Mass Effect 2 FAQ/Walkthrough


 MASS EFFECT 2 WALKTHROUGH
 v1.00
 Written by:  Brian Williams
 E-mail:      [email protected]
 GamerTag:    Samael538
 
 Copyright 2010 Brian Williams
 This guide may not be reproduced under any circumstances except for personal,
 private use. This guide may not be placed on any website or otherwise 
 distributed publicly without my expressed written permission. Use of this 
 guide is permitted to the following websites:
 
 www.gamefaqs.com
 www.neoseeker.com
 www.cheatcc.com
 www.supercheats.com
 www.gamerevolution.com
 
 Use of this guide on any other website or as part of any public display is
 strictly prohibited and a violation of copyright.
 
 All trademarks and copyrights contained in this document are owned by their
 respective trademark and copyright holders.
 
 
 *****************
 Table of Contents
 *****************
 To easily navigate this guide, simply use the code given to the right of any
 table entry with the CNTL+F function.
 
        *Section*                                           *Code*
 I.     Introduction                                       -INTRO1-
 II.    Basic Info                                         -BA5ICS-
        i.     Controls                                    -CNTRLS-
        ii.    Combat                                      -COMBT1-
        iii.   Menu Navigation                             -MNUNAV-
        iv.    Conversations                               -CONVOS-
        v.     Leveling and Skill Points                   -LVLSKL-
        vi.    Research                                    -RESRCH-
        vii.   Fuel & Traveling                            -FULTRV-
        viii.  Hacking                                     -HACKNG-
        ix.    Character Classes                           -CLASYS-
        x.     Scanning                                    -SCANNG-
 III.   Walkthrough                                        -WLKTHR-
        i.     Story Objectives                            -STRYOB-
               A.    Prologue                              -BEGNNG-
                     a. Normandy SR-1                      -NRMNDY-
                     b. Cerberus Ship                      -CERSHP-
                     c. Freedom's Progress                 -FRDPRG-
               B.    First Recruits                        -RECRUT-
                     a. The Professor                      -PRFSSR-
                     b. Archangel                          -ARCANG-
                     c. The Convict                        -SUBZER-
                     d. The Warlord                        -WARLRD-
                     e. The Citadel                        -CITADL-
               C.    Horizon                               -HORIZN-
               D.    Second Recruits                       -RECRT2-
                     a. Tali                               -QUARIN-
                     b. The Justicar                       -JUSTCR-
                     c. The Assassin                       -ASASSN-
               E.    Collector's Ship                      -CLLSHP-
               F.    Reaper IFF                            -IFFMIS-
               G.    Conclusion                            -THEEND-
                     a. Suicide                            -SUICDE-
        ii.    Side Missions                               -SIDEOB-
               A.    N7                                    -NORMSV-
               B.    Normandy                              -NRMOBJ-
               C.    Citadel                               -CITSID-
               D.    Omega                                 -OMGOBJ-
               E.    Illium                                -ILMOBJ-
               F.    Tuchanka                              -TUCHNK-
               G.    Loyalty                               -LOYLTY-
                     a. Jacob                              -JACLYL-
                     b. Miranda                            -MIRLYL-
                     c. Jack                               -JCKLYL-
                     d. Mordin                             -MORLYL-
                     e. Grunt                              -GRULYL-
                     f. Garrus                             -GARLYL-
                     g. Tali                               -TALLYL-
                     h. Thane                              -THALYL-
                     i. Samara                             -SAMLYL-
                     j. Legion                             -LEG1ON-
 IV.    Downloadable Content                               -DOLOCO-
        i.     Normandy Crash Site                         -NRMCRS-
        ii.    Zaeed                                       -ZAEED!-
 V.     FAQ                                                -FRASQU-
 VI.    Version History                                    -VERHIS-
 VII.   Special Thanks                                     -STHNKS-
 VIII.  E-Mail                                             -EMAILS-
 
 
 **************
 *Introduction*                                            -INTRO1-
 **************
 
 Hello! This is my first guide, so please bear with me. Feel free to send me
 e-mails with suggestions of how to improve this guide; constructive criticism
 is welcome. This guide is written with a Paragon playthrough in mind. Without
 further ado, let's get on with it.
 
 
 *******************
 *Basic Information*                                       -BA5ICS-
 *******************
 
 *** Controls ***                                          -CNTRLS-
 
 * Character Controls *
 
 X              Reload thermal clip, Hold to switch to previous weapon
 Y              Activate set power
 A              Interact with environment/Get behind cover/Vault over obstacle
                Hold to Sprint
 B              Melee Attack
 Back           Holster Weapons 
 Start          Bring up Mission Computer
 Left Stick     Move Shepard, Click and hold for Navigation Assistance
 Right Stick    Aim/Turn, Click and hold for Navigation Assistance
 D-Pad          Squad Commands - elaborated below
 Left Trigger   Zoom
 Right Trigger  Fire Weapon
 Left Button    Activate mapped power, Hold for Weapon Wheel
 Right Button   Activate mapped Power, Hold for Power Wheel
 
 * Mission Computer Controls *
 
 A              Select/Confirm
 B              Back/Cancel
 Left Stick     Navigate
 
 * Squad Commands *
 
 D-Pad UP       "Orders both squad members to attack an enemy."
 D-Pad LEFT     "Orders squad member to move to point or attack a selected 
                 target"
 D-Pad RIGHT    "Orders squad member to move to point or attack a selected
                 target"
 D-Pad DOWN     "Rallies your squad to your position"
 
 *Quoted from Mass Effect 2 Game Manual
 
 *** Combat ***                                            -COMBT1-
 
 Combat has changed quite a bit from the first Mass Effect game. Four major
 changes have been made:
 
 -You must use the A button to get behind cover and to vault over cover. You can
 no longer just push next to cover be safe. Keep in mind that you CAN storm into
 cover (Holding the A button) and your character will duck behind cover
 correctly.
 
 -There is now an ammo capacity in the form of thermal clips. You will need to
 reload your weapons now and clips will be scattered throughout levels and
 dropped from enemies.
 
 -You can no longer crouch unless it is crouched behind cover. There is no
 crouch button.
 
 -Your health gauge regenerates over time while you are behind cover and not
 being hit, much like many other FPS and third-person shooters.
 
 AI seems to have improved quite a bit over the original Mass Effect as well,
 although friends and enemies alike will occassionally do something very stupid.
 
 Another welcome change is to your power mapping abilities. You can now map one
 power for each squad mate to D-Pad LEFT or D-Pad RIGHT. You can also map three
 of your own powers to R-Button, L-Button, and Y.
 
 Run and gun is no longer a useful strategy in most situations, as different
 types of shielding require different abilities to be broken through
 efficiently. Technically you can power through these shielding devices, but it
 takes much longer and quit a bit of ammo. There are three main shielding
 devices:
 
 -Barrier: A biotic barrier. Using fast-firing weapons and biotics will be most
           effective.
 -Shields: Kinetic shielding. Fast-firing weapons and tech abilities are most
           effective.
 -Tech Armor: Armor used by engineers and techs; acts sort of like a barrier.
              Incendiary devices are most effective.
 
 Boss enemies now take much more effort to take down. They usually have both
 kinetic shielding and tech armor; some even have a biotic barrier on top of
 that.
 
 Equipped weapons can now only be changed at the beginning of a mission or at a
 weapons locker.
 
 
 *** Menu Navigation ***                                   -MNUNAV-
 
 The Mission Computer has eight selections and a bit of information:
 
 -Journal:      The journal shows your current missions.
 -Map:          Gives a detailed map of your surroundings with labeled points of
                interest.
 -Main Menu:    Returns you to the Main Menu screen of the game.
 -Codex:        Access Codex entries and read about the Mass Effect universe.
 -Options:      Set Game options.
 -Save:         Save your game.
 -Load:         Load a previously saved game.
 -Squad:        Shows your current level, available squad points, and allows you
                to allocate your available squad points.
 
 On the bottom of your Mission Computer is a list of your Resources, including:
 
 -Credits       The currency of Mass Effect 2
 -Medi-Gel      Used with the Unity Power to heal and revive allies.
 -Heavy Ammo    Heavy Weapon Ammo currently available for use.
 -Palladium     Resources used to research various upgrades.
 -Iridium       Resources used to research various upgrades.
 -Platinum      Resources used to research various upgrades.
 -Element Zero  Resources used to research various upgrades.
 
 
 *** Conversations ***                                     -CONVOS-
 
 Throughout the game you will be able to converse with numerous characters to
 learn about the game universe and obtain mission information. Most, if not
 all, conversations allow you to choose how Shepard responds during these
 conversations. You make selections using the conversation wheel and there is a
 pattern to the placement of your response and the sort of outcome you can 
 expect:
 
 -Options on the right half of the wheel generally cause the conversation to
 proceed to the next 'step', while options on the left half of the wheel will
 usually just allow you to ask questions for information, with one major
 exception, which is...
 
 -Paragon and Renegade options. Paragon options will appear in blue text on the
 top left of the conversation wheel, while Renegade options will appear in red
 text on the lower left area of the conversation wheel. These options WILL
 cause the conversation to advance.
 
 -When using an option on the right half of the conversation wheel, using the
 top option will usually be a paragon-esque statement/question, while using the
 lower option will usually be a renegade-esque statement/question. Using the
 option in the middle is generally neutral. When you have to take a side with
 someone during a conflict, the choices do not represent a paragon or renegade
 sentiment and simply mean exactly what the option itself reads as.
 
 -During conversations, depending on your Paragon and Renegade parameters, you
 can interrupt whoever you are talking to using the left and right triggers.
 This can ONLY be done when the trigger is shown on the left or right side of
 the screen for the respective triggers. The left trigger is used for Paragon
 interruptions while the right trigger is for Renegade interruptions.
 
 Keep in mind that the decisions you make throughout the game affect the
 loyalty of your squadmates.
 
 
 *** Leveling and Skill Points ***                         -LVLSKL-
 
 As you complete Missions you will gain experience, usually in a large sum
 at the end of a given mission. You can also get smaller increments of
 experience by completing short side missions and examining certain items in
 the environment.
 
 As far as I can tell, you get 2 squad points for your main character each level
 and 2 squad points for each other squad member ever other level. After level
 20, you will only gain 1 squad point per level.
 
 These points can be used to increase each characters powers, with each rank
 costing 1 more point than the previous rank, i.e.:
 Level 1 of Concussive Shot costs 1 squad point, Level 2 then costs 2 squad
 points, Level 3 costs 3 squad points, and Level 4 costs 4 squad points.
 When you activate the 4th Level of a power, you are given the option to evolve
 it to one of two similar abilities. This is irreversable once done.
 
 Also note that, as you gain full loyalty of each squad member, you will be able
 to purchase an upgrade to add a single skill to your main character. You will
 be allowed to choose 1 skill from the list, and if you want a different skill
 from another squad member you can use resources on the research again and the
 Level of the power will carry over. Doing this allows you to give your main
 character the special power, also unlocked by gaining loyalty, of your squad
 mates.
 
 
 *** Research ***                                          -RESRCH-
 
 Once you have recruited the Professor from Omega, you will be able to research
 upgrades for you, your squadmates, and your ship. Research requires resources,
 which are gained throughout mission areas and by scanning planets.
 
 
 *** Fuel and Traveling ***                                -FULTRV-
 
 You are now in free control of the SSV Normandy SR-2 while inside of a nebula.
 While inside of a single system you do not deplete your fuel reserves, but by
 leaving a system through the green ring encirling it, you must manually travel
 to new systems. As long as you are on the nebula map and between systems
 movement costs fuel. If you run out of fuel you will have to deplete resources
 to continue onward. You can only gain fuel and probes (discussed later) at fuel
 depots, usually located near the nebula's Mass Relay. To move between nebulas
 simply use the Mass Relay to plot a course; this does not require fuel.
 
 
 *** Hacking ***                                           -HACKNG-
 
 The button prompts from the first Mass Effect have been replaced with two new
 mini-games to hack or bypass certain environmental items; neither of which
 require a specific trained power.
 
 For hacking, you are given eight nodes that will reveal a circuit shape when
 you move the cursor over them. To complete the hack, you must match all four
 sets of circuit shapes. To do this, you must press A while the cursor is over
 the node, but keep in mind that once a node has been selected, hovering over
 another node will NOT show the circuits shape. It's sort of like a game of
 memory.
 
 Bypassing will give you a code segment on the top left of your screen. Your
 goal is to match the code segment to a segment in the scrolling area in the
 middle of your screen. Use the A button to select the matching segment of code.
 If you move your cursor over a red security segment, you will fail the bypass.
 You must match three segments to successfully complete the bypass.
 
 
 *** Character Classes ***                                 -CLASYS-
 
 -Descriptions pulled directly from the Mass Effect 2 Collector's Edition
 manual.
 
 ** Soldier ** Combat Specialist
 The Soldier is a tough warrior, able to deal with a range of combat sitations
 by getting into the thick of the fight, picking the right tactical weapon,
 and outlasting opponents.
 
 -Weapons: Assault Rifle, Sniper Rifle, Shotgun, Heavy Pistol, Disruptor Ammo,
 Incendiary Ammo, Cryo Ammo.
 
 -Powers:  Adrenaline Rush, Concussive Shot.
 
 ** Infiltrator ** Combat/Tech
 The Infiltrator is a tech-savvy warrior, able to win battles by quickly
 disabling and killing enemies, unlocking alternate routes, and using tactical
 stealth.
 
 -Weapons: Submachine Gun, Heavy Pistol, Sniper Rifle, Disruptor Ammor, Cryo
 Ammo.
 
 -Powers:  Tactical Cloak, AI Hacking, Incinerate.
 
 ** Vanguard ** Biotic/Combat
 The Vanguard is a powerful biotic warrior able to jump across the battlefield
 in an instant to charge the enemy and attack at close range, combining the
 offensive power of an Adept and a Soldier.
 
 -Weapons: Submachine Gun, Heavy Pistol, Shotgun, Incendiary Ammo, Cryo Ammo.
 
 -Powers:  Biotic Charge, Pull, Shockwave.
 
 ** Sentinel ** Biotic/Tech
 The Sentinel is the most flexible class, able to combine tech and biotics to
 manipulate enemies and protect themselves with tech armor.
 
 -Weapons: Submachine Gun, Heavy Pistol.
 
 -Powers:  Tech Armor, Throw, Cryo Blast, Overload, Warp.
 
 ** Adept ** Biotic Specialist
 The Adept is the ultimate biotic, able to use the power of the mind to
 manipulate the physical world, disable and debuff enemies, and deal massive
 damage.
 
 -Weapons: Submachine Gun, Heavy Pistol.
 
 -Powers:  Singularity, Throw, Pull, Shockwave, Warp.
 
 ** Engineer ** Tech Specialist
 The Engineer is a skilled expert who quickly and easily shapes the battlefield
 before combat begins, ensuring that the enemy always begins with a significant
 disadvantage.
 
 -Weapons: Submachine Gun, Heavy Pistol.
 
 -Powers:  Combat Drone, Overload, AI Hacking, Incinerate, Cryo Blast.
 
 * ALL classes are able to use Heavy Weapons. *
 
 
 *** Scanning ***                                          -SCANNG-
 
 Exploring planets using the Mako has been replaced with scanning each planet
 from orbit and sending probes to the planet's surface. When on the scanning
 screen, pressing the Left Trigger will bring up a circular radar-like target
 that you can move across the planet using the Left Stick. Use the Right Stick
 to turn the planet itself. As you find resources you will see the white line on
 the right side of your screen raise. Where the peak of the line is determines
 what resources you can expect to get, and how high the peak is is an indication
 of how many resources you will get for probing the area.
 
 As you probe for resources, the descriptions of the planets overall scan will
 change, eventually ending in the Depleted state (shown in the top right corner
 of your screen). This state is misleading, as you may still find resource
 deposits, even large resource deposits, after a planet is described as
 Depleted.
 
 Occasionally, when you go into a planet's orbit, EDI will inform you of a found
 anomaly. When this happens, begin scanning and you'll see a white line on your
 scan target. Move in the direction of the white line to find the anomaly, shown
 with a white blinking dot. Shoot a probe down on that location to open up a
 landing option. These usually lead to short side missions.
 
 
 *************
 *Walkthrough*                                             -WLKTHR-
 *************
 
 - If you want to gain full loyalty of your crew as quickly as possible, talk to
 them after every mission, even side missions. It doesn't take much time.
 
 *** Story Objectives ***                                  -STRYOB-
 
 
 ** Prologue **                                            -BEGNNG-
 
 
 * Normandy *                                              -NRMNDY-
 
 After the scene and once you have control of your character, move through the
 Normandy towards the cockpit to save Joker.
 
 
 * Cerberus Ship *                                         -CERSHP-
 
 Follow the on-screen queues to progress. Vault over the small barricade and
 take out the mechs. Move up the staircase and through the door. Head shots deal
 more damage to humanoid enemies, so keep that in mind. After fighting off the 
 wave of mechs, head up the stairs and straight through the next door. Enter 
 the next room and grab the Grenade Launcher. Equip it using the weapon wheel
 and use it to destroy the wave of mechs that come through the door.
 
 Go down the elevator and through the doorway. Follow to the next door and move
 through the door straight ahead of you. Kill the two mechs on the ground and
 bypass the wall safe for some credits. Listen to the logs if you wish. Head
 back out and down the hallway and up the staircase. Head through the door to
 meet Jacob.
 
 Kill a couple mechs and have a conversation before taking out another wave of
 mechs. Have another chat, then open the door ahead. Follow the path, taking
 out mechs along the way. Head up the staircase and through the door on your
 right to find Wilson. Grab some medi-gel off the wall and use Unity to save
 him. 
 
 Have Wilson cast overload on the crates ahead to get them out of your way.
 Hack the datapad on the ground ahead and continue along the corridor. Head
 down the stairs and through the next door. Head down the left path in the next
 room and up the ramp. Turn into the left room and hack the datapad. Turn around
 and head out the door straight ahead to start a conversation.
 
 Once you've left the Cerberus vessel you'll be asked a few questions to set the
 story. Once you've regained control of your character head straight and through
 the doorway to meet the Illusive Man. Have a chat, then head back and out the
 door at the other end of the room for a Mission Complete report.
 
 
 * Freedom's Progress *                                    -FRDPRG-
 
 Once you regain control, head through the door in front of you. Head through
 the next doorway and down the ramp ahead of you. Salvage the pile of junk on
 the left of the next large door, then enter it. Take out the mechs as you move
 forward, up the staircase and into the next room. Move to the far end to open
 a med kit and hack a wall safe. Head outside and salvage the pile on your left
 before taking out the mechs. Enter the next building for a reunion.
 
 Head outside and follow the path to the next building. Just after entering,
 move to the left side and kill the mech before opening another wall safe.
 Proceed outside and fight off the floating drones, then head into the building
 on the right for a med kit. Move through the next two doors and take out more
 drones. Go down the stairs and turn around. Go all the way to the back to
 salvage some parts, then turn back and grab the med kit ahead of you. Move down
 the stairs and position your team.
 
 For the mech, use Miranda's Overload power and any quick-firing weapon to drop
 it's shields. Once you're on the tech armor bar, use Miranda's Warp and switch
 to a slow-fire weapon. Then just finish off it's health once the armors are
 down. Head into the left building for some power cells and a wall safe. Examine
 the damaged mech for an upgrade and grab the refined Iridium next to it. Enter
 the right building to find a med-kit and Tali. Go back and enter the door above
 the staircase to find Veetor and decide what to do with him. Watch the scenes
 for a Mission Complete.
 
 
 - Normandy SR-2 -
 
 When you regain control, move around the ship and talk to the crew(or don't,
 your playthrough). Head towards the cockpit and look to the right to examine
 the console. Continue to the cockpit and, just after entering it, turn right
 to examine another console. Head to Deck 4 and examine the console right in
 front of you. Head back to Deck 2 and open the Galaxy Map. Head to Omega for
 a scene. Zaeed will be right in front of you if you have the DLC installed.
 
 - From now on, if you want to talk with your crew, I'd reccommend clearing each
 deck after every story mission. I will no longer point out times you are free
 on the Normandy.
 
 
 * Omega *
 
 Ignore Aria for now. Open the door and head right. Follow the path through two
 more doors, then turn right to find a Turian guarding access to the slums.
 Talk him into letting you through to start the Mission to get The Professor.
 
 
 ** The Professor **                                       -PRFSSR-
 
 Move ahead as far as you can and turn right for some Element Zero, then go back
 and down the hallway. Follow the path and open the med station on the wall
 after fighting or not fighting the two guards. Move through the next doorway
 for a fight. Head through the door straight ahead and hack the bank console.
 Hack the next door to find a couple of dead Turians. Listen to the logs, or
 not. Leave and turn left, talk to the injured Batarian. Afterwards, head down
 the corridor and hack the door to your right. Get inside the room with the
 Batarian and turn right to find a wall safe. Go back and continue down the
 hall, taking the first left you see. Head up the stairs and turn around for a
 med pack and console to salvage. Head back downstairs and go left for another
 fight. Afterwards head down the right hallway and hack the door to find a
 couple of humans. Grab the wall safe behind them and head back out. This time
 take the left path, behind the wall, and grab the weapon upgrade off of the
 body.
 
 Continue down the path and take out the next set of enemies. Take the left door
 to find some Element Zero. Move through the next door to find some looters.
 Afterwards head back and down the opposite pathway to the Clinic. Use the
 weapon locker if you wish. Move straight ahead and turn right to find a med kit
 on the wall. Turn back and take the only other pathway, and take the left door
 to find some Refined Platinum to your left. Grab the med kit on the table and
 turn right to find some Refined Palladium and salvage the research station.
 Head across to the other room, but don't talk to Mordin yet. Look to the left
 for a med kit. Turn around to find some Iridium and Element Zero. Grab the
 power cells in the back of the room, then talk to Mordin.
 
 Follow the path, fight off the next set of enemies, and check the right of the
 staircase for a med kit. Head to the left of the staircase and hack the
 gambling machine. Now head up the stairs and take a right to hack a bank
 terminal. Follow the path and take the left door to find Daniels. Deal with it
 however you wish and grab the med kit on the couch before moving through the
 opposite door. Ahead will be a fight with a few Vorcha, then move to the
 opposite side of the room to activate the ventilation system.
 
 Fight your way to either the right or left, move down the stairs, and follow
 the path to activate a ventilation fan. Grab the med kit on the wall on the
 way out, and head to the other fan. Do the same thing here; don't forget to
 grab the med kit on the wall here as well BEFORE activating the vent, as you
 will return to Mordin.
 
 If you saved the Batarian earlier, you can talk to him, otherwise there is
 nothing left to do. Hit B to return to the ship.
 
 
 ** Archangel **                                           -ARCANG-
 
 Head back to Omega and take the first right again to get to the shops. Load up
 on supplies that you want. From the shops, head over to Lower Afterlife and
 make your way up to Upper Afterlife. Turn right or left and then the same to
 find a staircase to go up and see Aria. Talk to her about Archangel. Head down
 the stairs and find the Merc Recruiter to sign up. Head to the transit hub
 outside of Afterlife and tell the Batarian you're ready.
 
 After landing and the conversation, just follow the path until you get to a
 room with quite a few soldiers. You can talk to a Clan leader at the table.
 Before leaving grab the datapad in the middle of the room. Follow the path and
 take the first left, hacking the door. Grab the Element Zero and hack the mech
 machine to make things easier later. Exit and take the only other door. Go
 straight through and talk to Garm (another Clan leader). Hack the datapad on
 the ground and bypass the door on your right. Scan the weapon shipment and grab
 the power cell. Grab the med kit by the door on your way out. Follow the path
 to the end and go through the door to your right.
 
 Grab the med kit at the end on your right, then talk to Tarak (the last Clan
 leader). Now head back and all the way across to the gunship to talk to Cathka.
 If you have enough of a Renegade rating you can shock him on your way out. Once
 you regain control, move through the base killing your former allies. Grab the
 med kit in the middle of the room. Head to the staircase but don't go up. Look
 to the left to find an omni-tool upgrade. Head up the stairs and grab the med
 kit, turn left and access the wall safe. Go back and past the stairs for a
 reunion.
 
 Afterwards, turn around and grab the sniper rifles off of the couch. Look to
 the left for a med kit, and go towards the bunk beds to find a footlocker.
 Defend your position until the Salarian leader shows himself. Take him out.
 
 After the conversation leave someone with Garrus (I'd reccommend Jacob or
 Zaeed, if you have them) and head downstairs to the tunnels. Grab the med kit
 before proceeding through the door. Sprint ahead and shut the door, holding off
 attackers until they close. Then go either left and right and do the same,
 killing enemies as they come. No notable grabs. After all three doors are shut,
 return to Garrus and help him defeat the Krogan clan leader. 
 
 Attack the gunship. When it moves to the far end of the room it drops off 
 troops, so be prepared. Overload works well on the gunship. After the gunship 
 goes down, watch the scene and Mission Complete. Back on the Normandy, find 
 Garrus in the Battery Room. Turn left once you see him to scan some data.
 
 
 ** The Convict **                                         -SUBZER-
 
 Take the Mass Relay and head for the Hourglass Nebula. Board the Prison Ship:
 Purgatory. Follow the path for a scene. Once you are betrayed, fight the waves
 of enemies while making your way back, taking the first left you come to. Grab
 the Element Zero after entering the next room, on your left. Unlock the door
 using the console in the center of the room and watch Jack get released.
 
 After you regain control, grab the med kit to the left of the doorway and
 continue down the path. Scan the mech corpse at the bottom of the ramp. In the
 next corridor grab the power cells and inspect the dead guard. Follow the path.
 In the next open area, take the left ramp and follow the path. Scan the guard
 near the door for a shotgun upgrade. Facing the door, go up the ramp to your
 left and hack the PDA on the ground. Head back and enter the doorway and grab
 the power cell. Scan the dead guard. Head through the next door scan the guard
 for some data. Grab the power cell and hack the wall safe. Entering the next
 room triggers a scene. 
 
 Afterwards, fight your way around the room, destroying the three shield 
 generators to lower the barrier. Once all three are destroyed you are free to 
 kill the Warden. Find Jack near your ship and get her to join you. Mission 
 Complete.
 
 
 ** The Warlord **                                         -WARLRD-
 
 Land on planet Korlus, Imir System, Eagle Nebula. Follow along the path and
 up the staircase. Kill your attackers and head up the ramp. On the other side
 examine the wounded mercenary. Follow along the pathway and take out another
 wave of Blue Suns. Head down the left ramp and grab the med kit. Continue along
 the path until you come to a Krogan. Help him out and kill the guards along the
 walkway above. Talk to the Krogan to continue.
 
 Follow the path, examining the Blue Suns corpse as you walk by. Follow path,
 killing Krogan and fleshy things you come across. Grab the med kit on the crate
 as you go by. Grab the Refined Platinum on the floor as you walk by and head
 up the staircase. Bypass the door. Move up the next set of stairs and through
 the door. Grab the power cells, med kit, and weapon upgrade, all right in front
 of you, then head through the door. Follow the path left after dealing with
 the Blue Suns, and get ready for another group. After finishing them off, 
 follow along the path and take a right instead of going through the door to
 hack a PDA. Proceed through the door and move up the stairs. Grab the med kit
 just outside the door. Move ahead and examine the corpse for some credits.
 Continue ahead until you get to a room with a door away on your left. Move
 straight ahead to get some power cells and turn left to hack a wall safe. Move
 past the door and hack the PDA. Now enter the door.
 
 Move up the stairway and open the door to jump into another firefight. Follow
 the long path of violence, there is absolutely nothing special to be grabbed.
 Head through the door at the end and open the med station, then hack the
 terminal to your left, and finally talk to Rana. Enter the door and bypass the
 lab terminal at the end on the left before talking to Warlord Okeer.
 
 Head through the door at the opposite end of the room and down the stairs. Head
 through the door and kill Jadore while staying on the right side of the room,
 as to not disturb the large mech. After Jadore is dead, move to the left and
 destroy the mech. Head back upstairs to Okeer. Listen to his message then use
 the console to release Grunt. Mission Complete.
 
 * Normandy *
 Head to Deck 4 and head to the left door to the Cargo Bay. Release Grunt.
 Afterwards, head to the meeting room to talk with the Illusive Man.
 
 
 ** The Citadel **                                         -CITADL-
 
 Follow the pathway. Once through the doorway, talk to the chief on your right
 to be brought back to life. Move around to the other side of the center divider
 ahead to pick up transport to the Presidium. Talk to the councillor and head
 back to the Normandy.
 
 
 *** Horizon ***                                           -HORIZN-
 
 Follow the path and grab the power cells ahead. Also hack the datapad on the
 ground before progressing. Examine the dead collector in the corner. Head under
 the walkway to examine a dead husk. Continue on fighting through collectors
 and in the next open area, after clearing it, check the right building for
 a wall safe to bypass. Head over to the left building for a med kit. Move
 through the central building and examine the Stasis Colonist. Turn and head up
 the staircase to hack a computer. Head back down and grab the Particle Beam
 right in front of you on the ground. Head into the building ahead for a power
 cell. Continue up to the large door and bypass it for a short scene.
 
 Change out your weapons as needed, I would suggest keeping the Particle Beam as
 it destroys the Harbingers and Scions. Head on through the door after grabbing
 the med kit on your right. Kill all the enemies in the area, then move to the
 left building, all the way through and out the other end straight ahead, to
 find another power cell. Head outside through the side door and head straight
 to examine another dead collector body. Go up the stairs on either side and
 hack the console in the center of the upper room, then head back downstairs and
 proceed through the large door for a long fight.
 
 If you head to the right building, just past it and up the stairs is a power
 cell for more heavy weapon ammo. Head up the stairs on the opposite side for a
 med kit. Hack the computer in the middle of the field to start a wave fight.
 Just hold your position and take out enemies as they come and stay behind
 cover. Once the Praetorian(sp?) comes out, stay behind cover and far away from
 him. He will occasionally do a ground pound, dealing damage in a wave around
 it. Stay behind cover to avoid its beam and you'll eventually take it down.
 Watch the reunion scene and Mission Complete.
 
 
 *** Second Recruits ***                                   -RECRT2-
 
 -I would reccommend doing the unlocked loyalty missions as soon as possible
 from here on out. For more information see the Loyalty section, code -LOYLTY-.
 
 ** Tali **                                                -QUARIN-
 
 Head to the Far Rim Nebula, Dholen System, and land on Haestrom. Move along the
 path, making sure to sprint through sunlit areas. Move through the door to your
 right to find a geth body to examine. Also grab the med kit on the shelf before
 opening the gate.
 
 Run up the ramp on your right and follow along until you see an opening to your
 right. Take it and go down the ramp to find a heavy pistol. Go back up the ramp
 and continue along the path. Sprint down the ramp ahead and run straight to the
 crain to find some Iridium. Move over towards the shade of the building and
 take out the geth.
 
 Head down the corridor and salvage the geth hunter. Just ahead also examine the
 Quarian bodies for a new SMG and radio. Proceed ahead, staying to the left side
 of the path. Move into the building. Grab the demolition charge on the table,
 then read Tali's journal next to it. Move to the left, around the crates, to
 find a med kit. Head back and up the stairs for a med station. Go back outside
 and look straight ahead for a crane. Go to it and grab the Iridium there, then
 head to the left.
 
 Go down the ramp and head to the crane for more Iridium. Move into the bunker
 entrance straight ahead for another demolition charge, a med kit, and power
 cells. Go back out and head to the left for another bunker with a ramp leading
 up to the walkway where all the geth are. Grab the med kit on the way up. Open
 the shutters and use the short barriers as cover so that you aren't blinded by
 the sun. Destroy the rest of the geth here. Sprint across the walkway to the
 other side. You can use cover to rest in the shade if you need to. Play Tali's
 journal along the way and head down the ramp. Move towards the door that was
 blocked and plant the explosives.
 
 Go through the door and up the short ramp on your right to grab a geth rifle,
 salvage a geth body, and play Tali's journal. Look to the right of the weapons
 locker for a wall safe to hack. Salvage another geth at the bottom of the ramp.
 Use the locker if you wish to change your weapons. Activate the communications
 console to talk to Tali. Head through the door.
 
 Use the medical station and continue down the ramp. Move along the path to the
 far right, taking out geth and drones. Move to the left path when you see the
 shade end and continue towards the left. Head through the door. Hack the wall
 safe immediately to your right as you walk in. Use the security console.
 
 Go through the door, head down the ramp, and grab the med kit before talking to
 Kal'Reegar. If you feel like it, check each crane in the area for Iridium. Not
 really worth it in my opinion. Make your way up the right path, moving along
 slowly when able to. Once across take out the Colossus. Grab the power cells on
 your right and head for the other side of the room to find more power cells.
 You can go back and grab all the Iridium from the cranes now if you wish,
 otherwise head to the door.
 
 Salvage the damaged geth right in front of you, then talk to Tali. Mission
 Complete.
 
 
 ** The Justicar **                                        -JUSTCR-
 
 Head to planet Illium, Tasale System, Crescent Nebula and talk to Liara about
 the Justicar. Head to the transportation hub (Taxi Stand on the map) to talk to
 Dara. Hail a cab to the commercial spaceport.
 
 Talk to Pitne For near your car for information on the Justicar. Head into the
 nearby Police Station and grab the med kit, then talk to Detective Anaya. Head
 through the blue tape and into the alley. Turn right just as you enter to read
 a log. Move straight ahead through the next area and down the stairs to find
 a circuit board to salvage. Head back up the stairs, and up the nearby set of
 stairs as well. Continue along the path and enter the door ahead of you on the
 left.
 
 Meet Samara. After she is incarcerated, talk to Pitne For again, walking right
 in front of you. After the conversation, get onto the elevator to the left of
 the alley entrance (where you just went to meet Samara).
 
 Get off of the elevator and head through the door on your left. Head to the
 door on the opposite wall, killing the mercenaries and mechs as you go. Look to
 the right as soon as you enter the room to find an assault shotgun. Use the
 weapons locker if you wish, then head toward the staircase but take the door
 just to the right to find a mercenary. Head into the room and grab the power
 cells on your left. Access the terminal on the right wall before heading back
 out the door.
 
 Move up the staircase and through the door at the top. Follow the path. When
 you enter a room, grab the med kit on the wall ahead of you, walk past it, and
 hack the terminal there. Head back and go up the staircase to the left. Follow
 the path a ways; when you come to a small square room with crates in the center
 of it, turn right and hack the terminal, then head to the left wall and grab
 the med kit before heading up the staircase and through the next door.
 
 Follow the path here until you enter a large room; turn left for some Platinum.
 Make your way to the northwest side of the room however you wish and move
 through the door here. Grab the power cells on the left, then turn right to
 grab a med kit and access the computer.
 
 Continue along the path. When you reach a staircase on your left, move past it
 and grab the power cells ahead. Proceed down the stairs and across the bridge.
 Take out the gunship. Head towards the door, but grab the med kit to the right
 before bypassing it. Move into the next room and grab the shipping manifest on
 the right, then turn left and access the terminal. Head through the door and
 talk to Niftu Cal.
 
 Head down the hall to your right and access the med station. Use the weapons
 locker if you want to, otherwise head through the next door. Take out Wasea,
 then head to her desk. Before you grab her datapad, look to the right and hack
 the terminal.
 
 Head to the Police Station and talk to Pitne For. Head inside. Mission
 Complete.
 
 
 ** The Assassin **                                        -ASASSN-
 
 Head to planet Illium, Tasale System, Crescent Nebula and talk to Liara about
 the Assassin. Head to the cargo area and talk to Seryna. Tell her you're ready
 to go.
 
 Once you land, take out the mechs and head into the building. Head to the left
 to find a terminal to hack and a med station. Turn around and head through the
 opposite doorway and talk to the Salarian. Afterwards, move through the door
 and follow the path to find more mechs.
 
 Once the room is cleared, head straight to find some mercenaries. Continue
 along the path, killing enemies, and enter the door at the end. Head up the
 ramp and through the door to find two med kits on your right.Continue along
 the path, taking either route, until the two converge and you must move through
 a small lit building and turn to the left to continue. Before entering the
 building, look to the right to find a med kit, then move on through.
 
 Before entering the door in the next room, go to the left of it and down the
 long hallway to grab a new sniper rifle, some power cells, and hack a terminal.
 Then head back towards the door, but instead hug the wall to the left and make
 a U-turn when it is no longer blocked to find a bypassable door. Go through it
 to find a couple of Salarian workers. After they leave, look around inside of
 the container to find a med kit on the left, and a secure locker to examine on
 the right. Now head back and enter the elevator door to continue.
 
 Get behind cover after opening the door and kill the enemies. Then use the
 elevator. Turn around and grab the datapad on the floor. Take either door and
 kill everything in sight. Bypass the door on the left side of the room to find
 more Salarian workers. Grab the med kit and hack the PDA on the dead body
 before heading out and moving to the left. Before going up the ramp, be sure to
 grab the power cells and open the communication terminal.
 
 Continue along the path until you see a weapons locker on the right wall. Grab
 the med kit right next to it and change weapons if you wish to, then turn your
 back to the locker to see some Element Zero. Head out onto the balcony and
 follow the path ahead. When you are in sight of the other tower, keep an eye
 to your right to find an SMG, a med kit, and a PDA to hack on the corpse. Move
 over down the steps and fight your way across the bridge.
 
 Take out the rocket drones above you as you near the other tower. Head up the
 ramps and through the door for a scene with Nassana. Meet Thane. 
 
 
 *** Collector's Ship ***                                  -CLLSHP-
 
 After talking to the Illusive Man when told to by Kelly, you will be taken to
 the Collector's derelict ship.
 
 - I recommend bringing along your Grenade Launcher. -
 
 Once on the ship, just follow the path ahead. When you turn to the left,
 examine the pod in front of you. Turn right and move forward. Once you see a
 doorway on your left, look towards the right side to see a pile of bodies.
 Examine these and head through the doorway. Salvage the console on your right,
 move a little farther ahead and grab the med kit, then turn left and examine
 the control terminal for a scene. You will be able to choose a supplemental
 weapon training. If you choose a weapon that you are already able to use, you
 will receive a special weapon of that type isntead of its proficiency.
 
 Head north and grab the power cells and Element Zero next to each other on the
 right. Follow the path and head up the ramp when you get to it. Salvage the
 console straight ahead of you before continuing onward. Access the control
 terminal on the far wall of the next room you enter, then head to the left and
 up the ramp. Follow the ramp the rest of the way up and turn right for some
 real scenery. Continue along the path and activate the control panel ahead.
 
 Get under cover ASAP. When the General takes control of a Collector, he'll
 rise up in the air. Use this opportunity to rain down a hail of gunfire with
 your SMG and you can easily drop his Barrier and some Armor before he even
 lands and is able to move. If you have a Sniper Rifle (I chose this weapon
 upgrade for my Vanguard so I have a good ranged weapon at my own disposal) it
 will drop the Scions much faster than anything else. Use the SMG to quickly
 take down the shielding devices that some troopers drop.
 
 After taking out all enemies, vault your way to the highest platform and grab
 the power cells near the middle. Head back down to the green command console
 and re-establish the link to EDI.
 
 Follow the path. When you head downhill and see some cover grab the med kit to
 the left, then head through the door and farther downhill. Salvage the
 Collector technology on the left as you hit the bottom of the ramp and sprint
 ahead to get under cover quickly. Head down the path to the left and, again,
 duck behind cover as quickly as possible. Head up the ramp to your left and
 work your way all the way to the end and turn right behind the wall for some
 Element Zero and a med kit. Turn right at the opening in the wall, then
 immediately turn right again for some power cells. Head south and jump down off
 of the ledge.
 
 Move ahead and take out the Praetorian. Stay away from it and behind cover as
 much as possible and watch for husks and drones as you move around the room.
 If you have it, use the Grenade Launcher to quickly remove the Praetorian's
 Barrier. Do NOT tell your squadmates to focus on the Praetorian. They will take
 care of smaller enemies while you focus on the big guy. Grab the power cells
 at the bottom level, in between the two ramps you came in on, if you need more
 heavy weapon ammo.
 
 Move toward the door EDI opened at the far end of the room for it to be shut
 down. Head to the right and wait for EDI to open this new pathway. Head left
 at the corridor and examine the two consoles on the left and right sides of the
 area. Go straight and then through the door on your right. Get behind cover and
 kill the Collector's. Follow the right path for a higher ground advantage.
 
 After clearing the area of enemies, head down and through the doorway ahead.
 Follow the path and head down the ramp to get back to the shuttle and leave.
 Mission Complete. Unlocked achievement Ghost Ship.
 
 
 *** Reaper IFF ***                                        -IFFMIS-
 
 Head to the Thorne System in the Hawking Eta Nebula and land on the derelict
 Reaper. Head through the door in front of you and turn left. Turn left at the
 bottom of the staircase to find a wall safe and a terminal you can access.
 Move to the other side of this small alcove and bypass another wall safe and
 play the logs. Continue along the path and grab the two med kits and play more
 logs, then head through the door.
 
 Move along and activate the log just to the left. Proceed down the path on the
 right. Take out the husks as you go. This is a great place to get Brawler
 points if you have a shotgun. Play the next work log before heading up the
 ramp. Go down the path a short way then turn left to find some power cells,
 Platinum, a rifle, and a terminal to access. Now head across to the left and
 follow the path.
 
 Head all the way to the end of the area, taking out the husks and the Scion, to
 find a med kit and hack a terminal. You can also have a conversation here if
 Tali is with you. Turn around and head back, taking a left into a passageway
 when you are able to. Bypass the door and head through the door ahead for a
 scene.
 
 Meet Legion. Take out the husks and take the short path to the left of the ramp.
 Head down the ramp and take out the husks and the Scion. After they are taken
 care of, head up the ramp ahead and turn left to find a terminal to access and
 a med kit. Turn back and follow the path to find another terminal to access and
 some husks. Head down the first ramp on your right to find a med kit, then head
 down the next ramp. Turn to the right to find a shotgun and power cells. Take
 out the husks and head up the next ramp.
 
 Turn right to access a terminal, then proceed along the path. Head to where
 the Scions came out and move down the path to find some power cells. Turn left
 and fight your way across. Head down the ramp and grab the med kit on the left.
 Bypass the door. Move past the IFF and bypass the wall safe. Grab the IFF and
 open the next door for a scene. Once you regain control head straight and down
 the stairs on the left to access a laptop. Turn back and go back up the stairs.
 Take out all the husks. When the doors on the core open, shoot it until they
 close again. Repeat until the core is destroyed. Scene.
 
 - Normandy -
 
 Tell Miranda and Jacob that you'll talk to the geth first, then head to EDI's
 core behind the med bay. Activate Legion. Now you must wait for the IFF to be
 installed. You can do this by completing an undone N7 Mission, recruiting
 anyone you haven't (You have everyone if you follow this guides order), or
 doing Legions loyalty mission.
 
 
 ** Conclusion **                                          -THEEND-
 
 - Normandy -
 
 When you access the Galaxy Map you will leave the ship on a shuttle so that EDI
 can perform tests on the new IFF. Scene.
 
 Control Joker and head to the left at the path split and go through the door.
 Go into the research lab and head straight to move down the maintenance ladder.
 Move out the door and to the right of the elevator towards the med bay. Go into
 EDI's core and straight ahead for a scene. Head down the ladder. Take the right
 staircase and stop before turning around to go up the second set and wait for
 the collector's to go through the door. Head up and into the left door.
 Override the engine controls. Scene.
 
 Decide to head for the Collector's. Go talk to Joker for a conversation. You
 can now talk to EDI about Cerberus, as her access blocks have been removed.
 
 Make sure you have gotten all ship upgrades for the best chance of success with
 getting through the ship part with all squad members alive.
 
 
 * Suicide *                                               -SUICDE-
 
 When you are ready, head to the Omega 4 Relay and use it for a scene. Confirm
 your decision for another scene. If you have a love interest, here is your
 scene. Who dies and who doesn't depends largely on what you've done throughout
 your playthrough and how you stood during arguments between squadmates. Having
 everyone loyal is a very good idea, as well as having all ship upgrades as
 stated above.
 
 Make your team and head out. Grab the med kit on your right as soon as you gain
 control. There is a set of power cells just to the left on the other side of
 the cover. Take out the probe. After the next scene take out the new probe if
 you didn't finish it off last time. Scene. Land.
 
 These are the choices I made:
 
 Ventilation - Tali
 2nd Team Lead - Jacob
 
 Make your speech and head to your doom.
 
 Follow the path and take out the enemies in the next room. Proceed using either
 the right or left path, doesn't matter. Deactivate the heat exchanger ahead to
 help your vent member. Activate the next valve when you come to it. Move ahead
 and activate valve 3. Follow the path ahead and vault onto the ledge to the
 left to activate the 4th valve. Head to the left side of the room quickly for
 valve 5. Move ahead and up the ledge quickly for valve 6. Watch out for the
 assassin and climb the ledge on your right. Make your way to the green console
 to shut off the 7th valve while fighting the Collector's. Then head farther up
 to shut off the 8th and final valve. Scene.
 
 Biotic - Samara
 2nd Team Lead - Miranda
 Crew Member Escort - Mordin
 
 In the next section KEEP MOVING. You need to stay inside of your Biotic's
 shield. Talk to your Biotic when he/she stops to proceed. This section is
 very linear and straightforward, just follow the path killing enemies and tell
 your Biotic to continue when you need to. Keep an eye out for ammo on the
 ground if you run low. There isn't anything to pick up along the way.
 
 My Team - Tali & Thane
 
 The rest held the door. This is your team for the final battle of the game.
 Make your speech and get ready. Take out enemies as they come in on the
 hovering platforms. Having someone that can create a drone is a huge help
 against the Harbingers, as they seem to always attack it first. Move along
 slowly as platforms allow. Activate the console when it attaches.
 
 After the scene, duck behind cover and take out Collector's as they arrive.
 After each wave, the armor on the tubes will retract. Shoot the tubes when this
 happens. You must do this before the skeleton charges up and releases a
 shockwave. After all 4 are destroyed, watch the scene and make your choices.
 
 Shoot at the orange spots to hit the weak points. Take cover when the mouth
 starts to glow. Take out Collector's as they come in periodically. This is a
 long fight. Save your slow-firing weapon ammo for shooting the giants weak
 spots, as they will deal noticeably more damage. A bunch of achievements are
 unlocked. All members of my squad alive.
 
 -- Congratulations! You have just completed Mass Effect 2! You CAN continue to
 explore space on your main file after completing the game.--
 
 
 *** Side Missions ***                                     -SIDEOB-
 
 
 ** N7 **                                                  -NORMSV-
 
 * N7: Lost Operative *
 
 - Obtained - After getting Archangel OR after recruiting two squad members.
              In e-mail.
              -Need Confirmation-
 
 - Objective - Travel to planet Lorek in the Fathar system, Omega Nebula. Once
 landed look immediately to your right, behind the stack of boxes for a hit
 of resources. Head along the path through the door and meet some enemies. After
 dispatching them activate the panel. Look to your right and enter the room for
 a med kit and a wall safe to hack. Head back out and up the small staircase.
 Check the right door for some Refined Platinum and proceed through the main
 door. Follow the path and bypass the door. Access the logs for Mission
 Complete.
 
 
 * N7: MSV Estevanico *
 
 - Obtained - Find the Anomaly on planet Zanethu, System Ploitari, Hourglass
              Nebula.
 
 - Objective - Follow the path to the left. Head to the right and take the
 stairs to find a hit of resources. Continue upward to find more. Vault onto
 the beam and follow along, turning left at the top. Run across the platforms to
 the left. Move across the beam ahead for some Iridium. Head down the stairs,
 which will fall. Turn around for more Iridium. Follow the path and access the
 mainframe for a Mission Complete.
 
 
 * N7: Eclipse Smuggling Depot *
 
 - Obtained - Find Anomaly on planet Daratar, System Faryar, Hourglass Nebula.
 
 - Objective - Destroy the three heavy mechs as quickly as possible, attempting
 to save as many crates as you can.
 
 
 * N7: Wrecked Merchant Freighter *
 
 - Obtained - Find the Anomaly on planet Neither, System Amun, Eagle Nebula.
 
 - Objective - Turn around after landing for some Platinum. Move northeast of
 your shuttle and salvage the mech parts. Examine the systems report north of
 your shuttle. Move ahead on the right path, watching your left for some
 Platinum. Once obtained, had back and take the left path. Read the logs and
 examine the evac order. Grab the med kit ahead of you towards the left. Turn
 around and salvage some parts ahead and to the left. Turn right from here to
 find some Platinum. Move onto the shelf of land at the end of the area and grab
 the power cells before deactivating the beacon. You will be swarmed by mechs,
 your job is simply to get back to your shuttle. Mission Complete.
 
 
 * N7: Abandoned Research Station *
 
 - Obtained - Complete Mission N7: Wrecked Merchant Freighter.
 
 - Objective - 
 
 Fly over to Jarrahe Station, Strabo System, Eagle Nebula. Head on
 in. Congratulations! You are now locked inside a space station. Head through
 the door and examine the PDA on the ground. Follow hallway and enter the green
 door. Turn left for some Iridium. Grab some more Iridium in the center of the
 room. Restore power to open the previously locked door. Follow the path through
 two doors. Turn right and read the PDA on the ground. Move through the set of
 doors on the right side of the room to find a PDA on a dead body. 
 
 Continue down the hallway and open the med kit on your left as you enter the
 med bay. Restore power to the Living Quarters. Activate the consoles in the
 center of the room, with your back to the hard wall, in this order:
 Left, Middle, Right, Left, Middle. This will unlock all doors in this wing.
 Enter the door opposite and move forward and to the left to examine the three
 lockers. Head back out to the large central room.
 
 Head to the right and enter Engineering. Take the first right to examine two
 weapons lockers and read the PDA. Return and continue down the main path. At
 the end of the pathway restore power to Engineering. Return to the large
 central room.
 
 Again, head to the right and enter the Reasearch Lab. Grab the Iridium right
 in front of you and head left to find some more. Restore Research Area power.
 Use the consoles in this room to spin each armor hanger in the inaccessible
 area so that the beam hits the cylindrical equipment at the far end, middle,
 of the room. Head back to the central area.
 
 Now access the HUB area power on the center cube. Enter the door and shut down
 the mainframe. Mission Completed.
 
 
 * N7: Hahne-Kedar Facility *
 
 - Obtained - Complete N7: Abandoned Research Station.
 
 - Objective -
 
 Head to the Titan Nebula, Haskins System, planet Capek. Land after finding the
 anomaly. Follow the path and enter the building. Move straight into the room
 in front of you to find a med kit on your left. Examine the computer and hack
 the wall safe before leaving and following the path farther in.
 
 Read the datapad on your left, then proceed forward. Grab the Element Zero on
 the right side of the room about half way in. Continue onward and move down the
 ramp. Follow the left path all the way to find some power cells. Return and
 follow the path on the right. Follow the path and watch for an opening to a
 narrow corridor on the right. Follow it for some Element Zero, then head back
 and continue along the path. Head up the ramp and through the door.
 
 Grab the Element Zero straight ahead of you. Follow the ramp up and through the
 door. Head to the wall to shut down the production line.
 
 
 * N7: Archeological Dig Site *
 
 - Obtained - Find the Anomaly on planet Joab, Enoch System, Rosette Nebula.
 
 - Objective - 
 
 Recover the Prothean signaling device from the Blue Suns. After
 landing, clear all enemies. Afterwards, move to the far left to find some
 Element Zero. Continue ahead and between the Mako's for another hit of Element
 Zero. Head through the doorway.
 
 After clearing the next set of enemies, go all the way to the left corner for
 a weapons locker. Check the table on the right side of the room for a med kit.
 Look against the right wall for a locker. Access the terminal by the staircase
 before heading through the door on the bottom level. Follow the path and look
 across from the door in the rock tunnel for another locker to scan. Head out
 the door and move straight ahead, passing through the next doorway and opening
 the following door.
 
 Move up the ramp on your right and grab the Element Zero, then head back down
 and follow the pathway. Read the PDA on the left before heading through the
 next door. Scan the Prothean video log in the next room for a familiar scene.
 Mission Complete.
 
 
 * N7: Imminent Ship Crash *
 
 - Obtained - Not 100% sure. It appeared on my Galaxy Map after finishing
              Miranda's loyalty mission (my third) and had no journal entry
              until I boarded the ship. Pylos Nebula, Nariph System, MSV Broken
              Arrow.
 
 - Objective - Make your way through the ship and back out before the timer runs
 out. Read the captain's log as soon as you gain control. This does not take
 time off of the clock. Bypass the door ahead. Grab the med station just to your
 left as you enter the room. Take out the geth and activate the terminal on your
 right to open the door. Just after turning and heading down a staircase, turn
 left to find Iridium. Turn right and stand in place to activate Power Coupling 
 1. Head back and take a right, following the path down then up and activate
 Power Coupling 2. Turn around and head up the staircase on your right to bypass
 and restart the engines. Mission Complete.
 
 
 * N7: Abandoned Mine *
 
 - Obtained - Scan the Anomaly on planet Aequitas, Fortis System, Minos
              Wasteland Nebula (Map bought on Illium).
 
 - Objective - Once you land, move forward slightly then turn right to see a
 skeleton and open container to examine. Head back and enter the mine. After
 subduing the husks, turn right out of the corridor and grab the Iridium, then
 read the datapad on the table. Follow the path ahead and grab the Iridium as
 you pass by. When you get to a ramp, look to the left of it for some Iridium.
 Head up the ramp and bypass the locker on the table. Continue on the path and
 grab the Iridium just after the left turn before moving on. In the next open
 area, head to the left for a med station and logs to read. Take the right path
 up the ramp to find some power cells. Go down the ramp and through the large
 doorway. Turn right for a med-kit. Move to the left side for a locker to
 bypass. Move to the next doorway and shoot the bombs on the left and right
 sides of the monument. The husks will not stop coming, so don't try to clear
 them out first.
 
 
 * N7: MSV Strontium Mule *
 
 - Obtained - E-mail from Cerberus HQ.
 
 - Objective -
 
 Head to the Omega Nebula and fly over to the Arinlarkan System
 to find the MSV Strontium Mule. Board it. Clear the first group of enemies,
 then head up the stairs. Read the PDA on the ground before heading through the
 door.
 
 Move ahead and read the airlock security console. Go up the next set of stairs
 and take out these enemies. Read the transmitter on the ground. Turn around and
 bypass the hub security console.
 
 Go through the center door first. Head into the next room and to the back to
 find a ramp. Take the left path and grab the power cells before continuing on.
 Continue around the path to the other side to find another merc transmission.
 Head back down the stairs and out.
 
 Turn right as you leave the corridor and enter the door ahead of you. Turn
 right and check the left side of the next room for some records. Head out and
 Turn left to go back the way you came. Go through the door directly across from
 you and turn left at the hallway. Check the left wall for a med kit. Leave the
 room and continue forward, up the stairs. Kill the guards, then turn around and
 go through the opening nearest you, heading south. Turn right to bypass the
 door controls and head on in. Take out all enemies. Kill the mechs that come in
 behind you after the last humanoid falls. Check the main log in the back of the
 room. Head out and to the far hallway. Turn left and head through the door.
 
 Check the merc transmitter on the counter, then turn left and grab the Iridium
 before finally recovering the cargo.
 
 
 * N7: Blue Suns Base *
 
 - Obtained - Complete N7: MSV Strontium Mule
 
 - Objective -
 
 Travel to Sigurd's Cradle Nebula, Decoris System, planet Sanctum. Scan the
 anomaly and land on the planet.
 
 Fight your way towards the door, but grab the Iridium by the crate at the
 base of the stairs, then grab the datapad right in front of the door and head
 inside.
 
 Stay on the high ground to take out enemies here more easily, then head down
 the ramp. At the bottom, take the right door towards the Living Quarters. Head
 down the left side to find a wall safe, then move to the back of the room for a
 Datapad. Head back out and straight across to the other doorway, but listen
 to the notice just before you head through the door.
 
 Move to the other end of the mess hall and into the tunnel. Turn to the left of
 the giant chunk of metal for some Iridium, then proceed further. As the area
 opens up, stay to the left for more Iridium, then continue around the perimeter
 to find more Iridium and a datapad. Look just to the left of the vehicle nearby
 for some power cells, then head through the door.
 
 Take out the mechs. Then take out the mercenaries. Head up the ramp on the left
 side of the room and destroy the crate to find a med kit, then continue to the
 far end of the room. Take the left doorway to find a wall safe, then move to
 the right doorway and check the computer for interrogation logs. Finally,
 bypass the middle door and deactivate the distress beacon.
 
 
 * N7: Javelin Missiles Launched *
 
 - Obtained - Scan the Anomaly on Franklin, planet Watson's Moon in the Skepsis
              System, Sigurd's Cradle Nebula.
 
 - Objective -
 
 You have 5 minutes to stop the launch of two missiles. Head straight and turn
 left for a firefight but do not move forward. Once the Batarian are dead turn
 around and bypass the door behind you. Head to the right, down the short ramp
 then up the one just to the right of it. Once up the ramp turn left onto the
 short pathway to find power cells. Head back and move to the left to get around
 the path. Look left of the doorway for some Palldium. Now do not go through
 the doorway, head past it and down the stairs to the right to find a bypassable
 door.
 
 Move across the bridge and do not activate the console. Turn right to hack a
 wall safe. Now activate the killswitch console. Choose which missile to stop.
 
 
 * H7: Blood Pack Base *
 
 - Obtained - Scan the Anomaly on planet Zada Ban, Xe Cha System, Shrike Abyssal
              Nebula.
 
 - Objective -
 
 Once you have landed, look to your left for a datapad. Read it, then proceed
 down the path. Read the datapad at the other side of the bridge, then turn left
 for some Palladium. Head downhill follow the right path down the stairs. Turn
 left at the bottom for some Palladium and a datapad. Turn around and head past
 the crates to get outside. Grab the med kit on the left before continuing
 forward. Blood Pack Boom Squad is my favorite heavy enemy name. Follow the path
 and turn right to enter a door.
 
 Move around the next room, following the left wall, to find some Palladium.
 Shoot the 4 containment cells then run away.
 
 
 * N7:  *
 
 - Obtained - Scan the Anomaly on planet Tarith, Lusarn System, Crescent Nebula
              after completing N7: Blood Pack Base.
 
 - Objective -
 
 Head down the path and use the datapad on your right. Turn left and activate
 the bacon. Move farther ahead and activate the next beacon. Continue and kill
 the giant crab before activating the third beacon. Turn left and go all the way
 to the end for some raw materials. Turn around and go straight until you pass
 where you activated the beacon. Keep this wall to your right while moving 
 ahead. You'll eventually come to a thin path leading uphill. Shortly after
 following it up, look to the left for a path. Go down it and grab the raw
 material. Turn around and go back to the ramp and head up it. Grab the datapad
 and activate another beacon.
 
 Move down the path ahead and, when it splits, head left to find some more raw
 material. Go back and take the other path. Activate the beacon when you get to
 it, then look to the right for another datapad. Continue along the path until
 the area opens up. Head to the right and look to the left for some raw
 materials. Head back and take the other path up and out of the haze. Activate
 the next beacon and continue.
 
 When the path splits, head left. When it splits again, look left for a datapad,
 then head right. Take the right the next time you're able and activate the
 beacon ahead of you. Move up the path next to the beacon to find some Platinum
 and a couple of Vorcha.
 
 Head back down and go straight. You'll get to a thin ramp. Go up it and
 activate the last bacon. Mmmm bacon. Anyways, move ahead to see an enemy ship
 leave. Take out the mercenaries. Move up and bypass the Communication Terminal.
 
 
 * N7: Captured Mining Facility *
 
 - Obtained - Scan the Anomaly on planet Helyme, Zelene System, Crescent Nebula.
 
 - Objective -
 
 Head into the cave and activate the Cargo Computer. Head through the doorway
 on the right and follow the path. Turn left before bypassing the door and walk
 to the end for some Palladium. Turn back and go through the door. Examine the
 PDA in front of you and move up the ramp. Follow the path outside and turn
 right when you are able to. Turn right again for some power cells, then head
 out of the building through the opposite end.
 
 Climb the ledge in front of you and grab the med kit, then follow the walkway.
 Turn left when you are able to and move straight to hack a terminal. Turn right
 and move straight ahead until there is a small area on your left. Hit the
 bridge control switch here, then head across the bridge. After you kill the
 captain, go back the the mainframe you hacked if you told it to decrypt the
 message.
 
 
 * N7: Anomalous Weather Detected *
 
 - Obtained - Scan the Anomaly on planet Canalus, Dirada System, Pylos Nebula.
 
 - Objective -
 
 Look to the left for a flare. There is a ramp here. Follow it and look left
 when if opens up for some Palladium. Continue ahead to find more Palladium.
 Further ahead to find yet more Palladium, then turn right and head down the
 ramp. Turn right at the bottom and head straight to find more Palladium off in
 the distance. Turn around and head straight. Fight off the geth and move
 forward, heading from cover to cover.
 
 When you get to the top of the land going uphill, look ahead for some
 Palladium, then move farther ahead to find more Palladium just past a bit of
 cover. Turn left and follow the opposite wall back the way you came for some
 more Palladium. Continue this way, with the wall on your right, to eventually
 come to a dead end with some more Palladium. Head all the way back, keeping the
 wall on your left this time.
 
 Across from the twin flares in the middle of the pathway, there is more
 Palladium. Head to the right, following the right wall, to find more Palladium.
 Turn and head West from here to find more Palladium a bit of a ways off. Head
 to the left of the large rock in front of you and go straight for more
 Palladium. Now head to the north and go into the only path on that side of the
 area.
 
 After fighting off the geth, move up towards the machine generating the blue
 beam. Look to the left of the Geth Device console to find more Palladium before
 activating it.
 
 
 * N7: Endangered Research Station *
 
 - Obtained - Scan the Anomaly on the moon Sinmara, Solveig System, Caleston
              Rift Nebula.
 
 - Objective - Move ahead and salvage the generator on the left. Continue
 forward and bypass the control console. Head up the stairs and turn right to
 activate the shield generator, then head to the center of the platform and hit
 the control switch. Head to the cooling system on the opposite side as the
 shield generator and activate it. Hit the control switch in the center again.
 Now reactivate the shield generator. Hit the control switch in the center two
 times, then activate the shield control unit.
 
 
 * N7: Mining the Canyon *
 
 - Obtained - Scan the Anomaly on the planet Taitus, Talava System, Caleston
              Rift Nebula.
 
 - Objective -
 
 Move ahead and read the datapad next to the mech before activating it. Follow
 the mech and turn right when it deactivates to find a power cell (not ammo).
 Use it to reactivate the mech. Follow it along the path. When there is a small
 bridge to your right, take it for another power cell.
 
 When the mech stops, move down the ramp ahead and turn left to find a power
 cell near the fire. Go back to the mech and reactivate it. Head down the ramp
 and to the right to find another power cell near a hunk of metal.
 
 Reactivate the mech and let it blast through the stone ahead. Get away from the
 mech before it explodes. Head into the newly opened cave for some resources.
 Glad you don't have to do that for each resource node, aren't ya?
 
 
 * N7: Quarian Crash Site *
 
 - Obtained - Scan the Anomaly on planet Gei Hinnom, Sheol System, Hades Nexus
              Nebula.
 
 - Objective - Turn right as soon as you land and look behind the crates for
 Palladium. Head to the left to find some logs. Look to the right and grab the
 med kit before heading down the path. Turn left when it opens up to find and
 help a Quarian. Now you must defend her from attack. Board the shuttle when it
 lands.
 
 
 ** Normandy **                                            -NRMOBJ-
 
 * Normandy: FBA Couplings *
 
 - Obtained - Talk to your engineering crew on deck 4 of the Normandy and ask
              if there is anything they need.
 
 - Objective - Buy new FBA Couplings from Kenn's Shop on Omega.
 
 
 * Normandy: Serrice Ice Brandy *
 
 - Obtained - Talk to Dr. Chakwas on deck 3 of the Normandy and ask if there is
              anything she needs.
 
 - Objective - Find the bottle of Brandy in Upper Afterlife, by the bartender.
 
 
 * Normandy: Special Ingredients *
 
 - Obtained - Ask the Mess Seargent if he needs anything on deck 3 of the
              Normandy.
 
 - Objective - By the food rations on the Citadel from Zakera Cafe.
 
 
 ** Citadel **                                             -CITSID-
 
 * Citadel: Crime In Progress *
 
 - Obtained - Talk to the Quarian on Zakera Deck 26 next to the Warehouse.
 
 - Objective - Find the missing credit chit. Head to Saronis Applications and
 talk to the Salarian there to find the missing chit. Return to the Quarian.
 
 
 * Citadel: Found Forged ID *
 
 --- This can only be finished after completing Thane's loyalty mission. ---
 
 - Obtained - Find the Forged ID's during Garrus' loyalty mission.
 
 - Objective - This evolves into Citadel: False Positives. From the C-Sec
 entrance, head to the left doorway. As soon as you walk through the doorway,
 turn right and give the ID to the Asari on the couch.
 
 
 * Citadel: Krogan Sushi *
 
 - Obtained - Walk by the two Krogan on level 27 of the Zakera Wards.
 
 - Objective - Find the groundskeep in the Dark Star Lounge, on the right.
 Choose to either buy a fish and fool the Krogan or tell them the truth.
 
 
 ** Omega **                                               -OMGOBJ-
 
 * Omega: Archangel: Datapad Recovered *
 
 - Obtained - Grab the datapad in the room with the first clan leader during the
              Archangel mission.
 
 - Objective - Give the datapad to Aria.
 
 
 * Omega: The Patriarch *
 
 - Obtained - Talk to Grizz, a guard just below Aria's room, after completing
              Omega: Archangel: Datapad Recovered.
 
 - Objective - Save Patriarch. Find him in Lower Afterlife in the one side room.
 Talk him into letting you fight for him. Head back to Upper Afterlife and out
 the main entrance to run into two Krogan. Kill them. Return to Grizz, who tells
 you to talk to Aria.
 
 
 * Omega: Batarian Bartender *
 
 - Obtained - Talk to the Batarian bartender in Lower Afterlife and order a
              drink.
 
 - Objective - Get revenge. After you regain control, talk to the bartender
 again and make an uproar. He dies.
 
 
 * Omega: Struggling Quarian *
 
 - Obtained - Talk to Kenn at his shop on Omega.
 
 - Objective - Give Kenn 1000 credits.
 
 
 * Omega: The Professor: Missing Assistant *
 
 - Obtained - When you talk to Mordin for the first time, accept his request to
              find Daniels.
 
 - Objective - Save Daniels. At the end of the area there are two doors: the one
 on the right leads to Vorcha and the ventilation area, the one on the left
 leads to Daniels and three Batarian. Convince the Batarian to let Daniels go.
 
 
 * Omega: Packages for Ish *
 
 --- Requires the completion of Samara's loyalty mission. ---
 
 - Obtained - Talk to the Salarians on the path between the Normandy and the
              apartment you searched for Samara's loyalty mission.
 
 - Objective - Head to Eternity on Illium or Marab's shop on the Citadel and 
 pick up any package in the area. Bring one of the packages back to Ish on
 Omega and convince him to give it up. Or just deliver both packages. Up to you.
 
 
 ** Illium **                                              -ILMOBJ-
 
 * Illium: Giana Parasini *
 
 - Obtained - Talk to Giana Parasini as you walk away from the Normandy after
 landing on Illium. 
 
 - Objective - When she leaves, examine your drink for a note. Turn around
 and talk to the Asari merchant and get her to show you the good stuff. After,
 head back to the table and talk to Giana.
 
 
 * Illium: A Troublemaker *
 
 - Obtained - Head into the Eternity Bar and talk to the first Asari right in
 front of you. Conrad Verner must be alive.
 
 - Objective - Talk to Conrad Verner, the brand spankin' new Spectre. At least
 he wishes he was (on my playthrough, anyway). Hilarious investigation responses
 ensue. After Conrad leaves, talk to the bartender for some interesting
 conversation. Head to Gateway Personal Defense (check your map) and talk to
 the Asari weapon merchant. If available, use the Paragon option to send her to
 the bar. Head back to Eternity and laugh at the Asari. Talk to Conrad.
 
 
 * Illium: Blue Rose of Illium *
 
 - Obtained - Talk to the Asari next to the console for Memories of Illium. 
 
 - Objective - Talk about the Krogan boyfriend situation and make your choice. 
 The Paragon option will give you a discount at the store.
 
 
 * Illium: The Prodigal: Lost Locket Found *
 
 - Obtained - Grab the locket in the final room of Miranda's loyalty mission,
              just before entering the elevator.
 
 - Objective - Find its owner. Take the locket to the Asari right outside the
 Normandy's access hallway on Illium. She's on a cellphone throwing a fit.
 
 
 * Illium: Medical Scans *
 
 - Obtained - Talk to Shiala by Baria Frontiers shop about Zhu's Hope. Help her
              out.
 
 - Objective - Convince the Baria Frontiers representative to call off the
 scanning procedures. Talk to Erinya by the Baria Frontiers kiosk. Talk to her
 about her hate of aliens and about her children. I used the Paragon option.
 Return to Shiala.
 
 
 * Illium: Liara: System Hacking *
 
 - Obtained - Tell Liara you'll help with her problem.
 
 - Objective -
 
 Head the the southern area of Illium and get to hacking. After hacking one 
 terminal, look for the corresponding server node to upload to Liara. The number
 on the lower right of the screen shows how far you are from the vulnerable
 terminal. Use this to find where to go. After hacking all three terminals head
 back to talk to Liara. 
 
 Leave the conversation completely, then talk to her again and ask how she is
 doing. Agree to help her. Now you must hack all of the terminals in Illium.
 Head downstairs from Liara's room and look towards the left corner to find
 the first one. After hacking it, you'll gain info from Data Point 5. Next, move
 straight a little to the left, towards the kiosk to hack the next terminal for
 Data Point 4. Now head straight again, towards another kiosk, and hack the
 terminal for Data Point 1.
 
 Head towards Eternity Bar and hack the large blue holo-board just before you
 get to the staircase leading up to get Data Point 3. Head up the stairs to
 Eternity Bar and hack the terminal near the bartender for Data Point 2. Now
 make your decision about who to kill based on the information. The correct
 one to kill is:
 
 ***SPOILERS***
 
 
 
 
 You need to kill the secretary in order to have correctly identified the 
 Observer. Use the middle-right option.
 
 ***END SPOILERS***
 
 
 * Illium: Indentured Service *
 
 - Obtained - Talk to the Slave Broker in Eternity Bar after completing the
              Collector's Ship mission and tell them you'll help.
 
 - Objective - Convince the rep from Synthetic Insights to by the Quarian. Use
 your Paragon or Renegade choice if able to. Return to the Slave Broker.
 
 
 * Illium: The Assassin: Salarian Family Data *
 
 - Obtained - Grab the data pad after moving up the first elevator during the
              mission to recruit Thane.
 
 - Objective - Return the datapad the the Salarian in the cargo bay on Illium.
 
 
 * Illium: The Justicar: Stolen Goods Found *
 
 - Obtained - During the mission to recruit Samara, as soon as you enter the
              alley for the first time, near the beginning of the mission, look
              on your right for a terminal. Access it to gain this mission.
 
 - Objective - Just land on Illium and a Krogan will approach and reward you
 for the information.
 
 
 * Illium: The Justicar: Smuggling Evidence *
 
 - Obtained - Grab the smuggling manifest during Samara's recruitment mission.
 
 - Objective - Give the evidence to either Detective Anaya or Pitne For.
 
 
 ** Tuchanka **                                            -TUCHNK-
 
 * Tuchanka: Killing Pyjaks *
 
 - Obtained - Talk to Ratch on Tuchanka and agree to kill some Pyjaks.
 
 - Objective - Take control of the guns on the lower level and kill some Pyjaks.
 You must complete all three waves successfully. Return to Ratch.
 
 
 * Tuchanka: Combustion Manifold *
 
 - Obtained - Talk to the Krogan Mechanic on Tuchanka near the Med Lab.
 
 - Objective - Retrieve a combustion manifold. Obtained while doing Mordin's
 loyalty mission, just before entering the first bypass-necessary doorway.
 
 
 * Tuchanka: Old Blood: Missing Scout *
 
 - Obtained - Talk to the sick Krogan while doing Mordin's loyalty mission and
              get him motivated to go back.
 
 - Objective - Talk to the Scout Leader back in Tuchanka.
 
 
 ** Loyalty **                                             -LOYLTY-
 
 Yes, yes. I know. These missions are in the tab with your main story missions.
 However, they are not required in order to continue with the story. You really
 should do them all anyway, though.
 
 To get loyalty missions you need to talk to your crew throughout the game for
 conversations that come before the actual loyalty conversation. Don't forget to
 talk to Joker; I have a hunch it helps at the end.
 
 * Jacob: The Gift of Greatness *                          -JACLYL-
 
 - Obtained - Talk to Jacob on the Normandy after completing the mission on
              Horizon.
 
 - Objective -
 
 Travel to planet Aeia in the Alpha Draconis System, Rosette
 Nebula. Head toward the ship and talk to the VI just past the walkway. Head
 into the ship for some log information and a PDA to hack. Head back out and
 past the VI to the crates for a scene. Move forward and salvage the parts ahead
 before moving around the bend. Examine the stripped mech and continue forward.
 Move into the settlement for a scene.
 
 Open the med kit on the right and examine the statue. Access the PDA near the
 tent and take the right path to salvage some parts before fighting the mechs.
 Talk to the doctor ahead.
 
 After learning more about Jacob's father, head down the pathway and hack the
 mech to make it explode, opening a path. Farther ahead examine the dead bodies
 on the right and continue onward. When the path opens up, head to the right
 while killing off mechs to find a salvage. Turn left from here and grab the
 heavy pistol on the ground while heading towards the next pathway.
 
 After dispatching the next set of mechs, move forward and grab some medi-gel
 from the med station to the right of the entryway. Immediately turn left and
 salvage the probe-looking object and turn right from there for some power
 cells. Further along be ready for a fight. After clearing the area, head onto
 the reddish raised platform to find some Element Zero. Look to the right of
 the door to grab a PDA before heading through. Talk to Jacob's father.
 
 Tell Jacob's father that he'll pay for his crimes, then leave him on the
 planet for a Mission Complete with Jacob's loyalty. Unlocked achievement
 Ghost of the Father.
 
 
 * Miranda: The Prodigal *                                 -MIRLYL
 
 - Obtained - Talk to Miranda on the Normandy after completing the mission on
              Horizon.
 
 - Objective -
 
 Land on planet Illium, Tasale System, Crescent Nebula. Head to Eternity Bar and
 talk to Lanteia in the room on the left. Pick your team and get ready.
 
 Side with Miranda at the end of the conversation. Continue ahead, taking out
 mercenaries as you go. Head into the elevator. Tell Miranda we need to get her
 sister back and step off of the elevator when you regain control. Turn right
 immediately, go up the stairs, and hack the PDA to the left. Kill the mercs,
 then move around the center area to the right and head into the doorway,
 grabbing the med kit on your right.
 
 Scan the submachine gun on the table ahead, then exit to your left. Take out
 the mechs and examine the locker on your left before proceeding. Kill the
 enemies to your right, then proceed around the hole in the floor and head to
 the right and into the building to hack a security console. Head back out and
 examine the Merc Body before heading straight and following the pathway into
 another shootout.
 
 After taking care of the enemies here, move past the ramp leading into the
 lowered area and follow the path ahead. After the bend, access the security
 terminal on your left, then head right and into the building for some Element
 Zero. Leave the building and turn left. Enter the next building and turn right
 to hack a PDA. Leave this building and head to the right and move straight
 along the right wall and into the next room. Follow the wall to the left and
 access the med station on the wall next to the elevator. Now head into the
 elevator.
 
 Watch the scene and let Miranda make her choices. Use the Paragon interrupt if
 you are able to. Either way Niket dies. Head into battle and quickly move to
 the back left of the room to access a secure terminal while your team deals
 with Elyana. Grab the trinket just to the right of the terminal before killing
 Elyana. Head into the elevator near the terminal you hacked and comfort
 Miranda. Remind her of her sister and proceed to the next scene. Tell Miranda
 to talk to her sister. Mission Complete with Miranda's loyalty. Unlocked
 achievement The Prodigal.
 
 
 * Jack: Subject Zero *                                    -JCKLYL-
 
 - Obtained - Talk to Jack on the Normandy after completing the mission on
              Horizon.
 
 - Objective -
 
 Travel to Pragia in the Dakka System, Nubian Expanse Nebula. Proceed down the
 ramp ahead of you and into the building. Move straight, past the door on your
 left, and turn right to hack a computer. Now go through the door and turn off
 the security at the bottom of the stairs. Head through the next door and down
 the ramp. Head past the tree and turn right to hack into a crate.
 
 Turn around and continue forward, killing the varren that charge you. Examine
 the old blood stain as you walk by, then head through the door. Open the med
 kit and move down the corridor. Check the security console log before opening
 the door.
 
 Bypass the first door you come to for some Element Zero. Continue down the hall
 and through the next door. Kill the mercenaries then head to the orange door.
 Turn right before going through and hack the PDA. Bypass the door and head in.
 Cross the walkway and enter the door. Head down the ramp and go through the
 fourth doorway on your right to salvage some system boards. Proceed through
 the next door.
 
 Follow the walkway around the room and grab the med kit before entering the
 next door. Turn right at the split, then immediately left to start the security
 log. Tell Jack to "Find strength in it" during the conversation. Turn around
 and hack the research terminal on your left, then activate the other security
 log and grab the power cells right next to it before heading through the door.
 
 After the scene kill everything that moves. Afterwards, head to the far wall
 from where you entered and bypass the crate. Head through the door to the east,
 then through the next door for a scene. I used the Paragon option, but I'm sure
 it isn't required for loyalty acquisition. Tell Jack to take her time. Check
 the two-way mirror, bed, and table for short scenes. Head out the door and
 check the Old Blood Smear on the wall to your right. Mission Complete with
 Jack's loyalty. Unlocked achievement Catharsis.
 
 
 * Mordin: Old Blood *                                     -MORLYL-
 
 - Obtained - Talk to Mordin on the Normandy after completing the mission on
              Horizon.
 
 - Objective - 
 
 Head to planet Tuchanka, Aralakh System, Krogan DMZ Nebula. Once you land, head
 down the ramp and watch the scene. Head down the ramp and take the first left.
 Pet the varren, then talk to Ratch. Head back and up the rocky mess to talk to
 Wrex for some information. Head over and talk to the Scout leader. Take the
 truck.
 
 Follow the path for a long ways, clearing enemies as you go. Once you head up
 a ramp on your left, continue along the path and grab the med kit where the
 path splits and you must go right. Head across and grab the Iridium on the
 left. When you get to an orange door, look to your right and grab the manifold.
 Bypass the door.
 
 Move down the ramp on your left and examine the body. Continue down the stairs
 and turn right for some Iridium before heading through the opening. Open the
 next door for a short scene. Grab the Iridium before heading up the ramp and
 grabbing the med kit on the wall. Continue up and through the next two doors.
 
 Head straight across and salvage some system boards. Turn left and vault onto
 the ledge to get some Iridium and access files on the terminal in front of you.
 Move across and to the opposite room to examine a dead body and hack a research
 terminal. Head through the door.
 
 Go through the first door you come to and hack the datapad to the right before
 talking to the sick Krogan. Continue on through the next door for a battle.
 Move all the way to the right before crossing the bridge for a salvage. Move
 across and grab the med kit just at the end. Grab the power cells next to the
 staircase before descending them. Be ready to fight a lot of Krogan. This is a
 great place to get the achievement for using Incinerate to break enemy armors.
 Just lower the armor to about half and have Mordin use Incinerate. Stay on this
 side of the bridge and, after dispatching all enemies, enter the doorway at the
 end on the right for a crate to bypass. Head across the bridge, through the
 doorway, and down the stairs. Hack the terminal at the bottom before opening
 the door. Watch the scene. 
 
 Ask Mordin's opinion on what to do. I used the Paragon trigger. Ask if Mordin
 is okay. Top right option. Tell him to hold onto the data. Choose to stay
 longer when given the option and hack the wall comp in front of you. Press B to
 exit. Mission Complete with Mordin's loyalty. Unlocked achievement The Cure.
 
 
 * Grunt: Rite of Passage *                                -GRULYL-
 
 - Obtained - Talk to Grunt on the Normandy after completing the mission on
              Horizon.
 
 - Objective -
 
 Head to planet Tuchanka, Aralakh System, Krogan DMZ Nebula with Grunt in your
 party and talk to Wrex. Let Grunt decide. Head upstairs and speak with the
 Shaman. Begin the Rite.
 
 When you regain control, turn around to find a dead Krogan. Search him and head
 down the stairs. Grab the med kit and power cells to the left, then turn right
 and follow the path until you get to the next staircase on your right. Head up
 it and turn around to grab a med kit, some power cells, and Platinum. Turn
 around and search the corpse in front of you, then turn left and search the
 corpse to the left of the staircase ahead. Look to the northwest and move
 forward to bypass the turbine. Move to the other side of the staircase on your
 right to find another turbine to bypass. Finally, hit the keystone at the
 bottom of the staircase on your left. Immediately turn around and grab the med
 kit and search the Krogan. Get ready to fight.
 
 After the varren are taken care of, activate the Keystone again. This time your
 fighting a massive bug-worm-thing and big crabs. Have fun (you don't really
 kill the big bugworm). Activate the Keystone again. Fight the new and improved
 Thresher Maw! Unlock achievement Big Game Hunter by killing the thresher maw
 before time runs out. Some friends join you soon after you are done with the
 thresher maw. Let Grunt decide what to do.
 
 Once the fight starts, head around the right edge of the area to grab two med
 kits and examine a dead body. Head to the far back left corner for a scan, then
 kill the head Krogan. Mission Complete with Grunt's loyalty. Achievement
 unlocked Battlemaster.
 
 
 * Garrus: Eye for an Eye *                                -GARLYL-
 
 - Obtained - Talk to Garrus on the Normandy after completing the mission on
              Horizon.
 
 - Objective -
 
 Head to the Citadel. Once you land, find Fade at the Warehouse on Level 26 of
 Zakera Ward. After talking to the Volus, head outside and hail a taxy to the
 Factory Ward. After killing the two guards, head through the double doors and
 grab the med kit on the table in front of you. Follow the path through the
 stacks of crates until you see a large green shipping container on your right.
 Directly across from it is a wall safe that can be hacked. Head straight ahead
 and walk next to the bus-looking object to find a board to be bypassed and a
 med kit. Move along the path through the crates ahead. When you see a small
 alcove on the right, move into it and bypass the two computers there. Move on
 ahead and when you get to a somewhat larger room, stay to the left well and
 grab the med kit, power cells, Iridium, and hack the computer. Then use the
 station to the left of the bridge to lower it.
 
 Fight through the enemies and kill the Commander. A heavy mech will be dropped
 in so stay behind cover. After the mech goes down, move ahead and grab the med
 kit off of the table, then follow the path and bypass the circuits near the
 door before going in. In the next room grab the power cells at the far end and
 bypass the wall safe. Grab the forged ID's off the desk and open the window
 shutters.
 
 Move through the next doorway and hack the terminal before entering the large
 room seen through the window. Take out the Commander, then vault onto the large
 gray platform on your right. Vault onto the platform to your left this time,
 then move around to the right side to hack a datapad. Drop back down and move
 toward where the Blue Suns Commander was. Climb all of these platforms and move
 toward the large ramp ahead. Be ready to fight two heavy mechs. Move up the
 ramp and climb the platforms once they are raised to find Harkin. Unlocked
 achievement Fade Away. Do what Garrus tells you to and end the mission. Mission
 Complete with Garrus' loyalty.
 
 
 * Tali: Treason *                                         -TALLYL-
 
 - Obtained - Talk to Tali on the Normandy after completing the Collector's Ship
              mission.
 
 - Objective -
 
 Head to the Migrant Fleet in the Valhallan Threshold Nebula, Raheel-Leyya
 System. Move through the ship to find and talk to Tali's aunt. When the trial
 begins and you are given your first option, use the Paragon or Renegade option,
 depending on whichever path you are playing. After a few pieces of information
 Tell the admirals that you need to help Tali's father.
 
 After the scenes and conversations, head west of your location and talk to each
 of the Admirals for information on the mission ahead. Head over to the east
 side and do the same. Head up the ramp here and follow the path through a few
 doors until you get to a room with a large table. Talk to the Shuttle Guard in
 the corner.
 
 Head through the door and get behind cover. Grab the med kit just to your left,
 then head to the back right of the room to hack two laptops and listen to the
 Quarian logs. Grab the power cells on the ground near the door before
 proceeding through the doorway on the left.
 
 Open the first door on your left and hack the terminal in front of you. Grab
 the med kit on the wall and turn left to find a drone that Tali can activate.
 Head outside and turn left. Go through the door directly in front of you to
 hack the monitor. Leave this room and head right to activate more logs, then
 head through the door.
 
 Turn right to access two laptops, then head to the end of the room to bypass a
 wall safe and play more logs. Head up the staircase. Head straight and turn
 left at the end for a med kit on the shelf. Turn left from here and head
 straight towards some Palladium on the counter. Turn around and head out the
 doorway.
 
 Turn right before opening the door in front of you to bypass a wall safe and
 examine the terminal to talk to Tali. Head through the door now and kill all of
 the geth. Once they are dead, head down the staircase and access the laptop on
 your right before moving past the doorway and accessing another laptop. Turn
 left from here to find a med kit, then head activate the log before heading
 through the doorway.
 
 Examine the Quarian on the ground. Open the door on your left to grab a power
 cell, bypass a wall safe, snatch a med kit, and bypass a second wall safe. Head
 back out and move up the stairs and through the door. Access the laptop just to
 the left, and take the Model Flotilla on the right before attacking the geth.
 
 Activate the console to gain evidence of Tali's innocence and leave the ship.
 Follow the path back to the trial area and talk to the Admirals. Use the
 Paragon or Renegade option, but do not use the evidence found on the ship.
 Mission Complete with Tali's loyalty. Unlocked achievement Treason.
 
 
 * Thane: Sins of the Father *
 
 - Obtained - Talk to Thane on the Normandy after completing the Collector's
              Ship mission.
 
 - Objective -
 
 Head to the Citadel. Talk to C-Sec chief Bailey. Head to meet Mouse up by Dark
 Star Lounge, just outside. Head back to see Bailey. Interrogate him however
 you like, as long as you get the answer. Watch the scene to be taken to another
 part of the Citadel.
 
 Just follow along the pathway, updating Thane periodically. I used the Paragon
 trigger when the option showed. Tell him Thane is dying. Mission Complete with
 Thane's loyalty. Unlocked achievement Cat's in the Cradle.
 
 
 * Samara: The Ardat-Yakshi *
 
 - Obtained - Talk to Samara on the Normandy after completing the Collector's
              Ship mission.
 
 - Objective -
 
 Head to Omega. Go talk to Aria and ask about Samara's daughter. Head back to
 where you entered the quarantined zone to recruit Mordin and go into the
 apartment just to the left and talk to Diana.
 
 Open the door behind you and examine the statue, note, and diary before
 leaving. Head to the VIP area of Afterlife and use the password to get in.
 
 Head into the nightclub. Turn left and talk to the human in white. Do as he
 asks. Head to the dance floor and dance with Waera. Afterwards, move straight
 ahead and turn right. Insult the Krogan at the bar. Morinth will approach you.
 
 Answer: "I'm confident"; "Music"; "Expel 10"; "Like Hallex?"; "Art"; "I like
 the elcor Forta"; "Vaenia"; "Travel"; "I like the danger"; "Power is its own
 reward".
 
 After this, she should take you to her apartment. Now you just need to keep
 her busy until Samara arrives. Scan the assault rifle right behind you, then
 examine the sword just above it for some small talk. Walk up the stairs and
 examine the statue. Examine the chess set to the right. Head back downstairs
 and examine the pill bottle. Now talk to Morinth. Answer with either the
 Paragon or Renegade answers. Try not to use the right-side options. Samara will
 come in eventually. Watch the scene. Choose to kill Morinth. Ask if Samara is
 okay. Mission Complete with Samara's loyalty. Unlocked achievement
 Doppelganger.
 
 
 * Legion: A House Divided *                               -LEG1ON-
 
 - Obtained - Talk to Legion again just after activating him and tell him you
              will help.
 
 - Objective -
 
 Move to The Phoenix Massing Nebula and head to The Sea of Storms System. Dock
 on the Heretic Station. Do not tell Legion "they are just machines."
 
 Grab the med kit in the corner ahead before moving tdown the ramp. Move through
 the next room towards the door without walking over the green stuff on the
 ground. When you are next to the door, turn right to find a Geth hub. Take
 cover right there and take out the middle geth (has a barrier) and they will
 activate. Shoot the geth hub to destroy it, then salvage it for credits and a
 scene.
 
 Head through the previously locked door and turn right. Override the turret and
 the rocket drone on the left side of the path. After the geth are gone, head
 through the next doorway. Follow the path and try to avoid the green stuff on
 the ground. Look across from the locked door to find a good place to set up
 cover. Command your teammates to take a side and walk over a green beam.
 
 Destroy and salvage each of the two hubs to unlock the door. Follow the path
 and go past the opening on the right to find a med kit. Go back and up the
 ramps. Follow the path and head through the next door. Head straight and
 override the rocket turret, then head right to override another. Head out of
 this room on the northest side. Head down the corridor and grab the power cells
 and med kit before opening the door.
 
 Head down the path and turn right when you have a choice to find some
 Palladium. Turn around and head through the door at the other end of the hall.
 Turn left and bypass the terminal. Turn around and head the other way to find
 a rocket drone to override. After you kill the geth head through the door
 ahead.
 
 Move down the ramps and through the next door. Again, avoid walking on the
 green stuff on the ground as you make your way through. There is a hub on
 either side of the ramp. I'd suggest working your way to the area across from
 the hub that is on your left as you come down the ramp before activating the
 geth. Destroy and salvage each hub to open the door.
 
 Look at the second window on the right to talk to Legion about the geth. Head
 through the next door and turn left to find a rocket drone to activate, then
 look to the right to find another drone. Grab the med kit in the center of the
 room and open the geth terminal. Stay in the top area and pick off geth as they
 come. After a few rounds there will be a scene. Choose to rewrite the geth.
 
 You now have 3:00 minutes to exit the facilty. Head through the previously
 locked door to the right. Follow the path and, when it opens up, watch out for
 a Geth Prime. Take it out and continue through the door to leave. Mission
 Complete with Legion's loyalty. Unlocked achievement A House Divided.
 
 - Normandy -
 
 Legion and Tali are fighting, choose the Paragon/Renegade path to absolve it
 peacefully.
 
 
 **********************
 *Downloadable Content*                                    -DOLOCO-
 **********************
 
 This is pulled directly from my Downloadable Content only guide. I keep it
 updated separately for those that do not wish to look through a full
 walkthrough.
 
 *** Normandy Crash Site ***                               -NRMCRS-
 
 Head over to the Omega Nebula and travel to the Amada System to find Alchera,
 the site of the SSV Normandy SR-1 crash. After probing the anomaly and landing,
 move straight ahead to the right of the rock with a piece of the Normandy hull
 sticking up from it and look left for [DOG TAG 01]. Go back the way you came
 and grab [DOG TAG 02] as you hit the area wall. Turn right and follow along the
 wall with it on your left to run into [DOG TAG 03]. Place the monument here 
 using your B Button.
 
 Now turn around and follow along the wall, with it on your right this time,
 until you come to the Normandy Cockpit. Head inside to find [DOG TAG 04] on
 your right. Turn right after leaving the cockpit and check the right side of
 the nearest rock cluster to find [DOG TAG 05]. Continue following the area
 wall until you come to a risen shelf on your right. just below the shelf you
 can grab some [REFINED ELEMENT ZERO]. Head up onto the shelf and destroy the
 fragile crate to find [DOG TAG 06].
 
 Drop down from the shelf and continue around the area perimeter, with the area
 wall to your right. As you pass the large circular mound, look to your left to
 find [DOG TAG 07]. Continue ahead to find another shelf on your right. Climb
 onto the shelf and walk back towards the way you came to find [N7 HELMET].
 Return to where you climbed onto the shelf and turn right towards the piece
 of wreckage for [DOG TAG 08]. Walk a little farther to find Pressley's Datapad.
 
 Continue along the perimeter, with the area wall to your right, to find [DOG
 TAG 09] lying on the ground. Immediately after grabbing the ninth tag, look
 left towards the Mako to find [DOG TAG 10]. Immediately turn southwest from
 the Mako (you can bring up a small radar by pressing and holding the right
 stick) to see [DOG TAG 11] near the area wall. Turn right to find [REFINED
 ELEMENT ZERO]. 
 
 Proceed with the area wall on your right to find [DOG TAG 12]. Turn back and
 keep the dropoff on your right. When you near a ship piece, move just to the
 right of it and check on your left to find [DOG TAG 13]. Now move into the ship
 piece and check the right side for [DOG TAG 14]. Head out of the other side of
 the ship and head to the right. When able, turn right again and vault onto
 the shelf of land. Destroy the fragile crate to receive [DOG TAG 15]. Turn
 around to see another fragile crate off a little distance. Travel over and
 destroy it for [DOG TAG 16]. Just to the side of this crate, down from the
 shelf it's on, you can find more [REFINED ELEMENT ZERO].
 
 Turn south and head between the two large rocks. Turn right and grab [DOG TAG
 17]. Destroy the nearby fragile crate for [DOG TAG 18]. Look northeast from
 this crate to find some [REFINED ELEMENT ZERO]. Go back towards the crate you
 recently destroyed and head for the large rock ahead. Just past the rock, on
 the right, is [DOG TAG 19]. Move into the large ship piece to find the last
 item, [DOG TAG 20].
 
 
 *** Zaeed ***                                             -ZAEED!-
 
 -I would recommend using Miranda on his mission as her Overload and Warp
 abilities work wonders on the mech you will face near the end.
 
 Recruit Zaeed on Omega, he'll be straight ahead of you. If you agree to help
 with his assignment first you can do so immediately after recruiting him, 
 gaining his loyalty. Travel to the Ismar Frontier Nebula and make your way
 over to planet Zorya in the Faia System. After landing, follow the path and
 investigate the dead bodies. Continue along the path and past the monkeys
 until you come to a more open area with enemies. Once you head up the first
 staircase, continue forward under the walkway to find a med kit. Turn around
 and head towards the right to continue along the path, examining the PDA on
 the way. Activate the bridge control for a scene with Zaeed, then proceed.
 
 Follow the pathway and grab the [REFINED PALLADIUM] near the rock on your left.
 Head to the doorway and watch the scene. When you regain control immediately
 turn left to find more [REFINED PALLADIUM]. Move ahead and kill the two
 enemies. Follow the pathway and when you hit a split, turn right for more
 [REFINED PALLADIUM]. Head to the doorway for a scene. I recommend saving the
 colonists for a couple of extra salvages/upgrades. If you are on a Paragon run
 you can still earn Zaeed's loyalty while rescuing the workers. Otherwise, as
 far as I know, you must choose to chase Vido.
 
 Just run through the area, hitting the fuel valve control switches along the
 way. After you hit the second switch, look ahead and to the right to salvage
 a pipe. Continue on the path and hit the third fuel valve control station and
 move up the stairs. Head through the door and activate the fire extinguisher
 controls. Before you go through the next door grab the nearby weapon upgrade.
 Head through the door and continue forward. After dropping to another area grab
 the [BLACKSTORM-451] flamethrower and move to the next room. Kill the enemies
 and examine the datapad before going through the door.
 
 In the next large room go down the stairs to the right and be ready for a
 fight. After you kill a few henchman one of the fuel tanks on the ceiling will
 ignite. Shoot it down. Kill a few more enemies and the other tank will ignite.
 Shoot it down as well. Once you've cleared this initial block of enemies move
 and get behind the central cover, as a large mech will be deployed. Keep moving
 and stay behind cover until he goes down. Before going down the next set of
 stairs go through each of the doors on the right and left of the upper area
 (where enemies came out at the beginning of the battle) to find two separate
 salvages. Go down the stairs and ignore the two doors on the right and left
 here, they are empty. Move across the bridge and through the door for a scene.
 
 Using the Paragon option when offered will allow you to gain Zaeed's loyalty 
 and unlock the Revenge! achievement. Other options on the right have been
 reported to me to fail in gaining his loyalty. (Thanks to GamerTag
 ChaoticIrishman for confirmation.)
 
 -Note: As far as I know, if you do not have enough Paragon points to activate
 the Paragon option, you must condemn the workers in order to gain Zaeed's
 loyalty.
 
 
 *****
 *FAQ*                                                     -FRASQU-
 *****
 
 Coming as people e-mail me questions!
 
 
 *****************
 *Version History*                                         -VERHIS-
 *****************
 
 v0.10 - 01-28-2010
 Initial post, first round recruits and some side missions. Basics.
 
 v0.30 - 01-29-2010
 Added Downloadable Content Missions walkthrough section.
 
 v0.50 - 01-29-2010
 Added second round recruits and some loyalty side missions.
 
 v0.70 - 01-30-2010
 Added Collector's Ship and some more side missions.
 
 v0.90 - 01-30-2010
 Added the IFF mission and the last of the loyalty missions.
 
 V1.00 - 01-31-2010
 Completed Walkthrough.
 
 ****************
 *Special Thanks*                                          -STHNKS-
 ****************
 
 -BioWare for making such a fantastic game.
 -EA for distributing Mass Effect 2.
 -All readers for giving me a reason to write this.
 
 
 ********
 *E-Mail*                                                  -EMAILS-
 ********
 
 I am currently not looking for new material from outside sources. That is to
 say that if it is not in this version of the guide, I am not interested in it.
 I prefer to discover things myself and find my own side missions. That said, if
 you have information about a mission or choice that I need confirmation about,
 noted in its appropriate area in this guide, feel free to e-mail me with
 information. Also, if you find any errors on my part, please let me know so
 that I can fix them.
 
 
 -------------------------------------END OF FILE-------------------------------
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