Darksiders FAQ/Walkthrough


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 __________________________________Darksiders___________________________________
 _______________________________FAQ/WALKTHROUGH_________________________________
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 This guide has been written by Paul Williams aka Sokkus.
 
 This document may be not be reproduced under any circumstances except for
 personal, private use. It may not be placed on any web site or otherwise
 distributed publicly without advance written permission. Use of this guide on
 any other website or as a part of any public display is strictly prohibited,
 and a violation of copyright.
 
 All trademarks and copyrights contained in this document are owned by their
 respective trademark and copyright holders.
 
 If you wish to use my guide on another website, please ask me for permission
 first.
 
 Sites allowed to use my guide - GameFAQs.com
                               - Playhaven.com
                               - ratedg4gamer.com
                               - cheatcc.com
                               - gamesradar.com
                               - supercheats.com
 
 
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 Welcome to my guide for Darksiders ! I hope this guide will be of assistance to
 someone out there!
 
 Please note, this guide will most likely contain some spoilers but I have done
 my utmost to keep things as vague as possible for the purists among you.
 
 If you see any errors, have a tip or an alternate strategy for a section of the
 guide please head to the contact section and flick me an email to let me know!
 
 
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    *******************
  ***********************
 *** TABLE OF CONTENTS ***
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    *******************
 
      1. Hints & Tips                        [HNTTP]
 
      2. Walkthrough                         [WLKTH]
 
           2.0  Apocalypse                   [ACT01]
           2.1  Back to Earth                [ACT02]
           2.2  Samael's Prison              [ACT03]
           2.3  To the Twilight Cathedral    [ACT04]
           2.4  Bat Queen Tiamat             [ACT05]
           2.5  Search for Ulthane           [ACT06]
           2.6  Ulthane and Anvil's Ford     [ACT07]
           2.7  The Griever of the Hollows   [ACT08]
           2.8  The Road to the Ashlands     [ACT09]
           2.9  Worm Hunter                  [ACT10]
           2.10 The Iron Canopy              [ACT11]
           2.11 The Black Throne: Part 1     [ACT12]
           2.12 The Black Throne: Part 2     [ACT13]
           2.13 The Black Throne: Part 3     [ACT14]
           2.14 Eden                         [ACT15]
           2.15 The Ultimate Weapon          [ACT16]
           2.16 Destroy the Destroyer        [ACT17]
 
      3. Abyssal Armour Locations            [ABYAR]
 
      4. Enhancement Locations               [ENHNC]
 
      5. Lifestone Locations                 [LFSTN]
 
      6. Wrathstone Locations                [WRSTN]
 
      7. Artefact Locations                  [ARTFT]
 
      8. Secrets                             [SCRTS]
 
           8.1 Cheats
           8.2 The Top Hat Zombie
 
      9. Achievements/Trophies               [ACHMT]
 
     10. Special Thanks                      [THNKS]
 
     11. Contact                             [CNTCT]
 
     12. About Me                            [INTRD]
 
     13. Version History                     [VERHI]
 
 
 
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 ***   HINTS & TIPS    *** [HNTTP]
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 Coming Soon!
 
 
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 Got a hint or tip? Send me an email and let me know, if I like it I will
 include it in the guide and credit you for your contribution.
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 ***     WALKTHROUGH   *** [WLKTH]
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    *******************
 
 This walkthrough will provide players with a tool they can use to work their
 way from the beginning to the end of the game finding most of the hidden
 collectibles, the complete legendary Abyssal Armour set and the majority of the
  health/wrath stones along the way. Some of the items do not fit within the
 walkthrough as they require backtracking following obtaining new items. A
 complete list of each type of secret item can be found in the respective areas
 of the guide below.
 
 Note: As the game has no set chapters I have broken the game play down into 17
 parts and given each a name. These may not be the greatest, but they will get
 the job done. If you have a better suggestion for the title of part of the
 game, let me know and if I like it I’ll change it over and give you credit!
 
 
 
 ===============================================================================
                                Apocalypse  [ACT01]
 ===============================================================================
 
 When you have control of War, follow the various tutorial aspects and kill the
 minions, more will appear and once the lot have been dealt with the big guy
 with the scythe like arms will jump down to attack you, he’ll try to hit you
 with a couple of attacks, but everything he does is pretty easily avoided by
 using the boost button when you see an attack starting. When he has taken
 sufficient damage and is close to death use the action button to finish him
 off.
 
 As you do, a fireball will fly in out of nowhere and destroy the bus blocking
 the street in front of you, so cruise through the newly opened pathway and at
 the intersection turn right. Move along the street here and towards the chained
 stone giant (a gatekeeper). As you approach, a short scene will play and the
 road behind you will be blocked.
 
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 >> INFO: Quickly grab a car nearby and look up and towards the gatekeeper, you
 will see a helicopter coming your way, nail this with the car for a quick
 achievement/trophy “Open Air Parking.â€Â
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 
 The giant ahead will fall, blocking the road in front of you and as it does a
 group of four angels will swoop in to attack you, these guys can fly and will
 charge at you with their swords or shoot you whilst hovering. They can be
 annoying but are fairly easy once you have jumped, hit them with some aerial
 attacks and knocked them to the ground. When they are dead, the gatekeeper will
 rise and continue plodding down the street. Follow after him until you see a
 scene showing a building coming down.
 
 Following this scene move War forwards into the middle of the intersection
 here. Fighting will break out between a group of angels and a few minions. Kill
 them all and another scene will play showing a climbable surface, which you
 will get very familiar with named demonic growth. Kill the two enemies that
 climb down the wall, and then scale it and enter the room above, climb the next
 wall and at the top you will see an angel get taken by a fallen demon. Continue
 forward and look for a power line. Use this to shimmy across to the next
 building. Climb the next demonic growth that appears.
 
 At the top of the wall, enter the building and you will see some minions enter
 the room via an elevator shaft which will then become sealed. When you see
 these seals the only way to open them is to defeat all the enemies within the
 room. In addition to the original three minions another 8-9 will also spawn and
 will need to be taken out of the picture before the seal dissipates. When the
 seal vanishes, jump down the elevator shaft and continue to follow the passage
 around and slide down the rope when required.
 
 When you land on the street, turn left and you will see more minions and angels
 engaged in conflict. Cruise on in and purge the area of both sides before
 continuing down the street to the right. After a short scene you will enter a
 boss battle.
 
 --------------------------------
 Boss: Straga
 --------------------------------
 Straga is a giant golem and doesn’t move much during the fight. His attacks
 include:
 
 >>> Tossing cars: Straga will reach into the lava pit around him and pull out
     a handful of cars and throw them at War. This can easily be dodged with a
     dash.
 
 >>> Fire wave: After taking a bit of damage he will slam his hand down on the
     ground, sending a wave of flame hurtling towards War. Simply side step
     these attacks when they comes your way to avoid it.
 
 >>> Grab and Roar: After taking a good deal of damage, Straga will grab both
     sides of the road and pick it up, he will lean back and roar at you to do
     some serious damage if you are standing still at the time. To avoid this
     move, when you see his mouth opening, you should perform a double jump.
 
 
 Strategy:
 Straga is very easily defeated and you really do not have to do a
 whole lot to take him out. After avoiding his car tossing attack, a car will
 always be left sitting in the middle of the area. You need to pick this up and
 pitch it at Straga’s face. This will stun him and bring his face down to your
 level where you can get up close and personal and throw a few sword combos at
 it. Repeat this strategy avoiding the rest of Straga’s attacks. When he has
 received enough punishment, use the action button when indicated to end the
 fight.
 --------------------------------
 
 Watch the scene to finish the introduction.
 
 
 
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                               Back to Earth [ACT02]
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 --------------------------------
 Charred Council
 --------------------------------
 When we regain control of War once again, you will be located at the HQ of the
 Charred Council. Follow their instructions and cruise up the stairs nearby and
 pick up the sword. Next, run over to the blue soul funnel for a bit of
 information on the souls in the game. Watch the quick scene that follows and
 you will be sent back to Earth in search of the demon Vulgrim.
 
 
 --------------------------------
 Seraphim Hotel
 --------------------------------
 After War lands, climb the nearby demonic growth and follow the ramp upwards.
 When prompted to do so, double jump across the gap in the road. At the top of
 the ramp, jump up and grab the scalable ledge and use them to jump across the
 next gap to the right. Drop down and fight your way through the zombies (note
 they are very weak and can be killed by a finisher any time). When they are all
 dead continue until you see a scene with a fire golem blowing up the walkway
 ahead. When you reach the newly formed gap, jump up and grab the pipe to climb
 across to the other side. Open the door at the end.
 
 Use the demon growth inside the elevator to ascend to the level above then jump
 out into a large room populated by a fire golem and a large contingent of
 zombies. The fire demons are fairly easy to kill, they have a charge attack
 which the use to rush at you, a small explosive attack if you stay close for
 too long and a slow shambling melee attack – these can all be avoided easily
 with the dash button! When the fire golems are close to death they will self
 destruct, so get as far away from them as you can before it happens. When the
 room is clear of life, check out the chest across from the exit for some green
 souls to regenerate any lost health. Head over to the stairs on the far side of
 the room and kill the zombies here before dragging the block over to the
 northern corner. Jump on the block and then up to the ledge above.
 
 Use the pipe here to traverse the gap and land on the platform on the other
 side of the room. Fight off the zombies along the balcony here and enter the
 door at the end. Climb up to the next floor.  Enter the room here and the
 ground will collapse beneath you. Continue forward into the large room in
 front. You will see the door at the back of the room become sealed before being
 attacked by a swarm of zombies. Once you have killed enough of these a new
 enemy will appear – a blue dragon. These guys have flaming hands and are a
 little on the portly side, but can do significant damage to you if you let
 them. Whilst fighting these guys you should watch out for the ground slam which
 sends out a fire shockwave, a slow but nasty melee attack and a ranged attack
 that sends a bolt of fire across the floor at you. Like all enemies, these can
 be avoided by simply dashing at the right time. Attack him whilst staying out
 of his attacks and when he falters, use the action button to finish him off.
 
 Exit the room through the now seal-free door and into the hallway to the right.
 Head up the stairs and when you reach the top you can open the green chest here
 if you need some health and move to the edge to watch a scene.
 
 After meeting with Vulgrim, you will now be tasked with procuring 500 blue
 souls for him. You should have about 250 already from the enemies you killed in
 coming to this point, so let's collect the rest. Over the cliff, just south
 of Vulgrim's position is a blue soul chest, grab this and climb back up to
 the street again. Follow the street up to the northwest side of the map to
 encounter another blue dragon. Kill him and grab the green chest here if you
 need it. Look for the subway nearby. Inside use the demon growth to cross the
 pool of water and pick up the blue soul chest on the other side. Jump into the
 water and swim around to the right of the area to find Artefact: Soldier (these
 artefacts can be traded to Vulgrim for souls).
 
 Return to the street, cruise round the other side of Vulgrim’s location and
 enter the building to the east of the main structure. Go through the hole in
 the back wall to find another blue soul chest. You should now have enough souls
 to give to Vulgrim, and subsequently a demon soldier will appear in the street.
 Kill him then continue to the left. You will run into another three of these
 guys and a blue dragon. Kill them all and head down the smaller street to the
 right of the last building we entered, follow this to the end, head down the
 set of stairs and pick up the blue soul chest in here. Before returning to
 Vulgrim, you should also search for and destroy the five fire hydrants in the
 area to spawn an additional blue soul chest.
 
 When you are done exploring and plundering the immediate area, return to
 Vulgrim. He will give you an item - the Earth caller (a magical horn that
 lets you talk to gate keepers) and tell you where you need to go next.
 
 
 
 ===============================================================================
                             Samael's Prison [ACT03]
 ===============================================================================
 
 --------------------------------
 The Crossroads
 --------------------------------
 Head up the stairs behind Vulgrim’s location and use the Earth caller on the
 large rock gate here. After a quick scene, the gatekeeper will leave the area
 granting you access to the building behind. Once inside, head up the stairs to
 the left and drop down at the end. Kill the fire golem and the zombies here and
 pick up the blue soul chest nearby. Jump down to the area below and kill the
 bad guys here. Find the pool of water to the left and dive under. Follow the
 tunnel to the end to find a chest with a life stone shard in it (Like a piece
 of Heart for you Zelda fans, we need four of these to gain an additional health
 bar). Return to the main area.
 
 Climb the demon growth on the far side of the area from where you entered, and
 walk through the open doorway here. Pick up the green chest if required and
 continue to follow the hallway until you exit into Scalding Gallow.
 
 --------------------------------
 Scalding Gallow
 --------------------------------
 Move forward and when you reach the ruins in front of you, climb the stairs to
 the left and jump across the gap for a blue soul chest. Drop back down and
 continue onward up the ramp to the north to reach Samael's Prison and a boss
 fight.
 
 
 --------------------------------
 Boss: Phantom General
 --------------------------------
 This guy will move around the arena and attack you with several different
 moves:
 
 >>> Forward slash: He will make a big arcing swing with is weapon in the
     direction he is facing. War can avoid this by dashing to the side.
 
 >>> Ground slam: He will jump and perform an overhead smash with is weapon,
     dodge this by dashing in the opposite direction.
 
 >>> Whirlwind: After taking a bit of damage, the General will spin around in
     circles and move towards your general direction. He is invincible whilst
     using this attack so keep distance between War and the boss or you will
     cop a good deal of damage.
 
 >>>Summon: The General will summon a group of six demon soldiers.
 
 
 Strategy:
 The Phantom General acts just like one of the smaller demon soldiers,
 just with a bigger weapon, more armour and a larger repertoire of attacks. Use
 hit and run tactics, dash in and attack him a few times then dash away when you
 see the General start an attack. Note: you can stun the General with a blow
 from the Earth Caller horn, which will leave him open for a couple of free
 attacks. After taking a bit of damage he will stand back and summon six smaller
 demon soldiers. Defeat these and the general will resume attacking you again.
 This time in addition to the overhead and forward slashes, he will use his
 whirlwind attack. To defeat him, simply dodge all his attacks and slice him up
 when the opportunity arises. Once he has taken sufficient damage, you will be
 able to perform the finishing move on him to end the fight.
 
 
 --------------------------------
 
 
 When the Phantom general is dead, look to the left and right of the area to
 find a pair of gargoyle statues. The one at the far end is spewing blood, these
 two are not. Head over to each of them and grab and pull them towards the
 centre of the area to activate them, this will unlock the prison. A quick story
 scene ensues. During the scene you will receive the Shadow flight power and
 will find out what we need to do next.
 
 
 
 ===============================================================================
                       To the Twilight Cathedral [ACT04]
 ===============================================================================
 
 From Samael's prison, head back down the ramp at the bottom you will be
 introduced to the shadow flight geysers via a quick scene. These things will
 help to propel you upward and onward for longer periods of time. Ignore the
 area you were just shown for the time being and follow the street here to the
 right and around the corner. Continue to the north until you find a small
 building on the right hand side of the road. Enter to find a Vulgrim location.
 Open the blue soul chest here and climb the demonic growth nearby for a chest
 containing a wrath shard (like the life stone shards, you will need to find 4
 of these to create a new wrath bar).
 
 Drop back down to the ground floor and to the right of the blue soul chest you
 will find a section of the wall is missing. Straight ahead is Samael's
 Prison, if you look down into the pit below you can make out a small, hidden
 pathway. Use your newly acquired Shadow flight ability to glide down here.
 Follow the trail to the end to find the first piece of the Abyssal Armour set.
 Find the shadow flight geyser nearby to return to the road.
 
 At the bottom of the ramp to Samael's prison head left across the gap and
 kill the bad guys here. Again head across the next gap and into the
 crystal-littered tunnel. Enter the door on the left at the far end. Cruise down
 the ramp and before using the shadow flight geyser, look in the lava to the
 right for a blue soul chest. Collect it and then return and fly up to the next
 area. Use the demon growth to traverse the pit. Drop down to the other platform
 and float across the gap. Use the shadow flight geysers to cross the next lava
 pit, then use the handholds to climb the wall at the end of the next passage.
 Exit the area into the Choking Grounds.
 
 
 --------------------------------
 The Choking Grounds
 --------------------------------
 From the tunnel exit head straight forward to the small building in front to
 activate another Vulgrim Location. Look for a small set of stairs leading down
 just to the north Vulgrim and head inside to find Artefact: Soldier and destroy
 all the gravestones in the fenced area around Vulgrim to spawn a chest on the
 small raised area on the very left of the map containing a life stone shard.
 Make your way to the very north western section of the map to find a
 gatekeeper. Use the Earth caller nearby to initiate a quick chat before he
 sends you into the shadow realm. In the shadow realm you are able to see things
 that would otherwise be invisible. In this case, these are limited to pads that
 can be seen from a distance as pillars of orange light reaching into the sky.
 There are four of these and each one contains a shadow arena challenge.
 
 When you reach each one, step on the platform and hit the action button to be
 teleported inside. You will need to complete the challenge specified as you
 enter within the timeframe. Once the challenge has been completed, you will be
 able to destroy the demonic seal to unlock the exit. Upon exiting, each of the
 arenas has a green and a yellow treasure chest to replenish your lost
 health/wrath.
 
 --------------------------------
 Shadow Challenge Arena 1
 Challenge: Defeat 5 enemies using aerial combos.
 
 Strategy: If you go straight for the launch and melee approach you may take 2
 to 3 launches to kill these enemies. Instead, you should hack at the enemies
 on the ground a few times before holding in the melee button to launch them
 into the air and perform an aerial combo on them to finish them off.
 --------------------------------
 
 --------------------------------
 Shadow Challenge Arena 2
 Challenge: Kill 50 enemies before your health is depleted.
 
 Strategy: This challenge sees the arena fill with a poisonous green gas which
 will slowly reduce War's health. The thing to remember here is to continue to
 fight as per usual, do not stress about the depleting health bar as there are
 several green chests around the room you can use to replenish your health
 supply. You will be attacked by a large swarm of zombies, which will eventually
 make way for a few minions, a group or two of demon soldiers and finally a blue
 dragon.
 --------------------------------
 
 --------------------------------
 Shadow Challenge Arena 3
 Challenge: Kill 30 enemies using instant kill attacks within the time limit
 
 Strategy: You need to use the action button to kill the enemies in the area,
 kills gained through standard attacks will not count towards your tally. You
 will face off against duskwings, demon soldiers and even a blue dragon or two.
 
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 >> INFO: Note: This is a great location to earn the achievement/trophy “High
 Flierâ€Â. At the start, the first 6-7 enemies will be duskwings, so kill one
 with the action button then double jump in the direction of the next and repeat
 until you have killed 5 duskwings without touching the ground.
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 --------------------------------
 
 --------------------------------
 Shadow Challenge Arena 4
 Challenge: Defeat 40 enemies
 
 Strategy: Simple, just kill 40 enemies to complete the challenge, during said
 fight you will encounter demon soldiers, zombies and fire golems.
 --------------------------------
 
 For completing the four challenges you will earn the reward: Block counter (a
 passive ability that lets war counter enemy attacks if timed correctly). Return
 to the gatekeeper and use the Earth caller to wake him up. He will let you
 through and give you a new enhancement – Ravager (more damage from
 environmental attacks). Enter the now unblocked tunnel and mosey on through the
 door on the right.
 
 Follow the passageway around, vaulting up to the next level when required and
 at the end of the path drop down into the highway tunnel below. Turn left and
 grab the blue soul chest, then use the cars in the vicinity to take out the
 sleeping duskwings on the ceiling and walls. Use the shadow geysers to cross
 the gap and enter the door on the right. As you walk into this room, the doors
 will be sealed, so you will need to eliminate all the enemies before
 progressing further. Once you are free to do so, exit into the Broken Stair.
 
 
 --------------------------------
 The Broken Stair
 --------------------------------
 Exit the tunnel and head through the hole in the wall near the top of the ramp
 on the right and follow the passage to the end to find Artefact: Soldier.
 Return and climb to the top of the ramp. Kill the enemies and then head across
 the makeshift bridge to the right. Cruise straight on down the small set of
 stairs in front of you and look around this area for a Vulgrim location, a blue
 soul chest and a pool of water with an underwater tunnel leading to a life
 stone shard. Return outside.
 
 Enter the large building on the south western side of the area. Ascend the
 steps to the second floor and kill the demon occupants, look to the right of
 the hole in the wall to find a blue soul chest. Jump through the hole in the
 wall and use the nearby shadow flight geysers to reach the remnants of a raised
 highway. Make your way to the top of the hill here and defend yourself against
 a group of duskwings and a few zombies. Face the opposite direction from where
 we need to go to spot a chest containing a life stone shard.
 
 Turn around and make your way across the various segments of highway until you
 see a short scene. A big demon with scythe like arms is going to join you
 shortly and as he moves to your location he will throw a few cars your way to
 dodge. These demons perform a single and two part melee attack and a small
 overhead smash. As with all enemies these attacks can be avoided with a little
 timing and a finger on the dash button. When he is dead, the shadow geyser will
 re-appear to the left, so head across to the rooftop and then into the building
 opposite.
 
 Here you will encounter your first locked blue door. We need to find a key!
 Head down the stairs nearby and out on the balcony to find a blue soul chest,
 continue down the second set of stairs. Kill all the demon soldiers at the
 bottom and then open the chest to find the Beholder's Key. Return to the blue
 barrier and use the action button to open the door.  Head up the stairs to
 watch a scene.
 
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 >> INFO: Note: Save your game here, this section of the game contains the
 missable achievement "Aerial Predator" in order to unlock this you must
 kill 160 enemies whilst riding the angelic beast.
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 
 This next section sees War riding a hijacked Angelic beast through swarms of
 angels, demons and just about everything else. There is no real strategy here,
 just use the right trigger to shoot and the left trigger to lock on, you are
 able to manoeuvre the beast slightly to avoid incoming attacks, but it is still
 on a set course so you will have to go where it wants. Just keep shooting away
 until you reach the end. After a quick scene you will find yourself at the
 Twilight Cathedral.
 
 
 
 ===============================================================================
                           Bat Queen Tiamat [ACT05]
 ===============================================================================
 
 --------------------------------
 Twilight Cathedral
 --------------------------------
 Head to the right of the main door to activate a Vulgrim location, buy anything
 you need from him and then enter the main building. Make your way down the
 hallway until you reach the statue in the middle of the room, turn right and
 pick up the crystal sword from the statue. Place the sword in the hands of the
 statue to the right of the door at the end of the hallway. Enter the room and
 jump across the lava to the other side. Kill the duskwings and then head
 through the door on the right.
 
 When you enter this room, the doors will be sealed. Kill the group of skeletal
 soldiers and once they are all gone, eliminate a second group of soldiers with
 duskwings as backup, keep in mind that killing the duskwings will net you some
 health if you are in a tight spot. Once everything has ceased to breath, note
 the locked blue door and then proceed into the door on the south side of the
 room.
 
 Here you will be introduced to the bomb plants, which are incredibly useful at
 destroying those red crystals you have been seeing all over the place. Pick up
 the green chest in the corner if you need it, and then use the bomb growth
 nearby to blow up the red crystals. Go through the hole in the wall, over the
 gap and use the handholds to climb to the top of the room. Jump across to the
 ledge on the left to grab a chest and then jump back to the main platform and
 through the door.
 
 You will exit onto the balcony above the previous area. Look for the statue in
 front of you and check out the alcove directly behind it for a chest with the
 map in it. Grab the statue and push it off the ledge into the courtyard below
 to smash a hole in the ground. Continue round the balcony and check out the
 door on the right side to find a blue soul chest within. Return to the
 courtyard and jump down into the new hole in the ground.
 
 Jump across the gap here and use the hand holds to make your way over to the
 other side of the gap, as you are moving along look out for the glowing green
 artefact in front of you. Jump onto the demon growth and climb to the very top
 of it, from here jump backwards and glide to grab the Artefact: Soldier.
 Dispatch the enemies here before gliding across the next gap, following the
 passage to the end and opening the door. Inside you will see a chest containing
 the Beholder's key. Kill its defenders and return to the courtyard and unlock
 the door.
 
 Upon entering, cross the platforms and enter the big circular room. Here we
 will encounter our first iron giant. These guys have a heavy set of armour, so
 it takes a long time to kill them and have nasty axes that can do a double
 forward slash and a devastating overhead swing, use hit and run tactics - dodge
 him and keep swinging away until his armour falls away and then a few hits
 later finish him off with an action button finisher. Grab the crystal sword at
 the other end of the room and the green and blue soul chests nearby. Return to
 the main building and place the sword in the statue next to the door opposite.
 
 In this second courtyard, look to the right to see another crystal sword, above
 it is a demonic plant which will grab and eat anything that stands in the green
 slime beneath it. At the far end of the room is a bomb plant. Grab a bomb and
 hurl it at the plant to stun it and allow temporary access to the sword. When
 the plant is subdued, grab the sword. As you do an Iron giant and several
 skeletal soldiers will arrive to crash your party. Dispatch them and then place
 the crystal sword on the statue to the left of the other door in the courtyard.
 Before heading through this portal though, turn around 180 degrees to see a
 window, through this you should be able to see a red crystal. Pick up the bomb
 growth and lob it through the window to hit the crystal here. This will reveal
 a chest containing a life stone shard. Pick it up and head through the newly
 opened door.
 
 Inside, look up to see an Artefact: Champion, use the shadow flight geyser to
 reach it. Once collected, use the geyser to access the platform here and exit
 onto the balcony. Use the handholds on the right wall here to make your way to
 the balcony on the opposite side of the area. Push the block here down into the
 courtyard below and then jump down to grab it and push it as far to the east as
 it will go. Use it to jump up to the ledge above. Enter the door on your right.
 Make your way to the end and use the bomb on the plant holding the stone block.
 The block will fall to the floor and the impact will cause a large hole to
 appear, jump down.
 
 Follow the tunnel down, taking out the demon ambush along the way. Jump down
 into the large open area here. Open the demon chest (looks like a floating
 statue with three heads) by smashing it with your sword. This is located on the
 right side of the area. Inside you will find the cross blade.
 
 After obtaining it, use the cross blade to lock on and kill the four duskwings
 that fly in from the lava. Then fend off some demon soldiers who spawn behind
 you. When these guys are all dead and gone, a quick scene will show introducing
 a poison demon. These guys are nasty, they can poison you with projectile vomit
 or if they make melee contact with you at any point. Note, if the glowing green
 cloud is emanating from them, if you touch them they WILL poison you. To attack
 them safely, you need to stun them with the charged up cross blade and then
 attack with your other weapons whilst the green cloud is absent. When he is
 dead, a blue crystal will be revealed above the nearby door. Hit this with your
 cross blade to unlock the door.
 
 In the next room you will find a switch directly in front of you and a statue
 in the lava behind it with red crystals on it. Use your cross blade to target
 the bomb plant on the crystal here to blow it up. Climb the ledge to the left
 and use the windows to hit the bomb on the red crystal at the back of the
 statue. Return and activate the switch. Hit the crystal that appears to open a
 gate. Vault up the left side again, passed the blue locked door and through the
 now open gate. Hit the two bombs on the pillar in front of you with the cross
 blade to knock it down and create a platform.  Jump aboard and you will see
 another pillar ached, the bombs on this one however are inert and will not blow
 up unless you hit them with fire. Look to your right to see a flaming torch,
 use the cross blade to target the torch and then target one of the bombs to
 turn this pillar into a second platform. Follow the ledge around and enter the
 door to the left.
 
 This room requires three swords as indicated by the three empty handed statues
 in the centre. Luckily there are also three doors. Let's handle the door on
 the left first. A quick scene as you enter shows you that you need to get
 behind that waterfall of molten rock at the far end of the bridge in front of
 you. There is a switch just to your left, but we cannot use it just yet. Move
 to the circular platform in the centre of the bridge to the left you will see
 an inert bomb growth and to the right you will see a red crystal. Jump down to
 the left to grab a bomb and use the cogs sitting above the lava to carry the
 bomb across to the other side of the room. Stick the crystal and use the nearby
 torch to light the bomb using the cross blade. Once the crystal is destroyed,
 jump across to the cogs leading to it and double jump up to the ledge behind to
 pick up Artefact: Soldier.
 
 Return to the inert bomb platform and use the handholds on the left and the
 demon growth they lead into to climb back to the entrance. Hit the switch and
 the bridge will start to rotate. Jump on and ride it around to the southern
 ledge. Inside the small tunnel behind the platform, you will see an active bomb
 and a red crystal just out of reach. Use the inert bombs here to make a chain
 between the active bomb and the red crystal. Then hit the active bomb with the
 cross blade to set off the path of destruction. Behind the crystal you will
 find a switch, use it. Grab another inert bomb growth and jump back on the
 bridge and ride it to the opposite side of the room use the torch nearby to
 light the bomb and blow up the crystal here, head inside the tunnel behind the
 hole and hit the switch.
 
 With the two switches activated a pair of blue crystals will have appeared,
 flanking the platform before the lava waterfall. Ride the bridge over to this
 platform, then use the cross blade to activate the crystals. The lava fall will
 now stop, allowing you to walk through and pick up the crystal sword. Pick up
 the other two blue soul chests here before returning to the previous room and
 giving one of the statues the sword.
 
 Let's head for the north room next, from the statues, use the shadow flight
 geyser to cross the lava pool and land on the platform above. Enter the door.
 You will see two blocks with bombs on them hanging from the rope leading down.
 Hit those with the cross blade and then slide down to the bottom.  Use the
 switch here. Jump across to the platform that appears in front of you, then to
 the left and all the way to the furthest platform. Hit the crystal in front of
 you, and then glide across to the new platform on the west side of the room.
 Hit the crystal nearby and quickly jump to the next platform to the north as it
 rises. Hit the blue crystal here to make a bomb plant appear in the centre of
 the area. Jump across to it and use it to destroy the two red crystals. Return
 to the western platforms and double jump up into the new hole in the wall.
 
 Use the handholds in the room here to climb up and jump across to the rope,
 shimmy above the door and drop down into the next area to find the second
 crystal sword. Turn around and hit the two blue crystals in the lava to exit
 back to the previous area. Hit the switch here and head to the far eastern
 platform to hit the blue crystal. This time, glide to the platform in the
 centre with the bomb and then to the raised platform to the left of the switch,
 enter the alcove here that was until recently blocked by a red crystal. Open
 the blue soul chest here and then hit the crystal to create a staircase out of
 the pit, climb all the way back up to the top using the rock columns and head
 back to the previous room. Give a second statue a sword and head on through the
 door that unlocks.
 
 As you enter, the door will lock and you will see the treasure chest in front
 of you disappear. A group of demon soldiers will spawn. Kill them all and the
 door will unlock and the treasure chest will reappear. Open it for Beholder's
 Key. Look behind a pillar on the side of the room for a chest containing a
 wrath shard. Exit to the previous area with the statues and climb back into the
 room precluding this one. Make your way around to the locked door and use the
 key.
 
 Once inside kill the duskwings and jump to the handhold on the pillar to the
 right, work your way around this and jump to the next pillar and then wall
 beyond. Drop down and open the door at the end of the hallway here. In the next
 room, move War forward until you see a quick scene introducing a boss fight.
 
 
 ---------------------------------
 Boss: The Jailor
 ---------------------------------
 This guy is fairly inactive, but has a few nasty moves in his repertoire you
 should be aware of:
 
 >>> Summon: This guy will summon demon soldiers to attack you at irregular
             intervals, kill them before re-focusing on the boss.
 
 >>> Melee: If you get too close to him he will hit you, and it will hurt.
            Maintain a good distance from him at all times.
 
 >>> Rage: After you have damaged the jailor, he will fly into a rage. He will
           move quite quickly, sweeping the cage along the ground and slamming
           his cage on the ground. Stay as far away from him as possible whilst
           he is in this mode.
 
 Strategy:
 To damage this guy you will need to use your cross blade and lock
 onto the yellow sores on his body and hit them all. After you have damaged him
 sufficiently, he will fall to the ground, close in on him and attack him with
 your sword until he recovers. As he recovers, the sores will become red, this
 indicates he is angry and will go into a rage. Avoid him whilst this is
 happening. When he summons demon soldiers, be sure to destroy them before you
 resume attacking the boss. After he has been knocked down and hit enough times,
 you will be able to use the finisher move to kill his face off.
 --------------------------------
 
 
 Once the Jailor has been defeated, the door behind him will open to reveal an
 elevator. Jump on and use the switch to ride it down. Exit into the room below.
 To the right is a red crystal to the left is an inert bomb plant and in front
 of you is a pool of lava. Enter the room and turn around to find the lit torch.
 Notice all the other unlit torches in the area? If you light all of these and a
 treasure chest will appear containing the enhancement Blood Thirst. Target the
 lit one first and light the rest with the cross blade. When that's done, pick
 up the bomb and toss it at the red crystal to your right and hit it with a
 flaming cross blade to blow it up. Throw another bomb at the crystal at the far
 end of the lava pool. Enter the room behind the first crystal you blew up and
 fight off the poison demon and the demon soldiers. Pick up the blue soul chest
 in here and then jump over the lava pool to the room on the other side.
 
 Use the handholds on the wall here to traverse the pit and jump down activate
 the switch, to raise a rock bridge and blow up the bomb on the crystal here.
 Enter the room behind the crystal and activate the switch on the right. Return
 up the lift and to the room before the Jailor.
 
 Activate the switches on either side of the platform overlooking the lava pit
 below. This will raise two platforms and unlock a door at the far end. Jump
 across the platforms and through the open door at the end. Target the two
 crystals with the cross blade and head through the open door. Drop down into
 the circular area to fight for the sword at the far end of the area. First up
 you will square off against an iron giant and some demon soldiers, next a
 poison demon with demon soldiers. Once these bad guys are dead, pick up the
 sword and as you turn around you will encounter two iron giants at once. This
 can be really tough as you need to be aware of what both are doing at the same
 time, attack one, and after it attacks hit the other. Try to draw them away
 from one another so you don't get slammed from behind by one of them whilst
 wailing on the other. When they are dead, the platform will raise allowing you
 to exit.
 
 Backtrack all the way to the room with the three angel statues and give the
 last one the third crystal sword. As you insert the sword, the platform will
 rise up into the courtyard above and a door will open. Before heading through
 the indicated door, perform a quick 180 degree turn and find the stone block
 you pushed into the corner earlier. Jump on this and up to the balcony above,
 turn to the left to see a door with a demonic plant guarding it. Hit the plant
 with your newly acquired cross blade to enter. Look on the balcony here for the
 second piece of Abyssal Armour. Jump down to the floor and open the two chests
 for a wrath core and blue souls.
 
 Return to the courtyard and enter the now open door in front of the three angel
 statues. Climb the spiral staircase all the way to the top to face off against
 the boss of the area, Queen Tiamat.
 
 --------------------------------
 Boss: Queen Tiamat
 --------------------------------
 The battle with the bat queen Tiamat has three phases:
 
 >>> Phase 1: During the first phase of the fight, Tiamat will take to the sky.
     She will fly around the outside of the area and shoot fireballs at you. You
     can avoid these with a quick dash. After every three fireballs, Tiamat will
     sit still for a few seconds, take this opportunity to pick up one of the
     inert bombs in the area and stick it to her. Then use the cross blade to
     target the fires nearby and then the bomb on the boss. When it explodes,
     she will fall onto the rooftop. At this point, you should run up and
     inflict as much damage as possible before she recovers.
 
 >>> Phase 2: During phase 2, Tiamat will fly around the outside of the rooftop
     and swoop in to hit you, side step this to dodge. After three swoops, she
     will pause as in phase 1. Take the opportunity to stick her with a bomb and
     then detonate it with a flaming cross blade.
 
 >>> Phase 3: Tiamat will land on the rooftop and begin stalking around the
     tower, do not get too close to her or she will hit you with a wide reaching
     swipe of her claws or will jump into the air and attempt to slam down on
     you. If you stay too far away, she will fire a set of four fireballs at
     you. Dodge all of these attacks and wait for Tiamat to charge at you. As
     she does, you will see the action button pop up, mash this button to punch
     her across the area - run over and hack away, but don't get carried away
     though as she will recover quickly. When you have caused enough damage, she
     will falter allowing you to put some serious hurt on her. Repeat this until
     she is down for the count.
 --------------------------------
 
 When Tiamat has done her dash, a scene will play showing her demise. You will
 be rewarded with a Heart of the Chosen and a Life stone (which will increase
 your health by one bar). Use the portal that appears to port outside and watch
 a quick scene. Afterwards you can now use any Vulgrim point as a quick travel
 hub between areas by choosing the Serpent Holes option when you visit him. Do
 so now and return to the Scalding Gallow.
 
 --------------------------------
 Scalding Gallow
 --------------------------------
 Scalding Gallow As you return, you will enter a story scene with Samael who
 will take the heart and tell you where you need to go next. You will also be
 rewarded with a new ability - Chaos form.
 
 
 
 ===============================================================================
                         Search for Ulthane [ACT06]
 ===============================================================================
 
 When you regain control of War, head down the ramp and as you do look at the
 building in front of you. You should be able to see a red crystal inside. On
 closer inspection you will see that the crystal has a bomb growth on it. Hit
 this with your cross blade to bring down the pillar to create a ramp. Climb to
 the top and open the chest for the third piece of Abyssal Armour.
 
 Head in the general direction of the Vulgrim point in this region and you will
 come across some red crystals blocking the way to the left. There is an inert
 bomb on the crystal so you will have to use the nearby flaming gas pipe to
 light it with your cross blade. When the crystal is no more, head inside.
 
 Follow the tunnel down and to the right until your exits are sealed and you
 need to fight and destroy all the enemies to proceed. Enter the room here and
 jump onto the stationary fan blade. Run over and jump to the fan blade to the
 left and enter the small room here. Kill the demon soldiers guarding the area,
 and then activate the switch to put the fan in motion. You will need to ride
 the blade around and hop off when you can reach the doorway on the west side of
 the room. Jump off and follow the pathway killing the demonic welcoming party
 and checking the small alcove on the left for a blue soul chest. Exit into the
 Drowned Pass.
 
 
 --------------------------------
 Drowned pass
 --------------------------------
 In the Drowned pass, dive into the water and check out the small tunnel behind
 the waterfall at the north side of the area for Artefact: Soldier. Check out
 the most north eastern tunnel on the map and dive under the water to reach this
 area. Kill all the demonic soldiers and the shadow casters here. Open the chest
 here for the fourth piece of Abyssal Armour, look behind the rocks around the
 opposite side of the pool here for a chest full of blue souls. Looking at the
 map there are two buildings in the water, swim into the northernmost building
 and up the stairs to find a second Artefact: Soldier, return to the surface of
 the water and you should find an entrance to the northernmost structure. Look
 inside here for a blue soul chest.
 
 Head to the south of the area and find the gatekeeper here. Use the Earth
 caller in front of it to bring it to life and have a quick chat. Like the
 previous gatekeeper he will send you into the shadow realm to complete another
 4 shadow challenge arenas. As before the locations of the portals to take you
 to each of the challenges are indicated by vertical orange beams of light. Head
 to each and complete the challenges.
 
 --------------------------------
 Shadow Challenge Arena 5
 Challenge: Defend the undead soldiers
 
 Strategy: You will need to defend the undead soldiers for 5 minutes against
 increasingly difficult types of enemies. You will need to keep enemy demonic
 soldiers, fire golems and blue dragons away from your buddies. To ensure your
 success, do not leave the side of your allies. Cruising off to take down a few
 enemies solo only serves to isolate your allies, making them more likely to
 receive damage.
 --------------------------------
 
 --------------------------------
 Shadow Challenge Arena 6
 Challenge: Defeat 15 enemies with environmental objects
 
 Strategy: You will face off against groups of demonic soldiers sprinkled with
 the occasional poison demon. Use the cars around the area to inflict damage on
 the enemies.
 --------------------------------
 
 --------------------------------
 Shadow Challenge Arena 7
 Challenge:  Kill 30 enemies with Chaos form
 
 Strategy: Immediately use chaos form as you start the fight and kill as many
 enemies as possible. When you run out of time, eliminate enemies with finishers
 to help recharge your chaos meter. When full unleash it again. Continue until
 you have killed the required number.
 --------------------------------
 
 --------------------------------
 Shadow Challenge Arena 8
 Challenge:  Kill 5 enemies with counter attacks
 
 Strategy: Hit an enemy until the action button appears above its head, then
 wait for the enemy to try and attack you. Hit the block button at the right
 time to counter attack and kill them.
 --------------------------------
 
 
 After completing the four challenges, return to the gatekeeper and use the
 Earthcaller to wake it up again. Have a quick chat and it will award you with
 the fifth piece of the Abyssal Armour set. The gate keeper will then depart
 allowing you to enter the tunnel behind.
 
 Head inside and jump into the water; follow the path killing any demon fish in
 your way. Surface at the other end, jump out and climb the demonic growth
 nearby watching out for the exploding growths that appear (use the dash button
 to move away quickly). At the top jump to the rope and cross the chasm below.
 Drop down when you reach the platform opposite and enter the tunnel on the left
 for a new Vulgrim location and the right here to exit into Anvil's Ford.
 
 
 
 ===============================================================================
                     Ulthane and Anvil's Ford [ACT07]
 ===============================================================================
 
 --------------------------------
 Anvil's Ford
 --------------------------------
 As you enter the clearing, look for the hammer sitting on the ground in the
 centre. Use this to watch a quick scene before a boss fight:
 
 --------------------------------
 Boss: Uthane
 --------------------------------
 To beat Ulthane, simply pop your Chaos form and beat him into submission. After
 Ulthane has taken the required amount of damage the fight will end.
 --------------------------------
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 >> INFO: Note: Save the game here as you will get to an attempt a missable
 achievement/trophy. A counter will make an appearance on the top of the screen
 during the next section, if you kill more angels than Ulthane you will be
 awarded the achievement/trophy.
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 
 Another scene will play - angels come to get you - fight them off and follow
 Ulthane. He can break down the blue crystals everywhere - follow him through
 two doors and after a third fight Ulthane will toss you across a gap into a
 nearby building. Fight off the angels here to open the sealed door. Use the
 green soul chest here if you need to recover some health before moving on. Drop
 down the hole (ignore the second green chest for now) and head to the far end
 of the room, pick up one of the bombs here and throw it at the bombs on the
 opposite side of the gap in front of you this will bring the bridge down for
 Ulthane to cross.
 
 As the bridge drops, an angel will fly past and break down the wall of the room
 here - kill him and exit. Note you can pick up his big gun for a bit of fun in
 the next area. Make your way out of the building and down the path here, use
 your gun to take down angels as fast as you can. There are a lot of them and if
 they get close to you can do a lot of damage, so if you run out of health,
 return to the building and grab the chest we left in the small room after the
 drop earlier. Cruise down to the ruins here and around the corner. Clear the
 area. When you are almost done a short clip will show a pair of gun angels
 coming in. When they are dead you can rejoin Uthane, before you do however
 climb the demonic growth nearby for a blue soul chest. Before jumping down,
 look to the north, there is another section of demonic growth on the wall, use
 it to climb down and under the structure we fought off the angels in before to
 find a chest containing a wrath shard. Return to Ulthane.
 
 Follow him and he will bust open a blue crystal for you to reveal another green
 chest – use it to recover your health. Follow him to the top of the ramp here
 to find another locked door. If you have killed more angels than Ulthane you
 will be awarded the achievement/trophy now. You will be awarded a new
 enhancement – Combat Lore (speeds up xp gain and increases armour). Head
 through the gate as Ulthane opens it to fight another boss:
 
 --------------------------------
 Boss: Uriel
 --------------------------------
 Uriel's Moves:
 
 >>> Charge: Uriel will charge across the ground to hit you. As she performs
             this attack you can easily side dash to avoid it.
 
 >>> Spin Drop: If you get too close for too long she will jump into the air
                and drop to the ground with a shockwave. Dash out of the way to
                prevent taking damage.
 
 Strategy:
 You will fight Uriel with Ulthane at your side, so he will add to
 your damage output. Uriel is relatively easy and can be taken down by simply
 utilising a hit and run attack tactic. If you start to lose a bit of health,
 there is a green chest in the middle of the area.
 --------------------------------
 
 
 When she has had enough, watch the scene and Ulthane will open the door to the
 next area. Head through the door and drop down the hole. Follow the water
 around the bend, keeping an eye out for a blue soul treasure chest behind a
 waterfall on the right and another one on the left as you exit the cave into
 the man-made tunnel; continue following the set path until you exit into the
 Hollows.
 
 
 
 ===============================================================================
                      The Griever of the Hollows [ACT08]
 ===============================================================================
 
 --------------------------------
 The Hollows
 --------------------------------
 Head out the right had door and into the courtyard for a boss encounter:
 
 --------------------------------
 Boss Fight: The Griever
 --------------------------------
 The Griever will fire laser beams at war which you will need to dodge. When
 safe, pick up the angelic gun on the ground nearby and nail the boss in the
 face. When he fires the laser again, drop the gun and dodge, then pick up the
 gun and fire away once again. Repeat until the Griever high tails it out of
 there.
 --------------------------------
 
 The boss will bail, knocking down the clock at the far end of the room. Check
 out the blue soul chest behind the clock's base at the back of the room, and
 head through the door on the left and up the stairs for another blue soul
 chest. Head out the door here and onto the balcony to find another blue soul
 chest at the far end. Drop down and enter the door on the other side of the
 room. Pick up the health from the green chest here and continue down the
 hallway. Use the demon growth to navigate War across the pit and use the door
 to the left.
 
 You will see a short scene as you enter and jump down to the flooded room
 below. Dispatch the green duskwings. Pick up one of the inert bombs and toss it
 onto the red crystal on the balcony over to the left. Dive under water and
 check out the north western most tunnel to find demon growth leading up to a
 platform above. At the top, use the action button on the generator here to
 light up the gas pipe in front of you. From here you should be able to see
 another gas pipe to the left, so using your cross blade, target the flame
 first, then the next gas pipe – let it go to light them both up. Jump back
 down to the platform with the bomb plant and repeat the same task to light up
 the gas pipe next to the platform with the red crystal on it.
 
 Climb back up the demon growth to the generator and use the rope nearby to
 cross to the other side of the room, use the next rope to slide down to the
 platform with the red crystal. Use the fire here to detonate the bomb using the
 cross blade and enter the door behind.
 
 Head down the stairs and when you see the blue crystal in front of you drop
 down onto a ledge to the left – look here for another blue soul chest. Then
 jump down into the water below. Kill the demon fish here and dive down to find
 Artefact: Soldier. Resurface and use the black and yellow striped scaffolding
 to climb out. Continue through the door next to the blue crystal and enter a
 large fan room. Kill the three spiny minions here to unlock the door and
 continue to the next room.
 
 As you enter turn right, a demon seal will pop up in the distance and three
 more of the spiny minion creatures will attack you. As they are defeated,
 several more will replace them from the various pipes around the room and after
 taking out 5-6 of them, a blue dragon will bust out of a wall to join the
 party. Behind the broken wall you will find a green soul chest to replenish
 your health after or during combat. Once the room is clear of bad guys, the
 seal will vanish. Look on the opposite side of the room from the broken wall
 with the green chest inside to see another broken wall to the right, head
 inside and open the chest for the sixth piece of the Abyssal Armour. Make your
 way to the end of the room and jump in the water.
 
 Dive down kill the demon fish and swim to the end of the tunnel. Surface here
 and jump out of the water to find a locked door and another pool of water
 nearby. We need a key for the door, and there is only one place to go!
 Bellyflop into the second pool, you will see a platform in front of you, ignore
 it for now and dive to the very bottom. Continue down the tunnel – take the
 first right and swim to the surface, jump out and open the chest for
 Enhancement – Reaper. Jump back in the water and continue down the passage,
 take the second left and exit the pool into the room. Collect the chest to the
 right for a Wrath Shard and open the blue soul chest on the opposite side of
 the room before activate the nearby switch and motoring back to where we first
 entered the water. Now we can access the upper area of the tunnels – Kill the
 demon fish and grab the treasure chest in the room at the end for the
 Beholder's Key. Return to the locked door. Open it and mosey on through.
 
 You will find yourself in a large circular room with a central area populated
 by blue crystals and another demon chest. There is also a chest at the back of
 the room from where you entered and another locked door on the right hand
 balcony. Cruise down the steps and destroy the lock on the demon statue to
 obtain the tremor gauntlet. Charging this item will allow you to break down
 those pesky blue crystals we have been seeing around the place. Good Stuff!
 
 Not long after you pick it up a greater dragon will appear and attack you, and
 as you fight it, a large group of skeletal soldiers and spiny minions will
 appear and join the fray. Eliminate these and a small clip will play before a
 second almost identical battle will occur. If you haven't used it yet and are
 in need of a health boost – open the green chest at the back of the room.
 After the second group has been dealt with, use your newly acquired power to
 destroy the blue crystals and climb up to the chest. Open it for the
 Beholder's Key, then jump down, head across the room and use the demon growth
 to climb up and open the locked blue door.
 
 After entering the new area, use your gauntlet on the crystals to the left and
 dive into the pool of water. Follow the passage to the end and climb out into a
 large room. A quick scene will show you where to go. On the ground floor, at
 there are two short tunnels containing a chest of health and a yellow soul
 chest for wrath abilities if you need to replenish either. When you are ready
 to go, set sail for the stairs in the south-western part of the room. Head up
 and following the tutorial, punch the object here down to the floor below. Push
 it onto the platform in front of you and use the lever nearby to raise the
 platform.
 
 To the left are another two raised platforms. Move the object up and between
 the railings on the first platform and then grab and punch it across to the
 second. Again move the block into position that will not be blocked by
 railings. Jump on it then jump across the gap to the third platform, use the
 switch here to lower it. Jump back to the second platform and punch the block
 across to the third, jump back over to join it. Use the button to raise the
 lift again. To the south of the third lift you should see a small open room
 containing Artefact: Soldier. Jump over to grab it and then jump back. Push the
 block as far as possible to the north and use it to jump up to the platform
 above. Use the gauntlet on the blue crystals and enter the tunnel.
 
 Follow the tunnel around, fighting off the little green locust demons as you
 go. Exit the tunnel and use the cross blade to pick off the green locust demons
 on the platform in the distance. When they are dead, use the rope to traverse
 the gap and enter another tunnel on the opposite side. As you work your way
 along here watch for debris falling from the ceiling – this is your cue to
 move quickly! As the griever will be dropping her big claws through the roof
 onto your unprotected head if you take too long. You will encounter some spiny
 minions which you can fight off as you make your way to the end.
 
 Reaching the end of the tunnel, the Griever will rip the roof off and escape
 again, leaving you with a few more spiny minions and a couple of flame throwing
 ones to boot. Kill them and enter the tunnel to the left. You will be back near
 the start again! Kill the green locusts and drop down to the ledge on your
 right. Destroy the blue crystal here to drain the water from the next room. The
 water will have filled the big hole in the middle of the room you are currently
 in and with the raised water level; you should pick up the chest that was
 across the room which was previously out of reach for a map to the area. Exit
 through the space the blue crystal was previously occupying.
 
 After entering the large area which was until recently filled with water, you
 should head straight to the opposite side and destroy the blue crystal here.
 Climb either of the sets of stairs here and activate the generator. This will
 move a rail platform and the flatbed that was on it from the east side of the
 room to the west. Drop down and pull the flatbed off of the platform and into
 the vacant tunnel to the north. Next, grab the big train to the south and pull
 it onto the moveable platform, head back up and hit the switch again to move
 the train over to the east. Push it into the tunnel to the north and use it to
 reach the demon growth on the right hand wall. Climb up to the next area.
 Destroy the blue crystal blocking the entrance, use the growth to climb back
 across the gap and exit through the door here back out into the first room you
 encountered the Griever.
 
 Kill the wraith and a second will appear flanked by some demonic soldiers. Then
 a third with three soldiers and a spiny minion, once they are all dead head
 through the door on the east side of the room, cruise up the stairs to the
 balcony and destroy the blue crystal here. Head down the hallway and drop into
 the water here. There are two platforms here that will rise when the crystal
 controlling them is struck with your sword. We want to get on the one at the
 far side of the room. To use it, line War up with it, swing the sword and then
 quickly double jump up to the platform to grab it before it ascends. Then jump
 and glide across the gap to the door. Head on through.
 
 The next room has a red crystal at the far end and a fired up gas pipe with two
 others in close proximity, light them all up using the cross blade. Look behind
 the trains to the right of the red crystal for a life stone shard, then head
 down the tunnel opposite, kill the goons that appear and look in the alcove to
 the left to find a locked door and an inert bomb plant. Grab a bomb andrReturn
 to the previous area, stick the bomb to the red crystal and use the cross blade
 in the flames to detonate it. Follow the unblocked passage up the stairs and
 through the door.
 
 As you enter, look to the right for a blue soul chest. Turn to the left and
 kill all the green locust demons flying around. This room has a small bridge
 across a pool of water in the middle of the room. Suspicious right? There is a
 pipe down here that contains an Artefact: Champion. But the water level is not
 high enough to reach it. Don't worry, we'll be back soon! Vault up the wall at
 the back of the area, continue through the next room and exit out on to a
 balcony.  On the opposite side of the room you will see a chest out of reach,
 jump down into the water and dive, swim through the tunnel to the left and
 surface. Climb up the nearby wall and use the shadow flight ability on the blue
 geyser here, climb to the top and exit into the next room.
 
 Head up the platforms to the left and destroy the blue crystal here, continue
 along to the platform opposite the entrance to the room. Use the gauntlet to
 destroy the crystals here to uncover an inert bomb plant. Pick it up and toss
 it at the red crystal on the opposite side of the room. Open the blue soul
 chest nearby. Still on the chest platform, move to the ledge closest to the
 entrance and look up to the left – you will see a flaming gas pipe, use your
 cross blade to target this and then look up to the right to see an unlit pipe.
 Light it up then swim back to the entrance. Climb the platforms to the left and
 use the new flaming pipe to light the final one next to the entrance. Once lit,
 use it to destroy the bomb and use the wall ledges to jump up and over to the
 raised ledge to the right. Destroy the blue crystal here and return to the
 entrance.
 
 Hit the switch, this will open a pair of door, raising the water level in the
 previous room and allowing you to jump down into it. Swim across and grab the
 chest containing the Beholder's key. Backtrack to the room with the bridge over
 the small pool of water, now that the water level is higher Jump in the water,
 dive down and into the right hand pipe on the opposite wall from the entrance,
 when you reach the dead end, swim upwards to enter a small hidden room for
 Artefact: Champion. Resurface, and backtrack further until you reach the locked
 blue door.
 
 Entering this door you will see a quick scene showing the annihilation of a
 train car. To prevent this from happening to War, head down the tunnel to the
 left and get behind the train. Push it forward until it is grabbed; wait for
 the tentacle of death to finish its work then duck past it. In a small room on
 the left you will find a green soul chest if you need a bit of health. When
 ready, head into the tunnel opposite.
 
 As you enter the first big room here two greater blue dragons will appear and
 will be backed up by a tonne of demonic soldiers and a good number of spiny
 minions. If you have chaos form, now would be a good time to use it! Once the
 creatures are all dead, head into the right-hand tunnel and cruise along to the
 end – jump up to grab the chest containing Hoard seeker – a trinket that
 shows you where all the chests are on the map. On the way back out to the main
 room, look to your left for a blue soul chest. Throw a cross blade at the
 demonic plant above it and grab the chest quickly before it recovers. Return to
 the site of your previous conquest.
 
 Enter the remaining tunnel and turn left. Kill the wraith and the demonic
 soldiers here before picking up the green chest for the health should you need
 it. Move into the next room and activate the switch. Head back to the entrance
 and make your way to the right this time, jump into the water, swim to the end
 and exit the following tunnel into another open area.
 
 As you enter you will receive a quick scene showing you where you need to go.
 Jump down into the room below, move forward, ignoring the alley on the left for
 now (we'll be coming back shortly) head into the pipe on the left. Destroying
 the blue crystal here will raise the water level in the room. Swim back to the
 alley we ignored earlier and dive under it and then make your way to the
 surface inside. Jump out of the water onto the platform and exit through the
 hole in the wall. Jump across the gap and use the wall ledges climb up and to
 the right. Before destroying the blue crystal on the ledge here, you should
 first jump across the gap to find chest containing a wrath shard. Pop back and
 destroy the crystal.
 
 With the water at its highest level make your way to the far side of the room,
 duck into the small room to the right for a green health chest, and destroy any
 green duskwings in the vicinity. Climb up the nearby wall and follow the tunnel
 to the end, drop down into the boss chamber.
 
 --------------------------------
 Boss Fight: The Griever
 --------------------------------
 Attacks:
 
 >>> Laser beams: the laser beams tracking back and forward across the room
                  trying to get you. This is easily avoided.
 
 >>> Summon: After taking damage, the Griever will summon a swarm of locusts
             to attack you. Stay back and kill them all before resuming your
             assault on the boss.
 
 >>> Cave-in: After wounding her twice, the Griever will stand still and stomp
              its feet which will cause bits and pieces of rock to fall from
              the ceiling. Whilst it does this be sure to keep moving and using
              your fast dodge to avoid the falling debris.
 
 Strategy:
 The boss will perform the same usual attack as before – the laser
 beams tracking back and forward across the room trying to get you. This is
 easily avoided. Whilst staying away from the beam, destroy all the blue
 crystals in the room. Retreat back into the starting tunnel and push the
 flatbed out into the boss area – this will protect you from the laser fire so
 don't worry about taking damage. When close enough use the gauntlet to punch
 it. The flatbed will fly off and hit the boss wounding it. Move to the right
 side of the room to avoid getting smacked by the flatbed when the boss kicks it
 away. Repeat this process several times until it drops to the floor. Quickly
 run in and use your gauntlet to destroy the blue crystal on its chest.
 
 Alternate Strategy (from Ruins_Rider):
 This requires you to have a fully charged chaos meter. As per the above
 strategy, break all the crystals and then grab the train and charge your
 gauntlet and hit it into the Griever. Then when you break the ice off its
 chest, before it gets up run back and grab the car and hit it back into the
 Griever a second time. Quickly run to the Griever and go into chaos form, just
 keep on hitting it with the sword combos and before you know it, she'll be dead
 --------------------------------
 
 
 This will make it angry and the boss will summon a swarm of the green demon
 duskwings to attack you, return to the back of the train to clear them out.
 During this stage, the boss will gain a new ability. It will stand still and
 stop its feet which will cause bits and pieces of rock to fall from the
 ceiling. Whilst it does this be sure to keep moving and using your fast dodge
 to avoid the falling debris. Continue to use the train as a weapon to weaken
 the boss and when it falters use your best combos and weapons to damage the
 weak spot on its chest. When it's had enough a scene will play to let you
 know you have won.
 
 You will be rewarded with a life stone and a Heart of the Chosen. Use the
 portal to exit and have a quick chat with Ulthane; he will give you Mercy – a
 pistol. Exit from Ulthane's forge and follow the yellow beacon to the tunnel.
 Enter and talk to Vulgrim here – upgrade whatever you please then use the
 serpent hole to travel to the Scalding Gallows.
 
 
 
 ===============================================================================
                         The Road to the Ashlands [ACT09]
 ===============================================================================
 
 --------------------------------
 Scalding Gallow
 --------------------------------
 Make your way back to Samael and after a quick chat introducing you to your
 next objective he will grant you a new power – the ability to use
 chronospheres. Check out the map and head to the northernmost part of the area.
 Use the tremor gauntlet to destroy the blue crystal blocking your path and find
 and enter the small tunnel to the left. Look to the left as you enter to find a
 blue soul chest, and then continue down the tunnel to the right. When you reach
 the large tunnel, you will see that further progression is halted by a big
 gate. Head into the small side room here and use the switch to open the gate.
 Hit the glowing object nearby (Chronospere) with your cross blade – this will
 slow down time. Run out and through the gate before it lowers again.
 
 In the next area you will fight a red golem, kill him and against the back wall
 you will find another blue soul chest. Exit the large tunnel through the
 passage to the right nearby. At the top of the stairs open the blue soul chest
 here then do a 180 degree turn. Climb up the wall here and jump over to the
 pipe behind you. Once on the pipe, look in the small dead end to the right to
 find Artefact: Soldier, before continuing along the pipe in the opposite
 direction until you exit into The Dry Road.
 
 
 --------------------------------
 The Dry Road
 --------------------------------
 Move down the slope hill and round the corner destroying all the duskwings and
 zombies that get in your way. As you move towards the fork in the road you will
 see a quick scene introducing phantom guard angels. Fight off a group of five
 or so to continue. Look on a ledge behind the ruins to your left to find
 Artefact: Soldier and drop down the ledge nearby to find a blue soul chest.
 Follow the ledge around until you find the ramp leading back up. From the start
 of the ramp, face the cliff and you should see a small cave on the other side.
 Double jump and glide across to find a Vulgrim location. You can return to the
 previous area by using the supplied demonic growth.
 
 Turn left at the crossroad here and cruise under the bridge and into the tunnel
 beyond. Continue forward and kill the greater dragon that comes to get you and
 any zombies shambling around before proceeding. After rounding the corner you
 should see a crate floating in the air being held there by a demonic plant on
 the ceiling. Hit the plant with your cross-blade then run up and jump to hang
 on to the top of the box. As the plant regenerates, it will lift the box up and
 War with it. Move around the edge and glide across to the platform to the
 north, open the chest here for Enhancement – Carnage. Jump back down to the
 road and use the same tactic to jump across to the platform on the south of the
 tunnel.
 
 From here grab one of the bomb flowers and stick it to the red crystal across
 the gap. Drop down to the small ledge below and jump across the gap to grab the
 handholds. Follow the wall all the way to the end and jump into the small
 tunnel here. Follow it to the end.
 
 You will exit into a large room above a pit. There is demonic growth on the
 wall to the far left and right and three demonic plants hanging from the
 ceiling above a rope we will need to use to traverse the room. Hit the demonic
 plant directly in front of you and jump to the rope, move to the right and
 climb the growth here to find a blue soul chest. Hop back down to the small
 entrance area. Now lock on all three demonic plants with your cross blade and
 whilst they are stunned, jump to the rope and use the fast climb (dash) to
 cruise under them to the left. Navigate your way across the demonic growth here
 and drop down into the tunnel opposite the entry point.
 
 Exit this tunnel through the broken area to the left. Make your way behind the
 hole here to find a blue crystal – take it out and open the chest here for a
 life stone shard. From the hole, head up the stairs in front of you to the left
 and head into the side room to find another Vulgrim location. Exit, and
 continue along the road to the north until you reach the Ash Lands.
 
 
 
 ===============================================================================
                            Worm Hunter [ACT10]
 ===============================================================================
 --------------------------------
 Ash Lands
 --------------------------------
 Upon exiting the tunnel you will see a short scene introducing the ash worms,
 these things will eat you in seconds if you head into the sand so we need to
 stay on solid ground and only head across sand if a chronosphere has been
 activated. Speaking of chromospheres, hit the one floating above to your right
 and head across the sand to the rocky pathway in front. At the top float across
 the gap to the next rocky area and kill the phantom guard angels. Collect the
 blue soul chest and descent the ramp into a tunnel. Drop down the cliff here
 and make your way outside. A quick scene will show you the next safe platform
 and where to find the chronosphere.
 
 Look for the wooden platform near the tunnel entrance and follow it up and
 around the back of a wooden structure, past the open doorway. At the end of the
 path, climb the demon growth and pick up the blue soul chest here, then drop
 down and enter the wooden building. Use the demonic growth inside to traverse
 the gap, use the switch at the far end to lower the chronosphere then return to
 the cave entrance. Hit the chronosphere and run across to the rocky platform to
 the west.
 
 Follow this platform until the sand worm jumps up and destroys a piece of it.
 Jump across the newly formed gap.
 
 Make your way along the path here and after dispatching the demons that slide
 in from the building to the right, drop down to the area below the building and
 use the demonic growth on the wall to climb up. To the right of the entrance is
 another climbable spot, so head up here and hit the switch to lower a
 chronosphere into the room below. Drop down and enter the building, to the left
 you will see more demonic growth and nearby, the liberated chronosphere. On the
 roof is a big spinning blade which is currently preventing you from using the
 growth on the ceiling. Hit the chronosphere to slow it down, and then use the
 demonic growth to climb the wall, cruise across the ceiling and land safely on
 the opposite side.
 
 Jump across the gap to yet another section of demonic growth and climb up to
 the next rocky outcrop. At the top cross the bridge, there are two circular
 wooden buildings in this next area. Make your way to the far one and use the
 shadow flight geyser to reach the platform. Inside you will see a red crystal
 on the floor on the opposite side from the entrance. Find the demon growth
 around the left side of the building and climb it. As you reach the room at the
 top you will be attacked by a group of demon soldiers. Once they are all dead,
 locate the bombs and the chronosphere here. Hit the chronosphere, grab a bomb
 and jump down to the ground, toss the bomb on the red crystals to destroy them.
 Return to the room with the chronosphere and use the button to lower it.
 
 Drop down to the previous platform and enter the structure. Much like the
 previous structure you will need to hit the chronosphere, and then utilise the
 demon growth on the right of the room to traverse the roof and land on the
 higher platform whilst avoiding the spinning blade of death. Climb the nearby
 demonic growth and you will find yourself on a platform that bridges the two
 structures in the area. Before crossing the bridge look around the side area
 opposite where you climbed up from for a chest containing rage.
 
 Cross the bridge to the second building. In here throw the switch to lower the
 chronosphere and repeat the same process as the previous two buildings. Hit the
 chronosphere, climb the growth, avoid the fan, land on the higher platform.
 Exit to the walkway outside and climb to the top of the building, hit the
 switch here, the drill at the bottom of the platform will be raised, giving you
 access to a cave system underneath – drop to the ground and down the hole to
 continue.
 
 You will land in a large pool of water. Dive to the bottom and look for
 Artefact: Soldier along the west wall. If you re-surface, you should be able to
 see another Artefact on a ledge above the pool (this is the big one, Artefact:
 Overlord) which we cannot access just yet. Find the path leading out of the
 water and enter the large highway tunnel. Look to the roof and you will see
 several demonic plants to be wary of. Destroy the crystal to the left of the
 entrance and drag the crate beneath the first demonic plant. Drop down off the
 platform here for a blue soul chest, and then hit the plant with your cross
 blade so it drop s the block. Use this opportunity to jump and hang onto the
 edge of the crate. As the plant lifts the crate up, get War to float across to
 the blue crystal nearby.
 
 Destroy the crystal here to uncover a chronosphere. Before using it return to
 the ledge and look to the left you should be able to see a small tunnel to the
 left of the entrance with two demonic plants above it. Use the chronosphere and
 quickly make your way across the room and into the tunnel. From the entrance to
 the tunnel look out to the main area and upwards, you will see a red crystal
 hanging from the roof. This is our next target. Enter the room and find the
 chronosphere tucked away behind the corner. Activate it, grab one of the nearby
 bombs, run outside and stick the explosive to the crystal on the roof. This
 will cause a small cave in and drop a platform you can utilise to access a
 tunnel above.
 
 Before heading inside, continue along the ledge to the left and use the shadow
 flight geyser to reach the raised area here. Open the chest for a life stone
 shard. Return to the raised tunnel and jump into the water behind. At the far
 end of the water, climb the demonic growth to re-enter the desert area.
 
 When you reach the top, do a 180 degree turn to see a blue soul chest on a
 wooden platform behind the pit here. Grab it, and then continue up the stone
 ramp into the cave. As you enter a Minotaur will appear, and summon a good
 number of demonic soldiers and a pair of wraiths to attack you. Fend them off
 and once they are all destroyed, the Minotaur, a group of demon soldiers and a
 pair of wraiths will all take you on at once. If you have your chaos form
 ready, now would be a good time to use it and if you get a little low on
 health, please note the green soul chest near the back of the room. Once the
 baddies are eliminated, climb the stone ramp, enter the tunnel and follow the
 defined path.
 
 Once you enter the next cave, a cave in will occur, blocking your exit out, so
 continue down the ramp and exit into a large open area. Inside there is a sand
 worm patrolling the area and a number of wooden structures, sitting on the
 surface of the sand which will help us to traverse the area. You need to wait
 until the worm is a good distance away before jumping into the sand and wading
 to the nearest structure. Look at your map; we need to make our way to the
 eastern side of the area and to the green door using the conveniently placed
 towers to do so. Easy!
 
 When you reach the cave on the other side, grab the blue soul chest in front of
 you and continue into the next open area. As you enter, the exit will be sealed
 and you will need to fight off first a group of demonic soldiers, and then a
 Minotaur and a large demon gunner. Move a bit further into the room to find a
 green health chest and a yellow wrath chest if you need to replenish your
 supplies of either during or after the fight. Grab the demons' fracture
 cannon and continue up the ramp close to the entrance, kill the enemies that
 come to get you and use the fracture cannon on the demon gunner on the ledge
 above and slightly to the right of the wooden walkway. Once he is dead, step
 onto the bridge and look to the right to see another sniper on a ledge above
 the walkway - use the gun to kill this one too before continuing.
 
 About halfway across the second bridge a Minotaur and group of demon soldiers
 will come to attack you, retreat back a bit and use your fracture cannon on
 them as they squeeze together to cross the bridge. When they are dead continue
 on. In the next area, drop down to grab one of the two green soul chests if you
 need a bit of health. As you approach it a short movie clip will play and you
 will be stuck on the small platform here trying to kill a demon gunner, kill
 him and a swarm of demon soldiers will appear, finally when they are dead a
 minotaur and gunner will appear together. When they are all dead, another short
 clip will play showing three gunners spawning across the gap. Luckily, one of
 the demon gunners we killed dropped his fracture cannon so pick it up and take
 each of the gunners on the opposing side of the chasm out in turn.
 
 As the gunners bite the dust, a bridge nearby will drop giving a nice big group
 of demon soldiers and a Minotaur access to your current location. Luckily they
 all bottle up together on the bridge making the fracture cannon a wonderful
 choice to easily dispose of the baddies before they can even cross. When you
 are sure nothing more is on the way, pick up a green chest if you need it
 before crossing the bridge and continuing up the ramp (there is another green
 chest half way up the ramp if you had previously used the other two and still
 need a pick me up). As you climb the ramp, more demon soldiers will slide
 across ropes to approach you from both directions above and below so take care
 of them and continue to the top. Jump across the gap here for a quick scene.
 
 After the scene, head out through the open door into an arena of sorts. During
 a quick scene a demon will bang a gong and summon an abyssal rider. Do enough
 damage to him and group of demons will jump down from the various platforms
 around the place to join him in attacking you. Kill them all and another of the
 side tunnels will open releasing two abyssal riders and a group of demon
 soldiers. Several hatches on the arena floor will also open and start spouting
 flames – you would do well to avoid these as they can do a nasty bit of
 damage if you get to cosy with them. Next up a pair of bladed demons will jump
 down to get you with another group of demon soldiers. Defeat them to face the
 boss.
 
 
 --------------------------------
 Boss: Arena Master
 --------------------------------
 Phase 1: He will attack you on horseback charging you and firing off blue
          flares that can do a lot of damage if they hit you. Attack him with
          the cross blade and swords when he gets close enough and when he is
          stunned take full advantage of the opportunity by unleashing a barrage
          of melee attacks on him. Use a finisher to knock him off his mount and
          watch the short scene.
 
 Phase 2: He will come at you in the same way as a Minotaur or an iron giant and
          has a similar set of moves, but does significantly more damage than
          either. If you just attack the arena master normally, he will just
          block and counter attack just about everything and do tonnes of
          damage. The best bet for beating this guy is to stay at his maximum
          attack range and lure him into performing one of his big attacks. If
          you are far enough away you can dash out of the way to avoid it. His
          attacks usually leave him vunerable for a few seconds while he
          recovers. Dash in and attack him then - but only 2-3 hits and then
          retreat again. If possible try to kite him around in a circle to keep
          him from cornering you. Once you get the hang of the above strategy,
          just keep repeating it until he drops. When you have done enough you
          will see a short scene.
 --------------------------------
 
 
 The Arena Master's horse will now come and attack you intermittently, try and
 attack it if you wish, but after taking a few blows from it, another quick
 scene will play and you will obtain War's trusty steed - Ruin. Following
 the scene, the remainder of the demons from the observation areas above will
 jump down to attack you. Fend them all off and a large gate will open. Ride
 through here and jump off the horse to collect the blue soul chest to the left,
 then jump back on board Ruin and follow the tunnel until you reach the small
 sandy room with the sand worm patrolling the area.
 
 The good news is Ruin is fast enough to outrun the sand worms, the bad news is
 the room will become locked once you enter and you will need to kill the big
 guy here to continue. To do this, wait for it to emerge from the sand and use
 your pistol to shoot the glowing part in its mouth as it chases you and using
 ruins dash move to stay away from the monsters jaws. Sometimes it will submerge
 and charge at you with spikes sticking above ground, this can be easily avoided
 with a quick dash to the side. Continue peppering away at the sand worm's
 mouth with the pistol until it is dead.
 
 Exit through the gate that opens. Follow the tunnel and drop down when
 required. Pick up one of the fracture cannons on the ground here and prepare to
 fight. A large group of demon soldiers will appear at the far end of the room
 and charge towards you, whilst several more will drop down from beams and
 platforms above. Whilst killing the first wave, a demon gunner will also jump
 down to join in on their assault. Once they are all dead, a second wave will
 appear and charge at you, this time a Minotaur will accompany them and several
 demon gunners will sit up on ledges and shoot at you if you venture too far
 away from where you dropped into the area. The fracture cannon should make
 short work of everything, and when the coast is clear move up slightly and kill
 the gunners on the balconies.
 
 Hold onto the gun as you work your way through the next area. On entering a
 bladed demon will appear from further down the tunnel to the right and several
 more demon soldiers will hop down and come your way. In this first large area,
 there is a central pillar with a structure atop it (previously occupied by the
 demon gunners). To the right of this you will find a green chest if you need to
 recover War's health. Move around the back of the pillar until you can see
 down the next tunnel as you do a group of 4-5 demon soldiers will notice you
 and start rolling your way. Take them out, then focus your fire on the two
 other demon gunners you should be able to make out in the distance. When they
 are all dead, continue around the pillar and look to the left for a blue soul
 chest.
 
 Continue down the tunnel here and as you approach the overpass a bladed demon,
 a Minotaur and a few more demon soldiers will jump up in front of you. Once
 again, if you still have the fracture cannon, these guys are a push over,
 simply fire away at them as you walk backwards. Once they are dead, make your
 way to the cliff and jump down into the water below. Dive under and look around
 the right side of the pool for Artefact: Soldier. Dive under the pillar of rock
 blocking access to the next area and surface on the other side. Jump out of the
 pool and follow the tunnel killing all the enemies who get in your way. When
 you spot a side room to the right of the main tunnel, head inside to unlock
 another Vulgrim location.  Exit and grab the green chest for health nearby if
 you need it before heading outside to meet the Stygian.
 
 As you exit, a scene will play and when you regain control you will need to
 deal with a small army of demon soldiers. Jump on Ruin and mow through them
 with the sword. Once enough of them have fallen, the Stygian will break free to
 take you on.
 
 --------------------------------
 Boss: Stygian
 --------------------------------
 Runs around with face cover on – dodge him, when he surfaces and roams around
 freely ride up beside him and use your sword to knock off the mask.
 
 He will summon smaller worms, just avoid them and shoot when they surface.
 
 Without the mask he is the same as the first you encountered, when he opens
 hims mouth, shoot the glowy bit
 
 He will submerge and come close to you and move very quicly to try and come up
 beneath you, keep the horse moving and bosst when necessary.
 
 When hes had enough, the ‘finish him ‘ button will appear. Go and finish
 him off.
 --------------------------------
 
 
 For defeating the Stygian you will be given the Heart of the Chosen and a Life
 stone. Before leaving the area, look behind the tower the Stygian was being
 held captive in to find a blue soul chest.
 
 Return to the Vulgrim location nearby and use the serpent hole to return to the
 Scalding Gallow. Make your way to Samael and give him the heart, he will tell
 you where you need to head next and give you a quick rundown of the next boss
 monster and her lair. He will also grant you a new power for Ruin – the Soul
 Bridge. Head back to Vulgrim and use the serpent hole to cruise back to the Ash
 Lands.
 
 
 
 ===============================================================================
                             The Iron Canopy [ACT11]
 ===============================================================================
 
 --------------------------------
 The Ashlands
 --------------------------------
 Now that we have arrived in the Ash Lands once more, we can explore a little
 bit due to the presence of our buddy Ruin. After exiting the tunnel, first head
 to the East to find a small stone area complete with a blue soul chest.  Return
 to the entrance area and make your way around the various pieces of walls,
 ruins and rocks to the north eastern section of the map. Look out for a blue
 crystal beneath the walkways that led to the entrance to the arena. Blow this
 up and head inside for a wrath shard. From here look a little further to the
 south to see a raised platform with a shadow flight geyser in front of it, use
 this and climb the demon growth at the top to find an Artefact: Soldier. You
 should return here later and use the grappling points near the end of this
 platform to access the top of the first building you found in the Ashlands.
 Here you will find the final piece of the Abyssal Armour set.
 
 Look at your map, we need to go to the rocky area that sort of resembles the
 number "2" climb this and float across to the next area. At the end of the
 long rock platform here you will find the soul bridge. Jump on Ruin and enter
 the portal between the glowing pillars to activate the bridge to reach the
 other side of the chasm here. Follow the passage along here until you see a
 scene.
 
 
 --------------------------------
 Iron Canopy
 --------------------------------
 When you regain control, you will be in a completely different area and tied up
 in a spider web. Follow the on-screen button prompt to break out and drop to
 the floor. Exit the room here and follow the wall around to the left until you
 find a blue soul chest. Cross the small bridge nearby and dispatch the spiders
 on the opposite side. Press the use button on the spider web here to enter the
 next room.
 
 Turn left and destroy the crystal, drag the block as far as possible towards
 the entrance to position it below the rope, then kill the smaller spiders –
 just hit one and the rest will come running. Next, jump up on the block and if
 you try to cross the rope the big spider in the middle of the room will object.
 Before you do decide to cross, toss your cross blade at the chronosphere on the
 left of the room. Jump up onto the rope and use the dash button to cross the
 rope before the timer wears off. Drop down the hole at the end. Exit into the
 street here and follow it around the corner and up the hill. Cross the narrow
 bridge here.
 
 After it collapses, continue south along the road, killing the zombie angels.
 Look for a destructible wooden all along the left side of the area, and knock
 it down to find a chest behind it containina a wrathstone shard. Run to the end
 and use the web on the left to enter the next area.  Look to the right for two
 horizontal girders sticking into the room, we need to jump from the second one
 down to the platform below with the blue crystal. Destroy the two egg sacs here
 (one next to the crystal and one hanging from a beam above the area) and kill
 any spiders that emerge. Check out the nearby alcove for a blue soul chest,
 then bust open the crystal to reveal a switch. Hit the switch to raise a
 chronosphere from below. Do a quick 180 degree turn and find the hand holds on
 a support column to return to where we jumped down from. Now straight ahead is
 a second support column with handholds on it, so scale that one too. Turn right
 and destroy all the spiders and egg sacs in the area. Move to where you can
 target the chronosphere with your cross-blade, hit it and then jump across to
 the dangling platform supported by a strand of web. Quickly run to the other
 side and jump off into the alcove to open the chest for a map. Return to where
 we threw the cross blade at the chronosphere, again jump down to the beam
 suspended by the web and stand on the side closest to you. Wait until the
 opposite end rises sufficiently to reach the alcove above the chest that
 contained the map and then hit the chronosphere to slow down time, run up and
 jump into the room before the time lapses. Open the chest here for the
 Beholder's key. Return to the entrance and exit the area.
 
 When outside, return to where the bridge collapsed and look to the wall on the
 left to see a demon growth, follow it round the corner to find the locked door
 that our Beholder's key fits. Enter the room here. The majority of the room
 is made up of a strong spider web making up the floor, if you step on this a
 big spider underneath the floor will come to track you down, so try not to stay
 in the one spot for long. To the right as you enter you should see a block.
 
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 >> INFO: Note: this room provides a simple and easy way to earn the
 "Devastator" achievement/trophy. Jump onto the block and throw cross blades
 at each of the groups of small spiders around the room. When they all gather
 around the base of the block, jump down next to them and use the Blade Geyser
 attack.
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 
 Move the block under the demonic plant and grab the edge as it is lifted up.
 Jump to the right side of the room for a chest containing a wrath shard. Return
 to the platform below and drop down the gap in the corner to reach a ledge just
 above the lower level. You will need to use the hand hold here to make your way
 to the right so you can jump across to the other raised platform here. Problem
 is the big spider is in your way. Climb back up to the top layer and hit the
 plant holding the block with your cross blade. This will cause it to drop the
 stone block it is holding and the impact will knock the spider down to the
 ground. Quickly return down the hole and shimmy across the ledge before the
 spider recovers. Jump over to the platform and climb the stairs here till you
 exit into the street.
 
 Cruise onward until you see a quick scene introducing a new green variety of
 demon soldiers, dispatch the lot of them that appear and any spiders who get
 involved. Once the room is clear of hostiles, head up the steps at the back of
 the area. At the highest point you can reach (the stairs are broken) look
 slightly to the right to see an artefact on top of a small building below.
 Double jump and glide over here to pick up Artefact: Soldier. Return to the
 ground and open the web nearby to move on.
 
 In the next room, drop down the gap in front of you and drag the bomb carrying
 block onto the elevator to the left of the entrance. Use the demonic growth to
 exit the pit and return to the start to activate the switch. Move the bomb
 block off the lift and punch it across the gap. Move it onto the elevator here
 next to the demonic growth wall. If you haven't already, use bombs from the
 block to destroy the bomb growths on the demonic growth wall and any spiders
 still lurking around the area. Next climb the wall, being careful to swing your
 sword when in range of the demon arms that pop out. At the top pull the switch
 to bring the block with the bombs up to you. Use the bomb on the red crystal
 nearby and use the spider web that is reveal to enter the next area.
 
 Upon entry, the doors will seal and an iron giant will appear along with
 several green demon soldiers when they are dead, a flaming gholen will jump
 down and attack you. Kill it and then look in the door to the left of the
 entrance for a blue soul chest before heading through the main portal across
 the room. Cruise through this next room, killing the spiders if you wish before
 exiting the other side and climbing the demon growth to the left. Exit to the
 road.
 
 To your right you will see the locked boss door, we will be coming back here
 later! But for now, jump down to the left and grab the green chest if you need
 a health boost and then make your way up the narrow web bridge. Open the door
 at the top.
 
 As you enter you will be greeted by a locked door, so move to your right, down
 the hallway about halfway across it will collapse and dump you in a room filled
 with aggressive small spiders, finish them off and exit to the main room. Go
 down the stairs and into the room on the left, destroy the demon chest in here
 to unlock the abyssal chain (like a hook shot from Zelda!). Following the short
 scene, you will be attacked by the giant spider on the roof. Use the abyssal
 chain on the spider to remove its shell and then attack it like a normal enemy.
 When it is dead, you will see the seal to the boss chamber briefly giving you a
 clue as to how to open it. That's right, we need to backtrack and kill the
 rest of the large spiders!
 
 On the north side of this room, on the right is a small room containing a
 yellow wrath chest, use this if required along with the green chest in the
 previous room. Look up and use the blue grappling hook to swing up to the
 higher level. Use the demonic grow to climb up and jump up to the ledge above.
 Follow it around and jump down into the room below. You should see two demonic
 plants on the roof to the right of the room. Look to the wall opposite this to
 find demonic growth. Climb here and swing across the gap to find a
 chronosphere. Before touching it, look up and to the left to find a red grapple
 point, head up here and open the chest for the seventh piece of the Abyssal
 Armour set. Drop back down and activate the chronosphere, then swing across the
 gap and then g across the room into the alcove behind the demon plants before
 the time speeds up again. Here you will find the beholders key and there is
 also a green chest to the left if required.  Return to the main room and use
 the key on the door. Turn left and jump and glide across the gap – use the
 abyssal chain towards the end to hit the grapple point. Drop down and open the
 blue soul chest. Drop down the gap and retrace your steps back through the now
 unlocked door and through the spider web to exit the area.
 
 Use the grapple points to cross the chasm and enter the door next to the boss
 seal. Drop down the pit here and into the next room. As you enter the second
 large spider will drop from the roof and attack you, this one is heavily
 defended by a seemingly unlimited number of small spiders so you will need to
 lock him on in order to use the abyssal chain on him. If possible use chaos
 form once the spiders shell is off to finish him and his pets off in a hurry.
 When he is down for the count, exit through the door.
 
 Proceed through the small tunnel and destroy all the little spiders in the next
 room, head through the left door here to find a blue soul chest (if you
 didn't collect it earlier, then look up and use the grapple point above to
 access a ledge containing Artefact: Champion. Drop down here and use the
 elevator to head back down to the lower floor, exit through the spider web on
 the opposite side of the gap.
 
 Upon exiting the room fend off the spiders, then climb the metal staircase
 nearby, at the top, turn around to face the building and look up to find a
 grapple point, head up here to find a green chest, a blue soul chest and Hoard
 seeker (lets you see all the chests on your map). Return to the road and
 continue past the web we used to enter and turn left into the stairs a little
 further down the road.
 
 Inside you will see the third large spider on the roof. Hit it with your
 abyssal chain to bring it down to the floor. Remove its shell with the abyssal
 chain and as you do a group of green demon soldiers will appear to help the
 spider out. Once defeated, head through the door down the bottom here for a
 shortcut back to the top of the room. Exit the door here. Use the red grapple
 points here to cross the gap, enter the webbed door to the right.
 
 As you enter, defend yourself against all the aggressive baby spiders before
 pulling the big boy down with the abyssal chain, he will fall through the floor
 into another room below. Jump down to join him. Kill him and grab the green
 chest nearby and head on into the large circular chamber next door.
 
 
 --------------------------------
 Boss: Giant Crystal Spider
 --------------------------------
 This boss will stay in the centre of the circular room here and will rotate
 around to keep you in her line of sight. She has a few nasty moves:
 
 >>> Charge: after taking damage she will charge at you, dash to the side when
             you see her coming to avoid taking damage.
 >>> Ground pound: The crystal spider will jump in the air and slam into the
                   ground doing some nasty damage if you have your feet on the
                   floor. To avoid copping a hit to your health bar, double jump
                   as she lands.
 
 Strategy:
 During various points of the fight, the spider will rear back and appear to be
 sucking in the air in front of her. When she does this, you will need to target
 one of the cocooned bodies littering the roof of the room with your abyssal
 chain to grab it and then throw it at the spider. She will then be distracted
 for a few seconds. The first time this happens, run around behind her and use
 the tremor gauntlet to destroy the blue crystal on her back. This will reveal
 her weak spot. Now simply avoid all of her attacks and toss a body at her when
 she breaths in to have a few free whacks. When she has taken enough, use a
 finisher to end the fight.
 --------------------------------
 
 
 After the scene showing the beats demise, the final seal on the Silitha’s
 chamber will be removed, clearing the path to the final confrontation in this
 area. Exit through the door provided and drop down to the tunnel below, follow
 it up to the next room until you see a shadow caster appear, open the chest to
 the left if you are keen for a bit of vitality before following the monster up
 the tunnel.
 
 In the next room, kill the shadow caster, then a green demon squad with a
 shadow caster and then a pair of greater dragons. When everything is dead
 continue onward, vault up to the passage above and when you reach the cliff,
 use the shadow flight geyser to lift you up, but instead of moving forwards,
 hold back to pilot War to a secret area above the tunnel you were just in for a
 chest containing a legendary enhancement – War’s Glory (increases combat
 prowess). From here double jump towards the cliff and chain the first grapple
 point, swing off to the next, then take a couple of swings to get enough height
 to double jump onto the shadow flight geyser. At the top of the geyser, grapple
 the next point and then just continue to grapple all the way across to the
 demon growth on the far wall. Drop down and continue up the tunnel into the
 next room.
 
 Here the doors will be sealed and you will have to fight 2 iron giants, some
 phantom guard angels and a large number of baby spiders. Once all of those are
 dealt with, a fire golem will drop in to pay you a visit, defeat them all to
 continue. Exit the door and use the grapple points to head across the gap here,
 follow the ledge around and open the door to the boss’s lair.
 
 Make your way down the left hand passageway and jump to the demon growth when
 able. Drop off the roof and grapple across the two points to the demonic growth
 on the far wall, climb to the top and open the green chest for a quick health
 top up before heading through the nearby door to confront Silitha.
 
 --------------------------------
 Boss: Silitha
 --------------------------------
 >>> Teleport Charge: Silitha will teleport quickly around the room before
                      appearing to charge you. If she hits you she can link it
                      into a melee combo which will cause huge amounts of
                      damage. Try to monitor her position in the room at all
                      times to prevent being ambushed.
 
 >>> Body drop: After taking a bit of damage, she can leap into the air and drop
                on you, dash out of the way to avoid this.
 
 Strategy:
 Silitha is a very easy boss and will spend the fight teleporting around the
 room and trying to catch you off guard with a charge or melee attack. Monitor
 her position and when she stops moving for a second or two, hit her with the
 abyssal chain. You will be drawn to her, so perform an aerial combo attack.
 Repeat the process until she collapses, at this point get physical with her and
 dish out as much damage as you can. When she recovers perform the same process.
 When she has taken enough damage, she will retreat to the roof. Several grapple
 points will appear around her. Use one of these to fly up to the roof of the
 room, then grapple onto Silitha herself to finish the fight.
 --------------------------------
 
 
 You will receive the final Heart of the Chosen for Samael and a Life stone. If
 you activate the floating crystal nearby using the cross blade, then switch to
 your abyssal chain and grapple the point on the bottom of it, you can ride the
 platform back up to the boss chamber. Jump into the hole in the ground and land
 on the next level down to find a blue soul chest, head around to the opposite
 side of this area to find Artefact: Soldier hidden behind some rocks. Return to
 the bottom floor and exit through the door.
 
 Grapple across the pit here and jump back on Ruin, ride all the way back to the
 soul bridge and ride back to the Ash Lands. Return to the nearest Vulgrim
 location and use the Serpent Hole to travel to the Scalding Gallow. Return to
 Samael. After a quick scene, he will open a portal for you. Open it and make
 your way to the other side to reach The Black Throne.
 
 
 
 ===============================================================================
                         The Black Throne: Part 1 [ACT12]
 ===============================================================================
 
 --------------------------------
 The Black Throne
 --------------------------------
 Head through the door directly in front of you and stand on the symbol on the
 floor to generate a bridge. Follow this across the zone and enter through the
 door on the far side. After a quick scene introducing Azrael, you will need to
 head through the door on the right side of the room. Another quick scene will
 show you where to go in the room.
 
 Hit the crystal in front of you and the wall will rise, creating an opening to
 the right. Run through here and use your cross blade on the crystal on the wall
 opposite, re-enter the first room and use the crystal again to open the left
 passage, then cruise through the two open doors and before heading through the
 third, turn right and hit the crystal here, go through the now open doorway
 here and jump across the gap for the blue soul chest, return to the previous
 platform and look up. Use the grapple point here to cross the gap and climb the
 stairs. At the top of the stairs make your way to the ledge overlooking the
 room below and hit the crystal below and to the left of your position to open
 the door next to you. Follow this passage around until you reach the end on
 another balcony overlooking the same room. This time hit the other crystal
 located nearby on the opposite wall to open another door. Backtrack to the top
 of the stairs and head through here and exit the room into the next area.
 
 As you enter, both exits will seal up and you will need to defeat the wraith to
 continue.  At the top of the stairs you will see two switches. Pull the one on
 the left to rotate several platforms in front of you. Doing so will reveal some
 grapple points. Pull the second switch to flip over another two platforms. The
 one closest to you will have a crystal on it which controls another platform
 further down the chain. You will need to hit the crystal until the platform it
 controls in the distance has its grapple point facing upwards, then pull the
 right hand switch again to have them both drop their grapple points downwards.
 Once the way across is complete, head across the gap to the other side. To
 either side of the door here are treasure chests – one containing green souls
 and one yellow if you need to replenish your health before the next area. When
 you are ready to do so, head through the door.
 
 As you enter, the door will lock. Look to your left and right to find a green
 soul chest and a blue soul chest. Grab these and jump down into the room below.
 Dropping to the floor here triggers several waves of enemies you will need to
 eliminate. The waves will start with a pack of red angels, followed by a group
 of spiked minions and a greater dragon, the third and final wave sees a wraith
 and another flock of red angels. Once these have been defeated, the floor will
 open beneath you giving you access to a demon chest. Open it for a new item,
 the Voidwalker (a teleportation gun like in Portal). Unfortunately you cannot
 use these everywhere, but you can use them on the round, glowing orange symbols
 you can see on the walls everywhere.
 
 When you regain control look up to an alcove on a ledge above, opposite the
 entrance. Use the voidwalker on this then jump back into the hole and activate
 another on the ground here to teleport up to the ledge. Continue down the
 tunnel here and activate the symbol on the right and at the dead end, use a
 charged up voidwalker shot on the symbol on the floor here. Jump through the
 first portal to be launched up to the platform above. Pick up the blue soul
 chest here and do a 180 degree turn. Activate the symbol on the wall across the
 gap, and then jump down and through the other activated portal here to arrive
 on the ledge. Stand on the orange panel on the floor here to raise the nearby
 portal. Cruise to the end of the hall here and activate the next portal next to
 the bomb plant. Through the portal you will see a red crystal, toss the bomb
 through here and when the crystal is dust, jump through and glide across to the
 ledge it was blocking.
 
 As you enter the next room, look up and to the left to see a portal symbol on a
 balcony above. Use the floor symbol to create a bridge, cross this but turn to
 activate the symbol as you cross. Activate the symbol on the ground when you
 reach the other side and return back the way you came, drop down the shaft in
 the previous hallway and enter the second activated portal. Use the orange
 symbol on the floor to cruise across to the other side of the room and open the
 chest here for the Legendary Enchantment – Fury’s Embrace. Activate the
 symbol and continue across the platform, but when able jump down and glide
 across to the passage opposite our original entry point.
 
 Use the two shadow flight geysers here to reach the platform above and as you
 enter the room, the doors will lock behind you. Open the chests to your right
 (one green, one yellow), then use the voidwalker on the door that just closed
 and a charged voidwalker portal on the symbol on the floor nearby. At the top
 of the shaft, exit into the large open area.
 
 --------------------------------
 Boss: Tower Guardian
 --------------------------------
 Attacks:
 >>> Overhead smash: The boss will slam his chain down into the ground. This
                     will cause a significant amount of damage if it hits you,
                     so be sure to dash at the last second to avoid it.
 >>> Whirlwind: When the boss takes damage, it will stand up and swing its
                chain around in circles quite quickly. This can be quite
                painful, so try to keep a lot of room between War and the
                Guardian.
 
 Strategy:
 Look to the ground to see several large portal pads, drop two of these on any
 one pad with the second being a charged super portal. Wait for the boss to do
 the overhead smash. Following the attack, the boss will become immobilised for
 a few moments, use this opportunity to drop through the portal and glide over
 to land on his head. Use the action button to damage him. He will falter, so
 head in and smash him a few times until he regains his footing.  After he
 regains his footing, your portals will disappear and he will start his
 whirlwind attack, stay away from him until it stops. Then repeat the process
 until you can hit the action button to win the day.
 --------------------------------
 
 
 After he dies, a blue beam of energy will shoot out from the building in front
 of you. Our task now is to lead the beam of light all the way back to
 Azrael's Prison. Head back down to the previous area and look up the shaft,
 the blue light is hitting a teleport pad, put your first portal here, and then
 use the voidwalker to put another portal on the back of the locked door here.
 The blue beam will come through and open the next door for you. At the end of
 the tunnel here, you will need to repeat the process and get the blue beam to
 come through the portal to activate the lift. Hit the switch to descend.
 
 When you reach the bottom, the blue beam will be hitting a portal symbol right
 in front of you and just next to it is a second. Activate both of these to open
 the door to the previous area. Move through the door here. Upon exiting you
 will see all of the exits become sealed and you will have to fight to unlock
 them. The first group of enemy combatants consists of two ghostly wraiths, next
 up will be a greater dragon, following this will be a final wave made up of a
 wraith and a group of red angels. When the fight is over, activate the portal
 the blue beam is hitting and then grapple across to the other side of the
 chasm. Look up above the grapple points to see a second portal pad, activate
 this top open the door ahead.
 
 As you enter this next room, as per usual, you will need to activate the portal
 pad being hit by the blue beam, drop down to the area below and work your way
 around the walls to activate it and then do the same for the the second pad (it
 is on the wall opposite the first, just below the grapple point). You will see
 that the beam passes through the hole in the first wall here. So we need to
 line up the second two walls also to allow the beam to pass through. Head back
 to where we dropped down from the area above and activate the crystal here,
 move through the door that opens and hit the crystal to the left. This should
 align the holes in the walls, giving you access to the next area. Before
 exiting however, look to the north just before the exit to see a teleported
 pad. Activate this, then turn and look at the closest raiseable wall, you
 should see a second pad on the back of this. Use a charged voidwalker portal on
 the second pad and use the crystal nearby to raise it as high as it will go.
 Step through the portal on the ground floor and you will be propelled into a
 small alcove above the area with a chest containing the map for the area. Drop
 down and exit through the door.
 
 
 
 ===============================================================================
                        The Black Throne: Part 2 [ACT13]
 ===============================================================================
 
 After a quick scene the room containing Azrael will change dramatically. Head
 to the north side of the area and have a look around to find two portal pads
 adorning the walls here. Get onto the highest of the three ledges here using
 the voidwalker and the various orange pads and create a charged portal using
 the teleport symbol on the ground nearby, walk through and float up to the
 higher platform. Facing away from the locked door you will see the rotating
 cylinder of rock. Wait for the lowest section of the rock to reach your
 position and double jump on to it. Climb to the very top of the rotating
 structure and jump across to the unlocked door to on the east side of the room.
 
 Follow the hallway to the end and activate the elevator here. As you do demon
 soldiers will spawn into the lift with you so you will have something to do in
 the minute or so the elevator takes to reach the top. Once it stops and the
 enemies are all dead, the seal will vanish allowing you to get into the hallway
 beyond.
 
 When you reach the main room, you will see a rock bridge moving around the area
 slowly. When it is closest to the right of the room, jump on it and follow it
 until you reach the first solid platform here defend yourself from the blue
 duskwings before using your voidwalker to activate the portal on the other rock
 pillar nearby and the second on the other side of the pit near the exit. Wait
 for the floating path to make another round of the room and follow it all the
 way around and through the portal. When you exit onto the balcony, slay any
 remaining duskwings. Before entering the door here, from the balcony look
 slightly to the left of the exit door to see a teleport pad in a small alcove
 above the room. Activate this then double jump into the nearby portal to find a
 chest containing a wrath shard and a switch which will open a nearby door and
 let you jump back onto the roaming rock path again. Re-activate the portal on
 the stone pillar in the middle of the room and the portal next to the exit. Pop
 out the door to continue.
 
 In the subsequent area there is a giant chasm with two giant rotating blocks in
 it. Both of these blocks have teleport pads attached to them so this is our
 ticket across. When the first block reaches the platform closest to you,
 activate the portal on it, then turn to the right and activate the portal on
 the wall here. Wait until the two blocks come together in the middle and you
 will be able to see the teleport pad on the second block, fire your voidwalker
 through the portal to activate this and jump through when the block reaches the
 far end of the chasm. The area will seal up and you will now need to face off
 against another couple of waves of baddies to proceed. First up you will
 encounter a Minotaur with a few demon soldiers in tow, following this will be a
 ghost wraith or two before finally spitting out one more Minotaur for you to
 vanquish. Note there are two green chests to the left of this area and a yellow
 chest to the right if you need to restock at any point during this encounter.
 When you have stomped their collective ass into oblivion, cruise through the
 door here.
 
 Head down the stairs and open the chest here, a short clip will play showing
 parts of the floor falling away before you are attacked by a group of spined
 minions. Kill them and a group of demon soldiers and a ghost wraith will
 appear, if you are quick you can run to them as they spawn and use a blade
 geyser to send a few of them into the holes in the floor for a quick
 insta-kill. Climb the stairs for another quick clip. Three hanging platforms
 will appear in the centre of the room and two blocks will spawn on the circular
 ledge. This puzzle can be quite tricky so have a read below before attempting
 it. First you need to fire a portal to the top of the lowest hanging platform,
 next drag one of the blocks to the teleport pads on the main level, activate it
 and push the block through. This will bring the platform down. Dismiss your
 portals and fire a new one just beneath the box on the lowest platform here.
 Jump on top of the lowered platform and chill out next to the purple chain.
 From here you should see the highest of the three platforms to your left. Fire
 the second portal to the top of this platform to drop the block onto it. The
 platform you are on now will start to rise, look to the right and shoot a
 portal into the roof of the middle platform and when you are at the highest
 point, fire a portal beneath the block on the highest platform before quickly
 jump on top of it. This will take you to the top.
 
 At the top here, replenish your health and wrath using the chests provided and
 open the door. Use the shadow flight geyser here to reach the platform above.
 Follow the tunnel around until you see a blue crystal, smash it open and grab
 the Hoard seeker trinket from the chest inside. Activate the portal on the
 floor and head to the top of the stairs nearby, look upwards to see another
 portal pad up here activate it and step on through. Jump up to the nearby ledge
 and open the chest for a life stone shard. Drop down and continue along the
 tunnel until you reach the next shadow flight geyser, above it is a portal pad.
 Activate this and then use the voidwalker to create a charged portal on the
 ground next to where we destroyed the blue crystal. Cruise through the portal
 and fly on up. Glide over to the southern ledge for a blue soul chest, then
 make your way to the northern ledge and follow the passage here.
 
 
 --------------------------------
 Boss: Tower Guardian
 --------------------------------
 Attacks:
 >>> Overhead smash: The boss will slam his chain down into the ground. This
                     will cause a significant amount of damage if it hits you,
                     so be sure to dash at the last second to avoid it.
 
 >>> Whirlwind: When the boss takes damage, it will stand up and swing its
                chain around in circles quite quickly. This can be quite
                painful, so try to keep a lot of room between War and the
                Guardian.
 
 Strategy:
 Look to the ground to see several large portal pads which are protected by a
 portal nullifying metal grate. To utilise these pads, you will first need to
 lure the Guardian into performing an overhead smash attack on the grates to
 destroy them. Once the pads are freely usable, repeat the strategy as before.
 You need to create two portals on any one pad with the second being a charged
 super portal. Wait for the boss to do the overhead smash. Following the attack,
 the boss will become immobilised for a few moments, use this opportunity to
 drop through the portal and glide over to land on his head. Use the action
 button to damage him. He will falter, so head in and smash him a few times
 until he regains his footing.  After he gets up again, your portals will
 disappear and he will start his whirlwind attack, stay away from him until it
 stops. Then repeat the process until you can hit the action button to win the
 day.
 --------------------------------
 
 
 As with the previous boss, we will now have to bring the beam of blue light all
 the way back to Azarael. Return to the elevator and use a portal on the pad
 behind the beam. Ride it back down and use the second portal on the pad here.
 This will light up all the mirrors in the next room. Head down the stairs and
 pick up the green chest here if you need a bit of health. The three mirrors
 down the bottom do not line up with those above, luckily they have crystals
 beneath them, so pull out your cross-blade and lock on and hit all three
 simultaneously to activate the nearby switch, use the elevator here to ride
 down.
 
 As you step off the lift, you will see a wall open on the far side of the room.
 The blue beam will hit the portal pad here, remember its location. Jump down
 into the room with the three suspended platforms and the two blocks.  Return to
 the floor and using the voidwalker, you will need to place the two boxes on the
 highest and lowest platforms – this should line up the mirrors on the bottom
 of the middle/high platform. Jump onto the top of the lowest platform and then
 into the highest one, from here look up to see the blue beam. Activate the pad
 it is touching, and then return to the spot where the blocks were and activate
 the teleport pad on the eastern side of the room to shine the blue beam through
 and onto the mirrors to open the door. Head outside.
 
 Use the voidwalker to activate the teleport pad on the rotating column closest
 to you, then head right and activate the portal here. When the two columns meet
 in the middle, fire through the portal and activate the second columns teleport
 pad. Return to the entrance and once more activate the first column’s
 teleporter, wait for them to join in the middle to see the door unlock. When
 the first spinning blocks returns to you again, dismiss the portal, then use
 the pad on the right to create another portal and jump out of the teleporter on
 the opposite pillar to float down to the other side of the chasm. Enter the
 door here.
 
 As you enter this room, several mirrors will rise up and the grapple points on
 the east side of the room will become useable. Use these to grab the blue soul
 chest on top of the column here and continue to the opposite side. To the right
 of this area is a teleport pad, activate this, and then activate the second pad
 on the stone column in the middle of the room. Use the grapple to jump back on
 top of the stone column with the chest. When the moving path appears next to
 the portal on the column, jump down and throw your cross blade at the closest
 crystal, then jump through the portal. Rush back to the main area and use your
 cross blade to lock on and hit the two crystals nearby, next target and
 activate the portal pad on the far wall, then return and re-activate the portal
 to the right behind you to activate the lift a little further down the
 corridor. Take the lift down and exit into Azrael’s prison chamber.
 
 From here, jump onto the rotating rock walls and look around the edge of the
 room for a small alcove with a bomb plant in it. When you see this jump down
 and land on the platform. Look up and find the very top piece of the rotating
 structure, there is a red crystal attached to it. When you are able, pick up
 the bomb and stick it. When the bomb explodes it will reveal a portal pad.
 Activate this, then jump to the floor and activate a second portal pad within
 the stone cylinder. When the blue beam makes its way through the top portal, a
 scene will play.
 
 
 ===============================================================================
                    The Black Throne: Part 3 [ACT14]
 ===============================================================================
 
 After the scene, the room will once again change. Now make your way to the
 south western comer of the room to find a new alcove containing some voidwalker
 symbols. Activate the portal on the wall then use a charged portal on the floor
 below it. Jump into the wall portal to launch up to the platform above. Repeat
 the same process a second time, and at the top turn right and enter the door
 here.
 
 To the left as you enter is a blue soul chest. Activate the portal pad next to
 this, and then look for the one on the roof at the back of the room, head
 through this and float to the nearby platform to pick up Artefact: Soldier.
 Drop back to the floor and banish your portals. Activate the portal near the
 chest again, and then turn around – this next area consists of a canyon
 populated by spiky death pillars. Wait for the first one to rise and you will
 see a portal pad on one of the pillars a little further into the room. Activate
 this and turn back to the first, don’t enter it yet. Charge up a super portal
 and when you see the next portal pass by within the portal activate it. The
 portal here will now have disappeared, reactivate it and wait until there is a
 clear path in front of it before jumping in and being propelled to the far
 ledge.
 
 The next room is a large circular one. Jump down to see a large red crystal in
 the middle of the area. Activate the nearby portal pad, then look out the door,
 you should see a rotating, floating stone block. Wait for the pad on it to
 become visible then activate it. Wait for it to turn and face the bomb plant
 before jumping through and gliding across the gap. Activate the teleporter here
 and use the abyssal chain to grab the bomb from the stone column, wait for the
 portal on the rotating stone block to face a bunch of red crystals before
 tossing the bomb through to remove the obstacle. Jump through after it to find
 a chest containing the eighth piece of the Abyssal Armour set. Using your
 voidwalker, return to the room with the large red crystal in the centre and
 re-activate the portal, activate the one on the stone pillar again and head
 over to the platform with the bomb nearby. This time, dismiss the portal on the
 spinning block and activate the other portal nearby. Use the chain to grab the
 bomb, toss it through the portal here and watch the quick scene. Return to the
 top of the stairs and plant a super portal on the pad on the pillar in the
 centre of the room, jump back to the floor and enter the portal here to launch
 up to a small alcove here containing a Beholder’s Key. Return back to the
 opposite side of the chasm with the spike pits and exit to Azrael’s prison.
 
 Move to the edge and wait for the lowest section of the rotating rock wall to
 reach you, double jump up onto it and climb until you reach the highest point.
 Look out for the blue locked door, and when you see it jump across to the
 platform before it and open the door. Once inside, activate the elevator
 killing all the demonic soldiers and green demon soldiers that spawn. When you
 reach the top, exit the elevator and use the switch nearby.
 
 Enter the door here and cross the bridge to the central platform. Defend
 yourself against a few forced enemy encounters. First up take down the green
 demon soldiers along with a poison demon and then take down the shielded Iron
 Giant. There is a yellow/green chest here if you need them. When they are all
 dead exit the room through the door on the west side of the room.
 
 Like the previous room with the rotating blocks over the abyss you will need to
 target the portal pad on the first column with the portal gun, then activate
 the symbol on the wall nearby, this time charge up a super portal and tag the
 second column with it through the original portal. Then re-establish the portal
 on the wall when it disappears. Now wait for the portal to face the other side
 of the chasm – red crystals! Look up to the left to find a bomb plant so use
 your chain to grab one and toss it through when the crystals are visible to
 destroy them.  Jump through the next time the platform on the opposite side of
 the cliff is visible and you will land on a small platform, ride this over to
 the other side and jump off.
 
 As with our previous dealings with the similar area on the previous two towers,
 as you land you will be trapped with all the exits sealed off. Time for defence
 mode! This time you will need to take out a poison demon and Iron giant
 combination team, followed by a small army of demonic soldiers and topped off
 with a pair of shield toting Iron giants. Use the chests nearby to rejuvenate
 War if the need arises and then when everything is calm once more, enter the
 door.
 
 Look below the switch as you enter the door to find a blue soul chest and check
 out the bottom of the pool of water to the northeast to find Artefact: Soldier.
 Jump out and create a portal on the pad here, activate the crystal on the left
 wall to lower it. Now head to the south west corner of the room and create a
 portal on the pad here. This will drain the other pool and allow you to swim
 across the gap in front of you. Pull this switch, and then return to the start.
 Use the switch here until the voidwalker pad on the central structure is facing
 the gate leading to the side room to the south. Then create a super portal on
 this central pad and use one of the other portal pads nearby to propel War over
 the gate and into the room here. Activate the switch and ride the elevator to
 the top. Exit the room to face the final Tower Guardian.
 
 
 --------------------------------
 Boss: Tower Guardian
 --------------------------------
 Attacks:
 >>> Overhead smash: The boss will slam his chain down into the ground. This
                     will cause a significant amount of damage if it hits you,
                     so be sure to dash at the last second to avoid it.
 
 >>> Whirlwind: When the boss takes damage, it will stand up and swing its
                chain around in circles quite quickly. This can be quite
                painful, so try to keep a lot of room between War and the
                Guardian.
 
 Strategy:
 Look to the sides of the room to see a set of three portals on either side.
 Create one bottom portal and activate the high portals. Draw the boss to the
 sides of the room and then wait for him to perform his overhead smash.
 Following the attack, the boss will become immobilised for a few moments, use
 this opportunity to run through the ground portal and exit from the top. Upon
 exiting the elevated portal, pilot War over to land on his head. Use the action
 button to damage him. He will falter, so head in and smash him a few times
 until he regains his footing.  After he gets up again, your portals will
 disappear and he will start his whirlwind attack, stay away from him until it
 stops. Then repeat the process until you can hit the action button to win the
 day.
 
 
 Alternate Strategy (Connor Rowland)
 If you place a portal on one of the ground pads and a charged portal on one of
 the pads higher up on the wall you don't have to wait for the guardian to do an
 overhead attack before you can attack it. You just have to wait for it to get
 close to the wall and then you can use the portal to get on its head. And if
 your fast enough you can set up the portals right after you attack it and get
 back on its head just as it finishes its whirlwind attack.
 
 --------------------------------
 
 
 Once he is dead, the final beam of blue light will be released, return to the
 elevator and place a portal on the first pad it touches, and then a second on
 the pad to your right. This will open the door, banish the portal to your left
 and head down the tunnel at the end, create a portal here to activate the lift.
 Ride the lift down. As you leave the lift a bunch of mirrors will appear and
 reflect the blue beam. Look to your right and hit the closest crystal with the
 cross blade to open the next door.
 
 The next area is identical to the way we completed the similar room earlier. As
 before, you need to place a portal on the pad on the first stone pillar with
 the void walker, turn right and activate the portal here, look through and
 activate the portal on the second column, return and shoot the first column 1
 more time. Then wait for the blue beam to unlock the door on the far side
 before banishing the portal on the first column and activating the portal on
 the right once more to jump through to the other side. Enter the door.
 
 As you enter a floating lift will lower, a bridge will appear and so will a
 shadow flight geyser. Jump over to the shadow geyser and pick up the green
 chest here if you need some health, continue to the right and use the two
 portal pads here to launch War to the next platform above. Exit to the ledge
 here and grab the blue soul chest. Plant a super portal on top of the floating
 stone and use another portal to launch up to grab Artefact: Champion. Drop back
 down and plant portals on both pads on the sides of the floating rock. Head
 across the stone bridge leading towards another portal pad, and turn left to
 find a chronosphere. Activate it before running back to the centre, hitting the
 crystal on the floating rock and then sprinting to the gate and locking on both
 crystals and hitting them with the cross blade simultaneously. It might take a
 bit of practice, and will probably take a couple of tries but it’s far from
 impossible. Hit the crystals and then roll through the gate to use the lift
 inside to go back down.
 
 Exit back into the room with Azael. Wait for the rock walls to rotate around
 your way before popping a portal on the pad that passes closest to you. Then
 jump down and put a second portal on the pad inside the rock cylinder.
 
 Following the scene, a circular staircase will lower, head on downwards,
 grabbing the health chest here and open the door. Jump on the lift and ride it
 all the way down to the bottom of the area to face off against Straga.
 
 --------------------------------
 Boss: Straga
 --------------------------------
 Attacks:
 >>> Summon: Straga will summon small groups of enemies periodically throughout
             the fight (usually after he has just taken damage). Whilst you
             fight these guys off, watch out for Straga's occasional punch
             attack which you should be able to dodge with a quick dash. Kill
             all the enemies to resume battling the boss.
 
 >>> Hammer Sweep: Straga will drop his hammer on one side of the area and
                   drag it across the floor to the other side. To avoid this,
                   double jump over it.
 
 >>> Hammer Slam: The boss will also hit the arena floor from time to time,
                  just dash to the side to avoid becoming a pancake.
 
 Strategy:
 On the floor of the area you should see a pair of large portal pads. Place a
 portal on one of these and avoid Straga's attacks until he stops to take a
 breather. At this point, fire a second portal onto the voidwalker symbol on the
 side of his hammer. When he moves it back behind his head, jump through the
 portal to land on his shoulders, run over and use the action button on the red
 circular weak spot on his back. This will cause him to fall onto the stage
 below. Motor up to his face and slash it to pieces. After taking damage, Straga
 is liable to summon enemies to help him out, you will need to eliminate these
 guys whilst avoiding the occasional attack from Straga himself. When they are
 dead, avoid the boss’s attacks and when possible to do so repeat the process
 of portaling up to his neck and slashing his face to pieces until he bites the
 dust.
 --------------------------------
 
 
 You will receive a life stone and following a scene will be teleported to a
 brand new region.
 
 
 
 ===============================================================================
                                 Eden [ACT15]
 ===============================================================================
 
 --------------------------------
 Eden
 --------------------------------
 Move forward into the first big circular platform. After a quick scene you will
 be rewarded with the Mask of Shadows. Put it on to engage in a boss fight,
 against yourself!
 
 --------------------------------
 Boss: Shadow War
 --------------------------------
 Attacks:
 >>> Uppercut: Shadow War likes to try and launch you into the air with an
               uppercut before laying into you with an aerial combo or two. Just
               try to dash away from him when you see it coming.
 
 >>> Slice and dice: He will also throw a few fairly standard melee attacks at
                     you and try to combo them together. Just block or dash to
                     avoid these.
 
 >>> Overhead slam: He will do an overhead slam occasionally, dash to the side
                    to avoid it.
 
 >>> Chaos Form: After he has taken quite a bit of damage, he will enter chaos
                 form.
 
 Strategy:
 You can handle Shadow War as you would any regular tough sword wielding baddie.
 Run in and use hit and run manoeuvres to dish out some damage and after a few
 hacks, leave the attack range quick enough to avoid all of his moves. Watch out
 for the overhead smash, this attack is easy to avoid, but it also renders him
 immobile for a very brief period of time and this is perhaps the best time to
 launch a combo on him. After you have done sufficient damage to him, he will
 transform into chaos form. As he does, you should likewise transform and attack
 him until he falls.
 --------------------------------
 
 
 When he's had enough a scene will show. Put on the mask and head back to the
 start to find a hidden blue soul chest, and then return to where you fought the
 shadow War and cross the bridge here. Turn left and rather than climbing the
 stairs, enter the water to the right. On the closest rocky island you will find
 a blue soul chest, in the top north eastern corner of the water, look behind
 the waterfall for the ninth Abyssal Armour piece. Exit the waterfall and turn
 left to find another blue soul chest. Return to the stairs and watch your map
 as you climb, when you see a little black square to your left on your map, jump
 off the bridge and look underneath for a chest containing a wrath shard. Return
 to the stairs and climb to the top. Continue forward until you see a scene.
 
 When you regain control, find the body nearby and press the action button to
 remove the sword, after another quick scene return across the invisible bridge
 to Azrael. After another story clip, Azrael will open a portal back to the real
 world, if you have not picked up all the treasures around Eden yet,  I suggest
 you do so now as you will be unable to return here once you enter the portal.
 Once you have plundered enough, head through the portal.
 
 
 
 ===============================================================================
                           The Ultimate Weapon [ACT16]
 ===============================================================================
 
 --------------------------------
 Leviathan's Drift
 --------------------------------
 Now you are given a new task - finding the 7 pieces of the Armageddon blade
 and taking them to Ulthane. Put your mask of shadows on and cross the invisible
 bridge in front of you to find the first piece of the Armageddon blade. Head to
 the nearest Vulgrim location and use the serpent hole to travel to Anvil's
 Ford to talk with Ulthane. You will also notice on the map some new Shiny
 additions bouncing around – each of these golden icons indicates the location
 of one of the Armageddon Blade Shards.  After a quick chat with Ulthane,
 we're off to find the remaining 6 blade shards. Let’s return to Vulgrim and
 use the serpent holes to get where we need to go, starting with the Drowned
 Pass.
 
 --------------------------------
 1. Drowned pass
 --------------------------------
 If you arrive via the serpent hole you will see the shard sitting on top of the
 building to your left. Jump into the water and swim to the far building, head
 up to the top floor and put on the mask of shadow, you will be able to see an
 invisible grapple point. Use the chain to get up a bit higher and make your way
 across to the next rooftop to claim the shard.
 
 --------------------------------
 2. The Crossroads
 --------------------------------
 From the Vulgrim location, put your mask on and look to the southwest to see an
 invisible shadow flight geyser. Use it to access the platform above, follow
 this to the left and use the next invisible geyser to jump across to grapple
 point dangling in the air here to swing onto the next building. Use the
 invisible geyser here to access the upper balcony. Follow this to the end to
 pick up the 3rd piece of the sword.
 
 --------------------------------
 3. The Choking Grounds
 --------------------------------
 Make your way to where you met the gatekeeper in this area. Just before on the
 left is a small hole in the side of the road. Drop down here and use the shadow
 flight geyser to reach the second level. Then use the demonic growth to go up
 further, finally move to the pile of debris in the corner and use your abyssal
 chain to attach to the demonic growth through the hole in the ceiling above.
 Use the mask of shadows and locate the invisible shadow flight geyser here to
 reach the rooftop, then simply waltz on over and grab shard no. 4.
 
 --------------------------------
 4. The Broken Stair
 --------------------------------
 Fight through the building, across the highway and into the building where you
 hi-jacked the holy beast earlier. On the roof of this building you will find
 the fifth piece of the Armageddon Blade.
 
 --------------------------------
 5. The Dry Road
 --------------------------------
 Head out from the Vulgrim location across the gap and up the demon growth. Head
 up the hill in front for a short scene and a boss encounter.
 
 --------------------------------
 Boss: Uriel
 --------------------------------
 Attacks:
 >>> Charge: Uriel will charge across the ground to hit you. As she performs
             this attack you can easily side dash to avoid it.
 
 >>> Spin drop: If you get too close for too long she will jump into the air
                and drop to the ground with a shockwave. Dash out of the way to
                prevent taking damage.
 
 >>> Throwing blades: If you get to far away from Uriel, she will throw swords
                      at you, along the ground, usually in groups of 4-5. These
                      can be avoided by dashing at an opportune moment.
 
 >>> Sword Rain: After taking a bit of damage, Uriel will take to the sky and
                 summon heavenly swords to fall around the area. This lasts for
                 about 15 seconds and you will need to watch out for blue
                 glowing sections of ground which indicate a sword on the way.
                 Keep moving to avoid the attack.
 
 Strategy:
 As before, your best bet is to treat her like any other heavily armoured bad
 guy. Get in close, take a few good swings (don’t get greedy), then back away
 to dodge her retaliatory attacks. After taking a bit of damage, she will fly
 into the air and summon falling swords to come and get you, look out for the
 glowing blue sections of ground as this is where swords are scheduled to fall.
 Continue to move around the area until the sword rain stops, and then rejoin
 your assault on her. When you have done enough a short scene will play.
 --------------------------------
 
 Once the boss fight has drawn to its conclusion, look behind the ruin to the
 right to find the next piece of the sword.
 
 --------------------------------
 6. The Ash Lands
 --------------------------------
 From the Vulgrim location, exit the tunnel and head right. Follow the wall
 until you reach a rocky platform with climbable ledges on it. Cruise on up and
 at the top you will see a fork, the top is blocked by red crystals, so head to
 the left. Put on your mask of shadows to see some invisible bomb plants up on
 the wall to the left of the crystals here. Use your abyssal chain to grab one
 and toss it at the red crystals. Follow the path all the way to the top (leave
 your mask on to be sure to see the grapple point) and you will find the final
 piece.
 
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 >> INFO: Before we head back to Ulthane, now that we have all of War’s
 abilities, it is a very good time to head around the world and find all those
 nasty collectibles, unlock our additional health/wrath bars and find ourselves
 the Abyssal armour set. Check out the Lifestone guide [LFSTN], Wrathstone guide
 [WRstn] and the Abyssal Armor Piece guide
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 
 When you have everything or you feel sufficiently ready, head back through a
 Serpent Hole to Anvil’s Ford and enter Ulthanes Forge. Talk to him and after
 a short story scene you will be rewarded with the Armageddon Blade.
 
 ===============================================================================
                      Destroy the Destroyer [ACT17]
 ===============================================================================
 
 Use the nearest Vulgrim location and return to Azrael in Leviathan’s Drift.
 Talk to Azrael to fight the Destroyer.
 
 --------------------------------
 Boss: The Destroyer
 --------------------------------
 Phase 1: During phase 1, the destroyer appears in dragon form, he will run
 around the circular area here, swinging with his arms and charging at you when
 he gets the chance. You need to jump on ruin and chase after him. When possible
 hit him a few times from horseback which will cause him to fall over. Quickly
 run over and slice up his belly until he recovers. Jump back on Ruin. After
 taking a little damage, the destroyer will do a ground pound attack to try and
 squish you. When he flies up, continue using your dash button until he lands to
 avoid the drop damage. Repeat the previous process until he charges straight at
 you and you see the action button occur. Hit it to watch a scene.
 
 Phase 2: In the second phase of the fight, the destroyer will transform into
 his angel form and will prowl around the area on two legs. He has a big sword
 that he uses effectively to dish out large, circular horizontal slashes, an
 overhead slam and the boss can also throw energy along the ground. Everything
 can be avoided, but timing is a big issue against this guy as the rand of his
 attacks are quite large. To defeat him, you need to keep running in and hitting
 him before retreating. Once enough damage has been done, you will enter a quick
 sword duel. Simply mash the button indicated in the centre of the screen. If
 you win, this will cause a good deal of damage to him. After taking damage
 here, he will float outside the arena and throw large chunks of rock at you,
 dash to the sides to dodge the attacks. After he lands on the platform again,
 he will pick up a few new moves, a teleport which helps him ambush you if you
 are not careful and an uppercut swing which will result in a devastating aerial
 combo if it connects. To win you just need to repeat the aforementioned steps
 and avoid his attacks whilst wailing on him. Once you have won three blade
 duels, you will get to watch the ending.
 --------------------------------
 
 Congratulations you completed Darksiders!
 
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 
 
 
   ****************************
  ******************************
 *** ABYSSAL ARMOUR LOCATIONS *** [ABYAR]
  ******************************
    ***************************
 
 --------------------------------
 1. Scalding Gallow
 --------------------------------
 After freeing Samael from his prison, head to the vullgrim location along the
 road nearby. In the back corner of this room, you will see a missing part of
 the wall. In front of you, you will see Samael's stomping grounds. Look below
 the prison and you should be able to make aout a small rocky path below. Use
 your newly acquired shadowflight ability to jump and glide down to the path,
 follow it to the top to find the first piece of the Abyssal Armour Set.
 --------------------------------
 
 --------------------------------
 2. Twilight Cathedral
 --------------------------------
 After riding the platform with the three statues up to the courtyard in front
 of the boss door, turn around and use the block you pushed into the corner
 earlier to access the above balcony. At the top, turn to the left and use your
 cross blade to stun the demonic plant above the door. Enter the room and look
 on the far side of the balcony for a chest containing the second piece.
 --------------------------------
 
 --------------------------------
 3. Scalding Gallow
 --------------------------------
 At the bottom of the ramp leading to Samael's prison, you should see a ruined
 building in front of you. On a column to the left you should be able to make
 out a red crystal with a bomb plant mounted on it. Use your cross blade to hit
 the bomb and detonate it. This will create a small ramp, allowing you access
 to the chest containing the third piece of the set.
 
 Note: you can actually acquire this piece first by picking up a nearby car or
       street sign and throwing it at the bomb to set it off (Thanks to sdunphy
       and Domonic (ggp694) for the tip).
 --------------------------------
 
 --------------------------------
 4. Drowned Pass
 --------------------------------
 Jump into the water, dive under and find the most noth eastern tunnel here.
 Swim through this and surface into the cave at the far end. Defeat all the
 enemies and then pick up the fourth piece of the armor set from the nearby
 chest.
 --------------------------------
 
 --------------------------------
 5. Drowned Pass
 --------------------------------
 You will be awarded the fifth piece of Abyssal Armour when talking to the
 gatekeeper after completing the four shadow challenge arenas in the area.
 --------------------------------
 
 --------------------------------
 6. The Hollow
 --------------------------------
 When you enter the first large tunnel area in the hollows and the doors all get
 sealed off. You will have to fight a group of spined minions and a greater
 dragon. Look back down the tunnel to see where the dragon burst through the
 wall to find an alcove containing the sixth piece.
 --------------------------------
 
 --------------------------------
 7. Iron Canopy
 --------------------------------
 After fighting the first big spider, you will arrive in a room with the locked
 blue door at the far end. To the left of this is a climbable wall, at the top
 grapple across the gap to find a chronosphere. Do not activate this yet,
 instead look up and to the left to find another cheeky grapple point. Use the
 chain to pull yourself up here and open the chest for Abyssal Armour piece
 number 7.
 --------------------------------
 
 --------------------------------
 8. The Black Throne
 --------------------------------
 In the Black Throne's third tower. When you reach the bottom of the long
 downwards spiralling staircase with large red crystal in the middle of the
 area. Activate the nearby portal pad, then look out the door,
 you should see a rotating, floating stone block. Wait for the pad on it to
 become visible then activate it. Wait for it to turn and face the bomb plant
 before jumping through and gliding across the gap. Activate the teleporter here
 and use the abyssal chain to grab the bomb from the stone column, wait for the
 portal on the rotating stone block to face a bunch of red crystals before
 tossing the bomb through to remove the obstacle. Jump through after it to find
 a chest containing the eighth piece of the Abyssal Armour set.
 --------------------------------
 
 --------------------------------
 9. Eden
 --------------------------------
 Go to the very eastern side of the map hidden and  in a small passageway behind
 the waterfall, you will find the ninth piece of the Abyssal Armour.
 --------------------------------
 
 --------------------------------
 10. The Ashlands
 --------------------------------
 The final piece of the Abyssal Armour set is hidden on top of the first
 building you encountered in the Ashlands. To get to it, you will need to ride
 Ruin around the back to find a large raised rocky area, to get on this, follow
 the rocky wall around until you find a shadow flight geyser. Use this to access
 the ledge above. Run to the far end and use the abyssal chain on the grappling
 points here to reach the top of the building. Open the chest here for your
 prize.
 --------------------------------
 
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 
 
 
   *************************
  ***************************
 *** ENHANCEMENT LOCATIONS *** [ENHNC]
  ***************************
    ************************
 
 Enhancements are handy little trinkets you can find lying across the game
 world. There are 12 of these bad boys each have thier own unique bonuses. Once
 acquired, you can assign one enhancement to each weapon you own, allowing you
 a total of three enhancements at any one time (two at the end of the game as
 the Armageddon Sword cannot be enhanced). There are 8 standard enhancements and
 a further 4 legendary enhancements named after the four horseman - Death. Fury,
 Strife and War. Here are the bonuses for each of the 12 enhancements and the
 locations in which you can find them.
 
 
 --------------------------------
 Standard Enhancements
 --------------------------------
 
 -------------
 Weapon Master
 --------------------------------
 Bonus:       1. Boosts weapon damage
 
 Location:    Vulgrim
 
 Description: You can purchase this enhancement from Vulgrim for 1000 blue souls
 
 
 ----
 Bane
 --------------------------------
 Bonus:       1. War regenerates Wrath over time
 
 Location:    Vulgrim
 
 Description: You can purchase this enhancement from Vulgrim for 5000 blue souls
 
 
 -------
 Ravager
 --------------------------------
 Bonus:       1. Always receive souls when destroying environmental objects
              2. Increases damage done by environmental weapons (cars etc)
 
 Location:    The Choking Grounds.
 
 Description: You will receive this for entering and defeating the four shadow
              challenge arenas in the area (story related, you can’t miss it).
 
 
 -----------
 Bloodthirst
 --------------------------------
 Bonus:       1. Converts damage to enemies into health
 
 Location:    Twilight Cathedral
 
 Description: In the area following the Jailor, light all the torches in the
              room, including the oddly placed one on the left of the area near
              the bomb plant. This will spawn a chest containing the bloodthirst
              enhancement.
 
 
 -----------
 Combat Lore
 --------------------------------
 Bonus:       1. Increases weapon experience from killing enemies
              2. Increases War’s armor
 
 Location:    Anvil's Ford
 
 Description: Recieved as a reward from Ulthane if you defeat him during the
              angel killing competition (This can be missed!).
 
 
 
 ------
 Reaper
 --------------------------------
 Bonus:       1. Increases souls acquired from enemies; extra when attached to
                 the scythe
 
 Location:    The Hollows
 
 Descriotion: When you reach the first locked blue door, dive into the second
              pool (not the one you came in from!), you will see a platform in
              front of you, ignore it for now and dive to the very bottom.
              Continue down the tunnel – take the first right and swim to the
              surface, jump out and open the chest for Enhancement – Reaper.
 
 
 
 --------
 Hellfire
 --------------------------------
 Bonus:       1. Increased weapon damage, chance of additional fire damage
 
 Location:    The Crossroads
 
 Description: Return to the Crossroads once you have acquired the Tremor
              Gauntlet. From the Vulgrim location, follow the road to the North,
              at the end look to the left to see a blue crystal. Use the
              gauntlet to destroy this to find the enhancement in a chest
              within.
 
 
 
 -------
 Carnage
 --------------------------------
 Bonus:       1. Increases chaos generated by the sword, chaos generation
                 enabled for all weapons
 
 Location:    The Dry Road
 
 Description: On the way to the Ash lands, before you reach the first giant pit,
              you will see a demonic plant on the ceiling holding up a stone
              block. Knock it down and grab onto the side. Jump across to the
              left hand balcony and open the chest here for the enhancement.
 
 
 
 
 --------------------------------
 Legendary Enhancements
 --------------------------------
 
 -----------
 War's Glory
 --------------------------------
 Bonus:       1. Drastically increases chaos generated from the sword
              2. Drastically increases chaos generated from all weapons
              3. Drastically increases weapon experience gained
              4. Drastically increases the length of Chaos form
              5. Drastically increases weapon damage
 
 Location:    Iron Canopy
 
 Description: After you defeat the large crystal spider and you cruise through a
              few rooms, you will reach a massive ravine that you will need to
              traverse using the provided shadow flight geysers and grapple
              points. Before making your way across to the other side, jump to
              the first shadow flight geyser and use it to lift you up, but
              instead of moving forwards, hold back to pilot War to a secret
              area above the tunnel you were just in for a chest containing a
              legendary enhancement – War’s Glory.
 Note:        This is covered in the above walkthrough.
 
 
 
 --------------
 Fury's Embrace
 --------------------------------
 Bonus:       1. Every attack generates wrath on contact with enemies
              2. Increases Wrath Power damage
              3. Reveals all world maps and items
              4. Bonus wrath awarded on killing blows
 Location:    The Black Throne, first tower
 
 Description: After encountering Azrael for the first time, continue through the
              first tower until you enter the large room with the bridge that
              appears when you stand on the orange symbol on the floor. As you
              enter this room, look up and to the left to see a portal symbol
              on a balcony above. Use the floor symbol to create a bridge, cross
              this but turn to activate the symbol as you cross. Activate the
              symbol on the ground when you reach the other side and return back
              the way you came, drop down the shaft in the previous hallway and
              enter the second activated portal. Use the orange symbol on the
              floor to cruise across to the other side of the room and open the
              chest here for the Legendary Enchantment – Fury’s Embrace.
 Note:        This is covered in the above walkthrough.
 
 
 
 ----------------
 Death's Blessing
 --------------------------------
 Bonus:       1. Converts weapon damage to health
              2. Drastically increases weapon damage
              3. Drastically increases the number of souls acquired from
                 enemies/environment
              4. Bonus soul rewards when equipped to the scythe
 Location:    Scalding Gallow (Road to the Ashlands)
 
 Description: Return to the road to the Ashlands once you have the voidwalker in
              your possession. Enter the tunnel and cruise into the room with
              the first chronosphere. Use the voidwalker on the portal pad here,
              then pop the chronosphere, hit the switch to open the door and run
              through. Upon entering, turn around and you will see a second
              voidwalker pad on the back of the gate. Shoot a second portal
              here. Open the gate again using the nearby switch and return to
              the chronosphere room. This time, open the gate, hit the
              chronosphere and run through the portal to find the chest.
 
 
 
 -----------------
 Strife's Offering
 --------------------------------
 Bonus:       1. Increases weapon damage
              2. Generates wrath on killing blows
              3. Generates chaos on killing blows
              4. Drastically increases projectile damage (pistol, cross blade)
              5. Increased defence against projectile damage
 
 Location:    The Ashlands
 
 Description: Once you have the abyssal chain, return to the cave beneath the
              third building in the area (drop down the hole where you raised
              the drill). Continue on until you find the room with 7 or so
              demonic plants hanging from the roof. On the far right of the room
              from the entry way you will find this in a chest. You will have to
              grapple using the abyssal chain to reach it.
 
 
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 
 
 
   ***********************
  *************************
 *** LIFESTONE LOCATIONS *** [LFSTN]
  *************************
    **********************
 
 You will be rewarded with a full lifestone for defeating each of the major
 bosses: Tiamat, The Griever, Sygian, Silitha and Straga. The rest of the
 lifestones have been broken into shards and scattered in chests throughout the
 world map. Four of these shards will yeild an additional lifestone. There are
 16 shards, which when collected, will give War four more health bars. With all
 the shards and full lifestones collected, War can have the maximum 10 health
 bars. Here are the locations of all things Lifestone related.
 
 
 --------------------------------
 Full Lifestones
 --------------------------------
 1. Twilight Cathedral - Defeat Bat Queen Tiamat at in the Twilight Cathedral.
 
 2. The Hollow         - Defeat the Griever at the end of the Hollows.
 
 3. Leviathan's Pass   - Defeat Stygian in the Ashlands.
 
 4. Iron Canopy        - Defeat Silitha in the Iron Canopy.
 
 5. The Black Throne   - Defeat Straga beneath the Black Throne.
 --------------------------------
 
 --------------------------------
 Lifestone Shards
 --------------------------------
 The Crossroads
   Note:     This is covered in the above walkthrough.
   Location: In the building behind Vulgrim, look in the pool to the left of the
             main room to find an underwater tunnel. Swim to the end and open
             the chest for the shard.
 
 
 The Choking Grounds
   Note:     This is covered in the above walkthrough.
   Location: Destroy all the Gravestones in the area surrounding the Vulgrim
             point to spawn a chest containing the next shard.
 
 
 The Choking Grounds
   Note:     This lifestone shard requires backtracking. You will need to return
             to the Choking Grounds once you have acquired the tremor gauntlet.
   Location: Return to the Choking Grounds once you have acquired the tremor
             gauntlet. Inside the small building to the left of where the
             gatekeeper was situated, climb to the second floor and destroy the
             blue crystal here to find the chest containing the life stone
             shard.
 
 
 The Broken Stair
   Note:     This is coveterd in the above walkthrough.
   Location: In the cave complex containing the Vulgrim location. Look for a
             pool of water nearby, dive into the underwater tunnel and open the
             chest at the far end.
 
 
 The Broken Stair
   Note:     This is covered by the above walkthrough.
   Location: Jump to the first section of the raised highway and at the top of
             the ramp, look in the opposite direction from where we need to go
             to find a chest containing the lifestone piece.
 
 
 Twilight Cathedral
   Note:     This is covered in the above walkthrough.
   Location: In the second courtyard you enter, grab the bomb growth and throw
             it through the window on the wall opposite. Blow up the crystal
             here and look behind it for the chest.
 
 
 Drowned Pass
   Note:     This is covered in the above walkthrough.
   Location: There is a raisable platform on the west side of the lake. Swim
             over and hit the crystal with your blade to raise the platform,
             then head up the nearby ramp and jump to the platform and then
             across to the ledge opposite to grab the chest.
 
 
 Drowned Pass
   Note:     This lifestone shard requires backtracking. You will need to return
             to the Drowned Pass once you have acquired the abyssal chain.
   Location: Warp to the Vulgrim point. Nearby you will see a set of grapple
             points. Use your abyssal chain to cross the gap here to find the
             shard.
 
 
 The Hollows
   Note:     This is covered in the above walkthrough.
   Location: In the train tunnel containing the locked blue door, look behind
             the two trains to the right of the red crystal to find a chest
             housing this life stone shard.
 
 
 The Dry Road
   Note:     This is covered in the above walkthrough.
   Location: After fist entering the area, follow the road until you reach a
             crossroads. Look to the left on a ledge to find the chest.
 
 
 The Dry Road
   Note:     This is covered in the above walkthrough.
   Location: When you exit into the tunnel following the room with the three
             demonic plants hanging above the rope. Climb the ramp and look over
             the hole in the wall you entered from, there is a blue crystal
             here. Head over and bust it down to find the chest.
 
 
 The Ashlands
   Note:     This is covered in the above walkthrough.
   Location: After dropping down the drill hole, continue on a little further
             until you enter a room with a bunch of hanging demonic plants.
             Facing the rooms exit, look to the right to see a shadow flight
             geyser. Use this to land on the raised platform nearby and open the
             chest.
 
 
 The Black Throne
   Note:     This is covered in the above walkthrough.
   Location: In the Black Throne's second tower. After exiting the room with the
             three suspended platforms and the two stone blocks. Use the shadow
             flight geyser here to reach the platform above. Follow the tunnel
             around until you see a blue crystal, smash it open and grab the
             Hoard seeker trinket from the chest inside. Activate the portal on
             the floor and head to the top of the stairs nearby, look upwards to
             see another portal pad up here - activate it and step on through.
             Jump up to the nearby ledge and open the chest for a life stone
             shard.
 
 
 Serpent Hole
   Note:     This lifestone shard requires backtracking. You will need to return
             to this particular serpent hole once you have acquired the Mask of
             Shadows.
   Location: Visit Vulgrim and use the serpent hole to fast travel to the
             Twilight Cathedral. Before exiting the portal, put on the mask of
             Shadows and look nearby for an invisible shadow flight geyser.
             Follow the path until you reach the chest.
 
 
 Vulgrim
   Note:     Follow the walkthrough for the artefacts here - [ARTFT]
   Location: Bring Vulgrim all 20 soldier artefacts and he will reward you with
             a life stone shard.
 
 
 Vulgrim
   Note:     Follow the walkthrough for the artefacts here - [ARTFT]
   Location: Bring Vulgrim all 6 champion artefacts and he will
                         reward you with a life stone shard.
 
 --------------------------------
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 
 
 
   ************************
  **************************
 *** WRATHSTONE LOCATIONS *** [WRSTN]
  **************************
    ***********************
 
 Aquiring a wrath core enables War to increase wrath meter. Similarly to the
 lifestones above, each wrath core has been broken into four pieces and you will
 find these strewn across the world map. Collecting four wrath shards will
 create a wrath core, which will increase the amount of wrath War can accumulate
 by a single bar. There are three complete wrath cores to be found, along with
 20 wrath shards. Collecting all of these will net War the maximum number of
 wrath bars - 10. Here are the locations of each of the wrath cores/shards:
 
 --------------------------------
 Wrath Cores
 --------------------------------
 Vulgrim              - You can purchase a Wrath core from Vulgrim for 10,000
                        blue souls
 
 Vulgrim
   Note:     Follow the walkthrough for the artefacts here - [ARTFT]
   Location: Bring Vulgrim the Overlord artefact and he will reward you with a
             wrath core.
 
 Twilight Cathedral
   Note:     This is covered in the above walkthrough.
   Location: After riding the platform with the three statues up to the
             courtyard in front of the boss door, turn around and use the block
             you pushed into the corner earlier to access the above balcony. At
             the top, turn to the left and use your cross blade to stun the
             demonic plant above
  the door. Enter the room and drop down to the
             floor below. Grab the chest for a wrath core.
 --------------------------------
 
 
 --------------------------------
 Wrathstone Shards
 --------------------------------
 Vulgrim              - You can purchase a Wrath shard from Vulgrim for 2,500
                        blue souls
 
 The Crossroads
   Note:     This wrathstone shard requires backtracking. You will need to
             return to The Crossroads once you have acquired the Abyssal Chain.
   Location: Inside the building behind the Vulgrim location. After entering the
             main room, look for a broken shelf on the right side of the room.
             Run to the end of the platform and you should be able to see some
             grapple points. Use these to swing across to the far wall and enter
             a small hallway with the wrath shard inside.
 
 
 Scalding Gallow
   Note:     This is covered in the above walkthrough.
   Location: Inside the same building as Vulgrim, look for the demon growth and
             climb to the second level to find the chest containing the shard.
 
 
 Scalding Gallow
   Note:     This wrathstone shard requires backtracking. You will need to
             return to The Scalding Gallows once you have acquired the Abyssal
             Chain, the Voidwalker and the Shadowflight ability.
   Location: On the road to the Drowned Pass. When you first enter, look to the
             left, fire off a portal at the pad on the roof here, head to the
             fan section use your abyssal chain to cross the gap at the south of
             the room and use the shadowflight geyser to reach the platform with
             the champion artefact. On the roof here is the second pad, activate
             this, then drop down and use the geyser to fly up and through the
             portal. When you exit, pick up the nearby chest for the wrath
             shard.
 
 
 The Choking Grounds
   Note:     This is covered in the above walkthrough.
   Location: Before you reach the gatekeeper, look in the hole in the wall to
             the left. Head up to the second floor of the building to find the
             chest here.
 
 
 Twilight Cathedral
   Note:     This is covered in the above walkthrough.
   Location: Head to the room with the three statues that require crystal
             swords. Once two of the three swords have been recovered, a third
             door will open. Head through here and fight off the enemies to
             spawn a chest containing the Beholder's key. Look in an alcove on
             the side of the room to find a chest containing a wrath shard.
 
 
 Drowned Pass
   Note:     This is covered in the above walkthrough.
   Location: Swim under the north western tunnel and follow it to the end.
             Destroy the crystal to grab the chest.
 
 
 Drowned Pass
   Note:     This wrathstone shard requires backtracking. You will need to
             return to The path between the Drowned Pass and Anvil's Ford once
             you have acquired the tremor gauntlet.
   Location: Enter the tunnel behind the gatekeeper. As you do look to the right
             for a blue crystal. Destroy this, then explore an alcove to the
             left a little further down to find a chest with the wrath shard.
 
 
 Anvil's Ford
   Note:     This is covered in the above walkthrough.
   Location: During the contest with Ulthane, you will reach a set of ruins. As
             you do a quick scene will play showing pair of angel gunners
             swooping in to attack. Kill them and look to the left to find demon
             growth. Climb to the top and find a second instance of demon growth
             nearby. Use this to descend down to an area beneath the main
             building here to find the chest.
 
 
 Anvil's Ford
   Note:     This wrathstone shard requires backtracking. You will need to
             return to Anvil's Ford once you have acquired the abyssal chain.
   Location: On the west side of the map you will see a block of land not
             connected to the main area. Return here when you have the abyssal
             chain and use the grapple points here to cross the gap and claim
             the chest.
 
 
 The Hollows
   Note:     This is covered in the above walkthrough.
   Location: Next to the switch you need to activate to turn off the fan in the
             set of underwater tunnels. You would have to try very hard to miss
             picking this up during your first run through.
 
 
 The Hollows
   Note:     This is covered in the above walkthrough.
   Location: In the large open room before the boss. You will need to raise the
             water to proceed onwards. When you reach the ledge With the blue
             crystal you need to destroy to raise the water a second time, Do a
             quick 180 degree turn and float across the gap to open the chest
             for a wrath shard.
 
 
 The Ashlands
   Note:     This wrathstone shard requires backtracking. You will need to
             return to The Ashlands once you have acquired Ruin.
   Location: Once you have Ruin, ride to the northern area of the map beneath
             the entrance to the arena area. Nearby you should be able to see a
             cave with a blue crystal inside. Destroy this and head inside for
             the shard.
 
 
 The Dry Road
   Note:     This wrathstone shard requires backtracking. You will need to
             return to the road between the Dry Road and The Ashlands once you
             have acquired the abyssal chain.
   Location: In the passage leading from the Dry Road to the Ashlands. When you
             reach the room with the three demonic plants hanging above the rope
             in the centre of the room. Move out onto the entrance ledge, and
             look straight up and to the right to see a grapple point. Latch on
             to this and explore the small room here for another wrath shard.
 
 
 Iron Canopy
   Note:     This is covered in the above walkthrough.
   Location: In the room with the spiderweb for a floor and a stone block to
             push, move the block under the demonic plant and grab the edge as
             it is lifted up. Jump to the right side of the room for a chest
             containing a wrath shard.
 
 
 Iron Canopy
   Note:     This is covered in the above walkthrough.
   Location: Just to the left after the first bridge collapses behind you. Look
             for a destructible wooden wall to the left, behind this you will
             find a wrath shard chest.
 
 
 The Black Throne
   Note:     This is covered in the above walkthrough.
   Location: In the second tower of The Black Throne. It can be found in the
             room with the two stone blocks floating in the centre and the
             moving stone walkway that cuts laps around the room. Once you have
             made it to the other side, before entering the door here, from the
             balcony look slightly to the left of the exit door to see a
             teleport pad in a small alcove above the room. Activate this then
             double jump into the nearby portal to find a chest containing a
             wrath shard
 
 
 Eden
   Note:     This is covered in the above walkthrough.
   Location: Underneath the stairs leading to the tree of knowledge.
 
 
 Serpent Hole
 Note:     This can be acquired, the first time you use the serpent hole to
           travel to the Dry Roads.
 Location: Visit Vulgrim and use the serpent hole to fast travel
                        to the Dry Road. When you port in, turn around to see a
                        chest behind you. open this for a wrath shard.
 
 Serpent Hole
   Note:     This wrathstone shard requires backtracking. You will need to
             return to this particular (to Anvil's Ford) serpent hole once you
             have acquired the Abyssal Chain.
   Location: Visit Vulgrim and use the serpent hole to fast travel to Anvil's
             Ford. About halfway through the area, look to the left for a
             grapple point. Use the abyssal chain to cross the grapple points
             here to the chest for the shard.
 --------------------------------
 
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 
 
 
   **********************
  ************************
 *** ARTEFACT LOCATIONS *** [ARTFT]
  ************************
    *********************
 
 Throughout Darksiders you will find floating, green demonic artifacts. These
 can be collected and traded to Vulgrim for various amounts of blue souls. There
 are 20 soldier artifacts which are worth 1000 blue souls each, there are a
 further 6 champion artefacts which are worth 2,500 blue souls each and there
 is one Overlord artefact which is worth 5,000 blue souls. Finding all of the
 artifacts not only gives you the achievement/trophy "World Raider," but
 collecting the all of each type will yeild a special reward from Vulgrim. Here
 are the locations of all the artefacts:
 
 
 --------------------------------
 Soldier Artefacts
 --------------------------------
 The Crossroads
   Note:     This is covered in the above walkthrough.
   Location: On the north western side of the map, there is a set of stairs
             leading down to a small cave. Dive under the water and you will see
             it on the right.
 
 The Crossroads
   Note:     You require the Shadowflight ability to get this artefact
   Location: In the building behind Vulgrim, enter the large room. On the right
             is a broken shelf which will allow you to climb up to the ledge.
             Nearby you will see a broken bridge with the artefact on the
             opposite side. Jump across the gap and pick it up.
 
 Scalding Gallow
   Note:     This is covered in the above walkthrough.
   Location: In the passageway between the Scalding Gallow and the Ashlands.
             After you use the chronosphere to go through the gate, continue
             until you jump into a large pipe. Look in the opposite direction
             from where the pipe leads to find a dead end with the artefact
             sitting in front.
 
 The Choking Grounds
   Note:     This is covered in the above walkthrough.
   Location: Follow the small set of stairs just north of the Vulgrim location
             down into a circular room. Defeat the enemies here and grab the
             artefact near the back wall.
 
 The Choking Grounds
   Note:     You require the Mask of Shadows to get this artefact
   Location: Just south of the Vulgrim location you will see three large
             concrete blocks, you can grab and drag the middle on backwards to
             find a hidden stairway leading down. Put on your mask of shadow to
             see the artefact.
 
 
 The Broken Stair
   Note:     This is covered in the above walkthrough.
   Location: After entering the area, climb the ramp here and drop down onto the
             ledge to the right. Follow the passage here to the end to find the
             artefact.
 
 
 Twilight Cathedral
   Note:     This is covered in the above walkthrough.
   Location: After dropping down the first hole in the ground, cross the gaps
             and look for the demon growth at the far end of the tunnel from
             where you entered. Behind it is the artefact. Climb to the top and
             glide across to nab it.
 
 Twilight Cathedral
   Note:     This is covered in the above walkthrough.
   Location: On the platform next to the red crystal in the big rotating bridge
             room.
 
 
 Drowned Pass
   Note:     This is covered in the above walkthrough.
   Location: As you enter the area, drop into the water below and look behind
             the waterfall to your rear to find the artefact.
 
 Drowned Pass
   Note:     This is covered in the above walkthrough.
   location: In the centre of the map you will find two sunken buildings. Dive
             down and find the door into the northernmost building. Swim up to
             the second floor to find the artefact.
 
 
 
 The Hollow
   Note:     This is covered in the above walkthrough.
   Location: After the first large room with the inert bomb, the flaming gas
             pipe puzzle and the two ropes you need to use to cross the area you
             will arrive at a walkway with a blue crystal in front of you, the
             passage to the next area on the right and a large pool of water to
             the left. Dive in here to grab the artefact.
 
 The Hollow
   Note:     This is covered in the above walkthrough.
   Location: In the room with the puzzle revolving around moving the stone block
             across the three raisable platforms. Look in a small alcove to the
             right of the third platform.
 
 
 The Dry Road
   Note:     This is covered in the above walkthrough.
   Location: From the vulgrim location, exit the cave and jump across the gap.
             Climb the demonic growth and at the top turn immediately to the
             right. You should see the artefact sitting on a ledge.
 
 
 The Ashlands
   Note:     This is covered in the above walkthrough.
   Location: After jumping down the hole after stopping the drill, you will
             land in a big pool of water, swim to the bottom to find the
             artefact.
 
 The Ashlands
   Note:     This is covered in the above walkthrough.
   location: In the first pool of water after you have defeated the sand worm
             mini-boss.
 
 the Ashlands
   Note:     You require Ruin and the shadowflight ability to get this artefact
   Location: Look at your map, you will see a large rock platform behind the
             first building you went through in the Ashlands. Ride Ruin around
             the back of this and you will find a shadow flight geyser, use this
             to reach the platform and climb the demon growth nearby to find the
             Artefact.
 
 
 Iron Canopy
   Note:     This is covered in the above walkthrough.
   Location: After exiting the room with the spiderweb for the floor, you will
             enter a small alleyway. At the end you will see a set of broken
             metal stairs. Climb as high as you can up these and float across to
             grab the artefact on top of a small building nearby.
 
 Iron Canopy
   Note:     This is covered in the above walkthrough.
   Location: After defeating Silitha, hang around for a few moments. If you
             activate the floating crystal nearby using the cross blade, then
             switch to your abyssal chain and grapple the point on the bottom of
             it, you can ride the platform back up to the boss chamber. Jump
             into the hole in the ground and land on the next level down to find
             a blue soul chest, head around to the opposite side of this area to
             find Artefact: Soldier hidden behind some rocks.
 
 
 The Black Throne
   Note:     This is covered in the above walkthrough.
   Location: In the third tower. After Azael's Prison changes a second time,
             enter the next room you can access. To the left as you enter is a
             blue soul chest. Activate the portal pad next to this, and then
             look for the one on the roof at the back of the room, head through
             this and float to the nearby platform to pick up Artefact: Soldier.
 
 The Black Throne
   Note:     This is covered in the above walkthrough.
   Location: In the third tower. In the room following the big chasm, check out
             the bottom of the pool of water to the northeast to find Artefact:
             Soldier
 
 --------------------------------
 If you hand in all the soldier artefacts to Vulgrim and you will be rewarded
 with a lifestone shard.
 
 
 
 --------------------------------
 Champion Artefacts
 --------------------------------
 Scalding Gallow
   Note:     You will need the abyssal chain for this artefact.
   Location: In the passage leading to the drowned pass. In the fan section,
             look at your map to see a small open section to the south east side
             of the area. Jump on the fan, ride it around and then jump into the
             gap here. Use the grapple to pull yourself across, then use the
             nearby shadow flight geyser to reach the platform above.
 
 The Choking Grounds
   Note:     You will need the Tremor Gauntlet for this artefact.
   Location: Behind the gatekeeper in the passage on the way to the Broken
             Stair, you reach a spot where you have to use the shadow flight
             ability to cross a gap – there are two geysers here for you to do
             this. Instead jump down and use the gauntlet to destroy the blue
             crystal here.
 
 Twilight Cathedral
   Note:     This is covered in the above walkthrough.
   Location: After using bomb plants for the first time to destroy the red
             crystal, head inside and use the shadow flight geyser here to fly
             up to the artefact.
 
 The Hollow
   Note:     This is covered in the above walkthrough.
   Location: In the small room with the bridge over a narrow pool of water (In
             the next room after this, you will need to flood the area to access
             the Beholder's Key). Once the next rooms are flooded, you can jump
             in the water beneath the small bridge and dive down and into the
             right hand pipe on the opposite wall, when you reach the dead end,
             swim upwards to enter a small hidden room for the Artefact.
 
 Iron Canopy
   Note:     This is covered in the above walkthrough.
   Location: In the room following your encounter with the second of the four
             lage spiders, you will see two doors on the wall opposite. Enter
             the left door for a blue soul chest, then look straight up to see
             a grapple point, use your abyssal chain to get up to the platform
             next to it for the artefact.
 
 The Black Throne
   Note:     This is covered in the above walkthrough.
   Location: In the third tower. After defeating the tower guardian and making
             your way back to Azrael's Prison. The artefact is in the final room
             before exiting to meet Azrael. As you enter a floating lift will
             lower, a bridge will appear and so will a shadow flight geyser.
             Jump over to the shadow geyser and continue to the right. Use the
             two portal pads here to launch War to the next platform above. Exit
             to the ledge here and grab the blue soul chest. Plant a super
             portal on top of the floating stone and use another portal to
             launch up to grab Artefact: Champion.
 
 --------------------------------
 If you hand in all the champion artefacts to Vulgrim and you will be rewarded
 with a lifestone shard.
 
 
 
 --------------------------------
 Overlord Artefact
 --------------------------------
 The Ashlands
   Note:     You will need the abyssal chain for this artefact.
   location: Make your way to the top of the third tower in the area (where you
             pulled the switch to stop the drill when running through the
             Ashlands the first time). This building happens to be adjacent to
             another. Use the abyssal chain on the grappling hooks nearby to
             swing over to the roof of the next building. Use the switch here to
             raise the drill below. Jump down and into the hole to land on a
             ledge above a pool of water. In front of you will be the Overlord
             Artefact.
 
 --------------------------------
 If you hand in the Overlord artefact to Vulgrim and you will be rewarded
 with a Wrath Core.
 
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 
 
 
   ***********************
  *************************
 ***       SECRETS       *** [SCRTS]
  *************************
    **********************
 
 --------------------------------
 Cheats
 --------------------------------
 Code: "The Hollow Lord"
 Effect: Unlocks the Harvester Scythe
 
 --------------------------------
 Top Hat Zombie
 --------------------------------
 
 A secret bad guy with a top hat, a cane and a proper english accent will appear
 in several areas around the game world. Defeating this guy will yeild 2000 blue
 souls. He can be found in the following locations:
 
  1. Twilight Cathedral
     Once you have the abyssal chain, use the serpent hole to travel to the
     Twilight Cathedral. Looking at the front door, look across to your left to
     find a grapple point above the pool of lava below. Swing across here and
     enter the cave to fight the top hat zombie.
 
  2. Anvil's Ford
     Once you have the abyssal chain, use the serpent hole to travel to Anvil's
     Ford. Look at the map and look for a small island to the west of the map,
     just a short distance from the main area. Cruise over here and you will
     find a grapple hook to swing across. Before you have a chance to though,
     you will be attacked by the top hat zombie.
 
  3. The Choking Grounds
     In the area near the Vulgrim point with the three large concrete blocks.
     You will be able to move the central block, head down the stairs and you
     will encounter the top hat zombie.
 
  4. Drowned Pass
     From where the gatekeeper was located, swim directly to the east across the
     water and enter the cave just above the water here (you would have
     completed a shadow arena challenge in here earlier). Inside you will be
     confronted by the top hat zombie.
 
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 
 
   ***********************
  *************************
 ***ACHIEVEMENTS/TROPHIES*** [ACHMT]
  *************************
    **********************
 
 ===============================================================================
                    Story Progression Achievements/Trophies
 ===============================================================================
 
 There are 22 story related achievements/trophies and as long as you complete
 the main storyline you can not miss any of these. Here's a list of said
 achievements/trophies:
 
 
 Death Dealer
 Description: Meet Vulgrim
 
 
 To Move A Mountain
 Description: Collect the Earthcaller
 
 
 Prison Break
 Description: Free Samael from his prison
 
 
 Chasm Jumper
 Description: Gain the Shadowflight Ability
 
 
 Elemental Thief
 Description: Collect the Crossblade
 
 
 Like A Bat Outta Hell
 Description: Defeat Tiamat
 
 
 Don't Make Me Angry
 Description: Collect the Chaos Form Ability
 
 
 One Tough Cookie
 Description: Meet Ulthane
 
 
 Tremor Bringer
 Description: Collect the Tremor Gauntlet
 
 
 Rocked Your Face Off
 Description: Defeat The Griever
 
 
 An Old Friend
 Description: Collect Mercy
 
 
 Time Lapse
 Description: Gain the Chronomancer Ability
 
 
 Reunited
 Description: Obtain Ruin
 
 
 Ashes to Ashes
 Description: Defeat The Stygian
 
 
 Reach Out And Touch Somebody
 Description: Collect the Abyssal Chain
 
 
 One Mean Mother
 Description: Defeat Silitha
 
 
 Into the Void
 Description: Collect the Voidwalker
 
 
 Payback's A B****
 Description: Defeat Straga
 
 
 Sight Beyond Sight
 Description: Collect the Mask of Shadows
 
 
 Ultimate Blade
 Description: Forge the Armageddon Blade
 
 
 The Final Challenger?
 Description: Defeat The Destroyer
 
 
 
 ===============================================================================
                  Game Completion Achievements/Trophies
 ===============================================================================
 These three achievements will unlock once you complete the game on the
 specified difficulty. Please note if you do complete the game on the
 Apocalyptic dificulty, it will also unlock the achievements/trophies for the
 lesser difficulties. If you do one run through the game on the Apocalyptic
 difficulty you can earn all three at once.
 
 You Call This Easy?
 Description: COMPLETE the game on EASY difficulty
 
 
 Balance Restored
 Description: COMPLETE the game on NORMAL difficulty
 
 
 The True Horseman
 Description: COMPLETE the game on APOCALYPTIC difficulty
 
 
 
 ===============================================================================
                         Combat Achievement/Trophies
 ===============================================================================
 These achievements are combat related and most will be earned without trying
 as you head through the campaign. There are several . There are also some
 others that require a little more attention, but none of them are too
 difficult.
 
 Slayer
 Description: Kill 666 Demons
 
 How to: You need to kill 666 demons, you should earn this milestone at some
         point around the end of the Hollows and will definitely earn it before
         the end of the game.
 
 
 River of Blood
 Description: Shed 3000 gallons of Demon blood
 
 How to: Just continue to kill demons, you will earn this before you complete
         the game. To speed up the process use War's finisher attacks - they
         tend to spill a lot more blood than a standard kill.
 
 
 Horseman
 Description: Kill 150 Demons on Horseback
 
 How to: Once you have aquired Ruin, you will be able to swing your sword at
         enemies from horseback. Just kill 150 baddies whilst mounted to unlock
         the achievement/trophy.
 
 
 Improvised Kills
 Description: Kill 150 enemies with items from the environment
 
 How to: Use environmental objects to kill 150 enemies. These can include cars,
         tables and other pick up and tossable objects. You can also pick up
         objects such as fence pailings to use as weapons. Once you have killed
         the specified amount, this bad boy will unlock.
 
 
 Devastator
 Description: Kill 10 enemies with one Blade Geyser wrath attack
 
 How to: Kill 10 enemies simultaneously with a single blade geyser attack. You
         should attempt to do this against a crowd of weaker enemies such as the
         zombies or the spider hatchlings in the Iron Canopy. The easiest spot
         to do this is in a room close to the start of the Iron Canopy.  The
         room required is the one whose floor consists of a spider web and there
         is a stone block that can be moved around. Jump onto the block and
         throw cross blades at each of the groups of small spiders around the
         room to make them aggressive. When they all gather together around the
         base of the block, jump down next to them and use the Blade Geyser
         attack.
 
 
 High Flier
 Description: Kill 5 duskbats without touching the ground
 
 How to: Dusk bats are weak and can be instantly killed with a double jump and
         finisher attack. You need to find a group of five or more and once you
         have action-killed the first bat, double jump towards the next one and
         hit the action button to start the next finisher. Continue to double
         jump between the bats until you have hit five. The best place to
         attempt this is in the shadow arena challenge that challenges you to
         eliminate enemies by action button finishers only, or hanging around
         outside the Twilight Cathedral.
 
 
 ===============================================================================
                     Collectibles Achievements/Trophies
 ===============================================================================
 
 Battle Hardened
 Description: Max out all weapons and unlock all combat moves
 
 How to: Purchase all weapons, wrath powers and combat moves from Vulgrim to
         earn this achievement/trophy (you DO NOT need to fully upgrade your
         wrath powers to obtain this).
 
 
 Full Power
 Description: Collect the maximum amount of lifestones
 
 How to: Max out War's health bars to 10. You can do this by finding all the
         life stones and life stone shards scattered around the world. To do so
         follow the Life stone locations guide above [LFSTN].
 
 
 Wrath of War
 Description: Collect the maximum amount of wrath cores
 
 How to: Max out War's wrath bars to 10. You can do this by finding all the
         wrath cores and wrath stone shards scattered around the world. To do so
         follow the Wrath core locations guide above [WRSTN].
 
 
 World Raider
 Description: Collect all 27 Artefacts
 
 How to: Find all the artefacts in the world. You can find the locations above
         in the Artefact Locations section [ARTFT].
 
 
 Legendary Form
 Description: Collect the Abyssal Armor Set
 
 How to: Find all the pieces of abyssal armor in the world. You can find the
         locations above in the Abyssal Armor Locations section [ABYAR].
 
 
 Wrath Machine
 Description: Collect all the Wrath Powers
 
 How to: Purchase all four wrath powers from Vulgrim.
 
 
 Reaper
 Description: Collect the Scythe
 
 How to: Purchase the Scythe weapon from Vulgrim.
 
 
 Treasure Hunter
 Description: Search 150 Caskets
 
 How to: You will find treasure chests throughout the destroyed city. Open 150
         of these to unlock the achievement/trophy.
 
 
 BFA
 Description: Unlocked EVERYTHING
 
 How to: Unlock all the other achievements/trophies and this one will unlock
         too.
 
 
 ===============================================================================
                        Misc Achievements/Trophies
 ===============================================================================
 
 
 Aerial Predator
 Description: Kill 160 enemies while on the angelic beast
 
 How to: On your way to the Twilight Cathedral, you will reach a point where War
         will hijack an angelic beast. Save the game here! This achievement/
         trophy requires you to kill 160 enemies during the subsequent flying
         sequence and this can prove quite difficult. If you miss it the first
         time, reload your game and keep trying until you get it.
 
 
 Dark Rider
 Description: Ride for 100 miles
 
 How to: Jump on Ruin and ride, and ride and ride. After 100 miles, this bad boy
         will unlock.
 
 
 Open Air Parking
 Description: Destroy a helicopter during the apocalypse with a vehicle
 
 How to: Cruise through the apocalypse until you see the gatekeeper fall onto
         the road. At this point, quickly grab a car nearby and look up and
         towards the gatekeeper, you will see a helicopter coming your way, nail
         this with the car for the achievement/trophy
 
 
 Who's Counting?
 Description: Defeat more angels than Ulthane
 
 How to: After you meet Ulthane and the counter appears at the top of the
         screen, save the game. This is where we will attempt another missable
         achievement/trophy. During the next section of the game, you will
         travel with Ulthane around the next area. If you can manage to kill
         more angels that Ulthane does in this time, you will earn this
         trophy/achievement. If you can't beat him the first time, reload and
         try again until successful.
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 
 
   *********************
  ***********************
 ***  SPECIAL THANKS   *** [THNKS]
  ***********************
    ********************
 
 I would like to thank the following people/entities:
 
 - GameFAQs for always being there when I needed help and for accepting my FAQ.
 - Vigil ganes for making an awesome game.
 - My fiancee Kumiko, who has been incredibly patient and understanding.
 - And everybody who has taken the time to read my FAQs so far.
 
 Contributers:
 
 - Jeremiah Dunaway for a correction to the acquiring of the Champion Artifact
   in the Hollows.
 - Chris (griffins900) for an alternate strategy to get the Abyssal Armour in
   the Twilight Cathedral.
 - KungFuJoe for an easier alternate strategy to defeat the Phantom general.
 - Ruins_Rider for an alternate strategy to beat the Griever.
 - CesarKing for the location of the Bloodthirst enhancement.
 - Connor Rowland for an alternate strategy to defeat the 3rd Tower Guardian.
 - Asa Wiggins and Kristian Pronovost for alerting me to an encouraging me to
   write a section about the 'top hat zombie'
 - Sdunphy and Domonic (dgp694) for an alternate way to acquire the 3rd abyssal
   armor piece.
 - Sqwunk for the location of the Death's Blessing Enhancement.
 - Armando (mocho28) for an idea to improve the general layout of the
   collectibles sections.
 
 ===============================================================================
 -------------------------------------------------------------------------------
 
 
    *******************
  ***********************
 ***      Contact      *** [CNTCT]
  ***********************
    *******************
 
 If you feel the need to contact me you can reach me at
 
 sokkus[at]hotmail[dot]com.
 
 Please include "Darksiders Guide" in the subject line.
 
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 
 
    *********************
  *************************
 ***      About Me       *** [INTRD]
  *************************
    *********************
 
 Im 25, Australian and live with my lovely fiancee. I have been thrice been
 named as the world sexiest hugging machine. I write game guides as a hobby in
 my spare time and have thouroughly enjoyed writing each and every one. If you
 enjoy this guide, please feel free to send me an email with any suggestions or
 corrections and check out some of my other guides:
 
 - Call of Duty: Modern Warfare 2 FAQ/Walkthrough
 - Call of Duty: World at War FAQ/Walkthrough
 - Fable 2 FAQ/Walkthrough
 - Gears of War 2 FAQ/Walkthrough
 - Halo 3 Skull Guide
 - Halo 3: ODST FAQ/Walkthrough
 - Resident Evil 5 FAQ/Walkthrough
 
 or check out more of my guides and reviews at Ratedg4gamer.com.
 
 Thanks for reading!
 Enjoy!
 
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 
 
    *******************
  ***********************
 ***  VERSION HISTORY  *** [VERHI]
  ***********************
    *******************
 
 Version 2.0
 The guide currently contains:
 - Full Walkthrough to the Darksiders Campaign
 - Completed Achievement guide
 - Completed Artefact Location Section
 - Completed Wrathstone Location Section
 - Completed Lifestone Location section
 - Completed Abyssal Armor location guide
 - Completed Enhancement locations guide
 - Added a Secrets section
 - Started hints & tips section
 
 -------------------------------------------------------------------------------
 
 Version 1.5
 The guide currently contains:
 - Full Walkthrough to the Darksiders Campaign
 - Completed Achievement guide
 - Completed Artefact Location Section
 - Completed Wrathstone Location Section
 - Completed Lifestone Location section
 - Started hints & tips section
 
 -------------------------------------------------------------------------------
 
 Version 1.0
 The guide currently contains:
 - Full Walkthrough to the Darksiders Campaign
 - Started Achievement Section
 - Started Artefact Location Section
 - Started Wrathstone Location Section
 - Started Lifestone Location section
 - Started hints & tips section
 
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