Halo 3: ODST FAQ/Walkthrough


 _______________________________________________________________________________
 __________________________________HALO 3: ODST_________________________________
 ________________________________FAQ/WALKTHROUGH________________________________
 
 ===============================================================================
 
 This guide has been written by Paul Williams aka Sokkus.
 
 This document may be not be reproduced under any circumstances except for
 personal, private use. It may not be placed on any web site or otherwise
 distributed publicly without advance written permission. Use of this guide on
 any other website or as a part of any public display is strictly prohibited,
 and a violation of copyright.
 
 All trademarks and copyrights contained in this document are owned by their
 respective trademark and copyright holders.
 
 If you wish to use my guide on another website, please ask me for permission
 first.
 
 Sites allowed to use my guide - GameFAQs.com
                               - Playhaven.com
                               - ratedg4gamer.com
                               - cheatcc.com
                               - dudesgamerzone.com
                               - Alot.com
                               - Gamesradar.com
                               - My360.com.au
 
 
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 Welcome to my guide for Halo 3:ODST!I hope this guide will be of assistance to
 someone out there!
 
 Please note, this guide will most likely contain some spoilers but I have done
 my utmost to keep things as vague as possible for the purists among you.
 
 If you see any errors, have a tip or an alternate strategy for a section of the
 guide please head to the contact section and flick me an email to let me know!
 
 
 Lastly, visit Ratedg4gamer.com for all of my latest guides and reviews!
 
 Enjoy!
 
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 *** TABLE OF CONTENTS ***
  ***********************
    *******************
 
      1. Hints & Tips               [HNTTP]
 
      2. Story Walkthrough          [WLKTH]
 
           2.0  Prepare to Drop     [TUTRL]
           2.1  New Mombasa Streets [NWMBS]
           2.2  Tayari Plaza        [ACT01]
           2.3  Uplift Reserve      [ACT02]
           2.4  Kizingo Boulevard   [ACT03]
           2.5  ONI Alpha Site      [ACT04]
           2.6  NMPD HQ             [ACT05]
           2.7  Kikowani Station    [ACT06]
           2.8  Data Hive           [ACT07]
           2.9  Coastal Highway     [ACT08]
 
      3. Audio Logs                 [AULGS]
 
      4. Firefight Tips             [FRFGT]
 
      5. Unlockables                [UNLKB]
 
      6. Achievements               [ACHMT]
 
      7. Special Thanks             [THNKS]
 
      8. Contact                    [CNTCT]
 
      9. About Me                   [INTRD]
 
     10. Version History            [VERHI]
 
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    *******************
  ***********************
 ***   HINTS & TIPS    *** [HNTTP]
  ***********************
    *******************
 
 - In close quarters combat, you should always attempt to melee, it is instant
   and usually fatal. Trying to shoot up close is usually inaccurate and much
   less effective
 
 - Always take cover when the screen begins to turn red and let your stamina
   regenerate. This is especially important on Heroic and Legendary difficulties
 
 - ODSTs may not have motion trackers like the Master Chief but they do have the
   VISR map. Here you can track enemy locations within a reasonable distance and
   see approximately where they are. This makes it much easier to plan out an
   attack.
 
 - Subtlety is sometimes the key to getting through certian areas, if you can
   sneak past a fight you should do so, as it will greatly reduce the amount of
   frustration you will encounter on the higher difficulty settings.
 
 - practice with different combinations of weapons, each has its own strengths
   and weaknesses for you to experiment with.
 
 - Explore each area to the fullest, you never know when you will stumble upon
   some of those power weapons (rockets, spartan lasers, flamethrowers etc...)
   hidden in the most unlikely places.
 
 - Use the plasma pistol! The primary fire is next to useless, but hitting an
   enemy with the secondary overcharge function is a sure fire way to take down
   a brutes armor or destroy a jackals shield, leaving them open for a nice.
   clean headshot.
 
 - Use the plasma pistol overcharge feature on an occupied vehicle and watch it
   short circuit for a few seconds. Ehilst the vehicle is unable to move, take
   out an alternate weapon and pop the driver before functionality is restored.
 
 - Hijack vehicles when you can, sometimes keeping a little bit of technology
   between your enemies and the seat of your pants can make all the difference
   on the difficulty of a particular fight.
 
 - If you can get up close and personal with a shotgun, fire away, then
   immediately follow up with a quick melee attack and then fire once again.
   This is an instant kill on most enemies, even on legendary.
 
 
 
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 Got a hint or tip? Send me an email and let me know, if I like it I will
 include it in the guide and credit you for your contribution.
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  ***********************
 ***     WALKTHROUGH   *** [WLKTH]
  ***********************
    *******************
 
 This walkthrough will provide players with the fastest route for each level
 from beginning to the end. Although I have done my best to emit them, there
 may still be a few spoilers floating around below. If so I apologise in
 advance!
 
 
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 **************************
 ***   Prepare to Drop  *** [TUTRL]
 **************************
 
 You will gain control of your character sitting in his crashed pod above the
 city streets. You will be prompted to look around the pod to set up your
 inverted/un-inverted controller settings. When you are happy with your
 settings, when prompted use the RB button whilst looking at each of the four
 lights to open the pod and drop down to the street.
 
 This mission acts as a bit of a tutorial, you will be in a small segment of New
 Mombasa, after this mission the rest of the city will become accessible. You
 will need to kill all the enemies in the area, so have a good look around and
 eliminate everything you see. Once this is complete, you will be encouraged to
 get a copy of the city map. Press up or down on the d-pad to place waypoints to
 your destination. Use the console to connect to the superintendent.
 
 Complete your VISR training, and then follow the waypoint to the first point of
 interest in Tayari Plaza. Enter the building here and head upstairs to find an
 ODST helmet stuck in a television. Use it to complete the training and start
 the Tayari Plaza mission.
 
 
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 **************************
 *** New Mombasa Street *** [NWMBS]
 **************************
 
 Occupied City Center
 Rookie,
 6 hours after drop
 
 
 At the beginning of the game and in between missions, players take up the role
 of the Rookie. The Rookie's task is to cruise around New Mombasa and try to
 locate his scattered squad mates. This level is essentially a free-roam mode in
 which you can wander around the city to explore, locate the various mission
 starting objectives and pick up the audio logs. After completing the game, you
 will unloack the replay mission option from the campaign menu. From here you
 will be able to choose the New Mombasa Streets level.
 
 To find the mission start points, you will need to look at your map. From the
 map you will see six small circular beacons constantly pulsing away. The game
 will list the various locations of the ODST beacons for you on the left of the
 screen. Pressing up or down on the D-pad will move your targeted location
 between beacons and update your compass accordingly. After selecting the beacon
 you are interested in, return to the game and follow the waypoint to the
 location. When you arrive, you will have to search around the area for an ODST
 relic.
 
 If you have your VISR on, the mission-starting objects will be outlined with
 bright yellow. Simply walk up to them and use the interact button to start the
 mission. Here's a list of the Rookie's objectives and where to find each of
 them.
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/RrZTFs5woURc/images/1_0/
 -------------------------------------------------------------------------------
  Map showing each of mission starting locations
 -------------------------------------------------------------------------------
 
 
 Objective 1: Search Tayari Plaza for ODST squadmate
 
 Make your way to the Tayari Plaza beacon and find the large pit. From the pit,
 turn completely around and look at the building directly across from it with
 the glowing red doors. Make your way to the left hand door, find the stairs
 leading upwards and follow the hallways until you arrive at a room on the top
 floor. You will see an ODST helmet embedded in a television monitor on the left
 wall. Use it to start the Tayari Plaza mission.
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/RrZTFs5woURc/images/4_0/
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  Head into the building with the glowing red doors.
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 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/RrZTFs5woURc/images/4_1/
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  Make your way upsatirs and find the helment embedded in the monitor.
 -------------------------------------------------------------------------------
 
 
 
 Objective 2: Search Uplift Reserve for ODST squadmate
 
 Make your way to the Uplift Reserve beacon and find the large roundabout in the
 open square here. From the center of the area, turn your compass to face
 directly South West. Turn on your VISR and you should see the mission staring
 item - "Drone Fighter optics" at the right hand side of the foot of the
 stairs leading up to the building with the space elevator logo above the door.
 Inspect the object to begin the Uplift Reserve level.
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/RrZTFs5woURc/images/7_0/
 -------------------------------------------------------------------------------
  THe object is sitting at the foot of the stairs leading into the building
 with the space elevator logo on it.
 -------------------------------------------------------------------------------
 
 
 
 Objective 3: Search Kizingo Boulevard for ODST squadmate
 
 Make your way to the Kizingo Boulevard beacon and find the large roundabout in
 the open square here. Look directly to the North West and walk towards the
 building with the stairs facing you on the corner of the street. Look up to the
 second level of the building to see a yellow outlined turret. We need to
 inspect this to start the mission, enter the building and work your way through
 the various rooms, up the stairs and out onto the balcony. Use the turret to
 start the Kizingo Boulevard mission.
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/RrZTFs5woURc/images/10_0/
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  Find this building and head inside.
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 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/RrZTFs5woURc/images/10_1/
 -------------------------------------------------------------------------------
  On the second floor balcony you will find the turret that will start the
 mission
 -------------------------------------------------------------------------------
 
 
 
 Objective 4: Search ONI Alpha Site for ODST squadmate
 
 Activate the ONI Alpha Site beacon and follow the waypoint, through the long
 tunnel to reach it. You will exit into a small square area overlooking a body
 of water below, across the other side of the water is a flaming building.
 Follow the road out of the tunnel towards the water, you will see the mission
 starting object slightly to your right as you approach. Inspect the object to
 start the ONI Alpha site mission.
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/RrZTFs5woURc/images/13_0/
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  Follow the tunnel out to the small tunel overlooking the water
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 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/RrZTFs5woURc/images/13_1/
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  The detonator is just to the right of the main road, facing the water
 -------------------------------------------------------------------------------
 
 
 
 Objective 5: Search NMPD HQ for ODST squadmate
 
 Make your way to the NMPD HQ beacon and move to the large statue in the centre
 of the square. From the statue, look towards the West and upwards. You will
 find the ODST item hanging from powerlines above the square. Inspect it to
 start the NMPD HQ level.
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/RrZTFs5woURc/images/15_0/
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  Stand next to the statue in the middle of the traffic island
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 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/RrZTFs5woURc/images/15_1/
 -------------------------------------------------------------------------------
  look up and directly to the west to see the object hanging from power lines
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 Objective 6: Search Kikowani Station for ODST squadmate
 
 Activate the Kikowani Station beacon and follow the waypoint until you reach
 the surrounding area. Look for the large sign that reads Kikowani Station. The
 object you will need to investigate is under the awning with the sign upon it.
 Once you find it, check it out to start the Kikowani Station mission.
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/RrZTFs5woURc/images/19_0/
 -------------------------------------------------------------------------------
  Enter the area indicated by the map and look for the Kikowani Station sign
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 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/RrZTFs5woURc/images/19_1/
 -------------------------------------------------------------------------------
  The mission starter is just beneath the awning with the sign
 -------------------------------------------------------------------------------
 
 
 
 Objective 7: Search for the city underground
 
 After completing all six of the missions that are initiated by the ODST items
 lying around New Mombasa, you will notice that a new beacon appears on the VISR
 map to find the CITY UNDERGROUND. It is very close to Kikowani Station and if
 you follow the road to the north you will enter a large open square with a
 small army of covenant. Kill them all and then find the open door in the area
 to beging the Data Hive mission.
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/RrZTFs5woURc/images/22_0/
 -------------------------------------------------------------------------------
  Follow the road north from kikowani station until you reach this open area
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 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/RrZTFs5woURc/images/22_1/
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  Eliminate the covenant forces then enter this door to start the Data Hive
 mission
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 **************************
 ***    Tayari Plaza    *** [ACT01]
 **************************
 
 Mission Location as Rookie:
 
 Make your way to the Tayari Plaza beacon and find the large pit. From the pit,
 turn completely around and look at the building directly across from it with
 the glowing red doors. Make your way to the left hand door, find the stairs
 leading upwards and follow the hallways until you arrive at a room on the top
 floor. You will see an ODST helmet embedded in a television monitor on the left
 wall. Use it to start the Tayari Plaza mission.
 
 
 -------------------------------------------------------------------------------
 Buck,
 Tayari Plaza,
 Immediately after drop
 
 
 Level Specific Achievement: None!
 
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 Objective 1: Find Dare's Crash Site
 
 As you gain control of buck, you will see a phantom dropping off troops
 directly in front of you. It will drop quite a few grunts and a brute. Slowly
 make your way around the sandbags to the right and pick off the grunts as they
 run up towards your location. Make your way down the ramp and eliminate the
 brute still prowling around.
 
 Head past the covenant barricade and continue down the street, shortly
 thereafter you will encounter a small covenant patrol consisting of a brute and
 a few more grunts, floor them and continue to follow the road around to the
 left. You will encounter a group of UNSC marines. They will give you a hint
 about heading indoors to flank the covenant in the next area. Find the nearby
 alley and step inside the red door.
 
 Head through the building and ascend any stairs you encounter until you exit
 out onto a second floor balcony. From here, assist the marines below in
 eliminating the group of 4-5 brutes below. The fighting will alert another
 group of grunts a little further up the road, kill as many as you can before
 hitting the bend in the road. At the curve, take cover as there is a covenant
 turret on a raised platform in the distance to the right. If possible take out
 the gunner before mopping up the rest of the grunts in the area and one final
 brute.
 
 Once the area is clear, continue up the road and make your way to the right
 hand side of the next area behind the set of stairs, turn left to see a patrol
 of grunts and jackals in the distance. Using your weapon of choice, try to pick
 off as many of the baddies in this group as possible before they get into
 cover, attacking them will warn the next patrol of your presence. Just around
 the next corner are a covenant sniper tower and another large group of jackals
 and grunts. Try to stay in cover as you move towards the hover platform as
 there is a pair of jackal snipers hanging out on the ground behind it who will
 do a good deal of damage if they get you in their line of sight.
 
 When everything is dead or dying make your way through the door at the back of
 the area. In the open area here you will join a small skirmish between a group
 of marines and a good number of covenant troops. There is a patrol of grunts, a
 pair of brutes and some jackals running around at street level, and another
 couple of brutes and several jackal snipers sitting on a raised crosswalk in
 the middle of the area. You are able to enter the buildings on either side of
 the crosswalk and the large building on the opposite side of the area from
 where you enter.
 
 Use the buildings to your advantage, surprising bad guys where you can whilst
 your UNSC buddies keep them occupied. Once the majority of the covenant in the
 area have been killed, a few of them will try to retreat up the ramp to the
 exit leading to the next area, as they do, the doors will open and a pair of
 hunters will come through. Again, use the buildings to your advantage to make
 your way behind the hunters and exploit the weak spot on their backs, or avoid
 fighting them all together and continue up the ramp and onwards to the next
 area.
 
 
 Objective 2: Open the crashed drop pod
 
 As you enter the area, a phantom will deposit a few more bad guys into the
 open, sunken plaza-like area to your right. The drop pod is sitting at the back
 end of this area, so jump down into the area, eliminate the covenant forces
 shooting at it, and then move in to open the pod to complete the objective and
 the mission.
 
 
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 **************************
 ***   Uplift Reserve   *** [ACT02]
 **************************
 
 Mission Location as Rookie:
 
 Make your way to the Uplift Reserve beacon and find the large roundabout in the
 open square here. From the center of the area, turn your compass to face
 directly South West. Turn on your VISR and you should see the mission staring
 item - "Drone Fighter optics" at the right hand side of the foot of the
 stairs leading up to the building with the space elevator logo above the door.
 Inspect the object to begin the Uplift Reserve level.
 
 
 -------------------------------------------------------------------------------
 Dutch,
 Uplift Reserve,
 30 minutes after drop
 
 
 Level Specific Achievement: Wraith Killer (Kill all 6 wraiths)
 
 -------------------------------------------------------------------------------
 
 Objective 1: Link up with friendly forces
 
 After regaining control, continue along the beach and follow the path upwards
 into a large open area. As you enter some marines will ask for some assistance
 in reclaiming a warthog nearby. Approach it and flip it over, and hop in the
 driver's seat. Make sure to wait for a marine or two to jump in with you and
 man the turret. This area has several patrols usually consisting of a group of
 grunts with a brute or two. There is also a pair of brute choppers and a ghost
 or two getting around to look out for. On the far end of the area, blocking the
 path leading out is a wraith (1/6) that will shoot at you constantly.
 
 
 Objective 2: Find marine second platoon
 
 Try to stay away from the wraith, whilst splattering all the covenant infantry
 you can. Let your marines destroy the choppers with the mounted turret, just
 make sure that they don't ram you head on, likewise eliminate the ghosts. A
 good tactic is to cut large laps around the central rock structures, swerving
 to hit any infantry that gets in the way, whilst letting the marines do their
 thing.
 
 When everything is dead bar the wraith, focus your attention on it. To destroy
 it, either get behind it and let your UNSC team mates go to town on its weak
 spot, or jump out, board it and plant a grenade (not recommended on higher
 difficulties!). Keep an eye on the dirt path behind the wraith as by now there
 will likely be another wraith (2/6) within striking distance and it is not
 uncommon for an additional vehicle or two to come and give you a little grief.
 
 Once the first wraith is down, the second will proceed forward into the open
 area and a phantom will come to drop of some fresh ghosts and some more covies
 to crush. Repeat the process and once the second tank is down, continue along
 the dirt path until you reach the next area. As you reach a tunnel, there is a
 free unoccupied ghost sitting nearby, so switch if you feel the need.
 
 Continue through the tunnel into another open area. As you enter there is a
 large group of covenant and a sniper tower on a ridge to the right, eliminate
 them if you would like or you can skip them by following the beach and cutting
 inland when required. There will be a couple of ghosts and brutes rolling
 around the area and some banshees flying overhead, which you should eliminate
 before proceeding too far. Approaching the far wall from where you entered, you
 will see the covenant have fortified a road running the length of the wall in
 front of you.
 
 As you approach it, several covenant turrets will fire on you and any remaining
 vehicles in the vicinity will start heading your way. Take out the turrets and
 the covenant patrols, to make this easier you can boost or drive past
 everything and follow the road into a shack at the end containing some
 additional ammunition for your Spartan laser. A fully charged shot from this
 will destroy any vehicle or turret it touches so use it wisely!
 
 Once the area has been cleared, follow the road to the left until it ends. Find
 the dirt path leading up upwards into the rocks on the left. Continue along the
 path here until you reach another open area.
 
 
 Objective 3: Find Colonel across bridge
 
 This place is similar to the previous open are with a few ghosts and choppers
 trying to get up close and personal whilst a pair of wraiths (3/6, 4/6) in the
 background rain explosive plasma down on your head. There is a structure in the
 centre of the zone opposite a covenant sniper tower flanked by turrets. Try to
 eliminate the vehicles and covenant ground troops first before taking the
 wraith head on.
 
 To make things a little easier, make your way into the large central structure.
 Here you will find a rocket launcher, Spartan lasers and a sniper rifle with an
 abundance of ammo. The lengthy raised balcony provides ample opportunities to
 snipe the ground enemies and turret jockeys opposite, and use the rockets or
 Spartan laser to blow up any vehicles that get too close.
 
 Once again, eliminate the wraiths last and continue on up the path. Drive
 through the structure and across the bridge into the next area.
 
 
 Objective 4: Drive up and out of park
 
 Continue along the dirt path until you reach a covenant sniper position,
 eliminate the ground forces hear and continue up the ramp, destroying the
 covenant turrets as you go. Follow the road until you reach a large purple
 covenant staging platform. There is a large contingent of covenant infantry
 here, which should be no match for our vehicle of choice and another wraith
 (5/6) to eliminate. Once clear, continue along the path and up the mountain.
 
 Splatter any baddies getting in your way as you climb the hill and stop when
 you reach the covenant barricades, make a sexy left turn and head down the path
 towards the final wraith (6/6) in the distance. If you destroyed the previous
 five wraiths, you can eliminate this one for an achievement. If not, simply
 drive your vehicle over the cliff facing the city in the back right hand corner
 of the area to complete the mission.
 
 
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 **************************
 ***  Kizingo Boulevard *** [ACT03]
 **************************
 
 Mission Location as Rookie:
 
 Make your way to the Kizingo Boulevard beacon and find the large roundabout in
 the open square here. Look directly to the North West and walk towards the
 building with the stairs facing you on the corner of the street. Look up to the
 second level of the building to see a yellow outlined turret. We need to
 inspect this to start the mission, enter the building and work your way through
 the various rooms, up the stairs and out onto the balcony. Use the turret to
 start the Kizingo Boulevard mission.
 
 
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 Mickey,
 Kizingo Boulevard,
 90 minutes after drop
 
 
 Level Specific Achievement: Both Tubes (Kill 10 enemies with rockets)
 
 -------------------------------------------------------------------------------
 
 Objective 1: Save Marines and scorpion tank
 
 To start the mission, your objective is to help fend off the covenant from
 killing the nearby UNSC troops and their pet scorpion tank. Starting the
 level you are faced head-on with a wraith. This is bad! Turn around and see the
 marines have holed up on a small traffic island. Make your way to them, the
 wraith is only one of the dangers you will have to face.
 
 The scorpion will retreat to the far side of the square, and several covenant
 patrols will emerge from the tunnels to the left of the traffic island. There
 is a good assortment of grunts, jackals and brutes, so sort them out as you see
 fit after killing a good number of them, one of the other marines will tell you
 to get in the scorpion tank before the wraith blows it up.
 
 Quickly run across the square towards the scorpion tank, making sure to kill
 any bad guys that come in between you and your destination. Enter the tank
 and quickly take out the wraith from the start of the level. A second wraith
 will approach from down the street to your left. Using the scorpion kill it and
 the ground forces nearby.
 
 
 Objective 2: Drive tank to rally point
 
 Follow the road past the dead wraith and kill anything and everything that gets
 in your way. After a couple of corners you will encounter your first couple of
 ghosts, smash them and as you continue along the road, keep an eye on the
 rooftops for brutes with brute shots which will put a quick dent in your health
 and jackal snipers willing to take pot shots at you as you continue to the next
 large area.
 
 The next open area contains a group of marines pinned down and waiting for
 assistance. There is a group covenant infantry on street level to the left as
 you enter, with a covenant turret on the wall above them. To the right there is
 a sniper tower, with a second group of infantry behind it and another turret on
 the wall above them. Try to take out the tower and the infantry first as they
 both contain brutes toting brute shots. Next focus on destroying the turrets
 to pacify the area.
 
 Once the area is clear, providing they are still alive, the marines will come
 and join your push into the next area. You can either continue along the same
 road as you entered, or make your way down the ramp to the right of the
 entrance and take a different road to the next area. Both play out essentially
 the same and are fairly uneventful.
 
 The next open area is set around a heavily fortified roundabout; grunts are
 manning three turrets placed around its circumference, ghosts patrol around the
 outside and a covenant infantry unit is in the centre. On the right side of the
 area, another covenant patrol will run down the road into the area when they
 hear a commotion going on and another turret will fire up from the window of an
 overpass.
 
 During this fire fight several fuel rod cannon wielding covenant troopers and
 snipers will appear on various rooftops around the square and they will need to
 be taken out of action ASAP. A phantom will also appear to drop ghost
 reinforcements at some point. Once the zone has fallen silent, you are able
 to trade in your scorpion for a fresh one if you like and when ready, roll on
 through the door to the next area.
 
 
 Objective 3: Rescue Dutch
 
 Continue down the road towards the small objective triangle representing Dutch.
 As you do several banshees will attack, blow them out of the sky and continue
 down the street, eliminating any covenant forces that come into your line of
 sight. Entering the next roundabout, will force an encounter with another
 pair of wraiths, these are so much easier to kill with scorpions! Let them have
 a couple of rounds each and ignoring the phantoms, cruise over to reunite with
 Dutch.
 
 Unfortunately it is now time to say goodbye to the scorpion tank. Follow the
 road up the ramp to join Dutch. As you do, the blast door behind him will open
 and a group of grunts and jackals will pour out with a brute or two. Use the
 crates here for cover and eliminate the threat before heading into the next
 area. Make your way along the road eliminating any enemy resistance as you go.
 Continue straight along the road and up the ramp to regroup with a good-sized
 contingent of UNSC troops.
 
 
 Objective 4: Help Dutch defend rally point
 
 Once you have met up with the marines, you will have a few seconds to look
 around, restock your ammo and grab a health pack if needed. In this section,
 the covenant will continue to roll on in with phantoms periodically dropping
 10-15 covenant troops at a time and the occasional wraith. The good news is you
 have the high ground and have a good deal of space up here to move around in,
 the tactic here? Let the covenant come to you, you can easily take out half of
 the grunts and jackals before they get close, then take out the brutes and mop
 up any stragglers.
 
 The covenant are not stupid and will attempt to flank you at every opportunity,
 so stay vigilant and make sure you don't forget to occasionally scan the
 balconies to the left and right for covenant troops trying to pull off a sneak
 attack.
 
 Once you have eliminated three phantom loads worth of covenant forces, the
 objective and the mission will be complete.
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 **************************
 ***   ONI Alpha Site   *** [ACT04]
 **************************
 
 Mission Location as Rookie:
 
 Activate the ONI Alpha Site beacon and follow the waypoint, through the long
 tunnel to reach it. You will exit into a small square area overlooking a body
 of water below, across the other side of the water is a flaming building.
 Follow the road out of the tunnel towards the water, you will see the mission
 starting object slightly to your right as you approach. Inspect the object to
 start the ONI Alpha site mission.
 
 
 -------------------------------------------------------------------------------
 Dutch,
 ONI Alpha Site,
 2 hours after drop
 
 
 Level Specific Achievement: Laser Blaster (Kill 10 enemies with spartan laser)
 
 -------------------------------------------------------------------------------
 
 Objective 1: Arm all charges on bridge
 
 You will start the mission about halfway across a bridge, with some friendly
 faces on one side and a huge number of covenant with a pair of wraiths on the
 other. Your task is to activate the three remaining charges on the bridge on
 your way to rendezvous with the UNSC forces waiting at the close end of the
 bridge. As soon as the mission starts the covenant forces will start to pour
 onto the bridge. IF you are quick, you can hit the three switches without
 having to fight any covenant. When they are ready to go, make your way to the
 marines.
 
 
 Objective 2: Use detonator in watch tower
 
 After crossing the bridge, climb the ladder into the watchtower on the left and
 activate the console at the back of the room. Keep your eyes on the bridge for
 a pretty cool scene. There is a sniper rifle in the tower if you fancy taking
 it and it might come in handy in the next area if you have exhausted your
 Spartan laser ammo. Exit the tower and mop up any covenant forces that managed
 to reach your side of the area before proceeding down the ramp, under the wall
 into a large open zone at the foot of the ONI building.
 
 
 Objective 3: Defend inner courtyard
 
 As you enter the area a phantom will have just dropped off a fresh batch of
 troops in a clearing at the foot of several flights of stairs heading up to the
 building in the distance. Amongst their numbers will be a pair of hunters, a
 couple of brutes and a small army of grunts and jackals. As you enter, the bad
 guys should be facing in the opposite direction, this is a perfect opportunity
 to pull out your sniper rifle or Spartan laser and hit the pair of hunters in
 the weak spots on their backs. Once they are down, proceed to eliminate the
 remaining covenant forces in the area.
 
 Ascend the first flight of stairs, as you reach the level ground, a pair of
 phantoms will zoom in and deliver a large number of grunts 5-6 brutes and a
 pair of wraiths to the small courtyard at the bottom of the stairs. Try to
 put a dent in their numbers as they run up the stairs to meet you. As the
 numbers start to become a little overwhelming, begin to slowly retreat
 backwards up the hill whilst facing the hostiles and eliminating as many of
 them as you can.
 
 When you hear the marine yelling to fall back to the ONI building, most of the
 UNSC forces will retreat further up the next flight of stairs to the area
 directly below the ONI building. Quickly run up the stairs and join them.
 Defend the top of the stairs from any attackers, being sure to watch your
 flanks as the covenant forces will try to get the drop on you by heading up the
 ramps either side as well as the stairs leading up the centre of the area.
 
 After a third phantom arrives to drop off even more enemy troops, continue to
 defend the courtyard and listen out for Dutch telling everyone to run inside
 the building. As he does, continue inside the building and make your way to
 the central platform within.
 
 
 Objective 4: Retreat, defend ONI building interior
 
 From the middle of this platform you should see four sets of stairs leading to
 the circular room surrounding the platform. Behind two of the sets of stairs
 are the doors from which you can enter the building from the previous area, the
 other two lead outside. The game is about to become a survival mode for the
 next few minutes, and enemies will be coming in from all four directions.
 
 The covenant will first appear from the doors used to enter the area and will
 come in waves alternating between the right and left hand sides. Ensure that
 you continue to check on the status of the enemies at both doors and eliminate
 the easier threats (jackals and grunts). You will also need to keep an eye out
 for suicide grunts who will charge at you with active plasma grenades, they
 appear frequently in the starting portion of this section of the level. To
 eliminate the brutes easier, try to pick up a plasma pistol and use its
 overcharge function to completely remove a brutes armour, then quickly switch
 weapons and take them out quickly - this tactic is invaluable in this section
 as you will have to face large numbers of brutes at a time and you will need
 every little advantage you can to survive.
 
 To start the event, covenant will bust on through the right-hand door, with a
 force of grunts and jackals. Try to take them down ASAP as another group of
 grunts, jackals and a brute or two will emerge from the left hand door shortly
 after you engage the first group. As you turn to fight these foes, another
 group of brutes will enter through the right hand door and shortly thereafter a
 small group of jackals will join them. The game will now stop spawning enemies
 until you have eliminated everything in the room, so take your time and leave
 one or two baddies alive and well whilst stocking up on some ammo and weapons
 before taking them out.
 
 You will enjoy a few moments of peace before you hear the drone of a phantom
 coming in.The next section is essentially the same as the previous segment
 at the doors. This time, you will need to focus on the two doors leading
 outside. As a phantom will be flying in and dropping reinforcements on the
 balconies here. Same tactics as above apply, keep an eye out for flankers,
 eliminate the smaller threats first, and use explosives or the plasma pistol
 combo to eliminate brutes in a hurry.
 
 Looking from the centre of the room, the first load of covenant will be dropped
 on the left hand balcony. This group will consist of around 4-5 brutes,
 supplemented by a small number of jackals and grunts. The phantom will then
 head around to the right hand balcony and drop off the remaining covenant,
 another 4-5 brutes and some more jackals and grunts.
 
 Because of the large number of enemies, try not to stray too far from the
 central area, eliminate what you can and if the numbers get too great, fall
 back to the central platform. Eventually they will come down to get you and
 will be forced into a narrow corridor where a couple of well placed grenades
 can take out several enemies at once. When their numbers dwindle, cruise on
 into the next area and mop up any stragglers.
 
 
 Objective 5: Take elevator to roof for evac
 
 When the ordeal is over, Mickey will tell you to return to the central
 platform. Restock on plasma pistol ammo, grenades and something else that takes
 your fancy and then return to the centre. Upon reaching Mickey's position an
 elevator should conveniently appear and open, get inside and hit the console to
 activate it. As the elevator rises you will be attacked by a swarm of
 buggers, try to used the raised section of wall where the door was as cover and
 kill them all.
 
 At the top of the building, the elevator will stop and let you out onto the
 roof, unfortunately a phantom has just dropped off a load of 5-6 brutes
 (including some jet-pack troopers), some grunts and a few jackals to deal with
 you. After the previous section, this encounter should hardly prove a
 challenge.
 
 Once everything is dead or dying a pelican will appear. Simply walk up and use
 it to complete the level.
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 **************************
 ***       NMPD HQ      *** [ACT05]
 **************************
 
 Mission Location as Rookie:
 
 Make your way to the NMPD HQ beacon and move to the large statue in the centre
 of the square. From the statue, look towards the West and upwards. You will
 find the ODST item hanging from powerlines above the square. Inspect it to
 start the NMPD HQ level.
 
 -------------------------------------------------------------------------------
 Romeo,
 NMPD Headquarters,
 3 hours after drop
 
 
 Level Specific Achievement: Dome Inspector (15 headshot kills)
 
 -------------------------------------------------------------------------------
 
 Objective 1: Find Mickey and Dutch's Pelican
 
 From the start, get off the helipad and enter the building at the end, make
 your way upstairs and out of the exit on the upper level. As you leave the
 building look to the right, you will see a number of covenant oblivious to your
 presence for the moment. There is a brute and several grunts on the balcony on
 the right and a similar make up of bad guys in the lower area on the left.
 Watch out for the covenant turret located at the far, back corner of the area.
 
 Whilst you are undetected, try to snipe the grunt out of the turret and one of
 the brutes if you can, as the other covenant are alerted to your presence,
 eliminate them accordingly. As you clear the area, sometimes a pelican will
 arrive and deliver a brute and a few grunts on a landing pad below, they will
 come up a ramp and exit into the area via a small tunnel to the right of the
 turret. If they arrive, take them out before proceeding through the door to the
 left.
 
 The next room is essentially the same as the previous one. This time you will
 need to head up to the back left corner of the room to proceed onwards. As you
 enter, take out the grunt on the turret on the raised platform to the right,
 watch out as there are several jackal snipers up on the highest segment of the
 room to the left so try and stay in cover as you kill any jackals/grunts in the
 courtyard directly in front of you. Once the ground level is clear, pick off
 the jackals up top and mop up any remaining enemies in the area.
 
 Head through the door on the top tier of the area into the next building,
 restock on any ammo you may need or switch weapons if you wish. When ready to
 continue proceed through the door on the opposite side of the room.
 
 Once again, this area is very similar to the previous two outdoor zones. As you
 exit the door immediately look up and slightly to the right to see two jackal
 snipers on balconies overlooking the area. Pop them, and then turn further to
 your right to see another two snipers on a sky bridge above the area, in the
 far left corner, similarly to the first outdoor area you will see a covenant
 turret, kill the occupant if possible.
 
 As this is going on, in the distance, you will see a phantom dropping off some
 fresh troops onto the helipad below, this group of covenant is made up
 primarily of jetpack brutes, which can be eliminated in the same way as normal
 brutes, keep in mind that shooting their jetpacks is another way to bring them
 down pretty quickly. As they jump everywhere, it can be pretty hard to track
 all of them at once, so make it a habit to look around a little bit whilst
 fighting them to make sure none of them have managed to sneak behind you and
 that you are not getting flanked.
 
 Enter the door next to the turret, continue through the indoor section and out
 the other side into the next helipad area. Directly to the left of the exit on
 the top tier of the area is another covenant turret, just to the left of it on
 a balcony is a jackal sniper. It is a little difficult to focus on these two
 dangers now as there is a large population of grunts in the small courtyard in
 front of the exit and a couple of brutes to boot, back yourself into the indoor
 section and lure the nearby enemies into coming to you. You should try to
 eliminate most of these enemies from the relative safety of the indoor area to
 minimise the risk of added turret and sniper damage.
 
 Once the bottom area is clear, pick off the sniper on the balcony and the grunt
 on the turret to your left, now that the two major hazards have been removed,
 you can enter the room and finish off any remaining covenant forces in the
 zone. As you approach the top level, a few more brutes will come through the
 door, including a particularly nasty one carrying a hand-held turret, take
 cover and use whatever you have at your disposal to take them down. Restock on
 ammo and head for the exit on the top level of the room on the left.
 
 Once inside, take the ramp down and kill the pair of grunts. Continue through
 two sets of doors until you reach the outside area again. Head down the ramp
 onto the helipad and eliminate the jackal snipers and fuel-rod grunts attacking
 your buddies on a nearby rooftop. When they have taken a few rounds and have
 bitten the dust, jump down onto the nearby girder and run across the gap,
 ignoring the banshees for now. Jump down onto the rooftop and fight your way up
 the stairs to the pelican crash site to rendezvous with Dutch and Mickey.
 
 
 Objective 2: Defend pelican crash site
 
 Like the previous two levels, this section of the level becomes a survival mode
 of sorts. There will be lots of banshees flying around the area taking pot
 shots at you where they can and several phantoms will fly into the area and
 drop various collections of brutes, grunts and jackals who will endeavor to
 assault your position. The trick here is to try and eliminate the turrets on
 the underside of the phantoms to minimize damage, shoot down banshees when the
 opportunities arise and deal with the ground troops accordingly.
 
 There are plenty of rocket pods lying around, a Spartan laser at the back of
 the area and several rocket launchers in weapon racks around the crash site.
 Grab your weapon of choice and try to eliminate a couple of the banshees flying
 around before the first phantom arrives. If you can, acquire a rocket pod and
 destroy the turrets on the phantoms as they arrive, they will do major damage
 to you and your team as there is next to no cover on the rooftop. During any
 break in the fighting aim to explodify a banshee or two to make things a bit
 easier.
 
 There will be six phantoms, some of them will drop troops, others will just
 hover and shoot. After ridding yourself of the first five drop ships and
 killing off all of the ground forces, the final phantom should arrive and
 deliver a pack of jetpack brutes. Eliminate these guys and regroup with Mickey
 and Dutch up top to complete the objective and finish the mission.
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 **************************
 ***  Kikowani Station  *** [ACT06]
 **************************
 
 Mission Location as Rookie:
 
 Activate the Kikowani Station beacon and follow the waypoint until you reach
 the surrounding area. Look for the large sign that reads Kikowani Station. The
 object you will need to investigate is under the awning with the sign upon it.
 Once you find it, check it out to start the Kikowani Station mission.
 
 
 -------------------------------------------------------------------------------
 Buck,
 Kikowani Station,
 5 hours after Drop
 
 
 Level Specific Achievement: None!
 
 -------------------------------------------------------------------------------
 
 Objective 1: Capture Phantom drop-ship
 
 Descend the staircase and head to the left. You will see a pair of phantoms
 hanging out at the far end of the large raised platform here. Follow the path
 down the stairs in front of you and lay the smackdown on the group of grunts
 who are patrolling the area. Continue straight ahead, past the train and up
 onto a small ledge for a sniper rifle.
 
 Look over the railing towards the phantoms, there are two tiers to the
 platform. On the top is a group of grunts and a brute or two and the lower tier
 to the right has a brute on a turret, an engineer (the floating squid like
 creatures) and some jackals. If you can get a shot, try killing the engineer,
 these will explode and break into explosive shrapnel that will fall below and
 explode, killing or damaging any enemies in the immediate area. Then take out
 the turret gunner on the right.
 
 As fighting breaks out, the drop ship on the upper tier will deploy another
 group of infantry consisting of a few brutes and grunts before bailing. Use
 your sniper rifle to pick off as many brutes as you can, they will attack you,
 but with no real accuracy and they will not be able to reach you on this
 platform. To help you out, Mickey will usually keep them occupied on the stairs
 to the right leading onto the phantom platform.
 
 Once the area is relatively clear, follow the train tracks nearby down into the
 area with the phantom and kill any remaining covenant forces. Wait for Mickey
 to hijack the phantom, then requisition yourself one of the banshees up the
 stairs to the left.
 
 
 Objective 2: Escort Phantom in a banshee
 
 You will now need to escort the phantom through a horde of covenant forces to
 safety. Just remember the banshee has the primary fire plasma gun and a
 secondary fire (press B) banshee bomb you can use to take out larger groups of
 enemies.
 
 Fly to the centre of the room and eliminate the turret on the small island
 here, continue towards the back of the room towards the large circular
 platform. As you approach, you will have to fly between two large pillar-like
 structures each constructed complete with some conveniently located balconies.
 Enemies will pour out of doors onto the balconies and fire at you, on the
 left-hand tower there are three grunts carrying fuel-rod cannons here which
 should be taken out as soon as possible. On the right tower is a lone jackal,
 pop him when you get the opportunity.
 
 Once the balcony forces are down, turn your focus to the circular platform. On
 the left hand side are a pair of unmanned covenant turrets, if you are quick
 you can eliminate the covenant forces below before they reach them. IF you
 weren't so lucky, prioritize taking out the turrets before eliminating the
 remaining covenant ground forces situated on the same platform.
 
 
 When the platform is clear a small squadron of 2-3 banshees will emerge from
 the door to the left of the circular area. Smash them up and then continue
 through the now open doorway. Drop a banshee bomb on the covenant sniper tower
 and cruise around to the right. Continue through the area destroying ground
 forces as you see fit and proceed out the doorway to the left at the end.
 
 On entering the next open area, you will see a phantom hovering over a building
 ahead and slightly to the left of the entry point. Moving in closer you will
 see it is sitting on top of a refueling platform of sorts and if you can blow
 it up, it will explode and take the phantom down with it. This will cause a
 couple of banshees and some engineers to attack you, try to keep your distance
 as their explosions tend to have dire consequences if you get too close. Once
 the room is enemy-free, fly to the far side of the area to find that the door
 is locked.
 
 
 Objective 3: Open all blocking doors
 
 Jump out of the banshee and use the panel on the door to open it. Return to the
 banshee and use it to take care of the enemy infantry in front of you. Follow
 the tunnel to the left and destroy the refueling platform, which will destroy
 the phantom and any covenant unlucky enough to be in close proximity to it. The
 nearby door will now automatically open for you.
 
 This open area is almost identical to the first one; there are a few nearby and
 central structures and a large circular platform at the back of the room which
 is flanked by a pair of towers with balcony access for covenant forces. There
 are several AA wraiths in the area and a number of refueling platforms to
 destroy for good measure.
 
 As you enter the room, turn immediately to your right to see the first
 wraith, kill it before heading past the closest structure and destroying the
 re-fuelling rig below the phantom. This will alert more covenant forces in
 the area to converge on your position. In the middle of the circular area ahead
 is a second AA wraith, a couple of engineers will appear and proceed to attack
 you and the balcony on the right hand tower will start to fill up with covenant
 infantry.
 
 Retreat a little so you are out of range of all the AA fire and take down the
 engineers. Next you should focus on exterminating the forces on the balcony to
 the right before turning your attention to the AA wraith waiting on the
 platform below. Finally mop up the brute shot brutes chilling out on the left
 hand structure's balcony. Fly down to inspect the door.
 
 This time you will have to abandon your banshee and proceed through the smaller
 door at ground level on foot. You will need to make your way to the opposite
 site of the tunnel on the right and deactivate the locked door manually.
 Unfortunately there is a large number of brutes, grunts and jackals eager to
 get a piece of you without the relative safety of your banshee. Fortunately,
 there are several covenant weapon crates in the clearing in front of you as you
 enter, pick up one of the sniper rifles and proceed to eliminate the covenant a
 little further down the tunnel.
 
 The first group you see will consist of a pair of brutes, a turret and a small
 collection of grunts and jackals. As you begin to snipe them off, another group
 of brutes and an engineer will come to investigate. Try to pop the engineer
 over your other covenant opponents if possible and then wipe out the rest of
 the brutes. When their numbers are dwindling, a brute chieftain will appear and
 come at you with a gravity hammer. He is pretty light on his feet and will
 reach you if you stay put for too long. You will need to keep moving as you
 attack. Avoid coming into close proximity with him at all costs as one swing
 from that hammer means a journey back to the previous checkpoint. Utilise
 everything - grenades, ammo and weapons to put him to sleep.
 
 TIP FOR THE CHIEFTAIN (thanks to Juuso)
   If you are playing solo on Heroic or Legendary, the gravity hammer guy can be
   a pain in the ass. When he approaches you, just fall back to your banshee
   which you should still be just outside. Go to your Banshee and take a look at
   the small doors you just came out from. The gravity hammer guy should be in
   sight, and he can be taken out pretty easily with the Banshee´s bullets and
 missiles.Then you can just pick up the gravity hammer if you will and keep on
 going.
 
 When the leader is down, proceed into the small control room on the left of the
 door leading into the new area. Hit the switch here to let your buddies
 through, exit the tunnel into the next open area and immediately turn left.
 Follow the pathway into the tunnel ahead and take the first left onto a small
 landing pad protected by a group of jackals and a brute. Kill them all and take
 the banshee here.
 
 
 Objective 4: Evade or destroy scarab
 
 Fly towards the centre of the room and you will see the Scarab situated on a
 platform in the middle of the area against the far wall. It will shoot its
 beams at you and the various turrets and covenant mounted on it will shoot you
 if you come too close. The trick to beating the scarab is essentially the same
 as Halo 3. You will need to take out its legs so it lowers to the ground, then
 mount it and destroy its power core at the back before making a quick exit.
 
 It is possible to just bail out of the banshee and land on top of the scarab,
 fight your way through the covenant here and destroy the power core, but there
 are a few less explosions this way. Alternately you can destroy the set of
 re-fuelling platforms close to the scarab to weaken its legs, if that isn't
 quite enough, finish the legs off with a few banshee bombs and it will
 collapse. Either way, get aboard and destroy the power core to continue.
 
 
 Objective 5: Escape through final tunnel
 
 Make your way to the door on the platform to the left of the scarab and use the
 console to open it. Enter the door and climb the stairs to your immediate
 right. Enter the banshee here continue a short ways down the tunnel and shoot
 one of the refuelling stations on the walls ahead to complete the mission.
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 **************************
 ***     Data Hive      *** [ACT07]
 **************************
 
 Rookie,
 Data Hive,
 Present time
 
 
 Level Specific Achievement: I Like Fire (Kill 10 enemies with flame thrower)
 
 -------------------------------------------------------------------------------
 
 Objective 1: Find Dare on sub-level 9
 
 You will start on top of an elevator on sub level 7. Hop down into the room
 below and continue through the door on the opposite side of the room with the
 green lights. You will enter a long U-shaped tunnel; to start with things will
 be a little quiet. Proceed forward until you hear some grunt chatter.
 Cautiously move forward and eliminate the pair in front of you. This will alert
 another patrol of grunts who will pop out of a door on the left a little
 further ahead. Kill them all and enter the left hand tunnel.
 
 You will now enter a second, identical U-shaped tunnel follow this one to the
 end and you should encounter two separate covenant patrols. The first group
 consists of jackals, the second will consist of grunts. Kill them all and
 continue to the end of the hallway. Enter the open door at the end. You will
 enter a square room with four exits, take the open door and continue onward to
 the next room.
 
 As you make your way into the room, so too will a brute and a small group of
 jackals. Eliminate them and follow the hallway they came from. In the next room
 head through the open door to the left and kill the brutes and grunts that
 occupy the next room. Once again take the open door through to the next area.
 Here you will run into a UNSC marine who will help you out for a little while.
 After a short spiel, the console next to the circular platform in the centre of
 the room will become usable. Hit it and jump back into cover.
 
 When the stack in the centre of the room rises, a swarm of buggers will emerge
 from the hole below. Take them out from behind cover and when it's safe to do
 so, jump down the hole into the room below.
 
 Find the unlocked door and continue into a long tunnel occupied by another
 swarm of buggers. Fight them off and continue forwards, a short time later a
 group of 4-5 cloaked brutes will attack you, they are difficult to spot, so
 turn your VISR on and you will be able to see their outlines in grey.
 Exterminate the group and follow the hallway to the very end. Enter the door
 and follow the tunnel into another series of square-shaped rooms.
 
 In the first room you will have to fight off several buggers, do so and then
 continue through the open door to the right. Continue straight through the next
 room and follow the tunnel into an encounter with a brute and some jackals,
 once they have been killed another brute and a group of grunts will enter the
 room from the left hand door, destroy them and then continue down the tunnel
 they emerged from. Defeat three brutes who come to get you in this room and
 continue to the next area. Follow the tunnel until you reach yet another room
 containing grunts and a brute. Take them out and continue into the right hand
 tunnel. Fight off one final set of grunts and brutes as you make your way into
 the final room. Hit the console next to the centre platform and jump down to
 sub-level 9.
 
 As soon as you land you will be attacked by a small group of buggers, defend
 yourself and then proceed through the unlocked door. Yet another long tunnel,
 reminiscent of the U-shaped rooms we traversed earlier. Follow the room down
 and around the corner eliminating a patrols of grunts and 8-9 brutes as you go,
 thrown into the mix here is a particularly nasty brute wielding around a
 turret, he will smash through your health bar pretty quickly so stay in cover
 and eliminate him when able.
 
 When you get to the crossroad-type area, head straight through to a locked
 door. Look to your right to see a health pack if you need it and the
 flamethrower. Pick this up if you want to get the "I like Fire" achievement
 (10 flamethrower kills on Data Hive). Return to the crossroad and take the
 ramp down to the left and through the unlocked door at the end. Continue
 through the small uninhabited room here and exit the door out into another
 tunnel.
 
 *** NOTE: If you have managed to locate and activate all 29 audio logs within
 New Mombasa prior to entering the level, the marine will jump down the second
 stack with you. Follow him into the icy area and he will open the door to the
 left. Inside you will find the final audio log.***
 
 
 The next tunnel can be a bit tough; it is full of jackals and buggers with a
 brute or two to shake things up a bit. Try to take out the buggers first as
 they are the most annoying and hardest to hit, then focus on the brutes and
 finish up with the jackals. Once the room has been completely cleared, the door
 on the back wall will open, granting you access. Cruise through the tunnel and
 use the door at the end for a short story sequence and the completion of the
 first objective.
 
 
 Objective 2: Fight through hive to data-center
 
 Follow Dare out of the room and through the tunnel behind, like the previous
 tunnels, continue through until you reach the end. As you do you will encounter
 several groups of covenant infantry. Fight through a group of grunts and a
 brute, up next you will come across a brute with several grunts and a group of
 buggers. The third group is made up of a brute, some jackals and a group of
 buggers. Destroy all resistance in the tunnel, then follow Dare into a side
 passage to the right of the final locked door.
 
 Jump down the hole in here and fight your way through the next three rooms,
 killing a good number of brutes, jackals and grunts in the process. At the end
 you will reach a locked door, look to the right to see the entrance to the next
 area. You will now have an opportunity to stock up on weapons as there are a
 good number of covenant weapon crates lying around, when you are ready to
 continue, follow Dare up the ramp and through the door on the left of the room.
 Take the elevator up to the next level.
 
 
 Objective 3: Rescue the Superintendent
 
 The next room can be a little confusing. It consists of a large series of
 catwalks your main goal is to reach the open doors on the wall at the very far
 end of the room from the elevators. Follow Dare forward until you can go no
 further, turn to the left and follow the catwalk until you can take a right.
 You will be attacked by a large group of buggers and from this point on you
 will be attacked periodically by groups of buggers as you move along the
 catwalk. Take them out and continue down the right hand path fighting off
 buggers until you reach a dead end. Turn left and follow this catwalk until you
 reach the end, turn right and on the next platform take a another quick right
 and continue along the set path and take the first left. When you reach a dead
 end, turn right at the next opportunity turn left and continue along the
 platforms until you reach the walls with the door leading to the next area. The
 buggers should finally cease spawning as you continue through the door.
 
 Follow Dare through the tunnel and drop down to the floor below when required.
 Open the door and look down, in the distance, in the centre of the room you
 should be able to make out a door. This is our next goal. There is a group of
 2-3 brutes standing guard outside of it and a brute chieftain with a gravity
 hammer keeping them company. Drop down the various outcroppings below the
 balcony until you are on the main platform. Make your way towards the door and
 attempt to kill the normal brutes first whilst avoiding the chieftain. Once
 the chieftan has been subdued, open the door, make your way down the ramp and
 open the door for a story scene.
 
 
 Objective 4: Escort Engineer to safety
 
 You will now have to escort your new friend to safety, if it takes too much
 damage, the mission will be over so it is important that you do not abandon it.
 Buck is at the opposite end of this room so you will need to make your way to
 him. As you exit back into the main area, a group of three brutes will attack
 you and a pair of phantoms will fly in to drop off some additional grunts,
 jackals and a brute or two for you to contend with. As you reach Buck, you will
 notice that there are a two open doors here. Enter either one and drop down the
 hole to reach the next area.
 
 The room here has a large group of buggers that are asleep and hanging from the
 roof. You will need to kill them all and then proceed through the door on the
 side of the area. Follow the tunnel to the end and your new friend will open
 the locked door for you. The next room is the same kind of tunnel, so simply
 follow it to the end, whilst exterminating all of the buggers that get in the
 way.
 
 Upon exiting the tunnel you will find yourself in an elevator room. Run up the
 ramp and into the elevator to complete the mission.
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 **************************
 ***   Coastal Highway  *** [ACT08]
 **************************
 
 Rookie,
 Coastal Highway,
 Present time
 
 Level Specific Achievement:Vidmaster Challenge: Déjà Vu (See achievement guide)
 
 -------------------------------------------------------------------------------
 
 Objective 1: Find elevator to highway
 
 You will start this mission where you left off the previous one and yet again
 you will be escorting the superintendent. Get out of the elevator and exit into
 the street. Turn left and follow the road until you reach a large area with a
 large traffic island in the middle. On top of the island is a covenant sniper
 tower with several turrets. As you approach a phantom will be dropping off
 additional reinforcements.
 
 As you head towards the square, take a left into the building when you get the
 chance. In the far left corner is a door, enter and climb the stairs, continue
 through the building until you exit out onto the balcony. Pick up the sniper
 rifle off the dead marine here and eliminate the gunners in the tower. Pick
 off some additional brutes in the area below before proceeding forward into the
 building and back out onto the street. Turn to the left. In the distance you
 will see some brutes and grunts hanging out near a truck.
 
 Stay put and if you have your sniper rifle still handy, snipe as many brutes as
 you can, there are quite a few and doing this will make taking down the
 remaining covenant much easier. When you are out of ammo, replace your weapon
 and move forward cautiously. Exterminate the remaining brutes and grunts and
 continue up the road behind them. Follow it all the way until you reach a dead
 end. Look around for an unlocked door and enter, make your way through the
 building until you reach the elevator. Once your friend has activated it, step
 on through for a short story sequence.
 
 
 
 Objective 2: Escort and protect Dare's vehicle
 
 As soon as you regain control, grab the driver's seat of the warthog nearby
 and take off. In this next sequence of the level you will need to keep enemies
 from attacking the APC containing Dare. This can be difficult, so be sure to
 not fall too far behind her, or leave it unattended for too long or it will
 take too much damage and incur you with a visit to the previous checkpoint.
 
 As you continue along the highway you will complete a stretch, and then stop to
 open the door and do another stretch, stop and open the door and so on and so
 forth.Each section of the highway is pretty much identical to the last and
 each successive area will have more difficult enemies to contend with. You do
 not need to eliminate all of them, so long as Dare's vehicle reaches the
 tunnel at the end of the segment in one piece.
 
 Starting the first section of highway, you will encounter a huge number of
 grunts, they will do little to no damage to Dare's vehicle so you can take
 your time to eliminate them if you wish by running them down, letting Buck
 shoot them with the hog turret or getting out to deal with them in person.
 Either way, once Dare is at the end, jump in the hog and join her to see the
 door open to the next stretch of highway.
 
 The second highway areas beginning area is filled with jackals. They will not
 do much to the APC so try and crush a few if you can, but for the most part,
 ignore them and continue on to attack the group of grunts with a couple of
 brutes a little further along the road who are much more of a threat to Dare as
 they will throw grenades. Again simply attack the enemies until Dare reaches
 the tunnel then disengage and regroup to enter the next area.
 
 The next section of highway has five sniper towers set up in it. Fortunately on
 most occasions only two of them are occupied. They are however occupied by
 groups of three grunts all equipped with fuel rod cannons which will destroy
 the APC in a matter of seconds if not attended to in a hasty manner. You can
 identify the active towers by the streams of green fuel rod shells being fire
 in your direction.
 
 When you know where the groups of enemies are, jump out of the hog and take the
 gravlift up into the tower, the grunts will cease firing and pretty much stand
 there while you kill them. Repeat for the other active towers and get to the
 tunnel at the end as fast as you can. A large group of buggers will arrive as
 Dare gets there and they can take down the vehicle with their numbers o you
 want to be there to assist. Park the car and let buck use the turret, you
 should pull out any weapon you have and try to take them down before the APC
 takes too much damage. When the buggers are dead, the next door will open.
 
 The fourth length of highway is fairly straight forward and consists of a
 couple of groups of grunts and jackals being dropped in via phantoms. Again the
 grunts are the biggest threat, so wipe them out as you see fit and continue
 with Dare into the tunnel at the end.
 
 The fifth stretch of highway is loaded with 5-6 ghosts. These can put a
 significant dent in the vehicles vitality quite quickly, so it is important to
 keep them away from Dare if possible. Again try to get ahead of the APC and
 keep them occupied whilst letting Buck take a few of those bad boys down with
 his epic turret skills. Don't be afraid to ram them to grab their attention
 if they persist in attacking the carrier. Once Dare reaches the end, regroup.
 
 In the tunnel here, you would be wise to switch up your warthog and upgrade to
 the shiny new gauss warthog inside. Continue through the door into the sixth
 segment of the highway. Along this area you will encounter a bunch more ghosts
 (which are much, much easier with Buck on the gauss cannon), the occasional
 banshee and some sniper rifles. With the gauss hog, all you need to do is keep
 it on its wheels and Buck will do the rest. Continue through the tunnel at the
 end into the next area.
 
 This section of highway (number eight) is deserted outside of a few banshees.
 Buck will take care of those for you, so just head to the door at the end of
 the area. There is a wraith just before the tunnel you will need to eliminate,
 either by getting buck an angle on the weak spot on its back or by boarding it.
 As you approach the tunnel a scarab will climb over the top of it, ignore it
 for the moment and head inside.
 
 Time to upgrade again! Grab the scorpion tank inside the tunnel here and get
 ready for the ninth stretch of the highway. A few turrets, a wraith and a few
 banshees are what you will encounter in this section and they will not hold up
 for long against the firepower of the scorpion and you will quite easily be
 able to make it to the tunnel into the next area in no time.
 
 The tenth section of highway is a little longer than the previous ones and in
 this area you will be keeping phantoms off of Dare's vehicle. The phantoms
 will fly parallel with the road and unload into the APC. You will need to shoot
 their turrets off to force them into retreating. You should reach the tunnel
 just after the fourth phantom has been dealt with.
 
 The eleventh segment of the highway, is similar to the previous one, but
 without the phantoms. Instead you will have to eliminate a series of turret
 placements sitting at regular intervals atop the median strip in the middle of
 the road. In addition to the turrets are 5 -6 ghosts to explodify with the
 scorpion. When the road has been cleared, head through the door into the next
 zone.
 
 The twelfth piece of highway is inhabited by a large force of covenant
 infantry. A couple of well placed shots towards a group can exterminate the lot
 fairly quickly. Make your way through the various covenant troops until you
 reach the door at the end.
 
 Part thirteen of the highway, and we are almost done. Simply shoot the
 different covenant sniper towers along the road here with the scorpion to
 destroy them. As you approach the exit, a scarab will appear atop the tunnel
 and attack the APC, disabling it. The scarab will then depart, allowing you to
 continue through to the next area.
 
 After passing through the final door, take the first off ramp in the middle of
 the highway and follow the road around to the right. Abandon the wraith and
 make your way to the building in the distance.
 
 
 Objective 3: Defend Engineer until friendly Phantom arrives
 
 The final section of the game, and once again we will be entering "survival
 mode". You will have to eliminate several phantom loads worth of enemies
 whilst keeping the superintendent out of harm's way. It will stay inside the
 structure for the duration, Dare and Buck will stand guard either just inside
 or just outside the ground level doorways.
 
 There isn't much in the way of ammo or weapons inside the building, but if
 you head up the stairs to the left or right and climb up to the platform above
 the door you will be able to pick up a sniper rifle, shot gun or an SMG if you
 feel the need. The balcony overlooks the courtyard and the two car park areas
 below giving a perfect sniping position. The open door behind the snipers ledge
 leads to the main room where our friend is hiding out. So if it starts to take
 damage, you can quickly jump over the balcony to the ground floor and assist
 it.
 
 *** NOTE: There is also a machine gun turret in the small planter to the
 left of the balcony area, which can take most things out before they can reach
 the building.***
 
 The first three phantoms will deliver the fairly standard covenant formation
 makeup of a couple of brutes, a few jackals and a tonne of grunts. If you have
 taken up the sniper position, take out the brutes first, then to conserve your
 ammo, make your way downstairs and eliminate the smaller threats personally.
 After the third phantom, a fourth will arrive to drop a pair of hunters and
 shortly thereafter, a pair of wraiths will appear on the highway and start
 volleying shots in the general direction of the building. At this point you
 should also watch out for jackal snipers in the car parks.
 
 One final phantom will arrive and deliver 4-5 standard brutes, 4-5 jetpack
 brutes and a brute chieftain. You will need to eliminate the entire group to
 continue. If you still have some sniper ammo left, I would advise heading for
 the roof. The chieftain will usually wait back in the courtyard below and rush
 in when the number of brutes starts to dwindle. Rather than waiting, open up on
 him with the sniper rifle and when he is dead, focus on eliminating the
 standard brutes and then finally mop up the jet packers.
 
 As the final brute falls, the friendly phantom will appear and come to rest
 hovering above the car park on the right side of the area. Run across to it to
 finish the objective, the level and the game.
 
 
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
    *******************
  ***********************
 ***    AUDIO LOGS     *** [AULGS]
  ***********************
    *******************
 
 For my full audio log guide complete with pictures and a map, check it here:
 
 www.playhaven.com/guides/360/halo-3-odst/audio-log-locations-guide/M4ruT8l6EWfY
 
 
 Halo 3: ODST has a great story, told through the missions surrounding a group
 of soldiers who drop into the African city of New Mombasa during the slip space
 rupture event players may remember from Halo 2. Whilst this story is good,
 there is a second story that has also unfolded and just waiting to be
 discovered.
 
 The audio logs in Halo 3: ODST tell the story of Sadie and her father in the
 wake of the events leading to our hero being where he is. Its a good story, and
 worth listening to. To unlock the story, you must find and use thirty audio log
 locations throughout the game. They can appear in a range of forms from a
 telephone, ticket machine, medical booth and many more. To locate them, explore
 the city with your visor on. They will appear, like the mission items with a
 yellow outline, run up to them and hit the activate button to collect each
 one.The first 29 of these logs can be found within the confines of New Mombasa,
 whilst the final log can only be obtained when all the others have been
 collected and is in the mission Data Hive.
 
 As you collect the audio logs you will also unlock superintendent weapon supply
 points, containing ammo, grenades and mongooses to help you fight your way
 through the city. This guide will provide you with a map and some pictures to
 help you locate and pick up those elusive audio logs, pick up the 125
 achievement points on offer and let you enjoy a well done secondary story.
 
 ===============================================================================
                                  Audio Log Map
 ===============================================================================
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/4_0/
 -------------------------------------------------------------------------------
  A map showing the location of the audio logs
 -------------------------------------------------------------------------------
 
 ===============================================================================
                               Audio Log Locations
 ===============================================================================
 
 To use this guide, use the above map and make your way to the general area of
 each of the logs indicated, once there use the pictures below to help locate
 them.
 
 Audio Log 1
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/7_0/
 -------------------------------------------------------------------------------
  On the left hand side of the pit.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/7_1/
 -------------------------------------------------------------------------------
  Look for a yellow phone for the log.
 -------------------------------------------------------------------------------
 
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 >> INFO: After your first log you will earn the achievement - Listener.
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 
 Audio Log 2
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/10_0/
 -------------------------------------------------------------------------------
  Head into the open area here and climb up onto the raised platform.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/10_1/
 -------------------------------------------------------------------------------
  Use the atm here to pick up the audio log.
 -------------------------------------------------------------------------------
 
 Audio Log 3
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/12_0/
 -------------------------------------------------------------------------------
  Head under the awning to the left of the picture.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/12_1/
 -------------------------------------------------------------------------------
  Look along the left hand wall for an atm containing the 3rd audio log.
 -------------------------------------------------------------------------------
 
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 >> INFO: After your third audio log you will earn the achievement - Tuned In.
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 
 Audio Log 4
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/15_0/
 -------------------------------------------------------------------------------
  Make your way to the building in the picture.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/15_1/
 -------------------------------------------------------------------------------
  climb the stairs and look on the right side to find the log in a telephone.
 -------------------------------------------------------------------------------
 
 Audio Log 5
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/17_0/
 -------------------------------------------------------------------------------
  Follow this road around the bend.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/17_1/
 -------------------------------------------------------------------------------
  You should see the log on the side of the road in an information booth.
 -------------------------------------------------------------------------------
 
 Audio Log 6
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/19_0/
 -------------------------------------------------------------------------------
  Find the entrance to the underground road.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/19_1/
 -------------------------------------------------------------------------------
  Follow it around until you are opposite the entrance, you will see the log on
 the wall.
 -------------------------------------------------------------------------------
 
 Audio Log 7
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/21_0/
 -------------------------------------------------------------------------------
  Find the covenant shield blocking the road. Look out for the yellow sign on
 the left, beneath it is an openable door.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/21_1/
 -------------------------------------------------------------------------------
  Enter the building and cruise around to the back to find the log in a phone.
 -------------------------------------------------------------------------------
 
 Audio Log 8
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/23_0/
 -------------------------------------------------------------------------------
  Head along the balcony pictured.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/23_1/
 -------------------------------------------------------------------------------
  Look out for a grey openable door along the left wall. Head inside and use the
 medical station for the log.
 -------------------------------------------------------------------------------
 
 Audio Log 9
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/25_0/
 -------------------------------------------------------------------------------
  Find this area next to a dead end. Once again use the openable door beneath
 the yellow sign on the left.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/25_1/
 -------------------------------------------------------------------------------
  Head through the door and pick up the audio log in the gazebo in the centre of
 the area.
 -------------------------------------------------------------------------------
 
 Audio Log 10
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/27_0/
 -------------------------------------------------------------------------------
  Eliminate the covenant forces around the roundabout in the centre of the area.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/27_1/
 -------------------------------------------------------------------------------
  Head inside the structure on the roundabout to find the log.
 -------------------------------------------------------------------------------
 
 Audio Log 11
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/29_0/
 -------------------------------------------------------------------------------
  You will find this log beneath some debris on the side of the road.
 -------------------------------------------------------------------------------
 
 Audio Log 12
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/31_0/
 -------------------------------------------------------------------------------
  Outside the door here is a group of crates and storage containers. You will
 need to jump on these, and then up onto the balcony nearby.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/31_1/
 -------------------------------------------------------------------------------
  You will find the log in the telephone here.
 -------------------------------------------------------------------------------
 
 Audio Log 13
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/33_0/
 -------------------------------------------------------------------------------
  Find the glass automatic door at the back of the area. Enter.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/33_1/
 -------------------------------------------------------------------------------
  Walk to the end of the corridor to find the log in an atm on the left.
 -------------------------------------------------------------------------------
 
 Audio Log 14
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/35_0/
 -------------------------------------------------------------------------------
  Walk along the balcony on the right side of the area.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/35_1/
 -------------------------------------------------------------------------------
  You will find the next log on an an info console on the right hand wall.
 -------------------------------------------------------------------------------
 
 Audio Log 15
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/37_0/
 -------------------------------------------------------------------------------
  Continue along this road here.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/37_1/
 -------------------------------------------------------------------------------
  You will find the log in an info console to the left of the street.
 -------------------------------------------------------------------------------
 
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 >> INFO: After your fifteenth audio log you will earn the achievement - All
 Ears.
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 
 Audio Log 16
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/40_0/
 -------------------------------------------------------------------------------
  Head under the awning to the left of the picture before the turret.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/40_1/
 -------------------------------------------------------------------------------
  At the end, you will find the log.
 -------------------------------------------------------------------------------
 
 Audio Log 17
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/42_0/
 -------------------------------------------------------------------------------
  Climb up the stairs here and turn left at the top.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/42_1/
 -------------------------------------------------------------------------------
  Follow the path to the end to find the log.
 -------------------------------------------------------------------------------
 
 Audio Log 18
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/44_0/
 -------------------------------------------------------------------------------
  On a small raised platform to the left of the darkened section of the road.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/44_1/
 -------------------------------------------------------------------------------
  Hit the atm here to get the log.
 -------------------------------------------------------------------------------
 
 Audio Log 19
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/46_0/
 -------------------------------------------------------------------------------
  Look for the blue sign in the area to the right of the blue sign. beneath the
 red sign is an openable door.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/46_1/
 -------------------------------------------------------------------------------
  Head inside and pick up the log from the info console.
 -------------------------------------------------------------------------------
 
 Audio Log 20
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/48_0/
 -------------------------------------------------------------------------------
  Enter the door beneath the red "Look Out!!" door to the left of the road.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/48_1/
 -------------------------------------------------------------------------------
  You will find the audio log at the back of the room on an atm.
 -------------------------------------------------------------------------------
 
 Audio Log 21
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/50_0/
 -------------------------------------------------------------------------------
  You will find the log in an information booth in the middle of the square
 here.
 -------------------------------------------------------------------------------
 
 Audio Log 22
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/52_0/
 -------------------------------------------------------------------------------
  Just to the left of the door pictured.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/52_1/
 -------------------------------------------------------------------------------
  You will find the log in a medical booth here.
 -------------------------------------------------------------------------------
 
 Audio Log 23
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/54_0/
 -------------------------------------------------------------------------------
  Enter the door to the right of the above photo.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/54_1/
 -------------------------------------------------------------------------------
  Inside you will find the log in a phone on the counter nearby.
 -------------------------------------------------------------------------------
 
 Audio Log 24
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/56_0/
 -------------------------------------------------------------------------------
  Make your way to the dead end at the end of the road.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/56_1/
 -------------------------------------------------------------------------------
  You will find the log on the wall opposite the locked door.
 -------------------------------------------------------------------------------
 
 Audio Log 25
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/58_0/
 -------------------------------------------------------------------------------
  In the middle of the square here.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/58_1/
 -------------------------------------------------------------------------------
  You will find the log on an atm in front of the right hand planter.
 -------------------------------------------------------------------------------
 
 Audio Log 26
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/60_0/
 -------------------------------------------------------------------------------
  Follow the road along and you will see this one sitting on a wall to the left.
 -------------------------------------------------------------------------------
 
 Audio Log 27
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/62_0/
 -------------------------------------------------------------------------------
  To the right of the area here you will find a small traffic island between two
 streets.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/62_1/
 -------------------------------------------------------------------------------
  Inside you will find an atm containing the log.
 -------------------------------------------------------------------------------
 
 Audio Log 28
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/64_0/
 -------------------------------------------------------------------------------
  In the middle of the open area here. You can't miss it.
 -------------------------------------------------------------------------------
 
 Audio Log 29
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/66_0/
 -------------------------------------------------------------------------------
  enter the door under the red light and head up the stairs.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/66_1/
 -------------------------------------------------------------------------------
  Follow the hallway out onto the balcony to find the log.
 -------------------------------------------------------------------------------
 
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 >> INFO: Audio Log 30 can only be obtained once all 29 previous logs have been
 picked up and listened to. Once all 29 are yours, load up the Data Hive level.
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 
 Audio Log 30
 
 Play through the Data Hive level as per normal until you reach the lone marine
 looking to head down. Jump down the shaft here and continue along through the
 level until you reach the next drop down area. Usually, the marine will be
 separated from you here and be killed, if and only if you have all 29 logs from
 New Mombasa, the marine will survive and accompany you further into the level.
 
 When you reach the icy area, the marine will tell you there is something he
 needs to check out. He will tell you to wait outside whilst he opens the door
 to the left. Ignore him and follow him inside. You will see the audio log at
 the back of the room on the left. Picking it up will unlock the achievement and
 make the marine hostile, so be prepared to put a few bullets in his skull.
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/69_0/
 -------------------------------------------------------------------------------
  Make youw ay through the Data hive mission as normal until you meet up with
 the lone marine.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/69_1/
 -------------------------------------------------------------------------------
  Follow the marine through the door to the left in the icy area.
 -------------------------------------------------------------------------------
 
 - IMAGE: ----------------------------------------------------------------------
 http://www.playhaven.com/guides/M4ruT8l6EWfY/images/70_0/
 -------------------------------------------------------------------------------
  You will find the log at the back of the room on the wall.
 -------------------------------------------------------------------------------
 
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 >> INFO: After picking up the audio log you will earn the achievement -
 Audiophile.
 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
 
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
    *******************
  ***********************
 ***  FIREFIGHT TIPS   *** [FRFGT]
  ***********************
    *******************
 
   - Learn where the power weapons (shotgun/spartan laser/rockets/sniper rifle)
     are located on each level and during a lull in the fighting be sure to pick
     them up to make things a little easier.
 
   - Try for headshots as much as possible, they will award you with a medal and
     give you a higher score than a standard kill.
 
   - Try to link kills together, a triple or overkill will be worth much more
     than a single, isolated kill. A killionaire (10 kills in quick succession)
     will give you quite a nifty boost to your score.
 
   - Always keep a plasma pistol or two lying around in the area you choose to
     defend. A charged up plasma bolt can take out an engineer in one shot and
     nullify the shields of any brutes, buggers and jackals leaving them open
     for an easy headshot to finish them off.
 
   - Don't be afraid to use fuel rod guns (Covenant mortars)! Their explosive
     discharge and rapid rate of fire mean they can take down a shield and then
     start eating through the rest of an opponents life in a hurry.
 
   - In close quarters combat, you should always attempt to melee, it is instant
     and usually fatal. Trying to shoot up close is usually inaccurate and much
     less effective
 
   - Always take cover when the screen begins to turn red and let your stamina
     regenerate. This is especially important on Heroic and Legendary
     difficulties.
 
   - When encountering stealthed Brutes, activate your visor, then, if they fire
     or are hit, your visor will show a faint outline, giving you something to
     aim at or dodge.
 
   - When playing with multiple people and duking it out against a hunter, let
     one person distract it and another use the sniper rifle and tap it in the
     weak spot on their back to take them down very quickly.
 
   - Use the plasma pistol overcharge feature on an occupied vehicle and watch
     it short circuit for a few seconds. Whilst the vehicle is unable to move,
     board the vehicle and plant a grenade (in the case of wraiths) or take out
     an alternate weapon and pop the driver before functionality is restored.
 
   - If you can get up close and personal with a shotgun, fire away, then
     immediately follow up with a quick melee attack and then fire once again.
     This is an instant kill on most enemies, even on legendary.
 
   - The brute chieftans weilding those nasty gravity hammers are the most
     challenging foe you will encounter during firefight. One swing from the
     hammer will almost always give you a forced respawn and they have an
     invincibility power that makes them invulnerable to just about anything.
     They can be quite difficult to eliminate. there are a couple of strategies
     to beat them very quickly.
 
       (i) Firstly, with two people, have one hit him with a charged plasma bolt
           to remove his shield and have a second player quickly follow up with
           a rocket to kill them before they can activate their invincibility.
           You can also do this solo.
 
      (ii) Have one person kite them around an area, whilst a second tries to
           come in from behind and melee them in the back for an instant kill.
           This strategy will also work whilst they are invincible.
 
     (III) If you are playing solo, you can defeat them fairly easily thanks to
           this strategy from Jasper Iwena:
 
              Firstly you need a nice, open area as you will need a bit of space
              for latteral movement. Stand in an open area with the hammer brute
              approaching you head on. As soon as he gets close to you, he will
              make a move swinging his hammer from back to front along with a
              forward jump. The moment he starts making the move, he is unable
              to stop it. As the move itself is relatively slow, it can quite
              easily be dodged by sidestepping. Immediately turn around and run
              towards his back, as he should still be recovering from the move.
              A single melee should do the trick, not even wasting a single
              bullet.
 
 
 
 
 -------------------------------------------------------------------------------
 Got a hint or tip? Send me an email and let me know, if I like it I will
 include it in the guide and credit you for your contribution.
 -------------------------------------------------------------------------------
 
 ===============================================================================
 -------------------------------------------------------------------------------
    *******************
  ***********************
 ***    UNLOCKABLES    *** [UNLKB]
  ***********************
    *******************
 
 Firefight Characters:
 
    Buck  ---------> Complete Tayari Plaza
    Dutch ---------> Complete Uplift Reserve
    Mickey---------> Complete Kizingo Boulevard
    Romeo ---------> Complete NMPD HQ
    Dare  ---------> Complete the campaign on Legendary
 
 
 Firefight Levels:
 
    Lost Platoon --> Complete Uplift Reserve
    Alpha Site ----> Complete ONI Alpha site
    Chasm Ten -----> Complete Data Hive
    Last Exit -----> Complete Coastal Highway
 
 
 Mongoose in New Mombassa Streets
 
    To unlock the mongoose for use in getting around New Mombasa as the rookie,
    you will need to find and listen to various audio logs scattered across the
    city. These will unlock superintendent supply points, great for restocking
    ammo, switching weapons and yes, acquiring your very own mongoose.
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
    *******************
  ***********************
 ***    ACHIEVEMENTS   *** [ACHMT]
  ***********************
    *******************
 
 Achievement walkthrough coming soon. For now enjoy the list!
 ===============================================================================
 -------------------------------------------------------------------------------
 **************************
 *** Story Achievements ***
 **************************
 These achievements are all story related and cannot be missed.
 These achievements are worth 615gs points.
 
 
 Tourist	(5g)
 Access and download the city map to your VISR.
 
 Junior Detective (10g)
 Find the first clue unraveling the mystery.
 
 Tayari Plaza (30g)
 Complete Tayari Plaza on Normal, Heroic, or Legendary to unlock a new Firefight
 character.
 
 Uplift Reserve	(30g)
 Complete Uplift Reserve on Normal, Heroic, or Legendary to unlock a new
 Firefight character.
 
 Gumshoe (10g)
 Find the 3rd clue unraveling the mystery, alone or with another ODST.
 
 Kizingo Boulevard (30g)
 Complete Kizingo Blvd. on Normal, Heroic, or Legendary to unlock a new
 Firefight character.
 
 ONI Alpha Site (30g)
 Complete ONI Alpha Site on Normal, Heroic, or Legendary to unlock a new
 Firefight mission.
 
 NMPD HQ	(30g)
 Complete NMPD HQ on Normal, Heroic, or Legendary to unlock a new Firefight
 character.
 
 Super Sleuth (10g)
 Find the final clue unraveling the mystery, alone or with another ODST.
 
 Kikowani Station (30g)
 Complete Kikowani Station on Normal, Heroic, or Legendary.
 
 Data Hive (50g)
 Complete Data Hive on Normal, Heroic, or Legendary to unlock a new Firefight
 mission.
 
 Coastal Highway (50g)
 Complete Coastal Highway on Normal, Heroic, or Legendary to unlock a new
 Firefight mission.
 
 Campaign Complete: Heroic (100g)
 Complete the Campaign on Heroic difficulty.
 
 Campaign Complete: Normal (100g)
 Complete the Campaign on Normal difficulty.
 
 Campaign Complete: Legendary (100g)
 Complete the Campaign on Legendary to unlock a new Firefight character.
 
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 ********************************
 *** Collectible Achievements ***
 ********************************
 
 To earn these achievements, you need to simply find all thrity of the audio
 logs hidden throughout New Mobasa. They can appear in a range of forms from
 a telephone, ticket machine, medical booth and many more. To locate them,
 explore the city with your visor on. They will appear, like the mission items
 with a yellow outline, run up to them and hit the activate button to collect
 each one. You will earn 4 achievements worth 125gs for finding and listening
 to all thirty. Guide coming soon!
 
 Listener (5g)
 Find the first Audio Log.
 
 Tuned In (15g)
 Find 3 Audio Logs, alone or with another ODST.
 
 All Ears (30g)
 Find 15 Audio Logs, alone or with another ODST.
 
 Audiophile (75g)
 Find all Audio Logs, alone or with another ODST.
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 ***************************
 *** Combat Achievements ***
 ***************************
 
 Naughty Naughty	(5g)
 Killing things that are new and different is good, alone or with another ODST.
 
 Task: You must destroy 10 engineers throughout your time on the New Mombasa
       Streets as the Rookie before entering the level Data Hive. These can be
       hard to find, but most appear in the central regions of the map. Collect
       a few audio logs and grab a mongoose from one of the suppply points to
       make traversing the streets in search of these guys a little quicker.
 
 
 Good Samaritan (20g)
 Killing things that are new and different is bad, alone or with another ODST.
 
 Task: Start a new game and play through the entire campaign until the level
       Data Hive without killing a single engineer.
 
 
 Both Tubes (5g)
 Get 10 Rocket kills on Kizingo Boulevard.
 
 Task: Kill 10 covenant troops with the rocket launcher in Kizingo Boulevard.
       Check behind barricades and back alleys to find additional ammo for the
       weapon.
 
 
 Wraith Killer (5g)
 Kill all Wraiths in Uplift Reserve.
 
 Task: Kill all six wraiths in Uplift Reserve. Follow my guide above and you
       will unlock it just before the end of the level
 
 
 Laser Blaster (5g)
 Get 10 Spartan Laser kills on ONI Alpha Site.
 
 Task: Kill 10 covenant troops with the spartan laser. You will start this
       mission equipped with the laser and a good opportunity to use it. From
       the beginning of the level, look towards the far side of the bridge,there
       is a massive number of covenant here trying to get to you. At several
       points across the bridge there a re destroyed vehicles the enemies will
       have to run around, as they do, several of them will often line up giving
       you the opportunity with a well aimed laser shot to take out 3 -4 enemies
       at a time. if you run out of ammo, there is a second spartan laser on the
       middle platform at the top of the hill you will need to defend.
 
 
 I Like Fire (5g)
 Kill 10 enemies with the Flamethrower on Data Hive.
 
 Task: Kill 10 enemies with the flame thrower on Data Hive. The flamethrower is
       located just a few rooms before you meet up with Dare on sub level 09.
       Watch out for the room in which you see ice on the floor and walls.
       Continue into the room until you reach a crossroads. Continue straight
       ahead until you hit the wall, turn to your right to find it on the floor
       in a small alcove next to a healthpack. Kill the next 10 enemies with it
       for the achievement
 
 
 Dome Inspector (5g)
 Get 15 headshot kills on NMPD HQ.
 
 Task: Kill 15 covenant troops with headshots on NMPD HQ. Very easy, you will
       start with a sniper rifle and a magnum and between the two and the
       abundence of grunts and jackals in the first couple of areas, you should
       wrap this one up in record time.
 
 
 Pink and Deadly (5g)
 Get 10 Needler supercombine kills on any covenant.
 
 Task: Shoot a covenant with a needler until they blow up! Repeat 10 times. Must
       be done in one level.
 
 
 My Clothes! (5g)
 Plasma Pistol Overcharge and quickly kill 10 Brutes.
 
 Task: Use the secondary fire of the plasma pistol and hit a brute with it to
       lower their energy shields. Then quicly switch weapons and get a headshot.
       Alternatively you fire off a charged shot at a jackals shield to remove
       it before killing it. Perform eitherthese actions a total of 10 times for
       the achievement.
 
 
 Ewww, Sticky (5g)
 Get 5 sticky grenade kills in any level.
 
 Task: Throw a plasma grenade or a brute stick grenade and hit an enemy with it.
       Repeat 5 times in one level for the achievement. To make it easier, you
       can activate the catch skull which will make enemies drop more grenades
       when killed.
 
 
 Heal Up (5g)
 Find the first Medical Kiosk and heal yourself.
 
 Task: When you are hurting, head up to a medical kit and use it.
 
 
 Dark Times (5g)
 Kill 5 enemies while using VISR mode.
 
 Task: Enter VISR mode and kill 5 enemies for the achievement. Easy!
 
 
 Stunning! (5g)
 Stun a vehicle with an overcharged plasma pistol and quickly kill the driver.
 
 Task: Use the overcharge secondary function of the plasma pistol and hit a
       vehicle with it. This will temporarily disable it. Take the opportunity
       to quickly kill the vehicles occupant for the achievement. The best
       levels to do this on would be Uplift Reserve or Kazingo Boulevard because
       of the number of vehicles in each.
 
 
 Boom, Headshot (5g)
 Get 10 automag headshot kills in any level.
 
 Task: Use the magnum to rack up 10 headshots in any level.
 
 
 Trading Down (5g)
 Trade weapons with a fellow character.
 
 Task: During a mission run up to a marine and hit the RB button to swap weapons
       with them. Achievement unlocked!
 
 
 Headcase (5g)
 Finish any level with at least one Skull activated.
 
 Task: From the campign menu, activate one of the skulls, then enter any level
       and complete it form start to finish to unlock the achievement.
 
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 ******************************
 *** Firefight Achievements ***
 ******************************
 All of the firefight achievements CAN be completed on the easy difficulty
 setting if you have a couple of hours to burn and noone willing to play with
 you at the time. Obviously the higher the difficulty setting is set, the
 faster you will achieve the set scores for the achievements, so if you have
 2-3 friends who are pretty good at Halo, feel free to stick it on heroic or
 legendary and watch your score fly up super quick!
 
 See the firefight tips section [FRFGT] above for more general tips!
 
 
 Firefight: Last Exit (10g)
 Score over 200,000 points in Firefight on Last Exit.
 
 Firefight: Chasm Ten (10g)
 Score over 200,000 points in Firefight on Chasm Ten.
 
 Firefight: Windward (10g)
 Score over 200,000 points in Firefight on Windward.
 
 Firefight: Lost Platoon (10g)
 Score over 200,000 points in Firefight on Lost Platoon.
 
 Firefight: Crater (10g)
 Score over 200,000 points in Firefight on Crater.
 
 Firefight: Rally Point (10g)
 Score over 200,000 points in Firefight on Rally Point.
 
 Firefight: Alpha Site (10g)
 Score over 200,000 points in Firefight on Alpha Site.
 
 Firefight: Security Zone (10g)
 Score over 200,000 points in Firefight on Security Zone.
 
 Be Like Marty (10g)
 In Firefight, finish a full round without killing a single enemy.
 
 Task: Either get your friend to take out an entire round, or plug in  a second
       controller, park the first one somewhere safe and eliminate the bad guys
       until the achievement pops! You can do this on the easy difficulty, so it
       should take no longer than 10-15 minutes to acquire.
 
 ===============================================================================
 -------------------------------------------------------------------------------
 ******************************
 *** Vidmaster Achievements ***
 ******************************
 
 Vidmaster Challenge: Classic (25g)
 Finish any level solo on Legendary, on LIVE, with no shots fired or grenades
 thrown.
 
 Task: You must complete a level on legendary difficulty without attacking using
       weapons or grenades. This is actually fairly easy and I was able to
       achieve it on my first attempt without dying. During this level you will
       need to keepp your finger off the right trigger: firing a weapon,
       shooting in a ghost and using the warthogs horn will all nullify your
       attempt for the achievement.
 
       You will want to load up the Uplift Reserve level. Make your way into the
       first area and flip the warthog, making sure no marines jump on the
       turret, during an attempt on a second profile I discovered that their
       shooting of the turret will count as you firing a weapon and will disable
       the achievement. So jump in the hog solo and and quickly continue past the
       wraiths and into the tunnel leading to the next area.
 
       Jump out here and get into the nearby ghost. Now all you have to do is
       boost through the rest of the level without firing any shots. You will
       still be able to splatter the covenant forces that stand in your way but
       hitting the Right trigger at anytime will cancel the achievement and make
       you start anew. Once you have jumped off the cliff to finish the level you
       will be rewarded with the achievement.
 
 
 Vidmaster Challenge: Déjà Vu (25g)
 Complete Highway on 4-player Legendary LIVE co-op, with Iron, and no 'Hog or
 Scorpion.
 
 
 Vidmaster Challenge: Endure (25g)
 In Firefight, on any mission, pass the 4th Set on 4-player Heroic LIVE co-op.
 
 Task: The best level on which to complete this achievement is on the Alpha Site
       map. the central area is accessible through narrow corridors, and the
       covenant will often have to bottle up as they pass through making it easy
       for rockets, hammers and grenades to get easy multi kills.
 
       Read on for an ace strategy submitted by Cody Miller:
 
         on alpha site there is two entrances they can get to you from, one on
         the left, one on the right. the left side seems to get more enemies,
         but if you leave the right side unattended you WILL die, alot.
 
         Atleast 1 (2 is prefered) people will need plasma pistols (they can
         either pick them up right before the final 'reinforcement' of each
         round/set, or they can hold onto them). use the plasma pistols on
         brutes. the guys without plasma pistols will then have better guns to
         finish them off in a quick manner. this makes the final few sets really
         easy compared to what they would be.
 
         On the 3rd set, you should start moving back from the middle, or you
         will get grenade spammed by grunts. have 1 person on kamikaze grunt
         pistol sniping duty, these guys can make life pretty hard if they are
         not dealt with in a timely manner.
 
         Once you get the mythic skull activated around the 3.5 set, this is
         also a good tactic to kill brutes/chieftains. Invincible hammer brutes
         are hard to kill straight on, the best way to kill them is have one
         person lure them around whilst another assasinates them, you CAN
         assasinate even when they're invincible, so this is the only way to
         kill them during this time. It also preserves alot of ammo.
 
         Also make sure one guy always goes for rocket/sniper/shotgun spawn,
         sniper and shotgun arent really that good, but rocket is pretty
         necessary for some of the brute waves.
 
 
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
    *******************
  ***********************
 ***  SPECIAL THANKS   *** [THNKS]
  ***********************
    *******************
 
 I would like to thank the following people/entities:
 
 - GameFAQs for always being there when I needed help and for accepting my FAQ.
 - Bungie for continuing to make awesome games.
 - My Girlfriend Kumiko, who has been incredibly patient and understanding.
 - And everybody who has taken the time to read my FAQ so far.
 
 
 Contributers:
 
 - Connor Alvarez for a easier to understand layout idea
 - Sage Broderick for providing another strategy for the "My Clothes"
   achievement
 - Hypnofunk as always for some general error corrections
 - Cody Fuller for a great strategy for Vidmaster Challenge: Endure and
   highlighting that the warthog horn will disable the Vidmaster Challenge:
   Classic achievement.
 - Juuso for an alternate strategy for the brute chieftain on Kikowani Station
 - Thomas Rhodes for submitting a handy shotgun tip for the tips & Tricks
   section
 - John Silverfox for the location of the machine gun turret at the end of
   Coastal Highway
 - Michael61997 for a strategy for beating brute chieftains
 - Alex Natarelli for another strategy on beating the brute chieftains
 - Jasper Iwema for yet another strategy on beating the brute chieftains
 - Denys Van Den Berg for several firefight strategies that have been
   incorporated into the guide.
 - Lloyd James for pointing out a mistake for me.
 
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
    *******************
  ***********************
 ***      Contact      *** [CNTCT]
  ***********************
    *******************
 
 If you feel the need to contact me you can reach me at
 
 sokkus[at]hotmail[dot]com.
 
 Please include "Halo 3: ODST" in the subject line.
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
    *********************
  *************************
 ***      About Me       *** [INTRD]
  *************************
    *********************
 
 
 If you enjoy this guide, please feel free to check out some of my other guides:
 
 - Fable 2
 - Resident Evil 5
 - Gears of War 2
 - Call of Duty: World at War
 - Halo 3 Skull Guide
 
 
 or check out more of my guides and reviews at Ratedg4gamer.com.
 
 Thanks for reading!
 Enjoy!
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
    *******************
  ***********************
 ***  VERSION HISTORY  *** [VERHI]
  ***********************
    *******************
 Version 2.0
 The guide currently contains
 - Complete campaign walkthrough
 - Mission locations in New Mombasa Streets, picture links added
 - Completed audio log guide, links to pictures added
 - List of Achievements, guide 95% completed
 - Unlocks Section
 - Hints & tips section, new tips
 - Added new firefight hints & tips section
 - Updated format
 
 submitted 28th October, 2009
 
 ===============================================================================
 -------------------------------------------------------------------------------
 Version 1.5
 The guide currently contains
 - Complete campaign walkthrough
 - Mission locations in New Mombasa Streets, picture links added
 - List of Achievements, guide 95% completed
 - Unlocks Section
 - Hints & tips section, new tips
 - Added new firefight hints & tips section
 - Updated format
 
 submitted 8th October, 2009
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 Version 1.1
 The guide currently contains
 - Complete campaign walkthrough
 - Mission locations in New Mombasa Streets
 - List of Achievements
 - Unlocks Section
 - Hints & tips section
 - Added new firefight hints & tips section
 - Updated format
 
 submitted 4th October, 2009
 
 ===============================================================================
 -------------------------------------------------------------------------------
 Version 1.0
 The guide currently contains
 - Complete campaign walkthrough
 - Mission locations in New Mombasa Streets
 - List of Achievements
 - Unlocks Section
 - Hints & tips section
 
 submitted 26th September, 2009
 
 
 ===============================================================================
 -------------------------------------------------------------------------------
 Version 0.95
 The guide currently contains
 - Full walkthrough from Mission 1 - 8
 - Mission locations in New Mombasa Streets
 - List of Achievements
 - Started Unlocks Section
 
 submitted 26th September, 2009
 
 ===============================================================================
 -------------------------------------------------------------------------------
 Version 0.3
 The guide currently contains
 - Full walkthrough from Mission 1 - 5
 - List of Achievements
 
 submitted 25th September, 2009
 
 ===============================================================================
 -------------------------------------------------------------------------------
 Version 0.2
 
 The guide currently contains
 - Full walkthrough from Mission 1 - 3
 - List of Achievements
 
 Date Started 24th September, 2009
 
 
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