Mario & Sonic at the Olympic Games FAQ


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 Mario & Sonic at the Olympic Games
 ...
 Note: the latest version of this FAQ will ALWAYS be at:
 http://www.gamefaqs.com/console/wii/file/938798/50784
 
 Other sites are permitted to show this FAQ; however, most do not automatically
 update, and I only update my FAQs at GameFAQs - so, if you don't see something
 below, check that URL to see if there's a newer version.
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 Copyright 2007 - DetroitDJ
 VERSION	- 1.11
 FAQ/Guide
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 ...
 Table of Contents
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 1> Release Data
  A> Game Release Data
  B> FAQ Release Information/Version History
 2> Game Summary
 3> The Characters
  A> All-Around Characters
  B> Speed Characters
  C> Skill Characters
  D> Power Characters
 4> The Events
  A> Athletics
  B> Gymnastics
  C> Shooting
  D> Rowing
  E> Archery
  F> Aquatics
  G> Fencing
  H> Table Tennis
  I> Dream Events
 5> Circuits
  A> Beginner's Class
  B> Advanced Class
  C> Master's Class
  D> Free Circuit
 6> Missions
 7> Emblems
  A> Mission Emblems
  B> Medal Emblems
  C> Record Emblems
  D> Achievement Emblems
  E> Miscellaneous Emblems
 8> Unlockables
 9> The Three C's: Copyright, Credits and Contact
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 ...
 1> Release Data
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  A> Game Release Data
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 Genre		: Sports (Olympic Sports)
 Designer	: Sega
 Developer	: Nintendo
 System		: Nintendo Wii
 Official Title	: Mario & Sonic at the Olympic Games
 Release Date	: November 6th, 2007 (USA)
 		: November 22nd, 2007 (Japan)
 		: November 22nd, 2007 (Australia)
 		: November 23rd, 2007 (Europe)
 ESRB Rating	: E
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  B> FAQ Release Information/Version History
 ...
 Please note: statements marked with an asterisk (*), especially unlockable 
 information, are things that I am not positive about. Typically these are the 
 actions that I, myself, completed that immediately resulted in the unlockable 
 being received; however, I'm not sure if what I did is the only way, nor the 
 easiest way, to unlock it.
 
 If you have anything to correct, please e-mail me using the contact information 
 at the base of this FAQ.
 
 Version History:
 1.2: Several additions and corrections: Tails' profile (astrosonicshadow), a
 trampoline tip (Vgamer23), an archery tip (Kevin), the Hunter's Emblem and 17th
 crown (J0rdy), and a circuits correction (Jason). Several others submitted some 
 of these same emblems and corrections, but these are the first to submit.
 
 1.13: Added a tip on fencing, submitted by trundle123, and a fix on the 'free
 events' classification, submitted by Zakini.
 
 1.12: Added three tips, submitted by J102y, for Rowing, Fencing and Hurdles;
 a tip on Archery, submitted by djasonc, for Archery; and the final emblem,
 submitted by DA_J.
 
 1.11: Tiny change to Three C's and note above.
 
 1.10: Added info on Peach's Hammer Throw mission and the Somersault Emblem.
 
 1.0: Changes: Well, before there wasn't an FAQ. Now there is one. 
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 ...
 2> GAME SUMMARY
 ...
 Mario & Sonic at the Olympic Games is, at heart, a suite of Olympic-themed 
 minigames. The games are loosely held together by a few game-wide objectives 
 and Circuits in which the player competes for points from event-to-event, with 
 the most points winning the gold medal at the end of the Circuit. The game also 
 has several unlockables for achievements. These unlockables include emblems of 
 recognition, extra events, extra circuits and extra characters.
 
 The game also functions as a major promotional tool for the upcoming Olympics 
 in Beijing, China. The Olympic logo is used throughout, and the game is 
 officially licensed by the IOC.
 ...
 ...
 3> THE CHARACTERS
 Character Speed/Power/Skill/Stamina ratings are derived from their stats on the 
 character select screen.
 
 It has been rumored that there are unlockable characters; however, there has 
 not been any proof of this. If you have proof of an unlockable character, 
 please contact me using the information at the end of this FAQ.
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  A> All-Around Characters
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 Character: Mario
 Speed Rating: 6
 Power Rating: 4
 Skill Rating: 7
 Stamina Rating: 6
 Character Description: Everyone's favorite fireball-hurling plumber. Well, he 
 doesn't hurl fireballs in this game, but nothing else has changed.
 First Appeared In: Donkey Kong (as Jumpman), Mario Bros.
 ...
 Character: Amy
 Speed Rating: 6
 Power Rating: 3
 Skill Rating: 7
 Stamina Rating: 7
 Character Description: Amy Rose is, according to Wikipedia, "a pink, female, 
 preteen, anthropomorphic, humanoid hedgehog." She is widely recognized as one 
 of the first prominent female characters in video game history. She is also 
 known for consistently pursuing Sonic and claiming to be his girlfriend.
 First Appeared In: Sonic CD
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 Character: Luigi
 Speed Rating: 7
 Power Rating: 3
 Skill Rating: 7
 Stamina Rating: 6
 Character Description: Luigi is Mario's taller younger brother, originally 
 characterized by the difference in outfit color - green instead of red. He, 
 like Mario, has appeared in numerous games throughout Nintendo's flagship 
 franchise.
 First Appeared In: Mario Bros.
 ...
 Character: Blaze
 Speed Rating: 7
 Power Rating: 4
 Skill Rating: 5
 Stamina Rating: 6
 Character Description: Blaze is one of the more recent additions to the Sonic 
 universe. She, allegedly, hails from either the future or another dimension 
 (there are conflicting reports) where she is the guardian of the Sol Emeralds.
 First Appeared In: Sonic Rush
 ...
  B> Speed Characters
 ...
 Character: Sonic
 Speed Rating: 10
 Power Rating: 4
 Skill Rating: 4
 Stamina Rating: 3
 Character Description: Sonic is a blue, anthropomorphic hedgehog that was 
 originally created to provide Sega with a rival to Nintendo's Mario. His chief 
 characteristic is his speed, as well as his ability to roll into a ball for 
 attacks.
 First Appeared In: Sonic the Hedgehog
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 Character: Daisy
 Speed Rating: 8
 Power Rating: 3
 Skill Rating: 7
 Stamina Rating: 4
 Character Description: Daisy is a Princess, like Princess Peach, who has had 
 sporadic appearances throughout the Mario series as Luigi's love interest. Her 
 original appearance was in one of the earliest Mario games, but she did not 
 reappear until Mario Tennis. Since then she has taken up a regular role in 
 Nintendo's Mario Bros. spin-off games.
 First Appeared In: Super Mario Land
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 Character: Shadow
 Speed Rating: 10
 Power Rating: 4
 Skill Rating: 6
 Stamina Rating: 2
 Character Description: Shadow is Sonic's chief rival from the Sonic series, 
 typically considered an anti-hero due to his rough demeanor and willingness to 
 serve evil as well as good. The events of his creation were a mystery until 
 they were revealed in his own game.
 First Appeared In: Sonic Adventure 2
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 Character: Yoshi
 Speed Rating: 9
 Power Rating: 3
 Skill Rating: 7
 Stamina Rating: 3
 Character Description: Yoshi is a fictional small dinosaur from the Mario 
 series. He frequently serves as both ally and transportation to Mario and 
 friends, and is also known for being able to eat almost anything.
 First Appeared In: Super Mario World
 ...
  C> Skill Characters
 ...
 Character: Peach
 Speed Rating: 8
 Power Rating: 2
 Skill Rating: 9
 Stamina Rating: 3
 Character Description: Princess Peach is the chief damsel-in-distress from the 
 Mario series of games (although she becomes more assertive and independent 
 later on). Many Mario games revolve around Mario and Luigi needing to rescue 
 Peach from various perils. It should be noted that Peach's name was originally 
 Toadstool in America (though it has always been Peach in Japan), but was 
 changed to Peach around the N64 era.
 First Appeared In: Super Mario Bros.
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 Character: Tails
 Speed Rating: 3
 Power Rating: 2
 Skill Rating: 9
 Stamina Rating: 8
 Character Description: Miles is a young, golden-brown fox from the Sonic the 
 Hedgehog series. His full name is Miles Prower, a presumed pun on 'miles per 
 hour'. He is best known for being able to use his two tails to fly for a 
 limited amount of time. He typically plays the role of Sonic's sidekick.
 First Appeared In: Tails' Skypatrol
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 Character: Waluigi
 Speed Rating: 2
 Power Rating: 3
 Skill Rating: 10
 Stamina Rating: 7
 Character Description: Waluigi is Wario's chief sidekick/henchman, although he 
 has yet to appear at all in any non-spinoff game (except DDR: Mario Mix, in 
 which he plays the antagonist in the game's makeshift plot). He parallels Luigi 
 the same way Wario parallels Mario, with exaggerated build and an inverted 'L' 
 on his cap.
 First Appeared In: Mario Tennis
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 Character: Dr. Eggman
 Speed Rating: 7
 Power Rating: 3
 Skill Rating: 9
 Stamina Rating: 3 
 Character Description: Dr. Eggman, more formally known as Doctor Ivo Robotnik, 
 is the main antagonist of the Sonic the Hedgehog series. He is a fairly 
 stereotpical mad scientist, fighting Sonic with his creations rather than his 
 own flesh.
 First Appeared In: Sonic the Hedgehog
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  D> Power Characters
 ...
 Character: Knuckles
 Speed Rating: 6
 Power Rating: 8
 Skill Rating: 2
 Stamina Rating: 7
 Character Description: Knuckles is, according to Wikipedia, "a red, male, 
 teenage, anthropomorphic, humanoid echidna."  While originally Knuckles opposed 
 Sonic (after being tricked by Dr. Eggman), he has since joined Sonic and Tails 
 in their quest to defeat the villain.
 First Appeared In: Sonic the Hedgehog 3
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 Character: Bowser
 Speed Rating: 1
 Power Rating: 10
 Skill Rating: 2
 Stamina Rating: 9
 Character Description: Bowser, a giant turtle with a spiky shell, is the 
 archenemy of Mario throughout the Mario Bros. series (although he occasionally 
 inexplicably teams up with Mario to defeat other enemies). He is most 
 characterized by his insatiable urge to kidnap Princess Peach, causing Mario 
 and Luigi to go on quest after auqest to recognize her from his grasp.
 First Appeared In: Super Mario Bros.
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 Character: Vector
 Speed Rating: 2
 Power Rating: 9
 Skill Rating: 2
 Stamina Rating: 9
 Character Description: Vector is the leader of Chaotix, a largely comic-relief 
 group of characters used fairly frequently in the more recent Sonic games. He 
 takes the form of a large, strong, green crocodile.
 First Appeared In: Knuckles' Chaotix
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 Character: Wario
 Speed Rating: 3
 Power Rating: 8
 Skill Rating: 1
 Stamina Rating: 10
 Character Description: Wario is a more recent addition to the Mario franchise, 
 serving originally as an antagonist and later as an antihero. He appears as a 
 version of Mario with exaggerated features (fatter, basically) dressed in 
 yellow with a W on his hat instead of an M.
 First Appeared In: Super Mario Land 2: 6 Golden Coins
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  E> Other Characters
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 Character: Your Mii
 Speed Rating: N/A
 Power Rating: N/A
 Skill Rating: N/A
 Stamina Rating: N/A
 Character Description: Your Mii is imported from the Mii creator on the 
 Nintendo Wii's home screen. Only the facial characteristics are important; 
 height and weight are standardized for all Miis. The Mii's stats are never 
 given in the game.
 First Appeared In: Wii Sports
 ...
 ...
 4> The Events
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  A> Athletics
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 Event: 100m
 Type: Race (running)
 Number of Players (concurrently): 1-4 human, 1-7 computer (8 max)
 How To Unlock: Initially Available
 Description: The standard 100m race; reach the finish line before everyone 
 else.
 How To Play: Essentially, run as fast as you can. There's no strategy or 
 stamina in this event, so just shake the controllers until your arms fall off.
 Tips: The magnitude of your gestures don't affect your speed; only the 
 frequency. So, basically the most efficient, effective method is to do a 
 virtual drumroll with the controller and nunchuk.
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 Event: 400m
 Type: Race (running)
 Number of Players (concurrently): 1-4 human, 1-7 computer (8 max)
 How To Unlock: Unlock Comet Circuit (Medal in Planet Circuit)*
 Description: This is a longer foot race that brings in the aspect of stamina 
 into the gameplay.
 How To Play: Run while keeping a close eye on your stamina. To regain stamina, 
 stop running (your character will keep running, but stop moving the 
 controller). Your stamina will only start to run out when you start running in 
 the red area of your meter at the top left. During the last 100m, hold down A 
 to spring and use the rest of your stamina.
 Tips: The key to this event is to carefully balance your running speed at the 
 top of the blue area. This, though, is a lot harder than it sounds. With 
 practice, though, you can master is. Balance your speed on the top of the blue 
 until the final 100m, then you should have enough stamina to sprint the last 
 part. Don't worry about other competitors passing you; chances are they'll tire 
 out in the end.
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 Event: 4x100m Relay
 Type: Race (running, relay)
 Number of Players (concurrently): 1-4 human, 1-7 computer (8 max)
 How To Unlock: Unlock Moonlight Circuit (Medal in Jupiter, Saturn, Mercury and 
 Venus circuits).
 Description: The standard 100m dash, but with a relay function added in.
 How To Play: From the start, it's a standard 100m race. Towards the end of a 
 stretch, though, your speed will lock and you'll need to handle the handoff. 
 Press B to start your partner running, then swing the WiiMote down to execute 
 the handoff. Run another 100m, repeat, run another 100m, repeat, finish the 
 race.
 Tips: Press B fairly shortly after your speed gets locked, and execute the 
 handoff a good bit before you actually reach your partner; I've never actually 
 found a 'too early'. You're much more likely to handoff too late than too 
 early, so lean on the early side. As far as running, see the tips for 100m.
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 Event: 110m Hurdles
 Type: Race (running)
 Number of Players (concurrently): 1-4 human, 1-7 computer (8 max)
 How To Unlock: Initially Available
 Description: The standard 100m, but with hurdles.
 How To Play: Running is identical to the 100m race. To jump the hurdles, press 
 B shortly before you reach each one.
 Tips: This event is all about the hurdles - if you successfully jump them, your 
 running speed won't matter as much. Jumping should be slightly before you reach 
 the hurdle itself; with practice you'll master the timing. One reader suggests
 intentionally NOT using the nunchuk - I haven't tried this, but if you're
 having difficulty, it may be worth a try.
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 Event: 400m Hurdles
 Type: Race (running)
 Number of Players (concurrently): 1-4 human, 1-7 computer (8 max)
 How To Unlock: Unlock Meteorite Circuit (Medal in Sunlight Circuit)*
 Description: A combination of hurdles and 400m; you have to both jump hurdles 
 and monitor your stamina.
 How To Play: Running and stamina work just like in the 400m, and jumping 
 hurdles works just like in the 110m Hurdles.
 Tips: The stamina tips included above apply here too; try to balance your speed 
 at the top of the blue on your speed meter in the top left. Again, one reader
 suggests intentionally NOT using the nunchuk - I haven't tried this, but if
 you're having difficulty, it may be worth a try.
 ...
 Event: Long Jump
 Type: Performance (measurement)
 Number of Players (concurrently): 1
 How To Unlock: Initially Available
 Description: Jump as far as you can. Or as "long" as you can, so to speak.
 How To Play: When your turn is up, run with the controllers the standard way. 
 Once your speed is locked, jerk the controller upward as close to the white 
 foul line as possible.
 Tips: Running at max speed is important; but the more crucial aspect of this 
 event is the jump itself. The motion is very delicate - jerking very hard at 
 all will result in an over jump and a very short jump; but barely moving will 
 result in a bad jump as well. The only way to master the jump itself is 
 practice, practice, practice. You'll get the hang of it.
 ...
 Event: Triple Jump
 Type: Performance (measurement)
 Number of Players (concurrently): 1
 How To Unlock: Initially Available
 Description: The same as the long jump, but there's three jumps one after the 
 other (the first is called the 'Hop', the second the 'Step' and the third the 
 'Jump').
 How To Play: Run with the controllers as usually, then hop (by jerking up on 
 the controller) the first time as you reach the foul line. Then, right as you 
 hit the ground, jerk up on the nunchuk to accomplish the step. Then, again, 
 right as you reach the ground after the step, jerk up on the controller again 
 for the final jump.
 Tips: Like the long jump, this is entirely dependent on how well you jerk the 
 controller. Too hard or too soft will doom you, and the happy medium is very 
 small. With practice, though, you'll get it. In my experience, the step and 
 jump are much less sensitive than the initial hop.
 ...
 Event: Hammer Throw
 Type: Performance (measurement)
 Number of Players (concurrently): 1
 How To Unlock: Initially Available
 Description: Throw the hammer as far as you can.
 How To Play: When your turn comes up, press A to lift the hammer, then spin it 
 as fast as you can around your head. Eventually, you'll get a countdown until 
 when you have to throw it by - throw it before the countdown reaches 0 by 
 pressing B to let go.
 Tips: There are two main facets of this event: spinning and throwing. For 
 spinning, spin the controller as fast as you possibly can (duh). The more 
 delicate part of the event tends to be the actual throwing - you might find you 
 quite frequently hit the poles on either side. The key I've found is to throw a 
 little bit later than feels natural. As long as you get it through the opening 
 it'll fly the same distance; where you release it doesn't matter.
 ...
 Event: Javelin Throw
 Type: Performance (measurement)
 Number of Players (concurrently): 1
 How To Unlock: Initially Available
 Description: Throw the javelin as far as you can.
 How To Play: Start running the standard way, then swing the controller to throw 
 the javelin. Time the throw so you don't cross the foul line.
 Tips: Throwing the javelin is delicate here like in the long jump and triple 
 jump, but also delicate is making sure you don't cross the foul line. You'll 
 actually keep going 3-4 steps after you make the throwing motion, so fouls are 
 frequent. The best time to throw the javelin is just past halfway down the on-
 screen meter; any later and you'll likely cross the foul line.
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 Event: High Jump
 Type: Performance (measurement, iterative)
 Number of Players (concurrently): 1
 How To Unlock: Unlock Planet Circuit (Medal in Stardust Circuit)*
 Description: Specify a height for the bar, then jump over it. You'll get 3 
 tries per height, and you can keep going until you fail or until you reach the 
 maximum height (2.6m).
 How To Play: Specify your height, then run in the standard motion until your 
 speed locks. When you reach the pink-to-blue mat, jump as late as you can 
 (closest to the end of the blue area). As you go over the bar, jerk the nunchuk 
 upwards to pull your legs over the bar.
 Tips: Running speed, as always, is important, but mostly the entire event 
 revolves around the initial jump and the nunchuk jerk. Unlike the long jump, 
 there is no sensitivity to how strong you pull the controller. Instead, your 
 jump height is dependent on your running speed and how late you jump from the 
 mat - so, jump as late as possible. When going over the bar, pull up on the 
 nunchuk just before your legs pass over the bar to dodge it. As you 
 succeessfully make jumps, you'll get "hot" and become more likely to make the 
 following jump; for this reason, it's good to slowly raise your height from 
 jump-to-jump than The highest possible score (2.6m) really isn't that hard to 
 achieve in this event.
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 Event: Pole Vault
 Type: Performance (measurement, iterative)
 Number of Players (concurrently): 1
 How To Unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)*
 Description: Specify your height, then try to vault over it. You'll get 3 tries 
 per height, and you can keep going until you fail or reach the maximum height.
 How To Play: Specify your height, then run in the standard way until your speed 
 locks. Like the high jump, you want to plant the vault as late in the blue area 
 as you can. Plant the vault by swinging down, then make the running motion 
 again to try and propel yourself up and over the bar.
 Tips: Like the high jump, this event relies largely on timing on when you plant 
 the bar. The higher you're trying, the shorter the blue area will be. The 
 running motion at the end is important as well, but by now you should have 
 plenty of practice with that.
 ...
  B> Gymnastics
 ...
 Event: Trampoline
 Type: Performance (evaluative)
 Number of Players (concurrently): 1
 How To Unlock: Initially Available
 Description: As you bounce on the trampoline, execute tricks by pressing A, B 
 and twisting the controller.
 How To Play: At the start, bounce on the trampoline by jerking upwards on the 
 controller just before you hit the trampoline on each fall. Once you start 
 bouncing above 7 feet, you'll begin to receive tricks to execute involving 
 press A, B and twisting the controller. As you successfully execute tricks, the 
 tricks will get more complicated. Jerk upwards each time you near the 
 trampoline to jump higher and have more time to execute subsequent tricks.
 Tips: As is becoming far and far more common, there really isn't a trick to 
 doing well in this event - just practice. At first, twisting the controller for 
 part of a trick seems very non-intuitive, but you'll get used to it. Jerking up 
 on the controller to jump higher is crucial to having enough time to complete 
 the more difficult tricks. According to Vgamer23, playing the event with a
 character with a higher skill stat will result in a shorter list of commands.
 ...
 Event: Vault
 Type: Performance (evaluative)
 Number of Players (concurrently): 1
 How To Unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)*
 Description: After jumping off the vault, execute flips by dropping the two 
 parts of the controller, then stick the landing.
 How To Play: This event can be divided into four parts. First, run as usual 
 (getting old, isn't it?). Second, jump off the vault by jerking up on the 
 WiiMote right as your character lands on the springboard (this will control how 
 high you get and, in turn, how long you have to execute tricks). Third, while 
 in the air, execute flips via one of the following motions: swing the WiiMote 
 down; swing the nunchuk down; swing both down at once. There are flip combos as 
 well, though it's rather difficult to pinpoint what they are. Last, when you 
 land, make the running motion again to balance yourself.
 Tips: Running is still running. Springing is like the step and jump of the 
 triple jump - swing the moment you hit the board. Annoyingly, one of the best 
 way to execute tricks is just to swing madly to ensure you execute a new trick 
 the moment the last one is done. The only general tip is to try not to be 
 executing a flip when you land.
 ...
  C> Shooting
 ...
 Event: Skeet
 Type: Performance (measurement)
 Number of Players (concurrently): 1
 How To Unlock: Initially Available
 Description: Using your rifle, shoot the clays as they fly out.
 How To Play: The event is divided into 8 rounds. In each round, you need to 
 accurately stop the moving dot when it's over the center of the heart. The 
 closer you come, the larger your area of shooting will be for that round. Then, 
 shoot the clays as they are fired from cannons on either side.
 Tips: Correctly stopping the dot in the middle of the heart is critical to this 
 event; or, more specifically, stopping it within the two center rings is 
 critical. You can still be quite successful if you stop the dot in the outer 
 ring, but stopping it outside either ring is a recipe for disaster. Anticipate 
 the dot's movement. Then, for the actual shooting, pay attention to the arrows 
 at side of the screen to see where the next clay will be coming from. By 
 default, I recommend aiming on where the cannon in your view is pointing; clays 
 shot by the cannon you can see tend to spend less time on the screen. Also, 
 when two clays are flying at once, aim for the one coming from the closer 
 cannon first.
 ...
  D> Rowing
 ...
 Event: Single Sculls
 Type: Race (rowing)
 Number of Players (concurrently): 1-4 humans, 1-3 computers (4 max)
 How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and 
 Saturn Circuits)*
 Description: Row to the finish before the other competitors by pressing the 
 displayed button combinations and pulling on the controllers.
 How To Play: From the start, button combinations will be displayed - Z+B, Z+A 
 and A+B. When a combination is displayed, hold down those buttons and quickly 
 pull back on the controllers to 'row'. Towards the end, the combinations will 
 disappear and you'll just need to row madly to the finish.
 Tips: Usually Z+B is the combination for the first 10-12 strokes. After that, 
 Z+A will start to appear occasionally with increasing frequency. Then, finally, 
 A+B will start to appear. Towards the end of the race, the three will appear 
 with pretty equal frequency. After the buttons stop appearing, just rotate the 
 controllers madly to finish out the race. One reader also suggests
 intentionally NOT using the nunchuk so you need only concentrate on two
 buttons: A and B.
 ...
  E> Archery
 ...
 Event: Archery
 Type: Performance (measurement)
 Number of Players (concurrently): 1
 How To Unlock: Unlock Stardust Circuit (Medal in Moonlight Circuit)*
 Description: Over three rounds, try to his the center of the target.
 How To Play: For each arrow, hold down A and B and pull back on the WiiMote to 
 focus on the target. Tilt the WiiMote and nunchuk to align the two crosshairs 
 one over the other - they're flashing when they're aligned. Then, release A+B 
 to fire. Remember to factor in the wind.
 Tips: Get a stress ball; this is, in my opinion, easily the most aggravating 
 event in the game. Aiming the nunchuk is extremely delicate and difficult to 
 master, and it's very hard to hold the WiiMote steady while releasing A+B. 
 There are a few ways to counter this. First of all, don't release the moment 
 the crosshairs start flashing over the location you want; hold them still for a 
 second and make sure they aren't still moving before you release A+B. Try to 
 hold the controllers against your legs or a table or other firm object to keep 
 them from reacting to your own twicthes. As far as the wind, a wind less than 
 3mph tends to have no effect; 4-6mph warrants a slight adjustment; 7mph or 
 above warrants a major adjustment. One reader also suggests releasing the B 
 button while aiming (the arrow doesn't fire until you release both buttons) so 
 that your hand doesn't twitch as much when you release. A player named Kevin
 has suggested that, when dealing with diagonal winds, the horizontal wind
 affects the shot more than the vertical wind, so adjust accordingly.
 ...
  F> Aquatics
 ...
 Event: 100m Freestyle
 Type: Race (swimming)
 Number of Players (concurrently): 1-4 humans, 1-7 computers (8 max)
 How To Unlock: Initially Available
 Description: Race to the finish using your character's swim style.
 How To Play: Hold down B to charge up before the race, then swing the WiiMote 
 down the moment the race begins. Then, using your character's swim stroke (I 
 won't detail them here since the in-game instructions give a much better 
 demonstration), swim as fast as you can. Your stamina meter will decrease as 
 you swim; as it gets near the bottom, press B right as it empties to receive a 
 speed boost and a stamina boost. Swing the controller down when you reach the 
 wall to turn around without losing speed.
 Tips: This event is all about timing the stamina meter. Swimming fast is 
 important, but easy to master; it's important to note that none of the strokes 
 require timing, so ignore your character's on-screen depiction and just swim as 
 fast as you can. For the stamina meter, press B right as it hits empty to get 
 your boost - this is critical to doing well. For the turn, just swing down as 
 soon as you see the icon. Sometimes it will feel like your character isn't 
 reacting to your input at all (randomly slowing down, etc.), but keep trying 
 and you'll recover.
 ...
 Event: 4x100m Freestyle
 Type: Race (swimming, relay)
 Number of Players (concurrently): 1-4 humans, 1-7 computers (8 max)
 How To Unlock: Initially Available
 Description: Race to the finish with each of four characters; you don't get to 
 choose the characters.
 How To Play: Just like the 100m Freestyle, hold B to charge up before starting, 
 then swing down to jump in the water. Swim as fast as you can using your 
 character's stroke, swing down to turn, then swing down again to hand off to 
 your next teammate.
 Tips: This race can be aggravating because you can't see your teammates' 
 strokes before they jump in the water; but there's a little demo alongside you 
 as you swim, so you should be able to catch on pretty quickly. Other than that, 
 it's exactly like the 100m Freestyle, so see those tips.
 ...
  G> Fencing
 ...
 Event: Individual epée
 Type: Versus (fighting)
 Number of Players (concurrently): 1-2 humans, 1 computer (2 max)
 How To Unlock: Initially Available
 Description: Score 15 points by striking your opponent before they do the same 
 to you.
 How To Play: Use the joystick to move back and forth (twice to move faster) and 
 the WiiMote to jab at your opponent. Hold A while swinging the WiiMote to parry 
 your opponent's attacks. If you successfully parry, you'll create an opening 
 for an attack.
 Tips: Finally, an event with some strategy. There's a lot of effective tactics 
 to employ in this event. For one, back away from your opponent, then double-
 move towards them and immediately jab; usually you'll get an attack in, 
 especially against the easier opponents. This is especially effective when you 
 back the opponent up against their side. Another effective strategy is to hold 
 A and carefully watch for when your opponent begins their attack; there's 
 enough time to react and parry, forming an opening to attack them; you can also 
 just back up when they strike, then quickly counterstrike, though this doesn't 
 have any benefits over parrying. This strategy is especially effective when 
 you're backed against your own side. Less complicated strategies include 
 jabbing madly against them, or parrying madly until you succeed and then 
 counterattacking. Note also that the opponent's eyes will flash just before
 they thrust; if you notice it, it will give you a split second advantage. One
 reader suggests intentionally NOT using the nunchuk and moving back and forth
 with the D-pad. I, personally, find this more difficult, but if you're having
 trouble it's worth a try.
 ...
  H> Table Tennis
 ...
 Event: Singles
 Type: Versus (volley)
 Number of Players (concurrently): 1-2 humans, 1 computer (2 max)
 How To Unlock: Initially Available
 Description: Win a game of table tennis (first to 11) against your opponent.
 How To Play: To serve, pull the controller up to toss the ball, then swing a 
 forehand to serve. When the ball comes back to you, swing either a forehand or 
 a backhand (depending on the ball's and your player's locations) to return it. 
 Special shots include holding A to make it easier to return a fast shot 
 (although the return is softer), or holding B to slam the ball (although 
 careful timing is required to successfully slam).
 Tips: Oftentimes this event will end up feeling like you just have to return 
 enough volleys until the opponent messes up. Overall, this event is pretty 
 annoying - the mapping of the ping pong swings, especially the backhand, is 
 poor. The forehand is okay, but when you swing a backhand, make sure to swing 
 very, very deliberately - no quick twitches like in Wii Tennis. The A special 
 shot is intended to make it easier to return your opponent's slams, so use it 
 accordingly if you're having trouble. The B special shot (slam) is very 
 difficult to time properly unless the ball is coming slowly. To slam, swing a 
 good half-second before the ball reaches your paddle. My overall strategy is to 
 hold the controller straight in front of me (for each access to forehand or 
 backhand) while holding the A button while awaiting the opponent's return - 
 then, if they slam it, you're ready for it. If it's not a slam, you can choose 
 to return regularly or attempt a slam in return.
 ...
  I> Dream Events
 ...
 Event: Dream Race
 Type: Race (running, battle)
 Number of Players (concurrently): 1-4 humans, 1-3 computers (4 max)
 How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and 
 Saturn Circuits)*
 Description: Picture Mario Kart on foot. Win the race by dodging obstacles, 
 jumping hurdles and using items.
 How To Play: From the start, run in the typical motion, although you don't need 
 to keep running - once you reach top speed, you'll stay at that speed unless 
 something slows you down. Press B to jump over obstacles (the sand and 
 hurdles), and use the stick on the nunchuk to go left and right. Running 
 through item boxes gets you items, which you can use by pressing A.
 Tips: Like said above, this event is basically a poor man's Mario Kart. 
 Unfortunately, it comes across very haphazardly. I haven't really come across 
 any strategies for doing well in this race, it's just too all over the place to 
 really warrant a plan. Pray to whatever deity you believe in that an opponent 
 doesn't use a ghost when you're in first.
 ...
 Event: Dream Platform
 Type: Performance (evaluative, battle)
 Number of Players (concurrently): 1-4 humans, 1-3 computers (4 max)
 How To Unlock: Unlock Galaxy Circuit (Medal in Cosmos Circuit)*
 Description: As you fall from the sky, avoid blocks, collect and use items and 
 slip through rings to do tricks for extra points. The goal is to get the most 
 points.
 How To Play: Use the joystick on the nunchuk to steer (note that the controls 
 are NOT inverted), and tilt the WiiMote back to slow your descent (leave it 
 level to speed up). This is not a race, so you can take your time. Avoid the 
 blocks (you'll lose points for colliding with the) and go through the rings to 
 get entered into a trampoline-style trick mode for extra points.
 Tips: This event is quite fun in general, but the best way to succeed is to hit 
 as many rings as possible. Your computer opponents don't focus on tricks very 
 much, so you're free to mop up in this area. Hit the rings and avoid the bricks 
 for maximum scores.
 ...
 Event: Dream Fencing
 Type: Versus (fighting)
 Number of Players (concurrently): 1-2 humans, 1 computer (2 max)
 How To Unlock: Unlock Satellite Circuit (Medal in Comet Circuit)*
 Description: Just like regular fencing, but with super-powered charge attacks, 
 and hit points instead of points for each hit.
 How To Play: For the most part, this game is just like the original fencing 
 game, and most of the same strategies apply. The two changes are that hit 
 points are used, and there are superpowered attacks. The hit points don't 
 change anything much. Superpowered attacks become available as you hit and 
 parry your opponent (measured in the meter at the bottom of the screen) and can 
 be activated by holding down A+B, then jabbing.
 Tips: The strategies here really don't change much from the original fencing. 
 Hit points don't change anything, you're still trying to hit the opponent until 
 they're finished. The only thing that really changes strategy is the superpower 
 attacks. These attacks give you a way out when you're cornered, but more 
 importantly let you completely blow your competitor off the stage if used when 
 they're backed against their own side (they'll return, but they'll lose extra 
 health). It's imported to note that superpowered attacks CAN be parried just 
 like any other; the only benefits are the increased damage and the knockback.
 ...
 Event: Dream Table Tennis
 Type: Versus (volley)
 Number of Players (concurrently): 1-2 humans, 1 computer (2 max)
 How To Unlock: Unlock Sunlight Circuit (Medal in Satellite Circuit)*
 Description: Just like the original table tennis, but with superpowered attacks 
 and a different scoring mechanism.
 How To Play: Play proceeds just like the regular table tennis, but for scoring, 
 instead of the winner of each volley getting a point, the winner of each volley 
 gets a number of points equal to how many volleys there were in the sequence - 
 so if you and your opponent hit it back and forth 5 times, the winner of the 
 volley will get 5 points. Throughout the game, you'll charge up superpowered 
 attacked which can be triggered by pressing A+B when the ball is near you. 
 Different special attacks have different effects - some make the ball invisible 
 for the return, some make it go super fast, some make it take bizarre spins, 
 etc.
 Tips: The strategy for this game is pretty much like regular table tennis - the 
 different scoring doesn't change the fact that your goal is to win as many 
 volleys as possible. Some people say it's good to use your special attacks when 
 a volley gets long to get as many points as possible, but I recommend saving 
 your specials for returning the computer's specials; they tend to be much more 
 adept at returning special shots than we are, but using a special shot after 
 they've used one guarantees a return.
 ...
 ...
 5> Circuits
 ...
  A> Beginner's Class
 ...
 Circuit: Mercury Circuit
 Events:	100m (Track)
 	Long Jump (Field)
 	Hammer Throw (Field)
 Number of Participants: 8
 How To Unlock: Initially Available
 ...
 Circuit: Venus Circuit
 Events:	110m Hurdles (Track)
 	Skeet (Shooting)
 	Javelin Throw (Field)
 Number of Participants: 8
 How To Unlock: Initially Available
 ...
 Circuit: Jupiter Circuit
 Events:	100m Freestyle (Swimming)
 	Triple Jump (Field)
 	Trampoline (Gymnastics)
 Number of Participants: 8
 How To Unlock: Initially Available
 ...
 Circuit: Saturn Circuit
 Events:	Singles (Table Tennis)
 	4x100m Freestyle (Swimming)
 	Individual Epée (Fencing)	
 Number of Participants: 4
 How To Unlock: Initially Available
 ...
 Circuit: Moonlight Circuit
 Events:	4x100m Relay (Track)
 	Single Sculls (Rowing)
 	Dream Race
 Number of Participants: 4
 How To Unlock: Medal in Mercury, Venus, Jupiter and Saturn Circuits
 ...
  B> Advanced Class
 ...
 Circuit: Stardust Circuit
 Events:	100m (Track)
 	Long Jump (Field)
 	Hammer Throw (Field)
 	Archery
 Number of Participants: 8
 How To Unlock: Medal in Moonlight Circuit
 ...
 Circuit: Planet Circuit
 Events:	110m Hurdles (Track)
 	Skeet (Shooting)
 	Javelin Throw (Field)
 	High Jump (Field)
 Number of Participants: 8
 How To Unlock: Medal in Stardust Circuit*
 ...
 Circuit: Comet Circuit
 Events:	100m Freestyle (Swimming)
 	Triple Jump (Field)
 	Trampoline (Gymnastics)
 	400m (Running)
 Number of Participants: 8
 How To Unlock: Medal in Planet Circuit*
 ...
 Circuit: Satellite Circuit
 Events:	Singles (Table Tennis)
 	4x100m Freestyle (Swimming)
 	Dream Race
 	Dream Fencing
 Number of Participants: 4
 How To Unlock: Medal in Comet Circuit*
 ...
 Circuit: Sunlight Circuit
 Events:	4x100m Relay (Track)
 	Single Sculls (Rowing)
 	Individual Epée (Fencing)
 	Dream Table Tennis
 Number of Participants: 4
 How To Unlock: Medal in Satellite Circuit*
 ...
  C> Master's Class
 ...
 Circuit: Meteorite Circuit
 Events:	100m (Track)
 	Long Jump (Field)
 	Hammer Throw (Field)
 	Archery
 	400m Hurdles (Running)
 Number of Participants: 8
 How To Unlock: Medal in Sunlight Circuit*
 ...
 Circuit: Supernova Circuit
 Events:	110m Hurdles (Track)
 	Skeet (Shooting)
 	Javelin Throw (Field)
 	High Jump (Field)
 	Pole Vault (Field)
 Number of Participants: 8
 How To Unlock: Medal in Meteorite Circuit*
 ...
 Circuit: Cosmos Circuit
 Events:	100m Freestyle (Swimming)
 	Triple Jump (Field)
 	Trampoline (Gymnastics)
 	400m (Track)
 	Vault (Gymnastics)
 Number of Participants: 8
 How To Unlock: Medal in Supernova Circuit*
 ...
 Circuit: Galaxy Circuit
 Events:	Singles (Table Tennis)
 	4x100m Freestyle (Swimming)
 	Individual Epée (Fencing)
 	Dream Race
 	Dream Platform
 Number of Participants: 4
 How To Unlock: Medal in Cosmos Circuit*
 ...
 Circuit: Universal Circuit
 Events:	4x100m Relay (Track)
 	Single Sculls (Rowing)
 	Dream Table Tennis
 	Dream Fencing
 	Dream Race
 Number of Participants: 4
 How To Unlock: Medal in Galaxy Circuit*
 ...
 Circuit: Big Bang Circuit
 Events:	Dream Race
 	Dream Fencing
 	Dream Platform
 	Singles (Table Tennis)
 	4x100m Relay (Track)
 Number of Participants: 4
 How To Unlock: Medal in Universal Circuit*
 
 ...
  D> Free Circuit
 ...
 Free circuit is basically a free play of sorts in which you can choose (or have 
 randomly selected) events for you to compete in against either the computers or
 friends. Only events that have been unlocked otherwise can be participated in.
 The '4' and '8' refer to events that involve 4 or 8 participants. Typically,
 8-participant events are events when all participants compete simultaneously
 but not directly against one another (such as races, where one participant's
 actions do not affect the other participants), or events where participants
 take turns competing. 4-participant events are typically events where
 participants compete directly against each other, such as tennis and fencing.
 ...
 ...
 6> Missions
 ...
 Each character has 6 missions associated with them (you must complete the first 
 5 to unlock the 6th). These events vary greatly in style and purpose; some will 
 require you to finish a race in a specific time, some will require you to 
 finish a race in a specific place, and some will require you to score a 
 specific number of points (in fencing or gymnastics, for example).
 
 I no longer own the game and never completed the missions, so I do not have
 any meaningful advice. However, I do have two bits to contribute:
 
 The 17th crown is received by earning the crowns for all 16 characters.
 
 To complete Peach's Hammer Throw mission (shout three time after throwing the
 hammer), press A after throwing the hammer. I'm not sure why this isn't 
 mentioned in the instructions anywhere, but now you know.
 ...
 ...
 7> Emblems
 ...
 The other prominent unlockable achievements in this game are the Emblems; 
 Emblems are awarded for accomplishing certain tasks.
 ...
  A> Mission Emblems
 ...
 Amy Emblem: Complete Mission Mode with Amy
 Blaze Emblem: Complete Mission Mode with Blaze
 Bowser Emblem: Complete Mission Mode with Bowser
 Daisy Emblem: Complete Mission Mode with Daisy
 Dr. Eggman Emblem: Complete Mission Mode with Dr. Eggman
 Knuckes Emblem: Complete Mission Mode with Knuckles
 Luigi Emblem: Complete Mission Mode with Luigi
 Mario Emblem: Complete Mission Mode with Mario
 Peach Emblem: Complete Mission Mode with Peach
 Shadow Emblem: Complete Mission Mode with Shadow
 Sonic Emblem: Complete Mission Mode with Sonic
 Tails Emblem: Complete Mission Mode with Tails
 Vector Emblem: Complete Mission Mode with Vector
 Waluigi Emblem: Complete Mission Mode with Waluigi
 Wario Emblem: Complete Mission Mode with Wario
 Yoshi Emblem: Complete Mission Mode with Yoshi
 ...
  B> Medal Emblems
 ...
 Aquatics Champs Emblem: Receive a Gold Medal in All Swimming Events
 Dream Champ Emblem: Receive a Gold Medal in all Dream events
 Field Champ Emblem: Receive a Gold Medal in all Field events
 Gymnastics Champ Emblem: Receive a Gold Medal in all Gymnastics events
 Track Champ Emblem: Receive a Gold Medal in all Track events
 ...
  C> Record Emblems
 ...
 Olympic Record Emblem: Break an Olympic Record
 World Record Emblem: Break a World Record
 ...
  D> Achievement Emblems
 ...
 Bouncing Emblem: Receive a 10 on the Trampoline event
 Knight's Emblem: Win 15-0 in a fencing match
 Ping-Poing Emblem: Win 11-0 in a Table Tennis match
 Shooting Emblem: Get 40 points in Skeet shooting
 Somersault Emblem: Perfect 10 on the Vault
 ...
  E> Miscellaneous Emblems
 ...
 Collaborative Emblem: Play as every character at least once
 Complete Game Emblem: Unlock every event
 Friendly Emblem: Play multiplayer at least once
 Full Play Emblem: Play every event at least once
 Gallery Owner Emblem: Unlock everything in the Gallery
 Network Emblem: Connect to Wi-Fi
 Penalty Emblem: Commit a foul in the 100m race
 Rocket Emblem: Successfully start the 100m race
 Hunter's Emblem: Achieve a perfect 120 in a round of archery.
 Thanks for Playing Emblem: Start the game 50 times.
 ...
 ...
 ...
 8> Unlockables
 ...
 All the information below is in the above sections as well; this is just for 
 quick-reference.
 ...
  A> Unlockable Events
 ...
 Event: 400m
 How To Unlock: Unlock Comet Circuit (Medal in Planet Circuit)*
 ...
 Event: 4x100m Relay
 How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Saturn, Jupiter and 
 Venus Circuits)*
 ...
 Event: 400m Hurdles
 How To Unlock: Unlock Meteorite Circuit (Medal in Sunlight Circuit)*
 ...
 Event: High Jump
 How To Unlock: Unlock Planet Circuit (Medal in Stardust Circuit)*
 ...
 Event: Pole Vault
 How To Unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)*
 ...
 Event: Vault
 How To Unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)*
 ...
 Event: Single Sculls
 How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and 
 Saturn Circuits)*
 ...
 Event: Archery
 How To Unlock: Unlock Stardust Circuit (Medal in Moonlight Circuit)*
 ...
 Event: Dream Race
 How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and 
 Saturn Circuits)*
 ...
 Event: Dream Platform
 How To Unlock: Unlock Galaxy Circuit (Medal in Cosmos Circuit)*
 ...
 Event: Dream Fencing
 How To Unlock: Unlock Satellite Circuit (Medal in Comet Circuit)*
 ...
 Event: Dream Table Tennis
 How To Unlock: Unlock Sunlight Circuit (Medal in Satellite Circuit)*
 ...
 ...
 9> FAQ
 ...
 Are there any unlockable characters?
 -As of the time of this publication, there are NO known unlockable characters.
 
 Do you recommend buying this game?
 -I recommend renting the game first. The game is small enough that you can 
 unlock everything fairly quickly, so you may end up playing it for 5 days and 
 never touching it again if you buy it. Rent it first, and if you like it enough 
 to buy it, you'll still have your saved data on your console.
 
 Are there any other ways to unlock given circuits or events?
 -Yes, absolutely. I, personally, unlocked the Moonlight Circuit before ever 
 even playing the Jupiter, Saturn, Mercury or Venus circuits. The methods posted 
 in this FAQ are guaranteed to work, but they are not guaranteed to be the only 
 nor easiest way.
 
 Who's the best character to play as?
 -There isn't one. All the characters' stats add up to about the same, so no 
 character is overall better than any other. Some characters are better suited 
 to some events; I'll detail which in later versions of this FAQ.
 
 How do I execute 'Shouts' for Peach's Hammer Throw mission?
 -Press A after throwing the hammer.
 
 What is the Emblem after the Blaze Emblem?
 -The Thanks for Playing Emblem, obtained for playing the game 50 times. Thanks
 to DA_J for this.
 ...
 ...
 10> The Three C's: Copyright, Credits and Contact
 ...
  A> Copyright
 ...
 This FAQ is the exclusive property of David Joyner, DetroitDJ. All right 
 reserved. This FAQ may be freely distributed on any site, in whole or part, as 
 long as this last section remains intact.
 
 The latest version of this FAQ will ALWAYS be at:
 http://www.gamefaqs.com/console/wii/file/938798/50784
 
 Other sites are permitted to show this FAQ; however, most do not automatically
 update, and I only update my FAQs at GameFAQs - so, if you don't see something
 below, check that URL to see if there's a newer version.
 
 Mario & Sonic at the Olympic Games is copyright 2007 by Sega.
 ...
  B> Credits
 ...
 Sega and Nintendo, for making this game.
 CJayC and GameFAQs, for the site.
 
 J102y, for tips on Hurdles, Fencing and Rowing.
 djasonc, for a tip on Archery.
 trundle123, for a tip on Fencing.
 Vgamer23, for a tip on the Trampoline event.
 Kevin, for an archery tip.
 
 GameFAQs Cheats/Secrets page, for a couple of the emblems.
 DA_J, for the Thanks for Playing Emblem.
 J0rdy, for the Hunter's Emblem.
 
 Zakini, for a correction on the Free Circuit.
 astrosonicshadow, for a correction on Tails' profile.
 Jason, for a circuit correction.
 
 God, for everything.
 ...
  C> Contact
 ...
 GameFAQs ID: DetroitDJ
 E-Mail: [email protected]
 AIM: StarsHallelujah
 
 To e-mail me, PLEASE preface your e-mail subject line with [M&S] in brackets. I 
 get a lot of spam, so that will help me sort through it and find your e-mail.
 
 If you are submitting a tip, please include how you would like to be credited.
 Otherwise I'll credit you by your e-mail address or screenname.
 
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