Race Driver: GRID FAQ/Walkthrough


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 ===============================================================================
 
                                   GRID (PC)
                                FAQ/Walkthrough
                Written by ChaosDemon (chaosdemonn[at]gmail[dot]com)
                                 Version 1.25
                       Last updated on September 14, 2008
                    Located at: https://www.gamerevolution.com
 
 ===============================================================================
 
 ===============================================================================
 =                        --- [ Table of Contents ] ---                        =
 ===============================================================================
 
       1. Introduction.............................................[IN00]
       2. Version History..........................................[VH00]
       3. Game Basics..............................................[GB00]
       4. GRID World Walkthrough...................................[GWWK]
          4i  Prologue/Training....................................[GWPT]
          4a. Rookie License.......................................[GWRL]
              - A.R.L Rookie.......................................[GWA1]
              i.   Cobra Pro Tuned Tour............................[GWCP]
              ii.  Lucas Oil Bay Bridge Trophy.....................[GWLO]
              iii. Michigan Demolition Derby.......................[GWMD]
              iv.  Quikshift DC Challenge..........................[GWQS]
              v.   Dodge Motor City Cup............................[GWDM]
              vi.  Direzza Club Trophy.............................[GWDC]
              vii. Head 2 Head.....................................[GWH1]
              - Euro R.............................................[GWE1]
              i.   BMW Challenge...................................[GWBM]
              ii.  Bilstein Festival Milano........................[GWFM]
              iii. Dunlop Spa Challenge............................[GWDS]
              iv.  BMC Formula 1000................................[GWMC]
              v.   Firestone TVR Showdown..........................[GWTV]
              vi.  Goodridge Trophy................................[GWGO]
              vii. Head 2 Head.....................................[GWH2]
              - J-Speed Rookie.....................................[GWJ1]
              i.   June Street Series..............................[GWJS]
              ii.  Champion Touge Shield...........................[GWSH]
              iii. HKS Freestyle Drifts............................[GWHK]
              iv.  Avo Turboworld Drift GP.........................[GWAV]
              v.   Nissan Cup......................................[GWNI]
              vi.  Viper Vs Skyline Challenge......................[GWVS]
              vii. Head 2 Head.....................................[GWH3]
           4b. Pro License.........................................[GWPL]
              - A.R.L Pro..........................................[GWA2]
              i.   Ecko Unltd US Drift Battle......................[GWEK]
              ii.  Ebay Motors Muscle Cup..........................[GWEB]
              iii. Ferodo S7 Speed Series..........................[GWS7]
              iv.  Simpson F3 Shield...............................[GWF3]
              v.   Goodyear Continental GT.........................[GWGT]
              vi.  US Supercar Challenge...........................[GWSC]
              vii. Head 2 Head.....................................[GWH4]
              - Euro B.............................................[GWE2]
              i.   Le Mans Series (GT2)............................[GWG2]
              ii.  Mintex European F3..............................[GWME]
              iii. Euro Touring Car Series.........................[GWET]
              iv.  Aston vs Corvette Challenge.....................[GWAC]
              v.   Omex Supercar Series............................[GWOM]
              vi.  Le Mans Series (GT1)............................[GWG1]
              vii. Head 2 Head.....................................[GWH5]
              - J-Speed Super Two..................................[GWJ2]
              i.   Toda Racing Challenge...........................[GWTR]
              ii.  Falken Super Street.............................[GWFS]
              iii. Downhill Drift Festival.........................[GWDD]
              iv.  NOS Midnight Touge..............................[GWNO]
              v.   Remus Drift Battle..............................[GWRE]
              vi.  Valvoline Trophy................................[GWVA]
              vii. Head 2 Head.....................................[GWH6]
           4c. National License....................................[GWNL]
              - A.R.L National.....................................[GWA3]
              i.   Tag Prototype Series............................[GWTP]
              ii.  Motul CCGT Series...............................[GWMO]
              iii. Rotora Capitol Drift............................[GWCD]
              iv.  Head 2 Head.....................................[GWH7]
              - Euro A.............................................[GWE3]
              i.   Le Mans Series (LMP2)...........................[GWL2]
              ii.  Virgin Mobile Endurance Classic.................[GWVI]
              iii. Le Mans Series (LMP1)...........................[GWL1]
              iv.  Head 2 Head.....................................[GWH8]
              - J-Speed Super One..................................[GWJ3]
              i.   Vertex Protoype Championship....................[GWVP]
              ii.  Driftbox Championship...........................[GWDB]
              iii. Volk GT Series..................................[GWVG]
              iv.  Head 2 Head.....................................[GWH9]
           4d. Global License......................................[GWGL]
              i.   Brembo World GT.................................[GWBG]
              ii.  Advan Drift International.......................[GWAD]
              iii. Philips World Championship......................[GWPW]
              iv.  Bridgestone Challenge...........................[GWBC]
              v.   Kenwood Global Series...........................[GWKG]
              vi.  Castrol Protoype Series.........................[GWCP]
              vii. Head 2 Head.....................................[GWH0]
           4e. Le Mans 24 Hours....................................[GW24]
              i.   Basics..........................................[GWLB]
              ii.  Walkthrough.....................................[GWLW]
       5. Vehicle Listing..........................................[VKLT]
          5a. American.............................................[VKUS]
          5b. European.............................................[VKEU]
          5c. Japanese.............................................[VKJP]
       6. Credits..................................................[CR00]
       7. Legal Disclaimer.........................................[LG00]
 
 ===============================================================================
 =                           --- [ 1. Introduction ] ---                 [IN00]=
 ===============================================================================
 
 Hello and welcome to my GRID FAQ/Walkthrough! Before we begin I must tell you
 one thing, and that's I'm generally not that good in this game. I'm not going
 to be beat many of you guys online. The focus of this guide then is to helping
 you clear the game once. I am sure you will be able to pick up some effective
 strategies as you go along that won't even be listed in this FAQ. I also want
 to say that I have, for the longest time, avoided doing guides for racing
 games. I thought it would be very awkward to tell someone to "drive left, then
 turn right, then left, etc." This is the first guide I've written for a racing
 game and as such there are going to be some kinks at first, but rest assured
 that I am working to minimize such occurences in this FAQ. Anyway, I hope you
 find something useful out of this file!
 
 ===============================================================================
 =                         --- [ 2. Version History] ---                 [VH00]=
 ===============================================================================
 
 [ Version 1.25, September 14, 2008 ] - Global License and Le Mans 24 Hours have
 both been added to the walkthrough. I couldn't get around to finishing off the
 vehicle listing section just yet, but that will absolutely be done by the next
 update.
 
 [ Version 1.00, September 12, 2008 ] - The walkthrough to obtain the three main
 licenses is complete. Global tiers and Le Mans 24 hours to come in the next
 update. The vehicle listing is also rather skeletal at the moment, but I intend
 to fix that up in the next version as well.
 
 ===============================================================================
 =                          --- [ 3. Game Basics ] ---                   [GB00]=
 ===============================================================================
 
 Let go of the gas pedal
 -----------------------
 I would venture to guess that most people's problems with this game when they
 first start off is a general reluctancy to let go of the gas pedal. For GRID,
 you should get used to using tapping the gas pedal and really be ready to let
 go of it ASAP. There are a bunch of crazy turns and some of the vehicles here
 are just difficult to handle so let go of the gas pedal and stop going really
 really fast and you should find the game gets a bit easier.
 
 Drifting
 --------
 For drifting, it is very important to have the right vehicle to do so. I would
 recommend getting the Mazda RX-7 or the Subaru Impreza. Basically, what you
 should look for is finding a car with a very low grip value, which means that
 it'll slide quite a bit. This is perfect for drifting if you think about it.
 The only thing you have to do is get used to the extra sliding. You might think
 using the E-Brake is essential for drifting, but to be honest I normally do it
 with the RX-7 without the E-Brake. To get a good drift with the RX-7, approach
 the corner normally and as you get close to the turn, start tapping the brake
 button, and as you start to slide, accelerate the vehicle to promote your skid.
 
 You can also use the E-brake for drifting. I generally don't, but if you want
 to a thing to remember is to just press it once. A mistake most people make is
 they hold on to it, which is incorrect. Press it once as you make your turn and
 you should sldie a bit already.
 
 Passing other drivers
 ---------------------
 This is an important skill to have because I will make reference to this quite
 a bit in the walkthrough. Ideally, you are looking for any turn in which you
 can take the inside part of the track and get ahead of the other drivers making
 the same turn by the end of it. As a general rule, it's a good idea to approach
 turns slowly and finish quickly.
 
 Flashbacks
 ----------
 I think Codemasters anticipated that this was going to be a pretty difficult
 game, so they included the Flashback function for your benefit. With this, you
 can essentially attempt a part of the track again, if you so desire. To do so,
 pause the game, go to Instant Replay and select the point where you want to
 retry, and hit the F12 Button. You will also have the option to use your
 Flashbacks once you make a race-ending crash.
 
 ===============================================================================
 =                     --- [ 4. GRID World Walkthrough ] ---             [GWWK]=
 ===============================================================================
 
 ===============================================================================
 =                       --- [ 4i. Prologue/Training ] ---               [GWPT]=
 ===============================================================================
 
 Consider this track a formality more than anything. As the voiceover is going
 to tell you, it doesn't matter where you finish. The only thing that matters is
 finishing the race so you can obtain/unlock the Rookie License. Anyway, the
 first part of the track is going to be quite narrow, so don't be too impatient
 here. There are a few small turns coming up. Eventually, you will reach a
 straight path that seems perfect for you to go really, really fast which is
 probably your inclination. Let me tell you now that that you are sorely
 mistaken. At the end of this straight path is an extremely sharp left turn, and
 this is likely where most people's races would end. Now that you've read this
 FAQ though, you shouldn't be one of them.
 
 After that sharp left turn at the foot of the building, there are a few more
 small turns before you arrive at a hill. Accelerate up this hill as fast as you
 can but slow down while you approach the top of it, because there's one more
 fairly sharp right turn here. The rest of the track should be cake so finish it
 off to obtain your license.
 
 ===============================================================================
 =                         --- [ 4a. Rookie License ] ---                [GWRL]=
 ===============================================================================
 
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =                            --- [ A.R.L. Rookie ] ---                  [GWA1]=
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
 Cobra Pro Tuned Tour                                                     [GWCP]
 --------------------
 The first track is going to be pretty foreign to you, so let's stick to the
 basics. Focus more on the structure of the track instead of going really fast,
 which you might be tempted to do. Once you reach the first corner, it's time to
 make your move to try and get into a better position. Stick to the inside and
 hug the wall as you move past the other cars. Don't be over concerned about
 passing the others here, because that could result in a crash. Up ahead are a
 few more corners and it won't be long after those until you reach a few tight
 turns.
 
 Lucas Oil Bay Bridge Trophy                                              [GWLO]
 ---------------------------
 There shouldn't be too many challenges here. It is a very straight forward race
 and you should be able to contend for first place with fairly little effort.
 After you clear the first few corners you should be in the middle of the pack.
 These shouldn't be very difficult. Do your best to manuever around the tire
 stacks. As a general rule of thumb that should apply for the rest of Career
 Mode, remember to use your brake button when you are trying to clear turns.
 It's a lot more important to clear the turn without causing a crash than it is
 to maintain a big speed during the turn. Shortly after clearing some small
 turns, watch out for the super tight turn near the halfway point of the track,
 in front of the building. Once you figure out how to clear that big turn you
 should be well on your way of clearing this race.
 
 The second race takes place on a much smaller track. Focus on clearing the
 first few turns effectively and not crashing. You will soon reach a few tight
 turns in a row. Remember to use the brake button or at least let go of the gas
 button so you can maintain a good pace. After clearing those turns, use the end
 of the track to accelerate straight forward and attempt to take the lead. You
 should use this point in the track to try and get ahead.
 
 Michigan Demolition Derby                                                [GWMD]
 -------------------------
 There are six laps in total so prepare yourself for a little bit of a process.
 The best way to perform effectively in this race is to maintain a constant
 speed. Try not to ever have to slow down considerably, but at the same time
 that doesn't mean that your finger should be stuck on the gas button. Also,
 remember to watch out for the inside walls, because they can cause some crashes
 if you are not careful. This is unfortunate because you should be able to get
 ahead of the other drivers by using physics and hugging the wall (while not
 crashing). You should be the most careful in the two jumps in this race. You
 are probably going to need a few practice runs before being able to clear them
 satisfactorily.
 
 The second track is a little different, but it's also pretty similar to the
 first. Try to use some of the easier corners to put yourself in a good
 position. After you've grown accustomed to the mechanics of driving the MK5
 through the first race, the second one shouldn't be too difficult. Just try to
 focus on manuvering the few corners effectively to finish in a good spot.
 
 Quikshift DC Challenge                                                   [GWQS]
 ----------------------
 It won't be long in this first race until you come across a pretty sharp turn,
 so be ready to execute. You might notice the other cars going in a very wide
 angle, and staying on the outside of the track. This is your opportunity to
 take the inside track to better your position. There should be one more corner
 like this shortly after, so you just might be able to move into top position on
 that turn. Don't get too comfortable for the rest of the lap because there are
 a few sudden turns on this track.
 
 For the second race, you should look to jump ahead on the very first turn of
 the race near the beginning of the track. You can do this by sticking along the
 right, and the inside part of the track for this long turn. Watch out for the
 grass though, because if you go on to there you can expect to drop a few
 places. Otherwise, finess your way through this big turn and you should find
 yourself threatening for the leader spot. There are few more easy turns on this
 track that should allow you to move into top spot if you execute. Remember to
 stay on the inside part of the track to move up places.
 
 Dodge Motor City Cup                                                     [GWDM]
 --------------------
 There are two races in this tournament for you to handle. Start the first race
 slowly because there are quite a few obstacles ahead. Focus on manuevering
 through rather than accelerating past everyone. After you get past the
 beginning you would ideally want to be in the middle of the pack. Don't worry
 about that though because there are some corners coming up near the middle of
 the track where you should be able to use to your advantage. Those corners are
 pretty much the final opportunity ont his track to improve your position, so
 you should clear those with a sense of urgency. Don't go really crazy with it
 though because overcommiting could spell the end of your race.
 
 The second race is just the reverse of the first track. There are two ways in
 which you can approach this problem, you can try to think about this track as
 completely opposite to the first (a right turn on the first track would now be
 a left, etc), or you can approach this as a new but familiar track altogether.
 I personally have more success implementing the second approach. Use the one to
 your liking to get through this second track, all the strategies from the first
 race apply here.
 
 Direzza Club Trophy                                                      [GWDC]
 -------------------
 This is going to be a pretty easy track I think. You have ample opportunities
 to improve your position. I urge you to aggress nearly all of the corners that
 you come across. You should be aiming for a first place finish on this race. On
 top of having a bunch of corners, there is also one big sharp right turn you
 should watch out for. Any overaggression there will spell the end of the race
 for you. It comes up right near the end of the lap so be ready. If you clear
 that corner successfully, there is no reason you shouldn't finish 1st in this
 one.
 
 For the second race in this event, you should look to be aggressive early and
 fight for a good position to open the race. The reason for that is, there are
 really only a limited number of good corners for you to gain spots later, but
 you can still get passed rather easily at this track. As you can see now it is
 pretty important for you to get out ahead early, so you aren't trying to jump
 up like 8 spots to the top 3 later on in the track, because it's not possible.
 There's a pretty sharp left turn near the end of the track that you should
 watch out for.
 
 Head 2 Head                                                              [GWH1]
 -----------
 You already know this is and when you will unlock it, so let's get right into
 the strategy. Because there is only one other car in this race, you should look
 to be as aggressive as possible. Floor the car to start the race and accelerate
 straight ahead. You will soon come to a very sharp left turn. I implore you to
 be very careful here. Try to manuever your way to the inside part of the track
 prior to the turn to get ahead after this turn. There are a few more sudden
 turns later in the track so never get too comfortable. If you can clear those
 smoothly though, there is no reason why you shouldn't get 1st place in this
 race and bring down all that prize money.
 
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =                              --- [ Euro R ] ---                       [GWE1]=
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
 BMW Challenge                                                            [GWBW]
 -------------
 Look to establish a strong start on this track. You are using a very good car
 so be very aggressive in the beginning. You will have an opportunity to better
 your position a little bit on the first turn. It's fairly tricky so approach it
 with caution. You'd want to get on the inside on this turn. Watch out for the
 grass and stay off of it if you can. There are a few sudden turns coming up
 next so stay on your toes for those. Once you arrive at the middle part of the
 track, you will be faced with a straight path. Floor it and go straight down
 here. Start slowing down as you approach the end of the straight path because
 there's a very sharp left turn at the end of it. Stay aggressive and manuever
 your way to the inside to jump ahead a few more places. That's about the last
 obstacle on this track.
 
 On the second race, look to once again get off to a strong and aggressive
 start. Start looking to better your position even more as you approach the
 first of many turns. There's a pretty sharp left turn near the end of the lap
 so watch out for that. Other than that though you should be able to finish
 favourably in this one.
 
 Bilstein Festival Milano                                                 [GWFM]
 ------------------------
 The beginning of this track is a little tricky so avoid being too aggressive at
 first. There's a little "zig-zag" turn right at the start that begins right and
 ends left. Try to stick to the inside of both of these turns if you can.
 Continue ahead on this track and you will soon notice that there are a bunch of
 turns you have to make. Use these as opportunities to creep up on the
 leaderboard. As you approach the final part of the track, it's time to add some
 gas and keep up with the rest of the pack. Ideally, you would want to be near
 the top of the leaderboard by the time you reach this final section, because
 you will find that's it pretty difficult to gain places here.
 
 The second race is full of a bunch of little and easy turns for you as well.
 The beginning part of the track is a little awkward again so best to save your
 aggression for later on, which you will be required to do to finish in a good
 position. It's important that you stay wary of some of the tire stacks
 scattered at the end of most turns. So once again use the turns to get ahead
 and keep doing that until you reach the final long turn at the end of the
 track. This "zig-zaggyy" turn can be a little tricky if you are going too fast,
 so it's best to ease up on the gas pedal as you look to clear this turn.
 
 Dunlop Spa Challenge                                                     [GWDS]
 --------------------
 All right, for the first part of this track accelerate as hard as you can up
 the hill, because there are no obstacles to speak of. Just remember to maintain
 control of your car and stay off the grass on that first climb up the hill.
 There are a few sharp turns for you to better/maintain your position near the
 middle of the track. You should look to maintain a high speed for the rest of
 the way. When you approach the final parts of the track, you need to slow down
 to make the right sharp turn. If you aren't careful your race could be over
 there. Once you clear that there's one more turn to do, and I recommend that
 you be aggressive on this one. If you are lucky, you might even be able to go
 from 2nd to 1st to steal the race at the last second (if it comes down to
 that). You'll be happy to know that you only have to clear one race to finish
 this event.
 
 BMC Formula 1000                                                         [GWMC]
 ----------------
 Racing with the F3 is going to be pretty difficult to jump right into, so I
 recommend that you exit GRID World temporarily and get used to the vehicle in
 Race Day mode first. All right, don't be too overly aggressive at the beginning
 of the track because there's a pretty dangerous turn about 10 seconds out. You
 won't be able to use this one to better your position, so just focus on staying
 with the pack and clearing that turn without whiping out.
 
 As you progress through the track, there will be more and more corners for you
 to better your position, so wait for those to present themselves. A word of
 caution though, because when you reach roughly the halfway point of the track,
 there is going to be a very sharp right turn that you have to clear. I guess
 the turn itself isn't really that tight as some others, but the vehicle you are
 using kind of makes it worse. There is one more turn like this one shortly
 after so stay ready. As you make your way to the end of the track, be prepared
 for a very dangerous "zig-zag" turn, which takes you first to the right then to
 the left. Again, it is ideal to focus on clearing this part without going on
 the grass, so try not to worry about getting ahead of people here.
 
 For the second race, look to jump out to a fast start early. You will have an
 opportunity to work on your position shortly after on the first turn. Get
 to the inside and accelerate through from there. After doing so, there are some
 sudden turns that you will have to deal with. With the correction precision
 though you should be able use them to improve your position. Once you reach the
 straight path, accelerate at maximum speed right through about 80% of it. Slow
 down as it ends though because there's a pretty sharp turn waiting for you at
 the end of the straight path. You can go for an overtake here if you are well
 behind of the pack and need to gamble. Otherwise, it is much better to just
 focus on getting a clean turn here. The rest of the race really has nothing
 notable, so rinse and repeat to finish off the track.
 
 Firestone TVR Showdown                                                   [GWTV]
 ----------------------
 For the first race, don't look to be too aggressive at the start, because there
 is a pretty sharp turn shortly after the gun goes off. After clearing this
 turn, you have a few more sudden turns you need to worry about on this track.
 They probably shouldn't be a problem though, and you should look to use those
 to better your position a little bit. As you approach the halfway point of the
 track though, there are two very dangerous turns thrown at you. It's best to
 slow down here and not try anything risky. If you are on your final lap and in
 a bad position though, I suppose you can try and gain the inside, but you will
 have to be very careful. After you clear those two turns it should be smooth
 sailing for a bit, but not for long. As you approach the end of the lap there
 is a pretty nasty "zig-zag" turn that you need to clear. Best not to be very
 aggressive here.
 
 The second race is essentially the same as the first, so similar strategies
 apply. There are notable differences near the end of the lap though. There's
 another zig-zag turn, but this time going in the opposite direction. There are
 also some new sharp corners past that turn, so be ready for those.
 
 Goodridge Trophy                                                         [GWGO]
 ----------------
 Look to jump out to an aggressive start here. There aren't many other
 opportunities to improve your position so it'd be a good idea to do so. Parts
 of this track are also pretty narrow so passing is going to be a little more
 difficult. Anyway, use the first turn you come across to try and improve your
 position a bit. You might notice that the corners on this track are all pretty
 difficult to take advantage of -- that's because of the car you are using.
 There's a pretty precise speed (give or take 1 or 2 km) that you have to go at
 to get a few good turns off. For me it was 170 km/h, so use that as a starting
 point for yourself. When you reach the series of four consecutive sudden turns,
 look to maintain a high speed through them. It is very possible to pull this
 off, but if you are comfortable being in the position you are now it is not
 worth it. If you didn't take a chance in the series of four turns, perhaps you
 should think about doing so in the final few "zig-zag" turns of this track.
 Look to get to the inside there and better your spot.
 
 For the second race, look to once again get off to a fast start. There are too
 many structural differences in this one as the previous race, but you do need
 to watch out for the left turn near the 40 second mark of the track. Make sure
 you turn left here and don't continue ahead to the wall which would end your
 race or the very least your chances of victory. The same principles from the
 first race apply here so use those to pick up a good finish.
 
 Head 2 Head                                                              [GWH2]
 -----------
 This should be your second Head 2 Head race if you went from America to Europe
 like most people do. Unfortunately for you, this one should be a little tougher
 than the first time around -- and I say this as modestly as possible. Begin by
 flooring it right out of the gun and jump out to an early lead. This track is
 pretty narrow so it is in your best interests to be leading as soon as
 possible. Shortly after the beginning you will be infront of a church and a
 facing a left turn. Be aggressive and look to take the inside part of the track
 on the left turn. As you approach the tunnel, you might want to think about
 slowing down. There's a very dangerous turn here that could end your race if
 you are sloppy or too aggressive. Be smart because you still have a few more
 opportunities to regain your lead if you lose it there.
 
 After clearing that turn, you will be faced with a few zig-zaggy turns. These
 are pretty tricky as well, but you should be able to recapture the lead here
 with precision turning and a little luck. There is also a pretty difficult
 right turn near the end of the lap where you are pretty much forced to stay in
 the middle of the track because if you get too close to either wall you will
 take some damage. Ideally, you'd want to be in the 1st spot as you approach
 this right turn. There will be one more turn shortly after this one, and you
 should look to clear this one aggressively. Get on the inside part of the track
 and increase your lead or regain the top spot.
 
 Continue along the track and you will soon reach just an insane left turn. This
 just might be the hardest turn you've encountered thus far. To clear it, you
 need to approach it at just the right angle. As you approach this one, you have
 to veer off to the left already even before you reach the corner. You just have
 to slow down and approach this one very carefully. Don't try anything crazy
 because this is definitely not the spot to do it. Watch out for the pylons
 because they stick out so much, just inviting you to crash into one.
 
 
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 =                           --- [ J-Speed Rookie ] ---                  [GWJ1]=
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 Jun Street Series                                                        [GWJS]
 -----------------
 You'll be driving the 350z in this race, and it is a damn good car so you
 should have no problems bettering the competition. This track is pretty narrow
 compared to what you have been dealing with, so look to jump out to a fast
 start. I should also note that there are a bunch of barriers and structures you
 would think have no business being on a race track to make your life miserable.
 After making a good start you should soon come to a series of curves. Don't
 think too much about passing just yet, but focus more on clearing these curves
 cleanly. One notable point of the track is when you are forced to leave the
 road completely and turn right on to what would it appear to be undrivable
 terrain. Be very careful as you progress through here and try not to hit the
 crates to the side. The final section of the track has a pretty friggin' sharp
 left turn you need to watch out for. Similar to the turn I talked about in the
 Euro R Head 2 Head, you need to start very early to pull off a good one.
 
 Champion Touge Shield                                                    [GWSH]
 ---------------------
 This is a different tournament than what you have been dealing with, so I am
 going to quickly explain what you have to do. There are three races in total
 that are all on the same course. You are only competing against one other
 driver on all three races and there are two laps per run. It is important that
 you do not drive your car into your opponent at any time of the race, because
 the result is a few seconds will be added to your overall time, which is going
 to hurt pretty bad. Anyway, begin the first race by jumping out to an
 aggressive start.
 
 You are going to faced with some pretty sudden turns in this race, but you can
 use those to better your position even further by taking the inside part of the
 track. I should note that while you can't hit the other drive, it is still fair
 game to perform some blocking moves on him, which I would recommend you doing.
 Near the end of the track is a pretty tight turn. You shouldn't look to aggress
 through this turn. Instead, focus on getting a clean one off and try to block
 the other driver if you can. The final part of the track has another pretty
 sharp turn for you to deal with, so be ready for that.
 
 For the second race, getting off to a very good start is an absolute must. For
 the majority of this race, you should look to take the inside part of the track
 in every opportunity you can. Be very careful though, because if you hit him
 you will be penalized. You have a pretty good opportunity to pass him near the
 right turn in the beginning. Secure the inside part of the track and make your
 turn from there. There are a few more turns like this on the rest of the track
 so keep using those to your advantage.
 
 The third and final race is pretty much the same. Get off to a good start and
 use those turns in this race to make your move. I would recommend that you
 don't try anything aggressive on the sharp left turn near the end of the track
 though. By now you should be very comfortable on this track so you should have
 no problems winning 1st place on this third race.
 
 HKS Freestyle Drift                                                      [GWHK]
 -------------------
 This race is exclusively drift oriented. There is no "racing" to be done, and
 all you have to do is focus on making good drifts. You might think using the E-
 Brake is essential for drifting, but to be honest I normally do it with the RX-
 7 without the E-Brake. To get a good drift with the RX-7, approach the corner
 normally and as you get close to the turn, start tapping the brake button, and
 as you start to slide, accelerate the vehicle to aggreviate your skid. If you
 don't like the RX-7, you might want to consider the Subaru Impreza. Both cars
 are pretty good and you have a lot of options here. Just go with a car that you
 are comfortable with and follow the drifting strategy.
 
 Avo Turboworld Drift GP                                                  [GWAV]
 -----------------------
 This is going to be another drifting event. You won't have to worry about what
 place you finish or racing anyone here. Just pull off some good drifts and
 increasing your multiplier. You can do that by doing as many drifts as possible
 without stopping. There really isn't much more to say for this track.
 
 Nissan Cup                                                               [GWNI]
 ----------
 As you can probably guess, you will be using some Nissan vehicles for this
 event. Not that that's a problem though, because you can use the 350z again,
 which is one of my favourite cars. All right, so the first race begins with the
 track veering off to the left for an extended period of time. This is a good
 opportunity for you to take the inside part of the track and pass some chumps.
 You will soon encounter a pretty sharp turn, and you can use this to improve
 your position even further. This is the beginning of a few more corners thrown
 at you, and you can look to improve your spot on nearly all of them. The final
 part of the first lap features a pretty sharp left turn. It shouldn't be
 anything you haven't seen before though, and you should be able to use it to
 your advantage.
 
 The second race of this event puts you on the same track, but going in the
 opposite direction. As mentioned before, it is much more efficient to think of
 this as a familiar track than trying to memorize exactly where you need to turn
 right instead of left. I find the latter usually creates some problems. There
 are some corners for you to take advantage in this track again. A really
 important point in this track is the second turn. Look to get on the inside of
 this one because it is not too difficult. Another noteworthy corner is the one
 that comes up at about the halfway point. You should be able to take the inside
 of this one as well and use it to your advantage.
 
 Viper Vs Skyline Challenge                                               [GWVS]
 --------------------------
 For this race, I recommend that you choose the Skyline to bring home the title.
 You will be competing against one other driver, and he will be driving the car
 opposite to what you have chosen. Remember that you are not allowed to drive
 your car into the other car. So you should look to get out to an aggressive
 start here. You will be starting in second place so it's time to pick out a few
 spots for you to make your move. The left and then right turn near the very
 beginning of the track is an ideal spot to do so. Remember to avoid contact
 with the other driver if you can. Focus on using the corners to pass and
 maintaining a high speed throughout the race.
 
 Head 2 Head                                                              [GWH3]
 -----------
 This should be your third Head 2 Head race so far. This one is going to take
 place at night, but that isn't going to change much on the grand scheme of
 things. This is a single lap race, but it's a pretty big one. You are going to
 start off in 2nd place, so you will have to focus keeping pace with him at
 first. Get ready to gain on him on the first series of turns. Work your way to
 the inside of the track and look to get ahead with those. Try to use your car
 and block him for a bit once you get ahead. You will have to do this as you two
 are still pretty close. You have to be very careful when doing this because if
 you hit his vehicle some seconds will be added to your overall time when you
 finish.
 
 All right, there are going to be some pretty difficult corners on this track.
 One to watch out for is at roughly the 1 minute mark of the race. Try to slow
 down earlier so your car doesn't go out of control and crash into the mountain
 wall, which would of course end the race for you. Shortly after you pass the
 turn I just described, you will have to start dealing with some more difficult
 turns. I recommend that you stay aggressive for those and try to maintain a
 high speed as you move through them. You should also be pretty comfortable with
 drifting now, and you can go that route if you want. Just make sure you have
 enough confidence in your abilities to not cause a crash that late in the
 track, which would really suck.
 
 
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 Ecko Unltd US Drift Battle                                               [GWEK]
 --------------------------
 This should be the first drift race that you participate in. You should
 strongly consider purchasing the Mazda RX-7 for this race. Not only is this car
 suitable for this race, but it should be good enough to get you through the
 rest of the drift races in this game, so it has quite a bit of "shelf" life.
 Note that this car has very less grip so it slides a lot, which is perfect for
 drifting if you think about it. The only thing you have to do is get used to
 the extra sliding. You might think using the E-Brake is essential for drifting,
 but to be honest I normally do it with the RX-7 without the E-Brake. To get a
 good drift with the RX-7, approach the corner normally and as you get close to
 the turn, start tapping the brake button, and as you start to slide, accelerate
 the vehicle to promote your skid.
 
 All right, so for the actual track, you should note that this is both a drift
 battle and a race; you are still trying to place high, but you are also trying
 to gain drift points. For this race I would recommend making two very good
 drifts instead of trying to get many of them. There is a very good corner for
 you to make a drift near the start of the race. Try to follow the strategy I
 gave above to get a good one off. There's another corner near the halfway point
 of the course where you can get another decent drift off. I like to just use
 the first corner, though. Spend the rest of your time bettering your position
 and focus more on placing high.
 
 The opposite applies for the second race. Instead of focusing on making a few
 excellent drifts, look to make several pretty good ones to pile up the points.
 The reason for that is, the really good turn near the beginning of the track is
 no longer available to you. To compensate for that though the race is extended
 
 by one lap and there are many more opportunities to make your drifts. Don't
 forget that you are also racing for position, though. Look to gain a few spots
 near the middle of the track on the left turn. Get really close to the wall on
 your left to try and get ahead.
 
 The third track is pretty difficult, I'd say. There are going to be a lot of
 corners thrown at you near the start of the race. Try not to be over aggressive
 here, but you should be able to pick a few spots to improve your position. But
 like I said, don't go overboard with them or you can take some serious damage.
 Try to take sometime to pull off a few drifts near the beginning as well,
 because there aren't going to be many more opportunities to do that.
 
 Ebay Motors Muscle Cup                                                   [GWEB]
 ----------------------
 This track should be nothing new. Just remember to focus on making your turns
 effectively and avoiding big crashes. Watch out for the tight corner at about
 the third way point of the track, and there's another one shortly after that.
 Every time you are on a familar track, you know you have a good chance of
 making some noise in the race. Try to anticipate when a turn is coming and get
 into the inside lane to move ahead a few places. Keep this up for the remainder
 of the track and you should be able to finish favourably.
 
 The second track is slightly more difficult I'd say, but it still shouldn't be
 anything too difficult. Try to jump out to an aggressive start and put yourself
 in a good position early. When you see a straight path ahead of you, try not to
 get too comfortable because there are a few sudden turns in this track, so
 watch out for those. I would venture to say that that's likely where you would
 falter, if I had to choose a point in this track. If you can navigate those
 sudden turns effectively, you are in a good spot to finish in a good spot.
 
 The third track in the Ebay Motors Muscle tournament pits you in an EIGHT lap
 race. Don't worry though, because each of those laps can be completed in a
 rather short period of time. Begin this race conservatively, and not worrying
 about getting ahead just yet. Once you approach the first tight corner, get
 ready to make your move. Accelerate towards the inside part of the track cut
 ahead a few places. Navigate the next few turns in this track and you will soon
 reach one more tight turn. Be sure to get on the inside so you can keep/get
 ahead of the pack. Rinse and repeat to complete this tournament.
 
 Ferodo S7 Speed Series                                                   [GWS7]
 ----------------------
 This should be another familar track to you. Expect this to be a trend for many
 parts of the game as you progress. You probably already have a pretty good idea
 on how to beat this race, but just as a reminder, look to get out to a fast
 start. The track doesn't have any enough surprises near the beginning to catch
 you off guard, I think. Your goal is to establish a lead over the other
 contestants and maintain it for the rest of the race. Unlike the other races,
 you should be able to do that early. Your biggest obstacle in this track should
 be the initial sharp turn, but once you clear that you should be well on your
 way of placing at the top of the leader board. This track does have a few
 sudden turns, so remember to watch out for those.
 
 It's best to go into the second track with a little more sense of urgency than
 the previous. Start by tapping the gas button instead of holding on to it
 because the opening part of the track requires quite a bit of manuevering. Try
 not to crash into anything here. Don't try and overtake anybody in the opening
 area of the track, but instead focus more on getting through it without taking
 too much damage. Look to gain some speed after you've made it through the
 tricky beginning part and get ahead of some drivers on the upcoming turns.
 There should be about 4-5 of them ahead, and they come rather suddenly so be
 careful with those. After you clear those turns, there are a few more turns
 ahead but they shouldn't require as much as manuevering as the first parts of
 the track. You can probably begin to aggress after you've cleared the 4-5 turns
 in the middle of the track, so look to get on the inside in the final turns of
 the track. Try not to be too aggressive during the first lap because this track
 is pretty new to you. Instead, look to do the most damage when you are in the
 2nd and final lap.
 
 The final track in this tournament is actually quite small. As you can probably
 guess, this means that there's quite a bit of manuevering required. For the
 first lap, focus on getting used to the turns and establishing some timing as
 you go through the track. On your second lap, try to anticipate when a corner
 is coming (shouldn't be too difficult because there's a lot of them), and
 immediately accelerate to the inside of the track. You should be able to
 accelerate up the ranks with this strategy. Try not to be aggressive on all the
 turns, but instead try to pick your spots. I had the most success with the 2nd
 small turn so you should try it there as well. If you can't finish where you
 want at first, restart the race and try again.
 
 Simpson F3 Shield                                                        [GWF3]
 -----------------
 The first race is pretty small, so you can expect that there are going to be
 some tricky corners here. The laps are going to be over in a blink of an eye so
 you don't have much time to get ahead. Thankfully, you will have a few
 opportunities to make some good turns to improve your position. You should look
 to capitalize on your very first turn, veering to the left. If you find that
 you are getting some pretty poor results at first, try to take some time to
 adapt to driving the F3 because it is quite different from other cars. I find
 that you have to be able to maintain a pretty high speed to keep control of
 your vehicle. So keep this in mind, but at the same time try not to have your
 finger stuck on the gas button. Your biggest obstacle in this track is probably
 getting used to the car more than anything track/terrain related.
 
 The second track is similar to the first, but there are going to be some added
 tunnels. Getting through those is going to take some manuevering so don't
 fall in love with the gas pedal when going through them.  Other  than that,
 there are some similar strategies to the first track. Get into the inside part
 of the turn to get ahead of the pack and repeat until this track is over.
 Because you are slightly more familiar with the track the second time around,
 try to get ahead quickly and stay on top, but at the same time you need to
 watch out for the tunnels.
 
 Forget about everything that has to do with the previous two races. This is
 because in the third and final race of this tournament, you have to do the
 entire track in what is essentially the reverse direction. You have to pretty
 much go from the Finish line to the Start line. I found that it got a lot more
 confusing for me personally when I was trying to constantly think of this track
 being the opposite to the first two. Instead, approach this race with the
 skills you've learned in the first two races to tackle it. You should have a
 pretty good grasp on operating the F3 now so focus more on the fundamentals
 than the track here. Look to get inside during turns of course, and try to
 maintain some speed when you are making the turns. It might take a few runs to
 get obtain a desirable finish but that's ok.
 
 Goodyear Continental GT                                                  [GWGT]
 -----------------------
 The first part of the track is a little tricky, so don't worry too much about
 jumping out to a very big start just yet. You will soon come to a pretty wide
 turn and this is your opportunity to attack. Look to get on the inside of this
 turn to better your position a little bit. As you approach some of the sharper
 turns on this track, you should still continue to be aggressive. This track
 doesn't particularly have many obstacles, so it's OK to be very aggressive
 during the turns. You'll notice that the other drivers often slow down as they
 approach turns, which further justifies your case of cutting through them
 aggressively. When you approach the final part of the lap though, you should be
 careful of the little turn here. If you are going too fast here you might make
 a crash into the left wall, so avoid that by slowing down.
 
 You shouldn't try to be very aggressive at the start of this second race. The
 reason for that is, it starts off very narrow so you if you just make the
 slightest mistake you could be in some trouble. Instead, just stick with the
 pack for now and wait for your time to attack. The time to do so is when you
 approach the halfway point of the track, where you will be faced with a series
 of tight turns. Look to take the inside on these turns and better your position
 that way. Be sure to watch out for a bunch of tire stacks as you make your
 turns. If you aren't in 1st as you approach the final section of the track,
 then it's time to take it. There are a few wider turns here that you can take
 advantage of by cutting through them on the inside.
 
 Jump out to an aggressive start on the third race and look to take 1st on the
 very first lap. It is certaintly possible to do so. There are going to be
 plenty of easy corners for you to take advantage of in this track, so don't be
 shy. As you approach the halfway point of this track, you will come across
 pretty dangerous zig-zag turn so it might be best to let go of the gas pedal
 for a bit here. After clearing that turn, it should be downhill (figuratively)
 to the finish line from here.
 
 US Supercar Challenge
 ---------------------
 If you are used to driving fast cars, this track should be a cakewalk. The idea
 is that you need to maintain a higher speed than slower cars while you going
 through the same corners. If you want, you can go to Race Day mode and drive
 one of the cars available to you for practice. Otherwise, begin by getting an
 aggressive start on this track. Maintain a high speed as you navigate the first
 few turns. As you approach the middle of the track though there are going to be
 a series of little turns that might give you some trouble. To clear them, just
 try to start turning very early, just as they become visible to you, start
 veering off in that direction. The right turn in the middle of the track is
 particularly tricky. Continue along until you hit the final part of the track,
 which is a very narrow zig-zag turn. Try to accelerate through here ahead of
 the other drivers if you find yourself behind.
 
 For the second race, jump out to a big start and make your way towards the
 inside part of the track. As you hit the first turn, you should be able to gain
 plenty of spots here. There are a few more sudden turns on this track that you
 should be able to take advantage of. As you approach the slower part of the
 track, you'd want to be near the top of the leaderboard already. After you
 clear this section, it's time to put some pressure on the gas pedal and make
 your way to the leader of the pack. This is pretty much it for this track.
 
 For the third and final race of this event, look to gain a perfect start. This
 is going to be a pretty slow part of the track, and as you probably know this
 could mean trouble for the car you are driving. Because of this, try to be
 faster than the other cars at first, and maybe even being a little reckless.
 The reason for that is, if you can pull off a good start here it could do
 wonders in establishing a top finish on this race. The only down side to
 driving like this is you might crash and end your race -- but it's early, so
 you can just restart and it won't be much of an issue. There are a few zig-zag
 turns in this race that you need to watch out for, so try to maintain some
 speed as you go through them. There are also a few sudden turns in this race
 that you should be able to take advantage of. As you approach the final two
 zig-zag turns in this race, you should be in a good enough spot where you don't
 have to try anything risky.
 
 Head 2 Head                                                              [GWH4]
 -----------
 This duel is probably going to be the toughest yet, and it's mostly because of
 the car you are driving. This one just loves to slide so much and that's not
 the kind of car that is advantageous on this track. Focus on navigating the
 beginning cleanly at first. It's going to be pretty difficult to be aggressive
 here, so just try to stick close to the opponent for now. There are a bunch of
 sudden turns that you will have to deal with. Try to maintain a good speed as
 you go through them, but don't go crazy on the gas either, because of the skid
 on this vehicle. Avoid having to stop suddenly because you will slide all the
 way to the end of the race. You will be able to avoid that by going at an above
 average speed.
 
 At above the midway point of the track are a bunch of sharp turns. The turns
 are going to give you the opportunity to make your move. Accelerate towards the
 turn and force your way to the inside part of the track. Keep accelerating
 through and you should find yourself in the top spot. Now it's time to maintain
 a high speed and block him whenever possible. There are going to be a few more
 minor turns for you to deal with for the remainder of the lap.
 
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 Le Mans Series (GT2)                                                     [GWG2]
 --------------------
 For the first race, accelerate straight down the pipe and you should soon come
 to a pretty sharp right turn. Just focus on clearing this turn cleanly because
 the track narrows off a bit, making it pretty difficult to get ahead. Instead,
 try to hit a few of the other drivers to get ahead maybe one spot. It's OK if
 you hit a couple of cars here, because some minor damage isn't going to take
 any noticeable control away from your vehicle. Being aggressive on the turns is
 going to be pretty difficult this time around, so instead, try to maintain some
 good racing by clearing each turn cleanly and maintaining a good speed. As long
 as you do this you should be better off than most of the drivers in this race.
 
 As you approach the middle of the track, you should be very careful. There's a
 pretty sudden zig-zag turn that forces you to make a quick right turn and then
 quickly a left after that. Try to start your turns as early as possible to
 avoid any crashes.  For the second lap, if you have enough separation from the
 cars behind you try to make an aggressive move on the very first turn.
 Accelerate through it and force your way to the inside part of the track to see
 if you can take the lead there.
 
 On the second race of this event, watch out for some of the more sudden turns.
 You should be able to take the inside on those turns though so try to do so.
 Try to slide through these to maintain some speed if you can. Otherwise, just
 approach them like any other turns. This race is essentially just a bunch of
 sudden turns, but none of them should be too difficult. Use those turns to keep
 moving up on the rankings and just rinse and repeat until the end of the race.
 
 Start off the third race by immediately shifting to the inside part of the
 track. Make an aggressive push here to establish the inside part of the track
 as yours. As you approach the first turn, stay on the inside but don't try
 anything crazy here -- there are some big time obstacles facing you and you
 can't afford a race-ending crash here. Do try to tackle this race at a pretty
 high speed though. Other than that, watch out for the tight zig-zag turn near
 the end of the lap. Maintain a high speed through that turn but slow down if
 you think you are going to lose control of your vehicle.
 
 Mintex European F3                                                       [GWME]
 ------------------
 I personally just hate the Formula races mainly because of the vehicles. The
 key to success with the F3 is having the ability to race through the entire
 track at a very high speed. This is going to be your goal, so remember it well.
 All right, begin this track by having a perfect start if you can. Look to
 maintain a high speed when you arrive at the first corner, which won't take
 long. Try not to slow down because your car is going to slide pretty badly if
 you do. There are going to be a few sudden turns coming up, none of which
 should be too difficult. Do your best to proceed through them at the highest
 speed you can.
 
 As you reach the second half of the track there are going to be a few tight
 corners. These should be your opportunities to do some passing. Don't try
 taking a shortcut on the grass though, because as soon as you go on there you
 are going to slide like crazy. Once you reach the series of four easy turns,
 try to absolutely go as fast as you can here. If you are able to do so, you
 should be able to overtake the leader at this point. The final portion of this
 track is going to throw a bunch of sharp turns at you, so once again focus on
 clearing those at high speed.
 
 For the second race, focus on clearing the opening part of the track cleanly.
 The first corner is especially tricky, so try to clear this one without
 sliding. This course is filled with sudden turns so be ready for those. They
 shouldn't be too much of a problem though, just try not to slow down too much
 and stay on the inside part of the track. Watch out for the final part of the
 track, where you'll have to go through a zig-zag turn and some very tight turns
 after that. Focus on accelerating at the right time after making your turn to
 overtake the other drivers.
 
 For the final race in this event, begin by accelerating straight down the
 asphalt and make a nice right turn without slowing down too much. For this
 opening turn, focus more on clearing it without damaging yourself than
 overtaking anyone yet. Try to maintain a very high speed as you clear the
 middle portion of the track, which involves you making a right turn and then a
 very quick left turn, once again in zig-zag fashion. There is also a pretty
 tight turn near the finish line, so remember to watch out for that as well.
 
 Euro Touring Car Series                                                  [GWET]
 -----------------------
 Start off the first race by immediately shifting to the inside part of the
 track. As you approach the first turn, stay on the inside but don't try
 anything crazy here -- there are some big time obstacles facing you and you
 can't afford a race-ending crash here. Your oppotunity to do some passing are
 the relatively easy turns just before the middle portion of the track, look to
 get to the inside of them and overtake some of the other drivers. The final
 part of the track has a pretty difficult zig-zag turn that you have to watch
 out for. It's probably going to be too tough for you to overtake anyone here,
 so just focus more on clearing it.
 
 For the second race, look to be as aggressive as possible because there are
 plenty of opportunities for you to do so. I would venture to say that just
 about every turn in this race is a turn you can take advantage of. Near the
 start of the race though the track really narrows off a bit for the first zig-
 zag turn, but you should still be able to better your position here. The final
 part of the track is a little crazy though, featuring two very dangerous turns.
 Focus on clearing them here and not going very fast, though get ready to
 accelerate as soon as you see some straight asphalt ahead of you. That's pretty
 much it for this race.
 
 On the final race, look to jump off to a good start. It won't be long before
 you come across the first corner. Try to get on the inside of this one. It
 looks like a pretty difficult one, but you should be able to take advantage of
 it. When you reach the series of four minor turns, try to maintain a high speed
 as you accelerate through them. One final notable feature about the race is the
 final part of the track has a series of three tight turns you have to watch out
 for, so get ready for those. You should be able to use them to overtake the
 competition by getting on the inside of the turns.
 
 Aston vs Corvette Challenge                                              [GWAC]
 ---------------------------
 Begin the first race by clearing through the zig-zag turn. If you are feeling
 lucky, go ahead and try to pull an aggressive overtaking manuever here. There
 will be a few minor turns for a while until you reach a pretty sharp left turn.
 Once again, it is up to you to decide whether you want to risk an overtaking
 manuever here -- though I wouldn't recommend it. You should probably focus more
 on clearing the turn effectively than fighting for position here. As you clear
 the last few corners and approach the final left turn, look to use this as a
 final passing spot of the lap if you need it.
 
 The second race in the track has plenty of passing spots for you. Basically any
 corner is an ideal spot to overtake. There are especially a few good ones near
 the midway point of the track, so focus on those. As you approach the finish
 line there are a series difficult turns that you need to watch out for. It'll
 be pretty difficult to overtake anyone here, so avoid doing that if you can.
 
 For the third and final track, the first point to bring your attention to is
 the zig-zag turn near the beginning of the track. Focus on clearing this one
 aggressively and bettering your position here. Keep accelerating your vehicle
 as you approach the straight path. There are a few unexpected turns here though
 so watch out for those. As you approach the final portions of this track, you
 will approach a bunch of sharp turns. These are the final spots in the lap for
 you to overtake the competition, so look to get into the inside part of the
 track on these turns to do some passing.
 
 Omex Supercar Series                                                     [GWOM]
 --------------------
 On this first race, look to jump off to a good start. It won't be long before
 you come across the first corner. Try to get on the inside of this one. It
 looks like a pretty difficult one, but you should be able to take advantage of
 it. When you reach the series of four minor turns, try to maintain a high speed
 as you accelerate through them. Remember to keep your eye on the map because if
 you recall there's a point on this track where you have to turn left and
 failure to do so will result in a crash into the wall. One final notable
 feature about the race is the final part of the track has a series of three
 tight turns you have to watch out for, so get ready for those. You should be
 able to use them to overtake the competition by getting on the inside of the
 turns.
 
 For the second race, look to jump out to a fast start early. You will have an
 opportunity to gain work on your position shortly after on the first turn. Get
 to the inside and accelerate through from there. After doing so, there are some
 sudden turns that you will have to deal with. With the correction precision
 though you should be able use them to improve your position. Once you reach the
 straight path, accelerate at maximum speed right through about 80% of it. Slow
 down as it ends though because there's a pretty sharp turn waiting for you at
 the end of the straight path. You can go for an overtake here if you are well
 behind of the pack and need to gamble. Otherwise, it is much better to just
 focus on getting a clean turn here. The rest of the race really has nothing
 notable, so rinse and repeat to finish off the track.
 
 Begin the third and final race by clearing through the zig-zag turn. If you are
 feeling lucky, go ahead and try to pull an aggressive overtaking manuever here.
 There will be a few minor turns for a while until you reach a pretty sharp left
 turn. Once again, it is up to you to decide whether you want to risk an
 overtaking manuever here -- though I wouldn't recommend it. You should probably
 focus more on clearing the turn effectively than fighting for position here. As
 you clear the last few corners and approach the final left turn, look to use
 this as a final passing spot of the lap if you need it.
 
 Le Mans Series (GT1)                                                     [GWG1]
 --------------------
 Look to jump out to an aggressive start here. There aren't many other
 opportunities to improve your position so it'd be a good idea to do so. Parts
 of this track are also pretty narrow so passing is going to be a little more
 difficult. Anyway, use the first turn you come across to try and improve your
 position a bit. You might notice that the corners on this track are all pretty
 difficult to take advantage of -- that's because of the car you are using.
 There's a pretty precise speed (give or take 1 or 2 km) that you have to go at
 to get a few good turns off. For me it was 170 km/h, so use that as a starting
 point for yourself. When you reach the series of four consecutive sudden turns,
 look to maintain a high speed through them. It is very possible to pull this
 off, but if you are comfortable being in the position you are now it is not
 worth it. If you didn't take a chance in the series of four turns, perhaps you
 should think about doing so in the final few "zig-zag" turns of this track.
 Look to get to the inside there and better your spot.
 
 For the second race, look to jump out to a fast start early. You will have an
 opportunity to work on your position shortly after on the first turn. Get
 to the inside and accelerate through from there. After doing so, there are some
 sudden turns that you will have to deal with. With the correction precision
 though you should be able use them to improve your position. Once you reach the
 straight path, accelerate at maximum speed right through about 80% of it. Slow
 down as it ends though because there's a pretty sharp turn waiting for you at
 the end of the straight path. You can go for an overtake here if you are well
 behind of the pack and need to gamble. Otherwise, it is much better to just
 focus on getting a clean turn here. The rest of the race really has nothing
 notable, so rinse and repeat to finish off the track.
 
 For the third race, don't look to be too aggressive at the start, because there
 is a pretty sharp turn shortly after the gun goes off. After clearing this
 turn, you have a few more sudden turns you need to worry about on this track.
 They probably shouldn't be a problem though, and you should look to use those
 to better your position a little bit. As you approach the halfway point of the
 track though, there are two very dangerous turns thrown at you. It's best to
 slow down here and not try anything risky. If you are on your final lap and in
 a bad position though, I suppose you can try and gain the inside, but you will
 have to be very careful. After you clear those two turns it should be smooth
 sailing for a bit, but not for long. The final portion of the track has a
 pretty difficult left turn. You can use it to pass if you are desperate to meet
 some requirements.
 
 Head 2 Head                                                              [GWH5]
 -----------
 All right, for this track you should focus your attention on the tight right
 turn near the opening portions of the track. This is your chance to overtake
 your opponent for the lead. There are a few more similar turns coming right up
 so keep that in mind. Once you move into 1st place, try to forget about the
 other driver now and focus more on maintaining your lead by out-driving him on
 the track. Shortly after these turns are a few dangerous corners thrown at you,
 so be very, very careful here, especially if you are in the lead. Try to slow
 down your vehicle if you can do it without giving up the lead. As you approach
 the final part of the lap, you will be dealing with a series of tight turns --
 you should be able to use these to regain the lead from your opponent if you
 lost your lead at any part of the race.
 
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 Toda Racing Challenge                                                    [GWTR]
 ---------------------
 All right, so the first race begins with the track veering off to the left for
 an extended period of time. This is a good opportunity for you to take the
 inside part of the track and pass some chumps. You will soon encounter a pretty
 sharp turn, and you can use this to improve your position even further. This is
 the beginning of a few more corners thrown at you, and you can look to improve
 your spot on nearly all of them. The final part of the first lap features a
 pretty sharp left turn. It shouldn't be anything you haven't seen before
 though, and you should be able to use it to
 your advantage.
 
 The second race of this event puts you on the same track, but going in the
 opposite direction. As mentioned before, it is much more efficient to think of
 this as a familiar track than trying to memorize exactly where you need to turn
 right instead of left. I find the latter usually creates some problems. There
 are some corners for you to take advantage in this track again. A really
 important point in this track is the second turn. Look to get on the inside of
 this one because it is not too difficult. Another noteworthy corner is the one
 that comes up at about the halfway point. You should be able to take the inside
 of this one as well and use it to your advantage.
 
 For the third and final track, look to establish an aggressive start and be in
 a good position early. Once you approach the merger, try to accelerate your way
 through, but avoid a lot of damage if you can. There are going to be some
 unexpected turns here as well so keep an eye on the map. Navigate those turns
 and continue on. The majority of the lap is made up of the bridge you are about
 to enter. Accelerate at maximum speed through it and slow down as you approach
 the exit, because there's a pretty tight turn waiting for you. There are a few
 more for the remainder of the track and you really can't afford to mess up on
 any of them because you will get passed.
 
 Falken Super Street                                                      [GWFS]
 -------------------
 This track is going to test you early with a pretty sudden turn, so be ready
 for that. There are some pretty good areas to perform some passing manuevers
 coming up near the middle of the track. Watch out for the big looping area of
 the track, because this could be trouble if you are not ready. Try to maintain
 a high speed as you work your way through it. Try to also stay in the middle of
 the track as you go through the big loop.
 
 For the second race, get to the inside part of the track early. There aren't
 many obstacles on this one, so you should be looking to do some passing ASAP.
 There are also a few sections on this track where the other drivers slow down.
 This means it's a good idea to try and build a strong lead early because nobody
 is going to be very aggressive. You might also want to use that portion of the
 track to better your position, it's entirely up to you.
 
 You should have no problems winning the third race, because it is essentially a
 repitition of short laps. This gives you ample opportunities to adapt to the
 track. There are a few tight turns near the very opening part of the track, so
 use those as oppotunities to do some passing. Be careful as you approach the
 big looping part of the track though, because it can be quite tricky. I would
 recommend going fairly slowly through the loop at first, but as you do it a few
 more times, you should be more confident accelerating and using it as a medium
 to do some passing.
 
 Downhill Drift Festival                                                  [GWDD]
 -----------------------
 For this race, focus on staying close to the metal poles on the inside part of
 the race. Because of this track's difficulty, you are going to need all the
 extra help you can get. It is also a good idea to stay away from either side of
 the track when there are no metal poles because failure to do so could result
 in some crashes. As a general rule of thumb, look to up your multiplier every
 opportunity you get. Near the end of the track you are going to find a bunch of
 sharp turns, which is just a *****. Focus here on getting closer to the metal
 poles more than anything.
 
 NOS Midnight Touge                                                       [GWNO]
 ------------------
 So this race is obviously at night, but that shouldn't change very much on the
 grand scheme of things. One thing to watch out for is the non-racers who will
 be coming from the opposite direction. Thankfully though, you are only
 competing against one other driver, so the track isn't going to be too overly
 cramped up. Just stay on the left side of the track because they will be coming
 from the right.
 
 All right, you are probably going to notice that the other driver will overtake
 you at first. Not to worry though champ, focus your attention on the first left
 turn of this track. Make your way to the inside part of the track and clear it,
 making sure to accelerate as you are about to finish the turn. The rest of the
 track is just full of a bunch of tight turns. Focus on approaching the turn
 slowly and accelerating at the end of it. The final "S" turn on the track is
 actually pretty dangerous, so it's best to slow down here and make sure you
 clear it cleanly.
 
 Remus Drift Battle                                                       [GWRE]
 ------------------
 All right, for the first race, I would recommend making just a few very good
 drifts instead of making a bunch of OK ones. The key here is to find a pretty
 long turn where you can work your multiplier a little bit. I would focus more
 on trying to overtake the leader than thinking about the drifts. When you
 approach the sudden turns, you should always be looking to better your
 position. Because even if you attempt drifts in those corners you won't be able
 to pull off many spectacular points. Look to attempt your drifts on the spots
 with the fewest obstacles and obstructions, so you can minimize your chances of
 crashing.
 
 The second race basically has the entire track open for some nice drifting to
 you. It doesn't have all those obstacles like the first race. There really
 isn't too much to say about this one, except juicing up your multiplier because
 of all the space that's available to you.
 
 For the third race, you should once again focus on bettering your position at
 all the tight turns in this race. Focus on working on your multiplier on the
 longer turns. Once again, I would say it's a good idea to get off a few very
 good multiplying drifts than it is to do a bunch of decent ones.
 
 Valvoline Trophy                                                         [GWVA]
 ----------------
 All right, the best way to approach the forthcoming races is to drive as fast
 as you can. This is the only way in which you will be able to maintain control
 because of your car's really crappy grip. You are kind of screwed on the first
 turn of the track because you'll have to slow down. You will also be sliding
 like crazy, so do your best to clear this first hiccup before slamming the gas
 pedal again. The next parts of the track needs to accelerated through, until
 you hit the S turn near the middle of the track. You will have to slow down a
 bit here to avoid plowing your vehicle on to the grass. The passing point on
 this track is the tiny area after the second turn of the race. Look to force
 yoru way to the inside of the track and accelerate through to move up a few
 spots.
 
 For the second race, get to the inside part of the track early. There aren't
 many obstacles on this one, so you should be looking to do some passing ASAP.
 There are also a few sections on this track where the other drivers slow down.
 This means it's a good idea to try and build a strong lead early because nobody
 is going to be very aggressive. You might also want to use that portion of the
 track to better your position, it's entirely up to you.
 
 On the third race, winning is pretty much impossible IMO, so just focus on
 getting as high as possible. Because of how fast the other drivers will be
 driving on this track, you really have no opportunities to do any passing. The
 one point I can think of is the first left turn right near the beginning of the
 track. For the rest of the track, focus more on performing cleanly than the
 other drivers because your entire strategy should be based around navigating
 the track for the entire time and just passing on that first left turn near the
 beginning.
 
 Head 2 Head                                                              [GWH6]
 -----------
 The opponent on this track is going to be pulling off some ninja **** here,
 with the amount of points he'd be racking up. The only positive is the track is
 very wide, and there's only two of you occupying its space. There's really no
 secret on how to defeat him, it's just like any other drift race. Focus on
 pulling off some big drifts and some big multipliers. I would also say stay
 close to the metal poles if you can, because your opponent is goign to be
 racking up some mad points here and you need all the help you can get. Be smart
 about it though, because if you are so concentrated on staying close to the
 poles that you crash, you will lose all your points. I think by now you should
 have a sense of which area of the track would give you problems.
 
 ===============================================================================
 =                        --- [ 4c. National License ] ---               [GWNL]=
 ===============================================================================
 
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 =                           --- [ A.R.L National ] ---                  [GWA3]=
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 Tag Prototype Series                                                     [GWTP]
 --------------------
 For the first race, focus more on the structure of the track instead of
 performing a bunch of passing methods, which you might be tempted to do. Once
 you reach the first corner, it's time to make your move to try and get into a
 better position. Stick to the inside and hug the wall as you move past the
 other cars. Don't be over concerned about passing the others here, because that
 could result in a crash. Up ahead are a few more corners and it won't be long
 after those until you reach a few tight turns. Maintain a high speed as you
 work your way through them. You should be able to do some passing here.
 
 It's best to go into the second track with a little more sense of urgency than
 the previous. Start by tapping the gas button instead of holding on to it
 because the opening part of the track requires quite a bit of manuevering. Try
 not to crash into anything here. Don't try and overtake anybody in the opening
 area of the track, but instead focus more on getting through it without taking
 too much damage. Look to gain some speed after you've made it through the
 tricky beginning part and get ahead of some drivers on the upcoming turns.
 There should be about 4-5 of them ahead, and they come rather suddenly so be
 careful with those. After you clear those turns, there are a few more turns
 ahead but they shouldn't require as much as manuevering as the first parts of
 the track. You can probably begin to aggress after you've cleared the 4-5 turns
 in the middle of the track, so look to get on the inside in the final turns of
 the track. Try not to be too aggressive during the first lap because this track
 is pretty new to you. Instead, look to do the most damage when you are in the
 2nd and final lap.
 
 The third track in this tournament is actually quite small. As you can probably
 guess, this means that there's quite a bit of manuevering required. For the
 first lap, focus on getting used to the turns and establishing some timing as
 you go through the track. On your second lap, try to anticipate when a corner
 is coming (shouldn't be too difficult because there's a lot of them), and
 immediately accelerate to the inside of the track. You should be able to
 accelerate up the ranks with this strategy. Try not to be aggressive on all the
 turns, but instead try to pick your spots. I had the most success with the 2nd
 small turn so you should try it there as well. If you can't finish where you
 want at first, restart the race and try again.
 
 The final track is quite narrow and is full of tunnels. Getting through those
 is going to take some manuevering so don't fall in love with the gas pedal when
 going through them. Other  than that, there are some similar strategies to the
 first track. Get into the inside part of the turn to get ahead of the pack and
 repeat until this track is over. Because you are slightly more familiar with
 the track the second time around, try to get ahead quickly and stay on top, but
 at the same time you need to
 watch out for the tunnels.
 
 Motul CCGT Series                                                        [GWMO]
 -----------------
 I hope you like dealing with narrow tracks, because if you do this one should
 be a cake walk. For the rest of us though, it actually poses as a pretty
 significant obstacle. A narrow track usually means two things: one, you will
 have to do much more manuevering and think more about finese, two, it'll be
 much harder to pass other drivers. The track is essentially a series of very
 tight turns, so you do technically have plenty of passing opportunities. I
 recommend focusing on the bunch near the middle and long portion of the track,
 because I seem to have the most success doing so here.
 
 For the second track, watch out because the beginning part is actually quite
 narrow so don't be too impatient here. There are a few small turns coming up.
 Eventually, you will reach a straight path that seems perfect for you to go
 really, really fast which is probably your inclination. Let me tell you now
 that that you are sorely mistaken. At the end of this straight path is an
 extremely sharp left turn, and this is likely where most people's races would
 end. After that sharp left turn at the foot of the building, there are a few
 more small turns before you arrive at a hill. Accelerate up this hill as fast
 as you can but slow down while you approach the top of it, because there's one
 more fairly sharp right turn here. As you make your way down the hill though,
 you should consider slowing down a bit so your car doesn't stumble out of
 control.
 
 The third track shouldn't pose too many problems for you. It does start off
 pretty narrow though so be careful of that. Focus on sticking with the pack at
 first and wait for your time to attack. The time to do is when you approach the
 halfwaypoint of the track, where you will be faced with a series
 of tight turns. Look to take the inside on these turns and better your position
 that way. Be sure to watch out for a bunch of tire stacks as you make your
 turns. If you aren't in 1st as you approach the final section of the track,
 then it's time to take it. There are a few wider turns here that you can take
 advantage of by cutting through them on the inside.
 
 The final track in this tournament is actually quite small. As you can probably
 guess, this means that there's quite a bit of manuevering required. For the
 first lap, focus on getting used to the turns and establishing some timing as
 you go through the track. On your second lap, try to anticipate when a corner
 is coming (shouldn't be too difficult because there's a lot of them), and
 immediately accelerate to the inside of the track. You should be able to
 accelerate up the ranks with this strategy. Try not to be aggressive on all the
 turns, but instead try to pick your spots. I had the most success with the 2nd
 small turn so you should try it there as well. If you can't finish where you
 want at first, restart the race and try again.
 
 Rotora Capitol Drift                                                     [GWCD]
 --------------------
 This drifting event shouldn't be as hard as the Head 2 Head one you to deal
 with on the Japanese Super-Two license. What you need to do is to of course
 acquire more points than your competition, but the weird part is they won't be
 on the same track with you. You should of course focus on running up your
 multiplier on all three races. There really isn't anything new pertaining to
 each race, with the exception that you will have to pull off more points in
 order to win as you move deeper into the tournament. The track itself is
 tailor-made for drifting, so you should have no problems pulling off some big
 points. Remember to also stay close to the metal poles whenever possible,
 especially as you approach the final rounds. This track does have some pretty
 sudden turns that could lead you to a race-ending crash though, but they are
 far and between so don't worry too much about them.
 
 Head 2 Head                                                              [GWH7]
 -----------
 The opening part of the track is pretty narrow, so you will have to be tailing
 your opponent at first. Your chance to overtake him is coming up pretty soon
 though, and you should attempt a pass at the S turn near the 10 second mark of
 the course. As you approach the tunnel, you might want to slow down a bit
 because there are some pretty dangerous turns here. As you approach the halfway
 point of the track, it's time to get yourself ready to attack. There are going
 to be a series of sudden turns here and you should be able to use them to pass
 your opponent. After that, you'll have the chance to enjoy some straight
 asphalt. Don't get _too_ comfortable though, because you as approach the end
 part of the track you will have to perform a pretty dangerous turn, which
 requires you to slow down a bit.
 
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 Le Mans Series (LMP2)                                                    [GWL2]
 ---------------------
 All right, focus on the beginning with having a big start. You are probably
 going to notice that performing overtaking manuevers is going to be pretty
 difficult. You need to especially watch out for any sudden turns, because your
 car might swerve out of control. To prevent this you have to start your turns
 early, which means knowing the track is probably a good idea. You've been here
 a few times before, but it might also be a good idea to refresh your memory on
 Race Day. As you approach the final part of the lap, you will be faced with two
 pretty dangerous turns. The first one you should be able to see coming, but
 it's still pretty difficult. Focus on maintaining a high speed through it. It
 comes at roughly a bit after the 50 second mark (about 53). As soon as you
 clear this one, start getting ready to turn right, because the second one is
 coming up. This one might catch you by surprise if you are expecting it. If it
 does, it could spell some severe damage to your position, so be careful with
 that.
 
 Start off the second race by immediately shifting to the inside part of the
 track. As you approach the first turn, stay on the inside but don't try
 anything crazy here -- there are some big time obstacles facing you and you
 can't afford a race-ending crash here. Your oppotunity to do some passing are
 the relatively easy turns just before the middle portion of the track, look to
 get to the inside of them and overtake some of the other drivers. Keep your eye
 on the map as you make your way towards the final portions of the lap. There's
 a right turn here that is kind of illusory to your eyes, so the only way you'll
 be able to know to turn is to watch the map. This is a pretty difficult turn,
 but as long as you know it's coming it probably won't be too difficult. The
 final part of the track has a pretty difficult zig-zag turn that you have to
 watch out for. It's probably going to be too tough for you to overtake anyone
 here, so just focus more on clearing it.
 
 For the third race, accelerate straight down the pipe and you should soon come
 to a pretty sharp right turn. Just focus on clearing this turn cleanly because
 the track narrows off a bit, making it pretty difficult to get ahead. Instead,
 try to hit a few of the other drivers to get ahead maybe one spot. It's OK if
 you hit a couple of cars here, because some minor damage isn't going to take
 any noticeable control away from your vehicle. Being aggressive on the turns is
 going to be pretty difficult this time around, so instead, try to maintain some
 good racing by clearing each turn cleanly and maintaining a good speed. As long
 as you do this you should be better off than most of the drivers in this race.
 
 For the fourth race, look to be as aggressive as possible because there are
 plenty of opportunities for you to do so. I would venture to say that just
 about every turn in this race is a turn you can take advantage of. Near the
 start of the race though the track really narrows off a bit for the first zig-
 zag turn, but you should still be able to better your position here. The final
 part of the track is a little crazy though, featuring two very dangerous turns.
 Focus on clearing them here and not going very fast, though get ready to
 accelerate as soon as you see some straight asphalt ahead of you. That's pretty
 much it for this race.
 
 Virgin Mobile Endurance Classic                                          [GWVI]
 -------------------------------
 All right, the start of this track is going to be pretty difficult so don't
 worry about passing there just yet. I should also mention that this is a pretty
 huge ass track so you will have plenty of opportunities to pass later. Look to
 get on the inside and better your position as you approach the left turn near
 the 13 second mark. Just following that turn is a pretty difficult zig-zag
 turn, so I wouldn't recommend trying anythign dangerous there. There are a
 sudden turns that you will have to deal with following that zig-zag and you
 should be able to use these to better your position.
 
 One of the best parts of this track is the straight drive at about the halfway
 point of the lap. It's really one of the rare opportunities for you to slam the
 gas pedal for a long duration of time. As you approach the end of the straight
 asphalt, there's a modest turn waiting for you so don't let that catch you by
 surprise. You should be keeping an eye on the map after you've gone straight
 for a while. Near the final parts of the track is a pretty dangerous right
 turn. It is pretty damn sharp and you should definitely not try anything cute
 here. Approach this one slowly and as soon as you clear the apex get some
 acceleration back. This is pretty much the last notable feature of the track.
 
 Le Mans Series (LMP1)                                                    [GWL1]
 ---------------------
 For the first race, don't look to be too aggressive at the start, because there
 is a pretty sharp turn shortly after the gun goes off. After clearing this
 turn, you have a few more sudden turns you need to worry about on this track.
 They probably shouldn't be a problem though, and you should look to use those
 to better your position a little bit. As you approach the halfway point of the
 track though, there are two very dangerous turns thrown at you. It's best to
 slow down here and not try anything risky. If you are on your final lap and in
 a bad position though, I suppose you can try and gain the inside, but you will
 have to be very careful. After you clear those two turns it should be smooth
 sailing for a bit, but not for long. As you approach the end of the lap there
 are some pretty difficult S turns thrown at you, so be ready for those.
 
 Start off the second race by immediately shifting to the inside part of the
 track. Make an aggressive push here to establish the inside part of the track
 as yours. As you approach the first turn, stay on the inside and look to make a
 push up the standings here. Stay aggressive for the rest of the track, but do
 watch out for a few dangerous S turns. There are a few more sudden turns on
 this track, but they aren't particularly threatening to you. For the final
 parts of the race focus on making a push to the top spot, because it is
 definitely possible to finish there.
 
 For the third race in this event, begin by accelerating straight down the
 asphalt and make a nice right turn without slowing down too much. For this
 opening turn, focus more on clearing it without damaging yourself than
 overtaking anyone yet. There are a few more sudden turns thrown at you for a
 while, so be ready for those. Try to maintain a very high speed as you clear
 the middle portion of the track, which involves you making a right turn and
 then a very quick left turn, once again in zig-zag fashion. There is also a
 pretty tight turn near the finish line, so remember to watch out for that as
 well.
 
 For the fourth race, you should have plenty of opportunities to do some passing
 so focus on doing so. The track kind of narrows off a bit near the opening
 area, so passing anyone would be pretty difficult there. Just focus on
 navigating that part of the track cleanly. The upcoming turns shouldn't pose
 too much of a challenge to you, but as you make your way to the final part of
 the track you will be faced with two pretty dangerous turns. Try not to worry
 about your positioning there, because passing is pretty difficult compared to
 the other parts of the track.
 
 Head 2 Head                                                              [GWH8]
 -----------
 So here we have another F3 race, isn't that a treat. You are going to be doing
 some catchup for the majority of the track. Look to keep pace with him near the
 start and see if you can make a passing move near the first turn. By my
 estimation though that opportunity isn't going to present yourself. Instead,
 focus more on keeping right behind him in a threatening position. As you
 approach your first zig-zag turn, it's time to make your move. Make a shift
 over to the inside part of the track if you haven't already and look to
 overtake the leading spot here. If you are able to do so, focus on the rest of
 the way on driving very cleanly. You might notice that the slightest error
 could mean a loss of the top spot. There are two pretty tight turns near the
 final parts of the track, so be very careful of those.
 
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 Vertex Prototype Championship                                            [GWVP]
 -----------------------------
 For the first look to establish an aggressive start and be in a good position
 early. Once you approach the merger, try to accelerate your way through, but
 avoid a lot of damage if you can. There are going to be some unexpected turns
 here as well so keep an eye on the map. Navigate those turns and continue on.
 The majority of the lap is made up of the bridge you are about to enter.
 Accelerate at maximum speed through it and slow down as you approach the exit,
 because there's a pretty tight turn waiting for you. There are a few more for
 the remainder of the track and you really can't afford to mess up on any of
 them because you will get passed.
 
 The second race is pretty much the same as the first, except you'll be doing
 everything in reverse. As always, it's best to approach this a track that you
 are merely familiar with and not get into the habit of thinking, "the previous
 track had a right turn here so this has to be a left." I find that things could
 get kind of confusing that way. Anyway, the start of the track is a little
 dangerous for you so drive safely at first. You will have some opportunities to
 do some passing later. Once you reach the tunnel, you will be faced with a
 pretty sharp righ turn, so be ready for that. The rest of the way are just a
 few sudden turns and some zig-zag turns that you probably have dealt with
 before.
 
 The remaining two races are on the same track.  A really important point in
 this track is the second turn. Look to get on the inside of this one because it
 is not too difficult. Another noteworthy corner is the one that comes up at
 about the halfway point. You should be able to take the inside of this one as
 well and use it to your advantage. The rest of the way are filled with a bunch
 of sharp turns, but they really aren't too difficult.
 
 Driftbox Championship                                                    [GWDB]
 ---------------------
 This is another drifting event on the Japan track, but you should know exactly
 what you have to do by now. You won't have to race against anyone, so that's
 always a plus. Your one and only focus is on pulling off big drifts, and you of
 course do that by upping your multiplier. There are a few unexpected turns, so
 always keep an eye on the map as you progress through this track.
 
 Volk GT Series                                                           [GWVG]
 --------------
 For the first race, get to the inside part of the track early. There aren't
 many obstacles on this one, so you should be looking to do some passing ASAP.
 There are also a few sections on this track where the other drivers slow down.
 This means it's a good idea to try and build a strong lead early because nobody
 is going to be very aggressive. You might also want to use that portion of the
 track to better your position, it's entirely up to you.
 
 All right, so the second race begins with the track veering off to the left for
 an extended period of time. This is a good opportunity for you to take the
 inside part of the track and pass some chumps. You will soon encounter a pretty
 sharp turn, and you can use this to improve your position even further. This is
 the beginning of a few more corners thrown at you, and you can look to improve
 your spot on nearly all of them. The final part of the first lap features a
 pretty sharp left turn. It shouldn't be anything you haven't seen before
 though, and you should be able to use it to your advantage.
 
 The third track is going to test you early with a pretty sudden turn, so be
 ready for that. There are some pretty good areas to perform some passing
 manuevers coming up near the middle of the track. Watch out for the big looping
 area of the track, because this could be trouble if you are not ready. Try to
 maintain a high speed as you work your way through it. Try to also stay in the
 middle of the track as you go through the big loop.
 
 For the fourth track, there are a few tight turns near the very opening part of
 the track, so use those as oppotunities to do some passing. Be careful as you
 approach the big looping part of the track though, because it can be quite
 tricky. I would recommend going fairly slowly through the loop at first, but as
 you do it a few more times, you should be more confident accelerating and using
 it as a medium to do some passing.
 
 Head 2 Head                                                              [GWH9]
 -----------
 I suppose you've been used to starting behind your opponents in a Head 2 Head
 race. That's going to be no different here. Just focus on keeping up with him
 at first, and wait for your opportunity to attack. As you approach the first
 corner in this race, it's time to make your move. Force your way to the inside
 of the track and make an aggressive turn. You should be able to overtake him
 here. If not, you have a few more turns coming up to attempt a passing move, so
 don't worry. There really aren't any major obstacles in this course, so use the
 turns to get ahead. Once you do get ahead, you know that it's time to focus on
 navigating the course cleanly.
 
 You might notice that your vehicle would slide quite a bit, and if that's the
 case you might just try and ride out the storm and do some drifting while
 you're at it. Remember, approach a turn normally and just as soon as you slide,
 accelerate towards the turn to promote the skid to get a nice little drift
 going and maintain some speed.
 
 ===============================================================================
 =                         --- [ 4d. Global License ] ---                [GWNL]=
 ===============================================================================
 
 Brembo World GT                                                          [GWBG]
 ---------------
 The first track in this tournament is actually quite small. As you can probably
 guess, this means that there's quite a bit of manuevering required. For the
 first lap, focus on getting used to the turns and establishing some timing as
 you go through the track. On your second lap, try to anticipate when a corner
 is coming (shouldn't be too difficult because there's a lot of them), and
 immediately accelerate to the inside of the track. You should be able to
 accelerate up the ranks with this strategy. Try not to be aggressive on all the
 turns, but instead try to pick your spots. I had the most success with the 2nd
 small turn so you should try it there as well. If you can't finish where you
 want at first, restart the race and try again.
 
 The second track is going to test you early with a pretty sudden turn, so be
 ready for that. There are some pretty good areas to perform some passing
 manuevers coming up near the middle of the track. Watch out for the big looping
 area of the track, because this could be trouble if you are not ready. Try to
 maintain a high speed as you work your way through it. Try to also stay in the
 middle of the track as you go through the big loop.
 
 For the third track, you should look to get off to a good start. The course is
 filled with a bunch of turns that really shouldn't pose too much of a problem
 for you at this stage of your life on the grid. One notable obstacle in this
 course is the right turn near the halfway point of the track. This one is kind
 of invisible to the naked eye so you'll have to keep your eye on the map. If it
 helps, it comes at roughly 30 second mark of the race. After you clear this,
 the rest of the track should be a cakewalk to the checkered flag.
 
 For the fourth race, look to be as aggressive as possible because there are
 plenty of opportunities for you to do so. I would venture to say that just
 about every turn in this race is a turn you can take advantage of. Near the
 start of the race though the track really narrows off a bit for the first zig-
 zag turn, but you should still be able to better your position here. The final
 part of the track is a little crazy though, featuring two very dangerous turns.
 Focus on clearing them here and not going very fast, though get ready to
 accelerate as soon as you see some straight asphalt ahead of you. That's pretty
 much it for this race.
 
 For the fifth race, look to make your passing as you approach the first turn of
 the track. Navigate the next few turns of the track. Soon you will reach the
 point where you will have to turn left or continue going straight towards a
 wall. Remember to keep your eye on the map near the halfway point of the track
 to look out for such turn. After clearing this it should be smooth sailing
 towards the final part of the track. Once you make it here, you have to deal
 with the three consecutive tight turns, that could be pretty difficult. You
 should probably play it save here.
 
 Advan Drift International                                                [GWAD]
 -------------------------
 Here is another drifting race. You pretty much know how to handle these now, so
 I won't go into too much detail. Take the RX-7 out for a run if you can. Focus
 on running up your multiplier again. You'll be happy to know that you're the
 only one on this track, so you won't have to deal with anyone. One downside of
 the track is it is quite narrow, so you won't be as comfortable as you'd
 normally be on one of the Japanese tracks. It still shouldn't prove to be too
 much of a problem though.
 
 Philips World Championship                                               [GWPW]
 --------------------------
 You've been on the first track quite a bit before. As always, remember that the
 opening part of this track is very narrow. You won't have a lot of room to do
 much manuevering there, so stay patient. It is also full of tire stacks, and
 some of these come at a surprise just after some corners. If you decide to try
 any passing manuevers there, you'd be falling for the trap. Most of them are in
 the early part of the track. As you approach the middle section, it's time to
 plan your attack. A series of easy corners will present themselves, so use them
 to move up a few places.  The final point of the track does have 2 "S" turns
 that you have to worry about, so be ready for those.
 
 All right, so the second race begins with the track veering off to the left for
 an extended period of time. This is a good opportunity for you to take the
 inside part of the track and pass some chumps. You will soon encounter a pretty
 sharp turn, and you can use this to improve your position even further. This is
 the beginning of a few more corners thrown at you, and you can look to improve
 your spot on nearly all of them. The final part of the first lap features a
 pretty sharp left turn. It shouldn't be anything you haven't seen before
 though, and you should be able to use it to your advantage.
 
 Start the third race at a high speed to help you handle the damned Formula car
 a little bit. Try to maintain a high speed as you make your way through the
 wide turn near the opening part of the track. You should be able to, but it's
 going to take a bit of guts. There really aren't many other structural
 obstacles in this race, but the vehicle that your driving might make handling
 the turns a bit difficult. To minimize this, you need to go through the turns
 at a high speed.
 
 The fourth track in this tournament is actually quite small. As you can
 probably guess, this means that there's quite a bit of manuevering required.
 For the first lap, focus on getting used to the turns and establishing some
 timing as you go through the track. On your second lap, try to anticipate when
 a corner is coming (shouldn't be too difficult because there's a lot of them),
 and immediately accelerate to the inside of the track. You should be able to
 accelerate up the ranks with this strategy. Try not to be aggressive on all the
 turns, but instead try to pick your spots. I had the most success with the 2nd
 small turn so you should try it there as well. If you can't finish where you
 want at first, restart the race and try again.
 
 Look to jump out to an aggressive start on the final track here. There aren't
 many other opportunities to improve your position so it'd be a good idea to do
 so. Parts of this track are also pretty narrow so passing is going to be a
 little more difficult. Anyway, use the first turn you come across to try and
 improve your position a bit. You might notice that the corners on this track
 are all pretty difficult to take advantage of -- that's because of the car you
 are using. There's a pretty precise speed (give or take 1 or 2 km) that you
 have to go at to get a few good turns off. For me it was 170 km/h, so use that
 as a starting point for yourself. When you reach the series of four consecutive
 sudden turns, look to maintain a high speed through them. It is very possible
 to pull this off, but if you are comfortable being in the position you are now
 it is not worth it. If you didn't take a chance in the series of four turns,
 perhaps you should think about doing so in the final few "zig-zag" turns of
 this track. Look to get to the inside there and better your spot.
 
 Bridgestone Challenge                                                    [GWBC]
 ---------------------
 Start by tapping the gas button instead of holding on to it because the opening
 part of the track requires quite a bit of manuevering. Try not to crash into
 anything here. Don't try and overtake anybody in the opening area of the track,
 but instead focus more on getting through it without taking too much damage.
 Look to gain some speed after you've made it through the tricky beginning part
 and get ahead of some drivers on the upcoming turns. There should be about 4-5
 of them ahead, and they come rather suddenly so be careful with those. After
 you clear those turns, there are a few more turns ahead but they shouldn't
 require as much as manuevering as the first parts of the track. You can
 probably begin to aggress after you've cleared the 4-5 turns in the middle of
 the track, so look to get on the inside in the final turns of the track. Try
 not to be too aggressive during the first lap because this track is pretty new
 to you. Instead, look to do the most damage when you are in the 2nd and final
 lap.
 
 The second track in this tournament is actually quite small. As you can
 probably guess, this means that there's quite a bit of manuevering required.
 For the first lap, focus on getting used to the turns and establishing some
 timing as you go through the track. On your second lap, try to anticipate when
 a corner is coming (shouldn't be too difficult because there's a lot of them),
 and immediately accelerate to the inside of the track. You should be able to
 accelerate up the ranks with this strategy. Try not to be aggressive on all the
 turns, but instead try to pick your spots. I had the most success with the 2nd
 small turn so you should try it there as well. You should look to approach your
 turns at a slightly slower speed. You will need to do so to maintain control of
 your vehicle.
 
 Start off the third race by immediately shifting to the inside part of the
 track. As you approach the first turn, stay on the inside but don't try
 anything crazy here -- there are some big time obstacles facing you and you
 can't afford a race-ending crash here. Your oppotunity to do some passing are
 the relatively easy turns just before the middle portion of the track, look to
 get to the inside of them and overtake some of the other drivers. The final
 part of the track has a pretty difficult zig-zag turn that you have to watch
 out for. It's probably going to be too tough for you to overtake anyone here,
 so just focus more on clearing it.
 
 For the fourth and final track of the event, you don't really have to make many
 passing moves from my experience. Instead, focus more on clearing this track
 cleanly, and you will notice that you will be able to move up the ranks. You
 should also be careful because your vehicle doesn't have a lot of grip.
 However, if you want you might be able to pull off some drifting to maintain
 some momentum as you progress through the track.
 
 Kenwood Global Series                                                    [GWKG]
 ---------------------
 For the first track, watch out because the beginning part is actually quite
 narrow so don't be too impatient here. There are a few small turns coming up.
 Eventually, you will reach a straight path that seems perfect for you to go
 really, really fast which is probably your inclination. Let me tell you now
 that that you are sorely mistaken. At the end of this straight path is an
 extremely sharp left turn, and this is likely where most people's races would
 end. After that sharp left turn at the foot of the building, there are a few
 more small turns before you arrive at a hill. Accelerate up this hill as fast
 as you can but slow down while you approach the top of it, because there's one
 more fairly sharp right turn here. As you make your way down the hill though,
 you should consider slowing down a bit so your car doesn't stumble out of
 control on the jumps.
 
 It won't be long in this second race until you come across a pretty sharp turn,
 so be ready to execute. You might notice the other cars going in a very wide
 angle, and staying on the outside of the track. This is your opportunity to
 take the inside track to better your position. There should be one more corner
 like this shortly after, so you just might be able to move into top position on
 that turn. Don't get too comfortable for the rest of the lap because there are
 a few sudden turns on this track.
 
 For the third race, look to be as aggressive as possible because there are
 plenty of opportunities for you to do so. I would venture to say that just
 about every turn in this race is a turn you can take advantage of. Near the
 start of the race though the track really narrows off a bit for the first zig-
 zag turn, but you should still be able to better your position here. The final
 part of the track is a little crazy though, featuring two very dangerous turns.
 Focus on clearing them here and not going very fast, though get ready to
 accelerate as soon as you see some straight asphalt ahead of you. That's pretty
 much it for this race.
 
 The fourth track is going to test you early with a pretty sudden turn, so be
 ready for that. There are some pretty good areas to perform some passing
 manuevers coming up near the middle of the track. Watch out for the big looping
 area of the track, because this could be trouble if you are not ready. Try to
 maintain a high speed as you work your way through it. Try to also stay in the
 middle of the track as you go through the big loop. Be ready to accelerate
 every time you see the other drivers slow down, which is quite frequent in this
 race.
 
 The fifth track of this event puts you on the Okutama - Sprint Circuit, but
 going in the opposite direction. As mentioned before, it is much more efficient
 to think of this as a familiar track than trying to memorize exactly where you
 need to turn right instead of left. I find the latter usually creates some
 problems. There are some corners for you to take advantage in this track again.
 A really important point in this track is the second turn. Look to get on the
 inside of this one because it is not too difficult. Another noteworthy corner
 is the one that comes up at about the halfway point. You should be able to take
 the inside of this one as well and use it to your advantage.
 
 Castrol Prototype Series					         [GWCP]
 ------------------------
 The first race is pretty small, so you can expect that there are going to be
 some tricky corners here. The laps are going to be over in a blink of an eye so
 you don't have much time to get ahead. Thankfully, you will have a few
 opportunities to make some good turns to improve your position. You should look
 to capitalize on your very first turn, veering to the left. Get into the inside
 part of the turn to get ahead of the pack and repeat until this track is over.
 Be careful as you approach the tunnels, because some tight turns lie ahead.
 
 The second track in the tournament is actually quite small. As you can probably
 guess, this means that there's quite a bit of manuevering required. For the
 first lap, focus on getting used to the turns and establishing some timing as
 you go through the track. On your second lap, try to anticipate when a corner
 is coming (shouldn't be too difficult because there's a lot of them), and
 immediately accelerate to the inside of the track. You should be able to
 accelerate up the ranks with this strategy. Try not to be aggressive on all the
 turns, but instead try to pick your spots. I had the most success with the 2nd
 small turn so you should try it there as well. If you can't finish where you
 want at first, restart the race and try again.
 
 Start off the third race by immediately shifting to the inside part of the
 track. Make an aggressive push here to establish the inside part of the track
 as yours. As you approach the first turn, stay on the inside but don't try
 anything crazy here -- there are some big time obstacles facing you and you
 can't afford a race-ending crash here. Do try to tackle this race at a pretty
 high speed though. Other than that, watch out for the tight zig-zag turn near
 the end of the lap. Maintain a high speed through that turn but slow down if
 you think you are going to lose control of your vehicle.
 
 For the fourth track, you won't likely have to make many passing manuevers. It
 is especially unfavourable to try because of how narrow the track is. To finish
 well, you should focus on driving effectively and clearing the turns cleanly.
 If you keep doing this you will find that you will slowly move up the ranks.
 Though you if you really wanted, you should be able to make a move on the
 corners in the middle of the track.
 
 For the fifth race, accelerate straight down the pipe and you should soon come
 to a pretty sharp right turn. Just focus on clearing this turn cleanly because
 the track narrows off a bit, making it pretty difficult to get ahead. Instead,
 try to hit a few of the other drivers to get ahead maybe one spot. It's OK if
 you hit a couple of cars here, because some minor damage isn't going to take
 any noticeable control away from your vehicle. Being aggressive on the turns is
 going to be pretty difficult this time around, so instead, try to maintain some
 good racing by clearing each turn cleanly and maintaining a good speed. As long
 as you do this you should be better off than most of the drivers in this race.
 
 Head 2 Head								 [GWH0]
 -----------
 For this final duel, do your best to get a perfect start. The opponent is going
 to jump off to a very good start as well and he will be ahead of you at first.
 Stay on your toes because once you reach the first zig-zag turn, you have also
 reached the first passing point of the track. Following this are a few sudden
 turns. You might be able to do some passing here, but all in all it is rather
 risky and it's pretty difficulty to pull it off successfully. Look to clear the
 straight path of this track at a high speed. Following the straight path is
 going to be a good second passing point, so look to definitely take the lead
 here if you couldn't do it on the first one.
 
 As you clear that previous corner, it's time to speed up your vehicle once
 more. You will be faced with two easy turns coming up. Clear these and make
 your way to the final part of the track. You may have had to slow down a bit on
 the second of the two turns though. The final section of the track has 5 turns
 that you have to deal with. You should be in the lead by now, but if not, these
 can be your final opportunities in the lap to do some passing. You can pretty
 much speed through those turns so attempting to better your position there
 would also be ideal. If you do have the lead, you have to focus on clearing the
 track cleanly to maintain it. You might also try blocking your opponent
 whenever possible.
 
 ===============================================================================
 =                        --- [ 4e. Le Mans 24 Hours ] ---               [GW24]=
 ===============================================================================
 
 Basics                                                                   [GWLB]
 ------
 • You will be invited to participate in Le Mans 24 Hours at the end of each
 racing season
 • This race is not actually 24 hours, it is actually closer to 17 minutes
 • It's the largest track in the game, totaling to about 8 miles
 • It's a timed race, so there are no number of laps which you must complete.
 • Usually though, you finish around 3 laps on the allotted time.
 • The four classes of vehicles available to you are GT2, GT1, LMP2, LMP1
 • You can skip the Le Mans 24 Hours race, but I wouldn't recommend it
 • At the end of the Le Mans race you will be shown two leaderboards, where you
 will be able to see the cash and reputation points you have amassed.
 
 Walkthrough                                                              [GWLW]
 -----------
 Begin this race just like any other. This is a very long race so you will have
 plenty of opportunities to do some passing later. You will soon approach a
 small hill, and following that is a zig-zag turn. You should look to be
 aggressive and better your position here. After clearing that section, you will
 be faced with a series of sudden turns. Watch out for first left turn. It's
 best to slow down for that one. You can probably get away with speeding past
 the rest though. The next part of the track is going to be a straight path, and
 a long one at that. Slow down as you soon as you seen a tirestack. When you do
 see it, you will be introduced to another set of sudden turns.
 
 The zig-zag turn coming up here is another passing point for you. Use it to run
 up your position even more. Look to gain some speed as you head towards your
 next straight path. This one is a bit shorter, and waiting for you is another
 zig-zag turn at the end of it. Keep an eye on the mini-map so you know when
 it's coming. It's going to be pretty difficult to do some passing here. Speed
 up as you make your way past the next straight path. Waiting for you at the end
 of this one is probably the most dangerous turn of the track. Slow down early
 so your race doesn't end here. Don't try anything aggressive because the tire
 stack there prevents that.
 
 Another straight path after that turn. This one isn't that long again, and it
 won't be long until you have a pretty harmless turn to take care of. The left
 turn after this one is a pretty sharp one, so it's best to slow down and focus
 on clearing this one cleanly. The right turn after this one is another passing
 point, so get on the inside and better your position here. If you go on the
 grass a little bit, it shouldn't be end of the world. Following another
 decently long route, you will be faced with a series of five minor turns. They
 require you to veer more than turn, really. Look to go at a very high speed as
 you move past this area. The final section of the lap puts you on two pretty
 difficult zig-zag turns, and there won't be much room for manuevering here.
 Focus more on clearing it cleanly.
 
 For the reamaining laps, you should focus on taking the 1st position. Once you
 do so, defend your lead as usual by blocking cars whenever the opportunities
 present themselves. Most importantly though, you should focus on solid and
 clean driving to secure your lead. Your confidence should rise and by the third
 lap if you still aren't in the lead you should make a serious push for it. Good
 luck.
 
 ===============================================================================
 =                          --- [ 5. Vehicle Listing ] ---               [VKLT]=
 ===============================================================================
    -- More detailed information about vehicles to come!
 
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =                             --- [ 5a. American ] ---                  [VKUS]=
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
 Plymouth
 --------
 AAR Cuda
 
 Jupiter
 -------
 Eagleray Mk5
 
 Ford
 ----
 Dorean JE4
 Mustang Boss 302
 Mustang GT-R Concept
 
 Dodge
 -----
 Challenger Concept
 Viper SRT-10
 Charger SRT-8 Drift
 
 Chevrolet
 ---------
 Camaro Concept
 Corvette C5-R
 Corvette C6-R
 Lacetti
 
 Saleen
 ------
 S7R
 
 Panoz
 -----
 Esperente
 
 Pontiac
 -------
 GTO
 
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =                             --- [ 5b. European ] ---                  [VKEU]=
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
 Dallara
 -------
 Formula 3
 
 Pagani
 ------
 Zonda R
 
 Koenigesegg
 -----------
 CCXR
 CCGT
 
 Lola
 ----
 B06/10
 B05/40
 
 Audi
 ----
 R10 TDI
 
 Courage
 -------
 C65
 LC70
 
 Creation
 --------
 CA06/H-JUDD
 
 Aston Martin
 ------------
 DBR9
 
 Lamborghini
 -----------
 Murcielago RGT
 
 Spyker
 ------
 C8 Spyder
 
 TVR
 ---
 Tuscan Challenge
 
 BMW
 ---
 320si
 
 JRC
 ---
 FJ1000
 
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =                         --- [ 5c. Japanese ] ---                      [VKJP]=
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
 Mazda
 -----
 RX-7 FD35
 787B
 
 Nissan
 ------
 R390 GT-1
 350Z
 Silvia
 Skyline GT-R Z-Tune
 
 Toyota
 ------
 Supra
 Corolla GT-S(AE86)
 Soarer
 
 Honda
 -----
 NSX-R
 
 Subaru
 ------
 Impreza
 
 ===============================================================================
                              --- [ 6 . Credits ] ---                     [CR00]
 ===============================================================================
 
 GameFAQs: For posting this FAQ.
 
 ===============================================================================
                            --- [ 7. Legal Disclaimer ] ---               [LG00]
 ===============================================================================
 
 This FAQ is copyright (c) 2008 ChaosDemon. Please do not post this FAQ on your
 website without asking for permission first. However, if I granted you
 permission to host one of my FAQs before, feel free to host this one without
 asking for my permission again. This applies to all future FAQs written as
 well. If I grant you permission to host this FAQ, you now have my permission to
 host any FAQ I may write in the future without emailing me for permission
 again. I hope this makes life a little easier for you webmasters. Otherwise,
 you can email me at chaosdemonN [at]gmail[dot]com to ask for permission.
 I will very rarely deny permission but I do have some very reasonable
 requirements that I must ask of you when posting this guide:
 
 * Please do not place any ads on the same page as the FAQ
 * Please do not edit this FAQ (like adding or deleting text)
 * Please present this FAQ as close to the way you see here on GameFAQs as
   possible
 
 
 ===============================================================================
 Copyright 2008
 
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