Star Wars: The Force Unleashed FAQ/Walkthrough


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                                    THE FORCE
 
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  _______________________________________
 | Star Wars: The Force Unleashed Guide  |
 | Created by: Axel7174                  |
 | FAQ and Walkthrough                   |
 | Copyright 2008 Ryne Gardner           |
 |_______________________________________|
 
 
 
 Version History
 ---------------
 Version .40 - 9/18/08 - 9/19/08
 --Guide started. Trying to juggle working on this and playing through another
 save of Final Fantasy XII. Next update should be forthcoming.
 
 Version .70 - 9/24/08
 --Almost there. I'm so glad I have almost all of next week off. Huzzahs are in
 order! In any case, I did the walkthrough up until Mission 7. Also, I added
 more extra information, and also more of the "necessary" stuff to make the
 guide feel more complete, seeing as how I was too lazy to do it last time.
 
 Version 1.10 - 9/27/08
 --First completed version! I completed the walkthrough, added a few of the
 Extras sections and also worked on some of the Basics information. Other things
 include the finding of the last Holocron on Felucia (thanks to a tip), and also
 fixes of errors and other things. Still working on adding more but I'm glad I 
 got this off the ground. Oh, and hail most of the week off! Schwing!
 
 Version 1.25 - 9/29/08
 --I added a few more sections, including the Bosses section. I also got a tip
 for that pesky Holocron in Felucia and one of two I was missing on Imperial
 Raxus Prime, leaving only one left I'm missing. I finished the Holocrons
 section by adding the Death Star group. Other additions consist of minor fixes,
 including a format change for the pre-mission information. 
 
 Version 1.30 - 9/30/08
 --Tiny update. I really wanna get more of the prefacing information up but I'm
 being a little lazy or distracted I like to say by other things. For now, I
 almost finished the Bosses section and I also finished the Holocrons, both in 
 the Walkthrough and in the Holocrons section itself, thanks to a few more tips. 
 More to come in the near future. 
 
 
 
 
 Table of Contents
 
 
 1. Intro........................................................ [it00]
  * About The Author
  * About TFU
  * Using This Guide
 2. Basics....................................................... [bc00]
  * Controls..................................................... [bc01]
  * Force Powers................................................. [bc02]
  * Force Combos................................................. [bc03]
  * Force Talents................................................ [bc04]
  * General Tips................................................. [bc05]
 3. Walkthrough.................................................. [wk00]
  * Kashyyyk..................................................... [wkin]
  * Mission One - TIE Fighter Factory............................ [wk01]
  * Mission Two - Raxus Prime.................................... [wk02]
  * Mission Three - Felucia...................................... [wk03]
  * Mission Four - The Empirical................................. [wk04]
  * Mission Five - Cloud City.................................... [wk05]
  * Mission Six - Imperial Kashyyyk.............................. [wk06]
  * Mission Seven - Imperial Felucia............................. [wk07]
  * Mission Eight - Imperial Raxus Prime......................... [wk08]
  * Mission Nine - Death Star.................................... [wk09]
 4. Extras....................................................... [ex00]
  * Bosses....................................................... [ex01]
  * Costumes..................................................... [ex02]
  * Lightsaber Crystals.......................................... [ex03]
  * Holocrons.................................................... [ex04]
  * Cheats....................................................... [ex05]
 5. Miscellaneous................................................ [ms00]
  * Frequently Asked Questions................................... [ms01]
  * Credits/Special Thanks....................................... [ms02]
  * Contact Info................................................. [ms03]
  * Legal Hullabaloo............................................. [ms04]
 
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 [+]------------------[+]
 |  Introduction  it00  |
 [+]------------------[+]
 
 
 About The Author
 ----------------
 I don't have much to say about myself. Sometimes I'll pointlessly use the
 Version History in my guides to discuss (vent) briefly what's going on in the
 life of Axel. All I can say is that since I've started doing this, I've really
 enjoyed it. So here we are, with yet another guide. Schwing!
 
 
 About The Force Unleashed
 -------------------------
 There are quite a few good Star Wars games out there now. My favorite,
 strangely enough, will probably always be the Star Wars Trilogy Arcade game. 
 Games like KOTOR rank up there as the best. This latest entry, The Force
 Unleashed takes a new spin on things. It's an overall fun game with a few minor
 setbacks, bringing perhaps the greatest use of Force Powers since Jedi Outcast
 and KOTOR. It also gets the rare privilege of being canon. Hopefully you'll
 enjoy this game.
 
 
 Using This Guide
 ----------------
 When using this guide, make note of the quickjumps provided. Use the ctrl+f
 function and the codes provided in the Table of Contents to jump to a section
 of the guide fast. If you have questions, please check the FAQ section before
 e-mailing me. 
 
 
 [+]------------[+]
 |  Basics  bc00  |
 [+]------------[+]
 
 First let's go over all the basics to the game. Controls and all important info
 regarding your character's progression will be found here. 
 
 
 Controls     [bc01]
 -------- 
 I'll be laying out the controls as they apply to both the PS3 and Xbox 360.
 However, and this is important, I will only be referring to the PS3 controls
 through this guide. The application is really easy to figure out, as far as
 which button corresponds to its console counterpart, so don't worry about it.
 
  _________________________________________________________
 |Action           |PS3 Button         |360 Button         |
 |---------------------------------------------------------|
 |Movement         |Left Analog Stick  |Left Stick         |
 |---------------------------------------------------------|
 |Camera           |Right Analog Stick |Right Stick        |
 |---------------------------------------------------------|
 |Center Camera    |R3                 |Click Right Stick  |
 |---------------------------------------------------------|
 |Jump             |X/Cross            |A                  |
 |---------------------------------------------------------|
 |Saber attack     |Square             |X                  |
 |---------------------------------------------------------|
 |Force Push       |Circle             |B                  |
 |---------------------------------------------------------|
 |Force Lightning  |Triangle           |Y                  |
 |---------------------------------------------------------|
 |Force Dash       |L1                 |Left Button        |
 |---------------------------------------------------------|
 |Block            |L2                 |Left Trigger       |
 |---------------------------------------------------------|
 |Lock On          |R1                 |Right Button       |
 |---------------------------------------------------------|
 |Force Grip       |R2                 |Right Trigger      |
  ---------------------------------------------------------
 
 
 Force Powers     [bc02]
 ------------
 As you progress through the game, you'll earn Force Points which are basically
 experience points. Earn enough and you gain spheres to use in three facets for
 leveling up the Apprentice. The first we'll look at are Force Powers. 
 
 MORE COMING SOON
 
 
 
 [+]------------------[+]
 |  Walkthrough  wk00   |
 [+]------------------[+]
 
 
 
 So begins the adventure. The classic Star Wars style opening will run, followed
 by a quick cutscene. Once you have control, it's time to rock, Dark Side style.
 
 _____________                __________________________________________________
 Introduction ______________/ This will be a day long remembered...
 _____________/   Kashyyyk   __________________________________________________
                                                                          [wkin]
 
 Ah yes. You now have the reins with the Dark Lord of the Sith himself. Darth
 Vader's style is not too dissimilar from what you'll be experiencing soon with
 the Apprentice. He does have a few noteworthy differences however. Instead of
 Force Lightning, Vader has his classic Choke attack which you can use by 
 hitting Triangle. Other than that, his moves are an available future copy of
 what you'll be getting soon enough. Schwing! It's also important to note that
 Vader technically can't run. He kind of... speedwalks. I don't mind walking,
 because it builds up the moment that it is in fact, Darth Vader, slowly walking
 towards his enemies that are cowering in fear of him. If you're in a hurry
 though, by all means tilt that stick as far as you want.
 
 Proceed forward and you'll encounter a few of your Stormtroopers under siege by
 a bunch of Wookies. Get close enough and the game prompt will inform you about
 Force Push. As it says, go ahead and hold Circle to charge the blast. Unleash
 it and the gateway in front of you will be blown to bits. Smashing! Take out
 the Wookies with Choke, Saber Throw and whatever you wish. Proceed forward into
 the next area. Here are a bunch of barriers. You can pick them up and toss them
 at the oncoming Wookies if you'd like. Really, this level is mostly tutorial,
 get your feet wet kinda stuff. Go about dispatching your enemies as you see
 fit, I'll just be putting my own suggestions down.
 
 Move forward past a couple more Wookies and you'll hit a checkpoint. Keep going
 and you'll encounter a new type of enemy. These Wookie Berserkers wield some 
 blades and they're here to shank you! Well, not if Darth Vader has anything to
 say about it. Get used to blocking with L2 and then strike back with melee 
 attacks from your Lightsaber. Take them out with this and also try Force 
 Repulse by holding L2 and then holding Circle to unleash a blast that knocks 
 back nearby enemies. Dispatch these guys and continue onward. You'll come to a
 bridge. Perfect place for a Force Push. Charge it up and let it fly and watch 
 the carnage ensue. Move forward and cut down any in your path. On the other 
 side will be another barrier so use Force Push to blow it down Big Bad Wolf 
 style. 
 
 Now proceed forward and go right up the slope. You'll be greeted by more Wookie
 Berserkers. Take them out and enter the building. A lift will take you up. At
 the top, continue down the next path and you'll find even more Berserkers. Take
 them down with a Force Push if you want, although the ensuing wreckage will 
 block your path briefly. Otherwise, just go with the trusty saber and continue
 onward. You'll eventually come to an area with a few bridges. The nearest one
 will be destroyed when a TIE Fighter careens into it. Move toward the other one
 and you'll see a welcome party coming to greet you. Use the various force
 powers and what have you to take them down. They'll come at you wave by wave
 for a while but you're far too powerful for them so don't worry. Eventually,
 you can cross the second bridge for a checkpoint.
 
 Clear the path of even more enemies and cross the final bridge to the left. 
 When you get across, move toward the large hut there with a familiar insignia
 on it for a scene. 
 
  _ _ _ _ _ _ _ _ _ _ _ _ _
 <_BOSS FIGHT - ROGUE JEDI_>
 
 This fight is more or less straightforward. You'll notice the camera assumes
 almost a Fighting game-esque style. Most major Boss fights will be like this.
 You've still got access to all your Force powers, but now up against a Jedi, it
 will not be as easy. 
 
 He'll start off swinging, and chances are your first saber attack will cause
 a Saber lock. Hit Square repeatedly to win this for a little damage. He's
 susceptible to Force Push, especially if you charge it up. Just make sure you
 have the time and distance to do so. Choke won't work because he'll just wave
 it off, so don't bother. You may be controlling the Dark Lord, but this guy
 isn't a pushover. He'll get cheap, especially toward the end. Learn to use the
 more powerful melee attack by pausing between each strike. This will break the
 Jedi's guard and knock him down. If you're at close quarters and the Jedi is
 on the ground, attempt to stab him which will deal a larger amount of damage. 
 Keep him honest with Force Push and even a Force Repulse to knock him back. 
 
 Eventually the Rogue Jedi will use the Force to bring down a TIE Fighter on
 you. Stay away from the center of the battlefield and you might be ok. It won't
 be a huge problem anyway. Keep attacking and keep him off guard to get in hits.
 When you get his health low enough, you might find the Rogue Jedi starting to
 get a little cheaper. He'll use Force Push a lot so avoid the damage and the
 inconvenience by jumping and holding Square to come crashing down on him. The
 damage will be nice and you'll also knock him down. Keep attacking and dodge
 his Force powers and the TIEs he brings down. A prompt will appear when he's
 near dead. Input the buttons correctly one at a time as they appear to win. 
 
 FINISHER - Square, Circle, Circle, Circle
 
 A scene plays and that ends that. It will be followed by another two scenes and
 after that you'll gain control... as the Apprentice. 
 
 
 ____________                         __________________________________________
 Mission One _______________________/ I've got a bad feeling about this...
 ____________/  TIE Fighter Factory  __________________________________________
                                                                          [wk01]
 
 Objectives
 -Escape the Hangar
 -Reach the second level of the construction facility
 -Escape the Infuser Room containment field
 -Ascend the Wing Assembly
 -Disable the Assembly Line containment field
 -Defeat General Rahm Kota
 x--------------------------------------------------x
 Bonus Objectives
 -Destroy 5 TIE Fighters (Talent Sphere)
 -200,000 Force Points (Combo Sphere)
 -Collect all Holocrons (Power Sphere)
 
 
 Before you even gain control, you should probably recognize this level if you
 played the demo. Yes, it's the same place. There will be a few differences,
 some of which I'll note later on at the appropriate times. Most importantly now
 however, is that unlike in the demo, you won't have quick access to some of the
 abilities that the Apprentice had then. So don't expect to walk in and start
 tearing the place apart just yet. For now, just proceed down the hall. If you
 want to feed your ego, go ahead and abuse the poor little droids. Continue to
 the first door and give it a few Force Pushes to pry it open.
 
 x---ESCAPE THE HANGAR---x
 
 Take on the first few Stormtroopers you meet here. There's a Sith Holocron at
 the very end of this walkway. Grab it for Unlimited Energy for a short time.
 Make use of it and jump down and engage all the enemies. There's a lot of them
 so start taking them out fast or you'll be overwhelmed. Use a couple Force Push
 attacks and then slash a few with your saber. Grip some of the objects and hurl
 them at other opponents. Mix things up and you'll earn more Force Points, but
 of course, you're awfully limited at this stage. 
 
 See the TIE Fighters overhead? Use them! Try to get almost underneath them and
 if you see the targeting reticle, use Grip to hoist one down. Hurl at some of
 the Stormtroopers if you can or toss it at other TIEs. The real goal here is to
 destroy 5. A counter will appear saying how many you've destroyed. There's more
 than enough here so destroy 5 and you'll earn a Force Talent Sphere. Take down
 the rest of the enemies after that.
 
 Now before we get out of here, make your way to the other side of the hangar.
 On the walkway opposite the one you used to get in here, you'll find a Jedi
 Holocron, identified by its yellow glow. Grab it for 10,000 Force Points 
 (1/15). Now turn your attention to the destroyed shuttle just laying there. Use
 some double jumps to get to the very top of it. From here you can again double
 jump to reach the walkway. Get on and go to the end and you'll find a Holocron 
 giving you the Yellow Lightsaber Crystal (2/15). Schwing! We're finished here 
 so make your way to the door (yellow dot). Use Grip to move the sliding lock on
 the door to the left with the Left Analog Stick. This opens one door, revealing
 another lock mechanism. Slide this one with the Right Analog Stick. Now proceed
 into the next hallway. 
 
 Stroll down the corridor and in the intersection a few of Kota's men will 
 ambush you. Take them out and then turn left. You'll cross a larger room and
 on the other side more of them will be waiting. Dispatch them and proceed into
 the small room they were inhabiting. The door directly ahead of you is your
 next goal. There's a door to the right too however. Blast it open for another
 Holocron, good for another 10k Force Points (3/15). 
 
 In the next corridor, a bunch of Kota's men will appear. Take note of the 
 containers with the red lights on them. These are your futuristic version of
 the "explosive barrel". Use them wisely with Force Grip and hurl them at your
 enemies to take them all out in one fell swoop. Beware them though because they
 can hurt you too if you get too close and fling that saber around. You might
 have earned your first Level Up here too. For each level, you gain one of each
 Sphere. Go ahead and use them now if you'd like. Since I can't account for any
 but my own playthrough, I'll make notes of when I use the spheres to level up.
 If you get them before or after me, it doesn't make a difference. I'll only be
 making suggestions for you to pick from. Some skills and powers I definitely
 recommend more than others, but it's ultimately up to you. That said, press
 Select and let's take a look.
 
 You should have one Force Combo Sphere, one Force Power Sphere, and two Force
 Talent Spheres. You got the other one by destroying 5 TIE Fighters hopefully.
 As you can see, a lot of abilities are currently locked. From what you have to
 pick from, I usually go with Force Push Rank 2, expending the 1 Force Power
 Sphere. You only have two Force Combo abilities to choose from at the moment,
 and they're Saber Sling and Dashing Blast. I prefer to hold onto my one Combo
 Sphere for now and wait until I can get Sith Saber Flurry. If you want to buy
 one now though, go with Saber Sling. As for Talents, it's really up to you. 
 Since you have two, you might want to expend them on two abilities with a cost
 of one, rather than spending both spheres on one ability with a cost of two.
 That probably sounded really confusing worded that way... In any case, I went
 with Force Focus and Battle Meditation. Choose what you want and let's get
 back to the game.
 
 Head down the next corridor and a large group of Stormtroopers will be waiting
 in a nook to your left. If you went and bought the Force Push Rank 2 upgrade,
 go ahead and use it now. You can charge your Force Push again finally. Makes it
 feel more like the demo now, huh? A fully charged Push will take out all the
 Stormtroopers easily. Now opposite of this nook is the next door. Force it open
 and you'll reach the next area and objective.
 
 x---REACH THE SECOND LEVEL OF THE CONSTRUCTION FACILITY---x
 
 Turn right and go down this walkway. Use the nearby barrels and containers and
 fling them at the enemies further down. Some TIE Fighters will fly past and
 shoot at you. Pesky flies need to be swatted. You can throw containers at them
 if you'd like. Ah, but where's the ingenuity? Better idea. See those pillar
 like structures at the edge of the platform? Target these with Grip and using
 it, you can bend them outward to the left. Do this and bend the pillars so they
 are directly in the flight path of the TIE Fighters. Next time one comes by...
 BOOM! Muhahaha. Ahem. Yes, now continue down the walkway.
 
 Some TIE Fighter pilot who apparently had too many shots of Jack Daniels will
 crash into the walkway, destroying the bridge to the next area. The gap is very
 small though and you can easily jump over it. Do so and head toward the big
 fight going on down the way. Start flinging things at the various enemies. Try
 to mix it up though. Get involved with your saber and other moves. Try Gripping
 and throwing guys off the ledge for the Long Way Down bonus. When they're all
 dead, blast open the door on the left and enter.
 
 A mob of troopers await you. Use Force Push and your saber to put them to bed.
 The lift on the right will come down, with some of Kota's men aboard. One 
 includes the Militia Trooper, who is the melee fighter of the bunch. Kill them,
 then turn your sights on the door to the left, opposite of the one you blasted
 open to get here. There is another platform here, and there seems to be nothing
 of interest. Oh wait, what's that glow? Why yes, it's another Holocron! Clear
 the obstruction and collect it for a Force Talent Sphere (4/15). Schwing Now go
 back and take the lift up.
 
 Hopefully you bought the Force Push upgrade, because if used correctly, you'll
 be in for a brief treat here. At the next floor, a few of Kota's men will run
 at you. Another works the gun at the back. Just charge up the Force Push and
 let it fly. The blast will blow the enemies back and most likely make a few of
 the explosive barrels go off, making for a few fireworks. Mop up any remaining
 foes and then open the door to your right first. Turn left and you'll find
 another hidden Holocron at the end of this platform. It rewards you with a
 Force Combo Sphere (5/15). Now go back and open the other door.
 
 Go down this platform and engage the enemies with Grip and other methods. The
 platform is a bit narrow, so it's efficient (not to mention hilarious) to pick
 up foes with grip and then just drop them. Continue until you reach the area
 before that large structure. 
 
 Surprised? No AT-ST here this time. Another difference between this and the
 demo. Take out all the measly Stormtroopers, then cross the gap to the left.
 Kill more enemies and then turn left to go down this platform. There's a small
 opening on the side but nothing in there. Proceed down to the next one. A group
 of Militia Troopers pour out. Use Force Push to disperse them. They're melee
 guys and if they jump you at once it can get annoying. When they're down, enter
 the small alcove they came out of for a Holocron, netting you another 10,000
 Force Points (6/15), and hopefully a Level Up. You probably have a few now so 
 you can upgrade if you'd like. I'm going to wait just a bit before I do it 
 though. For now, just continue down the platform. A few more Saboteurs appear,
 but they fall easily. Get to the end and turn right. The doors will open
 automatically.
 
 A lot of Militia guys in here. Watch out for the Troopers in particular because
 they get annoying fast. Use Saber Blast and Grip to help you take out the other
 pesky foes. Grab the Sith Holocron at the center of the room, amongst all the
 screens and computers for a temporary boost in damage. Imperials will show up
 too eventually so wipe them all out as well. When they're all goners, enter the
 next hallway.
 
 Meet the Militia Elite, another vexation. Make him your primary target. Try to
 grab the nearby explosive barrel with Grip and fling it at them. Rush the Elite
 if he survives and take him out fast. Through the next door, another group will
 attack. Fend off the Troopers, then take out the Elite. Enter the next room.
 
 x---ESCAPE THE INFUSER ROOM CONTAINMENT FIELD---x
 
 This room is cool, but don't gawk too long or else you'll be taking a long nap.
 The room is swarming with Militia guys, and they've set a trap in the form of
 an energy field that vaporizes anything that touches it, a trap you can take
 advantage of. If you can, charge up a Force Push immediately to blow a ton of
 enemies into the energy wall. The biggest problem here is the Troopers as they
 whack away at you with their dumb nightsticks. Take them out and use Grip to
 fling them away and into the wall. Don't neglect the Elites for too long
 however, as their constant shooting will deplete your health in no time. Use
 the wall to your advantage and clear the room. Then Force Grip the device that
 you can see and target behind the energy wall. Pull it out and the wall will
 recede. Follow your objective marker and enter the next room.
 
 A small group of Militia guys. The windows in the back are breakable so try
 to fling objects (or the enemies) into them and the vacuum created will pull
 them helplessly into space. Otherwise dispatch them with your saber and move
 on. The next room is much like the one with the energy wall, just... sans the
 energy wall. There's still a lot of enemies here. Make a rush for the Sith
 Holocron in the corner however. It will grant you Health Drain Aura. This will
 drain the health of nearby enemies, making this job much easier. Continue to
 the next room.
 
 In here, use Grip to pull out the object on the left and use it as a platform.
 Grip the folded up platform on the wall next and pull that out so you can jump
 to it. Jump up to the opening and dispatch the Stormtroopers. Head down this
 hallway and you'll drop down to another corridor. Blast open the next door to
 reach the next objective.
 
 x---ASCEND THE WING ASSEMBLY---x
 
 Another skirmish going on here, and right in the middle of it is an AT-ST. No,
 wait... it's an AT-CT? Yeah, I'm as confused as you. This thing has a grav gun
 like weapon. Try not to target the Militia guys, because they'll help you
 weaken the creature. Also, once they turn on you, you'll be in big trouble.
 Just stay back and fling objects at the AT-CT until a prompt appears. Finish it
 off with Square, X, and Circle. Now kill all the Militia guys to clear this
 area for now. To continue, head toward the back where the assembled wings are
 rising up. Use them as elevators and jump on one, riding it to the top. Turn
 your attention to the opposite walkway and the Militia guys at the guns. Take
 them out with objects or rush them. Just beware the Militia Troopers waiting
 to beat your brains out. You can take them all out by taking out the precarious
 walkway on which they stand. It will drop them all down below, but strangely
 enough, might not actually kill them. Now from here, go to the left most TIE
 Fighter wing lift. Ride it up further and you'll reach a secret walkway. Behind
 the containers is a Holocron for 10,000 Force Points (7/15). Now from here,
 look toward the building below that houses the exit to your next area. Don't
 drop down though. Jump onto the roof of this room from the secret walkway and
 you'll find another Holocron for another 10k (8/15). Now drop down and enter
 the next room. 
 
 Again there's a battle going on. Grab the Sith Holocron on the right for some
 help. Take out all the enemies, then turn your sights on the wing assembly
 here. This one is a little less productive, but there's a Holocron waiting
 above. Thing is there's no way to reach it. Time to get creative. Use Grip and
 grab one of the wings on the ground. This is really tricky, but you need to
 manipulate the wing in a way that will let you slide it into the holders and
 use it as a platform. Aim it for the column to the right of the Holocron, and
 low so you can reach it from the platform to the right. Try banging the wing
 up against walls so you can rotate it enough to get it in there. Jump up and
 grab the Holocron when you succeed for another 10k (9/15). By now you hopefully
 got the Bonus Objective for 200,000 Force Points, earning a Combo Sphere. I'm
 going to go ahead and use them now so go ahead if you haven't already. With only
 two Force Power spheres, I can't get anything so save those. Force Talents, I
 went with Affinity Rank 1, Saber Mastery 1, and Combo Mastery 1. For Force
 Combos I bought Sith Saber Flurry and Saber Sling. I decided to save 2 for now.
 Now, go back to that center wing platform and head to the left, climbing up
 them so you can get in position to jump to a walkway on the right. Do so and
 then jump the gap to the next walkway. Grab the Holocron (10/15) for your
 first augment Lightsaber crystal, Power Crystal Rubat. Add it to your saber
 right now and it will deal extra damage. Jump down now and head through the
 door with the flashing yellow light. 
 
 You'll be behind another Imperial-Militia battle. Interrupt things with a few
 charged Force Push attacks. Dispatch the rest, then approach the lift. It will
 come down with a few Militia guys aboard. Kill them and then take the lift up.
 
 In here you'll find another assembly. Take out the Militia enemies first. You
 can use the assembly arms and Grip them to aim their lasers which will kill
 any enemies they touch. It's kinda tough, so it's easier to actually just Grip
 the enemies themselves and place them in the path of the lasers. Move down and
 pay attention to the left wall, looking for an opening. Find it and enter this
 short hallway for a Holocron, good for another 10k (11/15). Continue and your
 next objective will present itself. 
 
 x---DISABLE THE ASSEMBLY LINE CONTAINMENT FIELD---x
 
 Eventually you'll come across another energy field wall you can't traverse. Go
 up the ramp to the left and take out the enemies. Enter the next room up here
 and you'll get a nice workout fending off a large group of Kota's goons. Use
 moves like Saber Sling and Grip to throw them into the energy wall for easy
 kills. Look around the room and notice the blue columns of light energy. In
 the group of columns that was on your left as you entered this room, there is
 a Holocron. The energy of the columns may repel you, so get in there quick and
 grab it for a Force Power Sphere (12/15). 
 
 Face the containment field and target the device behind it. Pull it out to
 again deactivate it. Still facing where it once was, turn right and enter the
 corridor here. Another Holocron awaits for another 10,000 Force Points (13/15).
 Head back now and the path is clear. Enter the next assembly line. Use Grip to
 fling objects at the enemies on the walkway. Watch for another corridor, this
 time on the right side. Enter it for another 10k Holocron (14/15). Use the Sith
 Holocron in the room if you need it to finish off any enemies. When the coast
 is clear, approach the ramp at the end of this room. Before you go up, turn
 right and find the final Holocron for another 10,000. Assuming you found them
 all, this will also get you a Force Power Sphere. Enter the door and you'll
 be told Kota is above you. Take the lift up.
 
 x---DEFEAT GENERAL RAHM KOTA---x
 
 Watch the scene, then prepare to fight.
 
  _ _ _ _ _ _ _ _ _ _ _ _ _ _
 <_BOSS FIGHT - GENERAL KOTA_>
 
 This guy is a step up from the Rogue Jedi but some of the tactics will still
 apply. This starts off simple enough. Kota will engage you in saber attacks.
 Block them and counter with attacks of your own. Use Sith Saber Flurry if you
 have it, since it will be more effective than normal combos. Kota is vulnerable
 to Force Push, should you catch him off guard, and Leaping Slam. Use both to
 knock him down. Get to his body quickly and attempt to stab him for extra
 damage, or at least slash him a few times as he's getting up. 
 
 He'll combo attack you and it's hard to escape if the first slash hits. He'll
 also go to the center of the room and leap up. If he does this, jump into the
 air quickly. Kota will come crashing down with hi sown Leaping Slam, and the
 shockwave will spread out in a wide radius, hurting you should you be on the
 ground at that moment. Kota will also go to the far platform and use the Force
 to throw objects at you. Just dodge them with Dash and wait for him to return.
 
 Aside from using Force Push (which only works sometimes anyway) and Leaping
 Slam, you can fight fire with fire and fling objects at him. Also, when he
 does his uber Leaping Slam attack, he is weakened briefly, giving you a window
 to strike him. Try using Saber Sling and then approaching his body quickly for
 the stab attack. 
 
 Take him down a bit and a quick scene will play. Now the area of the facility
 is plummeting and the floor will become very hot soon. Kota will assume his
 position on one platform. Take the other because the hot floor will drain your
 health. Grab nearby objects with the Force and throw them at Kota before he
 does the same to you. You can also attempt to jump to his island and saber him
 but it's not as effective as the former. When things cool down, get close again
 and use the various tactics to weaken him. Eventually when his health drops low
 enough, the Finisher prompt appears. 
 
 FINISHER - Square, Square, X, Circle
 
 A scene plays and you'll get the results for your work. Congratulations, you're
 done with the first mission!
 
 Watch some story unfold and soon enough, you'll be whisked away to Raxus Prime
 for your next mission. 
 
 
 ____________                 __________________________________________________
 Mission Two _______________/ Do... or do not. There is no try.
 ____________/  Raxus Prime  __________________________________________________
                                                                          [wk02]
 
 Objectives
 -Blast your way into the giant hyperdrive engine
 -Find a way through the crashed starship
 -Destroy the Scavenger's camp Shield Generators
 -Find a way to cross the Junk Chasm
 -Infiltrate the Jedi Temple and defeat Kazdan Paratus
 x--------------------------------------------------x
 Bonus Objectives
 -Destroy 10 Scavenger Skiffs (Talent Sphere)
 -250,000 Force Points (Combo Sphere)
 -Collect all Holocrons (Power Sphere)
 
 
 You start off in a large area and the way forward isn't immediately clear. 
 Nevertheless, you have your first objective. 
 
 x---BLAST YOUR WAY INTO THE GIANT HYPERDRIVE ENGINE---x
 
 First off, the game will notify you that you have unlocked Force Lightning,
 which you can now use with Triangle. It will be helpful in getting through here
 and also for getting a Bonus Objective. Start by dropping down a ledge. You'll
 see a large engine in front of you trapped under some debris. Use Force
 Lightning on this to send it flying toward the large structure. It will hit a
 damaged opening, slightly opening it up more. Not enough though. From here, go
 left and you'll find a large pool of waste that will damage you should you 
 stand in it. On the other side, under the next platform is the first Holocron.
 Either use Grip on the platform that is laying in the waste and raise it up
 slightly, so you can use it to cross, or just step in for a brief moment and
 Force Dash in the air to the Holocron for 10k Force Points (1/15). The waste 
 won't hurt you much anyway so it'll be fine. Once you have it, use Grip to 
 raise the platform as high as you can, then jump to the next ledge. 
 
 A few Rodian enemies greet you here, and they apparently have Grav Gun
 capabilities. Take them out fast, then target the nearby engine with Lightning
 and it will completely reveal the opening. Drop down to the next ledge. A Skiff 
 will drop off some more enemies, including some Rodian Heavy Defenders, who are
 like the Militia Elites from before. Focus on the Skiff however and try to 
 target it if you can. Unload on it with Force Lighting and it will blow up. 
 One down, nine more to go. Take out the Rodian Heavy Defenders next.
 
 Turn to the right a bit and face the vast waste pool. There's a platform that
 is a little well hidden. Try to find it and Grip it to make yourself a bridge.
 Jump to it and then target the very next one in line and raise it. Jump to it
 and a Skiff will attack. Force Lightning it for another kill going toward your
 Bonus Objective. The next platform is already raised and it's beyond those
 pillars obstructing your path. Use Force Push to clear the pillars from your
 path, then jump and Dash over to the next platform. Here you can find a Sith 
 Holocron for Invincibility. Nice. Good timing, as another Skiff attacks. Use 
 Force Lightning again and take out the Rodian Heavy Defenders. There's another
 engine here in case you missed one before. Go that way now, toward the large
 structure, using the cliff and the platform ahead. Enter the core.
 
 Inside you'll find some pesky Jawas. Take them out; they're not too hard. Go
 around the center and you'll find more. Watch out for the grenades they throw,
 and then take them all out. Jump onto the platform some of them were occupying,
 and from here you can begin your ascent. Go across the pipes and up the various
 ledges until you find some Heavy Defenders blasting at you. Get closer and wipe
 them out. Now very close to your position, you can see a platform above you
 with a lone Jawa guarding a Holocron. There's two ways to do this. First method
 is a little tedious, but it works. Near the exit are two crates. Use Grip and
 try to stack them on top of each other as far to the end of the ledge as you
 can. Watch out for the Jawa and his grenades though; try to take him out if you
 are able to target him. Use the crates and double jump up to the ledge. The
 other way is much easier. Below that platform is another platform. Jump to it,
 and go around until you get to a long line of pipes. Go to the top and you'll
 be able to jump to the large structure in the center. Do so and go around this
 narrow ledge until you're facing the Holocron ledge. Jump and Dash to it, take
 out the Jawa, and claim the Holocron for a Force Power Sphere (2/15). Now just
 drop down and go through the opening.
 
 Out here, two Rodian Rippers will attack you. Use moves like Saber Sling and
 what have you to take them down. Also note that you can press Square, then 
 Triangle to do a sweet Lightning attack on them. Not only is it a good move, it
 infuses your saber with lightning which for a very brief time, boosts your
 attack. Continue forward and blast open the obstruction. Take out the Jawas
 ahead fast, because their constant grenade throwing can get annoying. Drop down
 to the next area for a lot more enemies, mostly Rodian. Take out the Heavy
 Defenders fast because they can eat away your health in little time. Continue
 on. 
 
 Across a small gap you'll see a narrow path. It's being rained on by what I
 presume is liquid hot metal. Grip the large metal structures outlining this
 area and bend them downward until they lock into place (the Apprentice waves
 his hand when they're in the right position). Do this for all three and then
 you can cross safely. Head forward and through a small passage until you reach
 another large area. 
 
 Before you drop down, look to your left and grab the Holocron for 10,000 Force
 Points (3/15). Now head down into this area and you'll discover a new foe and
 a new objective.
 
 x---FIND A WAY THROUGH THE CRASHED STARSHIP---x
 
 You'll probably be unexpectedly ambushed by one or two of these robots that
 can seemingly teleport around. They're a little tougher and more durable than
 what you've fought so far, but they're not too tough. Use Force Lighting to
 stun them a bit and whack away with Sith Saber Flurry and other moves. Also,
 try to use Lightning Grenade which works wonders. As the game probably told you
 before, you can now use Lightning to charge gripped objects. Now when you throw
 them, they make an electric explosion. Do this to the Scrap Guardians and they
 will go down easily. Try to face them away from the Rodian Heavy Defenders
 though, because then you'll start losing health. If they do start shooting,
 ignore the Scrap Guardians and take them out. One or two Skiffs will also
 appear to the left of the crashed ship. Try to take them out before they fly
 away. 
 
 Once the coast is clear, turn your attention to the large ship. There is a very
 big round plate that is resting on the ground, not too far from the ledge where
 the Skiffs were. Find it and you'll notice the small crack in it. Force Push it
 to blast it open and you'll find another Holocron inside. This one grants you
 the Compressed Red Lightsaber Crystal (4/15). 
 
 Now you've surely noticed the large area that is flashing blue, hinting that
 you can do something with it. Stand a few feet away from it and use Grip and
 both the Right and Left sticks to raise it up. Jump to the top and then use it
 to get to the ship by jumping and Dashing. Use Force Lightning on the gun
 turret here to open it up. 
 
 Fight the Rippers before they throw things at you and take out the Heavy
 Defender as well. Drop down the hole here and you'll find a bunch of Scrap
 Guardians going at it with the Rodians. Use some nearby objects to use
 Lightning Grenade and go for the Scrap Guardians. Take them out, followed by
 the Rodians, but watch for a Skiff. Take it out and any other enemies. At the
 end of this platform, where the Skiff appeared, you'll find a Holocron for
 10,000 Force Points (5/15). 
 
 Turn around and head back, going to the right path where some more Scrap
 Guardians may be waiting. Deal with them, then find the cracked opening like
 before that will lead you back inside the ship. You'll find a long corridor
 inhabited by Jawas. Perfect place for a charged Force Push. At the very end,
 you'll see an opening above you with a Jawa. Take him out, but don't jump up
 there yet. Directly in front of you is a closed doorway. Blast it open with
 Force Push for another Holocron, good for another 10k Force Points (6/15). I
 leveled up just before getting this, but hopefully getting this helped you get
 a level up as well. Let's upgrade now. I had 7 Force Power Spheres, and I spent
 4 on the Lightning Rank 2, and 3 on the Force Grip Rank 2. For Combos, I had 4
 Spheres to use, so I spent 3 on Sith Slash and Dashing Blast, saving one for
 later. And for Talents, I spent the only 2 I had on Fortitude. Choose what you
 want, these are just suggestions. Once you're done, let's continue.
 
 Jump up to the opening and go inside. The next area will load and once it's
 done, you're presented with your next objective.
 
 x---DESTROY THE SCAVENGER CAMP'S SHIELD GENERATORS---x
 
 A bunch of Heavy Defenders and Rippers will be waiting in this ravine. 
 Lighting Grenade will help tons. Electrify objects and hurl them at these guys
 for quick and stylish finishes. Take out any remaining and cross the walkways
 to the far side. Here, use Grip to pry open the doors and then enter for a
 checkpoint. 
 
 Here, start by using nearby objects to take out a Rodian pretty close to you,
 and one on the far structure in the distance. Head to the that structure and
 nab the Sith Holocron for damage increase, then take out all the Rodian Heavy
 Defenders to the right. You'll also see a Holocron over here, just below where
 all the floating objects are coming out of. Grab it for a Force Combo Sphere 
 (7/15). Move left from here toward the Jawas and destroy them. Head over to the
 energy wall. A few Rodians will fight you, but you can just toss them into the
 wall. No sweat. To the left of the energy wall is a long walkway. Follow it all
 the way down for a Holocron, giving you the Gold Lightsaber Crystal (8/15). The
 field won't go down yet, so head to the right of it and enter the doorway there
 for a lift.
 
 Through the next corridor you'll arrive at another open area. Take down the
 Jawas and Rodians around you. To the very right of where you entered is a
 platform. Jump up here and you'll find the next Holocron, granting you the
 Compressed Yellow Lightsaber Crystal (9/15). 
 
 Approach the ramp leading to the electrical device. More Heavy Defenders will
 attack so use nearby objects to Grip and throw at them. Use Grip to slide the
 mechanism to the left which will in turn, destroy the generator controlling the
 energy field. Go behind the machinery however and there will be an opening. 
 Drop down to locate a Holocron that rewards you with a Force Talent Sphere
 (10/15). Now turn back and return to whence you came. Some Heavy Defenders wait
 so just cut them down, then head back to the lift. 
 
 Even more enemies await in the previous area. A lot of them in fact. Try using
 Grip on one and using him as a Lightning Grenade to toss at his buddies. Don't
 let the Heavy Defenders have their way with you. When they're all dead, go to
 the area where the energy wall used to stand. Pass through into the next area.
 
 x---FIND A WAY TO CROSS THE JUNK CHASM---x
 
 A new enemy called the Scrap Drone will appear. Lightning and your saber work
 well, just beware that they explode when defeated. Drop down into this area and
 you'll see some stuff going on. Go to the left side and some Scrap Guardians
 and Drones will attack. Take them down, favoring Lightning attacks and the like
 to quickly eliminate them. Continue down this path until you encounter the
 large engine like machine. Use Lightning on it to get it pumping. Now make
 your way back and a new foe will present itself. 
 
 This mini-boss, the Junk Titan is a tough customer. He will swipe at you when
 close, throw junk at you when you're far away, and also pound his fist down,
 sending a fiery upburst through the ground. This attack in particular can
 be a little vexing, because even if you dash away from it, the explosion may
 still hurt you. Use any nearby objects and infuse them with Lightning before
 sending them flying at the titan. There are only a few laying around, so get
 close and jump up at the Titan's supposed head and start wailing away with the
 Lightsaber. Follow this up with a long bout of Force Lightning which will
 really drain his health. Continue this up until a prompt for a Finisher
 appears. Hit Square, Triangle, and Square as they appear in succession to
 finish this guy off. 
 
 Now that that's done, head to the high ledge on the right and besides a few
 Scrap Guardians and Drones, you'll find a Holocron worth another 10k Force
 Points (11/15). Defeat the Scrap enemies and then approach the giant metal
 object that the engine you electrified started to exhaust on. Go to the highest
 ledge here and Grip the object. Just hold it in Grip for a while, and a scene
 will eventually take over, showing you making a bridge. Your next objective
 presents itself.
 
 x---INFILTRATE THE JEDI TEMPLE AND DEFEAT KAZDAN PARATUS---x
 
 Carefully jump down to the makeshift bridge you created. Cross into the next
 area. A bunch of Scrap Guardians show up. Use the large junk ball and infuse it
 with Lightning to throw it at them for good damage. Use other Lightning based
 attacks to finish them and the rest. At the next ledge you'll see a large metal
 object you can Grip. Pull it down so it's level enough to make a platform. Jump
 to it and then across to the other side. 
 
 Immediately when you reach this platform, turn your attention to the left where
 you see a lot of metal pillars. Use Force Push and bust them down. You'll find
 more metal objects like the one you just used as a platform. Use Grip on the
 one in front of you to bend it downward and then get on it. The next one you 
 want to target is to the right. Do so and bend it down also. Jump to this one,
 and then from there to the platform where a Holocron is laying. Get it to
 obtain the Sith Robe costume (12/15). Now head back to where you started. 
 Continue through this area and more Scrap enemies will confront you. Try to use
 one as a Lightning Grenade on the others. Wipe them out and move on. 
 
 In the next area, another Junk Titan will form. He can get annoying with the
 junk he throws at you. Try to Grip something immediately as his body is forming
 and then use Lightning on it and throw it at him before he attacks. Use a few
 other objects and also attack him with your saber and Force Lightning to keep
 him honest. When the prompt appears, hit Square, Triangle, and Circle to finish
 him. 
 
 Approach the large glowing doors. Force Push them open to gain entry. There's
 a Holocron on your immediate left, giving you another 10,000 Force Points
 (13/15). You might also have leveled up again, but we'll upgrade in a moment. 
 The next Holocron is floating above, just a ways in front of you. To reach it,
 use one of the nearby AT-ST heads as a platform. Grip one and set it below
 the Holocron, then step on to nab it for Power Crystal Firkrann (14/15). The 
 last Holocron is nearby as well. Use the AT-ST head again to jump to the 
 platform to the right. Grab the Holocron for 10,000 Force Points and a Force 
 Talent Sphere if you got all the Holocrons (15/15). 
 
 Alright, time to upgrade. Still only had one Power Sphere unfortunately, so
 nothing there. With five Combo Spheres, I spent three on Sith Saber Smash,
 which I strongly recommend you get. It will give you access to a large amount
 of combos using Force Lightning. With the remaining two I bought Sith Slam. 
 Finally, I spent one of my two Talent Spheres on a Defense Mastery upgrade. Get
 what you want and then proceed through the doorway ahead. Ride the lift to the
 top for a scene.
 
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
 <_BOSS FIGHT - KAZDAN PARATUS_>
 
 This guy is a bit annoying at first. And odd fellow too, going by appearance.
 In any case, his attacks are pretty simple. He'll scurry toward you and deliver
 his saber attacks. He's sometimes vulnerable to Force Lightning and also to
 the Lightning style attacks of Sith Saber Smash which I hope you got. Beware
 his wide slashing counterattack, which is pretty hard to dodge, but he'll use
 it if you attack him while he's blocking. Just try to be creative and find
 openings and bring his health down a little. He'll eventually blow open the
 back wall and climb the pillar there. Using the Force he'll create... a Junk
 Titan!
 
 Take this guy out the same way as before. If you're low on health try to 
 alternate between up close and personal saber attacks (while in mid-air) and 
 Force Lightning. While your Force energy recharges, jump up again and slash at
 him. When the prompt appears, push the buttons to finish him off. 
 
 After the Titan is defeated, Kazdan Paratus will throw junk at you. Just dodge
 it or time it so you can push it away. The latter is tougher but more fun.
 Paratus will crash down onto the platform, allowing you to engage him again.
 Use Force Lightning to stun him and use other combos to weaken him. If he's
 knocked down, be sure to try and stab him while he's laying there for more
 damage. If you use Force Lightning on him, especially if you and he lock blades
 and both back off (you'll know what I mean), there's a chance you'll get into
 a Force Lightning battle with him. This is sort of like Tug of War. A dial will
 appear and a meter will spin around it. A large space in red on the dial 
 represents the area you have to land in. Press Triangle when the meter lands 
 in this area to push your Force Lightning harder. Do it successfully to win; 
 if you miss or wait too long, you'll be beaten. This may also happen with Force
 Push, except to win this, you just have to tap Circle repeatedly. 
 
 He's very tough and you might find it hard to hit him. An easy way I found to
 hurt him was to use Force Lightning when I was really close. While he's stunned
 use Sith Slash (Square, Triangle, Triangle) and the blow will send him flying.
 Then before he recovers, grab him with Grip, hit him with Lightning, and then
 throw him around. Pretty good combo. Kazdan Paratus will jump to the column
 again and toss more junk at you, and he will also likely form another Titan. 
 Take it down and then finish off Paratus. You might get into more Force
 Lightning battles. Make sure you win and strike when he's vulnerable. The
 prompt will appear soon enough.
 
 FINISHER - Square, Circle, Square, Triangle X
 
 A scene plays and you're finished. View the results of your labor and watch
 the next scene prefacing your next job. 
 
 
 ______________             ____________________________________________________
 Mission Three ___________/ Feel, don't think. Trust your instincts. 
 ______________/  Felucia  ____________________________________________________
                                                                          [wk03]
 
 Objectives
 -Fight your way through the Mushroom Ascent
 -Make your way to the Ancient Abyss
 -Defeat Shaak Ti
 x--------------------------------------------------x
 Bonus Objectives
 -Destroy 4 Rancors (Talent Sphere)
 -375,000 Force Points (Combo Sphere)
 -Collect all Holocrons (Power Sphere)
 
 
 This mission starts out innocently enough. You'll have earned another new
 Force Power, Force Repulse. Like Force Lightning, it would be beneficial to
 upgrade this before this before the mission's end. 
 
 Head down the ledge and you'll encounter the local residents, the Felucians. 
 These guys are not too hard. Try to stick to Force Powers mostly, because they
 are sometimes are able to ward off your Saber. They have these blade like
 appendages on their arms and so when you use Melee attacks, they might do that
 sort of blade lock then back off thing that you probably have done at least
 once or twice with one of the Boss enemies so far. It will happen a lot though
 since these enemies populate this planet far and wide. Start out by slaying the
 first few, then go forward for a quick scene. A whole group will come toward
 you. Just charge up Force Push and let it fly. 
 
 Before proceeding, you can see a Holocron in plain sight to the right. Grab it
 for 10,000 Force Points (1/15). Continue onward, going around the bend here.
 You'll encounter another unexpected enemy, the Yerdua Poison-Spitter. Just
 dispatch it with a few Saber slashes, then continue on your way. Enter the
 cave and it will wind around and take you to a new area.
 
 The camera will pan around and show you just about every Holocron in here. For
 now, head toward the right, along the outer ridge of this area. A swarm of
 Felucian Warriors will attack. Take them out and also the Poison-Spitter. Fend
 them off for a while, using Grip and Lightning Grenade, and other moves like
 Cannonball, Saber Sling, and the like. Eventually they'll all be put to rest.
 There should be a sloping path leading up. Don't go this way yet. Instead, look
 for the ledge that is below the one you're standing on now. Drop down and here
 you can find a Felucian Slug. It seems to be docile, but slay it if you want.
 More importantly, grab the Holocron here for 10,000 Force Points (2/15). Now
 return to that sloping path above.
 
 Go up this narrow sloping path to reach an outer ridge. You'll start heading up
 again, going around the outer path. Eventually you'll see another path spanning
 across on your left with a Sith Holocron on it. Go that way, grab the Holocron,
 and run up this path. Another Jedi Holocron awaits nearby so jump off the path
 to grab it for 10,000 Force Points (3/15). Now go around this ridge until you 
 can get back onto that sloping path you just left. 
 
 Take it to the top this time and go around this new level. More Felucians 
 attack so dispatch them. Use your new Force Repulse if things get hairy. 
 Continue and take a path up to a Poison-Spitter and destroy that. Facing the 
 plant's location, turn to your right toward the center of the pit. A platform 
 holds the next Holocron. Jump and Dash over to get it for another 10k Force 
 Points (4/15). Jump back and continue. 
 
 Up this path, you'll undoubtedly find a Sith Holocron for Health Drain Aura.
 Use it and destroy any attacking Felucian Warriors. Keep going and when you
 get to the area where a lot of detachable plant bulbs (for Gripping and
 throwing) are, a lot more Felucians will crawl out of the woodworks to attack.
 Defeat them carefully, using Force Repulse to clear any ganging up on you, and
 other attacks to finish them. Move up this ridge just a ways and on the left,
 you should see a series of platforms going up in a spiral direction. Jump to
 the first one and then from there, jump to each platform in succession to find
 a Holocron which will bestow upon you the Unstable Red Lightsaber Crystal
 5/15). Schwing! Head back down to where you where and enter the cave with all 
 the flora in it. 
 
 x---MAKE YOUR WAY TO THE ANCIENT ABYSS---x
 
 After this narrow passage, you'll be told by Juno about the Felucian Shamen
 and how they have a tendency to buff up the other Felucian Warriors. In other
 words, they're annoying beyond measure. Any time you see Felucians with that
 red aura around them, it means there's a Shaman nearby. The red aura basically
 renders your Saber attacks totally ineffective and makes damaging them a hassle
 so it's in your best interest to go after the Shaman as Juno indicates. The
 Shaman is tricky however and he'll teleport around to escape. Just hone in on
 him and take him down. After that, dispatch the other Felucians as normally. To
 the right from where you entered here (opposite the direction the objective
 marker is pointing), you'll find a Holocron tucked away. Grab it for 10k Force
 Points (6/15). 
 
 Enter the next big bog area. More Felucians appear and a horn sounds,
 indicating a Shaman is nearby. Find him immediately and kill him. But wait, the
 red auras do not dissipate! There's another Shaman nearby! Find him and take
 him out as well, then focus on the Felucians and Poison-Spitter enemies. There
 is a Sith Holocron nearby for Unlimited Force Energy. Use it to zap any enemies
 or use Repulse or what have you. They get really annoying here because they
 tend to ambush you from behind a few dozen times so be careful.
 
 When the threat is over, try to find a few more Holocrons. You should see in
 this area, all the jagged rock formations shaped like horns. Grip these and
 remove them. Most of these rocks are large, but there's one that is kind of
 broken. Lift this one and you'll discover a Holocron for 10,000 Force Points 
 (7/15). The next one is a little harder to find. To the left of where the 
 objective marker is there is a path that isn't on the mini-map. You'll know it 
 by the giant blue flowers in front of it. Find this spot and enter. At the end,
 you'll find the Holocron for the Compressed Gold Lightsaber Crystal (8/15). Now
 head back and follow the marker to the next area. 
 
 You'll go down the path and into a small cave inhabited by a pair of Felucians
 and a Felucian Snail. This small cave is kind of split by a small rock
 formation in the center. There's a space at the top of this rock however that
 is home to another Holocron. Jump up and grab it for a Force Combo Sphere
 9/15). Keep going. Eventually the path narrows and you encounter some Felucian
 Warriors engulfed in the red aura. You know what that means. Find the Shaman 
 and take him down first. Then turn your sights on the new enemy, the Chieftain.
 I like using Sith Flurry, the grab move against these guys, then stabbing them
 as they lay helpless. Destroy him and the rest, then drop down into the next 
 area for a quick scene.
 
 A rancor? Where's a bone when you need it. Oh wait, nevermind. In any case,
 turn your attention solely on the large brute stomping toward you. Grab nearby
 objects, electrify them, and throw them at the Rancor for damage. The Rancor is
 a much more aggressive, faster Junk Titan. He'll throw things at you like the
 Titan, but he'll also swipe at you unrelentingly. Use objects (including the
 Felucians) to throw at him, and also Force Lightning. Eventually the prompt
 appears. The Finisher for normal Rancors is Square, Triangle, Square, Circle,
 Triangle. That will take care of the beastie and get you 1 out of 4 Rancors for
 a Bonus Objective. Now's not a bad time to upgrade either. Hit the menu. 
 
 My upgrade Spheres at this point were five Power, four Talent, and four Combo.
 Starting with Force Powers, I suggested earlier to upgrade Force Repulse which
 will require three so I spent that and saved the remaining two. For Talents, I
 spent two on Resilience, and two on Fortitude. For Combos, take note that you
 now have access to the Aerial Combo attacks which are, to put it bluntly,
 badass. You need to unlock Aerial Ambush first to get the others but it's worth
 it. Other than that though, you could also opt for Lightning Bomb. Up to you. 
 When you're finished, resume game. 
 
 In this area, more Felucians will likely spring out and attack. If you upgraded
 Force Repulse, it really proves its worth. Take them out, then look for a
 nearby Holocron in this area. It's up against the wall, among all those tall,
 weird looking plants. Grab it for 10,000 Force Points (10/15). Now follow your
 objective marker into the next valley. A whole mess of Felucian warriors under
 the buff spell of a Shaman appear. Target the Shaman but be careful because the
 space is tight and there are a lot of enemies here. Use Force Repulse once the
 Shaman is history. Grab the Sith Holocron up ahead if you want for Unlimited
 Energy, then take on the Felucian Chieftain and the other enemies. Enter the
 cave.
 
 Inside you'll find another Shaman. Take him out and the Felucians. Right here
 within the rock formation is a clearly visible Holocron. Nab it for another 10k
 Force Points (11/15). Move forward and out of this cave, into a very narrow
 corridor. More Felucians attack. Locate the Shaman and do your thing. In the
 tight space, Repulse is superb. Head out of this tunnel into a much more open
 location.
 
 Notice the Rancor in front of you. Same tactics apply. Try to use Felucians
 with Grip as Lightning Grenades and toss them at the Rancor to soften it up. It
 will probably draw closer so use Force Lightning and anything else to take its
 health down until the prompt shows up. For this one, the Finisher goes Square,
 Triangle, Square, Circle, Square. The enemy on the top of the Rancor drops down
 and although he looks like a Chieftain (and acts like one) he's called a Rancor
 Rider. Kill him and then move back a short ways. See the small platforms on
 your right? Jump onto the nearest one you can get onto. Follow the series of
 platforms one by one until you find a Holocron for 10k Force Points (12/15).
 Keep jumping across these platforms to find another one, this Holocron good for
 a Force Talent Sphere (13/15). By now, you've probably earned the attention of
 another Rancor. Drop down and deal with him. 
 
 Beware the large tree structure in the center. It has some strange snake like
 appendage wrapped around it that when hit with Force Lightning, whips out at
 you violently. You can use this to help you, but it's more annoying than
 helpful. A large group of Felucians will attack as well. Grab the Sith Holocron
 nearby for help in the form of Health Drain Aura. Especially grab this if the
 third Rancor stumbles onto the scene. If you have to deal with two, try not to
 stay far away because they'll throw rocks and you'll die a quick, painful
 death. Stay close, but not too close, and use Force Lightning, followed by some
 quick aerial Saber attacks. Rinse and repeat until you can use a Finisher on
 one, then focus solely on the other. It can be tough and the Felucian Warriors
 don't make it any easier. Slay one or two to regain health if you need it, and
 if you get the chance, use them against the Rancors as Lightning Grenades. 
 
 Now don't breathe easy just yet. You probably noticed a lot of the Felucians
 have the red aura. When the last Rancor falls (and for that you should get the
 Bonus Objective, rewarding you with a Talent Sphere), find the Shaman who
 usually hides behind the second tree structure. Kill him, then deal with the
 Felucians with Force Repulse and other moves. Also, on this tree, you'll find
 another Holocron for 10k Force Points (14/15). Retreat a little and look for
 the other Holocron. It'll be on top of some platforms much like the other two
 you got coming into this area. Find a way to reach it by getting on the lower
 platforms. Grab it for 10,000 more Force Points (15/15). If you managed to find
 them all, you'll get a Power Sphere. 
 
 Approach the narrow corridor leading to the exit and to the next area. In the
 next location, walk forward for a scene.
 
 x---DEFEAT SHAAK TI---x
 
 Time to put up...
 
  _ _ _ _ _ _ _ _ _ _ _ _
 <_BOSS FIGHT - SHAAK TI_>
 
 Force Repulse helps a lot in this one. If you upgraded it, this fight should
 take little time at all. Shaak Ti's attacks are a little more unique. She still
 has Force Push, among other things, but she also has an interesting shockwave
 sort of attack that homes in on you. She'll also throw some sort of Force
 Energy at you at times. When you damage her, she'll also call on Felucians, but
 this is good because you can recharge lost health by defeating them.
 
 Start out by using Force Repulse to knock her back. Always try to stab downed
 enemies for damage. Shaak Ti will probably use Force Push or her shockwave
 attack. It's hard to dodge but it won't hurt too much. Also, it could just be
 me, but she seems to be more of a slouch at Lightsaber combat as compared to
 Kazdan Paratus. You might be able to get her with Sith Saber Flurry a few times
 and other combos. Eventually, if her health drops a bit, she'll call forth some
 Felucians to attack you. Again, favor Force Repulse to not only knock them out,
 but also Shaak Ti. Finish any of them off, then go after her again. When she
 isn't protecting herself with the red barrier, you can sometimes avoid her
 projectile attacks by jumping to her and then crashing down onto her from above
 with a Leaping Slam. If you get in a Lightning or Force Push battle, hit the 
 buttons correctly to win. 
 
 Eventually after enough damage, Shaak Ti will drop down to the area below and
 you'll follow. The second phase of the fight begins. Nothing changes really
 though, especially in your strategy. Continue to use Saber attacks and also
 Force Repulse. A Sarlaac monster native to Felucia writhes in the background,
 and its appendages will wrap down on you. Shaak Ti will also call on more
 Felucians. Again, if she uses projectiles, try Leaping Slam and also keep using
 Force Repulse, especially to take out the Felucians and regain health. Just
 be wary of the Sarlaac's attacks. Keep up your assault and eventually the
 prompt will appear. 
 
 Finisher: Square, Square, Square, X, X, Circle, Triangle
 
 A scene will play and the mission ends. View your results, then watch another
 scene. Things are getting interesting. 
 
 
 _____________                   _______________________________________________
 Mission Four _________________/ Never tell me the odds. 
 _____________/  The Empirical  _______________________________________________
                                                                          [wk04]
 
 Objectives
 -Escape the ISS Empirical
 x--------------------------------------------------x
 Bonus Objectives
 -Destroy all remaining escape pods (Talent Sphere)
 -150,000 Force Points (Combo Sphere)
 -Collect all Holocrons (Power Sphere)
 
 
 Alright now. After the... somewhat confusing turn of events, you'll gain
 control in a lab room. The Empirical is in flight, although not for long. You
 gotta escape. Start off by breaking off your little glass cell. Any methods
 will do fine, though using Force Repulse feels cooler. Upon breaking free
 however, poison gas will be tripped in the room. To prevent your health from
 being sapped away, locate the strange blue machine in one of the corners of
 the room. Target it with Force Grip, and pull it up with the Right Analog
 Stick. That will do it. Now get out of the room and let's get started. 
 
 x---ESCAPE THE ISS EMPIRICAL---x
 
 Outside you'll find the first Holocron, floating right there. It grants you the
 Blue Lightsaber Crystal (1/5). Schwing! In the first hallway, a legion of
 Stormtroopers await you. No problem. Dispatch them with a Force Push or what
 have you. Proceed down the hall when they're dead. Enter the door on the right
 and continue into the following room.
 
 Ah yes, this room. Engrave it well in your memory, because this is the exact
 turning point to where things potentially become annoying beyond all measure.
 I'm exaggerating, but indeed, you will be introduced to a lot of new enemies
 from here on out. They each vary in special resistances to some of your
 abilities. Case in point, meet the Imperial Evo Trooper. He has a new gun that
 not only hurts, it can stun you for a short while. On top of that, these guys
 have special shields that render them immune to Force Lightning. Well fu*k me
 running. Lightning based Combo attacks may still work, but you're better off
 being more creative in dealing with these guys. The faster the better, since
 they can bring you down fast. Also watch out for the Imperial Interrogation
 Droids. Take out the enemies on the ground floor of this room first. Then, find
 the door down here which is directly under the door you entered from on the
 upper walkway. It's hard to see but go toward the wall and it will open. Inside
 is another Holocron, this one giving you a Force Talent Sphere (2/5). 
 
 Now, facing the room again, you'll surely notice these glass cells, much like
 the one used to hold you not too long ago. The fourth one of these has another
 Holocron inside. Bust it open like a piggy bank and retrieve it for a Force
 Combo Sphere (3/5). Now, get on the upper walkway again, deal with any
 remaining foes, then approach the flashing blue door and blow it open with
 Push. 
 
 Proceed down the next few corridors and you'll reach the room with the escape
 pods. A group of new foes are waiting, including Shadow Troopers, who merely
 vanish from sight suddenly. Start things off with Force Push to get most of
 them off their feet and not shooting you at once. Make sure you go after foes
 unrelentingly to get health you might need to stay alive. Continue trusting
 Force Repulse and still avoid Force Lightning for now, although Lightning
 Grenade will still work for some of these enemies.
 
 When they're all down, look to the left at the escape pods themselves. Hit each
 with Force Lightning to start them up and get them to explode. Getting each
 will fulfill your requirement for a Bonus Objective, netting you a Force Talent
 Sphere. Also, under the rightmost escape pod is another Holocron, this one
 giving you a Force Power Sphere (4/5). If you're done here, move into the next
 hall.
 
 Take out the troopers, grabbing the nearby Sith Holocron if you need health.
 At the very end of this hallway, you'll find the last Holocron, which hands you
 a new crystal, Power Crystal Lorrdian (5/5). You'll also get a Force Power
 Sphere for getting all of them.
 
 This is where things get a trifle frustrating. The flashing blue door on your
 left marks your next target. Open it up and you'll see a new enemy, the Purge
 Trooper. Without a doubt, one of the more aggravating foes you'll encounter.
 He's not easily stunned by Saber attacks. He has a short range melee attack,
 a grapple attack that he'll use often if you let him get close, and a REALLY
 annoying long range blaster attack that attempts to home in on you to some
 degree. You'll learn just how vexing these guys can be soon enough. For now,
 use Force Repulse to knock everybody back, and then try to take out the Evo
 Troopers first, so you can focus on big blue. You can keep him pinned for a
 while with Force Lightning, and he'll remained stunned for about a second more,
 letting you get a Saber slash or two in. Just beware his close range grapple
 and other moves. Keep him honest with other Force Powers. Try to make it
 through with most of your health intact. The next room is the last one, but it
 is no walk in the park. Let's level up our skills and whatnot. 
 
 I had eight Force Power spheres. If you have enough, you might want to consider
 Force Lightning Rank 3, but it will cost you 6 Power Spheres. It will help in
 the next room however so it's up to you. I personally went with Push Rank 3,
 and saved my remaining four since I couldn't get anything else. For Force
 Talents, I had five and purchased Force Focus Rank 2, Vitality Rank 1, and
 Defense Mastery Rank 2. Finally, for Combos, I bought Sith Throw and Lightning
 Bomb, another move that may help shortly. When you're confident you have what
 you want, go on and enter the next room.
 
 In this last room, you've got quite a mountain to climb. Two hordes of troopers
 await you on the left and right but are easily taken care of. It's what awaits
 you below that makes your head ache. Two Purge Troopers, along with anybody
 else who is left over. Try to stay in a corner and line them up so you can
 Force Lightning them both. Use Force Push if possible and stab them when they
 are knocked down. If any other troopers are alive, keep them as safety nets
 in case you lose too much health, so you can get it back. If you die here, you
 have to do the last room and the last hallway over again. Lightning definitely
 helps, and if you got Rank 3 it will hit both Purge Troopers more easily. The
 Lightning Bomb also works as well. 
 
 When they're all dead, focus on the two devices down here. Grip them and lift
 them up to release the energy field above. Take out all the wimpy Imperial
 Officers and you'll rescue Juno and end the mission.
 
 Scenes play and so forth. You'll eventually wind up in a familiar locale, on
 a new mission.
 
 
 _____________                __________________________________________________
 Mission Five ______________/ I am a slow learner...
 _____________/  Cloud City  __________________________________________________
                                                                          [wk05]
 
 Objectives
 -Protect General Kota!
 -Escape Cloud City with General Kota
 x--------------------------------------------------x
 Bonus Objectives
 -Freeze 10 Imperials in carbonite (Talent Sphere)
 -200,000 Force Points (Combo Sphere)
 -Collect all Holocrons (Power Sphere)
 
 
 After the scene you'll already be under some fire. Luckily, you have a guest.
 Well, perhaps not so lucky. In his state, General Kota isn't exactly a prized
 companion. He'll attack nearby enemies, but he's slow and on top of that, he
 does not follow you around easily. You'll often be leaving him behind for long
 periods of time, only to have him catch up by the time all the fighting is
 over it seems. Of course, you can remedy this yourself by using Force Grip on
 the General and "carrying" him with you to place him near enemies. Just be sure
 if you do that, you DROP him, and do not throw him, otherwise you'll most
 likely kill him and fail. 
 
 x---ESCAPE CLOUD CITY WITH GENERAL KOTA---x
 
 From the start, go down the walkway to the next bar area and a few
 Stormtroopers will open fire. Take care of them easily. You'll be notified of
 your new Force Power. You can now throw your Lightsaber by holding L2 and
 pressing Square. Schwing! That's not all though, you can now unlock a new
 Combo, but more on that soon. Also near here, you'll encounter another new
 face, the Imperial Senate Guard. The first thing you'll likely notice is the
 weapon this guy has. You're probably thinking, how can this guy wield a
 Lightsaber? Well, the Databank reveals all. The Imperial Senate Guards actually
 have pikes (staff/spear like weapons) with a blade forged of Cortosis, that
 nasty mineral that resists Lightsabers. Great... These guys aren't too hard
 though. They're vulnerable to most of your Force Powers, but also a lot of
 Combo attacks, particularly your grapple moves like Sith Flurry and Sith Throw.
 
 When he's gone, take the time to find a Holocron. It's on top of the bar, so
 jump to the very top of it and you'll find it here. Grab it for Power Crystal
 Ruusan (1/5). Now, go across the next walkway to the exit. Turn right though
 and enter this little parlor here with what at first glance looks like a table
 but is actually a small carbonite freezing pod. Inside this pod is another
 Holocron, giving you the Unstable Gold Lightsaber Crystal (2/5). Grab it and
 then go into the corridor. 
 
 Another Senate Guard may attack. Take care of him, then enter the next room.
 Down ramps from the left and right come two more Senate Guards. Hopefully
 General Kota will keep one busy for you as you attend to the other. Either way,
 when they're both down, head up the ramp.
 
 You'll encounter some nearby Stormtroopers, and some more Imperial Senate
 Guards will be rushing to meet you. You should see some canisters near you;
 there are more of them in this open area. They contain carbonite materials.
 Throw them at enemies or throw the enemies into the canisters to freeze them
 in carbonite. Do this 10 times for a Bonus Objective and a Talent Sphere. Take
 out as many enemies like this as you can. Now, from the ramp that led to this
 lower area, go to the very right of this platform. There should be a bunch of
 canisters. Hiding behind them is a Holocron for 10,000 Force Points (3/5). 
 
 There's a new problem however, in the form of yet another new enemy. You'll
 surely see the yellow laser sights floating about. Scout Troopers can shoot you
 from afar, and while not much of an a threat on their own, accompanied by other
 enemies they are a real pain. Go after these guys and cut them down. Find the
 ramp on the right side, leading to a walkway going up. Follow this path to meet
 more Scout Troopers. Yet another new guest drops in on you however. This time
 it's the Jumptrooper. These guys are like annoying flies, but easy to swat. 
 Just use Force Lightning and their jetpacks will malfunction, sending them
 flying. If you take out at least 3/4 of their health with lightning, the
 collision/fall should kill them, but it's possible they survive and come after
 you still, so be aware of that. 
 
 Now, when you reach that second pillar on the walkway, turn left, looking back
 toward the open area you were just in. You'll see a Holocron floating in
 mid-air. Leap from the walkway and double jump and then Dash, all in quick
 succession to try to land on it. It might take a few tries, but eventually you
 should nab it for a Force Combo Sphere (4/5). Get back on the walkway and
 continue on your way.
 
 After leaving the second pillar, you'll hit a checkpoint. This is important
 because the last Holocron is extremely close. Notice the large overhead pillar
 going across. Jump on top of this and run down it to the left to find the
 Holocron. It rewards you with the Unstable Yellow Lightsaber Crystal, and the
 Force Power Sphere if you got all the others (5/5). 
 
 Head to the next pillar and fight some more troopers, including more devious
 Scout Troopers. Finish them off then find the nearby ramp leading down to
 another open area. This area is a bit notorious for the plethora of enemies
 thrown at you. There are two Ugnaught piloted mechs with grav guns that will
 just continually toss things at you. There are Jumptroopers, Imperial Senate
 Guards, Scout Troopers and more. You'll be fending off many a nasty attack from
 every side. Grab the nearby Sith Holocron for Unlimited Force Energy and make
 the most of it, because this part is not easy. Take out easier enemies for
 health, but don't ignore enemies like the Ugnaught mechs and the Scout
 Troopers. 
 
 Eventually it will cool down, but only for a moment. You'll see a scene of a
 shuttle unloading a new fierce competitor. Seems like we're meeting newer
 enemies by the minute! The Shadow Guard has Force Powers apparently and he'll
 try Gripping you and using Lightning. Try ignoring him and go after the
 Jumptroopers and the Scout Troopers first because they will be more of a pain.
 Once they're taken care of, deal with our Saber slinging friend here. 
 
  _ _ _ _ _ _ _ _ _ _ _ _ _ _
 <_BOSS FIGHT - SHADOW GUARD_>
 
 Compared to what you've fought so far, this guy is a pushover. He'll assume
 Mini-boss status soon enough. For now, know his attacks which are pretty 
 simple. He has a similar melee attack to the Senate Guards. The key difference
 is that this guy has some use of Force Powers, including Lightning and Push.
 Lightning will hurt but not much. He'll also use Grip and if he gets you, you
 need to tap Circle repeatedly to escape. Both Grip and Push can be blocked
 though. The Shadow Guard advertises his Force Power usage well enough that you
 can block beforehand with L2 and prevent the attacks. 
 
 For damaging him, you can go toe to toe with him, trying to time your blocks
 with his strikes so you can counter effectively. Tossing objects at him works
 very well too. He wards off some Force Powers like Repulse and Push unless you
 catch him off guard which is rare. He's vulnerable to the Aerial combos, as
 long as he doesn't block the strikes before you get him into the air. Try
 experimenting and you'll bring this guy down fast enough. A prompt will appear
 for a pretty quick finisher.
 
 FINISHER - Square, Triangle
 
 Thus the mission ends. A cutscene plays and then your progress will appear. On
 to the next job. We're getting ever closer to fulfilling that so called
 destiny...
 
 
 ____________                       ____________________________________________
 Mission Six _____________________/ So be it... Jedi.
 ____________/  Imperial Kashyyyk  ____________________________________________
                                                                          [wk06]
 
 Objectives
 -Make your way to the commander's retreat
 -Disable the Comm Tower and containment field
 -Fight your way through the Wookie hunting grounds
 -Disable the prison containment fields
 -Destroy the Skyhook and kill Ozzik Sturn
 x--------------------------------------------------x
 Bonus Objectives
 -Destroy the Imperial Comm Tower (Talent Sphere)
 -360,000 Force Points (Combo Sphere)
 -Collect all Holocrons (Power Sphere)
 
 
 After the scene you'll be dropped off on Kashyyyk. It's not overrun by
 Imperials after Darth Vader spearheaded the invasion. The game will notify you
 of your new Force Power, Lightning Shield. It gives you extra protection and
 also boosts your attack temporarily. I don't find it particularly helpful but
 you might, and I did actually find it handy one instance later on.
 
 x---MAKE YOUR WAY TO THE COMMANDER'S RETREAT---x
  
 First thing to do is collect a nearby Holocron. From your immediate starting 
 position, turn left. You can see on the mini-map there is a little niche there.
 Find the first Holocron here, granting you the Compressed Blue Lightsaber 
 Crystal (1/15). 
 
 Now head down a short ways and a scene will take over as the Apprentice
 investigates the familiar hut. The dialogue and the scene itself reminded me 
 of Empire Strikes Back. "What's in there?" "Only what you take with you." 
 
 In any case, after the scene is over you'll be in a new location. Immediately
 behind you is a destroyed piece of wood or something. Get behind it and find
 another Holocron, this one giving you the Kento's Robe costume (2/15). Now go 
 down the next path. Some Incinerator Troopers are waiting and at least two will
 approach you. They have shields which will protect them from Lightning and 
 their flamethrowers are pretty strong. Start by using Force Push to knock their
 shields off, then using any other methods to kill them. Just beware that the
 Incinerator Troopers explode when you finish them so you might want to use
 moves that will give you some distance. Remember if you have unlocked the 
 aerial combos, those work well for a lot of foes here on out.
 
 The third trooper will probably approach when you get closer so dispatch him as
 well. After that, you'll see the base entrance up ahead and an AT-KT guarding
 it. Try not to draw it close to you and look for another Holocron. There is a
 large tree stump to your right. Get on top of it, then face south (or the way
 you came from really). Floating in front of a giant branch is the Holocron.
 Jump up and grab it for 10,000 Force Points (3/15). This isn't a terrible time
 to upgrade either. From this point on, I'm not going to make a whole lot of
 suggestions, and more or less leave it up to you on what to choose. As for now,
 you can pick whatever you want, but I do recommend the Impale move. 
 
 Approach the base and the AT-KT will attack. Try knocking its health down from
 afar with rocks and other objects. Then get close and while ignoring the turret
 gunfire, take it down with some Lightning and Saber attacks, then finish it
 when the prompt appears. After that, take out the gunners on the towers. Open
 the gates to the base with Grip, then enter. 
 
 Easily blow the first few troopers away, then take cover behind one of these
 energy barriers as a Scout Trooper will start trying to line you up. Use the
 wall to block his sight as you deal with any other enemies. Then go ahead and
 throw something at him or go over there yourself. There's a Holocron to your
 left on the ledge. Grab it for 10,000 Force Points (4/15). Continue until you
 reach two walkways. 
 
 x---DISABLE THE COMM TOWER AND CONTAINMENT FIELD---x
 
 Start with the one going downward. See that big brown metal rafter above you?
 Jump on that and then onto the nearby ledge. Follow this path using these
 precarious steppings to find a Holocron with the value of another 10k Force
 Points (5/15). Now go back to the fork.
 
 Take the upper walkway this time. More troopers are waiting. Resist the urge
 to grab these box shaped objects on the walkway. They're some sort of machine
 that processes heat and pulling them off unleashes a blast of steam which hurts
 a tiny bit. Instead, just cut yourself a path. After you pass the third steam
 box however, turn around and look up. Floating in front of the giant pipe is a
 Holocron. Get up there and grab it for 10,000 Force Points (6/15). Now take out
 the next group of troopers that are no doubt firing at you already up ahead.
 There's a Sith Holocron nearby for Invincibility, so use it if you'd like. 
 
 After the immediate threat is over, look to the large tower in front of you.
 Use Force Grip to pry open the vent on the side closest to you. Then use Force
 Lightning on the generator inside. That's one. Head down the walkway now and
 go all the way down until you reach another energy barrier. Turn left at this
 point, facing the large pipe. Another Holocron is floating, waiting. Double
 Jump and Dash to reach it for a Force Combo Sphere (7/15). Now go ahead and
 drop to the ground and deal with those turret gunners. Once that's taken care
 of, turn around and face the walkways again. There's one on the right leading
 from the ground level. Take this path to find the second vent and generator on
 the tower. Blast it with Lightning to complete a Bonus Objective, netting you
 a Talent Sphere. A lot of enemies may be popping up from behind at this point,
 so deal with them as you see fit, then open the gates to proceed.
 
 Deal with a small swarm of Stormtroopers, then enter the next hallway. It leads
 to a big trophy room of sorts. A guest comes running to welcome you. The
 Imperial Royal Guard is like the other of his ilk. Grabs like Sith Flurry and
 the like do well, as well as certain Force Powers. I still love aerial combos
 though so use that too. You can also free the caged Wookie and he'll help you
 out, but it's not necessary. Once he's done, take the nearby Holocron which is
 sitting on one of the mantles here. It awards you another 10k Force Points
 (8/15). Go through the next door indicated by your objective marker. A cutscene
 takes over.
 
 After that, you've got more to do. Proceed down the next path.
 
 x---FIGHT YOUR WAY THROUGH THE WOOKIE HUNTING GROUNDS---x
 
 Juno will warn you of more Scout Troopers so be aware of that. Luckily, there
 is a Sith Holocron to your right that will grant you Invincibility. Use it and
 take out all the surrounding troopers, including the first Scout Trooper you
 see. There are two Wookie cages nearby. Open them with Lightning or a slash of
 your Saber. The Wookies aren't bad fighting companions, being able to take out
 some of the imperials with ease so keep your eye out. Use one of these to get
 onto the platform the Scout Trooper was using. Jump to the Holocron in here for
 a Force Power Sphere (9/15). 
 
 Continue forward and more enemies will be lying in wait. There are more cage
 devices with Wookies inside so free them. Lead your new army to the enemy and
 they will provide some help. Dispatch the Scout Trooper on the tower to the
 left and then the rest of the enemies. Eventually a Shadow Guard will appear
 and join the fray. Your Wookie pals can almost take him on their own but help
 them out. Finish off the Shadow Guard then approach the tower on the left. 
 Jump into the basket like part of the tower, then from there, jump up and grab
 the Holocron there for 10,000 Force Points (10/15). Drop down and then find a
 Wookie cage device to the right in a little nook, almost exactly across from
 the tower. Inside are more Wookie captives and a Holocron. This one has another
 10k Force Points (11/15). Now proceed inside the door. 
 
 Inside the prison complex, the Imperial Captain, Captain Sturn will contact
 you and issue a challenge. Your next objective also pops up.
 
 x---DISABLE THE PRISON CONTAINMENT FIELDS---x
 
 The field is quite obviously powered by that cable above and to the left. Use
 Grip to pry it off and the field will dissipate. Also free the caged Wookie on
 the left in the small cell by using Grip to bend the doorway up. They might not
 be able to actually get out due to some faulty hit detection programming so
 help them with Grip if you're so inclined but be careful not to throw them. 
 
 Proceed down the hall and unlock the next two fields, freeing Wookies along
 the way and dealing with the troopers. Some Imperial Interrogation Droids will
 come from around the corner and attack. Deal with them, then turn the corner
 and there will be more containment fields and more cells. Notably, there is a
 cell on the left now in this part of the corridor that has a Holocron inside.
 Open it up and grab it for a Force Talent Sphere (12/15). Now continue on and
 take out the troopers. Remember that the Evo troopers are immune to Lightning,
 but luckily there are a lot of objects to throw around so use those. 
 
 Open the containment field and you're greeted with a Purge Trooper and a gunner
 behind one of those flame mortar turrets. The turret gunner is your first
 priority so take him out. Then grab the nearby Sith Holocron for Unlimited
 Energy. You can go ahead and use this to just merely zap the Purge Trooper the
 whole time with Lightning until he's dead. 
 
 There is another Wookie in a cell here, so free him if you want. Also, the
 cell next to the containment field has another Holocron inside. Open it up and
 get it for 10,000 more Force Points (13/15). Now take the cable down to shut
 down the next containment field. A second Purge Trooper is standing there. Use
 moves like Lightning Bomb to knock him down so you can stab him. Deal with him,
 then head outside.
 
 Approach the Skyhook and you'll hear some messages from a few people. Next, go
 forward and as the area begins to open up, look to the right for a large tree.
 Floating on one of the branches is the next Holocron. Grab it to get the Purple
 Lightsaber Crystal (14/15). Now it's time to learn what pain is. 
 
 x---DESTROY THE SKYHOOK AND KILL OZZIK STURN---x
  
 Your task is to disrupt the devices of the Skyhook by circling around its base
 and Gripping each one. The path is trodden with a lot of enemies, including
 Purge Troopers and that makes it all the more frustrating. Start by taking out
 the enemy behind the nearest turret, then start going clockwise. Ignore all the
 Skyhook pins for now. The first Purge Trooper is waiting, as well as another 
 turret gunner. A Scout Trooper near the next Skyhook pin may also get involved
 and if so, make him your first priority. Deal with the Purge Trooper next, 
 again using Lightning Bomb, Force Lightning and some hit and run Saber attacks.
 Throwing objects also works but it usually gives the Purge Trooper a chance to
 fire at you with its annoying cannon. After that, continue to move clockwise.
 
 Again, ignore the Skyhook pins for now. The reason is that once you take out
 two of them, Ozzik Sturn, your Boss battle this evening will emerge and that's
 another giant vexation on top of what is already going to be a painstaking
 process. So for your own sake, don't touch the Skyhook pins yet. Make your
 immediate priority that of clearing the path around the Skyhook so that it is
 free of enemies. 
 
 At the next Skyhook pin, you'll see a cage of Wookies on the left. Free them if
 you want, but they'll make more use as target practice than they will as help.
 Take out the next Purge Trooper, trying to avoid the watchful eye of the next
 Scout Trooper. Kill them both then grab the Sith Holocron for Damage Increase.
 
 At the next Skyhook is where Ozzik Sturn will appear. If you triggered his
 appearance already, you'll have to deal with it now, but with the Damage
 Increase bonus of the Sith Holocron available (assuming it is available) will
 make the task a little easier. We're going to assume you didn't trigger it yet
 though and wait. Take out the Purge Trooper, the gunner, and the Scout Trooper
 and proceed to the next pin.
 
 On the left is a large platform with a Sith Holocron for Health Drain Aura. 
 Definitely helpful. Free the nearby Wookies and take on the next Purge Trooper
 and turret gunner pair. Proceed forward and another Sith Holocron is near the
 ledge. Grab it for Unlimited Energy. Now, from the location of this Sith
 Holocron, face the Skyhook. Up against the wall is a Holocron, the last one for
 this level. Grab it for 10,000 Force Points (15/15) and a Force Power Sphere if
 you got them all. 
 
 The path should be clear, so go ahead and start using Force Grip on the Skyhook
 pins and lifting them up. After two, Ozzik Sturn will appear in his personal
 AT-ST model. Work out all the pins until you reach him. Time to showdown. 
 
  _ _ _ _ _ _ _ _ _ _ _ _ __
 <_BOSS FIGHT - OZZIK STURN_>
 
 This isn't much of a fight honestly. He fights like any normal walker enemy.
 Just use nearby objects to throw if you can, but beware his heavy firepower.
 If there are any Sith Holocrons left over, feel free to use them now. Otherwise
 just use normal walker tactics. Use Force Lightning and close range Saber
 attacks. Try to focus on Lightning and Gripped objects though if you can. Just
 bring his health down enough and the prompt will appear. 
 
 FINISHER - Square, X, Triangle, Circle
 
 Done deal. Finish taking out the Skyhook pins and the job is done. 
 
 Watch the scene and you're off as usual. 
 
 
 ______________                      ___________________________________________
 Mission Seven ____________________/  Only a Sith deals in absolutes...
 ______________/  Imperial Felucia  ___________________________________________
                                                                          [wk07]
 
 Objectives
 -Fight your way through the Imperial base camp
 -Activate the Stabilizer Nexus Power Generators
 -Search for Senator Organa in the stomach of the Sarlaac
 -Make your way to the Rancor Graveyard
 -Defeat the Bull Rancor
 -Defeat Maris Brood
 x--------------------------------------------------x
 Bonus Objectives
 -Release the Sarlaac (Talent Sphere)
 -425,000 Force Points (Combo Sphere)
 -Collect all Holocrons (Power Sphere)
 
 
 From the start, you can see there's already some action going on. The Felucians
 are battling the Imperials, and the Felucians are as annoying as ever. They're
 now tainted by the Dark Side so they go by the moniker of Dark Felucian
 Warriors. In any case, drop down and start the bloodbath. 
 
 x---FIGHT YOUR WAY THROUGH THE IMPERIAL BASE CAMP---x
 
 Only a few Felucians will be nearby at the start. You'll probably end up taking
 out all the Imperials before the backup arrives and then you've got a mess of
 Felucians with no outside assistance. The Felucians hit hard now so don't hold
 back on them. They'll continue to come after you for a while so hold your
 ground until each one is slain. At that point, look for the giant tooth rock
 thing. It's one that you can't do anything with and coincidentally enough, a
 Holocron is floating near the tip. Now I'm not sure if there's any easy way to
 get this one. You can reach it however by grabbing a few containers near the
 beginning and stacking them on top of each other. From there, double jump and
 you can reach it. It will award your efforts with a Force Talent Sphere (1/15).
 
 Now make your way to the right. A somewhat difficult to see cave entrance is 
 covered partially by large plants. Enter and at the very end you'll find an 
 Incinerator Trooper guarding a Holocron. Kill him and claim the Holocron to get
 the Green Lightsaber Crystal. (2/15). Exit and then continue along the main 
 path. You'll find a path leading to the left with some Imperials waiting. Do
 not go that way just yet. You can see on your mini-map there is a small area to
 the right and for good reason. Find one of those smaller tooth shaped rocks and
 pull it out to find a Holocron nestled underneath. Grab it for 10,000 Force
 Points (3/15).
 
 On the walkway, take out the two gunners, then start to make your way across.
 More troopers attack, including a Purge Trooper, and then another one at the
 end of the walkway beside a turret gunner. If you draw the attention of both
 Purge Troopers try to use the many energy barriers to keep them separated. Use
 Lightning Bomb and other Lightning combo attacks to deal with them. When the
 danger is over, proceed.
 
 Immediately after you get off the walkway, look to your right. The mushrooms
 on the tree act as platforms for you to reach another Holocron. This one gives
 you the Compressed Purple Lightsaber Crystal (4/15). Now proceed into the next
 valley. A group of troopers engage you. Two gunners on the high ledge to your
 right will also start firing. Use some of the troopers in front of you as
 weapons with Grip and Lightning Grenade to throw them at the gunners. Then deal
 with the rest and watch out for the Incinerator Trooper. Move forward and an
 AT-ST will drop in on you from behind, causing a rockslide that traps you in
 the valley. Deal with the AT-ST with Force Lightning and any nearby throwable
 objects that you want to use. Finish it off then work on getting out of here. 
 
 Start by finding the ledge on the left right in front of the rockslide. From
 here, jump across the valley to the other ledge. A Holocron rests here. Grab it
 for 10,000 Force Points (5/15). Now go through this tunnel all the way until 
 you reach the Holocron you might have seen earlier. This one gives you a Force
 Power Sphere (6/15). Now retrace your steps until you get to the tunnel 
 entrance. From here, try to jump over the rockslide. 
 
 On the other side you'll find a few Imperials and Felucians. Another AT-ST will
 drop in so focus on that. Destroy it, then do away with the other foes. After
 that, move out of this area and you'll approach a new landscape. Cross the
 trench and you'll drop down to the area before a large piece of machinery.
 
 x---ACTIVATE THE STABILIZER NEXUS POWER GENERATORS---x
 
 Approach this first large machine and dispatch all the Imperials. The gunners 
 will probably be the most vexing so go up and deal with them. Kill the others
 as well and then look for a Holocron. It's above you near the shaft of this
 crane machine. You can reach it by jumping or you can try and walk across one
 of the narrow wires leading to it, which is surprisingly doable. Grab this
 Holocron to earn the Power Crystal Vexxtal (7/15). Now there's a machine near 
 where the two cables are coming from. Use Force Lightning on this to activate 
 it. Two more await on similar structures surrounding this area. Next, drop down
 to the opposite side of this large machine and you'll find another Holocron. 
 You'll get 10,000 Force Points from this one (8/15). 
 
 Now before you leave, stand either at the far end of the ledge that points 
 toward the center of the chasm or drop down the left side of the machine and 
 stand near the edge of the chasm. From here hold R1 to target the chain that 
 holds the Sarlaac's tentacle. Hold L2 and press Square to toss your saber and 
 cut it down, releasing it. You'll have to do this two more times to get your 
 Bonus Objective. 
 
 Climb back up and return to where you entered this large chasm area. Now go
 the other way around the chasm, to the left. A bridge is extended to the center
 area where an elevator is waiting. It won't work until you activate the last
 two generators however. Across the bridge, a whole mess of enemies await,
 including a Purge Trooper. A Force Push will tackle most of the normal foes.
 Use the usual Lightning methods for the Purge Trooper. After they're all down,
 go down the walkway on your left from the center. As you cross the bridge, turn
 around and jump on top of the small roof. A Holocron is waiting here to grant
 you another 10,000 Force Points (9/15). Continue across the bridge, then head
 to the left.
 
 Another squadron of Imperials is assembled here. Deal with them all, then climb
 atop the machine to find the generator. Zap it and you'll have one more to go.
 Stand next near the edge of this large structure and target the chain. Throw
 your saber over to sever it, leaving only one left. Head back to the bridge
 and cross. Go left from the center to the last area and the last generator.
 
 Climb the structure, deal with the troopers, and then activate the last
 generator. 
 
 x---SEARCH FOR SENATOR ORGANA IN THE STOMACH OF THE SARLAAC---x
 
 Yes, that's your next objective, as disgusting as it sounds. Again, before you
 depart, stand near the edge of this structure that faces the chasm, target the
 chain and cut it down with a saber throw. That released the last of the
 Sarlaac's appendages and awards you with a Force Talent Sphere. Now go all the
 way back to the center of the three bridges. The elevator is now working. Take
 it down into the Sarlaac's insides. 
 
 Once you are inside, there is a Holocron on the right for you to obtain. This
 one gives you 10,000 Force Points (10/15). Continue further inside. You'll see
 an unlucky trooper get sucked in by a vacuum. The small little generator you 
 see there is able to prevent this from happening to you. As long as it's 
 powered, the vacuum won't pull you in. Proceed to the end of this corridor into
 the next room and then to the next open area. Before you drop down, you can see
 straight across there is a Holocron. It's very far out though and a normal
 double jump and Dash combo will not suffice. To get this one, you've got to do
 both the double jump and Dash, and follow them with a Dashing Blast. Dashing
 Blast is L1 + Circle. If you do it right after you Dash, it will give you the
 extra oomph needed to reach this Holocron (thanks to Brad for this). Your
 efforts will be rewarded with 10k Force Points (11/15)
 
 Enter the next tunnel. Every time you see one of those small generators, hit it
 with Lightning to turn the light on which will close the vacuum. Do this and
 traverse this tunnel to come to a large wind tunnel. Every time the air blows
 take cover behind a pillar or else you'll be thrown back to the wall. Felucians
 will also blow by. Carefully proceed forward and grab the Holocron on the right
 as you go for 10,000 Force Points (12/15). Reach the end and enter this room
 and just sit tight for a few moments until a cutscene takes over.
 
 x---MAKE YOUR WAY TO THE RANCOR GRAVEYARD---x
 
 Back on the outside, your first order of business is grabbing another Holocron.
 It's directly above where you start this new area. Use the nearby overturned
 mushrooms as platforms and jump and dash to the Holocron for a Force Combo
 Sphere (13/15). Enter the current fray going on with the Imperials and
 Felucians. Don't pick a side and just slaughter them all. A Rancor is nearby
 though, so carefully damage it and bring it down until you can finish it off.
 Two Imperials will also fire on you from a distant ledge with turrets. Throw
 some nearby plant pods at them, then approach the ledges they were on. Climb
 up and you can see a Holocron high above. Once you reach the very top, turn
 around and then jump and dash to the Holocron. It will get you the Unstable
 Blue Lightsaber Crystal (14/15). 
 
 Along the next path, two Dark Felucian Chieftains will attack. They're pretty
 durable so keep them off balance with a variety of attacks like grabs,
 Lightning based Combos and Grip moves (Impale, Cannonball, etc). When they're
 gone, you can only go so far before you find another Rancor! Deal with this
 big lug and just be careful. When it's dead, don't breathe easy because the
 next part is strangely difficult.
 
 When the Rancor falls, and the path opens up a little more, a large group of
 Felucians spring seemingly from nowhere and rush you. Try to stay back near
 the pathway and lure them to you. Poison Spitters ahead seem to be able to pick
 you off from afar if you go in too close and the Felucians themselves are just
 really aggressive and do a lot of damage. Use moves like Force Repulse and 
 Lightning Grenade and keep them all away. When they're all dead, proceed
 forward just a ways and then look to the left for a Holocron. This one is good
 for 10,000 Force Points and should be the 15th, but the earlier one in the
 Sarlaac is tough to reach (15/15). 
 
 After this just go down this path until you get a scene. Drop down the ledge
 and you'll get another quick one. 
 
 x---DEFEAT THE BULL RANCOR---x
 
 Well, you've got quite a fight on your hands. 
 
  _ _ _ _ _ _ _ _ _ _ _ _ __
 <_BOSS FIGHT - BULL RANCOR_>
 
 This guy's bark is definitely worse than his bite. Well, maybe. The point is
 he's easier than he looks, and seems at first. You're definitely gonna wanna
 stay as far away as possible. This is to avoid his attacks, and also to get you
 in position to hurt him.
 
 There are no objects to throw around so you've got only your trusty Saber and
 Force Powers. If there's enough distance between you and the Bull Rancor, it
 will charge you, hence its name I suppose. Do an olé and let it pass by you
 by jumping or dashing out of the way. It will stop for a few moments. This is
 your opportunity to damage it. Go with standard Saber combos, using the
 Lightning based ones of the Sith Saber Smash. Honestly, your Saber is the best
 way to go, because Force Lightning on its own does very, very little to this
 beast. 
 
 It may be a little tedious, but go with this strategy. Let the Rancor charge
 you, dodge, then strike it with your Saber for a few moments before retreating
 to do the whole process over again. One thing to watch out for is Maris who
 will appear out of nowhere at times to attack you. She won't be a huge threat
 but she might surprise you every now and then so watch out.
 
 The prompt will appear in due time. 
 
 FINISHER - Square, Triangle, Square, Circle, X
 
 But don't celebrate just yet, because now the fiery Maris wants to tussle. 
 
 x---DEFEAT MARIS BROOD---x
 
 I would of gotten away with it if it weren't for you meddling... wait, scratch
 that.
 
  _ _ _ _ _ _ _ _ _ _ _ _ __
 <_BOSS FIGHT - MARIS BROOD_>
 
 Maris isn't too hard. She has some sort of invisibility power, but it's more
 gimmicky than anything else. You can still get a feel for which way she's
 attacking more or less, and if nothing else, you can always use lock on. She
 isn't the best defensive fighter, so you can sometimes get her with a combo or
 two. She'll attack with Force Push and also throw her Sabers at you. 
 
 Like Kazdan Paratus, you can get her with Force Lightning, usually when she's
 invisible it will work. Zap her and then you can often get her with a quick
 combo. Dodge her Force Push attacks and her Sabers and use Lightning and if
 she's getting close, you can also use Force Repulse. Force Push seems to work
 sometimes as well to knock her down. Always try to get close to her downed body
 and stab her for extra damage. Continue to use these methods and the fight will
 go pretty smoothly. Any Saber locks can be won by tapping Square as usual. Just
 continue to hit her with Lightning, then follow it up with a combo. 
 
 FINISHER - Square, X, Circle, Square, Square
 
 A scene plays as per usual and then after that, you get your results. Look over
 your work, then continue to the next. 
 
 
 ______________                          _______________________________________
 Mission Eight ________________________/ I won't fail you. I'm not afraid.
 ______________/  Imperial Raxus Prime  _______________________________________
                                                                          [wk08]
 
 Objectives
 -Find the Imperial dropship
 -Fight your way to the dropship roof
 -Infiltrate the Imperial Ore Collection Facility
 -Make your way to the central ring of the facility
 -Defeat Proxy
 -Overload the Accelerator Towers to destroy the shipyard
 -Bring down the Imperial Star Destroyer!
 x--------------------------------------------------x
 Bonus Objectives
 -Destroy the Imperial Tractor Beam tower (Talent Sphere)
 -500,000 Force Points (Combo Sphere)
 -Collect all Holocrons (Power Sphere)
 
 
 Seems like ages since we were last here. Well, not really, it wasn't very long
 ago at all actually. In any case, head to the ledge before you, then drop down.
 Ahh, the good old Rodians. Luckily, they're not more annoying than they used to
 be so it's almost a welcome sight. Take care of the first few enemies, then
 continue into this chasm.
 
 x---FIND THE IMPERIAL DROPSHIP---x
 
 Before the valley sort of makes a turn to the right, find the high ledge on the
 back wall. There is a giant dome shaped object inside the junk. Get on this
 ledge, and go to the right. There is a dark corridor inside, and to the left is
 a doorway. Enter and drop inside, then go into a room for the first Holocron.
 This one gives you Power Crystal Sigil (1/15). Now climb your way back out, and
 then go further into the canyon. 
 
 Continue further in and you'll eventually find more Rodians and even a Jawa.
 Grab the Sith Holocron here for Health Drain Aura and dispatch these foes. From
 the left of this small junk pile you'll see here is a path carved out into the
 wall. Enter here to find an easy Holocron for 10,000 Force Points (2/15). Now
 go back and then up the path. A bunch of metal scraps block your way. Blast
 them open with Force Push.
 
 A few more Rodians will attack here. Go across the edge of this chasm, gutting
 the enemies you find along the way. You'll come to a walkway. Jump across the
 gap and continue the slaughter. Grab the Sith Holocron here for health if you
 need it. From here, go left and cross the large metal beams to a crashed
 spacecraft. A Rodian Heavy Defender and a Jawa are waiting so just rip them
 apart. Your goal is not inside the ship this time, although there is something
 in there. Blow open the door on the ship to find a Holocron, good for a Force
 Power Sphere (3/15). Now get out and continue to the left. 
 
 Drop down the ledge and a large gap presents itself. Take care of the Heavy
 Defender first. After that, jump and dash across, grabbing the Holocron at the
 entrance to the tunnel in the process. It will grant you another 10,000 Force
 Points (4/15). Pass through this tunnel to another large valley. Things are
 about to get messy here. 
 
 On your immediate left is a Sith Holocron for Unlimited Energy. Grab it, and
 then drop down immediately. Locate the three Purge Troopers (yes, three). Try
 to zap them all using your Unlimited Force energy and when they're gone, focus
 on the rest of the foes, Rodians mostly. Eventually an AT-ST will drop in, and
 then even more Rodians will appear. Deal with a few Heavy Defenders on the
 surrounding platforms. This will let you take care of a few annoyances, and in
 the meantime, the other foes will probably be able to wither down the AT-ST
 for you a bit. Focus on that next and finish it off quick. A few Stormtroopers
 will be around so take care of them as well. Once the coast is clear, look for
 a new Holocron which is on a cylinder shaped platform above you on the right.
 Go back to the large platform you came in from. From there, double jump and
 dash and you can just reach this one. Grab the Holocron to get the Compressed
 Green Lightsaber Crystal (5/15). 
 
 The next Holocron is also very close. Remember that tunnel the group of Rodians
 came through? Find it on the right wall and enter this little space. At the end
 you'll find a Holocron for 10k Force Points (6/15). The last one is also close,
 but it is on the way to the exit. Take the platforms along the left side of 
 this area and you'll probably see it floating high above. Climb the cylinder 
 shaped platforms until you get to these crude, metal platforms sticking out of
 the wall. When you get to the third one of these, you'll be at a good enough 
 height to reach the Holocron. Double jump and then Dash quickly to reach it. 
 You'll earn another 10,000 Force Points for your effort (7/15). Now climb back
 up and you'll reach a tunnel at the top. Enter and you'll see another Holocron.
 This one also gives you 10k Force Points (8/15). 
 
 As you proceed further inside, Juno gives you a little bit of foreshadowing for
 this mission. The tunnel will bring you to a very large area, where a whole
 mess of Imperials are waiting. 
 
 x---FIGHT YOUR WAY TO THE DROPSHIP ROOF---x
 
 Grab the Sith Holocron for Invincibility and immediately drop down below. Make
 your target the Purge Trooper and use the duration of your invincibility solely
 to take him out. After that, aim for a Scout Trooper to the left on top of a
 large pile of junk. Deal with the other standard troopers as you see fit
 following that. There are two more Purge Troopers and we have a few more Sith
 Holocrons to help. Try going in this direction and get the Holocrons in a
 certain order. 
 
 Start by getting the Sith Holocron to the left, near where you start, behind
 the large junk pile the Scout Trooper was on. It gives you Damage Increase. Use
 this to find the first Purge Trooper and take him out. Now focus on the Scout
 Trooper on the far, far side of the canyon. Climb up and kill him. Resting
 here is another Sith Holocron, also for Damage Increase. Use this, go back down
 and find the other Purge Trooper. Kill him with the extra damage you can dish
 out. There is another Holocron nearby for Health Drain Aura, and one on the
 high platform in the center for Invincibility, but do your best to save these.
 Go to the far end of the canyon, where that pesky Scout Trooper was. Climb to 
 the top of these platforms again, then look toward the center. A large black 
 metal tower has a Holocron above it. Jump and dash to this, then get the 
 Holocron. You'll get 10,000 Force Points (9/15). 
 
 Now there are most likely some enemies hiding about. Sniff them out and when
 you've dispatched them all, the dropship's bay will open. An AT-ST, a few
 Purge Troopers and more are waiting. Oh, great. Hopefully you saved those
 Sith Holocrons. Grab whichever one you want first. I went with the one for
 Invincibility first. Use this to take down the AT-ST first. Then grab the one
 for Health Drain aura and attempt to bring down both Purge Troopers with a
 flurry of Lightning and other attacks. All goes well, the major headaches will
 be gone and you will not have lost a lot if any health. It's not over yet 
 though.
 
 Grab the Sith Holocron inside for Unlimited Energy. Use it as you see fit to
 finish off any Purge Troopers or other foes. The Scout Troopers will instantly
 become your immediate subject of frustration. Climb up to the walkways and
 take them out. As you go around from one side to the other, crossing the center
 walkway, you'll get a Holocron. This one gives you a Force Talent Sphere
 (10/15). Now go down and deal with the remaining foes. Beware both the Shadow
 Evo Troopers and the Stormtrooper Commander. The latter fights like a normal
 trooper, but his gun packs a punch. The EVO Troopers can go invisible like
 other Shadow types and they have Evo Trooper stun guns. Be careful, but also
 aggressive. When all is calm, head to the back and step on the metal grating
 which is the lift. Take it up for a scene. 
 
 x---INFILTRATE THE IMPERIAL ORE COLLECTION FACILITY---x
 
 On the new platform, head forward and a group  of Stormtroopers and a few
 Imperial Officers will be waiting. Take them out as you carve your way to the
 lift at the back end. Take this up, deal with a few more Imperial Officers,
 then spy the Holocron at the end of one of the platforms (left if you turn
 around). Go down here and grab it for 10,000 Force Points (11/15). After that,
 go through the next two doors to reach a new area.
 
 x---MAKE YOUR WAY TO THE CENTRAL RING OF THE FACILITY---x
 
 Some troopers will be on the platform above you. Work your way up first, then
 jump and dash over to deal with them. This triggers more to appear below,
 including some Evo Troopers. You'll have an easy time though. There are energy
 fields and a large pit in the center. You can throw guys into the energy fields
 for instant kills or just drop them in the pit. Have fun. More foes will appear
 again on the above platform so deal with them and the rest until the coast is
 clear. 
 
 The next Holocron is cleverly hidden. From the entrance, take the right walkway
 leading up. You'll hit a wall where to small containers are placed. Use these
 to blow open the wall here. Enter and you'll find the Holocron which gives you
 the Unstable Purple Lightsaber Crystal (12/15). Now from there, jump back to
 the center tower. Go around this platform zapping the small units that are
 jutting out with Force Lightning. Once you get all five, the thing will
 collapse. You'll get your Bonus Objective and a Force Talent Sphere as a
 reward. Drop back down and approach the energy fields. Grab the small disc
 shaped unit among the big machinery with Grip that is behind the energy wall.
 This deactivates it, letting you go down the corridor in the center.
 
 In this next room are three rows of platforms and a group of troopers. There
 are Jumptroopers and they'll be your first target. Use Lightning to take them
 out easily. Scout Troopers on each side will target you. Get out of the way
 and deal with the more immediate threats first. Strangely enough, as you drop
 down either side to deal with more troopers, it's possible that the Scout
 Troopers will vanish. If they don't however, use the energy barriers on the
 lower platforms to block their shots and then just throw things at them. 
 
 When the coast is clear, a large door is as the far end, but ignore that for 
 now. There is a cleverly hidden Holocron in this room. It's in the southwest 
 corner of this room (or left from where you entered), on a long narrow 
 platform, the same platform the Scout Trooper was standing on. It's very, very
 far off as you can see, too far for you to reach. However, if you remember that
 Holocron in Imperial Felucia, the same trick will work here. First drop down to
 the lower walkway on the left side. Go far to the north because the platform
 with the Holocron on it slants inward, so it is closer to you on the north part
 of the room. Stand in between the barriers and do the double jump, Dash, and
 Dashing Blast Combo. Make sure you add Dashing Blast at the end, to get the
 extra push you need. If you do it successfully, you should be able to reach the
 platform. Just walk to the south end to grab the Holocron for a Force Combo
 Sphere (13/15). Now return in the same fashion if possible. Once you're back on
 the walkways again, approach the large door at the end. There are two locks on
 each of the lower platforms. Use Grip on these to raise them up and that 
 unlocks the door. Enter.
 
 In here, a group of Evo and other troopers will attack. Use Force Push to
 render the shields on the protected foes useless, then other attacks to finish
 them. Start by going to the right and follow the corridor down a ways. You'll
 find some troopers and a Holocron, this one for 10,000 Force Points (14/15).
 Kill the troopers, then turn around and go back. As you make your way left,
 there will be more troopers. Keep in mind you can Grip them and then throw them
 out the windows lining this chamber, into some sort of fiery chamber for easy
 kills. Proceed until you find another Holocron. This one also gives you 10k
 Force Points (15/15). Continue around this area until you find the lift. Take
 it up and the next area will load.
 
 A seemingly harmless battle against a Shadow Guard commences. After a few bouts
 however, the true enemy reveals himself. 
 
 x---DEFEAT PROXY---x
 
  _ _ _ _ _ _ _ _ _ _ _
 <_BOSS BATTLE - PROXY_>
 
 Disappointed by the last few Boss fights? Well, Proxy is ready to give you a
 run for your money. He changes shape at will and there doesn't seem to be a
 specific pattern to it so it's hard to create the right strategy. All his forms
 are those you have faced before however. General Kota, Shaak Ti, Maris Brood,
 and the Shadow Guard. Know their attacks and also their weaknesses. Maris is
 vulnerable to Force Lightning at times, and both she and Shaak Ti can be hit
 by Force Repulse. General Kota's form should be easier now that you have these
 powers as well. The Shadow Guard form will defend against most Force attacks
 so just try to catch him off guard with Saber attacks like any aerial combos.
 Dodge Maris' saber throws, Shaak Ti's dash, Push, and shockwave attacks, and
 also the Shadow Guard's Force attacks. Proxy is not hard to hurt, depending on
 what form he takes. Just continue your assault and then a short scene takes
 over. 
 
 Proxy changes form to one more, one that the Apprentice has never seen. o_O
 Holy ****! Yes, it's a Darth Maul form! And to go with this fight, the Duel of
 the Fates score. Schwing! This is part two, and now Proxy's health is back to
 full.
  _ _ _ _ _ _ _ _ _ _ _ _ _
 <_BOSS FIGHT - DARTH MAUL_>
  
 Marvel all you want (or drool like I did, just kidding), but Darth Maul is very
 tough. He's a proficient Lightsaber duelist and he's agile as well. As it
 stands, you'll have an extremely hard time hurting him in one-on-one combat.
 He has his standard Lightsaber combos, which are impressive to say the least
 with his double bladed Lightsaber. He'll also throw it at you, which you can
 block, but it will still hurt. He's very tough, and also a bit durable. 
 
 Personally, I like the challenge of a straight on Saber fight with Maul,
 because it feels more dramatic. However, the point of this is to know how to
 do it easily, and he is not easy so that's what the strategy is for. In
 straight combat, he is very hard to predict and defend. You need to be at least
 competent at counterattacking to be able to hurt him. If you've had no practice
 with this, don't worry. There is an alternate strategy in the next paragraph.
 For direct combat however, time your blocks at the moment of impact to make
 Maul stagger. Use this opportunity to strike back and get a good combo in. You
 might also be able to get him with a combo under normal circumstances when he
 is just standing there, but this is rare. Most of your attacks will come as
 counterattacks. Again, Lightning based combos work well. Continue to block and
 time it so you can counter. Not all of your attacks have to be on the spur of
 a counter however. There is one combo that Maul uses, where he ends with his
 arms out and stands still for a moment. If you blocked the combo successfully,
 you have ample time to strike him. There may also be other opportunities like
 this, but just be careful if you decide to go toe to toe with him like this,
 because his Saber attacks eat you up. 
 
 The other way is a little bit easier, but not much. Maul is strangely enough,
 vulnerable to Grip it seems. It may not be possible often, but it seems you
 can use Grip on him a few times. Use Lightning on him and then throw him around
 for damage. There are some spinning machines in this area. Throw him into those
 for a decent chunk of damage. You can also do a good amount by throwing the
 explosive containers at him. This might be more damaging than the other attack.
 
 Regardless of what you choose, you'll inevitably have to fight him directly in
 some form. If you get into a Saber lock, hit Square repeatedly as usual to win.
 The result will get Maul on his back which is a perfect opportunity to stab him
 for good damage so do not miss this chance. Any other time you knock him over,
 make sure you take advantage of it. Keep up your guard and be on your toes.
 Eventually the prompt appears. 
 
 FINISHER - Square, Square, X, Square
 
 Phew. That was fun, eh? After that, watch the scene and then you'll be able to
 continue on your mission? Oh yeah, we're not through here yet. 
 
 x---OVERLOAD THE ACCELERATOR TOWERS TO DESTROY THE SHIPYARD---x
 
 Start by blowing open either the left or right door. Immediately turn around
 once you're outside and climb to the top of this tower. Deal with the troopers
 here. The easiest way is to throw or Push them off the edges. After they're
 gone, hit the machine here with Force Lightning to overload it. Three more
 remain.
 
 Go down the left walkway. Some Jumptroopers will attack. Also watch out for
 the sight beams of the Scout Troopers. Approach the next tower and again, deal
 with a medley of troopers before taking on the machine with Lightning. Two
 down. The next walkway is completely impassable. Turn around now and go back
 to the first tower, then past that one and onto the third. A few turret gunners
 and a Jumptrooper are your only opposition. Dispatch them, then light up the
 third tower. Head to the last one and repeat to complete your objective. Now
 you're in for a doozy.
 
 x---BRING DOWN THE IMPERIAL STAR DESTROYER!---x
 
 A Star Destroyer comes to Raxus Prime and has its eyes on you. A squadron of
 TIE Fighters swoop down. Oh boy.
  
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
 <_BOSS FIGHT - STAR DESTROYER_>
 
 Ok, so it's not *really* a Boss fight, but it's as challenging as one, probably
 more so. This is extremely frustrating, especially since there are no 
 checkpoints during this whole thing, so dying brings you back to the
 beginning of this little fight, despite how much progress you may have made.
 
 GRIPPING THE TIE FIGHTERS
 -------------------------
 
 Ok this is without a doubt one of the most important aspects of this whole
 thing. Bringing the Star Destroyer down is a topic from which many questions
 and frustrations emerge. The first key is how to bring the TIE Fighters down
 quickly and easily. They'll swoop by the platform and fire at you. You can get
 a feel usually, for which TIE Fighter shots will be coming toward you, and
 which will miss completely. Always dodge these when possible because they are
 damaging. 
 
 There is a small piece of junk that floats by the platform that you can grip,
 but this is not going to be your main method of attack against the TIEs. Use
 this as your backup. Your main weapon is Grip. The problem is how. This will
 take some practice but it's going to make things significantly easier. To
 easily grip the TIEs, wait til they get close enough, a moment before they
 turn. Aim your Left Analog Stick in the position of the TIE Fighter as compared
 to your position. For example, if you're to the right, and the TIE fighter is
 veering to the left, aim the Left Analog stick somewhat to the left. You want
 the Left Analog Stick to be pointing just about exactly where the TIE is. Use
 R2 for Grip and if you aimed correctly, you'll grab it. Again, this takes some
 practice to perfect, but you need to aim correctly with the Left stick above
 all else. 
 
 Once you have the TIE Fighter, whip it at any others nearby. It's easy when
 they are first coming out to chain at least two or three TIEs because they're
 all so close together. As you thin them out, it's a little tougher, so it might
 be worth it to hold a TIE in place and wait for another to fly by before you
 throw it. Killing as many birds with one stone is going to save you a lot of
 time and frustration. 
 
 The best way to Grip the TIEs is to align yourself well with them. Pay
 attention to the direction they go. They alternate between the left and right.
 So TIE Fighters that fly to the left side will make another pass, going to the
 right next time. I find it's much, much easier to Grip them when they're going
 to the left. I almost never get them when I'm standing on the right side. If
 you're closer to the left side of the platform, you can Grip them easier, and
 remember, point the Left stick to get them.
 
 If you have one or two left, you can also use the floating piece of junk, but
 I find it extremely unhelpful most of the time. Reason is that is very hard
 to aim, and it will often fly in the wrong direction instead of at the TIEs. To
 actually get it to hit them, you have to hold it and wait for the TIE to get
 within range. How close? Well, close enough so that the TIE can start shooting
 at you and will probably hit you too. Yeah, I prefer Gripping the TIEs myself.
 
 THE STAR DESTROYER
 ------------------
 
 Now for the big cheese, so to speak. Hold R2 to initiate the process. You'll
 see a diagram of two sticks appear, representing the Left and Right Analog
 Sticks. These will tell you which way to move in order to properly align the
 Star Destroyer. A very, very important thing to recognize, and I've gotten
 confused by this myself, is that the default position of the sticks almost
 looks like "up". By this I mean, you might think the diagram is telling you to
 push the sticks up, but it's really just in a default position. It's kind of
 confusing at first glance but don't be fooled. You'll see the difference when
 the diagram actually does tell you to push the sticks up so make sure you can
 see the difference and know when to keep them still or push them up. 
 
 Your first step will be to bring the Star Destroyer to the left. Pull it left
 with the Left Analog Stick, while keeping the Right stick still. The diagram
 will tell you to push up on the Right Stick a few times, to keep the nose of
 the Star Destroyer up so do so. Just focus on getting it to the left. At that
 point, the sticks should glow yellow. Now, they will probably be still and the
 Right stick might change to up or down, and it's also possible the Left stick
 will go left. Adjust to each position change and keep the sticks yellow. If
 you keep pushing them in the right directions, eventually you'll enter what I
 like to call, the Pulling Phase. 
 
 PULLING PHASE
 -------------
 
 The sticks will point downward now. Pull them down and hold them there. Despite
 the fact the diagram keeps showing the sticks going up and down, just hold them
 down. If you have a DS3, the controller will vibrate. The Star Destroyer will
 start coming down, slowly. As you work on this, you'll see a new group of TIE
 Fighters coming. Keep holding down until the closest fighter fires its first
 shot. Let go at that point and get out of the way. 
 
 As you deal with the TIEs, the Star Destroyer, much to your dismay, will right
 itself and get out of alignment. Get rid of all the TIEs fast so you can Grip
 the Star Destroyer again. It can be hard to do it quickly enough, and most
 likely, it will take a long time to get back into position again, into yellow,
 and then into the Pulling Phase. After all that time, you won't be able to
 pull it very long. So then the obvious question is, how do I bring it down if
 it keeps righting itself? The answer is simple, and this defines the Pulling
 Phase.
 
 Look at it like this. Picture the Star Destroyer as a boss that you can't hurt
 because it has a shield. You need to align it until you can start pulling down
 (Pulling Phase) to bring its shield down. At that point, picture it as having
 an invisible Health Bar, and the longer you pull down on those sticks in the
 Pulling Phase, the more "health" you take off of it. What's the gist of this?
 Well, the point is that even after you have to let go of the Star Destroyer to
 deal with the TIEs, you won't lose any progress on the Star Destroyer. You just
 keep pulling it more and more, and depleting its "health". 
 
 So, deal with the TIE Fighters fast, and the more skilled you become at that,
 the faster you can deal with the Star Destroyer. Beware that the diagrams of
 the sticks can become confusing at times, that even though you're pulling it in
 the right direction it won't go beyond yellow into the Pulling Phase. Just try
 again when you get the chance and hold the sticks down to keep up the work.
 Eventually after 3 or 4 bouts of pulling, you'll bring the sucker down. 
 
 A few scenes play, and things get pretty interesting. The time then comes for
 your final mission. 
 
 
 _____________                __________________________________________________
 Mission Nine ______________/ That's no moon...
 _____________/  Death Star  __________________________________________________
                                                                          [wk09]
 
 Objectives
 -Find a way into the Death Star laser tube
 -Make your way down the laser tube
 -Align the Pulsarium Rings
 -Fight your way to the Death Star Laser Convergence Chamber
 -Activate the Convergence Chamber Lifts
 -Infiltrate The Emperor's Observation Dome
 -Defeat Darth Vader
 x--------------------------------------------------x
 Bonus Objectives
 -500,000 Force Points (Combo Sphere)
 -Collect all Holocrons (Power Sphere)
 
 
 After the scene, you'll start off in a pretty large room, wearing some new duds
 as well. Snazzy. Well, anyways, if you've never said a profanity in your life,
 you might now. Welcome to one of the most annoying rooms in the entire game.
 
 x---FIND A WAY INTO THE DEATH STAR LASER TUBE---x
 
 Here's what you've got on your plate. Imperial Evo Troopers, Jumptroopers, 
 Scout Troopers, Purge Troopers, turret gunners, and an AT-CT. All in one room.
 That's a medley for destruction there. The Purge Troopers will come after you
 and fire their annoying cannons. The AT-CT will bombard you with things from
 its grav gun. They may seem like obvious candidates for your first victims, but
 the true pests are the Scout Troopers. Any attempt you make at attacking other
 foes will be continually interrupted by their shots. They are very high up
 though, on the walkways. Luckily, there is a lift you can take. Facing the big
 energy field that leads to space (the one the ships come through), go to the
 right. The lift is in the corner here. It's also to the left of a turret. The
 funny thing is, I didn't know this lift was here for a while, and I spent a
 good amount of my time (and many deaths) trying to ascend to the walkway by
 using the giant containers on the other side of the room that sit under the
 walkway. Anyways...
 
 Once you're up there, quickly make your way to the first Scout Trooper. Slice
 him up. As you ran up to him, you probably saw a small alcove on your left with
 an obvious Holocron inside. Grab it for 10,000 Force Points (1/15). Now hurry
 across the walkway to the other side and kill the second Scout Trooper. I
 realize this may be very difficult considering the amount of fire you'll be
 under, so if it becomes frustrating, I sympathize with you. In that case, go
 ahead and try to take on the AT-ST and some of the Purge Troopers, but it won't
 get overwhelmingly easy. 
 
 On the other side of the walkway, you'll find another alcove with another 
 Holocron inside. This one grants you Power Crystal Katak (2/15). Not a bad
 choice for your saber either so use it if you're so inclined. Now for the rest
 of these guys. Understand killing the AT-CT will cause an AT-ST appear, and I
 believe destroying that makes a few more Purge Troopers appear. So you could be
 looking at facing an entire unit of Purge Troopers which is no fun. Try to take
 out the AT-CT first, then a few Purge Troopers. Always try to keep a few
 regular Stormtroopers alive so you have something to get health from. Try to
 save the two Holocrons for emergency only. The AT-CT's destruction conjures up
 an AT-ST. Remember that these walkers give you a lot of health, so feel free
 to expend some life to deal with some other enemies like Purge Troopers,
 knowing that you can get a good amount back for defeating the walkers.
 
 When they're gone, more Purge Troopers and some Evo Troopers arrive. Either
 kill all the Evo troopers or just a few to save the others for health. If you
 haven't used a Holocron, feel free to use one near the lift for Force Energy
 restoration, especially if you're trying to zap all these Purge Troopers. It's
 not a bad idea, but tough to pull off with so many. If you can line them all
 up and your Force Lightning rank is high enough, definitely try this and you
 can zap them all and drain their health as a group slowly. If not, the other
 thing to try is stay far away. They'll fire their cannons and that makes this
 difficult. Try to however line up some throwable objects with them and you
 in a straight line. By this I mean, make it so that you can Grip an object,
 infuse it with Lightning, and then toss it all in one quick process. This way
 you can try to toss it without being hit (hopefully) by the Purge Trooper
 cannons. It's tough but it might work. 
 
 If you run low on health, really low that is, go for the other Holocron which
 gives you health back. Try to zap the Purge troopers and always go for the one
 with the lowest health, so you can get some back. Take them all out and don't
 die or else you'll have to do this whole thing over again. Once they're all
 dead, you're out of the woods for now. 
 
 You surely notice the flashing blue grating on the floor. Grip it and pull it
 up. This could have been done theoretically at the start, but it's probably
 nearly impossible given how many enemies were gunning at you. Even with only a
 few Purge Troopers left it probably would have been pretty tough. In any case,
 lift it open and drop down inside.
 
 You'll land in the tunnel from which the Death Star's infamous laser fires. The
 Death Star is still under construction and they're deciding to give the laser
 a try. The tester is pretty eager and he'll be firing that baby every so often
 so you'll have to take cover before that. You'll hear the crew announcing it
 with a few key phrases and that will let you know how much time you have. The
 first is "Cool down cycle complete..." After you hear that, you have roughly
 15 seconds before the next phrase, which initiates the countdown. The countdown
 is a much more obvious depiction of how much time you've got so keep on your
 toes. 
 
 If you're standing there wondering how this great laser came to be, I suggest
 you play Star Wars Battlefront II; just a little FYI there. One of the campaign
 missions sheds a little more light on how it was constructed. 
 
 x---MAKE YOUR WAY DOWN THE LASER TUBE---x
 
 In any case, proceed down the tube. Go all the way down until you reach a big
 green lens. Blast it or slash it open and enter the tube. Reach the other end
 and cut your way out into the next section. By now you might need to take cover
 and it just so happens a room on the left has a few hosts! In the tight space,
 Force Repulse works nice. You can also have some fun with these guys as the
 laser fires, by Gripping them and placing them out into the tube. The laser
 will vaporize them instantly. Muhahaha. *Ahem*. Anyways, when the laser stops,
 proceed again.
 
 Some unexpected droids will emerge from the floor. Use Lightning on them and
 then continue. Near the end of this section of the tube, another group of
 troopers will be seen in another room on your right. Go in and join them. 
 
 When they're dead, there is another door you can open inside this small room.
 Go inside and you'll find a Holocron. This one gives you 10,000 Force Points
 (3/15). Head back out, break open the lens, traverse the tunnel, and come out
 on the other side. In this third section, you can see by looking at the
 mini-map, there are some pathways to the sides. Take the left one and enter the
 hallway. A turret is at the far end and a trooper will run for it. It's one of
 those annoying flame mortar turrets so try to Grip it before he gets to it and
 throw it away. Kill him and then enter the room at the far end.
 
 A whole lot of those floor droids and some troopers on the far side will be
 waiting. Zap the droids, using the pillar here as cover when they fire. When
 they are toast, cross the gap (when the laser is not firing of course) and take
 on these shielded troopers. Use Push or Saber attacks to disable their shields
 and then finish them off. A few are Incinerator Troopers so beware their
 explosive deaths. 
 
 With that done, head back across to the left side. On the far left wall in this
 part of the room (it's hard to tell), there is a lift you can take up. Do so
 and you'll find a Sith Holocron for Damage Increase; useless now. Go across
 this walkway to the center of the room. The top of the laser shaft is here. 
 Jump on it like a walkway, then go to the right inside a small tunnel. Here is
 a Holocron, waiting, giving you 10,000 Force Points (4/15). Now turn around
 and you'll see yet another Holocron in the opposite nook. Go in there and get
 it for the Unstable Green Lightsaber Crystal (5/15). 
 
 Now when you're ready, drop down on the right side. Approach the door that your
 objective marker is indicating. Grip the door and slide the locking mechanism
 up to open it. Head inside and the next area will load.
 
 Open the next door and inside the following room, two Purge Troopers are
 waiting. Hopefully by now, these guys shouldn’t be as hard. Keep them honest
 with Lightning and there are plenty of objects to throw at them if you can
 manage. When they're down, take care of the other foes. There is a door on your
 right. Enter and in the room here two Imperial Gunners will be guarding a
 Holocron. Slay them and claim it for a Force Talent Sphere (6/15). After that,
 go back and proceed through the next door. 
 
 In this short hallway, two Imperial Officers will fire on you with turrets. 
 Dispatch them then enter the room to your immediate right. Through two doors 
 you'll uncover another Holocron. This one rewards you with 10,000 Force Points
 (7/15). Continue onward and the corridor will eventually end. The door to the
 left opens up and takes you back to the laser tube. Immediately across from
 the door you can see a Holocron. When it's safe to cross, go over there and
 grab it for 10,000 Force Points (8/15). Turn right and approach the next
 chamber with something weird going on...
 
 x---ALIGN THE PULSARIUM RINGS---x
 
 Approach the three giant spinning rings. Give yourself a window of about 30
 seconds or more to align these things. Grip them one by one and use the Right
 Stick (my preference) to align them. Once they're all locked in place, a bridge
 will extend to the other side, allowing you to cross. Get on the first bridge
 but don't cross. Instead, jump down below. On the south side of this lower
 chamber, behind a pillar, you'll find a Holocron. Grab it for a Force Power
 Sphere (9/15). Now enter one of the doorways down here, which will take you
 to a hallway. A squadron of troopers will likely ambush you, so take them out.
 Then turn left and take the lift back up to the area before the rings. Align
 them again and this time, cross to the next platform. 
 
 Wait in the doorway for the laser to fire and then stop. When it's clear, align
 the second set of rings. Doing so will create the bridges, and also reveal a
 Holocron floating above the gap. Grab it as you pass through for 10k Force
 Points (10/15). 
 
 x---FIGHT YOUR WAY TO THE DEATH STAR LASER CONVERGENCE CHAMBER---x
 
 Now on the other side, duck into the doorway on your right. Take this corridor
 all the way until you reach a new room, and it's a bit awe inspiring. 
 
 x---ACTIVATE THE CONVERGENCE CHAMBER LIFTS---x
 
 Hm, can you feel that? That palpable tension in the air, building ever so
 slightly? No? Oh well, maybe it's just me. You're getting closer. In this giant
 room, you've got quite a few things to collect. Juno will tell you what to do
 and the camera will reveal your next destination, a conspicuous platform with
 a round doorway. First we have to do some treasure hunting. 
 
 Turn left and cross the first walkway you see. Watch for the laser shafts you
 have to cross in the process, making sure it's not firing. You can see that
 perpendicular to this walkway, a metal beam cuts across to another walkway on
 the other side. Get on top of this beam and use the camera to look below you at
 the laser shaft. It might be hard to see depending on where you're looking, but
 in one of the rings of the shaft is a Holocron. Attempt to drop down below and
 grab it for 10,000 Force Points (11/15). Now drop down below. 
 
 Two AT-STs will confront you. These things should be easy by now. Use Force
 Lightning and other attacks to level them both easily. Once that's done, find
 that device you saw while Juno was talking. Use Grip on it and push it in. This
 activates a series of gravity lifts, indicated by the bright blue beams. Use
 this to quickly rise up to the top of the room. A bunch of Jumptroopers will
 ambush you. Use Lightning to deal with them. 
 
 Now depending on which one you took, the directions here might have to be
 skewed. But basically, at the very top, the two gravity lifts are separated by
 another laser shaft. On top of the end of this shaft is a Holocron. To get it,
 stand at the edge of the gravity lift platform that gets you closest to the
 long platform jutting out from the shaft. It's a platform with spokes in it
 and it will require a double jump and Dash to reach. The key is you don't want
 to land too far to the right on this narrow ledge, because if you do, you'll
 slide down the end and you won't be able to climb up. It may take a few tries
 so just use the gravity lift again if you have to. Get on that ledge and then
 jump up to the top of the shaft to claim the Holocron for the Black Lightsaber
 Crystal (12/15). 
 
 Ok, since this room is really large, and you'll be moving around a lot, my
 directions aren't going to be very solid because it's difficult to account for
 every position you may be in and it's hard to be specific like, "this platform"
 and such. So you may have to do a bit of searching for these last few Holocrons
 but I'll try to help you out as best I can.
 
 If the laser isn't firing, from where you are at the top of this shaft, jump
 back to the gravity lift platform. From here, drop down to a platform below,
 then another one with a Scout Trooper on it. Now jump across a gap to another
 walkway and take this all the way to the left. You'll come to a large alcove.
 There should be a door here that slides open. Go inside and you'll find a
 Holocron for 10,000 Force Points (13/15). For the next one, it can be difficult
 too, so if you're confused, I apologize. It's just hard for this room.
 
 From where you just got the last Holocron, the next one is on the opposite
 side of the room and two floors down. Cross to the other side using the
 walkways and gravity lifts. Then drop two floors down until you find an area
 with Purge Troopers and Evo Troopers. Dispatch them and then to your right in
 the corner here, you'll find the Holocron. It gives you another 10k Force
 Points. (14/15). One more to go. Time to get to your target now.
 
 Again take the gravity lift up a few levels until you see the target platform
 with the round doorway. Get high enough and then drop onto this platform.
 Approach the door and the unique locking mechanism will suddenly start to move
 and it will open. A welcoming party of four Imperial Royal Guards will rush
 out, led by a Shadow Guard. It might seem nuts, but they're not too hard.
 Ignore the Shadow Guard and try to knock the Royal Guards off the platform with
 throws like Sith Flurry and other methods. If you knock them down, stab them
 and remember they are vulnerable to a few Force moves. Do yourself a favor at
 the start though, and grab the Sith Holocron to your right in the little
 computer area. It will grant you Health Drain Aura, which will make things
 significantly easier. 
 
 Once the Royal Guards are down, focus on the Shadow Guard. You've had a few
 tussles in the past so you should known his repertoire well enough. He's not
 too hard to hurt in straight on combat, and you can use a few Force Powers if
 you're lucky. Grabs work well too. Defeat him and your next objective appears.
 
 x---INFILITRATE THE EMPEROR'S OBSERVATION DOME---x
 
 Use Grip on the sliding mechanism and slide all the way around to open the door
 once again. Listen to Juno speak before you enter if you want or else you won't
 hear it. After that, proceed inside and a cutscene commences.
 
 After that, it's the showdown you've been waiting for!
 
 x---DEFEAT DARTH VADER---x
 
 Cue the dramatic overture! (dun dun dunn!)
 
  _ _ _ _ _ _ _ _ _ _ _ _ _ _
 <_BOSS BATTLE - DARTH VADER_>
 
 Darth Vader is a tough customer, but he's not too difficult. If you learned
 anything from your duel with Darth Maul, then you should hopefully be able to
 tackle the Dark Lord of the Sith. Vader is not affected by Force Push or
 Lightning. You can actually hurt him with Lightning but it's almost microscopic
 and he isn't stunned by it. On the other hand, Vader's Push is pretty powerful
 and it's tough to avoid. When he uses it though, he tires out for a moment.
 This is one of your key opportunities to strike throughout this first stage of
 the fight. Other than that, if you've gotten any good at counterattacking you
 can wait for him to strike, then block and counter for a combo. You may also
 Saber lock with him. His Saber locks are tougher than the rest, requiring you
 to really hit that Square button to win. Afterwards, any time you knock him 
 down like this, be sure to get close and stab him. I've said this every time
 but it's really critical. Vader will also pick you up with Grip, and you have
 to hit Circle really fast to free yourself. It's not too damaging however. Just
 strike when he tires out from Push or counter his Saber attacks. When his life
 drops to about 2/3, he'll move the fight into the next room.
 
 The second phase is pretty easy. Vader will isolate himself on a little
 platform in the center of the room. Some damaging energy surrounds it like a 
 moat and it will damage you little by little if you step on it. Stick to the
 outer platform instead. From the center, Darth Vader will throw objects at you
 and he's pretty accurate too so watch out. The obvious strategy may seem to be
 to jump to where he is and engage him, but it won't work. He'll just grab you
 and throw you across the room. Instead, fight fire with fire. Grab something
 in the room and quickly hurl it at him. Try to do so before he throws an object
 at you. Just one quick one is all you need. If you make contact, Vader will
 stumble. Now is your chance to jump to the center platform. Hit him with a few
 quick combos. Eventually, he'll Grip you. Let him since even if you break free,
 you probably won't get far away and he'll just Grip you again and again. Just
 let him throw you; it won't hurt much. After this, just continue this process a
 few times of throwing things at him, then attacking him at the center with
 combos. When his health drops to about 1/4, he'll jump to the outer platform.
 Time to finish this.
 
 Meet him there and then you'll do battle one-on-one again. His moves are still
 the same as before. If you lock Sabers with him quickly and you both back away,
 you can retaliate with Lightning, but he'll do it too, causing a Force
 Lightning battle. The size of the meter for Vader is tiny, so it will take some
 skill to get the dial to hit it. Other than that, just go about him the same
 way mostly. If he uses Grip on you, sometimes you can break free then come
 crashing down on him from above with Leaping Slam. If you're lucky, it will 
 knock him down, giving you a good opportunity to inflict more damage. Just 
 counter his attacks and so forth until he loses the remainder of his health. 
 Then what is perhaps the most dramatic of all the prompts appear. 
 
 FINISHER - Square, Circle, Circle, Square, Square, Square
 
 A scene takes place after that, and you are presented with a choice: Confront
 Palpatine, or finish off Darth Vader. Depending on what you choose, your final
 battles will differ and it will also affect your ending. We'll be going over
 both choices, starting with Palpatine.
 
 JEDI ENDING
 -----------
 
 Go down the walkway to confront Emperor Palpatine. This begins the final
 battle. 
 
  _ _ _ _ _ _ _ _ _ _ _ _ __
 <_BOSS FIGHT - THE EMPEROR_>
 
 What an opponent. The Emperor is different from any of your opponents thus far.
 Rightfully so given that it's... The Emperor. His attacks are very simple. He
 uses his characteristic Force Lightning and he'll also toss objects at you. 
 He'll start off with Lightning. It hurts you and slows you down for a while.
 There is a solution however, and I have to admit, it is very clever. You can
 block his Lightning by blocking with your saber. The following move has taken
 a page from the prequel films. You might block the Lightning regularly, but
 if the Apprentice holds his Saber vertically, the Lightning energy will get
 stored in it. Keep holding L2 if this happens and you will automatically send
 the energy back. This will stun The Emperor long enough for you to get a few
 swipes in.
 
 For the most part, he's hard to hit. The old guy is surprisingly nimble, and he
 will back away from you continually so getting hits may be tough. After some
 time, he will bring down a few objects to throw at you. I prefer not to let
 him do this because he's really accurate. He gives you ample time to prevent
 this however. When the objects are gathered above, merely jump into the air
 close enough (but not touching them) and do a Force Repulse. This will blow the
 objects away and he won't be able to throw them at you. After that, he might
 be stunned for a short while so get a few attacks in. 
 
 Every time The Emperor loses certain increments of health, he'll cloak himself
 in a shield and call on some Guard type enemies to fight you. It's easy to
 keep these as one-on-one fights without both of them coming after you, but even
 if they do, it's not a huge hassle. Grabs are excellent on these guys, because
 you can throw them against the wall for extra damage and then stab them while
 they're prone to finish them. Every time you kill them you'll gain health and
 this will be helpful. After that, The Emperor attacks again and usually starts
 off with Lightning. 
 
 Repeat this cycle and you should find things fairly easy. Always use Force
 Repulse to knock away his throwing objects before he uses them, and then block
 his Lightning to attempt to send it back. Always strike with a few quick combo
 attacks when he is stunned or tired. Regain health from the Guard enemies and
 you'll sail on to an easy victory. When the prompt appears, make it count.
 
 FINISHER - Square, X, Circle, Square, Circle
 
 Thus it is done. Watch the scene that follows and then the credits will roll,
 in traditional Star Wars fashion. Nice. 
 
 
 But of course, there is another path... Choose instead to jump down to where
 Vader is and you'll choose a different fate. 
 
 SITH ENDING
 -----------
 
  _ _ _ _ _ _ _ _ _ _ _ _ __
 <_BOSS FIGHT - DARTH VADER_>
 
 Round 2. Darth Vader's moves have not changed. He still uses Force Push, and
 his various Saber combos. He'll also continue to Grip you, much to your dismay,
 forcing you to break free with Circle. He's harder though, and that's probably
 because you have to focus solely on Saber combat which calls for countering his
 attacks. You did this before in phase one of the first fight, but it was only
 to deplete his health by 1/3. This time you've got to beat him like this so
 it's understandably harder. 
 
 There a few tips to keep in mind however. Whenever you're close enough and he
 begins to charge up Force Push. Simply jump around to his back and start
 wailing away. Also, if you get into a Saber lock, like before, take advantage
 when he is knocked down. His constant Gripping will get annoying, but take
 advantage when you're above him by coming down with Leaping Slam. 
 
 Most of this fight will rely on you countering him. Learn to time him and when
 he strikes press L2 and the direction toward him on the Left Analog Stick. With
 the right timing and enough practice, you can counter him easily. The problem
 is that countering him makes him stagger back a few steps, putting him a little
 bit out of range. He recovers very quickly too so you need to follow this up by
 getting close again and swinging away fast. Learn this though and you'll be
 much better at taking him down. Try to stay in a position that allows you to
 see both you and Vader. Don't let the camera defeat you by being in a tough
 position, so move around and let yourself learn the timing to counter. Any time
 you knock him down, strike. Eventually, you'll bring his health down low enough
 for the Coup de grâce. 
 
 FINISHER - Square, Circle, Circle, Square
 
 
 Thus you'll watch a scene and receive a much darker ending. It's obvious not
 canon but it's interesting nonetheless. Then the credits roll. 
 
 Congrats! You've beaten The Force Unleashed!
 
 
 
 [+]------------[+] 
 |  Extras  ex00  |
 [+]------------[+]
 
 Get more out of the game! Extra assorted info for finding things you missed,
 or getting more information or getting said information faster without going
 through the walkthrough. 
 
 
 
 *========================================================================*
   Bosses     [ex01]
 *========================================================================*
 If you need to quickly get help on a boss, as in, you don't want to read the
 whole walkthrough (go ahead and insult me why don'tcha! Just kidding), you can
 quickly get the pertinent info here. I could just copy and paste the strategies
 word for word here, but I'm not going to be that lazy. The strategies will be
 the same however. 
 
  _____________________
 <ROGUE JEDI - KASHYYYK>
 
 Attacks: Saber attack, Force Push, Force Grip (TIE Fighter)
 Difficulty: 2/10
 
 This guy is pretty easy, but he's still no pushover. Your Force Powers will 
 just be waved off for the most part. You've got to trust your Saber mostly.
 Hold L2 to try to block his Force Push and other attacks. When he gets close
 you can blow him back with Force Repulse. Any time you knock him down, whether
 it be by Force Repulse or a Combo attack, always approach his prone body and
 attack for a stab move, which deals extra damage. 
 
 You'll probably get into a Saber lock with him at the start. Tap Square
 repeatedly to win. Not too long into the fight, he'll bring a TIE Fighter down
 to crash on top of you. If you move far enough away, you can avoid this, then
 try to hurt him a little in the meantime. You can use Vader's Leaping Slam 
 while he's charging Force Push to just attack from above and dodge it at the
 same time. Use the more powerful Saber Combos to break his guard and inflict
 damage. 
 
 Really, this guy isn't too hard. Don't let him abuse you with his Force Powers
 especially near the end where he will attempt to get really cheap with it. You
 can win this one pretty easily.
 
 FINISHER - Square, Circle, Circle, Circle
 
 
 
  __________________________________
 <GENERAL KOTA - TIE FIGHTER FACTORY>
 
 Attacks: Saber attack, Leaping Slam shockwave, Throws objects
 Difficulty: 4/10
 Recommended Moves: Sith Saber Flurry, Saber Sling, Force Push, Leaping Slam
 
 Kota has a wider array of attacks than the Rogue Jedi, but he won't prove to
 be too difficult. Perhaps his nastiest move is his own version of the Leaping
 Slam. This you can see coming quite easily as he tosses his Saber up and then
 leaps up to grab it before coming down with a slam attack that sends out a 
 powerful shockwave. Dodge this by jumping or getting far away. Kota will also
 jump to the far platform and throw objects at you. Time it right and Dash out
 of the way before they hit.
 
 In straight Saber combat, he's a bit of a slouch and you can get him with
 good moves like Sith Saber Flurry. Sometimes you can also throw him back with
 Force Push and if you do, try to capitalize by stabbing or slashing him before
 he gets up. You can also take a page from him and toss objects at him,
 particularly at the times he is distanced from you. Leaping Slam also works
 well. When Kota uses his Leaping Slam shockwave move, he'll be vulnerable for
 a moment following it. Provided you didn't get hurt by it, you'll have a good
 window to get a combo on him. Don't miss it. Saber Sling works well too. 
 
 After you've depleted enough of his health, he'll use the Force to make a part
 of the facility detach and start plummeting toward the nearby planet. Kota will
 at this point, confront you again. Use the same tactics with some good Combos
 and Leaping Slam and others. Eventually the floor will glow red from heat. It
 will hurt you if you stay there so take a position on the platform. Kota will
 also stand on the other platform. Use Grip to throw things at him. When things
 cool off, engage him again with the same moves and be sure to block his Force
 moves and Saber attacks. Counter them if possible for easy attacks. He will go
 down in due time. 
 
 FINISHER - Square, Square, X, Circle
 
 
 
  ____________________________
 <KAZDAN PARATUS - RAXUS PRIME>
 
 Attacks: Saber attack, Force Lightning, Force Push, Throws objects, Summon Junk
 Titan, Slam attack
 Difficulty: 6/10
 Recommended Moves: Force Lightning, Force Grip, Sith Saber Smash, Sith Slash, 
 Counterattacks, Leaping Slam
 
 Kazdan Paratus is much more difficult than any of the opponents you've faced
 thus far. There is a good chance you'll have to do some trial and error and
 learn how he fights. His attacks consist of a few very long Saber combos, Force
 Lightning and Push. He'll also blow open the back wall and climb the pillar
 there and throw things at you. He'll also summon a Junk Titan on at least two
 occasions. You can get into Force Lightning and Push battles with him. To win
 the Lightning battle, you have to hit the Triangle button when the spinning
 dial is in the red meter area. For the Push battle, hit Circle repeatedly. This
 can happen for a lot of the upcoming Bosses too, so I won't be repeating how
 to win these. 
 
 Most notably, Kazdan Paratus is a much better Saber duelist. He has long combo
 attacks and if you attack him while he's blocking, he will counter with a wide
 slash. If you attack and he's blocking the entire combo, back off so you won't
 have to endure the counter. Force Push will rarely work, but luckily, Force
 Lightning does. If you are any good at countering, it will help here because
 he's hard to hit with regular combos. Force Lightning helps you stun him and
 this will allow you to slash him a few times. A very good combo to try is start
 with Force Lightning, then attack with Sith Slash (Square, Triangle, Triangle),
 and if you're lucky, it will throw him into the air. Use Grip on him to pick
 his body up. Hit him with Lightning, then throw him around. 
 
 Eventually he'll summon a Junk Titan. Alternate between Lightning and aerial
 slashes. Try not to let the Titan attack by using Lightning, and then a few
 quick slashes while your Force recharges. The Titan will drop some health for
 you after you defeat it. He'll summon a second one later and so defeat that one
 in the same fashion.
 
 Paratus will follow the Titan's destruction by throwing a few objects at you.
 You can just easily dodge them, or you can try to charge up Force Push and
 blow them away, but the latter is more difficult and not recommended if you're
 worrying about your health. After that, he'll return to the platform with an
 aggressive jump and slam back onto the platform. Engage him again at this point
 and continue to use Lightning based moves like Sith Saber Smash and Sith Slash
 and take advantage when he is knocked around or down. You should be able to get
 to him, even if it takes some practice.
 
 FINISHER - Square, Circle, Square, Triangle X
 
 
 
  __________________
 <SHAAK TI - FELUCIA>
 
 Attacks: Saber attack, Force Push, Force Energy throw, Ground shockwave, Summon
 Felucians, Sarlaac attack
 Difficulty: 5/10
 Recommended Moves: Force Repulse, Sith Saber Flurry, Force Lightning, Leaping
 Slam
 
 Shaak Ti is not really as hard as Kazdan Paratus was. She's less of a duelist
 and relies a lot more on projectile type Force Powers. At the start, she'll
 use Force Push, and a unique shockwave attack that goes along the ground and
 homes in on you. She also gathers up Force Energy in a barely visible ball and
 throws it at you. Some of these attacks are hard to dodge, but they don't hurt
 all that much. 
 
 As said before, she's not as proficient as Kazdan Paratus was with a Lightsaber
 so you can sometimes get her with Sith Saber Flurry and other moves. Force
 Repulse is your best friend in this fight though. It easily breaks her guard
 and throws her back, allowing you to get in a stab while she's prone. Shaak Ti
 will also eventually summon a group of Felucians. Force Repulse again comes in
 handy here. Knock them down with Repulse and it will also keep Shaak Ti at bay.
 Finish them off with stabs, other Saber moves, and Force Lightning. They'll
 drop health for you to recharge. 
 
 After a few hits, Shaak Ti takes the fight down to a lower ledge. The Sarlaac
 is here, and now on top of her attacks, you'll have to deal with the Sarlaac's
 appendages. They cover a large area so they're hard to dodge. Down here, Shaak
 Ti will use the same moves. Dodge her projectile type attacks by jumping and
 then using Leaping Slam from above. Use Force Repulse to get health back from
 the Felucians and stay healthy if the Sarlaac attacks you. Keep this up and you
 will win eventually.
 
 Finisher: Square, Square, Square, X, X, Circle, Triangle
 
 
 
  _________________________
 <SHADOW GUARD - CLOUD CITY>
 
 Attacks: Melee attack, Force Push, Grip, Force Lightning
 Difficulty: 4/10
 Recommended Moves: Sith Flurry, Sith Throw, Counterattacks, Aerial Combos,
 Throw objects
 
 This guy is not too hard, which probably makes sense given he eventually takes
 on a role as more of a Mini-Boss. He's not too dissimilar to other of his ilk.
 His moves are pretty standard but he has a few long combos and he's generally
 hard to predict, so Counterattacking may be tough. He wards off almost all of
 your key Force Powers. Not only that, he's got a few of his own. Force
 Lightning is a little damaging and it will also slow your movement. Grip is
 more annoying though, forcing you to hit Circle repeatedly to break free. He'll
 use Grip especially if you're far away. A lot of his Force Powers are easily
 blocked because you can see by his movements that they are coming. Hold L2 in
 these instances to block them. 
 
 For hurting him, Counterattacks as mentioned earlier are tough to pull off 
 because his melee attacks are hard to read. Try grab attacks instead like Sith
 Flurry and Sith Throw. They work well and will also get him down on the ground.
 He doesn't stay prone for long, but if you get the chance, take advantage. He's
 not too hard honestly. The Shadow Guard is good at defending, but you can get
 him with a combo every now and then. Just hang in there and you'll be fine. 
 
 FINISHER - Square, Triangle
 
 
 
  _______________________________
 <OZZIK STURN - IMPERIAL KASHYYYK>
 
 Attacks: Side blasers, Heavy cannon, stomp attack
 Difficulty: 3/10
 Recommended Moves: Force Lightning, aerial melee attacks, throw objects
 
 This guy is pathetically easy. He fights like any AT-ST and at this point in
 the game, you should be able to deal with them. He just has one big cannon that
 poses little problem for you. Other than that, the moves are similar to any
 AT-ST foe and it should be dealt with in the same fashion.
 
 The fight can be a lot harder however, should you trigger Ozzik Sturn's arrival
 by disabling the Skyhook pins before clearing the area of enemies. He will
 appear after you take out two pins. It's a lot easier to deal with Ozzik Sturn
 by himself and not a bunch of Purge and Scout Troopers around as well. If you
 have other enemies to deal with, your results will vary (commercial statement).
 
 Still, he's not too hard. Go at him with Force Lightning, then jump up and hit
 him a few times with Saber melee attacks. If you saved the Sith Holocron for
 Damage Increase, this guy will go down in just a few seconds. Really, no sweat.
 
 FINISHER - Square, X, Triangle, Circle
 
 
 
  ______________________________
 <BULL RANCOR - IMPERIAL FELUCIA>
 
 Attacks: Swipe attacks, bull rush 
 Difficulty: 5/10
 Recommended Moves: Sith Saber Smash, Sith Saber Flurry, other combos, Lightning
 Shield, aerial melee attacks
 
 The Bull Rancor is a bit more intimidating than other Rancors, and heck, other
 Bosses in general, but he's still not too difficult to deal with. The main
 problem you'll encounter is staying out of the range of his swipe attacks. Just
 do that and you'll be fine. Thankfully, unlike other Rancors, he does not have
 any long range attacks. He does however, have a bull charge like attack, hence
 his name. He'll use this when you're a reasonable distance away from him. He'll
 come in fast, but not fast enough that you can't dodge with a Dash or two or by
 jumping.
 
 For attacking, you've got to rely on your Saber here really and that's it.
 Force Lightning will barely do anything so forget it. This is not a bad time
 for Lightning Shield, a power I otherwise find useless. The attack boost will
 help you and the protection might reduce a little damage taken by any possible
 swipe attacks. Basically, to hurt this thing, wait for it to charge you. Dodge
 this and the Rancor will come to a stop and stay there for a moment. Strike it
 at that point at its side. Avoid attacking it from the front because it will
 quickly be able to attack you. Get in a combo or two on it and then when it
 turns to you, get out of there. Again lure it into charging you and just repeat
 the process. There are no objects to throw here so just trust your Saber and
 stay alive by staying away until it charges. Do this and you'll eventually
 bring the beast's health down. 
 
 FINISHER - Square, Triangle, Square, Circle, X
 
 
 
  _______________________________
 <MARIS BROOD - IMPERIAL FELUCIA >
 
 Attacks: Saber attacks, Force Push, Saber Throw
 Difficulty: 5/10
 Recommended Moves: Sith Saber Smash, Force Lightning, Force Repulse, Sith
 Slash, Force Push
 
 Finally, someone with two Sabers. Maris has a few tricks up here sleeve, but
 she's in over her head unfortunately. Her most unique ability is that of 
 invisibility. Even with this, you can still almost see her, and even if not,
 you can use Lock on. She'll also use regular melee attacks, as well as Force
 Push and Saber Throw in which she throws both of her blades at you. She does
 not possess any particularly threatening moves. 
 
 When she's invisible, you can use Force Push or better, Force Repulse to knock
 her back if you think she's close. Maris is also prone to some combo attacks
 sometimes if you catch her off guard so use Sith Saber Smash and other moves to
 your advantage. Continue to use Force Repulse to knock her back and always
 strike when she's down. Like Kazdan Paratus, Force Lightning can work to stun
 her for a brief moment, so take advantage and strike her with a combo when this
 happens. Her Saber Throw is tough to avoid so try to block it if possible. Just
 be aggressive when you can, and defensive with Force Repulse when she's gone
 invisible. The fight will be over before you know it. 
 
 FINISHER - Square, X, Circle, Square, Square
 
 
 
  ____________________________
 <PROXY - IMPERIAL RAXUS PRIME>
 
 Attacks: General Kota's attacks, Shaak Ti's attacks, Maris Brood's attacks,
 Shadow Guard's attacks
 Difficulty: 5/10
 Recommended Moves: Force Lightning (Maris), Force Push (Maris), Force Repulse
 (all), Sith Flurry + Sith Throw (Shadow Guard), Leaping Slam (all)
 
 Proxy is numerous Boss fights in one! Despite that, he won't be overly
 challenging. Know each attack from the previous Boss fights and you'll know
 what to expect. Knowing each of their individual weaknesses helps even more.
 Force Repulse works great on any form he takes, with the exception being the
 Shadow Guard. Use a combination of Force powers and Saber combos, depending on
 the form you're facing. The Shadow Guard is particularly vulnerable to the
 grab moves so use those. Other than that, just strike when possible and dodge
 or block the plethora of possible attacks. 
 
 
 
  _________________________________
 <DARTH MAUL - IMPERIAL RAXUS PRIME>
 
 Attacks: Saber attacks, Saber Throw, Force Push
 Difficulty: 7/10
 Recommended Moves: Counterattacks, Throw objects, Grip, Sith Saber Smash,
 Leaping Slam
 
 This is still part of the Proxy fight, but it deserves its own strategy because
 this form is dramatically different and he also does not change from it the
 entire fight. Also and perhaps most importantly, he regains a full life bar for
 this part. 
 
 Darth Maul is extremely good at wielding a Saber. His combos are long and tough
 to predict. If you're good at Counterattacking and have the proper timing, you
 can go one-on-one with him in a duel. He'll also use Force Push a few times, as
 well as his powerful Saber Throw. Saber Throw is really annoying from him
 because you can block it, but it will still hurt a whole lot. He's without a
 doubt, a step up from most of the fights thus far. Don't be overwhelmed though.
 
 Again, if you wish to meet him head on, be good at timing your blocks and
 always strike when you successfully counter. The other easier strategy is to
 use Grip, either on him or on objects laying around. Strangely enough, Maul
 seems to be vulnerable to Grip. Use it on him and use moves like Impale and
 Force Lightning, then throw him around. You can also grab things in the room
 if you have the chance and throw them at him for really good damage. Beware his
 Lightsaber Throw however. Also, at close range, he is really deadly, because
 his long Saber combos do good damage with all the hits. Lightning Shield may
 also help you here so don't be afraid to experiment. Keep your guard up and
 any time you knock him down, as usual (which is particularly possible when you
 get into a Saber lock and win), always try to stab him. Stay on your toes until
 this ghost fades back into the past. 
 
 FINISHER - Square, Square, X, Square
 
 
  ________________________
 <DARTH VADER - DEATH STAR>
 
 Attacks: Force Push, Force Grip, Saber attacks, Throw objects (2nd part)
 Difficulty: 7/10
 Recommended Moves: Coutnerattacks, Sith Saber Smash, Sith Saber Flurry, Force
 Repulse, Lightning Shield
 
 The Dark Lord of the Sith has certainly earned his reputation. He remains one
 of the tougher foes in the game, but he is quite beatable. He loves using
 Force Push, especially when you are far away from him, which, coincidentally
 enough, will happen if he hits you with it. He also loves to abuse Grip by
 picking you up. Escape by hitting Circle repeatedly. Other than that, he has
 standard Saber attacks that he'll use at close range.
 
 Vader has a very good defense, so a straight on duel is tough unless you are
 good at countering his slashes at the right moment. He does have one fatal
 weakness however. After he charges and uses Force Push, he will be weak for a
 brief moment. You can easily get out of range of his attack and get behind him
 before he unleashes Force Push. While he's stunned, use a few Combos and then
 back away. Lightning Shield may help you get a little more out of your attacks.
 There is a way to do it, whether you want to be aggressive and counter him, or
 just attack him from behind when he gets stunned. The choice is yours. If he
 uses Grip on you, just hit Circle repeatedly to escape. Saber locks, if won,
 will present you with a chance to stab him, so don't miss it. After he loses
 enough health, he'll take the fight into the next chamber.
 
 In Part 2, Vader will isolate himself on a small platform surroudned by 
 damaging energy. He'll constantly throw things at you, with unerring accuracy.
 In the very brief time you have between each throw, pick up an object on the
 wall for yourself, and quickly toss it at him. This will stun him, allowing you
 access to his little island (if you try to jump there when he isn't stunned, he
 will just use Grip on you). Attack Vader with a few quick combos, then try to
 return to the outside when he recovers. If you can't get away quick enough, he
 will just keep using Grip until he throws you off. Repeat this process a few
 times, and always be moving with Dash if you can't find the time to attack,
 because the objects he throws will almost definitely hit you if you stay still
 too long. 
 
 Eventually the fight moves onto the back platform. Counterattacking is still
 the best way to go if you can time your blocks right. Leaping Slam will hurt
 him a little and on rare occurrences, may even knock him down. Continue to
 avoid his Force Push, and break free from Grip. Always retaliate with Leaping
 Slam if he uses Grip and you're above him. You can get into Force Lightning
 battles with him, andw inning will do a small amount of damage and stun him.
 Just keep up your attacks and block well to win this one. 
 
 FINISHER - Square, Circle, Circle, Square, Square, Square
 
 
 MORE TO COME SOON
 
 
 
 *========================================================================*
   Costumes     [ex02]
 *========================================================================*
 Many of the costumes you can unlock by completing mission by mission. A few
 others are well hidden as Holocrons. Here's a breakdown how or where to find
 each costume so you can dress your Apprentice for success.
 
 Costume: Training Gear
 How to Unlock: Default costume
 
 Costume: Heavy Training Gear
 How to Unlock: Beat Mission One - TIE Fighter Factory
 
 Costume: Sith Robe
 How to Unlock: After you depart the Junk Chasm (where the Junk Titan was), you
 reach an area with Scrap Guardians. Cross the gap by pulling down a metal ledge
 to cross. On the next platform, blow the metal pillars open and then bring down
 more platforms to cross the gaps to the Holocron
 
 Costume: Light Training Gear
 How to Unlock: Beat Mission Two - Raxus Prime
 
 Costume: Medical Robe
 How to Unlock: Beat Mission Three - Felucia
 
 Costume: Bounty Hunter Disguise
 How to Unlock: Beat Mission Four - The Empirical
 
 Costume: Corellian Flight Suit
 How to Unlock: Beat Mission Five - Cloud City
 
 Costume: Kento's Robe
 How to Unlock: Imperial Kashyyyk. After you gain control following the scene in
 the hut, turn around and search behind the big splintered tree for this
 
 Costume: Jungle Combat Gear
 How to Unlock: Beat Mission Six - Imperial Kashyyyk
 
 Costume: Industrial Explorer Outfit
 How to Unlock: Beat Mission Seven - Imperial Felucia
 
 Costume: Jedi Adventure Robe
 How to Unlock: Beat Mission Eight - Imperial Raxus Prime
 
 Costume: Ceremonial Jedi Robes
 How to Unlock: Beat Mission Nine - Death Star with the Jedi ending
 
 Costume: Sith Stalker Armor
 How to Unlock: Beat Mission Nine - Death Star with the Sith ending
 
 
 *========================================================================*
   Lightsaber Crystals     [ex03]
 *========================================================================*
 It's fun to be able to customize your Saber. The game lets you choose from a
 bunch of colors, provided you find the Holocrons. There are also three
 different styles to each color. There is standard, Compressed, and Unstable.
 The latter two merely change the look and the intensity of the saber's glow.
 As far as I know, they don't provide any physical bonuses outside of the
 aesthetic properties. 
 
 Red Lightsaber Crystal
 ----------------------
 
 -Standard
 Unlocked: Default crystal
 
 -Compressed
 Unlocked: Holocron #4 on Raxus Prime
 
 -Unstable
 Unlocked: Holocron #5 on Felucia
 
 
 Blue Lightsaber Crystal
 -----------------------
 
 -Standard
 Unlocked: Holocron #1 on The Empirical
 
 -Compressed
 Unlocked: Holocron #1 on Imperial Kashyyyk
 
 -Unstable
 Unlocked: Holocron #13 on Imperial Felucia
 
 
 Green Lightsaber Crystal
 ------------------------
 
 -Standard
 Unlocked: Holocron #2 on Imperial Felucia
 
 -Compressed
 Unlocked: Holocron #4 on Imperial Raxus Prime
 
 -Unstable
 Unlocked: Holocron #5 on Death Star
 
 
 Purple Lightsaber Crystal
 -------------------------
 
 -Standard
 Unlocked: Holocron #14 on Imperial Kashyyyk
 
 -Compressed
 Unlocked: Holocron #4 on Imperial Felucia
 
 -Unstable
 Unlocked: Holocron #11 on Imperial Raxus Prime
 
 
 Gold Lightsaber Crystal
 -----------------------
 
 -Standard
 Unlocked: Holocron #8 on Raxus Prime
 
 -Compressed
 Unlocked: Holocron #8 on Felucia
 
 -Unstable
 Unlocked: Holocron #2 on Cloud City
 
 
 Yellow Lightsaber Crystal
 -------------------------
 
 -Standard
 Unlocked: Holocron #2 on TIE Fighter Factory
 
 -Compressed
 Unlocked: Holocron #9 on Raxus Prime
 
 -Unstable
 Unlocked: Holocron #5 on Cloud City
 
 
 Black Lightsaber Crystal
 ------------------------
 
 Standard
 Unlocked: Holocron #12 on Death Star
 
 There are no other forms of this crystal
 
 
 There are also Power Crystals. Your Lightsaber has one slot for a Color Crystal
 and one for a Power Crystal. The Power ones provide special augment abilities.
 
 
 Power Crystal: Ilum
 -Augment: None
 -Unlocked: Default
 
 Power Crystal: Rubat
 -Augment: Increased Damage
 -Unlocked: Holocron #10 on TIE Fighter Factory
 
 Power Crystal: Firkrann
 -Augment: Attacks have a chance to deal Lightning damage
 -Unlocked: Holocron #14 on Raxus Prime
 
 Power Crystal: Lorrdian
 -Augment: Blaster Deflection Increased
 -Unlocked: Holocron #5 on The Empirical
 
 Power Crystal: Ruusan
 -Augment: Force Powers use less energy
 -Unlocked: Holocron #1 on Cloud City
 
 Power Crystal: Vexxtal
 -Augment: Corrupts opponents with damaging aura
 -Unlocked: Holocron #7 on Imperial Felucia
 
 Power Crystal: Sigil
 -Augment: Lightning attacks do more damage
 -Unlocked: Holocron #1 on Imperial Raxus Prime
 
 Power Crystal: Katak
 -Augment: Attacks have a chance to drain Health from enemies
 -Unlocked: Holocron #2 on Death Star
 
 
 *========================================================================*
   Holocrons     [ex04]
 *========================================================================*
 
 Mission One - TIE Fighter Factory
 ---------------------------------
 1. In the first hangar, on the walkway opposite of the one you enter on, near
 the downed starship. Reward: 10,000 Force Points
 
 2. Climb on the very top of the ship and then double jump to the nearby walkway
 to reach it. Reward: Yellow Lightsaber Crystal
 
 3. After exiting the hangar you'll turn left and fight some Militia guys. In
 the room they were in there are two doors. The right door hides the Holocron.
 Reward: 10,000 Force Points
 
 4. In the area where the TIE Fighters fly by, get to the first tower with the
 elevator lift. Open the other door to the other side first and find this behind
 some containers. Reward: Force Talent Sphere
 
 5. Take that lift up to the next floor. On your left is the exit to the next
 area. On the right is a door leading to another hidden Holocron. Reward: Force
 Combo Sphere
 
 6. After you reach the end of the platform, you'll jump a small gap to the
 other side of the room. Go down this path until you reach the second opening,
 with a Holocron. Reward: 10,000 Force Points
 
 7. In the Wing Assembly room. Defeat the AT-CT first, then ride the left-most
 TIE Fighter wing like an elevator up two floors to find this on a secret
 walkway. Reward: 10,000 Force Points
 
 8. Directly in front of this one, on top of the room that you need to enter to
 leave this place, is the next one. Jump from the walkway to the top of the
 room for this. Reward: 10,000 Force Points
 
 9. In the next assembly room, use Grip to slide some TIE Fighter wings into the
 appropriate slots and use them to find the Holocron above. Reward: 10,000
 Force Points
 
 10. From there, jump to the left part of the Wing lifts and get on the walkway
 for this one. Reward: Power Crystal Rubat
 
 11. In the next big assembly room where the lasers are working on more TIE
 Fighter parts, walk down on the main floor and look for an opening on the left.
 Inside is this Holocron. Reward: 10,000 Force Points
 
 12. You'll come to a dead end with the energy wall. Go up the ramp to the left.
 In this room, on your immediate left is a Holocron tucked between the electric
 pillars. Reward: Force Power Sphere
 
 13. In this same room, facing the energy field in front of you, go to the right
 and enter the corridor. Find this inside. Reward: 10,000 Force Points
 
 14. After the energy field is down, you enter the next assembly room. Look for
 an opening on the right on the ground level of this room. Find the Holocron
 within. Reward: 10,000 Force Points
 
 15. At the end of this room is a ramp leading toward the end of this mission.
 On the right is a small open space with the Holocron just waiting. 
 Reward: 10,000 Force Points
 
 
 Mission Two - Raxus Prime
 -------------------------
 
 1. As you come to the first platform you can raise with Grip, either raise it
 halfway or just cross the waste to the space underneath the next ledge. The
 Holocron is in there. Reward: 10,000 Force Points
 
 2. In the hyperdrive core area. Climb until you reach the exit. Instead, jump
 as if to go under the platform with the Jawa on it. From here go around and up
 a long stretch of pipes. At the top, leap to the ledge surrounding the large
 structure in the center. Go around and then jump and Force Dash to reach the
 platform with the Holocron. Reward: Force Power Sphere
 
 3. When you find the crashed ship, this is immediately to your left as you 
 enter the area. Reward: 10,000 Force Points
 
 4. Along the crashed ship is a large cracked plate. Blast it open with Force
 Push to find this one. Reward: Compressed Red Lightsaber Crystal
 
 5. On the other side of the ship will be a lot of enemies. At the very edge of
 this area there is a Holocron. Reward: 10,000 Force Points
 
 6. Back inside the ship, fight through some Jawas until you reach a room with
 the next corridor above you. Instead of jumping up, blast open the doors in
 front of you for this Holocron. Reward: 10,000 Force Points
 
 7. You'll reach the Scavenger's Camp which is a large area. To the very right
 of where you enter, underneath where the floating debris comes out, you'll find
 this one. Reward: Force Combo Sphere
 
 8. To the left of the energy wall is a long platform. Follow it to find this.
 Reward: Gold Lightsaber Crystal
 
 9. You'll go down a lift and enter a new area. To the very right of where you
 enter, this Holocron is on some high ledge you need to jump to. Reward: 
 Compressed Yellow Lightsaber Crystal
 
 10. In the area where you have to slide the lock to destroy the generator, go
 around the generator and find a gap in the floor. Drop down and find this one.
 Reward: Force Talent Sphere
 
 11. In the area where you face the Junk Titan, this Holocron is on the right
 side. Reward: 10,000 Force Points
 
 12. Where you fight a bunch of Scrap Guardians, you'll have to Grip a metal
 platform down to cross. After you cross blow open the metal pillars on the next
 platform with Force Push. Bend down some more metal objects to make platforms
 to this Holocron. Reward: Sith Robe Costume
 
 13. After you defeat the second Junk Titan, you'll enter a small room. The
 first Holocron is to the left. Reward: 10,000 Force Points
 
 14. Floating above in this area. Use Grip and make an AT-ST head a stepping
 stone for you. Jump up and get it. Reward: Power Crystal Firkrann
 
 15. Use the AT-ST head to jump to the walkway on the right and grab this
 Holocron. Reward: 10,000 Force Points
 
 
 Mission Three - Felucia
 -----------------------
 
 1. From where the mission begins, on a slight path to the right where the first
 group of enemies appear. Reward: 10,000 Force Points
 
 2. When you come to the large area with the spiraling paths leading upward,
 drop down to a ledge below. There's a Felucian Slug there. Next to it is a 
 Holocron. Reward: 10,000 Force Points
 
 3. As you ascend the large spiral area, there will be one sloping path that 
 cuts across with a Sith Holocron on it. Take this path and at the end, jump 
 onto the nearby ledge to find this Holocron. Reward: 10,000 Force Points
 
 4. Find this one near where you're attacked by a Poison-Spitter. It's on a
 platform in the center of the room. Jump and Dash to get it. Reward: 10,000
 Force Points
 
 5. Just before the exit to this area, there will be a series of platforms on
 your left. Climb them to reach this Holocron. Reward: Unstable Red Lightsaber
 Crystal
 
 6. In the area where you first encounter the Felucian Shaman (red), tucked away
 in a corner to the right in that area is this Holocron. Reward: 10,000 Force
 Points
 
 7. In the bog area where you are ambushed by a lot of Felucians, there are some
 rock "horn" like formations. Find the one that looks broken and move it for the
 Holocron. Reward: 10,000 Force Points
 
 8. In this same area, toward the left of the exit is a cave delineated by the
 big blue flowers on the outside. Enter and find the Holocron in a secret area
 not shown on the mini-map. Reward: Compressed Gold Lightsaber Crystal
 
 9. In the very next narrow cave, there is a Holocron in the rock that sort of
 divides the small room. Jump up and claim it. Reward: Force Combo Sphere
 
 10. In the area where the first Rancor appears, find this Holocron amongst the
 weird plants along the walls. Reward: 10,000 Force Points
 
 11. In the next narrow cave, again find a Holocron in the small rock formation
 that acts almost like a median. Reward: 10,000 Force Points
 
 12. On the platforms on the right side as you enter the large "Rancor pit"
 area. Reward: 10,000 Force Points
 
 13. Same area as the previous one, just on a platform further down from it.
 Reward: Force Talent Sphere
 
 14. On a platform with a large tree near the end of the area. Reward: 10,000
 Force Points
 
 15. On a platform on the left side of this valley area. Jump up the platforms
 to get it. Reward: Force Power Sphere
 
 
 Mission Four - The Empirical
 ----------------------------
 
 1. After you leave the first room, impossible to miss. Reward: Blue Lightsaber
 Crystal
 
 2. In the room with the EVO Troopers, drop down to the ground level, then enter
 the door that's under the one you entered from. Holocron is hidden in there.
 Reward: Force Talent Sphere
 
 3. Same room, break open the fourth glass capsule and the Holocron is inside.
 Reward: Force Combo Sphere
 
 4. The escape pod room, under the rightmost escape pod. Launch it to uncover
 this one. Reward: Force Power Sphere.
 
 5. After the escape pods room, down at the end of the very next hallway behind
 some containers and such. Reward: Power Crystal Lorrdian
 
 
 Mission Five - Cloud City
 -------------------------
 
 1. Find the bar, which is on the second major platform. Jump to the roof of the
 bar and find this Holocron. Reward: Power Crystal Ruusan
 
 2. On the platform near the exit to the first area, there is a small pod for
 carbonite freezing. Jump in there quickly to grab the Holocron. Reward:
 Unstable Gold Lightsaber Crystal
 
 3. When you reach the area with the Senate Guards and Scout Troopers and the
 like, as well as the Carbonite canisters, find this Holocron to the right on
 the platform, behind some canisters. Reward: 10,000 Force Points
 
 4. Head up the walkway and near the 2nd pillar, turn left. The Holocron is
 floating in mid-air. Jump, double jump, and Dash quickly to try and land on it.
 May take a few tries. Reward: Force Combo Sphere. 
 
 5. After leaving the second pillar of the upper walkway, the game hits a 
 checkpoint. Jump on the nearby overhead beam and walk to the far left to find
 this Holocron. Reward: Unstable Yellow Lightsaber Crystal
 
 
 Mission Six - Imperial Kashyyyk
 -------------------------------
 
 1. On your immediate left from the starting point. Reward: Compressed Blue
 Lightsaber Crystal
 
 2. After the cutscene inside the hut, turn around and find this behind the tree
 there. Reward: Kento's Robe
 
 3. Where you encounter the Incinerator Troopers, get on top of the tree stump
 to the right, turn around and find this Holocron floating above. Reward: 10,000
 Force Points
 
 4. Once you enter the base, you can see this not too far ahead, on the metal
 beams on the left. Reward: 10,000 Force Points
 
 5. Take the downward walkway from the fork. Climb onto the big metal rafter
 above and follow the various beams to the far side where a Holocron is. Reward:
 10,000 Force Points
 
 6. Take the upper walkway and after you pass the third steam machine, turn
 around and look up at the pipe above. The Holocron is floating there. Reward:
 10,000 Force Points
 
 7. Follow the walkway to the very end where a few enemies and an energy barrier
 are. Turn left toward a large pipe. The Holocron floats there. Jump and Dash to
 it. Reward: Force Combo Sphere
 
 8. In the trophy room with the caged Wookie and the Imperial Royal Guard. It's
 on top one of the mantles. Reward: 10,000 Force Points
 
 9. In the very first tower where a Scout Trooper tries to snipe you. Jump from
 the Wookie cage to it, then up again to grab it. Reward: Force Power Sphere
 
 10. Near the exit to this area there is another tower on the left. Try to jump
 in the "basket" part of it, then from there, up to grab the Holocron. Reward:
 10,000 Force Points
 
 11. Across from that tower, next to another cage of Wookies is another Holocron
 to find. Reward: 10,000 Force Points
 
 12. Inside the prison facility, after you turn down the adjacent hall, one of
 the cells on the left has a Holocron inside. Pry it open with Grip. Reward: 
 Force Talent Sphere
 
 13. Near the last containment field in this adjacent hallway, another cell on
 the left has a Holocron. Reward: 10,000 Force Points
 
 14. When you get outside, move forward then find a large tree on the right with
 the Holocron floating above its branches. Reward: Purple Lightsaber Crystal
 
 15. Between two of the Skyhook pins, up against the wall of the Skyhook, to
 the right from where you enter this area. Reward: 10,000 Force Points
 
 
 Mission Seven - Imperial Felucia
 --------------------------------
 
 1. The first Holocron is in the very first area, floating near the tip of one
 of the tooth shaped rocks. Stack some nearby containers on top of each other
 and then jump from them to reach it. Reward: Force Talent Sphere
 
 2. In the same area, look for a large cave with plants in front of it. Enter
 and find the Holocron guarded by a lone Incinerator Trooper. Reward: Green
 Lightsaber Crystal
 
 3. Before going up the walkway with the Imperials, look for a small nook to
 the right with a rock you can lift up to reveal a Holocron. Reward: 10,000
 Force Points
 
 4. After you cross the walkway to the other side, look up the tree to your
 right. Climb the mushrooms like platforms to get it. Reward: Compressed Purple
 Lightsaber Crystal
 
 5. In the valley, an AT-ST will drop down eventually and a rockslide will occur
 after that. Defeat the AT-ST, then get on a platform on the left right in front
 of the rockslide and jump to the opposite platform where the Holocron awaits.
 Reward: 10,000 Force Points
 
 6. Go through this tunnel all the way to the end to find the turrets the
 Imperials were using with a Holocron resting there. Reward: Force Power Sphere
 
 7. You'll enter the large chasm area with the Sarlaac and three Imperial
 machines with cranes. The first one on your right has a large group of
 Imperials guarding it and a Holocron on the top. Reward: Power Crystal Vexxtal
 
 8. Behind this very same machine structure is another Holocron on the ground.
 Reward: 10,000 Force Points
 
 9. Go around the chasm to the left and reach a bridge. Cross it, deal with some
 Imperials, then from the center, take the bridge on your left. Turn around and
 jump onto the roof that is above the bridge you're currently crossing. The
 Holocron is on top. Reward: 10,000 Force Points
 
 10. After you take the lift into the Sarlaac, the Holocron is just to your
 right. Reward: 10,000 Force Points
 
 11. After a few tunnels you'll come to a very large area to drop down into. 
 Save your game here and don't drop down. Look across the distance and you'll
 see the Holocron. To reach this one you have to double jump, Dash, and then do
 a Dashing Blast (L1 + Circle). The Dashing Blast gives you the extra push to
 reach this faraway Holocron. Reward: 10,000 Force Points
 
 12. In the wind tunnel area. It's on the right side. Reward: 10,000 Force
 Points
 
 13. After you get back on the outside, the Holocron is above you. Use the
 overturned mushrooms on your right as platforms to grab it. Reward: Force Combo
 Sphere
 
 14. You'll climb up a large cliffside where some Imperials were using turrets.
 When you reach the very top, turn around and then jump and Dash to this
 Holocron. Reward: Unstable Blue Lightsaber Crystal
 
 15. After you fight a Rancor and a bunch of Felucians, it's on the left side,
 partially hidden by a tree trunk of some sort. Reward: 10,000 Force Points
 
 
 Mission Eight - Imperial Raxus Prime
 ------------------------------------
 
 1. From the start, drop down the ledge and enter the canyon. Go all the way
 forward to the part where it starts to turn to the right. Against the far wall
 is a large dome shaped metal object. Get on the ledge here and enter a dark
 corridor. A door on the left will let you drop down to a hidden area. Another
 door down here leads to the Holocron. Reward: Power Crystal Sigil
 
 2. After the first part of the valley, you'll find an area with a few Rodians
 and a Sith Holocron near a small junk pile. On the left is a small path cut out
 with a Holocron inside. Reward: 10,000 Force Points
 
 3. You'll enter a more open area, going along the edge of a large canyon. You
 will cross a broken walkway, then go across some metal beams to a crashed ship.
 The door on the ship can be busted open for a Holocron. Reward: Force Power
 Sphere
 
 4. From the ship, continue on the path and cross a large gap. The Holocron is
 at the tunnel entrance here. Reward: 10,000 Force Points
 
 5. In the area where a group of Imperials are fighting with the Rodians (an
 AT-ST drops in), there is a large cylinder shaped platform to the far right. 
 From where you enter, take the nearest platform on the right, and double jump
 and Dash to reach it and the Holocron on top. Reward: Compressed Green
 Lightsaber Crystal
 
 6. During all the fighting, a group of Rodians will blow open a wall on the
 right. Enter this small alcove and find the Holocron at the end. Reward: 10,000
 Force Points
 
 7. Ascend the platforms on the left side of this canyon until you reach the
 third of a series of junk platforms jutting out. From here you can jump and
 Dash to a Holocron floating in mid-air. Reward: 10,000 Force Points
 
 8. After you climb up those platforms to the top, you'll reach a tunnel. Inside
 is another Holocron. Reward: 10,000 Force Points
 
 9. The tunnel leads to a very large area with various Imperial enemies and
 platforms. There is a black metal tower near the far end with a Holocron on
 top of it. Jump to it from the platform that's at the very far end. Reward:
 10,000 Force Points
 
 10. When the dropship door opens, go inside, deal with the enemies, then jump
 up to the walkway above. The Holocron is on the center walkway. Reward: Force
 Talent Sphere
 
 11. In the new area, take the lift at the far end of the platform. Turn around
 and the Holocron is at the end of the platform on the left. Reward: 10,000
 Force Points
 
 12. In the area with the energy fields and the tower in the center, take the 
 walkway leading up. There is a wall with some containers in front of it. Use 
 them to uncover a hidden door in the wall. Inside is the Holocron. Reward: 
 Unstable Purple Lightsaber Crystal
 
 13. In the red room with the three walkways, Jumptroopers and Scout Troopers 
 on the far left and right, there is a well hidden Holocron. After clearing the
 room, get on the lower left walkway. You'll notice the Holocron is tucked away
 behind a pillar in the far southwest corner (or to the left of where you
 entered). To reach it, stand on the northern part of this lower walkway. It's
 closest to the far platform you have to reach. Double jump, Dash, and then use
 Dashing Blast to give you an extra push to reach this platform. After that,
 walk all the way down to the Holocron. Reward: Force Combo Sphere
 
 14. You'll come to a large area that has a path going in a large circle around
 a fiery chamber. From where you start, go down the path to the right to find a
 Holocron. Reward: 10,000 Force Points
 
 15. Again, from the entrance to the area, go left. Go all the way around until
 you find a Holocron on your path. Reward: 10,000 Force Points
 
 
 Mission Nine - Death Star
 -------------------------
 
 1. From the start, take the lift which is behind you, in the corner. On the
 walkway, the Holocron will be in a small alcove on your left. Reward: 10,000
 Force Points
 
 2. On the same level as #1, on the opposite side of the room. Use the walkways
 to get over and find it in the opposite alcove. Reward: Power Crystal Katak
 
 3. As you go down the laser tube, you'll reach the second section by breaking
 the lens and going through that short tunnel. In this second area, the last
 doorway on your right has the Holocron inside. Reward: 10,000 Force Points
 
 4. You'll depart from the main part of the laser tube to a hallway on either
 side where Imperials and some droids will attack. In a part of this area on
 the left, there are a bunch of computer terminals and such. To the left is a
 lift. Take it up and get on the walkway to get on top of the laser shaft. On
 the shaft, you can go to the right into a very narrow tunnel for a Holocron.
 Reward: 10,000 Force Points
 
 5. Turn around from #4 and it's in another narrow space on top of the laser
 shaft. Reward: Unstable Green Lightsaber Crystal
 
 6. The next area loads and you'll come to a room with two Purge Troopers.
 Defeat them and then explore a room on your right. The Holocron awaits inside.
 Reward: Force Talent Sphere
 
 7. After the room in #6, you'll come to a short hallway where two Imperial
 Officers attack you with laser turrets. There is a room to the right in this
 short hall. Inside this room is the next Holocron. Reward: 10,000 Force Points
 
 8. You'll exit this area and come back to the main part of the laser tube. On
 the opposite side of where you enter from, there is a Holocron. Reward: 10,000
 Force Points
 
 9. When you encounter the first set of Pulsarium Rings. Align them but do not
 cross. Drop down to the area below. The Holocron is in this lower area behind
 a pillar. Reward: Force Power Sphere
 
 10. Cross the first set of rings, then align the second set. The Holocron is
 floating above the gap at the second set. Reward: 10,000 Force Points
 
 11. The Laser Convergence Chamber. Take the first walkway on your left. It is
 connected to another walkway on the other side by a long metal beam. Get on
 this beam and angle the camera so you can see the laser shaft below. The laser
 shaft has rings around it. Inside one of these rings is the Holocron. Drop down
 and grab it. Reward: 10,000 Force Points
 
 12. Activate the gravity lifts and ride one to the very top. Look to the laser
 shaft that is inbetween the two gravity lifts. At the top of the shaft is the
 Holocron. You have to jump to the long sloped platform extending from it. Stand
 at the edge of the gravity lift platform and jump and dash to a high point on
 this sloped platform. You have to get close to the top or else you'll slide
 off. From there, jump to the top for the Holocron. Reward: Black Lightsaber
 Crystal
 
 13. Return to the gravity lift. Drop down to a walkway, then to a platform
 where a Scout Trooper is or should have been. Jump across to another walkway
 on this level and go left (or right depending on where you are). Go to the
 far end of the room on this level to find a sliding door. Inside is the
 Holocron. Reward: 10,000 Force Points
 
 14. From #13, go to the very opposite side of the room, and drop down two
 levels. There will be a bunch of Purge and Evo Troopers guarding this platform.
 In the corner to the right, you'll see this Holocron. Reward: 10,000 Force
 Points
 
 15. On the center platform that has the doorway that leads to the Observation
 Dome-the same one you encounter the Shadow Guard & Co-you'll find this Holocron
 on the left part of this platform. Reward: Force Combo Sphere
 
 
 *========================================================================*
   Cheats     [ex05]
 *========================================================================*
 
 COMING SOON
 
 
 
 [+]-------------------[+]
 |  Miscellaneous  ms00  |
 [+]-------------------[+]
 
 The rest of the pertinent information for the guide goes here.
 
 
 *========================================================================* 
   Frequently Asked Questions     [ms01]
 *========================================================================*
 
 1) How do I beat (insert) Boss?
 A) I decided to go with a Boss section this time around. When it's finished,
 refer to it if you need quick Boss tips. In general, I'd say most bosses are
 vulnerable to objects being thrown at them, and after that, it comes down to
 learning their attacks and how to overcome them.
 
 2) I can't get past (insert) part! The enemies they are teh raping meh!!!11
 A) Yeah, the game can get kind of annoying frustrating at times, but just keep
 going. Keep in mind that even if you die you keep getting Force Points so you
 can keep powering up if you have continued trouble
 
 3) Why should I not change costumes immediately after getting one?
 A) I heard of some weird glitch. I wasn't originally sure if it was on both
 versions or just the 360 one. However, reader Bruno assures me it can happen
 on the PS3 version too (I haven't tried it personally so I couldn't confirm
 it). Basically if you get a Holocron that grants you a new costume, and you
 change to it immediately, the game will bring you to your last autosave point.
 Doing so will make it so the game doesn't recognize that new Holocron, even
 though you have the costume. To prevent this, save your game (from the menu)
 before you change into a newly acquired costume. 
 
 4) How do I bring down the Star Destroyer?
 A) In short, know which way to pull the sticks going by the diagram. Become
 VERY efficient at dealing with the TIE Fighters, and just stay alive. Refer
 to my strategy for more information.
 
 
 *========================================================================*
   Credits/Special Thanks     [ms02]
 *========================================================================*
 
 Well, GameFAQs and other gaming sites out there that let me get this guide out
 to the public
 
 Rootsecure yet again for the Ascii art help
 
 Both Stellar644 and XLiao for tipping me on Holocron #10 in Raxus Prime
 
 Legend for helping to find Holocron #2 on Felucia
 
 Brad and also ZeroVirusEXE for the tip on how to get Holocron #11 on Imperial
 Felucia (formerly #15)
 
 Marrex for info on Holocron #1 on Imperial Raxus Prime
 
 linkblade91 for the help with Holocron #13 on Imperial Raxus Prime
 
 Bruno for confirming the costume glitch was on the PS3 version too
 
 LucasArts for the game. Even if The Force Unleashed didn't meet all the hype,
 it's an enjoyable game and I'm glad it's selling well (from what I've heard)
 
 
 *========================================================================*
   Contact Info     [ms03]
 *========================================================================*
 If you have questions or found a Holocron that I'm looking for, let me know. If
 you e-mail me about a Holocron, don't forget that there's always a chance
 somebody beat you to it and although I might credit more than one person, I
 won't be going crazy so don't feel disgruntled if you don't get a submission
 in. 
 
 When E-mailing me tips or strategies or whatever, please leave me a screenname
 or something you go by so that I may credit you. If you do not want to be
 credited and merely want to pass on the info anyways, that's fine. If you do
 not want credit, I will not post the information until that is confirmed. If
 you do want credit, please drop a name for me and that's really my only rule,
 because I choose not to disclose people's e-mail addresses here. 
 
 Also try to indicate that your e-mail is about the game by putting something 
 clear and identifiable in the subject header. I'd appreciate that. 
 
 E-mail: [email protected]
 
 
 *========================================================================*
   Legal Hullabaloo     [ms04]
 *========================================================================*
 
 This guide is solely my own creation. I reserve the right to approve and
 disapprove requests to host it. I ask that all the information listed wholly
 throughout this guide remain unchanged. No exceptions or else I will call for
 removal. Please do not steal my guide and pass it off as your own. As of now,
 the following sites have permission to host this guide:
 
 www.gamefaqs.com
 www.supercheats.com
 www.cheatcodecentral.com
 
 
 
 That's all for now. Until next time young Padawans. Schwing!
 
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