Paper Mario: The Thousand Year Door Paper Mario TTYD


             ~*~*~*~PAPER MARIO: THE THOUSAND-YEAR DOOR~*~*~*~
 
                           FAQ & Walkthrough
                           By nintendo_girl21
                     Copyright (c) Megan Lynch, 2007-...
                          mlynch2[at]rogers.com
 
                     Also available at my FAQS site:
              http://www.geocities.com/nintendo_girl21sfaqs
 
                 **PLEASE NOTE CHANGE IN E-MAIL ADDRESS**
                **PLEASE NOTE CHANGE IN WEB SITE ADDRESS**
 
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 [M1]
 
                                *Table of Contents*
 
 Use the bracketed codes to easily find the right section.  To search 
 for a sub-section, see the bracketed codes tabbed over within each
 section below.
 
 [M1]  Table of Contents (you're looking at it)
 [M2]  Version Info
       [M2.1]  Latest Version
 [M3]  Game Information
        [M3.1]  Technical Info
        [M3.2]  Game Premise
        [M3.3]  Decoding My Directions
        [M3.4]  Bare Bones Guide to Completing the Game
 [M4]   Basic Controls & Actions
 [M5]   Characters
 [M6]   Locations
 [M7]   Walkthrough
        [M7.1]  Prologue:   A Rogue's Welcome
        [M7.2]  Chapter 1:  Castle & Dragon
        [M7.3]  Chapter 2:  The Great Boggly Tree
        [M7.4]  Chapter 3:  Of Glitz & Glory
        [M7.5]  Chapter 4:  For Pigs the Bell Tolls
        [M7.6]  Chapter 5:  The Key to Pirates
        [M7.7]  Chapter 6:  3 Days of Excess
        [M7.8]  Chapter 7:  Mario Shoots the Moon
        [M7.9]  Chapter 8:  The Thousand-Year Door
 [M8]   Items
 [M9]   Badges
 [M10]  Shine Sprites
 [M11]  Star Pieces
 [M12]  Special Moves
 [M13]  Zess T's Recipes
 [M14]  Trouble Center
 [M15]  Pit of 100 Trials
 [M16]  Boss & Mini-Boss Strategies
 [M17]  Tattle Log
 [M18]  Shops
 [M19]  Games
 [M20]  Secrets
 [M21]  FAQs & Other Oddities
 [M22]  Copyright, Thank-Yous & Contact Info
 
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 [M2]
 
                                  *Version Info*
 
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 [M2.1]
 
 
                                 *Latest Version*
 
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 Version 5.0
 January 9, 2009
 
 Walkthrough now available at Vgnerd.com.
 
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 Version 5.0
 December 20, 2008
 
 Walkthrough now available on *NEW* website:
 http://www.geocities.com/nintendo_girl21sfaqs
 
 Old Zelda & Mario web sites have been removed.
 
 
                      *~*~HAPPY HOLIDAYS & NEW YEAR 2009*~*~
 
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 Version 5.0
 November 16, 2008
 
 Hey, hey!  So, I played through the entire game following the
 walkthrough and getting all the necessary side quests completed.  It 
 seems that everything is in order for this to become a "mint-condition" 
 walkthrough.  I think the "Final" status on GameFAQs makes very litte 
 sense, since people always seem to come up with questions about a game, 
 so I'm setting this FAQ/walkthrough's status at 5.0.  Basically that
 means that I won't be editing the walkthrough or other sections here 
 anymore, but I will continue to accept, post & answer any questions 
 related to the game.  I am attempting to make all 8 of my walkthroughs 
 version 5.0 (not an easy task) so they are the cream of the crop, the 
 king of the castle...you get the idea.
 
 If I don't post updates before the holidays, have a Merry Christmas,
 Happy Hanukkah, Krazy Kwanzaa, a Tip-Top Tett, and a Solemn, Dignified
 Ramadan (as Krusty the Klown would say).
 
 Happy gaming,
 
 ~Megan~ (a.k.a. nintendo_girl21)
 
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 Version 1.0
 September 15, 2008
 
 Walkthrough now available on MyCheats.com
 
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 Version 1.0
 June 18, 2008
 
 Walkthrough now also available on Wiiniis United.
 
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 Version 1.0
 June 17, 2008
 
 Added FAQ on increasing HP & FP.
 
 Added FAQ on Happy Lucky Lottery.
 
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 Version 1.0
 June 14, 2008
 
 Added FAQ on characters.
 
 Added FAQ on Rogueport badge shop.
 
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 Version 1.0
 April 22, 2008
 
 Added FAQ on how to determine Yoshi's colour.
 
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 Version 1.0
 February 24, 2008
 
 Added FAQ on leveling up with Mario.
 
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 Version 1.0
 February 17, 2008
 
 Added secret on earning coins by fighting Armoured Koopas.
 
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 Version 1.0
 February 3, 2008
 
 Added additional info to Items on Gold Bars.
 
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 Version 1.0
 February 1, 2008
 
 Added secret about selecting Yoshi's colour.
 
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 Version 1.0
 January 30, 2008
 
 FAQ now available at CheatCodes.com
 
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 Version 1.0
 January 25, 2008
 
 Added FAQ on Prof. Frankly's secret treasure.
 
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 Version 1.0
 January 18, 2008
 
 Walkthrough now available on CheatHappens.com
 
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 Version 1.0
 January 16, 2008
 
 Walkthrough now available on Kuponut.com.
 
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 Version 1.0
 January 11, 2008
 
 Added FAQ on Badge Bandit enemy in Pit of 100 Trials.
 
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 Version 1.0
 January 4, 2008
 
 Added alternative method to summoning Atomic Boo in Chapter 4.
 
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 Version 1.0
 December 22, 2007
 
 **HAPPY HOLIDAYS, FELLOW GAMERS**
 
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 Version 1.0
 December 9, 2007
 
 Added FAQ on Goldbob & General White.
 
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 Version 1.0
 November 16, 2007
 
 FAQ now available at Cheatingdome.com.
 
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 Version 1.0
 November 12, 2007
 
 Added FAQ on gold bar x3 item and the mover in Pit of 100 Trials.
 
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 Version 1.0
 November 4, 2007
 
 Added new badge location in Glitzville.
 
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 Version 1.0
 November 2, 2007
 
 Added 2 FAQs on navigating Flurrie's house and using Yoshi versus the
 Armoured Harriers.
 
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 Version 1.0
 October 10, 2007
 
 I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from
 my old e-mail account, which is now defunct.  Unfortunately, there
 were 3 e-mails about my walkthroughs sitting in my old inbox that
 got lost.  Two of them I posted and answered from memory, but
 I didn't reply to them personally, so if you are one of those
 three people, I sincerely apologize.  The third guy, especially.
 If you e-mailed me sometime in the last week and never heard back
 from me, chances are I lost your e-mail, so send it my way again
 and I'll get back to you this time, I PROMISE.
 
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 Version 1.0
 October 8, 2007
 
 Happy Thanksgiving, Canada!
 
 Walkthrough now available at Gamerevolution.com.
 
 Still haven't recovered e-mails under old account yet.  Will get to
 that ASAP.  I'm sure there are just THOUSANDS of FAQ-related e-mails
 waiting for me :oP
 
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 Version 1.0
 October 6, 2007
 
 SHE'S BAAAAACK!
 
 If you've been wondering where in Mario's overalls I've been in the last
 week, well here's a breakdown:
 
 1)  I started teacher's college, 100x more demanding and so updates are 
 now going to be posted less often.  *Wipe away a tear*.  Hence, I've 
 posted a disclaimer under Contact Info.
 
 2)  My Desktop had a nearly fatal hard drive crash last week and luckily
 I managed to save all my highly important data on CDs before the comp
 blew up.  Just kidding...it died a noble death.
 
 3)  I bought a laptop (finally) and in between transferring my files,
 setting up a new e-mail address, and constantly calling Rogers and
 my local computer shop for solving all kinds of tech issues, I've
 neglected to update.
 
 4)  As for e-mails sent in the last week, they have not yet been read 
 or replied to.  Despite a near fatal hard drive crash, my old ISP should
 be able to restore all messages that were in my Inbox or sent in the last
 week,  *WHEW*.  If you fall in this category, please be patient as I catch
 up with my e-mail.
 
 Thanks for your patience and understanding.  I'll get back on things
 very soon, I promise :o)
 
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 Version 1.0
 September 21, 2007
 
 Added FAQ on Petal Meadows switches.
 
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 Version 1.0
 September 8, 2007
 
 Added FAQ on Atomic Boo.
 
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 Version 1.0
 August 30, 2007
 
 Added FAQ on character upgrades.
 
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 Version 1.0
 August 29, 2007
 
 Added FAQ on recipe problem.
 
 Fixed recipe mistake on Poison Shroom and Trial Stew.
 
 
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 Version 1.0
 August 28, 2007
 
 Walkthrough now available on Gamesradar.com and Cheatplanet.com
 
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 Version 1.0
 August 20, 2007
 
 Walkthrough now available on SuperCheats.com and Neoseeker.com.  Also
 added links to my files on these sites from my Geocities site.
 
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 Version 1.0
 August 17, 2007
 
 Walkthrough and checklists complete to the best of my knowledge.
 
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 [M3]
 
 
                                *Game Information*
 
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 [M3.1]
 
                                *Technical Info*
 
 
 Genre: Adventure/RPG (Role-Playing Game) 
 Designer: Intelligent Systems 
 Publisher: Nintendo 
 System: Nintendo Game Cube 
 ESRB Rating: Everyone (E) 
 Player(s): 1 
 Release Date: October 2004 (North America) 
 
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 [M3.2]
 
                                *Game Premise*
 
 
 2-D characters in 3-D world with even richer colours, more advanced 
 animation and creative adventures, but not without the mostly old-school 
 story and character conventions. 
 
 Mario and Peach get separated on a vacation and soon Mario is entrapped
 in an effort to find Peach and solve the mystery of the ancient
 Thousand Year-Door that legend tells of a secret treasure.
 
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 [M3.3]
 
                               *Decoding My Directions*
 
 
 Compass directions are represented as such:
 North = up
 South= down
 West= left
 East= right
 Northwest= up & left
 Northeast= up & right
 Southwest= down & left
 Southeast= down & right
 
 I sometimes use the abbreviation #x, meaning number of times to
 move or perform a task.  For example, 2x means "2 times".
 
 Also note that at the top of each section of the walkthrough is
 a tallied list of important items found within each section.  If
 you're wondering why the badges total is incomplete, it is because
 many badges have to be purchased at the badge shop in Rogueport
 or from Charlieton, plus the Pit of 100 Trials rewards some
 badges.  All of this must be done at your leisure.
 
 
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 [M3.4]
 
                               *Bare Bones Guide*
 
 
 Here is a short list of necessary things to do in order to fully
 complete the game.  If you're feeling adventerous (and very patient),
 give it a try.
 
 1) Get two upgrades on Jump and Hammer. 
 2) Get seven partners (one optional). 
 3) Keep your badges in a strategic setting. 
 4) Explore all plausible areas of a setting. 
 5) Get hints on how to progress from townspeople. 
 6) Use the Inn to rest. 
 7) Save periodically. 
 8) Trade Star Pieces for badges with Dazzle. 
 9) Use Goombella's Tattle to keep track of enemy info.
 
 
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 [M4]
 
                               *Basic Controls & Actions*
 
 Jump- A 
 Move- Control Stick 
 Hammer- B 
 Display Stats (Taskbar)- Z 
 Scrolling in Menu- C-Stick 
 Plane/Boat Mode- Y 
 Paper/Tube Mode- R 
 Menu Screen- Start 
 
 How to Battle:
 
 1) Start a fight. 
 2) Choose Strategies, Items, Jump, Hammer or Star Power. 
 3) Press A to select choice. 
 4) Choose from list with Control Stick. 
 5) Press A to select choice. 
 6) Use Control Stick to select enemy (if applicable) 
 7) Press A to begin. 
 8) Press A for action command (with timing). 
 9) Press A after action command for Stylish move (with timing). 
 
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 [M5]
 
                                *Characters*
 
 Main Characters:
 
 
 Mario
 The same old short, fat, mustached plumber with red hat & overalls. 
 Abilities: Jump, Hammer, Items, Star Power, use of badges. 
 
 
 Princess Peach 
 The beautiful, headstrong princess of Mushroom Kingdom.
 
 
 Goombella 
 A tiny but tough Goomba with extensive knowledge of people & places you visit. 
 Abilities: 
 Headbonk- Attack a single enemy
 Tattle- Record enemies' stats 
 Multibonk- Attack a single enemy with multiple headbonks
 Rally Wink- Gives Mario an extra turn 
 
 
 Koops 
 A shy Koopa with a shell attack that hits multiples and grabs faraway objects. 
 Abilities: 
 Shell Toss- Attack a single enemy
 Power Shield- Attack multiple enemies 
 Shell Shield- Defend Mario with a giant shell 
 Shell Slam- Attack multiple enemies, lowering their defense
 
 
 Flurrie 
 A flashy, theatric ghost with big...stage presence. 
 Abilities: 
 Body Slam- Attack a single enemy
 Gale Force- Attack by blowing enemies away
 Lip Lock- Attack a single enemy, adding their HP to her own
 Dodgy Fog- Makes Mario dodge attacks temporarily 
 
 
 Yoshi 
 A tough-talking baby Yoshi who hatched from an egg you saved. Is named by you. 
 Abilities: 
 Ground Pound- Attack a single enemy
 Gulp- Attack a single enemy, hitting the next enemy beside it 
 Mini-Egg- Attack enemies, shrinking them & lowering their attack power
 Stampede- Attack multiple enemies
 
 
 Vivian 
 A former Shadow Siren who wants to do good. 
 Abilities: 
 Shade Fist- Attack a single enemy with lasting fire
 Veil- hides herself & Mario under the floor, protecting from enemy attacks
 Fiery Jinx- Attack multiple enemies with lasting fire 
 Infatuate- Attack multiple enemies, with lasting confusion 
 
 
 Bobbery 
 An old Bob-omb with a heart for the high seas (and his late wife) 
 Abilities: 
 Bomb- Attack a single enemy
 Bomb Squad- Attack multiple enemies with 3 bombs that explode after a turn
 Hold Fast- Damages enemies that directly attack him
 Bob-ombbast- Attack multiple enemies
 
 
 Ms. Mowz 
 A feisty, badge-snooping mouse thief.  Optional partner.
 Abilities: 
 Love Slap- Attack a single enemy
 Kiss Thief- Steal an enemy's badge or item (must be displayed on screen)
 Tease- Attack a single enemy with lasting dizziness
 Smooch- Refreshes Mario's HP 
 
 
 Supporting Characters:
 
 
 Professor Frankly 
 A renowned professor with a penchant for history and discovery. 
 
 
 Charlieton 
 A merchant in Rogueport who sells items & rare badges for steep prices. 
 
 
 TEC 
 A curious, monotonous-talking computer with a secret love for Princess Peach.
 
 
 Koopie Koo 
 Loyal, tough-cookie girlfriend of Koops. 
 
 
 Koops' Father 
 Is reunited with Koops after being in Hooktail's belly. 
 
 
 Punies 
 Small, squishy creatures from the Boggly Woods, including Punio, his little 
 sister, Petuni, the doubting Puniper, and the madame Elder. Also included are 
 the Jabbi tribe. 
 
 
 Toadette 
 An eccentric Toad girl who explains how to use special moves when you 
 receive new boots & hammers. 
 
 
 Jolene 
 A hard-nosed but sincere manager of the Glitz Pit in Glitzville. 
 
 
 Twilight Town People 
 Citizens of Twilight Town, including Darkly, Crow, Parrot, Storekeeper, 
 and Storekeeper's Wife. 
 
 
 Flavio 
 A wealthy, pompous traveller who accompanies you to Keelhaul Key. 
 
 
 Keelhaul Key Toads 
 Toads from Rogueport who join you on your quest, including one looking 
 for a sibling. 
 
 
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 [M6]
 
                               *Locations*
 
 
 Rogueport 
 The central hub of all locations. A rundown port town. Has 5 areas & 
 several buildings: 
 
 Main Area 
 West exit to West Side, south exit to Port, east exit to East Side/
 Robbo Turf, Zess T's house, news bulletin board, item shop, inn, badge 
 shop, save block. 
 
 East Side/Robbo Turf 
 West exit to Main Area, back alley, Shine Shop (Merlon), Professor 
 Frankly's pad, pipe to Sewers, Bobbery's house, Trouble Center, Garf's 
 house. 
 
 Rogueport Sewers 
 Thousand Year-Door, west side (Dazzle, Merluvlee), Pit of 100 Trials, 
 Rip Cheato, pipes to Rogueport east & west sides, Petal Meadows, Twilight 
 Town & Fahr Outpost. 
 
 Rogueport Station 
 Located in West Side from north exit, portal for Excess Express train 
 and Cheep Cheep Blimp. 
 
 
 Mario's House 
 Unfortunately unreachable during the game, but is the location of the 
 opening cinema.
 
 
 Bowser's Castle 
 Used in one "meanwhile..." cinema when you play Bowser.
 
 
 Old School Level 
 One of three "old school" levels when you play Bowser during the game. 
 An homage to the original Super Mario Bros.
 
 
 Petalburg 
 Home of Koops, Koops' father, Koopie Koo, General White and Mayor Kroop. 
 Located east of Rogueport from pipe in sewers. Features Petal Meadows, 
 Hooktail's Castle and Shhwonk Fortress. Main town holds inn, item shop, 
 and several houses. 
 
 
 Shhwonk Fortress 
 East of Petalburg. Holds the Stone Keys. 
 
 
 Hooktail's Castle 
 Located west and north from Petalburg, situated in Petal Meadows. 
 Home of red dragon Hooktail. Holds many secrets. 
 
 
 Boggly Woods 
 Home of Flurrie. Features the Great Tree and Flurrie's House. 
 
 
 Great Tree 
 Home of the Puni and Jabbi tribes. 
 
 
 Glitzville 
 Accessed via the Cheep Cheep Blimp in Rogueport Station.  Home of the 
 Glitz Pit and its manager, Jolene. Also houses the blimp landing site, 
 Juice Bar, item shop, and Hoggles' Hot Dog Stand. 
 
 
 Twilight Town 
 Accessed via pipe in Rogueport Sewers. Home of Darkly, Mayor Dour, Eve, 
 and many others. Houses item shop, inn, Mayor's house, and Eve's house. 
 East exit to Twilight Trail. 
 
 
 Twilight Trail 
 East of Twilight Town. Contains pipe to back forest. West of that is 
 Creepy Steeple.
 
 
 Creepy Steeple 
 Home of Doopliss and his parrot. Situated within Twilight Trail, in the 
 forest off Twilight Town. 
 
 
 Keelhaul Key 
 A faraway island accessed by ship. Houses an inn, item shop, back jungle, 
 and Pirate's Grotto at east. 
 
 
 Pirate's Grotto 
 Home of Cortez. Contains watery caves, waterfalls, waves, and a pirate ship. 
 
 
 Excess Express 
 A fancy-dancy train bound for Poshley Heights from Rogueport Station. 
 Home of Chef Shimi, waitress, and ghost. Temporary "home" of Zip Toad, 
 Pennington, Toodles, and Goldbob & family. Houses many rooms, engineer's 
 area at east, baggage area at west, and item shop. 
 
 
 Riverside Station 
 Junction between Rogueport Station and Poshley Heights. 
 
 
 Poshley Heights 
 Contains many elegant homes, inn, outdoor kiosk, and Poshley Sanctum. 
 Home of many penguins, Goldbob & family, Toodles, and Pennington. 
 
 
 X-Naut Fortress 
 Situated on the moon. Home of X-Nauts and Grodus. Designed like a big technical 
 hub. 
 
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 [M7]
 
                                 *Walkthrough*
 
 
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 [M7.1]
 
                          *Prologue: A Rogue's Welcome*
  
 
 Badges:  1  //  1/100- Power Smash  
 Shine Sprites: 0  //  0/42  
 Star Pieces: 4  //  4/100 
 Partners Gained:  1  //  1/7- Goombella  
 Tattles:  5  //  5/124- Goomba, Spiky Goomba, Paragoomba, Spinia, Blooper
 Special Moves/Items:  2  //  2/23- Plane Mode, Sweet Treat
 
 
 Rogueport Plaza  
 
 Watch the cute opening cinema, quite reminiscent of Paper Mario. I really 
 think you'll appreciate this game that much more if you've played all the 
 original Mario games. You arrive in Rogueport, a rundown area that acts as 
 the hub for several other locations. Save your game at left. Walk forward & 
 you will see a female Goomba being ambushed by a gang of short, fat, four-
 eyed creatures. You must protect her, oh heroic one! Ahem. You will 
 automatically go into battle mode. The Goomba (real name: Goombella) will 
 guide you if you are not familiar with the RPG battle mode that occurs a lot 
 in this game. You can jump or hammer attack and use the Action Command. Keep 
 attacking Lord Crump until you beat him (easily). A huge onslaught of X-Naut 
 characters attacks you. Goombella will lead you out. Go up the stairs and out 
 of the area. Wuh-huh?!?!? Where'd ya go? You will meet up again with 
 Toadsworth (Peach's loyal servant). A long conversation ensues. Watch the 
 funny mafia hit in the background. Goombella will join your party. She is one 
 of my favourite partners, because her attacks are so easy and effective in 
 battle. After a while (huff, I say), you must find Professor Frankly, the 
 Goomba dude with freaky 3-D glasses. Head left and a girl will order you to 
 stop moving until she finds her contact lens. What will one baby step hurt? 
 Step anywhere and...crunch. Ooooops. She blocks the west side of town. We'll 
 fix that later. Find a *Star Piece* behind the crates at right against the 
 skull fence. Head right to the next area. A Bandit will run by and steal half 
 your coins (50 of the 100 you start with). You can get those back easily. 
 Head back one screen, go up into the alley, left to the door & enter the 
 hideout. Talk to ol' sticky fingers for your coins, and search behind an 
 object at left for another *Star Piece*. Go back right a screen and look 
 for a door with no sign. Enter Professor Frankly's office. Another long 
 chat (hoo boy). Some useful information about your quest is revealed. If 
 you don't know about Action Commands (or are deadly curious), try the 
 tutorial. You can press A for protection or B for a counterattack just as 
 the enemy tries to hit you in battle. Neatoroonie. Did I say that? Go down 
 the pipe Frankly opened for you to...  
  
 
 Rogueport Sewers  
  
 This is a big important area we'll be coming back to. Go left to a new area. 
 Behind the pillar is a *Star Piece*. Go in the first house to see Merluvlee,
 a fortune teller. Go back right and continue east until you bump into three 
 different Goombas who hit on Goombella (!). You must fight them. Tattle on 
 all three enemies: *Goomba*, *Spiky Goomba* & *Paragoomba*. The whole family 
 tree. The two main things to remember are not to jump/headbonk on the spiked 
 one and you can't hammer the flying one. These guys are beyond easy. By the 
 way, from now on, I won't mention any enemies in the field unless they are 
 new & need to be tattled on or they ensue a battle you cannot escape from. 
 Anyway, when they take a beating and a hike, you'll get a tip from Frankly 
 about the first strike. Hit an enemy in the field before battle & you will 
 get to hit them before your first turn. Climb the stairs and go around left 
 in the back to the moving platform. Take it across to the enclosed pipe and 
 down you go. Go right and down the stairs. Hit the two item blocks for a 
 Mushroom and Fire Flower. Break the two yellow blocks with the wood tool (um,
 hammer) and take the new pipe down. Behind the giant block is a *Star Piece*.
 Fight & tattle on the new enemy, *Spinia*. Go right & jump/hammer the blue 
 switch to reveal stairs. Go up and through the door. Talk to the black chest. 
 It talks back?!?!? We need a Black Key. You might have seen it before. Go 
 back 1x, go left and fall off the edge to a small platform with the key. 
 Return to the chest and open it. Bah ha ha ha! You fell for it. Well, no 
 biggie. This "curse" (notice the quotation marks) is actually a good one. 
 You now have the Plane Mode ability. Go back out and left to see a platform 
 with an arrow. You can now use it. Press Y while standing on the glowing 
 platform and fly all the way left to the other side. It's tricky at first, 
 but at least get over the big block. When you reach it, go left and you will 
 reach the legendary Thousand-Year Door. Stand on the pedestal and the map 
 will glow, and fill in more detail on an area of the map. Look, it's a 
 Crystal Star! You also get a Special Move called Sweet Treat. Frankly will 
 give you a tutorial on Special Moves, Star Points, Bingo, and Audience, if 
 you need it (which you do if this is your first time playing this game). You 
 automatically return to Frankly's place. He finds out that the first star is 
 in Petal Meadows (more specifically a castle there). When you exit, Frankly 
 comes back with a badge, *Power Smash*, and will offer a tutorial on Badges. 
 Definitely equip this badge. It's imperative for the entire game (and it was 
 free!) Go down the pipe from before to the sewers. Go all the way right to 
 an airplane panel. Press Y and fly right to a new door. Go through a new area. 
 See the tentacle? Hammer it. YOWCH! Ooh, that won't heal easy. Now you must 
 fight a *Blooper*. Remember to Tattle. Hammer/jump/headbonk the two tentacles, 
 then smash away at the Blooper's body until he's finished. After the battle, 
 moving platforms appear. Carefully cross to a pipe & take it doooowwwwwnnnnn.
 
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 [M7.2]
  
                          *Chapter 1: Castle and Dragon*
  
 
 Badges:  10 //  11/100- Close Call, Multibounce, Happy Heart, HP Plus, Power 
 Bounce, Attack FX R, Last Stand P, Mega Rush P, Pretty Lucky, Damage Dodge  
 Shine Sprites: 3  //  3/42 
 Star Pieces: 6  //  10/100 
 Partners Gained:  1  //  2/7- Koops  
 Tattles:  10  //  15/124- Koopa Troopa, Bald Cleft, Bristle, Fuzzy, Gold 
 Fuzzy, Paratroopa, Dull Bones, Red Bones, Hooktail, Gus  
 Special Moves/Items:  3  //  5/23- Paper Mode, Diamond Star, Earth Tremor 
 
  
 Petal Meadows  
  
 What a pretty green place. Hammer the two trees for a *Star Piece* and 
 Mushroom, then save. Go forward and you'll see a huge dragon enter the dark 
 castle in the background. Cooool. Go right and hit the item block for 
 another Mushroom. Keep going right to another block, this time red which 
 always indicates a badge. Hit it for a *Close Call* badge. You should equip 
 this now. Go right 1x. Towards the end of the area, press A at the bush when 
 a ! appears. The bushes spread to reveal a pipe. Take it to go into the 
 background (looks like Super Mario Bros. 3 background with original SMB 
 influence). Go right and hit the blue switch to make a bridge appear in the 
 foreground (BTW: I may use short-forms f.g. for foreground and b.g. for 
 background, okey-dokey?). Continue all the way right for another *Star 
 Piece*. Take the pipe back to the f.g. (see?). You can get a Mystery from 
 another bush and a Fire Flower from the item block. Go right 1x.  
  
 
 Petalburg  
  
 A sweet, flowery town. I sound like a travel agent. Green Boots welcomes you. 
 You can stay at the Inn if you want and also buy things at the Item Shop, and 
 save, of course. The POW Blocks and Fire Flowers are key attack items (wink, 
 wink). Go right 1x to the pink house and enter. Talk to the mayor. Man, what 
 a jump-to-conclusions old fart he is! So, Murphy, you learn about the Stone 
 Keys from the Shhwonk Fortress you need to access Hooktail's Castle. Got it? 
 Nope? Fine, listen to me, lazy :o) Exit, and you'll get an e-mail (yes, Mario 
 has a Mailbox SP) from Frankly. Isn't technology great? Plus, Nintendo loves 
 to advertise new toys (Game Boy SP, eh?) Talk to the Koopa at the gate to 
 open the way. A shy Koopa named Koops tries to talk to you, but gives up. 
 Moving on...through the gate.  
  
 
 Shhwonk Fortress  
  
 What kind of name is Shhwonk? Shake the first bush here for a *Star Piece*. 
 Along the way, tattle on the *Koopa Troopa*. You can get a POW Block from the 
 item block as well. You'll finally come to the fortress. A wee room. Press A 
 when ! appears at either pillar to fight the *Bald Cleft* (well, two 
 actually). Tattle! It's best to use a POW Block. The closed door opens. Go 
 through it to go back outside. They should call these Shhwonk Fortresses. Go 
 forward to the next fortress. Press A at the pillar to fight *Bristle*. Do I 
 need to say tattle? I think not, but I just did. So do it. POW Block for 
 sure. There's no other way to beat them (now, anyway). Go forward to the 
 outdoors. Get the Fire Flower from the item block and an Inn Coupon in the 
 southern grass. On the way to the next fortress, you'll spot a Recovery 
 Block. It costs you x number of coins, depending on the little sign attached. 
 It refills HP & FP only. Enter the real Shhwonk Fortress. Ah...now I see. It's 
 a Shhwonk. Talk to it & take it on. It's a quiz show. Cute. Here are the 
 answers to the questions: 1) Stone Keys; 2) 16 coins; 3) Kroop; 4) Hooktail 
 Castle; 5) Go through a pipe. In case you got any wrong, the next two answers 
 are Koopa Troopas and seven. If you get three questions wrong, you fight a 
 Cleft. If you get five right, you win. Hoo. Ray. A pipe forms. Take it to a 
 watery sewer area. Hit the item block for the *Multibounce* badge. Equip it 
 now to fill all 3 BP you have. Go right 1x & tattle on the *Fuzzy*. Any 
 attack will do. Fire Flowers & POW Blocks are great against multiples. Go 
 right 1x to get the Sun Stone. A Fuzzy (4 in battle) attacks you. Kick butt. 
 Go left 2x to the first room, then head left until you get the Moon Stone. 
 Another Fuzzy ambush. Hy-yah! Go right back to the main room where a *Gold 
 Fuzzy* awaits you. Tattle on this rare enemy & fight to the finish. 
 Concentrate on the yellow one & forget the hoard that eventually comes in to 
 fight. Take the pipe and walk left back to Petalburg. Do any necessary 
 shopping & save. Go left into Petal Meadows. Koops, that shy turtle from 
 earlier, will ask to accompany you as a partner. What the hey! Koops joins 
 your party. He's a great attacker on multiple enemies and good at reaching 
 faraway items/switches in the field. His girlfriend, Koopie Koo, will Power 
 Shell you both. Women. Go left 1x. Take the pipe here to reach a higher one. 
 Use X with Koops to reach the *Happy Heart* badge. This is worth equipping. 
 Replace the Close Call & Multibounce with this one. Go left once more to 
 reach the stone slabs. Place the Moon & Sun Stones in their proper places & 
 a centre plaque will appear as well as two blue switches. This can be tough 
 on your first try. Stand to the open side of either switch and press & hold 
 X to release Koops and hold him in place. Move Mario to the other switch and 
 release X. After a thud sound is heard, jump/hammer the second switch. A 
 pipe appears. All that ground-shaking for a piece of metal? Take the pipe 
 into the background and walk right to Hooktail's Castle.  
  
 
 Hooktail's Castle  
  
 Take the spring up & refresh at left if you want to. Drop back down & save, 
 then spring up, and go right. Poor Koops (fraidy cat). Use the airplane panel 
 to fly right to the door. If you drop left onto a small island platform, you 
 can get the *HP Plus* badge with Koops at right. Backtrack to the door you 
 flew to & enter. Many Koopa Troopas and a new *Paratroopa* will attack if you 
 get close. Hit the red block for the *Power Bounce* badge. Personally, I 
 think the Multibounce is better at this time. Go right 1x. Koops will 
 recognize a blue-shirted skeleton as his father. Say yes to read the note. 
 Well, it's not Koops' father (some son he is), but Kolorado's (recognize the 
 name from Paper Mario for N64?). You get a hint that Hooktail's weakness is 
 "cr" & "icket" (sport or insect, do you think?) Go right and talk to the pink 
 pile of bones. An overload of skeletons falls on your head. Jump through the 
 crowd towards the pink one to start a battle. Tattle on *Dull Bones* & *Red 
 Bones*. One POW Block defeats all the Dull Bones. Focus mainly on the red one 
 (c'mon buddy, admit it: you're pink). After the win, go right 1x. Watch out 
 for any bones that come alive. Hit the yellow glowing block for a *Shine 
 Sprite* (taken from Super Mario Sunshine for Game Cube). I'll explain those 
 later (or check out my page devoted to them). Take the stairs and drop to a 
 purple switch in f.g. Hit it for a purple block to drop. Use Koops' delayed 
 hit (remember, hold X & move Mario), and stand on the new purple block. Let 
 go and it will ride you up. Go right & collect the *Star Piece*. Return to 
 the last room & you'll fall back down. Take the purple block elevator again 
 and this time jump left to the grey block, then to the yellow one. Smash it, 
 then hit the yellow switch to make the bigger block rise up. Stand under it 
 and use Koops to hit the red switch. The set of stairs switches to another 
 spot. Take them up and use Koops to get the Castle Key. Switch the stairs 
 back to normal, then take them up & unlock the door. Save here, then go right 
 1x. Use Koops' delayed hit left of the red switch, and move Mario in front of 
 the rightmost portion of the fence. A gate will rise. Go in and right. Talk 
 to the black chest. Hmmmm... Go into the next room and open the chest here for 
 the Black Key. Spikes form around you and the spiked ceiling slowly descends 
 towards you. D'oh! Follow the maze right, down, left, around right, up & left 
 around the top, down to the end, left & around to the door. Open the black 
 chest. Whee hee hee! FOOLS! Oh...no...another...curse. Boo...hoo. You can now 
 use Paper Mode to become thin. Go left into the fenced in area and use Paper 
 Mode (R) to get out. Use R to get the *Attack FX R* badge in the leftmost part. 
 Equip it now (and I mean NOW!). This is imperative in fighting Hooktail. Go 
 left all the way to the room with the bones (Koops' false father & Red 
 Bones). Use R to go through the bars in the back at left. Go right to get 
 another Castle Key. Come out and go right 2x. Save again. Take the stairs to 
 the green block. Stand on the big one and use Koops to hit the switch. A big 
 elevator ride (wheeeee!). Unlock the door and go through. Recover if 
 necessary. Go left and hit the first switch, using Koops on the second one to 
 advance. Hop into the open window, walk 
 back right to collect a *Star Piece*, then all the way left to another open 
 window. Take the door. Use Koops' delayed hit on the switch and have Mario 
 stand on the big block to ride it up. Go through the left door to meet Ms. 
 Mowz, a mousey badge thief. Hm, hm, hm, what a bold character (is that 
 legal?). She'll remind you of that badge you already have. Open the three 
 chests for a Mushroom, Castle Key, and Honey Syrup, and get the *Shine 
 Sprite*. Go back 1x, and through the locked door at right. Take the stairs 
 down and hit the yellow switch. Use Koops' delayed hit to ride the block. Go 
 along the thin edge and use R to reach the airplane panel. Don't take it yet. 
 Go behind the bars on the other side and carefully walk right to get a *Star 
 Piece*. Go back, and fly like the paper airplane you are (to the door at 
 right). Take the stairs down, and hit the switch to drop the block. Use Koops 
 to get the Castle Key. Drop down on the block and collect the *Last Stand P* 
 badge. Backtrack left 2x, up the green elevator, right once, up the yellow 
 elevator, then fly right and take the stairs up. Get the *Shine Sprite* here 
 and go through the door. This part is cool. Go left to the tower and walk up 
 (this is a subtle, but familiar shot from Paper Mario & the tower in Flower 
 Fields). Refresh & save at the top. Have Goombella as your partner & then 
 enter to fight *Hooktail*. Cool drum beats. Best to use Goombella's Headbonk 
 & Mario's Power Smash. Don't give in to any of the dragon's pleas. He'll 
 eat half the audience to regain HP. Finish him off! Congrats on beating your 
 first boss. You get the Diamond Star, the special move Earth Tremor (it's 
 awesome), and Koops is reunited with his father. Awwwww...*sniff*  
  
 
 "Meanwhile..." Cinemas  
  
 From a third person POV, you see Peach is okay, and the dorky creeps who have 
 kidnapped her. BTW, do not attempt to adjust your TV screen. It is meant to 
 be in "panavision" mode with the frame. Grodus is the ugly Darth Vader reject 
 with the glass dome head. Peach's big mouth gives Mario's identity away 
 (blabbermouth princess). The location of the next Crystal Star is revealed 
 (Boggly Woods). Peach is taken to a dull locker room for now. Now you get to 
 play as Peach (like in Paper Mario, N64). Go left to the bathroom. Press A at 
 the tub to take a shower. Oy...I hope no one's watching. Psycho...*scary music 
 cued*. Notice her hair is now up. Cute. Go back right. The door at right will 
 open. Follow it all the way right to a computer room. Meet TEC, a very 
 intelligent, yet secretly lonely computer. This is no HAL. Yikes, he was 
 spying on Peach in the shower. Ew. Perhaps TEC is in love. Oooo-kay. He 
 allows you to send Mario an e-mail through the communicator. Boy, Peach is a 
 fast typer.  
  
 Now it's time for the Bowser show. Doesn't Bowser have an awesome castle? You 
 get to play the 'ole Bowz as well. Walk all the way right and Kammy Koopa 
 finally arrives. She hot-foots it (huffy haggy). After learning about this 
 treasure & Mario's attempts to covet it, Kammy asks you if you like fried 
 eggs. Pick an answer, it doesn't matter which. Silly question. Bowser vows to 
 find the Crystal Stars and get Peach back from his petty kidnapping 
 competitor. Notice he still rides that ugly balloon thing from Super Mario 
 World (SNES).  
  
 
 Prep for Chapter 2  
  
 We now return to our regularly scheduled programming. In Petalburg. At the 
 mayor's house, use Paper Mode to go through the crack in the fence and 
 collect the *Mega Rush P* badge. Head left all the way back to Rogueport. On 
 the way, your Mailbox SP will sound. It's a ringtone (the theme from Super 
 Mario World, SNES)! The e-mail from Peach arrives. Anyway, take the pipe to 
 Rogueport Sewers. Go left 1x, then left again to Dazzle. You can trade Star 
 Pieces for badges (that's all the pieces are for). Head back right. Use Paper 
 Mode on the enclosed pipe right of the exit one. Take it down, then Paper 
 Mode it again through the fence, and take that pipe. Go right and up, use the 
 airplane panel and fly left to the Thousand Year Door. I will not repeat 
 these instructions, but this is the quickest way to reach the Door. Step on 
 the pedestal and the Boggly Woods will be highlighted on your map. You 
 automatically return to Rogueport at Frankly's place (I love the programmers 
 for saving time by doing that). After the chitty-chat, exit. You can talk to 
 Luigi here to learn about his adventure (it's long-winded, but very 
 creative). You can talk to him anytime after you complete a chapter of the 
 quest to listen to his stories, and then talk to his new partner to get a 
 less exaggerated version of the story. Enter the door left of Frankly's with 
 a Shine Sprite on it. This is Merlon and he will upgrade your partners' 
 attacks for three Sprites each. This is the only thing the Sprites are for, 
 but it's highly recommended. You should upgrade Goombella now. Back in 
 Rogueport, go right to find a tough guy with a spear guarding the far east 
 area (Robbo Turf). Say you'll fight him and go to work. Tattle on *Gus* for 
 info. Obviously, don't jump on him. Use Koops after Goombella tattles, and 
 Power Smash often. When you beat him, he runs off, opening up the Turf area. 
 You can now help out at the Trouble Centre (for now, #s 1-9). See my separate 
 section on that for help. Go to the sewers, take the second pipe from the 
 start, then the pipe down below (as if on your way to the TYD). A cute little 
 thing you might have seen earlier runs into a small hole. Before you follow 
 it, here's a neat hidden badge. From the front of the tiny hole, go down into 
 the front (towards you) and jump. Huzzah! *Pretty Lucky* badge at your 
 service. Now, use Paper Mode through the bars to follow the little thing. 
 Talk to it, and say you won't hurt it. His name is Punio and he will open the 
 way to Boggly Woods, which holds the Great Tree, his home. Go up the stairs 
 and left to get the *Damage Dodge* badge, then back right and through the 
 pipe to Boggly Woods.
 
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 [M7.3]
 
                      *Chapter 2: The Great Boggly Tree*
 
 
 Badges:  8  //  19/100- P-Down D-Up P, Quake Hammer, Super Appeal P, Damage 
 Dodge P, Charge, Shrink Stomp, FP Plus, Happy Heart P  
 Shine Sprites: 5  //  8/42 
 Star Pieces: 23  //  33/100 
 Partners Gained:  1  //  3/7- Flurrie  
 Tattles:  11  //  26/124- Cleft, Pale Piranha, Dark Puff, Vivian, Marilyn, 
 Beldam, X-Naut, Yux, Mini-Yux, Pider, Magnus von Grapple 
 Special Moves/Items:  3  //  8/23- Super Boots, Emerald Star, Clock Out  
  
 
 Boggly Woods  
  
 Save your game when you arrive. Watch the short cinema with the Shadow 
 Sirens. Poor Vivian. You don't battle them yet. Hit the first tree for a 
 Sleepy Sheep and collect the Honey Syrup between the two trees. Go right and 
 be ready to tattle on two new enemies: *Cleft* and *Pale Piranha*. Remember 
 not to jump on them. Go right 1x to reach the Great Tree (that idea seems to 
 be taken from Legend of Zelda: Ocarina of Time). Take the pipe into the 
 background and head into the tree. An ugly pink metal door is installed in 
 the front entrance. Talk to Punio, then follow him up the left side of the 
 tree. He suggests we visit Flurrie, the resident wind spirit. Go left 1x and 
 watch another cinema, this time a short intro to Flurrie. Well, it's kind of 
 weird, since you don't see her face. Take the pipe into the f.g. and go 
 right. Collect the Inn Coupon then go into the next screen. A new enemy to 
 tattle on: *Dark Puff*. Head right to a shimmery wall. Walk into it at the 
 bottom to get into the background of the area. Jump at the seventh tree from 
 the right to get the *P-Down D-Up P* badge. Go left to a switch and hit it to 
 extend the pipe. Collect the *Star Piece* left of the switch. Go back right 
 into the main area, and take the up pipe at left. On the airplane panel, use 
 Koops to get the *Shine Sprite* at left. Fly all the way right to the top of 
 the shiny wall. Hit the red item block for the *Quake Hammer* badge, then go 
 right 1x. Hammer the third tree to get another *Star Piece*. At the fence, 
 use Paper Mode to go through the crack. Find another *Star Piece* left of the 
 pipe, then take that pipe to the background and head into Flurrie's house. 
 She will eventually reveal that she is missing a necklace, the one that 
 Vivian found. The drama queen won't come out unless she has it on. Maybe it's 
 like that joke about the missing head being tied on? Whatever. Save here, 
 then go back out. The continuing story of the Shadow Sirens will play. Go 
 into the f.g. Refresh at right if you want. Go left all the way back to the 
 Shadow Sirens. They will spot you and a fight will commence. Be sure to 
 tattle on all three sisters: *Vivian*, *Marilyn* and *Beldam*. I would defeat 
 Marilyn first, since she is the strongest and can heal her partners. These 
 gals are a piece of cake. After your victory (okay, go ahead and dance), they 
 run away, dropping the Necklace. Pick it up, and go right back to Flurrie's 
 house. Press A at the bedroom door, and soon Flurrie will appear. Ichee-wa-
 wa. Man, what a big....necklace that is. Flurrie ultimately joins your party. 
 She is a good, though not great partner. The best thing about her is that she 
 can blow things away on the field to reveal secret stuff. Exit the house, 
 then reenter it. Go into her bedroom to get the *Super Appeal P* badge from 
 the chest. Go back into the woods. You'll receive an e-mail, the RDM Issue. 
 It's a newsletter, mostly gossip. It's cute filler. Go left and into the 
 Great Tree. Climb the left side of the tree to the bough and use X with 
 Flurrie to blow away some bark, revealing a secret entrance (check out the 
 snazzy sign!). Punio will enter the tree and open the front door from inside. 
 Enter the Tree.  
  
 
 Great Tree  
  
 Everyone is gone. Two *X-Naut* enemies soon ambush you. Tattle, then beat up 
 these dorks. They run off to report to Lord Crump. The Punis soon come out of 
 hiding. A fat Puni refuses to accept you unless you save everyone. Man, what 
 a tightwad. Refresh and save at right, then take the next two pipes up. Shake 
 the rightmost bush to get a Power Punch (I love this item, because you get 
 really large!). Tattle on the new enemy, *Yux* and its *Mini-Yux* (in battle 
 with X-Naut or in the next area). Beat the Minis that protect the Yux before 
 hitting on the main unit. Take the next pipe up, then another up. A short 
 cinema of a mouse-shaped shadowy person hitting on an X-Naut plays. You come 
 to two jail cells where the other Punis are being held, including the elder 
 and Punio's sister, Petuni. Go left to bump into Ms. Mowz. She will soon 
 leave, and you'll have to fight the X-Naut who regains consciousness. After 
 beating him, collect the Red Key and an Ultra Shroom from the chest. Return 
 right, and free the elder in the red cell. After a long talking-to 
 (boooorrring), the female (!) elder will be free. Now to get the Blue Key. Go 
 all the way down to the main room and talk to Puniper (the bigger Puni). 
 The elder will knock on him, too. Zing! Ten Punies join your party for now, 
 and the elder gives you the Puni Orb. You must have all 11 Puines with you at 
 all times (check the number in the bottom left). If you lose any, backtrack 
 and find them, or return to the elder and have her whistle for them. Take the 
 pipe up, and notice the altar with the square platform. This is an elevator 
 (go figure). Place the Orb in the altar and the Punies will gather on the 
 platform (kind of like Pikmin, eh?). A new pipe forms. Take the Orb out, then 
 use the pipe. Fall down the pit and get the *Shine Sprite*. Also, shake the 
 rightmost bush for a Thunder Rage. Take the pipe back up, and press the 
 console button to activate the door. This door leads back to the first main 
 room. Place the Orb in this altar, then use Flurrie to blow the Punies into 
 the pit. They soon rise up in bubbles. Blow the bubbles across the pit to the 
 other side. Make sure you get all 11 over there. Get the Orb back, then hop 
 over, and take the pipe down. You'll encounter a new enemy, *Pider*. They 
 scare Punies. At left, blow away the black slab with Flurrie to reveal an 
 airplane panel. Use it to fly right, then use the second one to fly left to a 
 *Shine Sprite*. Fall down, go up the pipe to collect the Punies, then take 
 the next two pipes down. The Punies will recognize a Jabbi, a species that 
 has allied with the X-Nauts. Fall through the floor and shake the large bush 
 next to the Save block for a *Star Piece*. Use Flurrie to blow the left wall 
 off to reveal Pungent's Shop, a cute little item shop. You can also have a 
 small Jabbi friend join your party temporarily by talking to him (he's hiding 
 at left behind the barrels). Take the pipe up, then enter the right cave 
 where the first Jabbi fled. A field battle ensues. The Punies do most of the 
 work, but you can use your hammer on the Jabbies to make it go faster. When 
 you win, the Punies destroy the Jabbi nest, opening up a new area. Go right 
 1x, and down to the chest. Open it for the Blue Key. At last! Exit left, and 
 a short cinema with the captured Punies will play. What a cute gesture by 
 Petuni. Now, back to the cells. Can't remember how to get there? Go left, up 
 pipe, up left pipe, up right pipe, left across with the bubbles to the main 
 room, up pipe, then up three more pipes. Free the Punies here, and 90 more 
 Punies join your party. Ay Carumba! Take the pipes down (including crossing 
 the bubble path) until you return to the room before the Jabbi cave. Use 
 Koops on the narrow path to hit an invisible block under the red item block. 
 Hit that block for the *Damage Dodge P* badge. Follow the narrow path left 
 (watch out for Piders), and through the left door. It's a Jabbi squadron! Use 
 your hammer to speed things up, though the fight is somewhat longer. They 
 destroy another hive, and another path forms. Go left through the new cave. 
 Take the pipe down. Get the *Star Piece* behind the pipe. Go into the next 
 area. Place the Orb in this altar and...what the heck?!?!? Ah, shoot! It's 
 Crump. Well, that's just peachy (get it? Princess Peach?) Use Paper Mode to 
 escape the cell, then take the pipe down. Hit the black switch, get the *Star 
 Piece* behind the pipe, then take it back up. We have to return to a previous 
 room. Go left, up, right 4x, then down. This room had the Blue Key. Now there 
 are white switches in front of four different symbols. Hit the switches so 
 that the pictures show (from left to right): sun, moon, Puni, star. A door is 
 revealed. Enter and open the giant chest for....da, da, da, da! Super Boots! 
 Toadette gives you a tutorial on how to use them. You can now Spin Jump. 
 There are so many hidden Star Pieces we can get now! You can get two hidden 
 panel star pieces now or come back later. One *Star Piece* is found by Spin 
 Jumping in the blue jail cell. Another *Star Piece* is found by Spin Jumping 
 in the second room (take the up pipe from the main room). Anyway, go back one 
 room, and Spin Jump on the metal panel to fall down. Use Koops to retrieve 
 the *Charge* badge at left. If you fall, just take the pipe back up and fall 
 through the floor again. Jump around on the platforms & get the *Shine 
 Sprite*. Go left until you find another metal panel. You know what to do. You 
 fall to a new pipe. Don't take it yet. Go right to the jail cell. Use Paper 
 Mode to slide into the cage, then Spin Jump on the metal panel. Come back up 
 if you fall through, then use the Orb in the altar and Flurrie's breath (um, 
 breathmint?) to blow the Punies down the hole. Remove the Orb when finished, 
 and fall down. Take the up pipe. Go left & up another pipe. Use the Orb on 
 this altar & Flurrie to blow the Punies into the hole. Go through & down that 
 pipe that you ignored earlier. Go to another pipe & take it down. Go down 
 another & across the black & white platforms. Take the up pipe & step/hold 
 the blue switch. Use Koops' delayed hit. Move Mario off the switch, wait a 
 few seconds, then let Koops go to hit the other switch. The water drains. At 
 bottom, get the *Shrink Stomp* badge from the chest. Take the down pipe & hop 
 across the lily pads to a *Shine Sprite*, then down the pipe. Make sure you 
 have all 101 Punies. Use the Orb on the altar & the platform lowers to a new 
 room in the bowels of the tree (I've always wanted to sound like a sci-fi 
 geek). Remove the Orb, refresh, get a Mushroom from the left bush, then save. 
 Head right, and we'll see a short cinema of Lord Crump. He leaves when we 
 arrive. Place the Orb in the altar & the Emerald Star appears. Crump runs by 
 and nabs it. D'oh! To make things worse, he starts the timer on a remote time 
 bomb. Yikes! Take the pipe as Crump did. Quickly fight the two X-Nauts (no 
 choice). Shake the bush near the pipe for a *Star Piece*. Activate the door 
 and take it left. Take all the up pipes to the first main room. At the bubble 
 pit, you can abandon the Punis (they'll be safe). Go across and take the 
 mechanical door left to the main room where the elder has blocked Crump from 
 leaving. Crump stops the timer (with oodles of time left), and summons the 
 *Magnus von Grapple*. Battle time! Tattle, use Power Smash and Goombella's 
 Multibonk. Be sure to defeat the fists when released which have weak HP, but 
 high attack power. Remember that your jump is stronger because of the Super 
 Boots. After you win, you retrieve the Crystal Star, and learn the Special 
 Move, Clock Out. Congrats!  
  
 
 "Meanwhile..." Cinemas  
  
 Grodus gets the unfortunate news. Now, it's time to play Peach. Walk around 
 aimlessly until the right door opens. Go right to TEC. He wishes to learn 
 about fun and dancing. You must dance with a hologram of yourself. Weird 
 science, indeed. Press the buttons as they appear to dance flawlessly. Brava! 
 Now you can use the communicator to e-mail Mario.  
  
 The Bowser Show. This is by far the most creative, and arguably the funniest 
 Bowser cinema in the game. You get to play the original Super Mario Bros. 
 game as Bowser with some new technology added. If you've played SMB for NES, 
 you'll recognize a lot of old school features. Awesome! The level is pretty 
 easy. Hit yellow blocks for meat and eat it to become HUGE! Press B to flame
 out the enemies.  Finally, Bowser and Kammy arrive in Petal Meadows. He's 
 always one step behind, isn't he? He spots Peach in a window. NOOOOOOO! I'd 
 rather die than give up my life-size Peach poster. Whaaaa?!?!?! Great, now 
 I'm the great Koopa king who talks to POSTERS! Hilarious.  
  
 
 Prep for Chapter 3  
  
 The Punies send you a warm farewell. Head right around the tree and find the 
 *FP Plus* badge under the small waterfall. Go back out to the Boggly Woods, 
 right to Flurrie's house and Spin Jump in her bedroom for a *Star Piece*.
 Head back left towards Rogueport. The e-mail from Peach will come in. Then 
 head down the leftmost pipe in Boggly Woods to the sewers. Spin Jump in front 
 of the pipe here for a *Star Piece*. Head back down & use Flurrie to blow 
 away to the wall under the stairs at right to get the *Happy Heart P* badge. 
 Go up these stairs, then east to the room with the black chest and Spin Jump 
 in front of it for another *Star Piece*. Head towards the Thousand-Year Door. 
 On the pedestal at the Door, your new Crystal Star will direct you to the 
 third star...in the sky? You'll warp to Frankly's, where you learn the next 
 star is in Glitzville, a fighting arena in the sky, and the only way to get 
 there is by taking the prestigious Cheep Blimp...through the Mafia syndicate! 
 Gulp. Go next door to Merlon and upgrade Koops. You can also backtrack and 
 get Star Pieces with your newly acquired Spin Jump move. I'll list them here. 
 In Petalburg, a *Star Piece* is found by Spin Jumping next to Bulbulber in the 
 bottom left of the first area. Another *Star Piece* is found in the east area 
 at right near the gate to Shhwonk Fortress.  In the Sewers in the first room, 
 Spin Jump in front of the moving platform for a *Star Piece*. Back in 
 Rogueport, Spin Jump in the back alley in the main plaza at right where the 
 Goomba is for a *Star Piece*. We must head through the west side...but that 
 girl is blocking the way, remember? In the main plaza, talk to Luigi if you 
 want, and go to the item shop. Talk to the first man inside, who will order 
 the contact lens for you. Go back out and east to Robbo Turf. Use Paper Mode 
 to slide through the crack. Go into the right house which belongs to a Koopa-
 like guy named Ishnail. Pay 64 coins (a tribute to N64, perhaps?) to learn how 
 to reach Don Pianta, the mafia head. You must buy two particular items at the 
 Pianta Parlor item shop, and the secret password is yellow. Exit, and get the 
 *Star Piece* behind the barrel here. Go back left and to the item shop. If 
 the lens is not here yet, go into the pipe to the sewers, then back out, and 
 it should be ready. Buy the Lens for 10 coins, then go left to Zess T., and 
 give her the lens to open the west side. She can now cook things for you if 
 you bring her an ingredient. See my Zess T. Cooking Guide if you want to 
 learn more. Go left into the ritzier west junction of Rogueport. There's a 
 few Star Pieces here. A *Star Piece* is behind the pipe. A *Star Piece* sits 
 along the wall near the exit to the east. A *Star Piece* is behind a trash 
 can at far left near a cracked wall. You can get another *Star Piece* by Spin 
 Jumping on the brownish spot in front of the Parlor. Whew! Go into the Item 
 Shop next to the Parlor. Buy a Dried Shroom, then a Dizzy Dial. The ghost is 
 distracted by your mustache and asks what colour it is. Say yellow anyway. 
 Then, she gets it right. Say yellow again. The left door is unlocked. Take it 
 to the apartment where the Don sits. I must say the writers of this game had 
 the image of the Italian mafia to a T. You may also notice these characters 
 are taken from Super Mario Sunshine for Game Cube. Talk to the orange Don who 
 asks you to find his daughter and her boyfriend who have run off in exchange 
 for a blimp ticket. Head to the Rogueport Harbor dock (south of the main 
 plaza area). Talk to Francesca and Frankie, who ask you to let them go. Say 
 yes, then return to the Don, and tell him where they are. The young kids in 
 love return to vouch for you. The Don gives you a blimp ticket. You'll get an 
 e-mail from Koopley (Koops' dad) soon after. Head into the west area, then 
 north to Rogueport Station. Spin Jump at left in front of the train for a 
 *Star Piece*. Go right and show your ticket to the Cheep-Cheep to board. 
 Collect the *Star Piece* from behind the pipe here, then take the pipe into 
 the b.g., and climb aboard the Cheep Cheep Blimp. Huzzah!
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M7.4]
 
                       *Chapter 3: Of Glitz and Glory*
 
 
 Badges:  5  //  24/100- Power Plus P, Last Stand, Charge P, HP Plus P, 
 Soft Stomp  
 Shine Sprites: 7  //  15/42 
 Star Pieces: 22  //  55/100 
 Partners Gained:  1  //  4/7- Yoshi  
 New Enemies Tattled On:  29  //  55/124- KP Koopa, KP Paratroopa, Pokey, 
 Spiny, Lakitu, Bandit, Big Bandit, Hyper Bald Cleft, Bob-omb, Iron Cleft, Red 
 Spike Top, Red Buzzy Beetle, Shady Koopa, Shady Paratroopa, Green Fuzzy, 
 Flower Fuzzy, Red Magikoopa, White Magikoopa, Green Magikoopa, Bowser, Dark 
 Craw, Hammer Bro., Fire Bro., Boomerang Bro., Red Chomp, Dark Koopatrol, Rawk 
 Hawk, Macho Grubba, Spania  
 Special Moves/Items:  3  //  11/23- Super Hammer, Gold Star, Power Lift  
  
 
 Glitzville  
  
 What a glitzy place (a regular Einstein, eh?) Head right from the landing pad 
 and jump on the crates, then Spin Jump the big blue switch. Stairs form 
 nearby. Take them up, and open the chest for the *Power Plus P* badge. Use 
 Koops to get a *Star Piece* under the Rawk Hawk poster. Near the entrance to 
 the arena, you'll see a *Shine Sprite* up high. Hammer an invisible block 
 below it, then jump from there to get it. You'll also find a *Star Piece* 
 behind a bush near the arena's entrance. A *Star Piece* is found behind the 
 telephone booth left of the item shop. Another *Star Piece* is behind the 
 counter in the Juice Bar. Another *Star Piece* is underground south of the 
 blimp landing pad (Spin Jump). Enter the arena called the Glitz Pit. You can 
 enter the main doors to see the champion Rawk Hawk. You'll also notice he has 
 a belt with the gold Crystal Star on it. Spin Jump just right of the left 
 staircase on the main floor here for a *Star Piece*.  Go to the leftmost door 
 and talk to the guard who will allow you to enter as a new fighter. Go 
 through the hall to the door right of a locked one to meet Mr. Grubba, the 
 fight promoter. Say darn skippy (gag), and you'll be registered as a minor-
 league fighter. His assistant, Jolene, will give you the tour. In case you 
 wondered what I look like, Jolene and I are pretty close :o) You are given a 
 new name: the Great Gonzales. Does anyone else realize that Mario is Italian, 
 not Latino? Anyway...you are shown how to fight in the minor league locker 
 room, where you will be staying for now.  Reserve a match.  Grubba gives 
 you the 411 (does anyone say that anymore?), as well as a request. **NOTE: 
 His instructions vary per match, but do what he says otherwise you will have 
 to fight that opponent again. His instructions may be: No jump, no hammer, no 
 items, no special moves, use at least one special move, appeal at least once 
 or three times, only Mario attacks, only your partner attacks, no switching 
 partners, finish the fight in 5 or fewer turns, no FP, win before you take 20 
 HP of damage, don't attack for the first three turns, or have your enemy 
 attack you 3 or 5 times. Also, the order of the fights varies based on 
 whether you lose any battles. The number of Star Points you receive also 
 varies. If you always win, the order below should be correct. Your first 
 opponents are the Goomba Bros. Easy. Security takes you to the arena for your 
 first fight.  
 
  
 Goomba Bros.  
  
 A Goomba lunges for the first strike. Try to block it. Five Goombas in total 
 to fight. They're already tattled on. Use basic moves, very simple. You get 3 
 coins and your rank is now 19. You are introduced to the other minor leaguers 
 here: King K, Master Crash, Bandy Andy, and Cleftor. You can restore HP & FP 
 by sleeping in the bed. The Save block is outside the door. Head back to the 
 hallway and find an open blue box.  Climb inside to collect the *Last Stand* 
 badge.  When you're ready, reserve the next match.  
 
  
 KP Koopas  
  
 Tattle on the new enemies: *KP Koopa* and *KP Paratroopa*. Goombella and 
 Koops are good partners. Easy enemies, like any other Koopa Troopa. You get 4 
 coins and your rank is 18. King K congratulates you on the win. Moving on...  
 
  
 Pokey Triplets  
  
 Tattle on the *Pokey*. It's a cactus, so don't jump on it. Hammer a lot and 
 use Koops' shell attacks. You get 4 coins, rank # 17. Bandy Andy is caught 
 snooping around by Jolene. Next match...  
 
  
 Dead Bones  
  
 These are Dull Bones from Hooktail's Castle that you already tattled on. 
 Simple enough. Any attack except Jump and Headbonk will do. Five coins, # 16. 
 Someone is dragged to the hospital. Ouch.  
 
  
 Spike Storm  
  
 Cool, new enemies! Tattle on the *Spiny* and *Lakitu*. These are a bit 
 tougher because you can't jump or hammer the Spinies. Earth Tremor is a good 
 special move to use. POW Block and Earth Quake are also good if you have 
 them. Five coins, # 15. King K informs you about a new Hot Dog item at the 
 stand outside. Let's check it out. Go outside the Glitz Pit, where you'll 
 find the pig at the Hot Dog Stand (ironic, isn't it?) chasing after a 
 colourful egg. Run around with it until it hops onto the roof of the stand. 
 Now what? Go right to where you got that badge on the roof of the Juice Bar, 
 spring to the top, and use the airplane panel to fly to the Hot Dog Stand's 
 roof. Talk to the egg and say it'll be safe. Let it join you for a while and 
 it will follow. Cute! Now return to the minor league room and reserve the 
 next fight. The egg will have to wait on the couch (or what looks like a 
 couch).  
 
  
 Hand-It-Overs  
  
 These guys are annoying! Tattle on *Bandit* and *Big Bandit*. They can steal 
 coins and items, so be sure to guard or counterattack with Action Command (A 
 or B). Beat them fast or they'll run off with your stuff! Very easy to 
 attack, anything will do. 6 coins, #14 ranking. King K tells you about some 
 chick at the bar. Whatever. Rest and save, then start a new fight.  
  
 
 Mind-Bogglers  
  
 These guys are from the Boggly Woods, so you've already tattled. You should 
 know how easy this is already. 6 coins, # 13 (oooh). King K talks about 
 retiring. Talk to the hand. Next fight...  
  
 
 Punk Rocks  
  
 Now to fight the weirdo Cleftor. Tattle on the *Hyper Bald Clefts*. You 
 better watch out when they increase attack power. POW Block/Earth Quake/Earth 
 Tremor is key to flipping them over and attacking their weaker underside. 7 
 coins, # 12. Next.  
  
 
 Bob-omb Squad  
  
 What a creative name. Tattle on *Bob-omb*. It's a bomb (um, duh?). They're 
 easy to defeat, but watch out when they're ready to explode. They only get 
 fired up if you use direct body hits (e.g. jump or headbonk). 7 coins, # 11. 
 King K is gone, and a new fighter called Sir Swoop is brought in, and given a 
 similar talking-to, except his instructions from Grubba on how to fight are 
 ridiculous! You might get (or already got) RDM Issue 2 in the e-mail. Next 
 fight, please.  
  
 
 Armored Harriers  
  
 Win this and you're in the majors. Tattle on the *Iron Cleft*. They are 
 TOUGH. You cannot possibly win. Sorry. Run away (it's under Strategies). You 
 get 1 coin, still # 11. The egg is gone, but it left a Yoshi! Wicked! You 
 must name it yourself. I will be referring to it as Yoshi, but name it 
 whatever you want. Please don't be cruel. Yoshi joins your party. He is 
 AWESOME! His Gulp move is terrific in battle, although I find that's his only 
 real attack power. In the field, he can hover over gaps, and you can ride 
 him, moving much faster. It's so cute. I honestly think that many players 
 complained when Yoshi was left out of Paper Mario, so the designers of this 
 game made him a prominent partner. I salute you :o) Reserve a rematch with 
 the Iron Clefts.  
  
 
 Rematch  
  
 You've already tattled, so have Yoshi as your partner, and use his Gulp move 
 on the enemies. Wow, what a move! Mario can only Appeal or Defend. Keep 
 Gulping until you win. 7 coins, # 10, and now you're in the major leagues. 
 Way to go, Idaho! Grubba gives you a 30 coin bonus, and you are taken to the 
 major league locker room. Now that's better. Rawk Hawk comes in and threatens 
 you. You'll get an e-mail (notice the ringtone is different, it's from the 
 World 6 map in Super Mario Bros. 3 for NES, I love it!). The e-mail is from X 
 and is wRiTtEn lIkE tHiS. X offers help in finding the Crystal Star. Hmmm...
 trusting or no? I feel trusting. Get the Ice Storm in the left corner of the 
 lockers, then rest, save, and start a new fight.  
  
 
 Tiny Spinies  
  
 Tattle on *Red Spike Top* and *Red Buzzy Beetle* (if included). Use Yoshi's 
 Gulp or Earth Tremor/Earth Quake/POW Block for an easy beating. 11 coins, 
 # 9. Next fight...  
  
 
 Poker Faces  
  
 These guys (Bristles) are from Shhwonk Fortress. Use POW Block/Earth 
 Quake/Earth Tremor. Do NOT approach them. 12 coins, # 8. After the fight, 
 you'll get an e-mail from X. Go outside the Glitz Pit and into the Juice Bar. 
 Talk to the bartender who says you got a package. You get the Super Hammer! 
 Awesome! Toadette offers a tutorial. Now you can break big yellow blocks, and 
 your hammer attack power increases. Another e-mail from X. Back in the Glitz 
 Pit, walk towards the locked door and you'll see a short cinema with Jolene. 
 Go to your old minor league locker room (stupid guard), and smash the big 
 yellow block. Go in the side room, and jump on the shelf. Use Yoshi to hover 
 and get the Dubious Paper. It's a scientific document on the Crystal Stars. 
 Go back out and Jolene will catch you, confiscating the paper. Go back to the 
 major league room and reserve the next fight.  
  
 
 Shellshockers  
  
 New enemies: *Shady Koopa* and *Shady Paratroopa*. These guys are worse when 
 they're on their backs, so try to keep them upright by using hammer and Koops' 
 shell attacks.  After you win, the Armored Harriers rush on the stage to fight. 
 No choice here. Use Yoshi's Gulp on them. Wimps. 12 coins, # 7. You get a 
 threatening e-mail. No biggie.  
  
 
 The Fuzz
 
 Tattle on the *Green Fuzzy* and *Flower Fuzzy*. Defeat the pink one 
 first, because he sucks out FP. Any attack will do. You get 13 coins, # 6. 
 Jolene brings you a cake (or Koopatrol informs you of it). You can eat it to 
 recover everything. Save, then time to fight.  
 
  
 Magikoopa Masters  
  
 Tattle on the three types: *Red Magikoopa*, *White Magikoopa* and *Green 
 Magikoopa*. They're all the same, really. They can use effect magic on 
 themselves or you. Any attack will do. If they duplicate, use POW Block/Earth 
 Quake/Earth Tremor to discern the real one. After the fight, *Bowser* charges 
 on! Yikes! What is with people charging the arena? Sheesh. Tattle on him. He 
 has a poisonous bite attack, fiery breath, and can also smash you, knocking 
 off one of your options (Jump, Hammer, Items, Special Moves, or Strategies). 
 Use Power Smash and Goombella's Multibonk. When you win, you get 13 coins, # 
 5. Next...  
 
 
 Craw-Daddy  
  
 A somewhat tougher enemy. Tattle on *Dark Craw*. He's like Gus from 
 Rogueport. Don't jump on him because of the spear. Power Smash and Koops' 
 shell attack is best. You get 14 coins, # 4. You get another e-mail from X. 
 Fascinating. Outside the Glitz Pit, go to the telephone booth next to the 
 Item Shop and collect the Storage Key. You'll get another e-mail with 
 instructions. Go back into the pit and unlock the door left of Grubba's 
 office. Ms. Mowz? What the...? Oh, Mario, you lucky dog. She runs off again. 
 Another e-mail, asking you to find the staircase. First, Spin Jump in the 
 centre of the floor to get a *Star Piece*. Use Flurrie to blow away the metal 
 crates at right. Smash the blocks and collect the *Charge P* badge. Repeat 
 the process on the left to uncover the switch. Hit it, and the stairs form. 
 Take them up to the second floor. Get the *Shine Sprite* here. Use Yoshi, and 
 hop on the crates, hovering to the left side. Hammer the block, then use 
 Koops to get the *HP Plus P* badge. Fall down the hole into the ventilation 
 duct (ducts...why is it always ducts?). Notice the small hole with the dotted 
 text bubble. Listen through the hole to hear Grubba's ramblings. When he 
 overhears you, pick a funny reply, and he'll shrug it off. Fall through the 
 vent with R, then return to the ring.  
 
  
 Hamma, Bamma, and Flare  
  
 A neat tidbit...Hammer Bro. is using his grandpappy's hammer. It's neat, 
 considering these three enemies are all from SMB3 and they use old school 
 attacks the same way they did years ago. Tattle on all three: *Hammer Bro.*, 
 *Fire Bro.*, and *Boomerang Bro.*. Hamma can throw a single hammer or a 
 barrage. Flare spits out multiple fire balls that burn you (lasting). Bamma 
 throws out his weapon, which comes back, hitting you twice. Beat Fire first, 
 since his attack is more lasting. Any attack will do. You get 14 coins, # 3. 
 Another threat comes in the e-mail. Big whoop. Jolene brings another cake. 
 Don't eat it. It's poisonous, and your partner will be out sick for the 
 match.  
  
 
 Chomp Country  
  
 Tattle on *Red Chomp*. Hammer is much better than Jump here. Earth Tremor is 
 also good. But, of course, nothing beats Yoshi's Gulp. 15 coins, # 2. Rest, 
 save, then you know the drill.  
  
 
 Koopinator  
  
 Tattle on *Dark Koopatrol*. He's spiky, so use Yoshi or Koops, and Power 
 Smash to the max. You get 15 coins, # 1. All right! You get an e-mail from X. 
 Go into the lobby and up the stairs. You don't need to blow off all the 
 posters, just one. The top left one. Use Flurrie. You get a Storage Key. 
 Another e-mail comes in. Go back to the Storage Room, take the stairs, and 
 unlock the door there. Use Yoshi to hover over to the large block. Break it 
 and King K and Bandy Andy are revealed. Ouch, that block must have hurt. Get 
 the *Star Piece* behind the right crate. Exit, and you'll spot Jolene spying 
 on you. Nosy. Now to challenge Rawk Hawk. Refresh, and save, then reserve the 
 match. Security will take you to a minor league locker room. Huh? The door is 
 locked! Uh-oh. Drat. What to do. Glad you asked. Use Flurrie to blow off the 
 Peach poster at right. Go through into the other major league locker room. 
 Use the toilet in the bathroom at right as a pipe. Oh, gross. Exit the locker 
 room, and head into the arena for the fight. Rawk Hawk reveals he sent the 
 poisoned cake and locked you up, but didn't send threats and is clueless 
 about the Crystal Stars. Tattle on *Rawk Hawk*. Use Power Smashes, and 
 Goombella's Multibonk. Try to use counterattack or at least guard Action 
 Commands on the Hawk's attack. You win, Mr. Champion! You are taken to the 
 champion's room. Classy, but the bed looks uncomfortable. It's wood, for 
 crying out loud! You get an e-mail from X. Stand on the gifts at left and use 
 Yoshi to hover to the doorframe, then again to the vent. Smash it with your 
 Super Hammer move. Go right into the vent (again?). You'll overhear Grubba 
 talking crazy. Smash another vent door. Drop into his office. Get a *Star 
 Piece* from behind the plant and a *Star Piece* in the right desk drawer. 
 Open the other drawer to get the secret paper. Grubba comes in and then runs 
 off. Refresh, save, then head into the empty arena. Time to fight *Macho 
 Grubba*! Tattle. Focus on Power Smashes and Multibonks. When he becomes 
 invulnerable, try using Earth Tremor. This guy isn't too hard. When you win, 
 Jolene reveals herself as X, and she is reunited with her missing brother, 
 Mush. You receive the Gold Star, and learn Power Lift. What a great chapter!  
  
 
 "Meanwhile..." Cinemas  
  
 Peach is bored. No kidding, with a room like that. TEC opens the door for 
 you, so head on in. He wants you to disguise yourself as an X-Naut and ask 
 Grodus a question. He activates the elevator for you to use. Take it up a 
 level, then head right to the door with a green light above it. This is the 
 change room. Find an X-Naut uniform in the second locker from the right, then 
 enter a changing stall. Isn't it cool to play different characters? Exit the 
 room, then go through the rightmost door. It's Grodus' chamber. Talk to 
 Grodus to get the information, though it doesn't seem like much help. Go back 
 to the change room, change back into Peach, then exit. Somehow, you get back 
 to TEC's room, where he allows you to e-mail Mario.  
  
 Bowser, ever the slowpoke, enters Boggly Woods. As Bowser, search the bushes 
 until you find the elder Puni. This is quite funny. Select either choice 
 (personally, I love "It's hag vs. hag. Awesome!). The elder says he gave the 
 Crystal Star to Marty-o. Way to go, Marty-o!  
  
 
 Prep for Chapter 4  
  
 After the teary farewells, take the blimp back to Rogueport Station. Head to 
 the west side. Along the way, you'll get Peach's e-mail. Once in the West 
 Side, look for the grating in the centre of town. Use Paper Mode to fall 
 through it. We are on the west side of Rogueport Sewers now. Drop down and 
 you'll encounter a new enemy, *Spania*. Watch out for its spiked head. A 
 *Star Piece* is hidden in the top left corner. Take the up pipe back to the 
 west side of town, and fall back down where you were. With Yoshi, hover left, 
 and collect the *Shine Sprite*. Go down the pipe here into the b.g. Walk all 
 the way right to the *Star Piece*. Come back into the f.g., and hover with 
 Yoshi to the right. Hop on the platforms to the other side, and go right 1x. 
 Even the sewers are separated by the west and east classes of the town above. 
 In the shallow water in the southwest, open the chest for the *Soft Stomp* 
 badge. There are a few Star Pieces here. One *Star Piece* is hidden in the 
 rubble to the right. Another *Star Piece* is behind the leftmost pillar. Yet 
 another *Star Piece* is hidden under the floor of the bar in the room left 
 after taking the lift (Spin Jump). That's all for now. Go left 1x, drop down, 
 and take the down pipe. Take the path, collect items from the blocks, and 
 look on the wall for a loose piece. Use Flurrie to blow it off, revealing a 
 pipe. Take it down. This is the start of the Pit of 100 Trials. You should 
 not attempt the trials until you have finished the game. Get the *Star Piece* 
 from the behind the stairs, then go right 1x to the Thousand Year Door. 
 Another *Star Piece* is under the floorboards several feet south of the 
 pedestal (Spin Jump). You can also get a *Shine Sprite* by using Paper Mode 
 to go through the fence at right, use the spring, fly left and spring up. 
 Bingo! Before we get the next mark on the map, go right 1x, and drop down. 
 Super Hammer the big block to reveal a spring. Now it's quicker to access the 
 Door. Now, head back to the Door, stand on the pedestal, and the fourth star 
 will appear in an unknown town. At Frankly's, he finds out the star is in 
 Twilight Town, and is accessible underground. Some errands before we go... Spin 
 Jump in front of Frankly's place for a *Star Piece*. Go to the Shine Sprite 
 shop next door and upgrade Yoshi and Flurrie. You'll get an e-mail from 
 Koopie Koo (in fact, if you did some troubles at the Trouble Center already, 
 you would have gotten several e-mails before now). Go right to Robbo Turf, 
 and stand below the bridge in the bottom right corner of this side. Use Yoshi 
 to hover to the right, an otherwise inaccessible part. Climb up, slip through 
 the crates at top, and you'll find a *Shine Sprite*. Hover over to the other 
 side and slip through the crack to get back. Spin Jump for a *Star Piece* in 
 front of the execution block (gallows) in the main area of town. Go back down 
 to the sewers, and take the second pipe down. Use Paper Mode through the 
 fence, and go left 1x. This is the first shortcut room. Super Hammer the big 
 block, and use the lift to get up. Spin Jump both blue switches to reveal two 
 pipes. The left one leads to the Great Tree, and the right to Petalburg. 
 These are lifesavers, trust me. While here, get the *Shine Sprite* in the 
 upper right. Surface back to Rogueport. Climb the crates and Spin Jump on the 
 top of the rightmost building for a *Star Piece*. Hover left, get the *Star 
 Piece* from behind the chimney, then hop to the back red roof to get the 
 *Shine Sprite*. Fall down in back, and then talk to Darkly, the somber-
 looking person near the Bandit. A *Star Piece* is hidden among the crates in 
 the back corner. Head to the west side and fall through the grating. Hover 
 left and go through the door. Take the pipe. It rejects you! How rude. Return 
 to Rogueport and talk to Darkly again. He will write your name and that of 
 your partner's on your backs. Weird ritual. Head back to the pipe to Twilight 
 Town and take it down. For real this time.
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M7.5]
 
                    *Chapter 4:  For Pigs the Bell Tolls*
 
  
 Badges:  9  //  33/100- Defend Plus, Hammer Throw, Tornado Jump, Ice Smash, 
 Flower Saver, Lucky Start, Power Plus, Spike Shield, Attack FX B  
 Shine Sprites:  6  //  21/42 
 Star Pieces:  11  //  66/100 
 Partners Gained:  2 //  6/7- Vivian, Ms. Mowz  
 New Enemies Tattled On:  12  //  67/124- Hyper Goomba, Hyper Spiky Goomba, 
 Hyper Paragroomba, Crayzee Dayzee, Amayzee Dayzee, Hyper Cleft, Buzzy 
 Beetle, Spike Top, Atomic Boo, Boo, Swooper, ??? (Doopliss)  
 Special Moves/Items: 3  //  14/23- Tube Mode, Ruby Star, Art Attack  
  
 
 Twilight Town  
  
 Oh, it's just so flashy, isn't it? A citizen approaches you to talk, but soon 
 a bell rings and he is turned into a pig. Oinky, oinky. Soon, an old man (the 
 mayor, Dour) approaches you, and takes you to his house. He explains the 
 situation. Pretty easy to see by now. You too could be...piggified! Outside the 
 house, find a *Star Piece* just left of it. Go right 1x and all the way right 
 to a gate that a guy is blocking. After talking to him, go back to the mayor, 
 who has now become a pig. Oh darn. Check the grass for a *Star Piece*, then 
 head back to the right area. A *Star Piece* is sitting along the fence. Head 
 into the Item shop where someone has been sniffling. Talk to the woman who 
 explains that her husband was turned into a pig. She offers you any items in 
 the back storage room if you can solve this problem. Head outside and the 
 bell rings. Whew, it's not you. It turns out that our beloved gatekeeper is 
 now a porker. Super. Not so much for him, though I wouldn't mind living like 
 a...oh, never mind. Go through the gate to the outskirts of town. Look in the 
 shed for a Black Key. Familiar? You'll need it later. Continue right and be 
 sure to tattle on the three new enemies: *Hyper Goomba*, *Hyper Spiky 
 Goomba*, and, of course, *Hyper Paragoomba*. Continue until you're blocked by 
 a fallen tree. Use Koops to retrieve the Shop Key on the other side. Head 
 back to town and revisit the Item shop. Talk to the woman, then open the 
 storage room. Help yourself to the Jammin Jelly, Boo's Sheet, Life Shroom, 
 *Defend Plus* badge in the chest, and, oh look, it's that funky black chest. 
 Talk to it 2x, then open it with the key. Here we go again. Let's get this 
 over with. Whee...hee...hee...oh...no...not...again. Was that good enough? You 
 get the Tube Mode ability. Personally, this is my favourite one, because you 
 can roll around as long as you want, and the Tube game at Pianta Parlor is 
 awesome. You get RDM Issue 3 in the e-mail. Go right through town again to that 
 fallen tree and use Tube Mode to roll under it. Get the *Star Piece* in the top 
 left of this side. Use Flurrie to blow the next tree away, get the *Star Piece* 
 from behind the pipe, then take it down and walk left into the woods. Tattle 
 on the new enemy, *Crayzee Dayzee* (taken from Paper Mario, N64). They either 
 run away from battle or attack by singing. Try to guard yourself from falling 
 asleep. If you're lucky, you'll encounter a shiny gold type called *Amayzee 
 Dayzee*. These are rare enemies that can be found here if you keep trying. If 
 you do find one, tattle on it, and try to beat it before it runs away. It 
 gives you loads of Star Points. Check out the Secrets page for more help if 
 you're so lucky to encounter one. I was so stoked when I beat one (I got 45 
 Star Points!). Anyway, use Paper Mode to slip through the grass, get the 
 Earth Quake from the item block, then go left 1x. Another new enemy, *Hyper 
 Cleft* is around here. That Earth Quake is a good item for them. Hit the red 
 item block for the *Hammer Throw* badge. Use Flurrie to blow away the tree at 
 the end, then go through it into the b.g. In the next screen, have Flurrie 
 blow off the dark spot, then Spin Jump it to make a hole. Hop in, then push 
 the boulder in the b.g., also moving the bigger one in the f.g. Hop into the 
 second hole, jump behind the last tree for a *Shine Sprite*, then go right to 
 Creepy Steeple.  
  
 
 Creepy Steeple  
  
 Refresh and save when you arrive. The gate is locked. Go down the well. Get 
 the *Shine Sprite* and tattle on the *Buzzy Beetle*. Jump and headbonk are 
 best here. Head right...smack into several Buzzy Beetles and another new enemy, 
 *Spike Top*. You'll need to use POW Block/Earth Quake/Earth Tremor on those 
 new guys (or if you have good timing and patience, use Guard Action Command, 
 B Button). When you're clear, get the *Tornado Jump* badge from the item 
 block, then exit the well. Use Tube Mode to roll through the gap near the 
 well to the house (you can open the gate from this side for a quicker route). 
 Left of the gates along the fence is a *Star Piece*. Now into the steeple. 
 The stained glass is so beautiful, eh? Very peaceful. Use Tube Mode and roll 
 into the top opening in the wall. Ooh, goodies! Get the Cookbook, *Shine 
 Sprite*, *Star Piece* (behind the furniture) and *Ice Smash* badge. Roll back 
 to the main room. At far right, push the statue of the Crystal Star to fall 
 down a hole under it. Here, use Flurrie to blow the wall north of the spring. 
 Enter that opening and head right to get the *Flower Saver* badge. Go back 
 and through the left door. Open the box and tons of Boos come out. Say 200 to 
 get an Ultra Shroom (math nerd). Go back right, use the spring, then talk to 
 the ghost. Say you won't be mean to it. You can get a badge now if you want. 
 Get twisted to do the Super Hammer trick, wait until about 4 ghosts surround 
 you, then spin the hammer to knock them off.  You can also do a ground pound. 
 If you did it right, they will form a big ghost called *Atomic Boo*. If it 
 doesn't work, they'll drop you off outside and you'll have to come back in. 
 Anyway, tattle on it. It's pretty easy, though you can't use your hammer. 
 Stick to jumps and Headbonks. For winning, you get the *Lucky Start* badge. 
 Now the Boos will not surround you, but instead hang around like normal 
 enemies on the field.  You can tattle on *Boo* now as well. Go through the 
 bottom door. A new enemy, *Swooper* attacks. Do I need to say tattle? You 
 can't use the normal hammer on these guys. If they hang from the ceiling, you 
 need to knock them down with Quake Hammer/Body Slam (Flurrie)/POW Block/Earth 
 Quake/Earth Tremor in order to reach them with a jump. Go right and press the 
 red switch. Take the door here, Spin Jump in the south floor area for a *Star 
 Piece*, then take the stairs up and through the door. Walk the path, then use 
 Yoshi to hover over the gap. Collect the Steeple Key. Drop down and take the 
 top door. Repeat the process, but this time hit the red switch 2x. Take the 
 door here, up the stairs, unlock the door at the end, refresh, go back and 
 save in the previous room, then ascend the staircase in the last room. Take 
 the spring to a secret attic. Time to fight, boy-o! Let the awesome circus 
 music begin! Tattle on *???*. It has no name (there's a reason, we'll get to 
 that later). Keep using Power Smashes and Multibonks. It's not hard. He 
 eventually turns into Shadow Mario (from Super Mario Sunshine, GC). Again, 
 not hard. You get the Crystal Star (Ruby). Huh? That was it? Doesn't Mario 
 look a bit weird to you? Everyone leaves, and Shadow Mario is alone. 
 Wait...it's you. Press A to get up. Cool, you're Shadow Mario. You will be 
 fighting enemies alone for now. Check out the start menu (it's different 
 now). Even your profile when you're in the field's b.g. is dark. Go down the 
 stairs and out of Creepy Steeple. A cinema of the Shadow Sirens plays. They 
 have (or should I say "had") a Superbobomb. Now back to Shadow Mario. Refresh 
 and save, then head all the way back until you reach the shed. The imposter 
 Maro pops out of the papery sky. He wants you to guess his name. Notice the 
 "p" is missing in the menu. You can't possibly guess his name now, so put in 
 anything you want. You enter a battle. Try to hit him. You can't, can you? 
 Well, neither can he. All you can do is run away, so do it. You run off 
 automatically into the next screen. Aw, shucks. You're back in town. Head 
 left 1x. Vivian will be searching for the Superbobomb in the grass. Help her 
 out and shake the bushes until you find it. Give it to her. She'll discover 
 it's broken. Pick either reply, and she will ask to hook up with you. Sure, 
 why not? Vivian joins your party. Great, another girl ghost. Don't be 
 jealous, Flurrie. Vivian is a GREAT attacker in battle (notice the CAPS on 
 GREAT). She can burn enemies and also help you hide from major attacks. She 
 can also hide you in the field. Great partner. If you go to the Mayor's 
 House, you will see "Mario" (funny...seeing yourself in person) getting kudos 
 and your partners' seemingly bewildered reactions. Find the crows on the tree 
 closest to the gate out of town. Get close until you see the speech bubble 
 with "..." in it. Press X to hide. Soon you will overhear their conversation. 
 Someone at Creepy Steeple knows the ghost's name. Head all the way back to 
 Creepy Steeple. At the shed, the imposter will come back. Guess some obscure 
 name again, then run away from the battle (again). When you finally arrive, 
 go down the well. Now that you have Vivian as a partner, go right and push 
 against the wall at right. When you're a few feet up, press X with Vivian and 
 hide under the floor. The wall moves back down, leaving you on the other 
 side. Head through the door. Get the *Shine Sprite* and save. In Tube Mode, 
 roll up the stairs to a wooden panel. Spin Jump it to fall through it. We 
 were in this room before, but now we're in the back. Walk right for a *Star 
 Piece*, then use Tube Mode to roll through the left opening. Pretty bird, 
 pretty bird. And it's a bonanza of prizes! Open the two chests for the *Power 
 Plus* badge and Mr. Softener. Open the two boxes for a letter "p" and a 
 Steeple Key. Also, Spin Jump here for a *Star Piece* Boy, wouldn't Ms. Mowz 
 be jealous. He, he, he. Press X with Vivian when you see the speech bubble on 
 the bird. He will blurt out the name of the imposter. Get ready for this...it's 
 Doopliss. Cue Nelson from The Simpsons (haw-haw!). Unlock the door, then exit 
 the Creepy Steeple (refresh and save outside if you want). Head back towards
 Twilight Town until you meet up with (*giggle*) Doopliss. Now the "p" is 
 restored in the menu. Make sure you guess it correctly (with a capital D). He 
 will go loco, and runs away. Sorry to do this again, but...head back to Creepy 
 Steeple, and go into the house. Go back up to the top room where you first 
 fought him (take the top door, hit the switch 1x, take the door, stairs, walk 
 left). Refresh and save if you want, then head up to the secret attic. You'll 
 have to fight Doopliss without a partner. Drag. He's just as easy as before, 
 but he has employed your own partners against you (because they think he's 
 you). He'll use Goombella throughout the fight. Focus only on Doopliss, as 
 your partners are not enemies to beat. Vivian will return as your partner. 
 Use Power Smashes and Shade Fists on Doopliss. If you're desperate, Veil is 
 also good. When you win, Vivian joins your party for good, and you're re-
 rewarded with the Ruby Star. Your partners discover their mistake, and 
 everyone is banded together with the real Mario, and you receive the Special 
 Move, Art Attack. Hurrah!  
  
 
 "Meanwhile..." Cinemas  
  
 The two remaining Shadow Sirens probably hook up with Doopliss here. Now to 
 Peach. TEC is debating whether to protect the Princess or follow orders from 
 Grodus. He decides to quiz Peach in order to get around it. Here are the 5 
 answers: Thousand Year Door opens, To conquer the world, A 1000-year-old 
 demon's soul, Bring the demon back to life, Crystal Stars. Now the plot seems 
 to be coming together. You get to use the communicator.  
  
 Bowser is at Rogueport Station, heading for Glitzville (you'd think he'd 
 figure out that Mario is gone from there by now...but no). He leaves in his 
 balloon thing (from Super Mario World, SNES). He runs out of gas on the way 
 and falls into the ocean. Cool, a water level! Propel Bowser through the 
 level, and use the spring at the end to return to Rogueport at the dock. I 
 hear Bloopers are a rare delicacy. Mmm...inky.  
  
 
 Prep for Chapter 5  
  
 Head back to Rogueport via the pipe at far left in Twilight Town. Peach's e-
 mail comes in. Yadda, yadda, yadda...we already knew all that. Take the up pipe 
 to the west side for some errands. Enter the rightmost house here, and use Tube 
 Mode to roll through the hole at right to the outside. Get the *Shine Sprite* 
 then roll back through the flowers to appear in a drawer in the left house. 
 Head back east to the Shine Sprite Shop and upgrade Vivian. She now has the 
 awesome Fiery Jinx move. Head into the sewers. Now to get a great badge we 
 desperately need. Go through the second pipe, then through the bars to the 
 bottom part. Go right and go through the bars here into a cave. Avoid the 
 spikes by walking over the holes and use Vivian to hide before they come up. 
 Carefully make your way through to the chest for the *Spike Shield* badge. 
 You should definitely equip this so you can jump on spiky enemies. Too bad it 
 doesn't help with these spikes. You have to make your way through them again 
 to the exit. Once outside, go left and take the pipe. Take the spring up to 
 the Door. Get the next mark on the map. Frankly is afraid (very afraid) of 
 the demon story from Peach. He reveals the next Star location to be Keelhaul 
 Key. Go to the Inn in the main plaza and talk to the pompous guy, Flavio, 
 singing to his skull gem (*cough* weirdo *cough*). Pick any option and he will 
 join you for a quest of rrrrromance. Okey dokey. Before we continue, check out 
 the Trouble Center and feel free to do any troubles you haven't done yet. There 
 is one in particular we should do. Choose the trouble from ???, then head 
 back into the Inn, upstairs and out the door. Go left up on the roof and talk 
 to...Ms. Mowz. Hoo boy. She asks you to find a badge in Hooktail's Castle. Oh 
 crap, I thought we were finished with that place. Get the *Star Piece* behind 
 her on the roof's edge, then drop down and take the pipe to the sewers. The 
 quickest way to get there is to take the pipe to Petal Meadows. Once there, 
 head into the castle. You must go all the way through to the room where you 
 fought Hooktail. Shouldn't be hard to remember. In that room, walk until 
 you're stopped by a ! Use Flurrie to blow away the blockade and open the 
 chest for the *Attack FX B* badge. Head ALL the way back to Ms. Mowz on Zess 
 T.'s roof. She will admit she hid the badge to test you, and she joins your 
 party. She is an optional partner, not the greatest in battle, but very good 
 at finding items in the field. You also get to keep the badge. Alrighty then! 
 Go to the dock of the harbor and talk to Flavio. We are missing a navigator 
 and lazy Flavio sends you to look for him. Go to Robbo Turf, use Yoshi to 
 cross over (under the bridge), and cross over to the chimney. Use Tube Mode 
 to roll through it into the locked house. An old Bob-omb lives here. Talk to 
 him 2x (he will not co-operate), then go into his back room to get the *Shine 
 Sprite*, and exit. Upgrade Ms. Mowz at the Shine Sprite Shop, then go talk to
 the bartender at the Inn.  Return to the first house in Robbo Turf and talk 
 to Bobbery again. Then back to the Inn and talk to the bartender. Say yes to 
 receive the old letter. Bring it to Bobbery, the old sea dog (um, he's a 
 bomb), and he will agree to come on the voyage, going ahead to the dock. 
 After receiving an e-mail from Petuni, head to the harbor dock, hop aboard 
 the ship, and tell Flavio we can depart. An X-Naut reports that a trooper is 
 on board. You know, that four-eyed guy with the bandanna did look suspicious.
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M7.6]
 
                        *Chapter 5:  The Key to Pirates*
 
  
 Badges:  6  //  39/100- Head Rattle, Ice Power, P-Down D-Up, Defend Plus P, 
 HP Drain, Double Dip  
 Shine Sprites: 9  //  30/42 
 Star Pieces: 14  //  80/100 
 Partners Gained: 1  //  7/7- Bobbery
 Tattles:  10  //  77/124- Ember, Putrid Piranha, Lava Bubble, Bullet Bill, 
 Bill Blaster, Bulky Bob-omb, Parabuzzy, Cortez, Lord Crump, Magikoopa  
 Special Moves/Items: 3  //  17/23- Boat Mode, Sapphire Star, Sweet Feast  
  
 
 Keelhaul Key  
  
 Read Flavio's over-dramatic, boring diary. Suddenly one day, a band of ghosts 
 attacks the ship. We soon surface on Keelhaul Key, but unfortunately three 
 men, including Bobbery, are missing. In the first screen, Spin Jump above the 
 rock slab at right for a *Star Piece*. Also, explore the north end to bump 
 into a mole named Whacka (from Paper Mario, N64). If you hit Whacka you get 
 Whacka's Bump. You'll only be able to get so many of his bumps (how can you 
 eat a bump?) In the second screen, Flavio and a pirate Bob-omb with an 
 eyepatch named Pa-Patch are fighting. Soon a ghost arrives and you must 
 battle it. Tattle on the *Ember*. Stick to hammer attacks. Koops is a viable 
 partner. Flavio tells you to explore the island. Find a *Star Piece* in the 
 south end of the shallow water. Another *Star Piece* can be found on the east 
 side behind the rocks. Refresh, buy items, and save here if you want, then go 
 right 1x into the jungle. Shake the first bush here for another *Star Piece*. 
 Get the *Head Rattle* badge from the item block ahead, and a Courage Shell 
 from the other block. Head right 1x. A new enemy is here, *Putrid Piranha*. 
 Koops, Yoshi and Vivian are helpful against them. Guard well so you aren't 
 poisoned. Shake the bush nearby for a Mini Mr. Mini. When you see an item 
 block, jump above it to form another one. Find a *Star Piece* along the 
 eastern root, then jump up and head left across the item block, hovering with 
 Yoshi. At left on the high platform, hover left to the block and jump for a 
 *Shine Sprite*. Hover back right, get the Thunder Rage from the item block, 
 then go right. You'll see your three shipmates getting beat up. When you 
 approach, Bobbery offers himself as a sacrifice, so the others run off, 
 carrying you along. Notice the X-Naut guy addresses you the player to not 
 tell Mario about who he really is. What a nutbar. Head back right and Bobbery 
 is gone. Find an Inn Coupon behind the back bush. Cross the bridge and get 
 the *Shine Sprite* hidden by the tree. With Paper Mode, drop through the 
 right slat of the bridge to get the *Ice Power* badge. You should apply it 
 now. Head back left and under the bridge. Hover to the pipe with Yoshi and 
 take it into the b.g. Hammer the tree for a Coconut. Try to hang onto this 
 for later. Take a couple if you want. Hover left and cross the bridge again, 
 going right 1x. Bobbery was chased up a tree and is being ambushed by the 
 Embers. An easy first strike for you. Use Koops as your partner and hammer 
 away to win. Hammer the tree to knock down Bobbery. He believes he is done 
 for and wants his Chuckola Cola as a last request. Head back left to camp and 
 talk to Flavio. He will give you the cola in exchange for an exotic food as 
 replacement. Give him the Coconut and he will give you the cola. Take it back 
 to Bobbery, and he falls off. Hammer him to revive him, and he joins your 
 party for good. His attacks are great both in battle and on the field. 
 Remember any cracked walls you saw earlier? Well, Bobbery can blast them to 
 bits. He's a good ally. Head back left to camp and talk to Flavio. He will 
 follow you for now, though he's really useless. Go right until you come to 
 the tree where Bobbery was before. Shake the rightmost bush for a Spite 
 Pouch. Go right until you reach a dead end. Flavio stands back to wait. Press 
 A at the skull to get a clue, then talk to Flavio and ask for the Skull Gem. 
 Place it in the skull's eye, then like the song says, Spin Jump the red 
 statue 3x and hammer the blue one 4x to make an opening. Throw Bobbery up 
 there to blow open the cave. The Skull Gem drops at Flavio's feet and he runs 
 back to camp, leaving you to find HIS treasure (lazy bum). Check behind the 
 long stone slab for a *Star Piece*, then enter the Pirate's Grotto.  
 
  
 Pirate's Grotto  
  
 Doesn't this remind you of the Lavalava Volcano in Paper Mario, N64? Behind 
 the barrels here is a Ruin Powder. Save, then head right 1x. Drop to the very 
 bottom and go right again. Tattle on the new enemy, *Lava Bubble*. Ice Power 
 is a great badge to use here, because it lets you jump on fire enemies. Go 
 right to a small ship and jump while on the bow to get a *Shine Sprite*. 
 Along the bottom of the next platform, jump across to the *Star Piece*. Along 
 the top, use Yoshi to quickly run over the spikes when they're down. Head 
 right 1x. Two new enemies: *Bullet Bill* and *Bill Blaster*. You can use 
 Vivian to avoid the shooting Bullet Bills if you want. Vivian is the best 
 partner against these guys, because she can burn them. Your best bet is 
 hammering the Blaster and jumping or hammering the Bullets. When you clear 
 the area, go right 1x. Jump across the gap, then hover with Yoshi over the 
 next one. Another new enemy *Bulky Bob-omb*. He's so cute...and so fat. These 
 guys are easy to beat, because they take forever to load up their attack. 
 Head right 1x. Save, then head up the stairs. Tattle on the *Parabuzzy*, then 
 to get the *Shine Sprite*, hit the invisible block right of it, then hammer 
 it. Jump across the gap over the river in the back, then throw Bobbery up at 
 the switch to open the door. Go through, and Spin Jump here for a *Star 
 Piece*. Go up over the small mountain, then through the door at left. Use 
 Koops' delayed hit while standing on the moving platform when near the red 
 switch. Go stand on the chained platform & let go of Koops to ride up. Jump 
 to the crate at left and wait until it goes back up. Jump left to get the 
 *Shine Sprite* and a *Star Piece* hidden in the open barrel at the end. 
 Repeat the process, and this time jump right off the chained platform to the 
 edge and get the Grotto Key. Go right 2x, unlock the door, save, then enter 
 it. Fight or ignore the Parabuzzy squad, Spin Jump for a *Star Piece*, then 
 go south. Use Koops to get the *Shine Sprite* at right. With Tube Mode, roll 
 under the spikes at left, stopping under the gaps, making your way left 1x. 
 Hammer the invisible block under the *Shine Sprite*, then jump to get it. 
 Cross the river on the barrels, and to the boat. Use Bobbery to bomb the 
 wooden door, then enter. Watch out for the two barrages of Bullet Bills/Bill 
 Blasters. Go left 1x. Head left through a ship's opening. Get the *P-Down D-Up* 
 badge from behind the very familiar black chest. Talk to the chest who will 
 summon an Ember for you to fight for the Black Key. Do just that, then open 
 the chest. Oh Mario, you are so dumb. You get the ultimate move: Boat Mode. 
 This is such a creative, adorable move. Sail right to the other dock, then go 
 right 4x, up once, then left once. Save, then go up & left once. Sail right 
 through a watery door, then through the small waterfall & right to a platform 
 for the *Defend Plus P* badge. Sail back & left 1x. Go down the waterfall & 
 left until you reach a boat panel. Get off there & go left to collect a Gate 
 Handle. Use Yoshi to run over the spikes again, then go right 2x. Place the 
 handle in the winch at right to open the gate. Go right once, and up and left 
 once to the waterfall again, and sail down & right through the gate. Head 
 right through a watery door, and all the way right, avoiding the waves. 
 You'll see a number of Toads trapped on a platform. Head right to a boat 
 panel. Take the pipe there down into the b.g. and go to the boat there. Walk 
 to the leftmost pipe & take it. Use the airplane panel to fly to the first 
 pipe. Take it down, hit the switch, then fall down & take the leftmost pipe 
 to the left f.g. Fly again to the second pipe. Take it, hit that switch, and 
 the Toads are free. Frankie & Francesca are among them. Take the far right 
 pipe in the b.g. to the boat panel, and jump right. After a reunion, go right 
 to a new room. The X-Naut (dumb Mario still hasn't figured it out) follows 
 you. Refresh, save, then enter the ship here to fight *Cortez*, the resident 
 pirate ghost. Tattle, then switch to Vivian. No hammering in this battle. Use 
 jumps on Cortez, and Shade Fist for the first two phases. In the last phase, 
 use Fiery Jinx to immediately vanquish the sharp weapons. At some point here,
 he will refill his HP by consuming half the audience (ick!).  Keep whacking on 
 Cortez. You get the Sapphire Star, and the Special Move Sweet Feast. Awesome! 
 Exit the ship, hover with Yoshi to the platform, refresh and save if you 
 want, then go left to the refugees. Use Bobbery to bomb the cracked wall and 
 escape the cavern. Two Toad siblings are reunited, Mario is chastised for 
 giving up all that treasure, then ka-boom. What? What ka-booming goes on 
 around here? It's Lord Crump! He was that four-eyed loser pirate all along. 
 What nerve! Take Flavio back inside the hole you created in the rocks, go 
 right, and into Cortez's ship. Flavio unexpectedly convinces Cortez to help 
 you out. The ship makes a grand entrance. Now you must fight Lord 
 Crump...again. Tattle on *Lord Crump* (as opposed to Magnus von Grapple). Power 
 Smashes, Spin Jumps and Multibonks will work. Ignore the X-Nauts as they just 
 reappear once defeated. After his HP goes down to 0, he refreshes it. 
 Continue the same strategy. Crump runs away. Baby.  
 
  
 "Meanwhile..." Cinemas  
  
 Crump is given his last warning by Grodus. What a chump. As Peach, you visit 
 TEC (what a surprise). You must retrieve a data disk for TEC to analyze 
 information regarding the situation. A little puzzle is underway. Take the 
 elevator & go three doors left to the potion room (the one before the pink 
 button elevator). Read the memos if you want, but I'll tell you what to do. 
 Pick up all four potions from the table and place them in order (from left to 
 right) red, blue, orange, green in the machine. Press the button at left. 
 This is somewhat fast, so be careful. Press the button in front of each 
 section as the beaker stops there. When it finishes, it will be heated up for 
 30 seconds. Use the second hand on a watch or clock, or count to 30 slowly. 
 Press the button when finished. The potion should be green if it worked. If 
 it didn't, try it again. You can drink any other potions for funny effects. 
 When you drink the green potion, your head is invisible. Peach strips (to the 
 side) to become completely invisible. Exit the room and head right. You'll 
 see a small shadow on the ground to see where you're going. Enter the 
 rightmost door to the chamber, then the next door to Grodus' room. Get the 
 Data Disk from the shelf, then enter it into the computer. You'll hear Final 
 Fantasy music and see tiny Mario and Luigi characters on the screen. Neat! I 
 guess TEC was playing on the job. Replace the Disk on the shelf, then return 
 to the potion room. Drink the green potion to restore Peach to normal, then 
 exit. Somehow, she gets back to TEC's room, where she e-mails Mario.  
  
 Bowser is in Twilight Town. Talk to Lord Crump and he'll find the 
 Superbobomb. Soon, they form their armies. Crump throws the bomb but it 
 doesn't go off. Bowser breathes fire on it. Oh crud. Boom.  
  
 
 Prep for Chapter 6  
  
 Board the ship to return to Rogueport. Any time you want to return to 
 Keelhaul Key, the ship will always be waiting at the dock. You get Peach's e-
 mail. You'll also get RDM Issue 4 in the e-mail. Rag mag. Head to the sewers 
 and to the Thousand Year Door. You know the drill. You return to Frankly's 
 and learn the next star is in Poshley Heights, and you must board a ritzy 
 train to get there. Now (*in a big booming voice*) to unveil multiple secrets 
 we could not reveal before. At the harbour, use the Boat Panel in the bottom 
 right and sail left to a small hideout (probably Ms. Mowz's). Open the chest 
 for the *HP Drain* badge and get the *Star Piece* behind the barrel. Sail 
 back right. Spin Jump by the stairs for another *Star Piece*. Go to the east 
 side where you'll see Merlon in front of the Shine Sprite place. Talk to him 
 and learn the weird message he received. We'll get that eventually. Go inside 
 and upgrade Bobbery. Head east to Robbo Turf, and use Paper Mode to go 
 through the crack. Use the Boat Panel to sail north, then left to a chest. 
 Inside is a *Double Dip* badge. Eureka! Sail back up, then head to the West 
 side. Left of the Item Shop, use Bobbery to bomb the cracked wall. At the end 
 is a *Shine Sprite*. Now we should get that thing for Merlon. Go into the 
 sewers and right to the area where you fought the Blooper. Use the Boat Panel 
 and sail to another *Shine Sprite*. Now take the pipe to Petal Meadows. Go 
 right and take the pipe here to Hooktail's Castle. Aw, this place again? 
 Well, at least the enemies are easy to beat if they catch you in a fight. 
 Once in the castle, go two rooms right to the room where you fought Red 
 Bones. Use Paper Mode to get through the bars, then Spin Jump the left side 
 for a *Star Piece*. Head all the way right to the room where you got the 
 cricket noise badge (Attack FX R). Slip through the bars at the right, and 
 into the room with the black chest. Go right to the spike room. Bomb the 
 right wall with Bobbery. Ooh, a secret cave! Hit the blue block, then open 
 the chest for an Up Arrow. Huh? Oh well. In the room where you jumped out the 
 window, get on that level and instead of using the window, fall down that gap 
 to a ledge with a *Star Piece*. Head back left to Rogueport. While in the 
 sewers, go to the first area and bomb the cracked wall at left. This opens 
 the pipe to Chet Rippo's place. I don't like using this guy, but you might. 
 He upgrades one level (HP, FP or BP), but drops another. I don't think it's 
 worth it, unless you're desperate for an upgrade now. Head left to Dazzle. 
 You can trade Star Pieces for badges. Bomb the left cracked structure to join 
 the west and east sides of the sewer. Head east and take the second pipe 
 down. Slip through the bars. You might want to tattle on the new enemy, 
 *Magikoopa*. Now it's time to get that train ticket. Go back to Rogueport and 
 go to the mafia's place on the West side. Talk to Don Pianta, who misses his 
 daughter, and you'll reveal she's at Keelhaul Key. Now you must find them for 
 him. Head back to Keelhaul Key via the ship in the harbour. Go right 2x to 
 find the lovebirds. When you talk to them, you'll learn Francesca lost her 
 wedding ring. D'oh! You'll also have to endure Frankie saying "I love you" 
 99x! Aaaaarrrrggghhhh! So hit the A button (or B, which is a bit faster) 99 
 more times. Oy vay. Go right 2x and you'll find the ring left of the tree 
 where you revived Bobbery. Bring it back to Francesca, and they will head 
 left to the ship. Uh, you're welcome? Take the ship back to Rogueport, then 
 head back to Don Pianta. After the Don retires and leaves Frankie to take his 
 place, you receive your Train Ticket for the Excess Express. After an ugly
 encounter with Beldam, visit Merlon and give him the Up Arrow. He will 
 suddenly remember something and the Ultra Stone drops from the attic. Now you 
 can upgrade your partners a second time. Woo hoo! I suggest upgrading 
 Goombella, Vivian, and Bobbery. Now go to the West side and north to the 
 station. The blimp is on your right, the train on your left. Talk to the 
 conductor, and you will board the train.
 
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M7.7]
 
                         *Chapter 6:  3 Days of Excess*
 
  
 Badges:  9  //  48/100- HP Plus, P-Up D-Down, Close Call P, HP Drain P, L 
 Emblem, Defend Plus, FP Plus, Flower Saver P, Defend Plus P  
 Shine Sprites: 10  //  40/42  
 Star Pieces: 11  //  91/100 
 Partners Gained: 0  //  7/7 
 New Enemies Tattled On:  7  //  84/124- Ruff Puff, Poison Pokey, Spiky 
 Parabuzzy, Smorg, Dark Boo, Koopatrol, Spunia  
 Special Moves/Items: 4  //  21/23- Ultra Boots, Orange Star, Showstopper, 
 Ultra Hammer  
  
 
 Day One  
  
 This is probably my favourite chapter next to Chapter 7. I find the train 
 adventure really creative, like something out of Strangers on a Train or 
 Murder on the Orient Express. It is Day One. A note is on the ground, 
 threatening you. So, I guess our enemy is on board. Hit the yellow block 
 behind the lamp for a *Shine Sprite*. You can also get a Dried Shroom from 
 your dresser. Ew. Exit (notice the cool peeling paper effect), and go left 
 until you reach Room 008. Inside is the Bob-omb family. Find a *Star Piece* 
 in the dresser. Talk to the conductor at left. Now go right to the dining 
 room. Talk to the penguin detective to learn that a pot of stew is missing 
 from the kitchen. It's YOU, you gluttonous woman! Ha ha ha. Look at the 
 ground at right where you'll notice messy footprints. Don't lick it to check, 
 but it's stew. Go right to Room 003. Talk to the fat toad, then check his 
 drawer to find the Galley Pot. Ah-ha! Sure, always blame the fat people for 
 stealing food. Return the pot to Chef Shimi in the kitchen for a *Star 
 Piece*. Head to Room 006 and talk to Pennington. So, Luigi (!), you are now 
 his assistant. It is now sunset and the rooms have a dark yellowish glow. 
 Head to Room 008, and talk to the Bob-ombs. Say yes to figure out what the kid 
 wants most for his birthday. Talk to him 2x more to learn he wants someone's 
 autograph. Talk to the conductor at left to learn that the kid wants to be a 
 train engineer. Head to the dining room and talk to the girl here. We must 
 find her shell earrings. Go to Room 002 and talk to the girl there to take on 
 the task of finding her lost ring. Now go right to the engineering room. Spin 
 Jump here for a *Star Piece*, then talk to the engineer to get his Autograph. 
 Bring it to the kid in Room 008 to get a *Shine Sprite*. Now it is evening. 
 Go to Room 006 and talk to Pennington for your next assignment. Go to the 
 conductor at the far left to learn he's missing a blanket (call me Blanket 
 P.I.!) Go to Room 004, Spin Jump for a *Star Piece*, then use Vivian to hide 
 under the floor. A ghost will appear. Oooooh.... Talk to him to learn he needs 
 a diary from the baggage compartment. Go back to the conductor, who will let 
 you through. Use Paper Mode to slip between the crates and get the Ragged 
 Diary. DON'T READ IT (you'll get a game over)! Bring it to the ghost in Room 
 004 to get the blanket. Bring it to the conductor to get a Mushroom. Now go 
 to your room (005) and sleep.  
 
  
 Day Two  
  
 Go to Room 006 (RDM Issue 5 comes in). A businessman has lost his precious 
 briefcase. If you've figured it out, the gold ring and shell earrings mixed 
 with his Nitro Honey will cause a sticky explosion. Elementary, my dear 
 Luigi. Head to Room 001. You'll find a Vital Paper on the floor. Take it to 
 Room 006 and give it to Pennington. Now to find the occupant of that room, 
 the actor Zip Toad. Go to Room 005 (yours). Another paper. Use Vivian to hide 
 under the floor. The toad pops up from his hiding spot. Come back up and 
 he'll run around. Stand on the couch to eventually stop him. You get the 
 three stolen items back. Give the rat businessman his Briefcase. Now you'll 
 be stopping at Riverside Station.  
 
  
 Riverside Station  
  
 Zip Toad is revealed as really being Doopliss. Dagnabit! Go to the dining 
 room and give the girl the Shell Earrings for a *Star Piece*. Head to Room 
 002 and give the girl there the Gold Ring for 30 coins. Now exit the train at 
 the south door here. Talk to the blue Toad near the bridge who is upset that 
 the train cannot proceed because the drawbridge is up. He gives you the 
 Station Key. Refresh and save here if you want, then unlock the door to the 
 station. Inside, go right 1x, then use Tube Mode to roll under the wooden 
 part. Hit the switch to form stairs. Take them up and go through the door to 
 the next room. Tattle on the new enemy *Ruff Puff*, then take the stairs and 
 hop across the rotors. Roll under the piece here with Tube Mode, then stand 
 on the yellow wheel, jump to the rotating tube with the missing piece, then 
 to the platform. Use Yoshi to hover under the moving wall to the Station Key. 
 Behind that platform is a *Star Piece*. Exit one room back, and unlock the 
 door. It looks like we're outside. Tattle on the new enemy *Poison Pokey*. 
 With Tube Mode, roll under the stairs through the opening to get the *HP 
 Plus* badge. Roll back right, jump above the block to get a Thunder Rage, and 
 get the *Shine Sprite*. Go left to the dead end wall. Use Flurrie to blow off 
 the papers, revealing a door. Take it inside. Tattle on the *Spiky 
 Parabuzzy*, then roll with Tube Mode into the left opening. In the maze, go 
 right, jump right, jump left, then up the stairs to reach the *P-Up D-Down* 
 badge. Take the maze again by springing up at right, and hug the left side. 
 Make your way through the bottom door at left. Go left 2x, then defeat all 
 the Goombas here (how easy). Hit the switches the number of times indicated 
 to form stairs. Take them up, using Koops to get the *Shine Sprite*, then open 
 the big chest for the Ultra Boots. Woo hoo! Now you can reach the piping along 
 the ceiling. Use Spring Jump in the back right corner and climb over the boxes. 
 Use Paper Mode to fall through the vent, then use Yoshi to hover to the box 
 next to the fence, and Spring Jump to get over the fence. Spring Jump under 
 the shelf to knock down the Elevator Key (ouch). Make your way back to the 
 first room of the station. Spring Jump under the shelf at left to get the 
 *Close Call P* badge. What pain Mario goes through for these things! Use the 
 key on the elevator to take it down. These weird enemies are mingling about. 
 They look like Fuzzies, but are somewhat different. Hammer away at them until 
 they take off. Flip the switch they were blocking to form stairs. Hit the blue 
 switch there to lower the drawbridge for the train. Take the elevator back up, 
 and exit the station. Refresh and save here if you want, then enter the train. 
 Sleep tight.  
 
  
 Day Three  
  
 Ah, the last day of train travel. But...where is everyone? Go right to the 
 engineer and talk to him. Soon, legions of those Fuzzy-like creatures stick 
 all over the train. Go all the way left to the baggage compartment. Hammer 
 away at the creatures to save the conductor and the girl from the kitchen. 
 Use Spring Jump to reach the piping and go left through the door. Wow, we're 
 on top of the moving train! Awesome. Hammer your way right through the uber-
 Fuzzies (well, what would you call them?). They eventually form a *Smorg*. At 
 least that's what it keeps saying. Time to battle! Let the awesome music 
 begin! Tattle, of course. Use basic attacks to clear the tentacles, then use 
 big attacks on the body, especially Power Smash. Its defense and attack drops 
 when you clear the tentacles. It's probably best to use Bobbery to attack the 
 multiple parts (aren't you glad you upgraded him?) Soon it will form a 
 piranha-like figure. Just keep attacking the body. And voila!  
  
 
 Poshley Heights  
  
 You're in your room and everyone is safe and sound. Take the south door by 
 room 001 and 002 to exit the train once you arrive in Poshley Heights. There 
 are several Star Pieces here. *Star Piece* behind the lawn chair at the 
 leftmost house. Spin Jump near the Save Block for a *Star Piece*. In the blue 
 house, use Paper Mode to slip through the wall and get the *HP Drain P* badge 
 from the chest. Walk in the hedges by the red house for another *Star Piece*. 
 Go to the next screen. A *Star Piece* is behind the hedge at right at the 
 house left of the Inn. An Inn Coupon is behind the vendor. Do you carry 
 kukulash? (Simpsons joke). In the next screen is the Poshley Sanctum. Right 
 of it is a *Shine Sprite*. Use Spring Jump to get it. Try to enter the 
 Sanctum. D'oh, it's locked. Pennington appears and opens the door for you. 
 Lucky for you, it's his place. Inside the Shadow Sirens make off with the 
 Crystal Star. Or did they? Pennington reveals that one was a fake. Now to 
 find the real one. Spring Jump on the star tile at left, then climb right to 
 the other side of the room. Spring up until you reach an airplane panel. Fly to 
 the left side of the room. Spring Jump up to the blue switch and hit it. Pay 
 no attention to the pipe behind the curtain. Well, screw it. Take it away. 
 New enemies in this room: *Dark Boo*. Take out as many as you want in order 
 to easily maneuver in this room. Spring Jump up to the upper right, then fly 
 left to get a *Shine Sprite* and the *L Emblem* badge. Now drop down and 
 collect the Crystal Star, learning the new move Showstopper. Sweet deal. Head 
 back down to Pennington, then exit the sanctum. Cue the cinemas...  
  
 
 "Meanwhile..." Cinemas  
  
 Take Peach to TEC, where you learn he has analyzed the newfound data. He does 
 not tell you (the player) everything, but you are on stationed on the moon. 
 Betcha didn't see that coming. He allows Peach to send Mario an e-mail, but 
 Grodus barges in as you are typing. TEC is unplugged. Oh darn. I-l-o-v-e-y-o-
 u... Well, shucks.  
  
 Bowser is back in Rogueport. Kammy learns that there is a Crystal Star in an 
 underground area. Now for the last (*sniff*) old-school SMB level, a castle 
 level no less. Make your way through (it's not so hard). Bowser gets a 
 Crystal Star! Wow, it's Rawk Hawk. Time for battle! Squish. Well, maybe not. 
 Another fake. Another crushing blow for Bowser. Haw, haw!  
 
  
 Prep for Chapter 7  
  
 The train returns to Rogueport Station. The incomplete e-mail from Peach 
 arrives. Uh-oh, what happened to her? Now for the ultimate item. In the main 
 plaza, Spring Jump under the giant chest near the Inn, then open it for the 
 Ultra Hammer. Sweeeeeeet! At Merlon's, upgrade Koops and Yoshi. In the West 
 side, slip through into the sewers and take the down pipe. Slip through the 
 bars and tattle on the new enemy, *Koopatrol*. At left to a pipe, but don't 
 take it. Take the left tunnel to a Boat Panel. Sail right until you reach a 
 new room with several Spania enemies and three Shine Sprites. Beat all the 
 enemies here, and be sure to tattle on the *Spunia* at the top. Get the 
 *Shine Sprite* (x2), then use Spring Jump to get another *Shine Sprite*. At 
 the top, use Yoshi to hover to the moving platform, and retrieve the *Defend 
 Plus* badge. Sail back left to the boat panel. Head right to the second pipe 
 shortcut room. Ultra Hammer the huge block, then Spin Jump the two blue 
 switches to open up the two pipes. The left one goes to Poshley Heights, the 
 right to Keelhaul Key. Next to the left pipe is the *FP Plus* badge. Head all
 the way right & take the up pipe to the first room of the sewers, then head
 left to the west side where the pipes are. A red X is on the ground at 
 left. Spring Jump on it, then climb left to the *Flower Saver P* badge. 
 Spring Jump to climb back. Go to the west side of the sewers where Dazzle is 
 (take the up pipe, slip through the sewer grate, go right across the 
 platforms). Take the lift up and go straight back to the vertical piping. 
 Spring Jump here and climb right. Go right to the top of the pillar and 
 Spring Jump for a *Shine Sprite*. Go right until you reach the room with the 
 Petal Meadows pipe (and where you fought the Blooper). Spring Jump while 
 standing next to the vertical piping, then climb right all the way to a pipe. 
 Take it into the b.g. house and get a *Star Piece* on the hammock (climb the 
 boxes to get it). Come back out and climb the piping left to a dead end wall. 
 Use Bobbery to bomb it, then open the chest for the *Defend Plus P* badge. 
 Now to begin Chapter 7. Head to the Thousand Year Door for the next mark. 
 Frankly deduces it's on the moon (a regular Einstein). He needs a few moments 
 to figure out how to get there. Dawdle around town for a while. Perhaps you 
 can fulfill some Troubles at the Trouble Center or other side quests. Check 
 back with Frankly until he finally has a solution. You must go to Fahr 
 Outpost to be shot from their cannon. Of course! Elementary, my dear Frankly 
 (if only Pennington could see you now). In the west side, drop into the west 
 sewers, then hover with Yoshi to the left. Hammer the metal block, then take 
 the blue pipe to Fahr Outpost.
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M7.8]
 
                      *Chapter 7:  Mario Shoots the Moon*
 
  
 Badges:  4  //  52/100- Double Dip P, HP Plus P, Feeling Fine, Feeling Fine P  
 Shine Sprites: 2  //  42/42 
 Star Pieces: 9  //  100/100 
 Partners Gained: 0  //  7/7 
 New Enemies Tattled On:  10  //  94/124- Ice Puff, Frost Piranha, Moon Cleft, 
 Z-Yux, Mini Z-Yux, Elite X-Naut, X-Naut PhD, X-Yux, Mini X-Yux, Magnus von 
 Grapple 2.0  
 Special Moves/Items: 2 //  23/23- Aqua Star, Supernova  
  
 
 Fahr Outpost  
  
 It is STUPID cold out here (you said it Yoshi)! Spin Jump left of the pipe 
 for a *Star Piece*. In front of the rightmost tree, jump to a hidden block 
 which carries the *Double Dip P* badge. Head right 1x. Tattle on the new 
 enemies, *Ice Puff* and *Frost Piranha*. Behind the second tree, partially 
 hidden, is a *Shine Sprite*. At right in a bush is a *Star Piece*. Next 
 screen. Get the *HP Plus P* badge from the item block, then walk along the 
 front wall for a *Star Piece*. Head right once again to reach Fahr Outpost. 
 Walk along the front wall for another *Star Piece*, then go right 1x. Get the 
 Inn Coupon behind the Inn's stairs. Another *Star Piece* lies in the house 
 right of the Item shop. A *Shine Sprite* is to the right of that house. 
 Finally, Spin Jump left of the cannon for a *Star Piece*. With Bobbery as 
 your partner, talk to the green Bob-omb to learn you need permission from 
 Goldbob and General White before launching the cannon.  
  
 
 Goldbob & General White  
  
 Head back to Rogueport Sewers and take the shortcut pipe to Poshley Heights. 
 Go left 2x and talk to Goldbob. He will ask for money. Offer him all your 
 coins and say yes until he takes them. I'm not kidding, trust me. He gives 
 you the Goldbob Guide...and returns your coins. See? No harm done. General 
 White is not so easy to find, but we'll do it. You'll receive RDM Issue 6 in 
 the e-mail. Take the shortcut pipe to Petalburg and talk to the mayor. He 
 says General White moved on. Take the shortcut pipe to Keelhaul Key and talk 
 to Pa-Patch at your old camp. He says you just missed 'em, mate. Head to 
 Glitzville via the blimp and talk to the bartender at the Juice Bar. Missed 
 him again. In case you're wondering, yes this is necessary to find him. I'm 
 not pulling your leg. Go to the Great Tree (shortcut pipe) and talk to the 
 first Puni there. Man, oh man. Head to Twilight Town and talk to the man in 
 front of the Inn. This is getting pretty old. Go back to Fahr Outpost and 
 talk to the green Bob-omb. You'll see a mustachioed man in front of that 
 house in the b.g. Hmmm... Head inside that house. He's asleep, and quite a 
 sound sleeper. Keep jumping on him until he wakes up. HE'S been looking 
 EVERYWHERE for YOU! Grrrr... Talk to the green Bob-omb here again and in the 
 left screen to start the process. You are shot to the moon. Cue Rocket Man by 
 Elton John. *And I think it's going to be a long, long time*. Ahem. Gravity 
 takes effect while you're moonwalking. In other words, Mario is slooooooow. 
 Imagine if you wore the Slow Go badge here? Talk about cement shoes. A tip: 
 Hide from the Cleft enemies by standing in the deep craters. They can't get 
 inside. Ha, ha, ha. Bomb the back left rock for a Stop Watch. Save and go 
 right 1x. Bomb the front cracked rock for a Volt Shroom. Keep going right. Be 
 sure to tattle on the new enemy, *Moon Cleft*. Use Yoshi's Gulp and it's a 
 snap. Or Bobbery's Bomb if you're low on FP. Also tattle on the *Z-Yux* and 
 *Mini Z-Yux*. In the fourth area (also the last) with the fortress in the 
 b.g., get a *Star Piece* behind a rock. Blow up the front one for a Power 
 Punch. Bomb the back one for a pipe. Take it into the b.g., and enter the 
 fortress.  
  
 
 X-Naut Fortress  
  
 Okay, maybe this is a close second of my favourite levels in this game. This 
 is awesome! Even though Mario is unaware of where you are, it's the X-Naut 
 Fortress. Take the conveyor belt up and go right 1x. Tattle on the *Elite X-
 Naut*. You must fight two to proceed. Refresh and save. Awesome music, eh? 
 This level is designed from its interior to its music like Mega Man, don't 
 you think? I consider this whole game an homage to older games. Anyway, go 
 right 2x to an electric room. The floor is electrically charged and the safe 
 walking pattern flashes green when you enter. Missed it? The pattern changes 
 from game to game. You can exit to refresh, but the pattern will be 
 different. Open the chest for an Elevator Key. The floor turns neutral, so 
 you can walk on it. Get the Super Shroom from the block, then exit. Use the 
 key on the elevator and go to Sublevel 2. This is where Peach was held 
 captive, but she's gone. The first door at right is a shortcut to Rogueport 
 Sewers. At left is a new enemy to tattle on, *X-Naut PhD*. Not much of a 
 brain, considering they're easy to beat. In the third room down, read the two 
 memos for two pieces of vital information: The code for the door is 014029, 
 and the switches for the crane are left, right, middle. O-kay. Doesn't mean 
 much now, but it will. The next room is Grodus' chamber. A new enemy, *X-Yux* 
 and its *Mini X-Yux* is there. Enter the next room in the chamber and get the 
 Card Key sticking out of the computer. Go left 2x, then go two doors left of 
 the green button elevator (the far left door). Another electric room. This one 
 has the safe pattern on the wall. If you can't figure it out, it's down 2x 
 (from the door), left 3, up 1, left 1, up all the way, left to the item 
 block, down 4, left 1, down 1, left all the way, then up to the chest for 
 another Card Key. The floor neutralizes. Get the Sleepy Sheep from the block, 
 then exit. Go two doors right of the green-button elevator to the transporter 
 room. Spring Jump through the upper right hatch that's open. If you go in the 
 rightmost vent, and into the changeroom, you'll become 8-bit Mario (and your 
 partners will also be 8-bit). Check out the Party section of the Start menu! 
 In the air duct, go left all the way for a *Star Piece*. Use Paper Mode on 
 the vent just left of where you came in. Use Koops to get the Cog. Drop down, 
 and take the elevator to Sublevel 1. Go through the first door at left. Put 
 the Cog in the crane, then press the buttons in order left, right, middle 
 (sound familiar?) The crane is activated. Use it to get the *Star Piece* and 
 the two badges, *Feeling Fine* and *Feeling Fine P*. The coins probably 
 aren't worth it. A tip: The light changes when the crane is over the item, 
 so that's when to press the button. Once you're finished here, exit then, 
 at the far right door, enter the access code 014029. Talk to the Thwomp to 
 play a little game. Here are the answers: Elevator Key, Koopie Koo, six, 
 Hooktail's belly, Prince Mush. If you miss these, you fight two X-Yux. Well, 
 you should win. You get another Elevator Key. Exit and take the green button 
 elevator to Sublevel 2. Go right to the pink-button elevator and use the new 
 key on it. Go to Sublevel 4. Head left to Peach's room. She's gone. It's so 
 funny...if you go into the bathroom at left, there's an X-Naut in the tub! 
 TEC's door is locked. Head to Sublevel 3. Go left to a third electric floor 
 room. This is trickier. I suggest jumping to the middle block once the chain 
 of three blocks lines up with the solo one. It might be fast, so wait for it 
 to slow down. Stay on the middle one to be safe. Follow it along to the chest 
 for the Card Key. The floor returns to normal. Get the HP Drain from the 
 block, then exit. Go through the rightmost door to find 3 slots. Place the 
 Card Keys (in no particular order) into the slots to advance. This part is 
 just like the old Jumpman game with Donkey Kong. Fight the X-Naut, then throw 
 Bobbery over the fence to bomb the switch, creating an opening. Use Paper Mode 
 to slip behind it, then use Vivian to hide under the blockade. Take the 
 platform up, then hop left to a pipe. Take it into the b.g. You can go across, 
 then up and left to an Ultra Shroom. Make your way right to a cog. Carefully 
 hop across to another, then into a pipe that is encased. In the f.g. now, head 
 right & hit the blue switch to form stairs. Take the pipe here into the b.g., 
 go right to the high pipe (over the enclosure, use the platforms at right, not 
 the cogs). Take it and use the airplane panel to fly left to a Card Key. Drop 
 down, refresh and save, then use the pipe to go through the b.g. area again. 
 Take the encased pipe back, then use the stairs to reach the door. Prepare 
 yourself for battle, then insert the Card Key, and enter. Lord Crump has 
 "improved" (though not to the greatest extent) the Magnus von Grapple to 
 create *Magnus von Grapple 2.0*. Boy, what a tease. Goombella is a great 
 partner here. Tattle of course, then use Power Smash on Magnus himself, and 
 Goombella's Multibonk. Rid him of his strong X-Punches. The fists have high 
 attack power, so beat them when they appear. A good backup is using Art Attack 
 and Bobbery's Bobomblast move or Vivian's Fiery Jinx. Halfway through the 
 battle, Magnus eats audience members and catapults them at you. Try to block 
 with A, and be sure to heal yourself if you're in trouble. He's not impossibly 
 hard. When you win, you get the last Crystal Star and you learn the awesome 
 move, Supernova.  
  
 
 "Meanwhile..." Cinemas  
  
 Bowser arrives in Poshley Heights. Check the door of the sanctum. Locked. He 
 pounds it down. Huzzah! Enter the sanctum and he will nab the Crystal Star. 
 Um, Bowser, it's a fake. What a dum-dum. Say Koopa Koot if you've played 
 Paper Mario, because his line is so funny. So is Pennington's. LUIGI beat me 
 here?!?!?! Wow, that's pretty bad, Bowser. Notice the Paragoomba settles on 
 Pennington's head. He he he. Onward!  
  
 Only one cinema?!?!? Well, this is kind of a cinema, but Mario's involved. Go 
 to Sublevel 4 and right to TEC's room. The door is now unlocked and the power 
 flickers on. TEC explains the situation and powers the teleporter so you can 
 return to Rogueport. What a hero! The rooms are now infra-red! Neat. Head to 
 Sublevel 2 and two doors left to the teleporter room. Press the button and 
 step into the portal to be swept away to Rogueport. So long, TEC.  
  
 
 Prep for Chapter 8  
  
 Exit the room to be in the west sewers. Frankly calls you over, then heads to 
 the Thousand Year Door. The last issue of RDM arrives. Oh boy, I'm going to 
 miss that (dripping sarcasm). But seriously, it was cute and creative. At 
 this point, you should complete all side quests, except for the Pit of 100 
 Trials now. Get all the Shine Sprites, Star Pieces, Merlon's upgrades (just 
 Flurrie, and Ms. Mowz left), Troubles, and any other nitpicky things. You 
 will have two badges to get in Chapter 8, and 10 from the Pit. All others 
 should be available to you now. When you're ready, head to the Thousand Year 
 Door, and step on the pedestal. Amazing effects, eh? The door soon opens. 
 Oooh, spooky. Frankly stays behind. He sounds weird. Enter the...gotta love 
 this name...Palace of Shadow.
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M7.9]
 
                     *Chapter 8:  The Thousand-Year Door*
 
  
 Badges:  2  //  100/100- All or Nothing, P-Up D-Down P, plus 46 badges from 
 Dazzle and Badge Shop (see Star Pieces & Shops sections) 
 Shine Sprites: 0  //  42/42 
 Star Pieces: 0  //  100/100 
 Partners Gained: 0 //  7/7 
 New Enemies Tattled On:  13  //  107/124- Swoopula, Dry Bones, Bombshell Bill, 
 B. Bill Blaster, Phantom Ember, Dark Bones, Chain Chomp, Dark Wizzerd, 
 Gloomtail, Grodus, Grodux X, Kammy Koopa, Shadow Queen, plus 17 remaining
 enemies in the Pit of 100 Trials 
 Special Moves/Items: Beating the game  
  
 
 Palace of Shadow  
  
 Fancy digs, eh? Head right 1x. Get the Stopwatch in the upper crevice, then 
 head right. Tattle on the *Swoopula*, then go right 1x. Hit the item block for 
 a Shooting Star, then tattle on the *Dry Bones*. Go down the stairs and be 
 sure to tattle on the *Bombshell Bill* and *B. Bill Blaster*. Vivian is great 
 at dodging the bills in the field and fighting in battle. Go right 1x. Hit 
 the red item block for the *All or Nothing* badge. Watch out for the spikes. 
 If your badge lands in the spikes, use Koops to get it or exit and come back 
 in, and it will reset. Head through the door and save here. Jump over the 
 rotating flames (reminiscent of SMB). If you jump over them several times, 
 they will go faster and eventually disappear leaving behind several coins. 
 Anyway, head right and tattle on the *Phantom Ember*. Hit the invisible item 
 block above the double-flame chain for a Boo's Sheet. This next part is 
 tricky. The most fun way to beat this is using Tube Mode. Roll under the high 
 flames and jump over the low ones until you reach the end. Go through the 
 door and talk to the blue pile of bones at the locked door. This seems 
 strangely familiar...Aaaaahhh! It's raining men...I mean, bones :o) Use the 
 hammer to break through the mob, eventually reaching the *Dark Bones*. Tattle 
 on him. Beat the weaker enemies first, then devote all your power to the Dark 
 one. When you win, you get the Palace Key. Unlock the door. Get the Ultra 
 Shroom from the item block. Go through two sets of B. Bill Blasters (Vivian 
 is great for dodging the Bills). When you clear the room, go through the door 
 right. Get the *P-Up D-Down P* badge and the Jammin Jelly (and 1 coin if you 
 want) from the item blocks, then go right 1x. This is taken from Paper Mario 
 (N64). Go through the doors where the torch beside it is lit. Okay, lazy, 
 it's lower right 2x, upper right 2x, lower right, upper right, lower right. 
 Ooh, an underground city (of lore?). Go over the bridge and tattle on the 
 *Chain Chomp*. Yoshi's Gulp saves the day. Refresh and save here, then go 
 right 1x. Tattle on the *Dark Wizzerd*, then go right again. Fight the Chomp 
 again, then right 2x to two Phantom Embers. Save here and adjust your badges 
 accordingly. Time for a fight. *Gloomtail* is the brother of Hooktail (who 
 ironically is a girl). I suggest using Defend Plus/P, Pretty Lucky, Feeling 
 Fine/P, and your usual Power Smash, plus Happy Heart, Happy Flower, HP/FP 
 Plus and any other badges you like to fight this boss. Tattle first. 
 Goombella is actually a good partner for this fight. Use Power Smash and 
 Multibonk. If Goombella is knocked down, use Bobbery (Bomb) or Flurrie (Lip 
 Lock) against the dragon. When Gloomtail charges up an attack, use Vivian's 
 Veil to hide. This is not an impossible fight, but somewhat tough. If you 
 have a strong HP/FP/BP status, you should do well. When you win, he spits out 
 a chest. Open it for the Star Key. Use Bobbery to bomb the right wall and 
 enter a tunnel to get a Jammin Jelly and Ultra Shroom. Go left until you 
 reach the underground city (of lore). Throw Bobbery into a Chomp statue to 
 reveal a pipe. Take it into the b.g. and hit the blue switch to reveal a Boat 
 Panel. Do the same for the other Chomp statue. Refresh, save, then take the 
 south panel to the building in the centre. Entrez!  
  
 
 Palace Labyrinth  
  
 This is like the Crystal Palace in Paper Mario. We have to solve several 
 small puzzles to contribute to a bigger one. Okay. Enter the door in the
 lower right. 
 Use Flurrie to blow the barrier in front of the sign. Open the chest for a 
 Palace Key (#1). We'll be collecting many of these. Exit and go in the room 
 above it. Walk through the wall, hit the blue block, and collect the Palace 
 Key (#2). Exit and go in the upper left door. Hammer the gray block at 
 left, exit and take the stairs to the second floor. Enter the corresponding 
 door, hammer both gray blocks, and go back down to the first floor in the 
 upper left room. Hit the blue block for another Palace Key (#3). Hammer the 
 gray block, go back up to the second floor upper left room, and hit the blue 
 block there for a Palace Key (#4). Go back down to the first floor and enter 
 the lower left door. Hit the left block 3x and the right one 2x for another 
 Palace Key (#5). Go to the second floor and into the lower right room. Hide 
 under the floor with Vivian to spot an invisible blue block. Come back up and 
 hit it for another Palace Key (#6). Exit and go through the upper right door. 
 Use Bobbery to bomb the right wall for another Palace Key (#7). Exit and go 
 to the lower left door. Defeat the enemies in order from weakest to hardest 
 (Dull, Red, Dry, Dark). Dull Bones is greenish, Red is red, Dry is gray and 
 Dark is blue. Hit the block that appears for the Palace Key (#8). Take the 
 stairs to the third floor. What a brilliant display! Put the Star Key in its 
 slot to make several pillars with key holes appear. In case you haven't 
 figured it out, put all 8 Palace Keys in the slots. The display (the solar 
 system?) rotates and forms stairs in the main palace leading down into the 
 basement level. Interesting turn of events. Go down two levels and exit the 
 palace. Take the Boat Panel south, then refresh and save here. Go right as if 
 entering the main palace again. I smell trouble. The Shadow Sirens appear. It 
 turns out Doopliss disguised himself as Professor Frankly, allowing them to 
 enter the Thousand Year Door with us. Oh crud. Time to battle. These guys are 
 as easy as they were before. Beat Marilyn first as she's the toughest, then 
 Doopliss, then big-mouth Beldam. After the battle, they're seeing stars. 
 Refresh and save again, then enter the right door for real this time.  
  
 
 Depths of the Palace  
  
 Go down the newly formed stairs. Spring Jump under the item block to get 
 Thunder Rage. Go right and use Flurrie to blow off the wallpaper. Take the 
 stairs up and left, using Yoshi to hover to the door. Take it inside. Use 
 Koops' delayed hit on the switch and take Mario up the left stairs. Let Koops 
 go to reveal a platform. Take it across, get the Repel Cape in the item 
 block, then go through the door. Go left through another door. Hit the green 
 block, and take the right door. Use Yoshi to hover across. Jump into the pit. 
 You can't use Koops here, so hit the purple switch, jump quickly to the 
 purple block, then just as quickly use Yoshi to hover right about halfway up. 
 Hover again to the door. Spring Jump to reach the piping and do this 2x to 
 reach the end door. Go up the short flight of stairs, and use Bobbery to bomb 
 the switch in the pit. Go across using the platform, fight the Chomp, then go 
 up to save. Go right and use Yoshi to hover to the centre platform of the cog 
 below. Hover again to the Palace Key. Go back up and unlock the left door. 
 Use Spring Jump to get the Life Shroom, then go up the stairs. Use Paper Mode 
 to get through the narrow parts. Fight the Dark Wizzerd to clear the area, 
 then hit the blocks in order (from left to right): # 1, 3, 4, 6. Something 
 good happens. Go back one room and right. The cog is now rotating. Jump to 
 it, get the Life Shroom from the block in the top centre of the cog, then go 
 through the right door. Use Flurrie to blow off the paper, then hammer the 
 big block. Spin Jump through the wooden panel to reach the floor below. 
 Hammer the block for a coin, jump above it for a Point Swap, then go south. 
 Head right slowly across the narrow path to the door. Use the airplane panel 
 and fly to the first door you see. Go down the stairs and hit the red block, 
 then quickly use Yoshi to ride right, up the stairs and across to the left. 
 Open the chest for a Palace Key. Go back 1x, and hover with Yoshi right as 
 far as you can. If you fall, go to the far left and take the spring. You'll 
 first land on a Life Shroom, then hover again to a Shooting Star. Drop down, 
 go left and use the spring to get back up. Fly to the far right door, unlock 
 it, and enter. Refresh and save here, then enter the door for another fight. 
 It's *Grodus*! Man, is he ug-ly. In battle, tattle first, then use Vivian or 
 Yoshi or any multiple attack moves to hid him of the *Grodus X* (which you 
 should also tattle on). Once Grodus is free of his X's, attack him with no 
 mercy. Power Smash big time! Special Moves like Earth Tremor and Art Attack 
 are also great for ridding the field of Grodus X's. Pretty easy battle. When 
 you win, Grodus reveals Peach. He'll zap you with lightning. Say attack, and 
 just as Grodus is about to finish you, there is a rumbling sound. Huh? Bowser 
 drops on in. How you doin'? Now you must fight him and *Kammy Koopa*. Bowser 
 is already tattled, but she is not, so do so. Beat Kammy first as she is 
 weaker in HP, but offers good effects for Bowser or bad ones to you. Art 
 Attack is a good move, as well as multiple moves that hit both enemies. Once 
 Kammy is down, whack Bowser with Power Smash and your typical major attacks. 
 Bowser's attacks are bite, bad breath or stomping, which can take away an 
 ability temporarily if you don't guard with A. Bobbery's Bobomblast is a good 
 multiple attack, as is Vivian's Fiery Jinx. When Kammy is down, use strong 
 single attacks. Not too shabby. When Grodus runs off, go back left to refresh 
 and save, then follow them right. Open the chest here for an Ultra Shroom, 
 then go down the stairs (huff, I say) to another chest (Jammin Jelly). Adjust 
 your badges accordingly. I suggest any or all of these badges: Power Smash, 
 Feeling Fine/P, Lucky Day/Start/Pretty Lucky/Close Call, HP Plus/P, FP Plus, 
 Happy Heart, Happy Flower, Power Rush, Zap Tap, Last Stand, Power Plus/P, and 
 Power Bounce/Jump. Save, then enter the door.  
  
 
 Final Battle  
  
 After a long cinema, the witch is freed. Yikes! Say no to her offer. Tattle 
 on the *Shadow Queen*. This is the first of three phases. Attack her with all 
 you have, any attacks you like: Power Smash, Multibonk, whatever. It doesn't 
 matter if you use up a lot of FP or Star Power, just as long as you keep your 
 HP fairly intact. As for partners, Goombella is good enough. After losing 
 around 50-100 HP of her own, she will form phase two. Here, she is 
 impenetrable. No attack works. But you MUST attack her for every turn 
 otherwise the battle will never end. Attack her for all your turns unless you 
 are dying and need replenishing. After 4 turns of attacking only, she will 
 consume the audience to max out her HP. She makes another offer, one we can 
 refuse. Suddenly, the Crystal Stars come to life. They return to their 
 rightful homes where the people you met throughout your quest offer their 
 support. Aw, how cute. Then, Peach comes to life and refills all your HP, FP 
 and Star Power for you and all your partners. Sweet! Now it's time for a REAL 
 battle. You can attack the Queen now. Koops is a great partner as his Power 
 Shell can defeat the two hands and damage the Queen for cheap FP. Use Power 
 Smash on the Queen, and the occasional Special Move if you want. Anything 
 goes! Your first Bingo seems to always be a Shine Sprite Bingo. I swear that 
 it's by design. I've played the game several times and it's always been that 
 way. Remember to guard with A always. When the Queen powers up an attack, use 
 Vivian's Veil to hide. When Koops is exhausted, use Bobbery's Bobomblast. 
 After that, Vivian's Fiery Jinx as a last resort as it's not as effective. 
 Hopefully you have a lot of Ultra Shrooms and Jammin Jellies. I would use 
 Sweet Feast before you use items to refresh your status. Use them carefully. 
 I suggest using them when you're at 20 HP or under. Deliver the last blow and 
 YOU WIN! Congratulations, oh heroic one! Enjoy the satisfying end cinema. 
 Whatever you do, DO NOT TURN OFF THE GAME DURING THE END CREDITS!!! Hang in 
 there until the end credits are finished and you can save your game! If you 
 turn it off (like I was so foolish to do once), you'll have to fight the 
 Shadow Queen again, and trust me, you don't want to do that! After saving, 
 you can reopen the same file and continue collecting stuff in Rogueport. You 
 can do the Pit of 100 Trials, and three more Troubles at the Trouble Center, 
 as well as getting all the badges, recipes, and tattles you want.
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M8]
 
                                    *Items*
 
 
 There are so many items in this game, but it seems too important to pass up 
 making a complete list, so why not? They are categorized by their use (Attack, 
 Defense, Recovery, Effect, Important, Healing). Many items are found in shops 
 or by defeating enemies on the field. Unusual items have a location listed, as 
 well as all items' uses. Zess T.'s recipes are not included (see Recipes 
 section instead). 
 
 
 Attack Items:
 
 
 Earth Quake 
 Effect: Attacks all enemies, flips over some. 
 
 Fire Flower 
 Effect: Burns enemies and does 3 HP of damage. 
 
 HP Drain 
 Effect: Takes 5 HP from one enemy and adds it your own HP. 
 
 Ice Storm 
 Effect: Freezes non-ice enemies and does 3 HP of damage. 
 
 POW Block 
 Effect: Does 2 HP of damage to all enemies. 
 
 Shooting Star 
 Effect: Damages all enemies, can confuse enemies 
 
 Thunder Bolt 
 Effect: Does 5 HP of damage to one enemy
 
 Thunder Rage 
 Effect: Does 5 HP of damage to each enemy. 
 
 
 Defense Items:
 
 
 Boo's Sheet 
 Effect: Makes you invisible, immune to all attacks for about 2 turns. 
 
 Courage Shell 
 Effect: Raises defense by 2. 
 
 Repel Cape 
 Effect: Makes you dodgy for about 2 turns, increases chances of avoiding
 attacks. 
 
 Volt Shroom 
 Effect: Electrifies you, dealing 1 HP of damage to enemies who attack 
 directly. 
 
 
 Recovery Items:
 
 
 Cake Mix 
 Effect: Recovers 3 HP, but is best used in recipes. 
 Found: Pianta Parlour 
 
 Coconut 
 Effect: Recovers 3 HP, but is best used in recipes. 
 Found: Keelhaul Key 
 
 Dried Bouquet 
 Effect: Recovers 1 HP, but is best used in recipes. 
 Found: Reward for Bubulber's trouble at Trouble Center 
 
 Dried Shroom 
 Effect: Recovers 1 HP. 
 
 Fresh Pasta 
 Effect: Recovers 10 HP and 5 FP. 
 Found: Poshley Heights kiosk. 
 
 Golden Leaf 
 Effect: Recovers 10 FP. 
 Found: Creepy Steeple 
 
 Honey Syrup 
 Effect: Recovers 5 FP. 
 
 Horsetail 
 Effect: Recovers 3 FP. 
 Found: Petal Meadows 
 
 Hot Dog 
 Effect: Recovers 5 HP and 5 FP. 
 Found: Hoggle's Hot Dog Stand in Glitzville 
 
 Jammin' Jelly 
 Effect: Recovers 50 FP 
 
 Keel Mango 
 Effect: Recovers 5 HP. 
 Found: Keelhaul Key 
 
 Life Shroom 
 Effect: When you or your partner hit 0 HP, you automatically 
 regain 10 HP. 
 
 Maple Syrup 
 Effect: Recovers 10 FP. 
 
 Mushroom 
 Effect: Recovers 5 HP. 
 
 Mystic Egg 
 Effect: Recovers 5 HP. 
 Found: Reward for Petuni's trouble at Trouble Center 
 
 Peachy Peach 
 Effect: Recovers 1 HP and 2 FP. 
 Found: Twilight Town inn (free after a rest) 
 
 Super Shroom 
 Effect: Recovers 10 HP. 
 
 Tasty Tonic 
 Effect: Cures poisoning and shrinking. 
 
 Turtley Leaf 
 Effect: Recovers 3 FP. 
 
 Ultra Shroom 
 Effect: Recovers 50 HP. 
 
 Whacka Bump 
 Effect: Recovers 25 HP and 25 FP. 
 Found: Keelhaul Key, hammer the Whacka 
 
 
 Effect Items:
 
 
 Dizzy Dial 
 Effect: Makes some enemies dizzy. 
 
 Fright Mask 
 Effect: Summons an apparition of Bowser to scare away some enemies. 
 
 Gradual Syrup 
 Effect: Slowly refills FP. 
 
 Hot Sauce 
 Effect: Recovers 5 HP, but is best used in recipes. 
 Location: Reward for rat businessman in Glitzville's trouble
 
 Inn Coupon 
 Effect: Stay at an Inn free of charge. 
 
 Mini Mr. Mini 
 Effect: Shrinks enemies, reducing their attack power. 
 
 Mr. Softener 
 Effect: Drops enemies' defense by 3. 
 
 Mystery 
 Effect: Random item 
 
 Point Swap 
 Effect: Switch HP with your partner. 
 
 Power Punch 
 Effect: Increases your attack power for about 2 turns. 
 
 Ruin Powder 
 Effect: Confuses some enemies so they miss or misjudge attacks. 
 
 Sleepy Sheep 
 Effect: Makes some enemies fall asleep. 
 
 Slow Shroom 
 Effect: Slowly refills you & your partner's HP. 
 
 Spite Pouch 
 Effect: When an enemy attacks directly, they take half the damage. 
 
 Stop Watch 
 Effect: Freezes time, making all enemies vulnerable. 
 
 
 Important Items:
 
 
 Autograph 
 Effect: From the engineer for Bub's birthday 
 Location: Excess Express 
 
 Battle Trunks 
 Effect: Dirty sports trunks to dispose of for the Trouble Center. 
 Location: Glitz Pit in Glitzville 
 
 Black Key 
 Effect: To open black chests to receive a "curse" (special paper 
 move). 
 
 Blanket 
 Effect: For the train conductor that was in the ghost's room. 
 Location: Excess Express 
 
 Blimp Ticket 
 Effect: From Don Pianta to ride the Cheep Cheep Blimp to 
 Glitzville. 
 Location: Don Pianta 
 
 Blue Key 
 Effect: Opens the cell door of the Punies. 
 Location: Great Tree 
 
 Blue Potion 
 Effect: Used to make Peach invisible. 
 Location: X-Naut Fortress 
 
 Box 
 Effect: A package to dispose of for a Goomba at Trouble Center. 
 Location: Back alley of Rogueport Plaza
 
 Briefcase 
 Effect: Recovered for the rat businessman from Doopliss (posing 
 as Zip Toad) 
 Location: Excess Express 
 
 Card Key 
 Effect: Used to open doors in the X-Naut Fortress. 
 Location: X-Naut Fortress 
 
 Castle Key 
 Effect: Opens locked doors in Hooktail's Castle. 
 Location: Hooktail Castle 
 
 Cave Key 
 Effect: Opens a door in Pirate's Grotto. 
 Location: Pirate's Grotto 
 
 Champ's Belt 
 Effect: A reward for becoming the new champion in Glitzville. 
 Location: Glitz Pit in Glitzville
 
 Chuckola Cola 
 Effect: A bottle of soda as Bobbery's last request. 
 Location: Keelhaul Key 
 
 Cog 
 Effect: Used to operate the crane in the X-Naut Fortress. 
 Location: X-Naut Fortress 
 
 Contact Lens 
 Effect: A replacement for Zess T.'s that you broke, opening the 
 west side. 
 Location: Toad Bros. Bazaar in Rogueport (on order) 
 
 Cookbook 
 Effect: Allows Zess T. to cook with two ingredients. 
 Location: Creepy Steeple 
 
 Data Disk 
 Effect: Retrieve for TEC in Grodus' chamber as Peach. 
 Location: X-Naut Fortress 
 
 Dubious Paper 
 Effect: Found in minor league locker room, confiscated by Jolene, 
 contains data on Crystal Stars. 
 Location: Glitz Pit in Glitzville
 
 Elevator Key 
 Effect: Used to operate the elevators in X-Naut Fortress. 
 Location: X-Naut Fortress 
 
 Floodgate Handle 
 Effect: Raises a watery gate in Pirate's Grotto. 
 Location: Pirate's Grotto 
 
 Galley Pot 
 Effect: Stolen by fat toad from Chef Shimi. 
 Location: Excess Express. 
 
 Gold Bar 
 Effect: Increases the amount of coins you can carry. 
 Location: Pianta Parlor, Underground Shop 
 
 Gold Bar x 3 
 Effect: Increases the amount of coins you can carry threefold. 
 The purpose of gold bars is to change money to items and back, 
 so you can have more than 999 coins.
 Location: Pianta Parlor, Underground Shop 
 
 Gold Card 
 Effect: Allows you to access Tube Mode game at Pianta Parlour. 
 Location: Trouble Center (Frankie) 
 
 Gold Ring 
 Effect: Stolen by Doopliss (posing as Zip Toad) from Toodles. 
 Location: Excess Express 
 
 Goldbob Guide 
 Effect: Allows you use the cannon in Fahr Outpost to reach the 
 moon. 
 Location: Poshley Heights 
 
 Green Potion 
 Effect: Needed to make Peach invisible. 
 Location: X-Naut Fortress 
 
 House Key 
 Effect: Trouble Center (Garf) 
 Location: Robbo Turf, east side of Rogueport 
 
 Lottery Ticket 
 Effect: A permanent pass to try the Happy Lucky Lottery once daily 
 to win coins. 
 Location: Rogueport, West Side 
 
 Mailbox SP 
 Effect: Mario's e-mail system under Gear, Important Items in menu. 
 Location: Start Menu 
 
 Moon Stone 
 Effect: A stone key to access Hooktail's Castle. 
 Location: Shhwonk Fortress 
 
 Necklace 
 Effect: Found by Vivian, belongs to Flurrie. 
 Location: Boggly Woods 
 
 Old Letter 
 Effect: To Bobbery from his widow Scarlette, kept by Podley. 
 Location: Rogueport Inn 
 
 Palace Key 
 Effect: Opens a new path in the palace. 
 Location: Palace of Shadow 
 
 Platinum Card 
 Effect: Allows you to play the Boat Mode game at Pianta Parlour. 
 Location: Trouble Center (Toodless) 
 
 Present 
 Effect: Deliver it from Bub to his mother in Trouble Center. 
 Location: Poshley Heights 
 
 Puni Orb 
 Effect: The symbol of the Puni tribe, used in portals as a 
 shrine/elevator. 
 Location: Great Tree 
 
 Ragged Diary 
 Effect: Belongs to a ghost on the train. If you read it, you get 
 a game over. It's short anyway. 
 Location: Excess Express 
 
 Red Key 
 Effect: Let's you open the red cell containing the Puni Elder. 
 Location: Great Tree 
 
 Red Potion 
 Effect: Used to turn Peach invisible. 
 Location: X-Naut Fortress 
 
 Routing Slip 
 Effect: From Mayor Dour at Trouble Center for mayors of other 
 towns to see. 
 Location: Twilight Town 
 
 Shell Earrings 
 Effect: Stolen by Doopliss (posing as Zip Toad) from the waitress. 
 Location: Excess Express 
 
 Silver Card 
 Effect: Allows you to access the Paper Mode game at Pianta Parlour. 
 Location: Trouble Center (Pine T. Jr.) 
 
 Skull Gem 
 Effect: An heirloom from Flavio that opens the entrance to Pirate's 
 Grotto. 
 Location: Keelhaul Key 
 
 Special Card 
 Effect: Allows you access to Plane Mode game at Pianta Parlour. 
 Location: Trouble Center (Koopook) 
 
 Star Key 
 Effect: After beating Gloomtail, allows you to open a new path in 
 the palace. 
 Location: Palace of Shadow 
 
 Station Key 
 Effect: From the conductor, opens Riverside Station. 
 Location: Riverside Station 
 
 Steeple Key 
 Effect: Opens a door in Creepy Steeple. 
 Location: Creepy Steeple 
 
 Storage Key 
 Effect: Opens the storage room in the Glitz Pit. 
 Location: Glitzville 
 
 Strange Sack 
 Effect: Lets you carry 20 items at once (up from 10). 
 Location: Level 50, Pit of 100 Trials 
 
 Sun Stone 
 Effect: A stone key that helps open the way to Hooktail's Castle. 
 Location: Shhwonk Fortress 
 
 Super Luigi 1, 2, 3, 4 & 5 
 Effect: Books about Luigi's adventures. 
 Location: Toad Bros. Bazaar 
 
 Superbobomb 
 Effect: An attack item from the Shadow Sirens that breaks & later 
 explodes for Bowser & Lord Crump. 
 Location: Twilight Town 
 
 The Letter "p" 
 Effect: Retrieved to guess Doopliss' name. 
 Location: Creepy Steeple 
 
 Train Ticket 
 Effect: From Don Pianta to board the Excess Express train to Poshley 
 Heights. 
 Location: Don Pianta 
 
 Ultra Stone 
 Effect: Found by Merlon to upgrade each partner a second time. 
 Location: Shine Shop 
 
 Up Arrow 
 Effect: Found in a cave as a hint for Merlon to find the Ultra Stone. 
 Location: Hooktail's Castle 
 
 Vital Paper 
 Effect: Found in Grubba's office, detailing his evil plan. 
 Location: Glitz Pit 
 
 Wedding Ring 
 Effect: Frankie & Francesca's bands that they both lose. 
 Location: Keelhaul Key, Trouble Center 
 
 Wrestling Mag 
 Effect: From Jolene for Toodless in Trouble Center 
 Location: Glitz Pit 
 
 Yellow Potion 
 Effect: Used to turn Peach invisible. 
 Location: X-Naut Fortress 
 
 
 Mario’s Equipment:
 
 
 Magical Map 
 Effect: Shows the path to the next Crystal Star when shown 
 before the Thousand-Year Door. 
 Location: Given to Mario by Peach in the Prologue. 
 
 Diamond Star 
 Effect: A Crystal Star from defeating Hooktail, Earth Tremor 
 special move. 
 Location: Hooktail Castle 
 
 Emerald Star 
 Effect: A Crystal Star from defeating Magnus von Grapple, 
 Clock Out special move. 
 Location: Great Tree 
 
 Gold Star 
 Effect: A Crystal Star from defeating Macho Grubba, Power 
 Lift special move. 
 Location: Glitzville 
 
 Ruby Star 
 Effect: A Crystal Star from defeating Doopliss, Art Attack 
 special move. 
 Location: Creepy Steeple 
 
 Sapphire Star 
 Effect: A Crystal Star from defeating Cortez, Sweet Feast 
 special move. 
 Location: Pirate's Grotto 
 
 Garnet Star 
 Effect: A Crystal Star from defeating Smorg, but retrieved 
 after, Showstopper special move. 
 Location: Poshley Sanctum 
 
 Crystal Star 
 Effect: THE Crystal Star from defeating Magnus von Grapple 
 2.0, Supernova special move. 
 Location: X-Naut Fortress 
 
 Hammer & Boots 
 Effect: For basic jump & hammer attacks. 
 Location: Starting items 
 
 Super Boots 
 Effect: For Spin Jump attack, doubling the Boots' attack 
 power. 
 Location: Great Tree 
 
 Super Hammer 
 Effect: For Super Hammer attack, doubling the Hammer's 
 attack power. 
 Location: Glitzville 
 
 Ultra Boots 
 Effect: For Spring Jump attack, tripling the Boots' 
 attack power. 
 Location: Riverside Station. 
 
 Ultra Hammer 
 Effect: For Ultra Hammer attack, tripling the Hammer's 
 attack power. 
 Location: Rogueport Plaza 
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M9]
 
                                    *Badges*
 
 
 Badges are extremely useful tools to win fights. They are found, 
 rewarded with, or purchased. Sellers include Dazzle (trade for Star 
 Pieces in west end of Rogueport sewers), Rogueport Badge Shop (in main 
 plaza) and Charlieton (merchant in main plaza or Pit of 100 Trials). 
 Some badges are multiples. If you get a multiple, you can sell it, or 
 use both if you prefer. Below is a list of badges, how to get them, and 
 their uses.  There are 85 single badges or a grand total of 100 
 (including multiples)
 
 
 Power Jump 
 Use: Increases jump attack power by 2 in battle. 
 Acquired: Rogueport Badge Shop 
 
 Multibounce 
 Use: Use jump attack on all enemies in battle. 
 Acquired: Shhwonk Fortress 
 
 Shrink Stomp 
 Use: Jump on enemy in battle to shrink him, causing attack and defense 
 to drop. 
 Acquired: Great Tree 
 
 Sleepy Stomp 
 Use: Jump on enemy in battle to make him fall asleep. 
 Acquired: 10th Floor, Pit of 100 Trials 
 
 Soft Stomp 
 Use: Jump on enemy in battle to reduce his defense 
 Acquired: Rogueport Sewers 
 
 Tornado Jump 
 Use: Jump on enemy with increased velocity. 
 Acquired: Creepy Steeple 
 
 Power Bounce 
 Use: Multiple jump attack based on number of perfect Action Commands. 
 Acquired: Hooktail’s Castle 
 
 Power Smash 
 Use: Increases hammer attack by 2. 
 Acquired: Professor Frankly 
 
 Piercing Blow 
 Use: Hammer attack that decreases enemy’s defense. 
 Acquired: Rogueport Badge Shop 
 
 Hammer Throw 
 Use: Throw hammer at any enemy in battle. 
 Acquired: Twilight Trail 
 
 Head Rattle 
 Use: Hammer attack. 
 Acquired: Keelhaul Key 
 
 Ice Smash 
 Use: Hammer attack to freeze enemies. 
 Acquired: Creepy Steeple 
 
 Quake Hammer 
 Use: Hammer attack that shakes the ground, affecting all enemies, 
 bringing down high ones and flipping over some enemies. 
 Acquired: Boggly Woods 
 
 Fire Drive 
 Use: Hammer attack with fire. 
 Acquired: 20th level, Pit of 100 Trials 
 
 Charge 
 Use: Gradually increase power of attack, a Tactic. 
 Acquired: Great Tree 
 
 Charge P 
 Use: Allows partner to gradually increase power of attack, a Tactic. 
 Acquired: Glitzville (Storage Room). 
 
 Double Dip (x2) 
 Use: Use two items in one turn. 
 Acquired: Robbo Turf; 60th Level, Pit of 100 Trials 
 
 Double Dip P (x2) 
 Use: Allows partner to use two items in one turn. 
 Acquired: Fahr Outpost; 70th Level, Pit of 100 Trials 
 
 HP Plus (x2) 
 Use: Increases HP by 5. 
 Acquired: Hooktail’s Castle; Riverside Station 
 
 HP Plus P (x2) 
 Use: Increases partner’s HP by 5. 
 Acquired: Fahr Outpost; Glitzville, Storage Room 
 
 FP Plus (x2) 
 Use: Increases FP by 5. 
 Acquired: Rogueport Sewers; Great Tree 
 
 Power Plus (x2) 
 Use: Increases jump and hammer attacks by 1. 
 Acquired: Dazzle; Creepy Steeple 
 
 Power Plus P (x2) 
 Use: Increases partner’s attacks by 1. 
 Acquired: Dazzle; Glitzville 
 
 All or Nothing 
 Use: Increases attack by 1 if Action Command is successful; 
 no damage if failed. 
 Acquired: Palace of Shadow 
 
 Jumpman 
 Use: Increases jump power, but disables hammer. 
 Acquired: Charlieton 
 
 Hammerman 
 Use: Increases hammer power, but disables jump 
 Acquired: Rogueport Badge Shop 
 
 P-Up D-Down 
 Use: Raises attack power by 1, but lowers defense by 1. 
 Acquired: Riverside Station 
 
 P-Up D-Down P 
 Use: Raises partner’s attack power by 1, but lowers defense 
 by 1. 
 Acquired: Palace of Shadow 
 
 P-Down D-Up 
 Use: Raises defense by 1, but decreases attack power by 1. 
 Acquired: Pirate’s Grotto 
 
 P-Down D-Up P 
 Use: Raises partner’s defense by 1, but decreases attack power 
 by 1. 
 Acquired: Boggly Woods 
 
 Damage Dodge 
 Use: Defense raised by 1 for every successful Guard Action 
 Command. 
 Acquired: Rogueport Sewers 
 
 Damage Dodge P 
 Use: Partner’s defense raised by 1 for every successful Guard 
 Action Command. 
 Acquired: Great Tree 
 
 Defend Plus (x2) 
 Use: Raises defense by 1. 
 Acquired: Rogueport Sewers; Twilight Town 
 
 Defend Plus P (x2) 
 Use: Raises partner’s defense by 1. 
 Acquired: Rogueport Sewers; Pirate’s Grotto 
 
 Double Pain 
 Use: Doubles damage received. 
 Acquired: Rogueport Badge Shop 
 
 Power Rush 
 Use: Increases attack power by 2 when in Danger (has 5 HP 
 or less). 
 Acquired: Rogueport Badge Shop 
 
 Power Rush P 
 Use: Increases partner’s attack power by 2 when in Danger. 
 Acquired: Rogueport Badge Shop 
 
 Last Stand 
 Use: Cuts damage received in half when in Danger. 
 Acquired: Rogueport Badge Shop; Glitzville
 
 Last Stand P 
 Use: Cuts partner’s damage received in half when in Danger. 
 Acquired: Hooktail’s Castle 
 
 Mega Rush 
 Use: Increases attack power by 5 when in Peril (1 HP left). 
 Acquired: Rogueport Badge Shop 
 
 Mega Rush P 
 Use: Increases partner’s attack power by 5 when in Peril. 
 Acquired: Petalburg 
 
 Close Call 
 Use: Causes some enemies to miss attacks when in Danger. 
 Acquired: Petal Meadows 
 
 Close Call P 
 Use: Causes some enemies to miss attacks when partner is 
 in Danger. 
 Acquired: Riverside Station 
 
 Pretty Lucky 
 Use: Causes some enemies to miss attacks at any time. 
 Acquired: Rogueport Sewers 
 
 Pretty Lucky P 
 Use: Causes some enemies to miss attacks on your partner at 
 any time. 
 Acquired: Rogueport Badge Shop 
 
 Lucky Day 
 Use: Causes enemies to miss attacks more often. 
 Acquired: 90th Level, Pit of 100 Trials 
 
 Lucky Start 
 Use: Rewards you with a increased attack, defense or an 
 electric charge before battle. 
 Acquired: Creepy Steeple (Atomic Boo) 
 
 Happy Heart (x2) 
 Use: Restores 1 HP per turn during battle. 
 Acquired: Petal Meadows; Dazzle 
 
 Happy Heart P (x2) 
 Use: Restores 1 HP per partner’s turn during battle. 
 Acquired: Rogueport Sewers; Dazzle 
 
 Happy Flower (x2) 
 Use: Restores 1 FP per turn. 
 Acquired: Dazzle; Rogueport Badge Shop 
 
 Flower Saver (x2) 
 Use: Cuts FP used on attack by 1. 
 Acquired: Dazzle; Creepy Steeple 
 
 Flower Saver P (x2) 
 Use: Cuts FP used on attack by partner by 1. 
 Acquired: Dazzle; Rogueport Sewers 
 
 Pity Flower 
 Use: Sometimes restores 1 FP when attacked. 
 Acquired: 40th Level, Pit of 100 Trials 
 
 HP Drain 
 Use: Restores 1 HP per turn, but decreases attack power by 1. 
 Acquired: Rogueport 
 
 HP Drain P 
 Use: Restores 1 HP for partner per turn, but decreases attack 
 power by 1. 
 Acquired: Poshley Heights 
 
 FP Drain 
 Use: Restores 1 FP per turn, but decreases attack power by 1. 
 Acquired: Rogueport Badge Shop 
 
 Heart Finder 
 Use: More hearts appear in the field after a battle (restores 
 HP). 
 Acquired: Dazzle 
 
 Flower Finder 
 Use: More flowers appear in the field after a battle (restores 
 FP). 
 Acquired: Dazzle 
 
 Item Hog 
 Use: More likely that items will appear in the field after a 
 battle. 
 Acquired: Dazzle 
 
 Ice Power 
 Use: Jump on fire enemies without taking damage. 
 Acquired: Keelhaul Key 
 
 Spike Shield 
 Use: Jump on spiky enemies without taking damage. 
 Acquired: Rogueport Sewers 
 
 Zap Tap 
 Use: Makes Mario constantly electrified in battle, causing 
 enemies who touch him to lose 1 HP. 
 Acquired: 30th Level, Pit of 100 Trials 
 
 Return Postage 
 Use: Half the damage you receive in battle is dealt to your 
 enemy when touched. 
 Acquired: 100th Level, Pit of 100 Trials (Bonetail) 
 
 Feeling Fine 
 Use: Immune to dizziness and poison attacks. 
 Acquired: X-Naut Fortress 
 
 Feeling Fine P 
 Use: Partner is immune to dizziness and poison attacks. 
 Acquired: X-Naut Fortress 
 
 Refund 
 Use: When items are used in battle, some coins are returned 
 based on store prices. 
 Acquired: Pianta Parlor 
 
 Money Money 
 Use: More coins appear in the field after battle. 
 Acquired: Pianta Parlor 
 
 Super Appeal 
 Use: More Star Power is applied when using Appeal in battle. 
 Acquired: Rogueport Badge Shop 
 
 Super Appeal P (x2) 
 Use: More Star Power is applied when partner uses Appeal in 
 battle. 
 Acquired: Rogueport Badge Shop; Boggly Woods (Flurrie’s House) 
 
 Peekaboo 
 Use: Makes enemy’s HP visible constantly. 
 Acquired: Dazzle 
 
 Quick Change 
 Use: Allows you to switch partners without losing a turn 
 Acquired: Dazzle 
 
 Timing Tutor 
 Use: Indicates with a ! when to press A for a Stylish move. 
 Acquired: Charlieton 
 
 Simplifier 
 Use: Makes Action Commands easier, but earn less Star Power. 
 Acquired: Rogueport Badge Shop 
 
 Unsimplifier 
 Use: Makes Action Commands harder, but earns more Star Power. 
 Acquired: Rogueport Badge Shop 
 
 Chill Out 
 Use: Prevents enemies from getting the First Strike on the field. 
 Acquired: Dazzle 
 
 First Attack 
 Use: Allows you to defeat a weaker enemy on the field with a First 
 Strike. 
 Acquired: Rogueport Badge Shop 
 
 Bump Attack 
 Use: Allows you to defeat a weaker enemy on the field by touching 
 them. 
 Acquired: 80th Level, Pit of 100 Trials 
 
 Attack FX R 
 Use: Changes sound of attack to a cricket chirp. 
 Acquired: Hooktail’s Castle 
 
 Attack FX Y 
 Use: Changes sound of attack to metal clanging. 
 Acquired: Dazzle 
 
 Attack FX B 
 Use: Changes sound of attack to smacking. 
 Acquired: Hooktail’s Castle (via Trouble Center) 
 
 Attack FX G 
 Use: Changes sound of attack to laughing. 
 Acquired: Charlieton 
 
 Attack FX P 
 Use: Changes sound of attack to groaning. 
 Acquired: Rogueport Badge Shop 
 
 L Emblem 
 Use: Lets Mario wear Luigi’s clothes (green). 
 Acquired: Poshley Heights (Sanctum) 
 
 W Emblem 
 Use: Lets Mario wear Wario’s clothes (yellow). 
 Acquired: Charlieton 
 
 Slow Go 
 Use: Slows down Mario’s walking speed. 
 Acquired: Charlieton 
 
 
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 [M10]
 
                                    *Shine Sprites*
 
 
 There are 42 in total. Take them to Merlon at the Shine Sprite Shop in 
 Rogueport for partner upgrades. 
 
 
 Rogueport Plaza: 
 
 1) Use Yoshi to hover under the bridge at Robbo Turf, use Paper Mode to 
 slip through the crates on the roof of the rightmost house. 
 
 2) Use Yoshi to hover under the bridge in Robbo Turf. Climb to the roof, 
 hop to the next one, then to the back red one. Bingo! 
 
 3) In the West side, enter the rightmost house, use Tube Mode through the 
 hole, and get it outside. 
 
 4) In Bobbery’s house in the back room. 
 
 5) In the West side, have Bobbery bomb the cracked wall left of the Item 
 shop. It’s in the back. 
 
 
 Rogueport Sewers: 
 
 6) In the room with the Thousand-Year Door, use Paper Mode to get through 
 the right fence, spring up, and fly on the airplane panel left to get it. 
 
 7) In the first pipe shortcut room (take the second pipe from the first 
 room of the sewers, and go left 1x). 
 
 8) In the West side, fall through the grating to the sewers, hover left 
 with Yoshi, and there you go. 
 
 9) In the rightmost room of the first area (where the Petal Meadows pipe 
 is, where you fought the Blooper), use Boat Mode to reach it. 
 
 10) In the West side of the sewers, take the down pipe, then use Flurrie 
 to blow off the peeling wall. Walk left to a boat panel. Sail all the way 
 right. There are three in total here. One needs to be reached with Spring 
 Jump. 
 
 11) See # 10. 
 
 12) See # 10. 
 
 13) In the West side of the sewers where Dazzle is, take the lift and stand 
 next to the piping. Spring Jump and go right. Jump on the pillar behind 
 Dazzle to get it. 
 
 
 Hooktail’s Castle 
 
 14) In the room after Red Bones. 
 
 15) In the room where you met Ms. Mowz. 
 
 16) One room before the tower, at the top of the stairs. 
 
 
 Boggly Woods 
 
 17) At the airplane panel in the screen before Flurrie’s house, use Koops 
 to get it at left. 
 
 
 Great Tree 
 
 18) In the room with the floating bubbles, fall down and there it is. 
 
 19) After blowing off the black slap on the airplane panel, fly twice to 
 find it. 
 
 20) In the room with the lily pads after draining the water. 
 
 21) In the room before the Super Boots, Spin Jump the panel and hop to it. 
 
 
 Glitzville 
 
 22) Next to the Glitz Pit. Hammer the invisible block below to reach it. 
 
 23) In the second floor of the Storage Room. 
 
 
 Twilight Trail 
 
 24) After the holes with the movable boulder in front of a tree (partially 
 hidden). 
 
 
 Creepy Steeple 
 
 25) In the first room of the well. 
 
 26) In the main room, use Tube Mode at the top opening. It’s among several 
 prizes. 
 
 27) In the second room of the well after pushing the wall and hiding with 
 Vivian, it’s in the following room. 
 
 
 Keelhaul Key 
 
 28) In the screen before the bridge on the high point of the small cliff, 
 use Yoshi to hover left to it, above a block. 
 
 29) Partially hidden by shrubbery on the other side of the bridge. 
 
 
 Pirate’s Grotto 
 
 30) On the bow of a small sunken ship. 
 
 31) In the room with the Save block on the stairs, hit the invisible block 
 nearby, then hammer it. 
 
 32) In the room with the Grotto Key on the left while riding the chain lift. 
 
 33) Right of the spikes that jut out of the wall; use Koops to reach it. 
 
 34) Use the hammer to hit an invisible block below a high one in the room 
 after #33. 
 
 
 Excess Express 
 
 35) In Mario’s room (#005). 
 
 36) Give Bub the engineer’s autograph (in room #008) 
 
 
 Riverside Station 
 
 37) By the stairs in the outdoor area. 
 
 38) Use Koops to reach one on the stairs in the room before the Ultra Boots 
 (Goombas and switches are around). 
 
 
 Poshley Heights 
 
 39) Spring Jump to it; right of the Sanctum. 
 
 40) In the Sanctum, Spring Jump in the second room to the bars and climb to it 
 on the left. 
 
 
 Fahr Outpost 
 
 41) On the path to the Outpost behind a front tree. 
 
 42) Right of General White’s house. 
 
 
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 [M11]
 
                                    *Star Pieces*
 
 
 There are 100 in total. Their only purpose is to trade them with Dazzle 
 (a jester-like character in the west side of Rogueport Sewers) for badges. 
 They can be hidden in floor panels, in plain sight, behind objects or given 
 as rewards by other characters. 
 
 As an added bonus, here is Dazzle’s inventory & price list: 
 
 Attack FX P- 1 
 Chill Out- 2 
 Pretty Lucky- 3 
 Happy Flower- 4 
 Happy Heart- 4 
 Happy Heart P- 4 
 Item Hog- 5 
 Flower Finder- 6 
 Peekaboo- 7 
 Quick Change- 8 
 Flower Saver- 10 
 Flower Saver P- 10 
 Power Plus- 15 
 Power Plus P- 15 
 
 
 And here is where to find the Star Pieces: 
 
 
 Rogueport 
 
 1) Behind the crates in the main plaza along the skull fence. 
 2) In the alley behind the Inn in the Bandit’s hideout. 
 3) On the roof of Zess T’s house towards the back at left. 
 4) On crates behind Professor Frankly’s place near Darkly. 
 5) Behind the barrel in Robbo Turf next to Ishnail’s House (use 
 Paper Mode through the crack). 
 6) Behind the chimney at Bobbery’s house. 
 7) Along the rightmost wall in West Side. 
 8) Behind the pipe in West Side. 
 9) In front of the cracked wall at far left in West Side (behind a 
 trash can). 
 10) In the Harbour at right, use the Boat Panel to sail left to a 
 small area; behind the barrel. 
 11) Behind the warp pipe at the Station that leads to the blimp. 
 12) Spin Jump in front of the execution block (gallows) in the main 
 plaza. 
 13) Spin Jump behind Zess T’s house near the reclusive Goomba. 
 14) Spin Jump on the first roof when climbing up on Robbo Turf. 
 15) Spin Jump in front of Professor Frankly’s house. 
 16) Spin Jump in front of the train at the Station. 
 17) Spin Jump by the stairs in the Harbour. 
 18) Spin Jump in front of Pianta Parlour in West Side. 
 
 
 Rogueport Sewers 
 
 19) In the left back corner of the West Side ground level (where the 
 entrances to Fahr Outpost and Twilight Town are). 
 20) Behind the rightmost pillar near Dazzle in the West end. 
 21) In the entrance to Pit of 100 Trials, behind the stairs. 
 22) Behind the big yellow block one room right of the Thousand Year 
 Door. 
 23) In the room with the pipe to Petal Meadows and where you fought 
 Blooper, Spring Jump near the vertical bar, and go right to a pipe. 
 Take it to the house in the b.g. to find one. 
 24) In the West on the upper level (same room as #19), hover with 
 Yoshi left, then take the pipe down into the b.g., and go right all 
 the way to it. 
 25) Behind the leftmost pillar in the West end. 
 26) Behind debris at right in the West end. 
 27) In the West end, take the lift and enter the bar at left. Spin 
 Jump here. 
 28) Spin Jump in the south part in the Thousand Year Door room. 
 29) Spin Jump in front of the moving platform in the first room in 
 the East. 
 30) Spin Jump by the pipe to Boggly Woods where Punio led you. 
 31) Spin Jump in front of the black chest in a cave in the room right 
 of the Thousand Year Door. 
 
 
 Petal Meadows 
 
 32) Hammer the tree left of the Save Block upon entering. 
 33) In the b.g. where you hit the switch for the bridge, go right all 
 the way. 
 
 
 Petalburg 
 
 34) Spin Jump by the flowers at the far right of the east area. 
 35) Spin Jump near Bub-ulber in the west area at the left end. 
 
 
 Shhwonk Fortress 
 
 36) Check the first bush in the first area from Petalburg. 
 
 
 Hooktail Castle 
 
 37) Spin Jump behind the bars in the room with Red Bones. 
 38) In the dead end area where you hop out the window, go right. 
 39) On the narrow rails on the upper floor, go right. 
 40) In the same spot as #38, fall to a ridge on the wall with one. 
 41) In the room with the purple block elevator, take it up and go through 
 the door at right. 
 
 
 Boggly Woods 
 
 42) Left of the switch for the warp pipe. 
 43) Left of the pipe to Flurrie’s house. 
 44) Hammer the third tree from left near Flurrie’s house. 
 45) Spin Jump in Flurrie’s house, in the bedroom. 
 
 
 Great Tree 
 
 46) Spin Jump in the blue jail cell. 
 47) From the first room, take the up pipe and Spin Jump to the right. 
 48) In the area before Pungent’s Shop, shake the bush near the store. 
 49) From the room where Crump trapped you in a cell, take the down pipe 
 & check behind the next pipe. 
 50) In the room where Crump stole the Crystal Star, take the up pipe and 
 check the bush there. 
 51) Behind the pipe left of the room in #49. 
 
 
 Glitzville 
 
 52) Under the Rawk Hawk poster on the roof of the Juice Bar; use Koops to 
 nab it. 
 53) Check the bush by the arena. 
 54) Behind the phone booth left of the Item Shop. 
 55) Behind the Juice Bar counter. 
 56) Shake a plant in Grubba’s office. 
 57) In the right desk drawer in Grubba’s office. 
 58) Spin Jump south of the blimp landing site. 
 59) Spin Jump near the left staircase in the ground floor lobby of the 
 arena. 
 60) Spin Jump in the Storage Room. 
 61) Behind crates at far right in the upper floor room of the Storage 
 Room. 
 
 
 Twilight Town 
 
 62) In the first area next to the Mayor’s house. 
 63) In a southern bush in the first area. 
 64) Behind some barrels in the fenced-in part of the second area. 
 
 
 Twilight Trail 
 
 65) Behind the fallen tree in upper left. 
 66) Behind the warp pipe just after #65. 
 
 
 Creepy Steeple 
 
 67) Behind the fence just outside the Steeple, left of the gate. 
 68) Spin Jump right of the staircase that you hit a switch to maneuver. 
 69) In the room with the items (first room you roll into) behind furniture 
 in the middle. 
 70) In the well, in the background of the room where you freed the Boos at 
 right. 
 71) Spin Jump by the door in the parrot’s room in the well. 
 
 
 Keelhaul Key 
 
 72) Spin Jump by the rock at right in the first area where you arrive. 
 73) At left in the shallow water at the camp site. 
 74) Behind the rightmost rocks at the camp site. 
 75) In the area just after camp, check the first bush. 
 76) Behind a big root at right in the area before the bridge. 
 77) Near the entrance to Pirate’s Grotto behind a rock in front. 
 
 
 Pirate’s Grotto 
 
 78) In the room with a Shine Sprite on the bow of a ship, on a small 
 island. 
 79) Spin Jump the floor with the Parabuzzy troupe. 
 80) In the room with the Grotto Key, inside an open barrel on the top 
 level at left. 
 81) Spin Jump the floor near the right door before the Grotto Key room. 
 
 
 Excess Express 
 
 82) Spin Jump in room #004. 
 83) Return the Galley Pot to Chef Shimi in the kitchen. 
 84) Return the Shell Earrings to the waitress in the dining room. 
 85) Spin Jump in the engineering room located in the far right of the 
 train. 
 86) In the nightstand in room #008. 
 
 
 Riverside Station 
 
 87) Behind the mechanism with the Storage Key in the machinery room. 
 
 
 Poshley Heights 
 
 88) Spin Jump in front of the stairs to the train near the Save Block. 
 89) In the hedge right of the red/pink house. 
 90) Behind a lawn chair at the blue house. 
 91) Behind the hedge at the house left of the Inn. 
 
 Fahr Outpost 
 
 92) Spin Jump by the pipe upon entering. 
 93) In a bush in the area just right of the pipe in #92. 
 94) Along the front wall in the area before the outpost. 
 95) Spin Jump left of the cannon. 
 96) Behind the front wall in the west area of the outpost. 
 97) Behind boxes in the far right house. 
 
 The Moon 
 
 98) Behind a rock in the last area with the fortress in the b.g. 
 
 X-Naut Fortress 
 
 99) In the far left of the air duct. 
 100) In the crane room using the machine. 
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M12]
 
                                 *Special Moves*
 
 
 Unlike the previous Mario games, TTYD offers four new "paper" moves 
 that allow you to explore new areas, open up new possibilities, and play 
 a set of games at Pianta Parlour. There are also 8 Special Moves for each 
 Crystal Star (and the map). Here are the details. 
 
 
 Paper Abilities:
 
 
 Plane Mode 
 Ability: Press Y while standing on an arrow platform to fold into a paper 
 airplane. Control flight by pushing the Control Stick left/right. Land or press 
 Y to transform back. 
 Acquired: Rogueport Sewers 
 
 
 Paper Mode 
 Ability: Press R to turn sideways and become paper thin, allowing you to slip 
 through thin cracks and between bars. Let go of R to transform back. 
 Acquired: Hooktail's Castle 
 
 
 Tube Mode 
 Ability: Press R to get into Paper Mode, then rotate the Control Stick until 
 you roll up into a tube. Use Control Stick to roll. Press Y to transform back. 
 Acquired: Twilight Town 
 
 
 Boat Mode 
 Ability: Press Y while standing on a boat platform to fold into a paper boat. 
 Use Control Stick to sail along the water. Press Y at a boat platform to 
 transform back. 
 Acquired: Pirate's Grotto 
 
 
 Special Moves:
 
 
 Sweet Treat 
 Ability: Heals HP (for Mario & partner) and FP. 
 Manuever: Use Control Stick to aim for the Mario, partner, and flower targets, 
 avoiding the poison mushrooms. 
 Acquired: Rogueport Sewers, at Thousand Year Door (Map). 
 
 
 Earth Tremor 
 Ability: A quake attack that can reach ground, air & ceiling bound enemies. 
 Manuever: Press A when the bar reaches each target through 5 levels (rising in 
 difficulty). The longer you last, the more powerful the attack. 
 Acquired: Hooktail's Castle (Diamond Star) 
 
 
 Clock Out 
 Ability: Stops enemies for a short period of time. 
 Manuever: Press the correct button when the bomb is placed over your enemies 
 (not yourself or the audience). Hold the button to make it bigger. 
 Acquired: Great Tree (Emerald Star) 
 
 
 Power Lift 
 Ability: Increases attack power of Mario & partner temporarily. 
 Manuever: Use Control Stick and press A to select a "good" panel (orange or 
 blue arrow) to slowly increase attack or defense. Avoid the poison mushroom 
 panels. 
 Acquired: Glitzville (Gold Star) 
 
 
 Art Attack 
 Ability: Focus on particular enemies with a continued attack. 
 Manuever: Use Control Stick to "draw" around the enemy. Forming a shape around 
 them completes the attack. 
 Acquired: Creepy Steeple (Ruby Star) 
 
 
 Sweet Feast 
 Ability: Heals HP (Mario & partner) and FP. 
 Manuever: Use Control Stick to aim and shoot at Mario, partner & flower 
 targets, avoiding the poison mushrooms. Like Sweet Treat, only there are 
 also bigger targets. 
 Acquired: Pirate's Grotto 
 
 
 Showstopper 
 Ability: An attack that can defeat enemies in one turn or deliver a big attack 
 on bosses. 
 Manuever: Press the button indicated constantly for 5 levels. 
 Acquired: Poshley Heights (Garnet Star) 
 
 
 Supernova 
 Ability: An attack that deals major damage to enemies & bosses. 
 Manuever: Press A constantly for 5 levels. 
 Acquired: X-Naut Fortress (Crystal Star)
 
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M13]
 
                             *Zess T.'s Recipes*
  
 
 Zess T. is a cook who lives in the leftmost house in the east side of 
 Rougeport. After giving her a contact lens, she will cook an item that you 
 bring to her. After giving her the Cookbook, she can cook with two items. 
 Here is a listing of all recipes and the possible combination of ingredients. 
 Of course, it would be better if you chose the cheapest combination :o) For 
 details on the individual ingredients, check out the Items page.  There are
 57 total recipes.  
  
 
 Choco Cake  
 Cake Mix + Coconut  
 Mousse + Inky Sauce  
  
 Coco Candy  
 Cake Mix + Coconut  
  
 Coconut Bomb  
 Coconut + Fire Flower  
  
 Couple's Cake  
 Snow Bunny + Spicy Soup  
  
 Courage Meal  
 Courage Shell + Zess Deluxe  
 Courage Shell + Zess Dinner  
 Courage Shell + Zess Special  
  
 Courage Shell  
 Dried Bouquet + Courage Meal  
 Point Swap + Mr. Softener  
  
 Dried Shroom  
 Life Shroom + Mr. Softener  
 Mushroom + Mr. Softener  
 Super Shroom + Mr. Softener  
 Ultra Shroom + Mr. Softener  
  
 Earth Quake  
 Point Swap + Thunder Bolt  
  
 Egg Bomb  
 Dried Bouquet + Courage Meal  
 Mystic Egg + Fire Flower  
  
 Electro Pop  
 Cake Mix + Volt Shroom  
  
 Fire Flower  
 Point Swap + Ice Storm  
  
 Fire Pop  
 Cake Mix + Fire Flower  
 Cake Mix + Hot Sauce  
  
 Fresh Juice  
 Gradual Syrup  
 Honey Syrup  
 Jammin' Jelly  
 Keel Mango  
 Maple Syrup  
 Peachy Peach  
 Gradual Syrup + Turtley Leaf  
 Honey Syrup + Gradual Syrup  
 Honey Syrup + Jammin' Jelly  
 Honey Syrup + Maple Syrup  
 Honey Syrup + Turtley Leaf  
 Jammin' Jelly + Gradual Syrup  
 Jammin' Jelly + Turtley Leaf  
 Keel Mango + Coconut  
 Maple Syrup + Gradual Syrup  
 Maple Syrup + Turtley Leaf  
 Peachy Peach + Coconut  
 Turtley Leaf + Coconut  
  
 Fried Egg  
 Mystic Egg  
 Fried Shroom  
 Dried Shroom  
 Mushroom  
 Poison Shroom  
 Super Shroom  
 Volt Shroom  
 Dried Shroom + Fire Flower  
 Dried Shroom + Volt Shroom  
 Mushroom + Dried Shroom  
  
 Fruit Parfait  
 Gradual Syrup + Keel Mango  
 Honey Syrup + Keel Mango  
 Honey Syrup + Peachy Peach  
 Jammin' Jelly + Keel Mango  
 Jammin' Jelly + Peachy Peach  
 Keel Mango + Peachy Peach  
 Maple Syrup + Keel Mango  
 Maple Syrup + Peachy Peach  
  
 Gold Bar  
 Point Swap + Gold Bar x 3  
  
 Healthy Salad  
 Golden Leaf + Turtley Leaf  
 Turtley Leaf + Horsetail  
  
 Heartful Cake  
 Cake Mix + Ruin Powder  
 Peachy Peach + Ruin Powder  
  
 Honey Candy  
 Honey Syrup + Cake Mix  
  
 Honey Shroom  
 Honey Syrup + Volt Shroom  
 Mushroom + Honey Syrup  
  
 Honey Super  
 Life Shroom + Honey Syrup  
 Super Shroom + Honey Syrup  
  
 Honey Syrup  
 Point Swap + Gradual Syrup  
 Point Swap + Mushroom  
  
 Honey Ultra  
 Ultra Shroom + Honey Syrup  
  
 Ice Storm  
 Point Swap + Fire Flower  
  
 Icicle Pop  
 Honey Syrup + Ice Storm  
  
 Ink Pasta  
 Fresh Pasta + Inky Sauce  
 Inky Sauce + Koopasta  
 Inky Sauce + Spaghetti  
 Inky Sauce + Spicy Pasta  
  
 Inky Sauce  
 Hot Sauce + Fresh Juice  
 Hot Sauce + Koopa Tea  
 Hot Sauce + Shroom Broth  
 Hot Sauce + Turtley Leaf  
 Hot Sauce + Zess Tea  
 Tasty Tonic + Hot Sauce  
  
 Jammin' Jelly  
 Point Swap + Ultra Shroom  
  
 Jelly Candy  
 Jammin' Jelly + Cake Mix  
  
 Jelly Shroom  
 Jammin' Jelly + Volt Shroom  
 Mushroom + Jammin' Jelly  
  
 Jelly Super  
 Life Shroom + Jammin' Jelly  
 Super Shroom + Jammin' Jelly  
  
 Jelly Ultra  
 Ultra Shroom + Jammin' Jelly  
  
 Koopa Bun  
 Keel Mango + Turtley Leaf  
  
 Koopa Tea  
 Turtley Leaf  
  
 Koopasta  
 Fresh Pasta + Turtley Leaf  
 Turtley Leaf + Spaghetti  
  
 Love Pudding  
 Mystic Egg + Mango Delight  
  
 Mango Delight  
 Keel Mango + Cake Mix  
 Life Shroom + Maple Syrup  
 Super Shroom + Maple Syrup  
  
 Maple Shroom  
 Maple Syrup + Volt Shroom  
 Mushroom + Maple Syrup  
  
 Maple Super  
 Super Shroom + Maple Syrup  
  
 Maple Syrup  
 Point Swap + Super Shroom  
  
 Maple Ultra  
 Ultra Shroom + Maple Syrup  
  
 Meteor Meal  
 Shooting Star + Shroom Fry  
 Shooting Star + Shroom Roast  
 Shooting Star + Shroom Steak  
  
 Mini Mr. Mini  
 Point Swap + Power Punch  
  
 Mistake  
 Any two incompatible ingredients  
  
 Mousse Cake  
 Cake Mix  
  
 Mr. Softener  
 Point Swap + Courage Shell  
  
 Mushroom  
 Dried Shroom + Hot Sauce  
 Dried Shroom + Peachy Peach  
 Dried Shroom + Power Punch  
 Point Swap + Dried Shroom  
 Point Swap + Gold Bar  
 Point Swap + Honey Syrup  
 Point Swap + Poison Mushroom  
  
 Omelette Meal  
 Life Shroom + Mystic Egg  
 Mushroom + Mystic Egg  
 Mystic Egg + Horsetail  
 Super Shroom + Mystic Egg  
 Ultra Shroom + Mystic Egg  
  
 Peach Tart  
 Cake Mix + Peachy Peach  
  
 Poison Shroom  
 Point Swap + Slow Shroom
 Inky Sauce + Slow Shroom  
  
 Power Punch  
 Point Swap + Mini Mr. Mini  
  
 Random Item  
 Point Swap + Mystery  
  
 Repel Cape  
 Point Swap + Boo's Sheet  
  
 Ruin Powder  
 Point Swap + Spite Pouch  
  
 Shooting Star  
 Point Swap + Thunder Rage  
  
 Shroom Broth  
 Golden Leaf + Poison Shroom  
  
 Shroom Cake  
 Life Shroom + Cake Mix  
 Mushroom + Cake Mix  
 Super Shroom + Cake Mix  
  
 Shroom Crepe  
 Ultra Shroom + Cake Mix  
  
 Shroom Fry  
 Mushroom + Golden Leaf  
 Mushroom + Turtley Leaf  
  
 Shroom Roast  
 Life Shroom  
 Slow Shroom  
 Life Shroom + Volt Shroom  
 Mushroom + Fire Flower  
 Mushroom + Gradual Syrup  
 Mushroom + Super Shroom  
 Mushroom + Volt Shroom  
 Super Shroom + Dried Shroom  
 Super Shroom + Golden Leaf  
 Super Shroom + Turtley Leaf  
 Super Shroom + Volt Shroom  
  
 Shroom Steak  
 Ultra Shroom  
 Life Shroom + Dried Shroom  
 Life Shroom + Golden Leaf  
 Life Shroom + Turtley Leaf  
 Mushroom + Life Shroom  
 Mushroom + Ultra Shroom  
 Super Shroom + Life Shroom  
 Super Shroom + Ultra Shroom  
 Ultra Shroom + Dried Shroom  
 Ultra Shroom + Golden Leaf  
 Ultra Shroom + Life Shroom  
 Ultra Shroom + Turtley Leaf  
 Ultra Shroom + Volt Shroom  
  
 Sleepy Sheep  
 Point Swap + Tasty Tonic  
  
 Snow Bunny  
 Golden Leaf + Ice Storm  
  
 Space Food  
 Dried Bouquet + Cake Mix  
 Dried Bouquet + Choco Cake  
 Dried Bouquet + Coco Candy  
 Dried Bouquet + Coconut  
 Dried Bouquet + Couple's Cake  
 Dried Bouquet + Egg Bomb  
 Dried Bouquet + Electro Pop  
 Dried Bouquet + Fire Pop  
 Dried Bouquet + Fresh Pasta  
 Dried Bouquet + Fruit Parfait  
 Dried Bouquet + Golden Leaf  
 Dried Bouquet + Healthy Salad  
 Dried Bouquet + Heartful Cake  
 Dried Bouquet + Honey Candy  
 Dried Bouquet + Honey Shroom  
 Dried Bouquet + Honey Super  
 Dried Bouquet + Honey Ultra  
 Dried Bouquet + Horsetail  
 Dried Bouquet + Hot Dog  
 Dried Bouquet + Ink Pasta  
 Dried Bouquet + Jelly Candy  
 Dried Bouquet + Jelly Shroom  
 Dried Bouquet + Jelly Super  
 Dried Bouquet + Jelly Ultra  
 Dried Bouquet + Keel Mango  
 Dried Bouquet + Koopa Bun  
 Dried Bouquet + Koopasta  
 Dried Bouquet + Love Pudding  
 Dried Bouquet + Mango Delight  
 Dried Bouquet + Maple Shroom  
 Dried Bouquet + Maple Super  
 Dried Bouquet + Maple Ultra  
 Dried Bouquet + Meteor Meal  
 Dried Bouquet + Mistake  
 Dried Bouquet + Mousse Cake  
 Dried Bouquet + Mystic Egg  
 Dried Bouquet + Omelette Meal  
 Dried Bouquet + Peach Tart  
 Dried Bouquet + Peachy Peach  
 Dried Bouquet + Poison Shroom  
 Dried Bouquet + Shroom Cake  
 Dried Bouquet + Shroom Crepe  
 Dried Bouquet + Shroom Fry  
 Dried Bouquet + Shroom Roast  
 Dried Bouquet + Shroom Steak  
 Dried Bouquet + Spaghetti  
 Dried Bouquet + Spicy Pasta  
 Dried Bouquet + Turtley Leaf  
 Dried Bouquet + Zess Cookie  
 Dried Bouquet + Zess Deluxe  
 Dried Bouquet + Zess Dinner  
 Dried Bouquet + Zess Special  
 Dried Shroom + Dried Bouquet  
 Life Shroom + Dried Bouquet  
 Mushroom + Dried Bouquet  
 Super Shroom + Dried Bouquet  
 Ultra Shroom + Dried Bouquet  
  
 Spaghetti  
 Fresh Pasta  
  
 Spicy Pasta  
 Fresh Pasta + Hot Sauce  
 Hot Sauce + Koopasta  
 Hot Sauce + Spaghetti  
  
 Spicy Soup  
 Dried Bouquet  
 Fire Flower  
 Horsetail  
 Snow Bunny  
 Dried Bouquet + Fire Flower  
 Hot Sauce + Fire Flower  
  
 Spite Pouch  
 Point Swap + Ruin Powder  
  
 Super Shroom  
 Point Swap + Life Shroom  
 Point Swap + Maple Syrup  
 Point Swap + Volt Shroom  
  
 Tasty Tonic  
 Coconut  
 Hot Sauce  
 Honey Syrup + Hot Sauce  
 Hot Sauce + Peachy Peach  
 Jammin' Jelly + Hot Sauce  
 Maple Syrup + Hot Sauce  
 Point Swap + Sleepy Sheep  
  
 Thunder Bolt  
 Point Swap + Earth Quake  
  
 Thunder Rage  
 Dried Bouquet + Volt Shroom  
 Point Swap + Shooting Star  
  
 Trial Stew  
 Couple's Cake + Poison Shroom  
  
 Ultra Shroom  
 Point Swap + Jammin' Jelly  
  
 Volt Shroom  
 Life Shroom + Thunder Bolt  
 Life Shroom + Thunder Rage  
 Mushroom + Thunder Bolt  
 Mushroom + Thunder Rage  
 Super Shroom + Thunder Bolt  
 Super Shroom + Thunder Rage  
 Ultra Shroom + Thunder Bolt  
 Ultra Shroom + Thunder Rage  
  
 Zess Cookie  
 Gradual Syrup + Cake Mix  
 Maple Syrup + Cake Mix  
 Mystic Egg + Cake Mix  
  
 Zess Deluxe  
 Healthy Salad + Shroom Steak  
 Ultra Shroom + Fresh Pasta  
  
 Zess Dinner  
 Coconut + Spicy Pasta  
 Fresh Pasta + Coconut  
 Fresh Pasta + Healthy Salad  
 Healthy Salad + Fried Shroom  
 Healthy Salad + Koopasta  
 Healthy Salad + Spaghetti  
 Life Shroom + Fire Flower  
 Life Shroom + Gradual Syrup  
 Life Shroom + Horsetail  
 Meteor Meal + Fruit Parfait  
 Mushroom + Horsetail  
 Mystic Egg + Fresh Pasta  
 Super Shroom + Fire Flower  
 Super Shroom + Gradual Syrup  
 Super Shroom + Horsetail  
 Super Shroom + Keel Mango  
 Super Shroom + Peachy Peach  
 Ultra Shroom + Keel Mango  
  
 Zess Dynamite  
 Egg Bomb + Coconut Bomb  
  
 Zess Frappe  
 Jammin' Jelly + Ice Storm  
 Maple Syrup + Ice Storm  
  
 Zess Special  
 Dried Shroom + Fresh Pasta  
 Healthy Salad + Ink Pasta  
 Healthy Salad + Shroom Roast  
 Healthy Salad + Spicy Pasta  
 Life Shroom + Fresh Pasta  
 Mushroom + Fresh Pasta  
 Super Shroom + Fresh Pasta  
 Ultra Shroom + Fire Flower  
 Ultra Shroom + Gradual Syrup  
 Ultra Shroom + Horsetail  
 Ultra Shroom + Peachy Peach  
  
 Zess Tea  
 Golden Leaf  
 Maple Syrup + Jammin' Jelly
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M14]
 
                             *Trouble Center*
 
 
 This is mainly an honourary side quest, but the rewards are pretty good, and 
 a couple of them are even required to continue. Troubles are limited until 
 you complete a chapter of the main quest, then more are opened. To complete a 
 trouble, go to the Trouble Center in Robbo Turf, read the bulletin board, 
 take one on, talk to the person who posted the trouble, complete it, then 
 return to the original person for a reward.  
  
  
 1) Need a Key- Garf  
 Trouble: Guy in front of house in Robbo Turf lost his key.  
 Solution: Go through the Inn to the upper floor, left past the Badge shop 
 to the key.  
 Reward: 20 coins.  
  
 2) Safe Delivery- McGoomba  
 Trouble: Goomba in back alley of Rogueport main plaza needs a delivery man.  
 Solution: Take package to Goomfrey, Goomba near Shine Shop in east plaza.  
 Reward: 20 coins.  
  
 3) Price Adjustment- Arfur  
 Trouble: Guy in front of Trouble Center in Robbo Turf needs price list.  
 Solution: I'll save you time- the answers are 10, 8, 3.  
 Reward: 20 coins.  
  
 4) Find This Guy- Goomther  
 Trouble: Goomba in Rogueport's main plaza by the gallows needs to bring 
 bandit to justice.  
 Solution: Talk to bandit in back alley of east plaza (left side), harbour, and 
 in front of Bandit's house in back alley of main plaza.  
 Reward: 20 coins.  
  
 5) Hit Me, Please- Mousimilian  
 Trouble: Rat in front of Rogueport's main plaza item shop is losing memory.  
 Solution: Hammer him several times.  
 Reward: A chinsy money-making tip.  
  
 6) I'm Hungry- Bomberto  
 Trouble: Sailor Bob-omb in Rogueport Harbor (by the save point) needs food.  
 Solution: Buy any food at any price for him.  
 Reward: 11 coins.  
  
 7) Try to Find Me- Koopook  
 Trouble: Hiding Koopa wants playmate.  
 Solution: Go to Hooktail Castle and into the room with the Save Block and big 
 green elevator block. Take the block up, go left 2x, take the 
 next block elevator, and fall off in top left. Get the Life Shroom here 
 through the bars with Paper Mode, and there he is!  
 Reward: Special Card (Plane Mode game at Pianta Parlor)  
  
 8) Listen to Me- Mayor Kroop  
 Trouble: Mayor of Petalburg needs listener.  
 Solution: Talk to the mayor. After this trouble is over, buy five Courage 
 Shells at Item Shop.  
 Reward: Turtley Leaf  
  
 9) Order Me an Item- Plenn T.  
 Trouble: Item Shop owner in Rogueport needs Courage Shells for store.  
 Solution: Get Shells while doing trouble #8 for 25 coins.  
 Reward: Ultra Shroom  
  
 10) Emergency Shroom- Puni Elder  
 Trouble: Puni Elder in Great Tree wants Life Shroom.  
 Solution: Use Life Shroom from trouble # 7, or buy one at an item shop.  
 Reward: 60 coins  
  
 11) Play With Me- Lahla  
 Trouble: Item shop girl at Pianta Parlor is having grand opening.  
 Solution: Talk to girl ghost.  
 Reward: 10 piantas  
  
 12) Help My Daddy- Pine T. Jr.  
 Trouble: Little toad in Pit of 100 Trials entrance is worried about his dad 
 trapped on the 18th floor.  
 Solution: Go through Pit to Level 18, beat enemy there, talk to Pine T. to 
 save him. Complete the Pit up to Level 20 for reward (if not already 
 collected), then exit.  
 Reward: Silver Card (Paper Mode game at Pianta Parlor)  
  
 13) Help Wanted- Jolene  
 Trouble: Glitz Pit owner in Glitzville needs garbage man.  
 Solution: Talk to Jolene in office, get all 20 Battle Trunks from Storage 
 Room, talk to Jolene again, take trunks to Goomfrey in Rogueport east plaza, 
 talk to Jolene again.  While here, buy 2 Hot Dogs for Trouble #15.  
 Reward: 30 coins  
  
 14) Heartful Cake Recipe- Merlee  
 Trouble: Fortuneteller in Rogueport Sewers (main area, take 3rd pipe into
 b.g.) needs recipe.  
 Solution: Talk to Toce T., the girl in Petalburg (rightmost house by gate
 to Shwonkk Fortress), buy Cake Mix from Pianta Parlor (no Ruin Powder 
 necessary; while here, buy a 2nd Cake Mix for Trouble #15), take ingredient 
 back to Merlee.  
 Reward: 30 coins  
  
 15) The Food I Want- Bub-ulber  
 Trouble: Bub-ulb in Petalburg (across from inn in 1st area) wants Hot Dogs, 
 then Mousse Cake.  
 Solution: Buy 2 Hot Dogs in Glitzville, return them to Bub-ulber, buy Cake 
 Mix at Pianta Parlor, take ingredient to Zess T. in Rogueport main plaza, 
 return to Bub-ulber.  
 Reward: Dried Bouquet  
  
 16) Elusive Badge- ???  
 Trouble: Ms. Mowz, the badge hunting mouse near the Badge Shop, wants secret 
 badge.  
 Solution: At Hooktail's Castle, return to final room where you battled 
 Hooktail, use Flurrie to blow away blockage in front, bring Attack FX B badge 
 to Ms. Mowz.  
 Reward: Attack FX B badge, and Ms. Mowz joins your party.  
  
 17) Newsletter- Mayor Dour  
 Trouble: Twilight Town mayor needs signatures from other mayors.  
 Solution: Take Routing Slip to Puni Elder at Great Tree, then to Mayor Kroop 
 in Petalburg, then back to Dour.  
 Reward: 30 coins  
  
 18) Seeking Legendary Book- Zess T.  
 Trouble: Cook in Rogueport main plaza wants cookbook.  
 Solution: In Creepy Steeple, roll through gap into first room. Among the 
 treasures is a cookbook (this is in the walkthrough as part of that chapter).  
 Reward: Honey Shroom, and ability to make food with two ingredients  
  
 19) Tell That Person- Eve  
 Trouble: Woman in Twilight Town (first house in east area) wants message 
 relayed.  
 Solution: Talk to Podley, bartender at Rogueport Inn, then talk to Eve again.  
 Reward: Meteor Meal  
  
 20) Looking For a Gal- Goom Goom  
 Trouble: Lonely Goomba in Pirate's Grotto (Grotto Key room) wants female 
 mate.  
 Solution: Talk to Goom Goom with Goombella as partner.  
 Reward: Couple's Cake  
  
 21) Important Thing- Frankie  
 Trouble: New mafia boss in West Rogueport has lost his wedding ring.  
 Solution: In Robbo Turf, hover with Yoshi under the bridge to the right to 
 find it.  
 Reward: Gold Card (Tube Mode game at Pianta Parlor)  
  
 22) Get These Ingredients- Chef Shimi  
 Trouble: Excess Express chef needs Golden Leaf, Mystic Egg and Keel Mango for 
 recipe.  
 Solution: Get Golden Leaf at Creepy Steeple (take upper door, slip through 
 crack in gate at right end, hammer tree there), Mystic Egg at Great Tree 
 (talk to Petuni, play game, form question as "Mario likes which person the 
 most?"), and Keel Mango at Keelhaul Key (take shortcut pipe from Rogueport 
 Sewers, hammer 4th tree left of pipe), return ingredients to Chef Shimi.  
 Reward: 40 coins  
  
 23) I Must Have That Book- Toodles  
 Trouble: Rich lady in Poshley Heights (red house) needs magazine.  
 Solution: Talk to Jolene at Glitz Pit in Glitzville, bring Wrestling Mag to 
 lady.  
 Reward: Platinum Card (Boat Mode game at Pianta Parlor)  
  
 24) Security Code- Businessman  
 Trouble: Rat businessman in Glitzville forgot code for briefcase.  
 Solution: He wants you to check the number of chairs in certain areas. Well, 
 screw that, here's the code: 2625.  
 Reward: Hot Sauce  
  
 25) Delivery, Please- Goldbob  
 Trouble: Rich Bob-omb in Poshley Heights needs package delivered to General 
 White.  
 Solution: Take Package to Fahr Outpost, talk to Bob-omb at his house, talk to 
 Rogueport Inn bartender (Podley), Juice Bar bartender in Glitzville, Goldbob 
 again, then finally to General White back at his home in Fahr Outpost.  
 Reward: 64 coins  
  
 26) I Can't Speak- Gob  
 Trouble: Bob-omb by snowman in Fahr Outpost needs cough drop.  
 Solution: Buy Cake Mix at Pianta Parlor and Honey Syrup at an Item Shop, 
 bring ingredients to Zess T. (trouble #18 must be done), take candy to Bob-
 omb, pick yes first, then any options.  
 Reward: 20 coins  
  
 27) I Wanna Meet Luigi- Toadia  
 Trouble: Fan in Poshley Heights near fountain by the Sanctum wants to meet 
 her hero.  
 Solution: Talk to girl wearing L Emblem badge.  
 Reward: Choco Cake  
  
 28) Roust These Cads- Doe T.  
 Trouble: Toad in second area of Boggly Woods needs warrior.  
 Solution: Defeat all enemies in this area so he can advance.  
 Reward: 20 coins  
  
 29) Help Me Make Up- Bub  
 Trouble: Little bob-omb in Poshley Heights by the Sanctum needs present.  
 Solution: Choose Keel Mango, take shortcut pipe in Rogueport Sewers to 
 Keelhaul Key, hammer tree directly left of pipe, take mango to Bub, take 
 present to his mother in first area.  
 Reward: 3 coins  
  
 30) Erase That Graffiti- Swob  
 Trouble: Bob-omb near cannon in Fahr Outpost wants his message in Pit of 100 
 Trials erased.  
 Solution: On 50th floor of the Pit, bomb the graffiti at left.  
 Reward: Snow Bunny
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M15]
 
                              *Pit of 100 Trials*
 
  
 Basic Info:
  
 Found in the Thousand Year Door area. Once at the Door, use Paper Mode on the 
 fence at left, spring up, fly left, then drop, and use Paper Mode on that 
 fence. Go left 1x, and there you go!  
  
 This is a highly strategic, challenging side quest that should not be 
 attempted until you have nearly everything in the game. I recommend trying it 
 after you finish the game and Mario returns to finish off any aftermath.  
  
 Also remember that you cannot save data from within the Pit unless you stop 
 and get out, or you finish it all!  
  
 Within the Pit is a Mover, a Puni with sunglasses that appears randomly to 
 move you forward for a fee. Always pick to skip 5 floors unless you can't 
 afford 30 coins. In that case, pay 10 coins to move down 2 floors.  
 
 
 What You Need:
  
 You should have the following:  
 1) Be around Level 30.  
 2) Have all partners upgraded (in other words, have all the Shine Sprites).  
 3) Be ready to waste a lot of time, and maybe lose new data if you go too far 
 and get game over.  
  
 I recommend all these badges, if you have enough BP to use them all. They are 
 ranked from most to least important:  
  
 Power Smash  
 Spike Shield  
 Ice Power  
 Multibounce  
 Chill Out  
 Damage Dodge  
 Feeling Fine/P  
 Pretty Lucky  
 HP Plus  
 Lucky Start  
 Mega Rush  
 Close Call  
 Power Jump  
  
 Also, equip the following after you get them in the Pit: Zap Tap, Lucky Day. 
 These are probably the most important badges to equip.  
  
 
 Rewards:  
  
 10th Floor- Sleepy Stomp  
 20th Floor- Fire Drive  
 30th Floor- Zap Tap  
 40th Floor- Pity Flower  
 50th Floor- Strange Sack  
 60th Floor- Double Dip  
 70th Floor- Double Dip P  
 80th Floor- Bump Attack  
 90th Floor- Lucky Day  
 100th Floor- Return Postage  
 
  
 Basic Strategies:
  
 Use Goombella to tattle. Once you have the first 90 floors of enemies tattled 
 on, you can save her until you get there again. I used Koops from Level 1 to 
 about Level 60-70. He's great for multiple enemies. Save your big partners 
 (Bobbery, Vivian, Yoshi) for later. Use Yoshi before then only for Cleft 
 enemies. Try to salvage as much FP as possible. Use Star Power before you use 
 items. I used Sweet Feast when I was low on both HP and FP before I dove into 
 my Ultra Shrooms and Jammin Jellies.  
  
 
 Floor Guide:
  
 
 Floors 1-10
 Use Goombella to tattle on Level 1, then use Koops to fight.  
  
 1) Gloomba- Jump/hammer, Koops  
 2) Spinia- Jump/hammer, Koops  
 3) Spania- Multibounce  
 4) Dull Bones- Koops, jump/hammer  
 5) Fuzzy- Multibounce  
 6) Gloomba  
 7) Spinia  
 8) Spania  
 9) Dull Bones  
 10) Sleepy Stomp badge  
  
 Floors 11-20  
 Use Goombella to tattle on Level 11, then use Koops afterwards, except for 
 level 12 where Yoshi is better.  
  
 11) Paragloomba- jump/hammer, Koops  
 12) Cleft- hammer, Yoshi  
 13) Pokey- jump/hammer, Koops  
 14) Dark Puff- jump/hammer, Koops  
 15) Pider- jump/hammer, Koops  
 16) Paragloomba  
 17) Cleft  
 18) Pokey  
 19) Dark Puff  
 20) Fire Drive badge  
  
 Floors 21-30  
 Use Goombella to tattle on level 21, then use Koops for all, except Level 23 
 where Yoshi is better.  
  
 21) Spiky Gloomba- jump/hammer, Koops  
 22) Bandit- jump/hammer, Koops  
 23) Lakitu- jump/hammer, Yoshi  
 24) Bob-omb- jump/hammer, Koops  
 25) Boo- jump/hammer, Koops  
 26) Spiky Gloomba  
 27) Bandit  
 28) Lakitu  
 29) Bob-omb  
 30) Zap Tap badge  
  
 Floors 31-40  
 Use Goombella to tattle on Level 31, then use Koops on all but level 32 where 
 Yoshi is better.  
  
 31) Dark Koopa- jump/hammer, Koops  
 32) Hyper Cleft- hammer, Yoshi  
 33) Parabuzzy- jump/hammer, Koops  
 34) Shady Koopa- hammer, Koops  
 35) Flower Fuzzy- jump/hammer, Koops  
 36) Dark Koopa  
 37) Hyper Cleft  
 38) Parabuzzy  
 39) Shady Koopa  
 40) Pity Flower badge  
  
 Floors 41-50  
 Use Goombella to tattle on Levels 41 & 45, then Koops to fight.  
  
 41- Dark Paratroopa- jump/hammer, Koops  
 42- Bulky Bob-omb- jump/hammer, Koops  
 43- Lava Bubble- jump/hammer, Koops  
 44- Poison Pokey- jump/hammer, Koops  
 45- Spiky Parabuzzy- jump/hammer, Koops  
 46- Dark Paratroopa  
 47- Bulky Bob-omb  
 48- Lava Bubble  
 49- Poison Pokey  
 50- Strange Sack  
  
 Floors 51-60  
 Use Goombella to tattle on Levels 51, 53 & 54, then use Koops. On Level 54, 
 use Yoshi or Bobbery, and use Yoshi on Level 55.  
  
 51- Badge Bandit- jump/hammer, Koops  
 52- Ice Puff- jump/hammer, Koops  
 53- Dark Boo- jump/hammer, Koops  
 54- Red Chomp- hammer, Yoshi/Bobbery  
 55- Moon Cleft- hammer, Yoshi  
 56- Badge Bandit  
 57- Ice Puff  
 58- Dark Boo  
 59- Red Chomp  
 60- Double Dip badge  
  
 Floors 61-70  
 Use Goombella to tattle on Levels 61, 62 & 63. This is where Yoshi is a 
 better replacement for Koops. Bobbery is also good, especially on Levels 63 & 
 65.  
  
 61- Dark Lakitu & Sky Blue Spiny- jump/hammer, Koops/Yoshi  
 62- Dry Bones- hammer, Koops/Yoshi  
 63- Dark Wizzerd- hammer, Koops/Yoshi/Bobbery  
 64- Frost Piranha- hammer, Koops/Yoshi  
 65- Dark Craw- jump/hammer, Koops/Yoshi/Bobbery  
 66- Dark Lakitu  
 67- Dry Bones  
 68- Dark Wizzerd  
 69- Frost Piranha  
 70- Double Dip P badge  
  
 Floors 71-80  
 Use Goombella to tattle on Levels 71, 73, 74 & 75. Koops is not as good here. 
 Stick to Yoshi with Bobbery and Vivian as good backups.  
  
 71- Wizzerd- hammer, Yoshi/Bobbery/Vivian  
 72- Dark Koopatrol- jump/hammer, Yoshi/Bobbery  
 73- Phantom Ember- jump/hammer, Yoshi  
 74- Swoopula- jump/hammer, quaking item/Earth Tremor, Goombella/Vivian  
 75- Chain Chomp- tattle; hammer, Yoshi/Bobbery/Vivian  
 76- Wizzerd  
 77- Dark Koopatrol  
 78- Phantom Ember  
 79- Swoopula  
 80- Bump Attack badge  
  
 Floors 81- 90  
 Bring in the big guns. Use Yoshi and Vivian religiously with Bobbery 
 
 as good backup. Only use Goombella to tattle on Levels 82, 83 & 84.  
  
 81- Spunia- jump/hammer, Yoshi  
 82- Dark Bristle- jump, quaking item/Earth Tremor  
 83- Arantula- jump/hammer, Bobbery/Vivian/Goombella  
 84- Piranha Plant- jump/hammer, Yoshi/Bobbery/Vivian  
 85- Spunia  
 86- Spunia  
 87- Dark Bristle  
 88- Arantula  
 89- Piranha Plant  
 90- Lucky Day badge  
  
 Floors 91- 100  
 Major action here. Hammer becomes more powerful than jump. 
 Use a lot of Star Power attacks, and only your best partners. 
 Use Goombella to tattle on Levels 91-94.  
  
 91- Elite Wizzerd- hammer, Yoshi/Bobbery/Vivian  
 92- Poison Puff- jump/hammer, Yoshi/Bobbery/Vivian  
 93- Bob-ulk- hammer, Yoshi/Bobbery/Vivian  
 94- Swampire- jump, quaking item/Earth Tremor, Goombella/Vivian  
 95- Elite Wizzerd  
 96- Poison Puff  
 97- Bob-ulk  
 98- Swampire  
 99- Elite Wizzerd  
  
 STOP! Before you go into the 100th floor, prepare your badges. 
 Here are the recommended ones:  
  
 All Attack FX badges (R, Y, B, G, P)  
 Damage Dodge/P  
 Pretty Lucky  
 Happy Heart/P  
 Happy Flower  
 HP Plus/P  
 FP Plus  
 Lucky Start  
 Power Plus  
 Lucky Day  
 Quick Change  
 Power Smash  
 Zap Tap  
 Feeling Fine/P  
  
 100- Bonetail  
  
 A BIG boss. Tattle. I really find having the enemy's HP on screen an 
 advantage. Focus on knocking off his HP, always Power Smashing and 
 Multibonking. After Goombella, Bobbery is the best partner with his 
 bombing ability. Vivian and Flurrie are good backups with Shady Fist/
 Veil/Fiery Jinx and Flurrie's Lip Lock. Try to save a lot of your 
 Jammin Jellies, Ultra/Life Shrooms, Power Punches, and Boo's Sheets 
 for this battle because you will need it.  
  
 
 Bonetail's Attacks:
  
 His attacks are similar to Hooktail and Gloomtail. He can bite, stomp 
 or blow breath, which conks out an average of about 6-7 HP depending on 
 if you guard yourself with A. The breath can make you sleepy, poisoned, 
 or dizzy (the last two don't exist with Feeling Fine badges applied). 
 Try to guard with A. Zap Tap is good if he touches you, taking off 1 of 
 his HP.  
  
 My Own Experience:
  
 I went into the battle with 75 HP (with HP Plus), 50 FP (with FP Plus), 
 and 39 BP. I used all the badges listed above, except Quick Change. Lucky 
 Start and Lucky Day were amazing contributors. Simple 1 BP badges like 
 Power Rush also help. I used Goombella to tattle and used her Multibonk 
 ability until she croaked. Mario was always for Power Smash. By the time 
 I fought Bonetail, all but Goombella, Flurry and Ms. Mowz were at 0 HP! 
 After Goombella, I used Flurry's Lip Lock, which zaps 6 HP when fully 
 executed. I also used Supernova which blows off 15 HP at the most 
 (average hit of about 12 HP). Use Stylish moves by hitting A after 
 finishing an attack or before starting one (use Timing Tutor badge if 
 necessary) to refill more Star Power. Sweet Feast was a big must to save 
 Ultra Shrooms and Jammin Jellies until I was low on everything. I didn't 
 find the battle to be impossibly hard, but he is quite tough. Tougher than 
 the Shadow Queen for sure.  
  
 You get the Return Postage badge for winning. If you beat this, you are a 
 MASTER!
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M16]
 
                                    *Bosses*
 
 
 Here is a listing of bosses & mini-bosses encountered in the game, 
 personal strategies on how to defeat them, their stats (from tattle log) 
 & a rating out of 5* based on difficulty. 
 
 
 Blooper 
 Found at: Rogueport Sewers 
 HP: 12 
 Attack: 1 
 Defense: 0 
 Notes: Hammer/jump/headbonk the two tentacles, then at the Blooper’s body 
 until he’s finished. 
 Difficulty: * 
 
 
 Hooktail 
 Found at: Hooktail's Castle 
 HP: 20 
 Attack: 5 
 Defense: 1 
 Notes: Best to use Goombella’s Headbonk & Mario’s Power Smashes. Don’t give 
 in to any of the dragon’s pleas. 
 Difficulty: * 1/2 
 
 
 Gus 
 Found at: Rogueport, Robbo Turf (east side) 
 HP: 20 
 Attack: 3 
 Defense: 1 
 Notes: Obviously, don’t jump on him. Use Koops after Goombella tattles, and 
 Power Smash often. 
 Difficulty: * 
 
 
 Shadow Sirens (Beldam, Marilyn, Vivian) 
 Found at: Boggly Woods, Palace of Shadow (minus Vivian) 
 HP: 30, 40, 10 
 Attack: 5, 7, 1 
 Defense: 0 
 Notes: I would defeat Marilyn first, since she is the strongest and can heal 
 her partners. Basic attacks work. 
 Difficulty: * 
 
 
 Magnus von Grapple 
 Found at: Great Tree 
 HP: 30 
 Attack: 2 
 Defense: 1 
 Notes: Use Power Smash and Goombella’s Multibonk. Be sure to defeat the fists 
 when released which have weak HP, but high attack power. Remember that your 
 jump is stronger because of the Super Boots. 
 Difficulty: * 1/2 
 
 
 Bowser 
 Found at: Glitzville 
 HP: 70 
 Attack: 7 
 Defense: 2 
 Notes: He has a poisonous bite attack, fiery breath, and can also smash you, 
 knocking off one of your options (Jump, Hammer, Items, Special Moves, or 
 Strategies). Use Power Smash and Goombella’s Multibonk. 
 Difficulty: ** 
 
 
 Rawk Hawk 
 Found at: Glitzville 
 HP: 40 
 Attack: 3 
 Defense: 1 
 Notes: Use Power Smashes, and Goombella’s Multibonk. Try to use counterattack 
 or at least guard Action Commands on the Hawk’s attack. 
 Difficulty: ** 
 
 
 Macho Grubba 
 Found at: Glitzville 
 HP: 60 
 Attack: 4 
 Defense: 0 
 Notes: Focus on Power Smashes and Multibonks. When he becomes invulnerable, 
 try using Earth Tremor or items. 
 Difficulty: ** 1/2 
 
 
 Atomic Boo 
 Found at: Creepy Steeple 
 HP: 40 
 Attack: 4 
 Defense: 0 
 Notes: You can’t use your hammer. Stick to jumps and Headbonks. 
 Difficulty: * 1/2 
 
 
 Doopliss 
 Found at: Creepy Steeple 
 HP: 40 
 Attack: 6 
 Defense: 0 
 Notes: In your first fight, keep using Power Smashes and Multibonks. 
 Difficulty: ** 
 
 
 Cortez 
 Found at: Pirate's Grotto 
 HP: 20 
 Attack: 4 
 Defense: 1 
 Notes: Tattle, then switch to Vivian. No hammering in this battle. Use jumps 
 on Cortez, and Shade Fist for the first two phases. In the last phase, use 
 Fiery Jinx to immediately vanquish the sharp weapons. Keep whacking on 
 Cortez. 
 Difficulty: *** 
 
 
 Lord Crump 
 Found at: Keelhaul Key 
 HP: 30 
 Attack: 3 
 Defense: 0 
 Notes: Power Smashes and Multibonks will work. Ignore the X-Nauts as they 
 just reappear once defeated. After his HP goes down to 0, he refreshes it. 
 Continue the same strategy. 
 Difficulty: * 1/2 
 
 
 Smorg 
 Found at: Excess Express 
 HP: 50 
 Attack: 5 
 Defense: 1 
 Notes: Use basic attacks to clear the tentacles, then use big attacks on the 
 body, especially Power Smash. Its defense and attack drops when you clear the 
 tentacles. It’s probably best to use Bobbery to attack the multiple parts 
 (aren’t you glad you upgraded him?) Soon it will form a piranha-like figure. 
 Just keep attacking the body. 
 Difficulty: *** 
 
 
 Magnus von Grapple 2.0 
 Found at: X-Naut Fortress 
 HP: 70 
 Attack: 6 
 Defense: 2 
 Notes: Goombella is a great partner here. Tattle of course, then use Power 
 Smash on Magnus himself, and Goombella’s Multibonk. Rid him of his strong 
 X-Punches. The fists have high attack power, so beat them when they appear. 
 A good backup is using Art Attack and Bobbery’s Bobomblast move or Vivian’s 
 Fiery Jinx. Halfway through the battle, Magnus eats audience members and 
 catapults them at you. Try to block with A, and be sure to heal yourself if 
 you’re in trouble. 
 Difficulty: *** 
 
 
 Gloomtail 
 Found at: Palace of Shadow 
 HP: 80 
 Attack: 8 
 Defense: 2 
 Notes: I suggest using Defend Plus/P, Pretty Lucky, Feeling Fine/P, and your 
 usual Power Smash, plus Happy Heart, Happy Flower, HP/FP Plus and any other 
 badges you like to fight this boss. Tattle first. Goombella is actually a 
 good partner for this fight. Use Power Smash and Multibonk. If Goombella is 
 knocked down, use Bobbery (Bomb) or Flurrie (Lip Lock) against the dragon. 
 When Gloomtail charges up an attack, use Vivian’s Veil to hide. 
 Difficulty: **** 
 
 
 Grodus 
 Found at: Palace of Shadow 
 HP: 50 
 Attack: 7 
 Defense: 1 
 Notes: Tattle first, then use Vivian or Yoshi or any multiple attack moves 
 to rid him of the Grodus X (which you should also tattle on). Once Grodus is 
 free of his X’s, attack him with no mercy. Power Smash big time! Special Moves 
 like Earth Tremor and Art Attack are also great for ridding the field of Grodus 
 X’s. 
 Difficulty: ** 1/2 
 
 
 Bowser & Kammy Koopa 
 Found at: Palace of Shadow 
 HP: 70, 50 
 Attack: 7, 5 
 Defense: 2, 0 
 Notes: Bowser is already tattled, but she is not, so do so. Beat Kammy first as 
 she is weaker in HP, but offers good effects for Bowser or bad ones to you. Art 
 Attack is a good move, as well as multiple moves that hit both enemies. Once 
 Kammy is down, whack Bowser with Power Smash and your typical major attacks. 
 Bowser’s attacks are bite, bad breath or stomping, which can take away an 
 ability temporarily if you don’t guard with A. Bobbery’s Bobomblast is a good 
 multiple attack, as is Vivian’s Fiery Jinx. When Kammy is down, use strong 
 single attacks. 
 Difficulty: ** 1/2 
 
 
 Shadow Queen 
 Found at: Palace of Shadow 
 HP: 150 
 Attack: 7 
 Defense: 1 
 Notes: This is the first of three phases. Attack her with all you have, any 
 attacks you like: Power Smash, Multibonk, whatever. It doesn’t matter if you 
 use up a lot of FP or Star Power, just as long as you keep your HP fairly 
 intact. As for partners, Goombella is good enough. After losing around 50-100 
 HP of her own, she will form phase two. Here, she is impenetrable. No attack 
 works. But you MUST attack her for every turn otherwise the battle will never 
 end. Attack her for all your turns unless you are dying and need replenishing. 
 After just 4 turns of attacking only, she will consume the audience to max out 
 her HP. She makes another offer, one we can refuse. Suddenly, the Crystal Stars 
 come to life. They return to their rightful homes where the people you met 
 throughout your quest offer their support. Aw, how cute. Then, Peach comes to 
 life and refills all your HP, FP and Star Power for you and all your partners. 
 Sweet! Now it’s time for a REAL battle. You can attack the Queen now. Koops is 
 a great partner as his Power Shell can defeat the two hands and damage the 
 Queen for cheap FP. Use Power Smash on the Queen, and the occasional Special 
 Move if you want. Anything goes! Your first Bingo seems to always be a Shine 
 Sprite Bingo. I swear that it’s by design. I’ve played the game a lot and it’s 
 always been that way. Remember to guard with A always. When the Queen powers up 
 an attack, use Vivian’s Veil to hide. When Koops is exhausted, use Bobbery’s 
 Bobomblast. After that, Vivian’s Fiery Jinx as a last resort as it’s not as 
 effective. Hopefully you have a lot of Ultra Shrooms and Jammin Jellies. I 
 would use Sweet Feast before you use items to refresh your status. Use them 
 carefully. I suggest using them when you’re at 20 HP or under. 
 Difficulty: ***** 
 
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M17]
 
                                    *Tattle Log*
 
 
 Throughout the game, you should use Goombella's Tattle ability to record stats 
 about the enemies you encounter for future use. Tattling gives you tips on how 
 to beat each enemy, its HP, defense and attack power, and a mugshot. Here are 
 all the Tattle Log entries in the order as it appears in the game. To access 
 your Tattle Log, go to the main menu (press Start), go to Journal, then Tattle 
 Log.  There are 124 tattle log entries in total. 
 
 
 Goomba 
 Max HP: 2 
 Attack: 1 
 Defense: 0 
 
 Paragoomba 
 Max HP: 2 
 Attack: 1 
 Defense: 0 
 
 Spiky Goomba 
 Max HP: 2 
 Attack: 2 
 Defense: 0 
 
 Hyber Goomba 
 Max HP: 8 
 Attack: 2 
 Defense: 0 
 
 Hyper Paragoomba 
 Max HP: 8 
 Attack: 2 
 Defense: 0 
 
 Hyper Spiky Goomba 
 Max HP: 8 
 Attack: 3 
 Defense: 0 
 
 Gloomba 
 Max HP: 7 
 Attack: 3 
 Defense: 0 
 
 Paragloomba 
 Max HP: 7 
 Attack: 3 
 Defense: 0 
 
 Spiky Gloomba 
 Max HP: 7 
 Attack: 4 
 Defense: 0 
 
 Koopa Troopa 
 Max HP: 4 
 Attack: 2 
 Defense: 1 
 
 Paratroopa 
 Max HP: 4 
 Attack: 2 
 Defense: 1 
 
 KP Koopa 
 Max HP: 4 
 Attack: 2 
 Defense: 1 
 
 KP Paratroopa 
 Max HP: 4 
 Attack: 2 
 Defense: 1 
 
 Shady Koopa 
 Max HP: 8 
 Attack: 3 
 Defense: 1 
 
 Shady Paratroopa 
 Max HP: 8 
 Attack: 3 
 Defense: 1 
 
 Dark Koopa 
 Max HP: 8 
 Attack: 4 
 Defense: 2 
 
 Dark Paratroopa 
 Max HP: 8 
 Attack: 4 
 Defense: 2 
 
 Koopatrol 
 Max HP: 25 
 Attack: 5 
 Defense: 2 
 
 Dull Bones 
 Max HP: 1 
 Attack: 2 
 Defense: 1 
 
 Red Bones 
 Max HP: 5 
 Attack: 3 
 Defense: 1 
 
 Dry Bones 
 Max HP: 8 
 Attack: 5 
 Defense: 2 
 
 Dark Bones 
 Max HP: 20 
 Attack: 5 
 Defense: 2 
 
 Hammer Bro. 
 Max HP: 7 
 Attack: 4 
 Defense: 1 
 
 Boomerang Bro. 
 Max HP: 7 
 Attack: 2 
 Defense: 1 
 
 Fire Bro. 
 Max HP: 7 
 Attack: 3 
 Defense: 1 
 
 Lakitu 
 Max HP: 5 
 Attack: 2 
 Defense: 0 
 
 Dark Lakitu 
 Max HP: 13 
 Attack: 5 
 Defense: 0 
 
 Spiny 
 Max HP: 3 
 Attack: 3 
 Defense: 3 
 
 S. Blue Spiny 
 Max HP: 6 
 Attack: 6 
 Defense: 4 
 
 Buzzy Beetle 
 Max HP: 5 
 Attack: 3 
 Defense: 4 
 
 Spike Top 
 Max HP: 5 
 Attack: 3 
 Defense: 4 
 
 Parabuzzy 
 Max HP: 5 
 Attack: 3 
 Defense: 4 
 
 S. Parabuzzy 
 Max HP: 5 
 Attack: 3 
 Defense: 4 
 
 R.S. Buzzy 
 Max HP: 5 
 Attack: 3 
 Defense: 5 
 
 Magikoopa 
 Max HP: 7 
 Attack: 4 
 Defense: 0 
 
 Red Magikoopa 
 Max HP: 7 
 Attack: 4 
 Defense: 0 
 
 White Magikoopa 
 Max HP: 7 
 Attack: 4 
 Defense: 0 
 
 Green Magikoopa 
 Max HP: 7 
 Attack: 4 
 Defense: 0 
 
 Kammy Koopa 
 Max HP: 50 
 Attack: 5 
 Defense: 0 
 
 Bowser 
 Max HP: 70 
 Attack: 7 
 Defense: 2 
 
 Gus 
 Max HP: 20 
 Attack: 3 
 Defense: 0 
 
 Dark Craw 
 Max HP: 20 
 Attack: 6 
 Defense: 0 
 
 Bandit 
 Max HP: 5 
 Attack: 2 
 Defense: 0 
 
 Big Bandit 
 Max HP: 8 
 Attack: 3 
 Defense: 0 
 
 Badge Bandit 
 Max HP: 12 
 Attack: 5 
 Defense: 0 
 
 Spinia 
 Max HP: 3 
 Attack: 1 
 Defense: 0 
 
 Spania 
 Max HP: 3 
 Attack: 1 
 Defense: 0 
 
 Spunia 
 Max HP: 12 
 Attack: 7 
 Defense: 2 
 
 Fuzzy 
 Max HP: 3 
 Attack: 1 
 Defense: 0 
 
 Gold Fuzzy 
 Max HP: 10 
 Attack: 1 
 Defense: 0 
 
 Green Fuzzy 
 Max HP: 5 
 Attack: 3 
 Defense: 0 
 
 Flower Fuzzy 
 Max HP: 6 
 Attack: 3 
 Defense: 0 
 
 Pokey 
 Max HP: 4 
 Attack: 3 
 Defense: 0 
 
 Poison Pokey 
 Max HP: 8 
 Attack: 4 
 Defense: 0 
 
 Pale Piranha 
 Max HP: 4 
 Attack: 2 
 Defense: 0 
 
 Putrid Piranha 
 Max HP: 8 
 Attack: 3 
 Defense: 0 
 
 Frost Piranha 
 Max HP: 10 
 Attack: 5 
 Defense: 0 
 
 Piranha Plant 
 Max HP: 15 
 Attack: 9 
 Defense: 0 
 
 Crazee Dayzee 
 Max HP: 7 
 Attack: 2 
 Defense: 0 
 
 Amazy Dayzee 
 Max HP: 20 
 Attack: 20 
 Defense: 1 
 
 Pider 
 Max HP: 5 
 Attack: 2 
 Defense: 0 
 
 Arantula 
 Max HP: 16 
 Attack: 7 
 Defense: 0 
 
 Swooper 
 Max HP: 6 
 Attack: 3 
 Defense: 0 
 
 Swoopula 
 Max HP: 9 
 Attack: 4 
 Defense: 0 
 
 Swampire 
 Max HP: 20 
 Attack: 6 
 Defense: 0 
 
 Dark Puff 
 Max HP: 3 
 Attack: 2 
 Defense: 0 
 
 Ruff Puff 
 Max HP: 7 
 Attack: 4 
 Defense: 0 
 
 Ice Puff 
 Max HP: 9 
 Attack: 4 
 Defense: 0 
 
 Poison Puff 
 Max HP: 15 
 Attack: 8 
 Defense: 0 
 
 Boo 
 Max HP: 7 
 Attack: 3 
 Defense: 0 
 
 Atomic Boo 
 Max HP: 40 
 Attack: 4 
 Defense: 0 
 
 Dark Boo 
 Max HP: 8 
 Attack: 5 
 Defense: 0 
 
 Ember 
 Max HP: 8 
 Attack: 3 
 Defense: 0 
 
 Lava Bubble 
 Max HP: 6 
 Attack: 4 
 Defense: 0 
 
 Phantom Ember 
 Max HP: 10 
 Attack: 5 
 Defense: 0 
 
 Bald Cleft 
 Max HP: 2 
 Attack: 1 
 Defense: 2 
 
 Hyper Bald Cleft 
 Max HP: 3 
 Attack: 2 
 Defense: 2 
 
 Cleft 
 Max HP: 2 
 Attack: 2 
 Defense: 2 
 
 Iron Cleft 
 Max HP: 6 
 Attack: 4 
 Defense: Unknown 
 
 Iron Cleft (repeated) 
 Max HP: 6 
 Attack: 4 
 Defense: Unknown 
 
 Hyper Cleft 
 Max HP: 4 
 Attack: 3 
 Defense: 3 
 
 Moon Cleft 
 Max HP: 6 
 Attack: 5 
 Defense: 5 
 
 Bristle 
 Max HP: 2 
 Attack: 1 
 Defense: 4 
 
 Dark Bristle 
 Max HP: 8 
 Attack: 8 
 Defense: 4 
 
 Bob-omb 
 Max HP: 4 
 Attack: 2 
 Defense: 1 
 
 Bulky Bob-omb 
 Max HP: 6 
 Attack: 2 
 Defense: 1 
 
 Bob-ulk 
 Max HP: 10 
 Attack: 4 
 Defense: 2 
 
 Chain-Chomp 
 Max HP: 7 
 Attack: 6 
 Defense: 5 
 
 Red Chomp 
 Max HP: 6 
 Attack: 5 
 Defense: 3 
 
 Bill Blaster 
 Max HP: 5 
 Attack: N/A 
 Defense: 2 
 
 Bullet Bill 
 Max HP: 2 
 Attack: 4 
 Defense: 1 
 
 Bombshell Bill Blaster 
 Max HP: 10 
 Attack: N/A 
 Defense: 4 
 
 Bombshell Bill 
 Max HP: 3 
 Attack: 6 
 Defense: 2 
 
 Dark Wizzerd 
 Max HP: 10 
 Attack: 5 
 Defense: 2 
 
 Wizzerd 
 Max HP: 10 
 Attack: 6 
 Defense: 3 
 
 Elite Wizzerd 
 Max HP: 12 
 Attack: 8 
 Defense: 5 
 
 Blooper 
 Max HP: 12 
 Attack: 1 
 Defense: 0 
 
 Hooktail 
 Max HP: 20 
 Attack: 5 
 Defense: 1 
 
 Gloomtail 
 Max HP: 80 
 Attack: 8 
 Defense: 2 
 
 Bonetail 
 Max HP: 200 
 Attack: 8 
 Defense: 2 
 
 Rawk Hawk 
 Max HP: 40 
 Attack: 3 
 Defense: 1 
 
 Macho Grubba 
 Max HP: 2 
 Attack: 1 
 Defense: 0 
 
 Doopliss 
 Max HP: 2 
 Attack: 1 
 Defense: 0 
 
 Cortez 
 Max HP: 20 
 Attack: 4 
 Defense: 1 
 
 Smorg 
 Max HP: 50 
 Attack: 5 
 Defense: 1 
 
 X-Naut 
 Max HP: 4 
 Attack: 3 
 Defense: 0 
 
 X-Naut PhD 
 Max HP: 9 
 Attack: 4 
 Defense: 0 
 
 Elite X-Naut 
 Max HP: 10 
 Attack: 5 
 Defense: 1 
 
 Yux 
 Max HP: 3 
 Attack: 2 
 Defense: 0 
 
 Mini-Yux 
 Max HP: 1 
 Attack: 0 
 Defense: 0 
 
 Z-Yux 
 Max HP: 7 
 Attack: 4 
 Defense: 0 
 
 Mini Z-Yux 
 Max HP: 2 
 Attack: 0 
 Defense: 0 
 
 X-Yux 
 Max HP: 10 
 Attack: 3 
 Defense: 1 
 
 Mini X-Yux 
 Max HP: 1 
 Attack: 0 
 Defense: 0 
 
 Grodus X 
 Max HP: 3 
 Attack: 4 
 Defense: 0 
 
 Magnus von Grapple 
 Max HP: 30 
 Attack: 2 
 Defense: 1 
 
 Magnus von Grapple 2.0 
 Max HP: 70 
 Attack: 6 
 Defense: 2 
 
 Lord Crump 
 Max HP: 30 
 Attack: 3 
 Defense: 0 
 
 Grodus 
 Max HP: 50 
 Attack: 7 
 Defense: 1 
 
 Beldam 
 Max HP: 30 
 Attack: 5 
 Defense: 0 
 
 Marilyn 
 Max HP: 40 
 Attack: 7 
 Defense: 0 
 
 Vivian 
 Max HP: 10 
 Attack: 1 
 Defense: 0 
 
 Shadow Queen 
 Max HP: 150 
 Attack: 7 
 Defense: 1 
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M18]
 
                                      *Shops*
 
 
 Here are the inventory & price lists for all item shops and other obscure 
 shops. The currency is in coins unless otherwise listed. 
 
 
 Item Shops 
 
 Note: In these shops you get 1 shop point for each item you buy. When you 
 save a certain number of points, you get a free item. This goes for every 
 item shop (not the unconventional shops) & your point total applies to every 
 item shop. When you get an RDM issue in the e-mail, the shop advertised there 
 offers double the points on items for 15 minutes. Here's a legend: 
 
 Mushroom: 10 Points 
 Ice Storm: 20 Points 
 Super Shroom: 30 Points 
 Thunder Rage: 50 Points 
 Shooting Star: 70 Points 
 Gold Bar: 100 Points 
 Life Shroom: 150 Points 
 Ultra Shroom: 200 Points 
 Jammin' Jelly: 250 Points 
 Gold Bar x 3: 300 Points 
 
 
 Toad Bros. Bazaar 
 Location: Rogueport Plaza (main) 
 Note: They also sell Zess T.'s contact lens (10 coins) and the Super Luigi 
 Books. 
 
 Fire Flower: 10 
 Fright Mask: 5 
 Honey Syrup: 5 
 Mushroom: 5 
 Sleepy Sheep: 8 
 Tasty Tonic: 3 
 
 
 Westside Goods 
 Location: Rogueport, West Side 
 
 Dizzy Dial: 12 
 Dried Shroom: 2 
 Life Shroom: 50 
 Super Shroom: 20 
 Thunder Bolt: 10 
 Volt Shroom: 10 
 
 
 Underground Shop 
 Location: Rogueport Sewers, west end 
 
 Gold Bar: 110 
 Gold Bar x 3: 350 
 Gradual Syrup: 15 
 Jammin' Jelly: 200 
 Slow Shroom: 15 
 Ultra Shroom: 200 
 
 
 Niff T.'s Shop 
 Location: Petalburg 
 
 Courage Shell: 5 
 Fire Flower: 8 
 Honey Syrup: 5 
 Mr. Softener: 8 
 Mushroom: 4 
 POW Block: 5 
 
 
 Pungent's Shop 
 Location: Great Tree (see walkthrough on how to open it) 
 
 Honey Syrup: 5 
 HP Drain: 10 
 Ice Storm: 15 
 Mini Mr. Mini: 8 
 Mushroom: 3 
 Mystery: 3 
 
 
 Souvenir Shop 
 Location: Glitzville 
 Note: Nearby are the Hoggle's Hot Dog Stand (5 coins for a Hot Dog) and 
 Rat Businessman (10 coins for Hot Sauce after his Trouble is complete) 
 
 Earth Quake: 15 
 Point Swap: 5 
 Power Punch: 15 
 Repel Cape: 15 
 Super Shroom: 15 
 Thunder Bolt: 12 
 
 
 Twilight Shop 
 Location: Twilight Town 
 
 Life Shroom: 40 
 Maple Syrup: 20 
 Spite Pouch: 10 
 Stop Watch: 30 
 Super Shroom: 15 
 Thunder Rage: 20 
 
 
 Keelhaul Galleria 
 Location: Keelhaul Key 
 
 Fire Flower: 5 
 Fright Mask: 2 
 Honey Syrup: 3 
 Ice Storm: 15 
 Sleepy Sheep: 10 
 Super Shroom: 12 
 
 
 Sales Stall 
 Location: Excess Express 
 Note: After arriving at Poshley Heights, visit the kiosk for Fresh Pasta 
 (50 coins) 
 
 Boo's Sheet: 20 
 Maple Syrup: 15 
 Mystery: 3 
 Super Shroom: 15 
 Tasty Tonic: 3 
 Thunder Rage: 15 
 
 
 Northwinds Mart 
 Location: Fahr Outpost 
 
 Ice Storm: 6 
 Maple Syrup: 20 
 Ruin Powder: 15 
 Shooting Star: 30 
 Stop Watch: 12 
 Super Shroom: 15 
 
 
 Unconventional Shops 
 
 
 Dazzle 
 Location: Rogueport Sewers, west end 
 Currency: Star Pieces 
 
 Attack FX P: 1 
 Chill Out: 2 
 Pretty Lucky: 3 
 Happy Flower: 4 
 Happy Heart: 4 
 Happy Heart P: 4 
 Item Hog: 5 
 Flower Finder: 6 
 Heart Finder: 6 
 Peekaboo: 7 
 Quick Change: 8 
 Flower Saver: 10 
 Flower Saver P: 10 
 Power Plus: 15 
 Power Plus P: 15 
 
 
 The Lovely Howz of Badges 
 Location: Rogueport (go upstairs at inn, and west) 
 Note: Certain badges are not available until a certain chapter of the main 
 quest is completed. The price is cheaper when it is on display. The "sale" 
 price is in brackets, next to the regular price. 
 
 Prologue: 
 FP Drain: 100 (70) 
 Happy Flower: 150 (105) 
 Last Stand: 50 (35) 
 Last Stand P: 50 (35) 
 Piercing Blow: 75 (52) 
 Power Jump: 50 (35) 
 Simplifier: 50 (35) 
 Super Appeal: 50 (35) 
 Unsimplifier: 50 (35) 
 
 
 Chapter 1: 
 Close Call: 100 (70) 
 Close Call P: 100 (70 
 Sleepy Stomp: 75 (52) 
 
 
 Chapter 2: 
 First Attack: 100 (70) 
 Power Rush: 50 (35) 
 Pretty Lucky P: 150 (105) 
 
 
 Chapter 3: 
 Ice Smash: 75 (52) 
 Power Rush P: 50 (35) 
 Shrink Stomp: 75 (52) 
 
 
 Chapter 4: 
 Damage Dodge: 150 (105) 
 Head Rattle: 100 (70) 
 Soft Stomp: 75 (52) 
 
 
 Chapter 5: 
 Damage Dodge P: 150 (105) 
 Fire Drive: 100 (70) 
 Super Appeal P: 50 (35) 
 
 
 Chapter 6: 
 Attack FX P: 100 (70) 
 
 
 Charlieton 
 Location: Rogueport Plaza (main), Pit of 100 Trials (random floors) 
 Note: His inventory is always changing and he won't always have the same 
 items. These are the items/badges he carries over time. 
 
 Rogueport Plaza 
 
 Attack FX C: 120 
 Boo's Sheet: 24 
 Double Pain: 36 
 Dried Shroom: 2 
 Earth Quake: 18 
 Hammerman: 180 
 Jammin' Jelly: 120 
 Jumpman: 180 
 Mega Rush: 60 
 Repel Cape: 18 
 Shooting Star: 36 
 Slow Go: 12 
 Stop Watch: 24 
 Timing Tutor: 120 
 Ultra Shroom: 120 
 W Emblem: 360 
 
 In Pit of 100 Trials 
 Note: Prices go up as you go up in the trials. These are the lowest of 
 his prices. 
 
 Fire Flower: 10 
 Honey Syrup: 10 
 Maple Syrup: 20 
 Mushroom: 5 
 Super Shroom: 20 
 Thunder Rage: 20 
 
 
 Pianta Parlor 
 
 Location: Rogueport, West Side 
 Currency: Piantas 
 Note: You can exchange coins for Piantas and gamble while you shop! 
 
 Cake Mix: 6 
 Super Shroom: 10 
 Maple Syrup: 14 
 Power Jump: 34 
 Power Rush: 34 
 Power Rush P: 34 
 Power Smash: 34 
 Refund: 34 
 Super Appeal: 34 
 Hammer Throw: 50 
 Multibounce: 50 
 Jammin' Jelly: 67 
 Quake Hammer: 67 
 Tornado Jump: 67 
 Ultra Shroom: 67 
 FP Plus: 100 
 HP Plus: 100 
 HP Plus P: 200 
 Money Money: 234 
 Gold Bar x 3: 234 
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M19]
 
                                      *Games*
 
 
 There is one, and only one game center in Paper Mario: TTYD. Sounds 
 disappointing, but it's a lot of fun. If you're looking for more side 
 quests (which I guess count as "games"), check out Pit of 100 Trials 
 and Trouble Center. 
 
 Pianta Parlour is located on the west side of Rogueport. You can't miss 
 it with its flashy design. It's a casino with two slot machines and a game 
 center with four races based on your paper abilities. You can also exchange 
 coins for Piantas and check the giant Game Boy for high scores. Talk to Lahla 
 (the girl ghost) to play in the game center and trade in piantas for items and 
 badges. 
 
 
 Slot Machines 
 
 The slots are located in the middle of the room and are identical. Pay 1 
 Pianta to play. Here's a legend of combos: 
 
 3 Don Piantas= 3 Piantas 
 3 Stars= approx. 20 Piantas 
 3 7s= approx. 40 Piantas 
 
 
 Paper Ability Games 
 
 These games are opened when you get the access cards throught the Trouble 
 Center. They cost 10 Piantas each to play. Here's who to help to get the 
 cards (see Trouble Center for more info): 
 
 Special Card (Plane Mode) = Koopook 
 Silver Card (Paper Mode) = Pine T. Jr. 
 Gold Card (Tube Mode) = Frankie 
 Platinum Card (Boat Mode) = Toodless 
 
 And here's the lowdown on the games: 
 
 
 Plane Game 
 Basics: Launch your paper airplane self across the arena. Catch Piantas in the 
 air, get as far across as you can, and try to land on x2 or x3 platforms to 
 gain extra Piantas. 
 Extra: Hold the Control Stick left to gain mileage. Forget the Piantas in the 
 air. The further you get, the better. 
 
 
 Paper Game 
 Basics: Hold R to move through the course in Paper Mode. Release R to go 
 through normally. Hold and release in sync with the fans to get across 
 faster and beat the Toads. 
 Extra: Jump over the gaps in Paper Mode. Push Toads out of the way. 
 
 
 Tube Game 
 Basics: Roll through the obstacle course solo in the fastest time. 
 Extra: Roll in the inside lane to save time. Try to keep moving and not get 
 stopped or roll off. Keep the Control Stick in the right direction always. 
 
 
 Boat Game 
 Basics: In Boat Mode, dodge the barrels and whirlpools solo to complete the 
 course in the fastest time. 
 Extra: Try to turn on the inside lane. Avoid getting continually caught in 
 whirlpools. 
 
 
 Trade-In 
 
 Talk to Lahla at left to trade in piantas for items or badges. Here's an 
 inventory & price list (currency is in piantas; Cake Mix, Refund and Money 
 Money can only be found here): 
 
 Cake Mix- 6 
 Super Shroom- 10 
 Maple Syrup- 14 
 Jammin' Jelly- 67 
 Ultra Shroom- 67 
 Gold Bar x 3- 234 
 Power Rush P- 34 
 Power Rush- 34 
 Power Jump- 34 
 Power Smash- 34 
 Refund- 34 
 Super Appeal- 34 
 Hammer Throw- 50 
 Multibounce- 50 
 Quake Hammer- 67 
 Tornado Jump- 67 
 HP Plus- 100 
 FP Plus- 100 
 HP Plus P- 200 
 Money Money- 234 
 
 
 Money Exchange 
 
 The machine shaped like Don Pianta can give you Piantas for your coins. 
 Basically, it's 3 coins for 1 Pianta, but they also come in bulk. 
 
 
 My Personal High Scores 
 
 In all honesty, these are my best scores. I'll update them as they change. 
 
 Plane Game- 432.26 
 Paper Game- First Place 
 Tube Game- 2:13:48 
 Boat Game- 1:34:35 
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M20]
 
                                       *Secrets*
  
 
 Secrets are things you can actually do in the game that you might not have 
 known. Rumours are supposed secrets which may or may not be true. Special 
 thanks to Edua at GameFAQS for contributing several secrets. Within the 
 secrets, I list other games. Some short-forms:  
  
 PM = Paper Mario (N64)  
 RPG = Super Mario RPG (Super NES)  
 SMS = Super Mario Sunshine (GC)  
 SMB = Super Mario Bros. (or 2 & 3, NES)  
 SMW = Super Mario World (Super NES)  
 MK = Mario Kart (N64)  
  
 Character Cameos  
  
 *Luigi- from beginning and appears after each chapter with a new partner from 
 his own adventure  
 *Toadsworth- from SMS, always at Rogueport Inn after arriving  
 *Parakarry- at beginning, delivering mail  
 *Merlon, Merlee & Merluvlee- fortunetellers from PM, in Rogueport & Sewers  
 *Chet Rippo- level-upper from PM, in Rogueport Sewers  
 *Enemies- several enemies from Paper Mario return  
 *Thwomp- from SMB on, in Shhwonk Fortress & X-Naut Fortress  
 *Kolorado- from PM, his father mentions him in letter at Hooktail's Castle  
 *Whacka- from PM, appears at Keelhaul Key  
 *Piantas- from SMS, at Don Pianta's place  
 *Zess T.- taken from PM (Tayce T.)  
 *Travelling Sisters- seem to be modeled after the beautiful sisters (PM)  
 *Shy Guys- audience members who go backstage to reek havoc  
 *Barkeeps- modeled after barkeeper at Club 64 (PM)  
 *Peach- like in PM, you get to play her again  
 *Bowser- his castle (from SMB on), circus reject balloon (from SMW on)  
 *Toad Video Gamer- in Petalburg, modeled after gamer in RPG  
 *Shiver City Penguins- in Poshley Heights, from PM  
 *Bow & Bootler- from PM, found at Poshley Heights upon returning after 
 finishing game  
 *Jr. Troopa- from PM, found in e-mail photo from Zip Toad in upper left 
 corner  
 *Kolorado, Moustafa & Buzzar- all from PM, mentioned in Lumpy's journal  
 *Grifty- modeled after Moustafa from PM  
 *Rawk Hawk- obviously modeled after The Rock (WWE)  
 *Jolene- is also the girl at Juice Shop in Glitzville  
 *Pennington- is modeled after Sherlock Holmes, but is named after a character 
 from Agatha Christie's Poirot series  
  
 
 Locations, Objects, Etc.  
  
 *Mario & Luigi's House- like PM, is the setting at beginning  
 *Abilities- Star Points (PM), HP/FP (PM), action command (RPG, PM), badges 
 (PM)  
 *Plot- letter from Peach (SMB3, PM)  
 *Recipes- several from PM  
 *Keelhaul Key- back jungle is modeled after Jade Jungle (PM)  
 *Sea- the wavy sea in Pirate's Grotto resembles the sea in Legend of Zelda: 
 Wind Waker (GC)  
 *Mailbox SP- modeled after Game Boy Advance SP, e-mail & ringtones  
 *Pianta Parlour- modeled after playroom in PM, includes an original Game Boy  
 *Excess Express- mode of transportation that also appeared in PM (Toad Town 
 train, toy train), and RPG (Nimbus bus)  
 *Constellations- on moon, outside X-Naut Fortress, there are four 
 constellations (flower, mushroom, chomp, star) taken from MK's Rainbow Road 
 level  
  
 
 Retro Mario & Music  
  
 *Peach Tunes- during each Peach adventure (whenever possible), have her take 
 a shower and she will hum a Mario tune: SMW title music, SMB 1-1 music, SM64 
 castle music, and one unidentified.  
 *Retro Game Disk- when Peach loads the game disk at Grodus' castle for TEC, 
 the SMB3 battle mode comes on screen, as does music that seems to be from 
 Final Fantasy  
 *Mailbox SP Ringtones- e-mails from Peach have SMW title music, and e-mails 
 from X (Jolene) are from SMB3, World 6 map music  
 *Brotherly Love- Mario's torment of Luigi continues with the "I wanna meet 
 Luigi" trouble; see also PM (diary reading), and basically SMB on, however 
 Luigi gets his revenge in the ending of Luigi's Mansion :o) 
  
 
 Something's Missing...  
  
 *The SMW title music that usually appears after waiting at the Chapter screen 
 (started in PM) does not appear in TTYD. At Chapter 5, you hear the Excess 
 Express music.  
  
 
 Try These On For Size  
  
 *Wonky's Tales- in Rogueport Sewers, pay 5 coins each for hints (repeat 
 readings are free)  
 
 *Lahla- after getting Paper Mode, slip through the bars in Pianta Parlour and 
 talk to her to learn more about her; get more info by getting high scores:  
  
 Plane Game- beat 375.14  
 Paper Game- 1st place  
 Tube Game- beat 2:13:20  
 Boat Game- beat 1:33:15  
  
 *Grifty- on the roof of Shine Shop; pay 5 coins each to hear stories.
 
 *Lumpy- rat at Rogueport Harbour- invest money (in hundred coin increments) 
 to earn profit later- after returning from Poshley Heights, talk to him to 
 get 3x your investment (!) and read the diary of his journey.  
  
 *Amayzee Dayzees- found in road to Creepy Steeple once in a blue moon (gold 
 Crayzee Dayzees)- use Goombella to tattle and have Mario use Art Attack and 
 Goombella's Rally Wink for an extra turn- defeat it before it runs away for 
 40 Star Points!
 
 *At the beginning of the game, when entering a name for your file, enter
 a colour and your Yoshi will become that colour!
 
 *Right after I got the 6th star from Cortez, in Rogueport Sewers on the west 
 side, the Armored Koopas are there and you know how they call in reinforcements?
 I found that if you let them keep calling in reinforcements by appealing or 
 defending, you can add up a crazy amount of xp coins.  I used it like mad but 
 it probably only works at that certain time when you get the sixth star seeing 
 as how the xp goes down as you get farther in the game. 
 
 *In Frankly's office, in the top right corner of the bookshelves, there are 4
 symbols: sun, moon, Puni & star.  This is the same order of symbols needed to
 get the Super Boots in the Great Tree of Boggly Woods.
 
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M21]
 
                         *FAQs & Other Oddities*
  
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Q:  I have a question about how to level up in this game. When I'm figthing a 
     enemy I didn't fight before I get a lot of stars points but pass the time 
     and my enemies get weaker and they don't give me the same amount of stars 
     points. How can I level up mario if I get so little stars points. If there 
     is any way to gain a lot of stars points? You know what I mean? In this 
     game every level up I have to choose which I want to level up my HP, FP, 
     BP and with little amounts of star points make this game difficult. I will 
     wait wait for your answer. You got a very good guide, Its very helpful--
     from Henry
 
 A:  You're right, leveling up is easier when the enemies give out more star 
     points, so you need to milk them for what they're worth when they are still 
     strong.  Otherwise, try re-competing in the Glitz Pit, or finding the 
     toughest enemies to fight over and over.  Other than that, it's basically 
     up to you to fight as many enemies as you can in the dungeon and outdoor 
     areas when they are their strongest.
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Q:  Do you/can you find out what the "secret" treasure was from Goombella and 
     Prof. Frankly? The one that Prof. Frankly finds @ the end of the game?
     -- from Felicia
 
 A:  Yes, you can.  Once you defeat the Shadow Queen, let the credits roll by
     and you will be able to reopen your file.  Mario will return to Rogueport.
     Revisit Prof. Frankly and he will tell you about the treasure.  It's
     a mushroom!
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Q:  I am somewhere in the 50s level in the Pit of 100 Trials. There are two 
     badge thieves. One takes a coin, the other takes a badge. There is a 3rd 
     something, can’t remember. Every time I destroy then, back in the pit, 
     the thief is following me around and I have to fight them again, over 
     and over.
 
     Why? I have destroyed both the thieves in one turn, then the other 3rd 
     something, same thing happens.
 
     If I hit one of the thieves without killing it, at least one runs off.
 
 A:  Sounds like you're doing well to be halfway through the pit!  
 
     The Badge Bandit enemy is one of the worst enemies in the game (aside 
     from the major bosses) simply for the reason you have given.  According 
     to the Enemy FAQ by JJ64 on GFAQs, you have to continue fighting him 
     until he is soundly defeated (without running away).  
 
     Protect yourself against a robbery by using the defense action command 
     (press A at the very moment he attempts to steal your item).  This may 
     not be enough, but it's a start.  The other alternative is if you get 
     an item stolen, focus on defeating that enemy PRONTO!  Use Goombella's 
     Rally Kiss to earn an extra turn and use the biggest attack power you 
     have (like Supernova).  You can also use an item or star power to 
     freeze (either in time or literally with ice) to keep him from running.
     Other than that, I guess you just have to persevere until he's finished!
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Q:  In chapter 8, when Mario shoots for the moon, I'm supposed to talk to 
     Goldbob but all he talks about is needing a train set for his son. How 
     do i talk to him about the cannon?-- from Triolaxduh
 
 A:  First of all, you shoot for the moon in Chapter 7, so maybe you aren't 
     quite at that point yet.  Have you uncovered Fahr Outpost?  After 
     finishing up at Poshley Heights and revealing the new location, head to 
     the west end of Rogueport Sewers, hover on the upper level with Yoshi, 
     hammer the block, then take the pipe.  
 
     You need to speak with the green Bob-omb by the cannon, who will direct 
     you to Goldbob.  Find Goldbob in Poshley Heights, pay him all your 
     money, then you'll get the Goldbob Guide.  Then you'll have to go on a 
     world tour to find General White :o)
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Q:  Now I got a couple of questions....How does the gold bar x3 work? I 
     have one, but I don't carry anymore coins than the 999...Also, what 
     is the point of the stupid mover thing in the pit of 100 trials??--
     from Stephanie
 
 A:  The gold bar is supposed to allow you to carry more coins.  If you
     carry gold bar x3, you can hold 999 coins.  I guess you've already
     accomplished that?!?  The Items FAQ on GameFAQs didn't really specify
     and, to be honest, I could usually pull through without carrying that
     many coins, so I never really tried carrying 3 gold bars.  As for the
     Mover, under my Pit of 100 Trials section, I wrote, "Within the Pit is 
     a Mover, a Puni with sunglasses that appears randomly to move you 
     forward for a fee. Always pick to go up 5 floors unless you can't 
     afford 30 coins. In that case, pay 10 coins to move down 2 floors."
     I find him helpful to skip incredibly easy or incredibly hard floors.
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Q:  hey, so i have a question, i brought this game when it first came out, 
     and i played it maybe hours a day or even a day, i was addicted and 
     then i got to the point i gave up when i got to maybe close to the 
     middle of the game i dont remember where, so i stop playing for a year 
     and then i started to play a continue where i was but it  didn't help 
     so i erased it and now im addicted to it again to beat this game this 
     time with you help for the helps... so im stuck on the level where i 
     have to go to Flurrie's house and i've been in here walking around 
     trying to get a saying from her so nothing, so i went back to where 
     the 3 sisters are and i still got no fight when and how is she going 
     to come out "She will eventually reveal that she is missing a 
     necklace, the one that Vivian found. The drama queen won't come out 
     unless she has it on" i dont remember how i did this... what am i 
     doing wrong? thanks-- from judy
 
 A:  The problem with starting up a file you used a long time ago is that
     you forget where you left off, so it's probably best that you started
     a new file.  It will refresh your memory better.  First of all, did
     you talk to Flurrie already with Punio to get her request for the
     necklace?  If not, you should be able to pass by the 3 sisters
     (Beldam, Marilyn, and Vivian) without being spotted, head to Flurrie's
     house, and press A at the door.  After her request for the necklace
     is given, return to the 3 sisters to begin the fight.  If you win
     the fight, you get the necklace.  Return it to Flurrie to earn her
     skills as a partner, and continue from there.  Hope that helps!
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Q:  i have a big questions, and its prob stupid, i can't get yoshi to gulp 
     when it comes to the fights. im stuck with Armored Harriers  and i 
     can't pass them, i've been on it for like prob 30 tries, and i still 
     wondering what is wrong, im readying the thing correctly and it says 
     to hold r down till the red lights up and then lets go, and its not 
     working, thanks for you can solve my problem-- from judy
 
 A:  After getting Yoshi as a partner, the rematch against the Armoured
     Harriers (Iron Clefts) should be a snap.  Mario's moves are useless
     against them for now, but for Yoshi, after selecting the Gulp move
     to use with A, press and hold R immediately and don't let go until
     red dot with a star in it lights up.  Let go of R and the rest should
     fall into play.  If it doesn't work, make sure the R button of your
     controller works okay.  Try another move that requires use of R or
     plug in another controller.  Hope that helps!
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Q:  hello i bought the game in level 3 just before you go to hooktails 
     castle is their any detail about how you hit the 2 switches i have 
     released the turle and hold but i'm not hearing a sound and when i 
     release the turtle its not hitting the switch how is this done i 
     need to know is their moore detail to this so i can get to hooktails 
     castle please email me of a easy way.  i tried to release him close 
     as possible-- from Smiley
 
 A:  Place the Moon & Sun Stones in their proper places & a centre plaque 
     will appear as well as two blue switches. This can be tough on your 
     first try. Stand to the open side of either switch and press & hold 
     X to release Koops and hold him in place. Move Mario to the other 
     switch and release X. After a thud sound is heard, jump/hammer the 
     second switch. A pipe appears. 
 
     The trick is to hold X while moving Mario to the other switch.  Try 
     to keep your thumb on the button while moving the Control Stick with 
     your left hand.  Once you release, Koops hits the switch and you can 
     jump or hammer the one right by Mario.
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Q:  STOPING TO SAY HELLO AND ASK YOU ABOUT MY TATTLE LOG I CANT FIND A 
     ENEMY I CHECK YOUR PAGE AND I THINK ITS Atomic Boo, Max HP: 40, 
     Attack: 4, Defense: 0.  -- from Sergio David/Syd Pacheco
 
 A:  Atomic Boo is found in Creepy Steeple.  This part is right within my
     walkthrough.  Open the box (in the room after getting the Cookbook and
     other goodies) and tons of Boos come out. Say 200 to get an Ultra 
     Shroom (math nerd). Go back right, use the spring, then talk to the 
     ghost. Say you won't be mean to it. You can get a badge now if you 
     want. Get twisted to do the Super Hammer trick, wait until about 4 
     ghosts surround you, then spin the hammer to knock them off. If you 
     did it right, they will form a big ghost called *Atomic Boo*. If it 
     doesn't work, they'll drop you off outside and you'll have to come back 
     in. Anyway, tattle on it. It's pretty easy, though you can't use your 
     hammer. Stick to jumps and Headbonks. For winning, you get the *Lucky 
     Start* badge. Now the Boos will not surround you, but instead hang 
     around like normal enemies on the field.
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Q:  YOUR RECIPES ARE VERY USEFULL BUT A HAVE A PROBLEM I CAN'T FIND THE 
     Trial Stew.  I HOPE YOU CAN TELL ME WHERE I CAN FIND IT.  -- from
     Sergio David/Syd Pacheco
 
 A:  Thanks for your nice comments.  Sorry, I seem to have made a mistake 
     on my recipes page [note: now fixed].  Trial Stew is made from a 
     Poison Shroom and Couple's Cake.  All of these items are made through 
     Zess T.  Poison Shroom is a combination of Point Swap + Slow Shroom or 
     Inky Sauce + Slow Shroom.  Couple's Cake is best found through the 
     Trouble Center (Goom Goom- "Looking for a Gal"), but can also be made 
     with Snow Bunny + Spicy Soup.  Whew!
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Q:  Can your partner level more than once?  If so, how? -- from
     Vgamer356
 
 A:  If you're referring to Paper Mario: The Thousand-Year Door, I've 
     listed all upgrades under Characters.  You upgrade characters by 
     collecting Shine Sprites throughout the game worlds.  A complete 
     list of locations is also available under Shine Sprites.  Bring the 
     Sprites to Merlon in Rogueport (there's a picture of a Shine Sprite 
     above his door) and he will upgrade each of your partners for 3 
     Sprites each.  Collect the Ultra Stone to upgrade each of your 
     partners a second time.  Therefore, each partner gets four 
     abilities.
  
     Hope that helps!  If you're referring to another game, you'll have to 
     e-mail me back.  I have 8 walkthroughs to keep track of!
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Q:  If I don't write the colour of the yoshi I want in the file name the 
     Yoshi's colour will be random?-- from Marie
 
 A:  The Yoshi's colour can supposedly be determined by the time it takes 
     to capture the egg as well as giving your file the name of a colour.  
     On the GFAQs message board, I found out that the timer starts after you 
     capture the egg and keeps ticking until you lose to the Iron Clefts & 
     the egg hatches.  Apparently the pattern goes:
 
     Less than 1 minute- Green
     1 minute- White
     2 minutes- Orange
     3 minutes- Black or Blue
     4 minutes- Pink
     6 minutes- Red
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Q:   In your guide it says there are 7 playable characters.  I've beaten 
      the game and I'm wondering... Who are the other two characters and 
      how do I get them?-- from waffle89
 
 A:  I assume you're talking about Paper Mario: The Thousand Year-Door and 
     the 7 characters would be Mario's partners that you acquire throughout 
     the game (see my Characters section).  Ms. Mowz is an optional partner 
     and you can get her in Chapter 4 if you go to the Trouble Center.  
     Choose the trouble posted by ??? (no name given).  She's on the roof 
     of the badge shop.  Get the badge she wants from Hooktail's Castle and 
     your reward is that she joins your party.  I'm not sure about the
     second character you mentioned since all but Ms. Mowz are hidden.
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Q:  As to the badge shop in Rogueport that you mention… I know of that 
     guy who sells them, but I’m pretty sure you’re not referring to that, 
     and I also read that you said it was in the main area, but for some 
     reason I couldn’t find it. (I don’t know if I even knew there was a 
     badge shop the first time I played… but it’s been so long) Where 
     exactly is it and do I have to be at a certain chapter to access it? 
     (I just finished Chapter 2 in my new file)-- from Alex Browne
 
 A:  The badge shop in Rogueport is in the first main area where the inn 
     and item store are.  Go inside the inn, take the stairs to the second 
     floor, and go out the door at left.  Head left and bingo, there it is!  
     You should be able to access it at any time, however the availability 
     of certain badges changes as you progress through the chapters of the 
     game.
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Q:  What do you recommend for HP/FP (I’ve already heavily boosted my BP) 
     for facing the Shadow Queen? Or what worked best for you? Because 
     that’s my main concern as I’ve gotten stuck on just that part the 
     previous times I’ve played-- from Alex Browne
 
 A:  You can read over my suggestions for fighting the Shadow Queen in 
     my walkthrough towards the end, or in the Bosses section.  If you 
     want to increase your HP/FP/BP, you need to rack up more Star Points.  
     You need to refight enemies, or you can also re-enter the Glitz Pit 
     and fight a series of them there.  You can also try to fight a rare 
     Amayzee Dayzee enemy (see my Secrets section) which will give you 40 
     Star Points.  You can also wear the HP Plus, FP Plus, Happy Heart/P, 
     and Happy Flower to increase their points during battle.
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Q:  Do you know what the prizes are for the lottery?-- from yuyu13
 
 A:  According to a GameSpot forum, you win a Power Plus badge for 1st 
     place, coins or mushrooms for secondary placements.  I've never won 
     myself, but you supposedly get a friendly message and the prize.  
     Odds have been calculated as 1 in 10 000, but someone also claims 
     that winning is not random, but calculated.
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Q:  When are more FAQs going to be listed?  -- from nintendo_girl21
 A:  When more people e-mail me with questions!  Sheesh (lol).
 
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 [M22]
 
 
                  *Copyright, Thank-Yous & Contact Info*
 
 
 This walkthrough is copyright (c) Megan Lynch, 2007-...
 
 This walkthrough is authorized to appear on:
 
 GameFAQs.com (duh)
 My Geocities website:  www.geocities.com/nintendo_girl21sfaqs
 SuperCheats.com
 Neoseeker.com
 Gamesradar.com
 Cheatplanet.com
 Gamerevolution.com
 Cheatingdome.com
 Kuponut.com
 CheatHappens.com
 CheatCodes.com
 Wiiniis-united.co.nr
 MyCheats.com
 Vgnerd.com
 
 This walkthrough is intended for personal, private use only and may NOT be
 posted on other web sites without written (e-mailed) permission from the 
 author (a.k.a. me).
 
 Mario is a registered trademark of Nintendo and I am not directly
 affiliated with the corporation.  Of course, you knew that already, right?
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 I would like to thank Nintendo for creating such excellent games.  
  
 Thanks to all the Mario sites out there for spending so much time in making 
 their walkthroughs and FAQs.  
 
 Thanks to MysticalMoon and Kirby021591 for their great walkthroughs that helped
 me finish the game.
 
 Thanks to Edua for additional secrets.
  
 Thanks again to Geocities for hosting my web sites.
 
 Thanks to GameFAQS.com for an awesome community of gamers and walkthroughs.  
 And thanks for giving my walkthroughs another home on the Web.  
 
 Thanks to:
 
 Dennis at SuperCheats.com
 Leo at Neoseeker.com
 Tyler at Gamesradar.com and Cheatplanet.com
 Blake at Gamerevolution.com
 Marcel at Cheatingdome.com
 Kuponut.com
 Chris at CheatHappens.com
 Steve at CheatCodes.com
 Pikaboo at Wiiniis-united.co.nr
 Justin at MyCheats.com
 Kris at Vgnerd.com
 
 ...for posting my walkthroughs.
 
 
 Thanks to the following for their questions for the FAQs:
 
 Sergio David/Syd Pacheco
 Vgamer356
 Smiley
 Judy
 Stephanie
 Felicia
 Henry
 Marie
 waffle89
 Alex Browne
 yuyu13
 
 Thanks to Msterchief for helping me correct a recipe error.
 
 Thanks to Stephanie for finding the Last Stand badge in Glitzville.
 
 Thanks to Nate for finding an alternative method to summon Atomic Boo
 and for the Yoshi colour secret.
 
 Thanks to Joel for the additional info on Gold Bars in the Items section.
 
 Thanks to Josh for the Armoured Koopa coin secret.
  
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 My Other Site, also known as shameless advertising ;o)
  
 Megangirl's Home Page
 www.geocities.com/megangirl.geo
 
 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
 
 Contacting Me...
 
 Please do.  I can really only be reached by e-mail at
 mlynch2[at]rogers.com.  Remove the brackets & change at to @ before 
 sending (or keep them there if you like to get Mailer-Daemons...
 freakazoid).  The brackets and "at" are there only to avoid additional 
 spam e-mail.  I get enough of those already as it is.
 
 **A REPLY MAY TAKE UP TO 1 WEEK**
 
 E-mail me with additional information, secrets, errors within my
 walkthrough or checklists, to share game anecdotes, shoot the breeze,
 etc.  If you need additional help with the game, please keep e-mails
 as detailed as possible.  Any e-mails with @&*&@&* excessive profanity, 
 speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd 
 lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.
 
 **PLEASE SEE VERSION 1.0, OCTOBER 6, 2007, REGARDING E-MAILS SEND
 BETWEEN OCTOBER 1-6**
 
 Any additions to this walkthrough will be credited to you, faithful
 reader, in the Thank-You section.  I look forward to the sleepless
 nights reading your messages by the light of the moon...he he he.
 
 
                                   **THE END**
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 ....bye?
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 .....now you don't really think I'm going to do another one of these 
 scroll jokes?
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 ...do you?
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 ...man, you must be sooooo bored to be doing this
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 .....or are you just waiting to see how I'll end this?
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 .....well....
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 ....I'm....
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 ....not going to tell you, bwa ha ha!
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 ......oh, that's right....
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 ....I have to.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 ...d'oh!  *a registered trademark of Matt Groening & the Fox 
 network*
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 ....P.S.  I love The Simpsons.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 ...and I love you too ;o)
 
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