Bully FAQ/Walkthrough

Complete Walkthrough for
 
 
 Bully (PLAYSTATION 2)
 Version 2.1
 
 BY ERIC WAECHTER
 
 
 ******       ******
 ******       ******
 FOR YOUR CONVENIENCE - THIS WALKTHROUGH IS AVAILABLE IN A VERY EASY TO 
 NAVIGATE WEBPAGE FORMAT ON MY OWN SITE AT:
 
 www.candiedskull.com/bully
 
 BE SURE TO CHECK IT OUT!  MAP IMAGES ARE ALREADY THERE!
 ******       ******
 ******       ******
 
 
 ***As of this writing, this walkthrough is complete. Following and 
 completing everything described in this walkthrough will accomplish 100%
 completion of the game.***
 
 ***************************************************************************
 DISCLAIMER/RELEASE OF RESPONSIBILITY
 ***************************************************************************
 
 Values and opinions expressed in this document are the sole property of the
 author of this document.  Any website authorized to host this document 
 can NOT and will NOT be held liable for anything expressed here.  By reading
 beyond this point, you hereby release responsibility of any website listed
 in the authorized sites list for anything stated from this point forward 
 within this document.  Complaints or comments in regard to this document 
 must be submitted to the author using the e mail address listed at the end
 of this document.  Any correspondence transmitted by any means, to any of 
 the authorized websites listed, as a result of statements made within this
 document can be constituted as harassment by the administrator of the 
 authorized website and can be prosecuted to the fullest extent of the law.
 ***************************************************************************
 
 *************************************************************************
 Copyright Notice
 *************************************************************************
 This document is copyrighted © 2006 by Eric Waechter (author) and Candied
 Skull Publication, LLC (business registered in State of Michigan) This guide 
 is for personal use only and may not be altered, printed or distributed 
 for any commercial purposes.  This guide may be printed for personal use 
 providing it is not further distributed or sold. No part of this guide 
 may be used without written consent of the author and the requester agrees
 to provide proper recognition. Violators of this copyright will be 
 prosecuted to the fullest extent of the law.  Bully and its contents is  
 copyright © 2006 Rockstar Games, Inc, Rockstar Games, Rockstar Vancouver. 
   
 The only Internet sites that have permission to use this guide are:
 
 www.gamefaqs.com
 www.cheatcc.com
 www.cheatcodes.com
 www.ign.com
 www.gamerstemple.com
 www.1up.com
 www.supercheats.com
 www.neoseeker.com
 www.cheathappens.com
 www.gamesradar.com
 www.cheatplanet.com
 www.gamerevolution.com
 www.cheats.de
 www.absolute-playstation.com
 
 If this guide is found on any other sites, please contact the author.
 
 
 
 ***********************************************************
 Version History
 ***********************************************************
 
 Version 1.0 - October 22, 2006; Main Storyline completed through Chapter 
               III.  First appearance online.
 
 Version 1.1 - October 23, 2006; Main Storyline completed through Chapter
               IV.
 
 Version 1.5 - October 24, 2006; Main Storyline complete.
 
 Version 1.6 - October 27, 2006; Added description of all classes and 
               location guide for all G&G Cards.
 
 Version 1.7 - October 28, 2006; Added Rubber Band Locations, Yearbook Photos,
               Dorm Room Trophies and Gnome Locations.
 
 Version 1.8 - October 30, 2006;  Added Errands, Transistors and Carnival 
               Games
 
 Version 1.85 - October 31, 2006; Added Carnival Rides & Games, Arcade Games,
                Go-Kart Races and created a map to go with the Rubber Band
                Locations (URL provided in the Rubber Band section).  Added
                100% completion checklist.
 
 Version 2.0 - November 2, 2006;  Guide is complete to help the reader 
               accomplish everything necessary for 100% completion.  All 
               location maps completed (URL provided with each appropriate
               location list).
 
 Version 2.1 - November 3, 2006; Webpage version completed and online, link
               provided in this version.
 
 
 ***********************************************************
 Table of Contents
 ***********************************************************
 
 
 I.  Chapter I:  Making New Friends & Enemies
      A.  Main Story Missions
           1.  Welcome to Bullworth
           2.  This Is Your School
           3.  Get To Class
           4.  The Setup
           5.  The Slingshot
           6.  A Little Help
           7.  Save Algie
           8.  Defend Bucky
           9.  That Bitch
          10.  The Candidate
          11.  Halloween
          12.  Help Gary
          13.  Russell In The Hole
      B.  Side Missions
           1.  Hobo Training Missions
           2.  The Diary
           3.  The Big Prank
           4.  Character Sheets
           5.  Keep Ups
           6.  Penalty Shots
 II.  Chapter II:  Rich Kid Blues
      A.  Main Story Missions
           1.  Last Minute Shopping
           2.  Hattrick vs Galloway
           3.  Prep Challenge
           4.  The Eggs
           5.  Movie Tickets
           6.  Carnival Date
           7.  Race The Vale
           8.  Beach Rumble
           9.  Tad's House
          10.  Boxing Challenge
          11.  Dishonorable Fight
      B.  Side Missions
           1.  Panty Raid
           2.  Weed Killer
           3.  Boxing
 III.  Chapter III:  Love Makes The World Go Around
      A.  Main Story Missions
           1.  Jealous Johnny
           2.  Christmas Is Here
           3.  Bait
           4.  Tagging
           5.  Wrong Part Of Town
           6.  Lola's Race
           7.  Tenements
           8.  Rumble
           9.  Fighting Johnny Vincent
      B.  Side Missions
           1.  Cook's Crush
           2.  Cook's Date
           3.  Nerd Challenge
           4.  Comic Klepto
           5.  Glass House
           6.  Greasers Challenge
 IV.  Chapter IV:  A Healthy Mind In A Healthy Body & Other Lies
      A.  Main Story Missions
           1.  Stronghold Assault
           2.  Nerd Boss
           3.  Paparazzi
           4.  Funhouse Fun
           5.  Defender Of The Castle
           6.  Nice Outfit
           7.  Discretion Assured
           8.  The Big Game
           9.  Jock Boss
      B.  Side Missions
           1.  Here's To You, Ms. Phillips
           2.  Galloway Away
           3.  Jock's Challenge
 V.  Chapter V:  The Fall And Rise Of Jimmy Hopkins, Age 15
      A.  Main Story Missions
           1.  Making A Mark
           2.  The Gym Is Burning
           3.  Rats In The Library
           4.  Finding Johnny Vincent
           5.  Revenge On Mr. Burton
           6.  Preppies Vandalized
           7.  Expelled
           8.  Busting In, Part I
           9.  Busting In, Part II:  Showdown At The Plant
          10.  Complete Mayhem, Part I:  Save Russell
          11.  Complete Mayhem, Part II:  Bullworth Academy
          12.  Final Showdown
      B.  Side Missions
           1.  Cheating Time
           2.  Townies Challenge
           3.  Smash It Up
 VI.  Chapter VI:  Endless Summer
 VII.  Classes
      A.  Chemistry
      B.  English
      C.  Art
      D.  Gym
      E.  Shop
      F.  Photography
 VIII.  Side Tasks
      A.  Carnival Games
      B.  Carnival Rides
      C.  Arcade Games
      D.  Go Kart Races
      E.  Bike Races
      F.  Lawn Mowing
      G.  Paper Route
      H.  Errands
 IX.  Collectibles
      A.  G&G Cards
      B.  Rubber Bands
      C.  Gnomes
      D.  Transistors
      E.  Yearbook Photos
      F.  Dorm Room Trophies
 X.  100% Completion Checklist
 
 
 ***********************************************************
 I.  Chapter I:  Making New Friends & Enemies
 ***********************************************************
 
 *****A. Main Story Missions*****
 
 1.  Welcome To Bullworth--
 
 Unlocks mission 'This Is Your School'
 
 Congratulations!  You've been unceremoniously dumped at the front gate of
 Bullworth Academy.  The first contact you get here is that of Miss Danvers.
 She's got a rather creepy attachment to the school's headmaster and she
 directs you to go see him  in his office, so off you go.  Head straight 
 through the main gates and straight ahead to the main school building
 following the yellow "X" on your mini map.  Slow down or stop on the way and
 you'll find yourself in a fight right away, so unless that is what you are 
 looking for, just beat feet to the office and don't waste any time screwing
 around along the way.  Holding "X" gives you sprint, so use it.  Get to the
 front door of the building and press triangle at the door as instructed to
 enter the building.  Go up the stairs right in front of you and around the
 bannister at the top to enter the yellow marker in the main office and 
 trigger the cut scene of your first encounter with Dr. Crabblesnitch.
 Enjoy the speech as he tells you what a piece of crap you are and how he is
 going to mold you into something society can live with.  At the end of his
 little tirade, you'll be sent off with Miss Danvers to get your uniform on.
 
 Head straight out the front door of the building again and back toward the 
 main gate, but turn right just before you get there to head toward the boy's
 dorm.  On your way up to the door, you'll get into your first fight (unless
 you managed to pick one on your way into the school at the beginning).  
 You'll be surrounded by bullies, and you'll get a quick tutorial on how to 
 fight and humiliate your opponents.  When you've suitably made a fool of one
 bully, you'll be almost flattened by a big giant guy until a prefect comes
 to save you.  You'll then be sent into the dorm to change your clothes.
 Once inside, you'll be prompted to check out the soda machine where you can
 replenish your health, and you'll also notice the glowing bulletin board
 where you can check for important messages.  (Looks just like the "i" icon
 from the Midnight Club games)  You'll also see the video game "Future Street
 Race 2165", but you can't play it until you've completed the next mission,
 'This Is Your School'.  Go back across the hall to your dorm room and walk 
 up to the armoire to change into your school uniform.
 
 When you've changed your clothes, you'll be introduced to Gary and Femme
 Boy --er-- Pete Kowalski.  After all the pleasantries have been exchanged,
 you are shown the book on your desk where you can save your game.  You'll 
 now see that the next mission has been unlocked on your map and you can 
 begin your sentence --um-- term at Bullworth Academy.
 
 2.  This Is Your School --
 
 Unlocks video game "Future Street Race 2165" in rec room
 Unlocks mission 'Get To Class'
 
 Head back to the main school building and enter the yellow marker at the
 front door to start this mission.  Once inside you'll be prompted to follow
 Gary around the school, where he'll show you the fine arts necessary to your
 survival at Bullworth.  Your first lesson will be in how to beg for your 
 life with Russell.  Follow the onscreen instructions to whine your way out
 of a beat down and give Russell a dollar to leave you alone.  Once that is
 accomplished, you'll get your first lesson in lockpicking.  You're going to
 break into Russell's locker and steal his hat.  Using the left analog stick,
 rotate it around as the arrows indicate on the padlock icon that appears on
 the right side of your screen.  As with a real lock, the second arrow will 
 want you to rotate the dial a full turn before finally stopping for the 
 second part of the code.  Complete the puzzle, and Russell's locker will 
 open and give you access to Russell's hat.  You will take it automatically
 and instantly be treated to your first lesson in prefect evasion.  Gary will
 distract the prefect while you run to a trash can to climb in and hide.
 Hide in here until your trouble meter (yellow indicator around the right
 side of your mini map) goes down.  Once it's down, climb back out of the
 trash can and take off to find Gary again.
 
 Now he's going to take you down to meet Eunice.  Eunice is the freaky fat
 chick that has had her choclates stolen, and she would appreciate it if you
 would get them back.  Follow the marker on your yellow map to find the nerd
 hiding in the bathroom eating the choclates.  Follow the onscreen 
 instructions to humiliate the nerd and make him drop the choclates.  When
 he does, pick them up and take them back to Eunice.  When you give them 
 back to her, she treats you to a little (read:  nauseating) make out session
 which, while disturbing, does good things for your health, as the health it
 gives you extends beyond the normal 100% mark on your health meter.  When 
 Eunice is done expressing her gratitude, you're once again prompted to follow 
 Gary to the cafeteria, where you'll get your lesson on the social cliques of 
 Bullworth Academy.  The end of this lesson finds you standing automatically
 at the beginning of the next task . . . .
 
 3.  Get To Class
 
 Unlocks mission 'The Setup'
 Unlocks English, Chemistry, Art and Gym classes
 
 A clock appears in the upper left hand corner of your screen and you are 
 instructed to get to your class, indicated by an orange bell on your mini
 map, by 9:30.  This shouldn't be too difficult since the class is located
 just down the hall from where you are standing.  You get your instructions
 here that classes go from 9:00 to 11:30 am and 1:00 to 3:30pm.  Missing 
 classes given during these times is considered truancy and should you decide
 to do this, avoid prefects at all costs.  Enter the orange marker to begin
 your first Chemistry class.  This is a simple mini game of "match the
 buttons".  If you've played GTA:  San Andreas, this is exactly like the 
 "dancing" found in that game that you had to do with your girlfriends on the
 dates.  As a button icon passes through the box on the bottom of the screen
 press the corresponding button on your controller.  Match them sufficiently,
 and you pass the class and this mission is over.  You can now make fire-
 crackers with the chem set in your dorm room.  You also have a new save 
 point on the desk in the main office of the school building.
 
 ****AT THIS POINT***
 You have now officially entered what you will consider to be the "free roam"
 portion of the game.  From here you can search for items, go to the next
 mission, go play the video game in the dorm, search for errands or simply
 wait around for 1:00 to attend your next class.  All classes from this 
 point forward will be covered in the "Classes" section of this walkthrough.
 ********************
 
 4.  The Setup --
 
 Available 8:00 am to 7:00 pm
 Unlocks weapon Slingshot
 Unlocks mission "Slingshot"
 Bully Respect -5
 
 You've been seen by a bully named Davis, talking to Dr. Crabblesnitch and 
 now the bully thinks you're a brown noser.  He pops you in the head with his
 slingshot and takes off.  Take off after him.  You will have a hard time
 keeping up with him, but don't worry about that too much.  Just follow him
 as best you can and deal with the adversaries that come your way.  You'll 
 run into your first enemy as you approach the closing gate of the auto shop.
 Follow the onscreen instructions during this fight, and you'll learn how to
 stuff your opponent into a trash can.  Once he is defeated, open the gate to
 the auto shop by continuously pressing the triangle button and enter. 
 Inside, you'll encounter another bully.  Take him out before going to the 
 yellow marker to open the garage door.  When you open the garage door,
 you'll encounter yet another bully.  Make him lie and cry as well before 
 approaching the yellow marker to open the last garage door.  When you open 
 this door, you'll be treated to two bullies that gang up on you.  If your
 health is low, at least one of the bullies you took down on your way here 
 should have dropped a soda so you could improve your health.  Take out these
 two and you have one final fight to deal with.  Davis is up on a raised area
 shooting at you with his slingshot.  You can't get to him because as you 
 approach, he knocks the ladder down.  All is not lost.  Run around this area
 avoiding Davis' shots.  You'll find items here that you can pick up and 
 throw, specifically trash can lids if you kick the trash cans and knock them
 off, or my personal favorite, bricks.  Manage to pick up three bricks and 
 hit Davis with them and he'll come tumbling off his perch, defeated.  This
 mission ends and you have claimed the slingshot.
 
 5.  The Slingshot --
 
 Available 8:00 am to 7:00 pm
 Unlocks mission 'Save Algie'
 Unlocks mission 'A Little Help'
 Nerd Respect +5
 
 You can find this mission in the hallway of the boys dorm, and starting it
 brings you to a cut scene where Gary is describing to Pete his plan to take
 over the school.  When the scene ends and Pete sits on the couch trying to
 soothe his testicles, you have to follow Gary across campus to prove your
 skill with the slingshot.  You follow him over to the eastern side of the 
 main school building to an old abandoned school bus.  Gary asks you to bust
 out all of the windows.  This task is simple enough, just hold L1 and tap
 R1 to fire the slingshot (It helps to have it equipped.  Scroll through your
 weapon inventory with L2 and R2 to equip it).  There is no need to let go
 of L1 as when a window is broken, you will automatically aim at the next 
 available window.  This part should take 10 seconds . . . if you're slow.
 When you're done with the bus, it's time to follow Gary again, this time to
 the northern part of campus to the football field.  We're going to do a 
 little work with moving targets.  When you get to the football field, go
 to where the yellow marker indicates and climb the tree according to the
 on screen instructions.  When you are seated comfortably on the branch, 
 use L1 to start targeting the unsuspecting football players.  Hold the R2 
 button before releasing to boost the power of your shot.  Doing this will 
 take down the football players in no more than 1 or 2 shots.  When all the
 football players have been knocked out, you've completed the mission.
 
 6.  A Little Help --
 
 Available 8:00 am to 11:00 pm
 Unlocks 'Hobo Training Missions'
 
 Enter the marker in the boys dorm to start this mission and be treated to
 the cut scene with Pete and Gary arguing about Gary's general attitude.  
 When the argument is over, follow Pete and Gary to the abandoned school bus
 that you busted the windows out of in the previous mission.  Enter the door
 of the bus and walk through it to the area behind the bus to enter the 
 place that the hobo lives.  When you enter the area, the cut scene will 
 begin and Gary will use his usual charm on the hobo.  After finding out 
 about the hobo's Korean War escapades, he'll tell you to help him find the
 parts he needs for his radio and that if you do, he'll teach you some of 
 those "Army moves" to help you with your fighting.  When you regain control
 you'll see that you have a new mark on your mini map.  The transistor you 
 need is on the roof of a building near the auto shop.  Run that way and try
 to avoid fights along the way.  When you get to the new yellow marker, 
 you'll be prompted to climb the ladder to the roof.  When you get up there,
 the transistor will be sitting there waiting for you to claim it.  Grab it
 and head back to the hobo.  When you get there, you will give the hobo the 
 part and he will teach you your first new move, the uppercut.  Lesson 
 learned, mission over and you now have access to the 'Hobo Training 
 Missions'.  There are 5 more of these parts scattered about, and when you 
 find them, you can bring them back to the hobo to learn new moves.  For
 the locations of all of the transistors, see 'Transistors' in the 
 'Collectibles' section of this guide.
 
 7.  Save Algie --
 
 Available 8:00 am to 7:00 pm
 Unlocks mission 'That Bitch' if 'A Little Help' is also completed
 Unlocks mission 'Defend Bucky' if 'A Little Help' is also completed
 Reward $5
 Bully respect -10
 Nerd respect +5
 
 Head to the main doors of the Library to activate this mission.  You find
 an unpleasantly plump young man who doesn't zip his fly here who needs an
 escort to keep from getting beat up.  You convince him that $5 would be the
 appropriate price to escort him where he needs to go.  You run into your 
 first sign of trouble right after you leave the library.  A bully comes
 running at Algie and you need to stop him before Algie gets beat up.  Algie
 has a health meter on the right side of the screen below your mini map.  If
 it runs out, the mission is failed.  Take care of that bully and there will
 be two more before you get to the main doors of the school which is where
 you are headed.  Don't let these two beat up Algie either.  Prefects don't
 seem to be anywhere in the area, so getting rid of the bullies shouldn't be
 too much of a problem.  Get Algie to the front doors, and as you found out
 during the trek to the school, you need to get him to a bathroom before he
 wets himself.  When you enter the main school building, your marker is now
 on the bathroom in the back corner of the school.  Head there and Algie will
 enter a stall to relieve himself.  Eunice and another student will exit the
 stall next to him and this will alert two bullies outside the bathroom.  
 Take care of these guys however you see fit, and if you haven't had the 
 opportunity to try it yet, shove them in one of the other stalls and give 
 them a Swirlie using the on screen instructions.  When these two are taken
 care of and Algie has finished his business, you will get a new marker to 
 take him to his locker a couple of halls down from the bathroom.  Escort him
 there and the mission will be complete and you'll earn your $5.  
 
 8.  Defend Bucky --
 
 Available 8:00 am to 11:00 pm
 Unlocks skateboard
 Unlocks mission 'The Candidate' if mission 'That Bitch' is also complete
 
 You can find this mission in the boys dorm prior to 11:00 pm.  Algie tells 
 you that Bucky has gone to the auto shop to gather some parts for a school
 project and he hasn't come back yet.  Gary uses his awesome powers of 
 persuasion to convince you that you need to go and rescue Bucky.  You head 
 out the doors of the dorm and head for the auto shop on the east side of 
 campus.  You notice as you run that Bucky's health meter has appeared on the
 right side of the screen and from the looks of it, Bucky's already getting 
 his skinny ass kicked, so don't waste any time.  When you get there, you 
 find two bullies beating up on Bucky and one of them has a bat.  Take care
 of the one with the bat first.  You can grapple with the bully and take his
 bat and use it against him, or you can simply beat him up before he gets a
 chance to use the bat, in which case you can pick it up and use it on the 
 other bully.  When they are defeated and you enter into the area with the 
 garage, two more bullies appear and again one of them has a bat.  They head 
 straight for Bucky, so take care of them quickly in the same manner you took
 care of the first two.  When those two are done for, you'll lift the garage
 door at the yellow marker for Bucky so he can get the parts he needs.  Once
 he has them, you now have to escort Bucky out of the auto shop area, so go
 out the way you came in.  You'll not be surprised to find that you will meet
 up with two bullies on your way out, one of whom will of course have a bat.
 These two seem more interested in you than in Bucky, so take care of them
 using the techniques you have learned thus far in the game.  When they are
 out of the picture, go to the auto shop gate, which is now closed.  The hobo
 will save the day by opening the gate for you.  You have successfully 
 completed the mission and Bucky rewards you by giving you his skateboard for
 your travelling pleasure.  Ride around (if its not after curfew like it was
 for me) to get used to this piece of equipment.  Completing this mission 
 will trigger the "errand tutorial" back at the boys dorm, so head that way 
 if you're ready for that.
 
 9.  That Bitch --
 
 Available 8:00 am to 7:00 pm
 Unlocks Beatrice as a girlfriend
 Unlocks Alternate Task 'The Diary'
 Unlocks mission 'The Candidate' if mission 'Defend Bucky' is also complete
 Health Bonus kiss from Beatrice
 
 This mission is pretty simple, but requires a little trespassing to get it
 started.  Head to the girls dorm and enter through the front door.  As soon
 as you are inside, you will see that you are already under watch for 
 trespassing.  Fortunately you only have to go just a tiny bit down the hall
 to your left to trigger the mission.  You see that Beatrice, a rather homely
 girl is being harassed by a cheerleader named Mandy and Mandy has taken her
 notes.  The future of the entire world is in your hands as you are tasked 
 with getting the notes back from the cheerleader . . .or you can not do it
 and have the whole school think you're a perverted stalker, so your decision
 is pretty easy here.  Even if you are a perverted stalker, you still don't 
 want it going around as that takes all the fun out of it.  When you regain
 control you're instructed to go to the gym.  Go there and enter and your new
 marker will appear downstairs in the girls locker room.  You have to break 
 into Mandy's locker to steal the notes back.  Follow the on screen 
 instructions to open the lock and grab the notes.  As you do, a prefect will
 spot you both trespassing and breaking & entering, so it's best to get the
 hell out of there before you get snagged and fail the mission.  Escape the 
 gym without getting caught and get rid of the heat from the prefects and all
 you have left to do is go to the new marker on your map and return the notes
 to Beatrice.  When you do, Beatrice will give you a kiss and become one of
 your girlfriends and from this point on you can give her gifts and kiss her
 for health boosts beyond your 100% max.
 
 
 10.  The Candidate --
 
 Available 8:00 am to 6:30 pm
 Unlocks Super Slingshot
 Unlocks mission 'Halloween'
 Reward $10
 Jock respect -5
 Nerd respect +5
 
 You can find this mission inside the school building after you have
 completed both 'That Bitch' and 'Defend Bucky'.  It seems that Earnest wants
 to be the President and he's going to need your help defending himself 
 his upcoming election speech as this opening cut scene plainly shows.  He 
 wants you to work as security, and since money talks, you agree to do so.
 Once you regain control, you need to head upstairs to the yellow marker,
 where you'll find yourself outside the AV Room.  Enter and you'll be on a 
 balcony above the auditorium looking down on Earnest's speech.  Earnest's
 health meter will now appear on the right side of the screen and you will 
 automatically enter "scope mode" with the Super Slingshot.  It's pretty 
 simple from here on out.  When the jocks come in to give Earnest grief, take
 them out with a shot.  One shot is all it takes, but sometimes they come out
 2 or 3 at a time.  Hit them before they hit Earnest with whatever it is they
 happen to be throwing and they'll run away.  Keep an eye on the radar, and
 you'll be able to see them coming.  At one point, the school mascot will run
 onto the stage to harass Earnest and this should be the only bully that 
 requires multiple hits to take down.  Keep them all away and if Earnest 
 finishes his speech before his health meter runs dry, the mission is 
 successfully completed and you can head back to the dorm to start the
 mission 'Halloween'.
 
 11.  Halloween --
 
 Unlocks Skeleton Costume
 Unlocks mission 'Help Gary'
 Unlocks side mission 'The Big Prank'
 Unlocks side mission 'Character Sheets'
 
 When you get back to the dorm, you'll find Gary lying on your bed in a 
 military uniform.  He'll tell you he's left a costume in your closet for
 you.  Step into the marker by your closet to change clothes and start this
 mission.  This mission has some really cool features to it that you need to 
 be aware of before you begin to get under way.  First of all, time is at 
 this point standing still.  The clock in the upper left corner of your 
 screen disappears and you don't have to worry about making it to bed on time
 or precepts or anything.  All the precepts are at a party and there will be 
 none to be found anywhere.  Feel free to use this time to enter the main 
 school building and break into lockers at will, because nobody will be there
 to bust you.  You will also notice that spread around the campus there are
 pumpkins glowing brightly in celebration of the holiday.  To be precise, 
 there are 27 pumpkins and smashing all 27 of them will award you with a 
 secret surprise.  In addition to the pumpkins, you will also notice 
 tombstones on various pieces of grass about the campus as well.  19 tomb-
 stones in all.  Again, destroying all 19 tombstones rewards you with yet 
 another secret.  After completing this mission, and the holiday is over, 
 these items will be put away and stored in the basement of the main school
 building where you can get to them later if you choose not to get them at
 this time.  Your time is unlimited here, so you might as well.  For further
 information on the pumpkins and tombstones, please see the "Extras and 
 Secrets" section of this walkthrough.  If for some reason, Gary and Pete get
 taken out of the picture during the course of your campus wide vandalism
 spree, fear not, because they don't need to be with you to complete 
 'Halloween'.  --On to the mission itself. . .Spread about campus are six 
 students that want you to play pranks for them.  These students are 
 indicated on your mini map by a blue "X".  In the bottom right corner of
 your screen you will see that the number of pranks you need to complete only
 amounts to five, so you won't have to do all of them.  Simply find the 
 student in need, target them with L1 and then press "X" to accept they 
 prank they ask of you.  Each student will provide you with the necessary 
 "tool of malice" required to complete the prank.  The pranks are as follows:
 
 Put a "Kick Me" sign on a student --  simple enough, with the "Kick Me" sign
 in hand, creep up behind ANY student, target him with L1 and press the
 square button to slap the sign on his back.  Watch with glee as the student
 gets kicked, and you get credit for having completed a prank.
 
 Throw Itching Powder at three students -- Very simple, and you barely have
 to move.  With the Itching Powder armed, simply target a student with L1
 and push the R1 button to throw it at them.  They itch, you laugh and you
 move on to the next.
 
 Egg three students -- See above prank.  Same thing, just with eggs and 
 without the itch.
 
 Trip one student with marbles -- Once again, pretty much the same concept
 as the above two pranks, only you only have to do it to one student.
 
 Hit three students with Stink Bombs --  Yeah, I know, the concept is getting
 a little tiresome now, isn't it?
 
 Light Volcano 4000 near some students --  Ok, well, at least this one is a 
 little different.  Find two or three students standing around and walk up
 to them with this little beauty in your hand.  Light and drop it near the 
 students using the on screen instructions.  The students will "OOOOOHH" and
 "AAAAH" at the pretty fireworks, and when it's done, it will explode and 
 knock them all on their ass.  Pretty funny.
 
 When you have completed any 5 of the above pranks, the mission is complete
 and your clock returns to the upper left hand corner of your screen.
 
 **IMPORTANT!!**
 Completing this mission unlocks two side missions, 'The Big Prank' and 
 'Character Sheets'.  Of those two, 'The Big Prank' is ONLY available on 
 Halloween night, so if you choose to skip it and go back to the dorm and go
 to bed, it will be lost forever and you can not go back and do it later.
 It is NOT . . .let me repeat, NOT required to get 100% completion in the 
 game, however when the clock reappears on the screen after completing 
 'Halloween', it is only 9:00 pm and 'The Big Prank' is a very short, very 
 easy mission should you decide to do it for the giggle.  I did it on the
 first time through and was back in my dorm room getting ready for bed at
 10:00 pm.
 
 
 12.  Help Gary --
 
 Available 8:00 am to 11:00 pm 
 Unlocks mission 'Russell In The Hole'
 
 Gary hasn't been taking his medicine, and his ADHD is in full swing.  He's 
 got a plan that will help the two of you take over the whole school and all
 you've got to do is follow him.  When you regain control, follow Gary across
 campus to the parking lot with the abandoned bus near the Auto Shop.  There
 you will be met by three bullies with red arrows over their heads.  Gary has
 a health meter on the right side of the screen and you need to take care of
 these three before his health runs out.  If you can, lure this battle to a 
 secluded part of the parking lot to avoid the eyes of the prefects that 
 patrol the area around the main school building.  Gary is of very little 
 help in this fight, so use the moves you have learned so far to take care of
 these three.  While Gary doesn't seem to be of much help, his health does
 not seem to decrease very quickly, so if you are seen by the prefects, don't
 be afraid to take off on a skateboard and find a trashcan to hide in to 
 reduce some of the heat.  When these three bullies are taken care of, you'll
 be instructed to meet Gary by the doors to the basement, which is just 
 across the walkway from where the fight originated and will be indicated
 with a yellow marker.  Go there and enter the basement.  When you enter the
 basement, you can break up some crates to find sodas and weapons to help you
 out if you took a beating during the fight.  You now have to make your way
 through the basement by flipping switches to open doors.  Head to the 
 indicator to flip the first switch and open the first door and go through.
 In the next room, you'll notice that the switch is behind a fence with an
 area that is in disrepair.  climb over the fence in that area and flip this
 next switch.  Climb back out and head through the newly opened door.  In
 this third room you'll find that the switch is inside a gated area with no
 usable point of entry, however, the window on the door is broken, so break
 out your trusty slingshot, enter scope mode and nail that switch through the
 window.  On to the next room.  Once again, in this fourth room, the switch 
 will be inside a fenced area.  Look around the bottom of the fence and 
 you'll soon find a spot where you can crawl under the fence.  Do so, flip 
 the switch and head out the new door.  You'll now find yourself in the 
 furnace room, and if you didn't find all the pumpkins during the 'Halloween'
 mission, this is where you will now find them stored.  Take care of what you
 need to take care of, then we've got to turn off the steam so you can pass
 through the final doorway.  Look around on the walls and locate a fire
 extinguisher.  Grab the extinguisher and head over to the furnace.  Aim at 
 the fire and cool it down until the steam stops pouring over the doorway, 
 when it does, run through the door quickly before the steam starts again.
 You'll now find yourself in the sewers.  Follow Gary down the hall and into
 a large sewage pit with a high fence around it.  When you enter the yellow
 marker, this mission is complete, and the next one automatically begins. . .
 
 13.  Russell In The Hole --
 
 Unlocks Chapter II
 Unlocks mission 'Hattrick vs Galloway'
 Unlocks mission 'Last Minute Shopping'
 Nerd respect +5
 Bully respect +100
 
 The whole thing has been a trap, and your "buddy" Gary has lured you here to
 fight with Russell, the biggest, meanest bully on campus.  Being that this
 is the final mission in Chapter I, you know right away that this isn't going
 to be an easy fight.  When the fight begins, Russell's health meter is put
 at the top of the screen, surely because it is way to freakin' long to put
 on the right side like the rest of them have been.  This fight is tough, but
 Russell has some weak spots and it's important to figure out what those are
 as early as possible.  Here are some DO's and DONT's to get you through:
 
 DONT let Russell grab you, get yourself free as quickly as possible if he 
      does.
 DONT let Russell hit you with his charge attack.  He will slam you into the
      Wall and do serious damage to you.
 DONT try to do more than 2 or 3 combo attacks on him.  He will soon block 
      you and knock you down.
 DONT attempt charge attacks, he wont give you the time to pull them off.
 DONT try any weapons aside from firecrackers, they won't work.
 
 DO use firecrackers.  They do decent damage to him.
 DO dodge his charge attacks.  This will cause him to slam into the wall and 
      stun himself, at which point you can beat him stupid.  (stupider?)
 DO throw a firecracker at him after he's stunned himself on the wall.
 
 Survive this battle as the winner, and you'll watch the cutscene in which 
 Gary then makes fun of both you and Russell.  Gary will leave and you will 
 make peace with Russell and earn the respect of the bullies.  At this point,
 you have completed Chapter I and the front gates of Bullworth Academy open
 so you can further explore.
 
 
 *****B. Side Missions*****
 
 
 1.  Hobo Training Missions --
 
 These training missions are unlocked after you have completed the mission 
 'A Little Help' and the concept for the remaining five of them are the same.
 Find a transistor at one of the locations (see maps and locations section 
 for the specific areas they can be found) and bring it back to the hobo that
 lives behind the abandoned bus.  When you do, he'll teach you a new fighting
 move.  You received the Charged Uppercut for doing the first mission in the
 main storyline.  The next 5 are:
 
 Training Mission 2:  Leg Sweep
 Training Mission 3:  Heavy Kick
 Training Mission 4:  5-Hit Combo
 Training Mission 5:  Roundhouse Kick
 Training Mission 6:  Overhead Punch
 
 
 2.  The Diary --
 
 Available 7 pm to 11 pm
 Reward $20
 Reward Health Bonus kiss from Beatrice
 
 If you've completed 'That Bitch', you can find this alternate task on the 
 front steps of the girls dorm.  Once again, Beatrice has lost her words of
 wisdom, only this time it is in the form of her diary which will become 
 public domain as soon as Mr. Hattrick turns it over to the principal in the
 morning.  Unfortunately for you, it would seem that she has described what
 a wonderful, caring and sensitive man you are in her diary.  Knowing full 
 well that you can't let information like that get out, you agree to break 
 into the now closed school and steal back the diary.  When you regain 
 control, hop on your skateboard and head for the back (north) side of the 
 school.  In the center of the building, there is a raised porch area that 
 has a piece of the railing missing.  You can hop up here by hitting the 
 circle button.  When you're up there, walk to the front of the trellis and
 you will be prompted to climb up to the second floor.  Once you're up there,
 there will be a yellow marker where you will be prompted to open the window
 and climb in to the darkened school.  Once you're inside the school, you
 have to keep a close eye out for the prefects, as it's after hours and you
 are now trespassing.  The prefects and their range of vision is shown on 
 your mini map, and you should find it fairly easy to make your way around
 the building without being seen if you pay attention to the mini map.  The
 prefects are also easier for you to spot from a distance because they are 
 carrying flashlights that you can see from far away.  Make your way to the 
 yellow marker that is there on the second floor with you.  This is the math
 room.  When you get there, try the door.  You will find it to be locked and
 your marker will now change to another place down on the first floor.  Head
 towards it, avoiding the prefects.  When you get there, you will find you 
 are at the Staff Room, and this door is open, so you can walk right in.  Go
 to the desk in the far corner of the room and retrieve the diary.  You are
 given the opportunity to read it at this point, so do so if you care.  You
 find that Beatrice's description of what she had written in there was quite
 a bit understated . . .but on the other hand, sounds like she might be up 
 for the naked mattress mombo.  When you're done reading, simply head for the
 nearest exit back out onto the school grounds.  Stroll off to meet Beatrice
 back at the girls dorm (where you left her).  When you get there, you 
 return the diary and she presents you with a kiss and $20 for your efforts.
 
 3.  The Big Prank --
 
 Available 9:00 pm to 1:00 am HALLOWEEN NIGHT ONLY!
 Unlocks Red Ninja Costume
 
 This mission is found near the entrance to Harrington House on the west
 side of the map, to the north of the Library.  Gary wants to have a little 
 fun with Mr. Burton, who is in the Teacher's Lounge.  Follow Gary, who is 
 chasing Chester the dog into the grassy area just outside of Harrington 
 Hall.  He is trying to feed Chester some rancid meat.  Chester's owner, Chad
 sees what is going on and runs to try to stop Gary.  Simply keep Chad from
 getting to Gary, or if he gets to him, pull him off . . .either way, beat up
 Chad and take him out and Gary will successfully give the dog the rancid 
 meat.  This of course will make the dog not feel so good and right before 
 your eyes, the dog will take a vile crap.  Fortunately for you, Gary will 
 put the crap into a paper bag, and then hand it to you.  Now off you go to 
 the main school building.  As you come up behind the school building, enter
 the door on the left side, this way as soon as your inside, the Teacher's
 Lounge will be right there to your left.  Walk up to the marker at the door
 and you'll be prompted to place the bag on the floor.  Gary will set the 
 bag ablaze and you will need to run to the wall behind you and pull the fire
 alarm.  Mr. Burton will come out, stomp the bag and you will watch with glee
 as he splatters himself with rancid meat dog crap.  Mission is complete and
 you are awarded your Ninja Costume, but beware when your celebration screen
 has passed and you continue, Mr. Burton will be chasing your ass out of the
 building, so you best get the hell out of there and keep on runnin' after 
 you've left the building.  Once you've lost him, you might as well head on 
 back to the dorm because there just won't be a whole lot more you can do
 tonight.
 
 4.  Character Sheets --
 
 Available 8:00 am to 9:00 pm
 Reward $10
 
 Step into this marker outside the Library, and you'll be introduced to 
 Melvin.  Melvin has had his Grotto's and Gremlins character sheets stolen
 and he is willing to pay you $10 and the pick of his -ahem- wenches to get
 them back.  You can always use the cash, so you opt to help him out.  The
 locations of the four theives is now indicated on your mini map with yellow
 "X"'s, so head to the closest one right next to the library.  Hop over the
 wall and two bullies will be standing there.  They explain the rules of 
 their little game "I'll kick you in the nuts, then you kick me in the nuts"
 and of course they start the game without warning.  Press triangle quickly 
 and repeatedly to get back up.  When you do, the bully will drop the cards
 and run off.  Grab them, beat up the other bully if you feel the need, then
 head off to the next closest marker right outside the Library archway.  This
 guy is a pain in the ass, in that he runs away as soon as you approach, and
 now you have to chase his very fast butt all over campus.  You can try the
 slingshot, but this guy likes to run near prefects in an effort to get you 
 in trouble and make this chase more difficult.  On occasion, he stops to 
 catch his breath, and if you're quick enough, you might be able to lock onto
 him with the slingshot and hit him with a charged shot, but again, he tends
 to stop near a prefect.  Eventually he'll run and hide behind some steps at
 the back of the main school building.  He seems to stay there long enough to
 let you catch up and when you do, just let loose on him and don't let him 
 get away.  Beat him down and take back those character sheets.  If necessary,
 find yourself a trashcan to hide in to get rid of the heat from the
 prefects.  At this point, you're probably closest to the Auto Shop, so head
 in there.  When you arrive at the Auto Shop, there will be two bullies here
 that need a beat down to get the Character sheets back, although you only 
 need to beat up the one with the sheet to get it back.  Sometimes a Nerd 
 will step in to help you with the battle.  Beat up the one bully or both, 
 but get the sheet and get out of there.  The last bully can be found on the
 north side of the boys dorm.  By far the easiest one of all, he is standing
 with his back to you antagonizing a nerd.  Whip out the Super Slingshot from
 a distance, scope sight him and zoom in on his head.  Charge your shot and
 he's down for the count and the last character sheet is yours.  All you have
 to do now is take the sheets back to Melvin and claim your $10.  As of this
 writing, I'm still waiting for my wench.
 
 5.  Keep Ups --
 
 Available 11:30 am to 1:00 pm and 3:30 pm to 7:00 pm
 Reward double money bet
 
 This game is found at the west end of the bleachers on the football field 
 (blue marker).  This is what I have termed a "persistant mini game.  It is
 not like a regular mission because even when you complete it successfully, 
 it will still be there if you want to come back and do it again later to 
 earn more money.  The task is pretty simple but you have to be quick to 
 respond.  The object is to keep the ball in the air using your feet, knees,
 head or whatever (except your hands).  When the game begins, you will have
 two icons on the bottom of the screen representing your analog sticks.  An
 arrow will present itself next to one of the icons to indicate which 
 direction you should push the stick to make Jimmy keep the ball up.  It is 
 important that you focus on the icons on the bottom of the screen, NOT on 
 Jimmy if you want to be successful at this game.  If you can do that, you 
 should have no problem winning this game on a regular basis and making your-
 self lots of money.
 
 
 6.  Penalty Shots --
 
 Available 11:30 am to 1:00 pm and 3:30 pm to 7:00 pm
 Reward double money bet
 
 You can find this game outside the gym on the basketball court (blue marker).
 This is what I have termed a "persistant mini game".  It is not like a
 regular mission because even when you complete it successfully, it will
 still be there if you want to come back and do it again later to earn more
 money.  The task is simple.  You are given 5 soccer balls and a student
 against a brick wall.  The student will run back and forth across the wall
 taunt you.  There is a blue "x" on the wall, which for all intents and 
 purposes is your aiming reticle.  By pushing the analog stick the reticle 
 will begin to move.  It's movement is rather erratic and moving the analog
 stick further will effect the general direction of the reticle, but it will 
 not precisely control it.  Watch the student and wait for him to stop to 
 taunt you further.  When the blue reticle passes over him, hit the "x" 
 button on your controller and you will kick a soccer ball at the student.
 If the student doesn't move and the reticle is on the student, you will hit
 him and damage his health.  Hit the student three times, or once in the head
 and you will have won the game and earned double the amount that you bet at
 the beginning of the game.  Lose and you'll lose whatever you bet.  If you
 are good at this game, this is a good way to make a lot of money if you need
 it.
 
 
 ***********************************************************
 I.  Chapter II:  Rich Kid Blues
 ***********************************************************
 
 *****A. Main Story Missions*****
 
 1.  Last Minute Shopping --
 
 Available 8:00 am to 7:00 pm
 Unlocks side mission 'Paper Route'
 Unlocks side mission 'Lawn Mowing'
 Unlocks mission 'Prep Challenge' if 'Hattrick vs Galloway' is complete
 Unlocks mission 'Movie Tickets' if 'Hattrick vs Galloway' is complete
 Reward $15
 
 You can find this mission near Edna the lunch lady in the cafeteria of the 
 main school building.  If you can make it through the opening cut scene for 
 this mission without gagging, when you regain control you're prompted to go 
 get Edna's bike, which is suitable if you haven't unlocked one of your own.
 In my case, I had passed the first Shop class, so I skateboarded around the 
 garage by the abandoned bus and grabbed my bike.  If you haven't received 
 this bike yet, just skateboard up to the front gate and you'll find Edna's
 just outside the gate in the bike rack.  At that point, check your map for
 the three stops you have to make in Bullworth Town.  They're all pretty 
 close together and you should have no problem getting to all of them in the
 time you are given.  There is a red ring around your clock that is draining
 down as time passes.  Run out of time before you get back and the mission
 is failed.  Plan your very simple route out on your map and head off to the
 stores.  The first stop I made was to "Worn In".  It's the clothing store 
 and it is the one furthest to the east on the map.  Go inside and to the 
 back of the store and grab the bag of laundry indicated by the arrow.  It is
 not recommended that you take the time to stop and shop at this time.  Head
 back out and go around the block to either the "Yum Yum Market" or "The 
 Happy Mullet".  It doesn't matter which as they are right across the street
 from each other.  In both cases, just enter the store and grab the required
 item that is indicated by the arrow and head back out.  When you have all 
 three items, you are prompted to go to the bus stop which is supposedly the
 quickest way back to school.  At this point, I still had more than half of
 my time left, so I chose not to take the bus and just ride my bike back to
 school.  As soon as you get across the bridge, you are told to take the 
 items to Edna.  Ride on through the gate and back to the main school 
 building.  When I got to the door, I still had a considerable amount of time
 left, so I'm not quite sure what purpose the bus would have served me 
 except that I would have had to ride my skateboard from the gate to the 
 school building.  Head on inside and back to see Edna and the mission is 
 complete.  Cherish your $15.
 
 2.  Hattrick vs Galloway --
 
 Available 8:00 am to 6:30 pm
 Unlocks Camera
 Unlocks Photography Class
 Unlocks mission 'Prep Challenge' if 'Last Minute Shopping' is complete
 Unlocks mission 'Movie Tickets' if 'Last Minute Shopping' is complete
 
 Head to the English classroom in the main school building to start this 
 mission.  It seems your English teacher, Mr. Galloway has been busted by Mr.
 Hattrick for drinking on the job (You knew there was a reason you liked that
 guy!).  Now Galloway wants you to gather up the liquor bottles he's hidden
 around the building before Hattrick gets a chance to turn him in.  There are
 3 of them and they're all pretty close by, so head on over to the cafeteria
 to grab the first one.  Go into the back of the cafeteria and into the 
 kitchen and all the way to the back corner.  You'll find the first bottle on
 the floor there, indicated by an arrow.  When you've got that, head up to 
 the girls bathroom on the second floor.  You're trespassing in here, so get
 the bottle in the very last stall and get the hell out of there as quick as
 possible and lose any heat you picked up from the prefects.  When all is 
 clear, head over to the trophy case outside the main office.  Take a quick 
 peek at the case and you'll see the bottle inside one of the panes of glass.
 Whip out the slingshot, bust the glass, grab the bottle and beat feet out
 the front door.  Lose any heat you've got and head over to Ms Phillips who
 will be standing outside the door of the abandoned school bus on the east 
 side of the main building.  You'll get a camera for your efforts, the right
 to take Photography class and although I thought for a minute that Ms.
 Phillips was looking much hotter than I remembered from Art class, that 
 feeling went away when she climbed on to the bus for a rather disturbing 
 looking meet with the hobo.  *shiver*
 
 
 3.  Prep Challenge --
 
 Available 8:00 am to 1:00 am
 Unlocks Beach Clubhouse (Save Point)
 Unlocks mission 'The Eggs'
 
 This mission is found inside the Old Bullworth Vale Gym.  Enter the gym and
 you may notice that there are two markers, a blue one and a red one.  The
 red one starts this mission, however the blue one starts the 'Boxing 
 Challenge' and I strongly recommend you complete the Boxing Challenge before
 starting this mission.  Completing all 4 levels of the Boxing Challenge will
 increase the power of your punches, making this mission much easier.  For 
 details on the Boxing Challenge, see the section referring to it in the Side
 Missions section of this chapter.  On to the mission . . .You are going to
 fight against three of the Preps, Chad, Justin and Parker, in that order.
 It's a simple boxing match and all punching moves you have learned up to 
 this point either through the hobo training or gym class will work in 
 defeating your opponent.  If you completed the 'Boxing Challenge' tasks, you
 should have no problem defeating all three opponents.  During the match, 
 there will be a health meter for both you and your opponent at the top of
 the screen and all you have to do is drain your opponents health before he
 drains yours.  Do this for all three and the mission is complete and you 
 quickly find out that the Preps screw you out of the million dollar home you
 are supposed to win and give you a house down by the beach instead.  It's 
 still a pretty cool place with a bed to sleep in, a video game, armoire to
 change your clothes in and a save point.  Head over and check it out when 
 you get done with this.
 
 
 4.  The Eggs --
 
 Available 8:00 am to 11:00 pm
 Unlocks eggs available at save houses and stores
 Unlocks The Carnival
 Unlocks mission 'Race The Vale' if 'Carnival Date' is completed
 Prep respect -10
 
 This mission is found in the Old Bullworth Vale Gym.  When you enter the
 gym, head up the stairs to your left and a Prep at the top of the stairs 
 will tell you that you aren't dressed properly to enter.  Head back out of
 the gym and there will be a new yellow marker a block or so away from the 
 gym.  It's the clothing store that caters to the preps, so head there and 
 go inside and purchase the Aquaberry Vest for $17.50.  Once you have the 
 vest, head back to the gym and back up the stairs and you will be allowed
 to start the mission.  The Preps want to get back at Hattrick for trying to
 get Galloway fired for drinking on the job.  Tad wants you to run to the 
 store and grab some eggs so you can egg Hattrick's house.  Head out of the 
 gym and across the street to the Yum Yum Market and buy yourself a dozen
 eggs.  When you have the eggs, there will be a new yellow marker indicating
 Tad's house, so head there.  When you arrive you find (via cut scene) that
 the Preps no longer want to enlist your help.  Instead, with a little 
 encouragement from Gary, they now want to kick your ass.  The task now is to
 escape Tad's yard.  They have closed all the gates and have you locked in, 
 so avoiding the eggs being thrown at you and the Preps that are chasing you,
 head for the east side of the yard.  There is a gate there and a Prep guard-
 ing that gate that has a red arrow over his head.  THAT Prep has a key.
 Use all of your fighting skills to take down this prep and retrieve the key.
 Once you have it, stand in the marker at the gate and let yourself out.
 The mission ends when you run out into the street, unfortunately that does
 not mean the Preps will stop chasing you, so the best bet here would just be
 to whip out the skateboard and get the hell out of Dodge.  Mission complete.
 
  
 5.  Movie Tickets --
 
 Available 8:00 am to 8:00 pm
 Unlocks mission 'Carnival Date'
 Reward $15
 Prep respect -5
 
 You can find this mission at the movie theater in Old Bullworth Vale.  You
 approach to find Preppy chick Pinky in line to buy her tickets.  She's not
 first in line, but she's a snotty ***** and thinks she should be so she 
 wants you to clear out the line. The first person you'll take care of is 
 Gordo.  You're going to steal his bike to draw him away.  His bike will be 
 indicated by a yellow marker, so grab it, hop on and take off.  You won't 
 have to go too far before you can return to continue the mission, but you 
 may have to hide for a few moments to lose any heat you may have aquired as 
 a result of the theft.  When the coast is clear, return to the theater and 
 take care of the next obstacle; Eunice.  You learned real early in the game 
 what Eunice likes,so if you don't have any, head around the corner to the 
 store and grab some choclates.  Bring them back to Eunice and you'll have to 
 take her to a secluded area around the corner so she can suck on your face 
 for a bit and Eunice will no longer be an issue for the movie line.  Head 
 back to the theater and the last two subject will be the easiest ones to 
 handle yet.  You see, Trent and Kirby are here ON A DATE!  They don't want 
 to be seen, so all you have to do for them is walk up to them and they will 
 run away. That's it, mission complete and Pinky thanks you with the gift of 
 cash.
 
 
 6.  Carnival Date --
 
 Available 4:30 pm to 11:00 pm
 Unlocks Pinky as a girlfriend
 Unlocks side mission 'Panty Raid'
 Unlocks mission 'Race The Vale' if 'The Eggs' is completed.
 
 Head back over to the movie theater to find this mission.  You'll give Pinky
 some flowers and find out that her date for the evening is running late.
 We'll ignore the fact that the date is her cousin and we'll snatch her away.
 She tells you to meet her at the Carnival.  If you were smart, you showed up
 for this mission on a bike, so hop on it and head toward the new yellow 
 marker on the map because you are timed (because Pinky hates it when you're
 late).  Use your map and plan out a shortcut to make this trip as quickly as
 possible.  When you arrive at the Carnival, you'll have to go up to the 
 booth and purchase a ticket to enter for $1.  Do so and head in through the 
 gate.  The timer stops when you're inside.  You meet up with Pinky once 
 you're in, and she wants you to win her a teddy bear.  The teddy bear is in
 the Souvenier Tent and it costs 10 tickets, which you must win by playing 
 various games around the carnival.  There are 4 different games you can play
 which are outlined in "Carnival Games" in the side mission section of this
 chapter.  The easiest game by far is "High Striker", which will be straight
 ahead and to the left past the Souvenier Tent.  It's just a button masher 
 game and you can play it as many times as your cash flow will allow, so do 
 it a few times and rack up your 10 tickets.  When you have all the tickets,
 head back to the Souvenier Tent and enter.  In here you can look at all the
 items for sale, but you can only buy the teddy bear at this point, so buy it
 and head back out.  When you exit the tent, walk up to Pinky with the teddy
 bear and your mission is successfully completed.
 
 
 7.  Race The Vale --
 
 Available 8:00 am to 11:00 pm
 Unlocks mission 'Beach Rumble'
 Reward $15
 Prep respect -10
 
 You can find this mission in the hallway back in the boys dorm.  Petey seems
 a little depressed and lonely, so we're going to follow him over into Old 
 Bullworth Vale on the BMX bike provided outside the dorm.  He'll lead you, 
 or you'll follow the yellow marker to the starting point of a bike race on
 the beach near your most recently aquired save house.  As soon as you get 
 close to the start point, the race will begin.  The race goes all the way 
 around the outside edge of Old Bullworth Vale.  It is important to note that
 you can punch your opponents while riding the bike as well as throw things
 at them, however I don't recommend doing it.  Just keep tapping the "X" 
 button and as long as your steering is true, they'll never get in front of
 you.  They will be tossing eggs at you, but their aim really sucks, so it 
 isn't much of a problem.  The path is clearly marked with frequent yellow 
 markers, so you shouldn't worry about getting lost.  Just tap away at that
 "X" button and you should return back around to the starting point the 
 victor in no time.  When you do, you are told you can pick up your trophy at
 the Shiny Bike shop just across the road from the beach.
 
 
 8.  Beach Rumble --
 
 Available 8:00 am to 11:00 pm
 Unlocks Bike Races
 Unlocks side mission 'Weed Killer'
 Unlocks mission 'Tad's House'
 Prep respect -10
 
 When you go to the Shiny Bike to pick up your trophy, you'll find you have 
 no choice but to start this mission in order to go inside.  A greaser named
 Ricky is inside talking to the owner about buying a bike and the conver-
 sation stops so you can be presented with your trophy.  The presentation is
 disrupted by some Preps that enter the store.  They steal your trophy and 
 run out the door.  You take off after them and Ricky tags along to help you
 out.  Head across the street and down the stairs to the beach and go toward
 your save house.  At this point, you can whip out your slingshot and go into
 scope mode as you approach the door of your save house.  When you get close,
 Preps will start coming out the door to come after you.  Get as many as you 
 can with the slingshot, and take care of the rest by hand or whatever other
 means works for you in these fights.  Make sure Ricky doesn't get beat up or
 you will fail the mission.  One of the final Preps to come out will be Gord,
 and he's the one that has your trophy.  Finish him off to claim your trophy
 and complete the mission.  You can now go to the Shiny Bike to sign up for
 the Bike Races.
 
 
 9.  Tad's House --
 
 Available 8:00 am to 11:00 pm
 Unlocks mission 'Boxing Challenge'
 Reward $15
 Prep respect -15
 
 Go to the Yum Yum Market in Old Bullworth Vale to start this mission.  When 
 you do, you'll find Russell preparing to beat a store clerk to death.  
 You'll talk him down and after some conversation you find that Tad's parents
 are not at home at the moment.  You aquire some eggs and you and Russell 
 take off for Tad's House.  Most likely Russell will beat you there, but 
 he'll be patiently waiting by the gate when you get there.  Enter the blue
 marker to open the gate and go into the yard.  You now have to throw an egg
 through each of the six open windows on Tad's house.  All the windows are on
 the second floor.  Equip your eggs and go into target mode.  Put the reticle
 near the top of the window, charge the throw and let them rip.  When an egg
 successfully makes it into the window, the window will close and you can 
 move on.  While you are doing this, Tad is sending Preps out into the yard
 to stop you.  They may or may not come after you, but Russell seems to be 
 very effective at keeping them away and on the ground.  Russell does have a 
 health meter, so don't let him get beat down, but from what I saw when I did
 this mission, I don't think it's going to be a real problem.  When all six
 windows have had their breakfast, all that is left to do is get out of Tad's
 yard.  Not too bad this time as he doesn't lock the gates on you, so just 
 run out into the street and mission complete.  Russell didn't have a scratch
 on him.  The Preps will continue to attack after the mission is over, so 
 beat them down or beat it out of there, either way.
 
 
 10.  Boxing Challenge --
 
 Available 8:00 am to 1:00 am
 Unlocks Boxing Outfit
 Unlocks mission 'Dishonorable Fight'
 
 Find this mission at the yellow marker at the end of the pier near your 
 newest save house.  Pete recommends you take out the preps boxing champ, Bif
 Taylor in a public match.  you think that's a great idea, so you head off to
 the Boxing Gym you have been to so often before.  Enter the gym and Bif will
 accept the challenge.  Again, if you haven't done the Boxing Challenges as 
 described in the "Side Missions" section of this chapter, I strongly suggest
 that you do so.  This is a boxing match just like all the others, but you 
 only have to fight one guy this time.  Bif is a good fighter, but if you've
 received all your upgrades and punching moves, he's no match for you and 
 this match should be over in no time.  Take him down and the mission is 
 complete. . . . and the next mission automatically begins, and judging by 
 what happened at the end of Chapter I, you know what that means . . . .
 
 
 11.  Dishonorable Fight --
 
 Unlocks Chapter III
 Unlocks area New Coventry
 Unlocks side mission 'Cook's Crush'
 Unlocks side mission 'Nerd Challenge'
 Unlocks mission 'Jealous Johnny'
 Nerd respect +10
 Prep respect +100
 
 Derby's not happy about you taking down his man, Bif, and he thinks you need
 a beat-down for it.  He gathers the Prep masses that are around to give it 
 to you while he runs upstairs to the bar for a drink.  As soon as you can, 
 beat down the guys around you, or get away from them and run up the stairs 
 and into the bar at the top.  When you get there, you'll exchange some words
 with Derby and the fight is on.  Notice that there are two sets of double 
 doors in this room and each one has a large board beside it.  As quickly as 
 you can, run to these boards and repeatedly press the triangle button to 
 drop the boards and lock the doors.  When Derby starts getting beat, he'll 
 call for backup, and if you've dropped the boards, they can't get in.  Get 
 that taken care of and focus your attention on Derby and anyone else that
 managed to squeeze in before you got the boards down.  You should be one 
 hell of a fighter by this point in the game, and if you can focus on only 
 Derby and take him down as soon as possible, this mission, and this chapter
 of the game will be over.
 
 
 *****B.  Side Missions*****
 
 
 1.  Panty Raid --
 
 Available 7:00 pm to Midnight
 Reward $30
 
 You can find this mission at the yellow marker outside the Come Hither adult
 bookstore in Bullworth Town.  You spot the gym teacher, Mr. Burton exiting
 the store and approach him to find that he is just doing some "research".  
 In doing this "research", it seems he hasn't had time to do all the things
 he needed to do around the school, to include "collect laundry" from the 
 girls dorm.  If you would be kind enough to collect this "laundry" for him
 and keep his research a secret, he would be glad to pay you for your 
 efforts.  You're of course, happy to do it so head back to Bullworth Academy
 and go to the girls dorm.  On the north end of the dorm (to your right if 
 you are looking at the front doors) there is a lattice that you can climb to
 get into the attic of the dorm.  When you're up there, make your way to the
 other end of the attic to get to the stairs to head down to the second 
 floor.  You are not timed for this mission but you do need to keep an eye 
 out for the house mother.  She appears on your radar just like a prefect 
 does and it will continuously show her field of vision.  Some of the girls
 will scream and run at your presence, while others will just walk by you as
 if you belong there.  Be careful of the screamers (that's the only time in 
 my life I will ever say THAT) as they will alert the house mother.  All of
 the five pairs of panties are on the second floor in various rooms as you 
 make your way down the hall.  You will find several armoires with a blue 
 marker in front of them indicating places you can hide if you need to to 
 escape the watchful eyes of the house mother.  Make your way carefully down
 the hall and collect all five pairs of panties.  When you have them all, 
 panic will ensue as everyone realizes you are there, and for some reason,
 they must think you are hot because this causes them to pull the fire alarm.
 Only one thing left to do now and that's get the hell out of there.  Run 
 down the main staircase to the first floor and head straight for the front
 door.  Don't hang around or the house mother will bust you.  Get outside and
 find a place to lose the heat.  Once the heat is gone, you can find Mr.
 Burton right outside the front gate of the school waiting for his laundry 
 delivery.  Give him the panties and claim your $30.
 
 
 2.  Weed Killer --
 
 Available 8:00 am to 9:00 am, 11:30 am to 1:00 pm, 3:30 pm to 7:00 pm
 Reward $30
 
 Find this mission at the yellow marker outside the door of the Biology 
 Classroom on the second floor of the main school building.  The biology 
 teacher has a very rare and cherished Venus Flytrap derivative and for some
 reason, the Prep, Derby, has claimed a specimen for his collection from his
 father for the sole purpose of making the biology teacher look silly.  Your
 task is to kill Derby's plant.  Head out of the school building and stop by
 your dorm room to change into the Prep Aquaberry Vest.  When you've got that
 on, grab a bike and head to the yellow marker in Old Bullworth Vale.  You'll
 find yourself at the barbershop.  Go inside and buy any of the stupid 
 looking haircuts so that you can blend in with the Preps.  When you are 
 suitably Prepped (pun intended), hop back on your bike and back to campus.
 Go behind the main school building and turn left at the fountain to come to 
 the front doors of Harrington House.  Enter, and you'll be required to talk 
 to Bif who is guarding the inner door.  When he sees that you meet the dress
 code required to enter the building, he opens the doors and lets you in.
 Nothing outstanding here . . .just head up the stairs on the left side of
 that room.  You can ignore everyone you pass on the way up to the plant.  At
 the top of the stairs, go through the doorway on your right and follow the 
 room around.  Go out the open double doors at the other end of the room onto
 the balcony and turn left to find another set of stairs.  Go up the stairs
 and head left into another set of open doors into a solarium full of plants.
 The target plant is (DUH) at the back of the room on an upper platform.  Go
 up a short set of stairs on the left side of this platform and there will be
 a conveniently placed poison sprayer there for you.  Grab it and walk over 
 to the target plant.  At this point, nobody you have passed has even glanced
 your way.  Target the plant with L1 and start spraying the plant with L2.
 The plant has a health meter at the top of the screen.  Keep spraying until
 the plant dies.  Apparently this plant has some kind of alarm mechanism, 
 because now the whole damn building is alerted to your terrible deed.  
 Quickly drop the sprayer and arm yourself with the slingshot.  Take care of 
 the two Preps that come at you through the solarium.  You need to escape the
 building the same way you came in, only they are going to close the doors on
 you.  Get past the first two guys and use the slingshot to bust through the
 windows or doors to get out of the solarium.  Head back down the stairs 
 where you'll have to break through the door to get back into the large room
 you came through on the way up.  When the door is out of the way, there will
 be two more Preps to deal with.  Handle them and continue on your way to the
 next door.  It is closed, but it will be opened by a Prep coming through 
 from the other side.  Take care of this guy too.  When you get out of there,
 either wait at the top of the stairs for the next guy to come after you, or
 try to make it to the bottom before he gets there because he is a pain in 
 the ass to fight on the stairs.  Once he's out of the way, dodge anyone else
 that comes your way and run like hell for the front door.  When you escape
 Harrington House, the mission is complete.  Be sure to keep running once you
 regain control as the Preps will still be coming after you.
 
 
 3.  Boxing --
 
 Available 3:30 pm to 12:30 am
 Unlocks four increasing levels of Punch Damage
 
 You can find this task at the Old Bullworth Vale gym.  Enter the blue marker
 inside to start.  There are four stages to this task, each one increasingly
 harder than the next.  It's a simple boxing match and you are limited to a
 punch, block or a dodge.  Each fighter has a pattern you can look for, and
 your fighting style is limited to the punch combo (square button x 5).  Wear
 your opponents health meter down to nothing and you will be prompted to push
 square and hold it for the knockout punch.  If you don't perform the knock-
 out punch quickly enough, your opponent will regain strength and start to 
 fight again, so don't miss this opportunity when it's presented to you.  
 When you have defeated your opponent, the fight is over and the damage your 
 punch does is increased.  Do this task 4 times and you will have maximum
 punch damage.  When you have completed the 4 levels, you can return here to 
 fight random fighters.  In order to achieve 100% completion of the game, you
 must do at least one random fight.
 
 
 
 ***********************************************************
 III.  Chapter III:  Love Makes The World Go Around
 ***********************************************************
 
 *****A.  Main Story Missions*****
 
 1.  Jealous Johnny --
 
 Available 8:00 am to 11:00 pm
 Unlocks mission 'Bait'
 Reward $20
 Greaser respect +5
 
 You can find this mission under the train bridge as you enter the newly
 opened New Coventry.  Enter the marker there and you'll find that head 
 Greaser Johnny, thinks you've been hooking up with his girl Lola.  You are
 able to convince him that this isn't the case (yet, anyway), so Johnny turns
 his sights on the Prep, Gordo.  Johnny wants you to bring back evidence of
 Lola's unfaithfulness.  You basically have a small Photography class here.
 Head for the marker in Bullworth Town and you'll see Lola and Gordo walking
 hand in hand down the road.  Stay on the opposite side of the street from 
 them and use the camera to zoom in on their date.  You need to take 3 
 pictures of them  One of them holding hands, another of them kissing and one
 more of Gordo giving Lola a gift.  If you miss them doing one of these, 
 don't worry, they'll repeat the pattern again, just be sure to stay a 
 reasonable distance away from them so you don't alert them.  Once you have 
 all 3 pics, head back to the train bridge and give the pics to Johnny.  He's
 not happy about the news, but he still gives you your $20 prize.
 
 
 2.  Christmas Is Here --
 
 Available 9:00 am to 3:30 pm during Christmas Holiday
 Unlocks clothing Cheerful Reindeer Sweater
 
 This isn't really a mission.  In fact it's more of an annoyance.  During the
 Christmas Holiday, you will be paged to come to the office of the main 
 school building.  When you arrive and walk into the marker, you will find 
 that your mom has sent you a Christmas present.  It's a rediculous green
 sweater with a reindeer on the front, which is automatically put on for you.
 Your choice is either to wear it and find yourself getting laughed at a lot
 by the other students, or go back to the dorm and change out of it.  I'm 
 sure we'll all opt to go change out of it since it seems to serve no purpose
 and it is against the school dress code, and it really does look stupid.
 There you go, mission complete . . .time suitably wasted.
 
 
 3.  Bait --
 
 Available 8:00 am to 11:00 pm
 Unlocks Bike Park
 Unlocks side mission 'Glass House'
 Unlocks mission 'Tagging'
 Unlocks mission 'Wrong Part Of Town'
 Reward $20
 Prep respect -5
 Greaser respect +5
 
 Once again, go to the train bridge at the entrance to New Coventry to find
 the yellow marker to begin this mission.  Johnny is still pretty bent out of
 shape about Lola and Gordo and he wants some revenge.  He wants you to find
 Gordo and lure him to the Bike Park for a beat down.  Head towards the 
 yellow marker where you'll find Gordo and a buddy riding their bikes.  Ride
 up to Gordo and give him a punch as you pass by to instigate him into 
 chasing you.  When he does, pedal your ass off to the new yellow marker that
 appears on the map.  It's in New Coventry, and as you get close, look for a 
 hole in the wall that you can drive through onto some train tracks, and 
 you'll see the marker for the Bike Park.  Pull into the red garage door and 
 you'll switch to the cut scene inside.  Johnny is in there waiting and now 
 it's time for a bike brawl.  Everyone is on bikes, including you and you 
 need to help Johnny defeat all the Preps.  You have a couple of options 
 here.  You can ride around punching the Preps off their bike until all are 
 defeated, or you can find a reasonably safe spot and get off your bike.  If
 you choose to get off your bike, your best weapon is the Bottle Rocket 
 Launcher.  It's got good range and is a one hit knock out.  Choosing the 
 Bottle Rocket Launcher option is the quickest way to end this mission and 
 the one I would advise.  Throwing firecrackers is also very effective as 
 that is the weapon of choice for everyone else, so if you run out, there 
 will be plenty more lying around.
 
 
 4.  Tagging --
 
 Available 8:00 am to 11:00 pm
 Unlocks extra task 'Tagging'
 Unlocks side mission 'Greasers Challenge'
 Unlocks mission 'Lola's Race' if 'Wrong Part Of Town' is also complete
 Reward (based on which tags are completed)
 Greaser respect -25
 Prep respect +5
 
 You'll find this mission at the Harrington House on campus.  The Preps are a
 little upset about Gordo's beat down at the Bike Park, and they want you,
 their new boss, to show the Greasers who is boss.  They want you to tag up
 New Coventry a little bit, and they give you enough spray paint to do one 
 tag.  For rich kids they sure are cheap, because you have to do five tags 
 to complete the mission.  Hop on your bike and head for New Coventry.  When
 you get to the tunnel under the train tracks where you usually meet Johnny,
 you'll see your first opportunity to leave a tag in the form of a target on
 the wall.  Walk up to the target, assuring first there are no law 
 enforcement personell nearby, and hit the triangle button to begin the tag.
 When you do, you'll see a display appear in the lower right hand corner of
 the screen.  Press "X" to begin spraying, and move the left analog stick so
 as to trace the design in the display.  When the tracing stops, hit "X" 
 again to continue the tag.  When you have traced the complete line in the 
 display, the tag is complete.  Now that you've had your practice run, you 
 need to head to the store and buy more paint.  There is a market nearby 
 where you can grab some.  After you do, you're instructed to lay down 5 tags
 in Greaser territory, and a whole bunch of yellow markers appear all over 
 town.  The amount of money you earn for this mission is based on the 
 location of the tags you choose to paint, but at the time of this writing, I
 do not know what the precise amount is.  I do know that tags that are on 
 the roofs of buildings are the big money tags, which I found out just a 
 little too late.  I did two tags at ground level and 3 on the roof and my 
 reward for completing the mission was $210.  Still not bad, but I'd like to
 know what it would have been if I had done all 5 on the roof.  If anyone
 figures it out, please write to me at the address at the end of this FAQ and
 I will give you credit for having done so.  Stay away from the cops and from
 the Greasers that don't appreciate your art and get all 5 tags done and the 
 mission is complete.  At this point, I would recommend doing the side 
 mission 'Greasers Challenge' that is unlocked when this mission is complete, 
 for a new save house in New Coventry.  See the "Side Missions" section of 
 this chapter for details on that mission.
 
 
 5.  Wrong Part Of Town --
 
 Available 8:00 am to 11:00 pm
 Unlocks mission 'Lola's Race' if 'Tagging' is completed
 Reward $20
 Greaser respect -5
 Nerd respect +5
 
 You find this mission at the yellow marker in front of the Library.  You 
 find out that the Nerds are a bit worried about Algie.  Johnny got word that
 Algie has been dating Lola (yeah, you heard me right -- ALGIE!) and now 
 Johnny is looking for him.  Cornelius is the only kid on campus that knows 
 where Algie is, and a group of Greasers has already started beating on him 
 to get that info.  Head to the south side of the boys dorm (the right if you
 are looking at the front doors) to save Cornelius.  Cornelius tells them 
 that Algie is at the pizza place and some of the Greasers run off to find 
 him.  A couple hang back to give Cornelius a beating, and it's your job to 
 make sure they aren't successful.  Beat down the remaining Greasers before 
 Cornelius' health meter runs down, and Cornelius lets you in on the fact 
 that he lied about Algie being at the pizza joint.  The twisted little fat 
 freak is actually near the tenements in the vicinity of the Greasers club
 house.  Hop on your bike and get there as quick as you can.  When you 
 arrive you find Lola not-so-gently letting down both Algie and the Prep, 
 Chad.  The conversation is quickly cut short by the arrival of a bunch of 
 Greasers on their bikes.  Algie takes off on Lola's bike and you and Chad 
 take off together on another BMX nearby.  The mission takes a little bit 
 different turn than anything you've seen in this game so far (but not unlike
 some missions you did in GTA: SA).  Chad is at the wheel of the bike and 
 you are riding on the back.  You go into scope mode with the Super slingshot
 and your job is to keep the persuing Greasers away from you.  Use charged 
 shots to take the Greasers off their bikes in one shot.  the will throw eggs
 and firecrackers at you, so knock them off their bikes as quickly as 
 possible.  chad is trying to get you back to campus, and I was a bit pre-
 occupied during this mission to pay attention to what path he took, but I'm 
 pretty sure it wasn't the shortest one.  There will be one stop along the 
 way to take a breath, but it will be short lived and you will be on your
 way again.  If you keep them off of you long enough to get back to campus,
 Chad will drop you off at the gate, and all you have to do from that point
 is walk with Algie to meet Earnest who will be standing a short ways away 
 in the round area between the boys and girls dorms.  Mission complete.
 
 
 6.  Lola's Race --
 
 Available 8:00 am to 11:00 pm
 Unlocks Lola as your girlfriend
 Unlocks mission 'Tenements'
 Greaser respect -20
 
 This mission is found in New Coventry near the entrance to the yet-to-be-
 opened Blue Skies Industrial Park.  When you arrive you find Johnny and Lola
 and on cue, Johnny gets jealous that you are trying to steal his girl.  Lola
 doesn't help matters any by telling Johnny that you are probably faster than
 he is and that the two of you should race, so thats just what you're going
 to do.  This is basically a bike race just like the one you did in 'Race The
 Vale' in Chapter II, only it's a bit longer, the competition is a whole lot
 meaner and there are a couple of extra curve balls thrown at you.  When the
 race starts, you'll be at the start line waiting for the countdown with your
 three other competitors (This is supposed to be between you and Johnny, so 
 I'm not real sure what in the hell the other two knuckleheads are doing
 there).  The race begins and your competition will not hesitate to start 
 punching you right off the bat, so be ready for it.  They will throw eggs 
 and firecrackers and generally be an incredible pain in the ass for the 
 duration of the race, but, like in the other race, if you can get to the 
 front of the pack, and not fall off the bike, you're sure to stay there.  A
 couple of new things to look out for in this race:  There are a couple of 
 shortcuts you can take.  Go to your map and look for a couple of corners
 that you can make a bit smaller, one of which is at the very southernmost
 part of the race around a big giant rock.  Cut to your map every once in a 
 while when you get down that way and look for a place where you can take a 
 right onto a snowy path to avoid going around the rock.  There will also be
 a portion of this race near the beginning that will be on the train tracks
 as you go through the industrial area.  Oddly enough, you will have to look
 for trains as you go this way.  These are not your everyday trains.  They 
 have no apparent means of propulsion, yet they move toward you.  They are 
 single cars that are apparently shoved down the track toward you.  They stop
 shortly before getting to you, and they are usually pretty easy to spot as
 well as a "train noise" is made warning you that one is coming.  There are
 only 4 or 5 of them and you are usually pretty safe staying on the right 
 edge of the tracks since you can squeeze between the trains and the wall.
 The final new trick you will see is the old "drop a tree across the race
 course" trick.  About 2/3 of the way through the race, you'll see this for 
 the first time.  Some of Johnny's buddies are on the side of the course and 
 as you approach, they will chop down a tree that will fall across the path.
 You have a decent amount of time to see it coming, so just be prepared to
 bunny hop the bike over the tree.  A little further on in the race, they 
 will do it again, only that time they will drop two trees, one just a little
 further up from the other, so be prepared for the double hop to get past
 that.  Survive all of that and make it to the end in first place, and you 
 have completed the mission and earned Lola's heart (and Johnny's rage).
 
 
 7.  Tenements --
 
 Available 8:00 am to 11:00 pm
 Unlocks mission 'Rumble'
 Reward $20
 Greaser respect -10
 
 In the same tunnel under the train bridge that you used to meet Johnny, you
 can now find the yellow marker to start this mission, and instead see Lola.
 Now that Lola is your squeeze, she can't go back to the tenements anymore 
 where the Greasers hang out, but she's left some of her stuff there.  Just 
 like most chicks do when they get their hooks in ya, she wants YOU to go get
 it and you just have to because she says so.  So hop your whipped ass on a 
 bike and head for the tenements.  When you approach the yellow marker, you 
 will have to slip into the little area that is partially blocked, and enter
 the marker to open the window and creep in the building.  There are five 
 items scattered throughout the building that you need to grab, two on the 
 first floor, two on the second, and one on the third. You will probably 
 notice very quickly that there is an area in the room you entered that seems
 to require something else to allow you into it and by looking at the radar
 you can also see that one of the items you need is in there.  Forget about 
 getting in there for now, it's not happening until you're on your way out.
 There are four Greasers hanging around the first floor, and if you are 
 sneaky and quiet, you can probably take them all out with the slingshot 
 before any of them gets their hands on you.  Save up your health as best you
 can because you may need it for the fight you're in for on the third floor.
 When you've taken care of all the Greasers on this floor, pick up the one 
 item you CAN get to on this floor which will be indicated by a yellow arrow,
 Lola's Address Book.  Take the stairs cautiously up to the second floor with
 the slingshot armed.  There will be two Greasers visible to you when you get
 up there and if you creep cautiously enough, you can take them out before 
 they even know you're there.  There is a big hole in the middle of this 
 hallway that you can't cross (the two Greasers you just took out were on the
 other side of it, which explains why they didn't run after you).  In one of
 the rooms off to the side, however, there is a Greaser, and if he sees you,
 he will run out onto a fire escape to go get some backup.  Chase after him 
 and take him out and anyone he manages to bring with him.  When they are all
 taken care of, continue along the fire escape and reenter the building on 
 the other side of the hole in the floor.  Grab Lola's Lipstick before making
 your way up to the third floor.  Creep carefully up the steps and before you
 reach the top, you will see three Greasers standing above.  Get just high
 enough to go into scope mode with the slingshot and take them out with 
 charged headshots.  They will fire back at you, but they will not run down 
 to beat on you.  When those three are out, you are safe . . . for a moment.
 Look around on the third floor and you will see a marker where you can find
 Lola's Laundry.  Prepare yourself with the Bottle Rocket Launcher or fire-
 crackers BEFORE you pick up the laundry.  As soon as you pick up the 
 laundry, a Greaser named Norton will make a smashing entrance and knock you
 to the floor.  Norton's meanness is accentuated by the big ass sledgehammer
 he is holding.  As soon as you have control back, get up and run as far 
 from Norton as possible.  The sledgehammer makes Norton very slow, so this 
 gives you the opportunity to run to the opposite end of the room, turn 
 around, target him with the explosive weapon of your choice and take a few
 chunks out of his health.  Wash, rinse, repeat until Norton is down.  If you
 run out of ammo, switch to the slingshot.  It doesn't do as much damage, but
 if you are running to the opposite end of the room and taking out chunks of 
 his health here and there, eventually you'll take him down and never get a 
 scratch on you.  Just don't let him hit you with that sledgehammer . . .that
 crap hurts!.  When he is finally down, walk over to him and take his sledge-
 hammer.  Go back down to the second floor and use it to smash your way into
 the blocked area to get Lola's Keys.  Smash your way through the other side
 to avoid having to go around the fire escape and head on down to the first
 floor.  Smash your way into the enclosed area you found when you first got 
 here and grab Lola's Perfume.  Smash your way out the other side, and you'll
 find yourself standing at the window to let yourself out.  Drop the sledge-
 hammer and go.  Bike, skate, run, whatever, back to Lola at the train bridge
 and give her the stuff back.  Mission complete, she gives you $20 and gives
 you a little health boost.
 
 
 8.  Rumble --
 
 Available 8:00 am to 11:00 pm
 Unlocks mission 'Fighting Johnny vincent'
 
 Once again, meet Lola in the tunnel under the train bridge in New Coventry.
 Lola says everyone is now fighting over her, and she believes you need to 
 join in the fray.  You need to find a Greaser named Peanut to find out
 where.  When you regain control, you find out that Lola is suspiciously 
 right.  New Coventry is in chaos.  People are fighting all over the place,
 cops are chasing people all over and people are doing their best to suck you
 into it.  If you were smart, you showed up for this mission on a bike.  Get
 on it and avoid the chaos to head toward the new yellow marker indicating 
 Peanut.  When you find him, you will have to chase him.  He will lead you to
 a short alley near the tenements.  Arriving there, it will become painfully
 clear that Peanut is not about to give up any information and that he and 
 two of his buddies just want to kick your ass.  The target here is Peanut,
 but you're not going to get to him without taking out the other two.  Take
 them out using the moves you have learned throughout the game (You HAVE done
 all the Hobo Training Missions by now, haven't you?).  The fight should be 
 over pretty quick, and when Peanut is down, Johnny arrives to finish you 
 off.  Bad news for Johnny, the cops arrive and break up the fight and every-
 one scatters.  You'll find yourself on a bike on a snowy path chasing 
 Johnny.  Pedal like mad now because the cops are behind you and you don't 
 want them to catch you.  There is little to do here but pedal like crazy and
 follow the path without falling off the bike.  When you near the end, you'll
 see Johnny ahead of you and he'll jump to freedom.  You, on the other hand,
 won't be so lucky.  You'll try the jump, but get clotheslined by a couple of
 Greasers with a chain.  You wind up on your ass in the middle of the junk
 yard.  Following a theme here, this mission is now over and the next one
 automatically begins.
 
 
 9.  Fighting Johnny Vincent --
 
 Unlocks Chapter IV
 Unlocks mission 'Stronghold Assault'
 Greaser respect +100
 Nerd respect +10
 
 As soon as you have control, you need to start moving as quickly as you can.
 You are on foot, Johnny is on a bike and he has a steel pipe to hit you with
 as he passes by.  Your nerd friend Petey is on top of a stack of cars that
 leads to the controls of the magnetic crane hanging above this makeshift 
 arena, but the problem is that there are six Greasers standing between Petey
 and the controls.  Arm yourself with the Bottle Rocket Launcher.  Run around
 avoiding Johnny's attacks and target each of the six Greasers above.  The 
 Bottle Rocket Launcher should take each one out with a single shot and clear
 the path for Petey to turn on the magnet.  Once he has activated the magnet,
 Johnny will lose his bike and his pipe and from that point on, its just you 
 and him mano y mano.  His health bar appears at the top of the screen.  This
 fight is about as easy as any other fight in the game.  Use your combos and 
 he really doesn't stand a chance.  Finish him off and the mission is over, 
 as is Chapter III.  To make matters funnier, you tell him you never wanted 
 Lola in the first place and he can have her.
 
 
 *****B.  Side Missions*****
 
 
 1.  Cook's Crush --
 
 Available 8:00 am to 5:00 pm
 Unlocks side mission 'Cook's Date'
 Reward $40
 
 Edna is preparing for a date with the Chemistry teacher, Mr. Watts.  She 
 needs you to collect a few things for her to help her out.  She needs 
 perfume, choclates and sedatives.  For $40 and not having her spit in your 
 food, you'll do just about anything, so let's head for the perfume first.  
 It's Ms. Phillips' perfume and it's in the Staff Lounge.  Leave the 
 cafeteria and head left to the end of the hall.  There are two teachers 
 standing outside the door of the Staff Lounge and they aren't going to let 
 you in, so you're going to need a diversion.  Look at that!  There's a fire
 alarm right there on the wall near them!  Pull it and run like hell for the
 nearest trashcan or locker to hide in.  When the heat on you has died down, 
 run into the lounge, grab the perfume off the desk in the corner, and run 
 back out of the lounge and out of the building as quick as you can.  You 
 should be in the clear now, and if you took the back door out of the 
 building, you should be in pretty close proximity to grabbing your bike out 
 of the garage near the abandoned bus.  Grab it and head into Bullworth Town
 to the next yellow marker.  You should find yourself in an alley behind the
 comic book store (which by now should be a save house for you).  There will 
 be a hobo back there and three trashcans (and a transistor if you haven't
 picked it up yet).  Kick over the three trashcans and out of one of them 
 should roll the sedatives.  This doesn't make the hobo happy, so avoid his 
 attacks as you are doing this.  At this point, you more than likely already 
 have choclates in your inventory, but in case you don't, just get out of the
 alley and head around the corner to the Yum Yum Market to pick some up.  
 When you have all three items, just pedal on back to the school and bring 
 them to Edna in the cafeteria and the mission is over.  She'll give you the
 $40 and invite you to partake in another task worth another $50, so I'd take
 her up on it if I were you.
 
 
 2.  Cook's Date --
 
 Available 3:30 pm to 11:00 pm
 Reward $50
 
 You can find the marker for this mission near a tree outside a restaurant in
 Old Bullworth Vale.  Enter the marker and climb the tree to sit on the limb
 above.  Arm yourself with the slingshot and go into scope mode.  From this 
 point on, the idea is the same as it was for 'The Candidate' mission in 
 Chapter I.  Edna and her date are seated at a table below and there is a 
 "health" meter on the right side of the screen.  Students will approach the 
 couple and yell insults at them.  Your job is to pop these students with the
 slingshot and make them go away.  They appear with red arrows over their 
 head so they are easy to spot.  The more insults Edna hears, the more the 
 meter drops.  If it drains completely, the mission is failed.  If you drive
 enough students away to give her a rest for a while, the meter will fill 
 back up.  Keep the students from ruining her date until its over and the 
 mission is completed successfully.  We won't even THINK about what is going 
 to happen next on that date . . .just take your $50 and get out of there.
 
 
 3.  Nerd Challenge --
 
 Available 8:00 am to 1:00 am
 Unlocks Nerd Clubhouse save house
 Unlocks Bottle Rocket Launcher
 
 This "mission" is kind of annoying, but the Bottle Rocket Launcher is well 
 worth going through it, not to mention the new save point.  Go to the 
 Dragon's Wing Comic Book Store in Bullworth Town and enter through the front
 door.  The clerk will tell you there is a meeting downstairs, so walk behind
 the counter and head on down.  The only task you have to do here is beat 
 Fatty's high score of 1,010 on the ConSumo video game in this room.  Walk up
 to the machine and push triangle to play.  The concept is simple, it just 
 takes a while to accomplish the high score.  Move your Sumo wrestler around
 the screen with your left analog stick and make him eat the good food.  The 
 good food is the rice bowls, fish and apples.  Avoid the bad food, which is 
 the darker rotten rice bowl, the fish skeletons and the apple cores.  In 
 addition to this, you must avoid the blowfish, which take away a life if you
 hit one (you only get three lives), and you must avoid the large sumo 
 wrestlers as they make you bounce uncontrollably around the screen making a
 collision with a blowfish or rotten food more likely.  As you eat, you gain
 weight and as you gain weight, a meter at the top of the screen fills with 
 red.  Every 100 lbs fills the meter to max and then it empties and starts 
 over again.  If you eat rotten food while the meter is empty, you will lose
 a life.  That's really all there is to it.  Beat the score of 1,010 and earn
 your bounty and you'll likely never play that damn game again.
 
 
 4.  Comic Klepto --
 
 Available 3:30 pm to 11:00 pm
 Reward $30
 
 Once again, find this mission at the Comic Book store.  Enter the marker and
 you'll see some punk come running out of the store with the owner right 
 behind him.  The kid stole some comics and the owner is having an asthma 
 attack and can't seem to chase him.  He asks if you'll do it for $5 and some
 free comics.  You agree and find yourself on a bike chasing the kid.  You 
 need to catch the kid before he makes it back to the school.  Your best bet
 here is to throw fireworks at him to knock him off the bike, or get close 
 enough to him to punch him off the bike.  Once he's off the bike, just give
 him a quick beat down and retrieve the stolen comics.  Take the comics back
 to the owner, and you'll opt for cash rather than comics and get a $30 
 reward.  Mission complete.
 
 
 5.  Glass House --
 
 Available 3:30 pm to 7:00 pm
 Unlocks side mission 'Here's To You, Ms Phillips' which is not accessible
      until Chapter IV is unlocked.
 Reward $40
 
 This mission is found outside the English Classroom in the main school 
 building.  Enter the marker there and you'll find Mr. Galloway drowning his
 woes once again.  He's upset about the rumors that Hattrick has been spread-
 ing about him being a drunk.  Galloway looks to you for support, and likes 
 the idea you have to square things away.  Head out to the parking lot near
 the abandoned bus and you'll see Hattrick pulling away in his SUV.  Whip out
 your skateboard and skate up behind his truck.  When you get close enough to
 the truck, you'll be prompted to hit the triangle button to "skitch" a ride
 on the truck.  When you do, you'll grab the bumper and get towed behind for
 the duration of the ride.  Nothing for you to do but enjoy the scenery.
 When you get near Hattrick's house, you will automatically let go as 
 Hattrick pulls into his driveway.  You are now prompted to go into the yard,
 so do so.  You now have to destroy as much as you can around Hattrick's 
 house.  A vandalism meter appears on the right side of the screen and you 
 need to fill it by breaking potted plants and windows as quickly as you 
 can.  Of course, doing this much damage will attract Hattrick's attention 
 and you can be assured that he will be calling the police, so before you 
 break ANYTHING . . .run around to the back yard and look for a small green-
 house.  When the cops arrive, they will come up through the driveway, so you
 are much better off starting back here and the greenhouse has enough in it
 to nearly fill the meter anyway.  Pull out the slingshot and start breaking
 all the plants in the greenhouse, and when they are gone, start on the 
 windows.  Don't forget the ceiling of the greenhouse is also glass, and 
 those panes count as well.  The cops will have entered the yard by the time 
 you are done with the greenhouse, but at that point, you'll only need to 
 take out 2 or 3 windows on the main house to fill the meter.  If the cops 
 fill the yard before you are finished, it is very difficult to sneak around
 them to cause further damage, so be as quick as possible.  When the meter is
 full, you're only remaining task is to escape the yard.  Run like hell past
 the cops out of the driveway and when you hit the street, the mission is
 complete (I made a RHYME!)
 
 
 
 6.  Greasers Challenge --
 
 Available 8:00 am to 1:00 am
 Unlocks Greaser hangout and save house
 
 This mission is found at the red marker outside of the Blue Ball Pool Hall
 in New Coventry.  There really isn't much to this but beating up Greasers.
 Enter the marker and you'll enter the pool hall to be confronted by three
 Greasers.  Use your fighting talents to take all three of them down.  When 
 they are out, a few more will come in through the back door.  Take them down
 by whatever fighting moves or weapons you like.  When they are down, the 
 mission is over and you have a new save house.  What more can I say?  If I 
 have to tell you how to fight at this point in the game, you need more help 
 than just a walkthrough.
 
 
 *******************************************************************
 IV.  Chapter IV:  A Healthy Mind In A Healthy Body & Other Lies
 *******************************************************************
 
 *****A.  Main Story Missions*****
 
 1.  Stronghold Assault --
 
 Available 8:00 am to 9:00 pm
 Unlocks mission 'Nerd Boss'
 Nerd respect -100
 Jock respect +5
 
 This first mission of Chapter IV can be found in front of the Library.  It's
 official, Petey has been rejected by everyone, including the Nerds.  He 
 recommends to you that you get Earnest, the Nerd leader, on your side to 
 help get back at the jocks.  Sounds like a great idea, but you have to do a
 little convincing first.  Head to the archway at the entrance to the library
 and try to talk to the Nerds gathered there to find out where Earnest is.
 They aren't talking, so give them a little beating, but don't knock them out
 and they will soon be giving up the location.  Earnest is in the observatory
 and it's not going to be easy to get to him.  Jump over the broken wall to 
 the right of the Library and meet up with Tad.  He's got the key code to the
 gate behind him and he's not going to give it up without a beating either, 
 so get the code from him and enter the gate.  When you are through the gate,
 you have to follow the path to get to the observatory, but the path is 
 peppered with Nerds who will be trying to stop you.  Make your way carefully
 along the path with your Bottle Rocket Launcher armed and keep the targeting
 button pressed.  Take out the nerds as they appear.  They will also be 
 armed with the BRL, so you can replenish your ammo from the downed Nerds.
 You'll also be crawling over three barricades along the way.  Just hop over
 each of them and keep your eyes peeled when you get to the other side.  
 After the third barricade you will be approaching the observatory.  Take out
 the last couple of Nerds that head your way and all you'll have left to deal
 with is Earnest and his Spud Cannon that he has perched above the gate to 
 the observatory.  The Spud Cannon can do some serious damage to you, so 
 avoid it all costs.  Use the brief pauses while Earnest reloads to dart 
 between the rocks and work your way closer to the gate.  Get to the rocks 
 closest to the gate on the left side (the gate should be to your right as 
 you look at it).  Up on a pole near the Spud Cannon, you'll see a red light
 where the transformer is.  That red light is your target.  Go into scope 
 mode with your Super Slingshot and charge up a shot.  When Earnest pauses to
 reload, back up enough to get the light in your sight and take it out.  This
 will open the gate and cause Earnest to leave the Spud Cannon and run away.
 Now it's your turn to play with the big toy.  Enter the gate and run up the 
 stairs to the right to get on the Spud Cannon.  You've got to bust down the
 doors of the observatory with the cannon and the great part about it is that
 you don't have to reload like Earnest did.  It has non stop unlimited ammo!
 The doors of the observatory will have a "health bar" at the top of the 
 screen.  All you have to do is keep pounding the doors with the cannon until
 the health bar runs out.  Nerds will appear in the balconies and windows of 
 the observatory to shoot bottle rockets at you.  Turn the cannon on them 
 occasionally and blow them away and return your focus back to the doors.
 When the health meter is gone, the doors are gone and the mission is 
 complete.  You will automatically begin the next level.  (No, this does not
 mean Chapter IV is over already!)
 
 
 2.  Nerd Boss --
 
 Unlocks weapon Spud Launcher
 Unlocks side mission 'Jock's Challenge'
 Unlocks mission 'Paparazzi'
 Unlocks mission 'Funhouse Fun'
 Nerd respect +50
 
 This is a boss battle only a Nerd could think of.  You enter the observatory
 and Earnest is up on a scaffold with yet another Spud Cannon.  There are 
 pillars in the middle of this room you can hide behind to avoid his fire.
 Your target in here is not Earnest, but the two power generators to either 
 side of him.  Target them with your BRL if you have any, or just use charged
 shots with your Slingshot.  Each generator takes about 4 charged shots to 
 bring down.  Use the pauses while Earnest reloads to pop out from behind the
 pillars and shoot the generators.  When both generators are down, the 
 scaffold will collapse a short way and Earnest will now be on another side 
 of the room.  This time he'll be tossing firecrackers at you and it will be
 harder to avoid them.  Same concept as last time though, so while you're on
 the move, charge shots with your slingshot and take out the generator to 
 either side of him.  When those two generators are gone, the scaffold will
 fall once again, Earnest will again appear on another side of the room and
 he'll be back on the Spud Cannon.  Using the same method you did the first 
 time, take out the two generators once again and Earnest will fall for the 
 last time.  Congrats on earning the Spud Cannon!  Mission complete!
 
 
 3.  Paparazzi --
 
 Available 8:00 am to 7:00 pm
 Unlocks mission 'Defender Of The Castle' if 'Funhouse Fun' is complete
 Reward $25
 Jock respect -10
 Nerd respect +5
 
 To start this mission, enter the gates of the observatory at the blue marker
 (you can get to the observatory quickest via the entrance at the east end
 of the football field -- avoid getting your ass kicked by jocks on the way)
 and then enter the yellow marker at the front door of the observatory.
 Earnest thinks it would be a good idea to bring down the jocks by taking 
 incriminating pictures of the head cheerleader, Mandy.  (Yeah, THAT'S why he
 wants the pics!)  So off you go.  Your first stop is the gym.  Mandy will be
 there practicing cheers with some of the other girls.  Whip out the camera
 when you get inside, get a good shot of Mandy lined up and snap a pic.  When
 you have an acceptable picture, Mandy will smell her armpits, end practice 
 and head off to the girls dorm to shower.  Guess where you're going next?
 Enter the dorm via the ladder on the north side of the building (same way 
 you got in if you did the side mission 'Panty Raid').  Go across the attic 
 to the stairs leading down to the second floor.  When you get down there, 
 keep an eye on your radar for the house mother.  She will do a little patrol
 here and after she looks in on the girls bathroom where Mandy is taking a 
 shower, she will leave and head for the first floor.  Use this opportunity 
 to creep down the hallway and into the girls bathroom.  There is no need to
 enter the shower area, just stay in the bathroom and aim your camera toward
 the stall where Mandy is taking a shower.  Don't get excited, you're not 
 going to see anything.  Just a door, a lot of steam and some naked feet.
 Snap a picture of this and you'll get a brief cut scene as you hide and 
 Mandy leaves the bathroom to go to her room.  The house mother should still
 be downstairs at this point, but she won't stay there for long, so creep
 back up the hallway the way you came and the last room on the right is 
 Mandy's.  She will be in there shaving her legs.  You don't need to go in 
 her room, so just stay in the hall and snap a picture of her shaving.  You
 should still be safe at this point, but don't waste your time going back up 
 to the attic to get out.  You can go back up to the window in the attic to 
 get out.  When you get there, just jump back out onto the ledge and take the
 ladder back down, but it's much quicker just to run like hell for the stairs
 and out the front door.  The old house mother isn't all that quick.  Escape 
 the clutches of the house mother and any nearby prefects, and you need only 
 get to the Library where Earnest will meet you to get the pictures.  Hand 
 them over and this "Anatomy Student" will pay you your reward.
 
 
 4.  Funhouse Fun --
 
 Available 8:00 am to 11:00 pm
 Unlocks mission 'Defender Of The Castle' if 'Paparazzi' is complete
 Reward $25
 Nerd respect +5
 Jock respect -10
 
 Start this mission at the yellow marker at the library.  The Nerds have 
 taken over the Fun House at the Carnival, and they have a little party 
 planned for the Jocks.  First thing you have to do is get to the Fun House 
 at the Carnival, and you are timed, so if you don't already have one, grab 
 a bike and head for Old Bullworth Vale.  As you know from the mission 
 'Carnival Date', the Carnival is through the tunnel near your save house 
 in Vale.  Buy a ticket to enter the Carnival if you don't already have one 
 and go in.  Follow the path through the Carnival to the yellow marker that
 indicates the entrance to the Fun House.  Enter the mouth of the Fun House
 and walk through the spinning tunnel.  At the end, crouch down and crawl 
 through the small hole at the end.  When you emerge on the other side, 
 you'll be in the upside down room and Fatty and Thad will be in there taking
 a beating from two jocks.  Carefully take out the two jocks before they beat
 down your nerds.  I say carefully because they are close to the nerds, so 
 using firecrackers is out of the question or you'll take down your own 
 nerds.  When the jocks are taken care of, you have to lead the Nerds out of
 the Fun House.  Going back through the tunnel you crawled in through isn't
 an option, so you've got to be creative.  Crawl up onto the table and walk
 up to the blue book sticking out.  Push it in and the ladder you couldn't 
 reach will roll on down so you can get on it.  Climb up the ladder and into 
 the graveyard room.  Time your steps through the room to avoid the falling
 scythes of the grim reapers.  Enter the door at the end of the room to find
 yourself in a control room.  Step into the marker, and you'll be looking at
 a video screen of the graveyard room.  You will see Jocks coming in, but you
 are now in control of the grim reaper's scythes.  Hit "X" as the jocks pass
 beneath the scythes to take them all out.  Exit the graveyard room and 
 you'll be in a maze.  The genius brothers, Thad and Fatty, have already 
 managed to get themselves lost in the maze.  They do not appear on your 
 radar, so you have to use your own judgement to find them.  Press the red 
 buttons next to the doors to open them and use your radar to find your way
 around the maze.  The maze isn't very large nor very complicated, so it 
 shouldn't take you long to find the two morons.  When you have them both, 
 the blue marker will appear indicating the exit.  You'll now be in a mine 
 shaft where mechanical miners block the path to the exit.  You must reach
 the controls for each set of mechanical miners to turn them off.  Climb the
 ladder near you to get up to the catwalk above.  There is a jock at the 
 first set of controls you must beat down to get to the button.  Do so and 
 you will shut off the first set of miners.  Thad and Fatty will move forward
 to the next set of miners and wait.  Stay on the catwalk and move ahead to 
 the next jock and set of controls.  Repeat what you did before.  Head down 
 the ladder at the end of this catwalk and exit the mine.  You will now be in
 a hall of mirrors and once again you'll have to gather up Thad and Fatty
 because they are playing in front of mirrors.  They are real close by, so 
 just grab them up and head up the stairs.  A curtain will open when you 
 reach the top and you'll be standing on a stage in front of a fake audience.
 Hop off the stage and out the door at the back of the theater and the 
 mission is over.
 
 
 5.  Defender Of The Castle --
 
 Available 8:00 am to 11:00 pm
 Unlocks mission 'Nice Outfit'
 Unlocks mission 'Descretion Assured'
 Reward $25
 Nerd respect +20
 Jock respect -10
 
 You can find this mission at the observatory, and this time the tables are 
 turned.  It is you that must defend the observatory, only you don't get a 
 bunch of nerds to help you out -- you have to do it by yourself.  When you 
 get control, run to the first barricade (the last one you came to in 
 'Stronghold Assault').  Jocks will be coming at you from the other side, so
 quickly climb over and start taking them out with your BRL or the Spud
 Cannon.  Some of them will be in football uniforms with red arrows over 
 their heads and they will run straight for the barricade, ignoring you.  
 They are trying to beat down the barricade so they can all get through, and 
 like it or not, eventually they are going to succeed no matter how badass 
 you think you are.  If they didn't, the mission would never end.  Hold them 
 off as best as you can and when they finally break through, pick off all of
 the Jocks that are close to the observatory.  When you get a break in the 
 action, run like hell for the observatory gate and up the stairs to the Spud
 Cannon mounted over the gate.  Take aim just to the right of the left hand
 pillar in the distance and let those spuds fly!  Focus on the Jocks with the
 red arrows, because they are focused on getting to the gate to take it down.
 If even one of those guys slips by and gets to the gate, the mission is 
 failed.  When there are no more jocks to be -uh- tatered, the mission is 
 complete.
 
 
 6.  Nice Outfit --
 
 Available 8:00 am to 7:00 pm
 Unlocks Mascot Outfit
 Unlocks mission 'The Big Game' if 'Discretion Assured' is complete
 Jock respect -10
 Nerd respect +5
 
 Start this mission by entering the marker at the observatory.  Earnest is 
 still focused on taking out the jocks, and he wants you to get the Mascot's 
 outfit.  This mission starts off pretty simple if you do it right.  You need
 to beat on the Mascot and fill up the "annoyance" meter that will appear on 
 the right side of the screen, so head toward the football field where he can
 be found.  You COULD chase the mascot around and beat on him to fill the 
 meter, and if you are a little sick and twisted, you will do just that as 
 angry football players, the coach and a couple of prefects chase you around
 in the process     OR    you could climb the tree at the corner of the 
 football field and just repeatedly peg the Mascot with the slingshot while 
 everyone else runs around like idiots wondering where its coming from.  I 
 chose option 2 and saved myself some trouble.  Wait for the Mascot to stop 
 running and pop him with a charged shot from the slingshot until the meter
 is full.  When you've sufficiently annoyed him, you will go to a cut scene
 where you chase the Mascot into the gym with the pool, the football team 
 close on your heels.  You and the mascot will enter the gym and the football
 team will get ambushed by Nerds on the roof with BRL's, leaving you and the
 Mascot to duke it out by yourselves in the emptied swimming pool.  This 
 fight is a lot like the one with Russell in 'Russell In The Hole', only the 
 Mascot is easier to beat.  He has a charge attack similar to Russell's that 
 results in the same end of him slamming into the wall and stunning himself
 leaving himself open to a good beat down.  Take out the Mascot and you steal
 his clothes and complete the mission.
 
 
 7.  Discretion Assured --
 
 Available 8:00 am to 9:00 pm
 Unlocks Mandy as a girlfriend
 Unlocks mission 'The Big Game' if 'Nice Outfit' is complete
 Nerd respect -5
 
 Find this mission inside the gym where you went for gym class.  Enter the 
 yellow marker on the bleachers and you'll find yourself consoling Mandy over
 the recent decline of her reputation due to the photos you took of her in 
 the shower.  Feeling a little bad, you agree to take care of the posters
 that have popped up around campus and town that were made from those photos.
 You are timed for the duration of this mission.  Grab a bike and start 
 toward the yellow markers that appear on your radar.  One is on the back 
 wall of the school.  When you get there, there will be a couple of bullies
 checking out the poster.  If you don't start a fight, they won't either, so 
 just walk up and hit the triangle button to spray over the poster.  You will
 have much the same task as when you sprayed the tags.  Hit "X", trace the 
 shape with the left analog stick, "X" again, trace again, until the poster
 is covered.  Move on to the next poster over near the entrance to the 
 library.  There will be a couple of Nerds here gawking at this one.  Follow 
 the same procedure you did for the first one.  Now you need to head in to 
 Bullworth Town where you will see two more markers.  Your first stop in Town
 should be the Yum Yum Market to grab another can of paint.  Once you have 
 it, head for the Town Hall, the furthest marker to the north and take care 
 of the poster being gawked on the front of the building.  As you head to 
 the next marker, you'll see a cutscene of Tad putting up another poster, so 
 continue toward the next mark and cover up that poster quickly.  Head toward
 the newly placed poster quickly, fight off the jocks that will try to beat 
 you up when you get there and cover up the last poster as quick as you can.
 If you take too long getting this done, Tad will start replacing the posters
 that you covered up before.  Get all the posters covered and the hard part 
 is done.  The only thing left is the soft part.  Head back to the boys dorm
 where Mandy will meet you and slip you some tongue for a nice health boost.
 Mission DONE!
 
 
 8.  The Big Game --
 
 Available 8:00 am to 9:00 pm
 Unlocks mission 'Jock Boss'
 Reward $25
 Jock respect -10
 
 I still haven't decided if this mission is annoying or entertaining, so I'll
 leave it up to you to figure out.  Go to the marker at the observatory to 
 begin and have a laugh at the conversation Earnest is having with his "paper
 babe".  When you decide to let him know you are there, Earnest will let you
 in on Operation "Trojan Cow" and the importance you hold in this mission.  
 You will put on the Mascot outfit and meet with his Nerd Agents in the 
 field.  When you have control, you will already have the costume on and 
 you'll be standing in front of Tad at the gates of the observatory.  In 
 order for Tad to let you out, you have to prove to him that you can do the
 official Cow Dance.  Activate the dance by pressing L1 and "X".  You will 
 then have a very easy Chemistry Class style "press the corresponding" button
 puzzle.  Press the correct button as it passes through the box in the bottom
 center of the screen until the cycle is finished.  Resist the urge to watch
 the very silly dance so you don't mess up, as this can be hazerdous later 
 on.  Complete the dance properly, and Tad lets you out of the gate.  Now you
 have to find the Nerd Agents hiding around the football field.  As you 
 approach the field, you'll run into your first set of Jocks, and you are 
 going to have to perform the dance for them too, or they are going to make
 your life miserable.  Perform the dance and they will celebrate in your 
 glory and you can carry on about your business.  There will be several times
 during this mission that you will have to perform this task to keep the 
 Jocks from getting suspicious, so I won't keep telling you the procedure, 
 just be ready for it each time it happens, and as long as you are successful
 every time you do the dance, this mission will be a breeze.  
 
 Nerd Agent 1:  Go to the nearest marker on your map behind the bleachers.  
 You'll find your first Nerd Agent back there and he will give you a football 
 loaded with a firecracker.  He wants you to switch it with the game ball, 
 which is in a bag in front of the Team Clubhouse (also your save house if 
 you have already done 'Jock Challenge').  Take off for the clubhouse and 
 expect to have to do the Cow Dance at least once before you get there.  Make 
 it to the bag and step into the marker and you'll make the switch.  You get 
 to watch a cut scene of the rigged football being thrown to another player 
 and then blowing up in his hands.
 
 Nerd Agent 2:  Head to the marker behind the other set of bleachers and 
 you'll meet the next Nerd Agent.  He has a tube of glue for you, and he 
 needs you to glue the players to the bench.  Take your tube of glue and head
 for the 4 new markers that appear on the players benches.  You will again 
 have to do the Cow Dance at least once.  Go to each of the 4 markers and 
 follow the on screen instructions to apply the glue to all 4 benches.  When 
 you have glued them all, watch the not so much funny cut scene of the Jock 
 getting glued to the bench.
 
 Nerd Agent 3:  This marker is up near the entrance to Harrington House, and
 for reasons that will soon become apparent, this task was appropriately 
 assigned to Algie "Pee-Stain".  He needs you to take a leak in the Jocks 
 drink cooler.  The cooler is in the gym down in the lower area close to the
 locker rooms, so go there and prepare to dance.  Once you've danced and you
 are alone with the cooler, walk up to it and follow the instructions to pee
 in the cooler.  When you've finished and given it the last shake, watch the
 cut scene to see how fast a Jock can puke.
 
 Nerd Agent 4:  The next agent is on the walkway that goes to the Auto Shop.
 (I never used this walkway until now)  It's on the opposite side of the 
 fountain from where the last agent was.  This agent will hook you up with 
 some marbles and wants you to spread them around the football field.  Take 
 off for the three new markers that appear evenly spread across the football
 field.  As you would expect by now, you're probably going to have to dance
 somewhere along the way.  Stand in each of the yellow markers and toss out
 a bag of marbles.  When you've done this in all three spots, you'll get to 
 see what happens when you try to play football on marbles.
 
 Nerd Agent 5:  This final agent will be standing by the fountain.  He wants 
 you to hack the scoreboard so that it displays a special message for the 
 team, so go back to the football field.  The control panel for the score-
 board is on the opposite side of the field.  I found that if I walked around
 the outside of the field to the west (toward the Jock Clubhouse) and 
 stayed close to the wall, I was never asked to do a dance, so if you get 
 lucky like that, good for you, but standby 'cause its about to hit the fan.
 Get to the control panel and walk into the marker.  Follow the on screen 
 instructions and you'll get the cutscene of your final misdeed.  I'll let 
 you enjoy the message yourself and not ruin it by typing it here.  I hope 
 you had fun, because that is the end of this mission, and you are automatic-
 ally thrown into the next mission . . .and yes folks, that does mean the end
 of Chapter IV is forthcoming this time.
 
 
 9.  Jock Boss --
 
 Unlocks Chapter V
 Unlocks new area Blue Skies Industrial Park
 Unlocks mission 'Making A Mark'
 Nerd respect +10
 Jock respect +100
 
 This 'boss battle' looks more intimidating than it is (but then I found the 
 entire game to be a little too far on the easy side -- thats another story).
 It's you in your Mascot outfit on the field against four football players
 in full gear, Ted and three of his minions.  Ted will start throwing 
 footballs at you.  They are real easy to dodge, but don't run too far away
 from them, because you need them.  They are loaded with firecrackers, and 
 yes, they were lit before they were thrown to you.  Lucky for you, they have
 fairly long fuses, giving you enough time to pick up the ball, target one of
 Ted's linemen and throw it back to take out them out.  When all three line-
 men are down, Ted will move back more, obtain two more linemen and one of 
 the downed linemen will get up and join him, leaving you in the same predic-
 ament only further down the field.  Follow the same procedure to take out 
 the linemen, only this time, watch for a couple of players that will rush
 you from the side of the field.  Fight them if you must, but be sure not to 
 get caught up in a brawl near one of Ted's loaded footballs.  Take out the
 next three linemen and Tad will make his final move back to the end zone.
 Repeat the procedure from the last time until Ted is the last man standing.
 When that happens, run straight toward Ted and hit the square button just 
 before you get to him.  You will tackle him with full force and take him 
 down with the one hit.  Celebrate the greatness that is you for defeating 
 the Jocks and completing Chapter IV.
 
  
 
 *****B.  Side Missions*****
 
 
 
 1.  Here's To You, Ms. Phillips --
 
 Available 3:30 pm to 7:00 pm
 Unlocks side mission 'Galloway Away'
 Reward $50
 
 Go up to the Art Classroom when this mission is unlocked and enter the 
 marker to trigger this mission.  The flirtatious Ms. Phillips is preparing 
 for the date and our hormonally challenged character is left with the 
 impression that the date is with him.  Ms. Phillips would appreciate it if 
 you would go gather some of her things so she can finish getting ready.  A 
 Greaser named Peanut is creeping around spying on your conversation, but he
 makes himself largely unimportant during the remainder of the mission.  This
 mission is very similar to 'Cook's Crush' in that all you have to do is ride
 around and pick up three items and bring them back.  Fortunately this time, 
 the person you are doing it for is much more attractive.  You have to pick 
 up her dress from the clothing store in Bullworth Town, then head over to
 Old Bullworth Vale to pick up her bottle of perfume and her Pearl Necklace 
 (Yeah, Rockstar was kind of pushing it with that reference, but if you're 
 old enough to get it, then you're probably ok).  It's a timed mission but 
 the time is pretty generous as long as you plan out a route on your map 
 ahead of time.  At all three stops, Peanut will be there when you exit the 
 store to slow your progress, but if you park close to the doors before you 
 go in, when you exit you can just hop on your bike and ride away without 
 incident.  Just enter the next store as quick as possible, because he 
 doesn't follow you in.  Grab the last item and head back to the school to 
 give them to Ms. Phillips.  I finished this mission with more than half of 
 the time left if that gives you an idea how generous the time is.  Watch the
 cut scene and be disappointed to see that fine piece of pixelated woman take
 off with the school drunk.
 
 
 2.  Galloway Away --
 
 Available 8:00 am to 7:00 pm
 Unlocks side mission 'Cheating Time' (Available in Chapter V)
 Reward $60
 
 Begin this mission by going to the English Classroom in the main school 
 building.  Apparently Hattrick has convinced Galloway to check himself into 
 the Nut House to dry out.  Hattrick also left instructions that Ms. Phillips
 was not to be allowed in to see him.  She tantalizingly suggests that you 
 should go and rescue him.  The quivering in your pants suggests that you 
 will do just that and she tells you to meet her outside the Asylum.  Grab a 
 bike at your first opportunity and then take your pick of how you want to 
 get there.  The shortest way, by far is the tunnels through the mountain 
 behind the observatory.  Either go to the football field and follow the path
 past the observatory to the tunnel entrance, or if you time it right, you 
 can bunny hop the broken part of the wall to the right of the library to get
 to the path you took to the observatory in 'Stronghold Assault'.  Either way
 get to that tunnel and just follow the markers until you come out on the 
 other side at the Asylum.  On cue, Ms. Phillips pulls up in her car and 
 tells you to sneak into the Asylum and get Mr. Galloway out and have him 
 meet her at the gate.  As you face the gate to the Asylum, go to your right
 and run around the fence around the outside of the Asylum.  The yellow 
 marker will lead to you a tree on the back side.  Climb the tree, shimmy out
 onto the limb and drop down on the other side of the fence.  There are 
 patients and orderlies walking around inside.  The patients you can ignore.
 The orderlies appear on your radar as red dots as all symbols of authority 
 do.  A cut scene and a patient will let you know what your first task is.
 You need to cut the power source to the statue in the middle of the yard.
 Crouch down and follow the fence back around the way you came (only this 
 time on the INside).  Be careful not to let the orderlies see you.  They 
 have a pattern to the way they patrol, and give you plenty of time to get 
 by them.  Work your way around until you are behind the building that the 
 statue faces and you will see a ladder on the back of the building.  Climb 
 the ladder to the roof and stay crouched when you get up there.  Do NOT 
 cross the crest of the roof, or you will be seen and kicked back outside the
 fence and you'll have to start all over again.  Peek just enough over the 
 crest of the roof so you can scope the power source (the red light) with 
 your slingshot and bust that sucker.  The patients will lose their minds 
 (More) and the orderlies will be forced to change their route and take off
 to handle the chaos.  Climb back off the roof and (still crouching) go back
 the way you came to get yourself on the right side of the main Asylum build-
 ing.  Watch the route of the orderly by the front door, and when he turns 
 his back to walk away from you, creep up to the front door and hit the 
 triangle button to get inside.  STAY CROUCHED when you are inside, as you 
 are on the other side of a fenced wall and there is an orderly right on the
 other side.  Even if you move, he can't see you as long as you are crouched.
 Move to the blue marker and open the door, creep your way to the next door
 and keep an eye on your radar.  There is a patrolling orderly in the next 
 area and a group of orderlies trying to control a hysterical patient outside
 of a room door.  Galloway is in the last room on the right, past the group
 of orderlies.  Watching what the patrolling orderly is doing, enter this 
 area and creep around to the left.  Follow along that wall all the way to 
 the other end of the room and then back over to the right.  Galloway's door
 will be right in front of you and the group of orderlies will be to your 
 right, but they will be occupied and won't see you as long as you have crept
 this far.  Open Galloways door, and enjoy the cutscene where you convince 
 him to leave with you.  The escape is a cut scene, so just watch and enjoy
 the end of the mission.
 
 
 3.  Jock's Challenge --
 
 Available 8:00 am to 11:00 pm 
 Unlocks Jock Clubhouse save house
 
 You can find this mission at the red marker in the gym.  There is not much 
 too this that hopefully you haven't done at least three times.  **SPOILER
 WARNING** (I am going to assume at this point that you have completed all of 
 your classes.  If not, do so because near the beginning of Chapter V, you 
 will be expelled and no longer allowed to attend classes)  This is nothing
 more than a dodgeball game, exactly the same as you did in Gym class.  Win
 the game and you unlock the Jock's Clubhouse as a new save (and sleep) 
 point.  It is the building at the west end of the football field.
 
 
 ****************************************************************
 V.  Chapterh V:  The Fall And Rise Of Jimmy Hopkins, Age 15
 ****************************************************************
 
 *****A.  Main Story Missions*****
 
 
 1.  Making A Mark --
 
 Available 8:00 am to 11:00 pm
 Unlocks mission 'The Gym Is Burning'
 Unlocks mission 'Rats In The Library'
 Townie respect +25
 Jock respect -75
 Greaser respect -75
 Prep respect -75
 Nerd respect -75
 
 You can find this mission in the boys dorm in the hallway.  You are the now
 the King of Bullworth.  All factions are singing your praise - well, there's
 always Gary, but he's kind of on his own at this point - and all the gang 
 thinks it's time you made your mark on history.  It's agreed that you are 
 going to put a great big tag on the front of Bullworth Town Hall. So off you
 go.  Grab a bike and head into town to the new marker.  Find the alley next 
 to town hall where the marker is and climb the ladder to the roof.  At the 
 top of this ladder, climb up on the ledge and get to the next ladder.  When
 you get to the top, look for yet another ladder and climb up to the peak of
 Town Hall.  Go to the mark and lay your tag down.  It's not a very positive
 statement for your classmates, but it's a statement nonetheless.  You have 
 obviously caused a lot of trouble and your heat meter will show that.  It's 
 not going to drain standing up there, so crawl back down to the alley and 
 hopefully you left the bike nearby so you can take off and drain away the 
 heat.  When the heat is gone, go back to town hall and take up a position in
 front of Town Hall and yank out your camera.  Snap a good picture of your 
 artwork and you'll be prompted to take it back to the dorm.  Take the pic
 back and meet up with Petey at the dorm and he'll let you know that things
 are not well in Bullworth.  All the cliques are turning against you, and 
 Gary seems to be behind it.  The mission is done, but the future is not 
 looking bright for you.
 
 
 2.  The Gym Is Burning --
 
 Available 8:00 am to 9:00 pm (Apparently, you can plan the fire)
 Unlocks mission 'Finding Johnny Vincent' if 'Rats In The Library' is 
                  complete
 Reward $30
 Jock respect +15
 
 This mission is found at the marker near the gym.  At this point in the game
 you have very few friends.  On the Bullworth campus, you have NO friends, so
 travel campus on a bike and avoid EVERYONE if possible, unless you just like
 fighting.  When you enter the marker, you find out that the gym is on fire 
 and Mr. Burton blames it on you, of course.  It also seems that there are 
 people trapped inside.  Seizing the opportunity to gain back some honor, you
 volunteer to go into the gym and get them out.  When the cut scene ends, you
 are in the gym and there are fires all around you.  The cops are on their 
 way, so this mission is timed.  Run to the top of the stairs to the locker
 rooms and grab the fire extinguisher off the wall.  Go into aim mode and go 
 around the gym and put out all the fires.  Extinguishing one of the fires
 will let Mandy escape and she thanks you on the way out.  Two students are
 trapped under fallen objects.  Approach the markers for those objects after
 the fires are out and repeatedly press the triangle button to let them out.
 For one of them, a fire will flare up blocking his escape, so grab the 
 extinguisher again and let him out.  When the fires are out and everyone has
 been saved, you ask Mandy what happened and she says she saw the pyro head 
 downstairs.  Go down to the lower area where the locker rooms are and enter
 the girls locker room (on the right).  A townie bowls over you and knocks 
 you to the floor in his escape.  The mission ends here.
 
 
 3.  Rats In The Library --
 
 Available 8:00 am to 9:00 pm
 Unlocks mission 'Finding Johnny Vincent' if 'The Gym Is Burning' is complete
 Reward $30
 Nerd respect +15
 
 
 Time to earn a little respect back from the Nerds, so head to the marker at
 the Library to start this mission.  It seems the Library has been overrun 
 by rats and the Nerds are just too wimpy to take care of it.  This mission
 is pretty easy and pretty short.  Just arm yourself with the slingshot, 
 keep your shot charged and walk around targeting the rats running around on 
 the floor of the Library.  It is a timed mission, but it is, as usual, 
 pretty generous, so as long as you keep your shot charged and keep hitting 
 L1 to target the rats, you should easily clear out the required 20 rats to 
 complete the mission and earn back at least a little of the Nerds respect.
 The $30 doesn't hurt either.
 
 
 
 4.  Finding Johnny Vincent --
 
 Available 8:00 am to 11:00 pm
 Unlocks side mission 'Townies challenge'
 Unlocks mission 'Revenge On Mr. Burton'
 Reward $30
 Greaser respect +25
 
 Time to get a little Greaser respect back, so head to the tunnel under the
 train bridge in New Covington to meet up with Lola.  Johnny is missing and 
 rumor has it that some dudes dressed in Asylum garb snatched him up.  You 
 need to break him out of the Asylum to gain back some points with the 
 Greasers.  The train bridge is probably the quickest route, but use the 
 route of your choice to return to the Asylum that (hopefully) you broke 
 Galloway out of.  Head to the tree on the back side of the Asylum and drop
 your way in as you did before.  You should be able to go straight to the 
 front doors of the Asylum as long as you stay crouched and watch the route 
 of the patrolling orderlies.  Get to the front door and enter the building,
 and as usual, stay crouched.  This time you have to go THROUGH the block 
 that Galloway was held on (If you didn't do this side mission, refer to the
 side mission 'Galloway Away' in Chapter IV).  Watch the path of the lone 
 orderly in that cell block and sneak around the pillars past him into the 
 next area.  There is an orderly in there, but he is asleep in front of the 
 TV, so as long as you keep on creepin', he'll never see you.  Go to your 
 right in this room and enter the next cell block.  (STAY CROUCHED, NEVER 
 STAND UP!)  Watch the patrol of the orderly in here and again make your way
 to that far right cell where Johnny is.  His door is locked and he needs you
 to get into the control room to open the door.  He tells you to grab an 
 orderlies uniform from the laundry to pull this off.  Creep back to the 
 other end of this cell block and go through the door to the right.  There is
 a single orderly patrolling in there, and a wall that runs down the middle 
 of the room.  Use the wall to your advantage and creep down to the other 
 end of the room to obtain the orderly uniform.  Once you have it, feel free
 to stand up and run to the next marker.  Walk up and talk to the orderly and
 you'll give him a break.  When he leaves his post, go in and activate the 
 control to unlock Johnny's door.  Run to the new blue marker that indicates
 Johnny and he will tell you to follow him.  The orderlies will be trying to 
 contain all the rest of the patients that you have just released, so you 
 should have little problem following behind.  When you get to the rec room
 (where the orderly was sleeping in front of the TV) all of the gates will 
 close around you.  Look for the one that has no door behind it.  Run up to 
 that gate and repeatedly press triangle to lift it.  Use your map to find 
 your way the rest of the way out of the building.  You may or may not 
 encounter patients along the way that will hinder your escape, but take them
 out and don't let them get to Johnny.  Johnny has a health meter and it 
 obviously should not be allowed to drain.  The remainder of the path should 
 be quite clear and once you reach the morgue and step into the yellow 
 marker, the mission is over and the escape is successful.
 
 5.  Revenge On Mr. Burton --
 
 Available 8:00 am to 7:00 pm
 Unlocks side mission 'Smash It Up'
 Unlocks mission 'Preppies Vandalized'
 Reward $30
 
 This mission is found in Blue Skies Industrial Park in front of Zoe's house.
 Step into the marker there, and you'll meet Zoe.  she's a hot little redhead
 with a large amount of cleavage that seems to have been traumatized by Mr.
 Burton.  She seems to think you can help her get even with him.  she sends 
 you off to find some bolt cutters behind the Spazz Industries Hardware 
 store.  Follow the marker on your map into the alley and the bolt cutters 
 will be lying there for your retrieval.  Once you have them, meet Zoe in the
 park in Old Bullworth Vale.  Mr. Burton jogs here every morning and he seems
 to have a weak bladder.  When you meet Zoe, you'll give her the bolt cutters
 and you will be sent off to take care of the other three Port-A-Potties in 
 the park.  Run quickly to the three new markers on your map and watch what 
 is going on around you.  You are also timed, so do this as quick as possible
 as the time given for this mission is not as generous as it has been 
 previously in the game.  Use your BRL or your slingshot to destroy the three
 Port-A-Potties marked on your map.  3 Charged shots from the slingshot will
 destroy each one.  Be careful of cops or Mr. Burton as he jogs around the 
 park or your heat level will rise quite a bit and waste more time than you
 have.  Once all three Port-A-Potties are destroyed, meet back up with 
 Zoe where you first gave her the bolt cutters.  When you get there, you'll
 see that Mr. Burton is upset that he can't get to the closest toilet, and 
 he ends up having to run to the remaining toilet that you and Zoe have 
 rigged for him.  When he goes inside, Zoe will lock him in.  Climb on the 
 riding lawn mower parked nearby.  Turn the mower around so the Port-A-Pottie
 is between you and the railing, and ram the toilet over the rail.  Enjoy 
 the rather disgusting cut scene, the $30 and the end of the mission.
 
 
 6.  Preppies Vandalized --
 
 Available 8:00 am to 11:00 pm
 Unlocks mission 'Expelled'
 Reward $30
 Prep respect +15
 Townie respect -25
 
 Go to the gym in Old Bullworth Vale and head up the stairs to your left as 
 you get inside to reach the marker at the top to start this mission.  The 
 Preps are a little pissed off about their trophies being stolen and they 
 think you are responsible for it.  Of course you attempt to convince them 
 that you aren't and vow to find out who is to clear your name.  Head out of 
 the gym and over to New Coventry.  Go to the yellow marker in an alley where
 you run in to a couple of Greasers you think are responsible for the theft.
 They convince you that they didn't do it, and point you in the direction of 
 some Townies at a warehouse in Blue Skies.  Head to the new marker and enter
 the warehouse.  (NOTE:  If you did not get all of the Tombstones during the
 'Halloween' mission, what remained will be stored in this warehouse.  You 
 don't have to get them now, but note this for future reference so you can 
 come back and get them.)  You are now trespassing, so stay out of sight.
 Make your way to the other end of the warehouse and climb the stairs up to 
 the next floor.  Stop near the top of the stairs and turn around.  Pull out
 the camera and take a picture of the guy stuffing rats into the box.  You 
 may notice, it is the same crate that you saw in 'Rats In The Library' not
 long ago.  When you have the picture, you'll hear the guys talking about
 some other folks burning the trophies down at the docks.  Quietly follow 
 these two guys out of the warehouse.  You have a new marker down on the 
 docks to go to, and I'm not sure why, but I was on a bike and I passed by 
 the two guys from the warehouse on the way and they never looked twice at 
 me.  Go to the new marker and once again, pull out your camera.  Keep your-
 self out of view, and snap a pic of the Townies burning the trophies.  Once
 you have that, you can hop on your bike, avoid any fights and head back to 
 the gym with your proof.  They really don't care.  Just be happy the mission
 is over and you made a couple of bucks and some respect.
 
 
 7.  Expelled --
 
 Available after a nights sleep after 'Preppies Vandalized'
 Unlocks mission 'Busting In, Part I'
 
 This isn't really a mission.  It's just a cut scene.  Report to the office 
 in the main school building to start this "mission".  Crabblesnitch will 
 debase you, insult you, degrade you and then talk **** about you just 
 because it sounds like fun.  In the end, you're expelled.  You can no longer
 attend classes, so if you haven't finished them by now, it sucks to be you.
 He can't reach your mom, so he has to let you stay in the dorm, but that is
 it.  You can't wear the school uniform (like I have!) and you can't go to 
 class, so basically Bullworth is nothing more than a cot and three hots to 
 you.  Enjoy the rest of Chapter V!!
 
 
 8.  Busting In, Part I --
 
 Available 8:00 am to 11:00 pm
 Unlocks mission 'Busting In, Part II:  Showdown At The Plant'
 
 This mission is found outside the boys dorm.  You meet with Petey to tell 
 him the news of your recent demise and the two of you spend of few moments
 debating which of you is more pathetic.  Petey believes there is still 
 something you can do to earn back your respect, you just need the help of 
 the one guy who is too dumb to know he's supposed to hate you . . .Russell!
 Grab a bike and head on up to Old Bullworth Vale to the yellow marker 
 outside of Russell's garage.  When you enter the marker, Russell opens the 
 garage door and he's inside on a stole police bike!  There is a scooter 
 parked next to him and he tells you to climb on it and follow him.  Do this
 and take off down the road after him.  You have a little bit of heat for not
 wearing a helmet, but during the course of this trip over to Blue Skies 
 Industrial Park it was never an issue for me.  Just follow Russell, because
 they just have to think riding around on a stolen police bike is a larger 
 offense.  When you arrive at the Spazz Factory, you'll find that the 
 entrance is barricaded.  In typical Russell style, he guns the bike and 
 plows through the barricade allowing you access to the Spazz Factory.  The 
 mission ends here, and the next mission begins automatically.  (No, not yet.
 You didn't think the game was going to end that easy, did you?)
 
 
 9.  Busting In, Part II:  Showdown At The Plant --
 
 Unlocks mission 'Complete Mayhem, Part I:  Save Russel'
 Townie respect +100
 
 Russell manages to still be able to walk after his stunt, but when the cops 
 arrive he beats it out of there.  Zoe walks up and tells you that you need 
 to find the Townie leader, Edgar.  She says you can't get to him while the 
 plants power is out, so you're going to have to get it turned back on.  Two
 new markers appear on your map to indicate the two switches you have to 
 activate to turn the power back on.  Zoe's health meter now appears on the 
 right side of your screen and if she gets knocked out, the mission is 
 failed.  That said, never once did Zoe get attacked during this entire 
 mission for me, so I'm not sure where she is supposed to run into danger.
 Through the nearby gate where the first switch is, there are two townies 
 waiting to give you a beat down.  Take them out with long distance scoped 
 shots from the slingshot, or just go in and beat them down.  They aren't all
 that vicious.  When they are down, go up the short set of stairs nearby and
 activate the first switch.  Come back down the steps and crawl under the 
 fallen transformer to get to the next switch.  There are two more townies on
 the other side of the transformer, so take them down as well and go up 
 another short set of steps to get to the second switch.  When you've taken
 care of the second switch, crawl back under the transformer and go back over
 to Zoe.  Now you've got to follow her over to the Red Star building.  She 
 will be a blue dot on your map if you lose her, but you shouldn't.  She will
 stop near a barricade and tell you the switch for the security gate is in 
 the office.  Go into the building on the left of the barricade and find the
 switch in the far left corner.  Press it and head back out to Zoe.  Now 
 follow her again.  As you travel to the next point, Zoe will tell you that 
 to get to Edgar, you've got to get through Omar first.  Omar has the key to
 the Chemical Plant where Edgar is hiding.  During this trip, a townie will 
 pop out armed with firecrackers.  Take him down as quickly as possible, 
 because you are soon going to need all the health you can get your hands on.
 When Zoe stops at the next gate, she tells you to find your way through the
 trainyard.  You'll leave Zoe once again and head back the way you came.  
 Work your way amongst the train cars until you find the track switch that is
 now indicated by the latest yellow marker.  Activate the switch and one of 
 the train cars will rotate.  Another marker will appear on your map 
 indicating another track switch, so make your way to it and activate it to
 rotate the car once again.  You will now be able to get into an alley.  Be 
 aware of the townies on the other side of the barricade as you approach.
 They will come after you as soon as they see you, so you'll want to take 
 care of them as soon as possible.  You may be able to get rid of them with
 scoped slingshot shots before they even see you coming.  Climb over the 
 barricade and keep going.  You'll pass by Zoe who is standing on the other 
 side of the gate.  Continue along the walkway and be ready to take out two 
 more Townies along the way.  Make your way around the building to eventually
 reach the switch.  Activate it and Zoe will be able to get in.  Turn around 
 and jump over the collapsed section of fence to the road.  Go through the 
 gate and resume following Zoe to the Chem-O plant.  There is a sizable group
 of Townies standing inside the entrance to the plant, but Zoe provides as a
 suitable distraction for them.  She'll be just fine, so you don't have to 
 worry about her.  Run past the group and run around the spiral walkway that
 leads up to the roof.  Arm yourself with something powerful, preferably the
 Spud Cannon before you get to the top.  When you get up there, Omar will be
 there with two buddies.  They are all carrying boards, so it's important to
 get them taken care of from a distance if at all possible.  If not, grapple
 with them and try to get a board.  Take them all out and when Omar goes down
 he'll drop the key that you need to get into the Chem Plant.  Head to the 
 nearby door to enter the plant and walk to the next door to use the key and
 begin the battle with Edgar.  
 
 It's kinda creepy in here and Edgar is going to make you chase him a bit 
 before you can fight him.  He takes an elevator down to a lower floor, 
 leaving you with your own creativity to figure out how to get down there.  
 To the right of the elevator there is a ladder, so get on it and slide down 
 to the bottom.  Go to the other end of the short catwalk and drop down to 
 the chemical cylinders below to get to another piece of catwalk.  There is 
 an automatic camera angle here that is kind of annoying, but maneuver it the
 best you can and when you get to the piece of catwalk, drop down and crawl 
 under some pipes to continue.  When you come out on the other side, walk to 
 the end of the platform and walk carefully across the thin pipe to the 
 broken catwalk on the other side.  Take the ladder down that you find at 
 the end of this catwalk.  You'll now have another thin pipe to walk across 
 to get to the next platform.  It's longer than the last, so just be careful. 
 If you fall off, you will grab the pipe and you can pull yourself back up by 
 rapidly pressing the triangle button. When you get to the next platform you 
 will find another ladder that you can slide down.  When you get to the 
 bottom and move on, you'll get a cut scene and the first half of the fight 
 with Edgar will begin.  Get ready for a good fight because this is by far 
 the hardest battle in the game, harder even than the final battle.  Edgar 
 will rip a pipe off the wall, a BIG one and start to come after you with it.
 There is a panel lying on the floor that you can pick up and use as a shield
 by pressing L1 to avoid Edgars attacks. After Edgar swings the pipe, he is 
 momentarily tired, so use this opportunity to smack Edgar with the panel a 
 few times to wear him down.  If you drop the panel, or it gets destroyed 
 after a number of blocks, there are more panels on the wall you can grab 
 indicated by yellow arrows.  When about a third of Edgars health is worn 
 down, he will run away and head down a set of stairs.  Wait for the steam to
 subside and follow him down.  Edgar will meet you with the pipe once again, 
 but to even the odds a bit, you can now grab a pipe of your own off the wall
 which are indicated by yellow arrows.  Apparently you are in better shape 
 then Edgar, so start pounding the hell out of him with the pipe.  Don't give
 him a chance to swing back, just keep on pounding.  If he gets a shot in, 
 he'll do considerable damage to you, so just don't let him.  Keep pounding 
 him with the pipe.  If you lose it, just run and grab another one off the 
 wall.  Beat him down until his health meter is empty.  When the battle is 
 over, the mission is finally complete and you learn the truth behind the 
 entire plan.  Gary is responsible for the whole mess, and now that you have 
 earned Edgar's respect, he agrees to help you take down Gary.
 
 
 10.  Complete Mayhem, Part I:  Save Russell --
 
 Available 8:00 am to 7:00 pm
 Unlocks mission 'Complete Mayhem, Part II:  Bullworth Academy'
 
 Go to Zoe's house in Blue Skies Industrial Park to find the marker for this
 mission.  Zoe tells you that Bullworth Academy has broken out in a riot and
 everyone is pretty much fighting everyone.  You're going to need Russell's
 "talents", but he's hiding out in the slaughterhouse because the cops are
 after him for the motorcycle theft.  Head to the new marker on the map near 
 the Power Plant entrance.  You see a couple of patrol cars and cops there, 
 but until you pass through the entrance, you have nothing to worry about.
 As soon as you enter, watch the line of sight indicators on your radar to 
 stay away from the cops, because you are now trespassing.  Stay near the 
 walls furthest from the cops to stay out of their view and quickly get to 
 the bike that avails itself a short ways in.  Hop on the bike if you need it
 to escape the view of the cops if you are seen.  Follow the route through to
 the marker that indicates Russell.  When you get close to the slaughterhouse
 get off the bike, stay to the left side wall to avoid the gaze of the cop 
 and get to the open door of the slaughterhouse.  When you get to the door, 
 sprint on in and meet up with Russell.  He smells like MEAT!  Yummy!  Now 
 it's a short run as you follow Russell to the main gate.  When you've run 
 far enough, you'll get a brief cut scene as Russell snatches you off the 
 sidewalk to avoid the persuing (and apparently pretty dumb) cops.  The 
 mission is over and the next one begins automatically.  (No, not yet, 
 almost though.)
 
 
 11.  Complete Mayhem, Part II:  Bullworth Academy --
 
 Unlocks mission 'Final Showdown'
 
 This mission begins outside the now locked gates of Bullworth Academy.  
 Edgar is there with some buddies and with Russell's words of wisdom, you 
 convince your new friends to help you take back Bullworth Academy.  The 
 locked gate proves little match for Russell and the mayhem begins.  At this 
 point you are on the campus and the whole place is in chaos.  Ignore the 
 fights all around you.  You need to get to the leaders of all the cliques
 to stop this disaster.  Russell travels with you as you head to the four 
 new markers on your map.  They are as follows and can be done in any order 
 you choose:
 
 The Greasers:  Johnny Vincent-
 Johnny is the closest.  He's taken control of the girls dorm and is inside
 vandalizing it with two buddies.  Russell fights with the two buddies as 
 you and Johnny face off.  It's pretty much just a normal fight, so use all
 of the fighting moves you have learned to take Johnny down pretty quickly.
 When he is down, help Russell take out the other two and you've accomplished
 your first objective for this mission.  Russell has a health meter that you 
 can not allow to drain during this mission, but he's a beefy son-of-a-gun
 so he tends to hold his own pretty well.  Just keep an eye on the meter as
 it may start to drain as you near the end of the mission.
 
 The Jocks:  Ted-
 The Jocks hate knowledge, so they are over trashing the Library.  Enter the
 Library to find Ted and two of his cronies vandalizing the place.  The idea
 is the same here as it was with Johnny, only this time two of the jocks have
 bats, so you should focus first and foremost on getting one of those bats
 in the interest of both yours and Russell's health.  Pull this off and give 
 these three the beat down they deserve, and objective #2 is complete.
 
 The Preps:  Derby-
 These guys are pretty lame because they aren't destroying anything.  They 
 are just hanging out at Harrington House being full of themselves.  The 
 fight these three give you is not so much lame.  Remember that these guys 
 are boxers, so their punch packs -uh- a punch.  Take out Derby as quick as 
 you can and rescue Russell from the other two before he takes on too much 
 damage.  At this point, Russell's health meter was down in the yellow, so 
 keep an eye on him for the final fight, but I saved the Nerds for last so 
 there isn't a whole lot to worry about.  When the three Preps are down, the 
 objective is complete and you can move on to the last clique. . . .
 
 The Nerds:  Earnest-
 These morons are starting fires in the gym again.  (Guess they didn't learn
 anything after you had to RESCUE them the last time)  Earnest is all geeked
 out in his military garb and bandana and his two buddies are just  --well, 
 they're just Nerds.  Earnest needs convincing that Gary is not the answer
 to his problems.  So you and Russell proceed to give them a good pounding.
 When you have these three beat down and "convinced", you have completed this
 final objective.
 
 Now you have to head to the main school building to meet up with Edgar.  The
 only door that is open is the front door, so run around to it and enter the
 school.  When you get in, Edgar takes off to further help some people and 
 you get ambushed by some prefects Gary has inducted into his "circle of 
 friends".  They knock you down and take all of your weapons, including your
 slingshot, so you are left with nothing but your wits and your fists.
 Russell comes to your rescue and chases off the prefects.  Gary entertains 
 you over the school loudspeaker with his delusions of grandeur and when he
 is finished, you find yourself on some scaffolding high up on the outside 
 of the school building.  The chase here is kind of repetative, but there are
 some things to watch out for along the way.  You will have to tip toe your 
 way across a couple of planks and climb a few ladders as you chase Gary up 
 the building.  You're not fighting Gary yet, so don't rush yourself.  Gary 
 will throw bricks at you as you cross the planks.  You got stripped by the
 prefects, so you've got nothing to throw back so don't even try.  Sometimes
 the bricks will hit you, sometimes they won't.  When they do, you'll be 
 knocked off the plank, at which point you will automatically grab it and you
 have to rapidly press the triangle button to pull yourself back up.  Each 
 time you get close to Gary, he will move further along this harrowing path.
 As you climb the ladders, Gary will attempt to dump wheelbarrows full of 
 bricks down the ladder as you climb.  You see him doing it and you've got 
 plenty of time as you are climbing to push the left analog stick either to 
 the right or left to stay out of the path of the falling bricks.  When you 
 reach the top of the building, you'll be up near the school bells.  Walk 
 carefully through them because as you approach them, some of them will fall.
 When you pass through the other side of the bells, you have Gary trapped at
 the edge of the building.  Enjoy the cut scene as you grab hold of him and 
 fall off the edge.  The mission ends here, and the final battle begins.  
 (Yes, you're finally at the end of the game!)
 
 
 12.  Final Showdown --
 
 Unlocks Chapter VI:  Endless Summer
 Respect +100 from all cliques
 
 For a final fight, this was kind of weak.  Your on a scaffold on the side of
 the building.  There's not a lot of room to move around, but fortunately, 
 Gary can't fight worth a damn.  Use your vast collection of fighting moves 
 to beat down Gary's health meter.  When about a third of his health is 
 drained, he'll grab you in a grapple and attempt to talk to you.  Repeatedly
 press the triangle button to break the grapple and the scaffold will 
 collapse and you'll find the two of you on yet another scaffold below.  
 Repeat the procedure outline above and you'll drop two more times before you
 finally drain Gary's health meter.  The final fall will drop you through the
 glass ceiling of Dr. Crabblesnitch's office where the final cutscene begins.
 Watch as you untie Dr. Crabblesnitch and earn back the respect of the school
 and it's inhabitants.  Enjoy the moving moment as all the cliques gather 
 outside the school to revel in the greatness that is Jimmy Hopkins, and the
 newly reinstated Bullworth Academy student, Zoe plants a wet one on you.
 
 Roll Credits and Congrats!
 
 
 
 
 *****B.  Side Missions*****
 
 
 1.  Cheating Time --
 
 Available 8:00 am to 7:00 pm
 Reward $60
 
 Enter the marker in the school parking lot near the abandoned bus to trigger
 this mission.  You find Galloway hitting the bottle once again.  He blames
 his indiscretion on Hattrick's crusade to get him fired for drinking.  He 
 also lets you in on the secret that Hattrick has been selling tests to the 
 rich students on the side.  You decide that you can end Galloway's pain by 
 exposing Hattrick's misdeeds.  You need to get photos of this act, so first 
 head to the yellow marker at the Auto Shop and crawl up on the roof.  Peer 
 over the edge to see the Prep selling tests to some Greasers.  You are timed
 so take a picture that includes the Prep and all the Greasers.  Move on to 
 your next target.  Go over and enter the gym that has the pool in it.  (If 
 you go in to the wrong gym, you can just take the tunnel down by the locker 
 rooms to go over to the other side)  Go up to the marker at the top of the 
 bleachers.  When you get there, the Prep will enter the gym and sell some 
 more tests to some Jocks.  Again, capture a picture of this transaction.  
 Now it's time to get the final, and most telling of all the pics.  Climb up 
 the ladder on the outside of the gym and then drop down into the grass on 
 the other side of the wall.  Walk around to the new marker in this area, 
 zoom in on the Prep and Hattrick exchanging the cash until you have a good
 shot and snap the pic.  Objectives complete!  Now hightail it over to 
 Galloway with the evidence and enjoy the cut scene as Hattrick gets fired!
 
 
 2.  Townies Challenge --
 
 Available 8:00 am to 1:00 am
 Unlocks Townies Clubhouse save house
 
 You can find this challenge at the red marker in Blue Skies Industrial Park.
 Enter the marker to go into the clubhouse and begin this challenge.  Much 
 like the Jock Challenge, this is nothing more than an extended fight.  Take
 down the first set of Townies as quick as you can without taking too much of
 a beating.  When the first three are down, three more will come in, so 
 protect yourself as best you can and take these guys down as well.  At some
 point during the fray, you'll probably end up snagging the G&G Card that is
 in here as well.  When all the guys are down, the mission is over and the 
 crappy new save house is yours.
 
 
 3.  Smash It Up --
 
 Available 7:00 pm to 11:00 pm
 Unlocks Zoe as a girlfriend
 Reward $60
 
 Find this mission in the yellow marker in front of Zoe's house in Blue Skies
 Industrial Park.  Zoe has an idea for a little fun tonight.  Just down the 
 block from Zoe's house is Spencer Shipping.  Follow her to the warehouse and
 enter the door.  You find when you get inside that this company belongs to
 Tad's father.  You and Zoe are going to have a little competition.  You are 
 going to see who can cause the most damage.  A damage count will begin at 
 the top of the screen, and you can see that Zoe takes off with a vengence.
 Grab a weapon if you can find one (there is a bat behind the counter in the
 office) and start smashing everything you can find.  The trick is to find 
 the most expensive stuff.  Find a ladder at the end of one of the racks and
 climb up to the top of the shelves.  There are expensive statues and things 
 up there that will help you rack up some damage.  Use your Spud Cannon or 
 BRL to destroy the items you can't reach.  Smashing glass items seems to 
 rack up some good damage as well, such as aquariums and large windows.  If 
 you run out of things to smash, go upstairs to find some more items.  Zoe is
 going to top out around $3000 in damage.  If you come out ahead, it is going
 to be close, but if you're sure to climb up and get the expensive stuff at 
 the beginning, you should come out ahead.  Win and you'll have Zoe as a new
 girlfriend and an extra $60 in your pocket.  NOTE:  When this mission is 
 over, if you didn't smash all the tombstones on Halloween in Chapter I, this
 is where they are stored so you can smash the rest of them.
 
 
 ****************************************************************
 VI.  Chapterh VI:  Endless Summer
 ****************************************************************
 
 This is not a chapter like the others.  In Endless Summer you are now 
 allowed free roam to complete any side tasks that you may have missed during
 the course of the game.  It's all up to you from here, so have a good time!
 
 
 ****************************************************************
 VII.  Classes
 ****************************************************************
 
 
 Your classes will run on a three day repetetive schedule.  After completing
 a class, it will still continue to appear, but it will appear as a gray icon
 indicating that you have finished it instead of an orange icon.  All classes
 have 5 levels that must be passed in order to achieve 100% completion of
 the game and each level unlocks different upgrades which all be covered 
 below.  You are considered truant if you are later than 30 minutes for any 
 class, but you can arrive for the class and still get in anytime during the
 two and a half hour time period that class is in session.  The schedule is 
 as follows:
 
 Day 1 - 
 
 Chemistry (9:00 am to 11:30 am)
 English (1:00 pm to 3:30 pm)
 
 Day 2 - 
 
 Art (9:00 am to 11:30 am)
 Gym (1:00 pm to 3:30 pm)
 
 Day 3 - (These classes do not unlock until Chapter II)
 
 Shop (9:00 am to 11:30 am)
 Photography (1:00 pm to 3:30 pm)
 
 
 ***Class Descriptions***
 
 A.  Chemistry --
 
 Chemistry class will appear on the first floor of the school building on the
 west end of the building.  Enter the marker to begin class anytime between
 9:00 am and 11:30 am.  This class is a basic "push the corresponding button"
 task similar (but easier) than the "Dance Routines" you had to do with your
 girlfriends in GTA:  San Andreas.  Just push the button indicated on the 
 screen as it passes through the box.  Each level of the class adds some new
 buttons on the controller, making it increasingly more difficult, but if you
 have been playing PS2 games for years like most of us, you shouldn't have 
 any problems getting through all 5 of these levels.  
 
 The rewards for each level are:
 
 Level 1 - Ability to make Firecrackers on the chem set in your dorm room
 Level 2 - Ability to make Stink Bombs on the chem set in your dorm room
 Level 3 - Ability to make Itching Powder on the chem set in your dorm room
 Level 4 - Get full ammo for all of the above on your chem set
 Level 5 - Unlimited use of chem set (No longer once per day)
 
 
 B.  English --
 
 English class is located on the first floor of the main school on the east 
 end of the building.  Each class will give you a set of scrambled letters
 that you must use to make as many words as possible in the allotted time.
 There is a percentage gauge at the top of the screen that starts off red.
 Create words with the letters given as quickly as possible and when you have
 made enough to turn the percentage gauge green, you have done enough to pass
 the level.  To make this easy on you, here are the letters given and the 
 list of words that will get you through each level:
 
 Level 1 - L E W M L O
 
 ELM
 LOW
 MELLOW
 MEOW
 MEW
 MEWL
 MOLE
 MOLL
 MOW
 OWE
 OWL
 WELL
 WOE 
 
 Level 2 - H S G F T I
 
 FIG
 FIGHT
 FIGHTS
 FIGS
 FISH
 FIST
 FIT
 FITS
 GIFT
 GIFTS
 GIST
 HIS
 HIT
 HITS
 IFS
 ITS
 SHIFT
 SIFT
 SIGH
 SIGHT
 SIT
 THIS
 
 Level 3 - S L E M S I
 
 
 ELM
 ELMS
 ISLE
 ISLES
 LEI
 LEIS
 LESS
 LIE
 LIES
 LIME
 LIMES
 MESS
 MIL
 MILE
 MILES
 MISE
 MISS
 SEMI
 SLIM
 SLIME
 SLIMES
 SLIMS
 SMILE
 SMILES 
 
 Level 4 - R A N Y C O
 
 ACORN
 ANY
 ARC
 CAN
 CAR
 CARNY
 CAY
 CON
 CORN
 CORNY
 COY
 CRAYON
 CRONY
 CYAN
 NARY
 NAY
 NOR
 OAR
 ORCA
 RACY
 RAN
 RAY
 RAYON
 ROAN
 YARN
 YON
 
 Level 5 - G A E D R G
 
 AGE
 ARE
 AGED
 DAG
 DAGGER
 DARE
 DEAR
 DRAG
 DREG
 EAR
 EGAD
 EGG
 GAD
 GAG
 GAGE
 GAR
 GEAR
 GRADE
 RAD
 RAG
 RAGE
 RAGED
 RAGGED
 RED
 READ
 
 The rewards for each level are:
 
 Level 1 - Apology Bonus, talk your way out of fights more easily
 Level 2 - Social Bonus, better taunts
 Level 3 - Ability to apologize to prefects for minor infractions
 Level 4 - Social Bonus, even better taunts
 Level 5 - Ability to apologize to police for minor infractions
 
 
 C.  Art --
 
 This class is located on the second floor of the main school on the east end
 of the building.  The lovely Ms. Phillips will begin the class and you will
 be given a "complete the painting" game.  The object is to draw boxes with 
 your paintbrush to uncover the hidden picture.  There will be "enemies" 
 moving around the canvas as well to stop your progress.  Trapping the 
 enemies inside a box you have drawn will blow them up.  Having an enemy 
 cross a line you are drawing while it is in progress will blow YOU up.  You 
 only have 3 lives before the class is failed.  You will also encounter 
 "power ups" to help you with your progress in this game.  
 
 Enemies are:
 
 -Floaters (red or gray erasers) - these move around the unexposed areas of 
 the canvas and are very much attracted to any line you are drawing.
 
 -Crawlers (scissors) - these move along the border of the canvas and any 
 lines you have drawn.  If they reach your brush, you lose a life.
 
 -Exploders (read and gray striped eraser) - If anything hits this stationary
 enemy, it explodes and anything in its blast radius is taken with it.
 
 Power Ups are:
 
 -Speed (green thumbs up symbol) - Touching this will increase the speed of 
 your brush.
 
 -Reverse Brush (double blue arrow) - Touching this will reverse the direction
 of your controls temporarily.
 
 -Clear Enemies (black bomb) - Touching this will explode the bomb and any 
 enemies in its blast radius will be destroyed.
 
 -Freeze (green hand) - Touching this will freeze all enemies in place.
 
 This class can be frustrating, but follow a couple tips here and you should
 complete this class pretty quick.  
 
 Don't try to make huge boxes; keeping them small will help you get more 
 completed without getting interrupted.
 
 Don't chase power ups unless you are close to them anyway; often the chase 
 to the power up will get you in trouble.
 
 The Freeze power up is probably the most valuable thing you can catch in 
 this task.  It gives you a considerable amount of time and you can get large
 chunks of the canvas uncovered as well as trap many enemies in boxes while
 they can't move.
 
 The rewards for each level are:
 
 Level 1 - 25% Kissing Bonus
 Level 2 - 50% Kissing Bonus
 Level 3 - 75% Kissing Bonus
 Level 4 - 100% Kissing Bonus
 Level 5 - Ability to kiss without having to give a gift first.
 
 A kissing bonus gives you extra health, over and above your 100% meter.
 
 
 D.  Gym --
 
 This class is triggered in the boys locker room in the lower part of the 
 gym.  This class is the first one you will encounter in which every class is
 NOT the same.  There are two types of classes; wrestling and dodgeball.
 
 -Level 1 is wrestling and is quite simple.  You are up against an opponent
 who is rather reluctant to fight back.  All you have to do is follow the 
 onscreen instructions to perform the wrestling moves they describe.  Perform
 the move correctly a couple of times, and you will move on to a new move.
 Repeat the procedure until both moves are learned and the class is complete.
 
 -Level 2 is dodgeball.  When the game starts, you will be in a grapple with 
 a member of the other team for the ball.  Press triangle repeatedly to win 
 the grapple and claim the ball.  When you have the ball, you are on the 
 offense and the controls are:
 
 X button to throw
 circle button to jump
 square button to pass
 
 Your throw is automatically aimed at the closest opposing team member and 
 the best way to hit them on the first shot is to combine a jump and a throw.
 Hit the circle button to jump and at the peak of the jump, hit the X button.
 In all likelyhood, your target will go down and if you were directly in 
 front of them, the ball will bounce back to you.  If not and the other team
 gets hold of the ball, you are now on the defense and the controls are:
 
 x button to catch
 circle button to dodge
 square button to change which player you are controlling
 
 Get control of whichever player is closest to the opponent with the ball and
 move back away from him as far as possible.  Use the X or circle to catch or
 dodge his throw.  (Dodge is your better option, the catch is difficult to 
 pull off)  If your player gets hit and the ball stays in your area, control
 one of the other players and try to grab it before it goes out and the other
 team gets control again.  As each player is hit, they are "out" and will 
 take up a position around the outside of the opposing teams area.  They are
 still playable as you will be able to use them to grab the ball when it is
 outside of the playing area and to throw at remaining opposing team members.
 The match is finished when you have successfully knocked all three of the 
 opposing players.  There will be three matches in each level, and you must
 win two of them to pass the class.
 
 -Level 3 is again wrestling.  The procedure is the same as Level 1 gym only 
 this time you will learn 4 new moves.  Complete them all and pass the class.
 This is again, very easy.
 
 -Level 4 and 5 are both dodgeball again.  Same exact thing you did in Level 
 2.
 
 The rewards for each level are:
 
 Level 1 - Head Butt, 1-Charge Combo & 3 Hit Charge Combo learned
 Level 2 - Accuracy with all weapons improved
 Level 3 - Grapple Takedown, Knee Drop Takedown & 3 Hit Combo Takedown
           learned
 Level 4 - Accuracy with all weapons improved some more
 Level 5 - Accuracy with all weapons improved some more
 
 
 E.  Shop --
 
 This class is found in the Auto Shop building, of course.  The quickest 
 route to get there is to crawl over the break in the wall just to the 
 southwest of the main school building.  This class is similar to chemistry 
 only the icons wont be moving across the screen.  You will have two types of
 control inputs to do as the icon is displayed on the screen.  Watch the 
 bottom middle of the screen and you will either get an analog stick instruc-
 tion or a button instruction.  When you get an analog stick instruction, 
 quickly and deliberately rotate the left analog stick in the direction 
 indicated until the icon fades away.  This task is quite particular and you 
 may find yourself failing the task frequently with this instruction even 
 though you believe you did the movement absolutely right.  The other input 
 is the button instruction.  This one rarely misses, and all you have to do 
 is repeatedly push the indicated button until the icon fades.  The button 
 sequences are not random, so you can plan ahead and already have the analog
 stick tilted so as not to miss the input.  The sequences for each class are:
 
 Level 1 - CW (Clockwise) rotation, X button, Counterclockwise Rotation (CCW)
 Level 2 - CW rotation, square, X, CCW rotation
 Level 3 - CW rotation, X, CW rotation, square, CCW rotation
 Level 4 - CCW rotation, X, CW rotation, square, circle, CW rotation
 Level 5 - circle, triangle, CW rotation, X, CCW rotation, square, circle, 
           CCW rotation
 
 The rewards for each level are:
 
 Level 1 - BMX bike
 Level 2 - Retro BMX bike
 Level 3 - Green Racer BMX bike
 Level 4 - Blue Bomber BMX bike
 Level 5 - Flame Job BMX bike
 
 The last bike you have acquired can be found in any bike garage you have 
 access to, the closest one being the red garage door in the school parking 
 lot near the abandoned bus.
 
 
 F.  Photography --
 
 This class is held in the same room as the Art class, as it is also taught 
 by Ms. Phillips.  This class is unlocked after completing the mission 
 'Hattrick vs Galloway'.  Each class is a little bit different, so here goes:
 
 -Level 1
 
 After the opening cut scene, 5 yellow markers will appear on your radar 
 indicating the 5 banners you must take a picture of. They are located:
 
 1. Above the main entrance of the school building
 2. On the inside of the archway to the girls dorm
 3. Over the doorway to Shop Class
 4. On the dome on top of Harrington House (Prep Dorm)
 5. Over the main entrance to the Library
 
 Equip the camera (R2 and L2 to scroll through your weapons inventory).  
 Press up on the D pad to look through the viewfinder and move around with 
 the left analog stick.  Zoom in or out by pressing up or down on the D pad
 and get the banner in your picture.  When the frame around picture turns 
 green, you have a good shot.  Press R1 to snap the picture, then triangle to
 exit back out and move on to the next banner.  When you have all the 
 pictures, return them to the Art Room.
 
 -Level 2
 
 All you have to do here is take pictures of any three students.  You don't 
 have to go far to get them and you will learn how to "quick shoot" a picture
 which will come in handy later when you are collecting yearbook photos.  
 When you have the camera in your hand and you are just walking around, you 
 can target a student by pressing L1.  The student will pause for a moment 
 and when they do, press R1 to snap the picture.  Just walk around the school
 building and snap three students to quickly complete this class.  Return to
 the classroom to turn in the photos.
 
 -Level 3
 
 This mission increases in difficulty a bit as the intended subjects are not
 as clearly defined.  You must take four pictures of either hobos or dogs
 found in New Coventry.  This mission is also timed, leaving you with a 
 limited window to pull this off.  Grab a bike and head to the yellow marker
 now appearing in New Coventry.  Now just run around looking for your
 subjects.  Dogs are few and far between, so I would recommend that you just 
 focus on finding hobos.  If you are not yet on good terms with the Greasers,
 you may find some trouble that way as well.  Snap four pics of hobos as 
 quick as you can find them using the "quick shoot" method, and hop back on
 your bike to get the pictures back to the classroom.
 
 -Level 4
 
 This mission is timed as well, but at least the subject is a little more 
 clearly defined than it was in level 3.  You have to take 5 scenic pictures
 in various places around the map.  All you have to do is go to the marker
 indicated on the map, view your subject through the viewfinder, zoom in or
 out on the subject until the frame turns green and snap the picture.  Move
 on to the next marker until you have all 5 pics.  The locations are:
 
 1. Bullworth Dam
 2. The Main School Building
 3. The Carnival
 4. The Lighthouse
 5. Bullworth Church
 
 When you have all the pictures, quickly return to the classroom before the
 timer runs out.
 
 -Level 5
 
 This mission is timed as well, but pretty easy to pull off, not to mention 
 DAMNED funny if you haven't been here yet.  You have to take a picture of 
 all 6 freaks at the Carnival Freak Show.  Grab your favorite mode of 
 transportation and head to the Carnival in Old Bullworth Vale.  Buy a ticket
 to enter the Carnival and pass through the gate.  Go straight ahead and take
 a right at the Big Squid ride and follow the path that leads north from 
 here to the Freak Show entrance.  Enter the Freak Show and proceed along 
 the winding hallway, stopping at each window (and one boxing ring) to take 
 a picture of each freak.  The required (and only) freaks are:
 
 1. The Skeleton Man
 2. The Siamese Twins
 3. The Fat, Bearded Lady
 4. The Midget Wrestlers
 5. The Insane Painted Man
 6. The Mermaid
 
 Get all 6 pictures and take them back to the classroom before the timer runs
 out to complete the class.
 
 The rewards for each level are:
 
 Level 1 - Photo Album (you can save 5 photos on your PS2 memory card)
 Level 2 - Unlocks Yearbook side task
 Level 3 - Extra Photo Album (you can now save 15 photos)
 Level 4 - Digital Camera
 Level 5 - Double Carnival Tickets (Winning games at the Carnival will now
           award you twice the amount of max tickets)
 
 
 After completing this class, you should have completed all six of the 
 classes included in the Bullworth curriculum.  Complete level 5 of all six 
 classes and you will unlock the "Graduation Hat" in your wardrobe.  Classes
 that you have completed will still appear on your map at the appropriate 
 times, but you will no longer be required to attend and you won't get in 
 trouble for Truancy while not there.  By the same token, failing any three 
 classes during the course of the game will award you the "Dunce Hat" in 
 your wardrobe.
 
 
 ****************************************************************
 VIII.  Side Tasks
 ****************************************************************
 
 
 *****A.  Carnival Games*****
 
 As soon as you begin Chapter II, the Carnival is open for your enjoyment.
 To get to the Carnival, go straight across the bridge from Bullworth Academy
 to Old Bullworth Vale.  Keep going straight all the way until you go through
 a tunnel and come out on the other side at the gate of the Carnival.  Buy 
 a ticket at the booth, and you will be allowed access through the gates on 
 your right.  There are four games here that you can play, and winning them 
 will award you tickets, which you can use to buy items at the souvenier 
 Tent.  It is required that you win tickets at all four games to achieve 100%
 completion of the game.  Here are the games you will find and a brief 
 description of the rules:
 
 1. Strike Out --
 
 This will be the first game you see as you walk into the Carnival.  It will
 be on your right as you pass the Cotton Candy stand.  Walk into the blue 
 marker and buy a ticket to play and the game will begin.  The brief flash 
 of instructions is rather vauge, so I'll clear it up.  You will 
 automatically go into targeting mode and you are given six baseballs.  There
 are three rows of moving targets in front of you and they are moving very 
 quickly.  The targets are:
 
 Catchers Mitt - hitting this gives you a free ticket to play again later
 Umpire - hitting this ends the game, no matter how many balls you have left
 Batter - hitting this gives you a "Walk", and you can continue the game
 Catcher - This is the one you want.  Hit three of these to win the game.
 
 Once you've hit a catcher in a row, the entire row will disappear and you 
 will have to move on to the next row.  Hit all three catchers and you will
 be rewarded with 3 tickets.
 
 2.  High Striker --
 
 From the Strike Out game, walk into the next area under the "RIDES" archway 
 and look immediately to your left to find the High Striker.  This is the old
 school "hit the lever with the giant hammer and make the bell ring" game and
 by far the easiest way to gain tickets.  Walk into the marker to play this
 game.  When this game starts, just hit "X" repeatedly to swing the hammer
 down onto the lever.  If you hit the button rapidly enough, you will ring 
 the bell.  If you don't, it may not go all the way to the top.  If you reach
 the 70 mark you get 1 ticket, the 80 mark you get 2 tickets.  Ring the bell
 and you get 3 tickets.
 
 3.  Splish Splash --
 
 Right beside the High Striker you will find Splish Splash.  This game is 
 what we all know and love as the "Dunker".  There is a midget in the tank
 sitting suspended above the water.  Begin the game and move either the left
 or right analog stick to get the reticle moving.  This is similar to the 
 mini-game 'Penalty Shots' in that the reticle moves around the target 
 randomly.  You can influence where the reticle goes, but you can by no means
 control it.  When the reticle passes over the center of the target, press
 R1 to throw the ball.  You have three tries.  Hit the button in the center 
 of the target, the midget will fall into the water and you win 3 tickets.
 Enjoy the midgets comments throughout the game, and especially after he is 
 in the water.
 
 4.  The Shooting Range --
 
 A little further along the way from the High Striker and Splish Splash, 
 you'll come to The Shooting Range.  This is probably the hardest to get high
 scores on, but if you're good at it, you can get a lot of tickets per game.
 It is what it says it is, it's a shooting range.  When the game starts you 
 are holding a cork gun and you are in aim mode with a reticle on the screen.
 Move the reticle around with the analog stick and fire with R1.  There are 
 4 targets that will pop up and/or move across the range.
 
 - Green bottles pop up and down, worth 5 points
 - Cowboys move side to side, worth 10 points for slow ones, 15 for fast
 - Sheriff's Badge moves side to side, worth 50 points but it is FAST!
 - Cowgirls pop up and down, DONT hit these, worth -10 points
 
 Get as many points as you can before the timer runs out.  You have unlimited
 ammo, so just fire away!  Your reward is:
 
 Score 100 - 1 ticket
 Score 140 - 2 tickets
 Score 180 - 3 tickets
 Score 220 - 4 tickets
 Score 260 - 5 tickets
 Score 350 - 15 tickets
 Score 400 - 20 tickets
 
 You can see how being quick and accurate at this game can get you a lot of 
 tickets in a big hurry, especially if you have completed Photography Class 5
 and are getting double tickets!  That would be 40 tickets a game if you can
 break 400!
 
 
 Now that we've covered all the games and you have all these tickets, you 
 probably want to know what kind of cheap crap you can buy with them.  Well
 head on over to the Souvenier Tent across from the Strike Out game and enter
 the blue marker to go inside.  In this tent, you will see a raised area on 
 the edge that has arcade games you can play.  This raised area has ALL of 
 the arcade games that are available in Bully, including the game 'Nut Shots'
 and this is the ONLY place on the map that 'Nut Shots' is available.  
 (Getting high score on 'Nut Shots' IS required for 100% completion of the 
 game.)  Step in to the orange marker to start trading in your tickets for
 lovely pieces of crap.  Here's what you can buy, how many tickets it costs 
 and where you can find it after you buy it:
 
 Devil Horn Hair Band - 15 Tickets - Will be in your wardrobe
 Incredibly Strange Hat - 40 Tickets - Will be in your wardrobe
 Clown Pants - 40 Tickets - Will be in your wardrobe
 Scooter - 75 Tickets - Will be in your bike garage
 Clown Shoes - 40 Tickets - Will be in your wardrobe
 "I'm With Stupid" T Shirt - 20 Tickets - Will be in your wardrobe
 Big Novelty Watch - 10 Tickets - Will be in your wardrobe
 Clown Wig - 40 Tickets - Will be in your wardrobe
 Beaded Bracelet - 15 Tickets - Will be in your wardrobe
 Checkered Party Hat - 20 Tickets - Will be in your wardrobe
 Angel Halo Hair Band - 15 Tickets - Will be in your wardrobe
 Girlie Car Poster - 10 Tickets - is a trophy found on your dorm room wall
 Rock Band Poster - 10 Tickets - is a trophy found on your dorm room wall
 
 Any clothing items you buy in the Souvenier Tent, you will be wearing when
 you leave.  Enjoy all your new crap!
 
 
 *****B.  Carnival Rides*****
 
 There are three rides at the Carnival that you can get on.  There is no task
 involved that you have to complete, you simply have to buy a ticket to get 
 on the ride and sit back and enjoy the cut scene of the hair raising 
 experience you will have on the ride.  Although there is nothing you need to
 do to accomplish this task except get on the ride, it is still required that
 you ride all three rides to accomplish 100% completion of the game.  The 
 rides are:
 
 The Big Squid --
 
 This will be the first ride you come to as you pass through the "Rides" arch
 just past the Strike Out game.  It will be on your right as you pass through
 the arch.  By a ticket and you will enjoy the Bullworth Carnival version of
 the "Scrambler".  When you enter this ride, you will also pick up the G&G 
 card that is lying on the platform automatically.
 
 Big Canyon Railway --
 
 You'll find this ride at the back of the Carnival after you walk past the 
 Shooting Range Game and the Funhouse.  Buy a ticket for this roller coaster
 ride and you'll enjoy some good aerial views of the Carnival.
 
 'Round The World --
 
 This ride will be on your right as you approach the Freak Show in the north
 section of the Carnival.  You can't miss this ride because you can see it 
 from anywhere in the Carnival.  It's the big giant ferris wheel.  Take a 
 spin on this ride and again enjoy some aerial views of the Carnival.
 
 
 *****C.  Arcade Games*****
 
 There are five arcade games which can be found in various places around the
 map.  Getting the high score is only required for 100% completion in three
 of them and I will tell you which ones in their descriptions below:
 
 Future Street Race 2165 --
 
 This is the first arcade game you will run across as it is in the rec room
 of the boys dorm.  It will say "Out of Order" until you have completed the 
 mission 'This Is Your School'.  It is a simple top-down view racing game. 
 The controls are simple as is the game itself.  You are in a space vehicle
 on a race track against three other competitors.  When the race begins, 
 press "X" to accelerate and steer your vehicle with the analog stick.  You 
 have the ability to fire at your competitors using the R1 button to 
 temporarily knock them out, but you can be assured they will respond in kind 
 when they get back behind you. Press the square button to stop and reverse.
 There are three races you must win to complete the game on three different 
 tracks.  Each track has a shortcut that can earn you a considerable lead, 
 but the shortcuts are blocked by a power barrier that intermittantly opens
 and closes, so you must time your entry into the shortcut to avoid getting
 blasted by the barrier.  Complete all three races and you complete the game.
 Completing this game is NOT required for 100% completion.
 
 Future Street Race 3D --
 
 This game is a sit down version of Future Street Race 2165 and can be found
 in your Lighthouse save house in Old Bullworth Vale.  The races, object and 
 controls for this game are identical to Future Street Race 2165, the only 
 difference being that you are now racing in 3rd person view, rather than 
 top-down.  Younger gamers who have grown up playing 3D games will probably 
 be more comfortable playing this version of the arcade game, while us old 
 farts who grew up with Atari 2600 will shed a tear of sentimentality at the 
 first one.  (I can't for the life of me remember the name of the game now, 
 but there was an Atari 2600 game that played exactly like Future Street Race 
 2165 but without the shooting - that was back in the day before we gave Jack 
 Thompson anything to whine about.)  Again, complete all three races and you 
 complete the game.  This game is also NOT required for 100% game completion.
 
 Consumo --
 
 You can find this game in the basement of the Dragon's Wing Comic Book store
 in Bullworth Town.  This is also your save house if you have completed 
 'Nerd's Challenge', and if you have completed 'Nerd's Challenge' then you 
 have also achieved the high score on this arcade game, so don't feel 
 obligated to read any further on this game.  If you haven't completed the 
 mission, then read on. The concept is simple, it just takes a while to 
 accomplish the high score.  Move your Sumo wrestler around the screen with 
 your left analog stick and make him eat the good food.  The good food is the 
 rice bowls, fish and apples.  Avoid the bad food, which is the darker rotten 
 rice bowl, the fish skeletons and the apple cores.  In addition to this, you 
 must avoid the blowfish, which take away a life if you hit one (you only get 
 three lives), and you must avoid the large sumo wrestlers as they make you 
 bounce uncontrollably around the screen making a collision with a blowfish 
 or rotten food more likely.  As you eat, you gain weight and as you gain 
 weight, a meter at the top of the screen fills with red.  Every 100 lbs 
 fills the meter to max and then it empties and starts over again.  If you 
 eat rotten food while the meter is empty, you will lose a life.  That's 
 really all there is to it.  Beat the score of 1,010 and earn your bounty 
 and you'll likely never play that damn game again.  Beating the high score
 in this game IS required for 100% completion of Bully.
 
 Monkey Fling --
 
 You can find this game in the Blue Balls Pool Hall in New Coventry, which 
 is also your save house there if you have completed 'Greaser's Challenge'.
 This game is pretty disgusting.  This is a shooter along the lines of the 
 old Space Invaders genre.  You are a monkey at the bottom of the screen.
 You can only move from side to side and you must wads of your poop to knock 
 down the bananas hanging at the top of the screen.  You get three lives and
 10 piles of poop to throw.  Spiders also fall from above, so you must also
 shoot them before they reach the ground.  Catching the bananas that you 
 shoot down will refill your poop ammo.  If a spider makes it to the ground,
 they will crawl across the bottom of the screen to get you and if they hit
 you, you lose a life.  The spiders are only on the ground a short time and 
 will shortly disappear, but you are better off not letting them get to the 
 ground as it is pretty easy to get trapped between two of them.  The points
 you earn come from shooting the spiders, and the score to beat for this game
 is 333.  Beat the score and you have the top rank.  Play as long as you can
 survive, but anything beyond 333 is unnecessary.  Beating the high score of 
 this game IS required for 100% completion of Bully.
 
 Nut Shots --
 
 If you are the type of player that likes to do things all at once, then the
 Carnival Souvenier Tent is the place for you to go for the Arcade Games.  
 ALL of the games can be found on the raised platform in here, but note that
 this is the ONLY location you will find Nut Shots.  Nut Shots is a side 
 scroller where you are a flying squirrel that shoots (what else?) nuts.  You 
 can move your squirrel all around the screen to shoot the incoming enemies 
 from the right side of the screen.  There are three types enemies that will 
 come after you and shooting a certain number of them brings on the next.
 
 Bees - shoot 10 bees to bring out a . . .
 Bat - shoot 3 bats to bring out an . . . 
 Eagle - worth the most points and takes the most hits to destroy
 
 Avoid the projectiles that the enemies shoot at you and kill them as quickly
 as possible.  You have three lives, and getting hit by the projectiles or 
 the enemies will take one away.  The Eagle will shoot a salmon at you, and 
 you cannot shoot the salmon, so focus your attack on destroying the Eagle.
 The score to beat for this game is 69,900.  Beat the score and you claim the
 number one spot in the rankings.  Beating the high score for this game IS 
 required for 100% completion of Bully.
 
 Beating the high score in Consumo, Monkey Fling and Nut Shots will earn you
 the title "Arcade Master", and all arcade games will be free from that point 
 on.
 
 
 *****D.  Go-Kart Races*****
 
 To begin the Go-Kart series of races, you can go to the ticket booth at the 
 Go-Kart track anytime after Chapter II is unlocked.  The Go-Kart ticket
 booth is located inside the Carnival, just to the west of the Freak Show.
 Enter the marker there to buy a ticket and begin.  There are a total of 8
 Go-Kart races to be completed.  The first 5 races are at the Go-Kart track 
 at the Carnival.  The last 3 races are street races which will be found at 
 trophy icons on the map after the first 5 track races have been completed.
 
 Grand Prix Go-Kart Races (At the Carnival) --
 
 When you begin the race, you will be seated in your Go-Kart awaiting the 
 countdown.  The controls for the Go-Kart are quite simplistic.  Steer with 
 the left analog stick, "X" button to accelerate, square button to brake, and
 pushing square and "X" simultaneously will make you do a powerslide.  You 
 can bump your opponents to knock them into the walls, but be warned that 
 they can do the same to you and they aren't in the least bit shy about doing
 it.  In fact, it will often seem to be their primary concern.  Get the feel 
 of each track and try to anticipate the hairpin turns with the aid of your
 mini-map.  Use the powerslide to navigate the hairpins, and feel free to 
 use shortcuts across the grass to cut off a little time.  Generally, once 
 you get yourself into first place during the race, it is pretty easy to stay
 there as long as you don't run into the walls.  Quickly maneuvering the 
 hairpins will also give you a considerable gap between you and your 
 opponents, as they don't seem to get through them very well.  Note this as 
 well if you are behind, since this will give you an opportunity to catch up.
 Each race is on the same track, but the track is slightly reconfigured for 
 each race with the use of barriers.  The difficulty of each race will 
 increase slightly, and in the last two races, the number of opponents will 
 increase.  Completing race 1 will unlock the Crash Helmet in your wardrobe,
 which you can wear while riding the scooter (that I KNOW you've bought by 
 now!) to keep from getting in trouble for riding with no helmet.
 
 Race 1 - 3 opponents, unlocks Crash Helmet, unlocks Race 2
 Race 2 - 3 opponents, unlocks Race 3
 Race 3 - 3 opponents, unlocks Race 4
 Race 4 - 4 opponents, unlocks Race 5
 Race 5 - 5 opponents, unlocks Go-Kart Street Races
 
 Go-Kart Street Races --
 
 These races are found at the trophy icons on your map as they are unlocked
 after you have completed the Grand Prix Go-Kart Races.
 
 Street Race 1 - Old Bullworth Vale --
 
 The marker for this race is found on the sidewalk just east of the front 
 doors of the Happy Endings Retirement Home.  The path for this race is a 
 simple track around the retirement home and the outside edges of Bullworth 
 Gardens.  This is a three lap race and you will have 3 opponents.  Your path
 around town will be clearly marked so you don't go off course and take the 
 wrong streets.  The concept and controls for these races are the same as the
 Grand Prix Races, the only difference now is that you will have to dodge 
 pedestrians and cars.  Don't hit any of them as this will alert the police
 and having them after you will just make the race that much more difficult.
 Cutting corners over the sidewalk is your friend in these races, just be 
 sure to do it without hitting the pedestrians.  Complete the third lap in 
 first place and you win the race, unlock Street Race 2 and get a monetary 
 reward of $20.
 
 Street Race 2 - Old Bullworth Vale --
 
 The marker for this race will appear on the sidewalk near the Crab 
 restaurant just north of and across the street from the large pier at the
 south end of this part of town.  This track is relatively short, but it will
 take you through the shopping area of Old Bullworth Vale and around behind
 the boxing gym.  There are more obstacles and pedestrians to avoid in this
 race, making it a little more difficult, but cutting the corners and using 
 the sidewalks when possible can quickly give you the advantage here.  This 
 race is again three laps, but you have only 2 opponents this time.  Win the
 race and you unlock Street Race 3 and earn a monetary reward of $25.
 
 Street Race 3 - Blue Skies Industrial Park -- 
 
 The marker for this race appears after you unlock Chapter V.  Head straight 
 in to Blue Skies Industrial Park from New Coventry, straight past the Police
 Station on your left and when you get to the next intersection to the south 
 of the Police Station, look on the corner to your right and you should see 
 this marker.  This is a 3 lap race in Blue Skies that will take you straight
 across the back of the factories, north up the west side of the map, wind 
 you back east through the trailer park and back down to the starting point.
 You'll find your most effective shortcuts in the trailer park.  You'll only 
 have two opponents again in this final race, but they will be working hard
 to make your life difficult.  Finish these three laps in first place and you
 have completed ALL of the Go-Kart Races, earn a monetary reward of $30 and 
 you have unlocked a Go-Kart you can use anytime you want that you will find
 parked beside your bike garage in the school parking lot near the abandoned
 bus.  Given a choice, you'll probably never drive anything else ever again! 
 
 
 *****E.  Bike Races*****
 
 You unlock the Bike Races after you complete the mission 'Beach Rumble' in 
 Chapter II.  All the races are available from 12:00 pm to 11:00 pm.  You 
 will race on whatever bike you drove to the marker to start, or if you did
 not arrive on a bike, you will be given one just like your opponents.  There
 are a total of 14 Bike Races that you must do in order in each of three 
 parts of town.  The path for each race is very clearly and frequently 
 marked, so I won't go into the details of each individual race except to 
 tell you the rewards of each and where to find them.  The concept is the 
 same for all of the races.  In each race you have 3 opponents.  When the 
 race begins, you repeatedly and rapidly push "X" to pedal the bike as fast 
 as you can, just like you've probably been doing for most of the game 
 already.  You can throw fireworks and eggs at your opponents, but I don't 
 recommend it as it usually does nothing more than slow you down.  You can
 punch your opponents by pushing either L2 or R2 (depending on which side 
 they are on) but unless they just won't leave you alone, this can slow you 
 down as well.  Just pedal your brains out until you get to the end.  Even 
 if you are on an equivalent bike, you are still always faster than your 
 competition, so as long as you just focus on pedaling and not wrecking the 
 bike, you should easily win every time.  The races are:
 
 Old Bullworth Vale --
 
 The "sign up sheets" for these races are on the side of the Shiny Bike shop
 right next to your bike garage in Old Bullworth Vale.  Winning each race 
 will open up the next race in this series of seven.
 
 Race 1 - Reward $20 - 1 Lap
 Race 2 - Reward $25 - 1 Lap
 Race 3 - Reward $30 - 1 Lap
 Race 4 - Reward $35 - 1 Lap
 Race 5 - Reward $40 - 1 Lap
 Race 6 - Reward $45 - 2 Laps
 Race 7 - Reward $50 - 1 Lap
 
 Bullworth Town --
 
 The "sign up sheets" for these races are on the north side of the Shiny Bike
 shop in Bullworth Town.  Winning each race will open up the next race in 
 this series of four.
 
 Race 1 - Reward $20 - 2 Laps
 Race 2 - Reward $25 - 2 Laps
 Race 3 - Reward $30 - 1 "Lap" (Just a "start to finish" race north to south)
 Race 4 - Reward $35 - 1 Lap
 
 New Coventry --
 
 The "sign up sheets" for these races are on the wall outside the area that 
 goes to the Bike Park in New Coventry.  There are only two races in this 
 series.
 
 Race 1 - Reward $30 - 2 Laps
 Race 2 - Reward $40 - 2 Laps
 
 Bullworth Academy Championship Race --
 
 This is the final race of all of them and will unlock after ALL other Bike
 Races have been completed.  The "sign up sheet" for this race appears on the
 wall right outside the front gate of Bullworth Academy.  It is the longest 
 race and runs from Bullworth Academy through Bullworth Town, New Coventry, 
 Blue Skies Industrial Park and back over to Bullworth Academy.  Complete 
 this final race and you are rewarded with $50, and a bike helmet and jersey
 are unlocked in your wardrobe.  The BMX helmet is unlocked in your wardrobe 
 for completing all the races and the large BMX trophy appears on your dorm
 room window sill as well.
 
 
 
 *****F.  Lawn Mowing*****
 
 Available 8:00 am to 8:00 pm
 
 This task is classified as a job as it serves no other purpose than a place
 to earn some cash.  It is marked on your map as a green dollar sign in the 
 park in Old Bullworth Vale.  Go there and enter the blue marker to begin.
 The task is what it says it is, mow the grass.  Hop on the mower with the 
 triangle button, hit the gas with the "X" button, brake and reverse with the
 square button.  Ride on and mow the overgrown grass.  This task has three 
 stages:
 
 First stage - mow at least 70% of the grass to pass the stage and earn $15 
               OR manage to mow 100% of the grass to earn $25
 
 Second stage - mow at least 80% of the grass to pass the stage and earn $15 
                OR manage to mow 100% of the grass to earn $25
 
 Third stage - mow at least 90% of the grass to pass the stage and earn $15 
               OR manage to mow 100% of the grass to earn $25
 
 Completing all three stages of Lawn Mowing will unlock a second location 
 where you can mow grass and earn larger amounts of cash, however it will not
 be accessible until you have unlocked Chapter 4.
 
 Lawn Mowing 2 is found at the first house on the right, directly to the west
 of the Happy Endings Retirement Home in Old Bullworth Vale.  The task is 
 pretty much exactly the same except there are four birdbaths in the yard 
 that you need to avoid.  If you hit them, they will break and it will count
 against the money you earn.  Feel free to run over the Gnome in the yard to
 pick up that collectible, it won't count against you.  You also earn more
 money in this level of mowing.  $20 for doing the minimum amount and $40 for
 doing 100% in each stage.
 
 
 
 *****G.  Paper Route*****
 
 Available 8:00 am to 7:00 pm (Stage 1)
 Available 1:00 pm to 7:00 pm (Stage 2 thru 5)
 
 This is another task classified as a job and can be found at the green 
 dollar sign marker in front of the news stand in Old Bullworth Vale.  Enter
 the blue marker here to begin this task.  This task is also very simple, but
 throws a couple of curves at you in the later stages.  The basic concept is 
 this.  When the task begins, you are on a bike.  Head straight up the street
 to the first yellow marker on the map and pick up the papers.  From that 
 point forward, ride the bike around to the new markers that appear on the 
 map.  These new markers are paper boxes, and hitting them will not be as 
 hard as you think it is going to be.  (Remember the old quarter sucking
 video game Paperboy?  NOT that hard!   . . . .and yeah, I'm that old.)  As
 you approach the box, simply hold L1 to target the paperbox.  When the box
 is targeted, push R1 and let the paper fly.  As long as there isn't an 
 obstacle between you and the box, the paper will go right in, every time.
 Aren't you relieved?  But wait . . .in the later stages you'll be plagued
 first by a dog that chases you.  He's mostly just an annoyance because he's
 too slow and can't catch you, so he pretty much just runs behind you and 
 barks.  You also will run across some egg throwers as you work your way into
 Tad's neighborhood and eventually you'll get a nice combination of both the
 dog and the egg throwers.  The dog is always slow and the egg throwers 
 always have lousy aim, so you should have much of a problem getting through 
 this task.  With each stage, you earn more customers for the next stage.
 
 Stage 1 - 7 customers
 Stage 2 - 10 customers
 Stage 3 - 14 customers
 Stage 4 - 20 customers
 Stage 5 - 24 customers
 
 
 *****H.  Errands*****
 
 There are a total of 50 errands for you to do spread all over the map.  Only
 30 of them are required to accomplish 100% in the game.  Errands are nothing
 more than short, simple tasks that a person will ask you to do, and in 
 return the person will pay you for completing the errand.  There is a total 
 of $980 to be earned by completing all of the errands, so if you need to 
 make some purchases, this is an easy way to pick up some cash.  To begin an
 errand, go to the specified location at the specified time and look around
 for a person to come up to you and ask you for a favor.  When they are there
 they will be indicated on your mini map by a blue marker and the person will
 have a blue arrow over their head.  Target them with L1 and press "X" to 
 accept the errand.  Here is where they can all be found and what they'll ask
 you to do:
 
   **Bullworth Academy Campus**
 
 1.  Algernon - 'Escort Algie'
 
 Pays $15
 Location - Near his locker on the second floor of the school building
 Available - School hours, during non-class time
 
 Task:  Walk with Algie to the library and protect him along the way.
 
 2.  Vance - 'Bog Roll'
 
 Pays $10
 Location - Boy's bathroom, first floor of the school building
 Available - All school hours
 
 Task:  Get the roll of toilet paper from the janitors closet and bring it 
 back.  Toss it over the wall of the stall to Vance.
 
 3.  Max - 'Bog Roll 2'
 
 Pays $15
 Location - Same place as #2
 Available - All school hours
 
 Task:  Same as #2, just for $5 more
 
 4.  Sheldon - 'Blow The Toilet'
 
 Pays - $10
 Location - Outside boys bathroom, first floor of school building
 Available - All school hours
 
 Task:  Throw the firecracker he gives you in a toilet.
 
 5.  Sheldon - 'Fire Alarm'
 
 Pays $15
 Location - Near the stairs in the school building, either floor
 Available - 9:00 am to 3:00 pm
 
 Task:  Pull the fire alarm
 
 6.  Casey - 'Locker Stuff'
 
 Pays - $10
 Location - Hallway by the principal's office, main school building
 Available - Non class hours
 
 Task:  Stuff two kids into lockers
 
 7.  Gloria - 'Locksmith'
 
 Pays - $10
 Location - Bottom of the stairs on the first floor, main school building
 Available - All school hours
 
 Task:  Break in to three lockers.
 
 8.  Constantinos - 'Secret Admirer'
 
 Pays - $10
 Location - Second floor hallway, between the office and Art Room
 Available - Non-class hours
 
 Task:  Break into a locker and put in the flowers.
 
 9.  Melody - 'Secret Admirer 2'
 
 Pays $10
 Location - first floor, near the English room
 Available - Non-class hours
 
 Task:  Exactly the same as #8.
 
 10.  Pedro - 'Takin' Out The Trash'
 
 Pays $15
 Location - on the sidewalk between the fountain and main school building
 Available - Non-Class school hours
 
 Task:  Stuff three students in trash cans.
 
 11.  Constantinos - 'Egg Girls Dorm'
 
 Pays $10
 Location - In front of the boys dorm
 Available - 7:00 pm to 11:00 pm
 
 Task:  Hit the outside of the girls dorm with three eggs.
 
 12.  Karen - 'Egg Boys Dorm'
 
 Pays $10
 Location - In front of the girls dorm
 Available - 7:00 to 11:00 pm
 
 Task:  Hit the outside of the boys dorm with three eggs.
 
 13.  Christy - 'Details'
 
 Pays $10
 Location - School parking lot
 Available  - 7:00 pm to 11:00 pm
 
 Task:  Escort Christy back to the girls dorm.  Protect her from bullies.
 
 
   **Bullworth Town**
 
 14.  Monson - 'Detective Jimmy'
 
 Pays $25 and "Incognito Hat" in wardrobe
 Location - In front of Town Hall
 Available - 8:00 am to 7:00 pm
 
 Task:  Monson is a cop and he wants you to take a photo of a dirty cop.
 
 15.  Otto - 'Water Balloons'
 
 Pays $20 and Water Balloons unlocked
 Location - In an alley just north of the Shiny Bike Shop, he may appear on 
            the roof
 Available - 8:00 am to 7:00 pm
 
 Task:  Do the water balloon tutorial, and hit three people with water 
 balloons.
 
 16.  Algernon - 'Lost Jacket'
 
 Pays $20
 Location - Just south of the Police Station, on the sidewalk
 Available - 9:00 am to 6:00 pm
 
 Task:  Retrieve Algie's jacket and bring it back to him.
 
 17.  Ivanovich - 'Thank You For Not Smoking'
 
 Pays $15
 Location - Oil Spill gas station
 Available - All the time
 
 Task:  Beat up the two Greasers on the roof of the gas station.
 
 18.  Handy - 'Free Drugs'
 
 Pays $15
 Location - Next to Easy Drugs Store
 Available - 8:00 am to 7:00 pm
 
 Task:  Smash the trash cans to find the hobos medication.
 
 19.  Mr. Bambillo - 'Lost Dog'
 
 Pays $15
 Location - Near the Mental Dental building, across from the Comic shop
 Available - 8:00 am to 7:00 pm
 
 Task:  Find the man's dog, and have him follow you back to his owner.
 
 20.  Bethany - 'Lost Dog 2'
 
 Pays $15
 Location - South of the Police Station headed toward the abandoned theater
 Available - 8:00 am to 7:00 pm
 
 Task:  Same as #19
 
 21.  Tobias - 'Stolen Bike'
 
 Pays $15
 Location - In front of the Shiny Bike shop
 Available - 7:00 pm to 11:00 pm
 
 Task:  Chase the guy on the stolen bike.  Knock him off and take the bike 
 back to the owner.
 
 22.  Handy - 'Weird Hobo'
 
 Pays  Black Cowboy Hat unlocked in wardrobe
 Location - Near Mental Dental and the Comic Book shop
 Available - 8:00 am to 7:00 pm
 
 Task:  Give the hobo some change and he'll give you the hat.
 
 
   **Old Bullworth Vale**
 
 23.  Mrs. Lisburn - 'The Widow'
 
 Pays $15
 Location - Happy Endings Retirement Home front yard
 Available - 8:00 am to 9:00 pm
 
 Task:  Pick flowers and put them on her husbands grave.
 
 24.  Mrs. Lisburn - 'Great Escape'
 
 Pays $25
 Location - Happy Endings Retirement Home front yard
 Available - 7:00 pm to 11:00 pm 
 
 Task:  Escort Mrs. Lisburn to the park entrance.  She walks slow, so don't 
 start this too late.
 
 25.  Mr. Huntingdon - 'Fast Food'
 
 Pays $25 and Fast Food outfit in wardrobe
 Location - Burger joint
 Available - 8:00 am to 7:00 pm
 
 Task:  Make the three fast food deliverys on the scooter.  (Timed)
 
 26.  Mr. Martin - 'Crab Traps'
 
 Pays $20
 Location - Seafood Restaurant just north of the large pier
 Available - 8:00 am to 7:00 pm
 
 Task:  Swim out in the bay and collect the crabs.
 
 27.  Casey - 'Bullworth Vale Tag'
 
 Pays $20
 Location - Upper area of Bullworth Vale Gardens
 Available - 8:00 am to 9:00 pm
 
 Task:  Spray any three tags in Bullworth Vale
 
 28.  Karen - 'Lost Teddy Bear'
 
 Pays $15
 Location - Just east of the gazebo beside the boxing gym, on the beach
 Available - 8:00 am to 7:00 pm
 
 Task:  Beat up the bully that stole her Teddy Bear and bring it back to her.
 
 29.  Pedro - 'Shipwreck'
 
 Pays $20
 Location - At the end of the large pier
 Available - 8:00 am to 7:00 pm
 
 Task:  Swim around to the south side of the island in the middle of the bay
 and walk up on the shipwreck.  (Grab the G&G card while you're here if you 
 want.)
 
 30.  Justin - 'Swim Meet'
 
 Pays $20 and unlocks the Tiny Swimsuit in your wardrobe
 Location - On the beach near the lighthouse dock
 Available - 8:00 am to 7:00 pm
 
 Task:  Swim out and around the bouy and back before the timer runs out.
 
 31.  Pedro - 'Balancing Act'
 
 Pays $20
 Location - At the end of the large pier
 Available - 8:00 am to 9:00 pm
 
 Task:  Swim all the way to the southwest side of the island (near the ship-
 wreck).  Climb up on the small area on the island and walk the balance beams
 across the small columns to the other shore.  (Grab the rubber band out here
 if you want.)
 
 32.  Mr. Svenson - 'Goin' Postal'
 
 Pays $20
 Location - Near the southeast entrance to Bullworth Vale Gardens
 Available - 8:00 am to 7:00 pm
 
 Task:  Pick up a package and bring it back to him without getting bit by
 the dog.
 
 33.  Mr. Sullivan - 'Coming Attractions'
 
 Pays $20
 Location - Inside the Carnival, between the gate and the Souvenier tent
 Available - All the time
 
 Task:  Take pictures of the Fun House, the Big Squid and Round The World.
 
 
   **New Coventry**
 
 34.  Vance - 'Vehicular Vandalism'
 
 Pays $25
 Location - Between the train bridge and the Yum Yum Market
 Available - 7:00 pm to 11:00 pm
 
 Task:  Break 11 parts of the car before the timer runs out.  Use the bat 
 until it breaks, then just punch it.
 
 35.  Christy - 'Escort service 2'
 
 Pays $30
 Location - Near the Yum Yum Market
 Available - 7:00 pm to 11:00 pm
 
 Task:  Walk Christy to the In and Out Motel.  Protect her from the Greasers.
 
 36.  Salvatore - 'Spazz Delivery'
 
 Pays $20
 Location - In front of the Spazz Warehouse near your bike garage
 Available - 9:00 am to 5:00 pm
 
 Task:  Deliver the package he gives you to another man in Blue Skies.
 
 37.  Otto - 'New Coventry Tag'
 
 Pays $25
 Location - Under the train bridge
 Available - 3:00 pm to 11:00 pm
 
 Task:  Spray any three tags in New Coventry.
 
 38.  Buckingham - 'Infidelity'
 
 Pays $25
 Location - Near the Final Cut clothing store and barber shop
 Available - 3:00 pm to 11:00 pm
 
 Task:  Go to the In and Out Motel and take a picture of his wife kissing the
 other guy without being seen.
 
 39.  Morrison - 'Tenement Fires'
 
 Pays $25
 Location - In front of the tenements
 Available - 8:00 am to 7:00 pm
 
 Task:  Take the fire extinguisher and put out the 6 fires inside the 
 tenements.
 
 40.  Ivanovich - 'Tag Proof'
 
 Pays $25
 Location - On the road to the south leading out of the tenements area
 Available - 3:00 pm to 11:00 pm
 
 Task:  Take a picture of someone spraying a tag.
 
 41.  Morrison - 'Rat Infestation'
 
 Pays $25
 Location - In front of the tenements
 Available - All the time
 
 Task:  Kill the 18 rats inside the tenements.
 
 42.  Justin - 'Egg The Tenements'
 
 Pays $20
 Location - Near the Spazz Industries Warehouse and Wonder Meats
 Available - 7:00 to 11:00 pm
 
 Task:  Hit the Greasers building with three eggs in the tenements area.
 
 43.  Miss Abby - 'Help The Elderly'
 
 Pays $40
 Location - Anywhere on the sidewalk between Final cut and Blue Balls
 Available - 7:00 pm to 11:00 pm
 
 Task:  Escort Miss Abby to the tenements and protect her from the Greasers.
 
 
   **Blue Skies Industrial Park**
 
 44. Mr. Castillo - 'Cable Guy'
 
 Pays $30
 Location - By the Spencer Shipping warehouse
 Available - 3:00 pm to 9:00 pm
 
 Task:  Destroy the four satellite dishes
 
 45.  Otto - 'Greasy Eggs'
 
 Pays $30
 Location - Next to Spazz Industries
 Available - 8:00 am to 7:00 pm
 
 Task:  Egg the two Greasers.
 
 46.  Mr. Buckingham - 'Rat Poison'
 
 Pays $30
 Location - North end of the docks
 Available - 9:00 am to 5:00 pm
 
 Task:  Kill the four rats.  (Sometimes they will fall in the water and kill 
 themselves, making this REAL easy!)
 
 47.  Mr. Castillo - 'Shipping and Receiving'
 
 Pays $30
 Location - Near the Townie clubhouse (your save house)
 Available - 8:00 am to 7:00 pm
 
 Task:  Take the package you are given and deliver it to the man near the 
 Police Station.
 
 48.  Otto - 'Vehicular Vandalism 2'
 
 Pays $30
 Location - Near the Wonder Meats Warehouse (Where Russell was hiding)
 Available - 7:00 pm to 11:00 pm
 
 Task:  Destroy the 11 parts of the car.  Start off with the bat, then just
 punch it.
 
 49.  McInnis - 'Lost Cargo'
 
 Pays $30
 Location - In the middle of the docks area
 Available - 8:00 am to 7:00 pm
 
 Task:  Swim out to the sunken boat and retrieve the man's package and bring 
 it back to him.  (Grab the rubber band on the boat while you are here if you
 want to.)
 
 50.  Gregory - 'Loons On The Loose'
 
 Pays $30
 Location - Front gate of the Asylum
 Available - 8:00 am to 7:00 pm
 
 Task:  Find the two escaped patients and lead them back to the Asylum.
 
 
 
 
 ****************************************************************
 IX.  Collectibles
 ****************************************************************
 
 
 *****A.  G&G Cards*****
 
 NOTE:  I have compiled a map that corresponds with the numbers in this list
 that you can view at:
 
 http://www.candiedskull.com/bully/screenshots/gandgcardmap.jpg
 
 There are a total of 40 G&G Cards spread around the entire Bully map.  Finding
 all 40 of them is required for 100% completion status and will earn you the
 title "G&G Master" as well as unlock the Grotto Master costume in your
 wardrobe.  Divided into general sections of the map, here are the 
 descriptions of their location:
 
 1.  Bullworth Academy Grounds --
 
 
 #1 -  On the top balcony on the back (south) side of the main school 
 building.  Climb the lattice work and it will be lying up there.
 
 #2 - In the attic of the girls dorm.
 
 #3 - From the abandoned bus, go out that side entrance of the Academy and
 look to your left as you go.  You will see a dirt path.  Take the dirt path
 and follow it a short distance and you should see the card next to some big
 rocks behind the parking lot wall.
 
 #4 - Head toward the Auto Shop from the school parking lot.  When you pass
 through the first building, turn to your right and there will be a green
 dumpster.  The card is behind it.
 
 #5 - In the library in the far right corner on the same table with the Info-
 Globe.
 
 #6 - Climb up the ladder on the front right side of the Gym Pool building 
 and drop down behind the fence.  Follow the fence along and you will find it
 next to some bushes.  (Rubber band #21 is in here as well)
 
 #7 - In the boys locker room in the gym, in the first bathroom stall.
 
 #8 - In the front yard of the observatory, in the corner of the wall formed
 by the back side of the stairs up to the Spud Cannon.
 
 #9 - Follow the shortcut tunnel that leads from the observatory path toward
 the Asylum.  The card is on the ground in the brief open area between 
 tunnels.
 
 
 2.  Old Bullworth Vale --
 
 
 #10 - Climb a set of rocks on the beach just off the southern edge of the 
 bridge from Bullworth Academy.
 
 #11 - Outside the movie theater in the center of town, at the bottom of the
 steps next to the trash can.
 
 #12 - On the platform on the top of the dead end stairs just to the west of 
 the burger place.
 
 #13 - In Tad's yard behind the car.
 
 #14 - In the cemetary up in the very northern part of town.  The very back
 of the cemetary next to a gravestone.
 
 #15 - On the very end of the lighthouse pier. (Your save house if you have
 completed the 'Prep Challenge')
 
 #16 - On the barge floating out in the bay to the southeast of the large
 pier.  Swim out to it and there is a ramp on the southeast corner of the 
 barge to walk up onto it.
 
 #17 - On the sunken pirate ship on the southeast side of the island in the
 middle of the bay.  It's a long swim, but you can climb up on the exposed 
 part of the ship to get the card.
 
 
 3.  The Carnival --
 
 
 #18 - In the carnival parking lot to the right just before you enter the 
 gate to the carnival, in the back corner.
 
 #19 - In the souvenier tent, up on the raised platform with the arcade 
 games.
 
 #20 - On the platform as you enter the Big Squid ride.  You must purchase a
 ticket to ride it and you will automatically grab the card as you enter.
 
 
 4.  Bullworth Town --
 
 
 #21 - There is a fenced in area next to the bank across the street from the
 Dragon's Wing Comic Book store.  Go around behind the bank and you will 
 find a small hole you can crawl through to access this area.
 
 #22 - At the bottom of the stairs that lead into the basement of the 
 Dragon's Wing Comic Book store.  (Back entrance to the save house if you 
 have completed 'Nerd Challenge')
 
 #23 - On the couch in the same room with the bed in the basement of the 
 Dragon's Wing Comic Book store.  (Room you sleep in if this is your save 
 house if you have complete 'Nerd Challenge')
 
 #24 - In the alley behind the Come Hither Adult Book store.
 
 #25 - On top of a green dumpster in the alley that runs behind the Worn In
 clothing store.
 
 #26 - On the roof of the police station (building to the east of Town Hall).
 There is a ladder on the back of the building to climb up.
 
 #27 - Behind one of the raised planted trees in the parking lot of the In 
 and Out Motel.  The Motel is on your right on the short road going in to New
 Coventry, before the train bridge.
 
 
 5.  New Coventry --
 
 #28 - Up on the train bridge over the road leading in to New Coventry from
 Bullworth Town, near the end of some train cars.
 
 #29 - On the right side of the dirt path that leads up to the train bridge
 from the south.  In the grass near some trees.
 
 #30 - Inside the Final Cut (barber shop and clothing store), near the marker
 to buy clothes.
 
 #31 - Across from your bike garage, on the raised platform of the warehouse.
 
 #32 - Heading north on the road from Blue Skies Industrial Park up into New
 Coventry, you should see a raised alley up an incline as you approach the 
 intersection where you can turn right to go to the Tenements.  The card is 
 in the alley on an overhang.  Climb up on the dumpster to gain access to the
 overhang.
 
 #33 - Take the dirt path that leads out of the west side of the Tenements 
 area to go to the train bridge.  The card will be lying on the path on the
 way not long after leaving the Tenements.
 
 
 6.  Blue Skies Industrial Park --
 
 
 #34 - The easternmost home in the trailer park on the north end of this part
 of town.  In the back yard where the laundry is hanging.  This house is 
 right across the road from the power line tower.
 
 #35 - Right next to a small trailer just a little bit north up the road from
 Zoe's house.
 
 #36 - In Zoe's back yard, just smash in the gate.
 
 #37 - In an enclosed area at the back of Spencer Shipping near a dumpster.
 Smash in the gate to enter.
 
 #38 - Inside the Townies Clubhouse on the floor next to a bookshelf.  (Your
 save house if you have completed 'Townies Challenge')
 
 #39 - On the roof of the Blue Skies Shipping building.  Use the access 
 stairs on the northwest corner of the building.
 
 #40 - Inside the Wonder Meats warehouse on the floor near a crate.  (You 
 must have completed the mission 'Busting In' to access this card)
 
 
 CONGRATULATIONS ON YOUR NEW STUPID OUTFIT!!
 
 
 *****B.  Rubber Bands*****
 
 NOTE:  I have compiled a map that corresponds with the numbers in this list
 that you can view at:
 
 http://www.candiedskull.com/bully/screenshots/rubberbands.jpg
 
 There are 75 blue rubber bands spread throughout the entire map.  Collecting
 all of them is required for 100% completion of the game, and doing so will
 reward you with the Rubber Band Ball weapon in your inventory.  A neat blue
 ball about the size of a dodgeball that when thrown will bounce all over the
 place knocking down anyone in its path.  Great fun at parties!  Here is 
 where you can find them:
 
 1.  Bullworth Academy Grounds --
 
 #1 - In the principal's office right next to the save point.
 
 #2 - Near the large freezer in the very back part of the cafeteria (walk 
 through the kitchen)
 
 #3 - In the school basement next to some shelves in the room where you have 
 to crawl under the fence to get to the switch.  It's inside the area you 
 have to crawl in to.
 
 #4 - In the large round room in the basement where you had to fight Russell,
 one of the short hallways off of this room is "L" shaped and has a broken 
 elevator at the end of it, the rubber band is in front of the elevator.
 
 #5 - Near the western most front door of the main school building.
 
 #6 - On the south side of the boys dorm, next to the wall of the building.
 
 #7 - In the boys dorm at the end of the hall.
 
 #8 - On the second floor of the girls dorm, as you get to the top of the 
 stairs, look to your right and you will see it in a little corner.
 
 #9 - In the shower room on the second floor of the girls dorm (NOT the bath-
 room, the SHOWER room)
 
 #10 - On the south side of the girls dorm, behind the stairs that lead to 
 the side entrance.
 
 #11 - Inside the abandoned school bus in the school parking lot.
 
 #12 - Near the door to the bike garage in the school parking lot.
 
 #13 - On a little tiny piece of beach on the west side of Bullworth Academy
 right on the water.  After you have unlocked Chapter V, you can take the 
 bike path that is opened off the west side of the driveway leading in to the
 school parking lot, or if you choose to get it earlier, you can swim here 
 from Old Bullworth Vale.
 
 #14 - Along the same bike path referenced in #13, there is a barricaded 
 tunnel.  Smash through the barricade and the rubber band will be inside.
 
 #15 - Heading south down the same path from #13 and #14, you will see a 
 side path to your left.  There is a gap in this path, bridged by a fallen
 tree.  The rubber band is on the tree.
 
 #16 - Inside the Auto Shop garage directly south of the Shop Class on a 
 bench to your right as you walk in.
 
 #17 - Climb in the nasty water in the Bullworth Fountain where the paths to
 the gym, main building, auto shop and Harrington House all meet.  Walk 
 around the fountain in the water until you pick it up.
 
 #18 - By the door to the gym, where you enter for Gym Class.
 
 #19 - In one of the showers in the girls locker room inside the gym.
 
 #20 - To the left of the entrance to the Jock's Clubhouse at the west end
 of the football field. (Your save house if you have completed 'Jock's 
 Challenge')
 
 #21 - In the path from the pool building to Harrington House.  Climb the 
 ladder by the door to the pool building and drop down behind the fence to 
 get to this path.  (G&G Card #6 is in here)
 
 #22 - On the second floor of the Library, between some book shelves.
 
 #23 - On the secret path from the Library to the mowing yard at Harrington 
 House.  Jump over the broken part of the wall to get there.
 
 #24 - Lying on the path from the Library to the observatory.
 
 #25 - On the path from the Library to the observatory, near the tunnel 
 entrance that leads to the Asylum.
 
 #26 - At the entrance to the secret path that leads to Bullworth Town from 
 Bullworth Academy.  Head straight out the main gate and across the median in
 the road and you will see the path in front of you.
 
 
 2.  Bullworth Town --
 
 #27 - Lying in the alley beside the Shiny Bike store.
 
 #28 - Basement of Dragon's Wing Comic Book store, near the bed. (Your save
 house if you have completed 'Nerd Challenge')
 
 #29 - On the roof of the Oil Spill gas station.  Climb the ladder on the 
 back of the building, and you will see it on the raised section of the roof.
 
 #30 - At the base of the statue in front of Town Hall.
 
 #31 - On the raised part of the lawn at the front of the Town Hall, in the 
 western corner.
 
 #32 - On the roof of Town Hall, on the landing just before you get to the 
 very top.
 
 #33 - In front of the store with the red awning, just south of the Police
 station.
 
 #34 - On the roof of the abandoned Movie Theater.  To access this, go up on 
 the raised walkway that runs through the alley behind the Worn In clothing
 store.  Climb the ladder you find up there to the roof, and then you will 
 have to sprint, jump and land on the roof of the Movie Theater to get it.
 
 
 3.  Old Bullworth Vale --
 
 #35 - On the very northernmost point of the beach, at the entrance to the 
 dirt bike path.
 
 #36 - On the eastern side of the boxing gym, near the trashcan.
 
 #37 - Inside the boxing gym, on the second floor near the trophy case.
 
 #38 - Inside Aquaberry's clothing store, in the changing room in the corner
 next to the mirror.
 
 #39 - Next to the climbable tree just north of Aquaberry's front door.
 
 #40 - In the parking lot behind the burger joint, behind a low fence.
 
 #41 - Next to the ramp in the highest area of Bullworth Gardens Park. (Where
 you push Mr. Burton over the railing in 'Revenge On Mr. Burton'.
 
 #42 - Beside the last house on the right as you approach the northern bridge
 that leads from Old Bullworth Vale to Bullworth Town.
 
 #43 - Front corner of Bullworth Church.  Enter the graveyard and go to the
 back of it to find a broken piece of wall you can climb over to get to this
 area.
 
 #44 - On the grounds of the Happy Endings Retirement Home, on the north side
 under the footbridge.
 
 #45 - First house on the right to the west of Happy Endings Retirement Home,
 in the piece of yard north of the parked car.  (This is the second Lawn 
 Mowing location that opens up after you complete Lawn Mowing in the Park)
 
 #46 - On the basketball courts just to the northwest of Tad's house.
 
 #47 - In the gazebo in the northwestern part of Tad's house.
 
 #48 - In the fenced in yard across the street from Tad's house.  Climb over
 the broken part of the fence, then crawl under the lattice work to access
 the yard, then crawl over the lower section of lattice work near the porch
 to get to the rubber band.
 
 #49 - In the gazebo in the center of Bullworth Gardens Park.
 
 #50 - Lying in the dirt path near the wall directly behind Shin Joe's 
 Restaurant, which is just west of the Shiny Bike shop on the other side
 of the street.
 
 #51 - This one is a little hard to describe, but I'll do my best.  Take the
 road in front of Tad's house heading south.  Take the first right onto a 
 road that you come to, then turn left into the first driveway.  This house
 has a section of the house you can drive through that leads into the back 
 yard where there is a ramp you can use to jump clear over to the beach.  The
 rubber band is at the base of the ramp.
 
 #52 - Go past the driveway for rubber band #51 and take the dirt path that 
 leads down to the lighthouse.  Look to your right as you round the first 
 corner and you'll see an overlook area where you can view the Lighthouse.
 The rubber band is lying in this area.
 
 #53 - Inside the Freak Show at the Carnival, lying in front of the Insane 
 Painted Man.
 
 #54 - In the alley that runs behind the Shiny Bike shop, the Crab restaurant
 and the Dry Seaman bar.
 
 #55 - On the platform at the end of the large pier on the south side of Old
 Bullworth Vale.
 
 #56 - Swim southwest from the lighthouse pier and go around the small 
 peninsula that points south.  In this area you will find a small arch you 
 can swim through that will lead to a tiny beach area.  Go through the small
 tunnel you will find on this beach and walk the balance beam to the little
 column that has the rubber band on it.
 
 #57 - Swim around to the southwest side of the island in the middle of the
 bay and you will see a series of small pillars that lead across the water.
 Climb up on land on the island at the beginning of the pillars and walk 
 across the series of balance beams to get to the other side and find the 
 rubber band on the raised area at the end.
 
 
 4.  New Coventry --
 
 #58 - In the alley behind Hung Lo, just north of the bus stop.
 
 #59 - In front of the Yum Yum Market, just south of the bus stop.
 
 #60 - In the parking lot next to the Blue Balls Pool Hall. (your save house
 if you have completed 'Greaser's Challenge')
 
 #61 - In the small container yard across the street from your bike garage.
 (The same area where you access the Bike Park)
 
 #62 - In the alley where you climb in the window to enter the tenements.
 
 #63 - Take the dirt path that leads out of the west side of the tenements
 area.  There is an area of grass and trees where you can take a shortcut 
 through the corner where the path turns to the south.  The rubber band is 
 in this area near the fence.
 
 #64 - Continue to follow the path from #63 until you reach the point where 
 you can get up on the train tracks on the bridge over the road coming in to
 New Coventry from Bullworth Town.  Follow the train tracks all the way to 
 the very end to find this rubber band.  (It's actually in Blue Skies
 Industrial Park, but you must access the tracks from New Coventry)
 
 
 5.  Blue Skies Industrial Park --
 
 #65 - Lying right in front of the tattoo parlor in the northwest corner of 
 the trailer park.
 
 #66 - On the porch of the house right across the street from the bus stop, 
 in the southeast corner of the trailer park.
 
 #67 - In the trashy empty lot right across the street from rubber band #66.
 
 #68 - As you enter the docks, you will see a fenced in area on your right
 and you will be able to see the rubber band in the fenced in area.  Follow 
 the path all the way around to access this area from the other side.
 
 #69 - Go all the way to the end of the docks and there will be a half sunken
 broken old boat out in the water.  Swim out to the lowest side of the boat
 and walk up to get the rubber band.
 
 #70 - In the enclosed area of the paint supply business, to the southeast 
 across the road from Zoe's house, which is the southwestern most house in 
 the trailer park.
 
 #71 - In the area across from the police station, on the east side of the 
 trains that block the road.
 
 #72 - Heading south down the road coming straight in from New Coventry, pass
 the police station on your left and look for the large ramps that go up the 
 front of Spazz Meats.  Go up the ramps to the second door and press the 
 button to open it.  The rubber band is just inside.
 
 #73 - Next to the Spaz Industries building which is on your right as you 
 take the road from rubber band #72 over to your save house (If you have 
 completed 'Townie's Challenge').  Climb over the missing area of fence to 
 get to it.
 
 #74 - Behind the large crane in the large shipping container yard.  Walk
 southeast from the door of your save house and you will walk right into 
 this yard and see the truck and crane right in front of you.
 
 #75 - Just inside the gate of the Asylum.  You'll have to run around to the
 back of the Asylum and climb the tree to get in and get over to this rubber
 band without getting caught by the orderlies.
 
 HAVE A JOLLY GOOD TIME WITH THE RUBBER BAND BALL!!
 
 
 
 *****C.  Gnomes*****
 
 NOTE:  I have compiled a map that corresponds to the numbers in this section
 at:
 
 http://www.candiedskull.com/bully/screenshots/gnomemap.jpg
 
 There are 25 Yard Gnomes spread around the map, and in order to achieve 100%
 completion, you must find and break all of them.  Of the 25, 19 of them are
 in Old Bullworth Vale, so I'll cover the ones elsewhere first.  Here ya go:
 
 #1 - On the beach on the southeast side of the island in the middle of the 
 bay.  There is a pirate boy here too that you can beat up and it will earn 
 you the pirate hat in your wardrobe.
 
 #2 - The mowing lawn on the northwest corner of Harrington House.
 
 #3 - On the Asylum grounds, next to the statue.  Climb in using the tree at 
 the back of the grounds, sneak over to the small building on the west side
 of the grounds and climb up on the roof to shoot it with the slingshot if 
 you don't want to be seen.
 
 #4 - In the back yard of the house next door to the Tattoo Parlor in Blue 
 Skies Industrial Park.  It is the northernmost house in that part of town.
 
 #5 - Go to the docks in Blue Skies Industrial Park, and go as far north on 
 docks as you can go.  There is a barge out in the water and you can shoot
 the Gnome with your slingshot from the end of the docks.
 
 #6 - In the bushes in front of the Police Station in Bullworth Town, to the
 left of the front doors.
 
 **All the rest are in Old Bullworth Vale**
 
 #7 - From the Police Station in Bullworth Town, go straight west across the 
 bridge into Old Bullworth Vale.  When you get to the other side, the first 
 house on your left has a Gnome by the front porch.
 
 #8 - Keep going west from #7 and when you get to the next street that goes 
 to the left, the house on the corner has a Gnome by the mailbox.
 
 #9 - Keep going west from #7 and #8 and when the street comes to the "T"
 intersection, the Happy Endings Retirement Home will be right in front of 
 you.  The Gnome is in the front of the building on the north side.
 
 #10 - Right next to the front door of the house directly north of the 
 retirement home where you found #9.
 
 #11 - In the bushes in the corner to the right of the front door of 
 Bullworth Church which you can get to by going through the graveyard and
 climbing over the broken part of the wall you will find in the back.
 
 #12 - Go around the block behind the Happy Endings Retirement Home and get 
 on the road that leads out to the west.  That first house on the right 
 (where you do the Lawn Mowing task) with the four birdbaths has a Gnome in 
 that area.  Run over it with the mower when your are doing Lawn Mowing and 
 it won't count against you.
 
 #13 - On the front porch of the house directly across the street from #12.
 There is a broken piece of fence on the west side of the house to access the
 yard.
 
 #14 - There is an entrance to Old Bullworth Gardens in the southwest corner
 of the same block that goes around the Happy Endings Retirement home.  There
 is a Gnome on the left side of the entrance.
 
 #15 - Same as #14, but on the right side of the entrance.
 
 #16 - Enter the park through the entrance where you found #14 and #15 and 
 look to your left.  You will see a portable toilet and a shed right next to
 it.  There are two Gnomes in the shed sitting next to each other.
 
 #17 - See #16
 
 #18 - Go back up to the street that leads west away from the retirement home
 and continue around the loop until you are going south.  Turn left into 
 Tad's driveway at the bottom of the loop.  There is a Gnome in the front 
 yard near a small lattice work.
 
 #19 - Also in Tad's yard, but near the gazebo in the northwest part of his
 property.
 
 #20 - In the front yard of the house directly across the street from Tad's 
 house, in the south half of the yard.  Crawl over the broken part of the 
 fence around the yard, then crawl under the lattice work to access the yard.
 
 #21 - Continue down the road going south from #18, #19 and #20.  Enter the
 front yard of the last house on the right before the next street.  The Gnome
 is in front of the house to the right of the front door.
 
 #22 - Continue down the same street and turn left into the next driveway you
 come to which will actually be Tad's separate garage.  The Gnome is on the 
 east side of the garage.
 
 #23 - On the west side of the house directly across the street from Tad's 
 garage.
 
 #24 - Take the road that goes southwest just to the west of the house with 
 #23.  Turn into the very first driveway on the left and the Gnome is to the 
 right of the front door of the house.
 
 #25 - Go back up to the main road where the driveway to Tad's garage is and
 turn east.  Travel this way looking to your left, and the last Gnome will 
 be outside the first Park entrance you come to.
 
 Smashing all of the Gnomes earns you the Gnome outfit in your wardrobe and a
 lovely Gnome trophy for your dorm room.  Yay you.
 
 
 
 *****D.  Transistors*****
 
 NOTE:  I have compiled a map that corresponds with the numbers in this list
 that you can view at:
 
 http://www.candiedskull.com/bully/screenshots/transistormap.jpg
 
 After you have completed the mission 'A Little Help' in Chapter 1, you are 
 able to find five more transistors and bring them back to the hobo to learn
 more fighting combos.  Here is where all 6 of the transistors are located:
 
 #1 - Roof of the Auto Shop (you already did this one in 'A Little Help')
 
 #2 - In the school basement, in the room with the furnace.  If you have 
 already done the mission 'Help Gary', you probably had no choice but to pick
 this one up when you grabbed the fire extinguisher.
 
 #3 - Lying in the middle of the road on top of the dam.
 
 #4 - In the alley behind the Mexican restaurant in Bullworth Town, which is
 directly across the street from the Shiny Bike shop.  Enter the alley on the
 north side of the restaurant.
 
 #5 - In the basement of the Dragon's Wing Comic Book store. (Your save house
 if you have completed 'Nerd Challenge')
 
 #6 - In the little alley in New Coventry where you crawl in the window to 
 enter the tenements.
 
 
 
 
 *****E.  Yearbook Photos*****
 
 Once you've completed the level 2 Photography class, the Yearbook task is 
 opened for you.  This is nothing more than getting pictures of all the 
 students for the year book.  Walk up to any and all students and snap a 
 picture of them with your camera to add them to the collection.  If a 
 successful picture of a student has been taken, you will be told so at the 
 top of the screen after you have clicked the picture.  You can access the 
 list of students you have captured in the pause menu.
 
 When the list of students you haven't taken a picture of starts to get 
 short, the easiest way to find them is to go to places that their respective
 clique will tend to hang around in.  Collect all of the photos and you will
 unlock the Black Ninja Outfit in your wardrobe, which when wearing it, you
 can't get in trouble for breaking curfew.  To help make this task easier, 
 here is a list of the students, their cliques and their gender to help:
 
 --Nerds
 
 Algernon                      Male
 Beatrice                      Female
 Bucky                         Male
 Cornelius                     Male
 Donald                        Male
 Earnest (Leader)              Male
 Fatty                         Male 
 Melvin (2nd in Command)       Male
 Thad                          Male
 
 --Preps
 
 Bif (2nd in Command)          Male
 Chad                          Male
 Derby (Leader)                Male
 Gord                          Male
 Justin                        Male
 Parker                        Male
 Pinky                         Female
 Tad                           Male
 
 --Bullies
 
 Davis                         Male
 Ethan                         Male
 Russell (Leader)              Male
 Tom                           Male
 Trent                         Male
 Troy                          Male
 Wade                          Male
 
 --Jocks
 
 Bo                            Male
 Casey                         Male
 Damon (2nd in Command)        Male
 Dan                           Male
 Juri                          Male
 Kirby                         Male
 Luis                          Male 
 Mandy                         Female
 Ted (Leader)                  Male
 
 --Greasers
 
 Hal                           Male
 Johnny (Leader)               Male
 Lefty                         Male
 Lola                          Female
 Lucky                         Male
 Norton                        Male
 Peanut (2nd in Command)       Male  
 Ricky                         Male
 Vance                         Male
 
 --No Clique Affiliation
 
 Bryce (Wrestler)              Male
      (A lot of people seem to have a hard time finding Bryce.  Thanks to Jan
      from Thailand writing in to tell us that we can most often find Bryce 
      in the boxing gym in Old Bullworth Vale, working out at the punching 
      bag.)
 Christy                       Female
 Eunice                        Female
 Gary                          Male
 Jimmy (YOU!)                  Male
 Ray                           Male
 Trevor                        Male
 Zoe                           Female
 (Zoe is a Townie that will become a student late in the game)
 
 --Elementary Students
 
 Angie                         Female
 Constantinos                  Male
 Gloria                        Female
 Gordon                        Male
 Ivan                          Male
 Karen                         Female
 Lance                         Male
 Melody                        Female
 Pedro                         Male
 Petey                         Male
 Sheldon                       Male
 
 ENJOY THE BLACK NINJA OUTFIT!!
 
 
 *****F.  Dorm Room Trophies*****
 
 As you progress through the game, you may notice that new items start 
 popping up in your dorm room.  You can't do anything with them, but each of
 them is there as a reward for something you have completed in the game.  
 There are a total of 36 rewards.  Here is what they are and how you get
 them:
 
 "Earnest for President" Poster - Complete mission 'The Candidate'
 
 Russell's beat up shirt - Complete mission 'Russell In The Hole'
 
 Beatrice's Picture - Complete mission 'The Diary'
 
 Small trophy on windowsill - Complete mission 'Beach Rumble'
 
 Piece of Venus Flytrap plant - Complete mission 'Weed Killer'
 
 Boxing Gloves - Complete mission 'Dishonorable Fight'
 
 Teddy Bear - Complete mission 'Carnival Date'
 
 Picture of Pinky - Complete mission 'Carnival Date'
 
 Character Sheets - Complete mission 'Character Sheets'
 
 Panties - Complete mission 'Panty Raid'
 
 "Busted!" picture of Lola and Gord - Complete mission 'Jealous Johnny'
 
 Johnny's Leather Jacket - Complete mission 'Fighting Johnny Vincent'
 
 Picture of Lola - Complete mission 'Lola's Race'
 
 Planet Mobile - Complete mission 'Nerd Boss Battle'
 
 Ted's Jersey - Complete mission 'Jock Boss'
 
 Picture of Mandy - Complete mission 'Discretion Assured'
 
 Rat In a Jar - Complete mission 'Rats In The Library'
 
 Orderly's Uniform - Complete mission 'Finding Johnny Vincent'
 
 Burned Banner - Complete mission 'Gym Is Burning'
 
 Blue Skies Industrial Poster - Complete mission 'Showdown At The Plant'
 
 Picture of Zoe - Complete mission 'Smash It Up'
 
 Grim Reaper - Complete mission 'Funhouse Fun'
 
 Bullworth Crest - Complete mission 'Final Showdown'
 
 Artist's Set - Complete class Art 5
 
 Dodgeball - Complete class Gym 5
 
 Go Kart Steering Wheel - Complete the 5 Go Kart races at the carnival
 
 Picture of Ms. Phillips - Complete class Photography 5
 
 BMX Frame - Complete class Shop 5
 
 Wrestling Headgear - Complete class Gym 3
 
 Pumpkin - Destroy all pumpkins on Halloween night (or in storage)
 
 Tombstone - Destroy all tombstones on Halloween night (or in storage)
 
 Gnome - Destroy all Gnomes
 
 #1 Paper Boy Ribbon - Complete Level 4 of Paper Route
 
 Large Trophy on windowsill - Complete ALL bike races
 
 Girlie Car poster - Buy this with tickets at the Carnival Souvenier tent
 
 Band Poster - Buy this with tickets at the Carnival Souvenier tent
 
 
 
 ****************************************************************
 X.  100% Completion Checklist
 ****************************************************************
 
 Bully (Canis Canem Edit) is filled with things to do, find and complete 
 before it will award you with 100% completion.  If you have reached 99% and
 can't figure out what you are missing, check the list below to make sure 
 you have done everything.  Everything listed below is requried and counts 
 towards the percentage completed:
 
 Rubber Bands
 G&G Cards
 Gnomes
 Complete all 14 Bike Races
 Complete at least 30 errands
 Complete all 6 levels of Lawn Mowing
 Complete all Paper Route levels
 Side task Boxing
 Ride all 3 Carnival rides
 Win at all 4 Carnival games at least once
 Beat Penalty Shots once
 Beat Keep Ups once
 Complete all 5 levels of all classes
 Get high score in Consumo, Nut Shots and Monkey Fling arcade games
 Buy all clothing in the game
 Buy 100 sodas
 Drink 500 sodas
 Smash all Pumpkins from Halloween
 Smash all Tombstones from Halloween
 Pull 20 fire alarms
 Travel 100 km on a bike
 RUN at least 41.8 km
 Fail any three classes
 Take all Yearbook photos
 Win at least the first Go Kart race
 Beat up the hidden secret pirate 
 
 
 
 ***********************************************************
 CONTACT INFORMATION
 ***********************************************************
 
 My name is Eric Waechter.  If you have any questions, comments, submissions 
 or anything else constructive to say, please send me an e mail to:
 
 (E mail address has been moved to bottom of this section.  You need to 
 read ALL of this before you send me an e mail!)
 
 I will answer you as quickly as possible unless you are sending flaming 
 e mails, in which case I will be ignoring you, telling your mom and sending
 your e mail address to gay and bisexual porn sites.
 
 
 ****BEFORE YOU WRITE TO ME!!!****
 
 I do not mind answering questions, in fact I have enjoyed hearing from 
 folks all over the world already and have met some really great people, 
 but I would ask this:  Please don't write with a question until you have 
 CAREFULLY checked the walkthrough to be sure the answer isn't there.  I 
 have been receiving a LOT of e mail and I'm the type of person who has to 
 answer EVERY SINGLE ONE (it is just the kinda guy I am and I wouldn't 
 sleep if I didn't answer one - not that I sleep anyway).  Far too many of 
 the questions have been things that were answered in the walkthrough, and 
 either because the individual read too quickly or they had not read far 
 enough, they didn't find the answer they needed. Please help me by making 
 absolutely sure the answer isn't in the walkthrough already.  Due to the 
 overwhelming number of repetitive questions I have received from previous 
 walkthroughs, I am no longer answering your e mail if the answer to your 
 question is in the walkthrough.  If you don’t get an answer from me, read 
 more carefully.
 
 I am a writer. I write in English and I appreciate those that respond to 
 me in English, do it correctly. I do not respond to "internet shorthand". 
 Do not write "r" instead of "are". Do not write "4" instead of "for". Do 
 not write "2" instead of "to" and for God's sake, don't write "knoe" 
 instead of "know". I take the time to write using proper English, you 
 will take the time to respond to me in proper English. I believe 
 "internet shorthand" is an abomination of the language and simply goes to 
 demonstrate INCREDIBLE laziness. I also use capital letters, punctuation 
 and sentence structure. I expect you to do so as well. The idea here is 
 that if you can read it correctly, then you ought to be able to write it 
 correctly too. This is a major pet peeve of mine and I will not bend on 
 it. Any e mail sent to me like this will simply get this paragraph, 
 copied and pasted, in return.
 
 *****
 Moron of the year award goes to David Gein for this fabulously written
 e mail he sent me:
 
 "Yo, i be needin some help wit dis game bully. I lookin for duh cards but i 
 cant find the last 10. Where r dese things?
 
 P.S. This is a joke. No not this email. You be ing a fu**ing nazi about 
 writing proper English is a joke. You can go FU** yourself."
 
 Feel free to congratulate him on displaying how terribly ignorant he is at:
 
 gweegweeisgood (at) hotmail (dot) com
 *****
 
 
 DO NOT write to me and ask for game saves!  Let me repeat, DO NOT write 
 to me and ask me for game saves!  I have spent a lot of time playing the 
 game, writing the walkthrough, answering e mails, and updating the 
 walkthrough.  I have done everything but take the controller from your 
 hands and played the game FOR you, and I am not going to do that too by 
 sending you game saves.  If you don't actually want to PLAY the game, don't 
 rent or buy it.  That’s just dumb.  If you want to waste $50 that way, send 
 it to me instead.  I have PayPal.
 
 candiedskull (at) gmail (dot) com
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