Metroid Prime: Hunters FAQ/Walkthrough

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 Metroid Prime Hunters General FAQ/Walkthrough written by Yoshi992
 ASCII Art hand drawn (typed?) by Yoshi992
 
 Boring ASCII intro, I know. But cut me some slack, this is my first FAQ. So 
 notify me if you see any room for improvement. Or if you would like to make
 a cool one for me to post in my walkthrough, send it to me via e-mail 
 ([email protected]) and I will give you credit.
 
 ~~~NOTE: By reading this FAQ, you understand that it contains spoilers of the 
 game plot and events; you understand that they may come without warning; and if
 you still wish to read this, you concede that you don't care. If you read this
 and a critical event is spoiled for you, I'm sorry, but that's your own fault.
 I warned you. OK, now that we've got that out of the way... let's begin.
 
 -------------------------------------------------------------------------------
 Version History
 -------------------------------------------------------------------------------
 Version 0.99 - Added a whole bunch of user hints. Too busy to do much else :P
 
 Version 0.98 - Added Unlockables. Finished printable checklist version of
 Logbook.
 
 Version 0.95 - Finished Adventure Mode, ready to start Logbook. Help with
 Wireless still needed from other users.
 
 Version 0.9 - Finished most of Adventure Mode.
 
 Version 0.85 - Finished half of the Adventure Mode and Expansions. Will start
 Logbook soon.
 
 Version 0.8 - Finally started Adventure Mode and Expansions.
 
 Version 0.75 - As more information was discovered right before the game 
 release, I added the new info: the hunters and multiplayer modes.
 
 Version 0.5 - Made the basic outline for my FAQ before the game came out.
 
 -------------------------------------------------------------------------------
 Table of Contents
 -------------------------------------------------------------------------------
 +++++++++++++++++
 Version History
 +++++++++++++++++
 Table of Contents
 +++++++++++++++++
 Game Story [WT.Str]
 +++++++++++++++++
 Characters [WT.Char]
     Samus [Char.SA]
     Trace [Char.TR]
     Noxus [Char.NO]
     Weavel [Char.WE]
     Spire [Char.SP]
     Kanden [Char.KA]
     Sylux [Char.SY]
 +++++++++++++++++
 Weapons [WT.Weap]
     Missile Launcher [Weap.SA]
     Imperialist [Weap.TR]
     Judicator [Weap.NO]
     Battlehammer [Weap.WE]
     Magmaul [Weap.SP]
     Volt Driver [Weap.KA]
     Shock Coil [Weap.SY] 
     Omega Cannon [Weap.OC]
 +++++++++++++++++
 Alt Forms [WT.Alt]
     Morph Ball [Alt.SA]
     Triskelion [Alt.TR]
     Vhoscythe [Alt.NO]
     Halfturret [Alt.WE]
     Dialanche [Alt.SP]
     Stinglarva [Alt.KA]
     Lockjaw [Alt.SY]
 +++++++++++++++++
 Controls/HUD [WT.Ctrl]
 +++++++++++++++++
 Walkthrough [WT.Game]
 1. Celestial Archives First Visit [Game.CA1]
  A. Cartograph Artifact [CA1.Car]
  B. First Fight With Kanden [CA1.Kan]
  C. Attameter Artifact [CA1.Att]
  D. Binary Subscripture [CA1.Bin]
  E. Celestial Archives First Boss [CA1.Boss]
  F. Escape- 8:00 [CA1.Esc]
 
 2. Alinos First Visit [Game.AL1]
  A. Cartograph Artifact [AL1.Car]
  B. First Fight With Spire [AL1.Spi]
  C. Attameter Artifact [AL1.Att]
  D. Binary Subscripture [AL1.Bin]
  E. Alinos First Boss [AL1.Boss]
  F. Escape- 4:30 [AL1.Esc]
  G. First Fight With Weavel [AL1.Wea]
 
 3. Vesper Defense Outpost First Visit [Game.VDO1]
  A. Attameter Artifact [VDO1.Att]
  B. The Battlehammer [VDO1.Btl]
  C. Binary Subscripture [VDO1.Bin]
  D. First Fight With Sylux [VDO1.Syl]
  E. Cartograph Artifact [VDO1.Car]
  F. VDO First Boss [VDO1.Boss]
  G. Escape- 3:00 [VDO1.Esc]
 
 4. Arcterra First Visit [Game.AR1]
  A. First Fight With Noxus [AR1.Nox]
  B. Attameter Artifact [AR1.Att]
  C. The Judicator [AR1.Jud]
  D. Cartograph Artifact [AR1.Car]
  E. Binary Subscripture [AR1.Bin]
  F. Arcterra First Boss [AR1.Boss]
  G. Escape- 7:00 [AR1.Esc]
  H. First Fight With Trace [AR1.Tra]
 
 
 5. Celestial Archives Second Visit [Game.CA2]
  A. The Volt Driver [CA2.Vlt]
  B. Cartograph Artifact [CA2.Car]
  C. Attameter Artifact [CA2.Att]
  D. The Shock Coil [CA2.Shk]
  E. Binary Subscripture [CA2.Bin]
  F. Celestial Archives Second Boss [CA2.Boss]
  G. Escape- 8:30 [CA2.Esc]
 
 6. Alinos Second Visit [Game.AL2]
  A. The Magmaul [AL2.Mag]
  B. Cartograph Artifact [AL2.Car]
  C. Attameter Artifact [AL2.Att]
  D. Binary Subscripture [AL2.Bin]
  E. Alinos Second Boss [AL2.Boss]
  F. Escape- 5:00 [AL2.Esc]
 
 7. Arcterra Second Visit [Game.AR2]
  A. The Imperialist [AR2.Imp]
  B. Binary Subscripture [AR2.Bin]
  C. Attameter Artifact [AR2.Att]
  D. Cartograph Artifact [AR2.Car]
  E. Arcterra Second Boss [AR2.Boss]
  F. Escape- 4:00 [AR2.Esc]
 
 8. Vesper Defense Outpost Second Visit [Game.VDO2]
  A. Cartograph Artifact [VDO2.Car]
  B. Attameter Artifact [VDO2.Att]
  C. Binary Subscripture [VDO2.Bin]
  D. Vesper Defense Outpost Second Boss [VDO2.Boss]
  E. Escape- 3:00 [VDO2.Esc]
 
 9. Alinos Third Visit [Game.AL3]
 
 10. Final Destination: Oubliette [Game.OU]
  A. Final Boss [OU.Boss]
  B. Final Boss Phase 2 *OPTIONAL* [OU.Bos2]
  C. The Omega Cannon *OPTIONAL* [OU.Omg]
 +++++++++++++++++
 Expansions [WT.EXP]
   Missile Expansions [EXP.ME]
   Energy Tanks [EXP.ET]
   Universal Ammo Expansions [EXP.UA]
 +++++++++++++++++
 Logbook [WT.LB]
   Printable Checklist [LB.CK]
   Full Version [LB.FL]
     Lore [LB.Lore]
     Bioforms [LB.Bio]
     Objects [LB.Obj]
     Equipment [LB.Eq]
 +++++++++++++++++
 Multiplayer [WT.Mult]
 
 1. Modes [Mult.MD]
  A. Battle [MD.BA]
  B. Survival [MD.SU]
  C. Prime Hunter [MD.PH]
  D. Defender [MD.DE]
  E. Bounty [MD.BO]
  F. Capture [MD.CA]
  G. Nodes [MD.NO]
 
 2. Arenas [Mult.AR]
 
 3. Powerups [Mult.PU]
  A. Energy Ball [PU.EB]
  B. Missiles [PU.MI]
  C. Universal Ammo [PU.UA]
  D. Affinity Weapon [PU.AW]
  E. Double Damage [PU.DD]
  F. Cloak [PU.CL]
  G. Deathalt [PU.DA]
  H. Octolith [PU.OC]
 
 4. Game Setup [Mult.Set]
 
 5. End of Game [Mult.End]
 +++++++++++++++++
 Wireless/Wi-Fi [WT.Wifi]
   Hunter License [Wifi.HL]
 +++++++++++++++++
 Tips and Tricks [WT.TNT]
 +++++++++++++++++
 Unlockables [WT.UL]
 +++++++++++++++++
 FAQ [WT.Freq]
 +++++++++++++++++
 Legal Info [WT.LI]
 +++++++++++++++++
 Conclusion [WT.End]
 +++++++++++++++++
 -------------------------------------------------------------------------------
 Game Story [WT.Str]
 -------------------------------------------------------------------------------
 In the single player mode, Samus has received a telepathic message originating
 from the Alimbic Cluster, a group of planets lorded over by a hostile race of 
 superadvanced aliens, similar to the Chozo, called the Alimbics. Or rather, 
 the planets used to be ruled by the Alimbics. Like the Chozo, the Alimbics 
 vanished in the depths of space. No one knows how or why, but one truth is 
 clear: there is something happening in the Alimbic Cluster. 
 
 The message reads: "The secret to ultimate power lies in the Alimbic Cluster."
 The Galactic Federation, for whom Samus works, is of course interested in this
 power; so since Samus is their best warrior, they contract her to explore the 
 cluster, find the artifacts, and above all, protect them from falling into the
 wrong hands. The Federation's paranoia is not without base. Looming over her 
 shoulder are the shadows of others who have heard the message... others who are
 interested in that power for themselves... and Samus may have to fight for her
 life to get the ultimate power of the Alimbics.
 
 -------------------------------------------------------------------------------
 Characters [WT.Char]
 -------------------------------------------------------------------------------
 During Samus' travels to the Alimbic Cluster, she finds out that there are many
 more than her who search for the ultimate power. Six other bounty hunters will
 contest with her for the sacred Octoliths. These bounty hunters are each 
 unique, and deadly in their own ways.
 
 ~~~NOTE: In multiplayer, each character is capable of wielding any weapon. When
 it says weapon of choice, that means that character is more proficient with
 that weapon than any other weapon, and has an advantage with it that no other
 hunter has.
 
 ~~~NOTE: Each Hunter, excluding Samus, Kanden, and Spire can only be unlocked
 by defeating that Hunter in either Single Player or multiplayer (as in, if you
 play against another person who has unlocked that Hunter and plays as that
 Hunter against you).
 
 +++++++++++++++++
 Name: Samus Aran [Char.SA]
 
 Origin: K-2L
 
 Samus is the main protagonist of the entire Metroid series. But you probably
 knew that by now. If not, you either shouldn't be playing or this is your first
 Metroid game, in which case congratulations, you have introduced yourself to
 one of the coolest, deadliest, and sexiest game franchises in history. Anyway,
 Samus is contracted by the Galactic Federation to find the source of the 
 message and the power described in it. She has a well-rounded arsenal of 
 weapons and forms, and she is the only character playable in single player 
 mode, so I hope you like her.
 
 Weapon of Choice: Missile Launcher
 
 Morph Form: Morph Ball
 
 +++++++++++++++++
 Name: Trace [Char.TR]
 
 Origin: Kriken Empire
 
 Trace is a Kriken, a vile race of insectlike beings who want nothing more than 
 to rule the galaxy. When a Kriken reaches a certain age, they are exiled off
 the planet, until they search the galaxy and find a planet suitable for Kriken
 invasion, domination, and occupation. Trace is currently on that mission, and
 he was one of those who received the telepathic message. So he now hunts for 
 the artifacts to gain both political power within the Kriken Empire (after all,
 if a Kriken gets a life of fortune for finding one planet to invade, think what
 power lies in wait for the discovery of an entire planetary system) and
 personal power from the artifacts themselves.
 
 Weapon of Choice: Imperialist
 
 Morph Form: Triskelion
 
 +++++++++++++++++
 Name: Noxus [Char.NO]
 
 Origin: Vho
 
 Noxus is a Vhozon, originating from the icy planet Vho. The Vhozon are a proud
 and reclusive race who believe in justice and righteousness. Noxus is a zealot
 and a representative of that race and its values. Noxus' objectives are similar
 to  Samus' in that they both seek to keep the power out of the hands of those
 who would use it for their own destructive purposes.
 
 Weapon of Choice: Judicator
 
 Morph Form: Vhoscythe
 
 +++++++++++++++++
 Name: Weavel [Char.WE]
 
 Origin: Unknown
 
 Weavel is a former Space Pirate general who was mortally wounded by Samus in 
 one of her many battles. The extent of the damage was so great that only his
 brain and spinal cord could be preserved. They were surgically removed and 
 placed within an experimental mechanical suit. Weavel now lives as a cyborg 
 bounty hunter, traveling the universe and accomplishing his goals; however,
 
 
 
 
 
 
 no one is certain whether those goals would serve the Space Pirates or Weavel's 
 own sadistic needs...
 
 Weapon of Choice: Battlehammer
 
 Morph Form: Halfturret
 
 +++++++++++++++++
 Name: Spire [Char.SP]
 
 Origin: Mondreus
 
 Spire is a very strange bounty hunter. He is a Diamont, supposedly the last
 remaining member. The Diamont were an ancient and powerful race of organisms
 whose bodies were composed of an organic rock substance. Spire does not know
 why or how his people disappeared, but he has become a bounty hunter, and
 seeks the artifacts, in order to determine the fate of his race. One of the 
 cool, although rather unimportant, things about Spire is that he is resistant
 to lava damage. So choose him if you are fighting on Alinos Gateway or Council
 Chamber.
 
 Weapon of Choice: Magmaul
 
 Morph Form: Dialanche
 
 +++++++++++++++++
 Name: Kanden [Char.KA]
 
 Origin: A Sinister Laboratory
 
 The ugly big green guy known as Kanden is a supersoldier. A long time ago, a 
 team of scientists made an attempt to build a superwarrior, one that was 
 invulnerable, immortal, superstrong, blah blah blah. Kanden was their test 
 subject. His body reacted perfectly to the treatments... his mind did not. The
 neural combat encoding sequences completely destroyed his conscience and 
 sanity, which means he broke out of the lab, leaving no survivors, and became
 the ultimate bounty hunter, killing without remorse.
 
 Weapon of Choice: Volt Driver
 
 Morph Form: Stinglarva
 
 +++++++++++++++++
 Name: Sylux [Char.SY]
 
 Origin: Cylosis
 
 Sylux is the most mysterious of all the bounty hunters. We don't know a whole
 lot about him. What we do know is that he harbors a deep hatred of the Galactic 
 Federation; and he especially hates their champion, Samus Aran. All of his
 weapons, his armor, and his Lockjaw are stolen Federation technology.
 
 Weapon of Choice: Shock Coil
 
 Morph Form: Lockjaw
 
 +++++++++++++++++
 
 -------------------------------------------------------------------------------
 Weapons [WT.Weap]
 -------------------------------------------------------------------------------
 Thanks to Deathborn 668 for helping me with the damage amounts and being my
 test dummy. BTW, these damage amounts may not be consistent with what you find
 in your game because the conditions of the attack may be different.
 
 ~~~NOTE: With a Headshot, with the Exception of the Imperialist and the Omega
 Cannon, the damage done is 150% that of the normal damage.
 
 +++++++++++++++++
 Name of Weapon: Power Beam [Weap.PW]
 
 Weapon Affinity: None
 
 Doors it Opens: White
 
 Description:
   Non-Affinity: 
     Regular: Fires a small, weak, but fast shot with quick firing rate. 
     Standard weapon for all hunters.
       Damage: 6
     Charged: More damage. Can suck in powerups in Adventure Mode.
       Damage: 36
 
   Affinity: 
     Regular: None
     Charged: None
 +++++++++++++++++
 Name of Weapon: Missile Launcher [Weap.SA]
 
 Weapon Affinity: Samus Aran
 
 Doors it Opens: White, Brown
 
 Description:
   Non-Affinity: 
     Regular: Fires a ballistic missile at high speed straight forward,
     exploding on contact. Explosion does splash damage.
       Damage: 32
     Charged: More damage.
       Damage: 48
 
   Affinity: 
     Regular: Fires a ballistic missile at high speed straight forward,
     exploding on contact. Explosion does splash damage.
       Damage: 32
     Charged: More damage, and the Missile homes in on targets.
       Damage: 48
 
   Note: All hunters have the Missiles, but only Samus has Affinity to it.
 +++++++++++++++++
 Name of Weapon: Imperialist [Weap.TR]
 
 Weapon Affinity: Trace
 
 Doors it Opens: White, Red
 
 Description:
   Non-Affinity: 
     Regular: Fires a high-energy laser sniper bullet. Hold R or Select or
     double-tap the Imperialist icon on the touch screen to activate a
     long-range sight.
       Damage: When zoomed in, headshot is an instant kill, normal shot is 72.
       When zoomed out, headshot is 100, normal shot is 36.
     Charged: None
 
   Affinity: 
     Regular: Fires a high-energy laser sniper bullet. Hold R or Select or
     double-tap the Imperialist icon on the touch screen to activate a
     long-range sight.
       Damage: When zoomed in, headshot is an instant kill, normal shot is 72.
       When zoomed out, headshot is 100, normal shot is 36.
     Charged: None
 
   Note: Trace is invisible while wielding this weapon.
 +++++++++++++++++
 Name of Weapon: Judicator [Weap.NO]
 
 Weapon Affinity: Noxus
 
 Doors it Opens: White, Purple
 
 Description:
   Non-Affinity: 
     Regular: Fires an icy projectile which bounces off the walls.
       Damage: 24
     Charged: Fires three bouncy shots.
       Damage: 24 per shot, maximum 72
 
   Affinity:  
     Regular: Fires an icy projectile which bounces off the walls.
       Damage: 24
     Charged: Fires a wide but short-ranged blast of ice which flash-freezes any
     enemy hunter in the vicinity.
       Damage: 12
 +++++++++++++++++
 Name of Weapon: Battlehammer [Weap.WE]
 
 Weapon Affinity: Weavel
 
 Doors it Opens: White, Green
 
 Description:
   Non-Affinity:  
     Regular: Fires a tiny but heavy nuclear bomb. Since the nuclear projectile
     is so heavy, the trajectory curves like a mortar.
       Damage: 12
     Charged: None
 
   Affinity:  
     Regular: Fires a tiny but heavy nuclear bomb. Since the nuclear projectile
     is so heavy, the trajectory curves like a mortar.
       Damage: 18
     Charged: None
 
   Note: When Weavel wields this weapon, the explosion is larger and can knock
   enemies away.
 +++++++++++++++++
 Name of Weapon: Magmaul [Weap.SP]
 
 Weapon Affinity: Spire
 
 Doors it Opens: White, Orange
 
 Description:
   Non-Affinity:  
     Regular: Fires a grenade-like sphere of fire which bounces on the floor.
       Damage: 32
     Charged: Larger explosion, more damage.
       Damage: 56
 
   Affinity:  
     Regular: Fires a grenade-like sphere of fire which bounces on the floor.
       Damage: 32
     Charged: Larger explosion, more damage. Ignites enemies.
       Damage: 49 + 3 damage per second over 6 seconds
 +++++++++++++++++
 Name of Weapon: Volt Driver [Weap.KA]
 
 Weapon Affinity: Kanden
 
 Doors it Opens: White, Yellow
 
 Description:
   Non-Affinity:  
     Regular: Fires a really fast electric shot.
       Damage: 14
     Charged: Slower-moving, larger shot that can distort vision. Explosion can
     hit multiple enemies.
       Damage: 56
 
   Affinity:  
     Regular: Fires a really fast electric shot.
       Damage: 14
     Charged: Slower-moving, larger shot that can distort vision and has homing
     ability. Explosion can hit multiple enemies.
       Damage: 56
 +++++++++++++++++
 Name of Weapon: Shock Coil [Weap.SY]
 
 Weapon Affinity: Sylux
 
 Doors it Opens: White, Blue (even though there are no blue doors)
 
 Description:
   Non-Affinity:  
     Regular: Fires an electrical blast of energy which does continuous 
     damage while in use.
       Damage: Depends on how long you stay aimed at your target without 
       missing. The longer you are locked on, the more energy is drained per
       second.
     Charged: None
 
   Affinity:  
     Regular: Fires an electrical blast of energy which does continuous damage
     while in use. Drains energy from target.
       Damage: Depends on how long you stay aimed at your target without 
       missing. The longer you are locked on, the more energy is drained per
       second.
     Charged: None
 +++++++++++++++++
 Name of Weapon: Omega Cannon [Weap.OC]
 
 Weapon Affinity: None
 
 Doors it Opens: N/A
 
 Description:
   Non-Affinity:  
     Regular: Fires a slow but superpowerful explosive which will instantly
     kill any hunter that is not behind cover, including yourself.
       Damage: Infinite (in Multiplayer Mode)
               1/14 of Gorea's energy (in Adventure Mode)
     Charged: None
 
   Affinity:  
     Regular: None
     Charged: None
 +++++++++++++++++
 
 -------------------------------------------------------------------------------
 Alt Forms [WT.Alt]
 -------------------------------------------------------------------------------
 Again, thanks to Deathborn 668 for helping me with the damage.
 
 +++++++++++++++++
 Name of Alt: Morph Ball [Alt.SA]
 
 Description:
 Classic Metroid item. The very first one Samus ever got, actually. Roll into
 a compact metal ball and roll under low ceilings and other passageways, as well
 as lay bombs and gain a quick and short boost of speed. Samus' bombs can also
 jump her into the air.
 
 Attack: Morph Ball Bombs
   Damage: 16
 
 Special: Boost Ball (charge with R or swipe stylus across Touch Screen)
   Boost Damage: 20
 
 Movement: Free (Can go any direction at will, camera angle changes 
 automatically)
 
 +++++++++++++++++
 Name of Alt: Triskelion [Alt.TR]
 
 Description:
 This is Trace's Kriken answer to the Morph Ball. Trace morphs into a small,
 spiderlike red device called a Triskelion. No idea why it's called that, 
 considering what a triskelion is, but the Triskelion has the ability to cover
 ground rapidly, jump at enemies to damage them, and is almost completely 
 invisible.
 
 Attack: Jump Strike
   Damage: 50
 
 Special: Stand still, wait a few seconds, and the Triskelion becomes invisible.
 
 Movement: Linear (Can only change direction and camera angle with the stylus)
 
 +++++++++++++++++
 Name of Alt: Vhoscythe [Alt.NO]
 
 Description:
 This is Noxus' version of the Morph Ball. Noxus curls up and becomes a spinning
 top. The cold atmosphere of Vhozon required that the Vho find a way to stay 
 warm, so as not to freeze to death. Thus, the Vhoscythe is designed both to 
 keep the Vho using it warm and to damage enemies who get too close. Noxus
 attacks by swinging a blade around when an enemy gets close. Think Beyblade and
 you'll get the picture.
 
 Attack: Spin Attack (Has a slow response time, takes about a second to use)
   Damage: 42
 
 Special: None
 
 Movement: Free
 
 +++++++++++++++++
 Name of Alt: Halfturret [Alt.WE]
 
 Description:
 This is a strange variation on the Morph Ball. Weavel's top half physically 
 separates from his lower half. His top half can "run" around on its arms and
 attack enemies using the energy blade on his arm, while his bottom half remains
 stationary and becomes a turret which can shoot at enemies in the immediate 
 area.
 
 Another hitch is that when the turret is initially created, it takes half of
 your current energy for itself. Any health you pick up is shared with the
 turret's energy supply. Likewise, any damage the turret incurs is shared with
 your top half's energy. Any damage your top half takes, it takes in full. If
 you return to biped form, any energy the turret still has is returned to your
 supply. If the turret is destroyed, you can still return to biped form.
 
 Attack: Halfturret Slice
   Damage: 36
 
 Special: Turret can attack separately from the body.
   Turret Attack Damage: 12 per shot
 
 Movement: Linear
 
 +++++++++++++++++
 Name of Alt: Dialanche [Alt.SP]
 
 Description:
 Spire's variation on the Morph Ball is a stone ball with orange crystal spikes
 sticking out of its glowing interior. These spikes allow Spire to climb up 
 walls. Spire's attack in Dialanche form is his rocky outer shell detaching to
 form two rocks which spin in circles around him, exposing his magma-like core. 
 Anyone caught in the radius of the rocks takes damage.
 
 Attack: Fire Blade
   Damage: anywhere from 8 to 64
 
 Special: Dialanche can slowly travel up walls.
 
 Movement: Free
 
 +++++++++++++++++
 Name of Alt: Stinglarva [Alt.KA]
 
 Description:
 Kanden's take on the Morph Ball is the weirdest of them all. He turns into a
 bug. In his Stinglarva form, Kanden can shoot off the end of his tail, which 
 will home in on nearby targets and detonate. If there aren't any, it will wait
 around for a few seconds for one to come along or it will detonate anyway. The
 explosion of the larva bombs can also jump the Stinglarva into the air.
 
 Attack: Larva Bomb
   Damage: 20
 
 Special: None
 
 Movement: Free
 
 +++++++++++++++++
 Name of Alt: Lockjaw [Alt.SY]
 
 
 
 Description:
 Sylux's Alt form isn't as weird as Kanden's, but it has the weirdest shape.
 It's actually a top secret Galactic Federation hovercraft prototype, which
 Sylux stole. Sylux attacks with the Lockjaw by dropping electrically charged
 mines on the ground. The first two mines placed, as long as they are within
 proximity of each other, will create an electric tripwire between them, which
 will shock anyone who walks over it. If they are not close to each other, they 
 will immediately detonate. Anyway, as soon as a third one is placed, all three
 (assuming, again, that they are close to each other) create a big electric 
 triangle, which immediately collapses inward if anyone is caught inside. If
 someone is, he or she gets major damage. The explosion of the bombs can also 
 jump Sylux into the air.
 
 The electric bombs will explode after a period of about 25 seconds, even if 
 there is nothing around to trigger them.
 
 Attack: Electric Bombs
   Damage: 10 for a single bomb. 40 for tripping over a tripwire. 180 for being
   shocked inside a triangle.
 
 Special: None
 
 Movement: Free/Linear (Doesn't require a direction change with the stylus, but
 the camera won't automatically change its angle)
 
 +++++++++++++++++
 -------------------------------------------------------------------------------
 Controls/HUD [WT.Ctrl]
 -------------------------------------------------------------------------------
 
 =========
 Controls:
 =========
 
 ~~~Stylus Mode~~~ (Right Hand)
 D-Pad = Move forward, back, and side to side while facing the same direction
 L-Button = Fire, hold to charge your gun/Morph Ball Bombs
 R-Button = Boost Ball
 X-Y-A-B Buttons = Jump
 Touch Screen = Move stylus around to aim gun/Swipe quickly to boost/Change 
   weapons/Change visors/Alt form/Double tap to jump
 
 ~~~Stylus Mode~~~ (Left Hand)
 D-Pad = Jump
 L-Button = Boost Ball
 R-Button = Fire, hold to charge your gun/Morph Ball Bombs
 X-Y-A-B Buttons = Move forward, back, and side to side while facing the same
   direction
 Touch Screen = Move stylus around to aim gun/Swipe quickly to boost/Change 
   weapons/Change visors/Alt form/Double tap to jump
 
 ~~~Dual Mode~~~ (Right Hand)
 D-Pad = Move forward, back, and side to side while facing the same direction
 L-Button = Fire, hold to charge your gun/Morph Ball Bombs
 R-Button = Jump/Boost Ball
 X-Y-A-B Buttons = Aim gun
 Touch Screen = Change weapons/Change visors/Alt form/Double tap to jump
 
 ~~~Dual Mode~~~ (Left Hand)
 D-Pad = Jump
 L-Button = Jump/Boost Ball
 R-Button = Fire, hold to charge your gun/Morph Ball Bombs
 X-Y-A-B Buttons = Move forward, back, and side to side while facing the same
   direction
 Touch Screen = Change weapons/Change visors/Alt form/Double tap to jump
 
 ====
 HUD:
 ====
 
 The HUD is very similar to the Metroid Prime HUD, but obviously a lot of the
 icons and stuff have gone to the bottom screen. So, I now attempt to draw an
 ASCII graphic of Samus' Single Player HUD. Avert thine eyes.
 
 ~~~NOTE: I use @ where small circles are meant to be. It's too hard to make any
 sort of good small ASCII circle. At least for me.
 
 Top:
 -----------------------------      *1. Energy left in current tank, as a number
 |       1. XX Energy        |      *2. Energy left in current tank, as a bar
 |      2. |||||||||        =|      3. Full energy tanks left in reserve
 |      3. [][][][]         =|      4. Targeting reticule
 |                      5.  =|      5. Ammo left in current weapon, as a bar
 |         4. @             =|      6. Ammo left in current weapon, as a number
 |                    6. XX =|      7. Currently selected weapon's symbol
 |                   7. |^| =|
 ----------------------------- *In multiplayer, all the other Hunters have 
                               their energy number and bar on the side of the 
                               screen, rather than the top
 Bottom:
 -----------------------------      1. Switch to Power Beam
 |         @  |^|  XX    @  |      2. Switch to Missiles
 |        1.  2.   3.    `-- |      3. Switch to Currently Selected Sub-weapon
 |                        4. |      4. Select a Sub-weapon
 |             /            |      5. Radar
 |          5. @             |      6. Switch between Combat and Scan Visors
 |                           |      7. Switch between Morph Ball and Biped forms
 |          6. @      7. @   |
 ----------------------------- *In left-handed mode, the button positions are
                               horizontally inverted
 -------------------------------------------------------------------------------
 Walkthrough [WT.Game]
 -------------------------------------------------------------------------------
 Welcome to the Single Player! In Adventure Mode, Samus will embark on her quest
 to save the galaxy and investigate the mysterious message transmitted from the
 Alimbic cluster. Start by selecting "Adventure Mode" from the Main Menu. Choose
 to start a new game by selecting one of the empty slots. The introduction will
 begin:
 
   ---Mission File 79109---
   "The secret to ultimate power lies in the Alimbic Cluster."
 
   ---Data Confirmation---
   This repeating neural thread, originating from an uncharted region of the 
   Tetra Galaxy known as the Alimbic Cluster, was recently intercepted and 
   translated by Federation empaths.
 
   ---Rogue Contract---
   1. Discover the meaning behind this mysterious telepathic message.
 
   2. If the "ultimate power" can be secured, ensure Federation control.
 
   3. If the power cannot be secured, ensure that it remains secret or destroy 
   it.
 
   ---Potential Complications---
   This operation must remain covert. The Tetra Galaxy is outside of Federation-
   controlled space, and the Alimbic Cluster is a wild and uncharted region.
 
   While we have kept our communications classified, we know other entities have
   intercepted the thread.
 
   The lure of ultimate power will be irresistible to many. Disposition of rival
   interests is presumed hostile.
 
   Uploading known coordinates...
 
 
 
 Your first destination will be the abandoned space station called the Celestial
 Archives. Since it is the only destination on your map, land your ship there.
 
 =============================
 Celestial Archives [Game.CA1]
 =============================
 >>Celestial Gateway>Helm Room>Meditation Room>Data Shrine 01>Fan Room Alpha>Data Shrine 02>Fan Room Beta>Data Shrine 03>Synergy Core>Stronghold Void>Synergy Core>Data Shrine 03>Fan Room Beta>Data Shrine 02>Fan Room Alpha>Data Shrine 01>Meditation Room>Helm Room>Alinos Gateway>Echo Hall>High Ground>Elder Passage>High Ground>Elder Passage>Stronghold Void>Elder Passage>High Ground>Echo Hall>Alinos Gateway>VDO Gateway>Bioweaponry Lab>Weapons Complex>Cortex CPU>Compression Chamber>Cortex CPU>Compression Chamber>Cortex CPU>Weapons Complex>Cortex CPU>Compression Chamber>Stronghold Void>Compression Chamber>Cortex CPU>Weapons Complex>Bioweaponry Lab>VDO Gateway>Arcterra Gateway>Sic Transit>Ice Hive>Sic Transit>Frost Labyrinth>Sic Transit>Ice Hive>Stronghold Void>Ice Hive>Sic Transit>Arcterra Gateway>Celestial Gateway>Synergy Core>Data Shrine 03>Fan Room Beta>Data Shrine 02>Fan Room Beta>Data Shrine 03>Synergy Core>Transfer Lock>Docking Bay>Incubation Vault 02>Incubation Vault 03>Incubation Vault 02>Incubation Vault 01>Incubation Vault 02>Incubation Vault 03>Tetra Vista Just kidding. If you fall, you will restart
 at the beginning of the room. You will also have to rescan everything.
 
 Finally, watch out for the Bit 2.0's that will harass you on your way. They
 don't appear to respawn infinitely, so take your time in killing them all, and
 watch and plan every jump you make.
 
 >>New Arrival Registration>Stronghold Void>New Arrival Registration>Tetra Vista>Incubation Vault 03>Docking Bay>Transfer Lock>Synergy Core>Alinos Gateway>High Ground>Alimbic Garden>Thermal Vast>Alinos Perch>Council Chamber>Alinos Perch>Crash Site>Council Chamber>Processor Core>Stronghold Void>Processor Core>Council Chamber>Alinos Perch>Thermal Vast>Alinos Garden>High Ground>Echo Hall>Alinos Gateway>Arcterra Gateway>Sic Transit>Fault Line>Frost Labyrinth>Sanctorus>Fault Line>Drip Moat>Subterranean>Drip Moat>Fault Line>Stronghold Void>Fault Line>Sic Transit>Arcterra Gateway>VDO Gateway>Weapons Complex>Stasis Bunker>Ascension>Fuel Stack>Ascension>Stasis Bunker>Stronghold Void>Stasis Bunker>Weapons Complex>Bioweaponry Lab>VDO Gateway>Alinos Gateway>High Ground>Combat Hall>Alimbic Cannon Control Room>Combat Hall>High Ground>Alinos Gateway 
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