Kingdom Hearts II FAQ/Walkthrough

			             
                                    K i n g d o m    H e a r t s    I I
 
                                            G a m e   G u i d e
 
 
                                              By Aaron Busch          
                                    http://www.myspace.com/aaron_busch
 
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                            O -=-=-=-=-=-=-|  Version History  |-=-=-=-=-=-=- O
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                            O -=-=-=-=-=-=-|  Using the Guide  |-=-=-=-=-=-=- O
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                            O -=-=-=-=-=-=-|    Walkthrough    |-=-=-=-=-=-=- O
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                            |     |            Twilight Town            |     |
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                            |     |           Hollow Bastion            |     |
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                            |     |           Land of Dragons           |     |
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                            |     |           Beast's Castle            |     |
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                            |     |           Hollow Bastion            |     |
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                            |     |          Olympus Coliseum           |     |
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                            |     |            Disney Castle            |     |
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                            |     |           Timeless River            |     |
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                            |     |             Port Royal              |     |
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                            |     |               Agrabah               |     |
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                            |     |           Halloween Town            |     |
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                            |     |           The Pride Lands           |     |
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                            |     |            Twilight Town            |     |
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                            |     |           Hollow Bastion            |     |
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                            |     |           Space Paranoids           |     |
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                            |     |           Hollow Bastion            |     |
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                            |     |           Land of Dragons           |     |
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                            |     |           Beast's Castle            |     |
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                            |     |             Port Royal              |     |
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                            |     |          Olympus Coliseum           |     |
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                            |     |               Agrabah               |     |
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                            |     |           Halloween Town            |     |
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                            |     |           The Pride Lands           |     |
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                            |     |           Space Paranoids           |     |
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                            |     |           Hollow Bastion            |     |
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                            |     |           Space Paranoids           |     |
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                            |     |            Twilight Town            |     |
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                            |     |        World that Never Was         |     |
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                            O -=-=-=-=-=-=-|  Treasure Chests  |-=-=-=-=-=-=- O
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                            O -=-=-=-=-=-=-|    Drive Gauge    |-=-=-=-=-=-=- O
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                            O -=-=-=-=-=-=-|    Side-Quests    |-=-=-=-=-=-=- O
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                            |     |         Legendary Keyblades         |     |
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                            |     |            100 Acre Wood            |     |
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                            |     |              Atlantica              |     |
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                            |     |            The Underdome            |     |
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                            |     |            SB Challenges            |     |
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                            |     |            Orichalcum(+)            |     |
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                            |     |           Optional Bosses           |     |
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                            O -=-=-=-=-=-=-|    Summon List    |-=-=-=-=-=-=- O
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                            O -=-=-=-=-=-=-|       F A Q       |-=-=-=-=-=-=- O
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                            O -=-=-=-=-=-=-|      Credits      |-=-=-=-=-=-=- O
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                             -------------------------------------------------
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    - - -
 
 
    Kingdom Hearts 2 Game Guide
    By Aaron Busch
 
    Version:     B1 X04
    Created:     Wednesday, March 30th, 2006
    Platform:    Playstation 2
 
    E-mail:      [email protected]
 
    Primary Source:	http://www.gamefaqs.com
    Secondary Source:	http://www.ign.com
 
    (C) 2006 - Kingdom Hearts II Game Guide
               Created by Aaron "Aaron21" Busch
 
               Information in this Game Guide has been created for free, public
               assistance to guide you through Kingdom Hearts II. Stealing work
               and claiming it as your own, or selling any material within this
               Game Guide is strictly prohibited. It's a term called plagiarism,
               and is a punishable offense.
 
               Any reference to this Game Guide must be given credit where it's
               due. You must contact me, should you want to use any information
               in this guide on your own Game Guide.
 
    - - -
 
 
    I.   VERSION HISTORY
 
    Version A1 X01    (Updated: 22:55 PM 08/03/2006)  >  Created Game Guide
 
    Version B1 X01    (Updated: 17:22 PM 17/04/2006)   >  Completely new outline!
 
    Version B1 X02    (Updated: 15:03 PM 18/04/2006)   >  Emergency Update
 
    Version B1 X03    (Updated: 13:36 PM 19/04/2006)   >  Updated Game Guide
 
    Version B1 X04    (Updated: 04:32 AM 24/04/2006)   >  Updated Game Guide
 
    - - -
 
 
    II.   USING THE GUIDE
 
    Within this Game Guide, each new section for the Walkthrough will be spaced
    out. For example, "Agrabah" will be written as "A g r a b a h". You will be
    able to skip all the stuff in between and head straight for this section if
    you do the following. 
 
 
       INTERNET EXPLORER / MOZILLA FIREFOX USERS
 
         = Select 'Edit', located on the toolbar at the top of your
           screen.
 
         = Select 'Find, or simply hold Ctrl, then hit the F Key.
 
         = Input the name corresponding to the specific section you are having
           difficulties with, then select 'Find'.
 
 	NETSCAPE USERS
 
         = Select 'Edit', located on the toolbar at the top of your
           screen.
 
         = Select 'Find in This Page', or simply hit Ctrl, then the
           F Key.
 
         = Input the name corresponding to the specific section you are having
           difficulties with, then select 'Find'.
 
 
    With the amount of e-mails I've been receiving regarding the same issue, an
    enormous amount of improvements were made to several sections of this guide.
    These changes were made to assist people with these problems in much better
    coverage. I've removed several references to treasure chests throughout the
    guide and placed them all within the Treasure Chest section, instead of the
    Walkthrough.
 
    If you are looking to read information in a particular section in this Game
    Guide, such as "Agrabah", type "A g r a b a h" in the search parameters and
    select 'Find Next'.
 
    If the name of the location consists of more than one word, add each of the
    spaces between the letters as usual, and then add three spaces between each
    word. This is much less confusing than it sounds.
 
    Remember, because of the game mechanics in Kingdom Hearts 2, there may be a
    few occasions where you will be visiting the same place more than once. For
    example, when returning to the Olympus Coliseum for the second time, you'll
    type "O l y m p u s   C o l i s e u m", and then press 'Find' twice, rather
    than once.
 
    - - -
 
 
    III.   WALKTHROUGH
 
    Start Kingdom Hearts II by selecting 'New Game'. You will then be prompted
    to select a mode of difficulty. Selecting one mode over another increases
    the difficulty of enemy encounters. There are three selections you will be
    able to choose from.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O
    |  Beginner Mode                    |     |  Difficulty: Easy     |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O
 
    Beginner Mode is recommended to players that are new to the Kingdom Hearts
    series, or to those who are not yet familiar with the mechanics to Kingdom
    Hearts II. It doesn't present much of a challenge, so you can play through
    the story with ease.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O
    |  Standard Mode                    |     |  Difficulty: Medium   |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O
 
    Standard Mode is recommended to players that are familiar with the Kingdom
    Hearts series, and are looking for the same kind of challenge the original
    Kingdom Hearts presented.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O
    |  Proud Mode                       |     |  Difficulty: Hard     |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O
 
    Proud Mode is recommended to players that are hardcore, and looking for an
    interesting challenge. This isn't recommended to people who are unfamiliar
    with the Kingdom Hearts mechanics.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                            T W I L I G H T   T O W N
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
    O =-=-=-=-=-=-=-=-=-=-= O
    |  The First Day        |
    O =-=-=-=-=-=-=-=-=-=-= O
 
    After the initial cutscene, approach Hayner, Olette, and Pence by the Armor
    Shop. You will then be led through a series of tutorials designed to assist
    you with the game mechanics in Kingdom Hearts II.
 
    Begin by speaking to the woman at the Accessory Shop. Continue the tutorial
    by reading through the on-screen instructions until you encounter Seifer in
    the Sandlot.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-= O
                                  HP: 100
    /  Boss Battle:  Seifer   /
                             
    O =-=-=-=-=-=-=-=-=-=-=-= O
 
     You'll be prompted to select one of three weapons at the beginning of this
     battle. Each weapon will add one attribute to your characters based on the
     weapon you selected.
 
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  Handguard            |   |  +1 Defense           |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  Club                 |   |  +1 Attack Power      |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  Staff                |   |  +1 Magic Power       |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
 
     This battle can assist you through several basic commands of enemy battles.
     There are two gauges you need to take note of in this battle. First is the
     health gauge, which displays your current health. This battle is over when
     you run out of health.
 
     The blue gauge displays your current Magic Power (MP). Magic abilities can
     display one of two different colors. When it's displayed in white, it will
     consume a patial amount of your magic power. When the ability is displayed
     in orange, it will consume all of your magic power.
 
     Another returning feature is the Lock-On command. This is used by pressing
     the R1 Button. This command will be used to locate your target and display
     remaining health information. After this battle has begun, start attacking
     Seifer.
 
     Seifer will use two main attacks on you. He will either strike you with an
     aerial attack, or several consecutive attacks. Seifer's aerial attack will
     cause quite a bit of damage, but can easily be avoided.
 
     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    After defeating Seifer, you'll arrive in the woods. Chase the Dusk into the
    Old Mansion. Approach the Dusk and select 'Capture'. Following the cutscene,
    you will be forced to battle the Dusk.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-= O
                                  HP: 32
    /  Boss Battle:  Dusk     /
                             
    O =-=-=-=-=-=-=-=-=-=-=-= O
 
     You'll be unable to attack the Dusk just yet, because you do not wield the
     power to destroy Heartless or Nobodies. Regardless, begin by attacking the
     Dusk and use the Reversal command to avoid any unnecessary damage.
 
     This battle introduces you to the Reaction command. It's a command that is
     activated by pressing the triangle button. Use this command every time you
     see a triangle-shaped prompt appear on the enemy, or above the command bar.
     Use the Reversal command as it displays on-screen, and start attacking the
     Dusk until you have defeated it.
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    |  REACTION COMMANDS                                                       |
    |                                                                          |
    |  Reversal                                                                |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-= O
    |  The Second Day       |
    O =-=-=-=-=-=-=-=-=-=-= O
 
    Once you are back in the Usual Spot, access the Save Point. Once you obtain
    the Twilight Town Map, exit the Back Alley and continue to Market Square to
    initiate a cutscene.
 
    Examine the 'Help Wanted' bulletin in Market Square and Tram Common. You'll
    be able to earn a maximum of 50 Munny in Market Square and 100 Munny in the
    Tram Common.
 
    
    O =-=-=-=-=-=-=-=-=-=-= O
    |  Market Square        |
    O =-=-=-=-=-=-=-=-=-=-= O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                          MY SCORE:  08.16
    /  Mini-Game #1: Mail Delivery     /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
     Your duty in this mini-game is to deliver five letters. Skate through this
     course, pressing the triangle button once you approach a bird, or resident
     of Twilight Town. Complete the mini-game quickly to receive more Munny.
 
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  10 Munny             |   |  1 > Minute           |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  30 Munny             |   |   Seconds         |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  30 Munny             |   |   Combos           |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  50 Munny             |   |  20 > Combos          |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  Jiminy Objective     |   |  100 > Combos         |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           MY SCORE:  56.23
    /  Mini-Game #4: Poster Duty       /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
     Several posters have been placed on the wall. It's your duty to approach a
     poster, or group of posters, then press the Reaction command to place them
     on the wall. If you come to a group of posters, press the Reaction command
     as many times as there are posters.
 
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  30 Munny             |   |  2 > Minutes          |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  50 Munny             |   |   Minute           |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  20 Munny             |   |   Swings          |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  20 Munny             |   |   Points         |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O    
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
                                            HP: 320
    /  Struggle Match:  Setzer          /
                                       
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
 
     Setzer acts tough, but it actually quite simple. Aside from a basic attack
     here and there, Setzer's attacks mainly consist of an aerial attack, where
     Setzer will jump into the air and begin revolving his sword at you. He can
     also charge at you with several consecutive thrusts of his weapon. Both of
     these attacks can knock several orbs out of you.
 
     You'll be unable to use Reaction commands, so try to remain behind him. Be
     sure to equip Explosion. Beat Setzer ten times to advance to Round 3.
 
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  Jiminy Objective     |   |  150 > Points         |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O    
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
                                            HP: 320
    /  Struggle Match:  Seifer          /
                                       
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
 
     Seifer acts tough, but it actually quite simple. Aside from a basic attack
     here and there, Seifer's other attacks remain identical to when you fought
     him with Roxas. His aerial attack can easily be avoided, and leaves Seifer
     wide open to an attack.
 
     You'll be unable to use Reaction commands, so try to remain behind him. Be
     sure to equip Explosion.
 
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  Jiminy Objective     |   |  200 > Points         |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                           H O L L O W   B A S T I O N
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
    Shortly before entering the Borough, you'll see Cloud standing near Scrooge
    McDuck. Speak to Cloud to initiate a cutscene, and then head to the Borough.
    After the cutscene, proceed into the Borough, and then continue to Merlin's
    House. After speaking with Cid and Yuffie, return to the Borough.
 
    Continue into the Bailey to encounter the Gullwings. Following the cutscene,
    descend the stairs around the corner, then enter the Restoration Site. Head
    along the path to the Postern and open the large chest to obtain the Castle
    Perimeter Map.
 
    Proceed down the ramp, then enter into the Corridors to initiate a cutscene.
    Here's a map illustrating the area.
 
 
    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                             |
    |     Chest                    E   Entrance  |
    |  =   Trail                    X   Exit      |
    |                                             |
    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
       E ========O                      As you can see, the map illustrates the
                 |                      entrance and exit, and the locations of
                 O=======              each treasure chest in this area. After
                 |       |              reaching Ansem's Study, you'll see Leon
                 |   O===O===O          and Tifa. After speaking to Leon, enter
                 |   |       |          Ansem's computer room.
             O===O===O       |
             |       |                 You'll eventually enter Space Paranoids,
             |       |       |          Tron's world.
          ==O       |       |
          |          O===O===O
          |              |
          O======O=======O
                 |
            X ===O
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                          S P A C E   P A R A N O I D S
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
    Approach the barrier on the cell door and begin attacking it to collect the
    clusters. Once you have received enough clusters, push the Reaction command
    to release the barrier and initiate a cutscene. After the cutscene, exit to
    the corridor and open the large treasure chest to receive the Pit Cell Area
    Map. Access the platform to your right to enter the Canyon. Continue to the
    energy core on your left and access the console to begin a mini-game.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                      
    /  Challenge #1: Memory            /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
     You'll have two minutes to reach the pink box, but it's not as easy as the
     challenge sounds. Every time you approach it, you will trigger a revolving
     process, at which time the entire series of boxes will begin to circle you,
     and the pink box will disappear.
 
     If you can manage to get a lock on the pink box, it shouldn't be much of a
     problem, otherwise just keep your eye on the box. Once they boxes begin to
     slow down, approach the correct box. Equip Explosion, then attack it until
     you break the box.
 
     With Explosion equipped, if you are anywhere near the correct box, you can
     easily clear this mini-game.
 
     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Once you have completed the mini-game, return to the Pit Cell, then examine
    the terminal to return to the Research Lab. After the cutscene, examine the
    the blueprint on the wall.
 
 
                        O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                        |                                  |
                        |   Received Master Form Ability   |
                        |                                  |
                        O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Head back towards the computer room, and then open the large treasure chest
    to obtain a Ukulele Charm. Examine the console in the computer room to head
    back into Space Paranoids.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           MY SCORE:  35
    /  Challenge #2: Light Cycle       /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
     You'll see various on-screen commands prompting you to press the L1 and R1
     buttons. The first mini-game prompts you to defeat at least five Heartless.
     You'll also need to avoid crashing into walls by pushing L1 and R1, stated
     above.
 
     The second challenge requires survival. You need to enter the crack that's
     located on the wall directly ahead. If only it were that easy. Just before
     you come towards the crack in the wall, you will have to shift to the left
     and continue through the maze, battling several Heartlles on your way. The
     challenge will be complete once you escape the game grid.
 
     Use Charge to destroy a group of Heartless on one side of you, attack when
     you see only one Heartless to eliminate, and Guard when the Heartless have
     begun to close in on you. Turn corners sharply and use the pillars to your
     advantage to avoid swarms of Heartless.
 
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  Jiminy Objective     |   |  30 > Points          |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Return to the Canyon, then proceed up the stairs. Enter through the door on
    your right to enter the Dataspace. Examine the nearby console to initiate a
    cutscene, then be prepared to battle through several Heartless.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                      
    /  Challenge #3: Security Monitor  /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
     You'll need to defeat the Heartless quickly and collect the clusters. Your
     gauge in the upper left-hand corner will momentarily max out. At this time,
     you're given less than two minutes to use the "Freeze" Reaction command on
     each console.
 
     Return to eliminating the Heartless, collect the orbs, and then approach a
     second monitor. Repeat this process until all monitors have been destroyed.
     The timer won't stop, so you need to complete this challenge quickly.
 
     Once all monitors have been disabled, this challenge will be complete. You
     may want to equip Explosion and Comet in this battle.
 
     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Exit the Dataspace and cross over to the wall on the other end. Once you've
    reached the platform on your right, continue to the I/O Tower. Proceed into
    the large room on the right, then enter the Communications Room to initiate
    a cutscene.
 
    Open the two large treasure chests behind the dark pillar to receive an I/O
    Tower Map and Gaia Belt. Return to the hallway to initiate a cutscene. This
    begins a battle against the Hostile Program.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           HP:  640
    /  Boss-Battle: Hostile Program    /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
     The Hostile Program is quite simple. Collect the clusters which drop until
     you have maxed out the gauge, then cast the "Freeze" Reaction command. The
     Hostile Program will then stop momentarily.
 
     Switch into your Drive Form and begin unleashing your strongest attacks. A
     simple strategy would be to use your "Setup" Limit command, as the Hostile
     Program is quite weak against this attack.
 
     Keep an eye on the large clusters that the Hostile Program towards you. It
     will either collide into you, or rapidly fire several lasers at you. These
     can easily be avoided, but may outnumber you. Once the Hostile Program has
     taken enough damage, it will begin to charge around the room several times,
     so quickly run to the center.
 
     It's second attack is similar to a laser pointer, emitting from it's hands.
     This attack is slow, but you will need to avoid them. A second occasion is
     when the Hostile Program sends these beams swarming all over the palce. It
     can be tricky to avoid, so watch the patterb carefully.
 
     If they begin spinning around the room, you need to jump. If they begin to
     move in a vertical motion, wait until you are able to pass underneath them
     and get out of it's path. When they start spinning around the room quickly,
     you might see it as a nightmare to avoid it, but watch the pattern, as you
     will eventually get the hang of it.
 
     Because this battle requires to collect orbs, equip Explosion. This easily
     increases the amount of orbs that drop.
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    |  REACTION COMMANDS                                                       |
    |                                                                          |
    |  Freeze                                                                  |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    After the battle, access the terminal to initiate a cutscene. You will then
    return to Ansem's Research Lab.
 
 
                     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--= O
                     |                                      |
                     |  Obtaineed Photon Debugger Keyblade  |
                     |                                      |
                     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-== O
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                           H O L L O W   B A S T I O N
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    |  WARNING                                                                 |
    |                                                                          |
    |  After you access the computer terminal, this cutscene will massively    |
    |  spoil the original Kingdom Hearts. If you haven't yet played through    |
    |  or beaten the original Kingdom Hearts, turn off Kingdom Hearts 2 and    |
    |  go beat the original Kingdom Hearts. If it doesn't matter, disregard    |
    |  this message.                                                           |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Return to the Corridors, and then battle through the Heartless and Nobodies.
    After a couple cutscenes, you will arrive in the Postern. After you exit to
    the Restoration Site, defeat the Nobodies to initiate a cutscene.
 
    Once you arrive at the Bailey, proceed to the area directly ahead. You will
    then encounter Demyx.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           HP:  1005
    /  Boss-Battle: Demyx              /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
     ** Equip Comet, Explosion, and Slide Dash **
 
     You are given 40 seconds at the beginning of this battle to defeat all the
     Demyx Forms. This means you will need to defeat one or two Demyx Forms one
     second apart. This does not give you a whole lot of time to defeat each of
     the Demyx Forms. Keep in mind, you can't perform the Wild Dance unless you
     attack them.
 
     While casting Donald's Comet, strike as many Demyx Forms as possible. Have
     Explosion equipped to boost effect. Once Donald's Comet has passed, you'll
     need to begin using your "Wild Dance" Reaction command to eliminate all of
     the remaining Demyx Forms.
 
     Unlike the Underworld, the battle will not be over after you have defeated
     the Demyx Forms. Once the Demyx Forms have been defeated, you will need to
     begin attack Demyx directly. However, Demyx can seem rather impossible, as
     his chain of attacks will not allow you to get anywhere near him.
 
     His most often used attack prompts several water columns to bust behind, or
     around Demyx. The attack is quite easy to avoid, but that is only when you
     keep your distance. That's not what you want to do in this battle.
 
     Save your Comet ability until Demyx either says "Water", or begins to rush
     around the area, creating several water columns to emerge behind or around
     him. This will interrupt his rampage, allowing you to get underneath Demyx.
     Your best chance to avoiding Demyx's chain of attacks is to run around the
     area in a giant circle while Demyx begins his rampage of water columns and
     deadly bubbles. This will avoid about 80% of Demyx's attacks.
 
     Once you reach Demyx, charge towards him at a distance, then finish with a
     couple combos. If he manages to counter with a series of consecutive blows,
     or several water columns, press the O button and back away. Eventually, he
     will begin to move slowly in your direction, with several columns of water
     emerging directly in front of him. Move away from Demyx, but don't let him
     corner you.
 
     You'll want to rely on using the O button each time Demyx manages to sweep
     you off your feet. If he happens to be close to you when this happens, you
     can press the O button, then quickly move behind him to counter Demyx.
 
     It is extremely important that you use the O button to regain your balance
     when Demyx knocks you off your feet. This prevents unnecessary problems.
 
     Here's a second tactic you could rely on. Cast Donald's Comet, and then go
     into Valor or Master Form. At that point, alternate between attacking, and
     casting Comet.
 
     At some point, Demyx will call on the Demyx Forms to attack. At that point,
     you'll have only ten seconds to quickly eliminate all ten Demyx Forms. The
     Explosion ability can make this a lot easier. You must be on the ball each
     moment you hear Demyx say, "Dance water, dance!".
 
     There's the odd occasion where Demyx runs at you and hits you with several
     consecutive blows. Avoid this by using the "Show Stealer" Reaciton command.
     If you cannot get near Demyx, back off and hit him with Thunder. Do not at
     any point during this battle use your Summon command.
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    |  REACTION COMMANDS                                                       |
    |                                                                          |
    |  Wild Dance, Show Stealer                                                |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    After the battle, you will be battling several Heartless alone. Fortunately,
    one-by-one, Yuffie, Leon, Tifa, and Cloud will assist you. Proceed down the
    path until you enter a cave where Mickey and Donald await.
 
 
                        O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                        |                                  |
                        |     Received "Cure" Upgrade      |
                        |                                  |
                        O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Open the two large treasure chests to obtain The Great Maw Map and the Torn
    Pages. Proceed out the exit next to the Save Point, then be ready to battle
    through literally one thousand Heartless.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                      
    /  Challenge #1: 1000 Heartless    /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
     
     ** Equip Explosion **
 
     This battle literally requires you to defeat one-thousand Heartless. It's
     not too difficult, it's just time consuming. This battle will require you
     to defeat the Heartless alone, but your Reaction commands will do most of
     the work. Keep your eye on the Reaction commands, then use Rising Sun and
     Snag / Sparkle Ray each time they become available.
 
     Explosion should help when the Reaction commanda aren't available. If you
     are having difficulties with this battle, you are probably under levelled,
     which means you are not ready to do this challenge yet.     
 
     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                  |   |                                  |
    |    Obtained Ansem's Report 1     |   |        Obtained Ice Cream        |
    |                                  |   |                                  |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
                        O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                        |                                  |
                        |         Obtained Picture         |
                        |                                  |
                        O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                          L A N D   O F   D R A G O N S
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
    Begin up the slope to the Ridge to initiate a cutscene, and then proceed to
    the Summit.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           HP: 760
    /  Boss Battle: ???                /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
     
     ** Unequip all Aerial Abilities **
 
     Unequip your aerial abilities in this battle, because it just gets in your
     way. The enemies above also prevents getting an accurate target lock. Once
     you do happen to get a lock, don't take it off.
 
     As for attacks, the Organization member will perform several attacks which
     either begin with a charge and thrust, or several consecutive attacks. The
     man in black will cast you into the air several times, so you will need to
     regain your balance, pressing the O button each time this happens. Each of
     the Rapid Thrusters above will also have some part in this battle that can
     be rather annoying. Throw them away with the "Speed Trap" Reaction command.
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    |  REACTION COMMANDS                                                       |
    |                                                                          |
    |  Speed Trap, Aero Blade                                                  |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    After the battle, exit down the Mountain Trail to the Checkpoint, then head
    east to the Imperial City. Defeat the Heartless, then proceed to the Palace
    to initiate a cutscene. Approach Xigbar, defeat the Nobodies, then continue
    into the Throne Room.
 
    Open the two large treasure chests behind the throne to obtain a Palace Map
    and Torn Pages. Exit outside the palace to begin a battle against the Storm
    Rider.
 
    
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           HP: 1216
    /  Boss Battle: Storm Rider        /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
     
     Starting at the beginning of the battle, push the Reaction command as they
     prompt you to do so. You will need to do this to remain on the Storm Rider.
     Nothing will happen when you fall off, it can just be rather irritating to
     reach the Storm Rider.
 
     Begin attacking the two horns on each side of the Storm Rider. Once you've
     dealt enough damage, the Storm Rider will land on the ground. At the point,
     switch into Drive Mode, then quickly begin attacking the Storm Ride. After
     it becomes airborne once again, revert out of Drive Mode.
 
     After you fall off the Storm Rider, and it will happen, locate the gust of
     wind nearby and use your Reaction commands to get back on top of the Storm
     Rider. Time to discuss the Storm Rider's attacks.
 
     First, the Storm Rider will escape to a distance and begin shooting a slew
     of energy balls. If this happens you will need to begin running around the
     perimeter.
 
     It's second attack will cause the Storm Rider to begin dropping bombs. You
     aren't given too much time, so you need to quickly place your back against
     the nearest wall, or use a nearby gust of wind to move out of it's path.
 
     It's third attack begins when the Storm Rider lands on the bridge, it will
     allow you to strike the Storm Rider quite a bit, but you'll need to remain
     close to it, and out of it's line of sight, otherwise you will be hit with
     a massive energy attack.
 
     It's fourth attack is prompted when the Storm Rider begins a slow approach
     in your direction. At this time, it will be at a very low altitude, but it
     will be high enough so you can't jump over top. This leaves you with using
     a Reaction command. Stand so you're directly in front of it and wait until
     it approaches. Once it is close enough, press the "Slide" Reaction command,
     then perform the "Vertigo Toss" Reaction command. This will perform a very
     powerful counter-attack.
 
     It's fifth attack is prompted when the Storm Rider soars into the air. The
     area around you will begin to glitter, so either cast Reflect, or move out
     of the way.
 
     One last note, while on top of the Storm Rider, if it prompts you to "Hang
     On", you need to use the Reaction command. Sora will automatically release
     his grip on the Storm Rider once you're safe, because the Storm Rider will
     occasionally perform a second aerial maneuver to make you fall off.
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    |  REACTION COMMANDS                                                       |
    |                                                                          |
    |  Hang On, Let Go, Slide, Vertigo Toss                                    |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    |  THE GULLWING CONFRONTATION                                              |
    |                                                                          |
    |  Back at Hollow Bastion, return back to the Postern to encounter Yuna,   |
    |  Paine, and Rikku. Open the treasure chest left behind to recieve the    |
    |  Gull Wing Keyblade.                                                     |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                           B E A S T ' S   C A S T L E
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
    Speak to Beast after the initial cutscene, eventually prompting a battle to
    defeat several Nobodies. Return to the Entrance Hall, then contine into the
    West Hall. Head to the end of the West Hall, then continue up the stairs to
    your right. Enter through the door, then proceed up the stairs and down the
    hallway to Beast's Room.
 
    Once you return to the hallway, return to Beast's Room, speak to Beast, and
    then return to the Entrance Hall.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                  |   |                                  |
    |      Obtained Rumbling Rose      |   |    Obtained Castle Walls Map     |
    |             Keyblade             |   |                                  |
    |                                  |   |                                  |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Following the cutscene, defeat the Nobodies, and then exit through the front
    door to encounter Xaldin. Be sure to equip several health / mana restoration
    items, as this will be one heck of an impossible battle.
 
    Your next destination is Beast's Castle. Speak to Beast, and then watch the
    events unfold. After the cutscene, defeat the Nobodies, then enter into the
    Entrance Hall. Proceed through the West Hall and up the stairs to the right.
    Continue to the West Wing, and follow the corridor to Beast's Room.
 
    Return to Beast's Room, then open the chest next to the window to receive a
    Mega-Potion. Speak to Beast once again, then return to the entrance hall to
    initiate a cutscene. Defeat the Nobodies, then leave Beast's Castle through
    the front entrance.
 
    Make sure your equip several health and magic restoring items, as this will
    be one heck of an impossible battle.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           HP:  1155
    /  Boss-Battle: Xaldin             /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
     ** Equip Aerial Abilities and Donald's Comet **
 
     Xaldin is quite a bit tougher than Demyx, but he can be defeated. You will
     not have much room to battle Xaldin, as you're battling on a small surface,
     so your attempts to keep your distance will not work. Even retreating will
     not work, as Xaldin can and will teleport.
 
     When you see the "Learn" Reaction command, press it rapidly, as many times
     as possible. This is a major advantage to defeating Xaldin, as he will not
     allow you to attack him throughout several moments of the battle. Once the
     "Learn" command disappears, a "Jump" command appears in the command window.
     Lock onto Xaldin, and then select the "Jump" command to perform a powerful
     attack.
 
     Refrain from casting Donald's Comet unless you either have plenty of magic
     restoration items, or know what you're doing, because Xaldin will sap your
     health like it was nothing. Plus it will have him airborne, which you will
     not want.
 
     Remember to press the O Button when Xaldin strikes you off your feet. This
     is necessary because you will not want Xaldin scoring too many consecutive
     blows on you. Now to discuss Xaldin's attacks.
 
     First, Xaldin will create several energy bombs that will be sent into your
     direction. These are homing missiles, so you need to keep moving until the
     energy bombs disperse.
 
     Second, Xaldin will become airborne and unreachable. This will prompt five
     spears to drop from above before Xaldin drops to the ground. Once you have
     seen the fifth spear, begin moving and don't stop until you can begin your
     attacks on Xaldin once again.
 
     Third, Xaldin begins a series of deadly combo attacks, remvoing about half
     your health bar. There isn't much you can do to avoid this, aside from the
     "Jump" command, or Donald's Comet. If they're not avaiable, spam the Guard
     command. Keep your distance if you see a green aura around Xaldin.
 
     Xaldin's next attack is prompted when he says, "Wind of despair!". It will
     transform Xaldin's spear into a dragon, thus sending a deadly gust of wind
     in your direction. You should be on the other side of the bridge once this
     happens, otherwise you lose about half your health bar from the attack.
 
     Fortunately, King Mickey will briefly take your place, should you not give
     up when it prompts you to make a choice. This will allow you to score some
     extra hits on Xaldin. King Mickey will resurrect Sora once your health bar
     runs out.
 
     Do not bother with your Drive commands unless you see enough of an opening
     to do so. You could use Master Form at the beginning, but after Xaldin has
     begun his "Wind of Despair" attack, don't even bother.
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    |  REACTION COMMANDS                                                       |
    |                                                                          |
    |  Learn                                                                   |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
                        O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                        |                                  |
                        |    Obtained Ansem's Report 4     |
                        |                                  |
                        O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                               P O R T   R O Y A L
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
    Exit the Rampart, defeat the pirates, and then continue to the docks. After
    you've boarded the Black Pearl, speak with Jack, then select Isla de Muerta.
    After the cutscene, exit to the deck to encounter the Grim Reaper.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           HP:  790
    /  Boss-Battle: Grim Reaper        /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    The Grim Reaper won't do much in this battle, aside from spinning around in
    a wild motion. It won't pose too much of a threat, and aside from the basic
    attacks, it will basically allow you to attack without fighting back. After
    it has reached low health, it will seem a little more aggressive. If you're
    looking to quickly complete this battle, either switch into Master Form, or
    alternate between attacking, and casting Donald's Comet.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    |  REACTION COMMANDS                                                       |
    |                                                                          |
    |  Learn                                                                   |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Once inside the Interceptor, open the large chest behind you to receive the
    Feather Charm, then exit to Seadrift Row. Follow the trail to the next area,
    then defeat the Nobody to receive a medallion.  There's six medallions that
    need to be collected, and each holds a certains amount of time in which the
    medallion must be retrieved. If you can't retrieve the medallion within the
    time limit, exit and re-enter the area.
 
 
                        O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                        |                                  |
                        |   Obtained Ship Graveyard Map    |
                        |                                  |
                        O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Once you are back aboard the Black Pearl, speak to Jack, then return to the
    Ship Graveyard. Keep in mind, several medallions will be located in Isla de
    Muerta and the Ship Graveyard.
 
 
    O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |  Cave Mouth           |    |  10 Seconds to collect Medallion.   |
    O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |  Powder Store         |    |  2 Minutes to collect Medallion.    |
    O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |  Moonlit Nook         |    |  3 Minutes to collect Medallion.    |
    O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |  Treasure Heap        |    |  1.5 Minutes to collect Medallion.  |
    O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |  Seadrift Keep        |    |  30 Seconds to collect Medallions.  |
    O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |  Seadrift Row         |    |  2 Minutes to collect Medallion.    |
    O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Once you have obtained enough medallions, return to Port Royal to encounter
    the Grim Reaper.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           HP:  790
    /  Boss-Battle: Grim Reaper        /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    The Grim Reaper is invulnerable at this time, so physical attack won't harm
    it yet. Bring Donald into your party, because each time you strike the Grim
    Reaper with magic, it will drop medallions. If you run out of mana, you can
    collect MP Balls dropped by the Grim Reaper, every time you attack it while
    it's invulnerable. You may also cast Donald's Comet, as it does not require
    an entire mana bar. Casting Comet will cause the Grim Reaper to drop enough
    MP Balls to completely replenish your mana bar.
 
    At certain times, the "Hinder" Reaction command may appear, allowing you to
    deliver a critical, medallion stealing blow. This will usually happen after
    the Grim Reaper begins stealing the medallions.
 
    Continue attacking the Grim Reaper until you've collected each medallion it
    holds. Once you have collected enough medallions, approach the chest in the
    center and press the Reaction command to replenish it.
 
    Once enough medallions have been placed into the chest, you will be able to
    momentarily attack the Grim Reaper, so switch into Master Form, then hit it
    with everything you've got.
 
    The Grim Reaper will frequently spin wildly around the area. This can cause
    problems when attempting to collect the medallions, because the Grim Reaper
    will collect the loose medallions, and should you get close enough, it will
    throw you into the air, so you will need to counter with the O button, then
    begin recollecting the medallions.
 
    It's next attack will cause the Grim Reaper to completely detach itself and
    begin wildly stomping around the area. After a few moments, the Grim Reaper
    will become re-attached, then land on the ground with a large impact.
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    |  REACTION COMMANDS                                                       |
    |                                                                          |
    |  Return, Hinder, Loot Launch                                             |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
                        O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                        |                                  |
                        |    Obtained Ansem's Report 6     |
                        |                                  |
                        O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    *End of Update*
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                         O L Y M P U S   C O L I S E U M
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
    O -=-=-=-=-=-=-=-=-=-=-=-= O       O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |      The Hades Cup       |       |                                       |
    O -=-=-=-=-=-=-=-=-=-=-=-= O       |  Fight alongside your friends while   |
                                       |  battling other familiar characters,  |
    O -=-=-=-=-=-=-=-=-=-=-=-= O       |  and the Heartless. There are three   |
    |    Player High-Scores    |       |  rounds you must complete. Once you   |
    O -=-=-=-=-=-=-=-=-=-=-=-= O       |  reach the finals, continue through   |
    |                          |       |  the large blue door after you have   |
    |                          |       |  completed both battles.              |
    |                          |       |                                       |
    |                          |       O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                          |
    |                          |
    |                          |       Once you have returned to the Underworld
    |                          |       Entrance, speak to Auron, and then enter
    |                          |       through the large blue door. Continue to
    |                          |       the Valley of the Dead, and then proceed
    |                          |       into Hades' Chamber after the cutscene.
    |                          |
    O -=-=-=-=-=-=-=-=-=-=-=-= O       After the cutscene, eliminate all of the
                                       Nobodies. Once you have defeated all the
    Nobodies, you will return to the Valley od the Dead. Talk to Hades' Minions
    to be taken to the Underdome. Auron will be helping you defeat Hades.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=- O
                                     HP: 1230          XP: N/A
    /  Boss Battle:  Hades       /
                                
    O =-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | You cannot attack Hades at all. He's invincible, and will be until the   |
    | battle comes to an end. After the cutscene, Hades is still invincible,   |
    | so you must rely on the Reaction command to defeat him.                  |
    |                                                                          |
    | Use the Aura Sphere to knock the wind out of him, then start attacking   |
    | him until he once again turns invincible. Hades has several attacks.     |
    | First, he will strike you with enormous balls of fire. This can easily   |
    | be avoided simply by moving out of the way.                              |
    |                                                                          |
    | His second attack is an enormous flame pillar, prompted when Sora gets   |
    | too close to Hades. Use Herc's Aura Guard to protect against several     |
    | attacks. His third attack is an Apocalypse. He will call severa comets   |
    | from above to rain down. They will leave the platform ablaze once they   |
    | land, so watch your step.                                                |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                           H A L L O W E E N   T O W N
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                               HP: 172           XP: N/A
    /  Boss Battle:  Lock, Shock, Barrel   /
                                          
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | You haven't been through a puzzle until you've completed this challenge. |
    | Target either Lock, Shock, or Barrel, and then beat the snot out of one  |
    | of them until you have stunned them. After you have stunned one of then, |
    | you need to target a box and slash it in their direction. You will need  |
    | to trap each of them quickly, because they can and will escape.          |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Return to Candy Cane Lane, then return to Halloween Town Square (Guillotine
    Square). Defeat the Heartless, and then pick up all the presents. Once back
    inside Santa's House, enter Santa's Workshop and continue into the Wrapping
    Room where you battled Lock, Shock, and Barrel. Talk to the elf once you're
    ready to begin.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                      
    /  Mini-Game: Gift Wrapping        /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | It's rather easy, just shoot toys into the boxes and push the triangle   |
    | botton to reload. If Lock, Shock, or Barrel get in your way, shoot one   |
    | of them with a toy. The small boxes require one shot, while the larger   |
    | boxes require several shots.                                             |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Speak to Santa once you are ready to leave. After the cutscene, you will be
    battling The Experiment.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           HP: 172           XP: N/A
    /  Boss Battle:  The Experiment    /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | The Experiment uses lasers and shockwaves to attack. Is that all? Well,  |
    | pretty much, just keep away from the robotic piece that is causing all   |
    | of the shockwaves.                                                       |
    |                                                                          |
    | The Experiment will also use wind to either hold you in the air. It'll   |
    | also use the power of wind to keep you from attack it. Remember to use   |
    | your Reaction, Limit, and Drive commands. Kickspring will make certain   |
    | parts of this battle far less complicating.                              |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Following the battle, you'll eventually return to your Gummi Ship. The next
    destination will be Agrabah.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                                  A G R A B A H
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
    Exit to the Palace Gates to intiate a cutscene. After the cutscene, head to
    the Desert Ruins to eventually encounter H2O Jafar. Once you approach Jafar,
    defeat the Heartless. You will then be prompted to chase after Jafar. Chase
    Jafar through the ruins and don't let him cast any magic.
 
    Once you have dealt enough damage to Jafar's shadow, it will trail off to
    the next part of the ruins. Follow it until you come to a small platform.
    Defeat the Heartless, and then examine the monument.
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                      
    /  Challenge: Switch Activation    /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | Each location on the monument is where you will find each switch in the  |
    | Desert Ruins. If you become lost, return to the monument and examine it  |
    | once again. Each time you approach a switch, you'll need to active them  |
    | using magic.                                                             |
    |                                                                          |
    | Red signifies Fire, Blue signifies Blizzard, Yellow signifies Thunder,   |
    | and they can only be successfully activates when they are aligned. It    |
    | will not activate unless you hit it while it's not aligned.              |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Once you have activated all switches, you need to quickly enter through the
    chamber underneath the monument. Open the two chests to obtain Torn Pages,
    and the Ruins Map. Access the Save Point, and then continue deeper into the
    Temple Ruins.
 
    Following the cutscene, you will need to escape the Ruins. Carpet does most
    of the work, you just need to swat away the Heartless. Enter Agrabah, and
    then head to the palace to initiate a cutscene. You will then battle Jafar.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           HP: 840           XP: N/A
    /  Boss Battle:  Genie Jafar       /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | Use Carpet to avoid Jafar's attacks and the objects hurling at you. His  |
    | main attack consists of two dark orbs he uses to beat you to oblivion.   |
    | Your target is Jafar's waist. Once you've dealt enough damage, you will  |
    | be able to attack his head.                                              |
    |                                                                          |
    | Once he regains concentration, back off before you start attacking his   |
    | waist once again. Once you have dealt enough damage he summons several   |
    | fireballs that come hurling towards you. Dodge these until Jafar stops   |
    | summoning them. Don't wander too far away from Jafar either, as he can   |
    | also strike you with several bolts of lightning.                         |
    |                                                                          |
    | Several minutes into the battle, Jafar sends you to a dark realm where   |
    | he destroys the palace, then sends it all hurling towards you. Strike    |
    | at the objects that come in your direction to avoid getting hit. After   |
    | you return to reality, start attack Jafar once again until he has been   |
    | defeated.                                                                |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                          T H E   P R I D E   L A N D S
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
    Head back to the Pride Lands to initiate a cutscene, and then open a large
    piece of fruit to obtain a Price Rock Map. Enter the top of Pride Rock and
    continue into the King's Den. After the cutscene, return outside, and then
    enter Stone Hollow at the bottom of Pride Rock. Speak to Rafiki, then exit
    Pride Rock and proceed to the Elephant Graveyard.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                             HP: 445           XP: N/A
    /  Boss Battle:  Banzi, Shenzi, Ed   /
                                        
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | Your objective is to defeat Banzi, Shenzi, and Ed. It shouldn't be too   |
    | difficult, simply attack them using basic attacks, as well as Reaction   |
    | commands.                                                                |
    |                                                                          |
    | You may also need to do some chasing throughout the area. Once you are   |
    | in sight of a hyena, cast Magnet to draw them close.                     |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Following the cutscene, continue to the Jungle, and then to the Oasis. Here
    you will encounter Simba. Once you reach Pride Rock, enter the Savannah.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                         HP: 1424           XP: N/A
    /  Boss Battle:  Groundshaker    /
                                    
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | Only Sora and Simba will be battling the Groundshaker. The beginning of  |
    | this battle will consist of Sora dodging the Groundshaker's attacks. It  |
    | will all be automatically controlled by the game mechanics. You'll need  |
    | to press the triangle button when it prompts you to do so.               |
    |                                                                          |
    | Use the "High Fang" Reaction command to reach the Groundshaker. Once at  |
    | the top, start attacking the Groundshaker until several orbs begin to    |
    | attack you. At this point, start running around in circles to avoid any  |
    | unnecessary damage, or drop to the ground where it's safer.              |
    |                                                                          |
    | If you fall off of the Groundshaker, approach it again and use Simba to  |
    | reach the top. When it jumps into the air, you need to jump as well, as  |
    | it's shockwave will cause quite a bit of damage.                         |
    |                                                                          |
    | There;s several targets you can attack, and if you can't reach the top   |
    | of the Groundshaker, attack from the bottom. If you are on the ground,   |
    | keep moving and stay away from the fire using your Dash ability. After   |
    | you've casued enough damage, the Groundshaker begins a rampage, and an   |
    | information window will inform you to use your "Fend" Reaction command.  |
    |                                                                          |
    | The battle will now consist of Sora dodging the Groundshaker's attacks.  |
    | It will automatically be controlled by the game mechanics. You'll need   |
    | to press the triangle button when it prompts you to do so...             |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
 
 
 
 
 
 
 
 
 
 
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                  
    /  Boss Battle: Ursula         /
                                  
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | Use the prompts when they appear. You won't need to worry about any of   |
    | the contols, as that will be handled by the game mechanics. Follow the   |
    | prompts as they are displayed on-screen.                                 |
    |                                                                          |
    | You will either be prompted to press a certain button once, or rapidly   |
    | before the prompt has timed out.                                         |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Final Production     >     Thundaga is Required.
 
    This Final Production will bring all of your knowledge into one performance.
    Once you have completed this performance, Atlantica will be completed. Head
    to Hollow Bastion.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                           H O L L O W   B A S T I O N
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
    First, enter Hollow Bastion, and then continue to the Borough to initiate a
    cutscene. Defeat the Heartless, and then continue towards Ansem's Study.
 
    Enter the Restoration Site, past the Bailey and jump onto the ledge on your
    left. Open the treasure chest to obtain an AP Boost. Open a second chest to
    the right to obtain a Moon Recipe. Jump on top of the ledge ahead, and then
    continue along the path to reach the Postern.
 
    Speak to Yuna, and then open the treasure chest to obtain the Gull Wing. Go
    down the ramp and enter the Corridors. Proceed into Ansem's Study, and then
    enter Space Paranoids.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                           S P A C E   P A R A N O I D S
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
    Access the terminal, and then enter the Light Cycle. Once you have defeated
    the Heartless, proceed to the I/O Tower.
 
    Defeat the Heartless, and then enter the Communications Room. Following the
    cutscene, exit the I/O Tower, and then proceed to the Simulation Hangar. It
    will be across the hall, marked with a red room.
 
    Approach the platform on your left, and then access the console to initiate
    a cutscene. Defeat the Heartless quickly, because when the solar sailer has
    reached it's maximum weight, you must restart the battle. Make sure Tron is
    in your party for this battle.
 
    Once at the Central Computer Mesa, open the two treasure chests to receive
    an Orichalcum+, AP Boost, Centeral Computer Core Map, and Cosmic Arts. Now
    proceed towards the central tower to encounter Sark and the MCP.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                         HP: 230           XP: N/A
    /  Boss Battle:  Sark            /
                                    
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | Defeat the enemies surrounding Sark, and then start attacking him until  |
    | he runs out of health. He'll perform several data transfers to teleport  |
    | and won't really attack back. It's pretty easy to defeat him, just have  |
    | Tron use his Limit until Sark has been defeated.                         |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                         HP: 920           XP: N/A
    /  Boss Battle:  MCP             /
                                    
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | The second battle, Sark will grow, being possessed by the MCP. Start by  |
    | attacking his legs until he collapses. Watch out for the metal disks he  |
    | throws at you. Once he has collapsed, start attacking his head as quick  |
    | as possible.                                                             |
    |                                                                          |
    | At that point, start attacking the walls surrounding the MCP. Once they  |
    | have been destroyed, a Reaction command should appear on the MCP. Press  |
    | the triangle button to perform an attempt to delete the MCP. You'll now  |
    | have to press the triangle button as quickly as possible until you have  |
    | deleted the MCP. Make sure Sark is incapacitated when you attempt to do  |
    | this.                                                                    |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Once you've return to the Gummi Ship, enter the Assault of the Dreadnought
    space route and continue to Twilight Town.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                            T W I L I G H T   T O W N
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
    Exit Central Station and proceed to the Old Mansion to initiate a cutscene.
    After the cutscene, defeat the Nobodies, and then enter the mansion. Start
    up the staircase and open the chest at the top to obtain an Elixir.
 
    Enter the Library, then open the treasure chest to obtain an Orichalcum. Go
    downstairs to the computer room to initiate a cutscene. Speak to Pence, and
    then select "Sea-Salt Ice Cream".
 
    Approach and touch the beam of energy to be taken to an alternate universe.
    Enter into the Basement Hall, approach the green orb, and then defeat all
    the Nobodies. Axel will eventually step in to help you defeat the Nobodies.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                     W O R L D   T H A T   N E V E R   W A S
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
    Enter Fragment Crossing and proceed around the corner. Continue around the
    next corner and open two treasure chests containing a Mythril Stone and a
    Mythril Crystal. Continue to the next area to find two more treasure chests
    containing an Orichalcumn and AP Boost.
 
    Enter the next area to encounter a familiar character. After you've reached
    Memory's Skyscraper, open the two treasure chests against the buildings on
    the left to obtain a Mythril Crystal and Mythril Stone. Proceed to the next
    area to initiate a cutscene.
 
    Open the chest on the left to obtain a Dark City Map, and then continue up
    the path of light to initiate a cutscene. Once inside the castle, continue
    up the first ramp and open the chest in the corner. Continue up the second
    ramp and into the next room.
 
    Step onto the platform and ascend it to the top. Enter through the hallway
    to enter Twilight's View. Head up the stairs and open the chest to receive
    a Cosmic Belt. Head to the top of the staircase to enter the Hall of Empty
    Melodies. Approach the platform to initiate a cutscene.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                         HP: 1300           XP: N/A
    /  Boss Battle:  Xigbar          /
                                    
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | The battle will begin by having to rebound several of Xigbar's attacks.  |
    | You must use the Reaction commands to reflect these attacks. Xigabr is   |
    | a bit confusing. First, he will teleport quite a bit, making any melee   |
    | attacks almost impossible.                                               |
    |                                                                          |
    | Second, he will switch the environment to his advantage, giving you a    |
    | bit of footwork to reach him. A rather easy way to reach Xigbar is to    |
    | cast Comet, and run to him at the same time. Remember to use Reaction    |
    | commands and Limits. Use your Drive command near the end of the fight.   |
    |                                                                          |
    | Reflect his basic attacks using Guard, and use the beam of energy that   |
    | Xigbar uses to zig-zag around the area to change environments. This is   |
    | a long battle, so don't rush it.                                         |
    |                                                                          |
    | You're not done yet! After Xigbar is low on health he'll begin sniping   |
    | you down with a series of shots. Either use Reflect to avoid these, or   |
    | start running around in circles.                                         |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Proceed through the door ahead and approach the platform in Naught's Skyway.
    Open the chest to obtain a Mythril Gem, and then head up a series of ramps,
    opening the treasure chest just before the final ramp to receive a Mythril
    Crystal.
 
    Continue through the door to initiate a cutscene, and then proceed into the
    next area. Step on the blue platform, and then enter through the door to be
    taken to a battle against Luxord.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                         HP: 1300           XP: N/A
    /  Boss Battle:  Luxord          /
                                    
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | There's two ways to lose in this battle, and only one way to win. First, |
    | notice the two bars on the upper portion of the screen. This will be an  |
    | asset to winning, so don't ignore it.                                    |
    |                                                                          |
    | The battle is timed, and for the duration, you will be battling Luxord   |
    | mostly as a box. When you aren't in human form, start attacking him by   |
    | either bouncing into him, or giving him a paper cut.                     |
    |                                                                          |
    | Keep an eye on the Reaction commands, and use it whenever it says Flip.  |
    | At this point, Luxord will already be a card. Keep an eye on where the   |
    | cards go, because you'll be prompted to select a card and it will need   |
    | to be Luxord's.                                                          |
    |                                                                          |
    | The idea is basically to win each of Luxord's challenges. This is what   |
    | will make his timer gauge go down quicker than yours. After Luxord has   |
    | thrown several cards on the floor, you need to avoid playing 52-Pickup.  |
    | There's one more game Luxord will pass at you.                           |
    |                                                                          |
    | Using the command window, you will be enclosed by cards and see several  |
    | X's and O's. The idea is to select an O as fast as you can. The command  |
    | window will rotate making this a bit difficult.                          |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Return through the central door to open another. Enter through the platform
    labeled as The Luna Diviner.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                         HP: 1500           XP: N/A
    /  Boss Battle:  SaíƒÂ¯x            /
                                    
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | SaíƒÂ¯x is actually more challenging than Xigbar. You'll need to watch the  |
    | Reaction command carefully, as you can use SaíƒÂ¯x's an your advantage. An  |
    | easy way to fight this battle is to use Drives and Limits.               |
    |                                                                          |
    | When SaíƒÂ¯x hovers into the air, he will become momentarily invincible. A  |
    | very powerful series of attacks, ending in several shockwaves. He will   |
    | then start rampaging the area almost non-stop, only breaking for a few   |
    | moments in between. Use the Beserk command to avoid him. You'll need to  |
    | defeat SaíƒÂ¯x with a combo finish.                                         |
    |                                                                          |
    | Make sure you keep yourself healed, as SaíƒÂ¯x will easily finish you off   |
    | if you're low on health.                                                 |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Return to the Proof of Existence, then continue through the central passage
    at the top of the stairs. Once Riku joins your party, continue up the ramp
    and into Ruin and Creation's Passage. Within this area, you must create the
    path. Once you reach the first platform, open the treasure chest to receive
    a Mythril Stone.
 
    Create the path to the second platform and open the nearby chest to receive
    a Mythril Crystal. Create the path to the third platform and open the chest
    to receive an Orichalcum. Continue through the door ahead, then continue up
    the stairs to encounter Xemnas.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                         HP: 1500           PART ONE
    /  Final Boss:  Xemnas           /
                                    
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | Xemnas will trap you in a dark ball of energy, which will be surrounded  |
    | by three crystals. This will gradually sap the life out of you. Head up  |
    | to the building straight ahead and perform several Reaction commands to  |
    | knock the crap out of Xemnas.                                            |
    |                                                                          |
    | Xemnas will eventually approach the ledge in the distance. Once you get  |
    | close to him, he will shield your attacks with protective barrier. This  |
    | means you need to get up really close to him, then attack Xemnas inside  |
    | his barrier.                                                             |
    |                                                                          |
    | He'll then pull out two lightsabers and go Star Wars on your butt. Your  |
    | friends won't be here to help you, so you will be battling Xemnas alone, |
    | and that means no Summon or Drive commands. If you happen to get low on  |
    | health, head far away from Xemnas and heal, because he won't follow you. |
    | His first form is actually quite simple.                                 |
    |                                                                          |
    | Remember, when you don't see him, it means he'll most likely be atop of  |
    | the tower. Approach the building and use the Reaction commands.          |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    Once you have defeated Xemnas, access the Save Point, and then proceed into
    Kingdom Hearts.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                         HP: 1000           PART TWO
    /  Final Boss:  Xemnas           /
                                    
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | At the beginning of the battle, you will see a series of building start  |
    | to approach. Quickly press the triangle button once it has prompted you  |
    | to perform the Slicer command. Enter into the next and and approach the  |
    | platform to be taken above. Press the Reaction commands once it prompts  |
    | to do so. This should bring you to the core.                             |
    |                                                                          |
    | Knock all the Nobodies into the core, but press the Reaction command as  |
    | soon as the energy core has fully charged to perform a Stunt Dodge. The  |
    | core will then release a massive amount of energy. After both cylinders  |
    | have been destroyed, you will arrive at the energy core.                 |
    |                                                                          |
    | Attack door to the reactor until the barrier appears. After the barrier  |
    | comes up, defeat the enemies to release the barrier. At that point, the  |
    | barrier should be down allowing you to resume attacking the door. Rinse  |
    | and repeat until you've destroyed the reactor.                           |
    |                                                                          |
    | Once you've reached Xemnas, begin attacking him. Heal once he has dealt  |
    | his Cleave attack, and use your Final Drive command. This will wash his  |
    | health away like nothing. You should now be down to about two bars. Use  |
    | Sora / Riku's Limit command. By now, Xemnas should be down on his final  |
    | health bar. Strike at Xemnas while destroying the enemies.               |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                         HP: 1200  /  1500       PART THREE
    /  Final Boss:  Xemnas           /
                                    
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | This is certainly one of the much harder battles. Use the O Button when  |
    | Xemnas fires a laser at you to drain the attack. Using the  Button can  |
    | bring down enemies in the distance, while the X Button attacks normally. |
    |                                                                          |
    | Continue navigating the ship to avoid incoming attacks, while following  |
    | the strategy above to absorb damage and destroy incoming enemies.        |
    |                                                                          |
    | After Xemnas flies over top of you, avoid the several incoming missiles  |
    | by moving out of the way.                                                |
    |                                                                          |
    | Once your energy cannon is ready, press the Reaction command to unleash  |
    | a massive beam of energy. This should deal significant damage. You have  |
    | one shot at this, and cannot heal in this battle.                        |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                         HP: 1000       PART FOUR
    /  Final Boss:  Xemnas           /
                                    
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | This region is enormous, but you can escape to safe zones. This can be   |
    | done by pressing the O Button to jump continuously, and  to Glide. If   |
    | you run low on health, escape and Heal.                                  |
    |                                                                          |
    | Remember to use Sora / Riku's Limit command. Xemnas will use Cleave an   |
    | awful lot, so don't let your health fall too low.                        |
    |                                                                          |
    | Xemnas will eventually start throwing buildings at you. Go after one of  |
    | the buildings that aren't being thrown at you, then perform a Reaction   |
    | command to send them back towards Xemnas. The platform eventually comes  |
    | to the point where it's almost impossible to remain on it for very long. |
    | There' not much you can do about this but watch your step and heal when  |
    | needed.                                                                  |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                         HP: 1500       FINAL FORM
    /  Final Boss:  Xemnas           /
                                    
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    | It comes down to one final battle with Xemnas. He'll start this battle   |
    | with a powerful chain of attacks that goes on quite a while. Press the   |
    | Reaction button rapidly to avoid each of these attacks. Once you reach   |
    | the bottom, you might want to consider casting Heal.                     |
    |                                                                          |
    | Use the Limit commands as they become available, and give Xemnas every   |
    | last ounce of strength you have.                                         |
    |                                                                          |
    | Xemnas attacks pretty hard in this form. Forunately, he doesn't have a   |
    | whole lot of armor, making damage dealt a whole lot more. He teleports   |
    | quite a bit, so running away isn't much of an option. You will need to   |
    | use Magic and Limit commands wisely.                                     |
    |                                                                          |
    | At one point, Xemnas will fly around sending several red lasers at you.  |
    | This doesn't cause too much damage, but can get annoying. Either Guard   |
    | it, or jump into the air when Xemnas yells, "Fire!". Xemnas eventually   |
    | catches Sora in a bubble of energy. Controls will now switch to Riku.    |
    |                                                                          |
    | The next stage of this battle, Xemnas will send a ripple effect at you   |
    | and then escape through a dark portal. You will need to use Reveral to   |
    | land any strikes on Xemnas.                                              |
    |                                                                          |
    | You need to quickly rush at Xemnas, but Xemnas can make this difficult   |
    | by creating several barrier to block you. If you die, you will restart   |
    | only this stage of the battle. Xemnas will make one final attack after   |
    | you've depleted his health. Push the Reaction command rapidly. This is   |
    | going to deflect almost every laser. This isn't all you need to do, as   |
    | you will also need to push the X Button, O Button, and Triangle Button   |
    | repeatedly to avoid these attacks.                                       |
    |                                                                          |
    | After the cutscene, attack Xemnas one last time. Make it a Limit, just   |
    | to release your rage on Xemnas. After you have defeated Xemnas, you've   |
    | beaten Kingdom Hearts II.                                                |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
 
 
 
 
 
 
 
    IV.    TREASURE CHESTS
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                            T W I L I G H T   T O W N
                 O - = - = - = - = - = - = - = - = - = - = - = O
                                                                
                             - Obtained with Roxas -
 
 
     Station of Serenity         Obtained after defeating three Dusks. Contains
                                 a Potion.
 
     Station of Calling          Obtained on the second platform of the Station
                                 of Calling. Contains a Potion.
 
     Sunset Terrace              In Sunset Terrace, near the entrance to Sunset
                                 Hill. Contains a Potion.
 
     Sunset Terrace              Next to the tree on the lower walkway. Holds a
                                 Potion.
 
     Sunset Terrace              Next to the tree, to the left of the Tunnelway.
                                 Contains a Hi-Potion.
 
     Sunset Terrace              Found on the high platform on the left side of
                                 the tram tracks. Approach the tram and use the
                                 Reaction command to reach it. Holds an Ability
                                 Ring.
 
     Old Mansion                 The western staircase in the Mansion Foyer. It
                                 contains a Potion.
 
     Old Mansion                 At the back of the Mansion Foyer by the window.
                                 contains a Hi-Potion.
 
     Old Mansion                 Located in the corner of the Dining Room. Open
                                 the treasure chest to receive an Elven Bandana.
 
     Old Mansion                 The treasure chest is in the Dining Room, next
                                 to the entrance. Contains a Potion.
 
     Old Mansion                 Found on the second level of the Mansion Foyer.
                                 Contains a Potion.
 
     Old Mansion                 In the corner of the Library. Found in a chest
                                 on the lower level. Contains a Hi-Potion.
 
     Central Station    (2)      Two treasure chests containing a Tent and a Hi-
                                 Potion can be found sitting next to each other
                                 in front of the purple train.
 
     The Tower          (3)      There are three chests outside the entrance to
                                 the tower that contain a Potion, Hi-Potion and
                                 Ether.
 
     The Tower          (2)      Look to your right once you enter the tower to
                                 see two treasure chests. Contains an Ether and
                                 a Mythril Shard.
 
     The Tower                   Found in the Sorcerer's Loft. Contains the Map
                                 of the Tower.
 
     The Tower                   Located in the Wardrobe next to the Sorcerer's
                                 Loft. Contains a Mythril Stone.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                            T W I L I G H T   T O W N
                 O - = - = - = - = - = - = - = - = - = - = - = O
                                                                
                               - Found with Sora -
 
 
     Old Mansion                 Located outside of the mansion, near the hedge
                                 in the north-eastern corner, on the right side
                                 of the mansion entrance. Holds a Mythril Shard.
 
     Old Mansion                 Located outside of the mansion, near the hedge
                                 in the south-western corner. Holds a Hi-Potion.
 
     Tne Woods          (3)      Three treasure chests can be seen on the north-
                                 west, south-west, and east, against the forest
                                 wall. Holds a Potion, Hi-Potion, and a Mythril
                                 Shard.
 
     Tram Common                 Located near the entrance to the woods. It can
                                 be seen to your right, near a purple and brown
                                 building, next to the tram tracks. It contains
                                 a Potion.
 
     Tram Common                 From the Station Heights, go around the corner
                                 to your left, past Jessie's Accessory Shop and
                                 up the stairs. Locate a treasure chest next to
                                 the green rooftop. Contains a Tent.
 
     Tram Common                 From the Station Heights, go around the corner
                                 to your left, past Jessie's Accessory Shop and
                                 up the stairs. Jump past each green rooftop to
                                 a treasure chest on top of a blue rooftop. The
                                 chest contains an AP Boost.
 
     Tram Common                 Found behind Elmina's Synthesis Shop. Contains
                                 a Potion.
 
     Tram Common                 Enter via the Sandlot, then head down the ramp
                                 on your right. You'll see a chest on your left,
                                 just as the path begins to turn. It contains a
                                 Hi-Potion.
 
     Tram Common                 From the Station Heights, go around the corner
                                 to your left, past Jessie's Accessory Shop and
                                 up the stairs. Turn to your right and continue
                                 across the bridge. The chest can be located to
                                 your right. Contains a Mythril Shard.
 
     Tram Common                 From the Station Heights, go around the corner
                                 to your left, past Jessie's Accessory Shop and
                                 up the stairs. Turn to your right and continue
                                 across the bridge. Use the overhead walkway on
                                 your left which connects the two buildings and
                                 open the nearby chest, holding a Mythril Shard.
 
     Central Station             Proceed down the stairs on your right and head
                                 over to the door that leads into the direction
                                 of Sunset Terrace. Open the chest to the right
                                 to receive a Mythril Shard.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                           H O L L O W   B A S T I O N
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
     Borough                     Ascend the stairs towards the Bailey. You will
                                 see a treasure chest behind the crane. Open it
                                 to obtain an AP Boost.
 
     Borough                     Next to the staircase that leads to the Bailey.
                                 Contains a Tent.
 
     Borough                     Found to the right of Merlin's House. Contains
                                 a Hi-Potion.
 
     Borough                     Halfway down the walkway leading to the Bailey.
                                 Contains a Drive Recovery.
 
     Borough                     Next to the entrance to the Bailey. Contains a
                                 Mythril Shard.
 
     Restoration Site            From the Bailey entrance, start down the trail,
                                 and then locate a somewhat hidden ledge on the
                                 left. Locate a treasure chest against the left
                                 wall. Contains an AP Boost.
 
     Restoration Site            From the Bailey entrance, start down the trail,
                                 and then locate a somewhat hidden ledge on the
                                 left. Locate a treasure chest against the wall
                                 to your right. Contains a Moon Recipe.
 
     Postern                     On top of a pipe, next to the stairs, near the
                                 Restoration Site entrance. Holds a Mythril Gem.
 
     Postern                     Proceed down the ramp towards the Corridors. A
                                 treasure chest can be seen on your left. Holds
                                 an AP Boost.
 
     Corridors                   From the entrance, head east, south, then east.
                                 Locate a treasure chest in the corner. Holds a
                                 Hi-Potion.
 
     Corridors                   From Ansem's Study, head to the large room and
                                 continue west. Head up the stairs, then locate
                                 a treasure chest in the corner. It contains an
                                 AP Boost.
 
     Corridors                   From Ansem's Study, head to the large room and
                                 continue west. Head up the stairs, then locate
                                 a treasure chest in the corner. It contains an
                                 AP Boost.
 
     Corridors                   From Ansem's Study, head to the large room and
                                 head east. Head along the path until it trails
                                 off into two directions. Proceed up the stairs
                                 on the left, then locate the treasure chest to
                                 your left. Contains a Mythril Crystal.
 
     Corridors                   From Ansem's Study, head to the large room and
                                 head east. Head along the path until it trails
                                 off into two directions. Proceed up the stairs
                                 on your right, then proceed along the corridor
                                 until you locate a treasure chest on the right.
                                 Contains a Mythril Stone.
 
     Ansem's Study               Located near the painting of Ansem. Contains a
                                 Skill Recipe.
 
     Crystal Fissure    (2)      Found next to the large treasure chest holding
                                 The Great Maw Map. You'll see two chests which
                                 contain an Elixir and an AP Boost.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                          L A N D   O F   D R A G O N S
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
     Bamboo Grove       (3)      You will see three treasure chests next to the
                                 Save Point. Holds an Ether, Mythril Shard, and
                                 Hi-Potion.
 
     Checkpoint                  Near the entrance to the Imperial City. Obtain
                                 a Mythril Shard from the treasure chest.
 
     Checkpoint                  Near the entrance to the Imperial City. Obtain
                                 a Hi-Potion from the treasure chest across the
                                 nearby river.
 
     Mountain Trail              On the cliffside to your left. Open the nearby
                                 treasure chest to obtain a Hi-Potion.
 
     Mountain Trail              On a ledge to the left, just as you're exiting
                                 the Village. Contains a Mythril Shard.
 
     Mountain Trail     (2)      One of two treasure chests that you'll find on
                                 a ledge near the Village entrance, against the
                                 cliffside. Holds an Ether and Recovery Recipe.
 
     Village Cave                At the mouth of the Village Cave. Find a chest
                                 to your left containing an AP Boost.
 
     Village Cave                At the mouth of the Village Cave. Approach the
                                 cart on the right, then destroy it to reveal a
                                 Hi-Potion.
 
     Ridge                       You'll see one of two treasure chests near the
                                 cliffside, overlooking the Imperial City. They
                                 contain a Hi-Potion and an AP Boost.
 
     Throne Room        (4)      There are two treasure chests at the bottom of
                                 both sets of stairs on each side of the throne,
                                 near the door, and next to the staircase. They
                                 hold two AP Boosts, a Queen Recipe, as well as
                                 an Ogre Shield.
 
     Throne Room        (2)      Locate two treasure chests directly behind the
                                 throne in the Throne Room. Holds an Orichalcum
                                 and a Mythril Crystal
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                           B E A S T ' S   C A S T L E
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
     Courtyard          (3)      Locate three treasure chests to the north-east,
                                 south-west, and southern area of the Courtyard.
                                 Contains a Hi-Potion, Mythril Shard, and an AP
                                 Boost. 
 
     Belle's Room                Located in the south-eastern corner of Belle's
                                 Room. Contains a Mythril Shard.
 
     East Wing                   Located down the East Wing on the left side. A
                                 Tent can be obtained from the treasure chest.
 
     East Wing                   Found near the stairs, leading to the Entrance
                                 Hall. Contains a Hi-Potion.
 
     The West Hall      (3)      Located on both sides of the stairs. They hold
                                 a Drive Recovery, Tent, and a Mythril Shard.
 
     The West Hall      (2)      Two chests can be found near the armor statues
                                 by the entrance to the Entrance Hall. Contains
                                 a Hi-Potion and Mythril Shard.
 
     The West Hall               Behind the statues, next to the Secret Passage.
                                 Contains an AP Boost.
 
     Dungeon                     Near a large treasure chest where you obtained
                                 the Basement Map. Contains an AP Boost.
 
     Secret Passage     (2)      After revealing the hidden passage to the West
                                 Hall, turn around and proceed up the stairs to
                                 find two treasure chests. Contains a Hi-Potion
                                 and Mythril Shard.
 
     Secret Passage              Near the entrance to the West Hall. Contains a
                                 Mega-Potion.
 
     The West Wing               At the bottom of the stairs, near the entrance
                                 to the West Hall. Contains a Tent.
 
     The West Wing               Around the corner at the top of the stairs. It
                                 contains a Mythril Shard.
 
     Beast's Room                Found to the right of the mysterious rose. The
                                 chest contains a Mega Recipe.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                            1 0 0   A C R E   W O O D
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
     Pooh's House       (2)      Left of the large treasure chest that held the
                                 100 Acre Wood Map. You can see two chests that
                                 contain an AP Boost and Mythril Stone.
 
     Piglet's House              Located near the stump, next to Piglet's House.
                                 Contains a Mythril Gem.
 
     Piglet's House              Received from a large chest near the cliffside.
                                 Contains a Defense Boost.
 
     Piglet's House              Found behind Piglet's House. It contains an AP
                                 Boost.
 
     Rabbit's House              In a large treasure chest, near Rabbit's House.
                                 Contains a Draw Ring.
 
     Rabbit's House              Located within the Pumpkin Patch near Rabbit's
                                 House. Contains an AP Boost.
 
     Rabbit's House              Behind the gate, next to the pumpkin patch. It
                                 contains a Mythril Crystal.
 
     Kanga's House               Found in a large treasure chest to the left of
                                 Kanga's House. Cotains a Magic Boost.
 
     Kanga's House               Found in a treasure chest on the right side of
                                 Kanga's House. Contains am Orichalcum.
 
     Kanga's House               Near the trail leading back into 100 Acre Wood,
                                 head to your immediate right to locate a chest
                                 next to the fence. Contains an AP Boost.
 
     Spooky Cave                 Found on the first stretch of ice. It contains
                                 a Mythril Gem
 
     Spooky Cave                 From the large room where the path splits into
                                 five different directions, locate two treasure
                                 chests through the third passage from the left.
                                 Holds a Mythril Crystal and Guard Recipe. 
 
     Spooky Cave                 From the large room where the path splits into
                                 five different directions, locate the treasure
                                 chest through the first passage from your left.
                                 Contains an Orichalcum.
 
     Spooky Cave                 From the large room where the path splits into
                                 five different directions, locate the treasure
                                 chest down the first passage on your left. The
                                 treasure chest contains an Orichalcum.
 
     Spooky Cave                 From the large room where the path splits into
                                 five different directions, locate the treasure
                                 chest down the first passage on your right. It
                                 contains an AP Boost.
 
     Spooky Cave                 Found at the start of the icy corridor leading
                                 to Pooh, on a layer of ice. Holds an AP Boost.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                         O L Y M P U S   C O L I S E U M
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
     Cave of the Dead:           From the entrance, start down the passage, and
     Passage                     then up the ramp on your left. Holds a Mythril
                                 Shard.
 
     Cave of the Dead:  (2)      From the entrance, start down the passage, and
     Passage                     then up the ramp on you left. Proceed down the
                                 passage and you will pass two chests that hold
                                 an Ether and AP Boost.
 
     Cave of the Dead:           From the entrance, start down the passage, and
     Passage                     locate the chest on your left. You can find it
                                 past the ramp. Contains a Hi-Potion.
 
     Cave of the Dead:           By the entrance to the Inner Chamber. Contains
     Passage                     a Mythril Stone.
 
     Cave of the Dead:           Across from where you found the Underworld Map.
     Inner Chamber               Contains a Mythril Shard.
 
     Caverns: Entrance           Next to the Underworld Entrance. Drop down the
                                 ledge to your right. Holds a Mythril Shard.
 
     Caverns: Entrance  (2)      Upper level of the cavern entrance, reached by
                                 entering through the Lost Road. Two chests can
                                 be opened on this ledge. Contains an Hi-Potion
                                 and AP Boost.
 
     Caverns: The Lost           Found along the right wall as you are entering
     Road                        The Lost Road. Contains an Ether.
 
     Caverns: The Lost           Proceed clockwise around the central structure,
     Road                        then proceed through the first corridor on the
                                 left-hand side. Contains a Hi-Potion.
 
     Caverns: The Lost           Proceed clockwise around the central structure,
     Road                        then proceed through the first corridor on the
                                 left-hand side. Follow the corridor to the end
                                 to see a chest against the left wall. Contains
                                 a Mythril Stone.
 
     Caverns: The Lost           Found near the entrance to the Atrium. Holds a
     Road                        Mythril Shard.
 
     Caverns: Atrium             Enter the Atrium and look to your right. Holds
                                 a Tent.
 
     Caverns: Atrium             Found on a ledge outside of the room where you
                                 encountered Demyx the first time. The treasure
                                 chest contains an AP Boost.
 
     The Lock          (2)       On both sides of the pillar of energy. Holds a
                                 Mythril Shard and AP Boost.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                            D I S N E Y   C A S T L E
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
     Courtyard                   Next to the hedge with a Disney character that
                                 holds the trombone. Contains a Mythril Shard.
 
     Courtyard                   Next to the hedge with a Disney character that
                                 holds the cymbals. Contains an AP Boost.
 
     Courtyard                   Next to the hedge with a Disney character that
                                 holds the trumpet. Contains an Mythril Stone.
 
     Courtyard                   Next to the hedge with a Disney character that
                                 holds the flute. Contains an Ether.
 
     Courtyard                   Next to the hedge with a Disney character that
                                 holds the tuba. Contains a Mythril Shard.
 
     Courtyard                   Found around the perimeter, at the base of the
                                 hedge resmbling the Disney castle. It contains
                                 a Hi-Potion.
 
     Courtyard                   Located at the top of the hedge that resembles
                                 the Disney Castle. Contains a Star Recipe.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                           T I M E L E S S   R I V E R
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
     Cornerstone Hill            Left of the path leading to the Wharf. Holds a
                                 Drive Recovery.
 
     Pier               (2)      Locate two chests underneath both trees at the
                                 Pier. Contains a Hi-Potion and a Mythril Shard.
 
     Waterway                    Located next to the windmill near the entrance
                                 to the Pier. Contains a Hi-Potion.
 
     Waterway                    Located next to the entrance to the Wharf. The
                                 chest contains a Mythril Stone.
 
     Waterway                    At the end of the Waterway near the bridge. It
                                 contains an AP Boost.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                               P O R T   R O Y A L
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
     Rampart                     Eastern side of the Rampart next to the stairs.
                                 Contains an Ether.
 
     Rampart                     Eastern side of the Rampart, around the corner
                                 and against the wall. Contains a Mythril Stone.
 
     Town                        Enter the Town via the Harbor and proceed into
                                 alley on your left. You will find the chest at
                                 the end of the alleyway. Contains an Ether.
 
     Town                        Enter the Town via the Harbor and proceed into
                                 alley on your left. Destroy the crates to your
                                 left to access chest. Holds a Mythril Gem.
 
     Town                        Enter the Town via the Harbor and proceed into
                                 alley on your left. Destroy the crates to your
                                 right to enter into a second alleyway. Destroy
                                 the crates directly ahead to access a treasure
                                 chest containing an AP Boost. 
 
     Town                        Enter the Town via the Harbor and proceed into
                                 alley on your left. Destroy the crates to your
                                 right to enter into a second alleyway. Proceed
                                 to the left and locate a treasure chest at the
                                 end of the alleyway. Holds a Mythril Shard.
 
     Isla de Muerta:    (2)      Locate two treasure chests near the river. The
     Cave Mouth                  chests contain an Ether and a Mythril Shard.
 
     Isla de Muerta:             Located behind the third set of crates to your
     Powder Stone                right. Contains an AP Boost.
 
     Isla de Muerta:    (3)      Three treasure chests can be seen scattered in
     Moonlight Nook              the Moonlight Nook. Contains a Mega-Potion, an
                                 Ether, and a Mythril Shard.
 
     Seadrift Row                Found on your right, near the entrance to what
                                 is left of the Interceptor. Holds a High Drive
                                 Recovery.
 
     Seadrift Row                Found to the right, near the collapsed lookout,
                                 past the treasure chest holding the High Drive
                                 Recovery. Holds a King Recipe.
 
     Seadrift Row                Located shortly ahead, near the right wall. It
                                 is near the entrance to Seadrift Keep. Holds a
                                 Mythril Crystal
 
     Seadrift Keep               Near the entrance to the Black Pearl, found in
                                 the corner on your left. Holds a Meteor Staff.
 
     Seadrift Keep               Near the entrance to the Black Pearl, exit the
                                 ship via the ramp on your. You can see a chest
                                 in the corner, at the top of the ramp, holding
                                 an Orichalcum.
 
     Seadrift Keep               Near the entrance to the Black Pearl, exit the
                                 ship via the stone staircase on your left. The
                                 treasure chest can be located at the bottom of
                                 the stone staircase. Contains an AP Boost.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                                   A G R A B A H
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
     Agrabah                     At the top of the stairs, near the entrance to
                                 the Peddler's Shop. Contains a Hi-Potion.
 
     Agrabah                     At the top of the stairs, near the entrance to
                                 the Bazaar. Contains a Mythril Shard.
 
     Agrabah                     Go to the top of the stairs near the Peddler's
                                 Shop, then around the corner to the right. You
                                 will see a treasure chest across the bridge on
                                 the right. Contains a Drive Recovery.
 
     Agrabah                     Go to the top of the stairs near the Peddler's
                                 Shop, then around the corner to your right. Go
                                 across the central bridge, then open the chest
                                 on your left to receive a Mythril Stone.
 
     Agrabah                     Go to the top of the stairs near the Peddler's
                                 Shop, then around the corner to your right. Go
                                 across the central bridge, then open the chest
                                 against the wall on the right. Holds a Mythril
                                 Shard.
 
     Agrabah                     Near Iago, on your first visit to Agrabah will
                                 be an alley to your left and the palace on the
                                 right. Enter the alley, and then jump onto the
                                 upper walkway. Cross the walkway, then drop to
                                 a small, enclosed area. The nearby chest holds
                                 an AP Boost.
 
     Agrabah                     Near Iago, on your first visit to Agrabah will
                                 be an alley to your left and the palace on the
                                 right. Enter the alley, and then jump onto the
                                 platform to your right. The nearby chest holds
                                 a Mega-Ether.
 
     Bazaar                      Rather than heading downstairs, continue along
                                 the walkway to the left. The treasure chest is
                                 around the corner. Contains a Mythril Gem.
 
     Bazaar                      Down the stairs and to the right. The treasure
                                 chest contains a Hi-Potion.
 
     Bazaar                      Against the wall, left of the entrance leading
                                 into the Desert. Contains a Mythril Shard.
 
     Bazaar                      On the right side of the entrance leading into
                                 the Desert. Contains a Hi-Potion.
 
     Bazaar                      Found in a market near the entrance that leads
                                 into the Desert. This market will have a white
                                 canopy. Destroy this market with Fire and open
                                 the chest to obtain an AP Boost.
 
     Palace Walls                In a treasure chest near the Save Point. Holds
                                 a Mythril Stone.
 
     Cave of Wonders:   (2)      Found outside of the Cave of Wonders. You will
     Entrance                    find two treasure chests located on both sides,
                                 leading inside the Cave of Wonders. Contains a
                                 Mythril Shard and a Drive Recovery.
 
     Cave of Wonders:   (4)      Scattered on top of four seperate ledges. Open
     Valley of Stone             the treasure chests to receive a Mythril Shard,
                                 Hi-Potion, AP Boost, and a Mythril Stone.
 
     Cave of Wonders:            Found to the right of the Treasure Room. Holds
     Chasm of Trials             an AP Boost.
 
     Cave of Wonders:   (2)      Sitting near two money piles in the north-east
     Treasure Room               and north-western part of the room. Contains a
                                 Serenity Shard and AP Boost.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                           H A L L O W E E N   T O W N
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
     Town Square                Located next to the guillotine. The chest holds
                                a Mega-Potion.
 
     Town Square                Located next to the self-swinging gate. Holds a
                                Mythril Stone.
 
     Graveyard                  Across from the entrance to Curly Hill. Holds a
                                Hi-Potion.
 
     Graveyard                  Next to the entrance that leads into Curly Hill.
                                Contains a Mythril Shard.
 
     Hinterlands        (3)     Scattered behind several trees. Holds a Mythril
                                Stone, Hi-Potion, and AP Boost.
 
     Candy Cane Lane            Facing away from Santa's House, the chest is on
                                your left, next to the green building. Contains
                                a Hi-Potion.
 
     Candy Cane Lane            Facing away from Santa's House, the chest is on
                                the right, near the large gate. Holds an Ether.
 
     Candy Cane Lane            Facing Santa's House, locate the chest to your
                                right, next to the entrance leading inside. It
                                contains a Mythril Stone.
 
     Candy Cane Lane            Facing away from Santa's House, the chest is on
                                the right, next to the entrance that leads into
                                Yuletide Hill. The chest can be found on top of
                                a purple building. Contains a Mythril Gem.
 
     Santa's House              Located on the north side of the room, near the
                                window. Contains an AP Boost.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                          T H E   P R I D E   L A N D S
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
     Gorge              (2)     Locate two orange fruits next to both cliffs in
                                the Gorge. Holds a Mythril Stone and an Ether.
 
     Elephant Graveyard         From the Gorge entrance, locate an orange fruit
                                at the bottom of the slope. Holds an AP Boost.
 
     Elephant Graveyard         From the Gorge entrance, start halfway down the
                                slope, then turn north. Proceed along the trail
                                and locate the orange fruit on your left. Holds
                                a Hi-Potion.
 
     Elephant Graveyard         Found next to the Savannah entrance. The orange
                                fruit contains an Ether.
 
     Elephant Graveyard         From the Savannah entrance, an orange fruit can
                                be seen past the ramp, and to your right. Holds
                                a Mythril Shard.
 
     Elephant Graveyard         From the Savannah entrance, proceed up the ramp
                                and to the cliffside on your left. You will see
                                an orange fruit that contains a Mythril Stone.
 
     Wildebeest Valley  (5)     The area is quite small. Scout around the cliff-
                                side and the rock pillars to locate five orange
                                fruits. Holds an AP Boost, Mythril Gem, Mythril
                                Stone, Hi-Potion, and a Tent.
 
     Wastelands                 Once you've entered the Wastelands, head around
                                the corner to your left. You will see an orange
                                fruit to your left. Contains a Mythril Shard.
 
     Wastelands                 Located halfway through the Wastelands, on your
                                right-hand side. Contains a Hi-Potion.
 
     Wastelands                 Shortly before the entrance that leads into the
                                Jungle. Contains a Mythril Stone.
 
     Jungle                     Near where the path begins to split. Contains a
                                Hi-Potion.
 
     Jungle                     Proceed up the main path, then down the path to
                                your right once it begins to split. Jump to the
                                ledge on your left and open the orange fruit to
                                receive a Serenity Stone.
 
     Jungle                     Proceed up the main path, then down the path to
                                your right when it begins to split. You can see
                                an orange fruit on your right once the path has
                                reconnected. Contains a Mythril Stone.
 
     Oasis                      Near the waterfall, across from where you found
                                the Torn Pages. Contains an AP Boost.
 
     Pride Rock                 Directly underneath Pride Rock. Holds a Mythril
                                Stone.
 
     Pride Rock                 Located on the far side of Pride Rock. Contains
                                Mega-Ether.
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                          S P A C E   P A R A N O I D S
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
     Pit Cell                   Located next to the chest that contains the Pit
                                Cell Area Map. Holds a Mythril Crystal.
 
     Canyon                     Next to the entrance that leads to the computer
                                terminal. Contains a Drive Recovery.
 
     Canyon                     Halfway up the stairs, located on the corner of
                                the ledge. Contains a Mythril Stone.
 
     Canyon                     Proceed to the top of the stairs, then locate a
                                treasure chest on your right, containing a Mega-
                                Potion.
 
     Canyon                     Proceed to the top of the stairs, then continue
                                to your left. Locate the treasure chest against
                                the wall. Contains a Mythril Gem.
 
     I/O Tower: Hall    (2)     Near the entrance to the Simulation Hangar. The
                                two treasure chests hold an AP Boost and a Tent.
 
 
 
 
 
 
 
 
    V.    DRIVE GAUGE
 
 
     Valor Form                  Found at the tower in Twilight Town. Must have
                                 Goofy in your party.
 
     Wisdom Form                 Received after you've completing Timless River.
                                 Requires Donald in your party.
 
     Master Form                 Received after you've encounter King Mickey in
                                 Hollow Bastion.
 
 
 
 
 
 
 
    VI.    SIDE-QUESTS
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                      L E G E N D A R Y   K E Y B L A D E S
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                      
    /  Side-Quest #1: Ultima Weapon    /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
     First, you need the recipe, which can be received from the basement in the
     Old Mansion of Twilight Town. You won't be able to see this until you have
     access to the Old Mansion as Sora. Synthesizing the Ultima Weapon requires:
 
     13 Orichalcum(+)          Refer to Orichalcum(+) section of Game Guide.
     1 Twilight Crystal        Dropped off of Sorcerers
     1 Energy Crystal          Dropped off of Bookmasters and Shamans.
     1 Dense Crystal           Dropped off of Berserkers
     1 Orichalcum              Refer to Treasure Chest section of Game Guide.
     1 Mythril Crystal         Refer to Treasure Chest section of Game Guide.
 
     Once your Synthesis Level is high enough, use an Energy Crystal to cut the
     amount of Orichalcum(+) by half, bringing the amount of Orichalcum(+) that
     is needed to complete the recipe down to seven.
 
     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                      
    /  Side-Quest #2: Fenrir           /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
     Complete the "Meet Sephiroth" Mission in Radiant Gardents. Please refer to
     the Sephiroth strategy in the "Optional Boss" section.
 
     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                            1 0 0   A C R E   W O O D
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           MY SCORE:  19, 910
    /  Mini-Game #1: Blustery Rescue   /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
     Your objective is to score as many points as you can while also attempting
     to rescue Piglet. Swat each beehive and jar of honey to earn points, while
     performing a Reaction command on the gusts of wind to magnetize all nearby
     beehives, thus destroying them. This is absolutely necessary in completing
     Jiminy's objective.
 
     Each time you are struck by an oncoming object, you need to rescue Pooh by
     approaching him and pressing the Reaction command.
 
     After you've cleared the area below, you will be taken above to tackle the
     trees and honey jars. The trees can take several hits to destroy, and will
     require top priority, as they take up most of the screen. Fortunately, you
     won't be up there very long.
 
     In the final area, you'll be encountering trees, beehives, honey jars, and
     gusts of wind that will be moving. This will make it trickier to eliminate
     all the destructibles nearby. Your score needs to be almost perfect, so if
     you are missing quite a few objects, you'll want to restart this mini-game.
 
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  Jiminy Objective     |   |  18, 000 Points       |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           MY SCORE:  9417
    /  Mini-Game #2: Hunny Slider      /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
     Your objective is to score as many points as you can while also attempting
     to avoid the several obstacles that stand in your way. Remember, each time
     you are hit by an obstacle, you will need to approach Pooh, then press the
     Reaction command, otherwise you cannot collect the yellow orbs.
 
     Whenever you approach Gopher, a Reaction command will appear. This will be
     your lifeline, used to protect Pooh when you run into an obstacle. He will
     disappear once you run into an obstacle, until you see him later on in the
     mini-game. This mini-game is much easier and funner than A Blustery Rescue.
 
     Hold down the  Button when you need to quickly reach Pooh, or escape from
     a rather tight situation.
 
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  Jiminy Objective     |   |  8, 000 Points        |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           MY SCORE:  11, 876
    /  Mini-Game #3: Balloon Bounce    /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
     This shouldn't be difficult, you simply need to bounce on ten balloons and
     score as many points as possible. Falling results in a lost attempt, so it
     helps to know the destination of your jump. You only get three attempts to
     score as many points as possible.
 
     Balloons will earn you a different amount of points, depending on how long
     you can remain in the air, and your current altitude. If you make it up to
     the top, pop the large yellow balloon to earn several points, and spawn an
     enormous amount of red balloons below.
 
     The red balloons can be quite difficult to land on, but are worth the most
     points. 
 
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  Jiminy Objective     |   |  2, 000 Points        |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           MY SCORE:  --/--
    /  Mini-Game #4: The Expotition    /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
     You'll need to roam through the Spooky Cave in search of Pooh, but each of
     Pooh's friends must be with you once you find him. Oh, and you'll be given
     three minutes to complete this mini-game.
 
     Though there are no Heartless in the Spooky Cave, you'll need to swat away
     each group of bees that approach. Press the "Forward, March!" and "Company,
     Halt!" Reaction command to inform the group to continue moving, or stay in
     place.
 
     Watch out for falling debris, bees, slippery ice, and the Courage Gauge at
     the upper right-hand corner of your screen. When you approach slippery ice,
     walk slowly. The Courage Gauge will deplete slowly, and once it's depleted,
     your friends will become panicked. This can be resolved simply by pressing
     the "Settle Down!" Reaction command.
 
     For locations and contents of each treasure chest in the Spooky Cave, head
     to the "Treasure Chests" Section.
 
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  Jiminy Objective     |   |  8, 000 Points        |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                                A T L A N T I C A
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
    Once you arrive in Atlantica, speak with Flounder to begin a mini-game. The
    musical challenges will be the only events in Atlantica. There's no battles!
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                          
    /  Challenge #1: A Musical Challenge   /
                                          
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
     
     You're about to participate in a series of musical challenges that prompts
     you to press a certain button each time it displays on-screen. Once you've
     seen a prompt, press the corresponding button on your controller. This can
     either score you a "Bad", a "Good", or an "Excellent".
 
     Your current and target scores are listed in the upper left-hand corner of
     the screen. Each musical will be quite challenging, but you can restart by
     pausing the game. Keep in mind, when you pause the game during a rehearsal,
     you must restart the challenge.
 
     Here is a list of pre-requisites you will need to begin each new challenge,
     as Atlantica will be a world that requires end-game abilities. Each of the
     challenges begins by speaking to a character in the Undersea Courtyard.
 
 
        1st Musical     >     Nothing is required.
 
        2nd Musical     >     Magnet is required.
 
        3rd Musical     >     Drive Level 5 is required.
 
        4th Musical     >     Magnera is required.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                          
    /  Challenge #2: Ursula's Revenge      /
                                          
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
     
     Speak with Ariel to initiate a cutscene, and then speak to Sebestian. This
     leads to a second, and very lengthly cutscene, which eventually leads to a
     musical battle.
 
     This musical challenge will introduce a new prompt, in which you will need
     to press the X button rapidly until the gauge disappears.
 
     Aside from that, this challenge is not much different from the others. You
     will simply need to deplete Ursula's Gauge at the top of the screen before
     the musical has completed.
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
                    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                    |                                          |
                    |    Obtained Mysterious Abyss Keyblade    |
                    |                                          |
                    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                          
    /  Challenge #3: A Musical Challenge   /
                                          
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
     
     (Coming Soon)
 
 
        5th Musical     >     Thundaga is required.
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                            T H E   U N D E R D O M E
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
    O -=-=-=-=-=-=-=-=-=-=-=-= O       O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |   The Pain & Panic Cup   |       |                                       |
    O -=-=-=-=-=-=-=-=-=-=-=-= O       |  You'll be battling alongisde Goofy   |
                                       |  and Donald in the Pain & Panic Cup.  |
    O -=-=-=-=-=-=-=-=-=-=-=-= O       |  You can't use the Drive Gauge, but   |
    |    Player High-Scores    |       |  Limits will consume less mana than   |
    O -=-=-=-=-=-=-=-=-=-=-=-= O       |  usual. No experience can be gained.  |
    |                          |       |                                       |
    |   Read FAQ Section for   |       O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |       more details.      |
    |                          |       1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1
    |                          |       |                                       |
    |                          |       |   Hook Bat & Shadow                   |
    |                          |       |                                       |
    |                          |       1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1
    |                          |
    |                          |       2 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2
    |                          |       |                                       |
    |                          |       |   Large Body & Minute Bomb            |
    O -=-=-=-=-=-=-=-=-=-=-=-= O       |                                       |
                                       2 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2
 
    3 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3    4 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4
    |                                  |    |                                  |
    |   Soldier & Rabid Dog            |    |   Hot Rod & Shadow               |
    |                                  |    |                                  |
    3 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3    4 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4
 
    5 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5    6 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6
    |                                  |    |                                  |
    |   Hook Bat, Bolt Tower, Rapid    |    |   Minute Bomb, Gargoyle Warrior  |
    |   Thruster                       |    |   Lance Soldier                  |
    |                                  |    |                                  |
    5 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5    6 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6
 
    7 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7    8 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8
    |                                  |    |                                  |
    |   Soldier, Aeroplane, Assault    |    |   Rapid Thruster Army            |
    |   Rider, Minute Bombs            |    |   Survive: One Minute            |
    |                                  |    |                                  |
    7 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7    8 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8
 
    9 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 9    1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1
    |                                  |    |                                  |
    |   Gargoyle Knight, Creeper       |    |   Leon and Yuffie                |
    |   Plant                          |    |                                  |
    |                                  |    |                                  |
    9 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 9    0 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 0
 
 
    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
    |                                                                          |
    |   HOW TO OBTAIN                                                          |
    |                                                                          |
    |   Speak with Panic at the Underworld Entrance after you have completed   |
    |   Disney Castle.                                                         |
    |                                                                          |
    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
 
 
    O -=-=-=-=-=-=-=-=-=-=-=-= O       O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |     The Cerberus Cup     |       |                                       |
    O -=-=-=-=-=-=-=-=-=-=-=-= O       |  Solo through the Cerbers Cup. Your   |
                                       |  Drive commands can be used by Sora   |
    O -=-=-=-=-=-=-=-=-=-=-=-= O       |  alone, and the Drive Gauge fills a   |
    |    Player High-Scores    |       |  lot quicker than usual. You cannot   |
    O -=-=-=-=-=-=-=-=-=-=-=-= O       |  receive any experience in this cup.  |
    |                          |       |                                       |
    |   Read FAQ Section for   |       O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |       more details.      |
    |                          |       1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1
    |                          |       |                                       |
    |                          |       |   Air Pirate, Trick Ghost             |
    |                          |       |                                       |
    |                          |       1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1
    |                          |
    |                          |       2 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2
    |                          |       |                                       |
    |                          |       |   Driller Mole, Hammer Frame          |
    O -=-=-=-=-=-=-=-=-=-=-=-= O       |                                       |
                                       2 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2
 
    3 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3    4 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4
    |                                  |    |                                  |
    |   Tornado Step, Wight Knight     |    |   Living Bone, Silver Rock       |
    |                                  |    |                                  |
    3 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3    4 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4
 
    5 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5    6 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6
    |                                  |    |                                  |
    |   Shaman, Icy Cube, Fiery Globe  |    |   Aerial Knocker, Fortuneteller  |
    |                                  |    |                                  |
    5 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5    6 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6
 
    7 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7    8 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8
    |                                  |    |                                  |
    |   Cannon Gun, Toy Soldier        |    |   Luna Bandit (Illuminated)      |
    |                                  |    |                                  |
    7 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7    8 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8
 
    9 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 9    1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1
    |                                  |    |                                  |
    |   Emerald Blues, Fat Bandit      |    |   Cerberus (Illuminated)         |
    |   (Illuminated)                  |    |                                  |
    |                                  |    |                                  |
    9 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 9    0 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 0
 
 
    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
    |                                                                          |
    |   SPECIAL RULES                                                          |
    |                                                                          |
    |   Once the tournament begins, you will have two minutes to complete the  |
    |   tournament. Fifteen seconds will be added onto the timer after you've  |
    |   completed a round.                                                     |
    |                                                                          |
    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                            S B   C H A L L E N G E S
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           MY SCORE:  1529
    /  SB Challenge: Street Challenge  /     LOCATION:  TWILIGHT TOWN
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
     This SB Challenge will begin in Twilight Town. Speak to the woman standing
     next to Wantz' Shop in Station Heights.
 
     You only have five attempts to rack up a high-score. An attempt is lose as
     a result of landing on the ground after a stunt, a combo of stunts. You'll
     also lose an attempt as a result of jumping into the air, and then landing
     back on the ground.
 
     The trick is to perform various stunts while grinding, or while you are in
     the air. You'll earn more points the longer a stunt, or combo of stunts is
     performed.
 
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  Jiminy Objective     |   |   Points          |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           MY SCORE:  2876
    /  SB Challenge: Sand Slider       /     LOCATION:  HALLOWEEN TOWN
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
     This SB Challenge will begin in Halloween Town. Speak to Lock, standing on
     Yuletide Hill, near the Synthesis Shop.
 
     Similar to Twilight Town, your objective is to perform as many stunts, and
     aerial stunts as possible before time runs out. There's no limit as to the
     amount of attempts allowed, so just go nuts.
 
     No matter what you're doing, you should be performing stunts regardless of
     where you are. This is key to a high score.
 
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  Jiminy Objective     |   |  1000 > Points        |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           MY SCORE:  9448
    /  SB Challenge: Freestyle         /     LOCATION:  HOLLOW BASTION
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
     This SB Challenge will begin by speaking to Scrooge McDuck, located in the
     Marketplace of Hollow Bastion.
 
     You'll be given as much time as you want to perform one combo and score as
     many points with it as you can with it. The mini-game will not be complete
     until you press the pause button and select "Quit".
 
 
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
        |  Jiminy Objective     |   |  200 > Points        |
        O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
 
     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                            O R I C H A L C U M ( + )
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
    Q: What is Orichalcum(+)?
    A: It's an ingredient used to create rare items through synthesis. The main
       purpose is to create the Ultima Weapon.
 
 
    Q: Where can I locate each Orichalculm(+) in Kingdom Hearts II?
 
       #1       Located in the Central Computer Meda of Space Paranoids
       #2       Located in Sunset Terrace (L4) of Twilight Town
       #3       Located in The Brink of Depair of The World that Never Was.
 
 
       #4       Complete the "Starry Hill" Side-Quest in 100 Acre Wood.
       #5       Complete the "A New Day is Dawning" Side-Quest in Atlantica.
       #6       Complete the "Goddess of Fate" Cup in the Olympus Coliseum.
 
 
       #7       Received by creating at least one of all 50 types of synthesis
                materials.
 
 
    Q: How many Orichalcum(+) are in Kingdom Hearts II?
    A: 7
 
 
                 O - = - = - = - = - = - = - = - = - = - = - = O
                          O P T I O N A L   B O S S E S
                 O - = - = - = - = - = - = - = - = - = - = - = O
 
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                                           HP:  3000
    /  Boss-Battle: Sephiroth          /
                                      
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
     Coming Soon!  
 
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
    |                                                                          |
    |  REACTION COMMANDS                                                       |
    |                                                                          |
    |  Block                                                                   |
    |                                                                          |
    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 
 
 
 
 
 
 
 
 
    VII.    SUMMON LIST
 
 
     Chicken Little          Received from Merlin after visiting Hollow Bastion
                             your second time.
 
 
     Genie                   Received after you have completed your first visit
                             to Agrabah.
 
 
     Stitch                  Found in a large treasure chest, near the entrance
                             to Ansem's computer room. Accessible once you have
                             visited Space Paranoids.
 
     Peter Pan               Peter Pan will be located on-board the Interceptor
                             in Port Royal.
 
 
 
 
 
 
 
 
 
    VIII.    FREQUENTLY ASKED QUESTIONS
 
 
     Q:      May I use this Game Guide on my website?
     A:      Please send all requests to [email protected].
 
 
     Q:      Can I add my own information to this Game Guide?
     A:      Yes, but I cannot accept anything except corrections
             for the Walkthrough.
 
 
     Q:      What is a "Player High-Score"?
     A:      Next to each of the Coliseum Tournament sections I've placed
             a high-score window designed for players to compete against
             each other and earn their name on the High-Scores list. It's
             a challenge that will only last until May 1st, 2006. There's
             a catch, you will need proof.
 
             It takes a bit of effort to do this, and unfortunately, I do
             not have the answers. Send submissions to [email protected]
             and I will post the winners around May 1st, 2006.
 
 
     Q:      Is this a Game Guide for the American or Japanese version?
     A:      American version.
 
 
     Q:      Who are you?
     A:      I'm an actor-in-training and a Game Guide writer. Visit my MySpace
             at http://www.myspace.com/aaron_busch to see a little bit about me.
 
 
 
 
 
 
 
 
    IX.    CREDITS
 
 
     Referred to several Boss Guides for Kingdom Hearts 2 throughout the
     Internet ONLY for Hit Points and Experience Points information. Any
     strategies you see in each Boss Section are strictly my own.
 
     A special "Thanks" to everyone who submitted corrections to various
     sections of the Walkthrough.
 
 		
 
 
 
 
 
 
 
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