Legend of Dragoon, The The Legend of Dragoon Walkthrough

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                          THE LEGEND OF DRAGOON
                        WALKTHROUGH - VERSION 0.6
                     HAPPY MATT - [email protected]
 
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 CONTENTS:
 
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 -Revision history
 -Introduction
 -Chapter 1 (Disc 1) - The War in Seldio
   -1.0  Area Flow Chart
   -1.1  Home's Burning
   -1.2  Rescue
   -1.3  Escape
   -1.4  Shana's Mystery
   -1.5  Ravits' Home
   -1.6  Dragoon Rosí¯Â¿Â½
   -1.7  The 7th Stronghold
   -1.8  A Trip through a Volcano
   -1.9  Graham and the Green Dragon
   -1.10 Dragony Grass
   -1.11 Sharlie the Silver Dragoon
   -1.12 Hero Contest
   -1.13 An Untimely Death
   -1.14 Doyle the Emperor
 -Chapter 2 (Disc 2) - The Silver Conspiracy
   -2.0  Area Flow Chart
   -2.1  Where Is Lloyd?
   -2.2  Thief Gang
   -2.3  The Number One Dancer
   -2.4  Emil and Lisa
   -2.5  Zero Gravity
   -2.6  Giant's City
   -2.7  Who's Princess Emil?
   -2.8  Queen Philly
   -2.9  Ghost Ship
   -2.10 Dart and Rosí¯Â¿Â½
   -2.11 Reunion
   -2.12 Leenus
   -2.13 Dart and Shana
 -Chapter 3 (Disc 3) - Fate and Spirit
   -3.0  Area Flow Chart
   -3.1  Water City
   -3.2  Wolf Hunting
   -3.3  Denningrad
   -3.4  Meru's Secret
   -3.5  Staff of Dragon Seal
   -3.6  Destruction
   -3.7  The Divine Dragon King
   -3.8  Captured
   -3.9  The Last Moon Artefact
   -3.10 Lloyd's Intention
   -3.11 Emperor Deus and the Secret of the Dark Demon
 -Chapter 4 (Disc 4) - The Setting Moon and the Final Fate
   -4.0  Area Flow Chart
   -4.1  Death Frontier
   -4.2  Cities of the Winged
   -4.3  Hatchel's Home
   -4.4  Psychedelic Bomb
   -4.5  Forbidden by Law
   -4.6  Spirit of the Dead
   -4.7  The Divine Tree
   -4.8  The Setting Moon
   -4.9  Final Confrontation
 -Appendix A - Optional Areas
   -A.1  Magician Elder Fausta (Fulanbel Tower)
   -A.2  The Stronghold of Magrad (Snow Field)
   -A.3  The Dragoon Towers (Capital City of Belweb)
 -Appendix B - List of Equipment and Items
   -B.1  Weapon
   -B.2  Helmet
   -B.3  Armour
   -B.4  Footwear
   -B.5  Accessory
   -B.6  Item
 -Credits
 -Legal Note
 
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 REVISION HISTORY:
 
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 Version 0.00 - 25 February 2000
 - Completed walkthrough on Chapter One.
 
 Version 0.05 - 12 March 2000
 - Continued on Chapter 2 walkthrough.
 
 Version 0.10 - 20 March 2000
 - Completed walkthrough on Chapter Two.
 
 Version 0.15 - 24 March 2000
 - Continued on Chapter 3 walkthrough.
 
 Version 0.20 - 25 March 2000
 - Completed walkthrough on Chapter Three.
 - A new section is added for the optional areas.
 
 Version 0.25 - 28 March 2000
 - Continued walkthrough on Chapter Four.
 
 - Completed appendix section for Optional Areas.
 - Also added a short paragraph on the opening CG.
 
 Version 0.30 - 30 March 2000
 - Walkthrough completed.
 
 Version 0.40 - 31 March 2000
 - Added list of equipment.
 - Checked consistency of equipment names.
 
 Version 0.50 - 15 April 2000
 - Added list of items.
 
 Version 0.60 - 27 April 2000
 - Change in formatting.
 
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 INTRODUCTION:
 
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 I have never intended to write anything long for this game. But since I
 have received many emails asking me various questions about the game, I
 think it may just be easier if I simply write a short walkthrough for the
 whole game. This guide will not contain everything. Please refer to my
 other guides if you want more information about the characters, the
 Additional skills, the Dragoons and the Star Dust Mini-game. The most
 updated versions of these guides are posted to GameFAQs at
 http://www.gamefaqs.com.
 
 The Legend of Dragoon is a Japanese styled console RPG developed by
 Sony Computer Entertainment Japan. It is a large development with the 
 size of 4 CD-ROM. It is compatible with the DUALSHOCK analogue 
 controller and the PocketStation. It requires 1 block of memory for
 saving the game, and 9 blocks if you want to play the PocketStation
 mini-game, Moguuru Dabas.
 
 *Note* This guide is written based on the original version of the game.
 This version was released in Japan on 2 December 1999. Some of the
 features may change when the game is translated. Also, I have tried my
 best to translate the names. It may not be totally correct. I put [square
 brackets] around names I am not too confident with. (I do not speak
 Japanese, but I can understand much of the scripts based on experience of
 playing Japanese titles. I also have a Japanese-English dictionary with
 me most of the time for doing the translations.)*
 
 In addition, I shall warn you that this document contains major SPOILERS.
 Do not read on unless you are prepared, as I'll have the major plot 
 revealed in this walkthrough. (Hopefully, this will facilitate people who
 do not understand the story.)
 
 I do make mistakes. If you spot any errors in this document, please send 
 me an email. Any POSITIVE suggestions are also welcomed.
 
 Please DO NOT send me advertisements. I NEVER read them.
 
 :-) Matt - April 2000
 
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 CHAPTER ONE (DISC ONE) - THE WAR IN SELDIO
 
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 - 1.0 - Area Flow Chart -
 
 Opening Sequence -> The Village of [Celes] -> Forest -> [Helraina] Prison
 -> Grassland -> Limestone Cave -> The Capital City of [Bel], [Inderus]
 Castle ->  The Village of [Hocus] -> Humid Terrain -> Wild Volcano
 -> Dragon's Lair -> The Commercial City of [Loan] -> Dragon's Lair ->
 Sharlie's Temple -> The Commercial City of [Loan] -> [Helraina] Prison
 -> The Village of [Celes] -> The Capital City of [Cathas], Black Castle
 -> End of Disc 1
 
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 - 1.1 - Home's Burning -
 
 Treasures: [Bannauto], Heal Potion x2 (Boss) and [Bannauto] (Boss).
 Star Dust: x 1
 
 The opening sequence shows an army raiding a small town at night. They
 will find an unconscious girl lying in the ruin. The commander of the
 army will produce a device in his hand. He will have the device placed 
 on the girl's forehead. A strange glow will appear under the moon light. 
 It seems like they have been looking for this mysterious yound lady for 
 some time already. They will then take her with them.
 
 After watching the nice CG opening, you will get a sequence where a
 mysterious woman will spot a "green tooth dragon" in the forest. (Well, 
 The game says it is a dragon, but I think it looked more like a giant
 grasshopper.) Our hero, while returning home, will meet the same 
 soldiers who attacked the village during the opening movie. They will
 confront Dart, but will run away when they see the "dragon". Dart will 
 try to run away from the "dragon" as well, but it looks pretty hungry. 
 Just when he is about to get eaten, the mysterious woman will jump down 
 and help Dart. The woman will tell Dart that she is a Dragoon and she 
 will tell him that a nearby village has been attacked. Dart is alarmed 
 because Celes is his home and destination. So he will excuse himself and 
 run into the village.
 
 Once you are in control, go down and across the fence, and you will see
 2 soldiers kicking a villager. You will enter your first fight in the
 game.
 
 They are pretty easy and you will get 2 Heal Potion if you kill both of
 them. Talk to the villager who was kicked and he will tell you to rescue
 Shana and before he die. There is a save point in here. Next to it is a 
 chest containing a [Bannauto]. Go left to the next screen. It seems that 
 the mayor is hurt but it is not life threatening. He will also tell you 
 to help Shana. An enemy sergeant will spot you. He will tell you that
 Shana has been sent to Helraina, a high security prison. He will then
 attack with two other soldiers:
 
 -> Boss: Sergeant (Dark) and Sandra Empire Soldier (Fire) x2
 
 The sergeant can cause some damage but nothing serious. Kill the soldiers
 first. Guard when you are low on HP. You will get two Heal Potions and
 a [Bannauto] if you kill all of them.
 
 Proceed to the left and talk to the guy near the exit. He is Master
 Tasman who will show you how the Additional system works. Also check the
 third grave from the left for a Star Dust. Exit the village through the
 North.
 
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 - 1.2 - Rescue -
 
 Treasures (Forest): Heal Potion, Dispel Evil Perfume, [Bannauto] and 20G.
 Treasures (Prison): [Bannauto], Angel's Prayer, Leather Jacket, 50G,
                     20G x 3, Spark Net, Key to Shana's Cell (Key),
                     Heal Potion x 4 (Boss) and Knight Shield (Boss).
 Item Shop (Forest): Heal Potion, Body Clear, [Bannauto] and
                     Dispel Evil Perfume.
 Item Shop (Prison): Heal Potion, Angel's Prayer and Spark Net.
 
 Once you are in control, you will be on the world map. Your location is 
 South Seldio. Follow the guide and you will arrive in a Forest. Enter the
 Forest and you will see a merchant who sells items (Item Shop).
 
 The merchant will also show you how to use items during battle. There is
 a chest on the right above the exit. It contains a Heal Potion. Proceed
 left and get a Dispel Evil Perfume in the chest above the bridge. You
 will be in a forest maze in the next screen. The exit is at the bottom
 left. The chest on the left contains a [Bannauto] and the one on the
 right contains 20G. Continue down the path and you will exit the area
 into the world map.
 
 Proceed to Helraina Prison. The prison is a fortress located at the
 seaside. Follow the merchant cart into the prison. Jump into the cart
 when it is going through the gate. When you are in control, go to the
 top left exit and grab a [Bannauto] in the chest. Come back to the first
 
 room. When you try to exit / talk to the merchant, he will call a guard
 and you will be engaged in a fight automatically. After the easy fight,
 the merchant will "help" you and he will sell you items if you talk to
 him again (Item Shop).
 
 *Note: you cannot get all the chests in this area yet. The chests will
 be available when you come back in a later event.*
 
 There is no random encounters in the prison. You will engage in fights
 only if you are touched by prison guards. Once engaged in a fight, you
 will not be able to escape. The prison guard can do some damage, and so
 you should remember that you can recover HP by Guarding. There are three
 exits in the next screen. The top exit is back to the front gate, which
 is blocked. The left exit leads you to an elevator which is out of order.
 The right exit up the stairs is where you want to go.
 
 Go across the bridge to a save point. Go into a dormitory next to the
 save point. Take care of the guards if you want. Grab the items in the
 chests next to the bed on the left. One of them contains an Angel's
 Prayer and the other contains a Leather Jacket (for Shana). The chest
 near the centre fireplace contains 50G. Go back outside and take the
 lift upstairs. Exit to the left and you will be in a prison tower.
 
 Once in the tower, you will get a sequence automatically. After the
 battle with 3 prison guards, Ravits (Level 3) will join you. The prison
 tower is circular, and it cycles around if you exit through the left or
 the right. You can collect items in the cells. There is nothing in the
 cell in the first screen. If you go clockwise, the second screen is the
 exit and there are two cells in the third screen. The chest in the left
 cell contains 20G and the one in the right contains a [Spark Net].
 
 Exits through the second screen and a guard will come down from above.
 After the fight, take the elevator up. Go left and enter a room with lots
 of guards. Don't worry because they won't see you. Go up the ram and you
 will find a key to the right hand tower, where Shana is held. Go into the
 right tower. If you go clockwise again, you will find 20G in the cell in
 the next screen. In the next screen, you will find 3 guards blocking the
 entrance to Shana's cell. Fight them and go inside. Shana is very happy
 to see Dart again. After much talk, Ravits will tell you to hurry and you
 will be attacked by 3 more guards. Shana will join the party after the
 fight. You can also get 20G in the chest in the cell to the right.
 
 Time to escape. Go all the way back to the entrance. Save if you want.
 You will meet the merchant again and he will sell you the same items.
 At the entrance, you will be greeted by [Furyugel] the prison chief.
 You will have to fight him. You will have to fight two normal prison
 guards first. When these are killed. He will summon two more powerful
 guards.
 
 -> Boss: [Furyugel] (Earth), Prison Guards (Fire) x2 and Advanced Prison
          Guards (Fire) x2
 
 The first two prison guards are easy, but the advanced prison guards are
 more powerful. They can cast Power Up to increase their physical defence
 and they have a final attack that damages all your party members.
 Furyugel has some strong attacks, but all of them can only damage one
 character. The strategy is basically the same. Guard when your character
 is low on HP. Keep attacking with you Additional skills and you will soon 
 be able to defeat all of them. You will get 4 Heal Potions and a Knight
 Shield for defeating these guys. After the fight, your characters will
 escape by stealing the nearby horses, and you will be back in the world
 map automatically.
 
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 - 1.3 - Escape -
 
 Treasures: Axe (Key) and Angel's Prayer.
 
 The way back home through the forest will be blocked. So, go the other
 way and you will arrive in the Grassland. Apparently, the guards are
 still chasing you. Ravits will got shot by an arrow, but nothing too
 serious. Your characters will hide behind a tree in the next screen.
 After you have control again, exit left to find a hut. Enter the hut and
 you will get a sequence about Dart's past.
 
 When Dart was young, his place of birth was destroyed by a "Dark Devil".
 Both his parents perished during this attack, but Dart was saved because
 he was hidden by his parents. So it seems that everyone were dead except
 himself. When he came back to the ruin the next day, he found a shiny
 object that he believed to have belonged to his father. It is the only
 thing left from his father, and to this day Dart still has that in 
 possession. Apparently, he was adopted by the good people in Celes, but
 he could not forget about his past. He set out for a journey five years
 ago in search of the Dark Devil. When he could not find anything, he 
 came back to his "new" home at the beginning of the game, only to find 
 that it is also destroyed.
 
 The characters will then decide to go to the Capital City of Bel, 
 Inderus Castle to see King Albert. In the hut, you can recover by 
 examining the chair again. Go out of the hut and go north. Examine the 
 tree trunk there and go back to the hut to grab an axe. After the event, 
 go back to where your characters hid and go north. The tree trunk will 
 float there and you will be able to get across the river. In the next 
 screen, there is a chest above the exit with an Angel's Prayer. Talk to 
 the family to the left. They are from [Cathas], and so they think that 
 you are enemy. But being the nice guy, Ravits gave the hungry kid some 
 food, and the family is very grateful. There doesn't seem to be anything 
 special in this area, so exit through the left.
 
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 - 1.4 - Shana's Mystery -
 
 Treasures: Explosion Stone, 20G, Bastard Sword, Fog Dispel, Body Clear,
            100G, Angel's Prayer, [Bannauto], Dispel Evil Perfume,
            Poison Guard, Spark Net, Body Clear, Bandana,
            Fighter's Charm (Boss), Heal Potion and 50G.
 
 So you are back on the world map. Follow the guide and enter the
 Limestone Cave. Open the chest above the cliff for an Explosive Stone.
 Fall into the first stream for a chest that contains 20G. Fall into the
 same stream again, but hold right, then hold down, and you will get
 access to the chest that contains a bastard sword (for Dart). Exit the
 room and you will be in an area where you will have to jump across some
 rocks. Ravits will fall towards the end, but Dart will save his life.
 Grab the items in the chests as well. The one on the left contains a
 Body Clear and the one on the right contains a Fog Dispel.
 
 In the next area, go through the top right exit first to get 100G from
 the chest. Go back to the centre area and you will discover a recovery
 point. The chest there contains an Angel's Prayer and the one at the top
 contains a [Bannauto]. You can take advantage of the recovery point here
 to gain some good levels for your Additional skills. Exit to the bottom
 right when you are done. Get a Dispel Evil Perfume from the chest there
 and go north. You will have to play hide and seek with a little creature
 there. Once you manage to catch it, it will drop you a chest that
 contains a Poison Guard. The chest at the top left contains a Spark Net.
 
 Go back to the previous screen and exit to the right, and you will be
 inside a large cave with a save point. The chest on the left contains a
 Body Clear and the one on the right contains a Bandana (which is
 useless). Save here if you want. If you have been training your
 characters, you should have more than one Poison Guards. Equip them to
 the most powerful characters. Now try and exit through the top and you
 will be attacked by a giant snake which is obviously the guardian of the
 cave:
 
 -> Boss: Uroboros (Earth)
 
 The Uroboros is not very difficult if you are fighting with the correct
 strategy. Nearly all the attacks from this guy can cause the Poison
 status. But you will be OK if your characters have the Poison Guards
 equipped. Attack only with the characters who have Poison Guards equipped
 and the other characters should defend. (Your characters are immune to
 negative statuses while defending.) You will get a Fighter's Charm for
 defeating this guy.
 
 The apparently dead snake will try to attack Shana again, but just before
 she gets eaten, a mysterious force will try and protect her and the snake
 will be destroyed. May be that's why the enemies wanted her so badly.
 
 Exit left after the event. Get the items in the two chests in this area.
 The first chest contains a Heal Potion and the second contains 50G. Exit
 to the world map and head to the Capital City of Bel.
 
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 - 1.5 - Ravits' Home -
 
 Treasures  : Portrait of Ravits (Key), 50G x 2, 20G x 2, Shiny Bow,
              Spear Frost, Active Ring and Heal Blitz.
 Star Dust  : x 6
 Item Shop  : Heal Potion, Angel's Prayer, Mind Clear, Body Clear, 
              Spear Frost, Meteor Fall and Dispel Evil Perfume.
 Weapon Shop: Bastard Sword, Shiny Bow, Scale Armour, Leather Jacket,
              [Saret], Poison Guard, Panic Guard, Faint Guard,
              Courage Charm and Knight Shield.
 
 Bel is the first proper town in the game. So before you go and see King 
 Albert, you should explore the town first. In the first screen, go to the
 left house and talk to the painting girl and she will paint a portrait of
 Ravits. Get 50G from the chest in there. Next go underneath the fountain. 
 Unfortunately, a drunk is blocking the way here and he seems to want more
 alcohol. Head back above. There is an Item Shop in the far right.
 
 Next to the item shop is an inn. You can rest there for 10G. There is a
 pub in front of the inn. The bartender will sell you a bottle if you talk
 to him. Go through the exit between the item shop and the inn. Examine
 the well to get a Star Dust. Talk to man in the left house and he will
 tell you about Star Dust. There is a stable on the right, but there is
 nothing there yet. Ravits' house is at the top, but Ravits wants to see
 the king first. Go back to the first screen and go left. Go down the
 basement of the left house and you will find a secret chamber, but you
 cannot get through to it yet. There is a Weapon Shop near the top.
 
 There is a Star Dust at the bottom part of the weapon shop. The exits to
 the right and the far right will both go to the same area. There is a 
 library and a hospital here. You can cure bad statuses in the hospital
 for a price and you can read some information in the library if you know
 Japanese. When you are done, continue north to Castle Inderus.
 
 Time to explore the castle. Everyone seem glad to see Ravits again. On
 the ground floor, you will find a Shiny Bow for Shana. The fireplace also
 contains a Star Dust. Go upstairs to first floor. Go down the ladder near
 the exit and continue down to the underground area. Turn the wheel there.
 Come back up and get 50G from the left chest. Go upstairs to second
 floor. Get a Star Dust at the top left platform. Open the right chest for
 a Spear Frost. Go round the bottom and down the ladder and you will find
 an Active Ring in the chest. Go upstairs and you will be greeted by King
 Albert. It seems Albert is a Ravits' personal friend. He will introduce
 Dart and Shana to Albert and they will begin to talk about the history of
 the world. You will get a sequence about the War of Dragoon 11,000 years
 ago. If you look carefully, you will notice the man in dark mantle at the
 right hand side of Albert. What's he doing here. Isn't he supposed to be
 on the other side?
 
 Anyway, Shana will walk over to the balcony after the talk. Follow her
 there and Ravits will join. The characters will then decide to go to
 Hocus to relieve the situation in there. But Ravits will invite you to
 his house first. Time for more exploration. Go back to the first screen.
 Head to the exit beneath the fountain. If you have got the drink from
 the pub, the drunk will move away and you will be able to go through.
 Make you way down the hidden corridor. Watch out for a hidden chest that
 contains 20G. At the end of the corridor, you will find a boat. You can
 now go for a tour around town. When you stop in front of a door, choose
 the second option to get off. Check the north wall for a Star Dust. Go
 all the way back and head to Ravits' house.
 
 Ravits' mom is glad to have him back. She will also think the Shana is
 going to be her future daughter-in-law. You have the choice to either
 agree or disagree in here. Watch for Shana's reaction! After that, mom
 will make you dinner and Shana will go and help. (Shana is never very
 good in battles anyway...) Talk to Ravits and choose the 4th option and
 he will agree to show you around his house. Go upstairs and check out the
 bottom room. You will get to see a sequence where Ravits will talk about
 himself. After dinner, you can grab 20G from the left chest, but mom
 will be blocking the way to the kitchen that contains a Star Dust. Say
 goodbye to her, but remember to come back later for the Star Dust. Go
 upstairs to the roof and jump across to the stable. Walk across the beam
 carefully, pressing the action button promptly whenever you get an 
 exclamation mark. Get a Heal Blitz there. Time to go to Hocus.
 
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 - 1.6 - Dragoon Rosí¯Â¿Â½ -
 
 Treasures: 20G, Heal Potion, Angel's Prayer, Heal Blitz (Boss) and
            Power Wrist (Boss).
 Star Dust: x 2
 D. Spirit: (Red Eye Dragon) and Dark Dragon.
 
 Follow the guide on the world map and head to Hocus. The town is built
 like a fortress for the war. Ravits tells you to go to the war council,
 but obviously you can explore the town first. Go to the left house and
 down the basement, and you will find a Star Dust in the fireplace. Go
 round the city wall at the bottom of the screen and enter the right. You
 will find 20G in the chest. There is an old midwife downstairs. She will
 tell you about the relationship between King Albert and his enemy,
 Emperor Doyle. It seems Doyle is a brother of Albert's dad and it seems
 that they have actually started the war for some really personally
 reasons. After listen to the lady, you can go down to the sleeping area
 beneath the city wall at the bottom of the screen. You will find a Heal
 Potion in the chest. At the top of the town is a broken church. There is
 nothing special in here. Check the inn next and you will find an Angel's
 Prayer. When you are done, head to the war council at the centre of the 
 town. A guy called Kaiser is in charge here. After discussing your
 defence strategy. Come back in and you will find a Star Dust at the
 bottom left of the room. Talk to Ravits and choose the second option 
 when you are ready.
 
 Go up to the city wall near the front gate to relieve the soldier on duty
 there. The screen will then switch to the night time. As expected, the
 enemies will attack at night. You will fight your battles with Dart and
 Ravits here. You will begin by fighting two normal soldiers. Be sure to
 use Guard to heal up when you are low on HP. Next you will have to fight
 a special force from Sandra:
 
 -> Boss: Sandra special soldier (Dark)
 
 This guy is pretty tough. He has a magic attack the can damage both of
 your characters and his normal physical attacks are also quite strong.
 After you have drained away half of his HP, he will begin to cast a spell
 that divides himself into 3 "shadows". The illusion will collapse when
 you manage to hit the true body. Guard when it does that. The true body
 is the one that uses magic attacks. You will get a Heal Blitz for 
 defeating this guy. After the fight, you will see their commander. He is
 a giant named Kongol. He is the last of the Giganto race and you will
 have to fight him.
 
 -> Boss: Kongol (Earth)
 
 Kongol has very high physical attack and defence. He will begin attacking
 with his axe but he would later throw it away in favour of his charge
 attacks. It can also grab both of your characters at the same time and
 do some serious damage. He will counter attack automatically if you miss
 any timing input of your Additional combo. Try to use the simplest
 Additional skill if you are not very good at Timing Inputs. When you have
 "defeated" him, Dart will charge up for a normal killing stroke, as
 always. But Kongol will have it defected this time. Dart fell and Kongol
 will try to chop him in pieces with his axe. Guess what? The dark
 mysterious woman in the beginning of the game will fly down and save
 Dart. She will then awaken the power inside Dart and he will transform
 into a Dragoon. Kongol fell but escaped. You will receive a Power Wrist
 for defeating him. Dart will then collapse through exhaustion.
 
 When you are awake, you will be introduced to Rosí¯Â¿Â½, the Dragoon woman who
 saved your life more than once. Be grateful and tell Shana the truth! She
 will then tell you something about Dragoon. After the event, you will be
 told to go to the humid terrain to help the soldiers in the stronghold in
 there. It seems that they have found some strange creatures including a
 dragon in those areas. When you try and exit the town, Rosí¯Â¿Â½ will show you
 how to fight as a Dragoon. When you are done, head back to the world map
 again. From this moment on, you will be able to change your fighting
 party at any time you want. Now, it is a good time to head back to Bel to
 get the Star Dust in the kitchen of Ravits' house. Head to the Humid
 Terrain afterwards.
 
 *************************************************************************
 
 - 1.7 - The 7th Stronghold -
 
 Treasures: San Rhapsody x 2, Heal Potion, Fighter's Char,
            Spirit Potion x 2, Lance, [Bannauto], Body Clear,
            Sealing Stone and Faint Guard.
 Star Dust: x 1
 
 The Humid Terrain is a swampy area. Head north to the 7th Stronghold and
 help the fight in there. You will have to fight six battles in here
 before you can get into the Stronghold. A sergeant will fight you at the
 last battle. It seems that the Stronghold is wiped out after the fight.
 Get the chest at the branch outside the Stronghold for a San Rhapsody.
 Go into the Stronghold. Get another San Rhapsody at the right hand side
 of the entrance. The left chest contains a Heal Potion. There is also a
 Star Dust at the fireplace. Talk to the dying soldier at the bottom and
 you will receive a Fighter's Charm. The chest at the far right contains a
 Spirit Potion. Go out through the left exit and you can get a Lance for
 Ravits. Head back to the first screen when you are done.
 
 Travel left by walking on the branches to a second screen. Get on the
 boat. The first stop will take you to a chest that contains a Spirit
 Potion. The second stop will take you to another chest that contains a
 [Bannauto] and you will get a Body Clear in the third stop. Continue the
 boat trip and it will take you to the final stop on the next screen.
 There are two chests. One contains a Sealing Stone and the other contains
 a Faint Guard. Go back and travel north and you will get a sequence with
 Shana on Dart's back. She is the source of trouble, isn't she? Continue
 north and you will be back on the world map.
 
 *************************************************************************
 
 - 1.8 - A Trip Through a Volcano -
 
 Treasures: Spear Frost, Mind Clear, Panic Guard, Mind Clear (Boss),
            Heal Potion x 2 (Boss), Pika Pika Bag (Key),
            Red Eye Stone (Boss) and 50G
 Item Shop: Heal Potion, San Rhapsody, Angel's Prayer, Mind Clear,
            Body Clear, Dancing Ray and Stone Grain.
 
 Follow the guide and you will end up in the Wild Volcano. At the first
 screen, you will see a giant bird coming up from the magma. A bad sign...
 Your character will try and run away to the second screen. You can get
 a Spear Frost in this next screen. Continue on and you will find a Mind
 Clear in the chest at the left. At the top of the screen, you can either
 go left or right. Go right first and get a Panic Guard there. Go left
 and you will find a save point, a very bad sign indeed. In the next area,
 you will find some rocks floating on magma. Follow the way across and
 Shana will run out to the left. Something is bothering her. At the next
 screen, you will notice a statue. Rosí¯Â¿Â½ tells you that it is a creature of
 the Winged that are left over from the Dragoon War 11,000 years ago. As
 you are talking, it comes to life and attacks.
 
 -> Boss: Varaz (Void) - Head, Body and Arm
 
 This guy has three parts. Killing the head will kill it. The Arm has very
 little HP, but will regenerate every now and then. It does only physical
 attacks. The body has more HP, and it does not seem to regenerate. It can
 attack all with the status effect Fear. Try and get rid of the body
 first. The head has a very strong beam attack that can do up to 100
 points of damage. Guard when low on HP. Use Rosí¯Â¿Â½'s Astral Drain to do
 some serious damage to this monster. After the fight, you will get a Mind
 Clear and 2 Heal Potions.
 
 Proceed to the right exit and you will notice a guy trapped at the top of
 a cliff. Let's go and help him! He is called Dabas, an antique merchant
 in Loan. He will give you a Pika Pika Bag. Continue your journey round
 a pool of magma and the giant bird you saw at the entrance will attack.
 It seems there is no escape.
 
 -> Boss: Roc Raken (Fire)
 
 This guy is quite fast and it has an annoying attack that attacks all the
 whole party. It can also summon 4 fireball buddies from the magma to give
 you some good amount of damage every now and then. Have Rosí¯Â¿Â½ use Astral
 Drain several times and it should be dead very quickly. You will get a
 Red Eye Stone when you defeat it. Continue up and grab 50G from a chest
 there. Talk to Dabas again and he will sell you some items (Item Shop).
 
 When you are done, exit north to the world map and continue your journey
 to Dragon's Lair.
 
 *************************************************************************
 
 - 1.9 - Graham and the Green Dragon -
 
 Treasures: Spirit Potion, Body Clear, Courage Charm, Mind Clear,
            Down Bust (Boss), Plate Mail (Boss) and Chain Mail.
 D. Spirit: Jade Green Dragon.
 
 Go north and you will get a sequence. Rosí¯Â¿Â½ thinks that the forest is
 "poisoned" and Shana feels pretty uncomfortable. After a short rest, you
 will be able to continue. You will fall to an underground terrain in the
 third screen. At the bottom of the cave is a recovery pond. Make good use
 to it. There are two sections in this area. You are supposed to touch the
 mushrooms in the upper area to kill the plant that are blocking the
 paths. There is a few chests here. The one in the upper level contains a
 Sprit Potion. The one at the lower left contains a Body Clear. The one at
 the centre right has a Courage Charm and the top chest has a Mind Clear.
 When you are done, head north pass the save point and you will be greeted
 by an old friend of Ravits. Graham will begin an argument with Ravits
 about honours and stuffs, and then you will have to fight him and his
 green dragon. He has the Dragon Spirit of the Jade Green Dragon and he
 will transform into a Dragoon. He will also mention a name, Emperor Dues,
 a name known only in the legend of the Dragoon War 11,000 years ago. 
 
 -> Boss: Graham (Wind) and Green Dragon Ferubrand (Wind)
 
 Finally, you get to fight the monster you saw at the beginning of the
 game. It turns out that this Green Dragon is not that difficult. What
 more can I say? Have Rosí¯Â¿Â½ use Astral Drain again! These guys will be
 defeated pretty quickly. You will get a Down Bust and a Plate Mail for
 chopping up these guys.
 
 After the battle, Ravits will inherit the Jade Green Dragon Spirit. Rosí¯Â¿Â½
 will mention something about "fate" again. Shana will fall afterwards. It
 seems that Dart should have left her in the prison after all... She got
 herself poisoned and Ravits suggests going to Loan to find the famous
 physician there. Go back above ground and head south first. Get a
 chain mail in the chest at the far end. Go all the way back and exit
 north. You will be back on the world map.
 
 *************************************************************************
 
 - 1.10 - Dragony Grass -
 
 Treasures  : 200G, Dabas's Bag (Key), Water Jar (Key) and 100G
 Star Dust  : x 4
 Item Shop  : Heal Potion, San Rhapsody, Angel's Prayer, Mind Clear,
              Body Clear, Spin Gale, Gas Magma, Dispel Evil Perfume.
 Weapon Shop: Lance, Cap, Legendary Helm, Active Ring, Protector,
              Panic Guard, Power Wrist and Fighter's Guidance.
 
 Follow the guide and enter Loan. You will automatically go to the
 hospital. The physician Sanatol will tell you that he has never, in his
 long life, seen such poison before. He thinks he cannot do anything
 unless you can find the legendary Dragony Grass. But its existence is
 only a legend. You can do anything yet, so forget about Shana and explore
 the Commercial City of Loan.
 
 The city is arranged in an inverted "U" shape. Let's start from the
 hospital and going kind of semi-clockwise. In the room opposite the
 hospital, you will find a chest with 200G. Above that room is a pub. You
 can go up to the roof in here, but there is nothing special. The inn is
 at the top. Then you will get into a room with a big bird outside the
 window. The next room has a secret panel. You can get in by using the
 action button. Go below and you will find a Star Dust at the fireplace.
 The next room is the merchant guild. Then you will go to the Item Shop.
 
 Above the item shop is the Weapon Shop. It sells an Legendary Helm at
 an outrageous price of 10,000 G! But trust me, it will be worth the while
 if you can afford it later in the game.
 
 Head to the far right and visit Dabas in his shop. He will mention about
 the Dragony Grass and the way to get through the plant in Dragon's Lair.
 Talk to him again and he will give you a special bag. You will now be
 able to play the PocketStation Mini-game Moguuru Dabas. Don't forget to
 get a Star Dust in an ancient suit of Armour in his shop.
 
 Go down to the city below using the stairs in the centre of the town. A
 street merchant will try and sell you a jar for 100 million G. Well, this
 is the commercial city after all, and it seems you can bargain your price
 down. I think you can buy the jar for as low as 100G. Go right and get
 100G in the chest next to a cage. Search the box opposite the chest and
 you will find a Star Dust. Go back to the entrance of the city. Search
 the bottle on the right for another Star Dust. When you are done, exit
 to the world map and head back to Dragon's Lair.
 
 Go back underground to the recovery pond. Get some water in there and
 go south to the second screen. Try and exit north and Dart will pour
 some recovery water on the strange plant in there. You will be able to
 exit to the world map from there. Follow the guide and you will reach
 Sharlie's Temple.
 
 *************************************************************************
 
 - 1.11 - Sharlie the Silver Dragoon -
 
 
 Treasures: 20G x 7, Heal Blitz and Demon's Tiltat.
 D. Spirit: Silver Dragon.
 
 All chests are empty in this place and you will also find notes around
 the place. It seems that someone has explored this place already. At the
 entrance, Rosí¯Â¿Â½ will tell you to bring out your Dragon Spirits and it
 seems they resonant with this place. Continue through. You will find a
 recovery point if you exit to the right. If you go left, you will be able
 to turn a wheel to reveal another exit but there really is nothing in
 here. Continue north and you will find a 3 digit password dial. Since you
 don't know the password yet, you should continue on. Climb the stairs up
 and you will find yet another box. If you open it however, you will fall
 into a little cart that will take you around the temple. You will get the
 password 3, 5, and 2 during the journey. Go back to the password dial and
 enter the password. A new exit will open up. Climb the stair and you will
 see two statues. Turn to golden one to face front and the silver one to
 face left and you will be able to proceed. At the top area, you will find
 a save point. If you continue on, a guy named Drake will attack.
 
 -> Boss: Drake (Wind)
 
 He can throw knives at you for some decent damage. Every now and then he
 
 will throw out three bombs. The bombs will roll toward your characters.
 They will do a massive amount of damage if you don't manage to stop them
 before they explode. Drake can also cast a protective web in front of
 him. If he does that, you will not be able to get to him until you
 manage to destroy the web. Concentrate your attacks on Drake (because he
 can heal himself). A few Astral Drains and he should be dead very soon.
 
 Sharlie will come out when Drake is defeated. Apparently, Drake was only
 trying to "protect" Sharlie from intruders. Well, maybe. She will
 recognise Rosí¯Â¿Â½, isn't that odd? She tells you that there is no Dragony
 Grass, but she can help Shana by giving you her Silver Dragon Spirit.
 This Dragon Spirit is special because it possesses a magical healing
 power. But before you walk off with it, she will test your personalities
 first. Just use Guard during this fight. You will get a Q and A session.
 Don't worry about giving the wrong answer. She will ask again if she is
 not satisfied.
 
 First she will ask you why you are fighting. You should answer with the
 second option that it is because you are trying to protect your love
 ones. Then Sharlie will morph into Shana. She will ask you why you went
 away for your journey. You will answer with the second option that you
 are looking for the Dark Devil. Then she will ask you what you want to
 do afterwards and you will answer with the first option that you are
 going to take your revenge. Then she will ask you what you will do after
 all these and you will answer with the first option that you are going
 to protect Shana.
 
 She will then morph into Albert and he will ask Ravits these questions.
 His majesty will ask you why you are not following order. You should have
 returned to him after the fight and not come here. You will answer with
 the second option that Ravits will tell Albert that it is not what he
 thought. He will tell you that as a soldier, you will have to follow
 orders and think of the country as a whole. So you will answer with the
 first option telling Albert that you cannot see a friend dying.
 
 Then Sharlie will be back to herself and she will ask your each of your
 characters a question. Answer whatever you like and you will have her
 "defeated". You will win a Silver Stone after the battle.
 
 Sharlie will then give you her Silver Dragon Spirit. She will ask you to
 heal Drake with it. Dart will trigger its power by using his own Dragon
 Spirit. When Drake is back to life, Sharlie disappears. Go get the
 treasure inside the building. There are 9 chests. Seven of them contain
 20G each. The other ones contain a Heal Blitz and a Demon's Tiltat for
 Rosí¯Â¿Â½. Head back to Loan when you are done.
 
 Once you are in Loan, go to the hospital and you will trigger a sequence.
 Dart will lay the Silver Dragon Spirit on Shana. But before he took out
 his to trigger it, it triggers on its own and Shana is restored to full
 health. The physician thinks it is a miracle and so he will not charge
 you anything for the "care" he has given. He will then tell you about the
 Hero Contest, currently being held in the Arena in Loan. So head down to
 the arena.
 
 *************************************************************************
 
 - 1.12 - Hero Contest -
 
 Dart will decide to participate in the contest when you talk to the
 register at the right screen and choose the second option. You will have
 to fight a series of battles in here. None of them are difficult - all
 except the last battle. The final battle against Lloyd is impossible to
 win. (It reminds me of Star Ocean 2...) You will also meet a familiar
 face in the waiting room. Hatchel is a friend of Dart. They met several
 years ago while Dart was on his journey looking for the Dark Devil.
 Hatchel fights with martial arts, a style called "Dragon and Tree". If
 all goes well, Lloyd will be the Champion, and Dart and Hatchel will be
 the runner-ups of the contest.
 
 1st Battle: Golgaga (Void) - he cheats by using poison on you in the
             first round but you can easily beat him.
 2nd Battle: Serfis (Fire) - this guy in heavy armour is pretty easy.
 3rd Battle: Dadon (Earth) - another heavy armour guy. He has a reduce-
             to-1-HP attack, otherwise, he is pretty easy.
 4th Battle: Atlow (Dark) - this guy fights with bows and arrows. He will
             attack your pressure points. When you are attacked 5 times,
             it will trigger a special attack that does more damage.
             Other then that he will be defeated if you just keep hitting.
 5th Battle: Lloyd (Void) - All attacks from Dart will miss. You will
             "finish" each other at the end and Dart will admit that Lloyd
             is much stronger.
 
 Ravits will come into the waiting room after the fight. Dart will
 introduce him to Hatchel. Ravits will tell you to find Shana. Shana is at
 the entrance. Watch the comical sequence when Hatchel is introduced to
 the "girls". Ravits will give you some tickets and you can use them to
 have a go at the mini-games. When you are done, talk to Ravits. He will
 ask Dart why he is not holding Shana's hand. Dart will tell him that he
 treats Shana as a sister... Try and exit the city after the sequence. You
 will get a sequence with a dying cavalry. You will be told that King
 Albert has been captured by the enemies. He is now being kept in Helraina
 Prison and they are planning to have him executed very soon. Ravits will
 be agitated and Hatchel will come out and have him "calmed" down. After
 the sequence, your party will decide to go to Helraina Prison to save
 Albert. Hatchel will join at this point.
 
 *************************************************************************
 
 - 1.13 - An Untimely Death -
 
 Treasures (Old): [Bannauto], Angel's Prayer, Leather Jacket, 50G,
                  20G x 3, Spark Net.
 Treasures (New): Leather Armour, Field Hat, Survival Ring, Thunder Ball,
                  Silver Vest, [100 Ghost At Night], Short Bow, Smell Bag,
                  Smell Bag (Boss), Heal Potion, Board Sword, Spear, 20G
                  and Gravity Grabber.
 Item Shop      : Heal Potion, San Rhapsody, Angel's Prayer, Mind Clear,
                  Midnight Terror and Thunder Ball.
 
 Go Southeast from Loan and you will get to Helraina Prison. Instead of
 hiding in a merchant cart, Ravits will jump the gate, kill the guards and
 have the gate opened for you. As before, you will not get any random
 encounters in here. All encounters are touch based. You will get a
 sequence of Furyugel the prison chief and he is going to execute Albert
 at sunrise.
 
 There are a few guards in the prison, and the merchant is still there. He
 will sell you some new items (Item Shop).
 
 Go to where the broken elevator was. It seems that it is working now. Go
 up using the elevator and stop at the "first floor". Go up the ladder and
 get a Leather Armour. Come back and walk into the exit and you will come
 out below. There is an exit to the right and two on the left. Go right
 and continue on and you be back in some familiar areas. Get a Field Hat
 in the first chest and a Survival Ring in the second. (Survival Ring is
 one of the most useful accessories. You will recover 10% HP per battle
 turn.) Go all the way back and enter the first exit to the left and up
 another elevator. Get a Thunder Ball at the right chest. Go down the
 broken ladder and get a Silver Vest for the ladies. Go to the far right.
 Get a [100 Ghost At Night] in the chest there. When you are done, take
 the main elevator up. Get a Short Bow in the chest in the next area and
 continue on.
 
 You will be back in a familiar screen with many guards. Here they will
 trigger a trap and your characters will fall down in an underground
 cavern. Open the chest in there for a Smell Bag. Search the right hand
 wall to reveal an exit and a monster will attack.
 
 -> Boss: Jango (Earth)
 
 Kill it quickly. Have Rosí¯Â¿Â½ use Astral Drain several times and it should
 be dead very soon. You will get another Smell Bag for winning this
 battle. The exit will also opens up after the fight and your party will
 run off, leaving Shana and Hatchel. Shana was pretty jealous of the type
 of friendship that can develop between the boys (Dart and Ravits), but
 Hatchel will tell her that these things take time and she will have
 Dart's heart eventually. Continue up and you will be blocked by a few
 guards. Fight them and open the chest there with a Heal Potion. Fight
 your way up and you will be back on familiar ground. Fight more guards
 again and follow the guard that ran off. You will find yet more guards
 in the next screen. Fight your way through and you will be up in an open
 area. There is a save point there with 3 chests. Open them to get a broad
 sword, a spear and 20G.
 
 It seems the sun is just going to rise at this point and Furyugel is
 going to have our king executed. But of course, our party will arrive
 just on time for the show. Now see who die first! Time to fight.
 
 -> Boss: Furyugel (Earth), Gafdas (Dark) and Lodrigas (Wind)
 
 This time, you will have to fight the prison chief and his pets. Kill
 Gafdas the doggie first because it has an attack that causes confusion
 to the whole party. Handle Lodrigas the birdie next. Both of them are
 quite easy. Just keep hitting them with normal attacks will do. (Have a
 character use Special to turn everyone into Dragoon if any one of your
 characters is confused.) Have Rosí¯Â¿Â½ use Astral Drain to heal up and have
 Ravits use Flower Storm (if you have already got it) to reduce the
 damage. The fight should not last too long if you are careful. Ravits
 will charge up and finish Furyugel when you have done enough damage.
 
 That's not the end. The Dark Mantle Man will come and he is doing
 something to Albert. He will take the Moon Jade, an artefact of some
 sort, from him. Ravits will charge up to defend his king. Turning into a
 Dragoon, Ravits will try to attack the Dark Mantle Man. The Dark Mantle
 Man is faster though and a strange looking sword will appear and it will
 pierce through Ravits' heart.
 
 Surprise, surprise! Ravits is dead and the Dark Mantle Man is Lloyd! He
 will escape with the Moon Jade, but the Jade Green Dragon Spirit will
 float from Ravits to Albert. You will also get a Gravity Grabber after
 this scene. From this on, Albert will replace Ravits and he will have all
 of Ravits' statistics.
 
 Your characters will be back in Celes automatically where they will
 recover from the event. Albert will tell you that Ravits is more than a
 subject of his. He was his personal friend as well. Rosí¯Â¿Â½ will mention
 that the name of Lloyd's sword is called Dragon Buster, an ancient
 artefact for slaying dragons. Even the most powerful Dragoon will not be
 able to stand against its might - hence the death of Ravits. Talk to
 everyone when you are back in control. Albert will tell you that the Moon
 Jade is an artefact that was left over from the Dragoon War 11,000 years
 ago. Nobody knows its use now, only that it is an important artefact. It
 seems there are more than one Moon artefact and they are currently held
 by the other royal households around the world.
 
 After the talk, the party will decide to go to the Black Castle and take
 on Emperor Doyle. You will then get a short sequence in Black Castle
 where Doyle will be talking to Lloyd. Go back to the world map after
 that. Go through the Forest and go south west. The Capital City of
 Cathas, Black Castle is just south of Loan.
 
 *************************************************************************
 
 - 1.14 - Doyle The Emperor -
 
 Treasures           : 100G, Attack Jade, Twister Grab, 20G, Spark Net,
                       Magic Oil (Key), Trance Light, Dark Mist,
                       Red Stone (Key), Blue Stone (Key), Beast Fang,
                       Yellow Stone (Key), Spirit Ring, Spear Frost,
                       Spin Gale and Fighter's Guidance (Boss).
 Star Dust           : x 6
 D. Spirit           : Purple Electric Dragon.
 Item Shop           : Heal Potion, San Rhapsody, Angel's Prayer,
                       Dark Mist and Fatal Blizzard.
 Weapon Shop (Town)  : Heat Blade, Long Bow, [Armet] and Iron Boots.
 Weapon Shop (Secret): Fake Power Wrist and Fake Knight Shield.
 
 There is much to explore in Cathas. Enter the first room on the left by
 the entrance and search a barrel near the doorway and you will find a
 Star Dust. Enter the opposite room and talk to the guy at the counter.
 He will ask you whether you want to register as a soldier as well.
 Answer yes and talk to the person in the counter for 100G. Go upstairs
 and search the pile and you will get another Star Dust. Also get an
 Attack Jade from the chest there. Back to the street. The second exit to
 the left is an inn. The one on the right is a room with a chest that
 contains a Twister Grab for Albert. There is not much in the third exit
 to the left, except some people practising their speeches. The door to
 the right is a Weapon Shop (Town). A customer will get arrested just when
 you come in. Search the pile at the left hand side of the counter for
 another Star Dust.
 
 Go north. The guards in the front gate of Black Castle won't let you
 pass, so you should go to the shanty town to see if you can get some
 help. Go down into the first door. There is a Star Dust there if you
 search the bookshelf above the entrance. Go down on the left. In the
 next area, go to the left door first and you will find a "shopping"
 area. There are two Star Dusts here if you search the barrels to the
 bottom left and the barrels just below the stairs to the left. At the
 right hand side is an Item Shop. At the top is a healing platform and a
 "Secret" Weapon Shop.
 
 Exit and try the left door. A kid will block the way and he will ask you
 some question. The first question is on who you think will win the war
 and you will answer with the third option that you think it will be
 neither side. Then he will ask you what you should be fighting for and
 you will give the third option telling him that you should fight for your
 family. The third question is what you will be fighting for. You will
 answer with the second option that you will be fighting to protect.
 
 He will then introduce himself as Bobo, a representative in the New
 Seldio Party. He will be surprised when Albert introduces himself. He
 will then tell you that he knows of a way into the Black Castle. You can
 save at a save point at the right. Talk to Bobo at the top when you are
 done. He will open a way for you to go into the basement of the Black
 Castle.
 
 You will be inside some underground tunnels with ropes to go up and down.
 Climb down the first rope at the top and get 20G from the chest. Go to
 the far right and climb down that rope. You will be able to go down and
 enter the Black Castle from the basement. Climb the ladder up and you
 will be inside a room with a few guards. Like Helraina Prison, you don't
 any random fights in the Black Castle. All encounters are touched based.
 
 Fight your way through and get a Spark Net in the chest. Exit and you
 will be inside the front entrance to the Castle. Fight the guards there
 and make your way into the entrance hall. Ignore the guards posted at the
 north. Exit right and into a room with a strange looking column at the
 centre. This is a research facility occupied by two researchers. One is
 in a green robe and the other is in a white robe. You will get a sequence
 with them and they will tell you that that centre column, the purple
 flame, is the power source in the Black Castle. It contains Magic Oil
 that can be used to drive the elevators. Get some and you will be able
 to use it on the slots next to the elevators. You can also use the
 recovery point developed by the white robed researcher.
 
 Continue right and put examine the slot next to the elevator, Dart will
 put some Magic Oil in it and you can now go down using the elevator.
 There are more researchers in the next room. Continue down and you will
 reach a disposal area for magical waste. Get across the platform and try
 to avoid the falling rocks. You can get a Red Stone from the chest there.
 Go back to the other side and go down the ladder. (If you fell from the
 platform, you will end up here as well.) You will be down at a disgusting
 looking screen. Get a Trance Light and a Dark Mist from the chests in
 there.
 
 Back at the entrance hall, go left and use the elevator to go up. Go
 round the gallery. Fight the guard in there and continue on. You will
 get into another research area. A guy in there will show you, the
 intruders, some of his most powerful magic but he will turn himself into
 a puppy instead. You can get a Blue Stone from the chest in there.
 
 Now, it is time to fight the guards that are posted in front of the north
 elevator at the entrance hall. Use the elevator to go up after the fight.
 You will be at the second floor of the castle. You can go round in this
 area. If you go anti-clockwise, you will go to a screen with a kitchen
 and a storeroom. There is a Beast Fang in the chest there. Continue and
 you will find a lift up. (If you continue going left, you will end up
 back on the first screen.) Take the elevator up to the third floor.
 Three guards are practising in here. They will challenge you to a fight,
 in turn. Fight them and continue on. Take the lift there and you will be
 inside a room with a captain. Talk to him and he will recognise Shana.
 Apparently, he is the guy at the opening CG. He was the one who captured
 Shana in the beginning of the game! But he will tell you that he was only
 trying to follow order and he does not want to fight you now. He thinks
 his emperor has gone mad because of Lloyd. He will help you by giving you
 a Yellow Stone. He tells you that these Stones are keys in the Black
 Castle.
 
 Back down and continue on. The lift there will take you down, but you
 will want to continue going right. Fight the guard there to go up. In the
 upper hall, there is a special guard on duty there and you will have to
 fight him as well. Go to the far right after the fight and take the tram
 car there. You will be taken to a construction site. Get the items in the
 chests there. They contain a Spirit Ring and a Spear Frost. Go back and
 take the lift there and you will get a Spin Gale in the chest in that
 room.
 
 Make your way back to where you fought the three practising guards in
 turn and you will be able to take the lift up. You will be inside a large
 hall with a large statue of some goddess. There is also a save point
 there. Talk to the priest at the foot of the statue and then examine the
 triangle next to the save points. Put your Red, Blue and Yellow Stones in
 the slots and an exit will open up at the bottom of the statue. Get in
 there and take the lift up the inside of the goddess... Exit to the
 right. You will meet Kongol again when you are in the next area. He is in
 full armour this time and you will have to fight him again.
 
 -> Boss: Kongol (Earth)
 
 He doesn't have any group attacks this time, but he is very fast and he
 is very powerful. He has an attack where he will summon a wall behind
 your character, stick your character onto it and hit the character until
 the wall breaks. This attack can do serious damage. He will create a
 magic barrier if you try and attack him with spells. Not much to say
 here, you should keep hitting him with Additional skills, Guard when your
 character is low on HP. It is just a matter of time when he will be
 defeated. You will get a Fighter's Guidance for winning the battle.
 
 Continue on if you think your party is still pretty strong after
 fighting Kongol. But I recommend going all the way back to the room with
 the two researchers and use the recovery point next to the white robed
 researcher to heal. You will probably want to save at the save point at
 the hall with the Goddess statue as well. Go into the hall of audience
 when you are done.
 
 Doyle is alone in the hall of audience. Albert will greet him as Uncle
 Doyle, but will challenge him on his past for killing his father and
 splitting the kingdom. He will mention the name Deus, the holy emperor
 again and it seems Lloyd is working for this Deus fellow and they are
 trying to obtain all the Moon Artefacts from around the world. In any
 case, he will challenge you to a fight.
 
 -> Boss: Emperor Doyle (Thunder)
 
 He attacks with two big swords. They can do some damage, but nothing
 serious because all attacks are targeted on single characters. Kill
 attacking him. Guard when your characters are low on HP. Try and keep
 your HP up at this fight. Once you have managed to do enough damage, he
 will use the power of his Dragon Spirit and turn into a Dragoon!
 
 -> Boss: Purple Electric Dragoon Doyle (Thunder)
 
 Now, he is the final boss of Chapter One, so don't expect the fight to be
 easy. He has around 3000HP and has some nasty all-effect attacks. Have
 Rosí¯Â¿Â½ use Astral Drain a few times if you have her in the party. If you
 have Albert, you should cast Flower Storm to reduce the damage done to
 your characters. If you have got Dart's Final Bust, use it. When you have
 reduced his HP to about half, he will cast a magic shield on himself. It
 will block all your attacks. Just Guard at this point and wait for the 
 shield to disappear. When you have done enough damage, Dart will charge 
 up and finish him. He will collapse. Before he dies, he will tell you to 
 chase after Lloyd to stop his mission to destroy the world. He will tell
 you that Lloyd has gone to the kingdom of Tiberoa. You will get nothing
 for winning this fight.
 
 Your party will then decide to go the Tiberoa, but Hatchel wants to back
 away. He was promptly stopped by the Purple Electric Dragon Spirit.
 Hatchel will inherit the Dragon Spirit and he will decide to come with
 you. This concludes Chapter One.
 
 -------------------------------------------------------------------------
 *************************************************************************
 
 CHAPTER TWO (DISC TWO) - THE SILVER CONSPIRACY
 
 *************************************************************************
 
 - 2.0 - Area Flow Chart -
 
 The Capital City of [Fletch], Twin Castle -> Deserted Land -> The Flower
 Capital of [Donau] -> Deserted Land -> The Capital City of [Fletch], Twin
 Castle -> Deserted Land -> Gravity Breakdown Valley -> [Giant's City] ->
 The Flower Capital of [Donau] -> The Capital City of [Fletch], Twin
 Castle -> The Flower Capital of [Donau] -> The Queen Philly -> Ghost Ship
 -> The Village of [Ridiela] -> Underwater Cave -> The Town of [Phino] ->
 The Village of [Ridiela] -> Underwater Cave -> The Capital City of
 [Fletch], Twin Castle -> End of Disc 2
 
 *************************************************************************
 
 - 2.1 - Where's Lloyd? -
 
 Star Dust  : x 5 (Town)
 Item Shop  : Heal Potion, Heal Blitz, San Rhapsody, Angel's Prayer,
              Mind Clear, Body Clear, Trance Light, Black Rain and
              Dispel Evil Perfume.
 Jewel Shop : Ruby Ring, Sapphire Brooch, Emerald Pierce and
              [Brachina] Necklace.
 Weapon Shop: Shadow Name, Chain Mail, Soft Boot, Poison Guard,
              Active Ring, Protector, Panic Guard, Faint Guard, 
              Self Magic Bell, Power Wrist, Knight Shield and
              Fighter's Guidance.
 
 You will be in the Capital City of Fletch at the beginning of Chapter 2.
 You will begin by seeing a little flash of Lloyd going into the city.
 Then your party will arrive. You will enter a beautiful city with rather
 odd looking buildings. If you try to cross the bridge in the first
 screen, you will get to see a sequence between Dart and Hatchel. Dart
 will notice a little mark on the bridge with the word "Claire". He will
 tell everyone that his mother is also called Claire. Hatchel will also be
 surprise, because his runaway daughter is also called Claire. It seems
 Hatchel has been searching for his daughter for 20 years now. Is he by
 any chance related to Dart? Should Dart call him grand-dad? The other
 party members think it must be a coincidence since the name Claire is
 pretty common in this part of the world. Let's forget about Claire and
 explore the town.
 
 First have a look at the right hand side of the first screen. The first
 house belongs to a normal folk and there is nothing special with it. next
 door, up the stairs, is a bar. You can get a Star Dust if you examine the
 wine cask just outside it. Talk to the barmaid Caffie and she will tell
 you to come back later because they have not opened yet. Next to the bar
 is an inn. The last door is locked.
 
 At the other side of town, all the houses are locked. The first house
 belongs to the guy who is working on some plants at the far left. It
 seems he is working on some project to on environmental protections. If 
 you examine the stairs in a block above this house, you will find another
 Star Dust. At the top left of the screen is a Weapon Shop.
 
 Search the left box for a Star Dust. At the centre of the town is a
 church. It seems they worship the stars in this city. At the top right
 hand room, you can eavesdrop on a conversation between a couple. I think
 the male is trying propose to the female or something. They will chase
 you out when they saw you. At the left hand room, you can see a peaceful
 star field simulation. Not much to do here, so go north to the next area
 of the city.
 
 The first left hand shop is a Jewel Shop. You can get a Star Dust at the
 bottom left of the screen.
 
 Try and go north and you will get into a sequence with Princess Emil of
 the Twin Castle. She seems to be a nasty person. A pregnant woman will
 try and ask her to name her new baby, but Emil will refuse and walk off.
 After the sequence, go to the Item Shop just north of the jewel shop.
 There is a Star Dust if you search the telescope.
 
 Opposite these stores is a hospital complex, but nothing special. The way
 to the Twin Castle is blocked by a guard and you won't be able to get in
 yet. You can climb the ladder on the side to have a look at it though!
 
 When you are finished looking at the Twin Castle, head back to the bar
 and it is now opened. You will get a sequence with Caffie the barmaid and
 she will tell you something about the history of this area. It seems they
 are pretty advanced in astronomy in this city and they worship the
 constellations. Talk to her again and Dart will ask whether she has seen
 Lloyd. She does not seem to have, but she will tell you to find Festa
 at night, who knows much about astrology and stuffs. It is night time
 when you come out of the bar. You can check the previously locked houses
 on the left, but there is nothing special about them. Check the house
 next to the inn. It is Festa's house. Dart will ring the bell but nobody
 will answer. Shana will try again with a shout and Festa will come out
 and greet you. He will invite you into his house. He will tell you
 something about the Moon and the legend of the Dark Devil. Unfortunately,
 he has to rush off after that because he has to see princess Lisa. You
 can have a look at the Moon using his telescope.
 
 Head to the first house at the left hand side and you will be introduced
 to Nero, the guy who was working on the plants outside her house and he
 will tell you about his environmental project. However, it seems all
 except Albert are bored by this conversation and they will all drift to
 sleep after some time. The next morning, you will at the entrance area
 automatically. It does not seem Lloyd has been in this area at all. As
 usual, Rosí¯Â¿Â½ is completely uninterested in this conversation. Your
 characters will decide to continue your journey to Donau, the Flower
 Capital. But before you go, head back to the bar and you will get a
 sequence with Mattel. It seems she is looking for some Star Dusts and she
 promise to exchange give you some nice items if you can find some Star
 Dusts for her. At this stage, you should have found 25 Star Dusts, so you
 be able to get a Physical Ring and an Amulet from her.
 
 *************************************************************************
 
 - 2.2 - Thief Gang -
 
 Treasures: Fighter's Costume, Fog Dispel (Boss), Recovery Jade and 50G.
 D. Spirit: (Loses Red Eye Dragon).
 
 Head north and enter the Deserted Land. At the first screen, you will
 find a Fighter's Costume for Hatchel at the right hand chest. Go north
 and you will bump into three thieves from a gang called Gerihhi and you
 will be engaged in a fight:
 
 -> Boss: Mappi (Dark) and 2x Crafty Thieves (Dark)
 
 They are quite fast and their attacks hit quite hard. But you should have
 no trouble defeating these guys with Additional skills alone. Dart will
 try and finish Mappi off as usual, but he will pretend to beg for
 forgiveness. When Dart came close, he will try and attack and the Red Eye
 Dragon Spirit will fall from Dart. Dart tried to grab it but Mappi was
 faster. Rosí¯Â¿Â½ tried to attacked him as well, but he was very fast for a
 thief and will escape with your Dragon Spirit. You will get a Fog Dispel
 for winning this battle. Without the Dragon Spirit, Dart will no longer
 be able to use Dragoon Skills. Your party will decide to continue on to
 Donau anyway to collect more information about this thief gang.
 
 Go north. Go through the first exit and up the ram, and you will get a
 Recover Jade in the chest. Continue north and there is another chest.
 This one contains 50G. Exit to the world map at top left. Continue north
 and you will be in the Flower Capital of Donau.
 
 *************************************************************************
 
 - 2.3 - The Number One Dancer -
 
 Star Dust  : x 2
 Item Shop  : Heal Potion, San Rhapsody, Angel's Prayer, Mind Clear,
              Body Clear and Rainbow Twister.
 Weapon Shop: Silver Vest and Tiara.
 
 Donau is a beautiful city with flowers all over the place. However, you
 will also find member of the thief gang all over the city. You will get
 a sequence when you enter the town. It seems that a few days ago, some
 thieves were trying to do something to a woman. While she was cornered,
 Lloyd came out from behind the thieves and saved the day. The thieves ran
 off. It seems that this woman is someone important. She is the third holy
 lady of Mir Sezo. Her name is Wink.
 
 Time to explore the town. You can find a Star Dust in a water pond near
 the entrance of the town. Go to the first house on the right and you will
 get a sequence with a woman named Kate. It seems her fiancí¯Â¿Â½ Lyn has been
 abducted by the thief gang. She will tell you that Lyn is the mayor's son
 and the thieves have forced him to send a letter to her. She don't know
 what to do, but she will give you the letter to deliver to the mayor.
 
 Go right and you will find the area where Wink was attacked. There is a
 hospital on the left and a shop on the right. If you go into the shop,
 you will find a few thieves in there. It seems they were having an
 argument with the keeper of the weapon shop. The Weapon Shop is on the
 left. The Item Shop is on the right.
 
 Back to the first screen and you will find a church at the top and an inn
 next to it. Exit to the left. Go forward and there is a bar on the left.
 If you continue on, you will be in the harbour area overlooking the Elisa
 Bay. Come back and go up the stairs to the mayor's house. Talk to the
 butler and he will be alarmed by the letter. Your party will agree to
 help because of your own reason. The mayor will tell you that the hideout
 of the thieves is somewhere beyond the Gravity Breakdown Valley. After
 the sequence, you can search the top left in the mayor's house for a Star
 Dust. Come back down the stairs and you will see an event.
 
 It seems a girl is confronting the thieves you saw in the weapon shop.
 The girl will chase them away. (Or did they just see your party?) This
 girl looks a lot like Lloyd because she also has silvery hair. She is
 excited to see you guys and she wants to come with you. Meet Meru, the
 self-proclaimed number one dancer in Donau. She claims to know about the
 Gravity Breakdown Valley and she will tell you that you will need a
 permit from the king in the Twin Castle to enter that area. She insists
 joining you, but your characters will be sceptical because of her
 appearance. After some persuasion, Dart will give in and she will join
 the party. Head back to Fletch through the Deserted Land.
 
 *************************************************************************
 
 
 - 2.4 - Emil and Lisa -
 
 Treasures: Permit to Gravity Breakdown Valley (Key).
 Star Dust: x 2 (Castle)
 
 Now how are you supposed to get the permit from the king when you cannot
 even go into the castle? It seems Albert knows the king, but he'd rather
 have his identity kept secret. Go to the entrance to the Twin Castle. The
 guard will still block you. Meru will try to charge him to knock him down
 but it doesn't work - of course. You will then be given an option to
 either break in or to re-consider a better strategy. Whatever you choose,
 the guard won't give in and you will have to find someone to introduce
 you to the king. Perhaps Nero, Caffie or Festa can help? Go see Nero, but
 it seems he is quite busy at the moment. The same goes to Caffie. Go and
 see Festa and it seems he has gone out. Look around town for him.
 
 It seems Festa is in the item shop looking at the giant telescope. It
 seems he can help you. Go outside and walk north to talk to him again.
 He will take you to his home and you will discuss your plan with him
 there. It seems he is a minister in there. Follow him and he will bring
 you to the audience chamber of King Zioll. He thinks that you are some
 youngsters looking for adventure, but he will grant you a permit anyway.
 
 Back at the entrance hall, you can search the right armour for a Star
 Dust. When you try to leave, a maid called Libria will call out Albert's
 name and you will be summoned to see princess Lisa in her room. It seems
 that Lisa knew about Albert through her skills in astrology. She will
 tell you about Emil. Apparently, Emil fell from a horse about half a year
 ago and her personality has changed ever since. It will be Emil's 20th
 birthday soon. As the heir to the throne, she will be presented with the
 royal artefact, the Moon Dagger, as custom requires. Lisa is very worried
 because it will probably be a bad idea to have the dagger presented to a
 princess-gone-insane. After some talk, you will be invited to a royal
 banquet. Hatchel and Meru were overjoyed when food is mentioned.
 
 Talk to Libria and you will be brought into the royal dining room. It
 seems Emil is behaving rather badly - she keeps making noise with her
 cutlery and she is not too interested in the conversations. You will be
 back in Lisa's balcony after dinner. Meru thinks she can help Emil - with
 her hammer... The characters are pretty suspicious on Emil's condition
 because falling from horseback should not trigger such personality
 change. Enough worry, you will also be invited to stay in the a guest
 room in the castle. Everyone will be very tired. Hatchel will ask Rosí¯Â¿Â½
 why she never smiles. She will tell you that she has forgotten how to and
 went to bed. Shana and Albert are next to say good night. You can talk to
 Hatchel or Meru afterwards. Meru will ask what's Hatchel's daughter
 Claire was like. Hatchel thinks her daughter was a nice lady before she
 went away. Hatchel thinks Meru is a complete opposite. You will be given
 an option. Whatever you choose, Meru will go to sleep and Hatchel will
 walk off. Time for bed yourself.
 
 In the morning, you are free to explore the castle. Go upstairs and
 examine the altar in the room at the basement of the right tower and you
 will get another Star Dust. When you are done, head to the Gravity
 Breakdown valley through the left exit of the Deserted Land.
 
 *************************************************************************
 
 - 2.5 - Zero Gravity -
 
 Treasures: Smell Bag, Meteor Fall, Talisman, Knight Helm and
            Moon Selenide (Boss).
 
 Once you are in the valley, talk to the first guard. He will open the
 door when he sees your permit. Go into the valley and get a sequence. It
 seems this valley gets its property through the magic of the Winged. Meru
 will kick a rock down its path. It will come back up and hit her right on
 the head! Go left and down the steps for a Spirit Up in the chest. At the
 top left is a recovery point. The chest on the right contains a smell
 bag. When you are done with the recovery point, continue north.
 
 Get up the branch and work your way through the maze. You can get a
 Meteor Fall in the right hand chest. Continue North. The maze is getting
 more complicated here. There are 3 ways to lead you to the screen above.
 The first one will lead you to a chest that contains a Talisman. The
 other one will lead you to a chest containing a Knight Helm. The last one
 is the true exit and you will get a sequence. There is a save point here.
 When you are done, try and exit to the north and you will be attacked by
 the giant monster there. It is another [Varaz].
 
 -> Boss: Varaz (Void)
 
 Like the previous Varaz, this guy has multiple parts. This time, it has
 a head, a body and two arms. You have to kill its head to kill it. Its
 left arm can grab a character for an instant death attack. The right arm
 can perform an all effect magical attack that hits quite hard. The arms
 has very little HP but can regenerate. Try to get rid of the left arm all
 the time to prevent the instant death attack. The body has a normal
 physical attack and a magic attack that can inflict fear to all
 characters. You can try to get rid of the body as well to prevent this
 attack. Once you have got rid of the body, concentrate on the head. The
 head has a magical attack that can hit pretty hard. If you have Albert,
 use Flower Storm to reduce the damage. If you have Rosí¯Â¿Â½, use Astral Drain
 to do some good damage and to heal. Dart will charge forward to "kill" it
 when you have done enough damage.
 
 The Varaz will try to attack Shana, but the mysterious power within Shana
 is released again and the Varaz will fall into the valley. You will get a
 Moon Selenide for killing the Varaz. After the fight, talk to everyone
 and exit to the north. You will be back on the world map. Make your way
 to the Giant's City.
 
 *************************************************************************
 
 - 2.6 - Giant's City -
 
 Treasures: Fake Knight Shield, 20G, Thief's Ring, Angel's Prayer and
            Spirit Hat (Boss).
 Star Dust: x 1
 D. Spirit: (Regains Red Eye Dragon). Golden Dragon (Loan).
 
 When you enter the city, you will be attacked by some trap arrows. Run
 around to prevent getting attacked. Open the left chest for a Fake Knight
 Shield. Exit to the left and examine the shiny point on the left. Trigger
 it to stop the trap arrow outside (by choosing the 2nd option). The chest
 at the bottom contains 20G. Exit to the bottom right to get a Thief's
 Ring in the chest there. Continue north and you will get a sequence. The
 thieves upstairs will try to shoot you with lots of arrows. You can avoid
 the arrows by running around. When you try to exit to the north, you will
 be blocked by a large gate. The south exit will also be blocked by two
 guys. Run around a few times and you will have to fight a higher ranking
 thief. It seems he is fighting with the same Dragon and Tree style as
 Hatchel.
 
 -> Boss: Gangster (Earth) and Crafty Thieves (Dark) x2
 
 These guys are not really bosses and they are relatively easy. The
 Gangster may be quite difficult but none of them are challenging. After
 the fight, the gangster will tell Hatchel that he learnt his fighting
 style from their chief. When all of them have run off, Hatchel will break
 the block to the north exit using his fighting art. At the next screen,
 you characters will decide to explore the right doorway, but Hatchel will
 be too tired to continue. They set Meru to looking after Hatchel. But
 Hatchel will hit Meru on her head and he will go off on his own.
 
 You will lose Hatchel temporarily here and you will be prompted to choose
 a party if you have Hatchel in the party previously. The right doorway is
 now a recovery point. The chest on the right contains an Angel's Prayer.
 There is also a save point at the top. Exit to the top to proceed and you
 will see Kongol entering the screen at the bottom.
 
 You will get a sequence of Gerihhi and Mappi at their hideout. Hatchel
 will come in and it seems Gerihhi was one of Hatchel's apprentices. It
 does not seem a happy reunion, however and you will have to fight Gerihhi
 and Mappi. (You must have Dart and Hatchel in the party in this fight.)
 
 -> Boss: Gerihhi (Earth) and Mappi (Dark)
 
 All their attacks are singly targeted physical, but all of them hit quite
 hard, so you should avoid having Shana or Meru in the party. Get rid of
 Mappi first because it has an annoying instant death attack. Gerihhi has
 larger amount of HP, but he is not really that difficult. If you have
 Rosí¯Â¿Â½, you should use Astral Drain frequently to deal large amount of
 damage to Gerihhi. When you have done enough damage, Hatchel will hit
 Gerihhi into a statue. The hit was slightly too hard, and the arm of the
 statue will fall done on the party. At the last instant, Kongol will come
 and save the day. You will get a Spirit Hat for winning the fight.
 
 It seems Kongol helped because he does not want to have the robbers in
 this city, which is a sacred place to their race. He will decide to join
 the party after some talk. Gerihhi will die and Hatchel will have him
 taken out. When you are back in control, examine the right candle light
 for a Star Dust before going down to the basement.
 
 At the basement, Meru will try to kick the door to the prison cell open,
 but Albert will help her by using the catch on the left. Lyn will be
 released and he will thank you for your help. After saving Lyn, your
 party will try to find the Red Eye Dragon Spirit. It is located at the
 bottom right. You will be back above automatically. If you go down to the
 basement with Kongol again, he will tell you about his brother, the chief
 of their race, if you examine the right statue. Head back when you are
 done.
 
 When you arrive in the Deserted Land, you will get a sequence with Lyn.
 He will invite you to his wedding in Donau. Although your party will want
 to get back to Fletch, there is no harm in going to the wedding first.
 Also, now that you have Kongol, you can obtain his Dragon Spirit in Loan
 for 1000G. Head back to Fletch when you think you are ready.
 
 *************************************************************************
 
 - 2.7 - Who's Princess Emil? -
 
 When you arrive in Fletch, you will get a sequence. It seems the ceremony
 that marks Princess Emil's birthday is to begin soon. At the ceremony,
 the Moon Dagger will be transferred to Emil. Thinking that something bad
 may happen, the party will decide to go into Twin Castle.
 
 Before you go, stop by the bar first. You should be able to claim another
 prize from Mattel for having collected your 30th Star Dust. Visit the
 shops and stock up if you are low on supplies - because you are about to
 face one of the most difficult bosses in the game. Head to the castle
 when you are done.
 
 The gate to the castle is not guarded this time, so you can just walk in.
 Once inside, you will be greeted by the front guard. He will tell you
 that all the guards on duty in the castle have been replaced by Princess
 Emil and all of them are up to no good. Too bad. These new guards all
 look like criminals. The front guard will now post himself on the front
 door and you won't be able to leave the castle. So, the only way to go is
 to investigate what exactly is going on. But before doing that, you can
 go to the training room (first exit at the centre). There are two chests
 in there. One contains a Moon Selenide and the other one contains a San
 Rhapsody.
 
 Try to go up the stairs and the criminal guards will challenge you. But
 when you mention that you are here for Princess Lisa, they will let you
 go. Continue up and you will be at the base of the twin towers. Princess
 Emil's tower is not accessible yet, so go to the right to Lisa's tower.
 Here you will have to avoid being seen by the guards, or else they will
 take you back to where you started.
 
 Lisa will greet you when you enter her room. She will tell you that the
 Princess Emil who is going to receive the Moon Dagger is an impostor. The
 real princess has gone missing. It seems that this impostor is working
 together with the thief Gerihhi thief gang. Lisa will also try to locate
 Emil with her skills in astrology, but she will not be able to locate her
 sister. So your party decide to go and search her room on top of the left
 tower.
 
 With Lisa in your party, you will still have to avoid the criminal
 guards. Or you will be sent be the where you started - because Lisa is
 supposed to be "ill". There are two guards posted in front of Emil's
 room. Your party will fool the guards saying that you have heard Emil's
 scream downstairs. Seeing Lisa's serious face, they ran off leaving your
 party to explore Emil's room. Kongol, Meru and Hatchel will stay outside
 as rear guards while the rest of the party will search the room.
 
 The portrait painting at the right looks strange, doesn't it? Examine it
 and you will be sent to a magical dimension. There is an unconscious Emil
 on the other side of the dimension, but you will not be able to get
 across to wake her yet. Talk to everyone and then examine the top shiny
 ball. A bridge will open up at the centre and you will be able to get
 across. Albert will wake Emil and your party will tell her the whole
 story. Whatever it is, Emil decided to hurry back to the Chamber of the
 Sun where her birthday ceremony will be held.
 
 With the real Emil in your party, the guards will no longer be able to
 stop you. Go to the Chamber of the Sun (the audience chamber where you
 met the king to get the permit to the Gravity Breakdown Valley). It seems
 the birthday ceremony is being held with the impostor. As tradition
 requires, the princess will be presented the Moon Dagger on her 20th
 birthday. Your party will come in at just the right time, but the
 impostor is faster. She has managed to steal the artefact from the king
 already. Your party has her cornered in the balcony. She will reveal
 herself as Leenus, in her most indecent costume. Time for a fight.
 
 -> Boss: Leenus (Water)
 
 At the beginning of the fight, you will notice wings attached at Leenus'
 back. Guess who she is...
 
 Whatever she is, this woman can kill. She is very strong in magic. Making
 matter worse, she seems to be able to attack many times in a row.
 Typically, she will have about 3 - 6 attacks. Rosí¯Â¿Â½ and Albert are good
 choices for party member. Make sure you have the right accessory 
 equipped. (Hint: something to increase Rosí¯Â¿Â½'s HP and something to
 increase Albert's speed.) Have Dart turn on a Special. He should attack
 continuously with Final Bust. When he runs out of MP, he should switch to
 physical attacks. Albert should use Flower Storm on the first round. Rosí¯Â¿Â½
 should cast Astral Drain, as usual. Leenus has around 5000 HP. Hopefully,
 you will be able to kill her before she kills you!
 
 When you have her defeated, she will jump out of the balcony and fly
 away. It seems Leenus is a Winged. After the fight, you will get a short
 sequence with the king. You will be charged with the mission to recover
 the royal artefact, the Moon Dagger. Emil will tell you that Leenus has
 escaped towards Elisa Bay. She will tell you to go and find Captain Pyura
 who is on board the iron warship Queen Philly. It is currently docked in
 Donau. Let's go!
 
 *************************************************************************
 
 - 2.8 - Queen Philly -
 
 Star Dust: x 2
 
 It seems everyone in Donau are in good mood. Go to the dock and you will
 be greeted by Tim. He will call for the Captain. Captain Pyura will allow
 you on board his ship. Talk to Tim and choose the second option to set
 sail. You will be outside at Elisa Bay. The ship will move automatically.
 Half way through, you will get a sequence with Shana on the deck. She will
 decide to talk to Dart. You will be in control of Shana.
 
 Here are the location of your party members:
 
 Dart is at the bridge.
 Shana is on the front deck.
 Rosí¯Â¿Â½ is at the top of the mast.
 Hatchel is at the upper deck, below the bridge.
 Albert in the first cabin directly north of the exit to the front deck.
 Meru is in the next cabin, behind the kitchen.
 Kongol is in the engine room below deck.
 
 There is a Star Dust at a box next to Kongol. There is another Star Dust
 at a pipe next to the exit to the front deck. You can play a chopping
 game with the chef in the kitchen at left hand side of Albert's cabin. If
 you examine the opened locker in Meru's cabin, you will get different
 reactions from different characters. I wonder what's in there.
 
 Locate Dart and Shana will run off. You will be in control of Dart. He
 is thinking of the Dark Demon. He will decide to find Rosí¯Â¿Â½ to see if she
 knows anything. Go to Rosí¯Â¿Â½ but she is not telling you much. Dart will
 walk off leaving you in control of Rosí¯Â¿Â½. She will decide to go for a
 walk. She will find Hatchel napping at the upper deck. Talk to him and
 Rosí¯Â¿Â½ will walk off. You will then witness a sequence about Hatchel's
 past. It is about his daughter Claire 25 years ago. Hatchel thinks that
 Claire might have run off because he has trained her too hard. He will
 decide to talk to Kongol to see what he is up to. Talk to Kongol and he
 will want to know more about human, especially about human royalty.
 Hatchel tells him to talk to Albert. Now you are in control of Kongol.
 After the talk with Albert, Kongol will walk off leaving you in control
 of Albert. He is bored and decides to talk a walk. At Meru's room, he
 will be a perfect target for Meru's little game. Talk to her and Albert
 will walk off. Meru decides to get Dart to play with her.
 
 At the bridge, Meru will sneak behind Dart and covers his eyes. Dart will
 have to "guess" who it is... Very funny... Anyway, Meru will join you in
 search of the other party members. If you go to Rosí¯Â¿Â½, you will get a
 CG sequence of the ghost ship. It will hit the Queen Philly. The crews are
 pretty afraid and everyone will come on the deck. The captain will restore
 the order, but it seems the engine is damaged. But worse of all, Hatchel
 will report Shana's missing. He thinks she has gone to the ghost ship.
 (Yeah, once again, Shana is to be the source of trouble.)
 
 *************************************************************************
 
 
 - 2.9 - Ghost Ship -
 
 Treasures  : 50G, 100G, 200G, Courage Charm, Night Raid (Boss),
              Dancing Dagger (and various items in special chest).
 Item Shop  : Heal Potion, Heal Blitz, San Rhapsody, Angel's Prayer,
              Mind Clear, Body Clear, Trance Light and Dancing Ray.
 Weapon Shop: Grab, Beast Fang, Fighter's Costume, Faint Guard and
              Self Magic Bell.
 
 The ghost ship was once a royal boat that carries the royalty in the land
 of Mir Sezo. Your party will go across to "rescue" Shana. She is
 surrounded by a host of demons, but the demons will get chased away by
 some unknown warrior spirits. Shana will rejoin the party.
 
 Here in the ghost ship, you will not get any random fights. All
 encounters are touched based.
 
 In the same screen where Shana was attacked, you will find a staircase
 that leads to below deck. There is a door to the right that leads to the
 captain's quarter. The door near the left exit is locked. If you head
 left, you will find another door that leads to a chest with a combination
 lock. You can't open it yet though. You can go back to Queen Philly and
 you will find a recovery point and a shop (Weapon Shop and Item Shop).
 
 Head back to the ghost ship. Go the captain's quarter and you will get a
 short sequence. The door to the captain's cabin is locked and you are
 told to find the key to the captain's quarter. Go downstairs and you will
 find a little demon going into the first doorway. Follow the demon into
 the cabin. Open the chest and the demon will come out. It will wake the
 three skeletons on the floor and you will have to fight them. The demon
 will escape. Head back out and try the second door on the left. There is
 a chest here again, and the demon will come out again. This time, it will
 fight you with two skeletons. It seems the demon is called Magician Bogy.
 Once again, it will escape after the fight, so head back outside. The
 chest at the end of the corridor contains 50G. Go to the door at the end.
 Examine the chest on the left. Guess what? The Magician Bogy again. This
 time, you will have to fight all three together. After the fight, the
 spirit of the captain will be released. The captain will invite you to
 his cabin.
 
 Before leaving the cabin, check the shiny object at the top right hand.
 Four spirits will appear. Each will give a number. This is the clue to
 open the combo-locked chest, so note the numbers down. Before heading to
 the captain's quarter, you can go and open the locked chest. You are
 required to input three correct numbers in the correct sequence to open
 the chest. The correct combination is random each time, and the correct
 numbers are 3 of the 4 numbers given by the spirit at the end room below
 deck. You have ten attempts to get it right. If you fail to open the
 chest after the 10th times, you will have to fight 3 skeletons, and the
 combination will change. In that case, you will have to head back to the
 end room to get a new clue. If you manage to open the chest, you will be
 able to get a Faint Guard. After getting the item, exit and the chest
 will close on its own. Perhaps there is more?
 
 Indeed, you can open the chest again and again, but the number of
 attempts you are allowed will decrease. Here is what you will get:
 
 1  - Faint Guard        - 10 attempts allowed
 2  - Panic Guard        -  8 attempts allowed
 3  - Self Magic Bell    -  6 attempts allowed
 4  - Talisman           -  4 attempts allowed
 5  - Fighter's Ultimate -  2 attempts allowed
 6+ - 100G               -  2 attempts allowed
 
 You will find that it is almost impossible to get the combination correct
 once you have opened the box a few times. The best way to try the
 combination is to have your game saved first - at the save point on Queen
 Philly before trying the combination. This will save a lot of time -
 because every time you screw up, you will have to fight and the
 combination will change. You will have to fight your way down to the end
 room again. But if you have had your game saved, you will be able to
 reload if you screw up - and then you will be able to try another
 combinations with the same set of numbers.
 
 Once you are done playing with the box, head to the captain's cabin.
 There is a painting up on the wall. It is a Queen of Mir Sezo, and she
 looks like someone you know. The captain will appear. It seems that
 before he died, he was trying to protect their princess Lufia from the
 Dark Demon. Is it the same Dark Demon that killed Dart's parents?
 
 The left chest at the captain's cabin contains 100G and the right one
 contains 200G. Examine the shiny object on the floor where the captain
 was and you will find a key. Go back on the deck. Try and exit. You will
 get a sequence where the dead warriors are trying to attack Rosí¯Â¿Â½.
 
 Now that you have the key, you will be able to unlock the previously
 locked door. Go in. You will find a Courage Charm in the chest. Try and
 exit through the left and you will get a sequence with the dead warriors.
 They are trying to protect Shana (Princess Lufia) from the Dark Demon
 (Rosí¯Â¿Â½). Very strange indeed. They will think that you are in league with
 the Dark Demon and you will have to fight them.
 
 -> Boss: Dead Captain (Dark) and Dead Knights (Dark) x4
 
 The dead knights will regenerate, so you should concentrate your attacks
 on the captain. These knights are pretty strong in magic. They have
 attacks that can reduce your HP by half. Just concentrate your attacks
 on the captain. Have Dart turn on a Special once you have done
 considerable amount of damage. If you have the summons, use them. You
 should be able to finish the battle in 2 - 3 rounds. If you are low on
 Dragoon level, use the normal spells to do some more damage to the
 captain. He should not last long. You will get a Night Raid for winning
 the battle.
 
 After the fight, Shana will tell the dead warrior to rest in peace and
 she will tell them not to fight again. They will disappear and the door
 to the left will unlock. Go in the room when you think you have finished
 everything in the ship. You will not be able to come back here again.
 The chest in the next room contains a Dancing Dagger. Examine the baby
 bed at the bottom left and you will get a sequence with the spirit of the
 nanny. She will also recognise Shana as Princess Lufia, and she will be
 surprised to see her still alive.
 
 After the sequence, the ship will begin to shake. It seems that it is
 going to sink. Head back and the screen will switch automatically back
 to the front. Your party will try to jump back to Queen Philly. Rosí¯Â¿Â½ and
 Dart will go last. When the ships break apart, Dart will get thrown off
 board. Rosí¯Â¿Â½ will try to save him, but both of them will end up getting
 thrown into the sea.
 
 *************************************************************************
 
 - 2.10 - Dart and Rosí¯Â¿Â½ -
 
 Treasures: Heal Potion.
 Star Dust: x 1
 
 You will get a sequence of Rosí¯Â¿Â½ and Dart in a cave. Dart is unconscious.
 Rosí¯Â¿Â½ has set up a fire and is looking after him. You will then get to
 know more about Rosí¯Â¿Â½'s past. You will get a nice CG sequence of the last
 battle of the Dragoon War 11,000 years ago. It will show a sequence of
 Jiku, the former Red Eye Dragoon fighting the Emperor of the Winged.
 While he managed to inflict a mortal wound on the emperor, he was
 petrified by the last spell cast by the Emperor. With the Emperor
 defeated, the floating structure also collapsed. Rosí¯Â¿Â½ tried to save Jiku,
 but was too late.
 
 It seems Jiku was Rosí¯Â¿Â½'s lover. For some reason, Rosí¯Â¿Â½ has managed to stay
 alive for another 11,000 years until now. So, she is the only one who has
 full knowledge of the Dragoon war. Rosí¯Â¿Â½ thinks Dart looks a lot like
 Jiku. And eventually she falls asleep with Dart's head on her lap.
 
 In the morning, they were spotted by a village boy and his dog. The boy
 Pete will take you to his village. The village name is Ridiela. It is a
 small village in an island of Elisa Bay.
 
 Pete thinks that Dart and Rosí¯Â¿Â½ are lovers. They will deny, of course, and
 Rosí¯Â¿Â½ will wonder what Pete has seen in the morning. Anyway, it seems that
 Pete's mom is ill, and he tells you that they are heading to the hospital
 at the nearest town, Phino. Since this is exactly where Queen Philly was
 heading before the "accident", you will decide to travel to Phino
 together. But before going to Phino, you can explore the small village of
 Ridiela first.
 
 You can take the boat outside Pete's tent. It can either go to the
 platform in the middle of the sea or it can take you to shore. There is
 nothing special at the platform at the moment, so go to the shore. There
 is a chest next to the exit to the world map. It contains a Heal Potion.
 There is a talkative woman at the large tent. There is a cage in the
 middle. You can enter by going outside, up the ladder and down the one on
 top of the tent. There is a Star Dust at the cupboard next to the ladder.
 When you are done, try and exit the town and Pete will join you with his
 mother. Go outside to the world map and head to the Under Water Cave.
 
 There is nothing special in here at the moment, so just go through the
 cave and head back on the world map. Enter Phino on the other side.
 
 *************************************************************************
 
 - 2.11 - Reunion -
 
 Star Dust  : x 2
 Item Shop  : Heal Potion, Heal Blitz, San Rhapsody, Angel's Prayer,
              Mind Clear, Dispel Evil Perfume, [Bannauto] and Gust Magma.
 Weapon Shop: Farsion, Confusion Bow, Morning Star, Plate Mail, 
              Shiny Dress and Knight Helm.
 
 Once you are in Phino, Pete and mom will thank you for the company and
 they will go to the hospital. Pete will tease Rosí¯Â¿Â½ again for what he saw
 at the cave. Rosí¯Â¿Â½ does not seem too happy about it...
 
 There is an Item Shop next to the exit. The same keeper also runs a
 weapon shop. Watch him runs backward and forward. It is rather comical.
 
 The hospital is on the right. You can visit Pete and his mom there. There
 is a Star Dust at the painting just below the staircase. There is a save
 point outside the hospital. There is a hot spring bath house underneath
 the hospital. There is a male and a female section. Try going into the
 female section and see what happens! The inn is opposite the hospital.
 The keeper will tell you that all the rooms are booked. There is a Star
 Dust at the barrels underneath the staircase.
 
 Go down to the harbour area and you will find Queen Philly docked there.
 Tim is there and he is glad / surprised to see you alive. He tells you
 that your party has gone into town. Head back and you will bump into
 Meru. She tells you that your party is staying at the inn and Shana is
 worried about you. Head to the inn and you will have Meru sneak up on
 you, again. You party is relieved to see you alive. They tell you that
 Shana is alone upstairs.
 
 Go upstairs. Shana is at the bottom left room. She is praying in front of
 the bed. She is REALLY glad to see you alive. While you were trying to
 talk, there are some noise outside. It seems Meru, Albert and Hatchel are
 all there, eavesdropping. They will run off when you have discovered
 them. Once you are alone again, the screen will turn black. What happens
 next is only known to the developers...
 
 Your party will decide to continue their quest, but they will be nosy
 enough to ask what happened when Dart and Rosí¯Â¿Â½ were alone in a cave. Head
 back to the Queen Philly and speak to the captain. He will tell you about
 an incidence in the Prison Dragon Island about half a year ago. This place
 is a little island inside a ring island called Sancrist. You need to go
 through the Under Water Cave to get there. It may be the right way to go,
 because the incidence occurs the same time when Princess Emil got
 "swapped". Head to the Under Water Cave.
 
 *************************************************************************
 
 - 2.12 - Leenus - 
 
 Treasures (Ridiela): Heal Fog and Heal Rain.
 Treasures (Cave)   : Attack Jade x 2, Jewel Crown, Gust Magma,
                      Recovery Jade x 2, [Bannauto] and Frozen Jet (Boss).
 D. Spirit          : Sea Dragon
 
 When you try to go through the cave, you will get a sequence. Meru thinks
 that she is hearing sounds of a dragon in the north. The way is blocked.
 It seems to be blocked artificially though, so your party decides to head
 to Ridiela to ask if the mayor there can help.
 
 Go to the sea platform and you will automatically get a sequence with the
 mayor. After some talk, he will have his assistant open up a gate for
 you. Head to where Pete's house is and go round it to reach a cave. There
 are two chests inside. One contains a Heal Fog, and the other contains a
 Heal Rain. Go down and examine the wheel and the water gate will be
 opened. Time to head back to the Under Water Cave.
 
 The water inside the cave will be drained and you will be able to go
 north. The chest near the exit contains an Attack Jade. Proceed to the
 next screen. The chest just above the exit contains a Jewel Crown. The
 chest on the left contains a Gust Magma. Exit left first and make your
 way up the twisting path. Open the chest at the top for a Recovery Jade.
 Go back to the previous screen and take the exit north. You will be in an
 area with a staircase at the centre. Proceed to the left first and get
 another Recovery Jade. Proceed up the central staircase. Jump across the
 platform to get a [Bannauto]. Proceed up. The chest on the way contains
 another Attack Jade. There is a save point at the top. Exit at the top
 and proceed. You will get a sequence of Lloyd and Leenus.
 
 Leenus will pass her prize, the Moon Dagger to Lloyd. It seems Leenus
 works for Lloyd for her affection towards him. Of course, the party will
 turn up just at the wrong moment. Lloyd will tell you that he works
 according to Emperor Deus. He will then fly off. It seems both Lloyd and
 Leenus belong to the race of the Winged. Lloyd will tell you that he is
 heading for Mir Sezo for another Moon Artefact. Leenus will stay and
 fight you. She will transform to the Sea Wave Dragoon. You will have to
 fight her and her dragon.
 
 -> Boss: Leenus (Water) and Sea Wave Dragon Regal (Water)
 
 Leenus does not have her multiple attacks any more, so this fight is
 actually easier than the previous. Watch out for the dragon though,
 because it has a very strong magical attack that can deal very serious
 damages to all your characters. Do some damage to the dragon first and
 have Dart turns on a Special. Final Bust the dragon a few times and it
 should be a goner. Continue to use normal attacks on Leenus and she will
 die very soon. Dart will charge up to do the killing blow as usual.
 Leenus will try to use her last strength to do Dart some more damage, but
 all her attacks will be blocked by Shana and Dart. Leenus dies. You get a
 Frozen Jet for this battle.
 
 After the battle, the Sea Wave Dragon Spirit will call to Meru and she
 will inherit the Dragon Spirit. She is overjoyed by the fact, but
 everyone will just ignore her. Your party will decide to head back to
 Fletch to report to the king.
 
 Head back to Phino. You can visit Pete at the hospital. You will be given
 some option in the conversation. Whatever you choose, you will get into
 trouble with one of the ladies. Talk to the captain of Queen Philly and
 then to Tim and you will set sail back to Donau. (You will encounter
 enemies during the journey. It is so unrealistic. Queen Philly is a large
 ship. It should have enough weapons on board to stop any encounters that
 can be handled by three guys...)
 
 *************************************************************************
 
 - 2.13 - Dart and Shana -
 
 From Donau, head back to Fletch. Once you are there, head to the castle.
 Outside the castle, you will get a sequence of Princess Emil giving a
 speech to a crowd. She apologises for all the misshapen caused by her six
 month absence. It seems Emil is well loved by the crowd. The real
 princess will name the baby for the pregnant woman. (Not much for a name
 though. It will be called Al if it is a boy and Ai if it is a girl.)
 
 After the sequence, talk to the guard and you will be allowed in the Twin
 Castle. Once you are in, you will automatically get invited to the
 Chamber of the Sun. Your party will report to king. Although you failed
 to get the Moon Dagger back, the king will be overjoyed to hear the news.
 You will be named heroes for defeating the thief gang and the sea dragon.
 The king has also arranged a party for you. Meru seems overly excited by
 the idea of having a party.
 
 Outside the Chamber of the Sun, your party will leave to prepare
 themselves for the party. Dart will be left alone with Shana and they
 decide to have a private talk up in the balcony below the twin towers.
 Just as they were about to kiss, Festa came and he decides to call you
 the New Hero. Try again and you will be disturbed again by the
 chambermaid Libria. She tells you that it will soon be ready for the
 party and she wants you to gather your party members. Find your friends
 inside the castle. Here are their locations:
 
 Rosí¯Â¿Â½ is in the guest room.
 Albert is at Emil's room on top of her tower, telling her stories.
 Hatchel and Meru are in the dinning room, stealing food.
 Kongol is in the training area underneath the Chamber of the Sun.
 
 Once you have the whole party, go to the dressing room behind the
 training area. Libria will be there to measure the dresses for the
 ladies. Rosí¯Â¿Â½ and Meru did not want to dress up, however. You will be sent
 to the guest room where you will be called to the party.
 
 At the banquet, you can talk to your party members. Albert is still
 talking to Emil. If you talk to Hatchel, you will get two ladies trying
 to dance with you. Hatchel will come to your rescue. (It seems he is
 still a charming man at his age.) If you talk to Meru, you will be able
 to dance with her. Try to go to the right to the balcony when you are
 done. A maid will call, telling you that Rosí¯Â¿Â½ is calling for you. Rosí¯Â¿Â½ is
 out at the balcony and she will point you towards Shana. Shana is in her
 newly made, beautiful dress. Finally Dart will be alone with her and
 their kiss concludes the second chapter.
 
 -------------------------------------------------------------------------
 *************************************************************************
 
 CHAPTER THREE (DISC THREE) - FATE AND SPIRIT
 
 *************************************************************************
 
 - 3.0 - Area Flow Chart -
 
 The Water Capital of [Farni] -> Coniferous Forest -> The Capital City of
 [Denningrad], Crystal Castle -> The Forest of the Winged, Forbidden Land
 -> The Capital City of [Denningrad], Crystal Castle -> Coniferous Forest
 -> Mt. Dead Dragon -> The Capital City of [Denningrad], Crystal Castle ->
 [Cashua] Glacier -> [Fulanbel] Tower -> [Cashua] Glacier -> Snow Ground
 -> The Capital City of [Belweb] -> End of Disc 3
 
 *************************************************************************
 
 
 - 3.1 - Water City -
 
 Star Dust  : x 2
 Item Shop  : Heal Fog, San Rhapsody, Angel's Prayer, Petrify Clear and
              Thunder Bolt.
 Weapon Shop: Dancing Dagger, Giant Helm, Fighting Boots,
              Petrify Protector, Attack Medallion and Body Mantle.
 
 At the beginning of the chapter, you will be in Queen Phili
 automatically, heading for Mir Sezo, Dart's birth place. When you are
 docked at a port, you are in the Water Capital of Farni. Rosí¯Â¿Â½ will feel
 uneasy because she can feel violence. Let forget about it first and
 explore the area.
 
 You can go back to the Queen Phili if you talk to Tim. On your left is an
 item shop, but the keeper won't sell you anything yet. On your right is a
 house. You can find a Star Dust at the junk pile near the entrance. When
 you are done, proceed north to the next screen.
 
 You will get a sequence with the captain of the security guard in the
 town talking to a group of hunters and mercenaries. It seems there is
 problem of a monster in this town. The monster is called Kamui and it is
 a wolf. A boy in this town is also with it. Captain Harris will then tell
 everyone that there will be an award of 100G for slaying the monster and
 you will get 5 times the award if you manage to rescue the boy, Teo, as
 well. One of the mercenaries will try to challenge you, but Harris will
 tell him to slap out of it, because this is supposed to be a team
 mission. Captain Harris' house is at the north, but there is not much to
 do here, so go left to the inn.
 
 At the inn, talk to the keeper and she will think that you are also one
 of the hunters. Hunters get free accommodations at the inn. But being a
 good fellow, you will tell them the truth that you are only travellers
 and you have just get off your ship. When you tell them that you are from
 the Queen Phili, the keeper will recognise you as the heroes who slay
 the dragon and defeat the thief gangs. It seems like news is spreading
 fast. The keeper will give you a permit to use the boats in town and she
 will ask you to go and see the mayor. Get on the boat and it is time to
 explore.
 
 You can go back to the Item Shop and the keeper will sell you items this
 time. There is a weapon shop just left of the inn.
 
 Proceed north. On the next screen, there is a hospital at the north. The
 way to the right is blocked. So, there is only one choice and it is going
 to the mayor's house. You will get a sequence with the mayor and his
 daughter. It seems that his daughter Fa has not been talking since Teo
 was missing. So, he will ask you people to go help the hunting and have 
 Teo rescued. You people will agree, of course. The mayor will let you stay
 in his house for the night. It seems like Fa likes Shana a lot. Talk to
 the mayor again when you are ready.
 
 At night, Shana will get Fa in bed by singing to her. Hatchel will notice
 the tune and you will get a sequence about Hatchel and Claire 25 years
 ago. It seems that the tune was composed by Claire and she wrote the song
 so that she would be able to sing to her future children before they
 would go to bed. Hatchel will ask where Shana has learnt the song. Shana
 will tell Hatchel that she learnt the song from Dart. It is a song that
 was sung by Dart's mother when he was small. Hatchel thinks it may still
 a coincidence.
 
 Next, Shana will go up to the roof to Dart. She will be followed by,
 guess who... Meru. Shana will feel a strong headache looking up at the
 Moon. She will faint and Dart will take her to rest downstairs. Shana is
 fine the next morning and she will continue to travel with you. Head out
 and you will find the way to the right is now unblocked. Teo's house is
 there. You can get to the storage basement in the house by using the
 slide. Go up the stairs and find a catch just in front of a painting. If
 you have triggered the catch, you will be able to go down the basement.
 A Star Dust can be located near a crystal ball. Once you are done here,
 exit the town and head to the Coniferous Forest.
 
 *************************************************************************
 
 - 3.2 - Wolf Hunting -
 
 Treasures: Body Clear, Petrify Protector, Petrify Clear,
            Dark Stone (Boss) and 500G (Farni).
 
 There are three ways to go from the first screen of the Coniferous
 Forest. You can go left, right or up. Go left first and get a Body Clear
 from the chest there. Return to the first screen. Head to the right and
 you will find a chest with a Petrify Protector. Back to the first screen,
 you can use the save point there if you like. Head north to the next
 screen and you will find yourself inside a maze. There are exits at the
 left, bottom right and at the top of the screen. The top exit leads to
 nowhere, yet. The bottom right is blocked by a guard. The top right chest
 contains a Petrify Clear. The left exit leads you to a third screen,
 towards the Capital City of Denningrad. But before you go left, talk to
 the boy at the centre of the screen. This is Teo. He will run off. It
 seems the hunters have found Kamui the wolf already. Teo seems to have an
 affection for the wolf and the two with stay together. They will escape
 towards the left exit.
 
 Head to the left and you will be in another screen with 3 ways to go. The
 left is blocked by a guard. The will at the bottom of the screen leads
 you to Denningrad. Don't go there yet, or you will lose Rosí¯Â¿Â½ and Meru.
 The boy and the wolf have escaped towards the exit at the top. So go
 there. You will get a sequence with them. If you go forward, you will
 tell Teo about the muted mayor's daughter and he will consider. But just
 when you think you have the situation under control, the mercenaries will
 come in and spoil the party. The will think they have the wolf cornered,
 but they are no match for it. The wolf will attack you as well. Time for
 a boss fight.
 
 -> Boss: Kamui (Void)
 
 The wolf has pretty strong physical attacks. It also has a magic that can
 do pretty much damages to all your characters. It also has an all effect
 magic that can paralyse your party. The wolf has a considerable amount of
 HP as well. You can use a similar strategy as the previous bosses, but I
 find it easier to just concentrate on normal physical attacks. (By this
 time, you should have mastered some powerful Additional skills already.)
 You get a Dark Stone for defeating the wolf.
 
 Teo is sad too see the death of his friend, the wolf. So Shana will use
 the magic of the Silver Dragon Spirit to heal it. It seems the Silver
 Dragon Spirit has cured its brutal nature as well. The wolf is now a
 cute little cub! Now that you have "slay" the monster and have the boy
 "rescued", you can go back to Farni to claim your prize. Talk to Captain
 Harris in his house and he will give you 500G for your reward. When you
 have finished with Farni, head back to the Coniferous Forest and head to
 the way that leads to Denningrad.
 
 *************************************************************************
 
 - 3.3 - Denningrad -
 
 Item Shop  : Heal Fog, Heal Blitz, San Rhapsody, Angel's Prayer,
              Petrify Clear, Mind Clear, Body Clear, Spark Net,
              Thunder Bolt and Dispel Evil Perfume.
 Weapon Shop: Tomahawk, Fear Lance, Diamond Glove, Iron Breast Plate,
              Master's Costume, Spirit Hat, Jewel Crown,
              Star Fragment Boot, Protector, Brave Charm, 
 
              Petrify Protector and Legendary Armour.
 
 Near the exit of the Coniferous Forest, you will get a sequence. First it
 will be Rosí¯Â¿Â½ and then it will be Meru. Both will leave the party for
 their own reasons. Nothing you can do here, so head to Denningrad.
 
 The Capital City of Denningrad with its Crystal Castle is located in the
 north and it is a pretty cold place. Time to explore the town. At the
 first screen, you will find a hospital on the left. The first right is a
 civilian house. The second right is a shop (Item Shop and Weapon Shop).
 
 The third right exit is a temple and the fourth right is another civilian
 house. Go to the temple and you will get a sequence with the high priest
 [Deiyu] about the Winged and the Divine Tree. Talk to the high priest
 again and choose the second option. You will get to see a CG sequence of
 the Divine Tree that created the different races in the world. The high
 priest will then tell you to go to the library if you want to know more.
 Talk to the librarian who is standing next to the alter and he will get
 the key to open the library for you.
 
 The library is located in the upper part of the town. Head there. There
 is an inn in this part of the town. A save point is also there. The
 entrance to the Crystal Castle is at the top, but you cannot enter yet.
 The library is the second left. When you are in control, talk to each of
 your friends and you will be told more history about the world. It also
 seems that Lloyd has searched this library before. It seems that he was
 interested in topics such as the Winged, the Moon Artefacts, dragons and
 dragoons. It seems there are four Moon Artefacts in the world and they
 are located in Seldio, Tiberoa, Mir Sezo and Death Frontier. Talk to the
 librarian and you will get another CG sequence about the Moon.
 
 The librarian will mention the Dark Demon and the Tragedy in Neat. He is
 surprised to know that you are also a survivor in the town. It seems that
 the Dark Demon has missed a few people. The second holy lady in Mir Sezo,
 Loanne, is also a survivor. Talk to the librarian once more, and he will
 tell you more about the Dark Demon and its mission to kill the Children
 of the Moon.
 
 When you have finished with the CG, the screen will switch to Rosí¯Â¿Â½. She
 is in the tragic town of Neat. It seems she has been here before. Go
 forward and you will find the second holy lady Loanne in there with her
 guards. It seems that she is visiting the grave of her parents. Then you
 will get a sequence about 18 years ago when the Dark Demon attacked. The
 Dark Demon was really after a Princess Lufia. (Remember the ghost ship?)
 Loanne's mother will tell the demon the Princess Lufia has gone out to
 the sea. The Dark Demon will talk about the birth of the Children of the
 Moon. It seems that the Children of the Moon will mark the destruction of
 the world and so Princess Lufia must die. Loanne will then see her mother
 die, but the Dark Demon seems too busy to deal with her. After the
 sequence Rosí¯Â¿Â½ will agree to accompany the holy lady back to Denningrad.
 
 *************************************************************************
 
 - 3.4 - Meru's Secret -
 
 Treasures (Crystal Castle) : Holy Person's Anhk.
 Star Dust (Neat)           : x 1
 Star Dust (Winged Forest)  : x 2
 Item Shop (Winged Forest)  : Heal Fog, San Rhapsody, Heal Blitz,
                              Angel's Prayer, Mind Clear, Body Clear, 
                              Dark Mist and Black Rain.
 Weapon Shop (Winged Forest): War Hammer, Magic Ring, Spirit Ring and
                              Sprite Mantle.
 
 The screen will then switch to Meru at the entrance of her home town, it
 seems. She will get attacked by a fireball, but the attacker will turn
 out to be a friend - and he is a Winged. It seems Garaha is Meru's
 childhood friend. He will tell her that the village does not welcome her
 any more, because she has "gone out" on her own. But Meru will insist on
 talking to the chief herself. So, proceed into the village.
 
 This is a village of the Winged, and it really seems that she is not
 welcomed here. Most people run away seeing Meru and a few actually
 challenge her. The chief will come out and have everyone calmed. But he
 thinks that since Meru has decided to "go out", she should stay out
 forever. Meru's mom will try to come out and greet her, but she will be
 stopped promptly by Dad. There is nothing she can do and so Meru leaves
 the village unhappily. She will meet Garaha at the entrance again. He
 will mention the weakening of the seals that bounds the Divine Dragon
 King in Mount Dead Dragon. Garaha feels uneasy about the situation, but
 Meru thinks that it will be all right because the Winged have in their
 possession two artefacts called the Dragon Slayer Sword and the Staff
 of Dragon Seal. Despite Garaha's effort, she will leave the village
 on her own.
 
 You will then get a CG sequence of the Divine Dragon King. He will break
 the chains that sealed him for aeons. You will then be back in control
 with the main party. They will decide to wait for Rosí¯Â¿Â½ and Meru. Try exit
 town and you will bump into Rosí¯Â¿Â½, the second holy lady Loanne and the
 fourth holy lady Ceti. Your party will decide to talk at the inn. You
 will talk more about the Dark Demon with Loanne. But all in a sudden, the
 ground will start shaking. It seems like the dragon is coming. It flies
 pass and does some damage but it does not seem to be ready for the attack
 yet. Meru will rejoin just after the sequence.
 
 Loanne will suggest you to meet Teresa the Queen. Go into the Crystal
 Castle. If you explore the living area in the castle, you will find a
 Holy Person's Anhk in a chest. Go up to the top to meet the Queen. You
 will see a rather violent woman in there. Meet Miranda, the first holy
 lady of Mir Sezo. You will get a sequence where your characters will talk
 about the Divine Dragon King. The dragon was sealed in Mount Dead Dragon
 by the Winged aeons ago. It seems it has now broken the seal and it is now
 going to take its revenge. You will then reveal yourself as Dragoons.
 Since you know that the Dragon Slayer is with Lloyd, you decide to find
 the Staff of Dragon Seal. Rosí¯Â¿Â½ will turn to Meru who will be rather
 reluctant to give the answer. Meru will then tell you about the Forest of
 the Winged and she will take you there. It is just north of the
 Coniferous Forest.
 
 While everyone are ready to depart, Shana seems to be missing. You will
 find her back in the chamber next to the throne room. It is the chamber
 of the seal. It seems the castle and this chamber was built long ago by
 the Winged. Shana seems absorbed and unwell. At this point, the Silver
 Dragon Spirit will flow out of Shana automatically and Miranda will
 receive it. Shana will then faint. When she is awake in the bed room, you
 guys will tell her to rest while you will travel to find the Staff. Shana
 will leave the party permanently at this point. Miranda will inherit all
 of Shana's abilities and statistics.
 
 Head back to the Coniferous Forest and make your way back to where you
 first met Teo. The top exit leads you to the Forest of the Winged. But
 before you go there, you can now go through the bottom right exit. The
 guard is no longer there. This exit will lead you back to the world map
 and you will be able to reach Neat, Dart's tragic hometown. There is not
 much to do in Neat except that there is a Star Dust at the lamp near the
 entrance. Head back to the Coniferous Forest when you are done. Head to
 the top exit and you will get a sequence.
 
 Meru will open up a way and she will reveal to the party as a Winged.
 Dart will decide to trust Meru for who, but not what, she is. Upon seeing
 you, the Winged will appear quite hostile. They will report to the chief,
 who will agree to give you an audience. You can proceed to the next
 screen. There is a save point there. If you talk to the Winged next to
 the save point, he will take you up to the building. Go in and you will
 find a complex with weird looking rooms. Meru's parents are at the end
 room and you can talk to them. Dart will explain to them that the war
 between human and the Winged was over 11,000 years ago and there is no
 reason for hating each other any more. Meru's parents will agree at last,
 and they will want you to look after their daughter.
 
 There are three transporters in this area. The left transporter will
 take you back to the ground. The upper right transporter will lead you to
 the shops and the lower right one will take you to a recreational area.
 Go to the shops first. There is a Weapon Shop on one side and an Item
 Shop on the other.
 
 You can go to the exit at the top left from the shopping area. It leads
 to Garaha's house. Garaha is glad to see Meru again, but is surprised to
 see her friends. Meru will fall into an argument with Garaha who thinks
 
 that Meru has changed. Meru will tell him that she has changed because
 she has seen outside. Anyway, you can get another Star Dust if you search
 the top right of this room. Go back to the shop. If you go up the top
 right, Meru will open up a panel to reveal you a statue. It seems that it
 is a protector of the Winged, called the Seventh Angel. When you are
 done, head back to the area where Meru's parents are and try the lower
 right teleporter. It will lead you to a recreational area. There is a
 Star Dust in here if you search the right pillar next to the exit up.
 
 Proceed up and you will get a sequence with the Badel brothers. It seems
 that their sister has been influenced by Meru's "going out". She has gone
 out as well, only that she was murdered by humans later. The brothers
 blame Meru for their sister's death. The elder brother will try to
 attack, but he will be blocked by Dart's Dragoon magic. He will then give
 way to you and you will then be able to proceed. (If you go back to this
 area again, it will become a recovery point.) Talk to the Winged outside
 and he will get you to the top. Enter and you will find the chief there
 waiting for you. The chief will let you get the Staff of Dragon Seal. But
 it seems that the Staff is hidden somewhere else. He will then switch on
 some device to take you to an area called Forbidden Land. The Staff is
 stored there and is guarded by some guardians. Talk to the chief again
 and choose the second option to proceed.
 
 *************************************************************************
 
 - 3.5 - Staff of Dragon Seal -
 
 Treasures: Mind Clear, Dancer's Boots, Power Up, Mind Clash,
            Spectral Flash (Boss), Staff of Dragon Seal (Key).
 
 The Forbidden Land was once a capital city of the Winged, but now it is
 just a ruin. When it was in its glory, the city was named Kadessa.
 Proceed north to enter. You will be inside an area with a zig-zag path.
 The chest at the right contains a Mind Clear. Proceed north and you will
 be in front of a building. The way may look complicated, but there is
 actually only one way to go. So proceed and enter the building.
 
 Once you are inside, you can either go to the top left teleporter or exit
 to the right. Try the top left first and continue your way, you will end
 up in a platform with a chest that contains a pair of Dancer's Boots. Try
 the right exit next and you will be able to go round the front of the
 building and you will end up in the bottom left exit. When you proceed,
 you will be inside what has once been a coliseum. This place smells
 strongly of blood, violence, death and decay. The arena was used in
 ancient days by the Winged to watch the death match between "inferior"
 races. Meru will be ashamed to have such brutal ancestors, but Dart will
 tell her that she should not be taking responsibility for what her
 ancestors did in aeons ago. Make your way up to the top exit.
 
 You will end up in an area with a save point on the left and a recovery
 point at the bottom. Use these good facilities to train your characters a
 bit, because you will have many difficult fights when you progress
 through this disc. In this area, you can go either north or exit to the
 right. Both will lead you to the same goal.
 
 Path 1:
 
 If you exit north, you will end up in a strange room with six statues.
 Each of them represents a race. You are supposed to examine each by order
 of creation. If we number the statue 1 - 6 from left to right, then you
 should examine them in this order: 6 -> 1 -> 3 -> 4 -> 5 -> 2. You will
 get a life at the centre afterwards. Proceed through the lift and you
 will see a Varaz again and it will attack. Naughty child, I thought I
 told you not to touch that!
 
 -> Boss: S Varaz (Void)
 
 If you manage to kill this guy, you must be pretty powerful. But chances
 are you will just have to wait for it to die. It has 10 lives and every
 1 - 2 rounds, its life energy will be deducted by 1. Your task is to
 remain alive in this battle. This guy has some pretty bad attacks and it
 will use its super weapon just before it dies. So make sure your HP is
 kept as high as possible. You will get a Heal Rain for "winning" the
 battle. An exit will open up at the top the will lead you to an area with
 spiral corridor. The centre exit is where you want to go, the bottom exit
 is where you will come from if you take the other path. So let's talk
 about the other path now. End of Path 1.
 
 Path 2:
 
 If you head to the right exit from the area with the save point, you will
 end up in a strange room with some weird flying robots. These robots will
 attack if you touch them. There are 5 marks on the floor. You are
 supposed to destroy these marks to open up the exit to the top. In
 addition, the destruction of a mark will help you getting rid of one of
 the robots. When all the marks are destroyed, all the robots will be
 destroyed as well, and the way to the top will open up.
 
 In the next area, you will get a few flying blocks going up and down.
 There is a chest at the top that contains a Power Up. The bottom chest
 contains a Mind Clash. Exit through the top right and you will end up in
 the area with a spiral path. The top exit leads you to where you will
 come from if you take the first path. Proceed through the centre exit.
 End of Path 2.
 
 When you proceed through the centre, you will be inside a room with the
 Staff hanging at the ceiling. You will get a sequence where your
 characters will mention that the Divine Dragon King was sealed by the
 Winged over 11,000 years ago and so you will hope that the magic of the
 Staff will still work. Meru will fly up to retrieve the Staff, but it
 seems to be attached to something. And this something will attack. You
 don't expect it to be that easy, don't you?
 
 -> Boss: Grand Jelly (Earth)
 
 Don't bother with Dragoon transformation because the boss will use the
 Dragon Seal Staff on you if you do, and you will end up powerless.
 Concentrate your attacks using your most powerful Additional skills. If
 you have listened to me earlier and have trained your characters a bit
 using the recovery point, then this fight should not be too difficult. It
 will also help if you have your some accessories on your characters to
 improve their speeds. This guy uses some all effect magic spells and it
 can also cast a level down spell on you. Otherwise, it is pretty
 harmless. But you should watch out, because it can heal itself when it is
 low on HP. You will get a Spectral Flash for winning the battle.
 
 You will get the Staff of Dragon Seal after the fight. Proceed to the
 right and you will end up back at the beginning. Head back. At the
 entrance to the city, you will feel that the Divine Dragon King is on its
 move. So hurry. When you are back to the Winged Forest, the chief will
 try to have you teleported back to Denningrad, but he does not seem
 strong enough and he will fail. Meru's parents and other Winged will then
 come and help and you will get a free journey back to Denningrad.
 
 *************************************************************************
 
 - 3.6 - Destruction -
 
 Star Dust: x 5
 
 You will then get a CG sequence of the city being wiped out by the Dragon
 King. It will break the top chamber of the Crystal Castle and you will
 see some strange light coming out of it and the beam of light will go up
 to the Moon. It seems like you are too late. Miranda will hurry back to
 the castle to see if the queen is hurt, but you can explore the destroyed
 town first.
 
 The pile in front of the "new" shops contains two Star Dusts. You can
 also go upstairs at the inn now. (It is a new hospital there.) If you
 search the gyroscope looking device, you will get another Star Dust. Head
 to the castle. Miranda will be glad to see that Loanne and Ceti are both
 alive. She will go straight up to Teresa. When you go pass Wink at the
 stairs outside where Shana's room used to be, she will tell you that
 both Shana and the queen are fine. If you search the destroyed entrance
 to Shana's room, you will find another Star Dust. Go up to the audience
 chamber and you will see a strange light fainting. The source of the
 light is from Shana, of course. It seems she was able to protect the
 queen with her mysterious power when the Dragon King strike. But as
 usual she has absolutely no idea how it happened. Shana does not like her
 power, because she thinks that the power has been the source of all
 trouble. Yeah, that's right.
 
 Your party will decide to travel to Mt Dead Dragon to challenge the
 Dragon King now that you have the Staff of Dragon Seal. Shana will be
 left behind to rest at the inn since she still has not fully recovered
 yet. If you now head back to the audience chamber in the castle, you will
 find another Star Dust at the destroyed entrance to the seal room on the
 right. Now it's time to slay the king of the dragon.
 
 *************************************************************************
 
 - 3.7 - The Divine Dragon King -
 
 Treasures (Forest)  : Mind Clear.
 Treasures (Mountain): Attack Jade, Mind Clear, Giganto Armour,
                       Heal Blitz, Dragon Helm, Fog Dispel, Body Clear,
                       Gravity Grabber (Boss) and [Inatsumakoreda] (Boss).
 
 Head back to the Coniferous Forest and go up to the second screen. Talk
 to the guard on the left and he will let you through. The chest beneath
 the tent contains a Mind Clear. Exit and you will be back on the world
 map. Make your way north into Mt Dead Dragon.
 
 After you have entered the area, go up to a second screen and you will
 find an Attack Jade in the chest on your left. Continue up to a third
 screen. Here, you can either go left into a cave or go right around the
 cliff. Head to the right first and get a Mind Clear in the chest there.
 Go into the cave to the left next and proceed. You will be inside a cave
 with boiling magma on one side. There are exits above and below the
 entrance. There is also an exit that leads to up. Go to the exit below
 first and you will find a chest with a Giganto Armour. Go to the exit
 just above the first entrance and you will find a chest with a Heal
 Blitz. Head north when you are ready.
 
 There is a chest on the way that contains a Dragon Helm. Continue your
 way and you will get a sequence. It seems something is going on at the
 peak and you don't want to miss it. So go up quickly. Proceed to the
 next screen and you will find a save point. The chest there contains a
 Fog Dispel. On the way up you will hear fighting going on. There is
 another chest there containing a Body Clear. Proceed up.
 
 It seems Lloyd is fighting the Dragon King already using his Dragon
 Slayer Sword, the Dragon Buster. After the short CG, Lloyd will disappear
 and you will have to fight the Dragon King.
 
 -> Boss: Divine Dragon King (Void)
 
 Dart will use the Staff of Dragon Seal in the first round. It will
 diminish the power of the Dragon King, but it will also diminish the
 power of the Dragoon. So don't bother with transforming to Dragoons. The
 Dragon King has three parts: main part, Divine Dragon Cannon and Divine
 Dragon Shot. You kill the Dragon King when you have destroyed its main
 part, but I think you should get rid of the other two parts as soon as
 possible since they can really do some massive damage. The Divine Dragon
 Cannon shoots at a single target doing massive damage and it will affect
 his / her neighbours for smaller damage. The Divine Dragon Shot will do
 massive damage to all targets. The Dragon King can also attack with magic
 and physical attacks. All of these can do some damage, but nothing life
 threatening. This should not be a difficult fight if you have trained
 your characters hard back in the Forbidden Land. But if you have not done
 very much training, then you will have to bring a good supply of healing
 items. It is the Divine Dragon King after all. When you have done enough
 damage, Dart will charge forward for the final stroke and the king of the
 dragon will collapse in pain. Lloyd will reappear to give the dragon king
 a final chop up and he will steal the Dragon Spirit of the Divine Dragon
 King. He has been planning this for long, it seems. You will get a
 Gravity Grabber and an [Inatsumakoreda] for winning the battle.
 
 Lloyd will then disappear and you will have to backtrack to go after him.
 You will catch him up at the cave with magma on one side, but he will
 shoot a fireball at you. Dart and Rosí¯Â¿Â½ will fall off the edge. They don't
 quite end up in the magma though. They have fallen to a lower platform.
 Rosí¯Â¿Â½ will faint and she will talk about strange things. She will mention
 something about the Dark Power and the Moon Child again. What's going on?
 Does she know something about the Dark Demon? You will get a sequence of
 the destruction of Dart's tragic hometown again. Once more, you will
 witness Dart's parents going off to fight the Dark Demon and met their
 own deaths instead. Just when Dart was going to get more from Rosí¯Â¿Â½, Meru
 will fly down to get you. Must be a difficult task for her to take to
 back up!
 
 Your party will get Miranda to talk about the Moon Artefact at last. She
 will mention the Moon Mirror that is in the possession of the royal
 family in Mir Sezo. Your party will be alarmed, because Lloyd will
 probably go after Teresa for the Moon Mirror. Hurry back to Denningrad!
 
 *************************************************************************
 
 - 3.8 - Captured -
 
 At the entrance of the Coniferous Forest, you will get a sequence about
 the third Holy Lady Wink and her guards. She was attacked by a Winged.
 Remember the Badel brothers who hated Meru? This is the younger one.
 Lloyd will come out of nowhere and saved Wink's life once again. (He has
 saved her once in Donau, remember?) Lloyd was slightly hurt after the
 fight (probably from fighting the Dragon King though) and Wink will take
 her back to Denningrad to find him a physician.
 
 Head back to Denningrad and go to the castle. It seems that Lloyd has got
 Teresa already. You will get to see a sequence of what happened when Wink
 had Lloyd introduced to her queen. He reported to the queen that he met
 Miranda et al while he was travelling and he told the queen that the
 mission of YOUR party was a success. The Dragon King was killed. Wink
 will tell of her rescues by Lloyd, but he would tell the queen that the
 rescued were coincidence. At this point, Loanne would begin to feel
 uneasy. She did not think that it was coincidence and she questioned
 Lloyd's intention.  Lloyd then revealed himself. He was after the Moon
 Mirror and then he would have the queen captured.
 
 After the sequence, the party will have to go to the Fulanbel Tower which
 is located west of the Cashua Glacier. This is where the Moon Mirror is
 located and so this is where Lloyd and Teresa have gone. When you are
 done, go back to the world map. The Cashua Glacier is just west of
 Denningrad.
 
 *************************************************************************
 
 - 3.9 - The Last Moon Artefact -
 
 Treasures  : Thunder Bolt, Heat Blade, Meteor Fall, Heavy Mace,
              Gust Magma, Dancing Ray, Red Bird Feather, Fatal Blizzard,
              Bag Nag (Boss), Black Rain, Rave Twister, Magical Ring and
              Survival Ring.
 Item Shop  : Heal Fog, Heal Blitz, San Rhapsody, Angel's Prayer,
              Body Clear and Dispel Evil Perfume.
 Weapon Shop: Mind Clash, Battle Axe, [Fulanbeluzu], Poison Bow,
              Saint Armour, Robe and Guard Medallion.
 
 When you enter the Cashua Glacier, you will get a short sequence of the
 relationship between Miranda and Teresa. After the sequence, you should
 proceed through the slippery zig-zag path up to the top left. The chest
 near the entrance contains a Thunder Bolt and the chest at the top right
 contains a Heat Blade. At the next screen, there is a chest at the top
 right that contains a Meteor Fall and a chest at the bottom left that
 contains a Heavy Mace. Miranda will not let you go through the exit to
 the top left, so you have to go down through the exit at the centre.
 
 You will find yourself inside an underground icy cave. There are two
 brother merchants standing on the left. One of them is an Item Shop and
 the other is a Weapon Shop.
 
 There is a chest on the right that contains a Gust Magma. Make your way
 down the cliff using the ice pillars. There is a chest at the bottom left
 that contains a Dancing Ray. The one on the right contains a Red Bird
 Feather. There is a save point at the bottom of this screen. Exit through
 the bottom right.
 
 The chest underneath the ramp on the right contains a Fatal Blizzard. Go
 up the ramp and try to proceed and you will get a sequence. You will get
 attacked by a snow monster.
 
 -> Boss: Indigo (Water)
 
 This guy has considerable amount of HP so you will need to be careful. It
 is best to have some speed enhancing equipment for the fight. Indigo can
 counter attack sometimes as well. Most of the time, it will attack using
 a magical clawed arm that throws a character away. It also has a physical
 grab attack. Every now and then, it will have a character captured in its
 belly while releasing two Snow Cannons. You can have the captured
 character released once the Snow Cannons are destroyed. This guy is not
 really that difficult, but the fight may just drag on if you are not well
 prepared. You will get a Bag Nag for winning the fight.
 
 Get a Black Rain from the chest on the left and proceed up to the top
 right. You will be at the entrance of the Fulanbel Tower. According to
 Rosí¯Â¿Â½, the tower was once a flying fortress that was built by the Winged
 during the Dragoon War 11,000 years ago. There is a Rave Twister inside
 the left chest. Enter the tower and you can get a Spirit Ring on the
 right. Exit left through the teleporter. You will be in a strange room
 with many spheres. Whichever way you go, you will have to use the
 teleporter at the bottom right sphere. It leads to a chamber with a chest
 that contains a Magical Ring. Proceed to the left teleporter.
 
 You will end up in another room with many spheres. Proceed using the
 bottom left teleporter in a left sphere. You will be at the top of the
 tower where the Moon Mirror is stored. There is a save point at the
 centre. When your character reaches the centre, they will feel a
 resonance with their Dragon Spirits. Looks like Lloyd is up the top
 chamber. There is also an exit to the bottom right, but Miranda won't let
 you go there. Go up to the top chamber when you have saved your game.
 
 Inside the chamber, Teresa has just given Lloyd the Moon Mirror. Thank
 you for your co-operation, your Majesty. Lloyd will tell you about his
 intention with Emperor Deus to create a new and peaceful world. This can
 be achieved by using the Moon Artefacts to unseal the Divine Tree so that
 the 108th race can be created. In any case, you will have to fight Lloyd.
 
 -> Boss: Lloyd (Void)
 
 This is a pretty tough fight especially if you are not well equipped.
 Lloyd is a tough guy. He is strong in almost everything. His only
 weakness is probably his HP. For all his strength, he is only a mortal
 and his HP is relatively low for a boss. He attacks with an all effect
 magic that summons a dome to envelop your characters. This magic can do
 really massive damage. Other than that, Lloyd uses normal attacks as
 well as common magic spells. He also has a high evasive rate, so your
 attacks may miss a few times during the fight. If you think you can
 reduce his magical damage by transforming your characters to Dragoons,
 then you are pretty wrong. Lloyd uses instant death attacks on your
 characters if they ever transform to Dragoons. Unless you have Talismans
 equipped, I don't think it is a good idea to fight Lloyd as Dragoons. You
 should just concentrate on normal attacks using your Additional skills.
 If you have listened to me earlier and have your characters trained in
 the Forbidden Land, you should have very little trouble in the fight. A
 healing item or two, however, will be unavoidable. You get no item for
 winning this fight.
 
 At the end of the fight, Dart will charge up at Lloyd, but he is agile
 enough to avoid the attack. When Dart charges up to strike another blow,
 Wink will come up and block the attack. Your blade will end up hitting
 Wink at her back. Wink does not believe Lloyd is a bad guy. After all, he
 has saved her life more than once.
 
 Wink will then tell you why she is here. It seems like Deus has visited
 Denningrad himself. Shana is captured by him. He has also issued an order
 to have Lloyd back to the Capital City of Belweb. He will want Dart et al
 to come as well. Lloyd will give you all the Moon Artefacts as ordered by
 Deus. It seems like you will have a new journey while Teresa et al will
 return to Denningrad. Dart will ask Lloyd why he saved Wink's life, but
 Lloyd will tell Dart that there is no particular reason in doing so.
 
 Emperor Deus will want you to hurry, but you should go back to the top
 of the Tower first. Now you can go through the exit to the right. It is a
 chamber that belongs to the master of the tower, the Magic Elder [Fausta].
 Don't disturb him yet. If you do, you will be engaged in an impossible
 fight. But there is nothing to stop you get the Survival Ring in the
 chest there.
 
 Note: You won't be able to fight the Magic Elder yet. There are also many
 optional areas in this tower that are not yet accessible. These places
 will be available once you have obtained the Dispel Illusion Stone in the
 next chapter.
 
 *A walkthrough for this area is documented in Appendix A.*
 
 Head back to the glacier and make your way back out to the ground level.
 You will be able to take the exit to the top left now.
 
 *************************************************************************
 
 - 3.10 - Lloyd's Intention -
 
 Treasures: [Bannauto], Magical Shield, Dancer's Ring, Banging Wave and
            Gust Magma.
 
 Proceed west through the world map and you will end up in the Snow Field.
 Proceed to the left. There is a chest along the way that contains a
 [Bannauto]. When you try to exit left, Lloyd will suggest to rest in the
 cave near the exit first to wait until the snow storm is less severe.
 (This will become a recovery point later.) You will get a sequence where
 Lloyd will tell you more about Deus' intentions. Deus wants to create a
 new world. He thinks that the current world is corrupt and the only way
 to cleanse this corrupted world will be to have the 108th and the last
 race created. The Moon Child and the Moon Artefacts are the keys for this
 to happen.
 
 These artefacts were created by the Winged during the Dragoon War 11,000
 years ago. At the time, Emperor Merv Frama of the Winged was in power. He
 led his people to believe that the Winged, being the 107th race, was the
 highest race. So the seals were created in the name of the Moon. They
 were made in the form of a dagger, a mirror and a jade. When all the Moon
 Artefacts are gathered, their power can be released allowing the Divine
 Tree to create the last race.
 
 That's all Lloyd has knowledge about. He tells you to ask Deus himself if
 you want to know more. After the sequence, the storm is less severe and
 you can now exit to the left. The exit to the top left will lead you to
 the world map, but you will want to explore this area first, won't you?
 
 There is a sign on the left telling you to watch out for slippery ice. If
 you go to the left edge, you will fall down the cliff. Notice two chests
 on the snow during your way down? They can be obtained if you follow this
 guide line. Notice when you descend, you will be prompted to press the
 button 4 times? To get the left chest, start from above the sign. When
 you are prompted to press the button, you should: 1st - press, 2nd -
 don't, 3rd - press and 4th - press. The left chest contains a Magic
 Shield. The right chest can be obtained if you start your journey below
 the sign. When you are prompted to press the button, you should: 1st -
 don't, 2nd - press, 3rd - don't and 4th - press. The right chest contains
 a Dancer's Ring.
 
 The first time you are at the bottom of the cliff, you will get a
 sequence with the glowing tablet in there. It looks like that the words
 are written on it. Meru will recognise the ancient language of the
 Winged, but it seems too difficult for her to read. Dart and Kongol will
 recognise ancient human and ancient Giganto as well, but neither of them
 can read the ancient scripts. Dart will ask Rosí¯Â¿Â½ for help. She will be
 able to read the script, and she will mention something about the ancient
 city of Jenebatos, the Law Capital of the Winged. Dart will ask if this
 is the place, but Rosí¯Â¿Â½ will tell you that this is actually the ruin of
 a human stronghold during the Dragoon War. This place is called [Magrad].
 
 *It is optional whether you go into this place or not. If you do, you can
 check out Appendix A at the end of this guide.*
 
 Head back and get the items in the chests on the way back. The bottom
 left one contains a Banging Wave and the top right one contains a Gust
 Magma. Head to the top left exit and go back to the world map. The
 Capital City of Belweb is Northwest of the Snow Field.
 
 *************************************************************************
 
 - 3.11 - Emperor Deus and Secret of the Dark Demon -
 
 Treasures  : Attack Jade, Rosí¯Â¿Â½'s Hairpiece and Spirit Potion.
 Star Dust  : x 1
 Item Shop  : Heal Fog, Heal Blitz, San Rhapsody, Angel's Prayer,
              Mind Clear, Body Clear and Dispel Evil Perfume.
 Weapon Shop: Partisan, Heavy Mace, Giganto Armour, Active Costume and
              Giganto Ring.
 
 Belweb was the capital city of the human during the Dragoon War, but like
 Capital Kadessa of the Winged, it is just a ruin now. There are seven
 towers on the far side and Deus is in his throne room. Proceed and
 continue your way. You will be in an area where you will be walking along
 the side of a fallen building. Enter the centre exit and get an Attack
 Jade on the chest below. Continue your way to the left.
 
 On the next screen, you will get a sequence about a tower on the far
 side. Rosí¯Â¿Â½ will tell you that it was a cannon tower. It was designed to
 shoot down flying fortresses such as the one that is now Fulanbel Tower.
 If you take the exit down the bottom right, you will meet two more
 brother merchants. One of them is a Weapon Shop and the other is an Item
 Shop.
 
 When you are done, proceed left and continue. You will get a sequence
 with none but Sharlie the Silver Dragoon. It seems like she has been
 waiting here for you. She will tell you that four of the dragoons from
 the Dragoon War have their spirits still trapped in their towers. They
 cannot go through to the world of the dead. Sharlie will tell you to go
 to Emperor Deus first and then you can come back and see if you can save
 these poor souls from their own prisons. (If you come back to where
 Sharlie is later, she will become a recovery point.)
 
 There is a save point here. The exit to the left leads to Deus and the
 exit to the top leads to the Dragoon Towers. If you feel confident at
 your party level, you can go and fight the souls of the old Dragoons.
 The area is optional. However, you can still go up there to check out the
 centre Tower. It belongs to Rosí¯Â¿Â½ and there is a Star Dust there in the
 altar.
 
 *See Appendix A for a walkthrough for the Dragoon Towers.*
 
 Proceed to the left and continue. You will have to descent down a spiral
 staircase. There are 4 exits in here. The first one leads to a dead end.
 The second leads to a chest with Rosí¯Â¿Â½'s Hairpiece. The third exit leads
 you to Deus and the last exit leads you to a chest that contains a Spirit
 Potion. Proceed through the third exit to the throne room.
 
 At the throne room, you will see Shana lying there, but Deus will stop
 you from reaching her. Lloyd and you will then present him with the Moon
 Artefacts. He will then reveal his intentions to you. It seems like his
 way of "creating a new world" is to cause the destruction of this world.
 He is going to use the Moon Artefacts and the Moon Child to create the
 ultimate 108th race - the Destruction God of Varaz Enbulio (whatever that
 is). This race will be there to cleanse the world as intended by the
 creator Soa. This has surprised Lloyd as well, because this is not what
 he has intended. He was thinking about a "new world" as the future of the
 current world. Deus will attack Lloyd and call him a fool. With Lloyd
 gone, Deus will take his mask off and reveal himself. You will get a CG
 sequence at this point. Meet Jiku and Dart's father!
 
 Neither Dart and Rosí¯Â¿Â½ can believe their eyes. Jiku will continue his
 speech. He began by talking about the creation of the world. The creator
 Soa created the world by placing a single seed in the soil. Hence, the
 Divine Tree was created. With the Divine Tree, there will be 108 races
 in the world. For example, the 97th race was Giganto, the 99th race was
 Mininto, the 105th race was Dragon, the 106th race was Human and the
 107th race was the Winged. The intention of the creator was to have the
 108th race as the ultimate race. This race will have the world destroyed
 and hence the world can be re-created.
 
 The Winged knew of this about 11,000 years ago. They created a seal to
 have the Divine Tree sealed away so that they can keep the world in one
 piece. Once they have got everything sealed, the Emperor of the Winged,
 in his pride, began his thoughts to conquer the world. So Merv Frama
 began his regime to enslave all the other races in the world. But his
 evil plan was destroyed when the human began to ally themselves with the
 dragons. The alliance between the human and the dragon was strong as it
 allows the human to transform themselves to the ultimate form of
 Dragoons. During the final battle, Jiku delivered a killing blow to Merv
 Frama, but his magic was strong and Jiku was turned to stone by his
 magic. Over the time, however, the magic weakens and Jiku was able to
 escape from his stone prison. At this age, he settled in the town of Neat
 where he and his "new" wife gave birth to Dart.
 
 He will then tell you that even though the Divine Tree was sealed away,
 the spirit of the Destruction God will be reborn every 108 years in the
 form of the Moon Child. At the end of the Dragoon War, a Dragoon was
 assigned to kill the Moon Child every time when it is reborn until the
 end of time. This is to keep the Divine Tree locked away so that the
 world will be kept in one piece. This Dragoon is the Dark Demon, and it
 is not anyone but Rosí¯Â¿Â½.
 
 Dart will be shocked by this, but Rosí¯Â¿Â½ will confess. She does it because
 it is necessary. But then Jiku will reveal to Rosí¯Â¿Â½ that she has failed
 her task this time, because the Moon Child that was born 18 years ago had
 a twin sister. The Moon Child Princess Lufia was killed by Rosí¯Â¿Â½, but her
 twin sister is still alive and she is here in front of them. She is
 Shana. Shana is also a Moon Child and Jiku is going to use her to break
 the seal and have the Destruction God released. Jiku will then disappear
 with Shana. This shocking news concludes the third Chapter.
 
 -------------------------------------------------------------------------
 *************************************************************************
 
 CHAPTER FOUR (DISC FOUR) - THE SETTING MOON AND THE FINAL FATE
 
 *************************************************************************
 
 - 4.0 - Area Flow Chart -
 
 Death Frontier -> The Spring Town of [Wurara] -> The Capital City of
 [Fletch], Twin Castle -> The Frontier Town of [Luzu] -> The Magic Capital
 of [Agulus] -> The Law Capital of [Jenebatos] -> The Death Capital of
 [Mefil] -> Divine Tree -> The Setting Moon -> Ending Sequence
 
 *************************************************************************
 
 - 4.1 - Death Frontier -
 
 Treasures: Heal Blitz, Heal Fog, Gradius, Power Down, Heal Potion,
            Moon Selenide, Heal Rain, Recovery Jade, San Rhapsody and
            Thief's Boots.
 
 You will begin this chapter in a desert area. This is Death Frontier, and
 according to Rosí¯Â¿Â½, there is a Winged settlement called Wurara in this
 area, (but you will just have to look for it). From where you start,
 there is a save point at the bottom left. You can go down to an
 underground cave from the left exit, but there is very little you can do
 there. The top exit leads you back to where you came from (i.e. it is a
 dead end). The only way out is to go through the bottom exit.
 
 Note: The maps in here are inter-connected. You will not get any random
 encounters in here. All encounters are touch based. There are sand falls
 in many areas. If you are caught near the sand fall, you will fall down
 to the underground cave at the beginning of the area. Some of these sand
 falls will lead you to the treasure chests at the underground caves. I
 shall try my best to use an ASCII diagram to draw a simple map of the
 maps. On the diagram, each box represents 1 field map. These maps can be 
 grouped into two major areas. depending on where you will go if you fall 
 down a sand fall.
 
 Also, upon entering the second area, you will get a sequence where
 Miranda will get impatient with Rosí¯Â¿Â½. She will do what she does best.
 Miranda will slap Rosí¯Â¿Â½. The other party members will have her calmed
 down afterwards.
 
 Key: B  = blocked
      Cx = treasure chest (x = number identifier)
      Ex = exit to next area (x = area number)
      F  = normal sand fall
      Fx = sand fall with treasure (x = number identifier)
      R  = recovery point
      S  = save point
      Ux = entrance to underground cave (x = area number)
 
 Chest treasures: C1 Heal Blitz
                  C2 Heal Fog
                  C3 Gradius
                  C4 Power Down
                  C5 Heal Potion
 
 Fall treasures:  F1 Moon Selenide
                  F2 Heal Rain
                  F3 (Drops down to a recovery point)
                  F4 Recovery Jade
                  F5 San Rhapsody
                  F6 Thief's Boots.
 
                        Exit to world map
                        |
                      ----
                     |    |
                     |    |
                     |    |
                 ---- E2E2 ----
                |    |    |  C5|
                |    |    |    |
                |    |    |    |
                 ---- FFFF F6F6
                |    |    |    |
                |    |    |    |
                |    |    |    |
                 ---- ---- ----
                |    | S  |    |
     Start      |    | R  |    |
         |      |    |    |    |
       ----      FFFF ---- FFFF
      |    |    |    F5   |    |
      |U1  |    |C4  F5   |    |
      |S   |    |    F5   |    |
  ---- E1E1 ---- ---- ---- ---- ----
 |    |    |    B    F    |    F    |
 |    |    |    B    F    |    F    |
 |    |    |    B    F    |    F    |
  ---- FFFF ---- ---- FFFF ---- ----
 |   F1    F    B    |    |    |    |
 |   F1 C1 F    B    |    |    |    |
 |   F1    F    B    |    |    |    |
  ---- ---- ---- FFFF ---- ---- ----
 |    |    |    B    | S  |    F    |
 |    |    |    B    | R  |    F    |
 |    |    |    B    | U2 |    F    |
  F2F2 ---- ---- E2E2 ---- ---- ----
 |    |    F3   E1   B    F    F4   |
 |    |    F3   E1   B    F    F4   |
 |C2  |    F3   E1   B    F    F4 C3|
  ---- ---- ---- ---- ---- ---- ----
 
 Head back to the world map when you are done collecting treasures and
 training your characters. Go south and you will reach Wurara, a town that
 belongs to the Winged.
 
 *************************************************************************
 
 - 4.2 - Cities of the Winged -
 
 Treasures  : San Rhapsody and Moon Selenide.
 Star Dust  : x 3
 Item Shop  : Heal Fog, Heal Blitz, San Rhapsody, Angel's Prayer,
              Dispel Evil Perfume, Panic Bell, Faint Hammer,
              Poison Needle, Midnight Terror, Attack Jade and
              Recovery Jade.
 Weapon Shop: Fairy Sword, Spirit Bow, Thunder Fist, Magical Greaves,
              Magic Power Ring, Sprite Ring, Body Mantle, Sprite Mantle 
              and Wise Person Mantle.
 
 When you enter the area, you will get a sequence. The town of Wurara is
 nowhere to be seen, but Rosí¯Â¿Â½ is sure that it is here. She will tell you
 that the town is invisible because it is hidden by the magic of the
 Winged. She will produce a device and the city of Wurara will be revealed
 in front of you. After the sequence, you can check the chest there to get
 a San Rhapsody. Use the teleporter to transport to the town.
 
 At the entrance, you will be greeted by a person called Karon. It seems
 that Karon thinks highly of Rosí¯Â¿Â½. She will tell you to go and see Sharul
 Frama. Go up to the next screen. Here you can exit to the bottom right,
 
 top right or top left. The bottom right teleporter leads to a bar, but it
 is not opened yet. The top left exit leads to an area with a flower bed.
 You will get a sequence with Miranda. It seems that Miranda has developed
 a hatred to rose. There is a save point here. If you examine the flower
 bed, you will get a Star Dust. Continue left and you will be inside a
 shop. Check the top wall for another Star Dust. The counter is a Weapon
 Shop and the lady who is wandering around is an Item Shop.
 
 When you are done shopping, head back to the second screen and exit top
 right. You will get a sequence where Rosí¯Â¿Â½ will talk to a local Winged and
 you will get to know more about the seals. She will tell you once again
 to go and talk to Sharul. If you examine the carnivorous plant, you will
 find a Star Dust in its mouth.
 
 If you talk to the young Winged on the left hand side, he will talk about
 Merv Frama's intention to conquer all races and enslave all their minds
 as well as their bodies. His evil plan was overthrown when he was killed
 by Dragoon Jiku. Merv and the capital city of Kadessa were both destroyed
 at the same time. However, there is a person who may be as dangerous as
 Merv and he is still alive. He is Magic Elder Fausta, the right hand man
 of Merv. He is strong in magic and can create illusion of himself and his
 surroundings. You will need a Dispel Illusion Stone if you want even to
 fight him in battles. The young Winged will also tell you that Fausta was
 once the commander of a super mobile fortress Fulanbel. Apparently, the
 fortress was shot down by the human using a most advance weapon called
 the Spear Shooter. (That's probably the cannon pointed out to you by Rosí¯Â¿Â½
 when you were in Belweb.)
 
 After the conversation, exit to the top left and you will get a sequence
 with Sharul Frama, Emperor Merv Frama's elder sister. Dart will be
 introduced to her as Jiku's son. It seems that not all Winged have joined
 the Dragoon War 11,000 years ago. Some of them wanted peace and they
 actually stayed away. You will be given three options.
 
 Choose the first option to ask about the Seal Evil Spheres. These spheres
 are the seals that keeps the body of the Destruction God sealed. These
 seals are magical in nature and the only devices that can destroy them
 are the Moon Artefacts. Five Seal Evil Spheres were made before the
 Dragoon War but only three of them are left now. As for the other two,
 one was in the destroyed Capital of Kadessa (now Forbidden Land) and the
 other one was in the Crystal Palace in Denningrad and was destroyed by
 the Divine Dragon King. Jiku had Lloyd collecting the Moon Artefacts with
 full intention to destroy these seals.
 
 Choose the second option to ask about the Setting Moon. The 108th race
 that will be created by the Divine Tree will be the Destroyer God. To
 prevent their creation, the body and the spirit of the Destroyer God are
 sealed away separately. When the body is sealed by the Seal Evil Spheres,
 the Spirit was sealed away by a magical crystal ball. Since Merv was the
 one who made the seal, his death also caused the crystal ball to lose its
 power. Thus, the spirit of the Destroyer has escaped to the human. It
 will be reborn as the Moon Child every 108 years. For the Destroyer to be
 reborn, the Moon Child must travel to the Setting Moon. That's why Rosí¯Â¿Â½
 was assigned to task to keep the Moon Child dead in all eras until the
 end of time.
 
 Choose the third option to ask about Jiku. Sharul does not know why Jiku
 wants to destroy the world. She will tell you that Jiku and Rosí¯Â¿Â½ were
 engaged before the Dragoon War and they were planning to get married
 after the war. Of course, it never happened.
 
 A 4th option will pop out after you have chosen the first three. You will
 ask why they have made the Moon Artefacts for the destruction of the
 seals. It does not seem reasonable. Sharul will tell you that she was
 actually opposed to it, but the Moon Artefacts were made by Merv himself.
 It seems that he intended to destroy the world if he could not have it
 conquered. But of course, he was killed before he was able to use the
 Moon Artefacts to destroy the seals to release the Destroyer.
 
 A 5th option will pop out after the 4th. You will ask about the locations
 of the rest of the seals. Sharul will tell you that they are in the Magic
 Capital of Agulus, the Law Capital of Jenebatos and Death Capital of
 Mefil. She will tell you to go to Luzu, Hatchel's home. There you will be
 able to get more information about these places.
 
 Sharul will then ask you to stay in her house for the night. At this
 point, you will be back in control. Go upstairs. There is a chest there
 containing a Moon Selenide. After stealing from your hostess, go outside
 and you will get a sequence with Rosí¯Â¿Â½. You will have a flashback of what
 happened during the confrontation between Dart and Rosí¯Â¿Â½ in Death
 Frontier. Rosí¯Â¿Â½ was defeated and she was going to let Dart take his
 revenge on the Dark Demon. But Dart would not kill her and he would say
 that it was because in his mind, the Dark Demon had died already. Rosí¯Â¿Â½
 will then tell you her reason for taking this task. She believes that
 all races should have the freedom to determine their own fate, even if
 the creator has intended to have them destroyed from the very beginning.
 
 Next head to the shop. Albert and Kongol are there checking out the
 weapons made by the ancient Winged. Kongol seems to think that the
 weapons are of the highest quality. After the sequence, go to the bar. It
 is opened now. Miranda and Hatchel are there. Miranda will tell more
 about her reason for developing the hatred on rose and it has something
 to do with her negligent mother. Of course, Hatchel is still worried
 about his runaway daughter. It seems like both of them have had too much
 drink already, but Dart and Rosí¯Â¿Â½ will join in anyway. You will have to
 find Meru next. She is outside, talking to (or annoying) Karon near the
 entrance. She wants to know how the teleporter works. Not now. Karon will
 tell you that you can go back to Fletch through Giant's City. In Fletch
 you will be able to talk the king into helping you to get a ferry across
 the ocean to Luzu. You will then go to sleep.
 
 The next morning, go back to the entrance and you will see everyone are
 waiting for you there. It seems Sharul is giving your party a salute that
 is befitted to heroes. Sharul has sent a messenger ahead of you to the
 king in Fletch. You will exit the town automatically. Back on the world
 map, continue your way and you will be inside the Giant's City. Kongol
 will open a new way for you just next to the Recovery Point. Go through
 the Giant City, the Gravity Breakdown Valley, the Deserted Land and go
 all the way back to Fletch. Once you are there, enter the Twin Castle.
 The king and the princesses will greet you at the entrance. He has
 already arranged to have the Queen Phili at your service and it is docked
 just underneath the castle. Go down to the basement and you will get a
 sequence with captain Pyura and Tim. After the sequence, talk to Tim to
 set sail.
 
 *************************************************************************
 
 - 4.3 - Hatchel's Home -
 
 Treasures  : Fighter's Guidance, Learned's Costume and 100G.
 Star Dust  : x 1
 Item Shop  : Heal Fog, Heal Blitz, San Rhapsody, Angel's Prayer,
              Mind Clear, Body Clear and Panic Bell.
 Weapon Shop: Attack Medallion, Guard Medallion and Giganto Ring.
 
 You will arrive in the small fishing village of Luzu in a small landing
 boat. The residents there seem pretty excited to see the Queen Phili
 docked outside of town. The mayor will come and greet you and he will
 recognise Hatchel at the instant. He will invite you to go upstairs to
 talk to him.
 
 The beauty of RPG is that you never have to listen to what people say. So
 you can explore the town before talking to the mayor. The guy at the
 bottom won't let you through, but you can talk to the people at the top
 right. One of them is a Weapon Shop and the other an Item Shop.
 
 Go up any ladder and you will be upstairs. The mayor is sitting at the
 centre but you don't need to talk to him yet. Exit to the bottom right
 and it will lead you to a chest with a Fighter's Guidance. Exit to the
 centre right and you will get a Learned's Costume. Exit to the top.
 Remember Mattel? The woman who will exchange goodies for your Star Dusts?
 She is here, with her son Riru. It seems that her son is ill and she is
 trying to use the magic of the Star Dusts to cure him. Go pass her and
 round the balcony. In the next room, you will find a chest with 100G. If
 you search below it, you will find the final Star Dust in the game.
 
 Talk to Mattel again, and if you have got all Star Dusts, she will use
 them to cure her son. She will thank you and give you the goodies as
 promised, including a Dispel Illusion Stone.
 
 Now, go back and talk to the mayor. Hatchel will think that nothing has
 changed in Luzu. The mayor will agree as life is pretty routine here. The
 people just fish, sleep, fish and sleep again. The martial artist will
 also agree as they will just practice, sleep, practice and sleep again.
 Hatchel will then tell the mayor their story. The mayor will tell you
 about the "Pillar" that is sticking out of the sea in front of the
 village. Perhaps it has something to do with the ancient Winged cities?
 
 Now go down and go outside. Go round the left to reach a large platform.
 Many of the martial artists are training in here. Indeed, you see a large
 Pillar sticking out of the sea. Rosí¯Â¿Â½ thinks that it must be the Magic
 Capital of Agulus. You will get 5 options to ask Rosí¯Â¿Â½ about the cities of
 the Winged. The first one is Kadessa, now the Forbidden Land. It was the
 capital city of the Winged and the centre of their politics and economy.
 The second option is Crystal Palace, the Birth Capital. It is now the
 Crystal Castle of Denningrad. The Winged gave birth in there. The place
 had facilities for choosing babies, so that all babies were born to
 become strong in magic. The third one is the Death Capital of Mefil. It
 was where the Winged send their Dead. The fourth one is the Law Capital.
 It was where the Winged made their laws. It seemed like a city of
 justice, but it was actually a city of ultimate racism. Most of the laws
 were made to enslave the other races. The fifth option is for the Magic
 Capital of Agulus. It is the centre for magic research for the Winged.
 When you are done, choose the sixth option to exit the conversation.
 
 Rosí¯Â¿Â½ is pretty sure that the "Pillar" is the Magic Capital, but you will
 just have to find a way to get there. Perhaps you can go back to the
 Queen Phili and ask for help? On the way back, just outside the main
 building of the town, you will get a sequence. It seems like someone is
 watching you with a scrying device somewhere. The ground will then begin
 to shake. It seems like the "Pillar" has risen up from the sea. Head back
 to the small boat you used to land and go out to the sea.
 
 *************************************************************************
 
 - 4.4 - Psychedelic Bomb -
 
 Treasures: [Bannauto], Gust Magma, Moon Selenide, Magical Hat,
            Angel's Prayer, San Rhapsody, Heal Fog, Heal Rain,
            Psychedelic Bomb, 200G, Heal Blitz and Pretty Hammer (Boss).
 
 When you are out at the sea, you will get an option. The first option
 will take you back to Luzu, the second will take you to the Queen Phili,
 and the third will take you to the Magic Capital of Agulus.
 
 At the entrance of the Magic Capital, you will get a short sequence.
 After the sequence, you will be able to get into the city by examining
 the door (after talking to everyone). You will be inside a large open
 area. The whole city is located under water and water is kept out of it
 by a strong magical aura. Proceed using the teleporters.
 
 In the next area, you will meet a little magical creature. It has been
 waiting for several thousand years for the "seven heroes" to turn up. If
 you check the left door, it won't open, yet. Remember this place. Follow
 the little creature to the next screen. There is only one way to go in
 this area. There are two chests here. The first one contains a [Bannauto]
 and the second one contains a Gust Magma. Use the teleporter near the
 exit first. Proceed to the next area and get a Moon Selenide and a
 Magical Hat. Go back and take the exit. Proceed and you will be inside a
 research centre. It looks like the magical creatures here are research
 assistants. They are working in a project on a machine called Psychedelic
 Bomb and its Motor. An Angel's Prayer is in a chest in this area.
 Continue your way and you will be in a room with yet more teleporters.
 One of the teleporters will lead you to the chest that contains a San
 Rhapsody. Proceed to the exit and you will get another sequence. A
 magical creature will tell you to go and talk to Savan, the head of the
 research centre.
 
 Next, you will be inside a scrying room that you saw earlier. You will be
 able to see your own image at the centre. Continue to the next screen.
 You can get a Heal Fog in the first chest. The second chest is not
 accessible yet. Continue to the next screen with still more teleporters.
 One of them will lead you back to the second chest in the previous
 screen. You can get a Heal Rain in this chest. Continue when you are
 done. In the next room, you will find 7 portals of different colours and
 a save point. Savan will come and greet you.
 
 Savan is the head of the research facility here. Before the Dragoon War,
 he was assigned a task called the Winged Rehabilitation Program. It was
 aimed to facilitate the Winged to rehabilitate whether they have won or
 lost in the war. Savan is very strong in magic. With his own magic, he
 was able to stop his own ageing and so prevented his own death. He was
 alone in here after the Dragoon War. For the first 4,000 years, he was so
 bored that he wished he would die. But about 7,000 years ago, he found
 Rosí¯Â¿Â½ using his scrying glass. After that, he began to know the purpose of
 his life. Since then, he has been working on a project on the Psychedelic
 Bomb and its Motor. It is a device that can be used to stop Soa's plan
 and Jiku's evil intention to destroy the world. By using this device, it
 will be possible to have the Destruction God sealed forever in the
 Setting Moon. Perhaps there is hope after all. He will then tell you that
 the strange device he created will need to have courage as its fuel. His
 own is not enough and so he will ask to "borrow" some of your courage.
 But he will have to test you first. Talk to Savan to begin the test and
 your party member will each walk into the appropriate portals. You can
 use the save point now to save your game. Talk to Savan again to start
 the test.
 
 Kongol is the first one to be tested. He will first get confronted by
 Rosí¯Â¿Â½ then Emperor Doyle. When Doyle is going to strike you, choose the
 second option to take his blade and you will pass the first test.
 
 Miranda is next. She would be pretty impatient as usual. When the magic
 creature ask why she comes here, you will choose the second option.
 Miranda comes here because of the world. The magic creature will then
 tell Miranda that since she has won't the game, it is going to die and
 with it dead, she will die as well. Choose the second option. Everything
 will be all right again and you will pass the test.
 
 Albert is next. He will be confronted by one of his ministers. The
 minister will tell him that something is wrong in Seldio. He tells Albert
 to come back home as soon as possible, because an unknown enemy is
 invading them from the east. Choose the second option and you will tell
 him that they are not an enemy. You will then pass the test.
 
 Then it is Meru's turn. The younger Badel brother will be here for the
 avenging his sister. Garaha will come out and block the initial attack
 for her. When Badel attacks again, choose the second option. Meru will
 block the attack herself and you will pass the test.
 
 Hatchel's turn. You will get a sequence with Claire again. After the
 sequence, choose the second option and you will pass the test.
 
 Rosí¯Â¿Â½ is next. She does not have to be tested. She is already brave enough
 for taking up the task as "Dark Demon".
 
 Dart is the last one to be tested. Shana is in front of him. His sword
 will force him to kill her for what she is. Choose the first option. Dart
 will answer that he will try to help her instead and you will pass the
 final test for your courage.
 
 After your test, continue left and follow Savan. You will end up in
 another teleporter maze, but there is actually only one way to go. In the
 next screen, Savan will announced to you that the Psychedelic Bomb is
 finally completed and its Motor is up and running. You will get a
 Psychedelic Bomb from the device. Follow him to the next screen and
 continue. You can pick up 200G and a Heal Blitz on your way. You will get
 to an area with a save point next. Continue and you will end up in the
 Seal Chamber of the Magic Capital. The Seal Evil Sphere is there with
 Savan's Psychedelic Bomb. However, Jiku will also be here and he has
 controlled the guardian to the Seal Evil Sphere. The Last Kraken will try
 to destroy both the Seal Evil Sphere and the Psychedelic Bomb. It is up
 to you to try and stop it.
 
 Boss: Last Kraken (Water)
 
 This is one big octopus and it is one of those who fights pretty
 unfairly. While its normal and its spray attack can do some massive
 damage to only single targets, it can sometimes attack multiple times. In
 my game, Albert got attacked by it about 4 times in a row for no reason
 what-so-ever. That took Albert from full HP down to a near death
 situation. Luckily, it has not done the same again. In fact, this boss is
 actually not that difficult. You can probably do some good damage to it
 by having Dart turn on a Special. But it is equally OK if you concentrate
 on using normal Additional skills alone. Every now and then, it will
 summon two [Cleone] to help it. These little fairies don't do very much
 damage and they can be easily taken care of. When you win the battle, you
 will receive a Pretty Hammer for Meru.
 
 Oh no, it seems the Psychedelic Bomb has become unstable because Jiku has
 taken his chance to disrupt it. It is going to explode and Savan saved
 your life by having you teleported outside and by having the chamber
 sealed. Savan dies with the explosion. It seems the only way is to go
 back now. At the test room, the magic creature that tested Miranda will
 really die, with Savan dead. At the scrying room, you will see Jiku and
 he is heading towards the Law Capital of Jenebatos. Before they die, the
 magic creatures will tell you to use the teleporter near the entrance of
 the city. Head back to where you first saw the little magic creature. The
 left door is now opened. Go in and you will get a short sequence. After
 the sequence, examine the teleporter to go to the Law Capital of
 Jenebatos.
 
 *************************************************************************
 
 - 4.5 - Forbidden By Law -
 
 Treasures  : [Inatsumakoreda], 200G, Frozen Jet, Banging Wave,
              Spectral Flash, Night Raid, Rainbow Dress, Down Bust,
              Sprite Mantle and Gravity Grabber.
 Item Shop  : Heal Fog, San Rhapsody, Heal Blitz, Angel's Prayer,
              Petrify Clear, Mind Clear, Body Clear and
              Dispel Evil Perfume.
 Weapon Shop: Great Axe, Gradius, Red Eye Dragon Armour,
              Green Dragon Armour, Dark Dragon Armour, Sea Dragon Armour,
              Panic Guard, Courage Charm and Petrify Protector.
 
 Go outside the Teleport Facility and you will in Jenebatos. A flying
 robot will fly towards you. It will tell you that this city is under
 martial law and any races except the Winged are not allowed in the city.
 Humankind especially. Just when your characters are prepared for an
 attack, the little robot will fly away. It seems like the best it can do
 is talk. Then you will see a giant sting ray looking flying towards your
 way. This is Kuron. It was summoned by Savan to help you. You can use it
 to travel to various major locations on the world map.
 
 Next, go to the roof of the Teleport Facility and talk to the blue rock
 there. It will tell you that you are not allowed to go where the Seal
 Evil Sphere is because you are not Winged. Meru will try to tell it that
 she is, but her magic is probably not strong enough and the stone will
 not recognise her as one. The stone will also tell you that it is the Law
 of the Winged Section 703 that makes it forbidden to have any races other
 than the Winged to go to where the Seal Evil Sphere is.
 
 Head to the next screen on the right. A save point is there. A robot is
 also there next to the save point. Talk to it and it will tell you that
 the only places that you are allowed to go to are the Legislation Hall,
 the Law Factory and the Law Launch Area. When you ask whether you can go
 to the Seal Evil Sphere, it will tell you again that it is forbidden by
 the law. But you can probably go to the Legislation Hall to put forward
 a proposal for changing the law. So it seems you will have to go to the
 Legislation Hall to put forward a change to Section 703.
 
 Talk to the robot again and you will be given an option. The 1st option
 is cancel. The 2nd option takes you to the Law Factory, the 3rd takes you
 to the Law Launch Area and the 4th takes you to the Legislation Hall.
 Before you go to the Legislation Hall, choose option 2 to go to the Law
 Factory first. There is a shop in front of the entrance to the Law
 Factory. Although it is forbidden for human to use the shop, you can
 still use it. You can use either the Weapon Shop or the Item Shop. When
 you are done shopping, go to the Legislation Hall on the right.
 
 In these areas, you are supposed to avoid getting caught by the security
 guard robots. But you should get caught at least once because there are
 items that can only be obtained by getting caught! When you get caught,
 you will sent to a prison. It seems there is no way to escape. But where
 is Kongol? Not for long, he will break in. The party will wonder why he
 is not sent here as well. Rosí¯Â¿Â½ has the answer, as usual. It is probably
 because Kongol is too heavy for the security guards to teleport him into
 the prison. Now that you can escape, head outside and there are two
 chests. One of them contains an [Inatsumakoreda] and the other one
 contains 200G. Take the platform back.
 
 OK, this time round, try to avoid the security robots. They will only
 chase you if you are in the path, hence you are safe at the teleporters,
 the exits and in front of chests. There are two chests in this area. The
 first one contains a Frozen Jet and the second one contains a Banging
 Wave. At the top of the Legislation Hall, you should go join the queue
 with the robots. When it is your turn, go and examine the centre of the
 hall. You will asked whether you want to make a new law. Answer no (2nd).
 The robot councillor will then ask you whether you want to change any
 existing law. You will answer yes (1st) and they will prompt you to input
 the section code. Input 7, 0 and 3 and you will be given a Law Production
 Permit.
 
 Now head back and go to the Law Factory (Left). It is pretty similar
 here. You should avoid being caught by the security robots. There are
 three chests in this area. The first one contains a Spectral Flash. The
 second one contains a Night Raid and the third contains a Rainbow Dress
 for the ladies. When you reach the Law Factory, talk to the robot on the
 left by the machine. It will give you a Law Launch Permit. Now go back
 and go to the Law Launch Area (top). Again, avoid getting yourself
 caught. There are three chests in this area again. The first one contains
 a Down Bust, the second contains a Sprite Mantle and the third contains a
 Gravity Grabber. At the Law Launch Area, use the platform to go up and
 bingo, the law is launched!
 
 Go all the way back to the roof of the Teleport Facility and talk to the
 robot by the blue stone. You will get a short sequence. (It seems like
 the system takes time to get used to a new instruction!) Talk to the
 robot again and choose the second option to go to the Grand Magistrate,
 which is also where the Seal Evil Sphere is.
 
 When you get to the Grand Magistrate, a robot there will tell you that
 all of you are suspects of some crime, but it will tell you to go forward
 into the court. There is a save point here, so you know what's going to
 happen... When you enter, you will be found guilty by all the robots in
 there. The Chief Justice robot, Nomus, will tell you the charge. You are
 guilty of trying to oppose the will of the Creator Soa and you are
 sentenced to death. It seems like Jiku has been here already. The Chief
 Justice will send in the executioners and you will have to fight them.
 
 -> Boss: Kubera (Dark), Bekuta (Dark) and Serebu (Dark)
 
 Kubera is pretty bad. It can summon a monster to attack your whole party.
 It can use all effect magic spells and it has an instant death final
 attack. The best strategy is to deal with this guy first. Bekuta is less
 dangerous. He is rather slow and can only deal physical damage to a
 single target. However, every now and then, Serebu can give Bekuta a kiss
 
 and it will boost him up to a giant form. Bekuta is more dangerous in the
 giant form. It can do physical damage to your whole party and it can
 swallow one of your characters for massive damage. Serebu is also quite
 dangerous. Not only that she can boost up Bekuta, she can also use some
 nasty magic attacks. She is also quite fast. So I think it is best to
 kill her after you are finished with Kubera and leave Bekuta last. You
 don't get anything by murdering the executioners.
 
 After the fight, make your way up to the Seal Chamber. Guess who's there?
 It seems Jiku has destroyed the Seal Evil Sphere already. Too late. Now
 you will have to go back and find your way to the Death Capital of Mefil.
 
 When you are back outside the Teleport Facility, talk to the little robot
 beside Kuron. The little robot will tell you that it is forbidden for
 non-Winged to go to Mefil. Talk to it again, and you will be told that it
 is forbidden because of Law Section 410. It seems like you will have to
 go and change the law again. Repeat the same procedure as before. Once
 you have changed Section 410, talk to the robot again, and you will be
 able to use the Teleport Facility to go to Mefil.
 
 *************************************************************************
 
 - 4.6 - Spirit of the Dead -
 
 Treasures: Down Bust (Boss), Poison Guard, Faint Guard, Panic Guard,
            Protector, Frozen Jet (Boss), Active Ring,
            [Inatsumakoreda] (Boss), Petrify Protector, Courage Charm,
            Heal Rain (Boss), Hell Bat (Boss) and Spectral Flash.
 
 When you examine the Teleport Facility, you will get an option. The first
 is cancel. The second will return you to the Magic Capital of Agulus and
 the third will send you to Mefil.
 
 You will witness Jiku arriving in the city when you arrive at Mefil. Go
 outside and you will get a short sequence. After that proceed using the
 teleporters. In the next chamber, Albert's Dragon Spirit will resonant
 with the thing in the middle of the room. This is the ghost of the Green
 Dragon Ferubrand. It seems to be trapped here. Talk to it again to free
 it by fighting it.
 
 -> Boss: Dragon Ghost (Wind)
 
 This is an easy fight. The dragon ghost will only attack using not very
 strong physical attacks. Just keep attacking it with your Additional
 skills and it will be "freed" soon. You will get a Down Bust for winning
 the battle. Continue your way.
 
 You will get into a teleporter maze again. (The Winged is really a group
 of maniac for creating these mazes... Sorry Meru.) Anyway, you need to
 watch out hidden passages in this city as some will only light up when
 you walk on them. Here, there is a chest on the top side if you go up the
 hidden passage from the centre. The chest contains a Poison Guard. If you
 
 go left pass the chest, you will be able to get to another teleporter.
 This one will eventually lead you to a chest that contains a Faint Guard.
 If you go right from the Poison Guard chest, you will end up in an area
 that will lead you to a Panic Guard and a Protector.
 
 After collecting your treasures (from the dead), continue and you will be
 inside another round chamber with a thing in the middle. This time, it is
 Meru's Dragon Spirit that is resonating. It seems like it is Regal the
 Sea Dragon. Fight it to free this poor soul.
 
 -> Boss: Dragon Ghost (Water)
 
 This is slightly more difficult than the previous battle, because the
 ghost of Regal can use all effect magic spells on your party. The boss
 can also fight unfairly and attack you multiple times in a row. It is
 also quite fast, but is pretty weak against physical attacks. So, your
 normal Additional skills should work just fine. You will get a Frozen
 Jet for murdering the dragon again.
 
 Proceed to the next screen. In the next area, you can go up first and the
 way will lead you to a chest containing an Active Ring. Proceed to the
 next chamber and you will see more dragon ghost. This one belongs to the
 Divine Dragon King and Miranda is determined to have him freed.
 
 -> Boss: Dragon Ghost (Void)
 
 Basically this guy is an enhanced version of the Dragon King when it was
 alive. It is considerably stronger and tougher. Making matter worse, it
 can still use its two super Divine Dragon weapons (Shot and Cannon), and 
 there is no way to kill off these weapons first this time. The worst
 thing is that it can also use these nasty weapons on you multiple times
 in a row. (Hence, it can kill a character or two in a row.) It is fast as
 well. It is probably best to have Dart turn on a Special and he should
 keep attacking with Final Bust to do some real damage. You should also
 consider having either Meru or Miranda in the party so that you will be
 able to keep your HP up. (Rosí¯Â¿Â½'s Astral Drain will not be enough.)
 Albert's Flower Storm will also help. If you are rich, you should have a
 Legendary Helm or two equipped. (In that case, you will probably be able
 to laugh at this boss.) Just keep attacking and healing and you will
 eventually be able to free his majesty the ghost of the Dragon King. You
 will get a [Inatsumakoreda] for winning the battle. The chest there
 contains a Petrify Protector.
 
 There is a save point in the next room. Go pass it to the next area. You
 will end up in a room with a grid in front of you. The bottom left exit
 leads to a room with a chest that contains a Courage Charm. In the grid
 room, you will see laser pulses from a source below striking at the
 squares on the grid. When a pulse strike a square, it will either turn
 red or white. If it turns red, it means that it is a true floor. If it
 turns white, it means the floor is fake. You can only move on real floor
 panels, of course. If you touch a fake floor panel, you will fall throw
 to the room below, which is the room as the bottom left exit.
 
 Walk through the first part of the red panels and you will reach the
 right side of the room. You will go into a chamber with a recovery point.
 The chest there contains a Self Magic Bell. Continue and back into the
 grid room. Play the second part and you will end up going through an exit
 at the top. There you will get a short sequence. It seems that the ghosts
 here are haunting Rosí¯Â¿Â½ the Dark Demon. Rosí¯Â¿Â½ does not seem to care.
 Continue your way and walk through the third part of the grid. You will
 be able to reach the teleporter on the left.
 
 Above is a room with a save point and a chest (Heal Rain). You will meet
 the ghost of a friend here. It seems something is wrong with Ravits'
 ghost. He seems to be possessed. He will disappear through the teleporter
 on the right. Follow him. Outside the teleporter, you will find out that
 something is stuck on Ravits' back. That thing on the back is up to no
 good. Let's get rid of it for Ravits. Time for battle.
 
 -> Boss: Ravits' Ghost (Wind)
 
 Talk to Ravits by choosing the first option when you are prompted. Do not
 attack when Ravits is facing you. Only attack him when his back is
 turned. Be careful, because every now and then, the thing at the back
 will use an attack that can cause confusion to the whole party. When you
 have done enough damage to the thing at his back, it will reveal itself.
 It is a demon called Jagoyle and it wants your souls as well.
 
 -> Boss: Jagoyle (Dark)
 
 This one is a tough fight, especially if you have been using up a lot of
 your items in the previous fight. This guy has a pretty strong physical
 attack as well as strong, all effect magical attacks. It also has an
 instant death attack, but will only use it infrequently. Every now and
 then, it will turn into a bat with even stronger physical attacks. All
 your attacks will do no damage while it is in this form. This boss is
 fast, tough, bad and has lots of HP. Having a healer (Meru or Miranda) in
 the party is certainly a good idea. Keep hitting it will your Additional
 skills and its life will be drained away eventually. Dart will charge up
 to give it a final blow, as usual.
 
 The demon will try to possess Ravits again. This time Ravits will go
 completely mad and he will attack Dart. Ravits will send Dart's sword
 flying. Weapon-less, Dart will get charged by Ravits. But at the very 
 last moment, Ravits will recognise his friends and he will use his will 
 power to force the demon away. The reunion is short life because it is 
 time for Ravits to go to his final rest. He will use his last power to 
 create a way for you to reach the Seal Evil Sphere. You will get a Heal 
 Rain and a Hell Bat for winning this battle.
 
 You can examine the beam and choose the second option to go up to the
 Seal Chamber. Before you do that, however, you should go back and save
 because you will not be able to turn back once you have gone up the light
 beam. If you are low on items, go back to Jenebatos to stock up. If you
 have not been through the optional areas, you should visit them now. I
 will also recommend strongly on getting a few Legendary Helm in Loan as
 well. They will certainly be useful for the fighting the bosses to come.
 
 When you are ready, float up the beam created by Ravits to reach an upper
 chamber. Once you are here, you can't go back any more. There is a chest
 here that contains a Spectral Flash. Continue your way into the Seal
 Chamber. It seems Jiku has not been here yet, because the Seal Evil
 Sphere is still unbroken. It looks like there is some hope yet. But not
 for long. Jiku will turn up, destroy the last seal and disappear again.
 With the seal broken, the earth will start shaking. This is really the
 end of the world. Your characters will decide to follow Jiku into the
 Setting Moon so that you can save the world, and Shana. The exit through
 the left is a dead end, but Kuron will fly in for the rescue. (I wonder
 why he didn't take you here directly in the first place.)
 
 *************************************************************************
 
 - 4.7 - The Divine Tree -
 
 Treasures: Red Bird Feather, Silver Dragon Armour, Moon Selenide (Boss),
            San Rhapsody (Boss) and Heal Rain (Boss).
 
 Once you are on Kuron's back, you will get a CG sequence of the Setting
 Moon. It is descending towards you. The Divine Tree will then pop out
 from nowhere. The Moon will land on top of it. (It looks like the Divine
 Tree was designed to hold the Moon in its place.) You will then begin to
 see Varazes coming out of the Moon. Kuron will be attacked by a Varaz and
 you will land crushing down on one side of the Divine Tree. (It looks
 like the Varaz are the fore soldiers for the new race the Destruction God
 Varaz Enbulio.)
 
 Kuron will be too hurt to fly any more so you will have to make your way
 up the Divine Tree to the Moon. Once you are in control, you can use the
 save point in the screen. Proceed up. In the next screen, if you examine
 a little shiny spot on the left, you will find a Red Bird Feather.
 Continue up. You will find another shiny object here, but no item this
 time. Instead, you will get a short sequence with Rosí¯Â¿Â½ explaining to you
 about the creation of races by the Divine Tree. Continue up. In the next
 screen, you will find yet another shiny object in a pond. Rosí¯Â¿Â½ thinks it
 must be where the fishes / mermaids were created. Continue your way up
 and you will soon arrive in an exit where you will get blown up the tree
 with a strong air current.
 
 Go up there. It seems your whole party is fine. However, when Kongol 
 tries to land, he will be too heavy and the ground will shake violently. 
 This shake will disturb a giant caterpillar on the branch. Never mind it 
 now. There is a shiny object just in front of the tree trunk. Examine it 
 and you will get a Silver Dragon Armour. There is also a recovery point 
 on the right. Continue up. You will find another shiny object in here, 
 but there is nothing special. Continue up and you will arrive at the top.
 There is a save point on the right. Exit to the top left. Try to proceed
 and you will see the giant caterpillar again. It does not seem to like
 you (or perhaps it is just hungry). It will attack.
 
 -> Boss: Divine Tree Butterfly (Void)
 
 This boss has three forms. It will begin as a caterpillar. When you
 "kill" the caterpillar, it will become a cocoon. Finally, when you have
 done enough damage to the cocoon, it will become the adult. The first
 form attacks with a physical attack. It can also shoot out a paralysing
 gas and a poison gas. The cocoon cannot attack at all. The adult has the
 most HP and is slightly better in defence. It attacks with singly
 targeted physical and magical attacks. Every now and then, it can also
 shoot out a weakening gas (that causes the "low spirit" status). This
 boss is really not very difficult at all. A good strategy is to have two
 strong fighters + Miranda in the party. Miranda should concentrate on
 healing. (She is very good in this fight, because her spells can cure bad
 status.) The fighters should concentrate on attacking with their normal
 Additional skills. For winning the battle, you will get a Moon Selenide,
 a San Rhapsody and a Heal Rain.
 
 Continue left and you will arrive at the entrance to the Setting Moon.
 Your characters think that they will have to make their way to the centre
 of the Moon to rescue Shana and prevent the creation of the last race.
 Jump into the portal to enter.
 
 *************************************************************************
 
 - 4.8 - The Setting Moon -
 
 Treasures  : Frozen Jet, Down Bust, 200G, Spectral Flash,
              [Inatsumakoreda], Indra's Axe (Boss), Golden Dragon Armour,
              Night Raid, Banging Wave and Gravity Grabber.
 Item Shop  : Heal Fog, Heal Blitz, San Rhapsody, Angel's Prayer,
              Petrify Clear, Mind Clear, Body Clear, Panic Bell and
              Poison Needle.
 Weapon Shop: Claymore, Hell Bat, Basher, Destroyer's Hammer,
              Red Eye Dragon Armour, Green Dragon Armour, 
              Golden Dragon Armour, Purple Electric Dragon Armour,
              Silver Dragon Armour, Dark Dragon Armour, Sea Dragon Armour,
              Magic Power Ring, Sprite Ring, Attack Medallion,
              Guard Medallion and Giganto Ring.
 
 From the entrance, proceed to the right. In the next area, you will get a
 sequence. The ground will shake and you will fall. When you are awake,
 you will be inside a forest. Have you been taken outside? Rosí¯Â¿Â½ does not
 think so, because if you listen carefully, you will be able to hear the
 heart beat of the Destruction God at the centre of the Moon. This must be
 the magic of the Moon. It is capable of creating illusions. It can also
 see the past from the hearts of your characters. When you are in control,
 you can get a Frozen Jet from the chest across the bridge. Exit to the
 top right. You will then be inside a grassland area, but the sky looks
 wrong though. Proceed to the right and you will end up in an area with
 frozen ground. Miranda will recognise this place as her childhood forest
 in Mir Sezo. The place is calling her and she will run into the forest on
 her own.
 
 There is a flower bud on the ground. It is the rose that Miranda hates.
 You will get a sequence of young Miranda. (I think) her father had died
 and her mother was prepared to re-marry to a man who will not take
 Miranda with him. Her mother will leave her by herself. That's why
 Miranda can never forgive her mom and that's why she hated rose - a
 flower given to her mom by that man. When she tries to examine the 
 flower, it will turn into a monster and attack.
 
 -> Boss: Death Rose (Void)
 
 Here, just keep attacking with normal physical attacks. It is even better
 if Miranda has a Survival Ring on. The boss can only attack with weak
 physical and magical attacks. It will also drain your life to recover
 itself every now and then. It is an easy fight if anything. Once in a few
 rounds, the rose will open up to reveal the face of Miranda's mother. You
 will get to know more about their relationships. It seems the name
 Miranda was named after the goddess Mir, meaning love or something like
 that. Once you have done enough damage to the boss, you will get prompted
 with an option. Choose the first option to forgive your mother and you
 will win the fight. Party will rejoin after the fight.
 
 Continue your way. You can get a Down Bust on your way. Exit to the
 bottom left. Next you will be inside a cave. Go through it and you will
 end up in an area with human and the room looks like an inn! When the
 party thinks that this must be illusion, Rosí¯Â¿Â½ will try to cut herself.
 She will feel the pain and so she will inform the party that this is no
 illusion at all. Albert will recognise the clothing style. This people
 must have come from his home country Seldio. You will also see a strange
 girl downstairs and she will walk into a mirror and disappear!
 
 In this room, there is a hospital at the top left. Next to it is the inn
 keeper. There is a save point here. Below the inn is an Item Shop.
 
 Below the item shop is a guy playing piano. Talk to him and he will play
 Claire's tune. Both Dart and Hatchel will be surprised to hear the tune.
 The guard at the bottom won't let you through the bottom exit. Talk to
 the drunken man in the bottom right, and Albert will recognise him as a
 rich man in Seldio. This guy is called Doran and he disappeared 20 years
 ago. Above him is a Weapon Shop.
 
 Follow the girl into the mirror when you are done shopping. You will be
 inside the village of the Mininto, the 99th race. A chest in the left
 house contains 200G. Exit to the bottom. Go across the bridge to get a
 Spectral Flash from the chest. Continue and exit to the bottom again. You
 will find the strange girl in here again. She will disappear into the
 black hole behind her. This is Claire and Hatchel will follow her into
 the black hole alone.
 
 Inside is a room decorated with martial art training equipment. It looks
 like that Claire does not like learning martial art. She does not want to
 possess the power to hurt. She just want to flowers, songs, loves, just
 like other girls. Hatchel will explain that the martial arts are from
 their ancestors. It has been going down their lines for centuries. But
 Claire will not listen and she will attack.
 
 -> Boss: Claire (Thunder)
 
 Claire is possessed. The spirit of the "Martial God" is inside her. She
 will attack you with the forbidden move in the Dragon and Tree style. The
 move is called "Four Gods Terminating Strike" or something like that. It
 is basically a reduce to 1 HP attack. I just hope that you have plenty of
 Heal Fog in your inventory! This is not a difficult fight. Use a Heal Fog
 when your HP is reduced to 1 HP. Continue with normal Additional attacks
 and you will soon be prompted with an option. Choose the first one and
 Claire will finally come back to herself. She will thank her father
 before disappearing. It seems the Moon can really see your past.
 
 The party will rejoin. If you continue down the path, you will eventually
 end up at a chest containing an [Inatsumakoreda]. There is little to do
 here except getting lots of random fights. So perhaps you should head
 back to the inn.
 
 The guard that was previously at the bottom exit has moved and now you
 can go outside from the inn. You will see a castle at the top of the
 screen. It belongs to Emperor Doyle. The guard will tell you that the
 Doyle has gone to the Giant's City. There is an exit on the left. Go
 through it and you will be in another cave area. Go through this area to
 the next and you will be inside an area with floating glass platforms.
 The exit to the top right leads to a dead end, so you should go to the
 top left.
 
 When you proceed further, Rosí¯Â¿Â½'s Dark Dragon will appear out of nowhere,
 and it will attack. Your party will escape, but they have gone through to
 different areas. Dart and Rosí¯Â¿Â½ are on one side while the rest are on the
 other side.
 
 Albert et al will be in the Giant's City. One of them will mention that
 the Moon has a way of knowing your past - and your past will become
 reality again in here. You will get to see a short sequence. It will show
 the last day of the Giganto race. Kongol was still a boy and he was left
 alone after all his kinds were killed. You will meet Doyle, who was in a
 mission to bring peace to the world. That's Kongol's memory of Doyle and
 that's why he worked for him. Continue your way up the steps and you will
 be in the centre of the Giant's City. Kongol will leave the party and
 enter the top building alone. There he will meet his brother Indra.
 Apparently Indra is the warrior of the Giganto race. Kongol will
 challenge him to a fight.
 
 -> Boss: Indra (Earth)
 
 Although Indra has pretty strong physical attacks, the fight should not
 be too difficult. Indra does not have that much HP. Just keep hitting him
 with your Additional skills and you will drain away his life pretty
 quickly. However, you should bear in mind that Indra is similar to Kongol
 when you were fighting him as a boss. Indra will automatically counter
 your attack if you miss a timing input in your combo. You will get
 Indra's Axe for winning the battle. Kongol is now the best warrior of his
 race.
 
 After the party has rejoined, go downstairs and only the cell door with
 the handle on the side. You will find a chest with a Golden Dragon
 Armour. Head back outside and exit through the pond on the left. Go all
 the way back to the inn. Albert et al will decide to wait here for Dart
 and Rosí¯Â¿Â½. The screen will switch to them.
 
 You will be in a mountain area. There are some cute little dragons on one
 side. Rosí¯Â¿Â½ seems to like them a lot. Exit up. The first chest on the
 right contains a Night Raid. You can't reach the one above yet. Continue
 up. At the next screen, there is an exit to the right, but Rosí¯Â¿Â½ will not
 let you go there yet. You can go up the ramp to the right to get back to
 the chest at the previous screen. It contains a Banging Wave. Proceed Up.
 
 At the top, you will get a sequence. Rosí¯Â¿Â½ will know this place. It is
 where she first met her dragon. She was with Jiku then, and she has named
 her dragon Mohair. Back to now, the rather dead looking dragon in front
 of you will start to move and it will attack you. It does not seem to
 recognise Rosí¯Â¿Â½ at all.
 
 -> Boss: Dark Dragon Mohair (Dark)
 
 Whatever you do, you will not be able to damage this dragon. Rosí¯Â¿Â½ will
 tell you that you are facing Mohair the Dark Dragon, the most powerful,
 the toughest and the fastest of its kind. Rosí¯Â¿Â½ knows of its weak point
 though. Dart will ask about it. A few rounds later, when you are
 prompted, choose the first option. Rosí¯Â¿Â½ will tell Dart that when the
 dragon uses its Black Laser attack, it will have its heart exposed for a
 short period afterwards. You will then be able to attack its heart for
 maximum damage. Guard and wait until it uses this attack. You will be
 able to switch your target cursor on its hearts after the attack. A good
 complete Additional attack should finish the dragon in one hit.
 
 Once you have the dragon defeated, go back down and go to the exit to the
 right. You will end up in the cave above the inn, (but you will be coming
 from a previously inaccessible exit.) Go to the inn and you will exchange
 information with the rest of your party. Go outside. Talk to the guards
 outside the castle. Albert will ask for an audience with his uncle.
 
 Once you are in the castle, go up to the throne and Albert will go to
 talk to Doyle on his own. This will talk about the reason for Doyle's
 action in the past. Doyle thought that Albert's father was useless as a
 king and so he killed him. Albert thought his father was a good king
 though, and well loved by his people. It looks like you can only resolve
 the issue with a fight.
 
 -> Boss: Dark Doyle, Light Blade and Dark Blade (Thunder)
 
 You cannot hit Doyle until you have broken the both the light blade and
 the dark blade. Doyle will attack with these swords as well as magic
 spells. Just keep using your normal Additional attacks. The fight will
 not last too long. Doyle will die and he will ask Albert to be a good
 king. Party will rejoin.
 
 Go back to where you should have gone before you were attacked by Rosí¯Â¿Â½'s
 dragon. Continue your way and you will eventually end up in front of the
 Crystal Palace. You will get a sequence here and Meru will get teleported
 into the Palace on her own. Before she knows it, she will be in front of
 the Seventh Angel, a goddess of the Winged. The goddess will accuse Meru
 of hanging out with the low human race and she will not listen the Meru's
 explanation. You will have to fight her.
 
 -> Boss: Seventh Angel (Light)
 
 This boss has a reduce-to-1-HP attack. I hope you have bring along some
 Heal Fog, just in case. Her physical attacks are not very strong, so you
 should not have too bad a time fighting her. Meru will try to explain to
 the angel about the hope, dream, and equality of the different races, but
 the angel will reject everything. No matter what you say, you will have
 to kill her. Party will rejoin afterwards and you will be able to go up
 from the centre in this room.
 
 Next, you will be inside a very strange looking room. It looks like you
 have arrived to the inside of a TV. Exit top left. In the next room, you
 will find a Gravity Grabber in the chest. Exit bottom left and you will
 arrive in a room with a save point. Go to your right and you will get a
 short sequence. In the form of telepathy, Dart will hear the words "My
 word, my future and my hearts". It sounds like Shana. She must be inside.
 
 *************************************************************************
 
 - 4.9 - Final Confrontation -
 
 Treasures: Explosive Bow and Dragon Buster (Event).
 D. Spirit: Divine Dragon King. (Loses Red Eye Dragon).
 
 Go through the exit and you will find a Super Varaz blocking your way.
 You will have to fight it to get it out the way.
 
 -> Boss: Super Varaz (Void)
 
 Like the other Varaz, this guy has three parts, head, body and arm. But
 you can kill this guy by killing its body alone. It can drop rocks on
 all your characters for massive physical damage. It can also use strong
 magical attacks. (If you have taken my recommendation earlier, you should
 have got some Legendary Helms. In that case, you really don't have to
 worry about magical attacks at all.) The body has strong defence and lots
 of HP. It can also fight unfairly with multiple attacks. I have managed
 to defeat this guy without ever turning into Dragoons but you may need to
 consume a healing item or two in this fight.
 
 Go forward to the next screen after the fight. You will be inside another
 room with a save point. A chest is next to it. It contains an Explosive
 Bow, the best weapon for Miranda. Go forward to the next screen and you
 will find Shana lying in there. Jiku is there as well. He will attack
 Dart for the Dragon Spirit. He will have the Dragon Spirit equipped on
 himself and you will finally get to fight Dart's father.
 
 -> Boss: Jiku (Fire)
 
 You won't be able to use Special for this battle, because you have lost
 the Dart's Dragon Spirit. Jiku has a tendency to attack his son a lot, so
 you should have the Red Eye Dragon Armour equipped on him. Jiku attacks
 with Dragoon Additional and Dragoon Magic. His style look more impressive
 than Dart's style, but there is not much difference. In any sense, this
 is actually an easy battle, because Jiku's HP is quite low. (This is
 especially true if you have got some Legendary Helms. In that case, you
 will able to laugh at Jiku's magical attacks.)
 
 After the fight, a strange thing will occur. It seems that Jiku has been
 possessed all along. And it is not any body but Merv Frama himself! He
 has been controlling the body of Dart's father! Dart's father can't be
 the bad guy, can he? It happened like this. When Jiku "killed" Merv
 during the final battle 11,000 years ago, Jiku was petrified by Merv. In
 the mean time, Merv's spirit managed to escape into Jiku's Dragon Spirit.
 When the magic weakens about 20 - 30 years ago, Jiku was able to turn
 back to normal. He settled in Neat and gave birth to Dart. But when the
 "Dark Demon" came 18 years ago, Merv's spirit was released when Jiku
 tried to use the Dragon Spirit. Since then, Jiku's body has been
 controlled by Merv.
 
 But this time, Merv has found a new body. It is the body of the
 Destruction God Varaz Enbulio. The time has come now and he will absorb
 the spirit of the Destruction God from Shana. Shana will fall down but
 does not seem to be hurt. Merv will now become the Destruction God
 himself and he wants to destroy the world and create a new one for his
 own - so that he is god himself.
 
 At this good moment, Lloyd will turn up as the Divine Dragoon. He will
 challenge Merv to a fight. Lloyd will fall, however, when Merv strikes
 him with a beam directed on his heart. Before he die, Lloyd will give
 Dart his Dragon Spirit and his sword the Dragon Slayer (Dragon Buster).
 Dart can now transform into a Divine Dragoon, (but the Fire Dragon Spirit
 will still be with his father). The Dragon Buster is the best weapon for
 Rosí¯Â¿Â½. You can now talk to your party members or you can go back one
 screen to save your game. (You characters will be fully recovered here.)
 
 When you are ready, go up and choose the second option to fight the final
 boss of the game. Make sure you have stocked up in healing items and more
 importantly, make sure you have enough time for this fight. This fight
 can easily drag on for 30 - 60 minutes depending on your skills. There is
 no specific strategy for this boss. Just keep up your attacks. Heal or
 Guard when your characters are low on HP. Don't rely too much on Dragoon
 transformations, but you should concentrate on attacking with normal
 Additional skills. He is strong against both physical and magical
 attacks. So it may take a long time to defeat him, but you will be able
 to do it eventually.
 
 -> Boss: Merv Frama (Void)
 
 The final boss has many forms. You begin the fight in a cave-like
 background. At the beginning of the fight, he has four tentacles attached
 to his body. These annoying tentacles can deal strong physical damage on
 a single target. Make sure you get rid of them first. The boss also has
 some normal magical attacks. Every now and then, it will shot out a
 paralysing gas on a single target. It can also summon three Varaz to deal
 some nasty magical damage to the whole party. He will "Guard" every now
 and then as well. If you attack him physically when he is "guarding", he
 will counter attack automatically.
 
 After fighting for some time, the background will change to the "1st Age"
 and Merv's attack style will also change. The background will become a
 fast moving star field. The boss will now attack with a laser sword
 dealing physical damage to a single target. Every now and then, he will
 suck a character into its body. The character will be released in a few
 rounds. When he / she is released, he / she will be thrown towards
 another character. Both will suffer massive physical damages.
 
 The background will change again after some time. The "2nd Age" is a
 desert-looking area. The "3rd Age" is a dark area with rain, thunder and
 lightning. You do not have to fight these ages.
 
 The screen will then switch to the "4th Age". You begin the age in a
 valley with clear night sky. The boss has new attacks now. Its physical
 attack will become a "catch and clamp" attack. It has some magic spells
 that can affect all targets. It can also summon 4 Bomb Stars. These
 annoying creatures will explode in the sky doing lots of damages to all
 your characters. The boss will switch the sky between day and night every
 now and then. In day time, it attacks with fire based magic as well as a
 spin-ball physical attack. It can also seal a command of a character.
 
 It will change to "5th Age" after some time. This is the age of life with
 grasslands, forests and animals in the background. You do not have to
 fight in this age.
 
 The "6th Age" is the age of humanity. You will be shown various pictures
 of civilisations, friendships, loves and death. The boss will now be
 using his strongest attacks yet. It has a projection attack that can deal
 massive physical damage to a character. It can cause confusion to the
 whole party. It can also summon Winged warriors to attack the whole
 party. This attack causes massive damage to the whole party. (I think the
 damage equals to 3 / 4 of the maximum HP of each character.)
 
 At the end of the battle, Dart will transform into the Divine Dragoon
 and attack with the Divine Cannon automatically. Time for a nice CG
 ending. Merv will begin to explode. Dart will come down to protect Shana.
 (He looks so much bigger in the Dragoon costume.) Merv will try his final
 assault, but Jiku and Rosí¯Â¿Â½ have seen him move. Together, they will charge
 towards Merv using the Dragon Buster. Merv will truly die this time. With
 him are the Varazes and the Moon. The Varazes will explode and the Moon
 will begin to collapse. Your characters will use all their might and
 their speeds to fly out of the Moon. Both the Setting Moon and the Divine
 Tree will disappear. Everyone are safe, but Jiku and Rosí¯Â¿Â½ will be dead.
 
 You will then get an epilogue for each character before the rolling of
 the credits. Kongol will be learning martial arts with Hatchel. Miranda
 will be back with her Queen and the other holy ladies. Meru will continue
 her travel. She is currently performing magic in Loan. Albert will marry
 Emil and they will live happily ever after. Dart and Shana are back in
 Celes. The villagers are finally rebuilding their homes.
 
 After the credits, you will see two birds nested on a tree. One has a red
 tail and the other one a dark purple tail. Are they the reincarnation of
 Jiku and Rosí¯Â¿Â½?
 
 The game and my walkthrough conclude here.
 
 -------------------------------------------------------------------------
 *************************************************************************
 
 APPENDIX A - OPTIONAL AREAS
 
 *************************************************************************
 
 - A.1 - Magician Elder Fausta (Fulanbel Tower) -
 
 Treasures: Survival Ring, Dragon Helm, Illusion Shield (Boss),
            Magical Hat, Holy Person's Anhk and Dancer's Ring.
 
 Once you have got the Dispel Illusion Stone in Disc 4, you can go back to
 the Fulanbel Tower to fight Fausta the Magician Elder. Go back to Cashua
 Glacier. (You will need to have Disc 3 ready to gain access to this
 area.) Go all the way down through the underground cave below the glacier
 and go all the way up the Fulanbel Tower. At the screen below the chamber
 where you fought Lloyd, you will be able to use the teleporter on the
 bottom right to get to a new area.
 
 *The Dispel Illusion Stone can be obtained from a woman called Mattel.
 She can be located in Luzu in Disc 4. You will give you the Dispel
 Illusion Stone after you have obtained all 50 Star Dusts in the world.
 The locations of the Star Dusts are documented in my Star Dust List and
 in the previous sections in this walkthrough.*
 
 In the centre of this room, you will meet the illusion of the Magician
 Elder. If you don't have the Dispel Illusion Stone yet, you will be
 attacked in here. You will not be able to do any damage to him, because
 you will just be attacking an illusion. You will have no choice but to
 escape from this fight. Once you have the Dispel Illusion Stone, however,
 you will get a short sequence. The Magician Elder, Fausta will claim to
 be the most powerful magician in the world. Being the right-hand man of
 Emperor Merv Frama of the Winged, the Magician is also the commander of
 the super fortress Fulanbel. Rosí¯Â¿Â½ will then tell Dart to use the Dispel
 Illusion Stone. The illusion of the Magic Elder will be destroyed and you
 will be able to proceed through a teleporter at the centre. If you have
 not opened the chest in this room yet, it contains a Survival Ring.
 
 Go down through the teleporter and continue your way down the teleporter
 / sphere maze. Eventually, you will end up in a room with a save point, a
 chest and three exits. The chest contains a Dragon Helm. The three exit
 leads to a new teleporter / sphere maze. If you make your way through the
 maze, you will come into a room with a platform at the centre and there
 are three paths leading to it. When you try to proceed, the path will
 break and you will have to go back. Go back and try another way. It will
 break again. Go back again and try yet another way. This time, it seems
 the path will hold, and you will be able to reach the central platform.
 (Here, it does not matter which way you come into first, the first two
 paths will always break.)
 
 Before walking towards the central platform, make sure you are ready for
 a very tough fight. I recommend having a party that is strong in magical
 defence. The ladies are good choice for this fight for their natural
 resistant to magic attacks. I strongly recommend getting at least one
 Legendary Helm before entering this fight. Have Dart equip the helm. The
 other characters should also have appropriate guards to protect them
 against magic. In addition, any equipment that can boost up their speeds
 are good. The Dragon Armours are quite good as well because they will
 give your characters immunity to their own element. Finally, you should
 also have plenty of recovery items in your inventory. Of course, you
 should have mastered all your Additional skills already.
 
 Walk towards the platform at the centre and you will fall down with it.
 At the bottom, Fausta will "welcome" you again and he will continue his
 speech. OK, he is the strongest magic user in the world. He can create
 illusion of himself. He believes that it is a miracle that you managed to
 dispel his illusion with your ridiculous little piece of stone. He has
 used magic to keep himself alive for longer than 11,000 years. He also
 wants to conquer the world once he manage to fix his super fortress. (He
 must be pretty useless compared to Savan in the Magic Capital. At least
 Savan managed to create something during his semi-immortal life time.
 This guy cannot even fix his own tower!) You will then be given and
 option to either pull back or fight. Whatever you choose, you will end up
 in battle.
 
 -> Boss: Magician Elder Fausta (Void)
 
 This guy has approximately 32,000 HP. He is extremely strong in magic,
 but is relatively weak on physical. He is not really that fast, but can
 easily have your party completely wiped out if you do not have the right
 equipment on you. While he does not seem too dangerous on his usual
 speed, he can fight extremely unfairly at time. He will perform multiple
 counter-attacks every time he takes damage from your attacks. If you have
 had your characters equipping a Legendary Helm or two, you should be able
 to laugh at his attacks most of time. Otherwise, you will be in for a
 tough fight. Don't bother changing to Dragoon in this battle, because
 normal Additional attacks work best on him. (The exception is Miranda. If
 you have her, you can have her transform into Dragoon, but she should be
 concentrated on healing, but not attacking.) The best strategy is to have
 only one character attack all the time. The other should keep healing or
 simply Guard. It will reduce the number of times you will get counter
 attacked.
 
 If you have trained your characters enough and if you have the right
 equipment, this fight should not last too long. You will be awarded an
 Illusion Shield, 10,000 G and 20,000 EXP for winning the battle. You can
 also open the chests in the room and you will get a Magical Hat, a Holy
 Person's Anhk and a Dancer's Ring. Use the teleporter at the top of the
 screen and it will send you all the way back to outside of the tower.
 
 *************************************************************************
 
 - A.2 - The Stronghold of Magrad (Snow Field) -
 
 Treasures: Midnight Terror, Faint Hammer, Poison Needle, Soul Eater
            (Boss), Smoke Jade (Boss), [Inishie Armour] and Panic Bell.
 
 Upon entering the stronghold, you will get a sequence. Meru is ever so
 childish and she will throw snowballs at you! Rosí¯Â¿Â½ will tell you more
 about this place. This stronghold was the place where the human declared
 war on the Winged. The human were led by Emperor Deus and the seven
 Dragoons. They were to fight the Winged so that they will not get
 enslaved by them. They were to fight the Winged for their freedom.
 
 After the sequence, you can get a Midnight Terror in the chest near the
 entrance. Enter the stronghold and you will get yet another sequence when
 Deus declared war. You will hear cheers such as "Long live Emperor Deus"
 and "Long live the country of Gloriano". After the sequence, check the
 chest on the right for a Faint Hammer. There is also a save point at the
 centre. The chest next to it contains a Poison Needle. Do not go any
 further if your party is relatively weak. (I'll say, if your party HP is
 below 2000, you should train them more before coming back here.)
 
 Go to the centre platform and you will get yet another sequence. You will
 now know that Rosí¯Â¿Â½ was betrothed to Jiku in front of Deus. They were to
 be married after the war. Of course, the wedding never happened because
 Jiku was petrified during the final battle. When Rosí¯Â¿Â½ is back to herself,
 you will notice movements of a red sword that was stuck in the wall. It
 is moving towards you and it will attack.
 
 -> Boss: Porter Sword (Dark), Porter Helm (Dark) and Porter Armour (Dark)
 
 Each part attacks differently. The sword can deliver a pretty powerful
 physical attack and it has a final attack that will cause instant death
 to the character who delivered its killing blow. The helm can cast a
 spell to seal a command in one of your characters. (The effect will last
 for 3 rounds.) It is annoying, but nothing really harmful. The armour is
 very bad, however. It uses magic attacks and it has this really powerful
 all effect magic that can do massive damage to the whole party. If you 
 have done enough training of the characters, this fight should not be too 
 difficult, because none of the parts have very high HP. You get a Soul 
 Eater and a Smoke Jade for winning the battle.
 
 Finally, you can get the items in the chests on the platform. The left
 one contains an [Inishie] Armour and the right one contains a Panic Bell.
 
 *************************************************************************
 
 - A.3 - The Dragoon Towers (Capital City of Belweb) -
 
 Treasures: Purple Electric Stone (Boss), Earth Stone (Boss),
            Sea Stone (Boss), and Jade Green Stone (Boss).
 Star Dust: x 1 (same as the one in Section 3.11)
 
 There are seven Dragoon Towers in Belweb. These towers belong to the
 Dragoons heroes who fought the Dragoon War 11,000 years ago. The first
 time you come across this area, Sharlie will come and greet you, and she
 will tell you that the spirits of these guys are still trapped in their
 own memories and so they cannot rest in peace. Sharlie will ask you to
 help them when you have time. (The first time you are in Belweb, you are
 supposed to go and see "Emperor Deus" first.)
 
 When you come here again at any time afterwards, Sharlie will come and
 greet you and ask you for help. The same spot will also become a recovery
 point. There is a save point at the top of the screen. Next to the save
 point is an exit that leads to the towers. The towers are arranged around
 a circular path. So lets start by going clockwise from the central tower.
 
 1st Tower:
 
 This tower belongs to the Dark Dragoon, i.e. it is Rosí¯Â¿Â½'s tower. It is
 just part of the ruin now. There is a Star Dust on the alter if you have
 not got it already. Otherwise, there is little you can do in here.
 
 2nd Tower:
 
 The Purple Electric Dragoon, Kansas, lives in this tower. He does not
 seem too happy to see Rosí¯Â¿Â½, though. In fact, this guy will want to kill
 her. You will be engaged in battle:
 
 -> Boss: Kansas (Thunder)
 
 This guy uses the same Dragoon Additional and the same Dragoon Magic as
 Hatchel. The only difference is that he is a boss can so he can fight
 unfairly. Hence, like other bosses, he can attack any time he wants, not
 just when it is his turn. His statistics are also similar to Hatchel,
 except that he has pretty much more HP. Thus, he is above average in both
 physical and magical attacks. You can have anyone in your party for this
 fight, provided that you have given them the right equipment to balance
 out their defences against both physical and magical attacks. Normal
 Additional skills work as good as magic attacks on this guy, so I'll
 probably concentrate on normal attacks. Make sure you have plenty of
 healing items in your inventory unless you have either Miranda or Meru to
 heal you. You will get a Purple Electric Stone for winning the battle.
 You will know more about this guy after the fight. It seems that Kansas
 has some affection for Sharlie. In fact, he would not have joined the
 battle if not for her. He will then disappear and his room will then fade
 from his memory and turn back into the ruin.
 
 3rd Tower:
 
 The Golden Dragoon Vanruzack resides here. This guy likes children. He
 will recognise Rosí¯Â¿Â½ on first look and he will thank her for the visit. He
 will first recognise Dart as Jiku, but he will realise that he must be
 someone else. Vanruzack joined the war because the Winged killed the
 children. Rosí¯Â¿Â½ will then remind him about Sharlie, and he will remember
 the horror of the final battle. He was attacked by a Super Varaz. Just
 before he was going to die, Sharlie came up with a shield to block the
 attack. (I think Sharlie died in that battle.) Vanruzack will go insane
 at this point and he will attack you.
 
 -> Boss: Vanruzack (Earth)
 
 This boss attacks with the same Dragoon Magic and Dragoon Additional as
 Kongol. His statistics are also pretty similar. Thus, he is very strong
 in physical, but pretty hopeless in magic. He has pretty high HP as well.
 As boss, of course, he can also fight extremely unfairly. Make sure your
 characters are well protected from physical attacks, because his
 Additional can easily kill a weak character (especially the ladies) in
 one hit. His magic attacks, including the Golden Dragon, are not very
 strong, but the damage can still accumulate. Thus you should also have
 plenty of healing items or you should have Meru / Miranda. Have someone
 turn on his / her special for this battle and give the boss a good dose
 of magical attacks. This battle should not be too difficult if you have
 the right equipment and the right strategy. You will get a Golden Stone
 for winning. After the fight, Vanruzack will thank Rosí¯Â¿Â½ for releasing his
 spirit. Finally, he can go and have his final rest. As before, the
 setting of his room will turn back into the ruin.
 
 4th Tower:
 
 This is the tower of the Red Eye Dragoon, Jiku. There is nothing special
 in here. It is just part of the ruin now.
 
 5th Tower:
 
 This is the tower of the Sea Dragoon, Damia. She looks like a little
 child to Dart. Rosí¯Â¿Â½ will tell you that Damia was only fifteen when she
 joined the war. Dart will ask if that is possible to control the power of
 the Dragoon at such a young age. Rosí¯Â¿Â½ will tell you that Damia was the
 descendant of human and mermaid and so she has special power in her
 blood. After a little talk, you will have to fight her.
 
 -> Boss: Damia (Water)
 
 As you have expected, this girl fights with the same style as the Meru.
 She is very strong in magic, but relatively weak on physical. So, your
 normal Additional attacks will work very well against her. If you have
 good protection against magic, none of her attacks should be life
 threatening. Since she is very weak in physical, you should have very
 little problem in this fight. (She is not as good as Meru, because she
 will not heal herself with her magic.) In any case, I think she is
 probably the easiest boss in this area. You will get a Sea Stone for
 helping this poor soul. She will then ask Rosí¯Â¿Â½ to come with her because
 she is probably afraid to be on her own. But of course, Rosí¯Â¿Â½ cannot come
 to her yet. She will disappear on her own and the surrounding will turn
 back to the ruin.
 
 6th Tower:
 
 This one belongs to Sharlie the Silver Dragoon. There is nothing to do in
 here. It is just the ruin again.
 
 7th Tower:
 
 The last tower belongs to the Green Dragoon Shubel. He is an inventor and
 he is still doing his research on Mefil, the Death Capital. He is still
 trying to work out how the Winged had managed to control both Birth and
 Death in their cities. In any case, you will have to fight him.
 
 -> Boss: Shubel (Wind)
 
 This guy fights exactly the same as Ravits / Albert. Thus he is strong in
 physical but weak in magical attacks and he has lots of HP. Being a Wind
 Dragoon, he also has a pretty good evasive rate as well and so a few of
 your physical attacks may miss. Despite the fact, both your magical and
 normal attacks will work well on him. You should have appropriate
 protections against his physical attacks. He can also fight unfairly at
 time. So, you should have plenty of healing items for this battle. For
 winning, you will get a Green Stone. Shubel will then thank Rosí¯Â¿Â½ for
 freeing his spirit. He can now travel to Mefil. He will then disappear
 with his surrounding turning back into the ruin.
 
 -------------------------------------------------------------------------
 *************************************************************************
 
 APPENDIX B - LIST OF EQUIPMENT AND ITEMS -
 
 *************************************************************************
 
 - B.1 - Weapon -
 
 Dart: -
 
 Weapon Name        Atk       Cost      Remark
 
 Broad Sword          2        ---      Initial equipment
 Bastard Sword        7         60      ---
 Heat Blade          18        150      Fire elemental
 Farsion             26        250      ---
 Mind Clash          34        350      Chance to cause Confusion
 Fairy Sword         39        400      SP gain increases by 50%
 Claymore            44        500      ---
 Soul Eater          75        ---      Loses HP per round
 
 Ravits / Albert: -
 
 Weapon Name        Atk       Cost      Remark
 
 Spear                4         20      Initial equipment
 Lance               19        100      ---
 Twister Grab        28        ---      Wind elemental
 Grab                37        250      ---
 Fear Lance          45        300      Chance to cause Fear
 Partisan            56        400      ---
 Hell Bat            65        500      ---
 
 Shana / Miranda: -
 
 Weapon Name        Atk       Cost      Remark
 
 Short Bow            3        ---      Initial equipment
 Shiny Bow            9         50      Light elemental
 Long Bow            18        150      ---
 Confusion Bow       24        250      Chance to cause confusion
 Posion Bow          30        350      Chance to inflict posion
 Spirit Bow          40        500      SP gain increases by 50%
 Explosive Bow       50        ---      Attacks all targets
 
 Rosí¯Â¿Â½: -
 
 Weapon Name        Atk       Cost      Remark
 
 Reaper              13        ---      Initial equipment
 Demon's Tiltat      18        ---      Chance to cause Fear
 Shadow Name         24        200      Dark elemental
 Dancing Dagger      30        300      ---
 [Fulanbeluzu]       35        350      Chance to paralyse target
 Gradius             40        400      Chance to cause instant death
 Dragon Buster      100        ---      ---
 
 Hatchel: -
 
 Weapon Name        Atk       Cost      Remark
 
 Iron Knuckle        20        ---      Initial equipment
 Beast Fang          31        250      Chance to paralyse target
 Diamond Glove       37        300      ---
 Bag Nag             43        ---      Chance to cause instant death
 Thunder Fist        49        450      Thunder elemental
 Destroyer's Hammer  55        500      Power inversely propotional to HP
 
 Meru: -
 
 Weapon Name        Atk       Cost      Remark
 
 Mace                15        ---      Initial equipment
 Pretty Hammer       15        ---      Double SP gain
 Morning Star        20        250      ---
 War Hammer          25        300      ---
 Heavy Mace          30        400      Chance to paralyse target
 Basher              40        500      ---
 
 Kongol: -
 
 Weapon Name        Atk       Cost      Remark
 
 Axe                 45        ---      Initial equipment
 Tomahawk            59        300      ---
 Battle Axe          67        350      ---
 Great Axe           79        400      Chance to paralyse target
 Indra's Axe         88        ---      Chance to cause instant death
 
 *************************************************************************
 
 - B.2 - Helmet -
 
 Helm Name       Def MAt MDf  Cost  Who  Remark
 
 Bandana           0   3   0   ---  G    ---
 Field Hat         0   5   0   ---  L    ---
 [Saret]           0   8   0    40  G    Atk% +10%
 Cap               0  17   0    60  L    ---
 [Armet]           0  23   5   100  G    ---
 Tiara             5  29   0   150  L    M-Atk% + 10%
 Knight Helm       5  37   0   150  D/A  Gain SP from magic damage
 Jewel Crown       0  42   5   200  S/M  Gain SP from magic damage
 Spirit Hat        5  25   5   200  H    Gain SP from magic damage
 Giganto Helm     10  14   5   200  K    Gain SP from magic damage
 Red Bird Feather  0  30  10   ---  P    Protect v various statuses*
 Rosí¯Â¿Â½'s Hairpiece  0  36   0   ---  R    Protect v instant death
 Dragon Helm      10  50   0   ---  P    Max HP + 50%
 Magical Hat       0  50  10   ---  P    Max MP + 50%
 Legendary Helm    0  50 127 10000  P    Extreme magic protection
 
 * Protects against Charm, Confusion, Fear and Low Spirit Statuses *
 
 Key: D = Dart, A = Ravits / Albert, S = Shana / Miranda, R = Rosí¯Â¿Â½,
      H = Hatchel, K = Kongol, L = all Ladies, G = all Gentlemen,
      P = everyone in Party, Def = Physical defence, MAt = Magical Attack,
      MDf = Magical Defence
 
 *************************************************************************
 
 - B.3 - Armour -
 
 Armour Name        Def MDf  Cost  Who   Remark
 
 Leather Armour       2   2   ---  D/A   Initial armour (Dart / Ravits)
 Clothes              4   5   ---  L     Initial armour (shana)
 Monk's Costume      13   8   ---  H     Initial armour (Hatchel)
 Lion's Skin         46  20   ---  K     Initial armour (Kongol)
 Leather Jacket       7  12    50  L     ---
 Scale Armour         8   8    50  D/A   ---
 Angel's Clothes     10  20   ---  S/M   Chance to recover from death
 Silver Vest         13  27   150  L     Def% + 5%
 Chain Mail          20  24   150  D/A   ---
 Figther's Costume   25  23   150  H     Def% + 5%
 Shiny Dress         19  45   200  L     Gain SP from physical damage
 Plate Mail          27  20   200  D/A   ---
 Master's Costume    30  29   250  H     Gain SP from physical damage
 Iron Breast Plate   59  14   250  K     ---
 Robe                25  35   300  L     Gain SP from magical damage
 Saint Armour        34  34   300  D/A   ---
 Active Costume      37  26   300  H     SP gain + 50%
 Giganto Armour      75  25   400  K     Gain SP from physical damage
 Inishie Armour      35  35   ---  D/A/K Protects v various statuses**
 Rainbow Dress       32  55   ---  L     Protects v various statuses**
 Learned's Costume   40  31   ---  H     Protects v various statuses**
 Red Eye DA          41  40   800  D     Immunity v Fire
 Sea DA              30  54   800  M     Immunity v Water
 Green DA            54  27   800  A     Immunity v Wind
 Golden DA           88  23   800  K     Immunity v Earth
 Silver DA           27  80   800  S     Immunity v Light
 Dark DA             41  42   800  R     Immunity v Dark
 Purple Electric DA  45  40   800  H     Immunity v Thunder
 Legendary Armour   127   0 10000  P     Extreme Physical Protection
 
 * Protects against Poison, Paralysis, Weapon-sealed statuses *
 
 Key: D = Dart, A = Ravits / Albert, S = Shana / Miranda, R = Rosí¯Â¿Â½,
      H = Hatchel, K = Kongol, L = all Ladies, G = all Gentlemen,
      P = everyone in Party, Def = Physical defence,
      MDf = Magical Defence, DA = Dragon Armour
 
 *************************************************************************
 
 - B.4 - Footwear -
 
 Footwear Name    Def Cost  Who  Remark
 
 Leather Boots      0  ---  G    ---
 Leather Shoes      0  ---  L    ---
 Iron Boots         5  100  G    ---
 Soft Boots         5  100  L    ---
 Fighting Boots     5  150  G    Def% +5%
 Star Dusts Boots   5  150  L    M-Def% +5%
 Magical Greaves    0  300  P    Def% +5%, M-Def+5%, Speed + 10
 Thief's Boots      0  ---  G    Speed + 20
 Dancer's Boots     0  ---  L    Speed + 20
 
 Key: L = all Ladies, G = all Gentlemen, P = everyone in Party,
      Def = Physical defence
 
 *************************************************************************
 
 - B.5 - Accessory -
 
 Accessory Name        Cost  Remark
 
 Bracelet               ---  ---
 Poison Guard           200  Protects v Poison
 Panic Guard            200  Protects v Confusion
 Faint Guard            200  Protects v Paralysis
 Active Ring            200  Protects v Low Spirit
 Protector              200  Protects v Weapon-sealed
 Courage Charm          300  Protects v Fear
 Self Magic Bell        300  Protects v Charm
 Petrify Protector      400  Protects v Petrification
 Talisman               ---  Protects v instant death
 Rainbow Piece          ---  Protects v all statuses
 Holy Person's Anhk     ---  Chance to recover from death
 Thief's Ring           ---  Speed + 20 (Gentlemen only)
 Dancer's Ring          ---  SPeed + 20 (Ladies only)
 Fake Knight Shield     100  Def + 5
 Fake Power Wrist       100  Atk + 5
 Knight Shield          200  Def + 10
 Power Wrist            200  Atk + 10
 Body Mantle            300  Def% + 20%
 Sprite Mantle          300  M-Def% + 20%
 Magical Power Ring     600  M-Atk + 30
 Sprite Ring            600  M-Def + 30
 Wise Person's Mantle   600  Def% + 20%, M-Def% + 20%
 Attack Medallion      1000  Atk + 20, M-Atk + 20
 Guard Medallion       1000  Def + 20, M-Def + 20
 Giganto Ring          1000  Atk + 20, Def + 20
 Fighter's Charm        ---  Atk% + 20%, M-Atk% + 20%
 Fighter's Guidance    1000  Additional fully succeeds, SP / Damage halves
 Fighter's Ultimate     ---  Additional fully succeeds
 Fighter's Bead         ---  SP Gain +50%
 Physical Ring          ---  Max HP + 50%
 Armulet                ---  Doubles Max MP
 Survival Ring          ---  Recovers 10% HP every battle turn
 Magical Ring           ---  Recovers 10% MP every battle turn
 Spirit Ring            ---  Recovers 20 SP every battle turn
 Ruby Ring             1000  Gain SP from magical damage
 Sapphire Brooch       1000  Gain MP from magical damage
 Emerald Piece         1000  Gain SP from physical damage
 Branchina Necklace    1000  Gain MP from physical damage
 Red Eye Stone          ---  Halves damage for Fire element
 Jade Green Stone       ---  Halves damage for Wind element
 Silver Stone           ---  Halves damage for Light element
 Dark Stone             ---  Halves damage for Dark element
 Purple Electric Stone  ---  Halves damage for Thunder element
 Sea Stone              ---  Halves damage for Water element
 Golden Stone           ---  Halves damage for Earth element
 Dragoon's Shield       ---  Physical damage reduced by 50%
 Angel's Scarf          ---  Magical damage reduced by 50%
 Illusion Shield        ---  All damage reduced by 50%
 
 *************************************************************************
 
 - B.6 - Item -
 
 Item Name            Cost  Remark
 
 Heal Potion            10  Recovers 50% of Max HP (single)
 Heal Blitz             50  Recovers 50% of Max HP (all allies)
 Heal Fog               30  Recovers full HP (single)
 Heal Rain             ---  Recovers full HP (all allies)
 San Rhapsody           50  Recovers full MP (single)
 Moon Selenide         ---  Recovers full MP (all allies)
 Spirit Potion         ---  Recovers 100 SP
 Angel's Prayer         30  Recovers from death with 1/2 Max HP (single)
 Body Clear             10  Recovers from various body statuses*
 Mind Clear             20  Recovers from various mind statuses**
 Petrify Clear          30  Recovers from petrification
 [Bannauto]             10  Attacks single for Fire damage (boost-able)
 Spin Gale              10  Attacks single for Wind damage (boost-able)
 Dark Mist              10  Attacks single for Dark damage (boost-able)
 Trance Light           10  Attacks single for Light damage (boost-able)
 Spark Net              10  Attacks single for Thunder damage (boost-able)
 Spear Frost            10  Attacks single for Water damage (boost-able)
 Stone Grain            10  Attacks single for Earth damage (boost-able)
 Explosive Stone       ---  Attacks all for physical damage
 Gas Magma              20  Attacks all for Fire damage (boost-able)
 Rave Twister           20  Attacks all for Wind damage (boost-able)
 Black Rain             20  Attacks all for Dark damage (boost-able)
 Dancing Ray            20  Attacks all for Light damage (boost-able)
 Thunder Bolt           20  Attacks all for Thunder damage (boost-able)
 Fatal Blizzard         20  Attacks all for Water damage (boost-able)
 Meteor Fall            20  Attacks all for Earth damage (boost-able)
 Psychedelic Bomb       20  Attacks all for Void damage (boost-able)
 Banging Wave          ---  Attacks all for strong Fire damage
 Down Bust             ---  Attacks all for strong Wind damage
 Night Raid            ---  Attacks all for strong Dark damage
 Spectral Flash        ---  Attacks all for strong Light damage
 [Inatsumakoreda]      ---  Attacks all for strong Thunder damage
 Frozen Shot           ---  Attacks all for strong Water damage
 Gravity Grabber       ---  Attacks all for strong Earth damage
 Psychedelic Bomb X    ---  Attacks all for strong Void damage
 Panic Bell             20  Inflicts Confuse on single target
 Poison Needle          20  Inflicts Poison on single target
 Faint Hammer           20  Inflicts Faint on single target
 Midnight Terror        20  Inflicts Fear on single target
 Sealing Stone         ---  Inflicts Paralyse on single target for 3 turns
 Power Up              ---  Increases power for 3 turns
 Power Down            ---  Decreases power for 3 turns
 Speed Up              ---  Increases speed for 3 turns
 Speed Down            ---  Decreases speed for 3 turns
 Material Shield       ---  Immunity to physical attacks for 3 turns
 Magical Shield        ---  Immunity to magical attacks for 3 turns
 Dispel Evil Perfume     4  Reduces encounter rate
 Fog Dispel            ---  Dispels a random enemy
 Smoke Jade            ---  Escapes from battle
 Attack Jade           100  Automatic use of attacking items
 Recovery Jade         100  Automatic use of recovery items
 Smell Bag             ---  ?
 [100 Ghost At Night]  ---  ?
 
 *  Body Clear recovers a single target from Poison, Paralyse and Weapon
    Seal statuses.
 
 ** Mind Clear recovers a single target from Charm, Confuse, Fear, and Low
    Spirit statuses.
 
 -------------------------------------------------------------------------
 *************************************************************************
 
 CREDITS:
 
 *************************************************************************
 
 - Thanks to SCEI (http://www.scei.co.jp) for producing an evil grey box
   called PlayStation and for producing this nice and addictive game.
 - Thanks to GameFAQs and other websites for providing places for this
   document.
 - Thanks to YOU for reading.
 
 :-) Matt - April 2000
 
 -------------------------------------------------------------------------
 *************************************************************************
 
 LEGAL NOTE:
 
 *************************************************************************
 
 This document is intended for personal reference only. This document can 
 be distributed freely so long as I am fully credited and that none of the 
 parts are changed.
 
 DO NOT USE THIS DOCUMENT FOR ANY COMMERCIAL PURPOSE. Please do your own
 home work if you want to make money. Life is tough.
 
 "PlayStation", "DUALSHOCK", "PocketStation", "The Legend of Dragoon" and
 "Moguuru Dabas" are trademarks of Sony Computer Entertainment Inc.
 
 Copyright (c) 2000 Happy Matt. All rights reserved.
 
 -------------------------------------------------------------------------
 *************************************************************************
 
 
 
 
 
 Extra Special thanks to Revolution reader Happy Matt!
 
 
 
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