Spyro the Dragon Walkthrough

----------------------------------------------------
 ------SPYRO THE DRAGON WALKTHROUGH------------------
 ------Written By NickWhiz1 ([email protected])------
 ------Version 2.3-----------------------------------
 ----------------------------------------------------
 TOP TIMES!
 Sunny Flight: 1:31.83 ([email protected])
 Night Flight: 1:09.26 ([email protected])
 Crystal Flight: 1:18.16 ([email protected])
 Wild Flight: 1:05.03 ([email protected])
 Icy Flight: 1:18.73 ([email protected])
 
 NOTE: The rest of the walkthrough might take a while, as I might have to start a 
 new file to get Terrace Village and Misty Bog.  Lofty Castle will most likely be 
 put up next update.  The next update will have at least Lofty Castle, and will 
 be v2.4!
 
 THE LATEST VERSION OF THIS AND ALL OF MY FAQS CAN ALWAYS BE FOUND AT:
 
 GameFAQs
 http://www.gamefaqs.com
 
 If you wish to use this FAQ on your website, you will not get any offical 
 updates.
 
 1. Introduction
  1.1 Story
  1.2 Controls
  1.3 Items
  1.4 The FAQ
  1.5 History of FAQ
 2. Artisans
  2.1 Artisans: Home
  2.2 Artisans: Stone Hill
  2.3 Artisans: Dark Hollow
  2.4 Artisans: Town Square
  2.5 Artisans: Toasty
  2.6 Artisans: Sunny Flight
 3. Peace Keepers
  3.1 Peace Keepers: Home
  3.2 Peace Keepers: Dry Canyon
  3.3 Peace Keepers: Cliff Town
  3.4 Peace Keepers: Ice Cavern
  3.5 Peace Keepers: Doctor Shemp
  3.6 Peace Keepers: Night Flight
 4. Magic Crafters
  4.1 Magic Crafters: Home
  4.2 Magic Crafters: Alpine Ridge
  4.3 Magic Crafters: High Caves
  4.4 Magic Crafters: Wizard Peak
  4.5 Magic Crafters: Blowhard
  4.6 Magic Crafters: Crystal Flight
 5. Beast Makers*
  5.1 Beast Makers: Home
  5.2 Beast Makers: Terrace Village*
  5.3 Beast Makers: Misty Bog*
  5.4 Beast Makers: Tree Tops
  5.5 Beast Makers: Metalhead
  5.6 Beast Makers: Wild Flight
 6. Dream Weavers*
  6.1 Dream Weavers: Home
  6.2 Dream Weavers: Dark Passage
  6.3 Dream Weavers: Lofty Castle*
  6.4 Dream Weavers: Haunted Towers
  6.5 Dream Weavers: Jacques
  6.6 Dream Weavers: Icy Flight
 7. Gnasty's World
  7.1 Gnasty's World: Gnorc Gnexus 
  7.2 Gnasty's World: Gnorc Cove
  7.3 Gnasty's World: Twilight Harbor
  7.4 Gnasty's World: Gnasty Gnorc
  7.5 Gnasty's World Gnasty's Loot
 8. Boss Strategies
   8.1 Toasty
   8.2 Doctor Shemp
   8.3 Blowhard
   8.4 Metalhead
   8.5 Jacques
   8.6 Gnasty Gnorc
 9. Demo FAQ
 10. Treasure/Dragon/Dragon Egg List
 11. Best Times
 12. Legal Stuff
 13. Special Thanks
 
 * Not completed
 
 ----------------------------------------------------------------------
 
 ###########################
 ######1. INTRODUCTION######
 ###########################
 
 *********************
 ******1.1 STORY******
 *********************
 
 When you start a new game, they show a video of some of the elder dragons being 
 interviewed.  After yakking about all of their treasure, they insult Gnasty 
 Gnorc.  After one too many insults, he uses his magical spell to crystallize all 
 of the dragons.  All of the dragons, that is, except for Spyro.  Now, using his 
 charge and flame attacks, he must travel through 6 Gnorc-infested worlds and 
 collect treasure, dragons, and dragon eggs to get to Gnasty Gnorc and put an end 
 to his reign of terror.
 
 ************************
 ******1.2 CONTROLS******
 ************************
 
 Start Button: Pause, resume, select
 Select Button: Go to inventory screen
 X Button: Jump, select, press twice to glide
 [] Button: Charge
 O Button: Shoot fire
 ^ Button: Drop down when gliding, activate Spyro-cam
 L1 and R1 Buttons: Roll
 L2 and R2 Buttons: Limited Spyro-cam
 
 *********************
 ******1.3 ITEMS******
 *********************
 
 GEMS
 *Red- 1 treasure
 *Green- 2 treasure
 *Blue- 5 treasure
 *Yellow- 10 treasure
 *Purple- 25 treasure
 
 BOXES
 *Normal Treasure Box- use anything
 *White Treasure Box- use Charge, Super Charge, or Love Fire
 *Locked Box- requires Key to open
 *Unbreakable Box- use Super Charge, Love Fire, rockets, cannons, or barrel 
 launch
 *Black Box (w/eyes)- anything, contains a 1-UP
 *Gem Machine Box- use anything, then jump for the gem
 *Twirling Thing Box- use Flame or Super Charge until it breaks
 
 ***********************
 ******1.4 THE FAQ******
 ***********************
 
 In this FAQ is:
 
 *A walkthrough of each stage
 *Locations of all rockets, dragons, and dragon eggs
 *Boss strategies
 
 ******************************
 ******1.5 HISTORY OF FAQ******
 ******************************
 
 2.3 OK, so this is the third update past my long v2.1 note.
     *Added Best Times section
     *Updated note near top of FAQ
 
 2.22 Added note near top of FAQ
 
 2.21 MY SECOND ALL-FAQ UPDATE
      *Redid my FAQ title
 
 2.2 MY FIRST ALL-FAQ UPDATE
     *Made it look like my other FAQs
     *Added introduction section
     *Added Legal Stuff and Special Thanks sections
     *Gave my treasure/dragon/dragon egg list a facelift
     *Added Demo FAQ
 
 2.1 If you have learned off this FAQ most of the moves and ways to find 
 treasure, the last three levels I haven't covered should be easy to complete, so 
 they won't be covered (Ok, so I'm taking the easy way out of completing it, but 
 I don't write long FAQs, just a bunch of short ones.)
 
 2.0 Dark Passage covered (just three levels to go!)
 
 1.9 Dream Weavers Home covered (just four levels to go!)
 
 1.81 Proofreading
 
 1.8 Twilight Harbor covered (just five levels to go!)
 
 1.7 Gnorc Cove covered (just six levels to go!)
 
 1.6 Haunted Towers covered (just seven levels to go!)
 
 1.5 Jacques covered
 
 1.4 Items section added
 
     Added treasure/dragon/dragon egg list 
 
 1.3 Beast Makers Home and Gnasty's Loot covered
 
 1.2 Gnasty Gnorc and Tree Tops covered
     Speed ramp links for Tree Tops in secrets section 
 
 1.1 Rest of flying stages covered
     Boss strategies in seperate section
     Gnorc Gnexus and Metalhead covered
 
 1.0 Initial Release
     *Artisans to Magic Crafters
 
 ----------------------------------------------------------------------
 
 #######################
 ######2. ARTISANS######
 #######################
 
 ******************************
 ******2.1 ARTISANS: HOME******
 ******************************
 
 You will start out in front of a dragon.  Free it, and it will give you a clue 
 on how to advance to Peace Keepers. A second dragon will be found near the big 
 pond.  This one yaps on and on about Sparx the Dragonfly.  Work your way around 
 the center area and collect all the treasure and flame each enemy.  There are 
 two tunnels, one leading to the area with Town Square, and one leading to the 
 balloonist, plus there is a hedge maze leading to Dark Hollow and a seperate 
 section leading to Toasty.
 
 In the area with Town Square, you will find the third dragon.  This is a good 
 spot to practice using your glide and drop-down method (X twice, then Triangle 
 when you want to land).  In the area with Toasty the fourth and final dragon can 
 be found, along with the rest of the treasure.
 
 Remember the pond (near the second dragon)? Go back, and jump on all 5 stones to 
 uncover the gate to Sunny Flight.
 
 Now that you have all the treasure and dragons, go to the gate out in the open 
 to visit Stone Hill.
 
 ************************************
 ******2.2 ARTISANS: STONE HILL******
 ************************************ 
 
 You will start in a wide open area, like the Home level.  The treasure is pretty 
 spread out in this large area, and there are two stories of level to explore.  
 To get the first dragon and about 10-15 treasure boxes, go in the tunnel nearest 
 the well.  A dragon is in the well, but don't go there yet.
 
 To get the second dragon, go in the tan-tinted tunnel and to the Level Exit.  
 Get the dragon, but don't exit the stage.  Drop down below the exit to the 
 beach.  Go to the right and get the key and 14 treasure from the cave.  Use the 
 whirlwind to go back up.  Now go back to the well, get the dragon, and unlock 
 the Locked Box.
 
 At this point, enter the only tunnel that you haven't entered.  Get all the 
 treasure, then use the whirlwind to ascend the tower.  The last dragon is right 
 on top.  
 
 Now step on the dragon pad, and glide to where the two red gems are.  This is 
 the "second floor" of this stage.  Collect all the treasure, but there is still 
 one order of business left.  Find the thief, and chase him until you either 
 charge him or flame him.  He will cough up the first dragon egg.  
 
 Go back to the top of the castle structure and drop down to where the exit is.  
 On to Dark Hollow.
 
 *************************************
 ******2.3 ARTISANS: DARK HOLLOW******
 *************************************
 
 This is certainly a different area.  It may be only 100 treasure, but you must 
 work for every last bit.  Go forward, past the platforms, and veer off to the 
 right, into a tunnel.  Go to the end and get the dragon and a key.  Remember to 
 check this small enclosure to make sure you get everything, then go back.
 
 Now you can climb those platforms.  Open the Locked Box, then glide over to 
 where the big enemy is.  Blast him with fire, then chrage through the smaller 
 ones, and get the second dragon.  Return back to the main area and continue 
 onward.  Once you climb the steps, glide to the left and right for some booty.
 
 Continue forward, and grab the third dragon and every last bit of treasure, then 
 get out of this freaky area.
 
 *************************************
 ******2.4 ARTISANS: TOWN SQUARE******
 *************************************
 
 Now this stage is interesting.  A lot of gliding is required to complete this 
 area.  Flame works well on the bulls.
 
 Climb the steps to get the first dragon.  Don't forget about the treasure below 
 the dragon.  Glide over, kill the bulls, jump up the steps, and glide to where 
 the water is.  The second dragon will be just another glide away.
 
 Continue on, up the steps, and to the goal.  If you got everything from start to 
 goal, you will now have 105 treasure and 3 dragons.  Don't worry, you will find 
 the rest.  Backtrack to the flight of steps near the second dragon.  Jump on the 
 slightly raised platform along the wall, then glide along the right wall.  If 
 you did it right, you will be on the "second floor" of this area.  Hunt that 
 pesky thief down, then glide across to the next ledge.
 
 Collect the fourth dragon and all the treasure, then drop down to the goal.  To 
 break the mini windmill things, blow fire on it three times fast.  Now you're 
 ready for the first of six bosses.
 
 ********************************
 ******2.5 ARTISANS: TOASTY******
 ******************************** 
 
 Those dogs on this stage get my vote for most annoying enemy in this game.  The 
 bad part, they're all over the level!  Just flame them twice, while using a hit-
 and-run strategy.
 
 Before you hit the dragon, go through the window to a hidden area.  Watch out, 
 because a dog will try to pounce on you around the second corner.  Just keep 
 your eyes peeled.
 
 After beating Toasty, exit the stage and go flying!
 
 **************************************
 ******2.6 ARTISANS: SUNNY FLIGHT******
 **************************************
 
 You have 30 seconds to destroy 8 chests, 8 planes, 8 barrels, and go through 8 
 arches.  Each time you hit or go through one of those, the clock will add 3 
 seconds to your time.  In other words, you have almost 1 minute and 30 seconds 
 to get everything.
 
 Go into the the tunnel and destroy the 8 chests.  Note: The first 3 and last 5 
 are on same altitude levels, which is a real help.  Exit the tunnel, and take a 
 sharp left and go through the first 6 arches.  Now destroy the 8 planes, then 
 pass through the last 2 arches.  To destroy the barrels, go head-on with the 
 trains.  Not really that hard once you get the hang of it.
 
 As in all other flying stages, you get 60 treasure when you destroy or go 
 through all 8 of one thing.  You get another 60 if you can complete them all w/o 
 crashing or running out of time.
 
 ############################
 ######3. PEACE KEEPERS######
 ############################
 
 ***********************************
 ******3.1 PEACE KEEPERS: HOME******
 *********************************** 
 
 Well, here's a change of pace.  Now we're in a desert.  The worst part is, the 
 world name means absolutely squat.
 
 The first dragon is in the building structure at the start of the board.  Go out 
 and get ready to rumble.
 
 Flame works on ALL enemies in this area.  Yes, you can also control the cannons.  
 That will come in handy later in this area.  The second dragon is right near the 
 balloonist.  Oh, yeah, this one requires 1200 treasure to take you to Magic 
 Crafters.
 
 Work your way to where the Doctor Shemp gate is located.  Use that final cannon 
 to break the two unbreakable boxes and the rock with the target on it.  Jump on 
 the new platform to access Night Flight and the second half of the area.  Go 
 over to the third dragon and get that, the key, and the thief.  
         
 Run over to where an arch is that turns the level into a one-way circle.  Grab 
 the 6 treasure on the platform, then glide over to the cave and follow it to the 
 locked box.  At this point, you should now have everything in the Home level, if 
 you checked every nook and cranny.  Cross the arch, run over to the alcove 
 ahead, and enter Dry Canyon.
 
 *****************************************
 ******3.2 PEACE KEEPERS: DRY CANYON******
 *****************************************
 
 This area can be pretty confusing to complete, but there is a path that should 
 get you to everything.  Remember, if you fall anywhere, there will be quite a 
 bit to backtrack through.
 
 Start by going into the alcove on the left.  Start charging and you might end up 
 with another dragon egg.  Most of the treasure in the first part comes in blue 
 and yellow gems.  
 
 Follow the path forward and grab the first dragon.  Do not go up that first 
 staircase just yet.  Keep following the path forward to the second dragon.  Keep 
 going forward and collect everything up to the goal.
 
 Backtrack to the second dragon and glide out to the platform a distance 
 outwards.  Run through the tunnel, then glide to the left along the wall to 
 collect dragon 3 and a key.  Now you can ascend the first staircase, and glide 
 from there to the ledge to the left.
 
 Work your way out of the tunnel and go to the left.  Get everything there, then 
 enter the castle structure and get the last dragon inside.  Now exit and turn 
 left.  Go up the next staircase, and glide out to the small platform dead ahead.  
 Go back to the top, then glide to the next staircase.
 
 Flame the firework boxes, then RUN!  When they explode, go back and collect the 
 goodies.  Now comes one of the longest glides in the game.  Jump to the edge of 
 the top step, then glide out to the platform.  Use you key on the Locked Box, 
 grab everything else, then return to the castle structure and glide over to the 
 staircase again.  
 
 This time, go through the crack in the wall to the right.  What could be near 
 where this passage ends?  The exit!  See, that was a good path to follow.  Now 
 go to Cliff Town, which is a tad easier.
 
 *****************************************
 ******3.3 PEACE KEEPERS: CLIFF TOWN******
 *****************************************
 
 As mentioned before, this area is easier than Dry Canyon, but it's still 
 challenging.  Note that treasure can also be found by flaming those pots.  One 
 or two might contain a yellow gem.  Use your charge on those little Mexican 
 dudes.  This is one stage that you really need to check everywhere for treasure.
 
 First, check to the left and right of the first building for a couple gems.  Run 
 across the two bridges, while collecting the treasure in each section, to the 
 first dragon.  Remember you can access some of the rooftops from the ground.  
 Run through the mini building maze to find  the thief and his pink reward.
 
 Now you can go through the main rooftop section up to the top and the second 
 dragon.  From there, glide down to find a rocket on a rooftop.  Flame it and 
 find out what's in that unbreakable box.  Return to the top, then glide over the 
 river to access a hidden area.  Work your way up to the last dragon.  From here, 
 you can access the last of the rooftops.  Remember to check behind the initial 
 building to find some goods.  Go back up to the goal and prepare for a slick 
 trip.
 
 *****************************************
 ******3.4 PEACE KEEPERS: ICE CAVERN******
 *****************************************
 
 As the name suggests, it's a giant cavern with, of all things, snow and ice, 
 although it's not really slippery.  This stage is actually pretty 
 straightforward, so there will only be a few areas to explain.
 
 Follow the path until you reach the second dragon.  Remember, you can charge the 
 poles, which sometimes gives you a gem or two.  Go up to the locked box, then 
 glide to the ledge with the key.
 
 Jump onto the next ledge, then work your way up to the goal and the third 
 dragon.  Jump up the blocks with gems on them to reach a secret cave.  Work your 
 way around to reach the fourth dragon.  Jump down to get some more treasure, 
 then return to near the exit.  Backtrack to a cave in the wall.
 
 Get the fifth dragon, and continue on to the second dragon's area.  Go back to 
 the locked box and collect the booty.  At this point you should have 400 
 treasure.  Glide across the middle again, and get to the exit.  Boss time!
 
 *******************************************
 ******3.5 PEACE KEEPERS: DOCTOR SHEMP******
 *******************************************
 
 Watch those guys that are thrown at you.  Just let them go off the edge and get 
 a free gem.  Go to the first whirlwind, but pass it.  Instead, go behind the 
 pillar and use the second whirlwind.  Glide out to the faraway rock to get a 
 purple gem (25 treasure!)  From there, go back to the main area, while gliding 
 toward the key on a platform.  Use the first whirlwind to jump into a tunnel.  
 
 Glide to the left to get some more treasure, then return to where the dragon is.
 
 After Doctor Shemp, go to the goal and jump down to the Locked Box to get 
 another purple gem.  Go back to the goal and go flying again.
 
 *******************************************
 ******3.6 PEACE KEEPERS: NIGHT FLIGHT******
 *******************************************
 
 This area is easier than the last one.  Just complete it in this order: Rings, 
 Chests, Arches, Lights.  You should be able to get this in one time through.
 
 #############################
 ######4. MAGIC CRAFTERS######
 #############################
 
 ************************************
 ******4.1 MAGIC CRAFTERS: HOME******
 ************************************
 
 Magic Crafters is one of the tougher worlds in the game.  The wizards that move 
 stuff around are a pain in the Spyro butt.  Just charge them and they'll go 
 away.
 
 When you start, go forward, and meet yet another thief.  Follow him as he runs 
 to the left and charge or blast him.  Go back and get the first dragon and kill 
 those five weirdos by using your charge.
 
 At the next fork, turn left toward the Alpine Ridge gate, and continue up the 
 hill.  Take a wild guess on what you'll find up there.  My best suggestion: Use 
 the speed ramp near the High Caves gate.
 
 You'll also see another path going down.  Use that path to kill that wizard and 
 get his booty.  Return to the speed ramp and charge through the wizard and the 
 two weirdos.  Continue on the super charge and veer to the right back outside, 
 then ram into the unbreakable box.  Don't forget the dragon atop the speed ramp, 
 plus the third dragon close by.
 
 You now have two choices (another fork?!).  You can either go up (Wizard Peak) 
 or down (Blowhard and balloonist).  When you go up, go to the box across the 
 pond and jump into the alcove across the way to get the key.
 
 Now, return to where the speed ramp was.  Go down to where you found the second 
 thief.  Look out and try to find an alcove in the wall.  Glide over there and 
 use your key to get the last of the 300 treasure.
 
 ********************************************
 ******4.2 MAGIC CRAFTERS: ALPINE RIDGE******
 ********************************************
 
 Another straightforward area, this time with a very well hidden area near the 
 end.  Use your fire on those giant creatures.  Other than that, it's the same 
 enemies from the Home level.
 
 When you near the first dragon, beware the staircase, especially when it turns 
 into a ramp of some sorts.  From the first dragon, climb up onto the freaky arch 
 thing, then glide to the left to a different section.  With the 3 block moving 
 stairs, start jumping as soon as the first one appears.
 
 Now you need to return to the normal path.  In this section, the wizards can 
 seriously mess up your jump/glide timing, so have patience when you make those 
 hard jumps.  
 
 The second and third dragons are pretty close to each other, with the third 
 being next to the goal.
 
 From the exit, go to the edge and look for a tunnel far off in the distance.  
 Glide over there and chase that stupid thief.  The fourth dragon is right there.  
 If you have everything up to this point, you'll have 480 treasure.  The last 20 
 are in the three firework boxes.  Now glide back to near where the second dragon 
 is and climb up to the goal.
 
 ******************************************
 ******4.3 MAGIC CRAFTERS: HIGH CAVES******
 ******************************************
 
 Bugs, Bugs, and MORE Bugs!  Use the speed ramp to ram right into them.  Or, you 
 could find the fairy and acquire the love fire.  Either will kill those 
 annoyances.
 
 Start by scaling the mountain at the start.  Note: The tornado wizards' attacks 
 are hard to dodge.  Stay along the left wall on your way up.  At the top, you 
 will find the first dragon.  Jump across the two ledges (with the wizards) to 
 the castle.
 
 Collect the treasure, then exit through the window.  Go to the right, to one of 
 the cave openings and the second dragon.  Go forward and to the right to the 
 speed ramp.  From here you can either jump straight and slightly to the right or 
 to the two tunnels in the right wall off the bridge.
 
 In the rightmost tunnel, you'll find a thief.  You'll also find a thief next to 
 a pond if you go straight and slightly to the right.
 
 Now use the speed ramp and go in the cave.  At the first fork, head right.  Work 
 your way to the top and you'll find a fairy.  It will give you the love fire.  
 Use it quickly, because it wears out in 10-15 seconds.
 
 As soon as you take all the bugs out, go back to the speed ramp and charge so 
 you glide straight ahead.  The third dragon and the goal are all there.
 
 *******************************************
 ******4.4 MAGIC CRAFTERS: WIZARD PEAK******
 *******************************************
 
 You will miss out on a bunch of treasure if you still haven't mastered the speed 
 ramp. You'll find two jumps where you must gain speeds of two speed ramps to 
 jump and make it.
 
 From the beginning, go straight left and jump on the ledge.  Work your way 
 around the mountain perimeter.  When you reach the whirlwind, go up, forward, 
 and stop about halfway down.  Glide to the right and continue.  Near the end of 
 this path, glide down to another set of ledges.  Work your way to the end and 
 you'll end up in an alcove.  Collect the treasure, and return to the start and 
 back to the ledges.
 
 This time, go to the end of the ledge after the whirlwind and glide along the 
 left wall.  You'll end up in another alcove, later in the area.  Remember to 
 backtrack and get all the treasure, then go forward to the first dragon.
 
 Now it's the moment that seperates the experts from the amateurs.  Charge down 
 the first ramp, turn left and charge down the second ramp.  Charge up the ramp 
 straight ahead, and glide out into the distance.  
 
 To get the second one, follow the same instructions, except turn right after the 
 second ramp, then right into the tunnel, then turn left and jump out.  Behind 
 one of these walls is the 11th thief.  
 
 When you come back, go down the third speed ramp and charge into the unbreakable 
 box.  Run forward and you'll run into the second dragon.  Keep going up until 
 you reach the third dragon.  Veer left and the final thief is near a pond.  Take 
 that out, and hit the exit.  Boss time again!
 
 ****************************************
 ******4.5 MAGIC CRAFTERS: BLOWHARD******
 ****************************************
 
 Why are all these bosses so easy to beat?  The stage is hard, but the boss is 
 cake.  The only real thing to worry about is those green wizards.  This time, 
 they're moving more platforms.  Just have patience.  The only dragon is between 
 the two moving ledge sequences.
 
 **********************************************
 ******4.6 MAGIC CRAFTERS: CRYSTAL FLIGHT******
 **********************************************
 
 Start by passing through the rings, then head for the arches.  After 5 arches, 
 start attacking the planes.  While attacking the planes, you will probably pass 
 through the last 3 arches.  Now hurry up and snag all the chests and you're home 
 free.
 
 ###########################
 ######5. BEAST MAKERS######
 ###########################
         
 **********************************
 ******5.1 BEAST MAKERS: HOME******
 **********************************
 
 From the start, start heading forward.  To take out the first electric enemy, 
 stand almost on the electric floor, and flame him.  For the second one, charge 
 him when the floor turns off.  
 
 The first dragon is located right in front of the gate to Terrace Village.  
 Cross the log bridge.  Now you have three ways to go:
  Wild Flight, 2nd Dragon
 
 Go to the right and get the 2nd dragon and the treasure around that and the Wild 
 Flight gate.  Go back and head toward the rest of the area.  When you reach the 
 tree, check all the way around it, then continue forward, past the Tree Tops 
 gate. 
 
 Now, once across the bridge, jump onto the roofs and pass the electric guys to 
 get to the temple.  Go up the stairs, and right.  You'll see a tree stump with a 
 key on it.  Get a good glide and glide out to the key, then jump across the rest 
 of the stumps to get back on land.  Unlock the locked box, then use the 
 whirlwind to get up to Metalhead and the balloonist.  Now you can go back and 
 enter Terrace Village.
 
 *********************************************
 ******5.2 BEAST MAKERS: TERRACE VILLAGE******
 *********************************************
 
 ***************************************
 ******5.3 BEAST MAKERS: MISTY BOG******
 ***************************************
         
 ***************************************
 ******5.4 BEAST MAKERS: TREE TOPS******
 ***************************************
 
 Like Dry Canyon, this can be a very confusing stage. This is the best path I 
 know of.
 
 Start by going forward, until you reach two windows.  Go out the right window 
 and forward to the key.  Go forward and to the right. At the fork, go right to 
 get the treasure, then glide out to the left to get the first dragon.Charge down 
 the speed ramp right next to it, then jump at the exact end of the ramp (while 
 holding down charge).  From here, launch off the left mini ramp to the next 
 speed ramp.  Near the top of this one, jump out to the right and charge UP this 
 one.  Jump to the right onto the last ramp and jump off to glide to the faraway 
 platform.  Chase the yellow thief to get a purple gem.
   
 When you return in the whirlwind, you'll be back at the first dragon.  This 
 time, stop your charge at the pillar ledge.  Jump on the right mini-ramp to the 
 speed ramp, then charge and go straight to the unbreakable box.  From that 
 section, jump on the mini-ramp, and glide toward the exit.
 
 From near the exit, go right and go in the whirlwind.  Go up the speed ramp and 
 through the passage.  At the end, on the little wooden edge,  glide to the left 
 to a ramp circling a tree.  Use the whirlwind to return to the start of the 
 stage.
 
 This time, follow the normal route until the locked box.  Go up from there, to 
 the dragon, then charge down the speed ramp to the other unbreakable box, then 
 use the same technique you did before to return to the start.
 
 Now, follow the normal path until you reach the dragon.  Charge down the speed 
 ramp, then jump to a ramp forward and to the right.  Charge up this ramp, then 
 jump out to the next speed ramp.  Charge down that, and jump and glide to the 
 ledge above the goal patform.  Hunt down the thief for another easy 25.
 
 Now that you have gotten everything, drop down to the goal.  It's boss time 
 again!
 
 ***************************************
 ******5.5 BEAST MAKERS: METALHEAD******
 ***************************************
 
 This stage isn't too bad.  Nothing much I can say except there is a hidden key 
 on the right extent of the river.  Fly down there and get it, then use the 
 whirlwind to scale the rooftops for treasure.
 
 After Metalhead, use the whirlwind near the exit to collect the rest of the 
 treasure.  Time for a real flying expedition.
 
 *****************************************
 ******5.6 BEAST MAKERS: WILD FLIGHT******
 *****************************************
 
 This is a weird bonus stage.  Start by taking out the first boat, then head 
 right until the first tunnel on the left.  Take out the next couple of boats, 
 then pass through the first two arches while getting the rest of the boats.  
 Continue through the arches to the chests.  Take out the first three in the 
 tunnel, then the 3 on the altars, then the planes.  You will pass by the last 
 two while chasing the planes.  Really, really hard to complete.
 
 
 ############################
 ######6. DREAM WEAVERS######
 ############################
         
 ***********************************
 ******6.1 DREAM WEAVERS: HOME******
 *********************************** 
 
 This is quite a weird Home area.  This area is just a series of islands with two 
 castles on the large ones.  This is a straightforward home area.
 
 Start by going forward and to the right, towards the Dark Passage gate.  Keep 
 going, through the whirlwind, then into the side of the castle.  Get the dragon, 
 plus all the treasure.  Come back here to go to Lofty Castle.  You will see two 
 guards guarding a staircase.  I'll get to that later.
 
 For the next three weirdos, just wait until they're small, then charge them.  Go 
 into the last hole in the castle, and you'll find the Jacques gate and the 
 balloonist.
 
 Go back and glide out to the next platform.  Use the whirlwinds to go up to the 
 ledge with the laser gun.  Kill the enemy, then use the laser gun to miniaturize 
 the last 4 enemies (including the two guards).
 
 Go to the next dragon, then jump down to the second castle.  Go inside to find 
 the Haunted Towers gate and the passage back to the start.  
 
 Take the whirlwinds back to the start, then work your way up to the guards.  
 Kill them, then go up and forward to the two tick-tock guys.  Hit both of them 
 to gain access to the next set of platforms, with the Icy Flight gate at the 
 end.
 
 *******************************************
 ******6.2 DREAM WEAVERS: DARK PASSAGE******
 *******************************************
 
 The first half of this stage is so straightforward it doesn't require a complete 
 walkthrough.  I'll start at the path to the second half.
 
 When you are on the exit platform, look down for a green tinted tunnel.  Glide 
 down there.  Follow the path through this winding section until you reach the 
 dragon atop the staircase.
 
 Glide into the small cave right ahead of you and work your way to the end of it.  
 You'll see a rocket.  Light it, and go back to the unbreakable box near the goal 
 and hit the 500 treasure mark.
 
 Ok, so this isn't a total walkthrough.  I just explained the main highlights, 
 because this stage is so self-guided.
 
 *******************************************
 ******6.3 DREAM WEAVERS: LOFTY CASTLE******
 *******************************************
         
 *********************************************
 ******6.4 DREAM WEAVERS: HAUNTED TOWERS******
 *********************************************
 
 This stage requires you to be an expert of the Love Fire.  You must use it a 
 whole lot to survive this wild stage.
 
 Start by charging straight ahead until you reach the room with the fairy. 
 Acquire the Love  Fire, then double back and get evrything you missed.  The Love 
 Fire can be used to destroy the guards and the steel doors, as well as almost 
 anything else.  You might need to come back to the Fairy a few times to get 
 everything.  
 
 Once you take out the guard guarding the whirlwind, go back and get a new Love 
 Fire, then take the whirlwind and knock out the next few guards.  Rush forward 
 until you reach another fairy.  Use this to take out the new set of guards, plus 
 you need to go back and take out the unbreakable box.  
 
 Once you destroy the steel door one of the guards was guarding, go up and take 
 the whirlwind.  Go up the staircase and go inside.  You don't need the speed 
 ramp right now.  The five doors in the circle room are as follows:
 
                            A dragon
 
 Guard and 12 treausre boxes     Unbreakable box and way to secret area 
 
 Love Fire                                                      To Exit
 
 Go in the Dragon room, get the dragon, and go to the Love Fire room.  Get the 
 Love Fire, then go in the Guard room and take out the guard and all the boxes.  
 Get more Love Fire, then head for the Unbrekable Box passage and take out the 
 steel door and the unbreakable box. 
 
 Now, go back to the speed ramp and charge down it.  Go through the Unbrekable 
 Box passage, and follow the left wall to the edge of the platform and jump down.  
 Dash up the grey ramp (with whirlwind), and jump out to the next ledge.  Use the 
 whilrwind, then go inside and get the last Dragon.
 
 You need to be quick on this next part.  Enter the next room and QUICKLY go up 
 the steps to the door before all the Guards awaken.  Get the eternal Love Fire 
 and take out the guards.  Go back, break the last Unbreakable Box, then go down 
 the hole back in the stair room and you'll be back at the five doors.
 
 Go through the last door left, then just work your way forward, taking out all 
 the guards, until you reach the exit.  This stage may seem long, but that's 
 because it takes a long description to make sure you get everything.
 
 **************************************
 ******6.5 DREAM WEAVERS: JACQUES******
 **************************************
 
 This stage has two paths form the start.  To get all the hidden items, head 
 left.  To go straight to Jacques, go right. 
 
 To start, go right and collect everything until you are to where the next ledge 
 will take you to a Locked Box.  Return back to the beginning of the stage, and 
 follow these directions.
 
 From the start, head to the right, and hit the first clock fool after the fork.  
 Hurry to the other path and hit the next clock fool and go up.  Hurry and jump 
 on the next tick-tock platform before it rises.  Glide over to the dragon.
 
 When you go ahead, go left and use the whirlwind to flame the four enemies on 
 the platforms, then go back and hit the clock fool.  Jump on the new platform, 
 then jump into the whirlwind. 
 
 Collect the gems here, then jump on the raised part and glide as far as you can, 
 continuing forward to the last platform.  Collect these, then use the whirlwind 
 to return to the other ledge, then glide back to the fool.  Now you can glide 
 from the dragon to continue the stage.  Glide onto the small platform over the 
 pit, then continue.  
 
 Hit both clock fools, then jump to the top of the mini-tower and into the cave 
 in the wall for the key.  Use that tower again to get up to the next ledge.  
 Work your way up to the locked box.  
 
 Use the key, then go down the stairs to the other dragon.  You should now have 
 325/500 treasure.  The last 175 comes ahead (100 from Jacques, and the other 75 
 on the exit platform).  Finally, we can get out of this stinkin' volcano!
 
 *****************************************
 ******6.6 DREAM WEAVERS: ICY FLIGHT******
 *****************************************
 
 Flame the first light, then the first chest, then flame the last 7 lights, then 
 go back and take out the last 7 chests.  Now go forward, turn left, and take out 
 the 8 barrels.  You'll end up in a room with a loop in the track.  Take out the 
 first 5 copters, then double back through the green tunnel and kill the last 3 
 copters. 
 
 #############################
 ######7. GNASTY'S WORLD######
 #############################
 
 ********************************************
 ******7.1 GNASTY'S WORLD: GNORC GNEXUS******
 ********************************************
          
 This area can't be any easier.  Collect 75 treasure and the first dragon, then 
 enter Gnorc Cove.  After beating Gnorc Cove, the door to Twilight Harbor will 
 open.  Get that treasure box to raise your total to 125.  Beat Twilight Harbor 
 and the gate to Gnasty Gnorc will open.  Get that treasure box for the last 75 
 treasure.  Come back after beating Gnasty Gnorc for the other dragon.  If, at 
 that point, you have a 100% completion rate, you can go to Gnasty's Loot.
 
 ******************************************
 ******7.2 GNASTY'S WORLD: GNORC COVE******
 ******************************************
 
 Since the last two regular levels are so straightforward, I will only give hints 
 on the major highlights of them.
 
 Use the Barrel Launch often to kill everybody.  To kill the ones holding TNT 
 barrels, activate the barrel, then hit him when the armor is gone.
 
 To break the first unbreakable box, flame the TNT barrel, then wait for it to 
 detonate.  For the second one (near the first dragon), use the barrel on a 
 nearby ledge.  You will pass up the third one.  Use the barrel at the top of the 
 next climb to blow that one away.  For the last one, use the barrel right next 
 to it.
 
 The three tunnels at the end are:
 Blue (the one with the guards): Key
 Green: Locked Box
 Purple: Exit
 
 Just go in this order: Blue, Green, Purple.  If you searched well enough, you 
 should have 400 treasure at the end.
 
 ***********************************************
 ******7.3 GNASTY'S WORLD: TWILIGHT HARBOR******
 ***********************************************
 
 There are only two real secrets in this level to explain.  Both involve using 
 the speed ramp.  
 
 When you reach the speed ramp, charge down it and go back to hit the unbreakable 
 box you just passes up.
 
 Shoot the handle on the drawbridge (either one), then use the speed ramp and you 
 can charge up the ramp to reach a hidden area.  When you get everything in the 
 room, go to the opposite window and glide out to the platform with three yellow 
 gems.  Other wise, just flame the Gnorc commandos VERY quickly so you don't take 
 too much damage.
 
 ********************************************
 ******7.4 GNASTY'S WORLD: GNASTY GNORC******
 ********************************************
 
 When you start this area, look for one of those annoying thieves.  Chase him and 
 get the first key.  Now open the other door, and chase the second thief.  When 
 you get that key, use it to lower the platform Gnasty Gnorc is on.  The boss 
 strategy (below) covers the rest of the area.
 
 *********************************************
 ******7.5 GNASTY'S WORLD: GNASTY'S LOOT******
 *********************************************
 
 This is a normal/flying combo stage.  Use all the flying skills you 
 learned to complete this treasure-littered level (2000 Treasure!)  Remember, the 
 highest point you've been is the highest altitude you can fly to.  If you make 
 it to the room past the fourth locked door with the single yellow gem, you are 
 at the highest point.  You must kill all four thieves to unlock all four doors.
 
 When you fly to the goal, you should have 950 treasure.  Go through the tunnel 
 to get the last 42 purple gems (1050 Treasure).  Now, hit the goal, and see the 
 second ending!
 
 ##############################
 ######8. BOSS STRATEGIES######
 ##############################
 
 **********************
 ******8.1 TOASTY******
 **********************
 
 No real strategy needed here.  Just take out the dogs and hit the 
 scarecrow guy.  Piece of cake.
 
 ****************************
 ******8.2 DOCTOR SHEMP******
 ****************************
 
 For the first hit, run when he tries to hit you, then singe him in the 
 butt.  For the second hit, wait until he turns around and whack him again.  For 
 the last hit, jump his staff, then give him a lasting burn for the third time.
 
 ************************
 ******8.3 BLOWHARD******
 ************************
 
 Flame him, and flame him quickly or else Spyro will feel a slight 
 sensation in the form of electricity.  Wait until he comes down, then flame him.
 
 *************************
 ******8.4 METALHEAD******
 *************************
 
 The strategy here is to aim for the poles.  Take out both rooms of poles and 
 you'll receive a hefty reward.  Only hit the poles when they are green.  When 
 they turn red, they are electically charged.
 
 ***********************
 ******8.5 JACQUES******
 ***********************
 
 You need to use your superb jumping and dodging techniques to make it 
 through this interior volcano battle.  When Jacques stops, flame him in the 
 head.  If you hit him 3 times, you get quite a reward in the form of a few 
 purple gems.  One more thing: AVOID THE BOXES!
 
 ****************************
 ******8.6 GNASTY GNORC******
 ****************************
 
 As soon as you have the second key, go after him.  The trick here is to keep 
 charging so you will have enough time at the end to get in a hit.  If it's your 
 first time, collect all the treasure while memorizing the layout so you can get 
 it right.  Once you hit him, he'll open up another room.  Jump across the 
 ledges, but quickly.  when you step on a ledge, it starts receding into the 
 wall.  Make it to the end of this jumping madness and finally take out the 
 Gnorcster.
 
 #######################
 ######9. DEMO FAQ######
 #######################
 
 As of my knowledge, there is only one version of the Spyro demo.  The demo 
 contains the following:
 
 *Artisans: Home
 *Artisans: Stone Hill
 *Artisans: Dark Hollow
 
 You cannot access Town Square, Toasty, Sunny Flight, or any other worlds in this 
 demo, although it's one of the most complete demos I've played.  There are only 
 minor differences between this and the actual game.
 
 ###############################################
 ######10. TREASURE/DRAGON/DRAGON EGG LIST######
 ###############################################
  ___________________________________________________________
 |WORLD         |LEVEL          |TREASURE|DRAGONS|DRAGON EGGS|
 |ARTISANS      |Home           |     100|      4|          0| 
 |              |Stone Hill     |     200|      4|          1|
 |              |Dark Hollow    |     100|      3|          0|
 |              |Town Square    |     200|      4|          1|
 |              |Toasty         |     100|      1|          0|
 |              |Sunny Flight   |     300|      0|          0| 
 |              |WORLD TOTAL    |    1200|     12|          2|
 |===========================================================| 
 |PEACE KEEPERS |Home           |     200|      3|          1|
 |              |Dry Canyon     |     400|      4|          1|
 |              |Cliff Town     |     400|      3|          1|
 |              |Ice Cavern     |     400|      5|          0|
 |              |Doctor Shemp   |     300|      1|          0|
 |              |Night Flight   |     300|      0|          0|
 |              |WORLD TOTAL    |    2000|     16|          0|
 |===========================================================|
 |MAGIC CRAFTERS|Home           |     300|      3|          2|
 |              |Alpine Ridge   |     500|      4|          1|
 |              |High Caves     |     500|      3|          2|
 |              |Wizard Peak    |     500|      3|          2|
 |              |Blowhard       |     400|      1|          0|
 |              |Crystal Flight |     300|      0|          0|
 |              |WORLD TOTAL    |    2500|     14|          7|
 |===========================================================| 
 |BEAST MAKERS  |Home           |     300|      2|          0|
 |              |Terrace Village|     400|      2|          0|
 |              |Misty Bog      |     500|      4|          0|
 |              |Tree Tops      |     500|      3|          0|
 |              |Metalhead      |     500|      1|          0|
 |              |Wild Flight    |     300|      0|          0|
 |              |WORLD TOTAL    |    2500|     12|          0|
 |===========================================================|      
 |DREAM WEAVERS |Home           |     300|      3|          0|
 |              |Dark Passage   |     500|      5|          0| 
 |              |Lofty Castle   |     400|      3|          0| 
 |              |Haunted Towers |     500|      3|          0|
 |              |Jacques        |     500|      2|          0|
 |              |Icy Flight     |     300|      0|          0|
 |              |WORLD TOTAL    |    2500|     16|          0|
 |===========================================================|
 |GNASTY'S WORLD|Gnorc Gnexus   |     200|      2|          0|
 |              |Gnorc Cove     |     400|      2|          0|  
 |              |Twilight Harbor|     400|      2|          0|
 |              |Gnasty Gnorc   |     500|      0|          0|
 |              |Gnasty's Loot  |    2000|      0|          0|
 |              |WORLD TOTAL    |    3500|      6|          0|  
 
 ##########################
 ######11. BEST TIMES######
 ##########################
 
 If you like to play Spyro a lot, you've probably gone into the flying bonus 
 stages many times.  You've probably gotten some pretty good times, too.  The 
 problem is, where is there a spot where you can put them?  With v2.3, I have 
 made a spot to list them.
 
 The way the system works is simple: I'll list times from everybody who sends 
 them in, but only the best one they send in.  To put it easier:  Let's say 
 someone sends in a time of 1:32.00 for Sunny Flight (a very good time) I'll list 
 it down, along with their e-mail address.  If they send in another time for it, 
 like 1:31.85 (a better time), I'll replace the 1:32.00 with the 1:31.85.  Get 
 it?
 
 Oh yeah, one more thing.  The times will be listed from best to worst.  I will 
 accept ALL times, whether they are next to 0:00.00 or next to 9:59.99.  All 
 times may be sent to me via my e-mail address (see Legal Stuff).
 
 NOTE: My best times are also going to be listed on this list.
 NOTE2: Anyone who sends me times will be listed in the Special Thanks section.
 NOTE3: The top time for each level will be listed atop the FAQ, with proper 
 credit, of course.
 NOTE4: Remember, you can send me ANY time you get, not only times that beat the 
 ones listed.  I want to give everybody credit for their times!
 NOTE5: Although not required, if you beat the best time on the list, you could 
 send me your strategy.  I will post it on this FAQ.
 
 SUNNY FLIGHT (ARTISANS)
  _________________________
 |1:31.83|[email protected]|
 
 NIGHT FLIGHT (PEACE KEEPERS)
  _________________________
 |1:09.26|[email protected]|
 
 CRYSTAL FLIGHT (MAGIC CRAFTERS)
  _________________________
 |1:18.16|[email protected]|
 
 WILD FLIGHT (BEAST MAKERS)
  _________________________
 |1:05.03|[email protected]|
 
 ICY FLIGHT (DREAM WEAVERS)
  _________________________
 
 |1:18.73|[email protected]|
 
 ###########################
 ######12. LEGAL STUFF######
 ###########################
 
 This FAQ is (c)1999 NickWhiz1 ([email protected]).  You may use this FAQ on your 
 site, but there are a few restrictions:
 
 1. All updates are given ONLY to GameFAQS (www.gamefaqs.com).  So if you wish to 
 get the latest version, go there.  
 
 2. It must not be altered in any way.
 
 3. It cannot be sold for ANYTHING.
 
 
 ##############################
 ######13. SPECIAL THANKS######
 ##############################
 
 GameFAQs (www.gamefaqs.com or [email protected]) for letting me post this 
 and my other FAQs.
 
 
 Thanks to Revolution readers NickWhiz1 and Franko Martinez!
 
Upcoming Releases
Embark on an inspiring mission of human connection beyond the UCA. Sam — with companions by his side — sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows. Star Citizen will consist of two main components: first person space combat and trading in a massively multiplayer persistent universe and customizable private servers (known as Star Citizen), and a branching single-player game (known as Squadron 42). The game will also feature VR support.
Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.
Damnview: Built From Nothing is a simulation sandbox game about occidental culture and its different social classes. Immerse yourself into a decadent urban sprawl, all while working precarious jobs where you will either be absorbed into the system, or cast out of society’s machine. Damnview: Built From Nothing is a game about despair, the hostility of capitalism, and the need…
Reviews
X
Page was generated in 0.81512784957886