Might and Magic 5: Darkside of Xeen PC Cheats

  

Might and Magic 5: Darkside of Xeen

PC

Warning: The following walkthrough will help you solve Might and Magic 5. Please, DO NOT READ FROM START TO FINISH. You'll ruin the game. And an ogre might squash your house.

  Might and Magic World of Xeen    PART 2 : DARK SIDE OF XEEN  A. INTRODUCTION         I strongly suggest to finish first Might and Magic IV - Clouds of Xeen ana  import your party. The reason is that the enemies in this game are very strong  and you will have problems.         Something else is that the maximum level in this game is 250 (!!!) so you  will need A LOT of money and experience. Don't waste your money in useless  spells and items and try to deposit money to the bank.         DON'T FORGET. Each time you have 5 energy disks give them to Ellinger and  he will recover a part of Kallindra's Castle at a time. Then go and explore the  new areas.         The transportation mirrors do not work until you activate them from Queen  Kallindra's bedroom.         You can enter the fout towers from the back doors, which are located on  the skyroad.         There are many more quests in the game. Try to finish them all because you  need the experience AND the money.    B. SOLUTION  Castleview         When you go to Castleview, Zelda the Herbalist will give you the Dragon  Pharoah's Orb. She tells you to go and talk with Ellinger. Of course you don't  have the key now. At (23,27) is the mayor. He asks you to get rid of the  Gramlins. Go to (29,13) and talk two times with Gattlewaithe, the Gremlin King.  When you defeat him he will give you 3 energy disks. Go back to mayor to receive  your reward (50.000 EXP and 10.000 gold).  Then go to (  ,  ) and talk with  Jethro the Mapmaker. He will ask you to get his brother out of jail. He is at  (1,20). When you set him free go back to Jethro (10.000 EXP & 6.500 gold). If  you talk to him for second time he will give you a treasure map E1(1,11). Next  go to (27,19). Nadia the Hoarder wants her necklace back from the rats which are  in the Castleview Sewers. Entrances to the sewers are at : (2,29), (1,13) and  (30,18).  Castleview Sewers         At location (30,26) you will find Valio the Simple who will ask you to  kill the Rat Queen. To do that go to (21,7), kill the Queen, get Nadia's  necklace from (21,9) and go back to Valio (25.999 EXP). At (3,25) there you can  find Felix the Tinker and for 1.000 gold you can buy a compass. At the locations  (12,30) and (26,1) there are stairs which lead to some secret locations of  Castleview. At (17,0) there are stairs which lead OUT of the city. When finish  go up to castleview.  Castleview         Go back to Nadia (27,19), give her back the necklace. You get the key to  Ellinger's Tower (and 100.000 EXP). Now it's time to meet Ellinger. Go to  (12,10) and enter the tower.  Ellinger's Tower Level 1         At (9,8) there is a mirror. It asks you a question about honour. The right  answer is 1. It opens a secret passage so you can go further. At (5,5) is a  hidden button (behind a carpet on the wall). Press it and another secret passage  will open. Finally go up the stairs at (7,8).  Ellinger's Tower Level 2         At (9,5) you get +20 Fire Resistance (Perm.) and at (9,11) you get +20  Electricity Resistance (also perm.). There are many buttons on the walls. These  buttons move the fire in the floor so you can pass without loosing any hit  points but if you have a strong party don't bother with them. Just pass over the  fire and get some rest later. The stairs that lead up are at (9,8)  Ellinger's Tower Level 3         Nothing to do here. Just go up from (7,8) and (11,8).  Ellinger's Tower Level 4         At (9,8) are stairs which lead to the Skyroad. The door at (7,8) leads to  Ellinger. In the question just answer "Ellinger". Enter the door and talk with  Ellinger. He will tell you how things are so far at the Dark Side. He will also  give you the key to Queen Kallindra's Castle, which BTW is "out of phase" so you  can't reach it yet. In order to bring it back you must find 20 energy disks. You  don't have to find them all at once but every 5 disks you find, bring them back  to Ellinger and he will restore a part of Kallindra's Castle at a time. Ellinger  will also order the moving chest at Castleview (3,5) to stand still so you can  open it. Finally you get 250.000 EXP. Now go back to explore the rest of  Castleview.  Castleview         At (8,5) talk with Dysson the Puzzlemaster. Then go to (10,5) and close  the chests with the order : 1, 2, 3, 4, 5, 6, 7, 8 and 9 (50.000 EXP). Go to  (6,5). There, manage to open all the chests exept the one in the middle which  you have to open LAST (250.000 EXP). Go to (3,5). Reack the moving chest with  sidestep and open it. At the locations (16,15), (16, 23), (13, 23) and (13,5)  are the four Drawcab Monks. Don't let them confuse you. If you listen to them  backwards you can find that they are studing "Palindrome" (you will need it  later). Finally at (30,23) is Miles the Cartographer with a confusing puzzle.  The answer is "       ". Some other important locations in Castleview are :  Membership to Mage's Guild (5, 28), Mage's Guild (3,27), Swimming Skill (7,19)  and costs 250 gold, Temple (15,1), Bank (21,16), Tavern (8,17), Blacksmith  (9,22), Pathfinding Skill (29,27) and costs 1.500 gold, Teleport to Clouds ox  Xeen (26,24) and Cartography Skill (30,23) and costs only 10 gold  Sandcaster         You can enter the city sewer system by a crate, which is located in the  Dessert of Doom D2(12, 2), so the first place you will explore will be the  sewers. You can also find the pass to the city from Vespar E4 (13, 5) when you  finish his mission.  Sandcaster Sewers         The stairs at (0, 16) lead back to the Dessert of Doom. Stairs which lead  to the city are at the locations : (1, 26), (13, 28), (30, 21), (13, 9) and (1,  1). At (27, 10) are stairs that lead to a closed room. Finally at (25, 4) you  can find a training place. With 50.000 gold you can have +10 to might and  endurance to all your characters. The stairs at (1, 1) lead to a new part of the  city and that's the only way to go there.  Sandcaster         The most important things here are the key toEastern Tower (30, 1) and the  pass to Lakeside (18, 8). You can also buy the pass to Sandcaster from (18, 10).  At (20, 14) Astra will ask you to put an end to Xenoc and Morgana's terror. You  can learn the linguist skill (19, 30) which costs 25.000 gold, merchant skill  (19, 27) which costs 5.000 goldnavigation skill (19, 5) which costs 10.000 gold  and the prestigitation skill (19, 1) which costs 1000 gems. At (21, 4) is  Natasha the Enchantress and from (6, 21) you can buy Vulture Repelant for 25.000  gold. Finaly at (27, 17) Edmont has a puzzle for you (Answer=3) and you get  250.000 EXP and the Superior Intellectual Award. Some important locations are :  Sorcerers' HQ (5, 30), Temple (1, 16), Guild (18, 22), Training Ground (19, 12),  Tavern (9, 13) and Blacksmith (9, 19).         In the new part of the city you have to kill all the wizzards. You can  increase your statistics permanently at : (1, 10) and (8, 1) for +10 speed, (13,  5) and (13, 3) for +10 intellect.  Eastern Tower         Here you can find the Jewel of Ages.  Level 1         It's quite a tricky level. The way up is from the stairs at (10, 8) but  there are teleports at (7, 6) and (10, 8). The way to do it is to go at (7, 9),  face north and use the Jump spell.  Level 2         The stairs at (3, 8) and all the way up lead to the Skyroad.  Level 3         There are two energy disks (11, 8) and (7, 4) and the Jewel of Ages at (5,  11)  Level 4         At (5, 11) is the Fountain of Minimal abilities, at (10, 10) the Fountain  of Life (+1 level permanently and +50 magical years), at (7, 4) is the Book of  Great Power (+5 levels permanently but you loose all your secondary skills) and  at (11, 8) is the Book of Fantastic Knowledge (+50 intellect. permanently).  Finally, don't drink from the gauldron.           Go the Jewel of Ages to Thadews F4(6, 7) and he will restore the power of  the Fountain of youth. He will also give you the key for the Southern tower.  Each time you have problems with magical age go there and drink.  Western Tower         The key to this tower is inside the tower (!) in the last level.  Fortunately the door from the skyroad (4, 9) is open, so go to the skyroad (from  Ellinger's tower or from Eastern Tower) and get the key. Then go down, go to  Dreyfus A3 (8, 10) and give him the key. Now enter the tower.  Level 1         There are two more energy disks at (8, 8) and (6, 8). There is also the  Golden Pegasus Statuette at (7, 7).  Level 2         Get +10 Electricity reristance (perm.) from (7, 7) and go up.  Level 3         You get +10 Poison resistance (perm.) at (7, 7) and +10 Cold resistance  (perm.) at (6, 8)  Level 4         Talk to Dreyfus at (4, 10) and get your reward.  Now go to Lakeside  Northern Tower         Here you can find the Challice of Protection. All the puzzles here have to  do with letters. There are some sentenses and you have to find the letters that  are missing The answers to the puzzles are :  LET SLEEPING DOGS LIE HE WHO LAUGHS LAST, LAUGHS BEST THE NEEDS OF THE MANY OUTWEIGH THE NEEDS OF THE FEW LOVE OF MONEY IS THE ROOT OF ALL EVIL DON'T LOOK A GIFT HORSE IN THE MOUTH A FOOL AND HIS MONEY ARE SOON PARTED IF WISHES WERE HORSES, BEGGERS WOULD RIDE  Finaly get an energy disk from (3, 8) and the Challice of Protection (enter :  AIE) from (7, 4)          Lakeside         The most important here are the Pass to Necropolis (1, 14) and the Golden  Dragon Statuete Sewers (12, 11). Free all the prisoners, Aretha the helpless (4,  12), Isabella the victim (14, 5), Naomi the prisoner (13, 1) and Rhet the wimp  (6, 1) and you get +200.000 EXP from each. You can drink from the gauldrons at  (9, 5) for +25 Endurance, (14, 4) for +25 speed and (14, 1) for +25 personality  but ONLY ONE CHARACTER. At (15, 14) you can get the boat for the Isle of the  Lost Souls (when you find the pass). Finally at (3, 5) a skull will give you a  puzzle (Answer=witch) and you will have free membership to the giuld. Other  important locations are : Guild (1, 9), destroyed tavern (5, 9) and destroyed  Blacksmith (8, 7)  Lakeside Sewers         The only thing here is the Golden Dragon Statuette (12, 11). You can also  learn the Prayermaster skill for 10.000 gold at (6, 4).  When finished head to Necropolis  Necropolis         Quite a difficult city. The first thing you have to do is to find Sandro's  Heart. Sandro is located ar (10, 8) and his heart is at Necropolis' Sewers at  (1, 14). The problem is that in the sewers you step on lava all the time so you  will need the TELEPORT spell. Be sure that your wizzard has enough spell points.  The first time you talk with Sandro he will attack you. He is very strong so you  will need a strong party for that. When you give his heart back he will give you  the key to Dungeon of Death. The Golden Dragon Stattuete is at (10, 10) but you  can't get it before you find Sandro's heart. At the locations (14, 10), (14, 6),  (12, 6), (12, 10), (6, 5), (4, 5), (3, 14) and (5, 14) are the Books of the  Dead. They give you 999.999 EXP AND 25 years of age more except from the (1, 14)  that giver you 9.999.999 EXP and 50 years, so watch out that your character (who  needs quite high Intelect. to read them) will not die. The best way to do it is  to read one or two, then go at F4(6, 7) where is the Fountain of Yout h and then come back to Necropolis and continue. At (5, 1) is the guild.  Temple of Bark         You get the key to the temple from Nibbler the Monkeydog - B4(3, 12) -  when you finish his mission and talk to him for the second time.  Level 1         Set the prisoners at (10, 3) and (9, 3) free and get +25.000 EXP from each  one. Pull the levers at (14, 2), (9, 8), (9, 6) and (13, 14), increase your  might +5 at (2, 5) and personality +5 at (2, 11) and go down the stairs.  Level 2         There are some secret walls which close when you go close to them. You  have to use the Jump spell. In that level you can increase your statistics  permanently. You get : +5 intellect at (10, 15) and (14, 4), +5 endurance at  (15, 15) and (15, 13), +5 accuracy at (14, 9) and (14, 1), +5 speed at (14, 7)  and (12, 1), +5 luck at (13, 6), +5 might at (11, 6) and +5 personality at (12,  4). The barrels at (1, 13), (1, 14), (2, 14) and (2, 13) will increase all your  statistics but you will get also some years of Magical Age (Remember the  Fountain of Youth).  Level 3         Kill Shaalth the Orc King at (8, 9), set the prisoners at (1, 2) and (10,  12) free and get +25.000 EXP from each and finaly set Princess Sheewana the  Spirit free (also +25.000 EXP)  Level 4         Turn the western dials at (0, 4) and (0, 11) to 1, the northern dials at  (2, 15) and (9, 15) to 2 and the eastern dials at (15, 8) and (15, 3) to 3. Then  pull the lever at (15, 14) and finally drink from the Well at (8, 7).   Level 5         The most important here is the two energy disks at (31, 17) and (0, 18).  If you walk all the area and look at the map you can see that the whole level  looks like a tree. So, give from five gems to the "roots" (31, 0), (22, 0), (7,  0) and (0, 0). Then go to the treasure rooms and drink from the wells to get +50  Fire Resistance at (2, 11) and +50 Electricity Resistance at (9, 12)  permanently.  Dessert of Doom         Here you can find the Great Pyramid D2 (0, 5) and the secret entrance to  Sancaster Sewers (D2 (12, 2). There are also eight boulders. Seven of them C2  (11, 0), C2 (11, ), D2 (0, 10), D2 (5, 10), D2 (5, 5), D2 (5, 0) and D2 (0, 0)  give you some clues and the last one C2 (11, 10) asks you a question. The answer  is "Paladin". You receive +1.000.000 EXP and if you visit the seven boulders  again you can find some interestin stuff. In dessert you can only rest at the  oasis. Their locations are : D2 (3, 0), D2 (10, 2), C2 (4, 3). B2 (12, 5), C2  (9, 6), D2 (2, 9), C2 (10, 11) and C2 (2, 11). There are also many lamps that  can give you EXP, gold or gems but if you take many of them, when you get close  to Necropolis they will get back all the gold you are carrying. So take many of  them, go to a city and deposit your gold and come back to continue. Their  locations are : B2 (12, 2), C2 (2, 6), B2 (13, 9), C2 (6, 11), D2 (0, 15) and C2  (3, 15). Finally you can find the Shrine of Great Power at C2 (1, 8) that gives  you +15  leves temp.  Castle Kallindra         You can't visit the castle at once because it is "out of phase"  Dungeons         Open the safes to get some new weapons and armor. They are at : (11, 0)   Combination = 3-6 9, (11, 2)  Combination = 7-7-7, (9, 0) Combination = 10-20- 30, (9, 2) Combination = 1-2-3. Set Guido the Convict at (7, 9) free and he will  tell you the combination for the "difficult" safes. You don't have to open the  cells with the dragons because there is nothing in there.  Level 1         At this level you can have free combat lessons from Erol the Afile at (8,  6) and free lessons in Sence of Danger from Gem the Empath at (8, 8). Open the  safes at : (1, 1) Combination = 5-17-58, (0, 10) Combination = 6-6-6, (1, 13)  Combination = 14-4-25, (2, 14) Combination = 69-25-71, (4, 14) Combination = 8- 12-32 and (4, 11) Combination = 4-9-53  Level 2         You can find many Energy disks in this level in the safes at (0, 10), (0,  12), (0, 15), (2, 15), (4, 15) and (8, 15). Dimitri will tell you the  combination (64-52-31) later. At (11, 15) is Megan Dimitri's daughter and she  will ask you to get the Songbird of Serenity from the Dungeon of the Lost Souls  and she will also give you the key. At (10, 15) is Dimitri and finaly at (3, 6)  you can learn the astrology skill.  Level 3         You can find the Blacksmith at (15, 2), Trainer at (15, 0), Temple at (15,  13) and Bank at (15, 15). In Kallindra's bedroom, press the button at (0, 14) to  open a secret passage and activate (at last) the mirror portals at (1, 1).  Finally get Kallindra's crown from the safe at (2, 15). Kallindra will tell you  the combination when you visit her two times at Castle Blackfang where she is  prisoner (Combination = 3-31-62)   Dungeon of the Lost Souls         You get the key for this dungeon from Megan, Dimitri's daughter in Castle  Kallindra Level 2 (11, 15). DO NOT enter the dungeon if you don't have a strong  party and 266.000 gold. Take care of the Gargons and the Minotaurus. They are  very strong.  Level 1         Just turn all the hour-glasses and go to the next level. Don't open any  door because you will find only Minotaurus.  Level 2         Turn the dials up (14, 5), (14, 8), (14, 11) and (14, 14), pull the lever  at (14, 2) and finally drink from all the wells (13, 1), (11, 1), (3, 3), (3,  6), (3, 9), (3, 12), (11, 13), (13, 13), (11, 7), (13, 10), (11, 10), (13, 4),  (11, 4) and (13, 7) and get +654.321 EXP but DO NOT drink from the (9, 1). Now  go down the stairs.  Level 3         Pull the four levers at (1, 1), (1, 10), (13, 14) and (14, 2) and go down  the stairs.  Level 4         Pull the levers at (6, 4), (6, 6), (6, 8), 6, 10), 96, 12), 96, 14), (14,  10), (14, 12) and (14, 14) to deactivate the teleports and go down the stairs  after you pay 266.000 gold. You can break the door (if you are stronf enough) at  (6, 2) but the only thing you will find is instructions for the levers and many  many minitaurus and gargons.  Level 5         Set all the birds free and they will increase your statistics. Break the  door at (20, 17) and free the Songbird of Serenity which is located at (1, 8)   Castle Blackfang         It's not very difficult. You can come there if you finish Ambrose's  mission. There is nothing serious at the first two levels. At level 3 kill Count  Blackfang (13, 14) and then go down to the dungeons to set queen Kallindra free  (1,1). You have to visit her two times. She will tell you the combination to her  safe (3-31-62) and she will give you the key to the Great Pyramid. You also get  +5.000.000 EXP.  Great Pyramid         The Great Pyramid is located in Dessert of Doom D2 (0, 5). Queen Kalindra  will give you the key after you resque her. Here you will talk with Dragon  Pharoah who will explain you what exactly is going on.  Level 1         There are many Cloud and Fire dragons here so be careful. You have to  solve a puzzle with numbers. You read in a statue that there are 8 numbers in a  row and all of them together have a sum of 52. Of course these numbers are : 3- 4-5-6-7-8-9-10. There are 8 skull and they will ask you a question each about  these numbers. At (20, 23) answer 3, at (26, 23) answer 4, at (26, 27) answer 5,  at (28, 25) answer 6, at (18, 25) answer 7, at (20, 27) answer 8, at (22, 25)  answer 9 and at (24, 25) answer 10. Pull the levers at (5, 4), (18, 6), (25,  20), (4, 28), (22, 6), (26, 6) and (11, 30). Get the treasure from the passage  that opened at (23, 15) and go to the next level.  Level 2         Another puzzle with numbers. If you read the statues you will notice that  you have to taoal the dates, minus 32, divide the result with 3 and finaly  substruc another 42. If you walk all the area and look at the map you will  nitice 3 dates. So the answer to the door for the next level is :  [(1993  + 1492 + 1776 - 32) / 3 ] - 42 = 1701  Level 3         There are many teleports here. Use the Jump spell at : (11, 8), (20, 14),  (13, 15) and (18, 15) and got to the next level.  Level 4         Here you find Dragon Pharoah. You get +5.000.000 EXP and a very good  explanation of what is going on. He orders you to investigate the second craft  that felt close to the volcano and report back to him. He also removes the lava  from that area so you can reach the craft. When you come back and tell him what  happened he will give you the Pass to Olympus.  Escape Pod #2         In the control room you have to release Corac the Mysterious from the  "stasis". To do that solve a sinple puzzle with letters and numbers. Each number  represents a letter with ascenting order. So 1 is A, 2 is B and so on. The  sentense you have to write is : WHERE NO MAN HAS GONE BEFORE. When so Corac will  be released and he will ask you to find something that he can hide in so he will  be able to go undetectable to Alamar's Castle and defeat him. Go back to Dragon  Pharoah and get the pass to Olympus.  Olympus         You can go there either with the Town Portsl spell or with the boar from  the edge of Skyroad. There you find answers to many puzzles of the game. At (5,  1) you get free membership to the guild, at (5, 8) is the Blacksmith, at (9, 10)  the Temple and at (9, 8) is the Tavern. At (9, 7) you get the answer to Miles'  puzzle in Castleview (Answer = Sandcaster), at (14, 9) you find Alamar's true  name (Sheltem), (at (14, 7) are all the answer to voueless knights puzzles. Some  people also give you information abour Alamar ("Alamar's birth number is 9").  The soul box is at (10, 14) but you can reach it only through the sewers. Have  the Day of the Sorcery spell activated ALL the time and go down the sewers. If  yo look carefully you will find some messages with letters. They are parts of  the password you need to get the Box. At the sewers (7, 8) Syrano Jones the  Salesman will sell you the pass for 100.000 gold (Tribble). When you get it or  quess it from the messages go up, straight to the tavern and go down again from  the  crate. Give the password and the way to the Soul box is free. Get it, go back  to Corac and then go to Alamar's Castle.  Alamar's Castle         There is nothin to do at the first level exept from killing the robots. If  you can't open the doors just break them. Now go down to the dungeons  Dungeons         Drink grom the Xeen's Power Juice at (10, 15), (10, 11) and (10, 7) and  get +5 levels permanently. The stairs at (2, 2) lead to Shangri - La. Pull the  levers at (6, 5) and (8, 5), fet the key to Dragon Tower and read ALL the  statues CAREFULLY.  Level 2         Set all the dials to 9, go to the middle of the room (to the big head) and  give Alamar's true name (Sheltem).   Level 3         Did you read the statues at the dungeons carefully ? If not follow the  path : F E W A E E F F W A E F A W E E W W E F A W, where A=Air, W=Water,  E=Earth and F=Fire. Enter Alamar's room and watch the end sequence.  C. QUESTS OF THE GAME  Quest : Save Castleview from the Gremlins and report to Mayor -  Castleview(23,27) Solution : Castleview (29,13) Reward : 50.000 EXP and 10.000 gold  Quest : Help Jethro's brother to get out from jail and report back to Jethre Solution : Castleview (1,20) Reward : 10.000 EXP, 6.500 gold and Treasure Map (talk to him 2nd time)  Quest : Find Nadia's necklace and give it back to her - Castleview (27,19) Solution : Castleview Sewers (21,9) Reward : 100.000 EXP and Key to Ellinger's Tower.  Quest : Kill the Rat Queen fir Valio and report back to him - Castleview Sewers  (31,26) Solution : Castleview Sewers (21,7) Reward : 25.000 EXP  Quest : Find the 3 golden statuetes fir Luna and bring them back to her - A4  (13,15) Solution : Necropolis (10, 10), Western Tower Level 1 (7, 7), Lakeside Sewer  (12, 11) Reward : +5 levels permanently  Quest : Find Western Tower's Key for Dreyfus and bring it back to him - A3  (8,10) Solution : Western Tower entrance from Skyroad (4, 9) Reward : 500.000 EXP, 10.000 gold and 200 gems when you meet him at Level 4 (4,  10).  Quest : Find some (3) mellons for Nibbler - B4 (3,12) Solution : B1 (1, 4), A4 (8, 4) and A4 (3, 1) Reward : Key to Temple of Bark and +10.000 EXP  Quest : Find Vespar's staff and bring it to him - B3 (7,1) Solution : E4 (13, 5) Reward : Pass to Sandcaster and +200.000 EXP  Quest : Kill the Ogres near to Ogre's Path and report to Kramer - B3 (11,4) Solution : D3 (3, 7) + 100.000 EXP, D3 (9, 8) + 100.000 EXP and D3 (11, 5) +2  Energy Disks Reward : 150.000 EXP and 150.000 gold  Quest : Find Jewel of Ages for Thadews and bring it to him - F4 (6,7) Solution : Eastern Tower Level 3 (5, 11) Reward : 1.000.000 EXP and restores the power of Fountain of Youth (Removes  magical age)  Quest : Find Sandro's heart and bring it to him - Necropolis 10, 8) Solution : Necropolis Sewer (1, 14) Reward : Golden Dragon Statuette and key to Dungeon of Death  Quest : Put an end to Xenoc and Morgana's terror and report to Astra -  Sandcaster (20, 14) Solution : Kill all the wizzards and witches in the city, also at the secret  areas Reward : 1.000 gems and +2.000.000 EXP  Quest : Save Sharla's sister from the Temple of Bark and report back - C4 (1, 7) Solution : Temple of Bark - Level 3 (6, 12) Reward : 2 energy disks and +250.000 EXP  Quest : Find Ector's ring and bring it back to him - E2 (3, 12) Solution : E1 (11, 12) Reward : Obsidian battleaxe and  +500.000 EXP  Quest : Find Caleb's magnifying glass and bring it back - E3 (13, 13) Solution : F1 (10, 0) Reward : 50.000 gold and +500.000 EXP  Quest : Find Chalice of Protection for Bosco and give it ti him - D1 (1, 8) Solution : Northern Tower Level 4 (7, 4) Reward : 100.000 gold ans +1.000.000 EXP  Quest : Find Songbird of Serenity for Dimitri and bring it back Solution : Isle of the Lost Souls - Level 5 (1, 8) Reward : Combination of the safes with the energy disks (64-52-31)  D. WILDERNESS  A2 (7, 2) : Barbarian camp (+100.000 EXP)  A3 (12, 14) : Ruby armor or weapon (costs 100 gems)  A3 (13, 12) : Emerald armor or weapon (costs 300 gems)  A3 (14, 7) : Entrance to Skyroad  A3 (15, 11) : Saphire armor or weapon (costs 400 gems)  A3 (2, 10) : Well of Spells (+50 SpellPoints)  A3 (3, 3) : Well of Resilience (+50 HP)  A3 (4, 9) : Great Western Tower  A3 (8,  14) : Shrine (+3 levels)  A3 (8,10) : Dreyfus, high priest of Mok - Wants the key of Western Tower  A4 (1, 4) : Brother Reger the Monk (Answer=Palindrome) +500.000 EXP  A4 (13, 15) : Luna the Druid - Wants the three golden statuetes  A4 (14, 10) : Castleview  A4 (14, 3) : Monga melon  A4 (14, 8) : Secret entrance to Castleview Sewers  A4 (15, 12) : Pass to Castleview - Costs 1.000 gold  A4 (2, 2) : Message "Queen Kallindrra in prisoner at Castle Blackfang"  A4 (3, 1) : Monga melon  A4 (3, 10) : Well of Protection (+10 AC)  A4 (5, 14) : Castle Callindra  A4 (7, 1) : Falista the Unicorn (Restores all HP)  A4 (8, 4) : Monga melon  A4 (9, 11) : Well of Might (+25 Might)  B1 (1, 4) : Monga melon  B1 (2, 9) : Escape Pod #2  B2 (0, 2) : Barbarian Camp (+50.000 EXP)  B2 (13, 14) : Climb Skill (costs 50.000 gold)  B2 (3, 8) : Escape Pod #1  B3 (1, 12) : Diamond armor or weapon (costs 1000 gems)  B3 (10, 9) : Mine  B3 (11, 4) : Kramer the Caravan Owner - Wants to destroy the Ogres' Forts  B3 (6, 12) : Yog the Barbarian (fills packs with food 1 time)  B3 (7, 1) : Vespar the Wizzard - Wants his Staff  B4 (2, 2) : +100 luck  B4 (3, 12) : Nibbler the Monkeydog - Wants monga mellons  C3 (6, 7) : Mine  C3 (6, 9) : Mine (God of Mountains for 250.000 gold will refill the mines)  C4 (1, 7) : Sharla the Sprite  C4 (2, 8) : Temple of Bark  C4 (6, 10) : +10 Intellect (permanent)  D1 (1, 8) : Bosco the Dwarf King  D1 (10, 5) : Guradel the Giant (+2 energy disks)  D1 (6, 13) : Fountain of Might (+100 Might)  D3 (11, 5) : Ogre Main Fort (2 Energy Disks)  D3 (3, 7) : Ogre Fort (+100.000 EXP)   D3 (4, 5) : Mine  D3 (9, 8) : Ogre Fort (+100.000 EXP)  D4 (12, 4) : Shrine (+10 to all stats)  D4 (2, 4) : Fountain of Element Resistance (+50 Elements Resistance)  D4 (2, 7) : Great Southern Tower  D4 (3, 4)  : +50 Elemental Resistance  D4 (6, 2) : +10 Personality (permanent)  E1 (0, 11) : Xanthus the Wizzard  E1 (11, 12) : Ector's Ring  E1 (2, 10) : Fountain of Great Magic (+1.000 Spell Points)  E2 (3, 12) : Ector the Woodsman  E2 (8, 15) : Leafpoint the Tree  E3 (13, 13) : Caleb the Inventor  E3 (13, 5) : Vespar's Emerald Handle  E4 (13, 13) : +10 Might (permanent)  E4 (13, 7) : Forbidden Fruit  E4 (5, 15) : Spot secret doors skill (costs 5.000 gold)  E4 (5, 4) : +10 Accuracy (permanent)  F1 (10, 0) : Galeb's Magn. Glass (Gargoyle's Lair +100.000 EXP)  F1 (13, 8) : Fountain of great Resilience (+500 HP)  F2 (6, 10) : Dungeon of Lost Souls  F2 (8, 5) : Fountain of Magic Resistance (+50 Magic Resistance)  F3 (10, 9) : Great Eastern Tower  F3 (11, 1) : Forbidden Fruit  F3 (13, 14) : Forbidden Fruit  F4 (14, 3) : Fountain of great Protection (+50 AC)  F4 (14, 3) : Fountain of Great Protection (+50 AC)  F4 (6, 7) : Fountain of Youth (Removes Magical Age)  F4 (6, 7) : Thadews - Wants the Jewel of Ages. Gives the key to Eastern Tower    PART 3 : UNITING THE WORLDS          When Alamar is finally dead you receive a message from Dragon Pharoah. You  have to see him immediately. Go to the Great pyramid and talk with him. He will  tell you that your mission is not over yet. You have to help him unite the two  worlds of Xeen. To do that you have to activate the four machines in the four  corners of Cloudworld, awake the four guardians in the Darkworld (you can enter  from the four skyroad corners), clear the path to the temple of the Ancients and  of course set Prince Roland free from Alamar's Castle.          The first two parts are quite easy. Just be careful when you try to reach  the four machines. You have to use the teleport spell but you have to be very  accurate. When finished, go to the Dragon tower.  It is located in the middle of  the lave area. In the first level you find Alister the Duld who asks you a  Dragon Egg. Go all the way up. You can get +50 endurance (permanent) in Level 3  (9, 11) and +20.000.000 EXP in Level 4. Collect all the treasures. Finally climb  to the last level, to the clouds. There are many places that you can increase  permanently your levels (crystals on the clouds). Use the Day of the Sorcery  spell all the time. Be carefull because there are many dragons. There are four  statues (30, 0), (0, 0), (30, 31) and (0, 31) that give you a clue about dragons  secret. Go to (15, 30) and answer INFINITY. You will get the Silver I.D.          Head to the Alamars Castle Dungeons and show the Silver I.D. to the skull.  A secret passage will open and you will find the Key to Darkstone Tower at (11,  9). Go there.         In the first three levels are some statues withnotes. Walk all the area  and look at the map. You will see that there are 3 numbers : 3 (Level 1), 4  (Level 2) and 2 (Level 3). To go from one level to the other you have to use  first the gongs. In the last level at (7, 7) is a skull that tells you that E  (if you look the map of level 4) is 5. So go to the other skull and answer the  puzzle. The answer is : 120. Now go at (9, 8) and get the Golden I.D. Go back to  Alamar's Dungeon.         Show the Golden I.D to the other skull and another secret passage will  open. Go in and set Prince Roland free. He will give you the Amulet for the  Southern Sphinx. Go there          It will be a good idea to have 4.000.000 gold, so you will pay for  protection from the axes. If you don't have use the jump spell. There are two  stairs. Go to the ones that lead to the third level. There are many signs with  letters. All you have to do is to find Sphinx's name (It is Picard). You can  also increase you levels (perm.) if you drink from the red bottles. There are  some areas that you can go only with the teleport spell.        DO NOT TAKE ANY  TREASURE. When finished go down to the first level to the other stairs. If you  have one or more cursed characters you will not ba able to pass, so be carefull.  When you go to the second level talk with Picard. He will ask you for a  Imaginary Widget. If you don't have it go to Halan (north of Darkstone) and he  will give it to you when you finish his mission. Go back to Picard. He will  trade the Widget for the Chime of Opening. Go to Darkstone tower.         Climb all the way up and now you are able to climb the last stairs. Just  follow the cloudroad to the end, and when you reach it, use the teleport spell  to the left and go to the Pyremid. Remember to rest and use the Day of the  Sorcery spell ALL the time. Click on the Pyramid and watch the ending sequence.   Dimitris Boukogiannis [email protected]  

Thanks to Revolution reader Barbra Babar!

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