Maniac Mansion PC Cheats

   

Maniac Mansion

PC

Warning: The following contains information that will help you solve Maniac Mansion. Please, DO NOT READ FROM START TO FINISH. You've got to be a maniac to do that! Haha! That's a good one, eh? Ugh. . .

MANIAC MANSION WALKTHROUGH v1.2  ==1. About this FAQ======================================================== Game: Maniac Mansion Developer: LucasArts Platform: PC FAQ Type: Walkthrough Version: 1.2 (Final) Author: Christophe Desmecht (aka Capricorn, aka Cappy, aka Cappinator) ===========================================================================  ==2. Contents============================================================== 1. About this FAQ 2. Contents 3. Copyright notice 4. Contact info 5. A few comments 6. Game Solution: Dave and Syd 7. Game Solution: Dave and Michael 8. Game Solution: Dave and Wendy 9. Game Solution: Dave and Bernard 10.Game Solution: Dave and Razor 11.Final word ===========================================================================  ==3. Copyright notice====================================================== This FAQ is ©2003 Christophe Desmecht.  It may not be used or distributed for commercial use.  You may post this FAQ on your website freely provided you keep it with full FAQ info and Copyright notice intact.  I would also  appreciate being notified of any such posting, to do so send me an email at  [email protected] and mention the URL of your site.  No part of this FAQ may be  partially copied or deleted without my (Christophe Desmecht) permission. ===========================================================================  ==4. Contact info========================================================== If you have any questions, comments or suggestions about this FAQ you can email me at [email protected]. ===========================================================================  ==5. A few comments======================================================== - To solve this game you actually only need 2 people, so in the following    solutions I'll only use Dave and that second person. If I feel that a    third person is needed to make playing the game easier, I'll show this    one as '3rd'.  (eg: in the solution with Dave and Michael, I could have    had Dave come all the way downstairs to push the Gargoyle and then go    back all the way upstairs.  Instead I chose to bring in the third person    to make things go faster.)   - I've written every game solution as a seperate entity, this means that    every solution can be read seperatly.  This avoids the need to scroll up    and down all the time if I mention something that was already described    in another solution.  (eg: every solutions starts the same way, with Dave    opening the front door.) - These solutions are by no means carved in stone.  As you will see there   are several solutions to the game depending on which characters you play   with and in some cases several solutions for the same character.  It is   possible that there are some things in the game that I haven't discovered   and variations on the plot that I chose not to mention, simply because   they are variations on the same theme.  Mentioning every little detail   that could be done differently is something I chose not to mention, in   order to maintain a certain degree of logic in my writing.  Mostly though   these are things you can find on your own and don't affect the plot too   much. - These solutions are written as step by step solutions.  You won't find   elaborate descriptions of rooms or events in this FAQ. - I haven't figured out what Jeff can do, my guess is he's just a surfer    dude who's good at partying and that's all... (no offense to all you   surfers out there). ===========================================================================  ==6. Game Solution: Dave and Syd=========================================== Dave: Walk to the front door, pick up the doormat and the Key underneath.        Unlock the front door with the Key and go inside. Open the first door        you come across and enter, this is the kitchen. What you have to do        now is a bit tricky.  You have to keep moving towards the other end        of the kitchen until you see Mrs. Edna, then you immediately turn        around and walk out the kitchen otherwise she catches you and you're        locked up in the cellar. Go back into the kitchen and pick up the        Flashlight. Open the refrigerator and pick up the Can of Pepsi.  Now        go into the room to your right. Go right again and pick up the Fruit        Drinks and the Glass Jar.  Syd: Position him by the mailbox. As soon as you hear the doorbell and you       see Weird Ed leaving his room to open the front door switch to Syd and       pick up the Package. (You don't have to wait for the doorbell, just       keep on playing.  But as soon as you hear the doorbell, switch and       pick up the Package.)  Dave: Go back through the dining room and the kitchen to the main hall. Now        go towards the most right door and enter that room. Enter the room to        the right.  You find yourself in a dark room, so find the lamp and        turn it on.  Go to the far right of the bookcase and open the loose        panel. Pick up the Cassette Tape. Go back to the main hall and climb        the stairs. Go into the room to your left. Pick up the Paint Remover        and the Bowl of Wax Fruit.  Exit. Go through the steel security door.        Go all the way to the right and up the stairs. Here you'll encounter        the Green Tentacle. Give him the Bowl of Wax Fruit and then the Fruit        Drinks. Go up the stairs and enter the first door. Pick up the Dime        and climb the ladder to the left. Pick up the Record and the Yellow        Key. Go back into the hall, skip two doors and enter the fourth. Use        the Hunk-O-Matic Machine. Go back downstairs to the hall where the        paint room is.(top of the main stairs and in front of the security        door) Enter the room to the right. Use the Cassette Tape in the tape        recorder and use the Record on the victrola. Turn on the cassette        recorder and the victrola and wait for the vase on the piano to        shatter.  Then turn the victrola and the recorder off and pick up        the Cassette Tape.  Turn on the TV. Exit. Go down the stairs and into        the room to the right.  Open the cabinet door, use the Cassette Tape        in the cassette player and turn it on. Wait for the glass chandelier        to fall, then turn the cassette player off and pick up the Cassette        Tape. Pick up the Old Rusty Key. (This key is your way out of the        dungeon, so if you get caught use this key to get free.)  Go outside.        Give the Cassette Tape, the Key (the one you found under the doormat)        and the Old Rusty Key to Syd. By now the Package should have arrived        and Syd's the one who's got it. (If the Package hasn't arrived yet        then wait a while, it can't take be much longer. Or you can go ahead        and position the 3rd person at the mailbox to pick up the Package        when it arrives.  Meanwhile you can continue with Dave and Syd.)  Syd: Give the Package to Dave.  Dave: Open the Package, some uncanceled Stamps should fall off. Pick them       up.  Go to the left bush next to the front door steps. Pull the bush        and then pull the grate (if you hadn't used the Hunk-O-Matic machine,        you wouldn't have been strong enough to do this).  Go back inside and        position Dave in front of the door to the right of the main stairs,        the door without handle that you can't open.  Syd: Go inside and push the right gargoyle at the bottom of the main       stairs.  Dave: Enter the room. Find the light switch and turn it on. Go all the way        to the left and pick up the Silver Key. The door you see there is        the way into the dungeon, so if another character other than Syd (or        the one who's carrying the Old Rusty Key) is thrown in the dungeon,        this is where you bust them out. (Or another way is to make the guy        who's carrying the Old Rusty Key get caught on purpose and then bust        out. Yet another way to escape is to get one person to push the loose        stone below the left window so that any other person can escape) Exit        the way you came in and go through the kitchen to the room where you        picked up the Fruit Drinks. Unlock the door with the Silver Key and        exit. Use the Glass Jar with the swimming pool.  Syd: Go outside and through the grating. Walk to the right and turn on the       water valve.  Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever        you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do        so you can reload afterwards) Go back up the ladder.  Syd: Turn the water valve back off. (Important otherwise there's a       meltdown and ... well, kaboom, I guess...)  Dave: Open the gate, walk through it and open the garage door. Open the        trunk with the Yellow Key and pick up the Tools. Go back upstairs to        the room where you pumped up your muscles with the Hunk-O-Matic        Machine and wait by the door that leads to the hall.  Syd: Go back through the grate and push the doorbell. Hurry to get inside       and go into the kitchen.  Dave: Wait a few seconds for Ed to pass by the door, then go into the hall.        Open the first door to your left and enter. Pick up the Hamster, then        the Card Key. Open the Piggy Bank and pick up a Dime. Exit and enter        the door on the far right.  Syd: Go to the music room with the piano. Use the Cassette Tape in the tape       recorder and turn it on. Now use the piano to play a cool tune. Turn       off the tape recorder and pick up the Cassette Tape. Go to the Green       Tentacle's room and give him the Cassette Tape, he'll listen to it and       then leave his own Demo Tape on the bed. Pick it up.  Dave: Use the Paint Remover on the paint blotch. Enter the door. Find the        light and turn it on. Open the Radio. Use the Batteries in the        Flashlight (not the Old Batteries, they don't last long enough).        Syd: Go downstairs to the main hall and position yourself in front of the       secret door.  3rd: Go to the main hall and push the right Gargoyle. (You can make him go       into a room or back outside or whatever after Syd has gone inside so       he won't get caught just standing there in the hall)  Syd: Enter the room. Find the light switch and turn it on. Open the fuse       box and turn off the circuit breakers.  Dave: Turn on the Flashlight and use the Tools on the wires. Wait for Syd        to get caught or if you're fast enough and get Syd to turn the        circuit breakers back on before the Purple tentacle checks on him, he        can avoid getting captured.  Don't forget to turn your flashlight        off. Exit to the hallway and enter the room that leads to the Green        Tentacle's room.  Syd: Go upstairs and join Dave. Give him the Demo Tape. Exit and open the       door directly to your right, this is Edna's room. Syd will get caught       again but this doesn't matter. As soon as you're able, switch to Dave.  Dave: Exit and enter Edna's room. Go up the ladder. Find and turn on the        light, then open the painting. Go back through the hatch. Now you're        both trapped in the dungeon. This is where that Old Rusty Key comes        in handy... Use it to unlock the door on the right. Go back upstairs        to the floor where Weird Ed and Edna's rooms are, enter the door on        the far right. Use the Can of Pepsi on the Man-eating-Plant. Then use        the Jar of Water with it. Climb up the plant (walk to hatch). Use two        Dimes in the Coin Slot, then push the Right button twice. Now use the        Telescope to read the combination code. Write this down.  Go back        downstairs and use the same method as before to get Dave through        Edna's room up the attic. Open the safe with the combination code,        pick up the Sealed Envelope and exit.  Syd: Unlock right door with Old Rusty Key.  Dave: Go to the kitchen. Turn on the faucet, use the Glass Jar with it and        turn the faucet back off. Now open the microwave oven and put both        the Jar of Water and the Sealed Envelope in it. Close the microwave        oven and turn it on. Open it again and pick up the Envelope. Open        the Envelope and you get a Quarter.  Now go to the room with the        Man-Eating-Plant and use the Envelope in the typewriter. Now put the        Demo Tape in the Envelope and stick some Stamps on it.  Go outside,        put the Envelope in the mailbox and close it again. Don't forget to        pull the flag up. Now it's time to wait... The best way is to get Syd        to wait by the mailbox and continue with Dave. As soon as you hear        the doorbell, switch to Syd and get him to open the mailbox and pick        up the Contract. Meanwhile Dave continues... Go to the Arcade room.        Use the Quarter in the Meteor Mess game (for this to work you should        have seen an animation of Dr. Fred playing this game.  If you       haven't, wait with this bit until you have). Write down Dr. Ed's high        score, this is the code to open the door to Dr. Ed's lab. You can't        continue until you've got the Contract, so if you don't have it        already get downstairs and wait for it with Syd.  Syd: Give Contract to Dave.  Dave: Go to the Green Tentacle's room and give him the Contract. Now we've        got a protector and he's a lean mean green killing machine. Head        downstairs to the dungeon. Open the upper and lower padlock with the        Glowing Key. Next use the code to open the second door. After your        bold protector got rid of that purple nuisance go through the door on        the right. Open the locker and use the Radiation Suit. Use the Card        Key in the slot next to the door to open it. Pull the switch once        inside the Meteor's room. Pick up the Meteor and open the door to the        right. Put the Meteor in the trunk of the Edsel and close the trunk.         Use the Yellow Key to get the Edsel started and you're finished!  Note: If you want a different ending, resume play from before Syd gave the        Contract to Dave. Have Dave give Syd the Glowing Key, the Card Key        and the Yellow Key. Now finish Dave off (kill him). To do this you        can send him down the swimming pool and let another kid turn the        water valve back on while Dave's still at the bottom of the pool. Or        you can have another kid than Dave (he's too smart to do it himself)        fill the Glass Jar with water from the swimming pool and put the Jar        of Water in the microwave oven. Get Dave to turn the oven on and then        open it. Another way to get him killed is to get Razor or Syd to put        the Hamster in the microwave oven and turn it on. Get Dave to give        the poor thing back to Ed. Anyway, after you killed Dave, have Syd        give the Contract to Green Tentacle and then finish up as Dave would        have done. ===========================================================================  ==7. Game Solution: Dave and Michael======================================= Dave: Walk to the front door, pick up the doormat and the Key underneath.        Unlock the front door with the Key and go inside. Open the first door        you come across and enter, this is the kitchen. What you have to do        now is a bit tricky.  You have to keep moving towards the other end        of the kitchen until you see Mrs. Edna, then you immediately turn        around and walk out the kitchen otherwise she catches you and you're        locked up in the cellar. Go back into the kitchen and pick up the        Flashlight. Open the refrigerator and pick up the Can of Pepsi.  Now        go into the room to your right. Go right again and pick up the Fruit        Drinks, the Glass Jar and the Bottle of Developer.  Michael: Position him by the mailbox. As soon as you hear the doorbell and           you see Weird Ed leaving his room to open the front door, switch           to Michael and pick up the Package. (You don't have to wait for           the doorbell, just keep on playing but soon as you hear the           doorbell, switch and pick up the Package)  Dave: Go back through the dining room and the kitchen to the main hall. Now        go towards the most right door and enter that room. Enter the room to        the right.  Find the lamp and turn it on. Go to the far right of the        bookcase and open the loose panel. Pick up the Cassette Tape. Go back        to the main hall and climb the stairs. Go into the room to your left.        Pick up the Paint Remover and the Bowl of Wax Fruit. Exit. Go through        the steel security door. Go all the way to the right and up the        stairs. Here you'll encounter the Green Tentacle. Give him the Bowl        of Wax Fruit and then the Fruit Drinks. Go up the stairs and enter        the first door. Pick up the Dime and climb the ladder to the left.        Pick up the Record and the Yellow Key. Go back into the hall, skip        two doors and enter the fourth. Use the Hunk-O-Matic Machine and        enter the door to the right. Pick up the Sponge. Go back downstairs        to the hall where the paint room is.(top of the main stairs and in        front of the security door) Enter the room to the right. Use the        Cassette Tape in the tape recorder and use the Record on the        victrola. Turn on the cassette recorder and the victrola and wait        for the vase on the piano to shatter. Then turn victrola and recorder        off and pick up the Cassette Tape.  Exit. Go down the stairs and into        the room to the right. Open the cabinet door, use the Cassette Tape        in the cassette player and turn it on. Wait for the glass chandelier        to fall, then turn the cassette player off. Pick up the Old Rusty        Key. This key is your way out of the dungeon, so if you get caught        use this key to get free. Go outside. Give the Sponge, the Key (the        one you found under the doormat) and the Old Rusty Key to Michael. By        now the Package should have arrived and Michael's the one who's got        it. (If the Package hasn't arrived yet then wait a while, it can't        take be much longer. Or you can go ahead and position the 3rd person        at the mailbox to pick up the Package when it arrives.  Meanwhile you        can continue with Dave and Michael.)  Michael: Give the Package to Dave.  Dave: Go to the left bush next to the front door steps. Pull the bush and        then pull the grate. Go back inside and position Dave in front of the        door to the right of the main stairs, the door without handle that        you can't open.  Michael: Go inside and push the right gargoyle at the bottom of the main           stairs.  Dave: Enter the room. Find the light switch and turn it on. Go all the way        to the left and pick up the Silver Key. The door you see there is the        way into the dungeon, so if another character other than Michael (or        the one who's carrying the Old Rusty Key) is thrown in the dungeon,        this is where you bust them out.  (Or another way is to make the guy        who's carrying the Old Rusty Key get caught on purpose and then bust        out. Yet another way to escape is to get one person to push the loose        stone below the left window so that any other person can escape) Exit        the way you came in and go through the kitchen to the room where you        dropped the bottle of developer. Unlock the door with the Silver Key        and exit. Use the Glass Jar with the swimming pool.  Michael: Go outside and through the grating. Walk to the right and use the           Sponge with the puddle of developer. Walk right and turn on the           water valve.  Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever        you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do        so you can reload afterwards) Go back up the ladder.  Michael: Turn the water valve back off. (Important otherwise there's a           meltdown and ... well, kaboom, I guess...)  Dave: Open the gate, walk through it and open the garage door. Open the        trunk with the Yellow Key and pick up the Tools. Go back upstairs        to the room where you built your muscles. Wait by the door that        leads to the hall.  Michael: Go back through the grate and push the doorbell. Hurry to get           inside and go into the kitchen.  Dave: Wait a few seconds, then go into the hall. Open the first door to        your left and enter. Pick up the Hamster, then the Card Key. Open        the Piggy Bank and pick up a Dime. Exit and enter the room to the        right. Wait for Weird Ed to go back to his room, then enter it and        give the Package to Weird Ed. He'll tell you that he still needs        his Secret Plans. If you want you can also give him back his        hamster. Now you've got a friend for life.  Michael: Go outside and pick up the Undeveloped Film next to the bushes           on the right. Go to the hallway where Dave first met the Green           Tentacle. Enter the door, find the red lamp and turn it on.           Close the door. Use the Sponge with Developer in the tray, then           use the Undeveloped Film in the tray of developer.  Exit and go           upstairs. Join Dave through the fourth door and give him the           Prints.  Dave: Go to Weird Ed's room and give him the Prints. Exit and enter the        room to the far right. Use the Paint Remover on the paint blotch.        Enter the door.  Find the light and turn it on. Open the Radio.        Use the Batteries in the Flashlight (You can't use the Old        Batteries from the refrigerator, they don't last long enough).  Michael: Go downstairs to the main hall and position yourself in front           of the secret door.  3rd: Go to the main hall and push the right Gargoyle. (You can make him       go into a room or back outside or whatever after Michael has gone       inside so he won't get caught just standing there in the hall)  Michael: Enter the room. Find the light switch and turn it on. Open the           fuse box and turn off the circuit breakers.  Dave: Turn on the Flashlight and use the Tools on the Wires. Wait for        Michael to get caught or if you're fast enough and get Michael to        turn the circuit breakers back on before the Purple tentacle        checks on him, he can avoid getting captured. Don't forget to        turn your flashlight off. Exit to the hallway and enter the room        that leads to the Green Tentacle's room.  Michael: Go upstairs and open the door right next to the room where Dave's           in, this is Edna's room. Michael will get caught but this doesn't           matter. As soon as you're able, switch to Dave.  Dave: Exit and enter Edna's room. Go up the ladder. Find and turn on the        light, then open the painting. Go back through the hatch. Now you're        both trapped in the dungeon. This is where that Old Rusty Key comes        in handy... Use it to unlock the door on the right. Go back upstairs        to the floor where Weird Ed and Edna's rooms are, enter the door on        the far right. Use the Can of Pepsi on the Man-eating-Plant. Then        use the Jar of Water with it. Climb up the plant (walk to hatch). Use        two Dimes in the Coin Slot, then push the Right button twice. Now use        the Telescope to read the combination code. Write this down.  Go back        downstairs and use the same method as before to get Dave through        Edna's room up the attic. Open the safe with the combination code,        pick up the Sealed Envelope and exit. Captured again. Go upstairs to        the arcade room. Open the Sealed Envelope and use the Quarter in the        Meteor Mess game (for this to work you should have seen an animation        of Dr. Fred playing this game). Write down Dr. Ed's high score, this        is the code to open the door to Dr. Ed's lab. Go down into the        dungeon and use the Glowing Key to open the top and bottom padlock.         Use the code to open the second door. After Weird Ed has gotten rid        of Purple Tentacle, enter the door on the right. Open the locker and        use the Radiation Suit. Use the Card Key in the slot next to the door        to open it. Pull the switch once inside the Meteor's room. Pick up        the Meteor and open the door to the right. Put the Meteor in the        trunk of the Edsel and close the trunk. Use the Yellow Key to get the        Edsel started and you're done!  Note: If you want to see another ending to this game, get Michael to        deliver the Prints to Weird Ed. Have Dave give Michael the Glowing        Key, Key Card and Yellow Key. Kill Dave. To do this you can send him        down the swimming pool and let another kid turn the water valve back        on while Dave's still at the bottom of the pool. Or you can have        another kid than Dave (he's too smart to do it himself) fill the        Glass Jar with water from the swimming pool and put the Jar of Water        in the microwave oven. Get Dave to turn the oven on and then open it.        Another way to get him killed is to get Razor or Syd put the Hamster        in the microwave oven and turn it on. Get Dave to give the poor        thing back to Ed. Anyway, after you killed Dave, have Michael finish        up as Dave would have done. ===========================================================================  ==8. Game Solution: Dave and Wendy========================================= Dave: Walk to the front door, pick up the doormat and the Key underneath.         Unlock the front door with the Key and go inside. Open the first door        you come across and enter, this is the kitchen. What you have to do        now is a bit tricky.  You have to keep moving towards the other end        of the kitchen until you see Mrs. Edna, then you immediately turn        around and walk out the kitchen otherwise she catches you and you're        locked up in the cellar. Go back into the kitchen and pick up the        Flashlight. Open the refrigerator and pick up the Can of Pepsi.  Now        go into the room to your right. Go right again and pick up the Fruit        Drinks and the Glass Jar.        Wendy: Position her by the mailbox. As soon as you hear the doorbell and         you see Weird Ed leaving his room to open the front door switch to         Wendy and pick up the Package. (You don't have to wait for the         doorbell, just keep on playing but soon as you hear the doorbell,         switch and pick up the Package)         Dave: Go back through the dining room and the kitchen to the main hall. Now        go towards the most right door and enter that room. Enter the room to        the right.  Find the lamp and turn it on. Go to the far right of the        bookcase and open the loose panel. Pick up the Cassette Tape. Go back        to the main hall and climb the stairs. Go into the room to your left.        Pick up the Paint Remover and the Bowl of Wax Fruit. Exit. Go through        the steel security door. Enter the first door.  Find the desk lamp        and turn it on. Open the desk and pick up the Manuscript.  Go all the        way to the right and up the stairs. Here you'll encounter the Green        Tentacle. Give him the Bowl of Wax Fruit and then the Fruit Drinks.        Go up the stairs and enter the first door. Pick up the Dime and climb        the ladder to the left. Pick up the Record and the Yellow Key. Go        back into the hall, skip two doors and enter the fourth. Use the        Hunk-O-Matic Machine. Go back downstairs to the hall where the paint        room is. (top of the main stairs and in front of the security door)        Enter the room to the right. Use the Cassette Tape in the tape        recorder and use the Record on the victrola. Turn on the cassette        recorder and the victrola and wait for the vase on the piano to        shatter. Then turn victrola and recorder off and pick up the Cassette        Tape. Turn on the TV. Exit. Go down the stairs and into the room to        the right. Open the cabinet door, use the Cassette Tape in the        cassette player and turn it on. Wait for the glass chandelier to        fall, then turn the cassette player off. Pick up the Old Rusty Key.        This key is your way out of the dungeon, so if you get caught use        this key to get free. Go outside. Give the Manuscript, the Key (the        one you found under the doormat) and the Old Rusty Key to Wendy. By        now the Package should have arrived and Wendy's the one who's got it.        (If the Package hasn't arrived yet then wait a while, it can't take        be much longer. Or you can go ahead and position the 3rd person at        the mailbox to pick up the Package when it arrives.  Meanwhile you        can continue with Dave and Wendy.)        Wendy: Give the Package to Dave.  Dave: Open the Package, some uncanceled Stamps should fall off. Pick them       up.  Go to the left bush next to the front door steps. Pull the bush        and then pull the grate. Go back inside and position Dave in front        of the door to the right of the main stairs, the door without handle        that you can't open.    Wendy: Go inside and push the right gargoyle at the bottom of the main         stairs.         Dave: Enter the room. Find the light switch and turn it on. Go all the way        to the left and pick up the Silver Key. The door you see there is the        way into the dungeon, so if another character other than Wendy (or        the one who's carrying the Old Rusty Key) is thrown in the dungeon,        this is where you bust them out. (Or another way is to make the guy        or gall who's carrying the Old Rusty Key get caught on purpose and        then bust out. Yet another way to escape is to get one person to push        the loose stone below the left window so that any other person can        escape) Exit the way you came in and go through the kitchen to the        room where you picked up the Fruit Drinks. Unlock the door with the        Silver Key and exit. Use the Glass Jar with the swimming pool.         Wendy: Go outside and through the grating. Walk to the right and turn on         the water valve.  Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever        you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do        so you can reload afterwards) Go back up the ladder.  Wendy: Turn the water valve back off. (Important otherwise there's a         meltdown and ... well, kaboom, I guess...)         Dave: Open the gate, walk through it and open the garage door. Open the        trunk with the Yellow Key and pick up the Tools. Go back upstairs to        the room where you pumped up your muscles with the Hunk-O-Matic        Machine and wait by the door that leads to the hall. Wendy: Go back        through the grate and push the doorbell. Hurry to get inside and go        into the kitchen.  Dave: Wait a few seconds, then go into the hall. Open the first door to        your left and enter. Pick up the Hamster, then the Card Key. Open the        Piggy Bank and pick up a Dime. Exit and enter the door on the far        right.  Wendy: Go to the top floor and enter the door to the far right. Use the         Manuscript in the typewriter, then give the finished work to Dave.   Dave: Use the Paint Remover on the paint blotch. Enter the door. Find the        light and turn it on. Open the Radio. Use the Batteries in the        Flashlight (not the Old Batteries, they don't last long enough).  Wendy: Go downstairs to the main hall and position yourself in front of the         secret door. 3rd: Go to the main hall and push the right Gargoyle.         (You can make him go into a room or back outside or whatever after         Wendy has gone inside so he won't get caught just standing there in         the hall)  Wendy: Enter the room. Find the light switch and turn it on. Open the fuse         box and turn off the circuit breakers. Dave: Turn on the Flashlight         and use the Tools on the Wires. Wait for Wendy to get caught or if         you're fast enough and get Wendy to turn the circuit breakers back         on before the Purple tentacle checks on her, she can avoid getting         captured. Don't forget to turn your flashlight off. Exit to the         hallway and enter the room that leads to the Green Tentacle's room.  Wendy: Go upstairs and enter the room right next to the one Dave's in, this         is Edna's room. Wendy will get caught again but this doesn't matter.         As soon as you're able, switch to Dave. Dave: Exit and enter Edna's         room. Go up the ladder. Find and turn on the light, then open the         painting. Go back through the hatch. Now you're both trapped in the         dungeon. This is where that Old Rusty Key comes in handy... Use it         to unlock the door on the right. Go back upstairs to the floor where         Weird Ed and Edna's rooms are, enter the door on the far right. Use         the Can of Pepsi on the Man-eating-Plant. Then use the Jar of Water         with it. Climb up the plant (walk to hatch). Use two Dimes in the         Coin Slot, then push the Right button twice. Now use the Telescope         to read the combination code. Write this down. Go back downstairs         and use the same method as before to get Dave through Edna's room up         the attic. Open the safe with the combination code, pick up the         Sealed Envelope and exit.  Wendy: Unlock right door with Old Rusty Key.  Dave: Go to the kitchen. Turn on the faucet, use the Glass Jar with it and        turn the faucet back off. Now open the microwave oven and put both        the Jar of Water and the Sealed Envelope in it. Close the microwave        oven and turn it on. Open it again and pick up the Envelope. Open        the Envelope and you get a Quarter. Now go to the room with the        Man-Eating-Plant and use the Envelope in the typewriter. Now put the        Manuscript in the Envelope and stick some Stamps on it. Go outside,        put the Envelope in the mailbox and close it again. Don't forget to        pull the flag up. Now it's time to wait... The best way is to get        Wendy to wait by the mailbox and continue with Dave. As soon as you        hear the doorbell, switch to Wendy and get her to open the mailbox        and pick up the Contract. Meanwhile Dave continues... Go to the        Arcade room. Use the Quarter in the Meteor Mess game (for this to        work you should have seen an animation of Dr. Fred playing this        game). Write down Dr. Ed's high score, this is the code to open the        door to Dr. Ed's lab. You can't continue until you've got the        Contract, so if you don't have it already get downstairs and wait for        it with Wendy.  Wendy: Give Contract to Dave.  Dave: Head downstairs to the dungeon. Open the upper and lower padlock with        the Glowing Key. Next use the code to open the second door. Show the        Purple Tentacle the Contract when he bugs you. Now go through the        door on the right. Open the locker and use the Radiation Suit. Use        the Card Key in the slot next to the door to open it. Pull the switch        once inside the Meteor's room. Show the Meteor the Contract.  Note: If you want a different ending, resume play from before Wendy gave        the Contract to Dave. Have Dave give Wendy the Glowing Key, the Card        Key and the Yellow Key. Now finish Dave off (kill him). To do this        you can send him down the swimming pool and let another kid turn the        water valve back on while Dave's still at the bottom of the pool. Or        you can have another kid than Dave (he's too smart to do it himself)        fill the Glass Jar with water from the swimming pool and put the Jar        of Water in the microwave oven. Get Dave to turn the oven on and then        open it. Another way to get him killed is to get Razor or Syd put the        Hamster in the microwave oven and turn it on. Get Dave to give the        poor thing back to Ed. Anyway, after you killed Dave, have Wendy do        what Dave would have done. Another way to end the game is to make        Dave pick up the Meteor instead of giving it the Contract, leave        through the door on the right, put the Meteor in the trunk, close the        trunk and fire up the Edsel with the Yellow Key. Another way is by        killing Dave first and making Wendy do all this in his place. Yet        another way is if you're playing with Bernard as well as Wendy. Use        Bernard to call the meteor police right before you go into the lab as        described in the solution with Bernard. Now finish the game with        Wendy by giving the meteor the contract. ===========================================================================  ==9. Game Solution: Dave and Bernard======================================= Dave: Walk to the front door, pick up the doormat and the Key underneath.        Unlock the front door with the Key and go inside. Open the first door        you come across and enter, this is the kitchen. What you have to do        now is a bit tricky. You have to keep moving towards the other end of        the kitchen until you see Mrs. Edna, then you immediately turn around        and walk out the kitchen otherwise she catches you and you're locked        up in the cellar. Go back into the kitchen and pick up the        Flashlight. Open the refrigerator and pick up the Can of Pepsi. Now        go into the room to your right. Go right again and pick up the Fruit        Drinks and the Glass Jar. Go back through the dining room and the        kitchen to the main hall. Now go towards the most right door and        enter that room. Enter the room to the right. Find the lamp and turn        it on. Go to the far right of the bookcase and open the loose panel.        Pick up the Cassette Tape. Go back to the main hall and climb the        stairs. Go into the room to your left. Pick up the Paint Remover and        the Bowl of Wax Fruit. Exit. Go through the steel security door. Go        all the way to the right and up the stairs. Here you'll encounter the        Green Tentacle. Give him the Bowl of Wax Fruit and then the Fruit        Drinks. Go up the stairs and enter the first door. Pick up the Dime        and climb the ladder to the left. Pick up the Record and the Yellow        Key. Go back into the hall, skip two doors and enter the fourth. Use        the Hunk-O-Matic Machine. Go back downstairs to the hall where the        paint room is. (top of the main stairs and in front of the security        door) Enter the room to the right. Use the Cassette Tape in the tape        recorder and use the Record on the victrola. Turn on the cassette        recorder and the victrola and wait for the vase on the piano to        shatter. Then turn victrola and recorder off and pick up the Cassette        Tape. Exit. Go down the stairs and into the room to the right. Open        the cabinet door, use the Cassette Tape in the cassette player and        turn it on. Wait for the glass chandelier to fall, then turn the        cassette player off. Pick up the Old Rusty Key. This key is your way        out of the dungeon, so if you get caught use this key to get free.        Go outside.  Bernard: Meet Dave in front of the house.   Dave: Give the Key (the one you found under the doormat) and the Old Rusty        Key to Bernard. Go to the left bush next to the front door steps.        Pull the bush and then pull the grate. Go back inside and position        Dave in front of the door to the right of the main stairs, the door        without handle that you can't open.  Bernard: Go inside the house and push the right gargoyle at the bottom of           the main stairs.  Dave: Enter the room. Find the light switch and turn it on. Go all the way        to the left and pick up the Silver Key. The door you see there is the        way into the dungeon, so if another character other than Bernard (or        the one who's carrying the Old Rusty Key) is thrown in the dungeon,        this is where you bust them out. (Or another way is to make the guy        who's carrying the Old Rusty Key get caught on purpose and then bust        out. Yet another way to escape is to get one person to push the        loose stone below the left window so that any other person can        escape) Exit the way you came in and go through the kitchen to the        room where you picked up the Fruit Drinks. Unlock the door with the        Silver Key and exit. Use the Glass Jar with the swimming pool.  Bernard: Go outside and through the grating. Walk to the right and turn on           the water valve.  Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever        you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do        so you can reload afterwards) Go back up the ladder.  Bernard: Turn the water valve back off. (Important otherwise there's a           meltdown and ... well, kaboom, I guess...)  Dave: Open the gate, walk through it and open the garage door. Pick up the        Water Faucet Handle. Open the trunk with the Yellow Key and pick up        the Tools. Go back upstairs to the room where you pumped up your        muscles with the Hunk-O- Matic Machine and enter the room to the        right. Pull the curtain, use the Water Faucet Handle on the water        faucet and turn it on. Turn it back off and write the phone number        down. Exit and wait by the door that leads to the hall.  Bernard: Go back through the grate and push the doorbell. Hurry to get           inside and go into the kitchen.  Dave: Wait a few seconds, then go into the hall. Open the first door to        your left and enter. Pick up the Hamster, then the Card Key. Open the        Piggy Bank and pick up a Dime. Exit and enter the door on the far        right. Use the Paint Remover on the paint blotch. Enter the door.        Find the light and turn it on. Open the Radio. Use the Batteries in        the Flashlight (not the Old Batteries, they don't last long enough).   Bernard: Go downstairs to the main hall and position yourself in front of           the secret door.  3rd: Go to the main hall and push the right Gargoyle. (You can make him go       into a room or back outside or whatever after Bernard has gone inside       so he won't get caught just standing there in the hall)  Bernard: Enter the room. Find the light switch and turn it on. Open the           fuse box and turn off the circuit breakers.  Dave: Turn on the Flashlight and use the Tools on the Wires. Wait for        Bernard to get caught or if you're fast enough and get Bernard to        turn the circuit breakers back on before the Purple tentacle checks        on him, he can avoid getting captured. Don't forget to turn your        flashlight off. Exit to the hallway and enter the room that leads to        the Green Tentacle's room.  Bernard: Go into the room where you smashed the chandelier. Open the old           fashion radio and pick up the Radio Tube. Now join Dave upstairs.  Dave: Give the tools to Bernard.  Bernard: Go downstairs to where you found the Cassette Tape and use the           tools to fix the phone. Now call Mrs. Edna. As soon as he's on           the phone with her, don't move him or he'll put the phone down.  Dave: Enter Edna's room and go up the ladder. Find the light and turn it        on.  Open the painting.  Bernard: Call Edna again.  Dave: Go back through the hatch and out to the hallway. Enter the door on        the far right. Use the Can of Pepsi on the Man-eating-Plant. Then        use the Jar of Water with it. Climb up the plant (walk to hatch).        Use two Dimes in the Coin Slot, then push the Right button twice.        Now use the Telescope to read the combination code. Write this down.        Go back downstairs and use the same method as before to get Dave        through Edna's room up the attic. Open the safe with the combination        code, pick up the Sealed Envelope and exit. Go to the Arcade room.        Open the envelope, you get a Quarter. Use the Quarter in the Meteor        Mess game (for this to work you should have seen an animation of Dr.        Fred playing this game). Write down Dr. Ed's high score, this is the        code to open the door to Dr. Ed's lab. Now go downstairs to the        secret door.  Bernard: Exit to the main hallway, give Dave the Old Rusty Key and push the           right gargoyle.  Dave: Go down to the dungeon. Open bottom and top padlock with the Glowing        Key. Now open the second door using the code you found in the Meteor        Mess game.  Bernard: Go upstairs to the room where you found the Dime. Use the Radio           Tube in the tube socket. Read the wanted poster. Turn on the radio           and use it. Turn it back off again afterwards.  Dave: Now it's time to wait until the Meteor Police comes and arrests the        meteor. Pick up the Badge and go into the lab. When the Purple        Tentacle bugs you, show him the Badge. Now go through the door on the        right. Open the locker and use the radiation suit. Use the Card Key        in the slot and enter the next room. Pull the switch. That's it!  Note: If you want a different ending. Kill Dave before you go into the lab        and make Bernard finish the game instead. Another way is if you're        playing with Wendy as well as Bernard. Use Wendy to rewrite the        Manuscript and get the Contract as described in the solution with        Wendy. Now make Bernard call the meteor police right before you go        into the lab and give the Contract to the meteor. ===========================================================================  ==10.Game Solution: Dave and Razor========================================= Dave: Walk to the front door, pick up the doormat and the Key underneath.        Unlock the front door with the Key and go inside. Open the first door        you come across and enter, this is the kitchen. What you have to do        now is a bit tricky. You have to keep moving towards the other end of        the kitchen until you see Mrs. Edna, then you immediately turn around        and walk out the kitchen otherwise she catches you and you're locked        up in the cellar. Go back into the kitchen and pick up the        Flashlight. Open the refrigerator and pick up the Can of Pepsi. Now        go into the room to your right. Go right again and pick up the Fruit        Drinks and the Glass Jar.  Razor: Position her by the mailbox. As soon as you hear the doorbell and         you see Weird Ed leaving his room to open the front door switch to         Razor and pick up the Package. (You don't have to wait for the         doorbell, just keep on playing but soon as you hear the doorbell,         switch and pick up the Package)  Dave: Go back through the dining room and the kitchen to the main hall. Now        go towards the most right door and enter that room. Enter the room to        the right. Find the lamp and turn it on. Go to the far right of the        bookcase and open the loose panel. Pick up the Cassette Tape. Go back        to the main hall and climb the stairs. Go into the room to your left.        Pick up the Paint Remover and the Bowl of Wax Fruit. Exit. Go through        the steel security door. Go all the way to the right and up the        stairs. Here you'll encounter the Green Tentacle. Give him the Bowl        of Wax Fruit and then the Fruit Drinks. Go up the stairs and enter        the first door. Pick up the Dime and climb the ladder to the left.        Pick up the Record and the Yellow Key. Go back into the hall, skip        two doors and enter the fourth. Use the Hunk-O-Matic Machine. Go back        downstairs to the hall where the paint room is.(top of the main        stairs and in front of the security door) Enter the room to the right.        Use the Cassette Tape in the tape recorder and use the Record on the        victrola. Turn on the cassette recorder and the victrola and wait for        the vase on the piano to shatter. Then turn victrola and recorder off        and pick up the Cassette Tape. Turn on the TV. Exit. Go down the        stairs and into the room to the right. Open the cabinet door, use the        Cassette Tape in the cassette player and turn it on. Wait for the        glass chandelier to fall, then turn the cassette player off and pick        up the Cassette Tape. Pick up the Old Rusty Key. This key is your way        out of the dungeon, so if you get caught use this key to get free. Go        outside. Give the Cassette Tape, the Key (the one you found under the        doormat) and the Old Rusty Key to Razor. By now the Package should        have arrived and Razor's the one who's got it. (If the Package hasn't        arrived yet then wait a while, it can't take be much longer. Or you        can go ahead and position the 3rd person at the mailbox to pick up        the Package when it arrives. Meanwhile you can continue with Dave and        Razor.)  Razor: Give the Package to Dave.  Dave: Open the Package, some uncanceled Stamps should fall off. Go to the        left  bush next to the front door steps. Pull the bush and then pull        the grate. Go  back inside and position Dave in front of the door to        the right of the main  stairs, the door without handle that you can't        open.  Razor: Go inside and push the right gargoyle at the bottom of the main         stairs.  Dave: Enter the room. Find the light switch and turn it on. Go all the way        to the left and pick up the Silver Key. The door you see there is the        way into the  dungeon, so if another character other than Razor (or        the one who's carrying the  Old Rusty Key) is thrown in the dungeon,        this is where you bust them out. (Or  another way is to make the guy        who's carrying the Old Rusty Key get  caught on purpose and then bust        out. Yet another way to escape is to get one  person to push the        loose stone below the left window so that any other person  can        escape) Exit the way you came in and go through the kitchen to the        room  where you picked up the Fruit Drinks. Unlock the door with the        Silver Key and  exit. Use the Glass Jar with the swimming pool.  Razor: Go outside and through the grating. Walk to the right and turn on         the water valve.  Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever        you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do        so you can  reload afterwards) Go back up the ladder.  Razor: Turn the water valve back off. (Important otherwise there's a         meltdown and ... well, kaboom, I guess...)  Dave: Open the gate, walk through it and open the garage door. Open the        trunk with the Yellow Key and pick up the Tools. Go back upstairs to        the room where  you pumped up your muscles with the Hunk-O-Matic        Machine and wait by the door  that leads to the hall.  Razor: Go back through the grate and push the doorbell. Hurry to get         inside and go into the kitchen.  Dave: Wait a few seconds, then go into the hall. Open the first door to        your left and enter. Pick up the Hamster, then the Card Key. Open the        Piggy Bank  and pick up a Dime. Exit and enter the door on the far        right.  Razor: Go to the music room with the piano. Use the Cassette Tape in the         tape recorder and turn it on. Now use the piano to play a cool tune.         Turn off the tape recorder and pick up the Cassette Tape. Go to the         Green Tentacle's room and give him the Cassette Tape, he'll listen         to it and then leave his own Demo Tape on the bed. Pick it up.  Dave: Use the Paint Remover on the paint blotch. Enter the door. Find the        light and turn it on. Open the Radio. Use the Batteries in the        Flashlight (not the Old Batteries, they don't last long enough).   Razor: Go downstairs to the main hall and position yourself in front of         the secret door.  3rd: Go to the main hall and push the right Gargoyle. (You can make him go       into a room or back outside or whatever after Razor has gone inside so       he won't get caught just standing there in the hall)  Razor: Enter the room. Find the light switch and turn it on. Open the fuse         box and turn off the circuit breakers.  Dave: Turn on the Flashlight and use the Tools on the wires. Wait for Razor        to get caught or if you're fast enough and get Razor to turn the        circuit breakers back on before the Purple tentacle checks on her,        she can avoid getting captured. Don't forget to turn your flashlight        off. Exit to the hallway and enter the room that leads to the Green        Tentacle's room.  Razor: Go upstairs and join Dave. Give him the Demo Tape. Exit and open the         door directly to your right, this is Edna's room. Razor will get         caught again but this doesn't matter. As soon as you're able, switch         to Dave.  Dave: Exit and enter Edna's room. Go up the ladder. Find and turn on the        light, then open the painting. Go back through the hatch. Now you're        both trapped in the dungeon. This is where that Old Rusty Key comes        in handy... Use it to unlock the door on the right. Go back upstairs        to the floor where Weird Ed and Edna's rooms are, enter the door on        the far right. Use the Can of Pepsi on the Man-eating-Plant. Then use        the Jar of Water with it. Climb up the plant (walk to hatch). Use two        Dimes in the Coin Slot, then push the Right button twice. Now use the        Telescope to read the combination code. Write this down. Go back        downstairs and use the same method as before to get Dave through        Edna's room up the attic. Open the safe with the combination code,        pick up the Sealed Envelope and exit.  Razor: Unlock right door with Old Rusty Key.  Dave: Go to the kitchen. Turn on the faucet, use the Glass Jar with it and        turn the faucet back off. Now open the microwave oven and put both        the Jar of Water and the Sealed Envelope in it. Close the microwave        oven and turn it on. Open it again and pick up the Envelope. Open the        Envelope and you get a Quarter. Now go to the room with the        Man-Eating-Plant and use the Envelope in the typewriter. Now put the        Demo Tape in the Envelope and stick some Stamps on it. Go outside,        put the Envelope in the mailbox and close it again. Don't forget to        pull the flag up. Now it's time to wait... The best way is to get        Razor to wait by the mailbox and continue with Dave. As soon as you        hear the doorbell, switch to Razor and get her to open the mailbox        and pick up the Contract. Meanwhile Dave continues... Go to the        Arcade room. Use the Quarter in the Meteor Mess game (for this to        work you should have seen an animation of Dr. Fred playing this        game). Write down Dr. Ed's high score, this is the code to open the        door to Dr. Ed's lab. You can't continue until you've got the        Contract, so if you don't have it already get downstairs and wait for        it with Razor.  Razor: Give Contract to Dave.  Dave: Go to the Green Tentacle's room and give him the Contract. Now we've        got a protector and he's a lean mean green killing machine. Head        downstairs to the dungeon. Open the upper and lower padlock with the        Glowing Key. Next use the code to open the second door. After your        bold protector got rid of that purple nuisance go through the door on        the right. Open the locker and use the Radiation Suit. Use the Card        Key in the slot next to the door to open it. Pull the switch once        inside the Meteor's room. Pick up the Meteor and open the door to the        right. Put the Meteor in the trunk of the Edsel and close the trunk.        Use the Yellow Key to get the Edsel started and you're finished!  Note: If you want a different ending, resume play from before Razor gave        the Contract to Dave. Have Dave give Razor the Glowing Key, the Card        Key and the Yellow Key. Now finish Dave off (kill him). To do this        you can send him down the swimming pool and let another kid turn the        water valve back on while Dave's still at the bottom of the pool. Or        you can have another kid than Dave (he's too smart to do it himself)        fill the Glass Jar with water from the swimming pool and put the Jar        of Water in the microwave oven. Get Dave to turn the oven on and then        open it. Another way to get him killed is to get Razor or Syd to put        the Hamster in the microwave oven and turn it on. Get Dave to give        the poor thing back to Ed. Anyway, after you killed Dave, have Razor        give the Contract to Green Tentacle and then finish up as Dave would        have done. ===========================================================================  ==11. Final word=========================================================== I played this game on the Atari ST the first time around when I wrote this FAQ.  Then when Day of the Tentacle came out and I discovered you could play Maniac Mansion all over again as a neat little easter egg.  Needless to say I played it again and enjoyed every second of it.  While the  graphics are outdated I haven't found an adventure game quite as exciting and entertaining as Maniac mansion.  So if anyone out there is still  playing this wonderful game, enjoy it and I hope my FAQ helps. ===========================================================================

 

Many thanks to Revolution reader Christophe Desmecht!

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