Diablo II: Lord of Destruction FAQ/Skill Guide

Diablo 2 Expansion Pack skill guide and FAQ
 
 
 
 Version 1.1.1	07-09-01
 Calvin Schneider	[email protected]
 This FAQ is Copyright 2001 Calvin Schneider
 
 
 
 
 Contents
 1.  Version History
 2.A Druid Shapeshifting Skills
   B Druid Elemental Skills
   C Druid Summoning Skills
 3.A Assassin Martial Arts Skills
   B Assassin Show Disciplines
   C Assassin Traps
 4.  Act V Walkthru
 5.  FAQ (coming soon)
 6.  Future Plans
 7.  Legal
 8.  List of sites this is posted at.
 9.  Anything else I've forgotten
 
 Version 1.1.1 Just a small, quick update.
 Version 1.1 The Act V walkthru is complete! It took a less time
 than I expected. I'm going to add a bit more detail to it eventually
 though. More 20+ skills done too. The next update probly won't come
 out for a week or two.
 Version 1.0 Well, this update came a lot sooner because I found the
 level and experience address (I hex-hacked my save file to get all
 of the skill levels) so now, all skills are in. Plus I added a few 20+
 skills
 Version 0.9 First release, all Druid skills are in.
 Version 0.0 Not released, checked for typos.
 
 
 2.A Druid Shapeshifting skills
 
 Werewolf
 Required Level: 1
 Prerequisites: None
 Description: Allows you to transform into a Werewolf
 Mana: 40
 Duration: 40 Seconds
 Life: +35%
 Stamina: +25%
 
 Level 	Attack Speed +%		Attack Rating +%
 1 		20			50
 2 		28			65
 3 		35			80
 4 		40			65
 5 		45			110
 6 		48			125
 7 		51			140
 8 		53			155
 9 		56			170
 10 		57			185
 11 		59			200
 12 		61			215
 13 		62			230
 14 		63			245
 15 		64			260
 16 		66			275
 17 		66			290
 18 		67			305
 19 		68			320
 20 		68			335
 21		69			350
 22		70			365
 
 Pros: Well, other than being a pretty cool spell, In werewolf form,
 you life is increased a lot and at high levels, your attack rating
 is extraordinarily high. Also, the attack skills you can use in
 Werewolf form will add even more effects.
 Cons: You can't cast any elemental spells.
 
 Lycanthropy (Passive)
 Required Level: 1
 Prerequisites: Werewolf
 Description: Adds to the duration and to you maximum life while in
 Werewolf and Werebear form
 
 Level			Max Life +%		Duration +Sec
 1 			20			40
 2 			25			50
 3 			30			80
 4 			35			100
 5 			40			120
 6 			45			140
 7 			50			160
 8 			55			180
 9 			60			200
 10 			65			220
 11 			70			240
 12 			75			260
 13 			80			280
 14 			85			300
 15 			90			320
 16 			95			340
 17 			100			360
 18 			105			380
 19 			110			400
 20 			115			420
 21			120			440
 22			125			460
 23			130			480
 24			135			500
 25			140			520
 
 Pros: Adds to your life and to how long you can stay transformed
 Cons: Hey, who can complain about more life and more transform time?
 
 Werebear
 Required Level: 6
 Prerequisites: None
 Description: Allows you to transform into a Werebear
 Mana: 15
 Duration: 40 Seconds
 Life: +100%
 
 Level			Damage +%	Defense +%
 1			50		25
 2 			57		30
 3 			64		35
 4 			71		40
 5 			78		45
 6 			85		50
 7 			92		55
 8 			99		60
 9 			106		65
 10 			113		70
 11 			120		75
 12 			127		80
 13 			134		85
 14 			141		90
 15 			148		95
 16 			155		100
 17 			162		105
 18 			169		110
 19 			176		115
 20 			183		120
 
 Pros: Once again, other than being a very cool spell, not only your
 damage, but also your defense is boosted way up. The attack skills
 for this spell are also very cool
 Cons: You can't cast any elemental spells.
 
 Maul
 Required Level: 12
 Prerequisites: Werebear
 Description: Claw your enemies and possibly stun them. Adds to your
 attack rating and damage after each successful hit.
 Mana: 3 per hit
 Duration of Dam/Atk Bonus: 20 seconds
 Damage Bonus Increase per hit: +20%
 Attack Bonus Increase per hit: 3%
 
 Level		Damage +%	Attack +%	Stun Length (sec)
 1 		25-75		20		1.7-2.8
 2 		25-75		30		1.7-3.2
 3 		25-125		40		1.7-3.2
 4 		25-125		50		1.7-3.4
 5 		25-150		60		1.7-3.4
 6 		25-150		70		1.7-3.7
 7 		25-175		80		1.7-3.7
 8 		25-175		90		1.7-3.9
 9 		25-200		100		1.7-3.9
 10 		25-200		110		1.7-4.0
 11 		25-225		120		1.7-4.0
 12 		25-225		130		1.7-4.2
 13 		25-250		140		1.7-4.2
 14 		25-250		150		1.7-4.4
 15 		25-275		160		1.7-4.4
 16 		25-275		170		1.7-4.5
 17 		25-300		180		1.7-4.5
 18 		25-300		190		1.7-4.6
 19 		25-325		200		1.7-4.6
 20 		25-325		210		1.7-4.7
 
 Pros: Adds a good amount of damage and attack to the Werebears
 already  heavy damage. The stun ability is also handy.
 Cons: There are attack skills much better than this one, but with a
 couple of points in it, it's useful until you get a better attack.
 
 Feral Rage
 Required Level: 12
 Prerequisites: Werewolf
 Description: At you attack with this skill, you gain more life and
 speed
 with each successful hit.
 Mana: 3
 Duration: 20 sec
 
 Level	Damage +%	Attack +%	Life Steal %	Walk/Run Speed +%
 1 	50		20		4-12			19-31
 2 	55		30		4-16			19-36
 3 	60		40		4-16			19-36
 4 	65		50		4-20			19-40
 5 	70		60		4-20			19-40
 6 	75		70		4-24			19-43
 7 	80		80		4-24			19-43
 8 	85		90		4-28			19-45
 9 	90		100		4-28			19-45
 10 	95		110		4-32			19-47
 11 	100		120		4-32			19-47
 12 	105		130		4-36			19-49
 13 	110		140		4-36			19-49
 14 	115		150		4-40			19-50
 15 	120		160		4-40			19-50
 16 	125		170		4-44			19-52
 17 	130		180		4-44			19-52
 18 	135		190		4-48			19-53
 19 	140		200		4-48			19-53
 20 	145		210		4-52			19-55
 
 Pros: Life stealing and a speed bonus are both great.
 Cons: Like with the Werebears maul, there are better attacks than
 this.
 
 Fire Claws
 Required Level: 18
 Prerequisites: Werewolf, Werebear, Feral Rage, Maul
 Description: Adds fire damage and adds to your attack rating.
 Mana: 4
 
 Level		Fire Damage		Attack +%
 1 		15-20			50
 2 		21-26			65
 3 		27-32			80
 4 		33-38			95
 5 		39-44			110
 6 		45-50			125
 7 		51-56			140
 8 		57-62			155
 9 		69-75			170
 10 		81-86			185
 11 		93-98			200
 12 		105-110			215
 13 		117-122			230
 14 		126-135			245
 15 		141-146			260
 16 		153-158			275
 17 		173-178			290
 18 		193-198			305
 19 		213-218			320
 20 		233-238			335
 
 Pros: Good for when you're in higher difficulties and encounter a
 monster who is immune to physical attacks
 Cons: It would be nice if it added more than just fire damage.
 
 Rabies
 Required Level: 18
 Prerequisites: Werewolf, Feral Rage
 Description: Adds poison damage to your attacks.
 Mana: 10
 Poison Duration: 4 Seconds.
 
 Level		Poison Damage	Attack +%
 1 		18-43		50
 2 		31-56		57
 3 		43-68		64
 4 		56-81		71
 5 		68-93		78
 6 		81-106		85
 7 		93-118		92
 8 		106-131		99
 9 		121-146		106
 10		137-162		113
 11 		153-178		120
 12 		168-193		127
 13 		184-209		134
 14 		200-225		141
 15 		215-240		148
 16 		231-256		155
 17 		250-275		162
 18 		268-293		169
 19 		287-312		176
 20 		306-331		183
 
 Pros: Poison damage is great. Especially when it's 331 poison damage!
 Cons: The attack bonus is also less than on the other attack skill.
 Also, I don't see why a bear couldn't get rabies either! :)
 
 Shock Wave
 Required Level: 24
 Prerequisites: Werebear, Maul
 Description: Stuns and damages nearby enemies.
 Mana: 7
 
 Level		Damage	Stun Length (Sec)
 1 		10-20		1.6
 2 		13-23		2.2
 3 		16-26		2.8
 4 		19-29		3.4
 5 		22-32		4
 6 		25-35		4.6
 7 		28-38		5.2
 8 		31-41		5.8
 9 		36-46		6.4
 10 		41-51		7
 11 		46-56		7.6
 12 		51-61		8.2
 13 		56-66		8.8
 14 		61-71		9.4
 15 		66-76		10
 16 		71-81		10.6
 17 		78-88		11.2
 18 		85-95		11.8
 19 		92-102		12.4
 20 		99-109		13
 
 Pros: Has a VERY long stun length at high levels
 Cons: By the time you get the skill, a damage of 10 to 20 isn't very
 High
 
 Hunger
 Required Level: 24
 Prerequisites: Werewolf, Werebear, Feral Rage, Maul, Fire Claws
 Description: Steals life and mana, adds to your attack rating but,
 lowers your damage.
 Mana: 3
 Damage: -90% (remember, that's MINUS 90%)
 
 Level 		Attack +%	Life/Mana Steal %
 1 		50			187
 2 		60			217
 3 		70			240
 4 		80			260
 5 		90			275
 6 		100			287
 7 		110			297
 8 		120			305
 9 		130			315
 10 		140			320
 11 		150			327
 12 		160			332
 13 		170			337
 14 		180			342
 15 		190			345
 16 		200			350
 17 		210			352
 18 		220			355
 19 		230			357
 20 		240			360
 
 Pros: WOW, that's a lot of life and mana to steal.
 Cons: The damage modifier is a BIG con. The biggest boosts, as usual,
 are in the first few levels. I'd recommend only putting 3 or 4 points
 into this.
 
 Fury
 Required Level: 30
 Prerequisites: Werewolf, Feral Rage, Rabies
 Description: Attack multiple enemies and increase attack rating
 and damage
 Mana: 4
 
 Level		Hits		Attack +%		Damage +%
 1 		2		50			100
 2 		3		57			117
 3 		4		64			134
 4 		5		71			151
 5 		5		78			168
 6 		5		85			185
 7 		5		92			202
 8 		5		99			219
 9 		5		106			236
 10 		5		113			253
 11 		5		120			270
 12 		5		127			287
 13 		5		134			304
 14 		5		141			321
 15 		5		148			338
 16 		5		155			355
 17 		5		162			372
 18 		5		169			389
 19 		5		176			406
 20 		5		183			423
 
 Pros: It's almost exactly like the Paladins Zeal attack, it's nice
 to hit more than once with one click.
 Con: Only 5 hits. (although, I can remember missing 20 times with the
 Paladins Zeal attack too)
 
 2.B Druid Elemental Skills
 Firestorm
 Required Level: 1
 Prerequisites: None
 Description: Shoot waves of fire out at your enemies
 Mana: 4
 
 Level		Fire Dam/Sec
 1		3-7
 2		7-10
 3		10-14
 4		14-17
 5		17-21
 6		21-24
 7		24-28
 8		28-31
 9		32-36
 10		37-41
 11		42-45
 12		46-50
 13		51-55
 14		56-59
 15		60-64
 16		65-69
 17		71-75
 18		77-80
 19		82-86
 20		89-92
 21
 22		100-104
 
 Pros: It's a decent low-level spell.
 Cons: Not much damage, not very accurate.
 
 Molten Boulder
 Required Level: 6
 Prerequisites: Firestorm
 Description: Rolls a ball of fire towards your enemies.
 
 Level		Mana		Fire Dam/Sec
 1		10		11-16
 2		10.5		19-24
 3		11		28-32
 4		11.5		36-41
 5		12		44-49
 6		12		52-57
 7		13		60-65
 8		13		69-73
 9		14		79-84
 10		14		90-94
 11		15		100-105
 12		15		111-116
 13		16		121-126
 14		16		132-137
 15		17		142-147
 16		17		153-158
 17		18		166-171
 18		18		179-183
 19		19		192-196
 20		19		205-209
 21		20
 22		20		230-236
 
 Pros: Good damage, explodes after a while
 Cons: Rolls very slow. In other words, it doesn't hit too often.
 
 Arctic Blast
 Required Level: 6
 Prerequisites: None
 Description: The cold damage version of the Sorceresses Inferno
 
 Level	Mana/Sec   Cold Dam/Sec    Cold Length (Sec)      Range (yd.)
 1	4		8-15		4			5.3
 2	5		14-21		4.6			6
 3	6		20-28		5.2			6
 4	7		26-34		5.8			6.6
 5	7		33-40		6.6			6.6
 6	8		39-46		6.8			7.3
 7	9		45-53		7			7.3
 8	10		51-59		7.2			8
 9	10		58-66		7.6			8
 10	11		65-72		7.8			8.6
 11	12		71-79		8			8.6
 12	13		78-85		8.4			9.3
 13	14		85-92		8.8			9.3
 14	14		91-99		9.2			10
 15	15		98-105		9.6			10
 16	16		105-112		10			10.6
 17	17		112-119		10.4			10.6
 18	17		119-126		10.8			11.3
 19	18		126-133		11.2			11.3
 20	19		133-140		11.6			12
 21	20		140-147		12			12
 22					12.8			12.8
 23	21		154-161		12.8			12.8
 
 Pros: Good range once it gets points in it, plus, decent damage and
 it freezes your enemies.
 Cons: Lots of mana/sec when it gets into high levels. Might not do
 A lot in Nightmare and Hell
 
 Fissure
 Required Level: 12
 Prerequisites: Firestorm, Molten Boulder
 Description: Opens cracks in the ground, burning your enemies.
 Mana: 15
 Duration: 3.2 Seconds.
 
 Level		Fire Dam/Sec
 1		15-25
 2		21-31
 3		27-37
 4		33-43
 5		39-49
 6		45-55
 7		51-61
 8		57-67
 9		69-79
 10		81-91
 11		93-103
 12		105-115
 13		117-127
 14		129-139
 15		141-151
 16		153-163
 17		169-179
 18		185-195
 19		201-211
 20		217-227
 21
 22		249-259
 
 Pros: Good damage.
 Cons: Doesn't last long, not always accurate, doesn't span a
 large area.
 
 Cyclone Armor
 Required Level: 12
 Prerequisites: Arctic Blast
 Description: Creates a shield protecting you from elemental
 attacks
 Level		Mana		Dam. Absorbed
 1		5		40
 2		6		42
 3		7		64
 4		8		76
 5		9		88
 6		10		100
 7		11		112
 8		12		124
 9		13		136
 10		14		148
 11		15		160
 12		16		172
 13		17		185
 14		18		196
 15		19		208
 16		20		220
 17		21		232
 18		22		244
 19		23		256
 20		24		268
 
 Pros: It's a shield spell, and it absorbs some damage.
 Cons: It's your only shield spell, and it absorbs only fire,
 cold and lightning damage
 
 
 Twister
 Required Level: 18
 Prerequisites: Arctic Blast, Cyclone Armor
 Description: Shoots small tornadoes towards your enemies damaging,
 and stunning them
 Mana: 7
 Stun Length: .4 Sec
 
 Level		Damage
 1		6-8
 2		8-10
 3		10-12
 4		12-14
 5		14-16
 6		16-18
 7		18-20
 8		20-22
 9		23-25
 10		27-29
 11		30-32
 12		34-36
 13		37-39
 14		41-43
 15		44-46
 16		48-50
 17		52-54
 18		57-59
 19		61-63
 20		66-68
 
 Pros: It stuns for a little while.
 Cons: Low damage, hard to hit your enemies.
 
 Volcano
 Required Level: 24
 Prerequisites: Firestorm, Molten Boulder, Fissure
 Description: Opens up a volcano which spews fire.
 Mana: 25
 
 Level		Fire Damage
 1		15-20
 2		19-24
 3		23-28
 4		27-32
 5		31-36
 6		35-40
 7		39-44
 8		43-48
 9		51-56
 10		59-64
 11		67-72
 12		75-80
 13		83-88
 14		91-96
 15		99-104
 16		107-112
 17		119-124
 18		131-139
 19		143-148
 20		155-160
 
 
 Pros: It's an area attack.
 Cons: Low damage, high mana.
 
 Tornado
 Required Level: 24
 Prerequisites: Arctic Blast, Cyclone Armor, Twister
 Description: throw out a tornado towards your enemies.
 Mana: 10
 
 Level		Damage
 1		25-35
 2		33-43
 3		41-51
 4		49-59
 5		57-67
 6		65-75
 7		73-85
 8		81-91
 9		95-105
 10		109-119
 11		123-133
 12		137-147
 13		151-161
 14		165-175
 15		179-189
 16		193-203
 17		213-223
 18		233-243
 19		253-263
 20		273-283
 
 Pros: Good Damage
 Cons: Hard to aim.
 
 Hurricane
 Required Level: 30
 Prerequisites: Arctic Blast, Cyclone Armor, Twister, Tornado
 Description: A hurricane surrounds your druid, heavily damaging
 any enemies around you.
 Mana: 30
 Duration: 10 seconds
 Radius: 5.3 yards
 
 Level		Damage
 1		25-50
 2		32-57
 3		39-64
 4		46-71
 5		53-78
 6		60-85
 7		67-92
 8		74-99
 9		84-109
 10		94-119
 11		104-129
 12		114-139
 13		124-149
 14		134-159
 15		144-169
 16		154-179
 17		166-191
 18		178-203
 19		190-215
 20		202-227
 
 Pros: Good damage, hits everyone right around you.
 Cons: Doesn't really last that long, also any monsters with a
 range attack may be outside of the radius.
 
 Armageddon
 Required Level: 30
 Prerequisites: Firestorm, Molten Boulder, Arctic Blast, Fissure,
 Cyclone Armor, Twister, Tornado, Volcano, Hurricane
 Description: Rains down fire around you, that will move with you
 Mana: 35
 Duration:10 Seconds
 Radius: 5.3 yards
 
 Level		Fire Dam/Sec
 1		25-75
 2		40-90
 3		55-105
 4		70-120
 5		85-135
 6		100-150
 7		115-165
 8		130-180
 9		150-200
 10		170-220
 11		190-240
 12		210-260
 13		230-280
 14		250-300
 15		270-320
 16		290-340
 17		315-365
 18		340-390
 19		365-415
 20		390-440
 
 Pros: Great damage, follows you around.
 Cons: Nothing really bad about this skill, could last a bit
 longer though.
 
 
 2.C Druid Summoning skills
 
 Raven
 Required Level: 1
 Prerequisites: None
 Description: Summon ravens who attack your enemies.
 Mana: 6
 
 Level		Ravens		Hits		Damage
 1		1		12		2-4
 2		2		13		3-6
 3		3		14		4-7
 4		4		15		5-8
 5		5		16		6-9
 6		5		17		7-10
 7		5		18		8-11
 8		5		19		9-12
 9		5		20		10-13
 10		5		21		11-14
 11		5		22		12-15
 12		5		23		13-16
 13		5		24		14-17
 14		5		25		15-18
 15		5		26		16-19
 16		5		27		17-20
 17		5		28		18-21
 18		5		29		19-22
 19		5		30		20-23
 20		5		31		21-24
 21		5		32		22-24
 
 Pros: ONE POINT is all that is needed, this spell isn't worth any
 more. It's a good spell for about 3 seconds
 Cons: Everything
 
 Poison Creeper
 Required Level: 1
 Prerequisites: None
 Description: A vine slinks underground and will poison enemies.
 Mana: 8
 
 Level		Life		Poison Dam/4 Sec.
 1		15		4-6
 2		18		7-8
 3		2		10-11
 4		24		12-15
 5		27		15-17
 6		30		18-19
 7		33		21-22
 8		36		23-25
 9		39		28-30
 10		42		33-34
 11		45		37-39
 12		48		42-44
 13		51		47-48
 14		54		51-53
 15		57		56-58
 16		60		61-62
 17		63		67-68
 18		66		73-74
 19		69		78-80
 20		72		84-86
 
 Pros: Good in the beginning, and if you keep putting skills points
 into it, it will be good for quite a while, but it the other vines
 are better
 Cons: Not much life
 
 Oak Sage
 Required Level: 6
 Prerequisites: None
 Description: summon a spirit to increase your life and the life
 of your companions.
 
 Level		Mana		Life		Life +%
 1		15		30		30
 2		16		39		35
 3		17		48		40
 4		18		57		45
 5		19		66		50
 6		20		75		55
 7		21		84		60
 8		22		93		65
 9		23		102		70
 10		24		111		75
 11		25		120		80
 12		26		129		85
 13		27		138		90
 14		28		147		95
 15		29		156		100
 16		30		165		105
 17		31		174		110
 18		32		183		115
 19		33		192		120
 20		34		201		125
 
 Pros: This is a great spell, at max, it more than doubles your life.
 Cons: Doesn't do anything else.
 
 Summon Spirit Wolf
 Required Level: 6
 Prerequisites: Raven
 Description: Allows you to summon up to 5 Spirit Wolves to help you
 in battle, also adds a passive increase to Attack and Defense to your
 other wolf and bear summons
 Mana: 15
 Life: 35
 						Passive		Passive
 Level		Wolves		Damage		Atk. +%		Def. +%
 1		1		2-6		50		50
 2		2		3-7		60		60
 3		3		4-8		70		70
 4		4		6-9		80		80
 5		5		7-10		90		90
 6		5		8-12		100		100
 7		5		9-13		110		110
 8		5		10-14		120		120
 9		5		13-16		130		130
 10		5		15-19		140		140
 11		5		18-21		150		150
 12		5		20-24		160		160
 13		5		22-26		170		170
 14		5		25-28		180		180
 15		5		27-31		190		190
 16		5		30-33		200		200
 17		5		34-38		210		210
 18		5		39-43		220		220
 19		5		44-48		230		230
 20		5		49-52		240		240
 
 Pros: Great spell, even when you get Dire Wolf, this spell will still
 add to the attack and defense of your wolves and bears.
 Cons: It does get quickly replaced by Dire Wolf.
 
 Carrion Vine
 Required Level: 12
 Prerequisites: Poison Creeper
 Description: A vine that eats the corpses of your fallen enemies, giving
 you life.
 
 Level		Life		Heals +%
 1		47		4
 2		56		5
 3		65		6
 4		75		6
 5		84		7
 6		94		7
 7		103		8
 8		112		8
 93		122		8
 10		131		9
 11		141		9
 12		150		9
 13		159		9
 14		169		9
 15		178		10
 16		188		10
 17		197		10
 18		206		10
 19		216		10
 20		225		10
 21		235		10
 
 Pros: It gives you life and, in Act V, if it eats the corpses have
 those pesky undead guys, they can't come back to life.
 Cons: Doesn't give you much life.
 
 Heart of Wolverine
 Required Level: 18
 Prerequisites: Oak Sage
 Description: Increases your and your parties attack rating and damage.
 Radius: 20 Yards
 
 Level		Mana	Life		Damage +%	Attack +%
 1		20	68		20		25
 2		21	81		27		32
 3		22	95		34		39
 4		23	108		41		46
 5		24	122		48		53
 6		25	136		55		60
 7		26	149		62		67
 8		27	163		69		74
 9		28	176		76		81
 10		29	190		83		88
 11		30	204		90		95
 12		31	217		97		102
 13		32	231		105		109
 14		33	244		111		116
 15		34	258		118		123
 16		35	258		125		130
 17		36	285		132		137
 18		37	299		139		144
 19		38	312		146		151
 20		39	326		153		158
 
 Pros: Adds a good amount of damage and attack rating, plus it lasts
 A lot better than the Oak Sage because of the increased life.
 Cons: Increases are a lot less in high levels, I'd only put a max
 of 10 points in this one.
 
 Summon Dire Wolf
 Required Level: 18
 Prerequisites: Raven, Oak Sage, Summon Spirit Wolf
 Description: Summon up to 3 Dire Wolves and adds a passive
 increase to life of other Wolves and Grizzly bear.
 Mana: 20
 
 				Passive Life +%
 Level	Wolves		Life	(Wolves & Bears)		Damage
 1	1		85		50			8-14
 2	2		91		60			10-16
 3	3		96		70			13-19
 4	3		102		80			15-21
 5	3		108		90			18-24
 6	3		114		100			20-26
 7	3		119		110			22-28
 8	3		125		120			25-31
 9	3		131		130			28-34
 10	3		136		140			32-38
 11	3		142		150			36-42
 12	3		148		160			39-45
 13	3		153		170			43-49
 14	3		159		180			46-52
 15	3		165		190			50-56
 16	3		171		200			54-60
 17	3		176		210			61-67
 18	3		182		220			68-74
 19	3		188		230			75-81
 20	3		193		240			82-88
 
 Pros: This is much better than Spirit Wolf, even though you can only
 have 3, instead of 5. Plus this also increases the life of your
 wolves and bears.
 Cons: You can only have 3 of them and they don't attack for a whole
 lot, although that isn't a major drawback.
 
 Solar Creeper
 Required Level: 24
 Prerequisites: Poison Creeper, Carrion Vine
 Description: Summons a vine that eats corpses and increases your mana
 recovery rate
 
 Level		Mana		Life		Mana Recovery %
 1		14		82		2
 2		15		98		2
 3		16		114		3
 4		17		131		4
 5		18		147		4
 6		19		164		4
 7		20		180		5
 8		21		196		5
 9		22		213		5
 10		23		229		5
 11		24		246		5
 12		25		262		6
 13		26		278		6
 14		27		295		6
 15		28		311		6
 16		29		328		6
 17		30		344		6
 18		31		360		6
 19		32		377		6
 20		33		393		6
 
 Pros: Speeds your mana recovery, plain and simple, and, in Act V,
 if it eats the corpses of those pesky undead guys, than they can't
 come back to life.
 
 Spirit of Barbs
 Required Level: 30
 Prerequisites: Oak Sage, Heart of Wolverine
 Description: Summons a spirit which reflects damage back upon the
 attacker, much (well almost exactly) like the Paladins Thorn aura.
 
 Level		Mana		Life		% Damage returned
 1		25		106		50
 2		26		127		60
 3		27		148		70
 4		28		169		80
 5		29		190		90
 6		30		212		100
 7		31		233		110
 8		32		254		120
 9		33		275		130
 10		34		296		140
 11		35		318		150
 12		36		339		160
 13		37		360		170
 14		38		381		180
 15		39		402		190
 16		40		424		200
 17		41		445		210
 18		42		466		220
 19		43		487		230
 20		44		508		240
 
 Pros: Great for those enemies with a lot of hp, takes 'em down
 real nice.
 Cons: You can't have any other spirits out, just the one.
 
 Summon Grizzly
 Required Level: 30
 Prerequisites: Raven, Oak Sage, Summon Spirit Wolf, Summon Dire Wolf
 Description: Summon a Bear to fight for you. Also, it increases
 damage of bears and wolves.
 Mana: 40
 Life: 213
 				Passive Damage +%
 Level		Damage		(to Wolves and Bears)
 1		37-75		25
 2		52-91		30
 3		67-108		35
 4		84-126		40
 5		101-145		45
 6		120-165		50
 7		139-186		55
 8		160-208		60
 9		189-239		65
 10		221-272		70
 11		253-306		75
 12		288-342		80
 13		323-379		85
 14		361-418		90
 15		399-458		95
 16		440-500		100
 17		492-553		105
 18		546-609		110
 19		602-666		115
 20		660-726		120
 
 3.A Assassin Martial Arts Skills
 	Note that the charge level will be abbreviated as C1, C2
 or C3. Also, the all Charge-up skills are listed first.
 
 Tiger Strike
 Required Level: 1
 Prerequisites: None
 Description: The "charge-up" skills allows you to save up "charges" for use
 with a finishing move. The attacks themselves have normal damage, but the
 modifiers are added to the finishing move you use. This applies for all
 charge up skills.
 This skill simple adds to the damage and to your attack rating for the next
 finishing move.
 Charge-up Skill
 Mana: 1
 
 Level	Attack +%	C1 Damage +%	C2 Damage +%	C3 Damage +%
 1	40		100			200		300
 2	50		120			240		360
 3	60		140			280		420
 4	70		160			320		480
 5	80		180			360		540
 6	90		200			400		600
 7	100		220			440		660
 8	110		240			480		720
 9	120		260			520		780
 10	130		280			560		840
 11	140		300			600		900
 12	150		320			640		960
 13	160		340			680		1020
 14	170		360			720		1080
 15	180		380			760		1140
 16	190		400			800		1200
 17	200		420			840		1260
 18	210		440			880		1320
 19	220		460			920		1380
 20	230		480			960		1440
 
 Pros: This skills adds a high amount of damage to your finishing move.
 Cons: There aren't any other mods to this one.
 
 
 Fists of Fire
 Required Level: 6
 Prerequisites: None
 Description: Adds Fire damage to your finishing move.
 Charge-up Skill
 C2 Fire Radius: 2 Yards
 C3 Fire Burn Length: 2.5 Seconds
 Mana: 2
 
 Level		Attack +%	Fire Damage (on all charges)
 1		50			6-10
 2		60			11-15
 3		70			16-20
 4		80			21-25
 5		90			26-30
 6		100			31-35
 7		110			36-40
 8		120			41-45
 9		130			51-55
 10		140			61-65
 11		150			71-75
 12		160			81-85
 13		170			91-95
 14		180			101-105
 15		190			111-115
 16		200			121-125
 17		210			141-145
 18		220			161-165
 19		230			181-185
 20		240			200-205
 
 Pros: The fire damage is nice at high levels, and doesn't have a
 wide span.
 Cons: No damage mod.
 
 Cobra Strike
 Required Level: 12
 Prerequisites: Tiger Strike
 Description: Adds Life and/or mana steal to your finisher
 Charge-Up Skill
 Mana: 2
 Level	Attack +%	C1 Life Steal %		C2 Life/Mana %	  C3 Life/Mana +%
 1	60		40			40			80
 2	75		45			45			90
 3	90		50			50			100
 4	105		55			55			110
 5	120		60			60			120
 6	135		65			65			130
 7	150		70			70			140
 8	165		75			75			150
 9	180		80			80			160
 10	195		85			85			170
 11	210		90			90			180
 12	225		95			95			190
 13	240		100			100			200
 14	255		105			105			210
 15	270		110			110			220
 16	285		115			115			230
 17	300		120			120			240
 18	315		125			125			250
 19	330		130			130			260
 20	345		135			135			270
 
 Pros: Adds a lot of Life % mana steal on charge 3, even at first level.
 Cons: None of these moves have any major drawbacks, just that they have
 one sole purpose, to help kill the monster and life steal, fire, etc.
 
 
 
 Claws of Thunder
 Required Level: 18
 Prerequisites: Fists of Fire
 Description: Adds Lightning damage to your finisher.
 Charge Up Skill (Requires Claw weapon.)
 Mana: 4
 
 Level	Attack +%	C1 Lightning Dam	C2 Nova Dam.	C3 Charged bolt Dam.
 1	80		1-80			1-20			1-40
 2	95		11-90			1-35			1-60
 3	110		21-100			1-50			1-80
 4	125		31-110			1-65			1-100
 5	140		41-120			1-80			1-120
 6	155		51-130			1-95			1-140
 7	170		61-140			1-110			1-160
 8	185		71-150			1-125			1-180
 9	200		91-170			1-150			1-220
 10	215		111-190			1-175			1-260
 11	230		131-210			1-200			1-300
 12	245		151-230			1-225			1-240
 13	260		171-250			1-250			1-380
 14	270		191-270			1-275			1-420
 15	290		211-290			1-300			1-460
 16	305		231-310			1-325			1-500
 17	320		261-340			1-360			1-460
 18	335		291-370			1-395			1-620
 19	350		321-400			1-430			1-680
 20	365		351-430			1-465			1-740
 
 Pros: High damage is ensured when maxed at C1, even higher is
 possible at C3, but also possible is much lower damage.
 Cons: The 1-X damage in C2 and 3, it's a big span.
 
 Blades of Ice
 Required Level: 24
 Prerequisites: Fists of Fire, Claws of Thunder
 Description: Adds Ice damage to your finisher.
 Charge-up Skill (Requires Claw weapon.)
 Mana: 3
 Charge 2 cold radius: 3.3 yards.
 
 Level	Attack +%	C1 Cold Dam.	C3 Freeze Duration (sec)
 1	80		15-35			4
 2	95		23-43			4.4
 3	110		31-51			4.8
 4	125		39-59			5.2
 5	140		47-67			5.6
 6	155		55-75			6
 7	170		63-83			6.4
 8	185		71-91			6.8
 9	200		81-101			7.2
 10	215		91-111			7.6
 11	230		101-121			8
 12	245		111-131			8.4
 13	260		121-141			8.8
 14	270		131-151			9.2
 15	290		141-161			9.6
 16	305		151-171			10
 17	320		171-191			10.4
 18	335		191-211			10.8
 19	350		211-231			11.2
 20	365		231-251			11.6
 
 Pros: It's nice to have elemental damage once you get to physically
 immune monsters.
 Cons: The best damage is at level 1.
 
 
 Phoenix Strike
 Required Level: 30
 Prerequisites: Tiger Strike, Fists of Fire, Cobra Strike, Claws of Thunder,
 Blades of Ice
 Description: Adds a strong elemental attack to your finisher, but ONLY
 the current charge, not all of them.
 Charge-up Skill
 Mana: 4
 
 Level	Attack +%	C1 Meter Dam.	C2 Chain Light. Dam.	C3 Ice Bolt Dam.
 1	70		20-40		1-40			16-32
 2	85		30-50		1-51			20-36
 3	100		40-60		1-62			24-40
 4	115		50-70		1-73			28-44
 5	130		60-80		1-84			32-48
 6	145		70-90		1-95			36-52
 7	160		80-100		1-106			40-56
 8	172		90-110		1-117			44-60
 9	190		110-130		1-134			52-68
 10	205		130-150		1-151			60-76
 11	220		150-170		1-168			68-84
 12	235		170-190		1-185			76-92
 13	250		190-210		1-202			84-100
 14	265		210-230		1-219			92-108
 15	280		230-250		1-236			100-116
 16	295		250-270		1-253			108-124
 17	310		280-300		1-278			120-136
 18	325		310-330		1-303			132-148
 19	340		340-360		1-328			144-160
 20	355		370-390		1-353			156-172
 
 Dragon Talon
 Required Level: 1
 Prerequisites: None
 Description: Finishing moves let loose the stored charges of
 charge up attacks plus, add a little something of their own the
 the hit.
 Finishing Move
 Mana: 6
 
 Level	Kicks		Kick Damage +%		Attack +%
 1	1		0			40
 2	1		7			52
 3	1		14			64
 4	1		21			75
 5	1		28			88
 6	2		35			100
 7	2		42			112
 8	2		49			124
 9	2		56			136
 10	2		63			148
 11	2		70			160
 12	3		77			172
 13	3		84			184
 14	3		91			196
 15	3		98			208
 16	3		105			220
 17	3		112			232
 18	3		119			244
 19	3		126			256
 20	3		133			268
 
 Pros: Simply a move that added a little extra kick for a finisher.
 Cons: The + to Damage isn't as high as some other
 finishers.
 
 Dragon Claw
 Required Level: 6
 Prerequisites: Dragon Talon
 Description: A finisher that adds to Attack and Damage.
 Finishing Move (Must have two Claw weapons equipped)
 Mana: 2
 
 Level		Damage +%	Attack +%
 1		50		50
 2		55		60
 3		60		70
 4		65		80
 5		70		90
 6		72		100
 7		80		110
 8		85		120
 9		90		130
 10		95		140
 11		100		150
 12		105		160
 13		110		170
 14		115		180
 15		120		190
 16		125		200
 17		130		210
 18		135		220
 19		140		230
 20		145		240
 
 Pros: Adds a good amount of damage and a plus to your attack skill.
 Cons: No other mods.
 
 Dragon Tail
 Required Level: 18
 Prerequisites: Dragon Talon, Dragon Claw
 Description: A high damage kick coupled with fire damage. It takes
 your damage and adds extra fire damage correlated to that percent.
 Finishing Move
 Mana: 10
 
 Level		Fire Damage +%		Attack +%
 1			50		40
 2			60		47
 3			70		54
 4			80		61
 5			90		68
 6			100		75
 7			110		82
 8			120		89
 9			130		96
 10			140		103
 11			150		110
 12			160		117
 13			170		124
 14			180		131
 15			190		138
 16			200		145
 17			210		152
 18			220		159
 19			230		166
 20			240		173
 
 Pros: Adds a lot of fire damage to your move.
 Cons: Again no MAJOR drawbacks.
 
 Dragon Flight
 Required Level: 24
 Prerequisites: Dragon Talon, Dragon Claw, Dragon Tail
 Description: A strong finishing kick that teleports you to your target
 coupled with your charge-up move.
 Finishing Move
 Mana: 15
 
 Level		Attack +%	Kick Damage +%
 1		100		100
 2		120		125
 3		140		150
 4		160		175
 5		180		200
 6		200		225
 7		220		250
 8		240		275
 9		260		300
 10		280		325
 11		300		350
 12		320		375
 13		340		400
 14		360		425
 15		380		450
 16		400		475
 17		420		500
 18		440		525
 19		460		550
 20		480		575
 
 Pros: VERY high damage mod.
 Cons: Again, no other mods.
 
 3.A Assassin Show Disciplines
 
 Claw Mastery
 Required Level: 1
 Prerequisites: None
 Description: Adds a passive effect to your attack rating and damage
 with claw weapons.
 Level		Attack +%	Damage +%
 1		30		35
 2		40		39
 3		50		43
 4		60		47
 5		70		51
 6		80		55
 7		90		59
 8		100		63
 9		110		67
 10		120		71
 11		130		75
 12		140		79
 13		150		93
 14		160		97
 15		170		91
 16		180		95
 17		190		99
 18		200		103
 19		210		107
 20		220		111
 
 Pros: Increase damage and attack
 Cons: Can't complain about this one. This skill is a must for at
 least a few point.
 
 Psychic Hammer
 Required Level: 1
 Prerequisites: None
 Description: Damage and knock-back enemies.
 
 Level		Mana		Damage
 1		4		2-5
 2		4.2		3-6
 3		4.5		4-7
 4		4.7		5-8
 5		5.		6-9
 6		5.2		7-10
 7		5.5		8-11
 8		5.7		9-12
 9		6		10-13
 10		6.2		12-15
 11		6.5		13-16
 12		6.7		15-18
 13		7		16-19
 14		7.2		18-21
 15		7.5		19-22
 16		7.7		21-24
 17		8		23-26
 18		8.2		25-28
 19		8.5		27-30
 20		8.7		29-32
 
 Pros: Very easy to aim and useful for a while.
 Cons: A while means Act 1.
 
 Burst of Speed
 Required Level:
 Prerequisites: Claw Mastery
 Description: Ups your walk/run and attack speed for a while.
 Mana: 10
 
 Level		Attack Speed +%		Walk/Run Speed +%	Duration (sec)
 1		21			23				120
 2		27			29				132
 3		31			34				144
 4		34			39				156
 5		37			42				168
 6		41			45				180
 7		42			47				192
 8		44			49				204
 9		44			51				216
 10		45			52				228
 11		46			54				240
 12		47			55				252
 13		49			56				264
 14		50			57				276
 15		51			57				288
 16		51			59				300
 17		51			59				312
 18		52			60				324
 19		52			60				336
 20		52			61				348
 
 Pros: It gives you a good boost to speed
 Cons: not worth more than a few point, the bonuses get smaller and
 smaller
 
 Cloak of Shadows
 Required Level: 12
 Prerequisites: Psychic Hammer
 Description: Lowers enemies defense and darkens the sky (just for
 looks)
 Mana: 13
 Range: 20 yard
 Duration: 8 seconds
 
 Level		Enemy Defense -%
 1		21
 2		27
 3		31
 4		34
 5		37
 6		39
 7		41
 8		42
 9		44
 10		45
 11		46
 12		47
 13		48
 14		49
 15		50
 16		51
 17		51
 18		51
 19		52
 20		52
 
 Pros: Looks cool, at high levels the defense drops a lot.
 Cons: Doesn't last to long
 
 Weapon Block
 Required Level: 12
 Prerequisites: Claw Mastery
 Description: Has a Passive effect of allowing you to block with
 two claw weapons. This skill is a MUST for the Assassin.
 
 Level		Chance to Block +%
 1		26
 2		32
 3		36
 4		39
 5		42
 6		44
 7		46
 8		47
 9		49
 10		50
 11		51
 12		52
 13		53
 14		54
 15		55
 16		56
 17		56
 18		56
 19		57
 20		57
 
 Pros: Like I said this is a MUST at least put 5 points in this,
 after that it doesn't go up as much, but more than 5 will still
 help you.
 Cons: none
 
 Fade
 Required Level: 18
 Prerequisites: Claw Mastery, Burst of Speed
 Description: This skill temporarily increases your resistance and
 lowers cure duration.
 Mana Cost: 10
 
 Level		Curse Length -%		Resist All +%		Duration (Sec)
 1		47			19			120
 2		53			27			132
 3		58			33			144
 4		62			38			156
 5		65			42			168
 6		67			45			180
 7		69			47			192
 8		71			50			204
 9		73			52			216
 10		74			54			228
 11		75			56			240
 12		76			57			252
 13		77			58			264
 14		78			60			276
 15		79			60			288
 16		80			62			300
 17		80			62			312
 18		81			63			324
 19		81			63			336
 20		82			64			348
 
 Pros: This skill is very helpful in Nightmare and Hell because or the
 resist all.
 Cons: The Curse Length mod isn't always helpful, at least, it wasn't
 to me.
 
 Shadow Warrior
 Required Level: 18
 Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block,
 Cloak of Shadows
 Description: Create a "shadow" of yourself to fight alongside you.
 
 Level	Mana		Life		Attack Rating +%
 1	27		124		0
 2	29		138		15
 3	31		153		30
 4	33		168		45
 5	35		183		60
 6	37		198		75
 7	39		213		90
 8	41		228		105
 9	43		243		120
 10	45		257		135
 11	47		272		150
 12	49		287		165
 13	51		302		180
 14	53		317		195
 15	55		332		210
 16	57		347		225
 17	59		362		240
 18	61		376		255
 19	63		391		270
 20	65		406		285
 
 Pros: It's always helpful to have an extra ally.
 Cons: This is easily replaced my Shadow Master
 
 Mind Blast
 Required Level: 24
 Prerequisites: Psychic Hammer, Cloak of Shadows
 Description: Damages your enemies and has a chance to convert them to
 your side.
 Mana: 15
 Conversion Duration: 6-10 seconds
 
 Level		Damage	  Chance to Convert %
 1		10-20		18
 2		12-22		21
 3		14-24		24
 4		16-26		26
 5		18-28		27
 6		20-30		28
 7		22-32		29
 8		24-34		30
 9		29-39		31
 10		34-44		32
 11		39-49		32
 12		44-54		33
 13		59-59		33
 14		54-64		34
 15		59-69		34
 16		64-74		35
 17		72-82		35
 18		80-90		35
 19		88-98		35
 20		96-106		36
 
 Pros: This spell is alright but don't put to many points into it.
 The conversion rate doesn't go up much.
 Cons: The conversion rate is very small and lasts for a very short
 time.
 
 Venom
 Required Level: 30
 Prerequisites: Claw Mastery, Burst of Speed, Fade
 Description: Poison your weapons.
 Mana: 12
 
 Level		Poison Damage (2 Sec)	Weapon Poisoned (Sec)
 1		37-75				120
 2		50-90				124
 3		62-103				128
 4		75-115				132
 5		87-128				136
 6		100-140				140
 7		112-153				144
 8		125-165				148
 9		143-184				152
 10		162-203				156
 11		181-221				160
 12		200-240				164
 13		218-259				168
 14		237-278				172
 15		256-296				176
 16		275-315				180
 17		300-340				184
 18		325-365				188
 19		350-390				192
 20		375-415				196
 
 Pros: This has some nice high poison damage, always a plus.
 Cons: Just to bad the poison doesn't last a bit longer.
 
 Shadow Master
 Required Level: 30
 Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block, Cloak of Shadows,
 Shadow Warrior
 Description: In essence, this is a Shadow Warrior upgrade. This Shadow has
 all of your skills.
 Mana: 40
 
 Level		Life		Attack Rating +%
 1		188		0
 2		216		12
 3		244		30
 4		272		45
 5		300		60
 6		329		75
 7		357		90
 8		385		105
 9		413		120
 10		441		135
 11		470		150
 12		498		165
 13		526		180
 14		554		195
 15		582		210
 16		611		225
 17		639		240
 18		667		255
 19		695		270
 20		723		285
 
 Pros: Great spell, it has all your skills and a lot of life.
 Cons: Nothing really bad about this one.
 
 3.C Assassins Traps
 
 Fire Blast
 Required Level: 1
 Prerequisites: None
 Description: Throw a small explosive device at your enemies.
 
 Level		Mana		Fire Damage
 1		3		3-4
 2		3.1		5-6
 3		3.2		7-8
 4		3.3		9-10
 5		3.5		11-12
 6		3.6		13-14
 7		3.7		15-16
 8		3.8		17-18
 9		4		21-22
 10		4.1		25-26
 11		4.2		29-30
 12		4.3.		33-34
 13		4.5		37-38
 14		4.6		41-42
 15		4.7		45-46
 16		4.8		49-50
 17		5		54-55
 18		5.1		59-60
 19		5.2		64-65
 20		5.3		69-70
 
 Pros: I used this spell heavily in Act 1, it works very well
 against the clusters of Fallen, Carver etc.
 Cons: It looses it's edge in Act 2 but Wake of Fire works good.
 
 Shock Web
 Required Level: 6
 Prerequisites: Fire Blast
 Description: Lightning bolts are fired at those who come near
 this trap.
 Mana: 6
 
 Level		Spikes	Lightning Damage
 1		6		5-6
 2		6		6-7
 3		6		7-8
 4		6		8-9
 5		7		9-10
 6		7		10-11
 7		7		11-12
 8		7		12-13
 9		8		14-15
 10		8		17-18
 11		8		19-20
 12		8		22-23
 13		9		24-25
 14		9		27-28
 15		9		29-30
 16		9		32-33
 17		10		35-36
 18		10		39-40
 19		10		42-43
 20		10		46-47
 
 Pros: This trap doesn't have much damage to it, but does have
 a good amount of hits.
 Cons: Low damage.
 
 Blade Sentinel
 Required Level: 6
 Prerequisites: None
 Description: A blade flies back and forth between where you cast it
 and you, hitting any enemies that cross its path.
 Mana: 7
 Duration: 4 Seconds
 
 Level		Damage
 1		6-10
 2		9-13
 3		12-16
 4		15-19
 5		18-22
 6		21-25
 7		24-28
 8		27-31
 9		31-35
 10		35-39
 11		39-43
 12		43-47
 13		47-51
 14		51-55
 15		55-59
 16		59-63
 17		64-68
 18		69-73
 19		75-78
 20		79-83
 
 Pros: Does a decent amount of damage
 Cons: Doesn't last long
 
 Charged Bolt Sentry
 Required Level: 12
 Prerequisites: Fire Blast, Shock Web
 Description: Shoots Charged Bolts at anyone who wanders to close
 Mana: 13
 Amount of bolts: 5
 
 Level		Damage
 1		1-7
 2		2-8
 3		4-10
 4		5-11
 5		7-13
 6		8-14
 7		10-16
 8		11-17
 9		13-19
 10		15-21
 11		17-23
 12		19-25
 13		21-27
 14		23-29
 15		25-31
 16		27-33
 17		30-36
 18		33-39
 19		36-42
 20		39-45
 
 Pros: Not to great of a spell, Wake of Fire is better.
 Cons: Low damage
 
 Wake Of Fire
 Required Level: 12
 Prerequisites: Fire Blast
 Description: Shoots a triangular wave of fire at nearby enemies.
 Mana: 20
 Waves: 5
 
 Level		Fire Damage
 1		5-10
 2		7-12
 3		9-14
 4		11-16
 5		13-18
 6		15-20
 7		17-22
 8		19-24
 9		22-27
 10		25-30
 11		28-33
 12		31-36
 13		34-39
 14		37-42
 15		40-45
 16		43-48
 17		47-52
 18		51-56
 19		55-60
 20		59-64
 
 Pros: Nice little trap, alright damage for it's level.
 Cons: The Damage could be higher.
 
 Blade Fury
 Required Level: 18
 Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire
 Description: Throwing stars? Are thrown at your enemy, damaging
 Them.
 Minimum Mana: 3
 
 Level		Mana/Blade	Damage/Blade
 1		1		8-10
 2		1		11-13
 3		2		14-16
 4		2		17-19
 5		3		20-22
 6		3		23-25
 7		3		26-28
 8		4		29-31
 9		4		34-36
 10		5		39-41
 11		5		44-46
 12		5		49-51
 13		6		54-56
 14		6		59-61
 15		7		64-66
 16		7		69-76
 17		7		77-79
 18		8		86-87
 19		8		93-95
 20		8		101-103
 
 Pros: The damage/blade, times that by three because that is how
 many you usually throw out.
 Cons: times the Mana cost by three also
 
 Lightning Sentry
 Required Level: 24
 Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry
 Description: Shoots bolts of lighting at your nearby enemies.
 Mana: 20
 Shots: 10
 
 Level		Lightning Damage
 1		10-20
 2		15-25
 3		20-35
 4		25-35
 5		30-40
 6		35-45
 7		40-50
 8		45-55
 9		52-62
 10		59-69
 11		66-76
 12		73-83
 13		80-90
 14		87-97
 15		94-104
 16		101-111
 17		111-121
 18		121-131
 19		131-141
 20		141-151
 
 Pros: Another good trap, Shoots a lot of bolts and has good damage.
 Cons: In higher levels, this does become ineffective.
 
 Wake Of Inferno
 Required Level: 24
 Prerequisites: Fire Blast, Wake Of Fire
 Description: Sprays fire at nearby enemies.
 Mana: 20
 Shots: 10
 
 Level		Fire dam/sec
 1		8-21
 2		16-29
 3		24-37
 4		32-45
 5		40-53
 6		48-61
 7		56-69
 8		63-77
 9		73-86
 10		83-96
 11		92-105
 12		102-115
 13		112-125
 14		121-134
 15		131-144
 16		140-154
 17		153-166
 18		166-178
 19		177-190
 20		189-203
 
 Pros: Good damage
 Cons: The range isn't very far.
 
 Death Sentry
 Required Level: 30
 Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry,
 Lightning Sentry
 Description: Blows up corpses when enemies are near and adds lightning
 damage.
 Mana: 20
 Shots: 5
 Damage: 40-80% Of Corpse Life
 
 Level		Lightning Damage	Corpse Explosion Radius yds.
 1		20-30			3.3
 2		24-34			3.6
 3		28-38			4
 4		32-42			4.3
 5		36-46			4.6
 6		40-50			5
 7		44-54			5.3
 8		48-58			5.6
 9		53-63			6
 10		58-68			6.3
 11		63-73			6.6
 12		68-78			7
 13		73-83			7.3
 14		78-88			7.6
 15		83-93			8
 16		88-97			8.3
 17		96-106			8.6
 18		104-114			9
 19		112-122			9.3
 20		120-130			9.6
 
 Pros: Good amount of damage from the corpse AND lightning.
 Cons: If the corpse isn't near the enemy when it comes close,
 it doesn't always hit them.
 
 Blade Shield
 Required Level: 30
 Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire, Blade Fury
 Description: Casts a shield of blades around you that hit enemies
 who stray to close.
 
 Level		Mana		Duration (sec)			Damage
 1		27		20				1-30
 2		29		24				6-35
 3		31		28				11-40
 4		33		32				16-45
 5		35		36				21-50
 6		37		40				26-55
 7		39		44				31-60
 8		41		48				36-65
 9		43		52				42-71
 10		45		56				48-77
 11		47		60				54-83
 12		49		64				60-89
 13		51		68				66-95
 14		53		72				72-101
 15		55		76				78-107
 16		57		80				84-113
 17		59		84				91-120
 18		61		88				98-127
 19		63		92				105-134
 20		65		96				112-141
 
 Pros: It's nice to have a shield (sort of a shield)
 Cons: Doesn't actually absorb damage.
 
 4.  Act V Walkthru
 	Town: Harrogath
 	NPCs: Malah-Magical Items
 		Larzuk-Weapons/Armor, Socket Item (after Quest 1)
 		Qual-Kehk-Hirelings (after Quest 2)
 		Nihlathak-Gamble (until Quest 3 is completed)
 		Anya-Gamble (after Quest 3), Personalize Item (after
 		Quest 4)
 
 	Waypoints:	Harrogath
 			Frigid Highlands
 			Arreat Plateau
 			Crystalline Passage
 			Glacial Trail
 			Halls of Pain
 			Frozen Tundra
 			The Ancients' Way
 			Worldstone Keep Level 2
 
 Quest 1: Siege on Harrogath.
 		Stop the siege be killing Shenk the Overseer in the
 		Bloody Foothills.
 
 When you first arrive in town, after entering the portal Tyrael
 opens when you defeat Diablo, talk to people (if you want) just
 to get acclimated to town. Then talk to Larzuk, he gives you Quest
 1. This Quest is pretty simple to complete, exit town through the
 main gate in the north (because of the isometric view when I say a
 direction will be as follows: North would be the upper-left, South
 would be lower-right, East would be upper-left and West would be
 lower-right). You'll meet some of the new enemies, hack your way
 through them continuing North, If you reach the Frigid Highlands,
 you've gone too far. Before the Highlands, there is a larger area,
 within here somewhere is Shenk, You'll receive a Quest notification
 telling you to kill him, that means you are near him. on your auto-map
 you can see a circle that appears reddish, he is always on or very
 near this. Once you kill him open a portal, or go to the Frigid
 Highlands and find the waypoint, For me it was always fairly near
 the beginning. Talk to Larzuk, he will now add sockets to the item
 of your choice.
 
 Quest 2: Rescue on Mount Arreat
 		Find The Soldiers in the Frigid Highlands.
 
 If you went to the Frigid Highlands and to the waypoint, you'll
 already have this Quest, otherwise, you'll have to speak with
 Qual-Kehk, return through your portal and go north to the Highlands
 (or back through the waypoint). This quest will take a bit longer
 than Quest 1. You can level quite a bit here as there are a lot of
 enemies, going north or east (it seems that most of time it is north,
 I've only had to go east once, but either way, you'll know, if there
 is a wall to the north you'll need to go east. It may also be west,
 but I've yet to need to go that way.)you'll eventually see "buildings"
 somewhere near these you can see white walls on your map, these
 are the prisoner pens. There are three of them and to release the
 prisoners you'll need to break down the doors. After a pen is
 opened up, you'll get a quest notification telling you you'll need
 to find 10 more prisoners (after the first pen) or 5 more prisoners
 (after the second pen) don't worry, there are 5 prisoners per pen.
 All three pens should be close to each other, most of the time, after
 you've found them all you'll be able to see all 3 pens on the map.
 Sometimes not. I can't give specific directions because like most
 quests, the pen locations are random. Once all 3 pens are empty,
 portal back to town and talk to Qual-Kehk, he will now allow you to
 hire Barbarian Mercenaries and give you three runes which can craft
 a runic item (you need a 3 socketed shield, but the item you make
 isn't that great.
 
 Quest 3: Prison of Ice
 		Look for Anya under the Crystalline Passage by the
 		Frozen River.
 
 Continue going through the Frigid Highlands in whatever direction
 you have been You'll reach the Arreat Plateau. Walk through here
 and once you hit the mountain side, walk near this and you will
 eventually see ice and a lot of snow, near here is a Unique
 Overlord, kill him if you want to. You should also see and entrance
 to the Crystalline Passage, go there. Once inside, explore around
 also, beware Evil Urns, sometimes they have treasure inside, other
 times, they act like monster shrines, summoning a Unique monster
 and some minions. Once in a while, both. Eventually you will come
 across an exit, if it says Glacial Trail, don't go here yet, that
 isn't the right exit. There is a waypoint here, I recommend trying
 to find it as you'll need to return here to go through that Glacial
 Trail exit. Once you find the Frozen Rive exit, go through it. Walk
 around here and eventually, you'll get a quest notification, that
 means you are near Anya, there will also be a Unique Frozen Abyss,
 Frozenstien. Once you reach Anya, you'll see she is encased in ice,
 talk to her and she will tell you Nihlathak did this and that Malah
 will be able to help her. Portal back to town and talk to Malah, she
 will give you a potion for Anya. Go back to Anya and give her the
 potion, she will return to Harrogath. Go Back to town and talk to
 Malah, she gives you a scroll of resistance, which permanently adds
 10 to all your resistances. Talk to her Anya and she will give you a
 rare class-specific item, the ones I've gotten were all pretty good.
 She will also open a portal in town to Nihlathak's temple and give you
 the next quest
 
 Quest 4: Betrayal of Harrogath
 		Take Anya's portal to Nihlathak's Temple.
 
 There isn't much to say about this Quest, enter Nihlathak's temple
 and go into the Halls of Anguish. Find your way to the next
 staircase, the Halls of Pain, there is waypoint here if you want to
 hit it. Then go down again into the Halls of Vaught. Nihlathak is in
 here. He explodes corpses so watch out. Once you dispose of him, return
 to town and Anya will now personalize an item for you (say you have a
 short sword, it will from then on be Yourname's short sword).
 
 Quest 5: Rite of Passage
 		Travel through the Ancient's Way to find the Ancients at
 		the Arreat Summit
 
 Okay, go back to the Crystalline Passage and find the Glacial trail
 exit, go through it. The Glacial Trail is just like the Crystalline
 Passage. Walk around until you find the exit to the Frozen Tundra.
 Again, walk around in this area, you'll find an exit to the Ancient's
 Way. The should be on a wall (it may be generated somewhere other
 than a wall, I always thought the Underground Passage in Act 1 was
 ALWAYS on a wall, then I discovered it wasn't, but most of the time
 this exit is on a wall). I'd recommend hitting the waypoint in this
 area, you may need to come back if you die while facing the Ancients.
 In the Ancients way you'll find the exit to the Arreat Summit. Walk
 east here and you'll see a circle, with 3 statues near it, and in the
 center, Altar of the Heavens. Make sure you and (if you have any)
 your minions are fully healed. Once you click on the Altar, the Ancients
 will tell you that you must fight them to gain access to the Worldstone
 Keep. Once the text is done the statues will come to life and you will
 have to fight them, all at once. They are very and I recommend having
 a lot of rejuvenation potions. Once all three are defeated, you can enter
 the Worldstone Keep, Level 1. Now, i have recived many e-mails from people
 saying that they gained stat and skill points and that is the reward, but
 it's just because you've beaten 3 high-level monsters one after another.
 So yes, in a sense there is a reward for beating them, their experience, and
 experience from beating the quest but, no person give you a reward and that
 is what I meant.
 
 Quest 6: Eve of Destruction
 		Find Baal's throne room.
 
 Once in the Worldstone Keep, find the stairs to the second level and
 hit the waypoint. Go down to the next level and then to the next, The
 Throne of Destruction. Baal is on this level, once in his room you'll
 see him sitting near a portal, he will throw out a ball of light
 toward you, it summons a Unique monster and his minions, remember when
 you get lag while he is throwing out uniques it is happening to
 everyone. The minions or destruction are the most difficult. After about
 5 of them Baal will go through the portal behind him, follow him. Once
 in side, watch out for the tendrils that come from the floor, Baal will
 also use aura's to slow you down. Nothing much left to say besides,
 kill Baal. Once you do Tyrael appears, talk to him, then go through
 the portal he open and enjoy the end cinematic. I won't tell you what
 happens though.
 
 Congratulations! You've beaten Act V and the game.
 
 5.  FAQ
 	Coming Soon
 
 6.  Future Plans
 	More effects of skills above and beyond level 20. I'm going to try for
 	all skill effects through level 25.
 
 7.  Legal
 	This FAQ was made my Calvin Schneider and is copyright 2001. Please
 	do not post this FAQ on your website without consent from me personally.
 	This FAQ was compiled by me, through many late nights and even
 	more pieces of paper strewn about with indistinguishable abbreviations
 	on them. In fact, I may have created my own language
 
 8.	This FAQ is posted at:

www.game-revolution.com www.gamefaqs.com www.cheatcc.com www.gamespot.com www.actiontrip.com http://gry.wr.pl/ (It's a polish game site) http://gameguru.box.sk www.megagames.com www.neoseeker.com If you see this FAQ ANYWHERE besides these listed sites, notify me immediately. 8. Extra Thanks to Blizzard for making this great game, even though the 1.08 patch REALLY stinks. Any questions, comment, suggestions or posting requests should be directed to Calvin Schneider at [email protected] (I'll fill this section up later) Extra special thanks to Revolution reader Calvin Schneider!
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