Paper Mario Boss/Enemy Guide

PAPER MARIO BOSS/ENEMY FAQ
 Game System: Nintendo 64
 TABLE OF CONTENTS:
 I. Boss Guide
 II. Enemy List
 III. Useful Move List
 IV. Star Pieces 
 V. Q and A
 
 
 I. Boss Guide
  
 BOWSER
 HP: 3
 ATTACK: 1
 LOCATION: Peach's Castle
 DIFFICULTY: 1 (out of 5)
 PARTY: Mario
 
 This is a basic straightforward fight. No strategy here at all. Just attack. 
 After attacking 3 times, Bowser will use the Star Rod, which makes him 
 invincible and increases his attack power. Keep attacking him and you won't 
 do any damage. Eventually he will kill you.
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 JR. TROOPA
 HP: 5
 ATTACK: 1
 LOCATION: Goomba Field
 DIFFICULTY: 1
 PARTY: Mario
 
 Another straightforward fight. Since you don't have your Action Abilities 
 yet. Just attack using the Hammer (don't jump). Goompa will tell you about 
 Jr. Troopa too. After you take off 4 points of damage Jr. Troopa will do his 
 "special attack" do 2 HP damage to you. But you should be able to kill him 
 the next turn.
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 RED AND BLUE GOOMBA
 HP: 6,5
 ATTACK: 1,1
 LOCATION: Goomba Road
 DIFFICULTY: 1
 PARTY: Mario, Goombario
 
 Again, just attack with the Hammer. Attack the Blue Goomba first. Also, use 
 your Fire Flower if you want and use the Power Jump Badge you earned to 
 inflict 3 points of damage on any Goomba. Goombario should use Headbonk.
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 KING GOOMBA, RED AND BLUE GOOMBAS
 HP: 10,2,2
 ATTACK: 2,1,1
 LOCATION: Goomba Road
 DIFFICULTY: 1.5
 PARTY: Mario, Goombario
 
 Don't forget to heal at the Heart Block before this fight! Attack the Blue 
 and Red Goombas first by using Power Jump on them. Otherwise they will 
 inflict extra damage on you. Since they have only 2 HP, then make it a chore 
 to kill them first. Once you get rid of them, target the "Goomnut Tree" by 
 moving the pointer left from the Goomba King. This will drop a Goomnut on 
 the king and do 3-6 damage on him. Finish him off after that with Power Jump 
 if you still have the FP. Otherwise, just use regular Hammer or Jump attacks 
 and Goombario's Headbonk.
 
 NOTE: You can also on your first turn shake the Goomnut tree to make a nut 
 fall and beat kil
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 MAGIKOOPA
 HP: 8
 ATTACK: 2
 LOCATION: Shooting Star Summit
 DIFFICULTY: 1
 PARTY: Mario, Goombario
 
 Easy fight. He can power up himself though. Jump on him (you can't use the 
 Hammer since he's on the broomstick) until he falls off his broomstick. Now 
 just do your basic Power Jump and Headbonk to kill him. Now that you have 
 your Action Abilities, this boss is just a mere test to see how good you are 
 with them.
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 FUZZY x4
 HP: 3 each
 ATTACK: 1
 LOCATION: Koopa Village
 DIFFICULTY: 1.5
 PARTY: Mario, Kooper
 
 Each Fuzzy has the ability to drain 1HP from you and heal themselves 1HP. So 
 first, use a regular Jump attack, timed right, to deal 2 points of damage. 
 After that, use Kooper's Power Shell and time it right to do damage to all 
 Fuzzies, killing the first one that you Jumped on. You can actually defend 
 yourself from their array of attacks by pressing A just before they attack. 
 This is useful, as you receive no damage at all and they don't drain 
 anything. Get in the habit of doing this, because it will reduce damage by 
 1. And since the Fuzzies do only 1 point of damage, that means 0. After 
 their attack just Jump on them and use Kooper's Shell Toss.
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 BULLET BLASTER x3
 HP: 4 each
 ATTACK: -
 LOCATION: Koopa Bros. Fortress
 DIFFICULTY: 1
 PARTY: Mario, Bombette
 
 First, use your Hammer ONLY. Jumping does 0 damage on them. Hammer does 1. 
 Then use Bombette's Body Slam to do 1 again. After this, all three will fire 
 3 Bullet Bills out. They can be easily killed. Kill them before they explode 
 into you. Chances are one will explode into you since you only have 2 
 characters with you, and you don't want to waste your FP to kill them. After 
 killing the Bills the Blasters won't do anything for the next turn, giving 
 you time to kill one. Repeat the pattern until they're all dead.
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 BOWSER TANK
 HP: 10
 ATTACK: 1
 LOCATION: Koopa Bros. Fortress
 DIFFICULTY: 1
 PARTY: Mario, Bombette
 
 Now, you definitely know this rag is actually the Koopa Bros.'s invention, 
 and Red Koopa is controlling it. Do not Jump. Use your Hammer and Bombette's 
 Body Slam. You will do 1 damage to him all the time, and DO NOT USE UP FP! 
 Trust me, this is important. LOL at what Red Koopa says about the sequel 
 being called "Paper Bowser". After the other Koopas tell Red that the tank 
 is being wasted by Mario, Red Koopa doesn't listen to them. Finish off the 
 tank then.
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 THE KOOPA BROTHERS
 HP: 5 (each Koopa)
 ATTACK: 4 (when all are doing their attack, otherwise it varies)
 LOCATION: Koopa Bros. Fortress
 DIFFICULTY: 2.5
 PARTY: Mario, Bombette
 
 Now it's definitely the time to fight the Teenage Mutant Ninja Turtles! Cool 
 music =). This battle begins with an unpleasant surprise, it immediately 
 starts off right after you wreck the Bowser Tank, with the leftover HP and 
 FP. See what I told you about not wasting your FP? And another unpleasant 
 surprise – They go first, doing 4 points of damage to you. Immediately use a 
 Jump or Hammer, and Bombette's Body Slam attack. This will knock them off on 
 the ground, on their shells, to their weak spot. Now just use a special Jump 
 or something to get rid of the first Ninja Koopa. The Brothers will then get 
 back on balance and do their attack. This will do 3 points of damage, since 
 one of the Koopas are dead. Continue to Jump to put them off balance, and 
 defeat them one by one. Finally, get rid of Red Koopa and you've completed 
 Chapter 1!
 
 Strategy from VGMaster96:
 A. Have multibounce
 
 B. Have Bombette out. (duh)
 
 C. Press Z to use Bombette first and use a bomb attack.
 
 D. Use multibounce.
 
 Caution: Use multibounce if the Koopas are up.
          Use the bomb attack when the koopas are stacked.
 
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 JR. TROOPA
 HP: 20
 ATTACK: 3
 LOCATION: Pleasant Path
 DIFFICULTY: 1.5
 PARTY: Mario, anyone
 
 You should be well used to your Action Abilities now, and know hot to time 
 them right. Jr. Troopa, who was the first boss in the game, has a new move, 
 which he uses to defend himself. Hammer him and use your partner's best 
 abilities if you still have FP. Now a tough fight, but you'll be fighting 
 Troopa later too.
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 BUZZAR
 HP: 40
 ATTACK: 3
 LOCATION: Mt. Rugged
 DIFFICULTY: 2
 PARTY: Mario, Parakarry
 
 This will be a long battle due to the guy's big HP number. His wind attack 
 makes you repeatedly tap A to avoid it, otherwise both you and your party 
 member are gonna get it! Use Parakarry's super Shell Shot attack to inflict 
 a good amount of damage on him. It may seem hard, but it's all not that 
 hard.
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 TUTANKOOPA
 HP: 30
 ATTACK: 3
 LOCATION: Dry Dry Ruins
 DIFFICULTY: 2
 PARTY: Mario, Parakarry
 
 ...And I though Tutankoopa would be some huge guy... Anyway, the main boss 
 of Chapter 2 is not that hard. He will call upon a Chomp to help him. Jump 
 on the Chomp and use Shell Shot to kill him. Next, he will fire an attack on 
 you or your party member, so be careful. He will repeat his pattern by 
 making another Chomp appear. When he's vulnerable, jump up on him and give 
 him a whoopin'. Repeat this until King Tutankhamen is dead. It'll be a quick 
 battle, so don't fret.
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 TUBBA BLUBBA'S HEART
 HP: 50
 ATTACK: 6
 LOCATION: Windy Mill
 DIFFICULTY: 3
 PARTY: Mario, Bow
 
 A sick and weird battle. Whoever at Nintendo thought to have you fight 
 someone's heart has a twisted mind. Make sure to have Bow with you even in 
 the beginning, she will be very useful. When the Heart says "I'm gonna do my 
 super attack! I just have to charge it up.", use Bow's Outta Sight to hide 
 Mario from the Heart's attack, which does a whopping 12 HP of damage. He 
 won't do this attack once, so when you see him charging up, use Outta Sight 
 again. The bad thing about Outta Sight is that Bow won't be able to act the 
 next turn, so know when to use it! Have Mario use Power Jump and Bow Smack 
 on the other turns. Be sure to have items or FP and HP remaining after 
 battle, since you will have to fight another battle after this one with no 
 saving or Heart Block bashing in between.
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 TUBBA BLUBBA
 HP: 10
 ATTACK: 4
 LOCATION: Gusty Gulch
 DIFFICULTY: 1
 PARTY: Mario, Bow
 
 I died here BECAUSE I WAS LOW ON HP/FP AND HAD NO HEALING ITEMS! Please... 
 don't laugh. This battle is meant to be easy, after that battle before. Just 
 use your attack until you take off 10 HP off of him, and he's dead.
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 JR. TROOPA
 HP: 40
 ATTACK: 5
 LOCATION: Forever Forest
 DIFFICULTY: 2
 PARTY: Mario, Parakarry
 
 Jr. Troopa now has wings. To kill him this time, just jump on him or do 
 Power Jump. Parakarry should use Shell Shot since it inflicts damage to 
 anyone on the map, regardless of wherever they are: air, ground, spiked, 
 etc. Jr. Troopa still hasn't learned how to do good damage, so there's not 
 much problems in this fight. When he's a little weaker, it would be a good 
 idea to use your new attack, Star Storm, for 7 points of damage. This is a 
 good amount of damage, especially at this point of the game.
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 ANTI-GUY
 HP: 50
 ATTACK: 10
 LOCATION: Shy Guy Toy Box
 DIFFICULTY: 4.5
 PARTY: Mario, Bow
 
 Although purely optional, this boss packs quite a punch, doing 10 points of 
 damage when he attacks! It's recommended that you come here AFTER you 
 proceed through the game, but you can still try (like I did) and beat him. 
 Have Bow use her Smack attack (power it up easily. You should know how) and 
 Mario use Star Storm, then just simply use your regular Jump attack (or 
 Power Jump or Power Bounce). For battles like these, Whacka's Bumps are 
 highly suggested. You can up to 6 of them in Mt. Rugged by smashing Whacka. 
 Don't use all six of them here, though. If you're fighting him later, then 
 just use Lakilester's Spiny attack or Cloud Nine and it's much easier. For 
 beating him, you get the treasure he was guarding, The Power Plus badge. 
 Although it takes a lot of BP, it's very useful. So equip it!
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 BIG LANTERN GHOST
 HP: 40
 ATTACK: 5
 LOCATION: Shy Guy Toy Box
 DIFFICULTY: 2.5
 PARTY: Mario, Bow
 
 To be able to attack him, simply attack the lantern using the regular Jump 
 and TIME IT RIGHT. It will light up the room, after that have Bow use Smack 
 to do 5 damage on the ghost. Chances are he will put out the lantern so you 
 will have to light it up again next turn. Just keep doing this and attacking 
 him. He has an attack, called Flash, which can knock your party member out, 
 so be careful. His main attack isn't all that great, though, compared to 
 Anti-Guy! Beat him up to free Watt, your new helper.
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 GENERAL GUY AND SHY GUYS
 HP: 30
 ATTACK: 4
 LOCATION: Shy Guy Toy Box
 DIFFICULTY: 3
 PARTY: Mario, Bow
 
 When you first enter the battle, you will have to fight a Shy Squad. Just 
 Jump on it to get rid of the Shy Guys, and keep attacking it until all Shy 
 Guys are gone from it. Next, General Guy will send out two Stilt Guys. Jump 
 on them, since they're on stilts, and use Smack to beat them up. General Guy 
 will then make Shy Stacks appear. Again, Jump on them to get rid of the Shy 
 Guys one by one. After beating them, the idiot general will finally fight 
 you. Notice how there's a bulb for you to attack. Don't waste turns 
 attacking it – it only gets rid of one of his attacks, which doesn't really 
 do much damage anyway. You can take it out, to get rid of his stronger 
 attack, but it definitely is a waste of time, since it makes you very 
 vulnerable. Besides, he doesn't have a lot of HP anyway. Just Jump on him 
 and use Star Storm when possible.
 
 Strategy from VGMaster96:
 
 Here is a very good technique to beat general guy:
 
 A.  Have fifteen or sixteen badge points and equip quick
    change, defend plus, quake hammer, power jump, multibounce
    and maybe spin smash.
 
 B.  Start with Bombette
 
 C.  A defend plus will definitely protect you against the shy
    squad at the beginning.  Each shy guy only does one unit
    of damage, so the defend plus would deflect each unit of
    damage.  Don't waste FP on this part.
 
 D.  I heard a quake hammer knocks the stilt guys off their
    stilts.
 
 E.  Bombette might be able to knock over both shy stacks with
    a power bomb attack.
 
 F.  Switch to Parakarry and attack the bulb with a shell
    shot.  Let Mario use a power jump.  That way your partner
    will not get hit.
 
 G.  The bombs don't cause too much damage, and the action
    command would help.
 
 H.  Use Parakarry's shell shot and Mario's power jump a lot
    until General Guy is defeated.
 
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 BLOOPER/ELECTRO BLOOPER
 HP: 30/50
 ATTACK: 3/4
 LOCATION: Toad Town Tunnels
 DIFFICULTY: 2
 PARTY: Mario, Parakarry
 
 You can fight the Blooper anytime after Chapter 1, so you can actually do 
 this before. He's not that hard, just Jump and use Shell Shot. For the 
 Electro Blooper, attack him until he charges himself with electricity, then 
 use missile attacks like Parakarry's Shell Shot.
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 FUZZIPEDE
 HP: 20
 ATTACK: 3
 LOCATION: Whale
 DIFFICULTY: 2
 PARTY: Mario, Watt
 
 You can't see inside the whale, so it's up to Watt and his/her abilities to 
 help you defeat the Fuzzipede. First, use Star Storm to knock off 7 HP off 
 of him, this will cause him to go up to the ceiling. Use Watt's Electric 
 attack again and Star Storm again if you still have 2 Star Energies. This 
 will easily kill him.
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 LAVA PIRANHA
 HP: 40/40
 ATTACK: 5/5
 LOCATION: Mt. Lavalava
 DIFFICULTY: 4
 PARTY: Mario, Sushie
 
 This battle will be very hard. First, start off by using Star Storm – don't 
 worry about your Star Energy for now. Sushie should use Water Blast even 
 though it won't do much damage. The Lava Buds should die off, leaving the 
 bug piranha to fight you itself. Think of this battle as Megasmilax from 
 Super Mario RPG – hard boss. Quickly defeat the main piranha by jumping on 
 it and don't waste too much FP. After defeating it, it comes back to life! 
 This time, it has a new 40 HP to it and same attack, and it's also on fire! 
 The little Lava Buds can't really be defeated. They will die off when 
 attacked a little bit, but will come back to life after a while. Use 
 Sushie's Water Blast attack to do double damage on them, since they're 
 flaming, and Hammer the big piranha with Mario since jumping on it will just 
 hurt you. It also help to have the Ice Power Badge found in Shy Guy's Toy 
 Box equipped here. Be careful of the Petit Piranhas the Lava Buds create, 
 they can do 6 damage, but only have 1 HP, so quickly kill them. Also, use 
 your remaining Star Energy to do 7 points of damage to all of the enemies. 
 This will be extremely helpful in the battle.
 
 Strategy from VGMaster96:
 A.  Have an amount of healing items, the fire shield, and ice
    power, as you know.
 
 B.  Aim only at the Lava Piranha with some power bounces and
    Sushie's squirt attack.
 
 C.  Sushie should be at ultra-rank, so she could use tidal
    wave when the Lava Piranha and Lava Buds come back up.
 
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 JR. TROOPA
 HP: 20
 ATTACK: 6
 LOCATION: Toad Town Port
 DIFFICULTY: 1.5
 PARTY: Mario, Bow
 
 He's even easier than before, 'nuff said. Since he swam all the way to get 
 you, he only has a measly 20 HP, out of 40. Use Star Storm and Bow's Fan 
 Smack (have here upgraded) to do some serious whoopin'. That's it.
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 LAKILESTER
 HP: 50
 ATTACK: 5
 LOCATION: Flower Fields
 DIFFICULTY: 1.5
 PARTY: Mario, Bow
 
 Spike is just like the other Lakitus, except he has more HP. Like always, do 
 Mario's Power Jump or Mega Jump attacks, and Bow's Fan Smack. He will throw 
 Spinys at you but they only do 5 damage. It won't be that hard of a fight. 
 Besides, he will join your party after the battle (and somehow, lose 49 HP).
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 HUFF N' PUFF
 HP: 60
 ATTACK: 6
 LOCATION: Cloudy Climb
 DIFFICULTY: 4
 PARTY: Mario, Lakilester
 
 The boss of Chapter 6 surely is tough! At least that's what everyone says... 
 Lots of button mashing here. Start the battle by killing every single cloud 
 helper the big damn cloud has. Use Mega Jump on Huff N' Puff, and 
 Lakilester's Spiny Surge. If you get Spiny Surge at maximum (easy to do... 
 move your controller and move the analog stick toward the left as much as 
 you can) then you will get rid of all of Huff N'Puff's helpers. On his turn, 
 he will make 2 new clouds appear. They will go up to you and start draining 
 your HP unless you continuously press A to get rid of them. He will then 
 spawn new cloud helpers, which can either attack you full force (having you 
 bash the buttons) or swallow them to cure up to 20 of his HP, which is 
 _very_ bad. Use Mario's Mega Jump you got to do some good damage on Huff N' 
 Puff, and Lakilester's Cloud Nine will be very useful in the battle. Also, 
 you can try to switch Bow with Lakilester and do her Fan Smack. Sometime in 
 the battle the boss will use his super attack, which does 10-16 damage. So 
 keep your HP high and never leave his buddies up there, or he'll swallow 
 them to cure himself. Beat him to free Kelvar, the sixth star.
 
 Strategy VGMaster96:
 A.  Have power bounce and quick change.
 
 B.  With Lakilester you are able to get the ultra boots, so
    get them before the battle in the sewers.
 
 C.  Use Mario's power bounce to make the mess of Tuff Puffs,
    then "clean them up" with a spiny surge, which will make
    Huff N' Puff heal, if he does, around three HP.
 
 
 Strategy from MEGA Articuno:
 
 Huff n Puff:
 Have an ultra ranked Sushie as your partner. Have these badges on:
 
 D-Plus
 Power Bounce
 Damage Dodge
 Any defensive badge
 
 Here, you first put a water block on Mario, then do power bounce w/Mario. 
 Let the clouds attack you, then do a Tidal Wave. Keep using Water Block, 
 Tidal Wave, and Power Bounce until he's dead. NOTE: Have at LEAST 2 Whacka's 
 Bumps.
 
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 SUPER BLOOPER
 HP: 70
 ATTACK: ?
 LOCATION: Toad Town Tunnels
 DIFFICULTY: 2.5
 PARTY: Mario, anyone
 
 The final Blooper isn't really all that tough. Since you have to start out 
 with Sushie, use her main attack or switch with Bow or Lakilester. The Super 
 Blooper can spawn baby bloopers, so use an attack that damages everyone like 
 Star Storm to get rid of him.
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 JR. TROOPA
 HP: 50
 Attack: ?
 LOCATION: Shiver Snowfield
 DIFFICULTY: 2.5
 PARTY: Mario, Lakilester
 
 Jr. Troopa now has a rod. He will cast spells on you with it, so use 
 Lakilester's Cloud Nine to help you. This fight is really just like the 
 other Jr. Troopa fights, use Mario's Mega Jump and Laiklester's Spiny throw 
 and beat the little guy up. He's getting quite annoying, isn't he?
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 MONSTAR
 HP: 20
 ATTACK: 1
 LOCATION: Shiver Snowfield
 DIFFICULTY: 1
 PARTY: Mario, anyone
 
 This fake monster can be taken out easily. Just attack and don't waste FP. 
 He's even easier than the Gulpits and Frost Piranhas in the snowfield...
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 CRYSTAL KING
 HP: 70
 ATTACK: 6
 LOCATION: Crystal Palace
 DIFFICULTY: 3.5
 PARTY: Mario, Lakilester
 
 Another tough boss. Start the battle by using Mario's Mega Smash (don't jump 
 on the Crystal King) on the Crystal King. Now have Lakilester use Spiny 
 Surge (time it up like you always do with Fan Smack and Smack) to defeat the 
 Crystal Bits, and then freely attack the Crystal King. He has quite an 
 arsenal of damaging attacks, so remember to use Cloud Nine every time 
 Mario's vulnerable to upper his evade. The worst thing about Crystal King is 
 his ability to heal. This little ability will make the whole battle hella 
 tedious, but he won't use it much. It heals 20HP. When he loses about half 
 his HP, he will multiply into three forms. To find his real form, just use 
 Lakilester's Spiny Surge and the other "fake" forms will be defeated by it 
 since they only have 1 HP. He will begin to do this regularly. You shouldn't 
 have as much trouble with him as you did with Huff N'Puff, though. With 
 Lakilester, things aren't so tough.
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 KENT C. KOOPA
 HP: 70
 ATTACK: 10
 LOCATION: Pleasant Path
 DIFFICULTY: 5
 PARTY: Mario, Lakilester
 
 GOD!!!!! I HATE THIS GUY! He is optional (choose fight twice when he tells 
 you to pay). His defense it superior. I could not Jump on him and Mario's 
 most of partner abilities were useless. Each time you Jump on him he will 
 block it by going into his shell. I've heard that you can use Dizzy attacks 
 on him to make him vulnerable, but haven't tried it myself. Have Deep Focus 
 and Group Focus equipped. What I did was heavily relied on my Star Spirit 
 ability, Star Storm. Use it first then immediately use Cloud Nine on Mario. 
 Kent C. Koopa has an attack which harms both you and your party member 
 unless you defend against it. It only does 3 damage, but it will knock your 
 party member out. Keep using Star Storm until you run out of Star Energy, 
 then use Deep Focus and Group Focus to bump the Star Energy up, and use Star 
 Storm again and again and again. Your hammer also does damage to him, but 
 not much (less than Star Storm, since Kent has good defense). If you go low 
 on HP, use your Whacka's Bumps. Just don't use up ALL of them. Keep using 
 Star Storm until the damned Koopa is defeated. All you get is SP...
 
 NOTE:
 You can beat him easier if your Jump works, which will flip him like other 
 Koopas. Also using your Star Power Lullaby can put him to sleep. And by 
 putting him to sleep you will easily beat him. I didn't =(.
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 MASTER
 HP: 50
 ATTACK: 5
 LOCATION: Dojo
 DIFFICULTY: 2
 PARTY: Mario, Bow
 
 This is guy is only easy if you don't fight before Chapter 2. He can be hard 
 before that though. Other than that, he's actually pretty easy. Fight him 
 once you get Bow. Use Bow's Smack (or Fan Smack, if you have that) and 
 Mario's Power Jump or Hammer, or maybe even Star Storm. He may taunt you a 
 lot, but he isn't hard to beat.
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 MASTER
 HP: 70
 ATTACK: 9
 LOCATION: Dojo
 DIFFICULTY: 4
 PARTY: Mario, Bow (or Lakilester)
 
 He's harder now, and in my opinion this is hardest form out of the three he 
 has. He can do a rush attack which can also hurt your party member and 
 another attack which can do 9 damage to Mario. If you have Bow, use Outta 
 Sight, if you have Lakilester, use Cloud Nine. The Master still taunts you, 
 but he won't tell you about his attacks. Use Star Storm a lot and Fan Smack.
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 MASTER
 HP: 99
 ATTACK: 9
 LOCATION: Dojo
 DIFFICULTY: 3
 PARTY: Mario, Lakilester
 
 It may be his final form, but it wasn't really as hard as everyone else says 
 so. I don't think he upgraded much from the second form except for his 29 HP 
 add-on. Use Cloud Nine all the time and Star Storm. Master still taunts you, 
 and he does practically the same attack he did to you last time. Like 
 always, you should have a good supply of Whacka's Bumps, however, there 
 probably is no need to waste them here. I beat him without healing at all, 
 but you may want to conserve your items or have Double Dip/Triple Dip 
 equipped with a few Super Shrooms and Maple Syrups.
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 JR. TROOPA
 HP: 70
 ATTACK: ?
 LOCATION: Bowser's Castle
 DIFFICULTY: 3
 PARTY: Mario, Lakilester
 
 Your final fight with Jr. Troopa is not really hard, like the other fights. 
 But keep in mind that Jr. Troopa will use ALL of the abilities he showed you 
 in the previous battles here, again. Continuously use your most powerful 
 moves (Cloud Nine, too) until he puts on a new ability. Make sure to have 
 Spike Shield equipped! He will fly AND use his spike top, also he will hide 
 in his shell, and fire you with his magic rod. You can avoid this by jumping 
 on him, and using Star Storm. This isn't too hard of a fight, in fact, this 
 just gets you ready for the next batch of fights.
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 BOWSER
 HP: 50
 ATTACK: 8
 LOCATION: Peach's Castle
 DIFFICULTY: 2.5
 PARTY: Mario, Lakilester
 
 Bowser is the last boss of the game, but this isn't it, otherwise it would 
 be disappointing. His Fire Breath well do 8 damage to you, unavoidable if 
 you're not with Cloud Nine or Outta Sight. So use your jump attack and 
 partner's best attack. Bowser will make himself invincible a lot in the 
 fight, but you can get rid of his invincibility using Star Beam.
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 BOWSER PRE-FIGHT/KAMMY KOOPA
 HP: 99/10
 ATTACK: 8/1
 LOCATION: Tippy Top of the castle
 DIFFICULTY: 1
 PARTY: Mario, Lakilester
 
 First, you will fight Bowser a little. It's very, very easy. Just use your 
 best stuff (and I mean best) on him until he makes himself invincible. Use 
 Star Beam and it won't work. Turns out Kammy Koopa is doing all the work for 
 him. Peach and Twink, on the other side, decide to try to stop Kammy Koopa 
 and go into battle. Use Twink's attack and Kammy Koopa will attack. Use 
 Peach's Focus all the time to increase Twink's attack power. After lots of 
 dialogue, and lots of attacking, Kammy Koopa falls. You _cannot_ die here, 
 Twink and Peach have unlimited HP. Now that the protective power is gone, 
 it's time to defeat Bowser once and for all!
 
 
 Thanks to Revolution Reader!
 
 
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