Banjo-Kazooie FAQ


 ***The Best Banjo-Kazooie FAQ***
 Author: marshmallow
 -It's not the best?! I put hours and hours of work, my heart, and my 
 soul into this so it better be the best =)
 
 This FAQ/Guide will cover every square foot of Banjo & Kazooie, but I 
 suggest you don't use it! It would be terrible if you ruined this gem of 
 a game, but if you're stuck or need help, then look no further. 
 
 ==============================
 Version 2.2
 
 Revision History:
 
 March 9th - Well, I spellchecked the entire thing with my new 
 Spellchecker. New things? Changed font. Anything else? No :)
 
 Something: Well, Tyler told me that in Click Clock Woods, in summer, you 
 can get the Jiggy in the cabin by getting it in FALL! And it's easier 
 because there isn't a gap! Well, thanks, Tyler. So what's been updated? 
 This, and the credits section. 
 
 Last Revision: I apologize to Y0SHiX642, I was supposed to give him 
 credit for giving me the correct note counts. But some other people 
 corrected me as well, so I thank you guys, too! So...not much of an 
 update, huh? Well...uh...yeah, I'm sorry, but what did you expect? I've 
 pretty much covered everything there is...oh! In MMM (Mad Monster 
 Mansion) there is a hole to get in that one ramp place...and some people 
 told me about it...(see Credits section).
 
 
 September 16: Added a new section...Also fixed notes count in CCW, 
 it's...
 
 Spring: 20 (that includes the four by the entrance)
    Summer: 16 
    Fall: 48
    Winter: 16
 So theeeeeere!! :)
 
 =================================
 
 
 * - updated
 
 Contents
 - - - - - - - - - - 
 1) Introduction
 2) Basics
 3) Tips and Tricks
 4) Walkthrough 
 5) The BIG list
 6) Secrets
 7) Items
 8) Enemy List
 9) Boss List
 10) Characters
 11) What did she say? 
 12) OK!!!! 
 13) FAQ  
 14) Legal Stuff 
 15) Credits *
 16) The End
  
 ---------------
 1) Introduction
 ---------------
 
 
 This is Rare's gift to Nintendo, and what a gift it is. If you haven't 
 bought it already shame on you!
 
 Plot: Once upon a time in a far away place there was a witch named 
 Gruntilda, she was an ugly as anything could be. She wished to be the 
 most beautiful person anywhere, anytime. So she captured the most 
 beautiful girl in the land, Banjo's sister, Tooty. She is stealing the 
 beauty from her so she will be pretty. She has locked her castle with 
 Jigsaw Pieces in which Banjo and Kazooie must collect. Good luck!
 
 Ok, so it's a little more than that (very little), just watch the 
 introduction in the game!
 
 --------
 2) Basic
 --------
 
 Here I will list the basics, but Bottles will tell you pretty much all 
 of this. 
 
 Controlling Banjo is quite easy, it's just like Mario.
 
 -Banjo's Moves-
  
 Moving: Control stick 
 
 Camera Controls: C buttons.  
 
 Punch/Slash: B button
 
 Jump: A button
 
 Crouch: Z button
 
 Roll: Run in any direction and then push the B button
 
 Flap Flip: Hold the Z button then jump (A button) (like Mario's 
 Blackflip)
 
 Paddle: While under water tap the A button
 
 Dive: Push the B button while on the surface of the water
 
 Climbing: Jump onto a vine, pipe, or tree and then climb up it using the 
 control stick.
 
 -Kazooie's Moves-
 
 Feathery Flap: After a jump push A, this is great for adding distance to 
 your jumps or landing on small platforms. 
 
 Rat-a-tap tap: While in the air (after a jump usually) tap the B button. 
 
 Talon Trot: Z plus C left. Kazooie can walk faster and can go up steep 
 hills. Hold Z after this. But you can't use any attacks while in this 
 mode.
 
 Shooting Eggs: Push the Z button then the direction of either up or down 
 with the C buttons (C up for up, C down for down). Note: You must have 
 eggs to do this.
 
 Strong Paddle: While under water tap the B button
 
 Beak Barge: Z button and then B
 
 Beak Buster: Jump and then push Z (Like Mario's butt stomp)
 
 Flying: Use the control stick to move around, push A to ascend (costs 
 one feather) and R for sharper turns. 
 
 Beak Bomb: While flying push B and Kazooie will go hurtling through the 
 sky like a missile. This is great for solving *certain* puzzles, 
 defeating baddies, or getting through a level quicker (I went through 
 half of Gobi's Desert with one push!).
 
 Wonderwing: You need at least one gold feather for this. Press C right 
 while holding Z, after that just hold Z.   
 
 Well, that's it for the controls. Let's move on to the gameplay. 
 
 You start out in a large overworld, a lot like Mario's castle or Diddy 
 Kong Racing's (DKR) outerworld. To un-lock new levels you must find a 
 certain number of Jigsaw Pieces and other assorted items. Think back to 
 Mario's stars or DKR's balloons, same idea, kinda. 
 
 To open a level you must first find it's puzzle, here you put the amount 
 of pieces you have in until it's complete. When it's complete it will 
 open it's level elsewhere. The entrance may be a pipe, a door, or 
 something fancier, like a treasure box.  
 
 Each level has 10 Jigsaw Pieces, they are usually very hard to find/win. 
 To get one you must complete an objective or just find one! Hidden ones 
 are usually in either hard to spot places (e.g. behind a pillar), or 
 just plain to hard to reach places (e.g. a high ledge). Others must be 
 taken from a boss character (s). Either way, you want to collect as 
 many as possible. 
 
 To move forward in the Witch's lair you must find a lot of Musical 
 Notes. There are note doors which can only be opened when you find the 
 amount that's listed on the door.  
 
 Here's a little list I put together, it's the terms that I use for the 
 attacks. Just so you're not left in the dark.
 
 Charge = Beak Barge
 Stomp = Beak Buster
 Bomb = Beak Bomb
 Glide = Feathery Flap
 Using Kazooie (kinda sick, huh?) = Talon Trot
 Backflip = Flap Flip
 Peck = Rat-a-tap tap 
 Fart eggs = Shoot eggs using C down
 throw eggs = Shoot eggs using C up
 Use gold feathers = Wonderwing
 
 ------------------
 3) Tips and Tricks
 ------------------
 
 Sometimes you might find a VooDoo magician, Mumbo Jumbo. He will help 
 you by turning you into an animal of somekind. But not without a price, 
 of course. The price? A bunch of Mumbo Tokens! The amount of Mumbo 
 Tokens is listed on a sign. While in animal form you can do things that 
 neither Banjo or Kazooie could ever do, read ahead for descriptions. 
 
 Termite: As a termite you are very small, just like any other termite. 
 Since you're small you can go into small openings and through the 
 smallest tunnels. You can also climb really steep hills, hills so steep 
 no even Kazooie can get past them! But be careful, you can not attack in 
 this mode!
 
 
 Alligator: You are smaller than what you used to be, so you can go 
 through small openings. You can attack by pressing B, other than 
 that...well, you can go through piranha infested waters too. Pretty 
 useful, huh?
 
 Walrus: You can go through icy waters, can't attack, are small...that's 
 it! You'll see what you can do with it in the walkthrough though. 
 
 Pumpkin: Why oh why did those psychos (I mean that) at Rare do this? The 
 only pro I can think of is that it's small, other than that it's all 
 cons! Can't attack, slow, can barely jump, and..wait! I thought of 
 another pro! The delightful "splat!" when you land always brings a grin 
 from anyone in the room.
 
 Bee: The bee is quite useful, it can climb steep surfaces and it can 
 fly! The best part? You don't need any feathers! Just press B to go 
 higher, the only con is that it's hard to land (a descend button would 
 be nice...). Push B to go faster. Like all of Mumbo's creations, you're 
 smaller. 
 
 For here on I will list everything in this section like a list
 
 Defeat the annoying green ghosts in Mad Monster Mansion with gold 
 feathers, same goes for any other seemingly invulnerable creature. 
 
 Stomping on a crab when it's NOT flipped over will yield two (instead of 
 one) honeycombs!
 
 The super honeycomb is REALLY called the extra honeycomb, but I'm too 
 lazy to fix it!
 
 You don't always have to use the backflip like in Mario 64, you can just 
 be running and do it! Although if you want more height, the Mario way is 
 the only way to go. 
 
 If you want to cover ground quickly then use Kazooie to walk around 
 instead of Banjo.
 
 When falling through the air at a great height, glide using Kazooie so 
 that you don't lose damage, do this right before you hit the ground. 
 Although if you fall too far then you can't do this.
 
 Un-like Mario 64 getting underwater and then out will not heal you.
 
 If there is a door then egg it or charge it.
         
 Don't stick to one attack, use them all! They come in handy is certain 
 situations. 
 
 -Mini Game List-
 
 Banjo-Kazooie has many mini games, but they aren't like Mario's Example: 
 Race a turtle (although there is a race...). Here I will explain them 
 and give you hints and tips.
 
 1. Yumblies and Grumblies
 This can be found in BubbleGloop Swamp. There are three difficulties...
 
 Easy
 The object of this game is to eat the red yumblies, eat more than Mr. 
 Vile and win. Simple enough, since this is the easiest game there's 
 nothing much to tell you. 
 
 Normal
 The object is to eat more red yumblies than Mr. Vile, but there is an 
 added feature, yellow grumblies. They aren't ripe, so you shouldn't eat 
 them. If you do eat one you will be dis-abled for several precious 
 seconds. A tip here is to go to the front where you can see the entire 
 area, this way you can see where the majority of the red yumblies are.
 
 Hard
 This is the hardest and is always close, winning by more than two points 
 is a feat. The object of the game is to eat what is shown at the top of 
 the screen, either red yumblies or yellow grumblies. If you see that 
 Vile is eating a string of what you need then get in front of him so you 
 get everything and he doesn't get squat, it will take the AI a second or 
 two to break off. 
 
 2. Racing With Boggy as a Walrus
 
 This can be tricky if you screw up, the object is to go in between the 
 red flags and beat Boggy to the end of the course. Before he says "GO!" 
 press the control stick all of the way forward, this way when you start 
 you will be going down the hill at full speed. When going up a hill, 
 especially at the end, jump rapidly and you will go up it faster. When 
 the gates are rather far off to the side, like at the end, don't press 
 forward all of the way, it may decrease your speed but still. Near the 
 end Boggy will slow down considerably, grab the chance and win. 
 
 3. Racing Boggy on foot
 
 No tricks really, except jumping up hills. At first you will lay behind 
 because you have to get the speed boots but you'll catch up. Oh, here's 
 a trick that works for both races, at the last house where you fall off, 
 jump way far. If you make it and land on the bridge you'll get some room 
 to maneuver the gates because this is where Boggy starts to ram you, but 
 if you jump far enough he'll have to catch up.
 
 4. The Boat Puzzle
 
 At the front of the ship in Rusty Bucket Bay are several switches, they 
 look like this
 
 !1! !2! !3!
 
 The combination is 3 2 1 1 1 1 If you get one wrong you will have to 
 start over AND you will lose one honeycomb
 
 5. Treasure Trove Cove Puzzle
 
 In the sand castle is a large puzzle, some tiles have a letter on them. 
 Spell out B A N J O K A Z O O I E to get a Jiggy
 
 6. Pyramid Maze
 
 You only have 60 seconds to get out, I'm not sure what happens if time 
 runs out though. Turn to Banjo's right at the beginning and then follow 
 the path to the end, you might meet a few Mum-Mums so be careful. Break 
 off from the path to find a Witch Switch.
 
 7. Old Shack Mystery
 
 This is in Mad Monster Mansion, hop onto the large ice thing and now use 
 the control stick to slide around. Along the edge's of the room are 
 either a) Letters or b) a Gruntilda tile. Touch b and you will lose one 
 honeycomb. Circling near the edge is a purple ghost, beware him because 
 he will knock you off the ice thing. Slide on the letters to enter them. 
 Spell out B A N J O K A Z O O I E to get a Jiggy.
 
 8. Matching Game
 
 In Gobi's Valley the last pyramid has a matching game. If you can match 
 two tiles then they stay that way, like that one card game...I forget 
 what it was called. Match them all and you get a Jiggy.
 
 9. Clanker's Green Rings
 
 In Clanker's stomach are many rings, jump through the green one and the 
 next one will turn green. Go through all of the green ones to get a 
 Jiggy! You only get 50 seconds, and if you screw up you have to start 
 over!
 
 9. Grunty's Furnace Fun
 
 This is nearly a level of it's own, you must go across a giant 
 gameboard, at each square you must answer a question or do some timed 
 task, at the end is Tooty and Gruntilda, the host. Everytime you make an 
 incorrect answer you will lose one honeycomb, and on the death tiles if 
 you make a mistake you die...here are all of the tiles and what you must 
 do to pass them. Don't worry about energy, there are several empty tiles 
 that have honeycomb pieces on them.  
 
 Banjo-Kazooie Tile 
 Here you must answer a question about the game, whether it be how many 
 huts were by Mumbo's Hut, how many eggs you can carry, what is a move 
 called, a level, etc.
 
 Eye Tile
 Gruntilda will show you a picture from a 1st person view of a level, it 
 might be a close up picture where you can barely see anything or a long 
 shot of something obvious! The question is what level you have been in.
 
 Music Tiles
 This is always random, you either have to hear a character's voice and 
 answer who it was, an item's noise when you pick it up, or a level's 
 music!
 
 Clock Tile
 Get on this and you will be warped to a boss, a puzzle like the one in 
 Treasure Trove Cove or the matching game in Gobi's Valley, or maybe 
 something else. The catch is you have barely any time to complete it and 
 any hits you take in there will count!
 
 Gruntilda Tile
 
 This is where Brentilda comes in to play, if you've talked to her some 
 of her words always shake, right? Well here you must answer questions 
 about Gruntilda herself! Like where she went to school, her favorite 
 color, smell, etc. Note: Each new game always have random answers, so if 
 the correct answer in game 1 was "smelly socks" then it may be wrong in 
 game 2.
 
 Skull Tile
 
 These questions are always random, it could be from anything, just pray 
 for something easy. If you get it wrong you will be flipped into the 
 lava, that would kill you....duh.
  
 --------------
 4) WalkThrough
 --------------
 
 Note to readers: When you find a Jinjo I will list it as (whatever the 
 number is). I will list Jiggies (Jigsaw Pieces, same deal) as (*whatever 
 the number is). Ok? OK. 
 
 Level 1 (technically): Spiral Mountain
 
 This is where you begin your game. You only have one move, jumping. Look 
 around for mole hills, go up to them and find Bottles the mole. He will 
 help you by teaching new moves. Of course, after you "learn" each move 
 you must practice it a bit. Or, if you already know everything then 
 press B when he asks, don't worry, you can still get all 6 super 
 honeycombs. So if you did that just ignore everything below and get the 
 super honeycombs.
 
 >From your house go forward and talk to bottles. After that go forward 
 again, after some walking you'll come to him again. He'll teach you 
 about the camera, now you can use that. You can go left or right, it's a 
 circle. Let's go left, shall we? 
 
 Stop at the tree stumps to learn some jumping moves, use a backflip to 
 get the super honeycomb. Keep going and you will find him again, here he 
 tells you about swimming. Dive into the pool  and collect the super 
 honeycomb that is in the little aclove. Return to the same spot where 
 you left bottles, or you will get really disorientated. Break off from 
 the flowers and jump from the platform to platform, if you fall try 
 again, you need to use the glide on the last jump. Your prize, another 
 super honeycomb. 
 
 Jump into the little cave and get the 1-up, you'll need plenty of these 
 if you're a first timer. Get back to where you entered and cross the 
 bridge. Talk to Bottles again, he'll teach you how to climb stuff. Go 
 back to a previous tree and climb it to get a super honeycomb. Ignore 
 the bridge to the right for now, go to the brown corner and learn about 
 the skidding peck (or the charge). Defeat all of the rocks get a super 
 honeycomb!  Go to the place that looks like a farm, this is the last 
 training place. You will learn about rolling, pecking, and punching. You 
 get another super honeycomb. Remember that bridge I told you to ignore? 
 Go up it and go across the long bridge, now enter Gruntilda's lair...
 
 Gruntilda's Lair
 
 Go left and jump up the many platforms. At the top is a Jiggy (Jigsaw 
 Piece...same thing!). Now go right, you can't really go anywhere else! 
 Go up the hill and put the one piece into it. Now you can go into Mumbo 
 Mountain! 
 
 Level 2: Mumbo Mountain
 
 You can do any level anyway you want, they are very non-linear. But here 
 is how I usually do it.
 
 
 Go to your right and do a backflip to collect the Pink Jinjo (1). Behind 
 the pillar is a Mumbo Token.  Go across the bridge, this will net you a 
 lot of notes. In the water is an island with a Blue Jinjo (2), 
 underneath it are some notes. Swim to the other side and go up the ramp, 
 or you could across the bridge, same place. 
  
 Watch out for the Bull and note the Bee Hive in the central platform. 
 BTW, you're safe there. Go right, up the ramp with all the notes. Go to 
 the right, killing all the termites. When you get to an entrance in the 
 middle pillar enter it. Use a backflip to obtain the Mumbo Jumbo token. 
 Go back outside and continue around the pillar, head up the steep hill 
 (you don't have to learn the Talon Trot to do this) and learn the stomp 
 (or beak buster for you technical people). Go back to the main pillar 
 and head up the ramp with all the notes.
 
 Talk to Bottles to learn about the Talon Trot. Use it to get the ton of 
 notes, the orange Jinjo (2), then the Jiggy in the middle (*1). There is 
 a Mumbo Token behind one of the pillars, plus a bunch of eggs stashed 
 away between some. Slide down and return to where the Bull is. Run 
 across and get to Conga, a boss like character. He will throw oranges at 
 you. There are some orange switches around you, stand on them and when 
 he throws an orange move out of the way. It will hit it and it will be 
 turned off. Turn them all off for a Jiggy (*2). Keep going and talk to 
 Chimpy, a weird looking monkey. 
 
 Go back and climb the tree Conga is on, grab the orange. Return to 
 Chimpy and give it to him. You will get a Jiggy as a reward (*3) plus 
 the stump he is standing on will rise. Do a backflip to get to the upper 
 path, collect the billion eggs then talk to Bottles. Get the Mumbo Token 
 and go along the logs to find the witch switch, stomp on it to reveal a 
 Jigsaw piece in the Witch's Lair. Go up to the log where Conga is facing 
 you. Use the eggs from bottles to defeat Conga, giving you a Jiggy (*4). 
 
 Use the Talon Trout to climb the large hill, getting the billion or so 
 notes, plus the yellow Jinjo (4). Go up where you learned the Talon 
 Trout, then where the termite place is. Go up the hill where you learned 
 about the stomp. Use it on all the huts to get the following: a bunch of 
 notes, some eggs, a dino, a green Jinjo (5) (which will get you a Jiggy 
 (*5)) a 1-up, and a Jiggy (*6). Take note of the beehive in the corner. 
 Get the Mumbo Token underneath the stairs. Now go onto the central 
 platform, facing the totem pole. 
 
 When the mouth is facing you throw an egg into it, when all the sections 
 are down you get a Jiggy (*7). There is a super honeycomb above it, to 
 get it just jump on the last remaining section of the totem pole and 
 jump to it!
 
 Before going into Mumbo's hut, get all the goodies on the hill next to 
 it. One of those is a Jiggy (*8). Before you enter the hut do a backflip 
 to get a nice Jiggy in the eye (*9). Collect all the notes and then talk 
 to Mumbo, you now will be transformed into a termite! Hightail it back 
 to the termite's mound.
 
 Talk to the termites along the way, they want your stuff so get away 
 from them! =) Jump from platform to platform, as Banjo (or Kazooie) you 
 couldn't make them because they are almost vertical, but now you can! 
 After awhile (and collecting lots of stuff) you will reach the top. Get 
 the 1-up and the final Jiggy (*10). Since your outside, jump off! Try to 
 aim near where the Bull was, collect the super honeycomb that is in the 
 side of the mountain, use the 1st person view if you can't see it. Now 
 just walk to the exit! This was the easiest level, not to mention the 
 smallest! So get ready to tackle some more! Oh, and don't worry, the 
 fall won't hurt you as a termite. 
 
 Gruntilda's Lair
 
 The second you get out there climb the wall, you can only do this as a 
 termite. At the top is the Jiggy that you got from the Witch Switch. Go 
 back to where you collected your first Jiggy. Along the way you will 
 turn back into Banjo. Now that you have the Talon Trout you can climb 
 the steep hill, do so. Talk to bottles, well, the game forces you to =) 
 Note the beehive. Enter the note door, you will have enough. 
 
 Talk to Brentilda if you want...she comes in handy later in the game. Go 
 and activate Treasure Trove Cove, it's to the right. Go down the stairs 
 to the left, you will find some eggs, a Mumbo Token, and a Cauldron! 
 Talk to it to activate it, now go back to the previous room. 
 
 Go up the green ramp, it will lead you to the sewers. Go into the pipe 
 that is spilling water. There is a large hole in the pipe, use it to 
 exit the pipe (follow the path and you get to a dead in). Activate the 
 Cauldron. There is a Mumbo Token on top of pipe. Go back to the sewer 
 room.
 
 You can either climb the hill with Kazooie or go down the cliff to 
 another section, choose the cliff. Don't bother with the underwater 
 pipe, but don't ignore the tunnel in the wall! Enter it...Go across the 
 water and backflip into the treasure box.
 
 Level 3: Treasure Trove Cove
 
 Almost every tree around here has a bunch of feathers or some notes, 
 just telling that to you now so I won't have to point that out everytime 
 there's a tree! 
 
 Grab the notes in the corners and skedaddle to the edge of the water. 
 Jump to the side of the blue Jinjo so that when you press B to dive you 
 collect him (1). Go to the left of the beginning, there is the boss: 
 Nippy. Defeat him so you can enter his shell. Behind his shell is a 
 Mumbo Token. Enter his shell now. Go down the twisting halls and defeat 
 the two crabs, collecting the notes, the eggs, and the Jiggy (*1). 
 
 Behind the shell is an ocean, duh, but to the right and back is a super 
 honeycomb, when you go swim to get it make sure you have full life or 
 near that because you will get bitten by the shark once or twice. Go 
 back to the beginning and go into the path directly in front of it. 
 
 Take a dip in the water and head into the small opening in the ship. 
 Grab the notes and the giant hunk of gold. Go back out and follow the 
 path to the left, now you're on the deck of the ship. You'll throw him 
 the gold, climb the pole to get a Mumbo Token. Near it is a small square 
 on the deck, pound it to get to another room in the ship. Swim to all 
 the notes and the gold piece, but don't forget the Mumbo Token. Throw it 
 to Blubber face and get his Jiggy (*2). Go up the ramp and climb the 
 nets, then the other one too, since they are lined with notes. Talk to 
 Bottles to learn how to fly!
 
 Get the feathers, climb the pole to get a green Jinjo (2), then hit the 
 launcher and go zoomin'! Fly towards the cavern in the tunnel that is on 
 the left, it has a treasure chest. Do a backflip into it and get the 
 Jiggy (*3). Now fall (heh) back to the ship, climb the crates that are 
 near it. Talk to Bottles to learn about the Flip pad. After that head in 
 the opposite direction and collect all the notes, a whole lot isn't it? 
 On one of these paths you can see a small lake with a mine in the 
 middle, drop down to a ledge and fart two eggs into the little bucket, 
 since you were so nice he will drain the water in the lake! Don't go 
 down, use the flipper to get back on the path. 
 
 Go back to the molehill and use the flip pad to get a Mumbo Token, then 
 use all of those pads to get across the gulley to the island with all 
 the stuff! Then there's the pink Jinjo (3). From the platform you can 
 clearly see a bunch of platforms across the way. Just get over there via 
 the pads, your prize? A Jiggy (you were surprised? *4) Near the platform 
 is a small box with a super honeycomb on it, although it's way out in 
 the ocean (sharky time!). Head backwards and you will find the empty 
 lake, head inside. Complete the puzzle (see Tips and Tricks) and the 
 gate will open, defeat the crab and get the Jigsaw piece (*5). Go back 
 to the place with all the flippers. 
 
 Go down near the platform, you will see a Mumbo Token behind it. 
 Continue along the path to the north. Collect the booty in the treasure 
 boxes and go to the small tower. At the top is a launching pad, stomp on 
 the big X and it will turn into an arrow, use the pad to fly to the next 
 pad (where the arrow is pointing) and stomp on the X again! Do this 
 until you're back near the tunnel. Stomp on the huge X behind the 
 platform in the sea, use an egg to crack the treasure box and the Jiggy 
 is yours (*6). 
 
 Go back to the launching pad at the tower, you have a clear view of the 
 caverns of before. Go to the tunnel on the left. Head left and you will 
 see a yellow Jinjo on a tree (4). Go up the twisting path, use the 
 flipper if you want a small shortcut. Behind the tower at the top is a 
 Witch's Switch, stomp on it to reveal another Jiggy in Gruntilda's Lair. 
 What is that? You can't enter the door? Just shoot it with an egg!
 
 Enter it, collecting the Mumbo Token. Use the flipper to get the Jiggy 
 (*7) on top of the tower. From here you can see the entire level! Big, 
 ain't it? Go back to the caverns where you enter this place. Look to 
 your right (using the 1st person view) and jump down there! Quickly get 
 to a box before the shark can get you. Get onto the large structure. 
 
 Go across the thin (and I mean thin) path behind the ladder and get all 
 the eggs and the Jiggy at the end (*8). Return to the ladder and go up 
 all of them until you reach the top. Take the time to get all the notes 
 and the two Mumbo Tokens inside of the treasure chest. Dive into the 
 pool and collect the Jiggy (*9) at the center. 
 
 Jump across the gap and get the 1-up, at this same level is an orange 
 Jinjo (5, another Jiggy! *10). Then jump down to the lower section and 
 collect all the treasure. Head to the launching pad and fly to the 
 entrance to exit outta here!
 
   
 Gruntilda's lair
 
 After exiting the stage go over to the other side of the room and jump 
 on the cannon that is sticking out, it will lead you to the top of the 
 ship. Get the feathers and the Jiggy piece! Go back outside and climb 
 the pipes that are on the wall, see the pipe that is spilling water? 
 Above it is a tunnel, remember it. 
 
 Go back to the previous room where you activated the 2nd level. You 
 know, the one with the giant Gruntilda mat on the floor. Use the flipper 
 to reach a picture of Clanker's Cavern. Activate it and go back to the 
 tunnel above the pipe, enter it. Hit the switch and two pipes will rise 
 above the water. Use them to get to the other side, beware of the mine 
 in the water. Enter the pipe, it's the entrance to Clanker's Cavern.
 
 Level 4: Clanker's Cavern
 
 Drop down out of your pipe and take care of the crab. Go up the ladder 
 that's on the wall to the left. Jump up onto the left pipe. Tip toe up 
 to the hole in the wall, when you're next to it a giant green worm will 
 pop out. When he goes back in his hole run past it, if he comes out peck 
 it. Do the same with the next ones and jump from platform to platform 
 getting all the goodies. 
 
 There is a yellow Jinjo (1) behind the beehive. Drop down into the water 
 and swim down the pipe. You first priority here is to clean out all the 
 items. There is a blue Jinjo in one of the passages (2) and a Jiggy too 
 (*1). Don't forget the super honeycomb cleverly hidden in an upside down 
 pipe! One of the ledges has a beehive on it. Climb up to it and jump on 
 the pipe. Follow it to a flipper, go up there and glide to all the 
 goodies! 
 
 Drop down and quickly collect the gold feathers, there are some more 
 underwater in the pipes. The very back pipe (behind Clanker) is a green 
 room with mutated crabs. Defeat them all and you get a Jiggy (*2). 
 
 Return back to Clanker and swim to the bottom, notice the big piece of 
 chain? Swim to the very bottom where it is, there's a green Jinjo (3). 
 Now here's the tricky part, swim through the key that is in the lock 
 three times and Clanker will rise up and now you can jump on him! If you 
 start to run out of air look for a fish who is blowing bubbles, if you 
 swim through one you get more air. 
 
 Return to the surface and jump on Clanker, collect all the notes and the 
 Jiggy (*3). Head over to his tail fin and climb up on it, be very 
 careful. At the top jump on the pipe and shoot eggs at the gate, it will 
 open. Grab the contents, a Jigsaw piece (*4). Stand on his head and look 
 at the gray bolt in his blowhole, stand on it and it will rocket up to a 
 platform. Follow the path to a Jiggy (*5). Drop back down and climb on 
 on his bolt again, except when it blows drop down and enter the hole 
 where it used to be. 
 
 Stomp on the Witch Switch and run as fast as you can forward. Don't try 
 to stop to avoid the blades, usually if you time it right you'll go 
 through undamaged. But even if you get hit keep running! You'll get to a 
 Jiggy (*6). Head into the hole. Jump on the launcher and fly to the end 
 of the belly...guys, this is original! You are a bird and bear flying 
 inside of a giant whale's belly looking for a puzzle piece!!
 
 Go into the little hole and talk to Bottles (how in the hell did he get 
 his tunnels in here???) and learn how to use Gold Feathers. Use it to 
 get to the end where you'll get a Jiggy (*7). Go back and drop into his 
 stomach acid pool. Collect the stuff and complete the puzzle (see Tips 
 and Tricks). Your prize is a..ta da! Jiggy (*8)!
 
 Since the water rose you can get into all the tunnels you couldn't 
 before! One of them has a pink Jinjo (4). Swim through the exit and you 
 will come out of his gills. Walk to the platforms by his teeth, shoot 
 eggs at the gold teeth until they come out. When they are both out he 
 will swallow the Jiggy, just go into the holes that the teeth left and 
 you will get it (*9)! Drop down into his mouth to get all the notes, 
 swim back to his stomach and exit his gills, again. 
 
 Ok, you're probably wondering where the last Jinjo is, right? Well head 
 on over to Clanker's left flipper. Use it to hop onto the ledge with a 
 flipper. Kill the worm thing that pops out and use the flipper to flip 
 to the pipe on the wall...it's to the left. Jump to the structure and 
 butt stomp on the grating and you will get the final orange Jinjo (5) 
 and the final Jiggy (*10)! Jump out and head on over to the pipes with 
 tons of notes, collect them. The pipe with grating AFTER the orange 
 Jinjo has a super honeycomb. Swim back to the exit. 
 
 Gruntilda's Lair
 
 Stomp on the switch to your right and you'll cause a pipe to go up 
 revealing another entrance! But before you do that go back to the mat of 
 Gruntilda, the place where you activated Treasure Cove Clove. Stomp on 
 the two eyes that raised and you'll get a Jiggy!
 
 Now return to where you raised the pipe and jump onto it and from there 
 follow the pipe until you reach a switch, pound it and a sewer door will 
 open. Fall down into the water and swim into it. Follow the two paths 
 until you get to the top, it's the place where you can open up 
 Bubblegloop Swamp! Do so!
 
 Backtrack to the place where the pipe is spilling out water, go up the 
 hill using Kazooie and go through the note door, you only need 180 
 notes. You should have a lot more than that!
 
 Collect the feathers if you wish, but just beware the giant fish! Wow, I 
 made a rhyme! How cool was that?! Anyways, follow the path to the left 
 and you will reach another hill, climb it using Kazooie. Slide down the 
 wooden pipe, keep going forward until you reach a building with 
 BubbleGloop Swamp on it, enter it.
 
 Level 5: BubbleGloop Swamp
 
 Turn left and defeat the frog, talk to bottles to learn how to use the 
 Wading Boots. Climb the poles around this level to get the items! Just 
 telling you that so I won't have to say it everytime there's a pole. 
 Shoot an egg in the alligator thing so that it transports to another 
 place. Track it down each time and after awhile you'll get a Jiggy (*1). 
 
 Go right and go across the green path, glide over to the platform with a 
 yellow Jinjo on it (1). You can not touch the green water because if you 
 do the piranhas will snap at you. Jump across the gaps or run across the 
 logs and when you get to a Jigsaw Switch hit it, a Jiggy will appear for 
 a small fraction of time. Run across all the paths being careful not to 
 fall off (*2). 
 
 Collect all the notes and stuff around here, including the green Jinjo 
 (2). Drop down from that platform and you will land on the switch again. 
 Go to the left as if you were from the beginning, and you will find a 
 bunch of frogs and a pair of wading boots. Use them to cross the water 
 and collect the notes behind the island with a giant pink egg. Before 
 the timer runs out get on the island. Use the flipper to get on top of 
 the egg, butt stomp on the X. Now get down and peck the X. Stomp on the 
 X. Charge peck into the X and then stomp, the Jiggy is yours (*3). 
 
 >From the island with the Jiggy switch go left, you will reach some 
 bosses, the yellow frogs. Defeat them for a Jiggy (*4). Go right towards 
 the turtle, stomp on it's flippers and he will cough out a Jiggy (*5). 
 Get the boots ontop of his shell and get the orange Jinjo behind him, 
 it's in the water (3) Go through his mouth to find Tiptup (He doesn't 
 look like TipTup to me!). There is a super honeycomb above his desk. The 
 best solution I could give you is to get out some paper and when they 
 croak put a R for red, Y for yellow, B for blue, etc. And then use that 
 as a guide. After three times you get a Jiggy (*6).
 
 >From the boss pad go forward and stomp on the huts so you get a flipper. 
 Keep going until you get to the hut with a Jiggy (*7). You also hit the 
 Witch Switch! Later, when you're the alligator come back here and get 
 the pink Jinjo (4).
 
 >From the boss pad go left and go past the Alligator head, collect the 
 blue Jinjo on the poll (5) to get a Jiggy (*8)! Go across the path and 
 collect the boots. Go through the long, twisting hallways until you 
 reach land. Get the boots and keep doing this until you reach another 
 Jigsaw switch. Hit it and hold R so the camera is always right behind 
 Banjo, this makes things a lot easier when trying to get the Jiggy (*9) 
 that is across the narrow path.
 
 Walk into Mumbo's Hut, if you have 10 (and if you don't you really suck 
 at this game!) Tokens he will turn you into a Alligator. Go to the giant 
 Alligator head and go through the nostril. Play with Vile The Crocodile 
 (see Tricks and Tips) until you win the Jiggy (*10). Go back and warp 
 out of this swamp!
 
 Gruntilda's Lair
 
 Go behind and you will find a  tunnel, head down the path and you will 
 find the Freezeezy Peak picture, activate it. Go over the boardwalk and 
 back to being Banjo-Kazooie! Head back to the giant Gruntilda statue, on 
 the right side of it are a lot of platforms. Go through the notedoor, 
 you need 260 (I think) so it shouldn't be a problem. There are two doors 
 you can't get through in this room, they can be broken by a lot of egg 
 shots. One of them contains the first Blue Gruntling, so be careful. Hit 
 the switch and go back to the main room, there will be a flipper 
 circling the pot in the center. Jump on it a go down the pipe, you now 
 get the Jiggy in the Gruntilda statue!
 
 Go back to the main room, go up the stairs to the left of the statue. 
 Destroy the spiderwebs with a lot of eggs, either from the butt or from 
 the beak. You can find a cauldron in here, the first shortcut in the 
 game. Go to the tunnel a little to the right, it's the entrance to 
 Freezeezy Peak. 
 
 Level 6: Freezeezy Peak
 
 Before this level I would go to Gobi's Desert and collect the running 
 shoes from Bottles, because you need them in this stage.
 
 Head down the hill and you will talk to Boggy, the misfortuned polar 
 bear. After the next hill head left, stomp on the box that is jumping up 
 and down. This is a kinda of mini-game, just kill the first monster, the 
 2nd, and the 3rd, head back and when the 1st pops up kill him, the 2nd, 
 the 3rd, etc. When 10 lights make it to the tree you've won! Go behind 
 the lake and shoot three eggs at the switch, it will light up the tree. 
 
 Do this very quickly, head on down the path and jump on the launch pad, 
 make your way back to the tree and fly through the star at the top three 
 times, it will crack the glass around the first Jiggy. Go up the 
 boardwalk and jump in the tree's pot, climb up. On each level there are 
 a bunch of items, collect them. The first level has a present too, 
 collect it. When you get to the very top collect the Jiggy (*1). 
 
 Run on over to the giant pile of presents, learn the Beak Bomb from 
 Bottles. At the top of the presents is a pink Jinjo (1). Jump on the 
 little islands to get to the feet of the giant SnowMan, and I do mean 
 giant! In real life I would say he towers a few 100 feet. Near here is a 
 large island with a present on it, get it and hop on over to the path 
 behind it. Climb up it and go up the Snowman's scarf, it serves as a 
 ramp. At the top you will be on his neck, see the big stick he is 
 holding in his right hand? At the top of it is a blue Jinjo (2).
 
 Go to the front of his neck, don't hop on the sleigh! Just use the 
 flipper to get on his mouth, which is made up of very long logs. One of 
 them sticks out a great length, this is his cigar. At the end where the 
 smoke would come out is a Jiggy (*2). You should have also collected the 
 third and last present. Go back down and hop on the sleigh, after the 
 cutscene you are at Boggy and he coughed up the Jiggy (*3), gotta love 
 those sound effects ;)   
 
 Head to the right instead of the left and you will reach a bunch of 
 houses, one of them has a green Jinjo behind it (3). After collecting 
 the items go past the river and into Mumbo's Hut. Once inside you have 
 probably noticed the yellow Jinjo at the top because you can hear him 
 screaming "Help!" and whistling at you, so get him (4)! After getting 
 him talk to Mumbo so he will transform you into a Walrus. 
 
 Go back outside and get all the items in the pools that you couldn't 
 before, go back to the big pile of presents, in front of it is a path, 
 follow it. You will meet Wozza the Walrus (check him out before warping 
 into a Walrus and he will run away in fright...haha), talk to him and he 
 will give you the Jiggy (*4). Follow him into the cave, go through the 
 pool through the long, thin tunnel and at the end you will get some 
 items and a super honeycomb. 
 
 Go near the houses where you collected the green Jinjo and you will find 
 a path, go up it and you will find Boggy again, agree to race him (see 
 Tips and Tricks). If you win you get a Jiggy (*5). You are near Wozza's 
 cave so go into it, he will be scared. He offers you the orange Jinjo 
 though, it's in a hole above him, just do a backflip (5, that would be 
 Jiggy # 6! *6, you have to do this while you're not a Walrus though). 
 
 Go back to Mumbo's hut and get changed back to your "normal" self. Go to 
 the place where you raced Boggy, he will offer you a challenge. Grab the 
 running shoes and beat him (see Tips and Tricks)! It's pretty easy with 
 this, your prize is a Jigsaw piece (*7). 
 
 Head to the pile of presents, use the launcher to go flying. Kill every 
 SnowMan by bombing into the X on their hat, a Jiggy will appear below 
 the Giant SnowMan's legs (*8). You will get a super honeycomb by killing 
 one of them too! This next Jiggy took me awhile to figure out, just Bomb 
 all three buttons on the Giant SnowMan's belly, this will net you 
 another Jiggy (*9), but you have to go to the very top of his hat to get 
 it. 
 
 Return to the exit, but don't go through it! Near it is an igloo. Head 
 inside and give each kid a present, you collected all three, right? They 
 will give you a present in return, I bet ya can't guess....a Jiggy 
 (*10)! Now exit out of this place. 
 
 Gruntilda's Lair
 
 Now how do you get that Jiggy at the top of the wall? Easy! Well, kinda. 
 Jump on all the flippers until you get to a switch, stomp it and a 
 launching pad will appear in the big room that had the spider webs. Grab 
 the running shoes and run as fast as you can to it, jump on it and fly 
 back here and get the Jiggy! You only have 10 seconds to do this, 
 though. Now head to the desert, the way to open it is to go through the 
 note door and get it! 
 7: Gobi's Desert
 
 Jump backwards to get a yellow Jinjo (1). Go forward and head up the 
 hill, you have to use Kazooie. Jump on the platforms and get on top of 
 the statue. Head onto the head, jump on the cactuses in front of his 
 face. Shoot eggs into his nostrils, he will sneeze which will cause the 
 door at the bottom to open. Enter it. 
 
 Jump on the carpet and shoot an egg into the statue's mouth, the carpet 
 will go up. Look behind it, there's the orange Jinjo (2). Keep shooting 
 eggs into the mouths until you get to the Jigsaw piece (*1). Drop down 
 (glide so you don't take damage) and collect the eggs, look out for the 
 larger than average hand. Exit.
 
 Go back to the top of the statue and jump on the launcher, go to the 
 next pyramid, it has a giant Kazooie target, beak bomb it to open it's 
 door. Go into it. Fart eggs into the basket that is spinning around the 
 snake basket until the snake goes way up high. Climb it to get a Jiggy 
 (*2). Go back outside. 
 
 Go to the raised platform, there are many hills going down into it. 
 stand on the platform with a face like statue in it. Shoot an egg into 
 the mouth and a pyramid will start to raise out of the platform. Keep 
 doing this until it's all the way up and the entrance is showing. Go 
 inside it. Follow the hallway until you get to a maze, my only clue is 
 to go to the right (Banjo's right) at the start. Don't forget to hit the 
 Witch Switch, it's easy to find. At the end is a coffin, it will open 
 revealing a Jiggy (*3). One of the pots has a purple Jinjo in it (3). 
 Head out the exit!
 
 Go to the next pyramid, it has steps leading up to it. Go behind it and 
 trip the switch, it will reveal a super honeycomb in a ring that just 
 happens to be a cactus. Near the switch is a green Jinjo (4) in an 
 aclove. Stomp on the switch that is at the tip and go into the door. 
 Just solve the puzzle, it's pretty easy (see Tips and Tricks).  Of 
 course your prize is a Jiggy (*4). 
 
 Go back outside, in front of the stairs is a cliff, fall down it and 
 jump on the Launcher. Go near the beginning, you will see a statue with 
 a ring on his head, fly through it. Another one will appear elsewhere, 
 keep flying through them until you get a Jiggy (*5). 
 
 Go back to the puzzle pyramid, near it in the corner is a platform. use 
 the carpet to get there. Stomp on the rock and Gobi will give you a 
 Jiggy (*6). Go back to the very beginning, stomp on Gobi's back and a 
 Jiggy will appear above the tree's head. Get to the Launcher on the 
 "Jinx's" back and land ontop of the tree (*7). Fly to the little aclove 
 in the side of the mountain, I'm sure you've noticed  it. Stomp on Gobi 
 and he will cough out a Super Honeycomb. Fly on over to the cactus and 
 fly through it and grab the super honeycomb that was in there.
 
 Go to the pyramid that is infront of the "maze pyramid." Grab the 
 running shoes in the corner and trip the switch, run as fast as you can 
 to the top and fall down the hole. Swim to the bottom and get the Jigsaw 
 piece (*8). This will cause a door to open all the water will drain out 
 and fill in the cliff areas around the "maze pyramid." Swim down there 
 and get the Blue Jinjo (5) (*9). 
 
 Go back to the running shoes and get them, jump over the gaps and fall 
 down the hill, the hand will "offer" the Jiggy to you, run as fast as 
 you can to get it and it's yours (*10)! Simply go back to the beginning 
 and warp out of this place!
 
 Gruntilda's lair
 
 Go up the ramp near the entrance to Freezeezy Peak, at the top is a note 
 door. Go through it and keep swimming to the end...keep on 
 swimming...just a little more...there we go! At the point where you 
 can't go any further jump on the lowest ledge. Jump from ledge to ledge 
 until you get to the Mad Monster Mansion puzzle. Do that and swim back 
 to the place with all the super apes. Go to where you activated Gobi's 
 Desert, now keep going and you will get to a very creepy place. Before 
 entering the level go some more and knock down the gate with some eggs, 
 NOW enter Mad Monster Mansion (enter demonic laughing). 
    
 Level 8: Mad Monster Mansion 
  
 Smash through all of the glass windows on the first floor of the house 
 in front of you, you'll get some great items. When you're done climb one 
 of the pipes, collecting the notes along the way. Be sure to crack open 
 all of the windows here, you'll need to come back here later. One of 
 them has a bedroom with the orange Jinjo (1). 
 
 At the top of the house is a green Jinjo (2). Use the flipper to hop 
 down the chimney. Sneak up to the table and hop on, run and grab the 
 Jiggy (*1). You can only get it by coming from behind, if you come from 
 the front door the ghost wakes up. Go back outside. 
 
 Go to the side of the house near the purple gate (speaking of which, 
 knock them down by pecking at them). Smash through the basement with a 
 stomp and head down the stairs. Watch out for the ghost (or defeat him 
 with a gold feather) and break open all of the wine barrels with a peck. 
 You will find a Jiggy (*2) and the pink Jinjo (3). Go back outside.
 
 Near there you will find a pool of water with a blue Jinjo on a pillar 
 (3), use the flipper to get there. Find the small staircase, it's near 
 where you came in. At the top is a switch and a pair of running shoes. 
 Hit the switch and grab the shoes, run as fast as you can to the church 
 door and go in. 
 
 Jump onto the benches and get the items. Run to the foot of the giant 
 organ. Use the footpedals and the flipper to get to the keys, talk to 
 the hand. Stomp on the keys he pushes, after awhile you will get a Jiggy 
 (*3). Run to the top and you will find a launching pad on a ledge, get 
 on it and push A a lot, you will get into the rafters. Here you will 
 find the Witch Switch and a super honeycomb. Go back outside. 
 
 Outside you will find pots with eyes on them, fart eggs into them and 
 they will sprout flowers and say "Thank You" (it's not Fuck You!), do 
 this to all of them and you'll get a Jiggy (*4). Go to the tombstone 
 near the entrance to the church, to the right. Jump up there and climb 
 up to the clock. On the other side is an entrance, go in there. Use the 
 flipper to get up there, climb the pole to get another Jiggy (*5)> BTW: 
 One of the windows on the outside has a BK sign on it, go in there for 
 some goodies!
 
 
 Go to the maze, go in and get the orange Jinjo (5, Jiggy *6). Near the 
 maze is an old shack, bust open the door and go inside. Solve the puzzle 
 (see Tips and Tricks). That's another Jiggy (*7). 
 
 Go to Mumbo's Skull, now you are the mighty Pumpkin!!! Go to the top of 
 the Church, where the clock is. Jump off and into the maze, you will see 
 a ramp. Jump into that area, this is the only way to get there to my 
 knowledge. Go up the ramp and you can get to the roof, one of the 
 windows leads to a toilet (you should have busted all of the windows 
 before this, like I said earlier). 
 
 Get flushed down the toilet, go down the **** covered pipes to get 
 another Jigsaw piece (*8). Go back to another window, you can now get 
 the super honeycomb beneath the floor! Go back to where you solved the 
 BANJO KAZOOIE puzzle, behind it is another path. You will find a well, 
 there is a pipe in the side. Go down it and now you can collect all of 
 the notes easier, plus the Jiggy (*9). Go back to the top of the roof 
 (actually, I do this before this, I just forgot about it when I was 
 writing this!).
 
 One of the pipes has a hole in it, get flushed down it and you will get 
 the Jiggy (*10). Note: Has anyone noticed at the very top of the house 
 (where the green Jinjo is) there is a pipe that only the pumpkin could 
 get through? Can you get there or is just another Dam island (GoldenEye 
 ya know)? Who knows, this is Rare...
 
 Gruntilda's Lair
 
 I hope you're still the pumpkin when you exit, if not go back and get 
 turned into it. You know that gate I told you to knock down (with a 
 peck) before? Go through it, you will come to a house. Enter it, you 
 have to be a pumpkin through, only that way could you fit through the 
 little hole. Go up to Mumbo and he'll turn you back into Banjo.
 
 Go up to the coffin and stomp on it, inside it is a switch. Stomp it and 
 the water in the water caverns will rise. Change back into a Pumpkin and 
 exit, go to the water caverns. But before you enter go to the Freezeezy 
 Peak entrance and get the launching pad, fly to the Jiggy in the statue 
 of Grunty's head, you'll have to break the glass eye with a beak bomb 
 though.  You'll change back to Banjo, go to the water caverns, now you 
 can get to the entrance to Rusty Bucket Bay...but it's not open. Climb 
 the stairs and jump across the tops of the big boxes, across the box 
 with the feathers, and on the metal box you can see a small platform 
 with a box that has the Rare symbol on it. 
 
 Stomp on it to reveal another switch, stomp on it and the water will 
 rise even more. There is another cauldron in an aclove, activate it. 
 Across the room you will see a purple tunnel, jump into it. At the 
 junction turn right (the other is a dead end). Smash through the grating 
 (peck it), and there before you is the Rusty Bucket Bay picture. 
 Activate it and the opening will be revealed, enter it. 
 
 Level 9: Rusty Bucket Bay
 
 Note: This is the most non-linear level in the game, and that's saying 
 something. Here is how I usually do it, it goes to the hardest part 
 first because if you collected all of those notes and then died you 
 would probably be very pissed off, I learned that from experience!
 
 Go up the ramp to the ship and turn right, this is the back of the ship. 
 Engrave that into your brain. Go to the very end, jump down the pipe 
 that doesn't try to eat you. Stomp on the switch, now the blades in the 
 (as I call it) the mechanical room have slowed down some.  Climb the 
 ladder near the pipe that tries to eat you, keep going forward and you 
 will see a door in the giant smokestack. Smash through it (peck or 
 eggs). Drop down to the bottom (or climb the ladder). Above the entrance 
 to the mechanical room is a tunnel with a super honeycomb in it! 
 
 This room is the most annoying, hardest, and frustrating in the entire 
 game! If you fall you're dead, all of this is above a bottomless pit. 
 Run across the bridge that swings every few seconds, jump up the giant 
 gears, kill the demon guy, go forward. This blade will slow down for 
 about three seconds and then go really fast again, it's a pattern. When 
 it's slow jump through, if you have good timing you've made it! Get the 
 Jiggy (*1). 
 
 When you get that Jigsaw piece go back to it and cross the spinning 
 pipes, when they stop of course, I suggest using Kazooie so you can get 
 across faster. Stomp on the switch, the propellers in the back of the 
 ship will slow down. Across this room is another switch like this, stomp 
 on that as well. The propellers will now stop completely, for about 60 
 seconds though. Haul ass to the back of the ship, jump off and swim to 
 your Jiggy (*2). If you're too slow the propellers might start again 
 while you're collecting it, this means you're trapped!
 
 Swim to the nearest box, you're life is probably almost gone. Look down 
 to the wall on the ship's left side (where you started). You'll see a 
 hole in the grating, swim down in here to collect a pink Jinjo (1). 
 Instead of going back to the ship go down the path (from the start, you 
 should have gotten back to land). There is a hole that has a sign above 
 it, it says "Toll: 2." Shoot two eggs into it, the # on the holes are 
 the amount of eggs you need. 
 
 A bridge will form, cross it. Go up the roof using Kazooie, you will see 
 a pool. Swim into it, you'll see your old friend Snacker. Quickly swim 
 to the buoy, the yellow Jinjo (2) is yours. Near here in the water is a 
 door, enter it to find a room.  It's pretty straightforward, just jump 
 across the boxes, across the bridges, etc. At the top is a Jiggy (*3). 
 Exit.
 
 When you get out you will hear crying, a dolphin is trapped under the 
 anchor of the ship. Help the thing by swimming into the hole where the 
 anchor chain goes. At the end of the tunnel you'll see a switch (what's 
 with all of these switches all of the sudden?), stomp on it and the 
 anchor will lift. Since you were SO nice the dolphin will give you a 
 Jigsaw piece (*4). 
 
 Climb the farthest ladder and you will come to a toxic waste pool. On 
 one of the floating barrels is a green Jinjo (3). Continue along the 
 thin path and you will see a flipper, use it to get up the crane. Charge 
 into the red switch that is sticking out and a cage will lift revealing 
 a Jiggy. Climb the nearby ladder and run across the crane's arm, fall 
 down (that's right, you can't beat the clock if you climb down...I 
 think) and get it before time runs out (*5). 
 
 Go down the pipe that doesn't try to eat you and collect the notes, go 
 back up. What people miss around here is the fact that some of the 
 windows in the wall can be cracked open with a well placed peak, they 
 seem more reflective than others. One of them leads to a bedroom, open 
 the closet (with a peak, of course) and you will get a Jiggy (*6). Go 
 back to the cage, climb the boxes to find three switches: One has a 1, 
 one has a 2, the last has a 3. Solve the puzzle (see Tips and Tricks) 
 you're prize is yet another Jiggy (*7). 
 
 Climb the rope connected to the cage to go back to the crane, go to the 
 bottom and pay the toll of four eggs. Run across the bridge and you will 
 come to three blue boxes, you can get into two of them through the doors 
 and one you must climb the boxes and get on top, the entrance is a small 
 square hole. That one has a blue Jinjo (4) cleverly hidden in a blind 
 corner.  
 
 Swim back to the beginning (won't take long, you're at the back of the 
 ship now). When on the ship go left, continue along the path and near 
 the pipe that tries to eat you is a ramp, go up it. Go around the 
 smokestack to find a ramp with notes on it, follow it. Go around the 2nd 
 one to find a ladder on it, go up it. This next part is a one way ticket 
 to the inside of the smokestack that has a Jiggy in it (*8). 
 
 Jump to the back of the ship, climb the rope connected to the box of 
 TNT. At the top you can see the Witch Switch on a tall gray platform, 
 glide over there and stomp it. Go back up to the crane, this is on an 
 island you couldn't get to any other way. Pay the toll of eight eggs and 
 at the end is the orange Jinjo (5), and that was your fifth Jinjo so you 
 get a Jiggy (*9). Flip the red switch that is sticking out with a 
 charge, the box of TNT will drop to the cargo bay and in a gigantic (and 
 loud), and very cool looking, explosion the cargo bay will be blasted 
 wide open. 
 
 Drop down into it and do battle with Boss Boom Box, I hope you have a 
 few gold feathers for those sticky situations. When defeated he will 
 yield the final Jiggy of this level (*10). Run back to the entrance and 
 exit.
 
 ***UPDATE***
 While getting the yellow Jinjo swim to the the wall opposite of it, 
 there is a hole in it. Swim in to find a large, open room. Swim to the 
 other side and stomp on the super honeycomb switch to make a super 
 honeycomb appear high above. Go to the other side of the room and use 
 the launcher to fly to it. There is also a boat in the middle with a 
 Seaman Grublin and a gold feather. 
 
 Gruntilda's Lair
 
 Swim to the room before this, the one with the mine in it. Climb to the 
 little aclove so you can get the Jiggy from the Witch Switch. Go up the 
 three platforms that are a short distance away, at the top is a note 
 door. You need 640 to get through, shouldn't be a problem.
 
 You are now in a hallway with tons of those tree roots, just egg them 
 all. What's that? You ran out of eggs? Try gold feathers! Oh...you ran 
 out of those too. Well...just run through them, what's that? You'll die? 
 Wow, you're really screwed!
 
 At the end is a large open field, beware the Bull and the black 
 Gruntling. Near where the Bull was grazing are two large leaves, jump up 
 them to reveal an upper path. Ignore the note door, ignore the 2nd path 
 (unless you want a Mumbo Token). But don't ignore the switch, hit it and 
 a puzzle piece thingy (?) will appear in front of the picture of Click 
 Clock Woods. Now go to the very beginning of the lair (this is where 
 those cauldrons are handy!), swim down the stream near the entrance to 
 Treasure Trove Cove. 
 
 Fit all the pieces into the picture, it will take quite a few. Now run 
 all the way back to the field and enter the last level of the 
 game...there is a cauldron in a secret tunnel beanthe the upper path, 
 it's pretty useful too (it warps you all the way back to the 
 beginning!). 
 
 Level 10: Click Clock Woods
 
 This level is pretty neat, the four seasons idea is very cool. It's my 
 favorite level!
 
 >From the start go backwards and stomp on the flower switch, this will 
 cause the Spring Season door to open, enter it. Spring-
 
 Go forward and to the right, chat to the beaver if ya want, you won't be 
 able to get anything from him for awhile. Swim until you see a Bull 
 grazing on some grass, you'll see some dirt with a fence around it. Go 
 into it and fart eggs into the hole in the middle until a plant pops up. 
 You will notice a ramp near it, it's facing where you came it. Climb up 
 to it, beware of the birds that pop out and peak at you. They are like 
 the green worms, just peak them.
 
 Go left or right, they'll both get you to the same place. The place is a 
 ramp going upwards. Go up the steep hill, collect as many Mumbo Tokens 
 as you can! See those bearsnatchers (those things that hold items that 
 if you try to collect they bite you)? You can get the items when you're 
 a Bee.
 
 Keep going, there's not much to say, just keep going. When you get to a 
 dead end drop down to a broke in some places, wooden bridge. Follow it 
 to Nabut's house. Stomp on the sun switch to open up Summer. Follow the 
 path, jumping across the gaps and everything, if you fall I would just 
 take a screwdriver and twist my eyes out because getting back up here is 
 a real pain. 
 
 After a bit the bath will take a left, follow it to get to a nest with a 
 GIANT (!!!!!) pink egg, if you thought the one in BubbleGloop swamp was 
 big...anyways, use the flipper to crack it open. Eyrie the "mighty" 
 eagle will fall out and will then proceed to fall asleep, go back to the 
 main path.  Jump across the very thin logs, and at the end you will get 
 to a door. Bust it open and go inside, collect the Jiggy (*1). Outside 
 is a bearsnatcher with a green Jinjo, use a gold feather or come back 
 here as a Bee. 
 
 Drop back down (ahhhhh!!!...try to land in the water) and go to Mumbo's 
 Hut, get changed into a Bee. Go to the beehive and squeeze through the 
 small opening, at the other side of the room is the pink Jinjo (2). Fly 
 as high as the game will let you, on a small log is a bearsnatcher with 
 a Jiggy (*2), collect it.  Spring doesn't have very many items, does it? 
 Return to the crossroads and enter Summer.  
 
 -Summer-
 
 As you walk through the door you will be transformed back into Banjo-
 Kazooie. You will also see that Eyrie wants five caterpillars. Go to the 
 left and in the corner is a yellow Jinjo (3). And he is so well hidden 
 because the high grass is yellow! There is a caterpillar underneath the 
 big leaves (C: 1).  Go into the lake, the water has drained. There is 
 another caterpillar here (C: 2). Smash Gnawty's boulder so he can get 
 into his house, but you can't climb the steep slope!
 
 Follow the lake until you get to the Fall Switch. Stomp on it to open 
 Fall's door. To get out of the lake climb the ramp near the 2nd 
 caterpillar. Go to Mumbo's Hut, he says its too hot to transform into 
 anything! Too bad, huh? Grab the caterpillar (C: 3) outside anyways. Go 
 back to the path and find the ramp that goes upwards. Go jump on the big 
 leaves to the right until you get to a Jiggy (*3). Go back to the ramp, 
 follow the path to the left. The path will branch off soon, grab the 
 caterpillar on the leaf (C: 4). 
 
 Go to the beehive, there is a small square on it. Stomp on it and it 
 will break, now you can go into the beehive. Defeat all of the bees to 
 get a Jiggy (*4). Go back to the path and keep going until you find 
 another caterpillar (C: 5). Go into the wooden house and jump and glide 
 on over to the 1-up. From there hop to the Jiggy (*5). Hope you don't 
 fall because it's a long ways down. Go back outside.  Drop down onto the 
 lower path and continue. 
 
 At the front of Nabut's house there is a path, up there is a lot of 
 notes. Jump from platform from platform until you get to Eyrie's nest, 
 feed him all of those caterpillars. He will fall asleep, after putting 
 on about 500 pounds. Drop down to the lower paths (don't fall down, 
 there isn't any water to land in) and make your way to the flower. 
 There's Gobi, stomp on his back and he will spit water into the plant so 
 it will grow bigger. Go back to the crossroads and enter Fall.
 
 -Fall-
 
 Now Eyrie wants 10 caterpillars! You should have collected the last two 
 in Summer, one by Mumbo's Hut, in the little path before the Bull, and 
 the one across the river. So that's (C:3). 
 
 Dive into the lake and swim up into Gnawty's house, he will give you a 
 Jiggy (*6). Go to the giant flower, stomp on Mr. Gobi and the flower 
 will bloom and a Jiggy will appear in it's petals, as far as I know you 
 can't get it unless you drop down from a higher platform (in this case, 
 the Bee Hive *7). On the nearby hills you will find the orange Jinjo (4) 
 and a caterpillar (C: 4). Another caterpillar is on another hill (C: 5). 
 Go to Mumbo's Hut and he says that he can't do any magic because he's 
 sweeping out all of the leaves! There is another caterpillar inside his 
 hut (C: 6). 
 
 There is a caterpillar on a path near Mumbo's Hut, it's guarded by a 
 bird thing (C: 7). Go to the circling path and get all of the notes. Go 
 to the upward ramp, follow the path as usual. When the path splits take 
 a left to get a caterpillar (C: 8). Continue...
 
 There is a caterpillar on the Bee Hive (C: 8), almost there! Another 
 caterpillar is inside the Hive (C: 9). Follow the path...dun didly 
 dee...and you'll find a caterpillar on the lower path next to the wooden 
 house (C: 10). At the end you'll find nabut, he needs six acorns before 
 winter comes. Of course you have to get some for him!
 
 Go around the twisting oath and break the window, inside at the bottom 
 of a pool is an acorn (A: 1). There is another acorn inside Nabut's 
 house, it's on a shelf (A: 2). Go to the circular path infront of his 
 house for another (A: 3) and do a careful jump/glide and get the one in 
 mid-air (A: 4) and land on the path below which has two more (A: 5 and 
 6). Give them all to Nabut for a Jiggy (*8). 
 
 Go down the path and hit the Winter Switch, the Winter door is now open! 
 Feed Eyrie the eagle all 10 caterpillars and he will get BIG, very BIG. 
 Go back to the beginning, you can fall because there's water in the 
 lake. Go back to the crossroads and enter Winter
 
 -Winter-
 
 All of the bearsnatchers are dead so you can get their items! GO to the 
 lake, it has frozen over. There is a small hole in it though, QUICKLY 
 swim to the beaver's house and get the super honeycomb. Use the 
 launching pad to get to Mumbo's hut, on top of it is a blue Jinjo, the 
 very last Jinjo in the entire game (5, that nets you a Jiggy *9). 
 
 Mumbo won't give you any magic, he left for a vacation! Hit the Witch 
 Switch, it's on a small ledge guarded by a Snowman. Fly above to the 
 window directly above Nabut's house, bomb the window and it will blow 
 away. Enter it for a super honeycomb. Go to Eyrie and he will give you 
 the 99th Jiggy (*10). Exit.
 
 Gruntilda's Lair
 
 Before exiting turn back into the Bee and fly to the hole above the 
 upper path, where you got the switch for the puzzle for the picture of 
 Click Clock Woods...whew! Ok, grab it and you have gotten the last Jiggy 
 in the entire game!!! 100!!!
 
 Ok, after the partying go through the note door, at the end is a circle 
 with a picture of Tooty on it, jump onto it.
 
 Complete Grunt's Furnace Fun (see Tips and Tricks). When you get to the 
 end you will see the credits...what? You think it's over?!?! HAHAH!! 
 Don't you wish! You're not winning that easily...
 
 When you get back go up the stairs to the right. Go through the note 
 doors and activate Grunty's picture. Go and talk to Dingpot, collect all 
 of the objects behind the note doors, they are VERY handy...does anyone 
 know how to open those doors with the green faces on them? They're by 
 the beauty machines...when you're ready jump into Dingpot and do battle 
 with Gruntilda, if you win you get to watch the credits and the ending! 
 Yay!!! You won!! 
 
 ---------------
 5) The BIG List
 ---------------
 
 Here I will list where all of the Jiggies, Jinjos, and super honeycombs 
 are. 
 
 -Spiral Mountain-
 This is the peaceful place beneath Gruntilda's lair, although Grunty's 
 statue head leers menacingly above. This is home to Banjo, Kazooie, 
 Tootie, and Bottles. 
 
 Super Honeycombs
 1. On a tree stump
 2. Across some platforms on the lake
 3. In a small aclove in the pillar that leads to Gruntilda's lair.
 4. Up a tree near B
 5. Defeat a baddie in the "farm place"
 6. Defeat all of the rocks in another training ground 
 
 -Mumbo's Mountain-
 This is home to the master Shaman, Mumbo Jumbo. 
 
 Jigsaw Pieces
 1. Collect all five Jinjos
 2. On the top of the termite hill, get it by going through it as a 
 Termite 
 
 3. Where Bottles teaches you the Talon Trot
 4. In one of the huts near Mumbo's Hut
 5. In the eye of Mumbo's Hut
 6. Get Conga to hit all of the orange switches with oranges
 7. Grab the orange in Conga's tree and give it to Chimpy
 8. Defeat Conga with eggs, must be facing him on the log
 9. On one of the ledges near the beginning, on the hill. 
 10. Shoot eggs into JuJu the totem pole, he's in front of Mumbo's Hut
 
 Super Honeycombs
 1. In the side of the mountain near the Bull
 2. Where only on section of JuJu is left, jump on him and do a backflip
 
 Jinjos
 
 1. Orange: Where Bottles teaches you the Talon Trot
 2. Blue: On a small island near the bull, in the lake
 3. Pink: On a pillar near the beginning
 4. Yellow: A a ledge on the hill near Conga
 5. Green: In one of the huts near Mumbo's Hut
 
 Witch Switch
 On a ledge near Conga, where you learned to use eggs
 
 -Treasure Trove Cove-
 This large island is in the middle of no where, but I wouldn't grab my 
 beach towel, there's gold to be found! 
 
 Jigsaw Pieces
 1. Get all five Jinjos
 
 2. Defeat Nipper the hermit crab, he's to the left of the beginning. Go 
 inside his shell and go to the end.
 
 3. Get Captain Blubber his two pieces of gold. One is under the ship in 
 a small opening in the side of the ship. The other is through a hole on 
 the deck, you must pound it. 
 
 4. Fly to the treasure chest to the left inside of the giant rock
 cave.   
 Left is from Bottle's flight pad. 
 
 5. On one of the flight pads is a an X, stomp it, follow the arrow, 
 stomp on the X. Keep doing this until you get to a chest, open it with 
 an egg. 
 
 6. At the very tip top of the island
 7. At the place where there are wooden ladders, there is a narrow path 
 behind one. Follow it. 
 
 8. After the ladders there is a pool with a mine, it's at the bottom.
 9. In the side of the mountain where there are a ton of flippers
 10. To the right of the beginning is a sand castle. Fart two eggs into 
 the Bucket near there and go in the castle, spell out BANJO KAZOOIE
 
 Super Honeycombs
 1. In the sea, in the corner, behind Nipper
 2. Out in the sea where there are a ton of flippers
 
 Jinjos
 1. Blue: Underneath where you start
 2. Orange: After Jiggy # 8
 3. Pink: Where there are a ton of flippers
 4. Yellow: At the top of the island, on a tree
 5. Green: At the very tip top of the boat
 
 Witch Switch
 At the very top of the island
 
 -Clanker's Cavern-
 Home to Clanker, the Witch's gigantic whale trash compactor. 
 
 Jigsaw Pieces
 1. Rescue Clanker by swimming through the key in his chain three times
 2. Shoot eggs at his gold teeth
 3. In his lungs, jump inside his blowhole
 4. Where Bottles teaches you the Wonderwing
 5. Swim through the green rings in his belly
 6. Get all five Jinjos
 7. Jump on Clanker's Blowhole so it blows you up to it
 8. Climb up Clanker's tail fin and shoot eggs at the grating
 9. In one of the sewer tunnels in the cavern
 10. Defeat the green crabs, they are in a duct behind Clanker
 
 Super Honeycombs
 1. In an upside down pipe on  Clanker's left side
 2. In the grating next to the orange Jinjo
 
 Jinjos
 1. Orange: On Clanker's left flipper, use the flipper to climb a pipe on 
 the left. Smash the grating at the top.
 
 2. Pink: In Clanker's left gill
 3. Blue: In a tunnel near Clanker
 4. Yellow: At the beginning, climb the ladder and follow the path 
 5. Green: near the key in his anchor
 
 Witch Switch
 Drop into his Blowhole
 
 -BubbleGloop Swamp-
 This place is damp, dark, and slimy. Dive on in!
 
 Jigsaw Pieces
 1. Feed all the Croctuses eggs
 2. Find all five Jinjos
 3. Defeat the yellow frogs 
 4. Turn into an Alligator and go into the giant Croc head, beat Vile's 
 game.
 
 5. Stomp on the giant turtle's feet
 6. Inside the turtle, do the music puzzle
 7. At the place where there are a ton of flippers, at the very top
 8. Break open the giant, pink egg
 9. Stomp on the Jiggy switch near the beginning
 10. Stomp on the Jiggy Switch near Mumbo's Hut
 
 Super Honeycombs
 1. In Mumbo's Hut
 2. Above Tip Tup's Desk
 
 Jinjos
 1. Orange: Behind the giant turtle
 2. Blue: On a pole behind the giant croc head
 3. Yellow: On a platform near the beginning
 4. Green: Along the path to Jiggy # 9
 5. Pink: Underneath the platforms where Jiggy # 7 is, must be an 
 Alligator
 
 Witch Switch
 Bust open of the huts where all of the flippers are (near Jiggy # 7)
 
 -Freezeezy Peak-
 This ain't no winter wonderland! 
 
 Jigsaw Pieces
 1. Help the twinklies into the tree, turn on the switch, fly through the 
 star at the top three times, climb the tree, there it is!
 
 2. Use the Beak Bomb on the Giant Snowman's buttons (the one's on it's 
 belly)
 
 3. Defeat all of the snowball throwing Snowmen
 4. Get all five Jinjos
 5. Turn into a Walrus and go to Wozza the Walrus
 6. At the top of the Giant Snowman there is a sled, hop onto it
 7. Turn into a Walrus and race Boggy
 8. After that turn back into Banjo-Kazooie and race him again
 9. In the giant Snowman's cigar
 10. Get all three presents (In the tree, on the Giant Snowman's nose, on 
 an island in the cold water) and give them to the three kids in the 
 igloo at the beginning
 
 Super Honeycombs
 1. In Wozza's cave, through the small tunnel (must be a Walrus)
 2. You get one from a Snowman, when you defeat it
 
 Jinjos
 1. Pink: Near Bottle's mole hole
 2. Green: Behind a house
 3. Orange: In Wozza's Cave
 4. Blue: On the stick the Giant Snowman is holding
 5. Yellow: In Mumbo's Hut
 
 Witch Switch
 It's under one of the Snowmen, have to defeat him first though
 
 -Gobi's Valley-
 This place is too hot for a camel!!...me am going psycho!!!
 
 Jigsaw Pieces
 1. Go through all of the Ancient Ones rings
 2. Get all five Jinjos 
 3. Shoot eggs into Jinxy's nose and go inside. Shoot eggs into the 
 statues. Get to the the end.
 
 4. Shoot eggs into the statues on the large platform above the sand. 
 Enter the pyramid, go through the maze.
 
 5. Get the running shoes and get it from Grabba
 6. Break the block that is holding Gobi 
 7. Go to the beginning and stomp on Gobi
 8. At the last pyramid stomp on the switch, solve the puzzle
 9. Get the running shoes, hit the switch, and run to the top of the time 
 pyramid. 
 
 10. Use the beak buster on the Kazooie bulls eye. Go inside, fart eggs 
 into the basket. Climb the snake.
 
 Super Honeycombs
 1. After getting Jiggy # 8 go to the aclove in the side of the level, 
 stomp on Gobi again.
 
 2. At the very end of the level there is a switch, hit it. Fly inside 
 the cactus.
 
 Jinjos
 1. Yellow: Behind you at the very beginning
 2. Orange: Behind the first carpet in Jinxy's temple
 3. Blue: In the ring of sand around King SandyButt's pyramid
 4. Green: In an aclove in the last pyramid
 5. Pink: In a pot near Jiggy # 4
 
 Witch Switch
 In king Sandybutt's maze
 
 -Mad Monster Mansion-
 HAHA! BOO! Ghosts, skeletons, bats, all of that stuff...
 
 Jigsaw Pieces
 1. Go through the chimney at the first house and grab it
 2. Get all five Jinjos
 3. In one of the barrels in the basement
 4. At the very top of the church
 5. Go inside the church, solve the puzzle
 6. Fart eggs into the pots around the church
 7. In the well
 8. Be a pumpkin and get on the roof of the Jiggy # 1's house, go down 
 the pipe.
 
 9. Be a pumpkin and go down the toilet
 10. Solve the puzzle in the old shack   
 
 Super Honeycombs
 1. In one of the rooms at the top of the 1st building. Must be a 
 pumpkin, it's under the floor. 
 
 2. Across from the Witch Switch
 
 Jinjos
 1. Blue: On a pillar in the middle of the green pool
 2. Pink: In a barrel in the basement
 3. Yellow: On top of the bed in a room in the 1st house
 4. Green: At the very top of the 1st house, on a pipe
 5. Orange: In the maze
 Switch
 Go to the church, get on the flight pad, fly to the ceiling and climb on 
 the rafters.
 
 -Rusty Bucket Bay-
 Ah, the freak has her own ship too!
 
 Jigsaw Pieces
 1. Get all five Jinjos
 2. In the propellers at the back of the ship. But you have to shut them 
 off before getting it. 
 
 3. Climb the rope that's connected to the TNT box, hit the red switch 
 with a charge. Go into the giant hole, beat the boss.
 
 4. At the front of the ship is a bunch of switches, hit them for a 
 Jiggy: 312111
 
 5. In the mechanical room, through the door in the smoke stacks
 6. Another rope is connected to a cage, climb it. Hit the switch with a 
 beak barge. Run back and get it. 
 
 7. Bust open the of the windows on the ship, it's in the closet.
 8. In one of the smokestacks, at the very top
 9. Rescue the dolphin by going into the anchor place and hit the switch
 10. In one of the buildings
 
 Super Honeycombs
 1. Above the door to the mechanical room
 2. Find the yellow Jinjo and swim into the hole in the wall, hit the 
 switch. 
 
 Jinjos. Pink: To the left of the start, under the grating
 2. Green: In the toxic waste area
 3. Blue: In a blind corner in one of the blue shacks
 4. Yellow: In a buoy in the Snacker area
 5. Orange: Find the "Toll: 8" sign and hit it with eight eggs, at the 
 end of the path
 
 Witch Switch
 Climb to the top of the TNT crane and glide on over to the platform that 
 has it, it's hard to miss it from up there.
 
 -Click Clock Woods-
 The last area in the game, Jiggies are rewards for very hard work!
 
 Jigsaw Pieces
 1. In Spring fart eggs into the hole by the bull, after that stomp on 
 Gobi from each season
 
 2. In Spring bust open the giant pink egg, feed him caterpillars after 
 that in each season. Go to him in winter
 
 3. In spring be the Bee and fly to a very high ledge
 4. In Summer bust open the boulder and go to the beaver's home in Fall
 5. In fall collect 6 acorns for Nabnut
 6. In Spring bust open the door at the end of the level, follow the path
 7. In Summer bust open the Bee Hive and defeat them
 8. Find all five Jinjos
 9. In Summer (I think) go to the wooden house and jump to the 1-up and 
 then the piece
 
 10. In Summer jump on the big leaves besides the steep incline in the 
 tree
 
 Super Honeycombs
 1. In Winter go into the small hole in the ice and swim into the 
 beaver's house
 
 2. In winter get the flight pad and beak bomb the window directly above 
 Nabnut's door. It's in there.
 
 Jinjos
 1. Pink: In Spring go to the beehive as a Bee 
 2. Green: At the end of Spring, he is in a Bearsnatcher
 3. Yellow: In Summer, to the right of the start
 4. Blue: In Winter, on top of Mumbo's Hut
 5. Orange: In Fall, on a pile of leaves near the giant flower
 
 ----------
 6) Secrets
 ---------- 
 
 After finding the letterboard at Treasure Trove Cove go back to Banjo's 
 house, talk to the picture of Bottles. He will give you a puzzle, I suck 
 really bad at this mini-game but if you win and put the codes in 
 (Bottles tells you them) then you can distort Banjo and Kazooie's body! 
 And one of the codes let's you turn into a Washing Machine!
 
 When you are the Alligator go behind BubbleGloop Swamp, to the place 
 where you activate Frezeezy Peak. At the top of a hill is a very narrow 
 tunnel, there is a piece of ice blocking it though so you'll have to 
 stomp it as Banjo. But at the end is a Cheat book, he tells you about 
 the cheat: BLUEEGGS Enter that at the letterboard in Treasure Trove Cove 
 and you can carry 200 eggs at once...the catch is, if you don't talk to 
 the book it doesn't work!
 
 When you are the Pumpkin go to the very thin path where Brentilda is, 
 behind here is a small tunnel. At the end is a Cheat Book, it tells you 
 about the Cheat: REDFEATHERS Enter that at the letterboard in Treasure 
 Trove Cove and you can carry 100 red feathers at once...the catch is, if 
 you don't talk to the book it doesn't work!
 
 Before warping to the showdown with Gruntilda there are many note doors 
 surrounding the pot. What's behind them? Here's a list!
 
 A giant red feather: Touch this and all of your red feathers will be 
 restored
 
 A giant blue egg: Touch this and all of your eggs will be restored
 
 A giant gold feather: Touch this and all of your gold feathers will be 
 restored
 
 A giant picture puzzle: Fill this up and your energy will turn red, now 
 you have twice as much energy! Very useful, especially against Grunty.
 
 Get 100 Jiggies and beat the game (or if you already have beaten it in 
 that file it will show you). Mumbo will show you three pictures of 
 secret areas
 
 Treasure Trove Cove
 The rock island with the sign that says "Shark Food Island" has rose and 
 there is a hole in it, follow it to the top for a pink egg thing
 
 Freezeezy Peak
 Go to Wozza's cave and go to where the orange Jinjo is, there is the 
 giant ice key
 
 Gobi's Valley
 The door where Gobi gives you the super honeycomb has opened, follow it 
 to the end for another egg thing
 
 But as everyone knows no one except the people at Rare know how to 
 activate these. They say we have to wait until Banjo-Tooie, the sequel 
 to Banjo-Kazooie, comes out in late 99'. Bull Shit I say, they are 
 messing with our heads. Something will happen soon...it may be a week, a 
 month...or longer...remember the Alcatraz thing with SFR? Oh boy...
 
 ***NEW***
 To find the third cheat book do this: When you hit the Witch Switch in 
 Rusty Bucket Bay go get the Jiggy that appears, behind it is some 
 grating. Peck it and it will blow open, follow the pipe to a switch. Hit 
 it and the water will raise, but only for about 30 seconds. Quickly jump 
 into the water and go to the Rusty Bucket Bay room, swim to the very top 
 ledge. At the end is the 3rd cheato, he will give you the GOLDFEATHERS 
 code, enter this in the Treasure Trove sandcastle puzzle to get 20 gold 
 feathers as your max. The catch is, you must talk to cheato before 
 entering this code or it's won't work.
 
 Type in "CHEAT" in the Treasure Trove Board and you will hear the Bull 
 mooing for each letter. 
 
 There are loads of other codes, but you can find them at www.n64cc.com, 
 'Dojo, and IGN64.
 
   
 --------
 7) Items
 --------
 
 Jigsaw Pieces (aka Jiggy): These magical Jigsaw pieces open up new 
 levels. Each level has 10 of them, but they are usually hard to 
 find/spot/win. Think back to Mario 64, remember the star idea? These are 
 stars.
 Note: There are 10 hidden ones in Gruntilda's lair that can only be 
 found by stomping on the Witch Switches...except the first one.
 
 Musical Notes: Collect as many as you can, you're gonna need them! The 
 only way to open the note doors are to collect the amount that is 
 engraved on the door. 
 
 HoneyComb Pieces: These will refill one section of Banjo's health bar, 
 they are usually out in the open. You also get one for defeating baddies 
 and destroying bee hives.
 
 Eggs: These blue eggs are usually in hard to spot areas. What do they do 
 you ask? They let Kazooie fire one more egg (see basics section)! You 
 can *only* hold 100 at one time.
 
 Red Feathers: For Kazooie to fly she must first have some feathers. 
 These are usually in out of the way places, so search around any 
 suspicious areas. You can only have 50 at once. 
 
 Pad: These can be found at high places (like a mountain, for example). 
 Jump on one and it will launch the duo way up high, if Kazooie has some 
 feathers you will be able to fly! There aren't very many  of these, so 
 if you find one it's there for a reason. 
 
 Jinjos: Find all five in a level and you will get a Jigsaw piece, hhmmm, 
 think of them as red coins. =) They look like little multicolored 
 people..or gummy bears...heh. 
 
 Mumbo Tokens: Collect enough of these and Mumbo will change you into an 
 animal! The look like little skulls. 
 
 Beehives: Break open this and you will get three honeycombs. 
 
 Gold Feathers: Grab one and you will be invincible for a short period of 
 time. Although you must push a button command, Bottles will fill you in. 
 You can only hold 10 at a time. 
 Running Shoes: They make you run faster! I bet you couldn't have guessed 
 that ;)
 
 Shock Springs: Get over these pads and then push and hold A, you rocket 
 way up high. 
 
 Witch Switch: There are one of these in every level, stomp on it and a 
 Jigsaw piece will appear in Gruntilda's lair. 
 
 Wading Boots: With these Kazooie can go across piranha infested waters, 
 hot sand, and other nasty areas. 
 
 Golden Banjo: A 1-up, you can have up to nine. 
 
 Super HoneyComb: Get six of these and you get one more section of 
 honeycomb!
 
 ------------- 
 8) Enemy List
 -------------
 
 Topper the Carrot
 These guys bounce around, just roll into them.
 
 Bawl The Turnip
 Same as the carrot, some of them float though. For those use the peck. 
 
 Quarrie The Rock
 They are just for target practice. And you should use the sliding peck.
 
 Colliwobble The Cauliflower
 Just ignore these guys, they float so that can't hurt you! 
 
 Gruntling The Ape
 These weird looking creatures wander around Gruntilda's lair. A simple 
 roll or slide peck will put them down. 
 
 Ticker The Termite
 These guys look tough, but they are easy to avoid. Try a roll, do you 
 notice I like the roll? Wanna know why? It's easy to do and it gurantees 
 a kill! Ahem, moving on...
 
 Grublin 
 Don't get too close or they'll charge, again, try a roll. 
 
 Bigbutt The Bull
 I almost put this in the boss section, but it's not really a boss. You 
 can't kill it, it's just in your way. If it starts to charge get away! 
 It WILL hit you. You can't avoid it once it starts to get near you. Two 
 charges will make it be disabled for a while though. 
 
 Snippet The Crab
 Roll into him to make him flip over, then butt stomp him to defeat him 
 for good. If he stays on his back to long he will flip back over. 
 
 Yum-Yum The Clam
 This guy is more dangerous than he looks. He hops around trying to eat 
 you, if he succeeds not only will you lose a honeycomb but you will lose 
 one feather and one egg. If you can collect them before he eats them 
 then great! I would try to avoid him, rolling into him is near 
 impossible, egg tossing is out of the question, and charging at him 
 isn't that hot either. You must hit him while his mouth is open. Whew!
 
 Shrapnel The Mine
 These guys guard treasure, and they're good at it. When you get close to 
 them they will start to float at you, they explode on contact. Just dive 
 underneath the water, they can't go beneath the surface. 
 
 Snacker The Shark
 This guy is a pain the ass, believe me. He's on the offshore waters, 
 guarding all the stuff you have to get to. There are many boxes that are 
 floating that you can use...but staying out of the water is even a 
 better way of avoiding him. But for some Jiggy pieces you must go down 
 in the water. You can defeat him with a gold feather or some farted 
 eggs, but he will return in a few minutes.
 
 Piranha
 Don't fall into the murky green water or these guys will nip at your 
 feet. 
 
 Gold Fish
 He guards the giant Gruntilda statue and a few other places. 
 
 Black Crab
 This guy is just like a normal crab, except that he can only be flipped 
 over by stomping on him and he moves a lot faster. 
 
 Grille Chompa (aka Green Worm things!)
 I love these guys, they pop out of their pipes and snap at you. They can 
 be killed, just do a peck. 
 
 Whiplash
 They are easy to avoid except some of the ones in the throat.
 
 Flibbit The Frog
 They can be difficult to hit because they hop up and down, try a peck or 
 two. 
 
 BigBomb the Dragonfly
 I usually try to avoid these guys, but if you must get one try a peck.
 
 Bees
 After a few levels these start to guard bee hives, these are very 
 difficult to avoid but if you need the honeycombs then...
 
 Blue Gruntling
 These are blue Gruntlings, they can take twice as much damage as a 
 regular Gruntling.
 
 Sir Slush The SnowMan
 Unlike their cute cousins in Mario 64, these guys actually pose a 
 threat! If you hear one start to chuckle then start running because that 
 means they are starting to aim their snowballs. The only way to defeat 
 them is to Beak Bomb the red X on their hats.  
 
 Chinky The Ice Block
 Peck them and they split into two smaller (and faster) ones, kill them 
 for two honeycombs. They are very fast.
 
 Slappa The Mummy Hand
 They roam the deserts, when they are down on the ground pound them. 
 
 Scabby the Beetle
 They will track you down from a distance and mow you down, try a peck.
 
 Mum-Mum the Mummy
 They will track you down from a distance and mow you down...well they 
 will! You can attack them to make them fall down, but after a few 
 seconds they will get back up. Try a gold feather, that will get them.
 
 Bat
 They can get you from a distance, these can get very annoying. Try a 
 peck.
 
 Whipcrack
 A few eggs will put them down, easy to avoid.
 
 Tee-Hee
 The infamous green ghosts are a pain in the ass, unless you have a few 
 gold feathers. 
 
 Limbo the Skeleton
 Knock them down if you will, but they will get back together soon. 
 
 Portrait Chompa
 Like the big green worms, just dumber looking.
 
 Pipes
 On the ship these little darlings will snap at you, they are more 
 dangerous than they look.
 
 Flotsam
 These life savers will come bouncing at you, a peck will send it flying 
 into the air as the farting noise shows that air is escaping...
 
 Seaman Grublin
 These can take a few hits, once they spot you they will scream "Hi!" in 
 a high pitched voice, then they will charge at an alarming speed. 
 
 Grublin Hood
 Stop laughing when you see them because they can charge pretty fast!
 
 BearSnatchers
 They hold items in their mouths but when you get close they snap at it, 
 you can only get them with gold feathers or as a Bee. In Winter they're 
 dead!
 
 Black Gruntlings
 Three times as powerful as the normal Gruntling
 
 ------------
 9) Boss List
 ------------
 
 Conga
 This huge ape inhabits level 1, Mumbo Mountain. He loves his oranges, 
 almost as much as his beloved treasure. When he sees an intruder he will 
 throw his oranges at them. What I'm really surprised about is that the 
 tree he is standing on doesn't collapse!
 
 Nippy
 He claims to own the 2nd level, this giant hermit crab is a little 
 tough. With practice this will be easy, simply wait for him to stop 
 snapping at you and then run up to his face, jump, and peck at him! When 
 you bounce off of him run back because he could hit you with his claws. 
 Repeat. 
 
 Green Crabs
 These mutated crabs can be hard at first, but with practice they are 
 easy. Just jump over them and stomp. If they start to snap just backflip 
 and then stomp.
 
 Yellow Frogs
 Just like the green crabs, mutated. Do a backflip and stomp or run at 
 them and peck. They take two hits each so it might be awhile before you 
 defeat them all.
 
 Boom Box
 This guy is tough! He keeps splitting in half until it seems like he 
 can't get any smaller...then he does! Try the charge, gold feathers, or 
 a ton of eggs. 
 
 Zubba The Bee
 
 They come at you from all directions, don't be confused by the mass of 
 moving creatures. Just focus on one at a time. Try a peck.
 
 Gruntilda
 
 The last and HARDEST boss in the game. She has five sections. After each 
 section she will drop a honeycomb, you'll need them all!
 
 1st section
 She will swoop back and fourth on her broom, just run to the side as 
 fast as you can. After a few swoops her broom will stall and she will be 
 just sitting there, go up to her and peck her. When that happens she 
 will shoot a red hot fireball at you, avoid. After being hit four times 
 she will fire an unavoidable blue ball at you, use a gold feather. 
 
 TIME SAVER: Instead of pecking at her, shoot three eggs at her. If they 
 all hit it will count as three pecks, just a time saver.
 
 2nd Section
 Grunty will go and hover over a spot where you can NOT reach her. Then 
 she'll shoot four fireballs, pause, and then start again. When she's 
 pausing get up on the ledge and fire three eggs at her, if they all hit 
 she will go over to another part of the arena. When you're on the ledge 
 make sure you're closer to the inside, if you get hit and you're close 
 to the ledge you will fall off! Not a very good idea. Repeat. She'll 
 then fire the unavoidable blue ball, again, use a gold feather. 
 
 3rd Section
 After the 2nd section she will take to the sky. A launching pad will 
 drop down in the middle, use it to get up there! When she's in view use 
 the beak Bomb. When she's hit she will stop and fire three fireballs at 
 you, avoid the best you can and try to hit her again, she's a sitting 
 duck in this position! After four hits she will use a blue shield to 
 protect herself, go back and land on the floor.
 
 4th Section
 Your friends, the Jinjos, are coming to help! Go to each corner and 
 activate them by shooting or farting eggs into the hole on the front. 
 They will turn into a Jinjo and shoot into Gruntilda like a heat seeking 
 missile. After all four are used up her broomstick will blow up and she 
 will be on the ledge of the arena. 
 
 5th Section
 This is the hardest part in the entire game! Gruntilda is firing a 
 stream of fireballs at you, then a homing blue ball. Shoot eggs in all 
 four holes to activate "The Jinjonator." She will pause for about 1.1 
 seconds though...so just look at the bright side! Just fool the 
 fireballs, shoot the eggs, and watch the ending!
 
 The Red Fireballs
 When Grunty shoots a red fireball it will track your position down. For 
 example, if you're running to the right the game will predict where you 
 will be when the fireball lands and make it so the ball hits you! This 
 is a very sticky situation because this is her main attack, but there is 
 a way to fool it. Before she fires one move the control stick a little 
 to the left or right and stay there. The ball will go to the direction 
 of the stick! Another thing to do is to run and then when she fires it, 
 just stop! Just wanted to tell you this.
 
 ------------------ 
 10) Character List
 ------------------
 
 Banjo
 This is the star of the game, he is a Honey Bear. Although he has 
 changed from his redneck ways in DKR, now he's more like Goofy. 
 Duhh...yup!
 
 Kazooie
 This is one of Banjo's closest friends, although if you ask me I think 
 Banjo is a little bit closer to this nice looking bird (if ya know what 
 I mean...) than Rare would like to comment on! She sits in Banjo's 
 backpack through out the game, occasionally peeking her head out to get 
 a looksie. 
 
 Mumbo Jumbo
 Another friend of the duo, he will gladly change them into an animal of 
 some sort, but he's not THAT nice. Oh no, he wants something in 
 return...(see "be an expert")
 
 Tooty 
 Come on! This is the most hilarious name I have ever heard! My friends 
 and I joked about this one for hours! Tooty Fruity! I have to Tooty! 
 HAHA! But seriously, this is Banjo's sister...does anyone remember when 
 she used to be his Girlfriend? Uh...hhmmmm....
 
 Tiptup the Turtle
 He makes a cameo appearance in BK, just to make Tiptup lovers around the 
 globe buy this game just to look at him! I beat DKR with him, I beat the 
 secret level with him, gosh darn it, I even got T.T. with him..TIPTUP 
 RUKES!!! (not a typo) Sorry for the insanity!
 
 Bottles The Mole
 He teaches you the ups and downs of BK, in other word he's that freak 
 who tells you all the stuff that *I* already told you! Although to get 
 any moves you must talk to him.
 
 Brentilda: Sister of Gruntilda, she is a nice witch. She helps you along 
 your quest by telling you stuff about Gruntilda.
 
 Gruntilda: The villain of the game...well she is! 
 
 Clanker: This giant fish/whale/trash compactor lives in his very own 
 water filled cavern, and he isn't very happy. 
 
 Blubber The Hippo
 This cry baby pirate has lost his treasure beneath his ship and he can't 
 swim! With your help he will have his booty and you'll have a Jiggy!
 
 Vile The Crocodile (I know...sp)
 He has mastered his mini-game, he is the greediest croc around. 
 
 Wozza The Walrus
 Poor Wozza, afraid of the big Bear. 
 
 Boggy
 First he swallows a Jiggy, then he challenges you to a race. He is also 
 father of three....wow!
 
 Gobi The Camel
 He's annoyed by the strong heat, this coming from a camel? 
 
 Trunker The Tree
 He's thirsty and...
 
 Rubee The Snake Charmer
 He has a pretty snake......that was pretty sick! Shut up you pervs!
 
 Napper The Ghost
 He guards Grunty's Jigsaw piece...he's sleeping on the job, like any 
 guard. 
 
 Nabnuts
 He wants some nuts!
 
 Eyrie The Eagle
 The mighty eagle! Feed him caterpillars and see what happens.
 
 Gwanty The Beaver
 His house is blocked by a giant boulder, sad isn't it?
 
 Nabnut The Squirrel
 He likes to eat nuts, will you get him some nuts? He says he will eat 
 any nuts that you give him! All he needs is six nuts! 
 
 Dingpot
 He will transport you to Gruntilda
 
 That was so corny...or should I say nutty? hahaahah...I'll stop now
 
 ----------------------
 11) What did she say?
 ----------------------
 
 Here I'll list everything that Gruntilda says in the final 
 fight...what's the point you ask? Nothing really, just for fun, and 
 maybe a few laughs for some PSX ppl (hehe) who don't own it. 
 
 "Back once more more, you'll never learn, that suits me fine, you'll 
 butts I'll burn!"
 
 "Did you hear that lovely clack? My broomstick gave you such a whack."
 
 "Ouch! My gut you nearly hit, if you're shot was down a bit!"
 
 "Spell of Banjo homing, get him now to stop his roaming!"
 
 "It's too easy, so I fear, so watch me step things up a gear!"
 
 "So I got your there once more, I knew your skill was very poor."
 
 "Watch my broomstick fly, I'll kick your butts. So don't even try!"
 
 "Ouch, now that one will really stung. So take this nasty spell I've 
 brung!"
 
 "Another hit, that's how it goes. Watch me fly and pick my nose!"
 
 "Fireballs fizz and fireballs fly, blast that bear out of my sky!"  
 
 "Look at me I'm quite a mess, here's a shield to hide my dress!"
 
 "So your furry friends come here to share your bitter end!"
 
 "Your Jinjos really are a joke, now watch your lives go up in smoke!"
 
 "How that Jinjo stung and burned, he got me when my back was turned!"
 
 "Uselss broomsticks I can't stand, it's left me stranded back on land!"
 
 "I think you really ought to run, before I defeat him and spoil your 
 fun!"
 
 "The bear is dumb, the bird's a 'twit, 'cuz I just got another hit!"
 
 "Now you've got me in a fluster, faster spells I'll have to muster!"
 
 "Ah, I see it makes you really sad, to know your skill is really bad."
 
 "That last hit did clip my ear, but you can't get me over here!"
 
 "Hear that fireball fizz and bang, you're hairy butt took quite a 
 clang!"
 
 "I can't dodge with all of this weight, those eggs I sure do hate!"
 
 "So you're back, you must be thick, you'll lose again, I'll  make it 
 quick."
 
 "Hopeless bear runs to and fro, but takes a whack for being to slow!"
 
 "See this spell, I'm sure you'll find, it's target will be your behind!"
 
 "Ouf, I took another whack, but watch me give you double back!"
 
 "Now I'm off into the air, leaving Banjo way down there."
 
 "YOW! That beak sure gave me a jolt, so you can have this here 
 lightening bolt!"
 
 "I hold on hard and grit my teeth, to stop it dangling underneathe!"
 
 "Old Bottle brain has taught you well but bears can't fly and I can 
 tell!"
 
 "I may be old and rather wide, but underneathe this shield I'll hide!"
 
 "Uselss Jinjos sneer and hoot, go back right now or taste my boot!"
 
 "Hey, that Jinjo really hurt, now I'll rub you in the dirt!"
 
 "You're silly friends upon their blocks, they're going to take a couple 
 of knocks!"
 
 "That last shot I failed to stop, so down onto the ground I drop!"
 
 "Hear the fizzle and hear the bang, you're gonna lose a life again!"
 
 "You just tasted my red hot fireball, you're gonna be wasted!"
 
 "It's now time to end your fun, here's a spell you can't outrun!"
 
 "This spot is proving rough, I'll have to move to make it more tough!"
 
 "That didn't hurt, I feel no pain, Grunty's back to fight again!"
 
 "A big old gal I may be, but when I fly you can't get me!"
 
 "Another hit, I'm getting weak, boy I really have to take a leak!"
 
 "I hid you well for being bad, don't help the bear, you'll make me mad!"
 
 "That wasn't fair, I wasn't ready, Jinjos make me so unsteady!"
 
 "You're stupid friends aren't much help, they stand there while I make 
 you yelp!"
 
 "I can't believe you're up here again, dumb bear and stupid bird brain!"
 
 "What whas that, you got me now, you've really angered this old cow!"
 
 "That last spell you forgot to duck, so Banjo's useless head go struck!"
 
 "Argh, you got me once again, prepare to take this sizzle brain!"
 
 "Get used to that, there's plenty more nasty spells in store!"
 
 "Spells rain down upon your head, you have no chance when I see red!"
 
 "Ouch my butt, it's now quite sore. I'll make you suffer, that's for 
 sure!"
 
 "Magnet spell seek out your prey, it's sure to hit, O' happy day!"
 
 "Nothing but a glancing blow, now I'll knock you through the floor!"
 
 "Argh, I'm slow with all of this lard. That egg of yours caught me off 
 guard!"
 
 "Soon you'll be gone, and when you do I have to use the jon!"
 
 "That pointy beak did not miss, but let's see it get through this!"
 
 "Oooof, you've winded me all around, to catch my breathe I'm on the 
 ground!"
 
 "What's all of this, how dare you cheat, I don't care, I can't be beat!"
 
 "MMM, I see you took that one. A few more and you life is gone!"
 
 "Did you know I learned to fly? At Witch's school, I'm sure you know 
 why."
 
 "Come on then you little punks, Grunty's spells will make you all 
 chunks!"
 
 "Don't hit me you flying pig, my anger is now growing big!"
 
 "I've bet you thought you had me beat, but look! I've landed on my 
 feet!"
 
 "Even with your extra friend, I know you'll meet a nasty end!"
 
 "Who's back up here, oh my word, it's birdy geek and hairy nerd!"
 
 "I'm not one to brag or boast, but after this you'll both be toast!"
 
 "Simply put I'm rather proud, you're yelps and screams I heard quite 
 loud!"
 
 "Here's my magnet spell at last, hide and run you won't get past!"
 
 "Ahh, it's time for me to change my spot, just to put me put of range!"
 
 "Ha! You took another zap, I got you through that little gap!"
 
 "That wasn't fair, I wasn't ready, I feel all faint and unsteady!"
 
 "This broom is hard, it shafes my cheeks as I fly!" 
 
 "Ohhh...those nasty beaks are causing swellings in my cheeks!"
 
 "That's no good you stupid jerk, the Jinjo statue will not work!"
 
 "Grunty's aim is rather good, if you could run I know you would!"
 
 ---------
 11) OK!!!
 ---------
 
 To get the secrets in Banjo-Kazooie (Ice Key, Door in Gobi's Valley, and 
 Egg in Treasure Trove Cove) you must buy the sequel, Banjo-Tooie. Banjo-
 Tooie is the sequel to Banjo-Kazooie, and Tooie it NOT a new character. 
 "Tooie" is a just a "funny" way of saying Banjo-Kazooie 2. When you get 
 Banjo-Tooie you will be able to go back and get the secrets in Banjo-
 Kazooie. They will be used in Banjo-Tooie. But they will just be extras, 
 you don't have to own Banjo-Kazooie to beat Banjo-Tooie. So how will 
 Rare do this? Probably a lock-in cart, it's been done on the Genisis 
 (Sonic and Knuckles) before.
 
 SO STOP EMAILING ME!!! 
 
 
 -------
 12) FAQ
 -------
 
 Q: Is there a first person view?
 A: Kinda, hit C up twice and it will show you Banjo's World from his 
 perspective, just like in Mario 64. But you have to stay in place, you 
 can't move around while in this mode.
 
 
 Q: How come when I return to a level all the notes are there?  
 
 A: It's pretty stupid, I know, but you have to collect them all over 
 again!
 
 
 Q: I'm missing a few notes in Gobi's Valley, where should I look?
 
 A: Try all of the temples, and don't miss the five in the secret area in 
 the side of the level.
 
 
 Q: How do you reach those secret areas Mumbo shows you?
 
 A: Go to Britain, threaten one of the designers point blank with an 
 automatic of some kind, I'm sure he'll tell you. 
 
 ***NEW - BELOW***
 
 Q: How many notes are in each season in Click Clock Woods?
 
 A: Spring: 20 (that includes the four by the entrance)
    Summer: 16 
    Fall: 48
    Winter: 16
 
 Q: Seriously, how do you get those secrets?!
 
 A: I told you! You can't!
 Q: I sent in the thing for Rusty Bucket, how come I'm not in the credits 
 section? 
 
 A: Because exactly 36 (I counted) emailed it to me, I only did the first 
 person. 
 
 E-mail me with your Questions! If one question is asked at least five 
 times then I will add it, otherwise I will deal with it personally. 
 
 ---------------
 12) Legal Stuff
 ---------------
 
 This guide can not be copied without premission of the author. It can 
 not be used as a means of profit. Basically, just don't put your name 
 where mine should be (i.e. stealing).
 Copyright (C) 1998 marshmallow
 
 ----------
 13) Credit
 ----------
 
 Nintendo: For everything they did with it
 
 Rare: For making this god of a game
 
 Me: I wrote all of this!
 
 MetroidMoo: He told me some of the items before the game was released. 
 
 Dojo and IGN64.com: I found out some of the moves there
 
 Ice Blue: He told me some of the items before the game came out
 Hrodwulf: He helped me find some of the super honeycombs 
 
 Denise Lepage/Keller Happy (different people):
 They pointed out where the super honeycomb in Rusty Bucket Bay is. 
 Thanks a lot, I looked for hours and couldn't find it, in my book 
 looking for one little insignifcent item for hours is a bit much, but if 
 it was important (like say the last Jiggy I needed) then I would've kept 
 looking.
 
 And a bunch of other people:
 They e-mailed me when I asked about the Rusty Bucket Bay 
 thingie...yeeehaaa!
 
 Y0SHiX642 and some other people: 
 They told me that my note count for CCW (Click Clock Woods) was wrong, 
 and it was. So...not much of an update, huh? Well...uh...yeah!
 
 NinjaDuck and some other people: 
 Told me about the hold to the ramp in the bushmaze in MMM (Mad Monster 
 Mansion...whew!)
 
 Tyler: Pointed out that in Click Clock Woods Summer, you can get the 
 Jiggy in the cabin in FALL, making it much easier. Thanks Ty!
 
 -------
 14) End
 -------
 
 Well, that is the end of this FAQ. If you find any secrets I missed, 
 typos, mistakes, need help, or anything like that, then E-mail me at 
 [email protected].  Or you can reach me on ICQ, my # is 9936617. C-ya 
 on the next FAQ!
 
 - marshmallow -
 
                                         
 
 Thanks to Revolution reader marshmallow!
 
 
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