Legend of Zelda: The Minish Cap, The The Legend of Zelda: The Minish Cap FAQ


                    "A long, long time ago…
    When the world was on the verge of being swallowed by shadow…
 The tiny Picori appeared from the sky, bringing the hero of men a sword   
                      and a golden light.
     With wisdom and courage, the hero drove out the darkness.
  When peace had been restored, the people enshrined that blade with 
                             care."
 
 
 The Legend of Zelda: The Minish Cap WALKTHROUGH
 By: Jason Rappaport (GoldenChaos)
 
 v1.1 - Not JUST a walkthrough anymore!
 
 
 =============================================================
 I. Table of Contents
 =============================================================
 I. Table of Contents
 
 II. About this walkthrough.
 
 III. Walkthrough.
       1.) Waking up and the Picori Festival!
       2.) The Minish Woods and the Minish Village
       3.) Dungeon #1 – Deepwood Shrine
       4.) Deepwood Shrine boss – Big Green ChuChu
       5.) Return to Minish Village
       6.) Of Bombs, Hyrule, and Kinstone
       7.) To Mount Crenel
       8.) Mount Crenel
       9.) Mine of Magnificent Melari!
       10.) Dungeon #2 – Cave of Flames
       11.) Cave of Flames boss – Gleerok
       12.) It sparkles! It's… a new sword!
       13.) The Sanctuary of Elements
       14.) Sleep, shoes, and syrup.
       15.) On our way to the third element!
       16.) Dungeon #3 – Fortress of Winds
       17.) Fortress of Winds boss – Mazaal
       18.) The Library and Beyond!
       19.) Dungeon #4 – Temple of Droplets
       20.) Temple of Droplets boss – Big Octorok
       21.) Haunted…
       22.) "Source of the Flow"
       23.) Pure of Heart
       24.) Dungeon #5 – Palace of Winds
       25.) Palace of Winds boss – Gyorg Pair
       26.) Birth of the Four Sword
       27.) Dungeon #6 – The Final Dungeon: Dark Hyrule Castle
       28.) The Final Battle – Vaati vs. Link
 
 IV. FAQ.
       FAQ-01: General Non-Gaming Questions
       FAQ-02: Important/Game Help Questions
 
 VI. Legal Stuff.
 
 
 =============================================================
 II. About this walkthrough.
 =============================================================
 This walkthrough has finally been finished as of January 16th, 2005. 
 Even without a fancy ASCII logo, this walkthrough will hopefully stand 
 as one of the good, accurate, specific guides out there. Someone had 
 said that my guide was so specific, a five-year old could complete The 
 Minish Cap with this.
 
 This guide is being made specifically for zeldauniverse.net, so there 
 might be a slim chance of having me approve of other site use of this 
 guide. However, if you wish to use this guide on your site, please, 
 PLEASE do not just take it, ask for my permission to use it by e-
 mailing me at [email protected]. This guide is the result 
 of hours and hours of work by me, and while some people may think "only 
 hours?", that opinion tends to change when you are in the position of 
 working for those "only a couple of hours." And that is couple of 
 hours, per day ;). Of course, printing it out and passing it on to your 
 friends who needs help with this game, is completely encouaged :).
 
 This walkthrough is finished! It covers the entire game, so if you do 
 not wish to have anything in The Minish Cap spoiled for you, please do 
 not read my walkthrough. I can't be held responsible if you read my 
 work and found out something you didn't want to know, kay? ^_^.
 
 I hope this walkthrough helps you. If you feel I am missing any 
 important part in what is already written, please email me. I 
 appreciate all help on this walkthrough that I can get, because I just 
 can't make it perfect alone! Also, remember, no version is final!
 
 I also apologize for any and all typos in this guide. My typing style 
 is not... normal, so don't be surprised if you find quite a few typos 
 here and there. But worry not, as I am constantly spotting new typos 
 and fixing them! If you find anything that bothers you in this guide, 
 typo or not, you can email me and notify me of this using the email 
 provided above.
 
 This is a GUIDE ONLY! There are no extras in here, no heart piece 
 locations, figurine list, anything! It is just a pure guide and FAQ! If 
 you were looking for heart pieces, kinstone fusions, etc., go to 
 www.zeldauniverse.net or somewhere else. However, you WILL find some 
 other tidbits and quests in the game located in the FAQ, due to tons 
 and tons of e-mails.
 
 Hmm... You are probably bored of reading this. On to the walkthrough, 
 then!
 
 
 =============================================================
 III. Walkthrough.
 =============================================================
 -----------------------------------------------------------------------
 1.) Waking up and the Picori Festival!
 -----------------------------------------------------------------------
 Alright, it's time for Link to awaken once again, and in a brand new 
 game, The Minish Cap! You probably knew that though, or else you 
 wouldn't be reading this!
 
 First things first, we must do. Create a new file, with whatever name 
 you see fit. The game starts with a nice intro. Read it, enjoy it, and 
 pay attention, because this is the story of the game we're talking 
 here… if you forgot to read it, it is referenced above.
 
 Now, let's begin Link's adventure, shall we?
 
 Ah, a nice peaceful village. And look, it's Princess Zelda! Here is the 
 beginning scene, and Link is asleep! You'd probably wonder how he does 
 that with Master Smith clanging on the newly made sword. Apparently 
 he'd been up late the night before helping out. We'd better get him up. 
 Read through the dialogue and, when the time comes, wake him up and 
 walk Link down the stairs, and then go to the right to get into Master 
 Smith's room. More dialogue shall begin here, explaining about the 
 Picori Festival. Apparently, Zelda would like to go with you, and how 
 can you refuse? After the conversation ends, you shall receive the very 
 sword Master Smith was working on, the Smith's Sword.
 
 Make sure you don't lose this extremely important delivery!
 
 Now, Zelda will leave, and open the front door. Follow her out the 
 door, and continue following her until you reach the festival. Once you 
 are there, she will say that this place looks fun, and run off. Follow 
 her still, and talk to her. She will get distracted and run off again, 
 keep following and talking to her until she reaches a stand with three 
 green tables…
 
 She is the big winner of the drawing! There are three prizes to choose 
 from, a heart container, a large red rupee, and a teeny tiny shield. 
 But, unfortunately, you don't get to pick. If you've played Zelda 
 before, you can probably already guess what Zelda will pick. If not, 
 then I doubt you'll be surprised by this one.
 
 Have fun with your teeny tiny shield! Princess Zelda gave you this 
 Small Shield! Hold the button to protect yourself… it IS a little 
 embarrassing, though. It's so tiny!
 
 Now, go run off and take Master Smith's Sword to the castle. Zelda will 
 follow you. On the next screen, she will run ahead of you. Follow her 
 yet again. To find her, just follow the tile path – she will be getting 
 pelted with nuts from a Business Scrub. Now it's time to put your new 
 Small Shield to work. When you are able to, stand in front of the Scrub 
 and hold your shield out to deflect the nut. If you get hit, don't 
 worry, it doesn't hurt you. When deflected, this will send the nut 
 hurtling back at the scrub. He will complain about his little disorder, 
 and run back to his cave. Now, get moving to the castle. Continue to 
 follow the tile path. When you reach the castle, make your way to the 
 entrance, and speak with the Minister, Potho. He will take the Smith's 
 Sword, and Zelda will go, because she must prepare for the award 
 ceremony.
 
 A fade out, and a fade in, and now the award ceremony begin! A 
 sparkling blade is being brought, with the blade shoved in what looks 
 like a large chest. Contrary to what you may be thinking – this is not 
 the Master Sword. It is the Picori Blade, the sacred blade given to the 
 hero who drove away the evil. Learn more about the Blade… and read the 
 dialogue.
 
 Out comes the king of Hyrule, and Zelda. And enter in Vaati, the winner 
 of the Sword Fighting Tournament. He has earned the right to touch the 
 blade… but he does something much more. Tossing the guards aside with 
 ease, he attacks the blade, breaks it in two, and opens the locked 
 chest, sending monsters and evil into Hyrule! Zelda will try to talk 
 with Vaati, but she is turned to stone! Too bad, too, your teeny tiny 
 shield just wasn't strong enough.
 
 Vaati will look in the chest, and to everyone's amazement, it is empty! 
 And so, Vaati leaves, leaving Hyrule scattered with monsters.
 
 -----------------------------------------------------------------------
 2.) The Minish Woods and the Minish Village
 -----------------------------------------------------------------------
 Link is asleep again? Well, let's wake him up… again. You are inside 
 Hyrule castle now, and you can walk out the door to your left. You are 
 now in the King's room, and a nice long dialogue will begin from here. 
 They need a person to fix that broken Picori Blade. The Picori are not 
 just a myth after all, and they need to send someone to get the Picori 
 to repair the sword. The Picori live within the Minish Woods, and 
 conveniently, only children can see the Picori. You will get part of 
 the Picori Blade! This is part of the sword needed to re-forge the 
 sacred blade – don't lose it! Also, you will be given… the Smith's 
 Sword! It's a sharp blade made by your grandfather, Master Smith. And 
 on top of that, you also get a map of Hyrule! Now you can't complain 
 when you get lost, because you'll never get lost!
 
 Dialogue over… now you can walk out the door below you. Go around the 
 large middle structure in the next room, it does not matter which way 
 you go, either way, you end up at the front door. Go out of the castle 
 after walking through one more room, but this room doesn't need any 
 directions. There is no possible way you don't know how to get through 
 this last room.
 
 Now, you are once again in the Hyrule Castle Garden. Leave this garden 
 by going through the southern exit, and out into North Hyrule Field. 
 But watch out, because this time around there are monsters roaming the 
 land. Mostly octoroks, which take only one slash of your sword to kill. 
 If you feel unsafe, you can always use your shield to deflect their 
 attacks. Go south, and keep going south. You will reach some workers, 
 who are trying to repair the area that became damaged in the 
 earthquake. If you see fit, talk to them. When you are done, make your 
 way east. Slash at the small trees to open up a path to Lon Lon Ranch.
 
 Lon Lon looks pretty beat up. Make your way south, killing or avoiding 
 any enemies that may get in your way. Watch out for the groundhogs that 
 jump out of the ground in groups of six. They will all stand on top of 
 one another, so slashing the bottom one will bring them all crashing 
 down – from then on, they are easy to kill. But one may fall on you. 
 Once you are done enemy-bashing, continue south. You may have seen the 
 stump near one of the houses at Lon Lon – we'll come back to that 
 later. You will learn more about these stumps soon.
 
 You are now in the Eastern Hills. Though, you are not going east, you 
 are still going south. Go down the steps, kill the octorok if you wish, 
 and then go down until you come across a bridge. This is the entrance 
 to the Minish Woods, so, enter!
 
 The Minish Woods seem to be a nice, dark place. There are still enemies 
 scattered about, and a new one to introduce – so be on your guard. Walk 
 all the way to the right of the screen, crossing the narrow bridge on 
 the upper right. Now we make our way south, once again.
 
 This area gets a bit foggy, and also has a new enemy to introduce! 
 Those little green blobs with eyes are ChuChus, and they are made of 
 what seems to be a jelly substance. They take two hits each, feel free 
 to have fun with them and/or use them as punching bags. Oh, and they 
 can flatten themselves out before springing up to attack you – so watch 
 out if you see a small moving green puddle just ahead of you. Upon 
 leaving the foggy area, you will see a stump similar to the one you may 
 have seen back at Lon Lon Ranch… you will come back to this one quite 
 soon. Walk to your left. You can't go through the log yet, so walk up 
 through the shallow water, kill the two ChuChus, and head towards the 
 white structure until you hear a cry for help, which should happen when 
 you are standing in the middle of a shallow puddle.
 
 If you know this game at all from the Official Art you may have seen, 
 that thing screaming for help is none other then the Minish Cap itself. 
 Of course, it does have a real name, but we'll get to that in a moment. 
 Right now, just get your little green butt back the way you came, though 
 the foggy area to save him!
 
 This won't be a hard battle, just kill the two octoks. Minish Cap over 
 there will then say he could have done it on his own. Don't we feel 
 good for saving him, though? Dialogue will once again take over your 
 gaming experience, read it… and pay attention… Apparently, he is also 
 on a curse to break a curse of Vaati's, quote him. He wants to see the 
 sacred blade break this curse, so he's going to follow you.
 
 And the cap has a name! His name is Ezlo.
 
 Walk in whichever direction you wish, it's going to be hard to get 
 around with Ezlo trying to follow you without legs. He will stop you 
 three times for walking too fast. On the third, he will just slam 
 himself in Link's face, make himself comfortable, and you can be on 
 your way! Now you can't possibly leave him behind. He will turn into a 
 regular green hat… but if you ever want to hear him talk to you, press 
 Select. Personally, I enjoyed it when I talked to him three seconds 
 after he told me this. He has "superior intuitive sense"!
 
 Make your way back to that old stump we saw earlier. Ezlo will explain 
 all about these stumps to you. The Minish people are very small… of 
 course, Link only knows them as the Picori. The Picori's true names are 
 the Minish. These magical stumps shrink you down to Minish Size: just 
 jump on one and press R. To go back to normal size, stand next to a 
 stump and press R.
 
 Jump on the stump and press R to have Ezlo sing you a little Hylian 
 song, and shrink you down. Now you are just a tiny spec! Also, you can 
 walk through that log that you couldn't before, so do so.
 
 You will come to a large lake. Yes, this is no longer a puddle to you – 
 you are Minish-size. You can fall in this water, though it will not 
 hurt you, it will send you back to where you started. Hop the one of 
 the clovers and take a ride to the pathway that leads to the Minish 
 Village. Once there, make your way through the path, and into the 
 village.
 
 "Pico picori!"? I think we now know how these fellows got their names 
 that the humans call them. You can't understand a word they are saying!
 
 A huge hint is given by Ezlo to you, that there is someone in this 
 village who understands your language. You can't go in any houses or 
 buildings yet, not until you do this first:
 
 Go to the right and north into the path of clovers. At the fork, take a 
 right again and go up the narrowest path. You will come to a dock, and 
 a large blue building. Enter this building, it's the only one you can 
 at this point. Talk to the old Minish man blocking the northern door – 
 he is Festari, and also the only one in the village who understands 
 your language. Listen to what he has to say, because he will tell you 
 where to get the item that allows you to understand Minish speech.
 
 The barrel south of where you are now, go quickly, with the speed of 
 someone smaller then a clover! You still can't go into any buildings, 
 except for that barrel. Better get that Jabber Nut Festari told you 
 about.
 
 Go back through the narrow path, go right, and go north along the new 
 path. Cross the bridge that leads to the top of the barrel, and go down 
 the ladder. There is a simple puzzle to solve here: if you don't know 
 how to move blocks, it is very simple. Just walk up to one, stand on 
 the side you want to push it, and walk in the direction you want the 
 block to go. It will move. In this case, you want to make it go right 
 or left, so you can go get that Nut.
 
 Grab the nut. You will automatically eat it. Now you can understand the 
 language of the Minish.
 
 All houses are open to you now, feel free to explore the village and 
 talk to Minish folk and such. When you are done with your fun in the 
 village, make your way back to that blue building, so we can have a 
 nice talk with Festari once again. Minish people now seem to be 
 scattered throughout the town…
 
 You need to talk to the elder now about the Picori Blade. He's not hard 
 to find – directly to your left, along the wide path, is a yellow-
 roofed house. Inside is the elder. Have a talk with him about the 
 broken Picori Blade. To repair the sword, you need the four elements – 
 and they are scattered about the world. The Elder will mark on your map 
 where these Elements reside. Look! One is right where you are, how 
 convenient!
 
 Do as the Elder told you now, and speak with Festari once again. He 
 will step away from the door, allowing you to enter Dungeon #1, 
 Deepwood Shrine.
 
 -----------------------------------------------------------------------
 3.) Dungeon #1 – Deepwood Shrine
 -----------------------------------------------------------------------
 Walk out the now open door and back into the Minish Woods. There is 
 only one place you can go, and that's north from here. And what do you 
 know? You are now back at the strange white structure you saw earlier 
 before rescuing Ezlo. On your way, you will see a heart piece, but you 
 can't get that when you are your size. Just enter the white building, 
 because that is the Deepwood Shrine. As you get close to the entrance, 
 everything will appear large again. Enter the dungeon, and beware of 
 enemies!
 
 In the first room, you will see two spider webs on either side of you. 
 Don't attempt to break them, because it cannot be done. Just go towards 
 the next room. But wait, a statue blocks your way! If you remember how 
 to push blocks from before, this works quite the same way, just move 
 the statue and be on your way to the next room.
 
 Its dark in this room… kill the slugs as a first priority. They can get 
 annoying if you just leave them there. You'll notice that the door to 
 the north is locked, so we need to get a key. All you have to do is 
 step on the switches next to each fire pit, and they will spark to life 
 and light up the room. Once all four are lit, a treasure chest will 
 appear in the center of the room. Open it to get a small key. Use it to 
 open locked doors and blocks. It can be used only in the Deepwood 
 Shrine dungeon.
 
 To open the locked door, simply walk up to it and press A. The door 
 will open for you. Now, continue on to the next room…
 
 Watch out for falling slugs here. If you hear a dropping noise and see 
 a shadow, get ready to dodge. Kill them once they fall so they don't 
 make an annoyance of this room. You can see a mushroom in the middle of 
 the room – that is where Link needs to be. In order to get there, 
 though, you'll have to make a bridge. Walk up to the top right of the 
 room to find a pulley. To pull the pulley, stand in front of it, hold R 
 down, and walk backwards. When it is completely pulled, the bridge will 
 create itself.
 
 Now, the mushroom is something very important in this dungeon: They are 
 your human slingshots. They will be used to fling Link across things 
 such as water or gaps. To fling Link with a mushroom, grab hold of the 
 mushroom with R, and walk back just like you did with the pulley. When 
 you feel you are far enough back to be launched far enough to make the 
 leap over the water, let go of the D-Pad completely. Link should fly 
 across. It is generally a good idea at this point, to only pull up to 
 where the tracks end. Later on, the tracks will get longer and there 
 will be different distances you have to pull, so it would be a good 
 idea to master this little technique.
 
 Once you have successfully tossed Link over the water, go north to the 
 next door. Watch out for yet another falling slug!
 
 This room is probably one of the most important ones: It is your portal 
 to many different rooms around the dungeon, by use of the large barrel 
 in the center of the room. But as it is, that barrel is tied securely, 
 so Link has to disconnect it. Go to your right, and avoid the little 
 sand monster. They cannot be killed, so don't go off attacking one. 
 Walk up the stairs, and press the switch to light the fire. Some leaves 
 holding the barrel to the wall will burn, and break. You've released 
 half of the vines! Now you need to go to the other side of the room and 
 do the same thing. Make your way down the stair, and go into the 
 barrel.
 
 The barrel won't budge as it is, still. So walk to the upper left of 
 the barrel and go through. Walk to your left, avoiding once again those 
 little sand monsters. Now, the stairs are not on the north side of the 
 wall, so you don't even need to touch those spots of sand. Go south, 
 through the narrow passageway, around and up the stairs. This one is a 
 bit different from the last burning. You need to have both switches 
 being pressed at the same time, but Link is only one person! Well, 
 conveniently placed is another statue, so push it on to the top switch 
 if you will. Let Link stand on the bottom switch. Watch the pretty 
 lights as the vines burn, and now, the barrel is completely 
 disconnected from the wall, and will spin freely.
 
 Go back around, past the sand monsters, and back into the barrel. Whoa! 
 It spins when you move! We are going to go to the bottom left exit of 
 the barrel. Position link on the left side of the barrel, and run 
 downwards! Just keep running until Link exits out the bottom left exit. 
 It will happen, and quickly. Once you are out of the barrel, go through 
 the door to your left.
 
 You will encounter a new enemy in this room: Those red bugs will attack 
 you with a charge, so you'd better start slashing. They take three 
 hits. Once it is dead, continue on to the left side of this room. 
 You'll see another mushroom, but this time it has two tracks on it! 
 What to do? First, make Link pull it all the way back, and far as it 
 can go, and make the leap. Break the vases if you desire for rupees and 
 such, but what you really want is in the large chest. You will get a 
 Dungeon Map! Lighter rooms are ones you have visited, the blinking room 
 if your current location. Press up or down on the D-Pad to check 
 different floors of the dungeon. Check this on your map screen, located 
 on the start menu. This first dungeon is quite small – it has only 
 three floors. Now, see that Heart Piece to the right of you? You'll get 
 it later. You can't get it now.
 
 Walk back down south to the end of the structure, and jump off but 
 simply moving off the edge. Grab hold of the mushroom once again, and 
 this time, only pull up to half way (the end of the first marking), 
 before releasing. Go through the door to your left.
 
 More falling slugs! Kill them now, because you have another new enemy 
 coming your way. It will fly at you, but it isn't much. Slash it with 
 your sword until it dies. It takes two hits. Once all the enemies in 
 this room are dead, you will notice a switch lying in the upper right 
 hand corner of the room. In the upper left corner, you will see a vase. 
 Now, don't follow your instinct on this one: Do not break the vase. 
 Instead, push it like you would a statue, until it rests on the switch. 
 Behold! Another bridge has been created. Walk across it, and into the 
 southern room.
 
 Now, push the two statues on the switched to reveal a treasure chest. 
 Take note of what Ezlo tells you: To push or pull something (usually 
 you pull with this), grab it with R, and move backwards like you do the 
 mushroom. You will use this now to get the treasure chest. Pull one of 
 the statues out, walk inside the barricade, and pull the statue back on 
 its switch to get the chest, which contains another Small Key. Exit 
 this room by pushing your way out of the barricade of blocks, and going 
 back to the northern room.
 
 The bridge still remains intact here, so just go back across it and 
 into the other room that you had come from.
 
 Go through the door on your right, and walk south. Push the block out 
 of the way so that you may get passed, and make your way back to the 
 Barrel Room.
 
 Enter the barrel again. This time, we want to go to the upper right 
 exit. Position Link on the right side of the barrel, and run upwards! 
 Do this until he has gone out of the upper right exit, which should 
 happen quickly. You have a Small Key now – use it to open the locked 
 door to your right, and enter.
 
 You may be unsure of where to go in this room first. Use the mushrooms 
 before walking up the stairs. Pull back on the first one up to the edge 
 of the tracks, and release. Walk to your left to find a switch you can 
 step on. This will create a bridge for easy access to that second 
 mushroom. Now, use this second mushroom to launch Link across the gap. 
 Break the vases if you feel like it, and then walk into the room on 
 your right.
 
 Watch out for falling slugs! Kill them all before continuing, they are 
 more then an annoyance here. Now, you can rack your brain forever or 
 for five minutes trying to figure this little puzzle out, and I highly 
 suggest you do, because it is a bit fun to have a little challenge on 
 the first dungeon. But if you can not seem to figure it out, this is 
 what you do to get the statue on the switch, with Link able to go into 
 the door: First, move the statue on the right one square to the right. 
 Then, walk back around to the left statue, and place it on the switch. 
 There, that was simple, no? Enter the door above you.
 
 A mini-boss battle! It is you versus three of those red enemies that 
 charge at you, so be careful. Use your shield if you need to. Once they 
 are defeated, a small key will drop from the ceiling; grab it, and walk 
 through the open door to your left.
 
 Just a reminder: If you haven't been saving at this point, I highly 
 advise you do, unless you feel like doing this all over again.
 
 We are back in the room that you probably had a hard time deciding 
 where to go. Well, now you know that you can just run up the stairs 
 from here. Do so, and drop down off the ledge to your right. Break the 
 vases if you wish, you may find a heart, which you might need if your 
 health is low from fighting. Restoring your health now would be a good 
 idea, because you have more of those red enemies to face soon. Walk 
 through the door to your left.
 
 Immediately, before anything else, kill those red enemies before they 
 go crazy. Once you are done, enter the northern room. This will take 
 you down a flight of stairs. In his room, you will see another one of 
 those flying bugs, which you should kill off right away, and a switch 
 surrounded by vases. Don't break the vases; just push one onto the 
 switch. This will manifest another treasure chest, but it is facing 
 away from you, you can't get it yet. This chest won't stay here for 
 now, but I instructed you to do that just so you know there is a chest 
 to get there later, which you will need.
 
 Now, your main objective in this room is to reach that large treasure 
 chest. To get to it, push the rightmost block up, and the left block to 
 the left. This should open up a path for you to go in and open that 
 chest. You will get a Compass! Use it to find the locations of hidden 
 items. Check the map screen to see.
 
 Exit this room for now and go back up the stairs. This time, enter the 
 western room instead of the northern room. We want to open a door right 
 now for later use. Watch out, because those little sand enemies will 
 appear, four of them to be exact. They will appear on that first patch 
 of sand. Anyways, when you get to it, hit the switch to open the bottom 
 door. You need not use it now. Anyways, still avoiding the sand 
 enemies, make your way through to the leftmost doors on the screen. If 
 you tried to go through the unlocked door, and found yourself bound by 
 a spider web, don't worry, because remember: You have a small key! Make 
 sure you go through the locked door, unlock it to open it.
 
 Now, you fight your first true mini-boss. It's pretty simple: First, 
 hit the worm's nose. Once you have hit the nose and it turns fully 
 grey, slash at its swollen red tail. Do this as many times as you need 
 to before the worm is dead, and don't hesitate to slash like a maniac 
 here. Once dead, the worm will explode, leaving you a green rupee and 
 another large treasure chest! Inside this treasure chest is the Gust 
 Jar. Hold the button to draw things in, and release it to fire them 
 out! Set it to A or B in the items screen, and test it out. Try using 
 it on the spider webs around the room, or how about on that door to the 
 south?
 
 By all means, use the Gust Jar on the door, go through, and get the 
 heart piece that you couldn't before. Now, you'll also be happy to know 
 that this jar can be used to suck up sand, and even enemies! Also, the 
 longer you hold down the button, the stronger the suction becomes, and 
 the blast will also be stronger when you release.
 
 Now, go back to the room full of sand. What do you do with the Gust Jar 
 here? Suck up the sand! This will reveal a few switches, two to be 
 exact; the switches are located on the left side of the room. Step on 
 them to manifest two treasure chests, each containing ten Mysterious 
 Shells! You don't know what they are for, yet.
 
 Now, find yet another switch in the sand: The square of sand on the 
 other side of the wall that the rightmost switch in the room is. It 
 should be above the southern door that you opened earlier. Stepping on 
 this switch will create a warp pad on top of the ledge.
 
 Also, now you can kill those annoying sand monsters! Just use the 
 suction power of your Gust Jar to suck them until they turn grey and 
 dizzy, and then slash them once with your sword.
 
 Once you are completely finished here, exit to the room on your right. 
 We are going to do a bit more dust cleaning with the Jar. Suck up all 
 the sand in this room, all that surrounds the fire pits. It should 
 reveal a switch. Step on the switch to reveal a treasure chest, and 
 open then chest to receive 20 more mysterious shells! There is nothing 
 hiding under the sand on the right side of the room, so you can just 
 ignore it.
 
 Go back out the left door, and then go south from there, avoiding the 
 newly spawned sand enemies. You should now be back in the main barrel 
 room. Push the block to your left to the left, and kill all sand 
 enemies you see right away, sucking up the sand. In the center, you'll 
 find yet another switch. Step on it to reveal a chest containing 10 
 more mysterious shells.
 
 Time to go back in the barrel. Before we go and break the spider web in 
 the barrel, we want to make our way back to the beginning of the 
 dungeon. So, exit out the bottom right, and go south. In this room, 
 watch out for the falling slug, and make your way east. When you hit a 
 pair of blocks, push the top one to the right, and the bottom one into 
 the water. Walk south, out of this room. Continue going south, avoiding 
 the slugs in the next room. Now, you should be back in the first room 
 of the dungeon, push the right statue aside so you can walk into the 
 room, and what is there? A warp panel! Step on it, and nab the heart 
 piece that it takes you to. Go back in the warp panel. Time to suck up 
 some spider webs: suck up the left one first. Go down the stairs. Push 
 the block that is below the chest to the right, and open the chest 
 which contains a red rupee, worth 20 rupees. Go back up the stairs.
 
 We're not quite ready to face the boss yet. Step on the warp pad and 
 teleport again. Jump down off the ledge and make your way back to the 
 Barrel Room. Push the block aside, and enter the barrel again. Now, we 
 are going to suck up that spider web.
 
 Once that is done, a hole in the barrel will be created. You need to 
 fall through this hole. Spin the barrel around, not running too fast, 
 until you can see the hole open. Get Link to fall down the hole.
 
 You need to find a way to travel by water, says Ezlo. So, what better 
 way then by getting that lily pad to you? Suck it towards you with your 
 Gust Jar. Now, once on the lily pad, use gusts of air to push the lily 
 pad where you want it to go. In your case, get it to go down the 
 waterfall. Continue to push it all the way to the right, and then 
 making it go north. Kill any enemies that get in your way.
 
 First, we want to take the path that goes to the right. Dock your lily 
 where it needs to be, and walk up the stairs. You need to get a jar on 
 that switch. Toss aside all jars except for the third one on the right 
 of the middle row. Now, push that vase on the switch, opening the gate 
 to the north. Go north.
 
 Kill the enemy in this room if it is there, otherwise, dock your lily 
 on the rightmost part of the land, and place a vase on the switch. Now 
 is when you can get that chest. You wanted that one bad, didn't you? 
 Well, ride your lily over and open it, because inside is the much 
 sought after… Small Key!
 
 Just as an advisory: If you haven't been frequently saving, I suggest 
 you do so now. You wouldn't want to do this all over again, would you?
 
 Alright. Now, lead your lily back south, and then go west until you 
 reach that main river room.
 
 Now, we want to take the northern path here with out lily. Go north, 
 and then go to the left, and pump your Gust Jar hard because slugs will 
 try and fall on you! Anyways, once you get to the end, open the locked 
 door with your newly received Small Key. Go in.
 
 You are now in a room with yet another large chest, and multiple 
 mushrooms and such. Pull back on the first mushroom, and launch 
 yourself north. Now, you may be thinking, "How can I move now? I am on 
 an area completely surrounded by water." Well, fear not, because you 
 have the Gust Jar! Suck on the mushroom to the right of you, pulling 
 towards you, and once it reaches you it will automatically fling you.
 
 Do this same process for the next mushroom to your right. Now, for this 
 next mushroom, you should stand a bit farther away. Suck the mushroom 
 to your left from a distance, get flung across the water, and open the 
 large chest to get none other then the Big Key! Use it to open big 
 doors! This will get you into the boss's room.
 
 Anyways, step on the nearby switch to reveal a red portal. Go in. You 
 should now be back in the first room of the dungeon again, no? Well, 
 now we need to take the stairs to the right. Suck up the spider web 
 there, and go up the stairs.
 
 You know what to do with that mushroom here – from a distance, suck it 
 up with your jar, and then let it fling you. Walk around to the bottom 
 of the room, do not stand on the shallow water, but stand far away, and 
 repeat the process. You should now be in front of the boss's room, time 
 to fight. I recommend saving here, if you feel that you might die. For 
 health reasons, each vase next to the boss room door has a heart in it. 
 More then enough to make you full health again. Now, enter the room!
 
 -----------------------------------------------------------------------
 4.) Deepwood Shrine boss – Big Green ChuChu
 -----------------------------------------------------------------------
 Actually, it is a regular size ChuChu, you are just really tiny! 
 Apparently, the ChuChu decided to make its home right on top of the 
 dungeon, and now you have to fight it. For your convenience, there are 
 four jars in the room, each containing one heart.
 
 To kill this oversized green blob, suck on his base support with your 
 Jar – it will steadily grow smaller. Once small enough, the ChuChu will 
 wobble, and eventually fall. But, it will try to fall on you! So try 
 and avoid this, and once it is down on the floor, slash at it with 
 everything you've got. The ChuChu will also jump – so don't let it land 
 on you. Repeat this as many times as it takes to kill him. Also, take 
 note that as he gets closer to death, he will jump more, making it more 
 tedious and hard to get his base down to size.
 
 Once defeated, the ChuChu will explode, with his eyes going crazy, and 
 in front of you will appear one of the four Elements! You have just 
 gotten the Earth Element! The power of the earth is the source of all 
 living things. The Earth Element is the embodiment of that power.
 
 Now, grab the heart container, and get out of that dungeon using the 
 green warp provided!
 
 -----------------------------------------------------------------------
 5.) Return to Minish Village
 -----------------------------------------------------------------------
 Whew! That was quite a fight. Now that you have been teleported back to 
 the beginning of the Deepwood Shrine, you can simply make your way out 
 the front door and back into the Minish Woods, you've done everything 
 you can do here.
 
 Walk past the heart piece… you still can't get it! You will later, 
 though.
 
 Go south until you reach the Minish Village, and enter. Remember when 
 the Elder said to come back and talk to him after getting the Element? 
 Well, you are now doing this. Make your way west to the elder's yellow-
 roofed house and have a chat with him. He will give you an important 
 tip: Where you are to head next, while also complimenting you on your 
 courage.
 
 -----------------------------------------------------------------------
 6.) Of Bombs, Hyrule, and Kinstone
 -----------------------------------------------------------------------
 Your newest destination is Mount Crenel. There, you are to talk to a 
 man named Melari. This man is a Minish, and supposedly, according to 
 the Elder, there is no Minish better to repair your broken Picori 
 Blade. The Elder will send a word to Melari, and wish you luck and bon 
 voyage.
 
 But wait, there's more! He will open a door for you on your left – one 
 that will get you out of the forest quickly. Take it. Walk through the 
 second room, and out the next door. You should be standing outside of 
 the Elder's home, on a path that leads to the forest. Go in. Before you 
 do anything else, have a talk with the Minish in the nearby teeny tiny 
 house: His name is Belari, and he is an inventor and researcher. He 
 will give you a helpful item that will allow you to clear away debris 
 on your way out of the forest.
 
 Behold the glorious Bomb Bag! Now you can blow up lots of stuff! Now 
 you can leave the house.
 
 Link is still tiny! We'll have to fix this. Press R while standing next 
 to the stump to enlarge yourself. Ah, it's good to be big again! Walk 
 north and examine that tombstone-like object: it will grant you the 
 power of the wind, and disappear. I wonder what this could mean? 
 Anyways, leave it there for now, and cross the bride to the west. Going 
 north here will get you nowhere, because those holes are Minish size. 
 So, we are going south. But something blocks our way, something that 
 can be blown up. Blow up the tan colored cracked stones with your 
 Bombs.
 
 Walk south and cross the bridge to your left, it will take you back to 
 the eastern hills. Watch out for some new enemies in here – those 
 turtles hide in the grass and will pop out and attack you. They take 
 two hits each, so they should be no threat. Now, grab hold of the 
 mushroom to your left, and pull back, then launch yourself over the 
 crevice. It's time to get tiny again, so jump on the stump and press R 
 to shrink Link to Minish size.
 
 Walk into the nearby Minish house to learn about a very important item, 
 the Kinstones. There's nothing you can do about it now, but remember 
 where this little guy is, because he wants you to come see him when you 
 get Kinstones. Be on the lookout for them.
 
 Go out the door and enlarge yourself with the stump. First things 
 first, blow up one of those cracked rocks with a Bomb and walk through. 
 Go through the northern path created, and now we see a nice big crack 
 in the wall. Any guesses on what to do here? Yes, bomb the wall and 
 break it open. Walk inside to find a new enemy, Keese, which you should 
 kill off right away (1 hit each, but they get annoying), and a blue 
 treasure chest, which contains 20 Mysterious Shells! Leave this room.
 
 Walk to your left and go up the stairs, killing any enemies that may 
 get in your way. We have also, another new enemy to introduce – 
 Peahats. And you can't hurt them, no matter how many times you slash 
 your sword at them. To kill them, take out your Gust jar and fire a 
 puff of air at them, which will knock them down, leaving them 
 vulnerable. From then on, they take two hits. You can also suck them 
 into your Jar, and fire them to kill them.
 
 When you have finished disposing of the Peahats, follow the dirt path 
 north. First thing you want to have Link do here is blow up the rocks 
 with a Bomb. The path back to the entrance of the Minish Woods is open, 
 and we can do something that you may have wanted to do for a while. If 
 you feel like getting that heart piece, follow the next paragraph. If 
 not, skip it.
 
 Enter the Minish Woods and make your way east, across the narrow 
 bridge, down the foggy area, go east past the stump, and now take the 
 north path through the puddle. Follow the path you took just before you 
 met Ezlo – it should lead you right to the Deepwood Shrine. Look how 
 small it is! Kill any ChuChus that get in your way, and nab the heart 
 piece. Leave the Minish Woods out the way you came.
 
 Now that you're back at the Eastern Hills, let's make our way north. Go 
 up, following the path. Oh, but you can't go any further! Mutoh, the 
 head carpenter, is blocking your way with his workers. We'll have to 
 find another way around. Go back south.
 
 You blew up the cracked rocks already, so walk through that path you 
 created before. In this area, those groundhogs will sprout up in packs 
 of six again. If you wish, kill them. If not, continue west.
 
 In South Hyrule Field, go south, and then east along the path to reach 
 Link's house. Just to the right of Link's house is yet another one of 
 those strange tombstone-like objects, just like the one you saw in the 
 Minish Woods. It will grant you the power of the wins, again, and 
 disappear! Now, cut the small tree's to gain access to Link's house. If 
 you need to, you can take a rest at Links house to refill your health 
 meter. You can also visit Master Smith, and a chest filled with 20 
 rupees. Now, from Link's house, head north to reach the entrance to 
 Hyrule, killing any enemies that get in your way.
 
 And what is this? Upon entering Hyrule, we hear of the Kinstones – a 
 man in blue, with three children following him, will tell you to see 
 how many you can collect. This is the Hurdy-Gurdy Man. You see, 
 Kinstones are not whole stones alone; they must be fused together by 
 finding matching pieces. This is not a game, though; Hurdy-Gurdy Man is 
 here to offer you a free Kinstone Bag! Take it and cherish it. You can 
 now carry Kinstone pieces with you. Press Start to view its contents 
 from the Quest Status screen. Listen to the blue mans explanation about 
 Kinstones. Fusing Kinstones is called, obviously, Kinstone Fusion. 
 Supposedly when you fuse two matching Kinstone together, great 
 happiness comes to you! When people want to fuse Kinstones with you, 
 they will have the Heart floating above their head, as Hurdy-Gurdy does 
 now.
 
 Press L in front of a person to fuse Kinstones. The Kinstone Screen 
 will pop up, showing your Kinstone, and the other persons Kinstone.
 
 Press A to fuse the Kinstones at the demonstration screen shown to you 
 by Hurdy Gurdy. Amazing! They fit! Now, something will appear in South 
 Hyrule Field that you can go get now. Follow the map shown to you: it 
 will lead you to the now open tree.
 
 We are going to get this little bit of happiness now. Leave Hyrule Town 
 for now, and go south until you reach Links house. Stop for a rest if 
 you want to, and then continue east. Enter the tree, which shouldn't be 
 hard to find (it is located in the very bottom right corner of South 
 Hyrule Field), and nab the Piece of Heart! Now, a nice surprise, if you 
 have been following this guide correctly, you will get an extra heart 
 on your life meter. Exit the tree, and go back north to Hyrule Town.
 
 Another advisory: If you don't feel like doing this all over again, 
 please you're your game now… aren't you glad there are reminders?
 
 There are several things you can do in Hyrule Town. To make some money, 
 there is a Cucco catching game, brought to you by the woman in the 
 bottom right corner of town. Just near the entrance of town, to the 
 right, is the town shop, where you can buy bombs, a larger Money Bag, 
 and another Small Shield. I recommend getting the Money Bag and more 
 bombs, because he will not allow you to get another Shield. If you need 
 money, play the Cucco catching game for rupees. Also, when you buy 
 things, he will stock his store with more expensive items, such as the 
 Boomerang, which sells for 300 rupees. Unless you've been out rupee-
 collecting, you can't buy these things yet.
 
 In the bottom left corner, there is a man named Swiftblade, who you can 
 train your sword skills with. Train with Swiftblade to learn new 
 techniques. They will be very helpful to you in the future. First, he 
 will teach you the Spin Attack. It is easy to learn and master – just 
 pres and hold the button for your sword until you gather enough energy, 
 and release. You will do a 360 degree spin with your sword. On top of 
 that, he will give you a scroll, so that you can look at information 
 about this technique. When you get your new sword, you will come back 
 to learn another technique from him. For now, leave his house.
 
 Now, make your way a northeast of the Town Shop, following the path up 
 a flight of stairs. You should reach a small, yellow-roofed bricked 
 house, with a ladder going underground to the right of it. Enter this 
 house to meet Hagen, the mayor of this fine city. He, apparently, loves 
 masks. But you don't care much for that now; just remember that he 
 loves masks. Exit out his house to the right, and go underground using 
 the latter. Open the treasure chest to reveal a red Kinstone Piece! 
 Exit the underground area, go back through the mayor's house, and make 
 your way now to Hyrule Castle. Most other buildings around the town are 
 not open yet, so there is no real point in exploring them. Other 
 buildings include the Library, Game Room, Post Office, etc… you'll 
 notice what they are from the unique statue each building has above 
 it's roof.
 
 So, you've reached the path to the castle. Anyways, you apparently 
 cannot enter. The Guard will not let you pass, so we'll observe a bit. 
 Notice another tombstone-like statue next to the castle. Check it, and 
 it will grant you the power of the wind again, and disappear… again.
 
 Since we can't go in the castle, we may as well exit the town. Walk 
 southwest from where you are now, going back to the 4-way intersection, 
 and take the west path across the bride. Continue west until you meet 
 up with another Guard – he won't let you pass either! He demands you 
 show him a Spin Attack, just to make sure you will be safe out there. 
 Show him the Spin Attack you learned, and he will open the path to the 
 Trilby Highlands.
 
 -----------------------------------------------------------------------
 7.) To Mount Crenel
 -----------------------------------------------------------------------
 Alright, with the path to the Trilby Highlands open, we can get to 
 Mount Crenel. Enter the Highlands, and go north. When you hit an 
 intersection between a bridge and the normal dirt path, take the dirt 
 path west. Continue following the path until you reach a second bridge. 
 Cross it, and then go west to the next screen. Do not go north on 
 another bridge you may see.
 
 Link has just entered Mt. Crenel's base. If you are starving for 
 rupees, go east and climb the tall vine that leads to a red rupee. 
 Otherwise, blow up that wall you see as you enter the Base with a 
 bomb. Hopefully you restocked when you were at Hyrule Town. When you 
 enter the cave, equip your shield and prepare to deflect a nut from 
 that scrub. When you hit him, he will explain to you that a friend of 
 his south of the Trilby Highlands has something you can use to climb 
 Mt. Crenel. So, off we go.
 
 Re-enter the Trilby Highlands. Walk back the way you entered, but do 
 not go back to Hyrule Town – continue south, until you see a ladder 
 that goes underground. Take this ladder down.
 
 Now, by looking at this room you may find it completely useless to you 
 – but look at the right wall. In between the two fire pits is a cracked 
 wall you can bomb up. Bomb it, and walk in. Prepare to defend yourself 
 once again against nuts. Once you have defeated the Scrub, talk to him. 
 He will do you a favor and give you a super deluxe item for a mere 
 twenty rupees…
 
 If you bought it, of which you have no choice but to do if you want to 
 continue forward, this item is none other then an Empty Bottle! Use it 
 to store all sorts of things.
 
 Exit the cave completely, and walk back north through the highlands. 
 Make your way back to Mt. Crenel's Base… but on your way stop at the 
 steps that lead into the water. Do not go into the water, but do equip 
 your newly received Empty Bottle. Press the button you assigned it to, 
 and scoop up some water. Now, continue to Mt. Crenel's Base.
 
 You know that little tiny green seed at the base? If you don't it 
 should be right in front of you. Sprinkle that water on it, and let it 
 grow. Now, you can climb it the mountain. Climb the vine, and head 
 north up the stairs. Here you will find something very unique to this 
 area – green water. And it will be needed for many things here, so keep 
 that Empty Bottle of yours handy.
 
 On this screen, watch out for the jumping spiders. They… obviously 
 enough, jump. They take two hits each, so once again, this should be no 
 problem for you. Along the top wall of this area you will see boulders 
 falling… try your best to avoid them. After you have gone far enough, 
 you should start to see a crowd of trees. Hidden, or not so hidden, 
 behind these trees is a breakable wall. Bomb it and enter.
 
 This is probably your first encounter with a room like this: This is a 
 Fairy Spring. Here you can replenish your heath with one of those 
 fairies, or you can catch a fairy in a bottle and save it for later, to 
 use it when you'd like, or for it to revive you when you die. Later in 
 the game, it is often wise to have a spare fairy or two in bottles, 
 which you will get more of.
 
 Now that you are done in there, exit. When you come to a fork in the 
 path, take the path to your right, and continue south from there. After 
 going as far south as you can go, you should come to another fork. Take 
 the left path this time, killing any spiders you may see. Now, if you 
 see a wall to bomb, don't blow it up just yet – continue on your merry 
 way going left, until you reach an open door leading into the mountain.
 
 Prepare, once again, to defend yourself against the Shrub. When you 
 defeat it, he will sell you bombs for 30 rupees per ten bombs, which, 
 if you are anything like me, may have accidentally used a few too many 
 along the way. If not, then do not accept the bombs from him.
 
 Leave this room, make a right, and then go north, heading to the wall 
 you saw before. It's quite bomb-able, so blow it up now. Enter the 
 cave. The first thing you want to do is kill the Keese, as they can 
 become annoying if you leave them alive. When they have been disposed 
 of, grab hold of the nearby red mushroom, and drag yourself back quite 
 a distance. Launch Link across the gap, and go down the stairs to the 
 north.
 
 New enemy! These iron-masked enemies shouldn't be much of a problem. 
 That is, until you pull of that mask they have on. To do so, arm your 
 Gust Jar, and vacuum up the masks of the birds. Once the mask is 
 successfully pulled off, proceed to slash at them with your sword. They 
 take two hits from here. Now, once that is over, continue to move right 
 across the room, killing off of these little iron birds as you go. When 
 you get to the exit… well, exit.
 
 A new enemy approaches! You've seen ones like these before, but this 
 one is a different color. This is a Red ChuChu. It is no tougher then a 
 Green ChuChu, but it's red. Therefore, you must know about it, and it's 
 newness to you. Move on now towards the whirlwind – Ezlo will tell you 
 to jump into it. Follow his instinct, because once you do, you will flu 
 up into the air, using him as sort of a parachute. When you are 
 launched into the air, try and make your way to the left of the screen, 
 where the other whirlwind resides. Land on the other whirlwind first to 
 give yourself another boost into the air, and then land safely on the 
 ledge.
 
 Continue to head to your left, until you can not go any further. From 
 here, head north, across the bridge, to the next screen. Bomb the area 
 in between the two trees, to open up a path to a room. In this room 
 there are three pink, cracked blocks. Bomb them, and collect the Heart 
 Piece, 50 rupees in the right chest, and a blue Kinstone Piece in the 
 left chest. You must be pretty happy now! Leave this area, walking out 
 of the entrance, back south, and east until you reach a ladder to 
 climb. Climb it.
 
 Kill off any enemies in your way, if there are any. Suck up all the 
 grey blocks you see around you. Examine this entire ledge – leave not 
 one spot unsearched. To the right of the ledge, a small crack should be 
 found on the ground. And down near the lower part of the area you 
 should find something much better then a crack.
 
 Uncover the large Rock. Use this rock to shrink yourself – they will be 
 the new Stumps. Shrink down to Minish Size, and run over to that crack 
 you uncovered a bit earlier. Fall down into it. It is a Minish house! 
 Nab the Kinstone Piece inside the treasure chest when you first enter. 
 Also, for a hint, talk to the Minish standing near you. He will tell 
 you what specific kinds of plants like certain types of water: Blue 
 Crenel Beans like normal water, while green beans like the special Hot 
 Spring Water (Or Mineral Water, if you are playing the American 
 version.). This Hot Spring Water is colored green – and you saw it 
 near the entrance of Crenel.
 
 Anyways, you are done in this house, so you may leave it. Climb up the 
 latter and walk down along the path east to the vine. Climb up, and 
 enter the cave. Navigate your way through the simple maze – it really 
 is that simple, since there is only one path to take. Be careful not to 
 fall off while also killing the bugs around you. When you get to the 
 door at the end of this treacherous path, enter it.
 
 Here you will see some moving spikes – try to avoid them at all costs, 
 walk around them, whatever you need to do to continue heading north. 
 Once you get past this easy obstacle, walk across the bridge, and open 
 the chest to get yet another Kinstone Piece! Now, go back the way you 
 came, past the spikes, and back through the maze.
 
 You no longer need be Minish Size anymore. Make your way back to the 
 stone, and enlarge yourself by pressing R next to the rock. Walk to the 
 west, and leave this little area by going down the ladder.
 
 You heard what the Minish said – the hot spring is located near the 
 base of Crenel's Base. So now that we are off that area, let's go east, 
 shall we? When you hit the end of the area and get to the ledge, take 
 the south drop area and jump down off. Walk east from here killing any 
 enemies you may encounter, until you get to a wall surrounded by two 
 large stone blocks and a fence-type object on the inside of the blocks. 
 You should see just enough opening in between the fences and the blocks 
 for a door to be there, and there is. Bomb the open area! A door shall 
 appear, enter.
 
 In this room, there should be three red ChuChus. Kill them off. Climb 
 up the ladder to get up on the plateau above you.
 
 The first thing you'll want to do here is ignore the Minish Portal (We 
 will call these rocks/stumps/etc. that shrink you to Minish size Minish 
 Portals from this point on.), and bomb the broken stone you see. Now, 
 using your awesome Minish shrinking powers, shrink yourself on that 
 portal over to your left. You are getting closer to the hot spring 
 water, but not there quite yet. Follow the path to your right, and 
 enter the even smaller path it leads to. You should now be in full view 
 of link, not a two pixel view any more.
 
 Walk along this path, killing any enemies you may see. Watch out for 
 small boulders that will fall off ledges above you. Now, you come to a 
 large green spring at the end. You still have you empty bottle, so take 
 it out and fill your bottle with Crenel Hot Spring Water. It's piping 
 hot! Go back through this path and leave this area – we are done with 
 the hot spring. Obviously, now, you will want to enlarge yourself with 
 the Minish Portal. Do so, and jump off the ledge to your left to go 
 down.
 
 Continue south, then west from here, going back to the cave with the 
 mushroom. If you do not remember what cave this is, it is to the west, 
 and at the fork take the northern path to the cave that resides in 
 between whirlwinds. Use the mushroom to once again fling yourself 
 across, walk down the steps, avoid the enemies, because you don't have 
 to kill them, and exit out the eastern exit. Walk south, jump on the 
 whirlwind, and glide west as you did before. Now, continue west, and 
 climb the ladder that leads to the Minish Portal you had used long 
 before. Use this Minish Portal again, shrink yourself.
 
 Make your way left to the path which leads to the large green seed. 
 Enter the path and walk along it as you did the path to the Hot Spring 
 Water – kill/avoid any enemies in your way until you reach the seed. 
 When you get to the Green Crenel Seed, don't pour your hot spring water 
 on it just yet – it's not going to grow just sitting there like that. 
 Pick it up and carry the thing, Link is strong enough! Carry it right 
 out of the pathway and into the hole in the ground located just to the 
 right of the path.
 
 Now, with the seed resting safely in the hole, go back to the Minish 
 Portal and make yourself large again. Now, walk over to the seed, and 
 sprinkle your Hot Spring Water on it, and watch it grow. Climb up, and 
 welcome to Mount Crenel!
 
 -----------------------------------------------------------------------
 8.) Mount Crenel
 -----------------------------------------------------------------------
 You've finally made it to the real Crenel. Here, you will see two paths 
 to take, one up a ladder and one that leads to your right. You cannot 
 take the path up the ladder, which leads to Crenel Wall, because you 
 cannot climb the wall yet! The first thing, then, we must do is get the 
 tool that will allow you to climb that wall.
 
 Take the path to your right; it is the only way you can go currently. 
 Watch out for those two stones you come across soon – they are enemies. 
 Those turtle guys have found another way to hide themselves, and it's 
 under rocks. To defeat them, suck the rock off of them with your gust 
 jar, and then just throw their own stone back at them. They'll die 
 instantly. Continue to move to the right… until you reach a bridge 
 (From now on, when crossing paths, assume you should kill or avoid 
 every enemy in your way.). Take the bridge north, and bomb the wall you 
 come up to in order to open a door.
 
 Inside, throw the vases aside, or at the two ChuChus if you wish to get 
 rid of them. Open the chest you see before you to get another Kinstone 
 Piece! Now, leave this room, going up the steps to your left.
 
 Here we have a new type of ChuChu: Black ChuChus. Unlike Red and Green 
 ones, these actually have a specific power of their own. When you try 
 and strike them, they become large and spiky, and invulnerable to 
 attacks. But when they get small again, they are yours to slash at – 
 two hits. When you have killed it, kill the Red ChuChu beside it, and 
 bomb up the pink blocks. Move the rightmost block up, and the top one 
 up. Kill the second Black ChuChu in the room, and be on your merry way 
 south to the next screen.
 
 Here we see something nice – a whirlwind! You should know what to do 
 with these. Jump into the first one you see, and glide over the second 
 one. Land in it, and then glide onto the ledge west of it. Climb the 
 ladder to the north of Link.
 
 On this screen, walk all the way to the right until you find a door you 
 can blast open with your bombs, which should be just to the left of a 
 sign that reads "Shortcut to bottom." Be prepares to defend yourself – 
 another Deku Scrub is here, so have your shield out and ready. He will 
 sell you something called the Grip Ring… accept. Now you can easily 
 climb cliffs that you could not scale before. You can climb walls that 
 look like climbing walls – they should look bumpy, and darker compared 
 to other, normal cliff walls.
 
 Walk out of here, and go back to your left. When you reach the ladder 
 you came from, climb down. You'll want to jump back down to Crenel Wall 
 from here, so go to the left, and jump down the ledge. Make your way 
 left still, until you reach a tall climbing wall. Begin to climb, and 
 be very careful to watch for falling boulders.
 
 Just avoid the boulders here. They don't knock you off, but they do 
 hurt your health. When you begin to climb, hang to the right and 
 continue moving to the right, until you see a platform with a sign on 
 it you can land on. The sign reads "No bomb throwing." Naturally, you 
 are going to want to take out your bombs, and blow up the wall to your 
 right. It is the only wall not guarded by fencing. A door will appear – 
 enter it.
 
 It is a Great Fairy Spring! To awaken this great Fairy, you will have 
 to defy the sign yet again. Throw a bomb right into the spring. The 
 Great Fairy will then ask you a question… Did you throw a Golden Bomb 
 or a Silver Bomb into the spring? Answer "Neither." And she will reward 
 your kindness with a bigger bomb bag. You can now carry thirty bombs! 
 Exit the spring and continue your climb up Crenel Wall. At this point, 
 it does not matter which path you take to reach the top.
 
 When you reach the top, you will find a new type of spider, which have 
 blue tops instead of red. These take three hits each, unlike the red, 
 which take two. Before you head north and to your right, to the 
 mushroom, to the left until you see a ladder to climb down. Go down it, 
 and then go into the door to your right. This man is the Crenel Hermit. 
 And he will give you information: When you see strange patterns on a 
 wall, bomb it. You may now leave this area, climb back up the ladder, 
 and walk northeast until you get to a mushroom.
 
 Pull as far back as you can, and launch yourself! My, my… what is this? 
 Has it begun to rain? It has! And a nice music change, as well. 
 Anyways, you'll want to step on that Minish Portal you see right now, 
 and shrink yourself. Walk south until you reach a small path that can 
 be taken by Minish Link. In here, you'll want to watch out for 
 raindrops – they can be quite deadly when you are only a two pixel 
 Link!
 
 Once you have gotten to the end of the treacherous raindrop path, 
 enlarge yourself using the nearby Minish Portal. To your left, you will 
 see a boulder resting next to an empty hole. Push it in. Then, make 
 your way back right top find another boulder, Navigate the boulder 
 around the rocks in a way that will allow you to bring the boulder to 
 the left, and over the other boulder you had pushed into the empty 
 hole. From there, push it right then up, until you get it to the point 
 where it can be pushed into a second empty hole. At this point, walk 
 over it, and push the third boulder out of your way so you can climb 
 down underground using the ladder.
 
 Make your way south in this room, and go left. Only one of each block 
 will move. You have to find that block. The first block is the 
 uppermost block – push it in and walk by. The second block is the 
 bottommost block, push it and go. The third is a combination of two 
 blocks – the bottom block pushed to the right, and the middle block 
 pushed upwards. The fourth block should be the bottommost block on the 
 right side.
 
 The fifth is quite tricky. Push the rightmost block down, the top block 
 right, block below that down, block next to that one right, and then be 
 on your merry way out of here.
 
 Whew! It seems like it stopped raining!
 
 Make your way all the way to the right and enter the door. Before you 
 launch yourself with that mushroom, suck the vases away from the other 
 side of the gap, to they don't stop you from landing. Then, launch, and 
 walk down the steps. You can ignore the vases here, and the blocks, 
 because they don't do a thing but have some bombs and a rupee inside. 
 If you need bombs, get them, because you need one for this next part.
 
 When you reach an unfinished bridge, with a switch on the other end, 
 take out a bomb. Pick it up with R, and throw it across the gap at the 
 switch. When it explodes, the switch will activate, and the bridge will 
 complete itself. Make your way south out of this screen.
 
 Walk around the path and into the next door to your left. Whoopee.
 
 You'll need to push the boulder in here into that empty hole. To get it 
 there push it in this order: Down, left, left, down, down, left, left, 
 left, up, left, up, left. It will land in the hole, a tune will play, 
 and you can push that statue out of your way. Go down the steps.
 
 A treasure chest! Let's get it, shall we?  Push the bottommost block 
 left, and then the one above it up. Continue to your left and push the 
 block blocking your path to the chest left. Open the chest to find 
 another blue Kinstone Piece! You can now exit this room.
 
 It's time to get tiny. So, shrink yourself with the nearby Minish 
 Portal, and walk west to go into the Minish sized path. Whew, lots of 
 bugs here. Kill them off if you wish, but make your way to the end of 
 this path and out the door to the south. You should now be in an area 
 called Melari's Mines.
 
 -----------------------------------------------------------------------
 9.) Mine of Magnificent Melari!
 -----------------------------------------------------------------------
 It sure was a pain getting here, eh? You can now finally meet up with 
 Melari, who supposedly knows more about fixing up your sword.
 
 It's all perfectly safe from here. So, if you want, converse with the 
 Minish people here. If you just want to meet Melari, go right until you 
 find stairs to walk down. Go down them, and continue south. Ignore the 
 door, and walk west until you reach another flight of stairs you can 
 walk down. Do so and go down. Walk north, ignoring the Minish man 
 blocking another door – you don't need to go through this yet. It leads 
 to outside.
 
 Go down the steps to the north. You are now on the bottom floor, and 
 should see a large Minish person standing in front of you, with two 
 small ones behind him. Talk to him, for this man is none other then the 
 Melari you seek! He is the Master Smith around here. Link will show him 
 the broken Blade, and he will fix it up into…
 
 Nothing yet! Repairing this sword takes time – and so, you have time to 
 go get another element. Walk west, up the stairs, and talk to the 
 Minish blocking the door. He will allow you to pass, and enter the 
 Mine. Leave through the exit, and enlarge yourself with the Minish 
 Portal. To your right, you should see another tombstone statue thing! 
 Check it, and make it disappear.
 
 Walk up the stairs, and enter Dungeon #2, Cave of Flames.
 
 -----------------------------------------------------------------------
 10.) Dungeon #2 – Cave of Flames
 -----------------------------------------------------------------------
 When you first enter, take the door to your right, not the one above 
 you, as it leads to a blocked path. On this screen, kill off the Bomb 
 enemies, which take only one hit, but will run around after you hit 
 them until they decide to explode, so watch out. Once those guys are 
 dead, bomb the door to the north open, and walk through.
 
 These turtles in this room are dangerous unless you know how to work 
 with them. You sword, bombs, and gust jar will not work for this. You 
 need your shield. Take it out and defend yourself when one attacks you 
 – after it hits you, it will flip over. Proceed to then slash it with 
 your sword, it takes two hits. Kill off the second one, and a large 
 blue chest will appear in the center. Open it to reveal a…
 
 Compass! Use it to find locations of hidden items, like you did in 
 Deepwood Shrine. Now, walk through the open door to your left.
 
 In this room, try collecting the rupees. You will be surprised when it 
 is revealed that one of them is not a rupee, but an enemy called a 
 Like-Like! These enemies will grab you and trap you, and you must tap B 
 to get yourself out. They take an enormous amount of hits. Just slash 
 at them all you can if you absolutely have to. When you are done, walk 
 down the steps to the north.
 
 Nothing to do in this room. Go southwest into the next room.
 
 Kill the bomb guy and go up the stairs, then head north. From here, 
 continue east, and then south. Go east until you find an open door that 
 leads to a room filled with iron-masked birds. Ignore them, and listen 
 to Ezlo: Hop in that mine cart! You will go pretty fast, and open a 
 wooden door into a room far west.
 
 Continue west, killing all enemies in your way, until you reach a wall 
 that can be blasted open with a bomb. Do so, and walk in.
 
 In this room, you have no choice but to kill all five iron-masked 
 birds. Kill them off, and a Minish Portal will appear in the center of 
 the room! Jump on it and shrink yourself. What is this? No fun 
 animation? Oh well, once you are shrunk, walk north, and find the small 
 hole with an arrow above it. Walk through.
 
 Those are some pretty big spiky turtles! You probably want to avoid 
 them at all costs. Walk across the room with caution and go through the 
 door to your right. Continue right in the next room, and go through the 
 small Minish door.
 
 You can't get that heart piece yet! Ignore it for now – we'll come back 
 and get it later. For now, walk south through the Minish door. Continue 
 south in the next room, again, through another Minish door, to enter a 
 very misty room.
 
 You can't climb down the stairs, so walk left, and then go south to 
 find a small opening in the ledge barricade that you can jump down 
 through. Navigate your way around the fire to get to the Minish Portal, 
 and enlarge yourself. Now, make your way south across the red stones – 
 move fast, as they sink – and nab the Kinstone Piece inside the chest. 
 Also, press the switch to open the door below. Make your way back 
 across the sinking stones, navigate around the Portal and go up the 
 stairs. Open up the big treasure chest to get your Dungeon Map! Now you 
 can never get lost!
 
 Go back south and cross two of the red stones south, onto the third 
 non-sinking one. Before you step on the sinking stone to your right, 
 use your gust jar to rid yourself of the vases on the other side. Then, 
 make your merry way across the next few stones and east into the next 
 room.
 
 The enemies in this room can actually be rolled up into balls! Just 
 point your gust jar at them and hit them with a gust of air. They will 
 curl up – but don't push them into the lava, or they will be lost! Pick 
 one of the balled enemies up, and throw it into the hole in front of 
 the treasure chest in the room. Open the chest and claim 50 rupees for 
 yourself! Then, grab another balled enemy and throw it into the hole in 
 front of the vases blocking your exit. Toss the vases aside, and walk 
 up the stairs. The door is closed though, and there is a switch next to 
 a treasure chest that you need to hit. Jump into the whirlwind and fly 
 south to the next whirlwind. Once you have hit that, fly north around 
 the rock barrier and land safely on the ground. You can't get this 
 chest yet – just hit the switch and we will then get the chest.
 
 Once you hit the switch, the door will open. Push the extruding block 
 up or down, and then push the treasure chest to the west, and only to 
 the west, until it drops in the hole. Open it to get a Small Key! Go 
 north through the door, and then east through the next room. Toss the 
 vases aside, and continue east. Get in the Mine Cart again, and ride 
 back to the iron-masked bird filled room.
 
 You have a small key – open that door to your left! Walk through, and 
 across the track bridge. Slash the switch with your sword, and walk 
 back across the bridge. Get back in the cart and ride it. You will go 
 through many doors, and past the heart piece! You will get it soon, but 
 first we need to continue through the door to your left. Have your 
 shield ready.
 
 Kill the two spiked turtles, and go through the northern door.
 
 Watch out for those blades on the side of the room – when you pass in 
 between them, they will strike. The empty hole will protect you, 
 though, because you will fall into it and they are above you. Jump out 
 of the hole. Anyways, that mine cart is overturned, you cannot ride it. 
 So you will have to make your way across the bridge on your own. Be 
 careful, as there are keese flying around.
 
 When you reach the other end, it's time to get that much wanted Piece 
 of Heart. Bomb the door to your south and go through, nab the heart 
 piece when you get there. Collect two more to increase your life 
 energy! Once you have it, go back north. Head north again through the 
 next door.
 
 Prepare yourself for a mini boss battle! Go north and drop down – eight 
 Black ChuChus will attack you. Kill them off as quickly as you can. It 
 shouldn't be too hard of a battle. Now, open the large chest that 
 appears to get a whole new item…
 
 The Cane of Pacci! This mystical rod has the power to flip things over. 
 Use it to charge up energy in holes and then flip up on out of it!
 
 Continue on west though the next room, and equip your newly acquired 
 Cane of Pacci. Break the vases if you wish, and the walk onto the first 
 sinking stone. Fire your Cane of Pacci at the next stone, which is 
 flipped upside down. It will flip right side up, and you can walk 
 across it. When you have crossed, Ezlo will tell you to fire your Pacci 
 into the hole south of you. Do so, and then jump in! You will spin a 
 few times, and then be launched upwards. Step on the switch to open the 
 door, and create a Blue Warp Pad down below you that leads back to the 
 beginning of the dungeon.
 
 I suggest you save now – I know you don't want to do all of this over 
 again!
 
 Anyways, now that you are all saved, go south. Make sure you don't let 
 the blades hit you, and use the Cane of Pacci to flip the cart over. 
 Jump in the cart and take a ride. When you have gotten off, walk south 
 to the treasure chest. Push it north, and then into the hole. Open it 
 to receive a Small Key.
 
 Jump back in the mine cart, and head north again. Head north from that 
 room, avoiding the blades again, and jump down the ledge. Use your 
 newly gotten Small Key to open the door above you.
 
 In this new room, do not hit the switch that changes the railroad track 
 path – go straight to the Minish Portal and shrink yourself. Now we 
 have the dangerous part: making your way through the path of moving 
 blades without getting hurt! There are places you can stop in between 
 the blades, so this shouldn't be too hard, but be careful. Head west 
 and cross the path of blades to get to the Minish door.
 
 In this next screen, you don't have to fear those little red guys – 
 they don't move yet. Make your way through the maze of red blocks 
 (Which you can't really call a maze since there is only one path…), and 
 get to the Minish Portal to enlarge yourself. Now you have to fear the 
 little red blades buys.
 
 These blades will move in the only direction available to them when you 
 walk in front of them, but they move slow, giving you time to escape. 
 They do increase in speed as time goes on, if you let them spin too 
 long. Don't let one hit you! Make your way back through the almost-maze 
 of red blocks, and try to avoid the spinning red blades as much as 
 possible.
 
 When you reach the end, flip the nearby cart over with your Pacci 
 Powers! You can now ride this cart. So… do so. When you are flung off, 
 hit the switch with your sword to change the tack position, and 
 immediately get back on the cart. In this next room, do whatever you 
 need to do to turn the four enemies into balls. Pick them up, one by 
 one, and throw them into the holes in the southeast corner of the room. 
 Fill up all four holes, and then grab the pink platform that a switch 
 lays on with R. Drag the switch back with R, and then push it north, 
 into the hole in the northwest corner. Proceed to then hit the switch, 
 and the gates will lower.
 
 Walk up the steps, and jump down the northernmost ledge on the screen 
 you see after walking north. A treasure chest should be right in front 
 of you. Open it to get a blue Kinstone Piece! You may then push the top 
 block to the right to get out. Head south from here, and fire your 
 Pacci at the hole. Get in the hole and fire yourself upward to get what 
 is in the second treasure chest… a green Kinstone Piece! You can then 
 head east to the next screen.
 
 Fire! Blow it out with your Gust Jar. Here you now have a few sinking 
 stones that are turned upside down, and one that is not. Stand on the 
 one that is not upside down, and fire your Pacci at the upside down 
 stone as it passes you by. Ride it north with your gust jar equipped, 
 and step on the area that heads east, not the one that goes to the boss 
 room. Blow out the fire in your way, and step on the switch to reveal a 
 Red Warp Pad that leads to the beginning of this dungeon.
 
 Now, you have to flip that same stone over again, so do so, and then 
 ride it back to the beginning of this room. You will then have to flip 
 it over again, because it sunk. Once you have it flipped, ride it 
 south, and flip the other one quickly. Get on that one. Flip the next 
 one in the series, and get on that. Flip all that you need to so that 
 you can go east, and then take the northern path. Get to the end of 
 that path, and flip another stone. Before you get on it, however, suck 
 up those vases with your gust jar. Then ride the stone across and get 
 off on the safe area.
 
 This part is pretty tricky, and you might have to time it. You also 
 must be quick doing this, so I would read what you have to do before 
 going and doing it.
 
 First, get on the first sinking stone. In the middle, when you can, 
 flip the stone over. Wait until it passes you again to get on it, these 
 stones will sink much slower then other ones you've gotten on. Repeat 
 the process for the next few stones, getting on and flipping the next 
 one over, waiting and getting on again, until you get to the last 
 stone, which you are to ride north and exit this screen.
 
 Walk up the stairs to your left, and jump down one of the ledges to 
 your right. Proceed to walk to your right until you come to a screen 
 with three moving blades. Maneuver yourself past them, it won't matter 
 much if you get hit once or twice, and open the treasure chest to get a 
 green Kinstone Piece! Make your way back to the left, trying your 
 hardest not to get hurt.
 
 Use your Pacci on the topmost empty hole, and jump into it to launch 
 yourself onto the ledge. Go a little bit south, and jump off the ledge 
 to Link's left, the one with a whirlwind hovering above it. Use your 
 Pacci on this hole as well, and fling yourself into the whirlwind. Make 
 your way north and land on the ledge, and then go east until you reach 
 another whirlwind. From here, jump into the whirlwind and go southwest 
 – this will bring you to another ledge. Make your way east, then south 
 to the next screen.
 
 Another whirlwind! Jump in it and navigate your way south to the next 
 whirlwind, which you should also jump into. Go south still, until you 
 reach a ledge with a treasure chest. Open that chest to gain an 
 astounding 100 rupees! Jump north, off this ledge, and use your Pacci 
 magic on the empty hole. Launch yourself into the whirlwind and head 
 east to land on the center platform. Jump south, into the next 
 whirlwind, follow that one west into the next one, go southwest to the 
 next whirlwind, and a sharp southwest to land on the safe area in the 
 corner of the room. Open that chest to gain yet another green Kinstone 
 Piece!
 
 Use your Pacci magic on the empty hole just north of you to launch 
 yourself into the whirlwind above. Head northeast into the next 
 whirlwind from here, and then northeast again, onto the center 
 platform. Open the large chest to receive none other then…
 
 The Big Key! Use it to open big doors! Now you can get into the Boss's 
 Chamber. Jump off the ledge to the north of Link, flip the stone to 
 your left over, and ride it to the boss's chamber.
 
 -----------------------------------------------------------------------
 11.) Cave of Flames boss - Gleerok
 -----------------------------------------------------------------------
 First, go into the boss room and collect all the hearts you need to 
 refill your life. Also, it would be very wise to catch a Fairy in your 
 bottle at this moment, as you may die in this fight. When you are 
 ready, fall down the large hole in the center of the screen.
 
 This boss is fairly easy, make sure you have your sword and Cane of 
 Pacci equipped.
 
 Gleerok will appear out of the lava and attempt to shoot you with 
 fireballs. Run around until you can find enough time in between 
 fireballs to stop and hit him with a shot of your Pacci magic. You 
 cannot hit his neck/head, so you must hit him on his side or back. His 
 black shell will then break, and his neck and head will fall down, 
 giving you time to go to his neck, walk across it, and slash as much as 
 you can at that yellow spike on his body. His head/neck/body will then 
 sink into the lava (possibly with you still on it), and the room will 
 crumble for a moment. Stones and rocks falling from the ceiling might 
 hurt you, so be careful and try to dodge them. He will then rise up 
 from the lava again, and shoot fireballs at a more rapid pace. It will 
 also be harder to get to his backside to fire a Pacci shot, so you have 
 to be quick.
 
 After the second series of hits you give him, the lava 
 pool will enlarge to near the edge of the screen when the room 
 crumbles. It will then quickly return to normal size, and Gleerok will 
 pop out of the lava again for more. On the third and fourth run-
 throughs, he will rapidly spit fireballs at one side of the small 
 square you have to run around in, covering it with fireballs, though, 
 even with all that happening, this shouldn't be much of a fight.
 
 Repeat this until he blows up and dies. All the fire will disappear and 
 the lava in the center will harden. And from the sky will fall none 
 other then…
 
 The Fire Element! Flames bring light to darkness and warmth to all. The 
 Fire Element is the embodiment of that power.
 
 Head north from where you stand, nab the Heart Container, and go in the 
 Green Warp Pad to bring yourself back to the beginning of the dungeon.
 
 -----------------------------------------------------------------------
 12.) It sparkles! It's… a new sword!
 -----------------------------------------------------------------------
 You went through all that trouble of getting another element just to 
 pass the time of Melari's sword making! Well, now that you have 
 finished this time passing, you can go get your new sword. Climb down 
 the ladder and into the Minish Portal to shrink Link down to Minish 
 size, and then walk east into Melari's Mines.
 
 The clang of Melari pounding on your sword seems to have stopped, 
 so go down the stairs to your right and talk to him. You will see a 
 nice new green blade sitting on the table beside Melari… that is your 
 new sword. Talk to him and he will give you the White Sword! Its 
 beautiful white blade sparkles with light! You can put away your 
 grandfather's sword now.
 
 Melari will then continue on that you need the rest of the four 
 elements to revive the swords power. Contrary to what he says, the 
 Minish Elder did not tell you about the Elemental Sanctuary, hidden in 
 Hyrule Castle. You are to go here next, so once he is done talking, 
 make your way out of the mines and enlarge yourself again.
 
 Jump down the ledge below you, into the empty hole. Get out of the hole 
 and walk south down the ladder. Just walk east… all the way across the 
 screen until you reach a point where there are two mountain walls you 
 can climb – one that goes up, and one that goes down. Go on the one 
 that goes down, and make your way… down! One you hit the bottom; go 
 down the next wall below you. Once you hit that bottom, do the same 
 thing and go down one more wall below you.
 
 Walk south, down the ladder, then down the vine. Make your way east out 
 of Crenel. You should now be back at the Trilby Highlands. You know 
 this area, so just go east, then south until you get back to Hyrule 
 Town.
 
 -----------------------------------------------------------------------
 13.) The Sanctuary of Elements
 -----------------------------------------------------------------------
 The first thing that you are going to want to do when reaching Hyrule 
 Town is go to Swiftblade's house, to learn a new technique: the Rock 
 Breaker. All this does it allow you to break pots with your sword, 
 which is a more handy technique then you may think! So, go to south 
 Hyrule Town, into the bottom left corner, and into the man's log cabin. 
 Get the tiger scroll after learning this technique and get out of his 
 house, then head north to Hyrule Castle.
 
 Go through North Hyrule Field, and into the Castle Gardens. Enter 
 Hyrule Castle.
 
 When you are in, go north, but then go west. Take the stairs that you 
 see up to a platform, and go down the stairs to your north. Head east, 
 and then north. Go through the door you come to, north through the 
 completely empty gardens, and into the big glowing door. Ezlo will make 
 a comment about this, could this perhaps be the Sanctuary? Well, if it 
 wasn't the sanctuary, I wouldn't have led you to it, would I? Enter the 
 Elemental Sanctuary.
 
 Head north through this first room, there is nothing to do here. In the 
 next room, however, the door will shut behind you! Ezlo will lead you 
 do the place where you can infuse your blade with the power of the two 
 elements you have – that slot right in the middle of the room. Walk to 
 that slot, and press A. Your two elements will come out, and force 
 newfound power into your blade, turning it red! The powers of Earth and 
 Fire Elements have infused your blade!
 
 Now, a large stone tablet will appear behind you. You have the power to 
 separate Link into multiple Links… step on one of the glowing pads, and 
 charge up a spin attack. Now, you will have to hold that charge until 
 the green line in the corner of your screen fills up, and then you will 
 also have to walk on the other glowing platform to complete the 
 splitting. Ezlo will also make a comment on this, after you are 
 finished. Also, your clone will not be there forever – when your charge 
 runs out, the clone disappears.
 
 To leave the room, you will have to practice your new cloning 
 abilities. But you can only make two clones at this point, and you need 
 to hit both switches at the same time. So, charge up your sword, step 
 on the rightmost glowing pad of the left set of pads, and the leftmost 
 glowing pad on the right set of pads to clone yourself at just enough 
 distance to step on both switches. Press R to get rid of the clone, and 
 walk out of this room.
 
 Walk back through the empty garden, and into the castle. Go south, back 
 up the stairs you came through, and leave the castle. Take Link through 
 the castle gardens, and back through North Hyrule Field. You get a 
 little surprise here – who is that laughing at you? Why, it seems like 
 Vaati! And he mutters something that his old master was the last person 
 he expected to see here. Who is his master? Certainly not Link… wait a 
 minute, is it Ezlo who is talking back to him? Ezlo seems to have 
 created a cap that can grant the wishes of its wearer. And he also 
 seems to be on a curse. Vaati has this cap now. And, as thanks to Ezlo 
 for making him this cap, he will give you a boss battle with two 
 Moblins.
 
 Moblins are pig-like creatures that carry blades with them, so be 
 careful. You cannot attack their front, and they will charge at you. 
 They take three hits, and do plenty of damage, so be on your guard. 
 Once they are dead and rotting, a dialogue will ensue…
 
 It turns out that both Vaati and Ezlo are Minish. Ezlo was once a 
 renowned Minish craftsman, and Vaati was his apprentice! Vaati became 
 engulfed by evil, and took the cap that was made for Humans only: it 
 grants the wishes of the wearer. A flashback will take place, allowing 
 you to see exactly what happened first hand. And then, you learn 
 something very important about gifts from the Picori/Minish: The Picori 
 Blade was one of those gifts, but the Light Force, a source of 
 limitless power, was the second. Vaati wants this power.
 
 Anyways, dialogue over! Make your way back into Hyrule Town from here.
 
 -----------------------------------------------------------------------
 14.) Sleep, shoes, and syrup.
 -----------------------------------------------------------------------
 Just a quick footnote before beginning: Kinstones now are as random as 
 rupees and Mysterious Shells. They can be found in the grass, and in 
 vases. It might be a good idea to begin slashing around for some, 
 because they will not be said of in this guide.
 
 Alright, once in Hyrule Town, make your way to the four way 
 intersection in the middle of town. From there, go east across the 
 bridge, and out to Trilby Highlands. Go south, until you see a ladder 
 that you can climb down underground into. Remember this? It's where you 
 bought your Empty Bottle from the scrub.
 
 Once inside, you will see glowing pads. You have a new sword now, so 
 these pads mean something to you. Charge up your blade, just like you 
 did in the Sanctuary, and make a vertical column of two Links. Push the 
 large block to the west as far as it can go, until you cannot push it 
 further. From there, climb the nearby ladder.
 
 Welcome to the swamp. There are moblins, blue octoroks, the whole works. 
 Anyways, in this first screen, head southward, killing off Moblins etc. 
 as you go. When you come to an intersection, giving you a choice of 
 right or left, go to the rightmost path. Continue right until you meet 
 up with the dirt road, and from there, follow it south.
 
 You will enter and area called the Western Wood, and at this point a 
 short scene will begin. Look, it's Vaati! In the King's castle? What 
 could he be doing there… watch the scene to see him take over the Kings 
 body, and order all forces to begin search for the Light Force. This is 
 bad... you'd better return to Hyrule Town. But before we go, there is 
 something we need to do first.
 
 Head south through the Western Wood. Along the eastern wall, you should 
 see a small boulder resting next to an empty hole. This boulder can be 
 pushed into the hole to gain easy access to Hyrule Town and the Western 
 Wood later one. Push the boulder into the empty hole, and then head west.
 
 Continue west until you see a sign. The sign will say, "^ Castor Wilds; 
 Danger! Don't forget your Pegasus Boots!" You don't have the Pegasus 
 Boots yet, but you will soon. Follow the arrow on the sign, and go 
 north. When you reach a bridge to the west, cross it.
 
 This is the Castor Wilds! Ezlo will say something about the muck, and 
 then you can try to cross it. You can't cross the muck without sinking 
 under. Because you cannot go anywhere, we are done here for now. Leave 
 via the bridge to the east.
 
 Head south now, back to where you came from, and when you reach the 
 Castor Wilds sign go east. Continue east until you reach the boulder 
 you pushed in the empty hole earlier, and leave east to the next 
 screen. You should be back in South Hyrule Field.
 
 In South Hyrule Field, just go straight east until you reach the 
 familiar entrance to Hyrule Town. Enter Hyrule Town, and go north until 
 you hit the square that is the marker area. To your left should be a 
 building with a large shoe on top… it is the third in a series of three 
 buildings. Walk into it; you will notice the man working on his shoes. 
 But suddenly, as you continue on, he will fall asleep, and also knock a 
 pair of shoes of his desk.
 
 Shrink yourself. If you didn't notice already, the vase in the top left 
 corner of the store is actually a Minish Portal. Shrink yourself, and 
 walk to the small ladder that resides on the shoemaker's desk…
 
 On his desk are Minish! Who would have thought? Speak to them, one will 
 tell you that Rem, the shoemaker, needs to be woken up. To clear your 
 path, you need the Pegasus Boots. Of course, these Minish folk have 
 them, but Rem needs to put the finishing touches on those shoes.
 
 Syrup lives in the Minish Woods, finding Syrup's hut is your next task. 
 Syrup has something that you could use to wake up Rem. The spot where 
 Syrup lies will be marked on your map with a red checkmark, so you'd 
 now best be off to that spot. Walk out of the Minish area, enlarge 
 yourself, and get out of this shoe store…
 
 You might want to walk into the inn, now. It is the rather large 
 building that was previously closed. It is located to the east of where 
 you are, has two stories and a green roof. Enter the bottom floor, and 
 walk up to the counter. Pay for a 50 rupee room, and when you awake, a 
 treasure chest shall appear. Inside the chest will be a green Kinstone 
 Piece! Once you are done, exit the room. We won't pay for the next few 
 nights right now: Come back when we need another healing. For now, exit 
 this place.
 
 Head south, and exit Hyrule Town. Take the quick route and just head 
 straight east until you reach the Eastern Hills. Head towards the 
 bridge that enters the Minish Woods, but do not go in. Instead, go 
 north. When you see a pair of octoroks, just head to your right, you 
 will see an empty hole. Get out your Pacci, and charge the hole for 
 jumping. Get in, and launch. From here, you may walk east.
 
 What a surprise! Link has entered the Minish Woods, but there is only 
 one way to go: Inside the tree. Enter the tree. Once in the first room, 
 go down the steps and you will be in the room of none other then…
 
 The Great Fairy! She will ask you to do something completely 
 outrageous, and dump all of your rupees in the Adventurer's Spring! 
 Answer "Sure," and she will ask if you really want to do this. Of 
 course, say "Yes." She will reward your kindness now, with…
 
 A Big Wallet! Now you can carry more rupees! Alright, leave this room, 
 and exit the tree, and exit the Minish Woods! Head north even further, 
 and go to Lon Lon Ranch. Head north until you reach Malon, and her 
 worried Father. Her father has lost the key to the house, so it is your 
 job to get it. Shrink yourself using the nearby Minish Portal above 
 you, and enter the house via the Minish Door next to the human size 
 door. In this room is a vase Minish Portal, so use it to enlarge Link.
 
 Now, the Key is hidden in this room. The upper right corner of vases 
 holds the key; just break them with your sword to find it. You can also 
 now operate the ranch door.
 
 Shrink yourself, and exit the house. Enlarge yourself by going to the 
 Minish Portal around the back of the house, and then talk to Malon's 
 frantic father. He will thank you lots for finding the key, so you are 
 now also welcome to use the area of the farm behind his house. Enter 
 his house. Walk into the next room of the house, east, and out the 
 door.
 
 The first thing you probably want to do here is head northwest, to 
 find a cave. In here, charge your sword and stand on two glowing pads 
 horizontal to each other. Push the large block with both Links, and 
 grab the 50 rupees in the chest. Exit this cave, and head east.
 
 Continue east until the screen shifts to a new one, and then take the 
 dirt path north. Heading west, and when you get to it push the boulder 
 into the empty hole, which is just west of another empty hole. Now that 
 this boulder has been pushed in, go to the second hole and use your 
 Pacci on it, then launch yourself upward. Here, make good use of the 
 Minish Portal nearby you, and shrink yourself down to size.
 
 Head to the right, across the Minish size bridge. Fall down the 
 hole/crack you find at the end of this bridge, and open the chest 
 inside that room for a red Kinstone Piece! Exit this room, go back 
 across the bridge, and enlarge Link.
 
 See that whirlwind just south of you? Well, make use of it! It's time 
 to jump onto that whirlwind and just head straight south. From here, on 
 this new platform, go to your right Continue east, and hop into the 
 next whirlwind you see. Again, head south, and go over the small area 
 of water that was blocking your way before. Take the path east.
 
 You should now be in Lake Hylia, so follow the darker path down the 
 screen. Take the exit to your left – and head left through Lon Lon 
 until you find a boulder to push into and empty hole. Push it in, and 
 then go back into Lake Hylia. Take the path south into the next screen.
 
 Head south once more, and then go up the stairs to your right. Head 
 east, and when you reach a vibrant looking pink hut, enter it.
 
 This is Syrup the Witch's Hut. She makes potions, and has a mushroom! 
 You can always buy a bottle of Blue Potion from her for 60 rupees; you 
 may need some later on. But for now, we want that mushroom sitting on 
 the floor. Grab it with A, and talk to Syrup, who is stirring a potion 
 in the northern part of the room.
 
 This item is a wake-up mushroom! One whiff and you're wide awake, its 
 stench chases away those nasty sleepies, so it's perfect for waking up 
 the shoe maker, Rem. Pay Syrup 60 rupees to get the mushroom, and be on 
 your merry way out of here, and back down the stairs from whence you 
 came.
 
 Before heading north to the exit, head west. All the way west, and take 
 the path south to find a Piece of Heart! If you have been following 
 this guide correctly, you should have three pieces of heart right now. 
 Now head back north, and out of the Minish Woods. Enter Lon Lon Ranch 
 from the next screen.
 
 Go up the stairs and hop into the whirlwind to your left. Glide 
 northwest from here, until you land on a platform. Jump down to the 
 south, and push the boulder into the empty hole nearby. If you wish to 
 speak to the creature punching the cliff next to you, called a Goron, 
 you may, but all he states is that he needs more friends to help bust 
 up the wall. So now, having that job done, exit this tiny area and head 
 north.
 
 You want another heart on your life, don't you? Its sure been a while, 
 so let's fill in that last empty space in our heart pieces… on the most 
 northern part of Lon Lon Ranch, following the dirt path north, is an 
 empty hole. Shoot it with your Pacci and launch yourself up. Head north 
 to the next screen.
 
 Welcome to Veil Falls! Here, head north, then down the steps to your 
 right. Continue east until you find the heart piece. Whew, we finally 
 have a nice new heart container finished off! Go back the way you came, 
 and out of Veil Falls, and into Lon Lon Ranch once again.
 
 Head south, along the dirt path, killing all annoying enemies in your 
 way. When you see a vertical line of cracked rocks to your left, blow 
 them up. Enter that screen. This is a nice little shortcut back to 
 Hyrule Town.
 
 Once back in town, head south down the steps, and then head to the left 
 to get back to the Shoe Store. Once inside, talk to the sleeping Rem 
 with A, and Link will pull out the ever-trusty wake-up mushroom. 
 Grateful to you for waking him up, he will tell you that you may have 
 some shoes from him. He will add the finishing touches on the Pegasus 
 Boots, and give them to you. Hold the button to run faster then the 
 wind! Now that we have these, we can successfully make our way through 
 the Swamp, so we're on our way to the third element!
 
 -----------------------------------------------------------------------
 15.) On our way to the third element!
 -----------------------------------------------------------------------
 Alright, head toward the four way intersection at the north part of 
 Hyrule Town. When you reach the four-way intersection, head west, and 
 out into the Trilby highlands.
 
 In the Trilby Highlands, head south, and climb down the ladder that 
 leads underground. This is the same area where you purchased the empty 
 bottle from the shrub, only now you know what those glowing pads are 
 for. Charge up your White Sword, and then make two Links, going in a 
 vertical line. Push the large stone to your left to the left, until it 
 cannot be pushed further. Exit to your north by climbing the ladder.
 
 The new or not so new enemy around this area is Blue octoroks. They are 
 nothing special, seeing as they are the exact same as Red ones. Kill 
 them with one hit. When you are done with the slashing fun, bomb the 
 area to your north and enter the door you created. You should come upon 
 a nice treasure chest, which comes complete with a red Kinstone Piece!
 
 Exit this room via the south exit, and head south through the field. 
 You should come upon a Moblin, so kill it off fast. When Link comes to 
 an intersection, take the right path, and then go north up the stairs, 
 killing all enemies in your way. Push the boulder into the empty hole, 
 opening an easy path back to Hyrule Town when you need it.
 
 Head south until you get to the next screen. You should once again be 
 in the Western Wood, where you first saw Vaati take over the King's 
 body. Head south from here. You will encounter a new enemy here: The 
 raven. They are nothing, so when they fly at you, slash at them and 
 kill them. When you reach an intersection on the southern area of the 
 screen, take the path that goes right. You need the Pegasus Boots for 
 this path, which you just received. When you get to a sign, go north 
 until you reach a bridge. Take the bridge west.
 
 You are now back in the Castor Wilds. This is the swampland, and that 
 green stuff isn't water, it is muck. You can walk into it as you once 
 did, but staying in too long causes you to sink and drown as you know. 
 Luckily, we have out Pegasus Boots! Jog across the muck east, after 
 heading a bit north and having Ezlo explain things to you.
 
 >From here, take the muck south, and then before you sink completely, 
 turn to your left and start up the boots. Here, we encounter a new 
 enemy: Snakes. They aren't hard, and take two hits. But they will run 
 fast at you. Make your way now, up the northwest path. Ignore the 
 peahat, and enter the cave above you.
 
 In this room, go down the steps. From here, just head east, killing all 
 snakes in your way, until you reach another door to your north. Enter, 
 and go up to the nearby treasure chest. It will disappear! And in its 
 place will be your newest of foes: The Darknut.
 
 Darknuts can be a pain to defeat, but you might want to get used to 
 killing them, because you'll be doing quite a bit of it later in the 
 game. The trick is, after the swing at you, run around to their back 
 and hit their cape. After a multitude of hits, it will die, and the 
 treasure chest will reappear. Inside it is the miraculous Golden 
 Kinstone Piece! Look at the sparkles…
 
 Anyways, you can leave this area now. Head back out of the cave, and to 
 your left you should see a vine. Slash away whatever blocks your path, 
 and climb the vine. Take the northern bridge, which heads northeast. 
 When you get to the end, climb down the vine below Link. Take Link 
 northwest from here, under the bridge.
 
 To your right, we have a nice little lake of muck. Continuing right, 
 across this muck, are various objects you could bump into, and finally 
 a Minish Portal, in the forum of a stump. You need to get to that 
 stump, so using your Pegasus Boots, get across that muck any way you 
 can. Shrink yourself using the Minish Portal, and head west through the 
 hollow log, until Link enters a path.
 
 Another Lily Pad! You might remember this from Deepwood, it's the same 
 concept. Get out your gust jar and begin to force the lily across the 
 path. There are three large flowers in your path, a Red one, a Blue 
 one, and a Yellow one, but you can just ignore them, they do nothing. 
 You just have to maneuver around them. When you reach the end, exit 
 this place. Fall down the nearby crack/hole that you see.
 
 Blue beetles! And they are running fast! Kill them off as fast as you 
 can. They take two hits each, so it shouldn't be too much of a problem. 
 But when you get anywhere near these, they will spin and charge at you, 
 hurting you, so be careful. When all are defeated a large blue chest 
 shall appear in the center of the room, containing…
 
 A Bow! Now you can take out enemies from afar!
 
 This is your newest weapon, and you will need it plenty of times here. 
 But of course, to use a Bow you need Arrows, and lucky you, you are 
 already stocked full! You can, at this point, carry up to 30 arrows. 
 Exit this area, make your way back through the river path, and enlarge 
 yourself with the portal.
 
 Make your way back across the muck, and then focus your attention on 
 the large statue with one eye. Upon shooting these statues with your 
 arrows, it will awaken, but you must shoot the eye. After they awaken, 
 they must be shot in the eye three more times before they are 
 destroyed. Practice your bow and arrow skills on this monster, and then 
 climb up the vine that was uncovered.
 
 Note: If you ever need more arrows, there is a cave just northeast from 
 the statue you just killed. There will be a Deku you must defeat, and 
 he will then sell extra arrows to you for 30 rupees, of course for a 
 full quiver.
 
 Alright, you climbed up the vine, now go to the whirlwind. Hop in, and 
 glide south, when you reach the blue water, try to turn left so that 
 you land on land. Once you've landed, head west and then south. You 
 will come to a nice, large lake of muck. Equip your Pegasus Boots.
 
 Now, enter the muck and head south, and make a turn west so that you 
 are now standing in front of thee large statues. These three statues 
 have a purpose: To fuse Golden Kinstone Pieces with you. You already 
 have one of them, so walk up to the rightmost statue, and press L to 
 start the fusion. Select the correct Kinstone piece to fuse with the 
 statue, of which there should only be one selection possible because 
 you only have one Golden Kinstone.
 
 The statue will jump, and the rock just below you will start to crack. 
 We need to get the other two Golden Kinstone Pieces! Now, glide across 
 the muck all the ways east, make no turns. You will come across one of 
 the gravestone type objects, which you should look at and let 
 disappear. Also, there will be a boulder to your north that you can 
 push into an empty hole, so do so. Now, prepare to fight another 
 statue.
 
 Awaken the statue nearby you, and get rid of it quickly. Then, climb up 
 the vine that was uncovered. Head across the only bridge available to 
 you, and then hop into the whirlwind you see. Using the same maneuver 
 you did before, going south and then making a turn, you will get to 
 another patch of land, which is actually right next to the vine! Cut 
 the grass and push the boulder into the empty hole for easy access now 
 back to where you came.
 
 Enter the cave, and open the chest for your second Golden Kinstone 
 Piece! Make your way now out of this area and back west, making no 
 turns along the muck. Position yourself in front of the middle statue 
 now, and press L to fuse Kinstones. Select the only Golden Kinstone 
 Piece you have, and fuse. The statue will jump, and the rock will break 
 even more!
 
 One more Kinstone to go, so let's head back east. Head north, through 
 the path that you had created earlier by pushing a boulder into an 
 empty hole. Climb the vine, and walk south across the bridge. Here you 
 will see another statue, so prepare for a fight. This one might be a 
 bit harder then other, since you will have to do it sideways, and there 
 are also borders on this platform that can hurt you, so proceed to 
 awaken with caution.
 
 After killing, walk across the bride and open the chest to receive a 
 Blue Kinstone Piece! Sorry, it's not the Golden one just yet. Also, if 
 you see any red rupees, they are Like-Likes. Kill them if you wish, 
 they take many hits, though.
 
 Walk back across the bridge, and now go across the northern bridge, 
 which actually should be the only one you can take. From here, do not 
 go down the vine, but go across the next bridge to your left, or above 
 you. Here, also do not go down the vine, and take the bridge above 
 you/to your right.
 
 No going down the vine! Take the bridge to your right and then head 
 down the vine there. Be prepared, though, to awaken another statue. 
 Once dead, use you Pegasus Boots to go across the muck north of you, 
 and the head east. Continue, heading northeast, until you reach a cave. 
 Enter.
 
 A treasure chest! Open it for the final Golden Kinstone Piece. Exit the 
 cave.
 
 >From here, just head south until you hit a patch of grass blocking a 
 boulder and an empty hole. Slash away the grass, and push the boulder 
 in. Now, cross over and make your way northeast, under the bridge. Kill 
 the statue northeast of you again, and climb the vine, again. Jump into 
 the whirlwind, and head southwest like you did once before.
 
 Now, head south until you reach a large tombstone surrounded by grass. 
 Slash away the grass, and get in front of the tombstone. Push it 
 forward to reveal a staircase! Go down these steps.
 
 The first thing to do in this room is grab the heart piece that is 
 right next to you. Now, walk up to who looks to be Swiftblade…
 
 It is Swiftblade the First, Spirit of the Swordsman! If you train with 
 him, he will teach you amazing skills. But you cannot train with him 
 yet – you need all seven tiger scrolls! You only have two, so leave 
 this place.
 
 Okay, head across the muck pond south, to reach the three statues yet 
 again. Go to the leftmost statue, and press L to fuse Kinstones. Select 
 the only Golden Kinstone Piece you have. The Mysterious Statue will 
 turn happy, and he will crumble up the stone completely for you! Walk 
 south past where the large stone used to be.
 
 Welcome to the Wind Ruins! Walk up the stairs and south, and you will 
 notice your newest foe: A weird pink thing? Wait, upon closer 
 examination this is no pink thing… it is a soldier! These soldiers are 
 called Iron Automata (But that's a lot to type every time you see one! 
 So, we'll just call them IA from here.). When awakened, slash it with 
 your sword or shoot it with arrows. It takes four hits. When it is 
 killed, head north, and then south, down the steps.
 
 You will see a Minish Portal, so use it and shrink yourself. Head north 
 to the crack/hole in the ground and fall through to enter a Minish 
 house. Open the chest inside this house to get a Red Kinstone Piece! 
 Talk to the Minish if you want, and he will reveal why the IA were 
 built and that there is also a switch inside that turns them on or off…
 
 But that can't be, there is no switch in this house. Get out of the 
 house, and head straight for the IA nearest you, to your right! If the 
 switch is inside… then it is in the only inside we can get to – it's 
 head. Climb up the tiny ladder the rests on the IA's shield, and enter 
 its head to find a switch. Slash the switch with your sword to turn on 
 the IA, which will begin to glow and make sounds.
 
 Enlarge yourself now and prepare for a fight with an IA. It shouldn't 
 be too hard, now that you know how it works. When dead, head north, 
 then around the wall and head south. If you see an enemy that comes out 
 of the ground, kill it, it takes two hits. These types of burrowing 
 enemies are common in water areas.
 
 Also, push the boulder to your left into the empty hole, for easy 
 access later on. Now, head east onto the next screen.
 
 Nothing to do here, so kill the spiders and go up the ladder to the 
 next screen.
 
 Here, your path is blocked by some sort of small statue! All you have 
 to do is kill the spiders – no big deal, and the pathway will open. 
 Head north, and up the stairs, and then east to the next screen.
 
 Here is a Minish Portal! Shrink yourself, and head back a screen, west. 
 >From here, continue west and jump down the ledge as Minish Link, and 
 then continue south. You may think there is no way to go, but on the 
 far west side of the screen is a vine in between the wall and a large 
 stone ruin. Climb down it.
 
 Now, on this screen, you will see three vines that are possible for you 
 to climb down. Climb down the middle vine. You will land on an area 
 that leads right to a small Minish opening, so walk west and enter.
 
 In here, kill the bugs that get in your way, and head west into the 
 next room. Here is yet another maze that you cannot fail to get across 
 on because there is only one path, so make your way across and head 
 east to the next room.
 
 Kill off the bug, and head east yet again, into the next room. In here, 
 head north, and go into the room on your left. Look, a Piece of Heart! 
 Nab it, and get out of here, going back the way you came. If you have 
 been following this guide correctly, you should only need two more 
 heart pieces before getting a full container.
 
 Now that you are outside the cave, assuming you went back the way you 
 came as was said, climb back up the vine to your right, and from this 
 screen, climb up the vine to your far left. Here, you might not see it 
 at first, but there is a vine to climb up on the far right of the 
 screen, just next to the steps. Climb up it, and go around to the next 
 screen and enlarge yourself with the Minish Portal.
 
 In here, head south, killing any and all snakes you see. Once all 
 snakes have been killed, shrink yourself again using the Minish Portal. 
 Also, slash away any tall grass that gets in the way of your path to 
 the IA. Now, head for the IA as Minish Link, and climb up the IA's 
 shield again. Slash the switch and turn it on.
 
 Head out, enlarge Link with the Minish Portal to the north of you, and 
 go kill the IA. Once dead, head north and push the nearby boulder into 
 the empty hole, for easy access later on. Head south from here, to be 
 in an area with four IAs!
 
 One of them will awaken right away, and move to block a southern route. 
 But the other three are active and ready for a fight – so kill them 
 all, and it will open an area that holds two treasure chests to your 
 right. One chest contains 100 rupees, and the other contains 50 
 Mysterious Shells!
 
 Anyways, head now for the Minish Portal nearby you. Shrink Link, and 
 head for the IA, which is now no longer blocking the southern route. 
 Enter the IA's head, and slash the switch to turn it off. Now, enlarge 
 Link.
 
 Head to the southern pathway, killing all enemies in your path. Slash 
 all rocks, because some of them are those turtle enemies that love to 
 disguise themselves. Though, no foes here should be much of a problem 
 for you, and once all are killed, a path to the north will open. Head 
 through it, onto the next screen.
 
 Kill off the enemies here if you want, but you want to go north again, 
 up the stairs, into Dungeon #3 – Fortress of Winds.
 
 -----------------------------------------------------------------------
 16.) Dungeon #3 – Fortress of Winds
 -----------------------------------------------------------------------
 Welcome to the Fortress! As soon as you walk in, you already have a 
 choice of three doors to go through. Just go through the one straight 
 ahead of you, the middle door.
 
 Break the skulls open for hearts if you wish, and walk down the steps. 
 New enemies! These are Skeletons, jumping ones too! They take two hits, 
 so kill them off while you can. You need arrows now… so equip your bow. 
 If you need more arrows, break the skeletons resting at the bottom of 
 this room. Head upwards, and face one of the two statues in this room, 
 it does not matter which. Kill it with arrows, and be on you merry way 
 around and up the stairs to your right or left.
 
 You will get the dungeon map when you open this chest! As the norm; 
 lighter rooms are ones you have visited, the blinking room is where you 
 are. Now that you have the map, go back up the stairs of this room, 
 since you cannot go any further here.
 
 Exit out of this room as well, and head left following the path to a 
 new room. Slash the skulls for hearts if you wish, then walk down the 
 stairs. Here are some Keese, and some Jumping Skeletons. Kill them off, 
 and try not to fall down the hole, which will bring you back to the 
 room below, which you just left!
 
 Head north now, and focus your attention not on the eye on the left 
 wall, but on the skulls on the right wall. They will attack you, since 
 they are a trap, so be ready. Kill them off, and collect the loot 
 inside, then focus your attention on the eye hanging on the left wall. 
 It is surrounded by little stubs that will not let you pass by and get 
 near the eye! So, you have your arrows equipped: shoot the eye from a 
 distance, meaning shoot it from the right. It will close, unlocking the 
 nearby door. Go through it.
 
 A mini boss battle! Well, not exactly, but it is four Skeletons. It 
 should not be too hard a battle, you can just blindly swing your sword 
 and they will die. The door to the south will then open, so go through 
 it.
 
 Just south of Link is a nice patch of green rupees – but beware, one is 
 a green rupee LikeLike, which as you might know takes one rupee at a 
 time from you if caught, and takes plenty of hits. Kill it if you wish 
 to receive a five rupee prize, and then continue south. You will see a 
 small enemy traveling with an electric current around it, so be careful 
 to not let it shock you. Continue now east, and grabbing the rupees 
 along the way, but be careful about the red rupee – it is a red rupee 
 LikeLike, which also takes rupees from you, more then one I might add. 
 Kill it as fast as you can.
 
 Go towards the ladder south of Link, and head upwards. You cannot do 
 anything in this room, so go west and into the room above you.
 
 Moving platforms, hurray! You need to shoot both eyes on the northern 
 wall, but there is a catch – if you shoot one, you must shoot the other 
 before it opens again, or that door to the north will not unlock. Use 
 the platform that only moves side to side to complete this task, and 
 time your shots well. If successful, the door will open. Enter.
 
 There are two sleeping statues here, but they won't awaken until you 
 press both of those round switches at the same time. Above you are some 
 of the glowing pads… charge up your blade and step on the leftmost pad 
 of the right group of pads. Walk under and around the leftmost statue 
 and then step on the leftmost pad of the leftmost group of pads. You 
 should now be just the right distance for you and the Link close to hit 
 the switches at the same time, so do so. The statues will awaken, so be 
 ready! Once you have killed both statues, a large chest will appear, 
 containing the Compass! Now you can find all the treasure in this 
 dungeon easily. There happen to be six left here.
 
 Exit the room and get on the platform that moves side to side. Make 
 your way east across the room and transfer over to a platform moving 
 vertically. Again, you will see two eyes on the eastern wall. Shoot 
 them, just like you did the last eyes, and the door to the right of you 
 will open. Enter.
 
 Killing off the snakes is your first task here, and getting rid of the 
 skulls that rest on top of the glowing pads is your second. Charge up 
 your blade and make a vertical column of Links. Head to your right, and 
 push the top large block as far as it can go. If you run out of power, 
 charge up your blade again and make another vertical column of Links. 
 This time, head to the right again, and move down just a bit, so that 
 you may push the bottom large block to the left. This will clear a path 
 for you to make a horizontal row of Links. Charge up your blade, and 
 make one, then head to the right and push the large block upwards, all 
 the way.
 
 There is a lever here. Pull it with R, downwards. A key will fall down 
 a floor… two floors! Fall down yourself, and get that key. Then, head 
 south out of this room.
 
 Head all the way east from here, until you reach the rightmost door. 
 Walk in, and head up the stairs, ignoring the tiny Minish Door to your 
 right. In this room, you will see a treasure chest on the left side. 
 Break the skulls and open it, avoiding the electric enemy, to get a 
 blue Kinstone Piece! Walk south, and pull the lever up with R. The door 
 at the bottom of the room should open, but you don't want to leave yet. 
 Walk over to the right side of the room, breaking the skulls, etc. Pull 
 the lever here, to make a treasure chest appear. Inside is another blue 
 Kinstone Piece! Now you may head south out of this room.
 
 Head down south through this room, and go up the ladder. You can't get 
 this chest just yet.
 
 You can't get the chest in this room, either, so just hurry north 
 through the door. There are two switches in this room that must be 
 pressed at the same time. Conveniently places in the room to Link's 
 left are some glowing pads, which from now on will be called a Four 
 Area (FA), and one glowing pad will be an FP (Four Pad). The reason 
 behind this naming is partially because typing up glowing pads every 
 time doesn't make too much sense, as you will se later in the game. You 
 will see the reason behind the name I gave it later.
 
 Anyways, move into the room on your left. There are three skulls 
 sitting on the Four Area! Two of them which will attack you. Kill them 
 off, and then proceed to kill the IA next to it. Once all enemies are 
 dead (Ignore the second IA, it is off.), charge up your sword, and step 
 on the leftmost Four Pad. Walk around the other FP's, and step on the 
 rightmost FP. Now you have two Link's, the perfect distance apart from 
 each other. Make your way back into the rightmost room and hit the 
 switches to open the door.
 
 In here is a Minish portal! So, shrink Link, and walk back south, and 
 then back west. Continue west through the room and make your way to the 
 IA. Walk up its shield, and turn the IA on. Make your way now, a bit 
 south, and go through a small opening in the barricade that blocks the 
 path to the Minish portal in this room. Enlarge yourself, and push the 
 block under you to the right to make your way out of this walled area. 
 Proceed to fight, and kill, the IA, revealing a lever. Pull the lever 
 to see yet another key fall. Follow it! Fall down.
 
 You got the small key, but we are not done here just yet. Head back 
 north up the stairs, and get back to the room where you had to hit the 
 two switches. Go north and shrink yourself in the Minish portal, and 
 then fall down the hole that you just jumped down about two seconds 
 ago! As Minish Link, head through the Minish door to your right.
 
 In here is yet another Minish portal. Enlarge yourself, and nab the 
 Piece of Heart! If you have been following the guide correctly, you 
 should have three heart pieces now.
 
 Caution: Save! Save with all your might, because you would hate to do 
 this entire dungeon over again, right? …It rhymes, too, so you just 
 have to save!
 
 Alright. Now, we need to get out of this room enlarged, don't we? Head 
 toward the left side of the room, and push downward on the second south 
 most block. This should open a path for you to exit the room.
 
 Now, make your way west to the central door we went through when we 
 first got to this dungeon. If you can't find the door, it is located 
 right in front of the dungeon entrance. Head down the steps, and then 
 head around the center structure to the north part of this room.
 
 Look! Two doors and they each need a key! You have two keys! Use them 
 both; just open the doors for now. We are going to head through the 
 door to the left for now.
 
 Ride the moving platform north, dodging all blocks that could push you 
 off. When you make it to the other side, head west. In here, there is a 
 new type of enemy, similar to a Floor Master, which you will learn 
 about soon. This enemy takes four hits, and is a giant hand. However, 
 this one is red, and tried to pound its giant hand on you. This 
 qualifies it to be what is known as a Wall Master. When you see a 
 shadow, quickly get away from it. Slash the hand when it falls.
 
 Now, you need your arrows. Shoot the two eyes across the large pit to 
 the west. The bridge will form, and you can walk across it into the 
 next room.
 
 Hmm… this place looks like a boss room, but there is no boss! I wonder 
 why? Make your way to the southern exit of this room and – whoa! Here 
 is the boss, and it is a Darknut! It takes around four hits, but they 
 are not easy hits. Equip your shield, and when it tries to take a swing 
 at you, block it. It will freeze, giving you time to run around and 
 slash at it's back. When it is dead, a Blue Portal will appear! This 
 portal will take you have to the entrance of the dungeon.
 
 You might want to save now, having gotten that portal.
 
 Head south now, and then go east. Don't go too far, though, because you 
 will see three strange patterns on the floor. Bomb the wall that they 
 rest against! This will lead you to a secret room, where a large blue 
 chest lays. Open it to get this dungeons featured item: The Mole Mitts! 
 Dig, dig, dig to your heart's content! You can use these to slash 
 through piled of sedimentary rock. Speaking of which, there is some 
 next to you, so why not equip these nice new gloves and slash your way 
 east to a treasure chest, containing 100 rupees?
 
 Once you have gotten the rupees, head out of this room and continue 
 east. This is the end of this place! Drop down, but do not enter the 
 door to the right! Instead, head south, around once again the central 
 figure, and up the stairs. Head west, very west. Use your Mole Mitts to 
 dig through the rock layers east, until you get to the wall. On the top 
 corner of this all is a chest containing a blue Kinstone Piece, so get 
 rid of all rock surrounding the chest. Once done, enter the door to 
 your right. Be prepared for a battle.
 
 A mini boss battle! These are wizzrobes, and are quite powerful. They 
 don't take too many hits, but they can teleport and cast spells. On top 
 of there being two of them, you also have the fire pits turning against 
 you, shooting at you! Once the two magicians are dead, a treasure chest 
 will appear in the center containing 80 Mysterious Shells!
 
 Walk out of this room. If you desire a bunch of rupees, make your way 
 all the way east, to the other side of the room. In a spot that was 
 equal to the treasure chest, a large rupee will be waiting there fore 
 you. Get it if you wish. Once done, head to the door that is one 
 position to the left of the central door (the door that is in front of 
 the entrance).
 
 Enter, and make your way north. Continue north, and go into the room on 
 your left. Exit south. Make your way back through this room, heading 
 east, and going up the ladder.
 
 Here, you see a switch. Dig it out, and press it. A treasure chest will 
 appear, but its front is blocked by rock! Dig it away and open the 
 chest for a red Kinstone Piece! Make your way back down, and out of 
 this room, and back into the entrance area of the dungeon where the 
 five doors lay. Enter the door that is one position to the right of the 
 central door, and make your way up the stairs.
 
 Go south, through this room, and come out of the other end. Here, you 
 will see a black chuchu, and a treasure chest. Work your way around the 
 chuchu, and get to the chest. Dig, and open for a red Kinstone Piece! 
 Climb up the ladder, where you will see another chest encaged in rock. 
 Dig away the surrounding rock, avoiding the electric enemy, and open 
 the chest for yet another red Kinstone Piece! Head into the northern 
 room, and then make your way into the west room. Fall down the hole in 
 the middle.
 
 Now, head out of here and head back to the central door, the one in 
 front of the entrance. Go up the steps, around the center structure, 
 and now we are going to enter the door to the right.
 
 Here you see a lever. Pull it, hold it for a while, and a bridge will 
 appear, but not for long. Hold the lever a bit, even after the bridge 
 has formed, and you will get extra time to get across the bridge. Get 
 across that bridge as fast as you can by rolling with R. If you don't 
 know how to roll, you just run and press R. Keep tapping R until you 
 are all the way across, and Ezlo will tell you about how scared he was.
 
 Head up the stairs to your right. Here we have a new enemy: Floor 
 Masters. There nasty hands will try to pick you up and drag you back to 
 the bottom floor, so don't let them grab you, or you will have to come 
 all the way back! They take four hits each, so tread with caution. Once 
 the floor masters have been disposed of (which might take a few tries), 
 you will get plenty of rupees and… a Minish portal! But you are not 
 going to use it just yet. Walk through the door to your right and make 
 your way south, killing the flying skulls in your way. Be careful now, 
 you have to get in between those two moving spiked rollers, and you 
 have to dodge any empty holes on your way east. So, get in between them 
 when they move to you, and make your way easy, doing what was mentioned 
 above.
 
 Exit north, and move the statues. Move the rightmost statue onto the 
 bottom right switch, and a leftmost statue onto the upper left switch. 
 Now, continue north until you see a four area. Kill off the snakes 
 first, and then charge your blade. Step on the bottom most and the 
 topmost four pads (Top and bottom including both sets of pads, so this 
 is the top and bottom pad saying that both lines of pads are just one 
 line.). You should now have two Links that are diagonal from each 
 other.
 
 Navigate your way through the small black path south, which should not 
 be too hard because you moved the statues. Hit the switches, and 
 another key will fall! Nab it, and head for the door to the south by 
 going back through the rollers. Open the door, and then walk north.
 
 We are going to go now into the Minish portal that you uncovered after 
 defeating the Floor Masters. Shrink yourself, and take Link back into 
 the room you were just in to your right. Do no go down, instead, go 
 through the Minish size door to your right. Head south from here, being 
 careful to avoid the snakes. When you reach the rollers, get in between 
 them, dodging all empty holes along the way west. When you get to the 
 door that was recently opened by you, head through it.
 
 Now, go west. You should see a Minish door on the wall, so go in. In 
 here is a Minish portal, so we want Link large again. Enlarge him, and 
 step on the switch! A small key will fall from the ceiling, into a 
 hole. You now need to use your Mole Mitts to reach the key and grab it. 
 Do so, but be careful. There are enemies in some holes! You can avoid 
 them by simply going across the very bottom of the rock, and then 
 heading north when you cannot go east any further. Now that you have 
 the key, head back and shrink yourself, then leave this room via the 
 exit to the south.
 
 To your right is a small opening that you can jump down through. Do so, 
 and head to your left to find a Minish portal. Enlarge Link, and kill 
 off those horrible Floor Masters. Once dead, head southeast through the 
 door.
 
 You now need to have your newly received Mole Mitts equipped and ready. 
 Slash your way through all the rubble and get to the ladder to the 
 south. If you run into a worm, they take four hits. Climb up the ladder 
 when you reach it, and head north through the door.
 
 Some skulls will fly at you, and some Skeletons will be here, but it's 
 not much of a problem. Kill all the enemies you see, and head to the 
 not-so-distant locked door to the north of Link. Unlock it with your 
 key! Head north.
 
 In here, you can only fall down one hole. Fall down the hole to the 
 right. In front of you now will be a large chest, open it to get the 
 Big Key! Now you can go to the boss room!
 
 Push the block to your left, to the left, and fall down. Make your way 
 west, up the stairs, and even more west until you get to the point 
 where you may jump off the ledge. Head south, through the room, and go 
 through the door to the south.
 
 In here, you are going to want to get rid of the rock around the statue 
 with your Mitts and push it onto the switch above it to make a treasure 
 chest appear. Inside will be a blue Kinstone Piece! Now head up the 
 ladder.
 
 In here, dig away the rock blocking your path to the door, and enter 
 in. Push the top right block to the right to make a red portal appear!
 
 I suggest you save right now, as you are about to fight the boss!
 
 In the next room, you will see skulls with electrical enemies moving 
 around them. Inside the skulls are hearts and arrows (which you will 
 need for the upcoming boss battle), grab them if you wish, and head 
 north to the boss room. Save if you wish, and enter the room.
 
 -----------------------------------------------------------------------
 17.) Fortress of Winds boss – Mazaal
 -----------------------------------------------------------------------
 Have your bow equipped and ready! The first thing you must do here is 
 go for the eyes on his hands. You must shoot the eyes on his hands with 
 your arrows. One hand will not be moving at a time, but the other hand 
 will be trying to smash you!
 
 Once you have shot the eye, run up to it and slash it with your sword 
 until it is destroyed.
 
 Mazaal's remaining hand may move across the screen and attempt to grab 
 you, but don't let that happen! It is a powerful, painful combo of 
 hits. When the hand rests, shoot it with an arrow and destroy the eye. 
 Mazaal will then fall down, and be still. You must run to one of the 
 two Minish portals at the top of the room, shrink yourself, and enter 
 through the small hole in Mazaal's mouth.
 
 In here, walk up to the statue that has an eye on it, it will also have 
 some glowing things underneath it. Slash it, and destroy it! A drone 
 will then proceed to pull you out of Mazaal's head.
 
 Hurry now to the Minish portal! He is active, and he won't stop now 
 even if you are Minish size. So, enlarge yourself and repeat the 
 process of shooting the eyes on the hands. The hands will move more 
 often now, so be careful.
 
 When you enter his head again after shrinking, you have to dig with 
 your Mole Mitts to find the correct statue to slash! It should glow 
 like the last one did, but find it quickly! Slash it as soon as you 
 find it. Make sure it is completely destroyed.
 
 Now it might get a bit tough. Mazaal will fire beams at you from his 
 mouth: it might turn you Minish size, or it might electrocute you. 
 These beams might be a bit of a pain when you are attempting to destroy 
 on eye. Eventually, you will get it done, and it is time to reenter 
 Mazaal's head.
 
 The same thing again: dig! Dig though all the rock and such until you 
 find the correct statue to slash. Once it is found, destroy it, and 
 along with it will go Mazaal. You will be taken outside of Mazaal's 
 head, and you also get to watch him explode!
 
 A door behind Mazaal will open, and a Heart Container will form just 
 ahead of you. Grab the heart container first, and then make your way up 
 the stairs north of Link.
 
 Wow, this is a nice place! Head north, ignoring birds and such. Focus 
 your attention on the large green stone tablet. Read it, for a little 
 lecture about the Tribe of the Winds. They are masters of the wind, and 
 have been for as long as they can remember. For you to grasp their 
 power, you must learn the… notes of Zeffa? That is strange… but not 
 strange for long, because a bird will fly fourth, dropping an Ocarina 
 on the ground. Pick it up and you will receive…
 
 The Ocarina of Wind! North, south, east, and west are all just a breath 
 away!
 
 Ezlo will then continue to talk, telling you that the Wind Element is 
 out of reach for now. You will then be transported out of the dungeon.
 
 -----------------------------------------------------------------------
 18.) The Library and Beyond
 -----------------------------------------------------------------------
 Okay, you've finally gotten out of that awful Fortress of Winds; have a 
 magical Ocarina that can take you anywhere you want, so where do you 
 go? Use the Ocarina. You will now discover that you can only fly to 
 area that you have uncovered Wind Crests. Wind Crests are those symbols 
 that you uncovered by making the tombstone shaped objects disappear. 
 Your first destination is, surprisingly, the first Wind Crest you 
 revealed. Head to the Crest in Lake Hylia. If you don't know where that 
 is, it is the crest to the far right on the map, just above the Minish 
 Woods.
 
 Ezlo will give you a short speech, and then you can shrink yourself 
 with the Minish Portal nearby. Head in the Minish house north of Link.
 
 Speak to the Minish inside, and he will be very surprised that you have 
 been able to find him. Apparently, to find the entrance to the Temple 
 of Droplets, you must speak to the elder Librari, who is currently 
 retired and resides in the Hyrule Town library. So, enlarge yourself 
 with the Portal and head to the Wind Crest in Hyrule Town!
 
 >From here, head east until you reach the town library. It is a two 
 story building with a green roof. Enter.
 
 >From here, ignore the people and just head northwest up the stairs. You 
 will see some Minish footprints! Speak to the man and he will say that 
 he isn't crazy – those books move on their own! Head south, now, out 
 the door. To your left you will notice a vase… equip your Pacci and 
 flip it. You can now shrink yourself, so do so and head back into the 
 top floor of the library via the Minish door nest to the regular door.
 
 Head toward the Minish footprints, and you will enter a little book 
 world. Speak to the Minish draped in yellow, and he will complain that 
 a book is missing. This book was initially the ladder that allowed you 
 to go see Elder Librari, so you need to find that book! Supposedly, one 
 of the Librarians has it…
 
 Enlarge yourself using the vase just outside. Re-enter the Library and 
 go down the steps. Remember when you entered, there were two people 
 sitting at desks? Talk to the one on the left, and she will help you. 
 The book you need to find is A Hyrulian Bestiary, which is currently 
 checked out by a girl with a cat. This house is south from the library. 
 Actually, quite a ways south. Head to the four-way intersection, and go 
 south through the market area. From here, head east until you see a 
 house with a purple roof and a house with a blue roof, connected at the 
 top by a small wooden plank.
 
 The house with the book is the blue roofed one – enter to hear Ezlo 
 talk about the book. Now, you are presented with one problem: How do 
 you get the book from the top of the shelf? First of all, read the 
 letter. The girl who owns the book is next door, so enter the house 
 with the purple roof. You will see two fireplaces, one flaming and one 
 burnt out. You need to burn out the flaming one, so it's time to fill a 
 bottle with water. Exit the house and head west, until you reach the 
 river. Fill your bottle and head back to the house, and douse the fire.
 
 Now, you will see yet another blue vase. Flip it over with some Pacci 
 magic and enter the fireplace that you just burnt out. You will be 
 taken up the chimney and onto the roof. Head across the small wooden 
 plank and into the fireplace of the blue house. Ezlo will make 
 statements about how scary everything is. Just make your way over to 
 the Minish ladder on the opposite side of the room, avoiding the cat at 
 all costs. When you walk up the ladder, head to the right, and push the 
 book down off the shelf. Head out of the house and enlarge yourself.
 
 Now that you are normal size again, head to the blue roofed house and 
 get the book you pushed off the shelf. Now that you have the missing 
 book, head back to the library. If you forget where the library is, it 
 is northwest (very northwest) of where you are now. In the library, 
 speak to the librarian on the left again, and she will praise you for 
 getting the first book she needs.
 
 Now you must get another. The book is titled Legend of the Picori, 
 checked out by an absentminded scholar. You must go find the infamous 
 Dr. Left! All you have to do is head south once again, and near the 
 entrance of Hyrule Town you should see a yellow-roofed building to the 
 left, which should be a café. Inside the café is yet another blue vase… 
 flip it and turn it into a Minish portal. Shrink yourself, and head to 
 the opposite side of the room where a Minish door resides, and exit the 
 café.
 
 Head west, across the bride, using the small wooden plank as a Minish 
 size bridge. Continue west, and when you need to head north. His is the 
 house with a purple roof – enter via the Minish door. You should see 
 Dr. Left doing work in the center of the room, and two Minish doors at 
 the back of the house. You can only enter one at the moment, so enter 
 the bottom one to find yourself in a Minish house.
 
 Speak to the Minish man in blue to hear of clues to a treasure… Cross 
 the bridge that spans the rapid flow… through the land of the fearsome 
 beast… until you reach the misty falls… the treasure sleeps on the 
 other side of the secret entrance there…
 
 Also, the hunt starts at this very house! You can exit the house now, 
 though, and enter through the back of the log cabin just south of Dr. 
 Left's house. In here is a Minish portal, which you can use to enlarge 
 yourself. Exit out the southern door, and head to Dr. Left's house. As 
 you approach the door, he will tell you he has the book. Enter the 
 house.
 
 He has the book, but he hasn't seen it in days! You should put out that 
 fire with some water and explore the chimney; it did you lots of good 
 last time you did it. Head out of the house, and go to the nearby river 
 to fill your bottle with water. Re-enter the house and douse the fire.
 
 Go back to the carpenter's house, the log cabin, and shrink yourself. 
 Head out the back way, and go to Dr. Left's house once again. Enter his 
 chimney – you will be taken up top the roof. Use the wooden plank as a 
 bridge; make your way north, into a house with a yellow roof via 
 another Minish door.
 
 In here, you will see a man and Minish man standing. Ignore the man, 
 and possibly even the Minish man, just head north through this house, 
 and out the back way. Now, outside the house, loop around by heading to 
 the right, and then south. It's time to follow the other Minish's 
 clues.
 
 First: Cross the bridge that spans the rapid flow. Well, you see a 
 small plank, don't you? It spans across the river. Cross it. You've 
 just completed step one… which wasn't hard at all.
 
 Step Two: Through the land of the fearsome beast. From where you are, 
 you should head north. You will pass by a small caged area with two 
 cats wandering back and fourth, which would be the "fearsome beasts." 
 At the northwest corner of the area is an entrance you can walk 
 through, so do so. Make your way south, maneuvering carefully around 
 the cats. When you get to the end – hopefully you didn't lose too many 
 hearts on the second cat – head down the vine, and walk around the 
 fountain to enter the Minish door. That was both step three and four: 
 Until you reach the misty falls… the treasure sleeps on the other side 
 of the secret entrance there.
 
 Ezlo will seem surprised! Who knew this was behind the town's water 
 pump? I guess you did, since you followed the Minish's clues. Now, we 
 have to find that treasure. Head to the room to your right.
 
 You should be familiar with all the enemies in here. Just kill them 
 off, and use your Cane of Pacci to charge the hole in the northern area 
 of the room. Enter the hole and launch yourself up. Head through the 
 door.
 
 Oh no! I mini boss battle! Kill off the blue beetles… they shouldn't be 
 too much trouble. They take four hits each, and once dead you will get 
 the much sought after treasure! This treasure turns out to be the Power 
 Bracelets! You're filled with strength, even while tiny! This stays 
 equipped always, just like the Grip Ring you found at Corel.
 
 You can head out of here now. Back through all the paths… the cat area, 
 the small bridge, and any Minish you speak with will be amazed and 
 congratulate you on your feat. You can ignore them, and just make your 
 way back down Dr. Left's chimney. Now that you are a strong little 
 Minish, you can push those cabinets! Go in between the two, and push 
 the left cabinet to the left. Then, go around and push the rightmost 
 cabinet to the left as well, until you have created a walk able path to 
 the Minish door on the wall. Head up the ladder and into the door.
 
 You will see a large open book and a Minish in blue reading it. Ignore 
 him, and concentrate on the Minish in green to his left. He complains 
 about the dust everywhere in the room, so equip your Gust Jar and get 
 rid of the dust below him. Not only will he be satisfied, but you will 
 be to, because there is a four area here! Make a vertical column of two 
 Link's, and head east, making sure to not let the clone Link hit 
 anything on the way to… a large green book wobbling on the edge of a 
 wood beam? This Minish wants to return that book, and he needs your 
 help to make it fall off. Get both Link's to stand on the edge of the 
 book until both Link and the book fall.
 
 You need to be full size, don't you? Head out of Dr. Left's house and 
 back into the log cabin to enlarge Link. Head into Dr. Left's house 
 once again, and nab the book. Now you have two! Though, you need be 
 Minish size again to get back across the bridge, so head back into the 
 carpenter's house and re-shrink yourself. Head out the back way, and 
 cross the bridge to the south. Head east, back into the café… enlarge 
 Link, and head north to the Library to return the second book.
 
 Speak to the lady once again, and she will be so grateful of you that 
 she thinks you deserve a medal! Anyways, the last book is entitled A 
 History of Masks, and it was checked out by Mayor Hagen. Head directly 
 east to get to his house. You will need to go just a bit south, but not 
 too much. His house has a yellow roof.
 
 Speak to Hagen, and he will tell you his name, and that he did indeed 
 check out that book. But he is not sure of it, so it's up to you to get 
 it from him. First, you need to knock the masks off the shelf on the 
 wall. Do this by using your Pegasus Boots, and ramming Link against the 
 wall to knock one or two masks over at a time. On the far left, a 
 Minish door will appear behind that last mask. Now, you see that vase 
 to your left? Flip it with some Pacci magic, and shrink yourself.
 
 Climb up the Minish size ladder on the right side of the room, and head 
 left into the door. Speak with the Minish people, and they will mark a 
 spot on your map. This spot is Hagen's Lake Hylia Cabin, and he left 
 the book there by accident! I guess we have to take a trip to Lake 
 Hylia, then.
 
 Exit the room, and head back to the Minish portal to enlarge yourself. 
 Exit the house, and use your Ocarina to fly to Lake Hylia, just as you 
 did before. We're not staying in Hylia for long, though, so jump down 
 from the platform and exit out to Lon Lon Ranch. In here, you will need 
 to head north, and walk around the platform west until you reach an 
 empty hole. You've done this all before – take your Pacci and shoot the 
 hole, launch yourself upward, and head eat. Hop in the whirlwind and 
 head south. Head a bit east, hop in the next whirlwind and head south 
 across the patch of water. Now you can exit into the Minish Woods, and 
 you should be near Syrup the Witch's Hut. You are one screen away, so 
 just head south.
 
 Just near the stairs leading to Syrup's hut is a door. You were never 
 able to break these… before the Mole Mitts, at least. Well, now you can 
 simply dig through these doors, so test out your Mitts on that door to 
 open a cave entrance. In the cave there is an abundance of sedimentary 
 rock… dig through it with your Mitts. Head west for a treasure chest 
 containing a blue Kinstone Piece!
 
 Head north from here, and ignore that conveniently placed green rupee – 
 it is a likelike. Continue heading north, and go up the ladder. Head 
 east, and you will see Hagen's cabin, but you don't need to go in just 
 yet. He's left only a message for you there: "If you can't solve a 
 problem, ram your head right into it!" Well, you are about to do just 
 that. Head around the house on the right side, and you will see a tree. 
 Upon ramming the tree with your Pegasus Boots, a Minish Portal will be 
 uncovered! Use it to shrink Link, and enter the Minish path just below.
 
 It's just too easy. There are no obstacles, enemies, or anything in 
 this path. Just Link and his lily pad. Equip your Gust Jar, and 
 continue straight south until you hit the dock at the other end. When 
 you leave the path, you will find Link to be in the Hylia Cabin… to 
 reach the book, hop onto a clover and ride it around the pool of water. 
 Head over to the cabinets on the opposite side of the room. Push the 
 rightmost cabinet to the right, and it will uncover a ladder. Climb up 
 and head east to the book. Push it down off the fireplace.
 
 Head back through the Minish path. This time, however, there are 
 enemies, so be ready. It's nothing terrible, though, just a swarm of 
 bugs, which are not hard to destroy. When you have made your way out of 
 the path, enlarge Link and head around to the front entrance of the 
 cabin so you may enter and nab the third and final book.
 
 Now that you have the last book, fly back to Hyrule Town and get to the 
 library. Give the last book to the librarian, who will call Sturgeon 
 down to bring them back to the bookshelf. Now you can safely go to the 
 second floor, shrink yourself, and enter the Minish book world.
 
 Talk to the Minish in yellow, and he will reward you with a prize of 50 
 rupees! Climb the blue book to your left now, and then climb the next 
 set of book after that. Head east, and then head down one book. You 
 should see a large green book with a clover symbol on it and a door on 
 its spine. Enter to meet Elder Librari.
 
 Librari will tell you how to enter… but first you must go through his 
 little adventure. He will send (Well… more like trick.) you down into 
 an area where you must find the item you need to get into the temple. 
 So first, you need to get out of this caged area.
 
 Push the bottom left corners blocks out. The top one to the left, the 
 bottom block down, so that you may exit. Head south to the next screen, 
 and kill off all the slugs here. Take out your Gust jar, and pull the 
 mushroom at your left towards you to launch you across the water. Head 
 to the next screen.
 
 Here, kill off the slugs and head through the door. Simple as that.
 
 Another mini boss battle! These bugs have large claws on their mouths, 
 which they can send hurtling at you like boomerangs. On top of that, 
 they take quite a few hits as well, around eight or so. And you have to 
 fight two of them, so be ready! You can hit them anywhere that the blue 
 claws are not. When defeated, a large blue chest will appear. Open it 
 to receive…
 
 The Flippers! Press A to glide through the water and B to dive!
 
 Anyways, they are another permanent equip, like the Power Bracelets, so 
 you may always dive safely into water now. Do so to try them out – head 
 into the nearby river and head south. At the next screen, just continue 
 south to exit the mini dungeon.
 
 Welcome back to Hyrule Town! Head east to get back to the library and 
 enlarge yourself. Do it quickly, because it is now time for Dungeon #4 
 – Temple of Droplets.
 
 You are done in Hyrule Town, so get out your Ocarina and fly to Lake 
 Hylia! From there, jump off the ledge and head north, crossing the 
 bridge. When you see a house with a small pond next to it, get into the 
 pond via the steps. Swim to the center and press B to dive and you will 
 get a Piece of Heart! If you have been following the guide correctly, 
 you now have a whole new heart container.
 
 Continue around the house east, and go down the steps when you get to 
 them. Dive into the lake. Now, you might see the dungeon just near you, 
 it looks like a little white circle of ice, but you cannot get to it 
 yet. In fact, you have to swim all the way around the lake clockwise to 
 reach it, all because it is blocked off by stones! So, get swimming, 
 and try to avoid enemies shooting at you. Don't try to get the heart 
 piece either, you can't. When you reach the dungeon.
 
 Jump into the circle. It is actually a Minish portal! Shrink yourself 
 and head on in!
 
 -----------------------------------------------------------------------
 19.) Dungeon #4 – Temple of Droplets
 -----------------------------------------------------------------------
 If you ever want to leave this dungeon, you can do so by stepping on 
 the platform you landed on upon falling in.
 
 Ezlo will argue about how cold he is, and tell you to hurry up. Better 
 listen! Anyways, just in front of you, down the steps, should be the 
 door to the boss room. But you can't go there yet, as you probably 
 know.
 
 The floor in this room is ice, and you need to make your way to the 
 back of the large central structure via this ice. However, it is quite 
 slippery – so be careful. You might end up moving too fast, and fall 
 off. Move slowly, and when you need to push ice blocks out of the way. 
 It does not matter if you head left or right from the Boss Door, they 
 both are the same length, shape, etc., and get to the same spot. When 
 you reach the door, head in north.
 
 Vases attack! Don't get hit by them! Also, the firepots will be 
 shooting at you as well, so it seems everything in this dungeon really 
 is against you! Just go quickly through this room, and head east out 
 the door.
 
 Three red bugs. Just kill them off and head down the stairs.
 
 There is a lever here. Push it by standing to the right of it and 
 pushing left. This will open a hole in the room above, that you saw the 
 light shining on. Well, the light is down here now, and you can also 
 head back to that room and jump down the hole. So, head back up the 
 stairs why doncha?
 
 Fall down the giant hole in the center. There is no possible way you 
 can miss this huge, gaping hole right in the center of the room. You 
 will head down it. You will land on ice. And you will be happy.
 
 Yay, we are happy! You landed on the ice, and Ezlo will tell you to 
 check out that block of ice upon moving near it. You need to melt that 
 block so you can get the Small Key inside. Stand behind it, and push it 
 south so that it hits the stone below. Then, stand to the left of it, 
 and push it to the right, right into the light! It will melt quickly 
 and you may run and grab your new Small Key! Exit the icy area by 
 heading to the southeast corner, and pushing the block to the right. 
 Head north, up the stairs, and then make your way one more room to the 
 west where the vases attacked you earlier.
 
 In here, open the locked door, hopefully without getting hurt too much, 
 and head in.
 
 There are some blue spinning bugs in here, so get rid of them. There is 
 nothing else to do here, so fall down the gaping hole in the center of 
 the room. Don't worry, you'll find it. You can't miss it. Really.
 
 Walk to your left. You will see something you never expected to find so 
 soon: The Big Key! Oh, but it is frozen in ice, along with two other 
 ice blocks! The Big Key is the center ice block, and there is one above 
 it, and one below it. There are three stones to the left on the three 
 blocks, meaning all three can be pushed to the left safely. Push the 
 top block to the left, and the push the Big Key to the right as well. 
 Leave the bottom block alone for now. From here, push the big key up 
 and then once again to the left. The top block is no longer needed, so 
 just ignore it. Now, it is time to move the bottom block. Push it to 
 the left, and then down. Push it once more to the left. Head around the 
 top block and get to the Big Key, and push it down. From there, push 
 the Key to the left, then up, and then to the right – it will land 
 right in the sunshine. Whew, that was quite a hassle for just a key!
 
 >From here, stand below the lever and push up on it, to close off the 
 sunshine. The hole above you will also be closed, so you can head up 
 the nearby stairs to your north, and head back east out of this room! 
 In the next room, avoid the flying pottery and the fireballs, and make 
 your way south back to the room where you entered the dungeon.
 
 Continue back around the central structure south, and make your way to 
 the Boss Door, which you will use the Big Key on. This was a short 
 dungeon, wasn't it?
 
 If you want to get the hearts in the vases, be careful of flying vases, 
 which are just near the ones where hearts lay.
 
 Anyways, walk forward to find a large chunk of ice – with the element 
 sitting in it! Ezlo will explain to you that you cannot touch it while 
 it is in that condition, so it looks like you will need a new item to 
 solve this problem. Head south, ignoring the Big octorok, and head left. 
 Watch out for more flying vases, and head through the door.
 
 It seems your dungeon quest is not yet over. The Boss Room sure is big! 
 Actually, it's not the boss room quite yet. You still have a whole 
 dungeon ahead of you, so let's get moving! Save if you wish to.
 
 In this new room, head south through a door/tunnel. You will get some 
 rupees on the way, but when you reach the end you will get something 
 even better: The Dungeon Map! Now you can't get lost!
 
 Now head back north. Continue north until you reach a small river area, 
 with a spiked roller moving across! You have to practice your diving 
 skills, so be ready. Enter the water, and when the roller comes in you 
 direction, press B. You will dive underwater, and can swim safely away 
 from the roller. Head west.
 
 Leave the water when you get to dry land, and head up the steps. Head 
 east from here, back into the water, and into the next screen east. 
 Head south from here and you will have to face two flying bugs. 
 Unfortunately, you must be on land to fight them, so get on some and 
 kill them off, then head south to the next screen.
 
 Equip your gust jar, because you will need it to suck up that mushroom 
 across the river so you can hit that switch! Do what was just said, and 
 hit the square switch to open a path down the waterfall. Reenter the 
 water, and fall down.
 
 Swim south, and beware of the roller. Dive under it, just like you did 
 the last one, and continue south. When you reach the end of the river, 
 head west to find a tombstone-like object. Read it, and it will say… 
 "The way forward is hidden in the bottom of the pot." I wonder what 
 this could mean… Well, we will find out soon, but for now, hit the 
 switch below the tombstone.
 
 Head east into the next room and you will find a series of walls 
 organized to form a shape. A shape that looks sort of like… a pot. 
 Remember the saying? Put it to use here, and swim to the bottom of the 
 pot. You should see a little area of waves, a square of them, near the 
 bottom of this pot – dive there to retrieve a Small Key. Head back out 
 of this room, north past the roller, and up the wall that needs your 
 Grip Ring to climb.
 
 Push the block in front of you up, so you may get past, and head north 
 until you see a door that can be unlocked with a key. Unlock it with 
 your newly acquired small key, and head through the short tunnel. Head 
 south from here to find a switch, which upon finding you should press. 
 This will open the gate next to you. Now that that is done, hop on the 
 lily pad. You can just swim to it.
 
 Take out your gust jar. Now, navigate your lily north, then back to the 
 waterfall, which lies east to the next screen, and then south, south 
 all the way south… fall down the waterfall, lily and all.
 
 Head south with your lily, attempting to avoid the roller. The lily pad 
 will go under it, but you won't. If you are quick enough, dive. If you 
 are not, then just get hurt once or twice until you can make your way 
 under. No serious damage done. When you reach the wall, head east back 
 to the room with the pot. Navigate around the pot east to the platform 
 with a switch on it. You can get off the lily now, and press the switch 
 to lower the water gates.
 
 Make your way east to the next screen on you lily pad. Do not swim. You 
 should come to a familiar enemy – remember fighting one of these in the 
 first dungeon? Well, it's a bit harder on ice. Just try not to get hurt 
 too much, and when you have the chance, suck up the cobwebs on the 
 walls with your Gust Jar, because they will frequently bounce you back 
 into this horrible worm. When defeated the door to the north will open. 
 Head in.
 
 Open the big chest to get the Compass! Now you know where all the 
 goodies in this dungeon are, and if you have been following the guide 
 correctly, there are eleven treasure chests left to get! Let's get all 
 of them, shall we?
 
 It would be wise to save now. You wouldn't want to do this entire 
 dungeon over again, would you?
 
 Head back south, and hop on your lily pad again. Push it west, and then 
 head north to the next screen.
 
 In here, park your lily next to a path of ice to your left, and get 
 off. Swim around the path of ice, and head east above the gate. Get out 
 of the water, and hit the square witch to lower the water gate. You 
 will need to move your lily past this point soon, but not yet. Head 
 north and step on the large area of ice, upon which bugs are running 
 around.
 
 Go north to the very end of this ice area to find a treasure chest with 
 50 rupees in it (Woo, one chest down!), and then head back south to an 
 area with ice block scattered all about. You need to get one of those 
 blocks to stay on the switch.
 
 There are many blocks… how can you make one stay on the switch? Well, 
 find the uppermost block, and push it down. From there, push it to the 
 left. It will hit the purple wall and stay. Push the block to the right 
 of the block you just pushed (this block should also be to Link's 
 right), to the left. It should stack in front of the other block. Now, 
 find the bottommost block on the left side. Push it upwards, to have it 
 collide and stack up onto the block you just pushed. It should have 
 connected just below the block. You should have two blocks left to 
 push, one closest to the switch, and one below that one. Take the block 
 closest to the switch and push it left, and then up onto the switch. 
 The water gate will drop. Give yourself a pat on the back.
 
 Head back to your lily pad. Navigate it west along the water pathway, 
 and make it go north. Do not take the intersection left just yet. When 
 you have gone north, take a turn to the right and continue until you 
 reach a door. There is nothing special in the vases; you aren't leaving 
 anything behind, so walk in the door.
 
 It's dark in here! You can't see a thing, but luckily this room is 
 tiny: just walk diagonal, following where the fire pot is. To the north 
 you should make it to a door, enter.
 
 There is nothing to do in this room yet, so just head up the stairs, 
 across the platform killing off slugs, and through the door up the 
 stairs.
 
 Mini boss battle! You've fought these guys before, so use the same 
 tactics. It is highly recommended that you get out your shield, to 
 protect yourself from when they fire their pinchers or whatever you 
 wish to call them. When they are clawless, slash them as much as you 
 can. They will die… and in the middle of the room a blue portal will 
 appear. This blue portal will take you back to the beginning of the 
 dungeon, as always.
 
 Exit through the southern door, and head west. The next screen after 
 this should show you a large lever, and just below you should see two 
 four pads. There is only one way you can clone yourself, so do so and 
 stand next the lever (if you are clueless, on the rightmost side of the 
 lever), and push it to the left. This will open up an area of sunlight, 
 a large area in fact, and will melt the chunk of ice blocking the path 
 to the right. Ezlo will talk, and when he is finished, jump down off 
 the ledge.
 
 Head south, and make a right, going through the door that was just made 
 newly available to you.
 
 In here, head north through the door. That's all you can do for now in 
 here. In this northern room, grab the Blue Kinstone Piece in the 
 treasure chest, and then head right. Be careful here, don't fall off 
 the ledge. When you get far enough, you should see another treasure 
 chest. Head south across the narrow path of ice, which isn't too hard 
 since it is against the wall, and grab the Blue Kinstone Piece.
 
 Head back around the ice and go south down the second path. You should 
 see a group of green blades, moving around in a line, blocking your 
 path. But there is an opening, so wait for it to come. When it does 
 come, run quickly into the circle of blades and stop yourself before 
 hitting the blade opposite you. There are now two paths to take, to the 
 left and to the right. Going to the right will lead you to a dead end 
 with two vases. The left pathway will take you out of here. Go left.
 
 In this new room, all you can do is go north. You don't have a small 
 key yet, and you can't melt the ice. So go north.
 
 Head down the steps in this room. This room should look familiar to 
 you, but never mind that. Just go down.
 
 In here, head down once again. You will enter a room with a frozen 
 treasure chest and a lever. Push the lever, and you will hear a noise 
 telling you that some type of door has opened, revealing sunlight. It 
 was actually the opposite. You closed one of the light holes above you, 
 so head up.
 
 Walk across the now closed hole, and push on the lever to reveal 
 sunlight. Head back downstairs, and push the lever down there to open 
 up the second light hole and unfreeze the chest, containing a small 
 key! Head up the stairs, twice, and then head south out of the familiar 
 room, and into the room that had a locked door. Open the door with your 
 small key, and walk in.
 
 It's a room, a nice, big, empty room. A gate will pop up behind you. 
 Head south and push on the lever… a hole will open up above, revealing 
 sunlight and something new: Drops of water? Or wait… no! It's a Giant 
 Blue ChuChu! This is not the boss of the dungeon, but it does put up 
 quite a fight. Get out your gust jar.
 
 You cannot suck its base while it is surrounded by electricity. Wait 
 until the current of electricity stops, and then use the Jar. Other 
 then that, it is the exact same fight as the boss of Deepwood Shrine, 
 nothing new. It does, however, take a few more hits, so be careful and 
 don't expect too little of this fight. If you keep hitting it 
 constantly when it falls down, it should take around four slash rounds 
 to kill it.
 
 After the ChuChu explodes, a large chest will appear in the center of 
 the room. I wonder what I could be…
 
 A Flame Lantern! This handy item lights up the night! Press the button 
 to turn it on or off. This lantern will not only light up dark areas, 
 it will also melt ice chunks (some containing treasure), and light fire 
 pits! With this in your hands, head out of the room.
 
 First and foremost, melt the ice to your left with your new Lantern. 
 You also might want to scavenge the vases for hearts, if your health is 
 low from the battle. When done, head down the stairs nearby.
 
 Get the treasure chest out of the ice with your Lantern, and you will 
 receive 100 rupees! Melt the other ice blocks, and head east, into the 
 next room.
 
 Another mini boss battle, and this time it is in darkness. Luckily, 
 there are four unlit fire pits around you, so you can light those with 
 your Lantern. Note that they will only stay lit for a limited amount of 
 time, and you can relight them simply by touching them if you have your 
 Lantern equipped. You shouldn't need your shield for this battle, so 
 keep the Lantern equipped at all times as you fight these three 
 familiar monsters.
 
 When all is over, exit the room to your right. You are inside another 
 dark room, this time a labyrinth of sorts. Head straight east, and 
 destroy the vase blocking the fire pit. Light the pit with your 
 Lantern, destroying a block. Walk back around and pass the block, 
 heading north. You will see a chest, but you can't get it just yet. So, 
 head a bit further north until you see an accessible fire pit – light 
 it, and another block blocking your path will be destroyed. Before you 
 advance, however, you might want to head a bit west first, and enter 
 the area where the treasure chest is held. It contains a red Kinstone 
 Piece. Now, you may head back to where the block disappeared. If you 
 cannot find it, it is marked by a symbol on the floor. Head north from 
 there. When you then head west a bit, you will see two ways to go down. 
 The first way leads to a dead end, with a vase containing bombs. The 
 second path is the one you probably wish to take. From here, head west 
 until you reach a wall that is obviously able to be blown up by a bomb. 
 Equip your bombs momentarily and set one down, back away, and then 
 reequip your Lantern. When the bomb explodes, enter the door.
 
 The room is filled with scattering beetles… kill them off. When all are 
 dead, you shall receive a small key! Head out of this room, there is 
 nothing left to do here.
 
 Head east, the north. When given an option to go left or right, head 
 right. Continue right, the north until you reach a treasure chest, 
 which contains a red Kinstone Piece! Head south from there, across 
 another part of the maze, until you reach a fire pit. Light it to make 
 another block disappear. Head back to where you came from, and this 
 time take the left path. Head north, killing all enemies, and when 
 given the choice to go up or down, go down. You will see a treasure 
 chest, containing a red Kinstone Piece yet again, and a fire pit to 
 light. Light the pit, and head back around, going up now. Unlock the 
 locked door with your small key, and head on in.
 
 It is highly recommended that you save now… I know as well as you do 
 that you don't want to die and do this all over again!
 
 In this new room, you will see fires – lines of them – and they move! 
 They are very dangerous, so steer clear of them. The trouble is, it is 
 a small room filled with blocks, and you are on ice! My suggestion is 
 to quickly run to the other side of this room, taking the risk of 
 getting hurt, because one you are on fire you cannot attack in any way, 
 shape, or form. When you reach the other side, head into the next dark 
 room.
 
 In here, there are ledges you can fall off of, so be careful. Just walk 
 around the path, and then north through the door.
 
 Whew, it feels good to be in the light again! Head through the door 
 that leads under the platform, north, and then make a left to exit out 
 the path. You will get a few rupees along the way. Enter the door when 
 you come to it.
 
 Woo, a puzzle! Simple, but a puzzle.  You have two four areas, and 
 three large blocks. We want to first concentrate on the top right 
 block. You should see an accessible FA, so head to it and make a column 
 of vertical Links. Push the top right block over to the left, until you 
 cannot anymore. Now, head back to the FA, but this time make a 
 horizontal row of Links, and push the bottom right block downwards, 
 covering the first four area.
 
 Make you way now to the second four area, and create another horizontal 
 row of Links. Push the top left block (the only one you have not yet 
 moved) downwards. Do not cover the four area at all. You will need it 
 in a moment. Only push this large block down one move, not two like the 
 other two blocks.
 
 Head back to the uncovered four area, and make a vertical column of 
 Links. Head to the left side of the top right block, and push it to the 
 right just enough that you can head north through the door. Do so.
 
 You are now in a long room where, at the left end, rest three switches 
 that must be pressed simultaneously. You see two sets of four pads, 
 each with two four pads per set. You also see two ice blocks, 
 obviously, one for each switch, and Link on the third switch. But that 
 is incorrect. You also will notice a continuation of large blocks 
 throughout the room.
 
 First, move the first ice block you see to the left. Push it so that it 
 is not blocking any paths at all. Next, head over to the left end of 
 the room until you see a second ice block. Push it downwards, then walk 
 around and push it to the left, right onto the switch. Head back now to 
 the four pads.
 
 You want two Links that are two pads apart, meaning you will have to 
 step on the top or bottom pad of each set, which also means you will 
 have to do a bit of walking in between pads. Step on the top pad of the 
 bottom four pad set, and then walk around so you can step on the top 
 pad of the top four pad set. Your Links are now far enough apart that 
 they can maneuver around the large blocks without running into them.
 
 Head east, and then south, then east again, then north. From here on, 
 just run quickly east until both Links land on the two switches and the 
 door below you opens. Walk through.
 
 The flame lines here only move around the edges of the room, so if you 
 can get past the walls you are safe. Look around the room: There is a 
 central block, and four surrounding blocks. Which block does not match 
 the others? The top right one is that one. Push the top right block 
 upwards, and the door to your left shall open Walk through it.
 
 Melt the ice chunk that rests on top of the four area. Make a vertical 
 column of Links, and head south. Push the block to the right, and head 
 south. Ignore the second four area, and head up the stairs.
 
 This room is much harder then it looks. To open the door, you must 
 light all fire pits at once. There are nine, sorted in a three by three 
 array. It's harder then it sounds, though it helps that you are on ice. 
 My suggestion is to light as many as you can the first time around the 
 ice, and keep lighting unlit ones until you catch up the ones that keep 
 getting burnt out. Eventually, you will get all of them lit, and can go 
 through the door to your left.
 
 Whoa, that's a lot of rollers! You don't need to dive for the first 
 few, though. Just swim past them, attempting not to get hit, until you 
 reach the one that is after the first land roller: You will need to 
 dive for this one to get over to the other side, onto dry land. Here, 
 you will see a group of large bugs, very familiar bugs, bugs that you 
 don't have to fight if you simply head south, then east through the 
 door.
 
 In here, there are three bugs with bombs to drop. Run around, and let 
 them drop their bombs. When they have dropped the bombs, kill them off, 
 and then destroy the vases if you wish. In the bottom right corner of a 
 room is a switch, step on it to create a red portal. This portal, as 
 you probably already know, takes you back to the beginning of the 
 dungeon. But you don't need to go there right now – equip your bombs 
 and blow up the obvious door in the northern area of the room. Enter.
 
 Two worms… wow! Didn't you already fight one of these? Well, 
 fortunately for you it's not on ice this time. But your Lantern can 
 prove especially useful here: Use it to burn the cobwebs, instead of 
 wasting time using your Gust Jar. When you are ready, fight and kill 
 the giant worms just like you have done before.
 
 When the door is opened, head through it. In the new room you should 
 see a treasure chest, but you can't get it yet. We'll get it in a 
 moment, just for sheer completion of the dungeon this walkthrough will 
 get you all the treasure chests marked on the map, and some that 
 aren't. So, ignore that for now, and head through the door to the 
 north, up the stairs.
 
 In here, quickly run across the bridge. There is no real threat, 
 besides falling slugs, but there is also nothing special about this 
 room. So move across the bridge quickly, if you feel like it, then go 
 up the stairs to the north.
 
 Kill off the blue beetles here, and walk up the stairs. Exit south, and 
 in this room just head east. You should now be near the second large 
 lever you have seen in this dungeon, so you should know partially or 
 completely what to do. Make a vertical row of Links, and push the 
 lever. The rays of light just below will finish what they started, and 
 increase in size, melting the ice around the element. Ezlo will talk… 
 you can finally get the element… but wait, what's this? The octorok is 
 unfreezing! It will suck up the element, and run off with it. Now, if 
 this were a guide that cared not about completion, then it would tell 
 you to go and fight the boss right now. But there are a few stray 
 treasure chests…
 
 Head south, and go through the leftmost door. Head under the roller, 
 like you remember, and make your way to the familiar lily pad up the 
 steps. Get on it, and use your gust jar to move it east, then south 
 around the central structure. Fall down the waterfall, and make your 
 way south, past the roller, and east into the room with the "pot."
 
 Head east until you reach the familiar fork. Head north with your lily.
 
 Head straight north with your lily from here, and dock it at the 
 shallow water. Get off, and use your Lantern to melt the ice chunk that 
 encases a treasure chest. Open the chest to get 100 mysterious shells!
 
 Get back on your lily pad, equip your gust jar, and head west, then 
 north when you must turn. Instead of heading east this time, we are 
 going to take the fork left… you should enter an annex that you have 
 seen before; Equip your Lantern and melt the ice around the chest. Open 
 it to gain a red Kinstone Piece!
 
 Time to head back; you've gotten all chests on the map. Equip your Gust 
 Jar, and push the lily out of this annex. Head east from here, avoiding 
 the bombing bugs, and enter into the dark room to the east. Walk north, 
 making sure not to fall off the edge, and exit the dark room.
 
 Walk up the stair here, onto the platform, and then up the stairs into 
 the next room. In this room, simply step on the blue portal to 
 transport yourself back to the beginning of the dungeon.
 
 It is very, very strongly recommended you save now, as you are about to 
 fight the boss.
 
 So, with all that done, head south into the main room that leads to the 
 boss room. Refill your health if you wish using the vases on the top 
 corners of the room, and when you feel you are ready, head south 
 through the large opening into the boss room.
 
 -----------------------------------------------------------------------
 20.) Temple of Droplets boss – Big Octorok
 -----------------------------------------------------------------------
 A gate will pop up behind you! I suppose there is no escaping this one.
 
 The first thing you need to do is get rid of your sword. You won't bee 
 needing it for this fight. Replace your sword with your Pegasus Boots, 
 and replace whatever you have set to A with your shield for now. At 
 first, the octorok will fire large stones at you. Deflect them with 
 your shield three times, and they will bounce back and hit him three 
 times.
 
 The hard pert comes now: Everything will freeze over, making it hard 
 for you to control your running. On top of that, the octorok will now 
 suck up anything that runs near its mouth, and spit it out. What's 
 worse, if you are caught, it does an entire heart full of damage! And 
 even more so on top of that, he can also spray an icy blast: this will 
 freeze poor Link. If you are frozen, press all the buttons until you 
 break free!
 
 Even worse then that, though, is the octorok's agility. During all of 
 this, it will spin faster than you can catch up with its flower, which 
 you have to hit with your Lantern. Now is when you need to replace the 
 shield you have equipped for your Lantern. Use the Pegasus Boots you 
 equipped earlier to catch up with this octoroks flower… and when you 
 reach the flower, burn it.
 
 When you burn the flower, the octorok will run around and smash into the 
 wall – watch out for falling stones! Soon after, the room will unfreeze 
 again, allowing you to repeat the process again.
 
 The second time through, getting the boulders to hit the octorok is a 
 bit tougher. It will alternate from sucking Link up and throwing him 
 (which again, causes a whole heart of damage), to spitting out 
 boulders. Make sure you deflect the boulders as often as you can. After 
 three hits, everything will freeze over again.
 
 Equip your Pegasus Boots again. If you are lucky enough, you can get to 
 the flower before the octorok starts moving, because if you don't you 
 will have a hard time killing this boss. It moves even faster on the 
 second run-through, making it incredibly hard to reach the flower.
 
 Again, once the flower is burnt, watch out for falling stones!
 
 The third time around is even tougher! Not only will it suck you up, 
 but now it can make the room dark at will. This is where your Lantern 
 comes in handy: Light up the room so you can see where the octorok is. 
 It will ram into the wall during the darkness confusion, dropping 
 stones, and lots of them, in Link's general area. It would be nice if 
 you could see the stones. The darkness, after a while, will fade away. 
 Whenever you get the chance, deflect a boulder back at the octorok. 
 Thankfully, when it isn't sucking you up, or making the room dark and 
 unleashing falling stones at you, it generally spits out two to three 
 boulders at a time, giving you ample opportunity to hit it.
 
 Once this is done, the room does not freeze over. The octorok explodes, 
 revealing the wonderful element inside. The computer will walk over and 
 grab the element for you.
 
 It is the Water Element! Water quenches thirst, ends draught, and 
 nourishes life. The Water Element is the embodiment of that power.
 
 A heart container will appear above you, and a green portal to the 
 beginning of the dungeon will appear below you. Of course, nab that 
 heart container first! Then, walk into the green portal. Exit the 
 dungeon from here.
 
 -----------------------------------------------------------------------
 21.) Haunted…
 -----------------------------------------------------------------------
 After exiting the dungeon, Ezlo will complain about almost freezing in 
 that place. But something odd is about to happen, the entire area 
 becomes dark! And what's this…? A figure above the dungeon entrance?
 
 It is the old King of Hyrule, Gustaf! He only comes for a short while, 
 but he marks an important spot on your map. Once this is over, it is 
 time to head to the Elemental Sanctuary to infuse your blade with the 
 Water Element you just got. So, get out your Ocarina, and fly to the 
 Wind Crest in Hyrule Town, which shouldn't be a hard crest to find.
 
 Head now north to Hyrule Castle. Make your way quickly through Hyrule 
 Field, since nothing is really there, and enter the castle gardens, and 
 finally the castle itself. But wait, you cannot go into the castle! The 
 King, as you might remember, was possessed by Vaati, and he doesn't 
 want anyone in the castle. So, from here you'll have to enter the 
 Garden. Head east into the garden, since a guard currently blocks the 
 other path.
 
 Head east until you hit a wall, and then head south. You will see a 
 large patch of bushes that you can slash away, or you can even light 
 just one bush on fire with your Lantern and watch the rest burst into 
 flames after that. No matter how you get rid of that patch of bushes, 
 though, a hidden ladder will appear, and you will climb down it.
 
 Head north through the door. The room is semi-dark, so you can plainly 
 see the there is a piece of heart right next to you! Nab it right away, 
 and then continue even further north.
 
 Talk to this familiar looking man, and he will call himself Grimblade! 
 There are actually multiple trainers like these men throughout Hyrule, 
 so it would be wise to keep a lookout for these guys. He wants to train 
 you, but the room is too dark! So, get out your Lantern and light the 
 two fire pits on Grimblade's left and right, then talk to him again.
 
 You are about to learn the Sword Beam, an attack plenty powerful. It 
 actually shoots a beam out of your sword when all of your hearts are 
 full, giving you the ability to hit enemies from a distance. Take the 
 Tiger Scroll, and keep it safe.
 
 Leave the room and head up the ladder. Head a west from here, and leave 
 this area of the garden. Continue west, heading around the flower 
 patches, and enter the left side of the garden. Here, guards roam 
 freely, and if one spots you they will take you back to the beginning 
 of the garden and tell you to be gone! You need to sneak behind them, 
 when they are either not looking, have their backs turned, or you can 
 slip into an area were they will not see you.
 
 The only way you can go is north, past the guard, so try not to get 
 caught. When you get through that one head east, avoiding yet another 
 guard by waiting in the safe area until he moves to the far right. From 
 here you can move south, and if you want take a break in a small pocket 
 of safety. Getting past the next guard is tough, because he has a large 
 visual range and there are two guards as well. When he heads to the 
 left, walk under the long bush and hide until he begins to walk the 
 other way. Quickly run north, and keep hidden in the corner until the 
 second guard heads south past you. Run north, out of the garden, until 
 you hit a patch of bushes. Slash it away to reveal another ladder, 
 which you will then climb down.
 
 This room has a very definite path, seeing as there is only one you can 
 actually take. Head north, then east, and step on the switch when you 
 get to it. Also, it would be wise to prepare for fights with snakes…
 
 When you walk through the door at the end of the pathway you will end 
 up inside Hyrule Castle. All you need to do is head north from here, 
 and out the door. Continue north and enter the Elemental Sanctuary.
 
 Continue even further north, through the room, and through the next 
 room when the door closes behind you. Walk onto the area where the 
 element lay and set your sword down on the stand. The Water Element 
 will infuse in your blade! Look, it's so blue! You can also now, 
 instead of split into two Links, split into three!
 
 You now must create three Links when you step on a four area. So, head 
 down the steps, off the elemental area, and onto the pads. Charge up 
 your blade, and step on the rightmost pad of the left set, and leftmost 
 pad of the right set, and the rightmost pad of the right set to make 
 three Links. Only two, however, can step on the switches and open the 
 door. Head through the door.
 
 Go back through the castle and reach the door that you first came out 
 of, that leads to the pathway that leads to a ladder that leads to 
 outside… whew, that's a mouthful. Anyways, head back through the 
 pathway, which is easy both said and done since, if you killed the 
 snakes, there will be none there, and climb the ladder at the end. 
 Then, make your way out of the garden by either getting caught, or just 
 walking back through trying not to get caught (Which is kind of 
 pointless, but hey, you can play how you want.).
 
 Head back to Hyrule Town, through Hyrule Field. There is an item that 
 is pretty useful here, though optional, it may seem familiar to many of 
 you… head south, all the way to the southern end of town, and enter 
 Stockwell's Shop, which has a large rupee on its roof. Grab the red 
 object that rests on the back shelf, and bring it up to Stockwell to 
 pay for it. It costs 300 rupees, but I assure you that it is well worth 
 the price, and you should have 300 rupees by now, with all the dungeons 
 etc.
 
 The Boomerang – This will-crafted weapon returns when thrown! It is 
 good for hitting enemies long distance, much like your Sword Beam, but 
 always available. Some enemies will not be damaged by this Boomerang, 
 but will only be stunned – but that still gives you the opportunity to 
 hit them.
 
 We're almost done in Hyrule Town, there is one last thing to take care 
 of, and that is a new lesson from Swiftblade. So, head to the southwest 
 corner of town and enter Swiftblade's log cabin. Speak to him: You can 
 learn a new attack! It is called the Dash Attack, and allows you to 
 dash with your Pegasus Boots, and hold your sword out at the same time. 
 But, you must have both your Sword and your Pegasus Boots equipped. 
 Once you have the Tiger Scroll, head out of Swiftblade's house and 
 prepare to leave Hyrule town.
 
 We're done in Hyrule Town, so go back into North Hyrule Field, with 
 Bombs equipped and ready. Head northwest, following the dirt path, 
 until you reach a broken bridge. Fall off of it, even if you may think 
 it wrong to do. Swim north and get off at the dock, and enter the cave. 
 Right in front of you should be a heart piece! If you have been 
 following this guide correctly, you only need two more pieces of heart 
 to get a heart container.
 
 Head north, up the stairs, and you will be in a room with a large 
 block, and a set of six four pads. Make a vertical row of three Links, 
 and push the large block to the right, until you cannot anymore. Head 
 up the ladder, and jump off the ledge to your right. Yes, jump off, and 
 swim north.
 
 You are now in the Hyrule Castle area… and you are swimming in the 
 moat! Swim north, around the rocks, until you can reach a new screen. 
 In this screen will be a treasure chest, which contains 200 rupees! 
 What a way to make up for the boomerang you just bought, eh? But it's 
 not over yet, head back south, and from here, swim west along the path, 
 and enter another screen to the north. Yet another chest lies here, 
 which contains 100 mysterious shells! You are now done with the 
 treasure collecting, so leave this area and swim back south until you 
 reach a cave you can enter.
 
 The room looks very familiar, because it is the same room you were in 
 not too long ago. Repeat the process: Make a vertical row of Links, and 
 push the large block as far to the left as it can go. Walk around it, 
 and up the ladder.
 
 Head south from here, following the path. Jump off the ledge when you 
 need to, and slash the lever with your sword. Viola! The bridge is now 
 repaired. Walk onto that bridge and jump off of it, why don't you? Swim 
 again north, into the same cave, walk up the same stairs and repeat the 
 process for the third time, of which now I will just copy and paste: 
 Make a vertical row of Links, and push the large block as far to the 
 left as it can go. Walk around it, and up the ladder.
 
 Now head north up the stairs, and go to the next screen west. You will 
 enter the newest area: the Royal Valley. Ezlo is scared, but he won't 
 admit it. This is a good time to get out your Lantern and light the 
 area up a bit. In this area roam Ghini's – ghost-like creatures that 
 will grab you and lick your health away, literally. They take three 
 hits, but can become incredibly annoying.
 
 Before anything, head down the steps and make a quick right: You should 
 see two fence-like objects that are about a door's width apart. Blast 
 them with bombs to open a door… to a great fairy spring. Walk up to the 
 spring, and when she asks you to tell her of your adventure, say Yes. 
 Now, any incorrect answer will lead her to punish you by reducing your 
 arrows to zero, so answer this way: She will ask you if the Fire 
 Element was the first Element you got: say No. Is your grandfather's 
 name Smee? No. Melari has seven apprentices? Yes. The Blabber Nut gives 
 a person the ability to understand Minish? No. The robe of the current 
 King of Hyrule is white? No.
 
 Upon answering all these questions right, she will give you a valuable 
 item: a large quiver! Now, you can carry more arrows! The number has 
 been increased to 50. Exit this room now.
 
 You'll want to follow the pathway, which is very clear. Do not head 
 south when given the option, only go south around the trees and then 
 turn north, into the next screen.
 
 This screen is a maze, and is actually quite easy. However, the 
 directions in each game are shuffled, so there is no single path that 
 can be recorded. All you need if a semi-good memory – follow the signs, 
 going whatever direction they tell you to go. is actually quite easy. 
 However, the directions in each game are shuffled, so there is no 
 single path that can be recorded. All you need if a semi-good memory – 
 follow the signs, going whatever direction they tell you to go. You may 
 also more then likely run across signs that say "Same as before" or 
 "Same as two before." Recall the sign that you saw two screens or one 
 screen ago. The same applies for the "Same as beginning" sign. Recall 
 the direction that the sign gave you when you entered the maze. The 
 final sign will always say "Up." Exit the maze when you get there.
 
 Head north, taking the rightmost path. The left path leads to a dead 
 end. Continue north, and then make a turn to go east when you reach a 
 large locked door. When you come to a fork, take the upper path, and 
 continue east until you reach a house. Everything will turn light 
 again, and you can walk into the house.
 
 Speak to the man: His name is Dampe, and he is the gravedigger here. 
 After telling him of the King who contacted you, he will give you the 
 Graveyard Key! Use this to gain entrance into the graveyard. You can 
 exit the house… but something is about to happen.
 
 After leaving the house, one of those awful crows will swoop down and 
 knock they key away from you! A second crow will then take the key! You 
 need to get it back… so, equip your Pegasus Boots instead of your 
 sword, and walk around the area, looking for signs of the crow who took 
 your key in one of the trees. If you spot the crow, ram the tree with 
 your Boots, and the key will fall. However, if you get too close to the 
 bird, it will fly to another tree. Try to spot the crow as far away 
 from it as you can.
 
 Once you have gotten the key back, you can gain entrance to the 
 graveyard. Walk up to the large locked door from wherever you may be 
 standing, and talk to Dampe, who is next to it. He will open the door 
 for you, and then you may head inside.
 
 In the graveyard, head east until you see a group of stones lying on 
 the ground. If your sword is not equipped, equip it and slash all of 
 the stones away. This will uncover a four area – with three pads! 
 Charge your blade and step on the only three pads available. It is 
 recommended that the original Link (you) be the one on the far left, up 
 top. This makes it a bit easier to maneuver the other two links around 
 the tombstone. The one you must work around is the one just above you: 
 So, have the top left Link (hopefully you) move between the two 
 gravestones, and then quickly shift that Link to the left. Continue on 
 by walking upwards, and all three Links should have gotten past safely. 
 Now, all you need to do is head west, and step on all three switches at 
 once, and the King's tombstone will shift backwards, revealing a hidden 
 staircase. Enter.
 
 As soon as you go into the Royal Crypt, you will see two mummies, each 
 carrying items. One of them has a small key. These mummies are 
 incredibly dangerous, and take a whole mess of hits. Instead of 
 counting, I would just suggest trying to survive by slashing them out 
 of existence as fast as humanly possible. If you wish to have a very 
 easy way of defeating these mummies, take out your Lantern and burn 
 them. They will turn into normal jumping Skeletons! If you do not do 
 this, they will remain dangerous. When they capture you, they suck out 
 your health – very fast. So get rid of them – very fast. Get the small 
 key, too. Once done, advance to the north.
 
 Three mushrooms to choose from… hmm… there is only one that will lead 
 you across safely. Pick the one to the far left, and launch yourself. 
 Now, you have three doors to choose from! Two of them will hurt you 
 upon going near them, the final one will open for you – and it is the 
 middle door. Walk up to it and use your small key on it. Enter the 
 door.
 
 You will see two ways to go: Left and right. The entrances to the left 
 and right areas are just north of where Link is standing, so first we 
 will take the left path. Walk north, and then around through the 
 opening to the left area of the room, and head south again.
 
 You will see two moving platforms with various blocks in between them. 
 On the northern side of this chasm rest three switches – you must make 
 three Links in the sequence they are on the four pads that should be 
 just nearby. There is only one way to organize your Links, and you need 
 to then get on the platforms and maneuver your Links safely across, 
 which is surprisingly easier done then said. Once at the other end, 
 step on the switches and a small key will appear in front of you. Once 
 you have the key, ride back south on one of the platforms and exit the 
 left side of the room.
 
 Head a bit north from there and you will see two blocks. There is only 
 one thing different about these blocks that you have not seen before: 
 They have a key hole. Walk up to the first block and press A to make 
 the block disappear. Now, it's time to get the second key for the 
 second block – on to the rightmost side of the room.
 
 This side might be a big harder. The stones are set in the same way, 
 but now you do now have the safety of leaning up against the wall so 
 calmly. There is a Trap (those moving blades) circling around the 
 middle structure of blocks. The formation of Links is the same, and the 
 blocks extrude in the same way. All you have to worry about is avoiding 
 the Trap. When you make it to the top, step on the switches just like 
 before, and the small key will appear.
 
 Take it back to the final block, and unlock the block. Head north and 
 through the door. Right away, you will have to fight off snakes, so be 
 prepared for some slashing action. Continue north through the narrow 
 room, and enter through the door at the end.
 
 The northern huge door will close! That's not something you have seen 
 before, normally the door behind you would close, and the door in front 
 of you would close… but anyways, with you having really no where to go 
 but this room, you may as well take out your Lantern and light the four 
 fire pits in the corners of the room. Behold! Two mummies! You know how 
 deadly these guys can be already, so try to kill them very, very 
 quickly. What makes things even worse is that the fire pits you lit 
 will turn against you, and shoot fireballs at you! But if all goes 
 well, and you slash fast enough, you should be fine. The door to the 
 north will open, and you are free to walk through it.
 
 You made it! This is the room where Gustaf resides. Head north and up 
 the stairs, and the King will automatically appear and talk to you.
 
 He will give you a Golden Kinstone Piece! You must seek "the source of 
 the flow," apparently, with this Kinstone Piece. Afterwards, you will 
 be taken outside the King's tomb, and into the graveyard.
 
 -----------------------------------------------------------------------
 22.) "Source of the Flow"
 -----------------------------------------------------------------------
 Now that you are done in the graveyard, fly to Hyrule Town with your 
 Ocarina. If you need to, head to the inn to refill your health. If not, 
 then head north into Hyrule Field.
 
 Head east, following the dirt path into Lon Lon Ranch. Just nearby you 
 should see an empty hole, which you have been in before – use your 
 Pacci and shoot into the hole, then launch yourself up. Head 
 northwards.
 
 You are now in Veil Falls, where you got a heart piece a while back. Go 
 north, and then down the steps. Now that you have the flippers, you can 
 go north through the water, which you could not do before. So, swim 
 northeast through the water and get back on land.
 
 Here, beware of Pseudo Rupees, the Like-Like creatures that imitate a 
 rupee and then pop up as a Like-Like (See, I am learning enemy names, 
 hooray!). Just continue north, being prepared for the Like-Likes… and 
 when you reach it, there will be a cave entrance that requires you to 
 equip your Mole Mitts. Dig through the door, and right away you will 
 see a Blue ChuChu.
 
 As you remember (At least, I hope you remember…), Blue ChuChus generate 
 electricity. Well, this one isn't going to stop generating it unless 
 you paralyze it, which is where your boomerang comes in. Hit it with 
 your boomerang to stun it, and then slash it with your sword.
 
 Dig west from here, to find two treasure chests. Open them to receive 
 50 rupees and 50 mysterious shells! We're done in this area now, 
 though, so you can pack your things and leave Veil Falls… for now. You 
 will be re-entering in a second. Swim back across the water, up the 
 stairs, and out to Lon Lon Ranch. Exit out into Hyrule Field.
 
 Head west, until you are no longer below the ledge of the rest of 
 Hyrule field (Basically, where you entered Hyrule Field.), and then 
 north. Very north, or northeast if you want it put that way. Head 
 northeast until you can't go northeast anymore because the pathway is 
 blocked! You need bombs, so get them out and blow up the two rocks in 
 your way, then head west onto the next screen.
 
 Welcome back to Veil Falls! That was quick, wasn't it? Anyways, just 
 near you should be a bridge; upon stepping on it Ezlo will say 
 something about the waterfall. Before doing so, there is a heart piece 
 in your midst, and we want it. Instead of heading up the bridge, go 
 south down the ladder and into the water. Swim north until you reach a 
 dock, and get out of the water. Nab the heart piece here, and be on 
 your way back to the bridge. Now, you need to just concentrate on the 
 small tombstone-shaped wall in front of you at the end of the bridge. 
 Walk up to it, and press R to fuse Kinstones. Select your matching 
 Golden Kinstone, which you received from Gustaf. Look, it even makes a 
 crown symbol! The stone door will split open, giving you an entrance. 
 Ezlo will talk, and then you will walk inside.
 
 Make sure you have your Lantern on, because it is pitch black in here! 
 Just head east, avoiding cracks, and head up the steps when you get to 
 them.
 
 A new enemy, of which the name is known! This is an Anti-Faerie, which 
 are believed to be made of darkness. They are not completely invincible 
 like the Traps, though, and can be killed ONLY by using your boomerang. 
 If you decide to kill it, do so and then quickly head out the southern 
 door.
 
 Welcome to the outside, and now that you are back, head east! There are 
 some Red ChuChus covered in stone, just hit them once to break the 
 stone, and then kill them. You should reach a large rock wall that is 
 climbable… so climb it. When you reach the top, look to your left. 
 Another Wind Crest is there, so check it and make the tombstone thing 
 disappear and gain a crest. Then head north, and through the door when 
 you get to it.
 
 There are three ways you can go in this room: Up a ladder, up stairs, 
 or down stairs. Head west, then south to reach the ladder. Go up.
 
 Head north through the door. In this room there is a treasure chest 
 right in front of you, so open it to receive 100 rupees! Head east from 
 here, and take the bottom path when given a choice. Head out the door 
 to the south.
 
 There is a wall just by you; Climb it. It should take you now to Veil 
 Springs… and what is that thing sticking out from behind the mountain? 
 Well, ignore it for now… and continue west. When you see stairs, and a 
 large whirlwind, head for the whirlwind. Ezlo will say something about 
 it, but ignore him, this is no dead end. Jump into the whirlwind to be 
 shot upwards, into the Cloud Tops.
 
 -----------------------------------------------------------------------
 23.) Pure of Heart
 -----------------------------------------------------------------------
 The Cloud Tops are an area where only people pure of heart can live, so 
 feel proud you are able to stand! After all of Ezlo's comments, head 
 northeast into a small red whirlwind. Ignore the golden Kinstone Piece 
 resting on a cloud for now… it just wants to fuse with you.
 
 In this area, head east until you find a treasure chest. Open it to 
 receive something very special – a golden Kinstone Piece! 
 Unfortunately, it will not match the one that was resting in the cloud, 
 so fall down into the clouds through the rightmost hole, not the one 
 you came up through.
 
 Be careful of the cloud shark here! It cannot be hurt while swimming. 
 Anyways, head north, and enter the red whirlwind when you get to it.
 
 It's time to practice a new skill: digging through clouds! Well, 
 perhaps it isn't new… but it's something you haven't seen before. Just 
 use your Mole Mitts to dig through the cloud-stone and head west. Fall 
 down the first hole you see…
 
 Right nearby is another cloud with a golden Kinstone in it. Press R to 
 fuse with it… your piece matches! And look, the symbol is a whirlwind… 
 after fusing one of the windmills you saw at the beginning of the cloud 
 tops will start to spin.
 
 Now, head back up, and jump into the whirlwind that is south of Link. 
 Notice how extra fast you go with your hat-parachute on the cloud tops? 
 Well, you won't need those other whirlwinds to get across west. Fall 
 down the next hole you see…
 
 You will have to kill the cloud shark in order to get what is inside 
 that bulge of clouds. Whenever it jumps up out of the clouds, hit it 
 with your sword. It takes two hits. Once it is dead, a red whirlwind 
 will appear, as well as a Golden Kinstone Piece under the cloud bulge. 
 Head back up.
 
 Use your Mitts once again to head east, and then south. You will see a 
 whirlwind, jump into it. Go just a tiny bit southwest from here, 
 emphasis on the west part, until you reach a closed area with a 
 treasure chest. Inside the treasure chest in another golden Kinstone 
 Piece! Now, dig you way north though the cloud-stone, and go even 
 further north, and dig through the cloud-stone on the wall to find two 
 treasure chests. In the left chest lies 50 mysterious shells, and in 
 the right chest also lies 50 more mysterious shells. Now, head south to 
 a whirlwind, jump in, and head directly south. Jump down the next hole 
 you see.
 
 In here, there is a red whirlwind next to you, some cloud-stone, and a 
 pathway leading north. But an enemy blocks the path. No worries, 
 though, because it goes into hiding if you get near it. Use your 
 Pegasus Boots to get away from it fast, and go north to find yet 
 another Mysterious Cloud to fuse Kinstone with… luckily, one of the 
 ones you have fits perfectly.
 
 Another windmill will begin to spin. Head back now, up the red 
 whirlwind. Head south and hop onto another normal whirlwind, and head 
 directly south, going just a tiny bit west. You should land on an area 
 where a treasure chest is surrounded by cloud-stone. Dig out the chest 
 to find that it contains 50 mysterious shells! Then, fall down the hole 
 to your right.
 
 In here, don't bother killing the cloud sharks… just head east, and 
 then north, running right past the enemy that hides when you go near 
 it. You should find another Mysterious Cloud, of which your last Golden 
 Kinstone matches. Another windmill will begin to spin, leaving only two 
 more to go. Head up the red whirlwind that is right next to you.
 
 There is a treasure chest right there, open it for another golden 
 Kinstone Piece! Feel free to fall back down the hole now. Head past the 
 enemy by either rolling or with Pegasus Boots, and ride the red 
 whirlwind closest to you when you get out of the small pathway (which 
 should be the rightmost whirlwind).
 
 There is nothing to do here but fall down the hole on the right side of 
 this platform. Do so.
 
 Here, you must kill both cloud sharks to find out what lies in the 
 cloud bulge. They shouldn't be too hard to kill, and once dead the 
 fifth and final golden Kinstone Piece will be revealed, as well as a 
 red whirlwind! Nab the Kinstone Piece, and hop on the whirlwind.
 
 There is another treasure chest right by you, open it to obtain yet 
 another 50 mysterious shells! Once obtained head back south and hop on 
 the whirlwind. Head south from here, ignoring the cloud area to the 
 right, and focusing on the left one. Here is what appears to be only 
 cloud-stone. Upon further investigation, though, digging through will 
 reveal an area to fall down.
 
 In here, just head east and hop on the red whirlwind to be taken 
 upwards. Walk north, and fall down the next hole. There will be a 
 Mysterious Cloud you can fuse with… so do it. The fourth windmill will 
 begin to spin… which means the only one left to fuse is back on that 
 first cloud island you were on. Hop on the red whirlwind just nearby 
 Link.
 
 Back at this area… head north, and hop on the whirlwind. From here, fly 
 west until you can land safely on a northern cloud area. It's a very 
 definite path. From there, head north and dig through the cloud-stone, 
 heading west. Jump into the whirlwind when you reach it, and head 
 north, landing just to the left of a familiar patch of cloud-stone. Dig 
 your way to the right back through the cloud-stone, and jump on the 
 whirlwind when you see it.
 
 Make your way southeast, onto another area of clouds that should seem 
 familiar (If you have not yet noticed, you are going back the way you 
 came…), and you should be able to land this time in a spot where you 
 won't have to dig through cloud-stone. Head south and fall down the 
 hole.
 
 Head south from here, and jump into the red whirlwind, which will take 
 you up into another familiar area. Head west, and fall into the hole 
 which will take you back to the cloud island you began on originally.
 
 Just near you should be the final Mysterious Cloud: Fuse Kinstones with 
 it right away! Now, the cloud bulge with disappear… and in its place 
 will be another giant whirlwind! What are you waiting for, head for it 
 and fly upwards!
 
 Just in front of you is a Wind Crest: check it and get it marked. Then, 
 head for the giant house. Ezlo will mention something… then walk 
 inside.
 
 First, go straight forward into the northern room. There are two 
 chests, each containing a green Kinstone piece. You are done in here, 
 so leave this room and head up the stairs.
 
 In here, there is also a plain room. Head west to go into it, and open 
 the chest inside the room to gain another green Kinstone piece. Leave 
 the room, and head up the stairs.
 
 Talk to the person on this floor: They will tell you why all you've 
 been getting from the chests in here are Kinstone pieces – they are of 
 the Wind Tribe, and are skilled at gathering Kinstone pieces. They have 
 more then they can handle, so it is up to you to take some of the 
 Kinstones from them! Isn't that wonderful? Enter the room on this floor 
 to gain three more Kinstone pieces from the treasure chests, a blue 
 one, another blue one, and a red one. Leave the room, and head up the 
 stairs one last time.
 
 Enter the room on this floor; because that is the only place you can 
 go. The next flight of stairs leads to the roof, and a person is 
 blocking that area. Anyways, in this room open the two treasure chests 
 to gain two red Kinstones, and then talk to the lady in the center of 
 the room.
 
 She will give you all the information you need. They are the Wind 
 Tribe, they know of Vaati, and most importantly… the final element lies 
 in the Palace above her. So, do as the person requested, and head up 
 one last flight of stairs, after talking to the person blocking the 
 stairs of course.
 
 In this fancy area, head east and then north, following the definite 
 path to a large stairway. The vases on either side of the stairway 
 contain fairies, if you wish to capture one in a bottle or heal your 
 health. When you are ready, enter into the giant whirlwind atop the 
 staircase, and enter Dungeon #5 – Palace of Winds.
 
 -----------------------------------------------------------------------
 24.) Dungeon #5 – Palace of Winds
 -----------------------------------------------------------------------
 The first thing that will happen upon your arrival at the Palace will 
 be Ezlo, complaining about the height. He sure loves to complain about 
 almost everything, doesn't he?
 
 Anyways, head east, and then north into the next screen. Make sure you 
 steer clear of the edges of the pathway – you CAN fall off them, and 
 hurt yourself.
 
 Here, you will see a small red orb in front of you, and an unfinished 
 bridge… these are switches. Hit them with your sword to activate them 
 and turn them blue. Upon activating this switch, the bridge will 
 complete itself. Head up, and around the platform, the down the bridge 
 to your left. When you have gone south enough, you will see another 
 switch, and an uncompleted bridge. Switch the switch with your sword 
 from red to blue, to complete a bridge to the west.
 
 Walk across. There is another switch to the north, encased in blocks. 
 Move the middle block up, and the left or right block off the platform, 
 and slash the switch with your sword to complete a bridge to the north, 
 and head across.
 
 You see the two fire pits, and the block in between them? Push that 
 block south, and off the platform to you can stand in between the fire 
 pits. Equip the boomerang you bought earlier, and launch it at the 
 switch below. A bridge will appear to the east, so cross it.
 
 If you have no boomerang because you never bought it, you can simply 
 use your bow and arrow to hit the switch.
 
 A large block blocks your way! So, it's time to go back to the four 
 area you saw earlier just west of here. Make a horizontal row of Links 
 and walk across the bridge back to the block, and push the block to the 
 north. Head through the pathway north from here, onto the next screen.
 
 This can get tricky: You must ride the large platform, around several 
 obstacles. It's not incredibly challenging, but you'd best be prepared 
 to move on your trip north. At one point, you will have to move off the 
 large moving platform completely, and onto a pathway on the left side. 
 You will then have to catch back up with the platform by heading north, 
 and get back on. Beware of bombs, and have a safe ride… when you reach 
 the end, head west.
 
 Ignore the jumping Skeleton here, and just walk quickly across the 
 cracks – they break and leave a hole if you stand on them too long. 
 Head up the stairs to your left, and prepare to avoid fire worm things… 
 and this time, they don't just stay on the edge of the bridge/wall. 
 They will be all over. Head east through the bridge, and when given a 
 choice of two ways to go upward, it does not matter which one you 
 choose, they go to the same place. So, head north, and then head east 
 until you make it to the next screen.
 
 Ah, fluffy floating clouds… Ezlo will comment on these, but you can't 
 climb them yet. Head just south, until you are able to see an orb-
 switch just across a gap. Use your Boomerang/Arrows to turn it from red 
 to blue, and create a bridge across the gap just to your right. Cross 
 it.
 
 Beware of the roller as you make your way to the other side of the 
 platform. Along the way, hit the same switch you just threw your 
 boomerang/arrow at with your sword to create a bridge to the west. 
 Then, set a bomb next to the very same switch, and run across the 
 bridge. After the bomb explodes, a new bridge to the north shall form. 
 Prepare for a battle.
 
 You don't really need anything more then your sword for this battle. 
 You might want more then half your hearts full, though. You need to 
 fight twelve wizzrobes, not all at once, which you will be thankful for. 
 These guys can shoot blasts at you to hurt you, and take three to four 
 hits (You will probably be too busy slashing to count properly, as I 
 was.). As said, you will not fight all twelve at once. First will be a 
 round of two wizzrobes, then a round of four, and finally it all ends 
 with a huge group of six wizzrobes for you to kill at once. When this 
 battle is over, a completely unexpected large chest will appear in the 
 center of the room… what could be in it?
 
 Why, it's Roc's Cape! Jump with the greatest of ease! Hold the button 
 to jump farther. Basically, if you just press the button, you will jump 
 normally, and not very high when not moving, and not very far when not 
 moving. When you hold the button down, you will jump very high if not 
 moving, and very far when moving. There are times when you will need to 
 jump a short distance, and there will be times when you need to jump 
 long distances, so keep that in mind.
 
 With that settled, equip your Cape and head to your right and jump 
 across the large gap (Hint on large, so hold the button down.). Head 
 back, up the stairs and go one screen to the right. On the wiring, head 
 north, as north as you can go. You will see a panel, and all will be 
 explained. All you need to do is jump on the panel with your cape, and 
 you will fall under the panel. If you are under the panel, jump to get 
 over the panel, it's as simple as that. Open the treasure chest now 
 nearby you to gain a red Kinstone Piece. Head back to the screen to the 
 right, where the large stack of floating clouds was. Stand below the 
 floating clouds, and jump, holding the button you set the Cape to. 
 Continue jumping high up again and again until you reach the second 
 floor.
 
 Move east, jumping across the gap to get to land, and then across the 
 first large gap (If, from now on, you need to hold the button to get 
 over the gap, it will be considered large. If not, then it is small.) 
 Jump again over the next large gap. Don't worry, the moving bombs 
 cannot hurt you, you will jump over them. Head onto the next screen.
 
 Simple puzzle time! To solve this, push the top leftmost block up, then 
 go to the right and push the next block up, and continue on until there 
 are no more blocks to push up. The final black will be pushed off the 
 ledge all together. Then, push one last block to the right and head 
 down to see a pyramid-shaped four area. Step on the bottom three pads 
 to create a horizontal row of links, each one square apart from each 
 other. Walk south, through the gate, until you see four switches. These 
 switches can be turned on by a weapon, so have your Links stand in 
 between the switches and slash your sword. The switches will light up 
 yellow, and two new enemies will face you.
 
 These spinning spiky turtles can be easily flipped over with your 
 sword. Unless flipped, they are invulnerable to any attack you throw at 
 it. When they spin and speed at you, get out your shield and deflect 
 it. From there on, they take two hits. Easy kill. When both of the two 
 are defeated, the door to the east will open.
 
 In this room, a fan is whirling on and off on the left wall. Try to 
 sneak past it without getting blown away. If you get caught in the 
 wind, you will be blown off the platform and fall. Make your way north 
 around the three fans, attempting to not get blown away, and moving 
 around the multiple empty holes you see. From there, head around to a 
 new platform by making the long jump east, and head south from there, 
 still avoiding the fan's wind. When you reach the bottom, head west 
 until you find an empty hole underneath a fan. Shoot it with your 
 Pacci, and run into the hole as quickly as possible. Launch yourself 
 upward and head west onto the next screen.
 
 Move west, until you reach a panel in the wiring. Ezlo will explain 
 everything: If you stomp hard enough, you will fall through the panel. 
 All you have to do is jump, and not a big jump, just a little jump. So, 
 jump down the panel and head west a bit more, and beware of the red 
 rupee, because it is a pseudo rupee. After a few steps, you will reach 
 another panel. Jump another small jump to go up the panel and get back 
 on the wiring. Move west a bit more to find another panel, with a 
 moving platform under it. When the moving platform gets under the 
 panel, jump and fall through. It will move you west, and when you are 
 under the next panel in the series, jump up. Head north from here and 
 you will go down stairs. Here you will find a series of clouds to jump 
 up onto, so do so, just like how you did when you go to the second 
 floor.
 
 Walk to the right, and you will see a four area, with six pads. There 
 is a fast moving platform coming your way, also. Make a vertical column 
 of three Links, but only complete the column right when the platform is 
 next to you, and rush onto the platform. Keep to the right of the 
 platform the whole ride, and empty out south when you reach the end. 
 Move quickly northwest, up the stairs, and push the large block as far 
 to the left as it can go. You may have to repeat the process once or 
 twice before you get it done. When you have moved the block, head down 
 and out the screen.
 
 In this screen, you should see three markings on the floor that are 
 placed next to each other. Under these three marking are three blocks. 
 Push those three blocks down and off the ledge, and prepare for some 
 jumping practice. When the long moving platform comes near you, hop on 
 it. From there, jump to the leftmost moving platform. This gap is a 
 large gap. Run back after passing the row of bricks and jump to the 
 rightmost large platform again. Continue this back and fourth jumping 
 motion all the way south, until you jump back to the rightmost platform 
 and need to jump across a large gap to the south. From there, jump 
 above a panel, and head east out the screen.
 
 In here, there is a panel to your right. There is also a moving 
 platform below. It's quite simple really… jump onto the moving 
 platform, when you reach another panel, jump above it. Follow the 
 moving platform as it goes, and jump under another panel when you need 
 to. Ride the platform all the way east, and jump above a panel when you 
 come to it. Exit out the screen to the right.
 
 Jump down the panel on this screen. Walk north until you reach a closed 
 area with a roller and a locked door to your left. Equip your Pacci and 
 run into the roller area, and fire your Pacci at the empty hole located 
 below the ledge you need to jump on, all the way to the right. Launch 
 yourself upwards, and head down the stairs.
 
 There is a four area made up of seven panel here, in the shape of a 
 backwards C. There are also three switches nearby, forming an L shape. 
 Charge your blade, then step on the top left pad, the bottom left pad, 
 and finally the bottom right pad. The swing of the blades when the 
 Links are cloned will hit all three switches at once, and a Minish 
 portal will appear! Shrink yourself down to Minish size, and go through 
 the Minish door south of the portal.
 
 A pattern of vases? Well, push that first vase down, and off the ledge. 
 Go to your west, and push the next vase to the left. Push the vase just 
 above the vase you just pushed also over to the left. Head straight up 
 from the position you are now in, and push that vase up until it hits 
 the wall. Head directly west from here, and push the next vase to the 
 left. Head up one vase, and push that vase to the left as well. Push 
 the vase you pushed just before this one downwards until it cannot go 
 further. Then proceed to push the vase blocking the Minish door 
 upwards. Enter the door.
 
 You will be back in the path that leads to the roller. Go to the area 
 with the roller, and head north through that area until you find a 
 Minish door. Go north through it.
 
 Go north in this room, and into the next screen north. Enlarge yourself 
 using the nearby Minish portal. Head back south…
 
 In here, you should see a switch that can be hit with your 
 boomerang/arrows. Shoot the switch with whatever you please, and the 
 door to your right shall open, and out of the sky will fall a small 
 key! Go through the door.
 
 In here, jump over the large gap and move southward. Go back up the 
 stairs and back into the roller area… unlock the door that is locked 
 there, and go through. In the new room, jump up the clouds just as you 
 have done twice before.
 
 Go north through this room, and prepare for Moblin fights. There isn't 
 anything to do here… so just exit out to the left. In the new room, 
 attempt to jump across the gap without being blown off the small bridge 
 by the fans. A good strategy to use here is go wait until the first two 
 fans are not blowing, and quickly jump across the large gap, letting 
 the rest of the fans carry you over. When done, head up the stairs.
 
 Another puzzle of sorts, so let's get moving! Push the center top block 
 to the left, and then the rightmost middle block to the right. Go down, 
 and then east, jumping over the patches of spikes, and bewaring of blue 
 ChuChus. When you reach the stairs, head down a flight of stairs and 
 you will see a fan blowing west. This is a great time to test out a new 
 skill: Using fans to jump farther. When the fan stops, jump in front of 
 it and attempt to jump over the large gap. You won't make it on your 
 own, but the fan is here to help you. Instead of falling and killing 
 yourself, you'll fly swiftly and quickly across the gap. Head north 
 from here, past the stairs and onto the next screen.
 
 In this room, your jumping skills are needed. Jump from platform to 
 platform. That seems easy, doesn't it? Not when there are enemies at 
 each platform shooting at you. But don't worry, there are only two 
 platforms, and the many, many cracks on the platforms should not bother 
 you much at all if you are moving and jumping quickly. When you reach 
 the stairway, go north to the next screen.
 
 You need to find a way to jump incredibly long distances within the 
 next few seconds. And how convenient, you have one! There are three 
 clouds to your north, jump on top of the highest cloud, and jump across 
 the large gap east. Head south, up the stairs, and go further east to 
 reach two bow and arrow-bearing Moblins, and a treasure chest 
 containing a blue Kinstone piece. Head back west, and down the steps. 
 Jump across the large gap, and then jump up on top of the four levels 
 of clouds. Ignore the heart piece – you probably want it really badly, 
 but you can't get it right now. When on top of the stack of clouds, 
 jump east across the very large gap. Make your way then up the clouds 
 to the fifth floor.
 
 Move south into the next room, after killing the Skeletons if you wish 
 to.
 
 There are two Ball and Chain Soldiers here (We'll just call them BCs 
 for now). They do a lot of damage, and are basically impossible to 
 reach while they swing their mace. You will want your shield equipped 
 for this battle, because as easy as it may look, it is quite tough. The 
 BCs will some times, if you defend from them long enough, launch their 
 ball and chain at you. They will freeze for a period of time, but wait 
 until they have retracted the ball completely before slashing them. 
 They will then take the ball and chain out again, and swing it as they 
 did. Just slash them and defend for your life, and they will eventually 
 die. A small key will appear in the center of the room. Grab it. Use 
 this key to open the door to your left.
 
 In this room, you cannot get the treasure chest. Ignore it and go to 
 the next room.
 
 Kill off the Skeleton, first of all. Then, with your extended blade, 
 chop away at three of the four vases down at the bottom of your screen 
 in one of the corners. Keep the vase that rests in the corner sticking 
 out, away from a wall of the ledge. Any vase in a corner, on a wall, or 
 on the ledge has got to go. Push this vase onto one of the switches 
 above, and then charge up your blade. Place your Links in an order that 
 suits where you placed the vase, and step on the switches to open the 
 door to the next room. Enter.
 
 The fan in here doesn't activate until you press the switch. Go to the 
 opposite side of the room and step on the switch, and then head back to 
 the fan. Jump a long jump into the fans wind, going straight, and it 
 will take you to the other side of the long gap. Don't be intimidated 
 if it takes you a couple tries, or even if you die trying. When you get 
 to the other side, enter the door to the right.
 
 Oh no! You cannot enter the door… because there is a battle! There are 
 two Ice wizzrobes, and two Spear Moblins. Kill them off quickly. Once 
 dead, the door to the right will open. Now you can enter safely.
 
 Jump across the gap. These Skeletons are a bit new to you, and do more 
 then just jump – they also throw bones at you. Be careful around them. 
 When you are ready, go into the next room.
 
 It's another room just like before. This fan will activate when you 
 press the switch, which then you will have to ride the gust all the way 
 north, into a very familiar room with a chest you couldn't get before.
 
 In this room, push the block blocking the chest to the left, and open 
 the chest to get a Small Key! Move over to the right side of this 
 enclosed area, and push the rightmost block to the right, and the block 
 above it up, to get yourself out. Go north, and unlock the door. Enter.
 
 There is a large treasure chest in here… open it. You will get the Big 
 Key! Exit this room south, and go through the rightmost door in this 
 room to get back into the hallway. Move south until you reach the Big 
 Key Door. Open it and head on in.
 
 Slash the skulls for hearts if you want, because there is about to be a 
 battle. Follow the arrow, and what Ezlo tells you, and jump down off 
 the ledge for a fight.
 
 This fight is with a Mighty Darknut. They are like normal Darknuts… 
 only Mighty. It moves much faster then a normal Darknut, meaning it 
 will be hard to get around to its back and slash at it. Occasionally, 
 the Mighty Darknut will charge his blade and launch a powerful attack. 
 This attack in generally slow, and leaves his back completely 
 unguarded. That is really your only change to hit this Mighty Darknut. 
 Once in a while, you may be able to hit it after it swings its sword 
 normally, but take his charge attacks to your advantage. This mini boss 
 takes around seven or so hits. When defeated, a heart (not a heart 
 container) will appear, along with a blue warp pad to the beginning of 
 the dungeon, and a bridge to the north.
 
 It is highly recommended you save now, if you have not already. You 
 wouldn't want to do this all over again, would you?
 
 Go north, and cross the bridge into the next screen. Enter the door at 
 the northern area of the screen.
 
 It's dark in here, so equip your lantern. Head directly east from here 
 until you spot some stairs. Climb the stairs to find a large treasure 
 chest that contains the compass! There are, if you have been following 
 the guide correctly, 9 treasure chests left in this dungeon to get.
 
 Head back west, and continue past the middle hallway west. You should 
 come to a door/stairwell. Go up the stairs.
 
 Loop around west and go north through this room, avoiding the blue 
 ChuChus. Do not go through the southern door. In here will be a few 
 Skeletons, take them out if you wish. Go through the door to the east.
 
 In here, you'll want to fall down that hole in the center of the room. 
 Ignore the rest of the enemies and the fire thing. Open the chest when 
 you fall down to receive a Small Key! Jump off the ledge and go back up 
 the stairs southwest of where you stand.
 
 Instead of looping around north again, this time enter the door just 
 south of where you are. In that room, open the nearby locked door with 
 your key.
 
 There are bombs floating around this entire room, so be very careful 
 not to hit one. If you do, you will have to start all over again. The 
 path is basically a counterclockwise circle of whirlwinds, which 
 shouldn't be too hard to navigate through. To enter the first whirlwind 
 though, you will have to make a long jump. Don't sacrifice hearts 
 making the mistake of a short jump or no jump at all. After that, the 
 rest is fairly easy. You should land on a platform to the northeast 
 when you reach the end. Enter the door.
 
 Darned Mummies… don't bother to kill them off if you don't need to. 
 Just go up the stairs.
 
 This is also a familiar room to you. Go east and north through this 
 room to the next screen, and enter the door to your left. There is a 
 mini boss battle here, consisting of three Fire wizzrobes. If you get 
 hit, you will run around fast, and will probably end up falling down 
 the holes in the corner of the room. This will take you all the way 
 down to the dark room you were in not too long ago, and you will have 
 to climb all the way back up, so be careful. This can be an incredibly 
 tough fight if you aren't very careful. A good bet is to use your 
 shield and block the fire attacks, so you don't get burned and fall 
 down the holes. When all three have been defeated, a large chest will 
 appear in the room. Open it to receive the Dungeon Map! Go west into 
 the next room.
 
 There are two Floor Masters here, so you must still be careful not to 
 get picked up. They take, in case you forgot, four hits each, so good 
 luck. When defeated, go ahead and pull down on that lever in the 
 northern area of the room. The door to the south will open, and you can 
 go through it.
 
 Head east quickly thought this room, it doesn't really mean anything. 
 Head up the stairs.
 
 Watch out for Mummies and all different Skeletons. Kill off anything 
 that gets in your way. Head directly east and you will see a Bomb 
 circling around a hole. You will also see, on the rightmost side of the 
 hole, two cracked stones. Get out your arrows, because when that bomb 
 gets near those two cracked stones, shoot it and blow the stones up. 
 That will leave you free to jump across this large gap.
 
 In here, go north to see a treasure chest that is blocked off. There is 
 a switch, though, next to it. Shoot the switch with your 
 boomerang/arrows, and the door leading to the chest shall unlock. Head 
 back south, across the gap, and north. Go through the door you just 
 unlocked, and open the chest for 200 rupees!
 
 Go back across the gap again by heading out the door and going south. 
 This time, instead of going north, go east, and continue until you have 
 to turn north. Try to avoid or kill off the Mummies, as they can get 
 annoying and painful. At the top of the pathway north, there should be 
 two fire pits that need lighting. Light them to reveal a red warp pad 
 to the beginning of the dungeon.
 
 Go back to the large gap you keep crossing over. This time, instead of 
 crossing it, fall down into it. Fall into the next hole you see once 
 you have landed. There will be a battle in here, between Link, an Ice 
 wizzrobe, and a Throwing Star wizzrobe. They are not hard at all to kill, 
 so get rid of them quickly, and collect the loot: a treasure chest 
 containing a red Kinstone Piece. Exit out this room to the left.
 
 Go through the southern door in this room; you have been here before. 
 In the southern room, kill as many Peahats as you can with your Gust 
 Jar by sucking them up and spiting them out. Then, get rid of all the 
 vases on the wall of the room to reveal a row of four pads, five to be 
 exact. Order your Links like so: one Link on the far left panel, 
 another Link on the middle panel, and the final Link on the rightmost 
 panel. Two panels should be empty, and they are located in between 
 Links.
 
 Maneuver your Links across the crack ridden floor, and around the 
 statues to get to the four switches. Position your Links in between the 
 switches, and swing your sword to active all four and open the door to 
 your left. Enter.
 
 There are rollers in here, and the only way to get past them is to jump 
 over them. It's not hard at all, so work your way around the rollers by 
 jumping over them, and going north through the room. Climb up the 
 stairs when you get to them, and open up the treasure chest for a Small 
 Key! Exit out this room via the exit to your right.
 
 Fall down the ledge and go out the door to the north. From here, exit 
 through the door to the right and go up the stairs. Go north through 
 the room, and enter the room from here where you got the Dungeon Map. 
 This time, there are no wizzrobes, so walk safely through the room. 
 There are still Floor Masters in the next room, though, so kill them 
 off. Enter the next room south, and walk east and up the stairs like 
 you have done before.
 
 Now, back in here, you want to go to the left. Beware of Mummies, kill 
 them off quickly and go north through the room. You will see a column 
 of blocks blocking the path between you and a door. You can push these 
 blocks to the right, off the ledge, opening the area for you to jump 
 the large gap and land by the door. Go through the door, and head 
 upward to the next screen. There, you will get that long desired Heart 
 Piece! If you have been following the guide correctly, you now have a 
 full new heart container!
 
 It is strongly recommended you save now. You just got a new Heart 
 Container, after all.
 
 Head back down, and through the door. You will have to fall down the 
 hole, but it is no big deal. Fall down, and go through the door to the 
 south. Make your way once again through this room, and up the stairs.
 
 Jump across that same old large gap again, and walk east. But this 
 time, you have a small key, so stop at the door that is locked when you 
 get to it, and unlock it. Walk up the stairs.
 
 Kill off the Mummies as a first priority, and then bomb the obviously 
 cracked wall nearby on the rightmost wall. Enter the door you have just 
 created.
 
 There is nothing special in this room, though it might be to your 
 advantage to kill the enemies off. The only things you need to do here 
 are head north, and bomb the wall that is to the left of the top row of 
 statues. This will open a door to the room to the left. Enter.
 
 Bomb the two cracked stones you see, and enter the nearby door.
 
 You do not want that switch in the center of the room turned on. For 
 that very same reason, you do not want to hit any of the bombs, which 
 form a pathway in the room. If you do hit a bomb, it will trigger a 
 chain reaction that will turn the switch on, and close the door that 
 leads out of the room. You will have to go back and start over. Do not, 
 and it is being repeated, do not touch any of the bombs. Work around 
 them, and be careful. Watch every move you make. The path is very 
 definite and set, so you should have no trouble navigating. When you 
 reach the end, push the block up, and the one next to it to the left. 
 Go through the door.
 
 There is a chest right in front of you. Open it to receive a Small Key! 
 Head back to the room below. Slash away the bombs to open a path for 
 you to go back to where you came from. Exit via the southern exit and 
 in the room stand on the cracked floor, and fall down.
 
 Open the locked door in here, and enter. Move east, jumping over the 
 spikes, and then going north to find a treasure chest. Move the block 
 aside and open the chest to obtain a blue Kinstone Piece! The rest of 
 this maze is fairly simple and the path is definite. However, near the 
 end, when given a choice (after zigzagging around so much) to go up or 
 right, go right. Also, a few steps after that, when given the choice to 
 go right or down, go down. There will be markings on the floor, of 
 which the blocks to the right of the markings can be pushed off of the 
 ledge. Jump the gap between where you stand and the small platform to 
 the right, and go north from there. Do not climb the clouds you see 
 when you get there. Instead, jump the large gap just to the east of 
 that cloud stack, and climb that one.
 
 In this room, go east through the door. There will be a treasure chest 
 in here, containing a red Kinstone Piece! Head back through the door 
 and down the cloud stack by falling.
 
 Now, it is time to fight the boss. Jump the gap to your left and head 
 up the cloud stack. Open the Boss Door with your Big Key, and prepare 
 for a fight.
 
 -----------------------------------------------------------------------
 25.) Palace of Winds boss – Gyorg Pair
 -----------------------------------------------------------------------
 After entering the Boss Door, you can destroy the various skulls around 
 this area for hearts and rupees, which are especially nice if your 
 health is low. When you are ready, climb the pyramid and step into the 
 large whirlwind to fight the boss.
 
 The Gyorgs are a pair, hence their name. You will end up jumping from 
 one to another in due time, and the first one you land on is the 
 smaller of the Gyorg pair, the blue one. The red Gyorg will then push 
 you off, or if it does not succeed in that then you jumped onto it. You 
 will now be on the red Gyorg.
 
 The red one is defeated by forming your Links in the pattern it has its 
 three eyes open in. There is a four area located on the red Gyorg, and 
 that is used to mimic that pattern of it's eyes. Once mimicked, run up 
 and slash the eyes until it is destroyed. While it is blowing up, jump 
 onto the blue Gyorg when it flies over to you.
 
 The blue Gyorg is defeated by slashing the correct eye when it opens. 
 After the eye has been hit, its tail will swing around and try to hurt 
 you. This tail can be avoided by simply jumping over it. Continue 
 following this pattern of slashing the eye and jumping over the tail, 
 and soon the blue Gyorg will begin to flow up, too. Jump onto the red 
 one when it flies over you.
 
 It gets a bit harder on the second try. The blue Gyorg now fires 
 fireballs at you as you try and duplicate yourself to fit the pattern 
 of the eyes, so if you get hit you basically have to start all over 
 again. Continue trying until you are able to run up and quickly slash 
 the red Gyorgs eyes. Eventually, after enough tries, the red Gyorg will 
 explode, and you can jump once again onto the blue one.
 
 It also gets tougher the second time around on the blue Gyorg. On top 
 of dodging the tail that swings around at you, and having to slash the 
 eyes as they open, you now have mini-gyorgs flying at you, which can 
 hurt you and knock you off the blue Gyorg. Eventually, it will die and 
 explode, and you will jump back to the red Gyorg once again.
 
 It is a bit harder now. The blue Gyorg fires fireballs at you in groups 
 of two now, so you have to be twice as careful not to get hit by one. 
 There will, though, be long pauses between the firings, giving you 
 ample time to slash at the red Gyorgs eyes. Again, after a few tried, 
 the red Gyorgs eyes will explode and you will jump to the blue one 
 again.
 
 Now, on top of everything that has been going on already with the blue 
 Gyorg, you are moving in zigzags. The good thing is, you have no real 
 need to jump, because the tail does not attack you anymore, so the 
 zigzagging will not affect you much. This round is probably one of the 
 easiest, as compared to the last one you did with this thing. When 
 destroyed, jump over to the red Gyorg again.
 
 The fourth time might possibly be the most annoying one yet. Now the 
 blue Gyorg isn't there to shoot fireballs at you, but you have the red 
 Gyorg letting out its horrible mini-Gyorgs. These will go in groups, 
 and generally do little to no harm to you but stop your copying. This 
 can get incredibly annoying at times. Fortunately, once you've made a 
 successful copying and make it up to the eyes, the red Gyorg dies out 
 incredibly quickly.
 
 After which it will explode one final time, and you will be dropped 
 down to the ground again. Something will appear on the top of the 
 pyramid… what could it be? The computer will grab it for you.
 
 It is the Wind Element! The wind carries the seeds of flowers, 
 scattering life across the land. The Wind Element is the embodiment of 
 that power. Congratulations! You got the fourth and final element!
 
 A Heart Container and a green warp pad will appear just below. 
 Obviously, grab that Heart Container first to refill your life and add 
 a whole new heart onto it, then step onto the green pad to be warped to 
 the outside of the dungeon.
 
 Ezlo will talk to you, and tell you that it is now time to revive the 
 sacred blade. It sure is time… you have probably been waiting not-so-
 patiently for this moment, so lets head off to the Elemental Sanctuary 
 one last time!
 
 -----------------------------------------------------------------------
 26.) Birth of the Four Sword
 -----------------------------------------------------------------------
 Now that you are out of that awful dungeon, make your way south back 
 into the building and continue down the flights of stairs until you can 
 exit. Once outside, use your Ocarina and fly back to Hyrule Town.
 
 In Hyrule Town, before we exit there is something that must be done. Go 
 to the southwest corner of town, which is Swiftblade's house. You can 
 earn a new Tiger Scroll! This technique is the Down Thrust – when you 
 have your Cape equipped, jump. During the jump, swing your sword to 
 perform a powerful stab downwards. That's all there is to it. Note that 
 this attack can only be preformed while doing a short jump, not a long 
 one.
 
 Leave Swiftblade's house, and go to the large bell in the middle of 
 town before you leave. Jump into the bell and ring it to get a Piece of 
 Heart! Then, exit Hyrule Town completely into North Hyrule Field. Make 
 your way still north into the Hyrule Castle Garden area.
 
 Guards still block the path into the castle, so be careful. Enter the 
 garden to the left, an entrance which should be just nearby as you 
 enter, and avoid the guards just like you did before. It is actually 
 the same guards, going the same way, so getting passed them shouldn't 
 be much trouble since you have it memorized. Once you've gotten 
 through, climb down the ladder to enter the pathway into the castle.
 
 The pathways, again, is very definite and defined, so there are no 
 navigation problems. Head north, then to the next screen east, and out 
 the door into Hyrule Castle that you have already unlocked. Head north 
 in this room and out the first door you see, and then continue north 
 from there into the Elemental Sanctuary.
 
 Go north through this room, and into the main Sanctuary room. Step up 
 onto the platform and place your sword into the slot. The Wind Element 
 will leave you and rest on its platform, and your blade will become 
 infused with all four Elements power. The blade is now the Four Sword! 
 This is the most powerful blade in the game, congratulations on 
 obtaining it! Also, you can not split Link into four copies! Even 
 better, after you charge your blade up for a spin attack, you will 
 release a powerful shot from your blade.
 
 A shot so powerful that it actually took out the large tombstone object 
 and opened a door just for you! Follow Ezlo's instructions and enter 
 the door. Head down the steps in this new room and walk up to the 
 stained glass.
 
 A story shall begin… you have seen this before, at the very, very 
 beginning of your adventure with Link.
 
                      "A long, long time ago…
      When the world was on the verge of being swallowed by shadow…
 The tiny Picori appeared from the sky, bringing the hero of men a sword 
                        and a golden light.
        With wisdom and courage, the hero drove out the darkness.
   When peace had been restored, the people enshrined that blade with 
                              care."
 
 But now… a new part of the story unfolds.
 
   "And the force of the golden light, embodied in Hyrule's princess, 
                   shone fourth upon the lands."
 
 A voice will laugh. At this point, you can probably guess who it is – 
 it's Vaati. He says he now has no use for Ezlo! He will shoot you with 
 an energy ball and leave you lying there, and escape. Moments later, 
 Link shall awaken, and you need to get out of here. GO south out of 
 the Elemental Sanctuary. Leave completely. At one point, you will have 
 to step on two switches to leave. Just step on all four pads.
 
 Everything is dark… head south. There are people here turned to stone, 
 and you need to free them. Face them, and charge up your blade. Release 
 it to have a beam hit one of them and free them of their stone prison. 
 Release all three people trapped in stone to gain entrance to the 
 castle.
 
 -----------------------------------------------------------------------
 27.) Dungeon #6 – The Final Dungeon: Dark Hyrule Castle
 -----------------------------------------------------------------------
 As soon as you walk in Ezlo will tell you that Vaati's power has grown. 
 In fact, it is powerful enough now to change the entire Hyrule Castle! 
 There are three floors and two basements to this castle, good luck.
 
 First, move right onto the next screen. Walk up the stairs and prepare 
 for a Moblin fight. Though they may be a new color, they are no 
 different from normal Moblins, so don't worry. Walk now north into the 
 next screen.
 
 Spinning fire wheels… if you get hit by them, you will get burned, 
 which as you may or may not know makes you run faster then normal. Work 
 your way first east, moving with the fire wheels, and then go clockwise 
 around the next fire wheel, attempting not to fall down the very large 
 hole in the center of the room. When you finish, exit the screen north.
 
 There are anti-fairies here, so be careful. Do not head down the stairs 
 yet – to your right you will see a wall that can be blown up with 
 bombs. Do so and blow it up, then enter the door that is created. In 
 this new room, there should be a Minish portal. Go ahead and shrink 
 yourself. Exit the room through the door you came in.
 
 Go back south one room to the room with the spinning fire wheels. Now 
 it is time to fall down the hole in the center. Upon falling down, you 
 should land on a green mat. Go east, maneuvering your way around the 
 electric enemy, and go north to the next screen.
 
 Just nearby north of where you stand you should see a Minish door that 
 leads into the jail cells. Go through the Minish door to find a Minish 
 Portal. Enlarge Link, and step on the nearby switch to open the cell 
 doors. Leave this cell, and go east into the cell where, amazingly, the 
 King of Hyrule is stored. But he is stone! Save him by launching a beam 
 at him with your new Four Sword. When he is back to normal, talk to 
 him. He will say that, because you have the sacred blade, everything is 
 up to you. He will also give you a Small key! Use it wisely.
 
 Leave the cell now and go back west, and instead of going south at the 
 intersection, go north and up the stairs. In this room, it is true that 
 you now have a small key, but do not use it on the door in this room. 
 That door is a fake, and will attack you, so leave this room to the 
 south.
 
 In order to get out of this room easier, upon heading a bit south you 
 shall find a four area! Step on all four pads and push the large block 
 south. Make sure the original Link is at the front pushing the block. 
 Once done, leave this room via the southern exit.
 
 There are two locked doors in this room, what to do? Well, one of them 
 is a fake, and that is the one on the left wall. Walk to the locked 
 door on the southern wall and unlock it, then go on in.
 
 South, lots of south in here, and a few Throwing Star wizzrobes to 
 boot. When you have gone as far as you can go, and see a door leading 
 up stairs, don't take the door. Instead go just a bit more east, down 
 some stairs, into a little area with two worms. These are easy fights, 
 so you should have no trouble killing them off quickly. When that's 
 over, go up the stairs to your north to find a large chest containing 
 the Dungeon Map! Now you can't get lost!
 
 When you are done with that, go back down the stairs and up the stairs 
 to the west. Go up the doorway/stairs, and you should arrive on the 
 first floor of the dungeon. There now is a way to exit Hyrule Castle! 
 Simply go down the stairs and out the large doorway to the south.
 
 But we're not leaving just yet! Go north instead of south through this 
 room, and up the large stairs, and through the large door, which should 
 bring you to a room with two Moblins, and a bunch of Keese. Kill them 
 off or ignore them, but in any case leave this room via the left exit.
 
 There is nothing in here, so just exit north. In this room, continue 
 north. But wait! There are cannon balls flying at you! Dodge them and 
 make it up to the four area to find out that those strange statues are 
 firing cannon balls at you.  They are firing them at the exact spots 
 where the four pads lay, which makes it a bit easier to defeat them. To 
 kill the statues off, you cannot just reflect one ball back to one 
 statue and wish it dead. No, you have to make four Links, and reflect 
 four balls back at all four statues at the same time! Then they will be 
 killed, and the gate to the north shall open. Walk up the stairs and 
 onto the next screen.
 
 Floor Masters! Be very careful not to be hit. With your new sword, they 
 only take three hits. Also, beware of all the vases on the western 
 wall, which will fly and attack you. When ready, leave this room 
 through the door in the northeast corner.
 
 The switch in this room does something, but hopefully you won't need 
 it. To open the door, you must use the large floor of panels in the 
 middle of the room. As you step on a blue panel, it will turn red, and 
 if you press on a red one twice the puzzle will stop. The goal here is 
 to make every panel red, which is easier then you may think at first. 
 If you mess up, press the switch to reset the floor. Enter the floor of 
 panels, and simply zigzag through horizontal lines to turn the first 
 few rows red. Upon reaching the row where the exit (to your right) is 
 located, just go straight up. You should now be in the upper left 
 corner of the floor, if not then you have done something wrong. Instead 
 of zigzagging horizontally, switch to a vertical zigzag and go up and 
 down until you go out the exit. Upon doing so, the door will open. Go 
 through.
 
 There is nothing to do here, so leave south.  In this new room, there 
 is a four area, and central structure, and a Trap running around the 
 central structure. There are also four switches at the end of this 
 path. Your objective is to make it down and around the central 
 structure of stones without getting hit by the trap, and being 
 successfully able to step on all four switches. This will give you a 
 treasure chest containing a Small Key, good luck! When you obtain the 
 key, jump down the ledge to the south, and exit out the screen.
 
 Leave through the western exit in this screen, since there is nothing 
 to do here, and in the next room go through the big door.
 
 Go down the stairs, and move southeast. You should find stairs to go up 
 on the rightmost side of the room, similar to the stairs you went down 
 on the left side of the room. There is also a locked door on this new 
 platform you walked on; Open it and go down.
 
 There are a few Throwing Star wizzrobes in here, but nothing too serious 
 besides that. Al you need to do is go north and through the door when 
 you reach it.
 
 There are more annoying Keese in this room. Ignore them and leave the 
 screen via the north exit.
 
 Four Skeletons lay over the four area in this room, so get rid of them 
 quickly and set your eyes on the statues blowing cannon balls just 
 above you. There is a certain way you must organize your Links on this 
 four area, and it might be a bit tricky to describe in words, so excuse 
 me for this. Place one link on the bottom right pad, another Link on 
 the pad two above that one. Now, with your blade still charged, move 
 over to the left side of the square of pads and step on the top left 
 pad. Continue downwards and step on the pad two below the top left pad. 
 You should now have a zigzag form of four Links. Charge up a spin 
 attack, and head into the mess of cannon balls. Just as the statues 
 launch the balls again, release the spin attack and it will deflect the 
 next set, destroying the statues and opening the gate north. Go to the 
 next screen.
 
 To make life easy, kill off the enemies in here. The group of them 
 might look intimidating, but they are really a piece of cake, seeing as 
 they take one hit each. Once destroyed, there is nothing left to do in 
 this room but place a bomb on the lower part of the western wall, which 
 will create a door to the west.
 
 My, this room looks familiar! Be sure to dodge the moving fire as you 
 make your way north out of this room. In the next room, get past the 
 Traps and go up the stairs. Go north out the door in the next room.
 
 A room with a chair! Upon walking toward the chair you will realize 
 that this is no safe room, there is a Mighty Darknut in here! Defeat it 
 with the best of your abilities, just like you did in the Palace of 
 Winds. After it is dead, the chair will wobble and both doors will 
 open. Leave via the rightmost door.
 
 Right in front of you will be a large chest. Open it to receive the 
 Compass! There are only four chests in this dungeon from here, and they 
 are all on the third floor, where the boss resides, except for one on 
 the second floor. Leave this room and go back to where you came from.
 
 Remember the wobbling chair? Well, get on its rightmost side and push 
 the chair to the left to open a hidden passage! Walk down the stairs.
 
 It's a bit dark in here, so take out your Lantern.  Kill the Keese and 
 the Mummy, and be on your way east. In there, kill off the two mummies 
 and go up the stairs to the north.
 
 There is nothing to do in this room, so exit out east. In the next 
 room, there is also nothing, so climb the stairs to the north.
 
 Avoiding the electric enemy in this room, make your way south and out 
 the door.
 
 The outside of the castle is very grim… and full of obstacles. This 
 will give you even more practice with gliding skills, so hop into that 
 first whirlwind. Right away you have a choice of whether to go left or 
 right, so take the rightmost path. From here, circle around the 
 platform that has the two statues shooting cannons, using the available 
 whirlwinds. Continue following the definite path of whirlwinds until 
 you reach a southern platform, and can exit south out the screen.
 
 There are two Moblins here, but you need not kill them. Just go through 
 the door.
 
 This part is also tricky, like many other things in this dungeon. With 
 a horizontal row of four Links, you need to get past the spinning fire, 
 and move counterclockwise around it until you reach a large block, 
 which you will then push southward until you cannot anymore. There is a 
 small safe spot just next to the large block that you can use to hide 
 from the fire until it passes by. Once all of this is completed, you 
 are free to head through the door to your right.
 
 Exit south on this next screen, there is nothing here. But the next 
 screen offers more whirlwind trickiness. Hop into the first whirlwind 
 and move south into the second. You will then be given a choice, left 
 or right. Go right, and move around the platform of shooting statues 
 just like before. Continue following the definite path of whirlwinds 
 around until you land. Do not attempt to land on the castle roof!
 
 Head south, and then east. Do not enter the tower, because there is 
 nothing there and your path will be blocked. Leave the screen via the 
 eastern exit, and continue on east from here. There is a switch across 
 a gap here. You can make it across the gap with your Cape, or you can 
 shoot the switch with your arrows to create a bridge. Either is fine. 
 Once across, enter the door to the north.
 
 In this room, don't be confused by how large the four area is. Walk 
 north to find f9our switches, arranged quite nicely. All you have to do 
 is arrange your Links to match the formation of the switches, then walk 
 up and slash the switches to open the door. Simple as that. Then, walk 
 through.
 
 In this room there are two BCs… be prepared for a fight, and make sure 
 you have your shield out. Once defeated, you will have obtained a huge 
 amount of rupees, the two doors on either side of the room will open, 
 and a red portal to the beginning of the dungeon will appear in the 
 center of the room. Take the door to the left out of the room.
 
 There is nothing to do in here, so take the door north. In that room, 
 the first thing you want to do is bomb the cracked blocks to the north. 
 But you cannot throw bombs! At least, expecting them to land anywhere 
 anyways. You'll need to use your Gust Jar, and suck up the moving bomb 
 enemies on your left and right and then launch them at the stones to 
 blow them up. From there, get on the moving platform, and ride it until 
 Link is under a panel. Using your Cape, jump above the panel, and hit 
 the nearby switch with your boomerang/arrows. Walk to the other side of 
 the wiring and hit the second switch with your boomerang/arrows to open 
 the door below. Wait now for the moving platform to come to you, and 
 jump under the panel and onto the platform. Ride it to the passage that 
 leads you to the door to the north, and exit.
 
 You can't do much of anything in this room, so leave via the only open 
 door.
 
 In the next room, ignore the chain of electric enemies and go through 
 the door to the north. Prepare for a fight with a black Mighty Darknut, 
 and have your shield ready! Kill it off just like any other Darknut. 
 This one is faster then any other Darknut you have face, though, so be 
 careful. Once defeated, a blue warp pad to the beginning of the dungeon 
 will be created! Also, another Darknut will appear in the dungeon… and 
 then two more! And two more after that! And another! Wow, that's a lot 
 of Darknuts!
 
 Leave the room you are in via the southern exit, not the large door 
 above you. In the room with the chain of electric enemies, take the 
 rightmost door out. You will come to a room with two Darknuts. Both of 
 these Darknuts are normal ones, meaning they are generally slow and 
 will be fairly easy to defeat. Once dead, the large door to the north 
 will open, as will all other doors. Go through the northern door.
 
 Here is another tricky spot in the dungeon. You will have to run around 
 the room, with the fire wheel, and light all of the fire pits with your 
 Lantern. It's not as easy as it sounds, and you will probably get burnt 
 a few times. But once it is all done, it feels very rewarding… probably 
 because the door to the north has opened! Walk through it.
 
 There are some Ghini's in here, and the door to the east is locked, so 
 kill only one Ghini to open the door, the rest will disappear upon only 
 one dying. Exit the room. There is nothing to do in the next room but 
 go up the stairs. In this room, the only thing to do is nab the Small 
 Key in the chest, and be on your way.
 
 Go back to the room where you killed the two Darknuts, and this time, 
 instead of going north (Because you were just there.), take the 
 southern door. In there, use your Cape to jump up above the panel to 
 your left, and walk south across the room. When you get to the end, 
 jump off the ledge to your right. Exit through the southern door.
 
 A Mighty Darknut! Fight it and kill it. Once it is dead, all doors in 
 the room will open, just like the other fights. Take the southern large 
 door.
 
 In this room, all that must be done is activate the four switches at 
 the bottom of the room at once. They are in a diamond formation, and it 
 does not really matter how you group your four Links. A square of four 
 might suit you best, but it doesn't matter as long as they are bunched 
 together somehow. Walk south with your bunched Links, and find the 
 switches. Walk inside of the switched, and charge a spin attack, then 
 release. The switches will all turn yellow, and door to your right 
 shall open. Walk through.
 
 In this room, kill off the Fire wizzrobes as a first priority. When 
 defeated, you are free to press the switch in the bottom right corner 
 of the room, opening the door leading upstairs. Walk up the stairs, and 
 grab the Small Key in the chest. Head back down. Go back through the 
 last two rooms and enter the room where you killed that last Mighty 
 Darknut.
 
 Now, take the door to the west. This will bring you to the room with 
 the red warp pad to the beginning of the dungeon, but we're going to 
 walk right past it. Take the door west once again.
 
 This is another fight with two normal Darknuts. Kill them off to have 
 all doors open, just like the other fights, and take the southern door.
 
 This is another puzzle like the one you have completed already, but a 
 bit harder this time. To complete the puzzle, first head straight down 
 the floor of pads. From there, go right, hitting the stone, and then 
 up hitting another stone. Continue right until you hit yet another 
 block, and then down. Again, move right until you hit a block. Head up 
 one pad, and then to the left one pad. Head upwards one more pad, and 
 then walk to the left until you hit a block. From here, go up one pad, 
 then to the left one pad, then up until you hit the wall. Continue to 
 the right until you cannot go further, then go down one pad, to the 
 right two pads, and up one pad. Go to the right one pad, and then down 
 through the rest of the blue pads and exit east. The door shall open, 
 and you shall walk through it.
 
 Kill only one Ghini to open the door, and then go through. You will be 
 back outside the castle, and the only way to go from here is west, so 
 exit the screen that way. Enter the tower you see on the next screen 
 and go up the stairs to find a chest containing a third Small Key! 
 There is nothing really in the room downstairs, so don't waste your 
 time going downstairs. Instead, just leave the tower and get back to 
 the outside of the castle.
 
 Head once again back to where you fought those last two Darknuts. Now 
 take the door to the north, and cross over the moving platform and 
 through the door to the north again. In this room is the final Mighty 
 Darknut battle! Kill it off to have, once again, all doors open. Take 
 the northern large door north when it opens.
 
 Kill everything in this room, including the Red Skeletons and the Wall 
 Masters. Go north, past the fire wheel, to find four eyes that are all 
 open. You need to shoot them with your bow, without getting hit by 
 fire. The best strategy is to catch up and run behind one leg of the 
 wheel of fire, and then shoot as soon as you get to the first eye. 
 Continue moving east, shooting the yes, until you hit the fourth one. 
 Whether or not you catch on fire at this point does not matter: the 
 door to the west is open. Go through it into the next room.
 
 Don't attempt to move the blocks to get to the staircase. Instead, move 
 the vertical row of blocks so you can go south. Move the middle block 
 to the left, and the bottom block downwards, and fall down the large 
 hole in the center of the room. In this new, dark room, kill the 
 Mummies and go up the stairs. You should be back in the same room you 
 were just in, so press the square switch just below you to open the 
 door to the south. Walk around the blocks and through the southern 
 door.
 
 There isn't much here but two vases, each filled with one heart. This 
 is helpful if your health is low, because now you can leave and come 
 back to the vases whenever you need more health. Re-enter the castle, 
 and back to the area where the switch is, and walk up the stairs. Open 
 the treasure chest here to gain the final Small Key! Now it's time to 
 take it to the room where we can get the Big Key.
 
 Go back down the steps, and in this room push the middle block to the 
 right and the bottom block downward. Leave this room, and make your way 
 south back through the next room to reach the area where you fought the 
 Mighty Darknut.
 
 This time, take the door to the east. In the room with the chain of 
 electric enemies, go north through the door. Go north once again 
 through the room with the blue warp pad, and you should come to a room 
 with four locked blocks. This is why you have been gathering Small 
 Keys. Unlock all four blocks to make them disappear. Now, in the top 
 right corner of the room are four vases, lined up vertically. Destroy 
 them to reveal a four area. Charge up your blade, and step on every 
 pad. Push the large block as far to the left as it can go, and walk up 
 to the large treasure chest resting on the platform.
 
 You did it! You got the final Big Key of the game. Head south now to 
 exit the room. To make things easy and get to the Boss Door faster, 
 step on the blue warp pad and then transfer over to the red warp pad. 
 You should be standing right in front of the Big Key Door.
 
 It is EXTREMEMLY recommended you save right now. This is the final 
 boss, so there is no turning back. You really do not wish to die here.
 
 Alright… with that over with, it is time to open the final Boss Door, 
 and finish off the game.
 
 -----------------------------------------------------------------------
 28.) The Final Battle – Vaati vs. Link
 -----------------------------------------------------------------------
 A quick footnote: Before doing this fight, it is wise to have all your 
 empty bottles filled. If you never went out and collected them (they 
 were not placed in this guide), you should do so now, as you will need 
 them for health reasons. Also, it might be wise to go out and fuse 
 Kinstones with multiple people to gain Pieces of Heart that were not 
 mentioned during the course of this guide, if you need more heart life.
 
 Enter the Boss Room. Now there is no turning back – Vaati will speak to 
 you, and give you information. You are being timed. And this isn't some 
 "hurry up, but nothing will actually happen if you are late" timing. Oh 
 no, you are really timed. When the bell rings three times, Zelda will 
 die and Vaati will get the Light Force, so hurry up through this first 
 room. You don't even need to kill that BC.
 
 In this next room, the first bell shall toll. You must act quickly, and 
 kill every enemy in this room before stepping on the four pads to hit 
 the switches. This will make running across the room faster, and you 
 won't get hit by an enemy and have to start over. When you are done, 
 charge up your blade and make the four Links, then run up to the top of 
 the room and step on the switches. Go through the door to the north.
 
 Another bell shall toll… hurry up! In this room you will have to fight 
 two Mighty Darknuts, AND a black Mighty Darknut! This battle is very 
 tough. You will probably be running around for a good minute slashing 
 at them, trying to get one dead. Your best bet is to go for the normal 
 Mighty Darknuts first, and save the black one for last, as it is the 
 hardest, and you don't need the other two around to make it harder. A 
 good strategy (And thank you Lars [Who runs Zelda Universe] for this 
 tip, hehe…), is to use your Cape to jump over them, instead of using 
 your shield to defend. This allows you to get behind them very quickly, 
 especially when they swing, which puts you at a great advantage. When 
 all three fall, the door to the balcony, and to Vaati, will open… walk 
 to the balcony to start the true final battle.
 
 Vaati will not be able to complete the ceremony, but with what he has 
 he will attempt to kill you with. He will drop you back down into the 
 room you were just in, and you shall face his first form…
 
 
 Vaati: Sorcerer Form
 
 You have had no time to heal for this battle, so you'd better plan 
 right. This will take a lot of strategy to finish him off without 
 dying. Vaati will right away transform into his Sorcerer Form, and the 
 large on his torso will shut.
 
 He will launch out a nice loop of four eyes around himself, and you 
 need to destroy those eyes, which take two hits each. But this battle 
 is far harder then it seems – Vaati is also equipped with fireballs and 
 dark energy balls to boot. After a while of slashing at the eyes, Vaati 
 will retract them back into himself and launch a dark energy ball at 
 you, which homes onto Link. Run away from it until it explodes, upon 
 which Vaati will take the remaining eyes back out of his body. Destroy 
 the remaining eyes, and the large one on his torso shall open up. Slash 
 it to death until it closes again.
 
 In comes another round. Now the eyes get dangerous, as they shoot laser 
 beams at you! Luckily, they are enough distance apart that you can 
 stand in between them. You'll want to destroy as many as you can during 
 the first time he lets them out. On top of that, he will also teleport 
 around the room – you might end up chasing him. He will shoot a Dark 
 Ball at you, which you will want to avoid. Continue this process until 
 his eye open up, at which point you will want to chase him until you 
 can hit the eye.
 
 The third round is harder, much harder. He now had Dark Energy Balls 
 surrounding his eyes, meaning you cannot hit them. On top of that, he 
 is throwing fireballs at you. And even on top of that, the eyes still 
 shoot lasers! Even further on top of that, he will teleport around the 
 room faster!
 
 The key to hitting the eyes is your Gust Jar. Use the Jar to suck the 
 energy shield off the eyes, so you can slash at them. They will still 
 shoot lasers, however, do be careful. When all eyes have been 
 destroyed, Vaati will teleport around the room like mad with the eye on 
 his torso open. It ends up becoming incredibly hard to hit him, because 
 you must be at the right spot or he teleports away from you. A good 
 strategy is to just wait in the center of the room for him to pop up 
 there, and then slash at him. Eventually, you will get him and he will 
 close the eye up once again.
 
 The fourth round is basically the exact same as the third round. Suck 
 the shields off the eyes, and avoid lasers and fireballs. The only true 
 difference is that now Vaati teleports much more often. Eventually, you 
 will destroy this set of eyes, and he will begin to fly around the 
 room. With the torso eye open. When you are able to hit him, do so, and 
 this time he will fall.
 
 
 Vaati: Wind Mage Form
 
 Even though he has fallen, he still has some fight left in him. He will 
 make a second transformation! This is his Wind Mage form, and don't be 
 intimidated, because it is much easier then the Sorcerer form.
 
 
 Get out your Bow and Arrows. Your goal here is to shoot the balls 
 around his body – once shot they will change to red and open up. But 
 Vaati has even more tricks up his sleeve. He will also shoot electrical 
 energy balls at you, toss black things around the room that end up 
 becoming points in the room that can hurt you, and stomp on the floor, 
 which releases stones from the ceiling. Note that when you shoot the 
 eyes, only four will turn red, and the rest will be blue. Once you have 
 uncovered the four red ones, do not waste time and arrows shooting the 
 other eyes! There is a four area below, assume the position of the eyes 
 and slash at him, just like you did for the Gyorg Pair.
 
 After slashing at his eyes, they will be destroyed, leaving his body 
 susceptible to normal sword hits from any Link. Continue slashing at 
 his body until the eye closes.
 
 Note: If at any time you run out of arrows, the black bricks that have 
 been scattered around by Vaati will sometimes contain arrows.
 
 The second round should actually be a bit easier since you know exactly 
 what to do. Nothing is much faster, and nothing is very hard to avoid. 
 Uncover the four eyes quickly, and slash at them. Then slash at his 
 susceptible body with any of the Links until his eye closes.
 
 The third round is again, easy and the same. There is nothing really 
 new – uncover the four eyes once again, assume the correct position, 
 and slash at him until his body is able to be hit by a normal sword 
 attack. He might let stones fall a bit more often in this round, and he 
 also moves around a bit faster, but nothing that should affect the way 
 you kill him.
 
 The fourth round is a bit harder. Now he moves fast, which is really 
 the only downside, because he is moving in a circle. The best times to 
 uncover an eye with your arrows are when he stops to launch electric 
 energy balls and drop rocks on you. The rest is all the same, when all 
 four eyes are uncovered, assume the correct position and destroy the 
 eyes surrounding his body. Then proceed to slashing at the main body 
 until the eyes come back.
 
 The fifth round is even harder then the fourth. He will launch those 
 dark things around the room that can hurt you more often, and he will 
 circle the room faster. Besides that, it is not much harder. The same 
 drill applies as last time; uncover the four eyes, and slash at them 
 with the correct formation. Then, all you need to do is slash Vaati a 
 couple more times, and he will seemingly fall with a gigantic 
 explosion.
 
 
 A Break In Between
 
 With Vaati out of the picture, you have a chance to stop and rest. And 
 also save Zelda! The door to the balcony will open, and you will walk 
 up. Walk to Princess Zelda, and have Ezlo tell you to break the curse 
 on her. Do so, and she will wake up…
 
 After she thanks you for saving her, the castle will begin to break 
 down! They will look for the exit, but the exit will be blocked. You 
 need to head for the sanctuary, and Zelda will follow you a la Pikachu 
 in Pokemon Yellow.
 
 Head northwest, up the stairs onto the platform and down the 
 door/stairway. In this new room head east and then north, and then out 
 the door to the north. From there, make your way down the steps and 
 head east. When you come to the door leading to the Sanctuary, do not 
 go through it. Instead, head south to find another door, and enter that 
 room. This room is filled with bombs, arrows, a most importantly – 
 fairies. Trap some in your bottle, or bottles if you have more then 
 one. Then, head north to the Sanctuary.
 
 Walk north until you reach the true door to the Elemental Sanctuary. 
 Unfortunately, you cannot go through to the Sanctuary because Vaati 
 will stop you! He is still alive… it is time for the even more true 
 final battle.
 
 
 Vaati: Final Form
 
 Claiming to be the master of this world, he will attack with no mercy. 
 Get out your Cane of Pacci, and prepare to shoot at his claws. After a 
 moment or so he will dig one of his claws into the ground. Within 
 moments, the claw will then pop up out of the ground. Shoot the arm 
 that popped out of the ground with your Pacci, and it will flip a bit. 
 You should now be able to see a doorway on the arm at the bottom… it is 
 very small, but there. Head north to find a Minish portal that you can 
 use to shrink yourself. After you are Minish size, head into the arm.
 
 Your objective in the arm is to find the one eye that is not looking 
 directly forward. It is probably looking to one side, so find that one 
 eye and slash it until it is destroyed. Once destroyed, the other eyes 
 shall fall too, which means it is time to get out of this arm. When you 
 leave the arm, the arm will explode.
 
 Now is your chance to go back to the Minish portal and enlarge 
 yourself. He will dig his remaining arm into the ground, and it will 
 pop up again. Once again, shoot it with your Pacci to have it flip and 
 reveal a Minish doorway. Go quickly to the Minish portal and shrink 
 yourself, then head into the arm.
 
 It is pitch black in here! Get out your Flame Lantern now, and use it 
 to light the room. You are again looking for that one eye that is 
 looking in a different direction then the others. It can be looking in 
 any direction except straight. When you find it, repeat the same 
 process you did before; slash at it until it dies, then exit the arm.
 
 This is your chance to enlarge yourself with the Minish portal.
 
 Vaati, now armless, will grow wings. It is time to make use of the four 
 area at the bottom of the screen. Split yourself into four Links, and 
 watch out. Vaati will shoot a large amount of electric energy balls at 
 once and not directly at you, but in most directions around the screen. 
 The good thing is, he never shoots them randomly, meaning you can dodge 
 them easily.
 
 After he is done shooting the electric energy balls, get DIRECTLY in 
 front of the four tiny eyes. They will shoot four energy balls at the 
 same exact time, and your four Links have to reflect them back to the 
 eyes and destroy them. Once the eyes have been destroyed, his central 
 body will be susceptible to normal slash attacks. Slash him insanely, 
 and do not miss one hit.
 
 After the first large amount of hits you strike at Vaati, he will begin 
 to move around faster then before and still go through the same process 
 of shooting electric energy balls that are scattered, and then shooting 
 concurrent energy balls out the four eyes. Continue to make sets of 
 four Links until you are able to once again deflect the concurrent 
 beams and slash at his now susceptible main body. Slash like crazy.
 
 This process will repeat over and over, and eventually Vaati will fall 
 for the final time. If you managed to defeat him, congratulations! You 
 have successfully cleared The Minish Cap and saved Hyrule (and possibly 
 the rest of the world)! Give yourself a large pat on the back, do a 
 little dance, and watch the awesome ending scene which I will not spoil 
 for you. You deserve it.
 
 …that's the end of the walkthrough. Why are you still reading? Shoo!HI!
 
 
 ~FIN~
 
 
 =============================================================
 IV. FAQ.
 =============================================================
 Here are a list of questions people will probably ask me or have 
 already asked me about the walkthrough or about The Minish Cap. If you 
 are thinking of sending me an email, you might want to read through 
 this first to see if your question is answered.
 
 
 =============================================================
 FAQ-01: General Non-Gaming Questions
 =============================================================
 
 Q: Can I use your guide on my site?
 A: Of course, just email me at [email protected] asking about it. 
 Title the email properly, of course.
 
 Q: zOMG CNA U HEELP ME ON T3h MEENISH CAP!???!!!111
 A: Not if you email me with that kind of topic. Please, no emails with 
 titles like these. If you do send me an email regarding The Minish Cap 
 and you need help, send an email titled "Help on The Minish Cap?" or 
 "Minish Cap help," etc. Nothing consiting of AIM language or n00bish 
 content will even get a glance from me.
 
 Q: Your guide is missing a lot of things. Why?
 A: Well, I am no complete Zelda expert, and I played the game to the 
 best of my abilities. If you think something is missing from the guide 
 and you would like it added, email me!
 
 Q: You are awesome! Do your hands hurt?
 A: I am awesome? O_o. And yes, they hurt terribly.
 
 Q: What did you use to write this guide?
 A: Notepad, Microsoft Word, and Wordpad. I also used a ROM of The 
 Minish Cap game, with a computer game controller. Of course, I do own 
 the game, but I found it easier to play it on the computer for quick 
 switching between the game and Word.
 
 Q: zOMG AGAIN!
 A: Hello! Why did you message me again? O_o...
 
 Q: AIM? MSN? Yahoo? IRC you commonly visit? Any way I can talk to you?!
 A: I am a very frequent visitor to #zelda, on irc.zeldauniverse.net. 
 Though, due to frequent messages from way, way too many people, I 
 cannot continue to give out my instant messenger handles anymore. I 
 hope you all can understand this! It is very hard to handle six IMs at 
 once... ^^;.
 
 Q: Something in your guide looks just like something I saw somewhere 
 else! Did you take it from somewhere else?
 A: All of the content in this guide is my own writing, and is taken 
 from nowhere else. However, if you think something looks strangely 
 similar to another guide or piece of writing, feel free to tell me 
 about it through email. I will have a look at what you have to say.
 
 
 =============================================================
 FAQ-02: Important/Game Help Questions
 =============================================================
 -----------------------------------------------------------------------
 Q: Can you help me get the Mirror Shield?
 -----------------------------------------------------------------------
 A: Of course.
 -----------------------------------------------------------------------
 
 You will have to complete the Goron Quest, which is also 
 a bit famous for getting you the Mirror Shield. There are five 
 Mysterious Walls and one other fusion you need to complete. The 
 Mysterious Walls are located in caves throughout Hyrule, and the only 
 way go get in those caves is by digging the strange looking door open 
 with your Mole Mitts. If you don't have the Moll Mitts yet, don't even 
 try.
 
 Also, please note that you cannot obtain the Mirror Shield until AFTER 
 you have CLEARED THE GAME. Yes, you must beat Vaati first. If you have 
 not done so and still ache to have the Mirror Sheild, you are out of 
 luck.
 
 First, you need to fuse with the farmer Eenie. He is located in the 
 Eastern Hills, just under Lon Lon Ranch. One you fuse with him, the 
 first Goron will become magically strong and break through the first 
 door in the cave.
 
 >From there, you must fuse with the five Mysterious Walls. For each 
 mysterious wall you fuse with, a new Goron will appear in the cave at 
 Lon Lon Ranch. Their locations are as follows:
 
 -> Eenie's Farm. (It will be right near you! Fuse with the wall in the 
 cave. The Mysterious Walls as you will find often are hiding behind 
 some stone, so you'll have to dig them out.)
 
 -> Lake Hylia. (I believe you will need the Roc's Cape for this. I'm 
 not entirely sure. Jump from island to island, going north, until you 
 reach the strange door that you can dig open.)
 
 -> Minish Woods. (Located just near Syrup's Hut. You will find a 
 strange looking door just near the stairs that lead to the path to her 
 house.)
 
 -> Trilby Highlands. (Located on the far west side of the Highlands 
 across a bridge that leads north. This bridge is a bit hard to miss, as 
 it is in an intersection between the bridge west to Crenel.)
 
 -> Mount Crenel. (On Crenel Wall, next to the Hermit's house.)
 
 Once all the Gorons have come to aid the original Goron (Making six 
 Gorons total), you will be able to fuse with the sixth goron (all the 
 way to the rightmost side) to wake up Biggoron, who lives up on Veil 
 Springs. There is no possible way you can miss Biggoron, because he is 
 so huge! Anyways, if you go and talk to him (After beating Vaati, of 
 course!) he will ask to eat your sheild.
 
 Give him your Shield. Now, you have to be extrememly patient and 
 willing to be Shieldless for quite a while. Warp around to a few 
 places, sped some time killing enemies, and then go back to Biggoron. 
 He will give you back your Sheild, but it will be slightly mutilated. 
 Of course, this is exactly what you want... your old Shield is now the 
 Mirror Shield!
 
 
 -----------------------------------------------------------------------
 Q: What about the sword trainers? I can't find them, or I need x number 
 of Tiger Scrolls!
 -----------------------------------------------------------------------
 A: Thanks to Talontwelve, I can now tell you all where the trainers are 
 located! I'm not to keep about the names just yet, but I am off to find 
 them myself and confirm all of this information.
 -----------------------------------------------------------------------
 
 The trainers can be found in the following locations:
 
 Swiftblade - Required to meet him. He is located in the southwest 
 corner of Hyrule Town, near the southern entrance. He lives in a log 
 cabin, which is hard to miss among all the other houses.
 
 Greyblade - On the Eastern side of the mountain, go up four of the rock 
 walls that need the Grip ring. There should be a door reminiscient of a 
 mine shaft there. Enter the cave, use the White Sword (Two Elements) to 
 press the switches, then go into the north room and talk to the 
 instructor.
 
 Waveblade - In Lake Hylia, swim to the west of Mayor Hagen's cabin 
 until you reach a dock that goes north. There will be a tree with an 
 open door to its inside. Enter the tree and talk to Waveblade.
 
 Grimblade - In Hyrule Castle Garden, move towards the far right corner 
 of the area to find, in the bottom right corner, a patch of bushes. Cut 
 the bushes to reveal a ladder that leads underground. This ladder leads 
 to Grimblade.
 
 Swiftblade the First - In the Castor Wilds, there is a large tombstone 
 located just above the statues you fused with to enter the Wind Ruins. 
 Push the tombstone to the north to reveal a staircase that leads to 
 Swiftblade the First's dojo.
 
 Scarblade - Fuse kinstones with Greyblade in Mount Crenel to open a 
 waterfall in the northeast corner of the Castor Wilds. Enter the 
 waterfall to find Scarblade.
 
 Greatblade - Fuse kinstones with Waveblade in Lake Hylia to open a  
 waterfall in North Hyrule Feild. Enter the waterfall to find 
 Greatblade.
 
 Splitblade - Fuse kinstones with Grimblade in Hyrule Castle Garden to 
 open a waterfall in the southern area of Veil Falls. Enter the 
 waterfall to find Scarblade.
 
 
 Now, you probably want to know the Tiger Scrolls as well! All of these 
 with the exception of the last three on the list are tiger scrolls.
 
 1 -> Spin Attack - Smith's Sword needed.
 Description: Hold your sword button. Charge and release!
 Trainer: Swiftblade
 
 2 -> Sword Beam - Lantern needed.
 Description: When your hearts are full, swing your sword!
 Trainer: Grimblade
 
 3 -> Dash Attack - Pegasus Boots needed.
 Description: Equip your pegasus boots and sword, then dash away!
 Trainer: Swiftblade
 
 4 -> Peril Beam - Sword needed.
 Description: When you only have one heart left, swing the sword!
 Trainer: Waveblade
 
 5 -> Rock Breaker - White Sword (2 Elements) needed.
 Description: Break pots with your sword! That's all there is to it!
 Trainer: Swiftblade
 
 6 -> Roll Attack - Smith's Sword needed.
 Description: Roll! Swing your sword as you start to get up!
 Trainer: Greyblade
 
 7 -> Down Thrust - Roc's Cape needed.
 Description: Equip the Roc's Cape and the sword!! Jump and swing!
 Trainer: Swiftblade
 
 8 -> Great Spin Attack - All 7 Tiger Scrolls needed.
 Description: Perform a Spin Attack...and hit the button repeatedly! 
 Trainer: Swiftblade the First
 
 -> Spin Attack Charge Upgrade - Kinstone fusion.
 Description: Spin Attack charges faster!
 Trainer: Scarblade
 
 -> Great Spin Time Upgrade - Kinstone fusion.
 Description: Great Spin Attack lasts longer!
 Trainer: Greatblade
 
 -> Spirit Gauge Charge Upgrade - Kinstone fusion.
 Description: Spirit Gauge fills faster!
 Trainer: Splitblade
 
 
 -----------------------------------------------------------------------
 Q: How do I get the Light Arrows?
 -----------------------------------------------------------------------
 A: I've got just the answer.
 -----------------------------------------------------------------------
 
 NOTE: THIS MUST BE DONE BEFORE GETTING TO THE WIND TRIBE'S TOWER. If 
 you have passed that point in the game, don't even try to get the light 
 arrows.
 
 Early in the game, go to northwest Hyrule Town, just near the entrance 
 to the Trilby Highlands, to find a yellow house. Inside this house will 
 reside a man... fuse with him. He is Stranger. Upon fusing with him, a 
 warp will open in South Hyrule Field, just above Link's house.
 
 This warp will lead you to a house. You'll come back here later in the 
 game. In the house, you will find a man in bed, with a ghost haunting 
 him. Get out your Gust jar and power it up, and rid the man of the 
 ghost.
 
 When you reach the house later on in the game, the man will give you 
 Light Arrows as a reqard for relieving him.
 
 
 -----------------------------------------------------------------------
 Q: Are there any other bottles? Some of my slots are still empty...
 -----------------------------------------------------------------------
 A: There are four empty bottles total in The Minish Cap, one of which 
 is mandatory to recieve. The other three you must get yourself.
 -----------------------------------------------------------------------
 
 There is no specific order to getting these bottles, save Bottle 1. 
 They can be gotten in any order you like.
 
 Bottle 1: You'll buy this from a Deku Scrub in a cave in Trilby 
 Highlands. You MUST buy this bottle to move forward in the game.
 
 Bottle 2: Fuse with Link's grandfather, Smith, who resides in Link's 
 house in South Hyrule Field. A chest will appear in Eastern Hills just 
 below Eenie and Meenie's farm that contains the second bottle.
 
 Bottle 3: Shrink Link down to Minish size and enter Stockwell's shop in 
 southern Hyrule Town from the back. Use the vase in his shop to return 
 to normal size, and he'll wonder who is there. When he notices you, you 
 will automatically be assumed to want the bottle just behind you. 
 However, the bottle is filled with dog food.
 
 
 Deliver the dog food to Stockwell's dog in his house at Lake Hylia, and 
 the empty bottle that remains shall be yours.
 
 Bottle 4: Complete the Goron Quest, which is described above. After 
 fusing with all the walls and Eenie, enter the Goron's cave, and 
 continue going further back into the cave until you pass the six gorons 
 and find a large chest. Inside the chest will be the final bottle.
 
 
 
 If other questions arrise that are commonly asked, they will be added 
 to this FAQ. Thank you, and happy playing!
 
 
 =============================================================
 V. Legal Stuff.
 =============================================================
 This guide is Copyright (c) 2004-2005 Jason Rappaport (GoldenChaos), 
 and is not to be reproduced or sold for cash. This guide was written 
 exclusively for www.zeldauniverse.net, and can only be used by anyone 
 else with my permission by emailing me or otheriwse. The Legend of 
 Zelda and all of its characters are trademarks of Nintendo.
 
 
 
 Extra special thanks to Revolution reader GoldenChaos!
 
Upcoming Releases
Embark on an inspiring mission of human connection beyond the UCA. Sam — with companions by his side — sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows. Star Citizen will consist of two main components: first person space combat and trading in a massively multiplayer persistent universe and customizable private servers (known as Star Citizen), and a branching single-player game (known as Squadron 42). The game will also feature VR support.
Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.
Damnview: Built From Nothing is a simulation sandbox game about occidental culture and its different social classes. Immerse yourself into a decadent urban sprawl, all while working precarious jobs where you will either be absorbed into the system, or cast out of society’s machine. Damnview: Built From Nothing is a game about despair, the hostility of capitalism, and the need…
Reviews
X
Page was generated in 2.9740490913391