Tales of Symphonia FAQ


 Tales of Symphonia
 
 FAQ/Walkthrough Version 1.23
 Author: Alex Eagleson
 Began: July 18th, 2004
 Completed: July 23rd, 2005
 Donations: See legal section
 StarOceanDC(at)gmail(dot)com
 
 
           "Once upon a time there existed a giant tree that 
           was the source of all mana.  A war, however, caused 
             this tree to wither away, and a hero's life was 
            sacrificed in order to take its place.  Grieving 
           over the loss, the goddess disappeared unto the 
            heavens.  The goddess left the angels with the 
           edict: "You must wake me, for if I should sleep, 
            the world shall be destroyed."  The angels bore 
           the Chosen One, who headed towards the tower that 
           reached up unto the heavens.  And that marked the 
             beginning of the regeneration of the world."
 
 
 ---------------------------- This is a 100% spoiler-free walkthrough ---------
 
 ---------------------------------------------------------------------------
 Introduction:
 ---------------------------------------------------------------------------
 
 The following is a step-by-step guide to not only making your way through
 Tales of Symphonia, but getting the most enjoyment out of it as well.  I am 
 currently writing this guide as I play through the game for a second time, 
 recording events as they happen, with prior knowledge of each situation in 
 order to be as clear and concise as I possibly can.  
 
 Also I'd like to note that this was the first walkthrough I ever wrote and it 
 carries kind of a sentimental value with it.  While I don't exactly find it to 
 be the most aesthetically pleasing of my work, I can look back and say that I 
 think I did quite a good job for a first guide, and I hope you enjoy it too.
 
 ---------------------------------------------------------------------------
 Version History:
 ---------------------------------------------------------------------------
 
 Version 0.5 - Began writing this guide.  Guide is fully complete up to
 and including the Tower of Mana. (July 20th, 2004)
 
 Version 0.7 - Completed the walkthrough up to and including the
 Toize Valley Mine (July 21st, 2004)
 
 Version 1.00 - At 5:47 a.m. I have finally just completed the walkthrough
 for the entire game.  I cannot believe how much work that was... wow.
 (July 23rd, 2004)
 
 Version 1.20 - This marks the end of another three days work, every section
 in this guide except "Full Walkthrough", "Legal", and "Credits" were done
 in the days leading to this update.  1.20 Represents an update of 0.1 for
 each day of work.  (July 25th, 2004)
 
 Version 1.21 - Small fixes (spelling etc) (July 25th, 2004)
 
 Version 1.22 - Better titles section, added my email. (August 13th, 2004)
 
 ---------------------------------------------------------------------------
 Controls:
 ---------------------------------------------------------------------------
                   
          ||--------------------
      O===||Field Map----------  )
          ||--------------------/
 
 Control Stick - Move player-controlled character
 Control Pad - Open Map
 A Button - Enter towns and dungeons
 B Button - Cancel/Board Rheaird
          - Embark/Disembark EC
 X Button - Mount/Dismount Noishe (Activates long range mode)
 Y Button - Open Main Menu
 Z Button - Start skit
 L Button/R Button - Rotate the camera left/right
 Start/Pause - Toggle world map
 
          ||--------------------
      O===||Town/Dungeon Map---  )
          ||--------------------/
 
 Control Stick - Move player-controlled character
 Control Pad - Rotate player controlled character 45 degrees (only while
                standing still)
 A Button - Action (Speak, Examine, etc.)
 X Button - Use Sorcerer's Ring
 Y Button - Open Main Menu
 Z Button - Start skit
 
          ||--------------------
      O===||Battle-------------  )
          ||--------------------/    
 
 Control stick - Move player controlled character/Item selection
 Control Pad - Select strategic orders
 A Button - Attack
 B Button - Perform a magic or technique
 C Stick - Magic and technique shortcut
 X Button - Guard/Cancel magic technique
 Y Button - Open Battle Menu
 Z Button - Initiate Unison Attack
 L Button - Delay magic or technique
 R Button - Change target (hold to select a target)
 Start/Pause - Pause
 
 ---------------------------------------------------------------------------
 Table of Contents:
 ---------------------------------------------------------------------------
 
 *I have separated the Walkthrough into numerous parts just to be
 more organized, neither these parts nor there names actually appear
 anywhere in the game.*
 
 1. Characters --------------------------------------------------- Ctrl+f /1
 2. General Information/FAQ -------------------------------------- Ctrl+f /2
 3. Full Walkthrough --------------------------------------------- Ctrl+f /3
 	Part I - The Precursor (Disk 1)
 		i - Iselia Village
 		ii - Martel Temple
 		iii - Iselia Village
 		iv - Iselia Forest
 		v - Dirk's House
 		vi - Iselia Village
 	Part II - The Journey Begins
 		i - Triet
 		ii - Sylvarent Base
 		iii - Triet
 		iv - Seal of Fire (Triet Ruins)
 		v - Campfire
 		vi - Triet
 		vii - Ossa Trail
 		viii - Izoold
 	Part III - Across the Sea
 		i - Palmacosta
 		ii - Hakonesia Peak
 		iii - Palmacosta
 		iv - House of Salvation
 		v - Palmacosta Human Ranch
 		vi - Palmacosta
 		vii - Thoda Dock
 		viii - Seal of Water (Thoda Geyser)
 		ix - Campfire
 		x - Hakonesia Peak
 	Part IV - Well On Your Way
 		i - Asgard
 		ii - Seal of Wind (Balacruf Mausoleum)
 		iii - Campfire
 		iv - Luin
 		v - Asgard Human Ranch
 		vi - Luin
 		vii - Hima
 		viii - Asgard Human Ranch
 		ix - Hima
 		x - Tower of Mana
 		xi - Campfire
 		xii - Lake Umacy
 		xiii - Thoda Geyser
 		xiv - Lake Umacy
 		xv - Hima
 		xvi -- Tower of Salvation
 		xvii - Sylvarent Base
 	Part V - Tethe'alla
 		i - Fooji Mountains
 		ii - Meltokio
 		iii- Sylvarent Bridge
 		iv - Sybak
 		v - Tethe'alla Bridge
 		vi - Fooji Mountains
 		vii - Meltokio
 		viii - Meltokio Sewers
 		ix - Meltokio
 		x - Tethe'alla Bridge
 		xi - Sybak
 		xii - Gaoracchia Forest
 		xiii - Mizuho
 		xiv - Gaoracchia Forest
 		xv - Ozette
 		xvi - Altessa's House
 		xvii - Toize Valley Mine
 		xviii - Ozette
 		xix - Mizuho
 		xx - Temple of Lightning
 		xxi - Tethe'alla Base
 	Part VI - Skies of Tethe'alla
 		i - The Nest of Flying Dragons
 		ii - Temple of Earth
 		iii - Flanoir
 		iv - Temple of Ice
 		v - Altessa's House
 		vi - Altamira
 		vii - Otherworldly Gate
 	Part VII - Two Worlds
 		i - Palmacosta
 		ii - Palmacosta Human Ranch
 		iii - Remote Island Human Ranch
 		iv - Palmacosta
 		v - Sylvarent Base
 		vi - Altessa's House
 		vii - Altamira
 		viii - Temple of Darkness
 		ix - Meltokio
 		x - Temple of Darkness
 		xi - Linkite Tree
 		xii - Nova's Caravan
 		xiii - Balacruf Mausoleum (Seal of Wind)
 		xiv - Triet Ruins (Seal of Fire)
 		xv - Dirk's House
 		xvi - Linkite Tree
 		xvii - Tower of Mana
 		xviii - Iselia Human Ranch
 	Part VIII - Repercussions (Disc 2)
 		i - Iselia Village
 		ii - Dirk's House
 		iii - Altessa's House
 		iv - Sybak
 		v - Meltokio
 		vi - Altamira
 		vii - Sybak
 		viii - Mizuho
 		ix - Ymir Forest
 		x - Heimdall
 		xi - Latheon Gorge
 		xii - SE Abbey
 		xiii - Tower of Salvation
 		xiv - Welgaia
 		xv - Altessa's House
 		xvi - Flanoir
 		xvii - Tower of Salvation
 	Part IX - The Beginning of the End
 		i - Heimdall
 		ii - Torent Forest
 		iii - Heimdall
 		iv - Dirk's House
 		v - Tower of Salvation
 		vi - Derris-Kharlan
 		vii - Welgaia
 		viii - Exire
 		ix - House of Guidance (Southeastern Continent)
 		x - House of Guidance (Southwestern Continent)
 		xi - Vinheim
 		xii - Finale
 4. Tech Attacks/Magic ------------------------------------------- Ctrl+f /4
 5. Unison Attacks ----------------------------------------------- Ctrl+f /5
 6. EX Skills ---------------------------------------------------- Ctrl+f /6
 7. Grade -------------------------------------------------------- Ctrl+f /7
 8. Side Quests -------------------------------------------------- Ctrl+f /8
 	I - Colette's Dogs
 	II - Rebuilding Luin
 	III - Meltokio Arena
 	IV - Titles
 	V - Recipes
 	VI - Devil's Arms
 	VII - Meteor Swarm
 	VIII - Costumes
 	IX - Kuchinawa
 	X - Hot Springs
 	XI - Niflheim
 	XII - Sword Dancer
 	XIII - Clara
 9. Minigames ---------------------------------------------------- Ctrl+f /9
 10. Legal ------------------------------------------------------ Ctrl+f /AA
 11. Credits ---------------------------------------------------- Ctrl+f /BB
 		
 *All walkthrough sections can be quickly accessed with your browser's search
 function (quick key ctrl+f.)  Use the Roman numerals simply like this:
 If you say wanted to find Iselia Village, it is Part I subsection i, so 
 search for "I - i" without the quotation marks, including the spaces, and 
 it will send you right there.  Easy.*
 	
 ---------------------------------------------------------------------------
 1. Characters                                                            /1
 ---------------------------------------------------------------------------
 
 I - Lloyd Irving
 II - Colette Brunel
 III - Genis Sage
 IV - Raine Sage
 V - Kratos Aurion
 VI - Sheena Fujibayashi
 VII - Zelos Wilder
 VIII - Presea Combatir
 IX - Regal Bryant
 
 o--------------o
 | Lloyd Irving |
 o--------------o
 
 Gender: Male
 Age: 17
 Height: 5'8"
 Weight: 128 lbs
 Class: Swordsman
 Race: Human
 Hair: Dark Brown/Short Hair
 Build: Average
 Weapon: Two single-edged swords
 Occupation: Student
 
 The central character of the game, Lloyd was found in the woods with
 Noishe when he was an infant.  He now lives with his adoptive dwarf
 father.
 
 o----------------o
 | Colette Brunel |
 o----------------o
 
 Gender: Female
 Age: 16
 Height: 5'2"
 Weight: 97 lbs
 Class: Chosen
 Race: Human
 Hair: Platinum Blonde/Long Hair
 Build: Slender
 Weapon: Chakram
 Occupation: Student/Chosen
 
 Colette is the game's heroine and Lloyd's childhood friend.  Though
 normally a bit clumsy and seemingly care-free, she has a strong will
 and sense of responsibility hidden underneath her soft appearance --
 she bears the weight of the world on her shoulders.  She is not the
 type who looks to other for protection.  If anything, she is bold and
 daring in times of need, always willing to sacrifice herself to help
 her friends.
 
 o------------o
 | Genis Sage |
 o------------o
 
 Gender: Male
 Age: 12
 Height: 4'8"
 Weight: 64 lbs
 Class: Mage
 Race: Elf
 Hair: Silver
 Build: Slender
 Weapon: Kendama
 Occupation: Student
 
 This young boy is one of Lloyd's closest friends.  He's a child prodigy
 -- not only is he the smartest student in the village, he is a talented
 mage as well.  Because of these abilities, he is overflowing with self-
 confidence, to the point of looking down upon others.
 
 o------------o
 | Raine Sage |
 o------------o
 
 Gender: Female
 Age: 23
 Height: 5'5"
 Weight: 108 lbs
 Class: Mage
 Race: Elf
 Hair: Silver
 Build: Average
 Weapon: Staff
 Occupation: Teacher
 
 Raine is the teacher of the school Lloyd, Colette, and Genis attend.
 She is also Genis' older sister.  She is asked to join Colette on her
 journey because of her knowledge of archeology and the magical arts.
 Although normally cool and logical, her passion for archeology gets
 the best of her at times.
 
 o---------------o
 | Kratos Aurion |
 o---------------o
 
 Gender: Male
 Age: 28
 Height: 6'1"
 Weight: 172 lbs
 Class: Mage/Swordsman
 Race: Human
 Hair: Dark Brown
 Build: Average
 Weapon: Double/edged sword
 Occupation: Mercenary
 
 Kratos is a mercenary hired to accompany the chosen on her journey of
 regeneration.  He is a skilled swordsman -- Lloyd's swordsmanship pales
 in comparison.  His cool demeanor and logical approach to handling
 situations irritate Lloyd, who tends to handle things completely the
 opposite way.
 
 o--------------------o
 | Sheena Fujibayashi |
 o--------------------o
 
 Gender: Female
 Age: 19
 Height: 5'5"
 Weight: 106 lbs
 Class: Summoner
 Race: Human
 Hair: Black
 Build: Voluptuous
 Weapon: Cards infused with magical energy
 Occupation: Assassin
 
 Sheena is an assassin sent from the prospering world of Tethe'alla
 to stop Colette from succeeding in her journey of regeneration.  If
 Colette succeeds in reviving Sylvarent, then Sheena's world will be
 ruined.  Similar to Colette, Sheena carries the fate of her world on
 her shoulders.
 
 o--------------o
 | Zelos Wilder |
 o--------------o
 
 Gender: Male
 Age: 22
 Height: 5'10"
 Weight: 150 lbs
 Class: Mage/Swordsman
 Race: Human
 Hair: Red
 Build: Average
 Weapon: Double-edged sword
 Occupation: Chosen of Tethe'alla
 
 Zelos is Tethe'alla's chosen one.  His good looks, his title, and his
 smooth charm make him irresistible with most women.  Because of this,
 he can be a bit arrogant and egotistical at times.  He doesn't take
 things too seriously, and thus has a laissez-faire attitude toward his
 duties as the chosen.
 
 o-----------------o
 | Presea Combatir |
 o-----------------o
 
 Gender: Female
 Age: Looks around 12
 Height: 4'6"
 Weight: 53 lbs
 Class: Axwoman
 Race: Human
 Hair: Pink
 Build: Typical child's build, but slightly small for her age
 Weapon: Ax
 Occupation: Woodcutter
 
 Presea works as a woodcutter in place of her sick father.  Although
 she is small and slender, she manages to heft with ease a heavy ax that
 most adults would struggle to lift.  This is possible due to the special
 Exsphere she has equipped.  This special Exsphere however, suppresses
 Presea's humanity -- she does not display any sort of emotion at all.
 
 **For some reason the art book decided it was no big deal to just put
 all this information about Regal, which is essentially just one giant
 spoiler.  Read at your discretion.**
 
 o--------------o
 | Regal Bryant |
 o--------------o
 
 Gender: Male
 Age: 33
 Height: 6'2"
 Weight: 187 lbs
 Class: Fighter
 Race: Human
 Hair: Blue
 Build: Large, fairly muscular
 Weapon: Greaves
 Occupation: Former aristocrat
 
 Regal is a prisoner of the prosperous world of Tethe'alla.  Sent to
 capture Colette on behalf of the pope, Regal is extremely quiet and
 constantly wears a grim expression.  The few words that escape his lips
 are dignified and carefully thought out.  They are perhaps traces of
 his aristocratic background.
 
 ---------------------------------------------------------------------------
 2. General Information/FAQ                                               /2
 ---------------------------------------------------------------------------
 
 I - Battle System
 II - Skits
 III - Memory Gems
 IV - Avatar Character
 V - Monoliths
 VI - S and T Skills
 VII - Multiplayer
 VIII - Difficulty Levels
 
 ----
 I - Battle System
 ----
 
 This game offers a unique battle system, which is one of its primary
 appeals to people.  To start with the simplest notes in is a real
 time RPG, meaning the battles are not turn based, you character moves
 where you control him to.  Some have compared the battle system to that
 of Star Ocean, or too broader but less accurate extent, Kingdom Hearts.
 Obviously it's best to just understand how it works, rather than
 worrying about what other game it's most like.
 
 To start, while this game takes a very three dimensional look to the
 battles, when you control it you'll actually notice it's done in a very
 clever two dimensional fashion.  Every enemy has its own 2D plane, if
 you target an enemy you can run either away or towards it.  At any time
 you can press the R button to switch to another enemy, and change the
 plane you move on.  So it may seem like you are moving into the background,
 but the camera will change and you will still be moving left and right.
 
 Attacking in this game can depend on your character's combat setting,
 which you can choose at the beginning of the game.  There are three.
 
 Auto - No control of your character.  The AI will fight for you and
 you can sit and watch.  If you enjoy not playing your games, this setting
 is for you.
 
 Semi-auto - You have moderate control.  You can still move left and
 right.  Pressing A will cause you to run up to the enemy you are
 targeting and attack it.  You will also block automatically
 sometimes, however you do not have full control of your ability to
 jump.
 
 Manual - Everything is controlled by you.  A button will cause you to
 swing your sword without moving, control with the analog and jump by
 pressing up.  I recommend this setting, I find it to be the most
 enjoyable to use.
 
 You will also be able to have three other characters accompany you in
 battle.  These characters will be set to Auto by default and will
 perform actions based on the options you have set in the strategy
 section of the main menu.  They can also be instructed what to do
 manually through the menu, or by the C stick.
 
 You can also try and perform large combos in battle, they will
 begin to count as you repeatedly hit an enemy without delaying
 for more than a second of so between attacks.  This combo can
 be contributed to by everyone in your party, so practice using
 everyone to your advantage.  That is about as far as the basics
 go.
 
 ----
 II - Skits
 ----
 
 Skits are events meant to either further the story, your relationship
 with the particular characters, or just entertain you on the whole.
 
 You will know a skit is available when you see the Z button icon
 and a name at the bottom left of the screen.  At those times
 you can press Z to watch a skit.  They are unvoiced and can move
 rather fast at times so keep your eyes sharp.  They can also
 be skipped by pressing the start button at any time.  
 
 You can go through the entire game without every voluntarily
 watching a  skit, they are entirely optional.
 
 ----
 III - Memory Gems
 ----
 
 Memory gems are special crystals found in most dungeons.  The majority
 of dungeons will contain one save point near the beginning, and one
 broken save point near the end.  These broken save points can be
 activated by examining them and using a memory gem.  One of the enemies
 of the particular dungeon you're in will always be holding the memory
 gem, it's your job to find which one.  (I will tell you which enemy
 to defeat to receive the memory gem at the appropriate times in the
 walkthrough.)
 
 ----
 IV - Avatar Characters
 ----
 
 Your avatar character put simply means the character displayed on screen
 that you control while out of battle.  To change who this character is
 open your menu, press down until you reach the character you want and
 press the A button.  You will see a little red flag on that character
 in the menu, now they will appear on the map.  Certain events in the
 game require certain characters to be the avatar, so make sure you
 understand the concept.
 
 ----
 V - Monoliths
 ----
 
 You will find monoliths scattered all over the world map.  When you
 see one approach it and you will be told that long range mode is
 now available for that area.  What that means is that you can now
 ride Noishe by pressing X on the world map there.  The camera will
 zoom out giving you a better view of everything.
 
 ----
 VI - S and T Skills
 ----
 
 S and T skills refer to your proficiency as either a "Strike" character
 or a "Tech" character.  Strike characters will have the ability to hit
 with singular, powerful blows.  Tech characters will be able to hit
 with multiple, weaker blows.  It will average about to the same in the
 end so it comes down to a matter of personal preference.  There are just
 a few things you have to understand:
 
 Your characters will learn different magic spells and tech attacks
 depending on whether they are S or T.  If you learn some T spells,
 but realize you want to S ones you have to "Forget" the T ones first.
 To forget a spell or tech, go into the tech menu, and with your
 cursor over the tech/spell press X.  You cannot forget techs/spells
 which are not influenced by the T/S direction, so don't worry.  You
 also cannot ever permanently lose something by forgetting so don't
 worry too much.
 
 The other important thing to know is how to go from S to T or vice
 versa.  Which direction you go is based on your EX Skills so check
 there first.  Hover your cursor over an EX ability and at the top
 right of the description is will say either "S-TYPE" or "T-TYPE,"
 if your S-TYPE outnumber you T-TYPE you will progress toward S and
 vice versa.  
 
 The other way to switch easily to equip an accessory called the
 Strike Ring.  It will send you toward S regardless of your EX
 Skills, but you will return to whichever is more prominent once
 you take it off.  You can learn the skills from one side, and
 go to the other, and you will still have them.
 
 ----
 VII - Multiplayer
 ----
 
 This game is a single player game at heart, but it does offer the option
 to play with friends, and it would be a shame not to take advantage of
 it at least once.  Actually the real shame is the lack of any concrete
 explanation as to how to utilize it, well read on:
 
 To play with more than one person, choose the character you want, for
 this example lets say it's Genis in character slot number 2.  Go
 to the tech menu, select Genis, then press up once to hover your
 cursor over his name.  From here you can press start to change him
 from Manual to Semi-Auto to Auto.  Set him to manual.  Now plug a
 controller into slot 2 and begin a battle, controller two can move
 Genis now.
 
 Here's one more important thing, the controller must be plugged into
 the controller port corresponding to the character position.  So if
 Genis is your third character on the list, you have to plug controller
 2 into the third slot, even if only playing with two people.
 
 This game can be played with anywhere from 1 - 4 people.  Remember
 to set the characters back to Auto when your friends leave.
 
 ----
 VIII - Difficulty Levels
 ----
 
 This game has three difficulty levels:  Normal, Hard and Mania.
 
 Normal and hard can be chosen at the beginning, but you must complete
 the game at least once before you can play Mania mode.  To change
 the difficulty enter you menu, choose "System" then "Customize"
 and there will be an option here to cycle between difficulties.
 
 This can also be done in the customization menu on the title screen,
 and again when starting a new game.
 
 ---------------------------------------------------------------------------
 3. Full Walkthrough                                                      /3
 ---------------------------------------------------------------------------
 
 **MOST IMPORTANT:
 
 If you EVER get stuck in this game the number one source of information
 is also the number one overlooked feature of this game and that is the
 synopsis located as the top right option in your main menu.  It will
 tell you almost everything you need to know, check it often.**
 
 ** Please note before I begin that the intent of this walkthrough is to 
 assist and guide you through the game.  It is purposely written so that
 it instructs you where to go, not why you go there which is of course the 
 best means to avoid spoilers.  Finally note I will not sacrifice content for
 spoilers, so even those who have completed the game once should find
 this guide equally as useful as those who have not.  The guide WILL be
 written primarily for those who wish to get as much as possible out of the
 game, and so I would recommend using it in conjunction with an in- 
 depth guide for receiving titles and recipes, however this of course is not 
 at all a requirement.**
 
 **Note that people wishing to avoid spoilers, when I say "Do this
 and watch the next scene" that implies watching the whole scene
 before continuing on to even the next sentence.  It's no big deal,
 it's just a helpful tip to those who would like the least amount of
 spoilers possible**
 
 **Also one final note before I begin, as much as I appreciated the help
 of all the walkthroughs form the JP version, I found myself getting stuck
 a LOT, something very easy to do in this game if you don't know
 exactly where to go.  So if it seems like I'm being overly detailed at
 times, keep a mind that often it may not seem like it, but those details
 are likely very important!  My goal is to help people avoid all the 
 frustration
 I went through trying to find the exact insignificant events that allow you
 to progress.  Anyway thanks for allowing me to make these notes, 
 and with that said, enjoy Tales of Symphonia!!**
 
 
 ***************************************************************************
 *                                  Disc 1                                 *
 ***************************************************************************
 
 
                        ==========================
                          Part I - The Beginning
                        ==========================
 
 
 The game begins with a brief narration.
 
 ________________________________________
                                         _______________________________
 I - i - Iselia Village
 
 -----o
 Halo:
 
 Apple Gel - 100G
 Orange Gel - 200G
 Life Bottle - 300G
 Magic Lens - 10G
 Wooden Blade - 700G
 Chakram - 200G
 Nova - 600G
 Soft Leather - 480G
 Boots - 100G
 Chicken - 120G
 Lettuce - 80G
 Tomato - 60G
 Bread - 70G
 Egg - 50G
 
 After the narration you will find yourself in the local schoolhouse.  Here
 you will meet many of the game's characters, including your main 
 character, Lloyd Irving.  Following an event you will gain control of
 Lloyd.  You are free to speak with any of your fellow classmates here,
 once you have done so attempt to leave the room.  An event with Genis
 will occur.  Choose the option "It's Research" to gather your party.  
 Before exiting be sure to examine the hole at the top of the room to 
 obtain Colette's title "Klutz."
 
 Once outside you will witness a quick event and be free to roam the
 town of Iselia.  You can quickly familiarize yourself with the save point
 right above you, the item shop down the path below you, and the house
 where you can be fully healed for free to your right.  When you're ready
 to progress go past the save point to the north.
 
 Now you encounter you first battle.  Nothing too challenging, use it
 to get the feel for combat in this game.  Same applies to the next battle.
 leave Iselia and travel the simple path to the Martel Temple.
 
 ________________________________________
                                         _______________________________
 I - ii - Martel Temple
 
 Watch and event and choose the top option.  Move up to engage
 in another battle, and then another, your first boss battle.  Don't
 worry if you are having trouble, soon a mysterious stranger will
 interrupt the battle.  The stranger has the ability to heal which should 
 make this battle much easier.  Another event, choose the top option.
 
 Once you have control of Lloyd again head north to witness a quick
 scene, then head down the right path.  Here you will encounter a rock
 enemy, which can be quickly disposed of.  You will notice each time
 the rock monster respawns and leaves a block.  Defeat another and
 push the block through the top centre hole.  Now make another and
 push a second one down the top centre hole.  Descend the stairs to
 the bottom where you pushed the two blocks.  Push the top block forward
 to create a path to the Sorcerer's Ring.  Once you have it go back to where 
 the rock golem was.
 
 (Note the Sorcerer's Ring can be used anytime by pressing X.  Not only
 does it serve different functions in different dungeons, it also freezes 
 enemies)
 
 From here go up the stairs to the left and follow the path to the three 
 treasure
 boxes.  Once again return to where the rock golem was to find that he's back.
 Defeat another to get a box, which should be pushed into the left centre hole.
 Next defeat another golem and push the box into the right centre hole.
 Descend the stairs and head around the right side of the box on the left you 
 pushed down.  Push it left into the slot and continue up the stairs to  Life 
 Bottle.  Now defeat one last golem and push that box into the right centre 
 hole.
 Head down and push it into the slot to the right.  Continue up those stairs to 
 a Panacea Bottle.  
 
 Now finally, return to the entrance of the temple and head
 north to the door which needed the Sorcerer's Ring.  Press X to remove the
 seal and enter.  Take the warp and witness an event, and a cutscene.  
 
 Now it's time to exit the temple, and return to the world map.
 
 ________________________________________
                                         _______________________________  
 I - iii - Iselia Village
 
 Head down the path to the right, and into the house for an event.  Afterwards
 head over to Genis' house, which is on the right side of town.  You can
 get an explanation of cooking, and then ingredients for a sandwich.  Yum. 
 Anyway, head all the way south for an event, and exit Iselia.  Take the 
 northwest path to Iselia Forest.  (Also I may have missed this but I believe
 you can get the title of "Brotherly Love" for Genis by talking to Raine in
 the school.)
 
 ________________________________________
                                         _______________________________
 I - iv - Iselia Forest
 
 After an event, head straight along the path.  Turn left at the fork to
 pick up a treasure box.  Go down the right path now to grab the Life Bottle
 and continue on for another event.  Save and take the left path.
 
 Head around the left side of the compound to meet Genis' friend.  During
 the scene, choose the top option both times.  Afterwards you're told
 to find higher ground.  Head to the right this time, up to a raised 
 section beside the cliff.  Jump twice, then to the right for an Orange
 Gel, and up the left side after.  Now watch another scene, and
 a quick, easy fight.  Now save and head north.
 
 At the three way split head up and then left for an Apple Gel, then
 to the right for a Leather Glove which should be equipped on Lloyd.
 Back at the split, take the middle one for an apple gel and then go 
 across the bridge.  Grab the 500 Gald and go up, here you will see
 an item sitting on a fallen tree above you.  Simply go under it, loop
 around and run across it to get the Orange Gel.  Now leave the forest
 to the North.
 
 On the world map, follow the path North to Dirk's House.
 
 ________________________________________
                                         _______________________________
 I - v - Dirk's House
 
 Now enter the house and talk with Dirk for a long scene.  Choose
 the top choice for any option.
 
 Once it's over, run downstairs, save, and talk to Dirk again by the grave
 to continue.  You receive numerous items, and will be automatically
 taken back to Iselia Village.
 
 ________________________________________
                                         _______________________________
 I - vi - Iselia Village
 
 Now go to Colette's house (the one on the right where you met with
 everyone earlier.)  Prepare for another event.  Leave the house and
 head down to the south of the village to continue it.
 
 Fight a battle, watch more scenes.  Now time for a boss battle.  It has
 some powerful close range attacks.  These attacks however 
 are easy to predict and block.  Keep hitting it hard and fast.  If 
 you have the sword rain tech it helps, chain it onto the end of a 3 hit
 combo and this boss should go down before you even need to heal.
 
 Finish the event and make your way to the exit of Iselia.  Receive the
 title of "Drifting Swordsman" automatically as you head out to start
 your journey.
 
 
                     ================================
                       Part II - The Journey Begins
                     ================================
 
 Your destination is the desert oasis Triet, located due south of Iselia.  
 Along the way you can visit the Nova Caravan and house of Salvation, neither 
 of which are of any real importance at the moment.  You will also get a little
 tutorial on EX skills.
 
 ________________________________________
                                         _______________________________
 II - i - Triet
 
 ----------------o
 Traveler's Mate:
 
 Apple Gel - 100G
 Orange Gel - 200G
 Panacea Bottle - 150G
 Life Bottle - 300G
 Holy Bottle - 200G
 Magic Lens - 10G
 
 -----------o
 Heat Storm:
 
 Knight's Saber - 800G
 Flying Disk - 880G
 Fine Star - 800G
 Rod - 800G
 Long Sword - 790G
 
 ------------o
 Sand Shield:
 
 Soft Leather - 480G
 Leather Guard - 280G
 White Clock - 800G
 Robe - 600G
 Ribbon - 240G
 Baret - 200G
 Wooden Shield - 600G
 Leather Glove - 200G
 Gloves - 100G
 Cape - 100G
 
 Start by heading to the inn (just up and right of the entrance.)  Inside go up 
 the stairs and examine the objects at the end of the hall.  This is the first 
 of
 many times you will meet the "Wonder Chef," who is always disguised as a 
 unique
 object, and will teach you a new recipe each time you find him.  This time
 it's Cabbage Rolls.
 
 Now head out and up the left side of town to the shops.  In an automatic
 event, choose the top option to learn about customization, and equip
 your characters with the best equipment you can afford.
 
 When you're done exploring, head north to the fortune teller in the tent
 at the end of the path.  Pay her, listen to what she says and return to the
 town exit for an event.
 
 Now for a battle, you'll undoubtedly find it easy if you upgraded Lloyd's
 weapon.  Afterwards, another scene.
 
 ________________________________________
                                         _______________________________
 II - ii - Sylvarent Base
 
 Looks like Lloyd's would up in jail.  To escape, use the X button to hit
 the guard with the Sorcerer's Ring.  Examine the panels on the left
 of the two cells beside you for a Beast Hide and a save point.  Save and
 head down the path to the right.  Grab the chest just ahead to recover
 your equipment, and keep going to encounter two more guards.  Easy
 fight.  
 
 In the next room, examine the pedestal to change the function of the 
 Sorcerer's Ring.  Once the guards leave, your goal is to use your
 Sorcerer's Ring to freeze both the guard robots on the two panels on each
 side.  Allow them to chase you to guide them onto the panels, time it right
 and you shouldn't have too much of a problem.  Once you've accomplished
 this, head into the now unlocked door to the left.
 
 In the door to the left, you'll find numerous enemies.  The one to note is the 
 soldier in the corridor to the north.  He holds the memory gem, which works
 to unlock save points as described in the general information section above.
 Head up the find a treasure chest with a Beast Fang, and the computer
 at the upper left works like an item shop.  Go back down, and take the left
 path.  Unlock the save point and save your game.  Now for a little puzzle that
 seems tricky, but is actually quite simple.
 
 By shooting each of the three pillars with your ring, it moves the circle
 around the giant Gamecube by a different number of degrees.  180 for
 the top one, 90 for the middle, and 45 degrees for the bottom.  To get into
 the door to the North simply shoot the top pillar once, and the bottom pillar 
 once.  Head into the now unlocked door at the North and prepare for a
 scene.
 
 Boss: Botta
 Hp: 4200
 Tp: 224
 
 Foot Soldier (x2)
 Hp: 823
 Tp: 0
 
 Exp: 505
 Gald: 1526
 
 Not a particularly hard boss.  Be sure to defeat his foot soldiers first, as
 like most minions, they can get annoying.  A great combination attack you
 should have access to right now is 3 attacks + Sword Rain or 3 attacks +
 Tiger Slash.  Both are effective against this boss.  Wail on him with any
 combo you have, and block whenever you see him raise his sword.
 Kratos should easily take care of any healing you need.
 
 After a short scene, make your way West, back to Triet.
 
 ________________________________________
                                         _______________________________
 II - iii - Triet
 
 A scene begins right as you enter town.  Once it's over, leave your room
 and go upstairs to the first room on the right, to continue it.  Leave the 
 room
 and choose the top option.  Watch more.  Leave the room again... watch 
 more.
 
 Now it's finally time to go to the Seal of Fire.  You've got Raine in your
 party now, so make sure to use her.  May not seem like it for awhile, but
 she's the powerhouse healer you'll be needing from this point on.  Do
 whatever you need to do and leave Triet.  (You can buy better weapons
 and armour for your new characters.)
 
 The Seal of Fire is located West of Triet.  Looks like a bunch of ruins.
 
 ________________________________________
                                         _______________________________
 II - iv - Seal of Fire (Triet Ruins)
 
 Be sure to save outside first.
 
 After a quick event, and battle with a couple fire elementals, you learn
 new defensive skills for everyone.  These can be extremely helpful,
 be sure to set them up in the tech menu.  Examine the hole in the ground
 for another scene and a new title "Archeological Mania" for Raine.
 
 This is the Seal of Fire, meaning the majority of enemies are
 weak to water elemental attacks like Genis' Aqua Edge.
 
 Enter the temple and head up at the first fork.  There is a treasure box
 containing the first real "hard" enemy so far.  It's only hard because 
 physical attacks can't hurt it, but luckily, you have Genis.  So open it.
 
 Miniboss: Fake 
 Hp: 400
 Tp: 50
 
 Simply stay close to him while holding the block button the whole time.
 Open the menu and continuously command Genis to keep casting
 Stone Blast or really any spell he has.  Doing this should give you no 
 problem.
 
 Now head back and go down at the fork.  You'll see a treasure box 
 covered in stones, use your Sorcerer's Ring to uncover it and collect the
 Lemon Gel.  Go inside the door just above and fight the enemy, this
 is the enemy that holds the memory gem.  Afterward go up the little
 stairs and light the torch on the wall after a mini tutorial.  Once the 
 platform raises, go down the stairs and light the torch just to the right.
 Now leave the room.
 
 Go back up to the fork, and go straight into the door.  Head straight 
 down here to pick up and Apple Gel.  Go back and push the lower block
 off the edge just ahead of where you entered the room.  Run up the path 
 and collect the 1000 Gald and the Mumei (equip for Lloyd) and Savory.
 Go back down and grab the upper block, pushing it over the last one, 
 so they are beside each other giving you access to another torch.  Light
 that torch to raise a platform leading to the broken save point.  Now go
 back to the entrance and up to find two treasure boxes containing a Life
 Bottle and a Bracelet (equip for Genis.)  Leave the room again.
 
 Head up to where you fought the treasure box and go into the door to the 
 left.  Go up and around to a block, which you should drag and put in the 
 space beside the treasure box and the torch.  Grab the Stiletto (equip for
 Kratos) and light the torch.  Backtrack a little and make your way across
 the platform that just raised.  Head up the stairs and follow the path 
 straight 
 and turn right just before the broken save for a Circlet (equip for Colette.)  
 Now use the memory gem on the broken save and save your game.  Make
 cure Colette is well equipped, even if you don't use her and head into the 
 warp portal for an event.
 
 Boss: Ktugach
 Hp: 5000
 Tp: 50
 
 Ktugachling (x2)
 Hp:1500
 Tp: 180
 
 Exp: 748
 Gald: 115
 
 Start off by going to your menu, choosing tech and Genis.  Use Y to turn off
 all spells except Aqua Edge.  Now go after those two minions.  You'll have
 at least one healer, but the boss can hit pretty heavy so keep in mind your
 Hp totals.  The AI is not 100% reliable.  Remember you can hold block
 and press down to activate your guardian shield.  Use your best combos 
 and when the two minions are dead, go after the big guy.  If you follow 
 suggestions he should be dead in no time.
 
 Once this scene is over, Colette will learn a new ability.  Remember to 
 turn all of Genis' spells back on.  Exit the ruins, easy task since you've 
 already made the path.  Watch a scene.
 
 ________________________________________
                                         _______________________________
 II - v - Campfire
 
 Talk to people here, choosing whichever options you like.  Then talk
 to Colette for a scene.
 
 ________________________________________
                                         _______________________________
 II - vi - Triet
 
 Return to Triet for a quick scene.  Raine should acquire the title "Sisterly
 Love" here.  Rest at the inn and another scene will occur.  Now leave Triet.
 
 Follow the edge of the mountains East, on the right side.  Follow it until you
 see a path, this is your next destination, the Ossa Trail.
 
 ________________________________________
                                         _______________________________
 II - vii - Ossa Trail
 
 Enter the Ossa Trail, and almost immediately an event occurs.  Choose the
 top option and be on your way.  Follow the path to the next screen and 
 around, going left at the fork to pick up a Battle Staff (equip for Raine.)  
 Continue down the path.  Go down the first chance you get and save
 your game at the save point and pick up the Apple Gel and Melange
 Gel.  Follow the path right.  
 
 Grab the Orange Gel on your way down.  When you reach the bottom
 watch a quick scene.
 
 Boss: Clumsy Assassin
 Hp: 1800
 Tp: 131
 
 Guardian-Wind
 Hp: 2000
 Tp: 400
 
 Exp: 490 (Approx)
 Gald: 378
 
 Take out the guardian first, as it is the more dangerous of the two.
 No special weaknesses here, just a good combination of strategic
 blocking and offensive attacking is what you need.  Keep an eye
 on your Hp totals, but if you have both Raine and Kratos, that
 should easily hold your weight when it comes to healing.  Once 
 one is dead, the other is a breeze.
 
 Now head inside where the assassin came from.  Go right at the 
 3 way split, then down and get the Black Silver.  Go back and 
 head left this time, then up and get the Fine Guard (equip for
 Colette.)  Now head down the path to the right, and go up at 
 the next intersection.  Grab the Beast Fang and EX Gem 
 Lv1.  Now it's time to make a choice.  The Sword Dancer
 is a very challenging optional boss, you may want to wait if
 this is your first time through the game, if not, or if you have
 a lot of guts, get ready!  If you are not fighting him, scroll down 
 to the three asterisk marker (***).  If you are fighting, talk
 to it and choose the top option to begin the battle!
 
 Optional Boss: Sword Dancer 1 (@@@)
 Hp: 8888
 Tp: 38
 
 Exp: 150
 Gald: 2000
 
 This guy is hard, but has a weakness.  I BARELY beat him at
 level 14, but keep in mind that is with the Hp bonus purchased
 after beating the game.  I'd recommend at least level 18 if you
 want to beat him right now.  Make sure to have lots of items on hand.  He
 has lots of Hp and his attacks can kill you in one hit but the catch is...
 they're super simple to block!  Start the battle by running up to him and 
 attacking.  Be sure to use any kind of 3 attack-tech attack combo you
 have.  Tiger Slash works good.  Once you've done it hold block 
 IMMEDIATELY.  He will always counter attack.  This shouldn't deal
 too much more than 200-300 damage if blocked, which Raine and
 Kratos can heal back.  Make sure Genis is always casting spells, 
 especially mid level spells if you have them, and use those times when
 the Sword Dancer is being hit as windows of attack.  Remember to 
 keep blocking blocking blocking.  It'll take awhile, but if you're a good
 level, and you have lots of Tp healing items, he will go down.  For
 defeating him you get the Yata Mirror.
 
 ***
 
 Anyway, regardless of whether you fought the boss or not, leave the
 cave, and go down to exit the Ossa Trail.  As you do you will get a
 quick guide and Unison Attacks will become available.  These can
 be activated in battle by pressing Z when the meter is charged.
 
 Save your game (especially if you defeated the Sword Dancer) and head
 Southeast to Izoold.
 
 ________________________________________
                                         _______________________________
 II - viii - Izoold
 
 ----------o
 Deep Blue:
 
 Apple Gel - 100G
 Orange Gel - 200G
 Panacea Bottle - 150G
 Life Bottle - 300G
 Cod - 110G
 Squid - 110G
 Octopus - 70G
 Barley Rice - 60G
 Seaweed - 20G
 
 Begin by entering the house just to the right of the Katz expedition 
 booth.  Head to the back right and examine the object on the floor.  
 This is another Wonder Chef who will teach you the recipe for the Rice
 Ball.  Now leave and head right to the docks.
 
 At the lower right side, follow the dock down to talk to a man standing
 there.  He'll refer you to Max, the other man standing beside the boat
 just up and to the right.  After you talk to him, (he should refuse you
 passage.)  Talk to the little boy walking around near the docks entrance.
 Now go back and into the house left of the Katz expedition.  Talk to
 the girl and her grandmother.  Leave and talk to the man just in front
 of their house.  Now go back and talk to the girl again.  This should
 trigger an event.  If not, follow these steps again, or talk to more people
 at the docks.
 
 When she leaves, head back to Max.  You should see a scene, choose
 the top option, talk to him and be on your way!
 
 
                      =============================
                        Part III - Across the Sea
                      =============================
 
 
 ________________________________________
                                         _______________________________
 III - i - Palmacosta
 
 Walk down and stop at the numerous shops along the way, buying
 newer and stronger equipment for your characters.  Now head down
 for a scene which is unavoidable.
 
 The shop you're looking for is the larger building, the right-most one
 of the two located just East of where it occurred.  The item you're 
 looking to buy is the "Palma Potion" for 1000 Gald.  You likely
 have enough things to sell, if you don't have the cash, so pick it up
 and head back to the group.
 
 Now go to the next map at the far right across the bridge for a quick
 scene, then enter the large building at the upper left for another scene.
 Now exit and head left and leave the city.
 
 A quick note before leaving the city is to set Colette as your
 avatar and find a dog wandering around.  Speak with the dog then
 continue on.
 
 The next part can be confusing as it is non linear and can be done in
 many different ways.  this may sound good but people have been 
 known to find themselves stuck and have no clue where their next
 destination is.  You are free to choose your own path, but the guide
 will continue on the path I recommend most, leaving you with the 
 most amount of experience before a more challenging boss fight.
 
 If you are ready, head all the way North to a place called Hakonesia
 Peak.  When I say North I mean NORTH.  It's quite far up, you'll
 know you're on the right track if you cross a bridge, and pass another
 House of Salvation.  It looks like a path into the mountains, when you 
 reach it, enter.
 
 ________________________________________
                                         _______________________________
 III - ii - Hakonesia Peak
 
 Follow the pass and enter the house.  Speak with the man there for a
 quick event and leave.  Once again another event, in which you learn
 something new about Palmacosta.  Time to head all the way back there.
 (It's to the South in case you've forgotten already)
 
 ________________________________________
                                         _______________________________
 III - iii - Palmacosta
 
 Quickly enter and head back to the area in front of Dorr's residence
 for a scene.  Now for a battle... you'll waste those pathetic underlings.
 In the item shop, watch another scene and head back out to the
 town square in front of Dorr's residence.
 
 On the right you should see two buildings, well head inside the right-
 most one of those two.  During this scene choose the top option.  
 When you have control again examine the funny looking pole thing
 under the stairs to meet the Wonder Chef and learn to make 
 Omelets!  Head up the stairs and into the first door on the right to
 for a quick review, I'm not sure if this has any bearing on the test
 itself, but it's fun.  Now go to the next room for the test.
 
 If all has gone well, once the test is over the two students should
 receive the same grade and Genis' will get the new title "Honor Roll."
 Before you leave head to the right-most room on the first floor, talk
 to the man behind the counter and answer "Yes" to becoming a 
 waitress.  You have to memorize some things here.  I believe
 how good you do reflects how much money you make, but
 either way Colette should receive the title "Turbo Waitress."
 
 Now leave town and again go towards Hakonesia Peak, but stop 
 at the House of Salvation along the way.
 
 ________________________________________
                                         _______________________________
 III - iv - House of Salvation
 
 Head forward for an event, in which you should choose the top
 option, then enter the house for another event, again the top option.
 
 That's all to do here now, but now that you know about Chocolat,
 head for the Palmacosta Human Ranch.  If you open your map
 (press left or right on the D-pad on the world map), the farm
 is located on that blackish splotch on the right side of the continent, 
 should be almost directly right of the House of Salvation, however
 you must go south a bit in order to get around the mountains.  Just 
 follow the Southeast trail from the House of Salvation, and cure around
 the mountains to the left.
 
 ________________________________________
                                         _______________________________
 III - v - Palmacosta Human Ranch
 
 Go up and to the right to trigger a scene.  You do have a choice here
 but your best bet is the top option, so choose it.  Now go up,
 and battle your way through the gate and into the base.
 
 Examine the pedestal here to change the function of the Sorcerer's 
 Ring.  Go into the right door, and use the Sorcerer's Ring.  Examine
 the terminal to get a White Silver, and then the pedestal to activate a 
 bridge.  Across to your right is a vending machine that can both heal
 you full and sell items, be sure to take advantage of it.
 
 Use the Sorcerer's Ring and examine the terminal at the top left for
 and Orange Gel, and the pedestal at the top right for another bridge.
 It may look like it's a dead end, but activate the Sorcerer's Ring
 and pick up the life bottle.  Now go back, if you haven't killed the 
 enemy beside the vending machine by now, do so, as he carries
 a "Purple Card."  Use your ring again to turn off the upper bridge,
 then cross the left one and turn it off as well.  The reason will become
 apparent later.  Now go back to the main hall.
 
 Go into the left door and defeat the guard there to receive the memory
 gem for this dungeon.  Use the Sorcerer's Ring to find an Apple Gel
 in this room.  Activate it again and head down the bottom left path,
 you should be able to find two Orange Gels and a Life Bottle in this 
 general area.  Now head back to the main hall.
 
 Use your ring to make the warp portal appear above the pedestal, and 
 use it.  Now head up, save your game and go into the door on the right.
 Activate your ring, and you should see a sparkle with a box near the 
 bottom.  Push the box down and grab the item for an EX Gem Lv2.
 Be sure the ring is activated and move the box at the top with a sparkle
 in it, and grab the Mage Cloak (equip for Genis.)  With the radar on,
 examine the pedestal to make a bridge, cross it, go down the stairs and 
 watch a quick scene.  You should now have a Red Card.  Go across
 the bridge again and deactivate it.  Now head back to the save point.
 
 Take the left door this time for another event and a Blue Card.  Exit
 to the right.
 
 Now activate your ring and go into the portal North of the save point,
 now you have to deal with a ton of confusing teleporters, the following
 is the best route to take:  (Note you may see many sparkles through
 this, but the majority are alarms with enemies, it is best not to pick
 them up.)  Beginning from the room you end up in after you
 use the first portal:
 
 Be sure to activate your ring each time:
 
 1. West Portal
 2. North Portal
 3. North Portal
 
 Assuming you deactivated all the bridges after you left, there should
 be a spiral path leading up to a Panacea Bottle you can see with the
 Sorcerer's Ring.  Return, activate the ring and go into the centre portal,
 choose to return to the connecting path, save, and use the following 
 path (start by entering the portal above the save point.)
 
 1: West Portal
 2. West Portal
 3. South Portal
 4. North Portal
 5. North Portal
 6. West Portal
 7. North Portal
 8. West Portal
 
 Watch a scene, easy battle and another scene.  Once it's over, follow
 Chocolat and enter the North Portal.  A slightly longer event occurs 
 now, another easy battle, and then...
 
 Boss: Magnius
 Hp: 8500
 Tp: 120
 
 Whip Master
 Hp: 2300
 Tp: 60
 
 Bowman:
 Hp: 2100
 Tp: 40
 
 Exp: 739
 Gald: 2124
 
 It's probably implied by now, but the subordinates must die first.  They
 go down quick and will just get annoying otherwise.  As for Magnius
 himself, it's just a matter of slowly beating him down, he's not particularly
 hard, he just blocks a lot.  He also has numerous attacks that will send 
 flying, keep in mind the block button will land you on your feet when
 timed well.  Hopefully Genis has some mid-magic by now, but even if
 not, combos and low level magic should take him out in no time.
 
 Following the fight is another scene.  You'll be taken out automatically
 so you don't have to worry about backtracking.  Time to return once
 again to Palmacosta.
 
 ________________________________________
                                         _______________________________
 III - vi - Palmacosta
 
 Head into Dorr's residence for an event.  When it's over
 go down the stairs for another, longer one.  Once again
 get ready...
 
 Boss: Kilia
 Hp: 10,000
 Tp: 400
 
 Exp: 500
 Gald: 500
 
 Another not-too-hard boss.  She casts a lot of magic, but it's just weak
 stuff.  Normally I'd recommend a healthy combination of attacking and
 blocking, but she rarely blocks, which gives you little reason not to
 mash out those attack combos over and over.  Eventually she'll change
 forms, but she still has the same weak attacks, except they're physical
 instead of magical now, which you can likely defend better against
 anyway.  Should be no problem.
 
 Afterwards, an event occurs, choose the top option when prompted.
 You will receive a pass that will enable you to cross Hakonesia Peak.
 
 At this point you should be strong enough to take on the Seal of Water,
 so your next destination is the Thoda Geyser, accessible via the
 Thoda Dock.  The Thoda Dock is located just around the mountain
 East of the Palmacosta Human Ranch, on the shoreline.
 
 ________________________________________
                                         _______________________________
 III - vii - Thoda Dock
 
 This place is very similar to a House of Salvation.  Inside you can go
 upstairs to rest and save.  After doing so talk to the women at the
 counter to rent a boat, watch a scene and sail away!
 
 ________________________________________
                                         _______________________________
 III - viii - Seal of Water (Thoda Geyser)
 
 Upon arrival head over, up the stairs on the right side and examine the
 pedestal for an event.  
 
 Set Colette as your avatar and speak with the dog wandering around
 in this place.
 
 You should now enter the Thoda Geyser.
 
 Even at a decent level, the Thoda Geyser can prove to be quite a
 challenge so there are a couple recommendations I'd like to make
 first.
 
 Turn off all Genis' spells except for lightning, and thunder blade if
 you have it.  Being a water temple most enemies are weak to 
 electricity.  Secondly, set lightning for all of Genis' and Kratos'
 union attack slots.  When you use Tiger Blade with Lloyd during
 a unison attack, it does a powerful finishing combo with the lightning
 especially helpful here.  Finally I highly recommend that you
 go after the water elementals first in every battle (they're the
 magic casting blue spheres) as they're magic can be pretty
 devastating.  Now begin.
 
 Go down the stairs and grab the Mermaid's Tear.  Continue down the
 stairs and head left-up a bit to grab the Life Bottle and Circlet (do not
 examine the pedestal yet.)  Head to the bottom and take the right exit.
 Out here grab the Stun Bracelet and fight the fish enemy, as he holds
 the memory gem and open the treasure for another Circlet.  Go down
 and into the room to the left.  Here you see a box, and a switch under
 the door you came in.  Push the box onto the switch and go back out
 all the way up to the room with the pedestal.  Now go down the bottom
 left door.  
 
 This may be hard to miss but on the right, you can go between the two
 large pillars for a White Silver and Orange Gel.  Return left again and
 use your Sorcerer's Ring to set the two torches ablaze.  They are
 located on each side of the large urn.  Now go back to the pedestal,
 and this time change the function of your Sorcerer's Ring.  Once again
 head out the bottom left exit.
 
 Now that you can propel water with your ring, notice the scale in front
 of the urn.  Shoot water into the right side of the scale, this should bring
 down the door, only for it to be thwarted by the box you used to keep
 it from closing.  Once that occurs, go all the way back down to where 
 you pushed the box.  At the end of the path there is another scale, once
 again shoot water onto the right side.  A platform should raise just to
 the left of the large urn and torches.  That's your destination so 
 backtrack all the way up there again.
 
 Head straight down from the bottom left door of the pedestal room
 after you go through, it's hard to see but this is the broken save point.
 Use your memory gem and save the game.  Now head up and left and 
 go through the warp portal.
 
 An event occurs after you go through the portal.  Watch it and if
 Colette is not in your party, make sure to put her there and equip her
 (you are automatically given a chance.  Now get ready to fight.
 
 Boss: Adulocia
 Hp: 10,000
 Tp: 248
 
 Amphitra (x2)
 Hp: 2300
 Tp: 120
 
 If you think I begin every boss guide with "Ok this fight is easy" this
 is where you find out you're wrong.  This fight can be really hard.  You
 absolutely MUST defeat her underlings first and you should have
 prepared Genis' spells as I described above.  Save all unison attacks for
 Adulocia herself.  Start by pounding on the two Amphritas until they
 die, you may sustain a lot of damage during this time, remember to 
 activate guardian, hold block and press down.  When it gets down
 to you and Adulocia, let loose any unison attacks you have built up.
 Tempest if a fairly effective tech attack, and thunder blade is a great
 spell.  Make sure your healers stay stock with Tp and don't be afraid 
 to block.  Despite this probably being the hardest battle yet, it's
 no different than any other, in that in due time you attacks will put her
 away.  You just may have a harder time keeping your Hp up.
 
 Once she's done away with watch another scene and make your
 way back out of the Thoda Geyser and another event.
 
 ________________________________________
                                         _______________________________
 III - ix - Campfire
 
 Only a quick scene occurs here, you have no control.
 
 When you regain control, you'll be back at the Thoda Geyser exit.  Save 
 and jump on the washtub to return to the mainland.  Now with your
 pass in hand, and the Seal of Water completed, it's time to head to
 Hakonesia Peak.
 
 ________________________________________
                                         _______________________________
 III - x - Hakonesia Peak
 
 Quickly head up to the gate.  After a quick pass verification you're
 on your way to the other side on the continent!
 
 
                      ==============================
                        Part IV - Well on Your Way
                      ==============================
 
 
 You certainly are well on your way by now.  To your North is another
 House of Salvation, follow the path West from there to reach your
 next stop, Asgard.  Save before entering.
 
 ________________________________________
                                         _______________________________
 IV - i - Asgard
 
 -----o
 Gale:
 
 Pork - 120G
 Beef - 140G
 Chicken - 120G
 Juicy Meat - 200G
 Beef Strips - 80G
 Cabbage - 60G
 Lettuce - 80G
 Mushroom - 60G
 Potato - 50G
 Onion - 60G
 Radish - 60G
 Carrot - 60G
 Barley Rice - 60G
 Panyan - 70G
 Roll - 70G
 White Satay - 200G
 Red Satay - 200G
 Black Satay - 200G
 Egg - 50G
 Cheese - 60G
 Kelp - 40G
 
 --------o
 Typhoon:
 
 Masamune - 1500G
 Slicer Ring - 1380G
 Duel Star - 1180G
 Gem Rod - 1550G
 Steel Sword - 1380G
 Hydra Dagger - 2200G
 
 --------o
 Cyclone:
 
 Ring mail - 1800G
 Fine Guard - 900G
 Mage Clock - 1500G
 Feather Robe - 920G
 Iron Helm - 1200G
 Iron Gauntlet - 1200G
 Kitchen Mittens - 1000G
 Paralysis Charm - 4000G
 
 ----------o
 Whirlwind:
 
 Apple Gel - 100G
 Orange Gel - 200G
 Panacea Bottle - 150G
 Life Bottle - 300G
 Holy Bottle - 200G
 Dark Bottle - 200G
 Magic Lens - 10G
 Stone Charm - 4000G
 
 If you're hurt, rest at the inn just to the left when you enter, or if you
 prefer to shop around, there's at least three inns in this town.  Don't
 forget to stop and shop at the equipment shop located just North
 from the top of the first set of stairs.
 
 First things first head up and down the little set of stairs to the right.  
 Keep
 going right onto the next map, and go up the larger set of stairs just to the
 North.  On your right should be a large house with a girl named Aisha
 inside.  Go in and head upstairs.  Examine the little object beside the bed
 and poof, the Wonder Chef appears teaching you the recipe for Meat
 Stew.  Now leave the house and head left back to the main area and go
 up the large stairs to the North.
 
 Despite my position on having a spoiler free walkthrough, the I feel
 obligated to tell you there is a boss coming up.  The reason being that
 if any point in the events following those that occur at the top of the
 stairs, you so choose the save the game, it is possible to find yourself
 stuck in Asgard with a boss to fight and no way to level.  The boss is
 not particularly hard, but don't risk finding yourself at too low a level.
 Mentioning an upcoming boss in a game like this where they're thrown
 at you like candy is no big spoiler anyway, but regardless, please 
 continue.
 
 After a scene, even while Raine continue to speak you have control of
 Lloyd.  Head around behind the large stone structure for another event.
 Now return to Aisha's house where you got the recipe (this is also 
 Linar's house.  After an event return to the large stairs and ascend.
 More scenes for you to watch.  After these scenes, something
 appears:
 
 Boss: Windmaster
 Hp: 10,000
 Tp: 220
 
 Exp: 1325
 Gald: 800
 
 Be sure to go into your tech menu for Genis' and turn off all wind based
 spells, as this is a wind elemental boss.  Use magic like Stalagmite to
 pack a good punch, while comboing with Lloyd and Kratos.  His
 spinning attack can cause some massive damage, but it's predictable
 and blocking it renders it virtually ineffective.  Remember unison attacks
 can be a great source of damage, and can really rack the combo meter
 up if used at the end of an already large combo.
 
 After the boss is defeated, you will get a scene and a Map of Balacruf.
 When you regain control of Lloyd head back up to Linar's house.
 After the scene, leave the house and head for the exit of Asgard.
 
 Now that you have the map of Balacruf, it's time to go there.  The path
 is pretty much straight East and across a bridge, following the path right
 there.
 
 ________________________________________
                                         _______________________________
 IV - ii - Seal of Wind (Balacruf Mausoleum)
 
 Quick tip before beginning.  There are traps in here that can damage
 your party outside of battle.  It's not uncommon to find yourself at
 death's door at the beginning of a battle, so be sure to keep track
 of your current Hp at all times.
 
 Head in and make an immediate left to the end of that path and grab the
 chest containing 1800 Gald.  Now head up and watch a scene to enter
 the temple.
 
 Start by going right, try to time it right to run over the spike belt without
 being porked.  Head up a bit and ascend the stairs.  There is an enemy
 hidden from view on the landing, however you should fight it as it holds
 the memory gem.  Now backtrack to the beginning and go right, for a
 Beast Fang and the save point.  Unlock it and save your game.  Now go
 back to the stairs and head up.
 
 Turn left at the top and light the torch just above the box with your
 Sorcerer's Ring, then push the box over the edge.  Go down and push
 the box on top of the switch to stop the air from blowing.  Head back
 up the stairs and go North this time.  Light the torch and go across the
 bridge to the left which will take you back to the beginning.
 
 This time head up past the spike crushers, which are significantly easier
 to dodge.  You can try to light the torch at the top but it will blow out.
 Go left and follow the path around, lighting the two torches in front
 of the door to open it.  Keep on the path down the stairs to the right
 and down at the bottom to find another box.  Push it like last time onto
 the nearby switch, and grab the Iron Guard and Blue Ribbon.  Afterward
 head down to the bottom, grab the Beast Hide and light the torch.  You
 can return to light that torch now, however lighting these only serves to
 give hints to an upcoming puzzle, if you plan to just read the answer,
 you need not bother.  If not, make a big circle and light the torch
 now that the breeze is gone.  The hints are on slabs next to the torches.
 
 Anyway when you're ready, head down the stairs below the exit door
 and change the function of the Sorcerer's Ring.  Now go through the 
 door at the top and watch a quick scene.
 
 Eliminate the two enemies as they will just get in the way.  If you wish
 to try the puzzle yourself, please do so, if not, the answer is as follows:
 
 Start with this combination: (Activate them with the Sorcerer's Ring)
 
 1. Red
 2. Green
 3. Yellow
 4. White
 5. Blue
 
 This will break the wall on the right side.  Grab the EX Gem Lv2.  Use
 the ring on each fan a second time to stop them.  Now turn on the 
 following:
 
 1. Blue
 2. Red
 3. Yellow
 4. White
 5. Green
 
 Now the left side is open, grab the Blue Ribbon and input this final
 combination:
 
 1. Red
 2. Yellow
 3. Green
 4. White
 5. Blue
 
 At this point I would very highly recommend going back and saving
 your game.  It really is worth it.  Once you've done so, return to
 this room and exit by the door to the North for a quick scene.  Set
 up Colette if you aren't using here, then it's time for:
 
 Boss: Iapyx
 Hp: 14,000
 Tp: 88
 
 Exp: 1324
 Gald: 2000
 
 This boss is similar to the one from the Thoda Geyser as it can be
 extremely taxing on your party, and really use a lot of your items.
 Hopefully you've got plenty to spare because you'll likely need them.
 There is however a helpful tactic to use against him.  You may notice
 most of his attacks hit fairly low, well they won't hit at all if you're
 spinning yourself high up in the middle of a Tempest tech attack.  Three
 swings of your sword followed by a tempest will often have the added
 bonus of dodging his attack so keep that in mind.  Also removing
 all tech attacks for Colette except Angel Feathers is a wise move.
 
 Once the battle ends, and the scene is over, be sure to heal all your
 characters' Hp and Tp using items.  Make your way back towards
 the entrance for another surprise event.
 
 Boss: Resolute Assassin (Sheena)
 Hp: 4500
 Tp: 164
 
 Guardian-Lightning
 Hp: 5500
 Tp: 400
 
 Exp: 550
 Gald: 700
 
 Go after the guardian first.  It may have more Hp, but it has the
 unfortunate property of having virtually no defense, especially
 when targeted by water based attacks.  It should go down
 quick, and with it gone, Sheena will soon follow.  The only thing
 that makes this battle remotely hard, is that you are forced to 
 fight it after another boss battle without the chance to heal.
 Hopefully you were able to save a few items from the last fight
 and will win this with little problem.
 
 A couple scenes here, just leave the temple.
 
 ________________________________________
                                         _______________________________
 IV - iii - Campfire
 
 Nothing much to do here but sit and listen.  As soon as you can, exit
 to the world map.
 
 Now you should head for the town of Luin.  It's to the North of the 
 House of Salvation to head there and use it as a reference point, from
 there follow the path North on your map.  If you go over a bridge, it 
 means you've gone too far.  (Note I refer to a different bridge than
 the one you took to get to Balacruf.)
 
 ________________________________________
                                         _______________________________
 IV - iv - Luin
 
 There is an automatic event that occurs immediately after you enter
 the town.  Proceed on the path leading up and follow it left to the next
 map.  An important scene occurs here, and it is very important
 that you choose the top option, otherwise you may change the course
 of the next section of the game and become completely lost.  
 
 You should now have Sheena in your party.  Exit the town by the
 upper left bridge.
 
 The time has come to head to the Asgard human ranch.  It's quite easy
 to locate.  Follow the past that leads away from Luin while moving and
 facing Northeast.  Within seconds the ranch should be in view,
 pathetically attempting to shroud itself in the forest.  When you reach
 the ranch, enter it.
 
 ________________________________________
                                         _______________________________
 IV - v - Asgard Human Ranch
 
 Watch a couple of scenes until you have control of your character.  When
 you do, head up to the upper right, and navigate between the boxes for a
 treasure chest containing a Beast Hide, then go inside the base.  The
 upper right door is blocked, so take the upper left door.  Now for an 
 event.
 
 Afterwards, grab the White Robe above you and go down, around left
 and save your game.  Proceed onward left, and take the path to the
 treasure box containing an Iron Bracelet.  From here get back on the
 main path, head up and watch a scene.  Once it ends, leave the farm 
 to the left.  Return to the Luin for now.
 
 ________________________________________
                                         _______________________________
 IV - vi - Luin
 
 Just a short scene here.  Watch it and be on your way.  Go left
 and return to the world map.
 
 Time to head to the village of Hima, located across the bridge to the 
 West.  Follow the path West until it ends, when it does head due South.
 Follow the edge of the mountains around to the right until you see a
 dirt path.  That path leads up to Hima.
 
 ________________________________________
                                         _______________________________
 IV - vii - Hima
 
 ---------------o
 Crimson Canyon:
 
 Apple Gel - 100G
 Orange Gel - 200G
 Panacea Bottle - 150G
 Life Bottle - 300G
 Holy Bottle - 200G
 Magic Lens - 10G
 Sinclaire - 2100G
 Moon Robe - 1400G
 Tartan Ribbon - 1600G
 Iron Bracelet - 800G
 Leather Cape - 400G
 
 When you enter town, make your way down to the first building, this
 is the inn.  Inside head into the room to the right of the save point and
 examine the smoking pot at the top of the room.  The Wonder Chef
 will appear and teach you to make Risotto.  Now leave and be sure to
 buy the best equipment available from the merchant to the right of the
 inn.  Now speak with the woman on the stairs for an event.
 
 Leave and head up the path behind the house for another scene.  You
 should receive the Desian Orb.  Now that you have the information you
 need, head back to the Asgard Human Ranch.
 
 ________________________________________
                                         _______________________________
 IV - viii - Asgard Human Ranch
 
 When you enter the ranch, examine the large boulder right in front of
 you.  Now you'll have access to the ranch, so fight a quick battle and
 watch a scene.
 
 Now you'll have to split your party into two teams.  Both will have to
 fight at least a bit, but the game makes sure all your party members
 are nearly equally leveled, so you shouldn't have a problem splitting
 up any way you like.  You would still be better off putting your
 more powerful characters with Lloyd, especially a healer.
 
 Now as Lloyd's team, take the upper left door out of the room.  Run
 all the way back and pick up the Cleric's Hat.  Then in the next hall
 to the left, run back and grab the Pellets and Lamellar Leather.  At
 the front of the screen on the left is a terminal, examine it and choose
 to shut down.  Now head back to the main room.
 
 Save your game and go out the bottom left door.  Examine the pedestal
 to change the function of your Sorcerer's Ring.  Run down and take a
 left onto the moving conveyer belt.  See those six glowing cylinders in
 the machine to your left?  Well you have to destroy these using your
 new more powerful Sorcerer's Ring, so position yourself at the bottom
 of the conveyer belt and time your shots as you move along with the
 belt.  If you seem to have any problems it can be done rather quickly
 by trial and error just pounding the X button and going back to try
 until all three are hit.  When done go down around the bottom of the
 path.
 
 Go and defeat the soldier walking aimlessly beside the treasure
 chest you should have opened last time.  He's holding the memory
 gem for this dungeon.
 
 Your goal here is the same as it was on the other side.  Stand on 
 the conveyer belt and use your ring to destroy the remaining three 
 cylinders.  When finished go up the stairs and then ascend the now 
 stopped conveyer belt, grab the hard-to-spot treasure box next to 
 the North door for an EX Gem Lv2, and head into the North door.
 
 Use the memory gem to save your game and attempt to go into the
 warp portal.  This will prompt the change to your other party.
 
 As the other team, there's an inconspicuous exit at the bottom right
 of this room, so go out there.  Fight a battle and make your way
 out the door at the bottom.  The guard has moved since your last
 visit so squeeze into the tiny opening between the boxes on the right.
 Push the first box you encounter two panels right, then move around
 it and put it back where it was.  Now grab the upper right box, pull it
 down once, then move above it and push it down once more.  Go
 to the left of it now, pull it left once, run around to the right and push
 it left again.  Now you are free to pull the upper right block down
 twice and run up into the door. 
 
 Head right and up.  Grab the Card of Earth from the treasure box. 
 Now stand near the panel in the floor and examine it, the door will 
 move across.  Go into the room on the left for a quick scene.  Exit
 through the door on the left.  Pick up the Stun Charm and activate
 this panel as well.  Return to the room on the right, then leave via
 the South exit.
 
 From here, go down and around left.  Fight the robotic drone in the
 room you opened up, and activate this switch.  Now head back
 down and do the same thing, except on the go right at the intersection.
 Fight another robotic drone and activate the panel.  Upon completion
 you will regain control of Lloyd's team.
 
 Be sure to save, then enter the portal.  Time for a scene, and another:
 
 Boss:  Kvar
 Hp: 10,000
 Tp: 340
 
 Energy Stone (x2)
 Hp: 5500
 Tp: 100
 
 Exp: 2280
 Gald: 3795
 
 Take out those damn drones.  They will never let you be until they're
 dead, so put everything you have into it.  The faster they go down, the
 easier the fight.  Kvar will be doing his stupid lightning attack, the only
 attack he seems to know besides the occasional Spark Wave.  Luckily
 once you defeat the drones, you can slow his attacks down a lot by
 pounding his skull in with your best combos.  Being a mage, he rarely
 if ever blocks, so use that to your advantage.  The block button won't
 have much use in this fight.
 
 When the battle is over, there's a couple of scenes, and then you'll find
 yourself in Asgard.  Leave this place, you want to be in Hima so head
 to the world map and start your long walk Northwest.
 
 ________________________________________
                                         _______________________________
 IV - ix - Hima
 
 Enter and go towards the inn for an event and receive the key to the
 Tower of Mana.  That's all to do here for now, so leave.  Start by 
 doubling back across the bridge in front of Luin, as you cross it, 
 assuming you're facing forward you should see some mountains.  These
 mountains are blocking the Tower of Mana, your destination, so go
 towards them, around the right side, and ahead you should see the
 tower.  Enter it.
 
 ________________________________________
                                         _______________________________
 IV - x - Tower of Mana
 
 When you enter, go in the door and witness an event.  Now choose
 someone to go with you other than Colette, Kratos is a good choice.
 
 Run up the spiral stairs a long way.  The second enemy on your way up
 holds the memory gem for this dungeon, so be sure to get it.  At the top
 grab the Armet Helm from the treasure box and go in the door.  Now
 it's puzzle time.
 
 I find the mirror puzzles here to be one of the few fun puzzles to try and
 figure out in this game, so feel free to do so.  Of course the answers are
 still below.  For this room it's rather simple:
 
 Run up and shoot fire from your Sorcerer's Ring to burn the red curtain.
 Push the box into the centre of the room so that it reflects the beam of
 light into the beacon on the right and opens the door on the left.  Now
 proceed.  Examine the panel just below the doorway in this room.
 Afterwards you will have control of the other party.  Another simple
 mirror puzzle:
 
 Like the last one, except burn the curtain on the left, and place the
 block in the centre to reflect the light to the top.  Follow the beam
 of light into the door.  Time for the fun puzzle, if you can't figure it
 out here's the solution:
 
 Begin by burning the curtain.  Push the block on the lower right up
 once.  This should reflect it into one of the three beacons.  Go up to 
 that beacon that is being hit, and move the block one panels above it
 left twice, and down enough so that it is resting between the two
 remaining beacons.  Remember where this block was, one panel
 above the activated beacon?  Take the box at the bottom left all the
 way up and put it where this one was sitting.  The light should now
 be reflected left.  Finally take the remaining block you haven't touched
 yet, and put it two spaces left of the one you just set, so it reflects the
 beam downward into the one resting between the final two beacons.
 If all has been done correctly it should split both ways and activate
 all three.  Here, for your benefit is an ASCII representation:
 
             |-|>O ^
                    ^
                    ^
                    ^
                    ^
 C >>>>>>>>>>>>>>>>|-|
 
 The panels of course are not to scale, this is just about what it
 will look like, with C being the curtain, arrows being the light,
 |-| being the boxes and O's being the beacons.  Anyway go North,
 grab the Moon Robe, Lunar Guard, EX Gem Lv2 and save your
 game and go in the door.  Don't miss the Stinger Ring at the top
 right of this room, then enter the East door, and South door in the
 next room.  Climb the spiral stairs and enter the door at the top.
 Take the West door and pick up the EX Gem Lv2, and the Iron
 Mail.  Proceed across the magic bridge to the left for an event and
 a switch back to Lloyd's party.
 
 Go up a bit and use the memory gem on the broken save point,
 then save the game.  Proceed across the bridge to the left and make
 a Z pattern upward to reach the other group.  Once reunited take
 the warp portal and prepare for another event.  After which of
 course:
 
 Boss: Iubaris
 Hp: 16,800
 Tp: 1500
 
 Exp: 2650
 Gald: 2500
 
 Luckily no drones to take care of this time, just a fairly easy boss
 if you picked up all the best equipment in Hima and the tower.  Tempest,
 or better yet Psi Tempest if you have it will help, and will pretty much all
 of Genis' spells.  He has more Hp than any other boss you've faced so
 far, but you should be dealing more damage so it evens out. Keep
 hitting him with your heaviest attacks... and there's not much to say,
 he'll be dead in no time.
 
 Following the next scene, you are afforded the luxury of running out 
 of the tower manually.  The next part however if important.  Whichever
 way you choose to get back down, when you reach the main hall, you 
 must examine the bookshelf at the upper left corner.  Doing so will
 award you the book needed in order to perform the healing.  Leave
 the tower for another scene, which you are undoubtedly expecting now
 after every seal.
 
 ________________________________________
                                         _______________________________
 IV - xi - Campfire
 
 Nothing much to do here, but an extremely important scene.
 
 Now you may think it's time to return to Hima, but I'll save you the trip
 and single speech bubble telling you the book is not enough, your next
 stop is Lake Umacy.
 
 Lake Umacy is located almost directly Southeast of the Tower of Mana.
 It can also be easily located by following the main path to exactly half 
 way between Luin and Hakonesia Peak and just going Northeast for
 a few seconds.  It looks like a small lake hidden between a mountain
 and some trees.  It shouldn't be too hard to locate.
 
 ________________________________________
                                         _______________________________
 IV - xii - Lake Umacy
 
 Enter Lake Umacy to watch a brief scene.  With the new information
 you now have it's time to head back to the Thoda Geyser.  If you've
 forgotten where it is, bring up your map and check.  You'll have to
 head back across Hakonesia Peak and make your way there, so
 do so now, head to Thoda Dock and cross by washtub.  It's free
 this time!
 
 ________________________________________
                                         _______________________________
 IV - xiii - Thoda Geyser
 
 This is much easier now that you've already set everything up, all
 you need to do is head to where you fought the boss last time you
 were here.  Up the magic path, and into the cave to find your way
 down to the warp portal you took to the boss last time.  Be sure
 to save before you go in, you may also want to be sure Sheena
 is optimally equipped.  Go into the warp portal for a scene, after
 which there is:
 
 Boss: Undine
 Hp: 13,000
 Tp: 320
 
 Exp: 2110
 Gald: 765
 
 She can be fairly hard is your level is too low.  She uses a lot of  magic
 so this is really another one of those fights where it's better to hit harder
 and faster than worrying about blocking.  Be sure to turn off all Genis'
 spells other than Thunder Blade, and also make sure Sheena is not
 equipped with the Card of Water.  I find that this boss' Hp will deplete
 quite quickly, so even is she is doing a number on your party,
 hopefully Kratos/Raine can keep their Hp up.  (Especially Raine if she
 has learned the Nurse spell by now.)
 
 After another scene leave the Thoda Geyser, and now with your
 new summon in hand, venture back to Lake Umacy.  Time for
 a long trip North.
 
 ________________________________________
                                         _______________________________
 IV - xiv - Lake Umacy
 
 An event occurs automatically once you enter Lake Umacy.  After
 this Raine should learn the Resurrection spell and gain the title of
 "Grand Healer."  Now it's time to leave Lake Umacy.
 
 At this point you have the option of returning to the Balacruf
 Mausoleum and Triet Ruins to obtain two new summon spirits,
 Sylph and Efreet.  You will not be able to progress in the game
 later unless you have these two spirits so whether you get
 them now or later is you choice.  One thing to note is that if
 you wait, they actually get harder with more Hp.  It would be
 a good idea to get them now.  For boss strategies go to sections
 VII - xiii and VII - xiv.  The Hp totals will not be correct for
 this point, but you can still read the information based on
 getting the summon spirits from these temples.
 
 (Also if you would like quick access to these sections ctrl+f
 and search for "~~~" without the quotation marks.  I will
 put a marker at that section.)
 
 Also at this point while you are backtracking, you can return
 to Dirk's house to receive an EX Gem Lv3.  It's a long way to
 go for this item, of which you get many later, but this is the
 earliest you can get one.
 
 Regardless of what you choose, after, return to Hima.
 
 ________________________________________
                                         _______________________________
 IV - xv - Hima
 
 First thing to do when you reach Hima is to go into the inn.  There will 
 be an event that occurs in the lone room up the stairs.  Now leave the
 inn and go all the way up the hill at the back, and watch a scene at the
 top.  Following that you can speak to everyone, but the only person
 you actually have to talk to is Colette.  Choose the bottom choice to
 proceed and watch another couple of scenes.  You will automatically
 receive the Assassin's Ring.  Make absolutely sure to save the
 game in the inn, then go up the hill to the back and choose the top
 option.  When you reach the top it's a quick scene and you're on your
 way.  It doesn't matter who you ride with, just choose someone you
 like.
 
 ________________________________________
                                         _______________________________
 IV - xvi - Tower of Salvation
 
 It's a one way path here, so you won't have any problem.  At the
 end of the walkway warp up and prepare yourself for a long scene.
 Everything after this sentence is pretty much one big spoiler for the
 to be sure to watch all of it before reading past this point.
 
 Boss: Remiel
 Hp: 16,000
 Tp: 258
 
 Exp: 2795
 Gald: 1840
 
 It's a good thing he doesn't block too often otherwise you'd be having
 a really hard time with this guy.  He's not too hard to hit, but his attacks
 can be devastating.  If you see a magic spell start to form around you
 I'd recommend opting to run out of the way rather than take the full
 fit of it just to squeeze in a bit more damage on him.  This fight may tax
 your remaining items a bit, but use them if you need to.  Keep in mind
 Raine just learned the resurrection spell, so if you run out of life bottles
 it's still not over.
 
 Another scene here, again I recommend waiting until you're actually
 thrust into a boss fight before reading any of this to avoid any possible
 spoilers.
 
 Boss: Kratos
 Hp: 22,500
 Tp: 1500
 
 Exp: 3739 (Approx)
 Gald: 2900
 
 Yes, Kratos is indeed your enemy here.  The first thing to note
 is that it doesn't matter if you win or lose in this fight.  The events
 following will not change.  For those who want to win anyway, it's
 definitely possible and you will be rewarded with an EX Gem Lv3.
 He's strong and fast, there's no real strategy here.  The higher your
 level and how well stocked with items you are will make all the
 difference.  This fight is a good example of one where blocking can
 make all the difference.
 
 More events, more of the same, and once again:
 
 Boss: Yggdrasil
 Hp: 40,000
 Tp: 3000
 
 Exp: 0
 Gald: 0
 
 Don't waste items trying in vain to stay alive.  As far as I know this guy
 can't be beaten.  Anyone playing through with Exp x10 modifier is free
 to prove me wrong, but as far as I'm concerned, just put down the 
 controller and watch the slaughter.  Following your demise the game
 continues as normal.
 
 Long scene here, lots to watch, take it all in.  When all is said and done
 proceed to the next section.
 
 ________________________________________
                                         _______________________________
 IV - xvii - Sylvarent Base
 
 When you have control of Lloyd again, head immediately right and up
 and into the door to the right after a battle.  Below you is a vending
 machine to stock up.  Then head East, save and go into the door.
 Puzzle time.
 
 Start by changing the function of your Sorcerer's Ring by examining the
 pedestal.  Now head up the stairs at the lower left and go down.  It is 
 possible to do this and miss the treasure boxes, so follow these 
 instructions:
 
 Look at the brown box closest to where you came down the stairs.
 Push it one panel left, and pull it one panel down.  Now run to the
 right and bring the other brown box over placing it to the right of
 the first brown box, and completing a walkway to the grey box above.
 Now go up, push the grey box off to edge to the right, and go back
 down.  Take that grey box now and push it into the open slot to the
 right of the blue panel, between the two treasures and the raised
 part below it.  Now one at a time, bring the two brown boxes
 and form a bridge between the raised part you can access with
 the bottom set of stairs, and the raised part below the two 
 treasures.  You should now be able to go up the stairs a walk
 right and up to the treasures for a Straw Hat and an EX Gem
 Lv2.  Go back down.
 
 Forget the brown boxes, take the grey one out and place it on top
 of the blue panel.  This will open stairs that head down to the lower
 level.  Before you go down them note where you originally created
 the bridge with the boxes, there is a brown square on the floor four
 panels in size.  Bring the brown boxes back and put one at the top left
 of this square, and the other at the bottom left.  Now go down the
 stairs above.
 
 When you go down, there will be a split where the stairs go left and
 right.  Go right, and push the block down into the water.  Then go left.
 You should see a spinning pillar at the top, use your Sorcerer's Ring
 and shoot it with electricity, then go down and operate the terminal
 at the bottom left.  It will bring down the elevator which you have
 already set up the brown boxes on to make a bridge, so cross.  Now
 shoot the spinning pillar in the middle of this section and operate the
 terminal just up the stairs.  Proceed up into the now water-less
 canal and push the block left onto the panel.  The gate lowers so
 shoot the spinning pillar to open the door up the stairs and to the South
 so head up and go through it.  Time for another scene.
 
 Now go left and up for another scene.  Watch the scene before reading
 ahead.
 
 
                          =======================
                            Part V - Tethe'alla
                          =======================
 
 
 ________________________________________
                                         _______________________________
 V - i - Fooji Mountains
 
 Save your game and head down the path.  Pick up the EX Gem Lv2
 and continue down and around.  When you reach the next screen take
 the two left paths for a Cool Orbit and a Card of Fire, then keep going
 right for a scene.  On the world map head straight North and enter the
 city of Meltokio.
 
 ________________________________________
                                         _______________________________
 V - ii - Meltokio
 
 --------o
 Belteon:
 
 Apple Gel - 100G
 Lemon Gel - 1000G
 Orange Gel - 200G
 Pineapple Gel - 1200G
 Melange Gel - 500G
 Panacea Bottle - 150G
 Life Bottle - 300G
 Anti-Magic Bottle - 1000G
 Flare Bottle - 1000G
 Guard Bottle - 1000G
 Acuity Bottle - 1000G
 Syrup Bottle - 1000G
 Holy Bottle - 200G
 Dark Bottle - 200G
 Magic Lens - 10
 Poison Charm - 4000G
 Paralysis Charm - 4000G
 
 ------o
 Axios:
 
 Nimble Rapier - 2800G
 Ogre Sword - 3000G
 Ray Thrust - 3000G
 Cool Orbit - 2250G
 Silver Sword - 2600G
 Card of Fire - 2700G
 Card of Earth - 2400G
 Francesca - 3200G
 
 ---------o
 Trupelos:
 
 Splint Mail - 3000G
 Elven Protector - 3000G
 Druid Cloak - 2700G
 Misty Robe - 2200G
 Straw Hat - 1000G
 Striped Ribbon - 1400G
 Gold Circlet - 1000G
 Omega Shield - 1600G
 Claw Gauntlet - 1000G
 Lapis Bracelet - 1400G
 Heavy Boots - 3000G
 
 Enter Meltokio for an automatic event.  This will probably be the first
 chance you've had to update your equipment in quite awhile, so head
 up the first set of stairs and after a scene, head left to the weapon 
 shop.  Once you've made your purchases don't leave yet, examine
 the funny cat statue at the back left corner and the Wonder Chef
 appears!  It seems he's transcended the boundaries of Sylvarent
 to teach you the recipe for Steak.  When you've done that, exit and
 go to the opposite side on the right for the armour shop.
 
 Another thing to note is that in this world you can buy more powerful
 healing items as well.  They're expensive, but head back down the
 stairs and go into the item shop at the right to stock up on whatever
 you can.  
 
 Now head up the next set of stairs in the middle.  Turn an immediate
 right and go to the next section where there are many mansions.
 Enter the second one from the left and go up the stairs.  On the
 left side of this hall is an object to examine.  When you do the
 Wonder Chef will appear and tech you the recipe for Fruit
 Cocktail  Once you do this, leave the house and head back left.
 
 If you're ready to progress then go up to the top and try to enter the 
 castle to trigger a scene.  The church is to the left so go there now 
 and watch another scene.  Then leave to continue it.
 
 When you're in the castle make your way left, then up two flights of 
 stairs and into the door.  Attempt to enter the double door-ed room
 for another scene.  Choose the top option.  Now leave the castle
 and go left into the church.  Once you have Zelos return to the world
 map.
 
 You'll see a large bridge to the North, that's your next destination.
 
 ________________________________________
                                         _______________________________
 V - iii - Tethe'alla Bridge
 
 Following a scene, begin to run across the bridge.  It's extremely long
 and may seem at times like it's looping, but it ends.  On the other side,
 go North to the village of Sybak.
 
 ________________________________________
                                         _______________________________
 V - iv - Sybak
 
 -------------o
 Student Mart:
 
 Apple Gel - 100G
 Lemon Gel - 1000G
 Orange Gel - 200G
 Pineapple Gel - 1200G
 Melange Gel - 500G
 Panacea Bottle - 150G
 Life Bottle - 300G
 Syrup Bottle - 1000G
 Holy Bottle - 200G
 Dark Bottle - 200G
 Magic Lens - 10
 
 -----------------o
 Student Supplies:
 
 Ogre Sword - 3000G
 Kotetsu - 3300G
 Ray Thrust - 3000G
 Mythril Ring - 3400G
 Aqua Brand - 3600G
 Battle Ax - 3600G
 Pointed Hat - 1300G
 Bridal Gloves - 1200G
 
 Quick event here.  There's more shopping to be done at the counter
 at the upper left corner.  If you're running low on money, you can
 always do the tasteless trick of putting Zelos as your avatar and talking
 to all the women for lots of free goodies.  
 
 Anyway, go into the top building.  In between the two bookshelves
 on the upper wall is an interesting looking object, examine it and
 the Wonder Chef will teach you to make Fried Rice.  Exit the library
 and go down to the left, the large building here is the research academy.
 Enter it.  Now watch the next scene, during which Colette should
 obtain the title "Ill-fated Girl."
 
 The man you have to speak to next is the man just to the left of
 the equipment counter.  Speak to him for a quick scene and return
 to the research academy.  Talk to the person blocking the door and go
 inside.  Now head into the West door and into the second door you
 pass in this next hallway for another scene.  With Lloyd, go back to
 the front hall.  Now for another event, where you should receive a map.
 Take the hidden door out of there.
 
 Time to leave town and head back to the Tethe'alla bridge.
 
 ________________________________________
                                         _______________________________
 V - v - Tethe'alla Bridge
 
 Begin your long trek back across the bridge and watch the scene at
 the end.  After the battle, take your recovered party members and head
 for the Fooji mountains (where you first came to Tethe'alla.)
 
 ________________________________________
                                         _______________________________
 V - vi - Fooji Mountains
 
 After a quick event, follow the path back up the same way you came
 down the first time.  Nothing has really changed except the enemies, 
 be sure to save your game when you reach the top.  Now go North
 and watch the scene.  Then of course...
 
 Boss: Pronyma
 Hp: 18,000
 Mp: 750
 
 Exp: 3000
 Gald: 1500
 
 A fine example of a boss for which an all out offensive does the trick.
 If you and Zelos can just keep comboing her, she'll rarely even get the
 chance to get an attack off.  Even if she does don't expect much 
 damage to come out of it.  One note to make is that she uses the beast
 tech so if you're knocked back by it, remember to quickly hit X to
 correct yourself and get right back to attacking her.  You really shouldn't
 have any problems.
 
 At the end of the next event, once again run down the mountain.  Now
 return to Meltokio.
 
 ________________________________________
                                         _______________________________
 V - vii - Meltokio
 
 This is a just a quick scene, and an introduction to your next destination.
 
 ________________________________________
                                         _______________________________
 V - viii - Meltokio Sewers
 
 This whole place is one big puzzle.  Start by following the path around
 to the pedestal and change the function of your Sorcerer's Ring.  You
 now have the ability to shrink.  Those blue panels lying around will 
 return you to normal size, and be sure to watch out for enemies when
 you are small, obviously it makes them seem a lot bigger.  Anyway
 shrink yourself and cross the spider web and go up the stairs.  At the
 top be sure to kill the enemy as he holds the memory gem for this
 dungeon.
 
 The path takes you around to a split.  Go down the stairs, and around
 behind there is a hidden treasure chest that is hard to see.  Open it for
 a spirit ring and head back up the stairs and to the right.  There will
 be a quick scene, when it's over open the box and take the Ex Gem
 Lv3.  Now go up the stairs twice and head forward for another quick
 event.  
 
 First you may note the little hole in the wall beside the trash compactor,
 shrink yourself and go inside.  Watch out for the enemy, grab the Great
 Ax and go back out.  When you've bee returned to normal size
 examine the controls on the left side of the garbage compactor, and
 it will churn out a block.  Grab it and pull it all the way down to the
 bottom, you'll have to move around to the other side and push.  Send
 it right off the edge at the bottom that it's already aligned with.  You'll
 note there is an opening just to the right as well, make another block 
 and push it off there.  Finally of the three openings on the left side, push
 one final third block off the middle one.
 
 After that go all the way back downstairs until the bottom where you
 opened the hidden treasure chest.  To your top right, you can see the
 path is now complete with the two blocks you dropped so shrink and
 go across it.  Turn the blue wheel to open the blue door and head
 back up to go through it.
 
 When you've gone through the door, ahead of you is the save point
 which you should unlock and save your game.  Now go left and down
 the stairs.  There is a brown box in the water here, get into it and
 float back to the first map.  (You have to be shrunk to get in.)  Turn
 the red wheel and return.  Instead of going back into the blue door,
 go to the top, to the right of the garbage compactor where the red
 door opened and head inside.
 
 You are now on the ceiling of the other area.  Start by creating a block
 from the new trash compactor.  Start pushing it down the path that
 goes over top of the whole map.  Here's the trick to getting it around
 a corner:  
 
 Push it right onto the corner panel and shrink yourself.  Run across 
 the spider web and touch the blue panel to grow again.  Now pull it 
 one panel in the new direction, shrink once again and go back over the 
 spider web.  Return to normal size and continue to push it in the new
 direction.
 
 You only have to do this once until you come to a corner with no
 spider web.  Just push it off the edge to the right.  It should land
 nicely and connect the previously broken path below.  The get
 there, go back through the door to the first map and into the blue door
 you previously opened.  Now as you approach the save point, go down
 the stairs to the right.  Begin to cross the small walkway on the right
 side of the wall, it's a dead end if you go straight so make the first left
 turn.  Go up the stairs and shrink to fit between the bars.  Open the
 gate to the cage and run back all the way out, and up into the red door
 leading to the ceiling again.
 
 A new spider web has appeared where there was none before, so 
 create another block and bring it down to where you pushed it off last
 time, but now continue to push it up to the next corner, and then right
 again once more.  Push it off of this side to the right and it should land
 right beside the cage.  As you may have expected, backtrack down
 to the cage again (this time just go around the path the right at the save
 point since you already opened the door.)
 
 When you reach it, push the block onto the square switch and the
 bridge will move across.  Despite this bridge just appearing, you
 have to go back up to the ceiling, as the bridge only leads to a broken
 path.  Create one final block and push it all the way to the last corner.
 Now push it off the right side.  Of course head all the way back 
 around to the save point, go right and up past the cage, up the stairs
 to where the block is waiting for you.
 
 Before moving it be sure to shrink and go into the little hole in the wall,
 grab the EX Gem Lv1 and go back out.  Now push the block off the 
 edge that's just south of the blue panel.  Now you can finally cross
 the bridge.  Do so, then shrink and walk to the yellow switch, turn it
 and head back.  Save your game and proceed up through the yellow
 door that just opened.
 
 All you have to do is go left, and open the box for 2500 Gald, then
 down the stairs and head up.  There is a path leading under the 
 waterfalls that requires you to shrink to cross.  When you reach the 
 other side prepare for a scene.  Now for a simple battle with some
 smelly convicts.  Another event here, then head up the stairs.  The
 chest here is another optional enemy, open it to fight:
 
 Miniboss: Fake
 Hp: 2800
 Tp: 250
 
 Once again physical attack are meaningless to this thing.  Simply
 use your time to command Genis' to use his most powerful spells,
 as well as Zelos casting if you're using him, and Raine use Photon.
 Lloyd will take a backseat to the action here, but the fight isn't too 
 hard.  You receive an Elixir for defeating it.
 
 Now go upstairs and leave the sewer.
 
 ________________________________________
                                         _______________________________
 V - ix - Meltokio
 
 The laboratory, which is your destination is located just to the right
 of the main stairs in town, through the gate.  Inside watch the scene that
 occurs.  Now leave and go up the main stairs in town, then the next
 ones that lead to the castle area.  Head onto the map to the right with
 all the mansions.  Zelos' is the second one from the left.  Go inside for
 a scene.  Talk to the butler and choose the first option, and another
 event.  Return to the Elemental Research Laboratory and after the
 scene, leave Meltokio.
 
 To get out, go back to the sewers.  Fortunately you now have the option
 to "Quick Jump" and avoid running through the whole thing again.  Now
 when you're back on the world map go to the Tethe'alla bridge again.
 
 Elemental Cargo Control Explanation:
 
 A Button: Move forward
 B Button: Embark/disembark (on a dock only)
 Control Stick: Tilt  to turn
 C Stick: Tilt ^ v to move forward and backward
 
 ________________________________________
                                         _______________________________
 V - x - Tethe'alla Bridge
 
 When you enter, head to the right for a short event.  Go down the stairs
 and talk to Kuchinawa to board the boat.  Now cross the ocean and
 dock, then return to Sybak.  The dock if you have trouble finding it,
 is just to the right of the bridge.
 
 ________________________________________
                                         _______________________________
 V - xi - Sybak
 
 After a scene, return to the secret path to the basement of the facility.
 It's the manhole at the bottom left of the facility section if you've 
 forgotten.  Speak with Kate inside to learn of your next destination.
 Leave via the secret exit once again and return to the world map.
 
 The Gaoracchia Forest is located Northeast of Sybak, go there now.
 
 ________________________________________
                                         _______________________________
 V - xii - Gaoracchia Forest
 
 A quick reminder to keep in mind for this forest, when fighting the
 flowers you'll probably get uppercut a lot.  A quick tap of X while
 in the air will have you on your feet when you land.  Anyway...
 
 You'll encounter a battle right away.  Afterwards head up and change
 function of the Sorcerer's Ring at the pedestal.  The light can be used
 to melt vines.  Take the right path at the fork.  Keep heading right, and
 go stand in the patch of flowers for awhile.  Notice it charges your light
 meter.  When it's full, head up.  You can see the bottom of a treasure
 box covered in vines on this path, use your Sorcerer's Ring to burn the
 vines and access the Phoenix Rod.  Now go right.  Head down the path
 a bit and you will notice a large vine-hump on the right side.  Dissolve
 it and get the Witch's Robe.  Now dissolve the vines just above you
 and head to the right.  Along the path uncover the treasure box to 
 obtain an Angel Bracelet.  Continue down and take the right path.
 
 Recharge your light here, and dissolve the vine that blocks your path.
 Be sure to defeat the enemy beside the vine to get the memory gem.
 Now head down, and Southwest through the vine.  You'll come to 
 another fork head Southeast this time and uncover the chest next to
 the path.  It cannot be opened now, but you can come back later to
 obtain a powerful weapon.  Continue to go down-right along the path
 ignoring the split to the left until you hit the save point.  Now save your 
 game and make a decision:  (A decision maybe better made later, 
 because it is possible to return, and this boss is hard!  If you're lower
 than level 35, don't even consider it.)
 
 Remember the optional boss Sword Dancer on the Ossa Trail?  Well
 you can choose to fight the sword dancer two right now.  You can only
 fight him if you defeated the first one.  If you wish to do so, go back
 up to the fork and head left this time.  Down the trail sits the darkened
 skull you may remember.  Speak to it to and choose the top option
 to trigger the fight:  If you are not fighting him, scroll down to the 
 three asterisk marker (***).
 
 Optional Boss: Sword Dancer 2 (@@@)
 Hp: 33,333
 Tp: 4444
 
 Exp: 8568 (Approx)
 Gald: 15,000
 
 Wow.  He hits hard, and your attacks hit anything BUT that.  You're
 pretty much fodder here.  For the first time this game I'd recommend
 an All Divide item.  It'll make the battle even longer but it'll negate some
 of the massive damage this guy can dish out.  In terms of actual strategy
 mine worked pretty well, I didn't use an All Divide, or even that many
 items, I just focused on using Genis' magic and unison attacks for the
 most damage I could.  I'd recommend a party of Lloyd, Genis', Raine
 and Zelos.  Go into the strategy menu for each character and set them
 up like this:
 
 Genis - Attack Freely, At Once, Don't Pursue
 Raine - Attack Freely, Heal, Don't Pursue
 Zelos - Attack Freely, Heal, Skills/Magic
 
 Turn off all spells for Genis' except for Spread.
 
 Now head into battle, everyone will be fine with what they're doing,
 Genis' will be casting spread very rapidly and doing good damage with
 each one.  As Lloyd you have two main goals.  Build up your unison
 meter and keep the other three stocked with Tp.  Hopefully you have
 at minimum 10 - 15 Pineapple Gels.  Blocking is very important when
 building your unison meter, you will die from a single wave of attacks, 
 almost guaranteed.  Predict them and block them, and hit as quickly as
 you can.  Lloyd will deal very little damage but that's ok, the main 
 power is Genis and unison attacks.  I had the following unison attacks
 set up:  Lloyd - Tiger Slash for left and right buttons, Genis - Raging
 Mist for all, Raine - Photon for all and Zelos - Lightning for all.  The
 lightning and Tiger Slash will finish with a very powerful combo and
 the Photon and Raging Mist will deal good damage.  Each of my
 unison attacks did an average of 3500-4000 damage.  Keep it up
 and you will beat him.  Personally I found him to be rather easy with
 the above setup, all my characters were at level 38.
 
 For defeating him you get a Yasakani Jewel and a heck of a lot of
 experience points.  Now return to the save point and save your game!
 
 ***
 
 From the save point head down to the next map.  A scene will 
 automatically occur.  Then afterwards:
 
 Boss: Convict
 Hp: 12,000
 Tp: 320
 
 Exp: 2250
 Gald: 1500
 
 If you just beat the Sword Dancer 2, you definitely don't even need to
 read this, however in the more likely scenario that you did not, he's
 still a piece of cake anyway.  His attacks are slow and fairly weak,
 and he's hit by your combos far more often than he blocks.  Just
 juggle him a bit while Genis' pounds on him with magic, and one or
 two unison attacks later, he'll be toast.
 
 After the battle, witness a quick event and take the lower exit to
 the world map.  From here Mizuho is really the only place you can
 go, a mere few steps from the forest.
 
 ________________________________________
                                         _______________________________
 V - xiii - Mizuho
 
 -------o
 Toyama:
 
 Apple Gel - 100G
 Lemon Gel - 1000G
 Orange Gel - 200G
 Pineapple Gel - 1200G
 Melange Gel - 500G
 Mizuho Potion - 1000G
 Magic Lens - 10
 Shiden - 4000G
 Shuriken - 4000G
 Spell Card - 1350G
 Card of Water - 1600G
 Card of Earth - 2400G
 Card of Fire - 2700G
 Card of Lightning - 3500G
 Card of Wing - 3800G
 Manji Seal - 10,000G
 Water Spider - 5000G
 Drain Charm - 4000G
 
 An event will occur when you enter.  Once it ends head into the house
 in the middle of town.  Now for another scene, at the end of which
 Lloyd should receive the title of "Gentle Idealist."  Now go back into 
 the chief's house and examine the wooden object just up from the door.
 The Wonder Chef will appear and teach you the recipe for Ramen.
 Now exit the house.
 
 Just left of the path leading to the chief's house is the weapon booth,
 be sure to upgrade to all the best stuff you can buy.  Also buy a
 Mizuho Potion here.  Just let it sit in your inventory, it'll save you
 running all the way out of a dungeon and back here at a later time.
 
 Leave Mizuho and go back into the forest.
 
 ________________________________________
                                         _______________________________
 V - xiv - Gaoracchia Forest
 
 All you have to do is go up and take the right path onto the world map.
 
 From here cross the bridge and head straight into the village of
 Ozette (it's a bit hidden by the trees.)
 
 ________________________________________
                                         _______________________________
 V - xv - Ozette
 
 Go up the path and to the left.  Head down the stairs to the left and
 inside the inn.  Examine the parrot to the right of the counter and the
 Wonder Chef will appear to teach you how to make Tenderloin.
 
 The equipment shop is the house at the upper right if you need some
 stronger armour.
 
 Make Colette your avatar and find the two dogs in this town.
 
 Now go to the bottom right of town and head down the path.  A scene
 will occur.  Once it's over leave Presea's house and take the path out
 of town to the left.
 
 Out here the only place you can possibly go, other than back into town
 is Altessa's House, so do so.
 
 ________________________________________
                                         _______________________________
 V - xvi - Altessa's House
 
 All there is here is one scene to watch.  Afterwards leave.  Now your
 is to make your way to the mine.  Start by passing through to the other
 side of Ozette.  Back on the map again, instead of crossing the bridge
 go to the right and follow land around to the Northeast.  You will
 eventually come to a dock, when you do board your ship.
 
 Go almost straight North, with a bit of East.  It's easy to locate the dock
 on your map, press left or right on the D-pad.  The dock is located at
 the tip of the lowest point the land reaches and the bottom right of the
 map.  Right at the end of that large peninsula.  You should have no
 trouble finding it.
 
 After docking head North, veering left when you approach the
 mountains.  The entrance to the mine should easily be visible so head
 inside of it.
 
 ________________________________________
                                         _______________________________
 V - xvii - Toize Valley Mine
 
 Once you enter you're immediately thrust into an event.  Naturally
 a problem arises and of course...
 
 Boss: Defense System
 Hp: 12,000
 Tp: 100
 
 Auto Repair Unit
 Hp: 5500
 Tp: 0
 
 Orbit (x2)
 Hp: 3000
 Tp: 500
 
 Guard Arm (x4)
 Hp: ??? (unable to target with Magic Lens)
 Tp: ??? (unable to target with Magic Lens)
 
 Exp: 4310
 Gald: 1600
 
 This is an odd boss, mainly because there's so many things, and it has
 been a long time since you've fought a boss with underlings.  Go after
 the Orbits and Auto Repair Unit first, as they are the easiest to take
 down.  The auto repair unit will revive itself after awhile so deal as
 much damage as you can to the Defense system while it's down.  The
 guard arms aren't really enemies, just things that attack you while
 you're smashing away at the door.  They shouldn't be too much of
 a problem though, in fact this whole boss is kind of a push-over.
 
 When it's disabled, turn right around and go back to where you fought
 it.  Down on the tracks, hiding behind a mine cart on the lower left is
 a hard to see treasure box containing an EX Gem Lv1.  Now go into
 the mine.
 
 Up and to the right you will see a switch and a moving platform.  Also
 if you stand at the edge you will see a raised platform with a picture of
 and arrow pointing to the left.  Your objective is to hit this with your 
 Sorcerer's Ring as you pass by it on the moving platform.  Now it will
 go up instead of to the right.  Take it and get off at the top.  Be sure to
 defeat the enemy in front of the large door here to get the memory gem
 for this dungeon.  Now take the elevator below you to the bottom.
 
 Go to the very bottom right of this area to find the pedestal.  Examine it
 and change the function of your Sorcerer's Ring.  You now have the
 ability to drop bombs.  Be careful as they will hurt you if you are too
 close when they explode.  Head up the makeshift wooden ramp on the
 left and grab the Saint Rapier.  Then head up further to grab the Sand
 Saber.  Now return to the top on the elevator.
 
 When you reach the top head left and drop a bomb beside the large
 boulder.  Return to the bottom of the elevator and change the function
 of you Sorcerer's Ring back to normal.  Back up the elevator again
 you can quickly hop across where the boulder used to be.  Ride the
 moving platform and shoot the arrow to change the platform back
 to moving across left and right.  Now you need to be able to drop
 bombs again so go down the elevator one final time and change the
 function of your Sorcerer's Ring again.  Finally go up, hop over, and
 ride the moving platform across to the right side and enter the door.
 If you know a more efficient way of doing this, by all means please
 do so.
 
 In here drop a bomb to blow up this giant boulder as well.  Go forward
 and to the left to open a box with Iron Greaves in it.  Continue North
 and blow up the next boulder.  Go up and left, then down into the
 lower area and activate the switch.  Now head up and destroy this
 boulder as well.  Ahead of you are two more boulders, one on each
 path.  Destroy them both and go down the middle wooden ramp.
 There's a little gnome guy here to talk to.  Give him the Mizuho
 Potion I told you to buy, and bypass a long out-of-the-way trek back
 here later.  Grab the treasure containing a Silk Robe and go back up
 the ramp.
 
 Head left and down the path, keep going down the wooden ramp and
 activate the next switch.  We're now in the little pit area just right of
 where you entered this room in case you've become lost along the way.
 Anyway go over to the right, there's a hidden treasure box containing a
 Battlesuit.  Go up the ramp and head right.  Blow up this boulder and
 proceed up at the fork.  Once again blow this boulder and head left
 to use the memory gem and save your game.  Now head to the right.
 
 There's a little scene here with a large boulder.  The next part is pretty
 simple.  To make it easier, be sure to have a EX Gem Lv2 on Lloyd,
 and set up the "Personal" EX skill on him.  Now you run faster.  Go
 down and around, be sure not to turn the switch off.  There's a weird
 spinning block here.  What you have to do is lead it back to the other
 path with the boulder.  When you've had it follow you about half way
 make a mad dash for the activation panel.  Once you've done that
 sprint into the little side area so you aren't hit and watch as the spinning
 slab becomes the settled dust.  You can take the elevator, but for a
 couple hundred damage, just get hit by the boulder it'll land you where
 you want to be, and a lot faster too.
 
 When you land grab the treasure chest for a super pellets.  Time
 to obtain your first darkness weapon, simply examine the broken pieces
 of the spinning slab.  Now go up, grab the Thunder Cape, and take
 the elevator.  Go across to the right, dodging the boulder.  Hit the switch
 to deactivate it and continue downward.
 
 When you come to the bridge, head down the stairs and right for
 an EX Gem Lv3.  Back up and across the bridge is a quick scene.
 A simple tap of X makes short work of these boxes, the ore is in the
 ones on the far right.  Collect it and head out of the mine!
 
 On the world map, get in your boat and be on your way back
 to Ozette.
 
 ________________________________________
                                         _______________________________
 V - xviii - Ozette
 
 When you approach the middle of town and scene will begin
 automatically.  An easy battle begins here and the scene continues.
 Choose the top option when prompted.  
 
 You will now be asked to quick jump.  If you are collecting recipes
 choose "no", if not then choose "yes".  If you chose no keep reading.
 Enter Presea's house and examine the bear statue at the end of the bed 
 in the left room.  The Wonder Chef will appear and teach you the recipe 
 for Gratin.  Now leave Ozette via the main entrance and go into the
 forest.  Go down past the pedestal and when you're on the world map
 again, enter Mizuho.
 
 ________________________________________
                                         _______________________________
 V - xix - Mizuho
 
 Enter the chief's house and speak with him.  After a scene leave the
 chief's house and find Sheena at the Northwest corner of town.  Speak
 with her and after the next event, leave Mizuho.
 
 Your destination is the Temple of Lightning, go to the dock you set off
 of to go to the mine, and just go straight North.  The Temple of 
 Lightning is located on the island directly North from that dock.
 
 ________________________________________
                                         _______________________________
 V - xx - Temple of Lightning
 
 To start, head up to a split with many paths.  Watch out for the 
 electricity, you'll take damage if it hits you.  At the fork you will see
 three paths straight ahead out you, take the left path.  At the end
 examine the lightning rod to activate it.  Go back down and take the
 right path.  Activate this lightning rod as well.  Return to the fork and
 take the centre path.  As you step on the button lightning should
 strike the pedestal on the right rather than the one in front of you.
 Since you can keep moving ahead now, deactivate the lightning rod.
 Go back down and deactivate the one on the right.  Now when you
 return to step on the switch lightning will hit the left rod since it is the
 only one active and destroy the box in your path.  Go back to the left
 path and continue on to a pedestal, and change the function of your
 Sorcerer's Ring.
 
 Back at the fork in the middle of the room, head East all the way down
 to the end.  Now that you can shoot electricity with your Sorcerer's
 Ring, you can destroy the two boxes up the North path.  Do so and
 avoid the electricity to get the Silver Guard.  Take the West path
 at the fork this time and head up to save your game.  Finally now
 you can take the middle path up, past the switch in the floor to the next
 room.
 
 Before going forward, proceed up either the stairs on the left or the
 right to the very top.  There will be three boxes stacked on top, each of
 a different colour.  You can destroy the bottom box with your ring, so
 do it.  Return to the ground and proceed forward, through the box and
 into the door.
 
 In this large room take the stairs up to your left and into the door.  You
 will have to navigate slowly here to avoid falling off the edge, but it's not 
 too hard.  When you reach the top go in the door, and then into the
 next door below you.  Run along to the end of the path but don't
 touch the lightning rod yet.  First use your Sorcerer's Ring to break 
 open the box floating on your right to drop a treasure chest.  Now 
 examine the lightning rod.  When you drop grab the EX Gem Lv3 and
 head around to the other side.  Do the same thing here for a Duel Helm.
 Before you do it one more time run to the end of the path left to drop
 another treasure box down below that you can pick up later.  Now
 return and shoot the box, dropping one final time for a Thunder Scepter.
 Now activate the lightning rod in the centre, it now attracts the lightning
 instead of the one in the bottom of the room.  Now go it the door.
 
 This one's a little more challenging than the last one.  Follow the path
 until you come to the point where you go down a set of stairs.  Here,
 instead of going up the ones on your left at the bottom, head to the
 right and go up to find a hidden treasure box.  Just move slowly until
 you see the "Examine" icon at the bottom right of your screen.  Grab
 the spirit and then fall off the edge on purpose.
 
 You're now in the room just before the main room, go back into the
 door at the North.  Now you can take the stairs down to the bottom
 of this room without any risk.  When you get down deactivate the
 lightning rod and go up the set of stairs on the right to examine the
 pedestal and change the function of your Sorcerer's Ring for a second
 time.  You now have the ability to destroy yellow boxes.  Go back up
 and head back down and into the door back South out of the room.
 
 In here climb the stairs on the left, and destroy the two yellow blocks
 as you go, however don't go in the door.  Proceed to the top again to 
 destroy the yellow box now sitting at the bottom of the large stack.  
 When you go back down, take the right path and go into the door leading 
 East out of the room.  Follow the dark path to the top of the room and exit, 
 here you will be able to destroy the yellow block and drop the pedestal
 down to a lower section of the room.  Return to the dark room and
 fall on purpose.
 
 From here go back to the first hall of the temple.  Run to the West at the
 fork again and save your game.  You'll notice below you, you can now
 destroy the two yellow blocks and grab the Shining Star.  Once you
 have it run all the way back to the large main room, two maps North.
 
 Now if you go up to the right, you'll notice the machine now has a
 lightning rod on top of it, examine the machine to activate the rod.
 Now head up the stairs on the far left, taking the EX Gem Lv2 from
 the treasure box you dropped and navigating through the dark room.
 When you reach the top go up the small set of stairs and across the
 bridge to the right, then down and into the door.  Once again another
 dark room to go through.  When you reach the bottom head up the
 path and deactivate the lightning rod there.  This will leave the one on
 the machine as the only one remaining, so it will have power restored.
 Return to the dark room and make your way back up and out the door.
 
 Now instead of crossing the bridge, take the small stairs and run back
 to the machine.  Once you've examined it, do not start the machine
 otherwise you'll be struck by a bolt of lightning.  The machine works
 by sending a current up that moves along the connectors on the wall.
 These connectors are held up by yellow bricks that you can break.
 Start by going up the stairs just below you.  Now on this path there is
 a set of stairs you can ascend on each level, climb the first and defeat
 the enemy to receive the memory gem.  Continue to climb until you are
 on the very top row.  Destroy the two yellow boxes on the far left,
 then head back down to activate the machine.  Ignore the box that
 falls for now.
 
 Now venture up the second highest floor.  Destroy the two blocks on
 the left here as well as the remaining two on the highest floor.  Then
 return to the bottom and activate the machine a second time.  Go
 down the newly created ramp and up the stairs to obtain a Battle
 Cloak from the box you dropped.  Head down two flights of stairs and
 into the door to find yourself just above the water section.  Now examine
 the pedestal to make the final change to your Sorcerer's Ring.  You can
 now destroy red blocks.
 
 Make your way up the stairs and the ramp back to the dark room,
 where you should just fall on purpose.  Go out the South door here
 and down to the fork in the first room.  Taking the East path this time
 will take you to a split with red blocks below you.  Destroy them and
 grab the EX Gem Lv3.  Now return to the middle room, where you
 landed after falling.
 
 Take the stairs to the left and enter the door that used to have yellow
 blocks in front of it.  This is the most challenging darkness room so
 take your time.  At the top, destroy the red blocks and take the Power
 Greaves.  Go back in the door and fall on purpose.  Now take the
 North exit, use your memory gem and save your game.
 
 Your final task in the room South of the save point is to make your way
 to the top and destroy the final red block on what used to be a stack of
 three.  Activate the lightning rod and prepare for a scene.  Watch the
 scene, then of course at the end...
 
 Boss: Volt
 Hp: 24,000
 Tp: 240
 
 Exp: 3580
 Gald: 2800
 
 A lot of people find this boss extremely difficult, so I'll try to be as
 helpful as I can.  Begin the fight by turning off all spells for Genis'
 except for Spread.  Make absolutely sure Sheena is not equipped
 with the Card of Lightning, otherwise she will only heal him with
 her attacks, this could make the boss seem very hard if you don't
 notice it's happening.  As for the boss fight itself, Tempest techs
 work great with Lloyd.  Always be ready with items on hand and 
 be sure to keep a close eye on your character's Hp and Tp at all 
 times.  There aren't a lot of cheap tricks to use here, your proficiency 
 with your characters combos is what makes all the difference, give Volt 
 as little chance to attack as possible.
 
 Following this event there will be another scene, and the new title
 "Summoner" for Sheena.  Now take your leave of this temple.
 
 Now embark from the dock again and look at your map.  You can
 see the large white island surrounded with little islands.  Well your
 destination is hidden among all the little islands right about in the
 middle of the lower left (Southwestern) side.  Look around and you'll
 eventually find it.
 
 ________________________________________
                                         _______________________________
 V - xxi- Tethe'alla Base
 
 Begin by watching the scene that occurs as you enter.  At any time you
 can talk to Orochi to heal yourself and hear the password you've
 obtained.  Change the function of your Sorcerer's Ring and leave the
 room.
 
 Now go through the door on the right.  Pull (not push) the block down
 one panel, then push it one panel to the right to block the laser.  Run to
 the end of the hall and go into the room with the guard, he holds the
 first password so defeat him.  Leave and push the blue box in front
 of the beam, the in front of the beam blocking the upper path and go
 up through the door.
 
 In this room, grab the Silver Circlet then push the box at the bottom right
 in front of the beam on the left.  After pass by it and pull it left, and push
 it in front of the beam above you.  You can now leave through the door
 at the upper left.  Pull the blue box down and push it in front of the beam
 to the left.  In this room defeat the purple guard to receive another 
 passcode.  Go up the small set of stairs at the top and shoot the little
 generator with your Sorcerer's Ring.  Down the steps again, examine
 the panel at the top right corner of the room to send the elevator up.
 Now go all the way back to the main central room, head North to
 Orochi and save your game.
 
 Now from the front hall, take the left exit.  Pull and push the block so
 it's in front of the beam on your left and run by.  Go into the next two
 rooms for an EX Gem Lv2 and a Card of Ice.  Now block the beam to
 the path upward at the intersection and head North through the door.
 Take the first left and go into the door.  Defeat the blue guard for the
 third and final password, then open the chest for an EX Gem Lv3.  Now
 head North at the split.
 
 You are above the room where you got the second password, also
 where you raised the elevator.  Follow the path up, defeating the robo
 guard along the way to get the memory gem for this dungeon.  Drag the
 block off the elevator right in front of the stairs, then push it down
 through the small opening in the rail.  It will land on the beam generator,
 disabling it and allowing you to access the treasure boxes.  Now go
 all the way back to the main hall, heal and save at Orochi, then into
 the right door.  Follow the path up all the way up, taking a left at the
 next split and you'll be back in that room once again.  Now that the
 beams are gone you can pick up the Dragon Tooth and Lightning
 Sword.  Exit the room and block the beam to the North, then head up
 that path into the door.
 
 Use your memory gem here and save your game.  First of all go to
 the upper left corner of the ground floor and notice two slots where
 two boxes could fix nicely.  Grab two boxes and drag them over, filling
 those two spots.  Now ascend the stairs at the lower left corner, then
 down again slightly North to cross the path you just created.  Open
 the chest for a lavender.  You'll notice there is a generator below the
 treasure box but the box blocks your electric shot.  I believe you're
 supposed to go back down and build a path so that you can aim straight
 and hit it, but if you stand on the brown stationary block, between the
 two you set yourself and face Southeast towards the generator, you
 can hit it quite easily by shooting diagonally.  So activate it and return
 to the ground.
 
 Now take one of the blocks you set and push it onto the elevator just
 below the generator you turned on.  Place the block at the upper left
 corner, and position yourself on the upper right corner.  From here you
 can activate the elevator while standing on it, you need to be on the
 elevator when it goes up.  When it does, push the block up one panel
 onto the ledge and ride the elevator back down again.  Now run to
 your right and up the stairs to get a treasure box containing  a Silver
 Mail.  Now go up the stairs at the bottom left and head all the way
 up and around to the right, past the guards and down to where you
 pushed the block off of the elevator.  Pull it all the way over to the right
 side and push it off the edge behind the treasure box you just opened.
 Now by walking on top of it you are able to activate the generator
 below you by shooting it with your ring.  Once again head back to the
 ground floor.
 
 When you reach the bottom, save your game and exit the room.  Go
 right back in and the boxes will be reset.  Drag both of them onto the
 elevator at the lower right, put them at the bottom left and right corners
 of the elevator, then get on it and examine the panel to ride it up.
 
 When you reach the top take one block and push it off of the edge in
 front of the treasure box to your North.  Step onto it and get the
 Tomahawk Lance.  Grab the other box and drop it a couple spaces
 to the right of the last one so that you can walk across to the upper
 section.  Before you do so, go back South and take the stairs left of the
 elevator.  Run along the path all the way around to the box at the top
 containing a Beam Shield.  On your way back activate the generator,
 then stand on the elevator with the box and examine the terminal to
 go down.  Now you can push this box to the left of the treasure chest
 here, and fill the gap allowing you to pick up the EX Gem Lv3.  Now
 ride the same elevator back up, head to the right and go North over
 the path you already created with your second block.  Ride this
 elevator up.
 
 There is a panel beside the door that will ask for the passcode, enter
 the following:
 
 THE POWER OF
 THE STAR IS
 THE RADIANCE OF LIFE
 
 The door will open and give you access, it may be a good idea to
 ride back down and save, but it's up to you.  Inside the door, a 
 scene will occur.  After the scene, you can expect...
 
 Boss:  Yuan
 Hp: 16,000
 Tp: 652
 
 Botta
 Hp: 12,000
 Tp: 580
 
 Exp: 6570
 Gald: 5950
 
 This fight can be rather annoying because no matter who you're going
 after, the other will usually be doing a number on the rest of your party.
 Neither is really any more or less dangerous than the other, so begin
 by focusing your attacks on Botta since he has less Hp.  Blocking will
 play a key role when fighting Botta since his attacks can knock you
 back and really slow you down.  For Yuan, you won't need to block
 quite as much but you will want to run out of the way if you see a large
 circle begin to form around your party, you'll have a good bit of time to
 move, but if not everyone in the circle will take a good 1500-2000
 damage.  Use your strongest combos and unison attacks to defeat them
 as quickly as possible.
 
 Another scene occurs and you're on your way.  You won't have to
 worry about backtracking out of this place.
 
 
                   =====================================
                     Part VI - The Skies of Tethe'alla
                   =====================================
 
 
 Rheaird Control Explanation:
 
 - Rheairds can be boarded on the field map by pressing the B Button.
 - Control Stick: tilt  to turn and tilt ^ v to control altitude.
 - A Button: Press to move forward
 - C Stick: tilt ^ v to move forward or backward. tilt  to strafe
 left or right.
 - L Button and R Button: Rotate the camera
 - Press the B Button while hovering over the ground to disembark from
 the Rheairds
 
 Personally I recommend flying with the C stick, it seems to be quite
 a bit easier.
 
 Anyway, located in the far East of your map, right in the middle,
 Southeast from the Tethe'alla base in the sky is the Nest of Flying
 Dragons, where you have to head next.
 
 ________________________________________
                                         _______________________________
 VI - i - The Nest of Flying Dragons
 
 Not a lot occurs here, it begins with a scene.  Then...
 
 Boss: Winged Dragon
 Hp: 18,000
 Tp: 400
 
 Baby Dragon (x2)
 Hp: 12,000
 Tp: 800
 
 Exp: 4950
 Gald: 2200
 
 This can be an extremely hard fight if you aren't leveled enough.  You
 absolutely must defeat the baby dragons first, they are capable of
 absolutely devastating you.  The hardest part of this fight if far and away
 the beginning while all three are still alive.  You your most powerful
 combos and unison attacks right away to eliminate at least one as
 soon as you can, it will really make the fight easier.  Tempest techs are
 good for damage as well as dodging here.  Once the two baby dragons
 are out of the picture you should have no problem taking your time on
 the big head.
 
 Another scene follows the battle.  When it is over you fill find yourself
 on the world map, right beside your next destination.  Take about two
 steps up.
 
 ________________________________________
                                         _______________________________
 VI - ii - Temple of Earth
 
 Start by changing the function of the Sorcerer's Ring.  From there go up
 to the four pillars and get as close to them as you can.  Use your ring to
 cause an earthquake and collapse the pillars.  Continue forward to the
 little gnome on the bridge.  Speak to him and he will say, since you
 helped his brother come back, you may cross.  In the event you did not
 buy a Mizuho potion, and give it to the little gnome in the mine, you now
 have to venture to both places again and do it, then return here.  Quite
 nice not to have to do it though.  Now cross the bridge.  Continue 
 forward into the cave.
 
 Across the bridge to your left the is a V shaped split, take the upper
 path to a treasure box containing a Bellebane.  Now go back and
 speak with the second gnome.  After you hear his request, leave the
 temple and fly to Altessa's house.
 
 There's no need for a separate section for this, upon arriving at
 Altessa's house all you need to do is go inside and speak with Tabatha.
 She will teach you the recipe for Curry.  Afterwards just return to the
 temple.
 
 Make sure to change the function of your Sorcerer's Ring again.  Now
 return and speak with the second gnome again and choose your best 
 cook.  By default Genis' pretty much the best cook so your best bet is 
 to choose him.  Once you can go through, speak with the next one,
 and being a nice guy he'll just move.  Now for a semi-puzzle.
 
 Stand on the far left wooden section and use your ring.  You will fall.
 Now stand on this section of wood and use your ring to drop down
 one more.  Grab the EX Gem Lv2 and drop down, you'll fall twice.
 Grab the EX Gem Lv1 and stand on the wooden section furthest
 left and drop to the bottom.  Speak with the gnome to have him move
 out of the way.
 
 If you want all the items, do the following:  If you don't want the
 items, scroll down to the three asterisk marker (***).
 
 Go into the door where the gnome was standing and head up.
 At the top is another gnome, do not speak with him yet, there's still
 more (and much better) items to get.  Walk around him and return
 to the top to see that all the wooden bridges have respawned.  
 
 Now stand on the middle section and drop down.  Drop again
 when you land.  Go left and grab the Ghost Shell and then drop
 from the wooden bridge on the right side.  Go to the right and
 grab the Ancient Rod.  Now stand on the left section of the bridge
 that is closest to the treasure and break it.  Now grab and Bardiche
 and drop down to the bottom.  Exit through the same door and
 head back up to the top one final time.
 
 This time stand on the right most panel and drop.  Get the EX Gem Lv3
 and drop again.  That's the last item so just drop from anywhere until
 you hit the ground.  
 
 ***
 
 At the bottom before you go into the door that leads to the top, note the 
 large dragon you can fight.  It gives you good experience and 10,000 
 gold.  It respawns every time you enter the room and is a great source 
 of money.  Fight it if you like, but either way go into the door and back
 to the top.  Speak with the gnome that is waiting right in front of you.
 
 He will follow you down the path.  Don't go too far ahead of him.
 Always be absolutely sure you defeat the enemies before he reaches
 them.  When you get to the bottom, let him go in the door before you 
 do.  Speak with the gnome again.
 
 This is pretty simple, just time your uses of the ring with him hitting the
 ground.  The game is pretty generous, eve when your timing is off.  The
 bridge will collapse soon after.  Head along the path downward and 
 grab the Mythril Bracelet.  Return to the bridge and save your game.
 Now head up.
 
 There's a scene that occurs here.  Following the scene it's no different
 than any other temple...
 
 Boss: Gnome
 Hp: 28,000
 Tp: 682
 
 Exp: 5890
 Gald: 4280
 
 Gnome can be a tough boss if your levels are too low, but she's big,
 so there's lots to hit.  Her physical attacks are laughable, it's the
 magic that's going to really eat away at your Hp.  If possible try to
 dodge ground asher whenever possible.  If you get knocked into the
 air by her body slam then just be sure to tap X and correct yourself.
 Gnome is really easy to get large combos on, so use that to your 
 advantage and be sure Genis' is constantly casting high level magic.
 Gnome has a lot of Hp but also takes a lot of damage so it won't be
 too long before you defeat it.
 
 After a scene, head up the path and out of the cave.  When you
 come to a fork take the bottom path and use your ring next to the
 pillar with the box on it.  Grab the Mythril Guard and go along the
 upper path now.  At the dead end use your ring to create a ramp
 and exit the Temple of Earth.
 
 Your next destination is Flanoir, the snow city up on the Northeastern
 continent.  When you reach the city however, do not enter it, that is
 unless you need to rest at the inn.  The following event requires you to
 have at least three Penguinist Quills.  These are obtained by defeating
 the penguins that appear commonly as enemies on the world map in
 this area.  Fight until you have at least three before entering the town 
 of Flanoir.
 
 ________________________________________
                                         _______________________________
 VI - iii - Flanoir
 
 ---------------o
 Winter Harvest:
 
 Flanoir Potion - 1000G
 Juicy Meat - 200G
 Beef Strips - 80G
 Mushroom - 60G
 Potato - 50G
 Onion - 60G
 Carrot - 60G
 Rice - 80G
 Pasta - 80G
 Bread - 70G
 White Satay - 200G
 Red Satay - 200G
 Black Satay - 200G
 
 ----------o
 Hailstorm:
 
 Angel's Tear - 7600G
 Toroid - 6600G
 Northern Lights - 5400G
 Rune Staff - 5000G
 Gladius - 6400G
 Asura - 6400G
 Battle Pick - 7000G
 Rare Plate - 6000G
 Rare Guard - 11,200G
 Rune Cloak - 4800G
 Holy Robe - 4800G
 Rare Helm - 4800G
 Rare Gauntlet - 1800G
 Holy Circlet - 7200G
 
 -----------o
 Snow White:
 
 Poison Charm - 4000G
 Drain Charm - 4000G
 Stone Charm - 4000G
 Paralysis Charm - 4000G
 Talisman - 8000G
 Stun Bracelet - 4000G
 Heal Bracelet - 4000G
 Spirit Bangle - 4000G
 Black Onyx - 25,000G
 Moonstone - 25,000G
 
 Enter Flanoir and take the path down to the right.  A man will stop you
 to talk, when he finishes continue up to the next section.  Follow the
 path around to the next section and go up the stairs here.  Enter the
 house at the top of the first set and speak with the old man beside
 the fireplace.  He will take the Penguinist Quills you collected and fashion
 Penguinist Gloves out of them.  Choose yes to give him the quills.
 Speak with the woman at the counter to buy accessories, the Black
 Oryx and Moonstone are both extremely good, albeit expensive at
 this point.  Now leave the shop.  Go up the stairs to your right
 and enter the church at the top.  At the upper left there is an odd
 object on a cushion to examine, do so and the Wonder Chef will
 appear and teach you to make Quiche.  Head back down the
 stairs to the left section of town.  
 
 Go down the stairs here and follow the path up to the equipment shop
 and buy any weapons/armour you need.  Now leave town.
 
 On the world map, get into your Rheairds and fly directly south until you
 reach a location built into the side of the mountains.  This is the temple of
 ice, your next destination.
 
 ________________________________________
                                         _______________________________
 VI - iv - Temple of Ice
 
 When you enter the temple head up a little, and to your left hidden
 by the ground in front of it is a treasure box containing a Mythril Shield.
 Now run all the way to the right for two treasure boxes with an
 Ancient Robe and a Defenser.  Now head North into the cave.
 
 Examine the pedestal and change the function of your Sorcerer's Ring
 here.  Follow the path and grab the Ice Coffin, then continue to the
 Mythril Gauntlet.  When you come to a point where there's a ramp going
 up in the opposite direction you are heading, follow it up to the top. 
 Grab the Mythril Armor and go exit the cave.  Approach the gap and
 dripping icicles.  You can freeze the drips as they fall to create a bridge.
 Follow the path around and into the cave and grab the EX Gem Lv2.
 Also note the flower growing near the edge, walk up to it and examine
 it.  You now have the "Celsius' Tear."  Go back outside and head
 again into the main part of the cave.
 
 Go back down and head to the right this time.  Keep following the path
 across the bridge and down until you come to a gap you cannot cross
 with a dripping icicle to the right of it.  Use your ring to freeze a drip 
 and create a block, then push it into the gap to get across.  Run to
 the end of the path and press the A button when the "Examine" message
 appears at the bottom.  Now there's a bit of a puzzle here, it's kind of
 fun to try, but if you can't figure it out use the following guide:
 
 Begin by standing in front of the left most of the three place you can
 enter from.  It's right a step or two right of where you froze everything.
 Now standing below it move in the following directions.  (Make sure
 the first "Up" actually sends you sliding onto the ice, you don't want to
 just stand in one place on the ground facing all different directions.)
 
 1. Up
 2. Left
 3. Up
 4. Right
 5. Down
 6. Left
 
 You should now be on the section with a treasure box.  Grab the
 Rosemary and position yourself just left of the bottom of the three
 exits from here that will take you back onto the ice.  Now slide:
 
 1. Right
 2. Up
 3. Left
 4. Down
 5. Right
 6. Up
 7. Right
 8. Up
 
 Open the box for an EX Gem Level 3 and continue up.  There are four
 pillar here and a slab beside the door saying "The answer lies in
 a place with a view."  You are free to try and explore this puzzle
 yourself, but if you choose not to the answer is as follows:
 
 1. Top pillar faces left
 2. Right pillar faces down
 3. Bottom pillar faces right
 4. Left pillar faces right
 
 With this combination the door should open.  At this point after all you've
 done you may want to consider leaving and saving.  You will have to go
 through the sliding part again but it would be a small price to pay to risk
 having to do the whole dungeon over again.  Now go through the door
 and prepare for a scene.  After the scene...
 
 Boss: Celsius
 Hp: 18,000
 Tp: 600
 
 Fenrir
 Hp: 12,000
 Tp: 300
 
 Exp:  7720
 Gald: 5800
 
 Go after Fenrir first.  If you set Genis' up so that every spell is turn off
 except for Raging Mist it will absolutely dominate these two.  Fenrir has
 an annoying spinning attack like Tempest, but just block it if you see it
 coming.  At this point you may have the Card of Ice equipped on 
 Sheena which isn't a good idea since both of them are of the ice element.
 I don't really know what to say other than the really key here is Genis'
 Raging Mist.  I did even have time to build up a unison attack bar,
 the battle was over in 57 seconds.
 
 Following the battle is a quick scene.  Leave the cave now, you should
 have no problem getting back to the other side across the sliding ice
 part.  A simple down, right down will have you on your way.  Just
 head outside.
 
 When you reach the world map there will be another event.  You will
 automatically be taken to Ozette.  Leave through the left exit and go
 to Altessa's House.
 
 ________________________________________
                                         _______________________________
 VI - v - Altessa's House
 
 Run up to the front and speak with Altessa for another scene.  After
 head inside Altessa's house and speak with him again for the next
 segment.  After a long winded scene, choose the top event and
 return to the world map.  You need to fly to Altamira now, it's easy
 to find.  It's on the large island to the Southeast of Altessa's house,
 you can't miss it.
 
 
 ________________________________________
                                         _______________________________
 VI - vi - Altamira
 
 -----------o
 Full House:
 
 Apple Gel - 100G
 Lemon Gel - 1000G
 Orange Gel - 200G
 Pineapple Gel - 1200G
 Melange Gel - 500G
 Miracle Gel - 3000G
 Panacea Bottle - 150G
 Life Bottle - 300G
 Miracle Bottle - 3000G
 Anti-Magic Bottle - 1000G
 Flare Bottle - 1000G
 Guard Bottle - 1000G
 Acuity Bottle - 1000G
 Syrup Bottle - 1000G
 Shell Bottle - 1000G
 Holy Bottle - 200G
 Dark Bottle - 200G
 
 ----------o
 Wild Card:
 
 Elemental Brad - 5200G
 Defenser - 5000G
 Lunar Ring - 5000G
 Shuriken - 4000G
 Shining Star - 3600G
 Ancient Rod - 4200G
 Thunder Scepter - 3200G
 Flame Dagger - 5400G
 Ice Coffin - 5000G
 Halberd - 5600G
 Bardiche - 5200G
 Bear Claw - 5200G
 Ghost Shell - 5000G
 
 ----------o
 Aces High:
 
 Mythril Armor - 4600G
 Mythril Guard - 10,000G
 Mythril Mesh - 4200G
 Mythril Circlet - 2200G
 Mythril Shield - 2800G
 Mythril Gauntlet - 1200G
 Mythril Bracelet - 2000G
 Cute Mittens - 1800G
 Poison Charm - 4000G
 Drain Charm - 4000G
 Stone Charm - 4000G
 Paralysis Charm - 4000G
 Stun Charm - 4000G
 Thief's Cape - 3000G
 Heavy Boots - 3000G
 Magic Mist - 6000G
 
 
 When you enter Altamira, after a scene go up and enter the large hotel
 on your right.  Take the elevator to the second floor.  There are many
 shops here with better equipment than you've found anywhere else up 
 to this point so stock up.  Now leave the hotel.
 
 Once you're out head to the top right of town for a scene in front
 of the tombstone.  Once it is over, head over the bridge to the
 Southwest, down the elevator and tell the man on the boat to take you
 to the Lezareno Company.
 
 Once you're inside, ride the elevator to the Sky Terrace.  Head into
 the middle for another event.  Return down the elevator, another scene
 occurs.  Speak to the man at the bottom right to take you back to
 Altamira and return to the world map.
 
 The Otherworldly Gate you're looking for is on the tiny island directly
 East of Altamira, right off the coast of the Southeastern continent.  Go
 there now.
 
 
 ________________________________________
                                         _______________________________
 VI - vii - Otherworldly Gate
 
 You'll be thrust right into an event upon entering the gate.  During
 this time you'll have to fight a simple battle, then continue to watch
 the rest of the scene.
 
 
                         =========================
                           Part VII - Two Worlds
                         =========================
 
 
 Once you're back in Sylvarent and have control of your character,
 enter Palmacosta which is conveniently right beside you.
 
 ________________________________________
                                         _______________________________
 VII - i - Palmacosta
 
 Return to Dorr's large residence and watch a scene with Neil to 
 learn where to go next.  After leave Palmacosta.
 
 Once you get on the world map again go back to the Palmacosta
 Human Ranch.
 
 ________________________________________
                                         _______________________________
 VII - ii - Palmacosta Human Ranch
 
 Watch a fairly long scene here.  You will have control of you character
 once again when it ends, leave and save on the world map.  Now if
 you're ready, go back in and speak to Botta.  Choose the top option
 and you'll be taken automatically.
 
 ________________________________________
                                         _______________________________
 VII - iii - Remote Island Human Ranch
 
 Traverse the long tunnel and enter the ranch.  The left and right paths
 lead to dead ends so continue straight, and you'll find yourself in front
 of another puzzle.  This first is quite easy:
 
 1. Run 3 panels right
 2. Run 2 panels up
 3. Run 2 panels left
 4. Run 4 panels down
 5. Run 2 panels right
 6. Run 1 panel up
 
 Now cross to the right to the next more challenging version.
 
 1. Run 3 panels right 
 2. Run 2 panels up
 3. Run 2 panels right
 4. Run 2 panels down
 5. Run 2 panels right
 6. Run 2 panels down
 7. Run 4 panels left
 8. Run 2 panels down
 9. Run 2 panels right
 10. Run 4 panels up
 11. Run 2 panels left
 12. Run 2 panels down
 13. Run 2 panels left
 14. Run 1 panel up
 
 Now run all the way right into the next room.
 
 In here examine the pedestal to change the function of your Sorcerer's
 Ring, then examine the elevator to ride it up.  Exit and circle around
 this large structure pushing the four switches, one on each side.  Also
 do not miss the treasure boxes cleverly hidden behind three of the 
 outside corners you go around for a Stone Charm, Holy Staff and a
 Vajra.  Once the prisoners are free, head into the door the guards
 came out of and take the elevator up.
 
 At the edge of the path, use your Sorcerer's Ring to summon a platform.
 While on the platform, pressing X will change the direction the platform
 will take at the next corner.  This is pretty much just a matter of trial
 and error and even if I were to write an accurate map of where to go,
 it would be almost impossible to read it and react perfectly every time.
 Use your discretion to get to the top, you can't be hurt or fall down
 the pit or anything.  Also try and avoid the electricity as it causes
 paralysis.
 
 When you get off go follow the doors into a large room with coloured
 portals.  You can activate your right next to a white portal to change
 its colour.  I will try and separate this as much as possible to avoid
 anyone getting lost.  
 
 Start by changing the first portal to green and walking onto it.  Open
 the treasure here to get a Saffron and return.
 
 Now change it to red and go up, grab the EX Gem Lv2.  Now return.
 
 Change it to blue now and go in it.  You will be in a room with another
 white portal.  Change it to red and go in.  Here there is a terminal with
 a lock to disengage.  Examine it to disengage "Lock 2" and go back
 one portal.
 
 Now change this one to blue and go in.  You will be in a room with
 another white portal.  Change it to Red and go in.  Grab the EX Gem
 Lv1 from the chest and go back.
 
 Now change the white one to green and go in.  Before going up the
 stairs run left for a Holy Cloak.  Now go up the stairs.  At the top you
 will find another white portal.  Change it to green and go through. 
 Ignore the stairs first and get the treasure box which contains an EX
 Gem Lv3.  Now go up the stairs and examine the terminal to disengage
 "Lock 1."  Return through the portal.
 
 Change the white portal to blue and go through it and open the treasure
 box to receive an EX Gem Lv2.  Now return.  
 
 Change the white portal to red this time and go through.  Head right,
 the stairs to find two treasure boxes containing a Minazuki and an
 EX Gem Lv4.  Now go up the stairs.  There is another white portal
 here.  Change it to blue and go through.
 
 Head below the stairs to find another chest with a Mythril Ax in it.
 Go up the stairs to the very top ignoring the white portal to find
 the final terminal, examine it to disengage "Lock 3" and head back
 down to the white portal.  Change it to red and go through to find a 
 treasure chest with an EX Gem Lv3 in it.  Return through the portal.
 
 Change the white portal to blue and go through.  Go below the stairs
 and open the chest for a pair of Mythril Greaves.  Proceed up the
 stairs and grab the Revive Ring on your way.  Head up the large
 staircase, ignoring the green portal and change the white portal to
 red.
 
 At this point you should be in a large room with three portals, a big
 door and a save point.  There are numerous ways to get here so
 if you've become lost over the course of all this, but still managed
 to disengage all three locks, then you should still have no problem
 locating this room rather quickly by trial and error.  Save you game
 and enter the large door to the North.  
 
 Go up the elevator and out the door for a scene at the top.  After the
 scenes is over...
 
 Boss: Rodyle
 Hp: 35,000
 Tp: 500
 
 Exp: 6240
 Gald: 5800
 
 Not exactly human in this fight, Rodyle can pack a punch.  Though what
 he has in power he lacks in speed, so he's actually not that hard to 
 defeat.  He seems to enjoy uppercutting you a lot so correcting 
 yourself in the air with the X button is a good tactic here.  Though the
 times when he pounds you into the ground can get pretty annoying so
 sometimes there's no substitute for good old fashion blocking.  He's
 really not a particularly hard boss and I assume that appropriately 
 leveled you won't have a problem.
 
 Following the fight is a fairly long scene, but a good one.  Mid-way
 through you're thrown into a battle with three of those baby dragons.
 You've defeated them before at a lower level, they can be rather
 obnoxious, but hardly a problem at this point.  The scene continues
 after the battle.
 
 ________________________________________
                                         _______________________________
 VII - iv - Palmacosta
 
 Watch the scene.  Leave.  When you try to go back onto the
 world map you will be asked to automatically quick jump to the
 Sylvarent Base.  Do so.
 
 ________________________________________
                                         _______________________________
 VII - v - Sylvarent Base
 
 More events for you to watch here.
 
 Dimensional transfer using the Rheairds:
 
 - The Rheairds Dimensional Transfer Capability is now operational.  
 This will allow you to travel between the two worlds at will.
 - Fly above the airspace of the Sylvarent Base or the Tethe'alla Base
 to procure energy to cross the barrier of space-time
 
 You'll once again be transported automatically.
 
 ________________________________________
                                         _______________________________
 VII - vi - Altessa's House
 
 More events for you to watch here.
 
 When you finally have control, go to the world map.  Heed Regal's
 words and head to Altamira.
 
 ________________________________________
                                         _______________________________
 VII - vii - Altamira
 
 Start by going up and taking the boat back to the Lezareno Company.
 An event will automatically occur at this point.  Choose the top option
 when given the chance and Regal will obtain the title of "El Presidente."
 
 Go down the elevator and return to Altamira on the boat.  Now leave
 for the world map.
 
 Your new destination is the Temple of Darkness.  It's South of
 Meltokio, in fact right on the Southern tip of that continent.  Go inside
 the small cave-like entrance.
 
 ________________________________________
                                         _______________________________
 VII - viii - Temple of Darkness
 
 There will be a quick scene right when you enter, after which you
 have little choice but to leave the temple.  Return to Meltokio now.
 
 ________________________________________
                                         _______________________________
 VII - ix - Meltokio
 
 Still unable to go through the main gate, make a quick jump through
 the sewers.  Head towards the Elemental Research Laboratory on
 the right, a couple quick events will occur on the way.  Speak
 with the people in the lab and then leave.
 
 Go up one flight of stairs and then left to where the weapons shop is.
 This is also the location of the arena.  Go up to the counter and enter
 anyone you wish, probably Lloyd.  Speak with the guard at the gate
 and tell him you're ready.  Prepare for an easy battle.  When you return
 to the room, go in the door and the right and watch another scene.
 
 After a brief trip to Ozette you'll find yourself back where you started,
 candle in hand.  Jump through the sewers and on the world map,
 return to the Temple of Darkness.
 
 ________________________________________
                                         _______________________________
 VII - x - Temple of Darkness
 
 Just a quick warning before beginning, this is far and away the most
 obnoxious dungeon in the game.  Be sure you're in a patient mood
 before continuing.
 
 Follow the path up and get the EX Gem Lv2, then cross the bridge
 and go down the ramp.  Here you'll meet the small shadowy figures
 that you'll have to guide at the end.  The frustrating thing is not collecting
 all the shadows, but the fact that they are stupid and will get stuck on
 virtually every corner unless you walk extremely slowly.  Regardless
 after the scene, go into the door on the right.
 
 Part-way down the stairs one of the lights is illuminated making sort of
 a triangle of light in the wall.  Examine this to go through it.  When you
 do use the pedestal to change the function of your Sorcerer's Ring.
 Now grab the block that Lloyd automatically shot with the ring, and
 pull it out one panel.  Now go back out.
 
 Return up the stairs to where you saw the first shadow.  Walk through
 him to have him start following you.  Now use your ring on the light
 just to the left of him to turn it off.  Now you can pass this part, as
 well a the next block.  Turn off the next light you reach and bring the
 shadow down.  At the bottom of the path is another shadow and
 two more blocks.  
 
 Shoot the block on the right, and push it into the wall.  This will knock
 down a box with another shadow on it.  Now shoot the left block with 
 your ring and pull it out once.  Go back up to the stairs that are heading 
 down to the right, and descend them.  At the bottom be sure to defeat 
 the skull enemy because he holds the memory gem.  
 
 When you reach the bottom of the stairs head left underneath them,
 turn off the light and go to the bottom.  Here is where the block with
 the third shadow landed.  Push it three panels to the right and then
 all the way up.  The shadow will then walk off.  Go up (hopefully the
 other two shadows are still following you) and make your way around
 to the shadow who just walked off the block.  Now with three of them
 following you go right, turn off the light and descend down the large
 Southwestern path.  As luck will have it at the bottom you can turn
 out the light and leave the three shadows here.  You have to do it one
 at a time, make sure there are three separate scenes.  Now you can 
 leave the room and they will be here when you return.  Save your game.
 
 Now go back up the large ramp.  At the top on your left is where you
 crossed to get the third shadow off the box.  Note that there is one
 of the move-able stone things facing out to the right making it so you
 can walk across.  You need to push this all the way into the wall.  Now
 go back to the save point and exit the room to the bottom right.
 
 Proceed up the stairs, grab the chest hidden under the large stairs to
 receive a Headband.  Continue up to the top and go out the door.
 You'll notice if you pushed in the other slab that the one below you
 after you've gone through the door is now across making it so you
 can walk down, get the shadow here and grab the chest containing
 a Shadow Dancer.  Guide the shadow back across, you will see a 
 little scene of him crossing.  Once you see that scene go back into
 the door on your right, head down the stairs to the light on the wall
 and enter it once again.
 
 You need to once again pull this stone slab out one panel.  When you
 do go back up the stairs to where you left the shadow, he will be
 waiting on your side this time.  Guide him along the path to the top,
 and do everything you did last time in order to make your way to the
 bottom.  Save your game again and head out the door to the bottom
 right.
 
 Ascend the stairs and once again examine the light on the wall to enter
 it.  For a third time pull this block out one panel and leave.  Head up the
 up the stairs and out the door.  By now you should know which block
 that one controls, it's the one just across the path to your left here,
 beside the main entrance to this room.  This time instead of just walking
 past it, you need to grab it and push it all the way into the wall.  Once
 you do that go back to the right and into the door.  Head down the
 long stairs to the bottom exit and return through there, run up to the
 left and you should once again be at the save point.
 
 Head up the large ramp to the Northeast until you reach the light at the
 top.  Go up a bit and to the right to find a treasure chest with an EX
 Gem Lv3.  Now go back to the left.  Head down under the blocked
 stairs past the light and across the slab that sticks out to the right down
 to the bottom here.  This should be where you pushed the box with the
 third shadow.  There's a path that leads all the way to the right that
 goes out from the bottom, run across it.  Assuming you pushed the
 large stone slab all the way in near the entrance, this one should be out
 far enough for you to cross and get the fifth final shadow.  Walk into
 him and have him follow you down to the other four, and save your
 game.  Now grab all five of them and run to the North, then down to
 the right to a new area.
 
 Follow the path, when you come to the first split ignore it and continue
 forward.  At the three way split take the bottom path, and grab the
 treasure containing an EX Gem Lv2 at the end.  Now return to the
 three way split and go down the right path for a chest and an EX Gem
 Lv4.  Return to the three way split and go up.  The path now goes
 down a lot of stairs and pretty much one way for quite awhile.  When
 you reach the broken save point unlock it and use it.  Take the path
 to the left and go pretty much straight until the end.  When you
 reach the end watch a scene and after all your hard work...
 
 Boss: Shadow
 Hp: 30,000
 Tp: 800
 
 Exp: 6320
 Gald: 4500
 
 Being of the dark element, Raine's Photon and Ray spells are pretty
 effective against this guy.  Luckily this boss isn't even a fraction as
 annoying as his dungeon is, he'll give you lots of chances to just
 sit there and combo him to your heart's content.  Even if he hits
 you with a powerful attack he seems to be nice enough to wait until
 you have a chance to heal to make his next one.  Unless you're low
 on items here I doubt you'll have any trouble.
 
 There's a scene here for you to watch, soon after you'll have control.
 Unfortunately the game deems it necessary to add insult to injury and
 have you manually run all the way out of the dungeon yourself, so
 do that first.
 
 Your next task is to head to the Linkite tree.  The tree is in Sylvarent
 so return there for now.  The tree can be rather hard to find, but the 
 following makes it easy.  From exactly where you appear after warping
 from Tethe'alla, do not move anywhere just turn your ship until it faces
 directly Northeast.  Now fly forward for about 2-3 seconds.  You will
 find yourself right on top of the Linkite Tree pretty much.  On your map
 it's the little green bit surrounded by mountains on this continent.  Now
 go in.
 
 ________________________________________
                                         _______________________________
 VII - xi - Linkite Tree
 
 Run up to the tree and examine it.  Now leave.
 
 Fly over to Hakonesia Peak.  Just a bit South and to the East from 
 there is Nova's Caravan, this is where you have to collect information, go
 there now.
 
 ________________________________________
                                         _______________________________
 VII - xii - Nova's Caravan
 
 Some long conversations occur here.  Speak with the man, then with
 each one of his children individually, and you'll get a Linkite Nut (unless
 you got it earlier in the game.)  There will be another long conversation
 scene between your party, then talk to the man again and ask him to
 show you the memo.  Finally, leave the caravan.
 
 Once you're on the world map, you need to collect the final two
 summon spirits.  Luckily you don't have to go through large dungeons
 both of them are located in dungeons you've already completed.
 Start by going to the Balacruf Mausoleum, also known as the Seal
 of Wind.
 
 If you have already obtained Sylph and Efreet by this point, then
 scroll down to the three asterisk marker (***).  If not continue
 normally.
 
 ~~~
 ________________________________________
                                         _______________________________
 VII - xiii - Balacruf Mausoleum (Seal of Wind)
 
 Follow the path straight to the boss area.  After a brief scene here
 Sylph appears...
 
 Boss: Sephie
 Hp: 13,000
 Tp: 150
 
 Yutis
 Hp: 12,000
 Tp: 120
 
 Fairess
 Hp: 10,000
 Tp: 450
 
 Exp: 4545 (Depends on your level)
 Gald: 6330
 
 Sylph is actually composed of three spirits, the one you should go
 after first is Fairess with the shield.  She also casts a lot of magic and
 has low Hp so it's good to get her out of the way.  The low Hp total
 for each of these bosses means they will go down fast, and the more
 you get rid of the easier the boss gets.  After Fairess move onto
 Yutis and then Sephie.  Have Raine casting her most powerful 
 spells and Genis' casting pretty much any magic he likes, it all
 works good against this boss.  Soon the three of them will be defeated.
 
 After the scene, exit and Seal of Wind and make your way to the Seal
 of Fire, the Triet Ruins.
 
 ________________________________________
                                         _______________________________
 VII - xiv - Triet Ruins (Seal of Fire)
 
 Head in and make your way to the boss.  The path there is from the
 upper of the three doors if you've forgotten.  Watch a scene and
 prepare for...
 
 Boss: Efreet
 Hp: 30,000
 Tp: 850
 
 Exp: 3900 (Depends on your level)
 Gald: 5690
 
 This boss can actually be rather tricky.  He is able to deal a fair bit of
 damage to your party in a short amount of time.  With the exception of
 Eruption all his magic is pretty devastating, and when he grabs you he
 can really shell out huge damage.  Be sure Genis' only spell that is turned
 on is Ice Tornado, and that Raine is constantly healing.  Use as many
 unison attacks as you can, and be sure that you set up everyone else's
 Unisons to be of the ice element if possible.  Not the hardest boss but
 can still pose a problem.
 
 After the fight watch the scene and exit from the ruins.  At this point
 Sheena will probably acquire the title of "Elemental Summoner."  Once
 you leave the ruins head over to Dirk's House.
 
 ***
 ________________________________________
                                         _______________________________
 VII - xv - Dirk's House
 
 Go inside and speak with Dirk.  He'll give you the Exsphere Shard
 that you need.  Now leave and return to the Linkite Tree.
 
 ________________________________________
                                         _______________________________
 VII - xvi - Linkite Tree
 
 Run up to the tree and examine it for a scene.  Once the scene is
 over it's time to return to the Tower of Mana.  Head there now.
 
 ________________________________________
                                         _______________________________
 VII - xvii - Tower of Mana
 
 Head up the tower to the top for an event, then go into the warp
 for another event.  After the summon spirit appears...
 
 Boss: Luna
 Hp: 18,000
 Tp: 720
 
 Aska
 Hp: 19,650
 Tp: 600
 
 Exp: 6730
 Gald: 7600
 
 Go after Aska first and get it out of the way, your party should 
 adequately be able to hold Luna until you've defeated Aska.
 Aska's attacks are slow, weak and extremely easy to predict and
 block.  Luna's ray attack is really the only thing she has going for her
 and even that won't hit for more than 1000 damage.  It may take
 longer because she blocks a lot but if you build up your unison
 attacks it won't be long before both of the are down.
 
 Once the fight ends, watch the first animated cutscene since the
 game's opening.  Kratos will join your party and obtain the title of 
 "Traitor."  Another scene, and when you finally have control of your 
 character, head down a bit and save your game.
 
 ________________________________________
                                         _______________________________
 VII - xviii - Iselia Human Ranch
 
 Go through the main gate and down the stairs into the ranch.  Examine
 the pedestal and change the function of your Sorcerer's Ring.  Avoid
 those red beams and head up.  You'll need to split your party here, take
 your best team to the reactor.  Above you now are two circular 
 terminals, the one on the left restores your Hp/Tp and the one one the
 right serves as a shop.  In the same room against the lower wall is a
 treasure box containing Lovely Mittens.  Now head North.
 
 When you come to the fork, go left.there are three treasure boxes here
 containing a Solar Spinner, Cor Leonis and Muramasa.  Now take the
 path to the right.  Grab the chests here for a Rune Staff and an Ether
 Sword.  Now turn around and head back to the room with the healer
 and shop.  On the left door, use your ring to activate both the little
 panels on each side of the door to open it.  Go through, avoiding the
 beams and onto the next nap.
 
 A scene occurs here.  After a short battle go down the stairs and exit
 through the door on the right.  Grab the chest with the Rune Robe
 before going up the stairs, then proceed left.  Activate the panels in
 front of this door and go in.  There are three treasures here holding
 Aqua Greaves, a Rune Shield and a Rune Mail.  Go back down
 and go North at the intersection.  Use your ring and open this door
 to find a room with three more chests.  Pick up the Rune Guard,
 Hairpin and Rune Gauntlet.  When you return to the intersection go
 right.
 
 Take the stairs down and into a room with two chests, with a Rune
 Circlet and a Rune Cloak.  Go back up and head down the North
 stairs.  Go up into the door and take the warp portal.
 
 Watch a quick scene here, and then...
 
 Boss: Forcystus
 Hp: 20,000
 Tp: 400
 
 Exbone (x2)
 Hp: 6000
 Tp: 320
 
 Exp: 7100
 Gald: 5800
 
 Go after those obnoxious Exbones first.  They don't have too much
 Hp so get them out of the way.  Forcystus himself is extremely annoying.
 It's not that he deals a lot of damage, he just does not react at ALL to
 your combos.  You could get him right when he's most vulnerable but
 it still won't stop him from casting a spell at the same time.  In fact about
 the only time he reacts and lets you get in a good combo is during a
 unison attack, so use as many as you can.  Unless you're extremely
 good at timing your blocks you'll just going to have to accept being
 hit virtually every time you attack.  Luckily it shouldn't actually bring
 your Hp to dangerous levels and you can just take your time.
 
 After this scene, backtrack all the way out of the ranch. Another event
 and a nice cutscene will occur.  Watch the following scene and then
 it's finally time to switch to disc 2.
 
 
 ***************************************************************************
 *                                  Disc 2                                 *
 ***************************************************************************
 
 
                       =============================
                         Part VIII - Repercussions
                       =============================
 
 
 ________________________________________
                                         _______________________________
 VIII - i - Iselia Village
 
 Some scenes will occur here.  When they finish leave and head over to
 the front of the schoolhouse where everyone has gathered.  Witness
 the next event and make your way to Genis' house and find Raine.
 After go to the South exit of town to meet up with your other party 
 members.  You will be take to Dirk's House automatically.
 
 ________________________________________
                                         _______________________________
 VIII - ii - Dirk's House
 
 There will be another scene when you enter.  Once you have control
 of Lloyd go up the stairs and out the door to speak with Colette.  Events
 will follow and then it'll be time to leave Dirk's House.
 
 Fly over the Sylvarent Base and warp to Tethe'alla.  Return to
 Altessa's House.
 
 ________________________________________
                                         _______________________________
 VIII - iii - Altessa's House
 
 Just a quick scene here.  The following is completely optional, and
 is just meant to expand on the story.  If you do not want to do this,
 scroll down to the three asterisk marker (***).
 
 Go back into Altessa's house and examine the red Exsphere on the
 table.  Following a scene you will be taken to the Toize Valley Mine.
 Run all the way to the waterfall at the end for another event, then
 you will be returned to Altessa's house.
 
 ***
 
 Now go to the world map, and set sail for Sybak.
 
 ________________________________________
                                         _______________________________
 VIII - iv - Sybak
 
 Enter Sybak and head to the library at the North.  Inside there will
 be a scene.  Choose the top option.  Leave the library.  There is
 another optional thing to do here.  If you wish you can speak
 with the man standing next to the dog South of the Research
 Facility.  Either way head out of Sybak.
 
 Now go across to Meltokio.
 
 ________________________________________
                                         _______________________________
 VIII - v - Meltokio
 
 Go into the sewers and do a quick jump, however you won't quite be
 out.  Run forward for an event.  Exit the sewers.  Go up the stairs
 to the church (left of the castle).  Go into the door at the back left
 corner and a scene will commence.  After a fairly long chain of events
 Colette will obtain the title of "Spiritua Reborn."  Another scene with
 the king.
 
 After you leave his room, go to the right and down the stairs.  Head
 into the door on the right for an event in the library.  Exit the library
 and go down the stairs, then to the left.  Speak with the queen in the
 main room to trigger a scene, and you will receive the King's Letter.
 
 While you're here there is another optional event to further the story
 of Presea.  You can speak with the woman standing near the window
 in the right most mansion on the upper class side of town.  Choose
 the top option when you exit.
 
 Now proceed out of Meltokio.  Don't bother going through the
 sewers, the gate is finally open.
 
 Now that you're on the world map it's time to go to Altamira.
 
 ________________________________________
                                         _______________________________
 VIII - vi - Altamira
 
 Start by heading up and into the large hotel again.  When you
 go to stay at the hotel after paying the person will ask if you want
 to go out at night.  Answer yes.  You will be taken outside the hotel,
 turn around and go right back in.  Now take the elevator to the fourth
 floor.  There's a large pumpkin beside the circular stairs, examine it
 and the Wonder Chef will appear.  Once you've learned to make
 Spaghetti.  If you like cats, enter the room at the bottom left.  Now
 take the elevator to the fifth floor.  Enter the large room and examine
 the bed to stay for the night.  The next day leave the hotel.
 
 Take the boat to the Lezareno company and go up the elevator to the
 president's office.  Speak with the man in the red jacket for a scene.
 Speak with him a second time and Regal will get the title of "Eternal
 Sinner."  Now go down the elevator to the second floor.
 
 An event will take place here when you step off.  Leave Altamira
 and head to Sybak.
 
 ________________________________________
                                         _______________________________
 VIII - vii - Sybak
 
 Run to the Sybak Research Facility for an event when you get inside.
 Afterwards go into the door on the left, and up into the first door you
 see.  In here is a treasure box containing the Zircon.  
 
 Now leave Sybak and return to the world map.  The following is
 optional, if you do not wish to return for the duel, scroll down
 to the three asterisk marker (***).
 
 ________________________________________
                                         _______________________________
 VIII - viii - Mizuho
 
 Enter the village and the scene will occur automatically.  While speaking
 in the chief's hut choose the bottom option.  Leave and talk to Orochi
 near the entrance of the village to be taken to the island.
 
 Sheena fights by herself.  You can lose this fight and still continue the
 game.  When it's over return to the world map.
 
 Your next destination is the Ymir forest.  The Ymir forest is at the 
 Northwestern tip of the Southeastern continent.
 ________________________________________
                                         _______________________________
 VIII - ix - Ymir Forest
 
 Enter the forest and go straight up.  Change the function of the Sorcerer's
 Ring at the pedestal.  Jump on the stump to the right and use your ring.
 After the event go behind the tree, you won't see anything but the
 "Examine" option will be there.  Push A and you will open a chest with
 a Resist Ring.  Now go down a bit and take the path to the right.
 
 When you come to a fork, take the path down and jump on the stump
 beside the treasure box.  Use your ring and an animal will crash and
 unlock it.  Grab the Solar Guard.  Go up the path all the way, there is
 another treasure box behind this tree.  Open it to receive a Gladius.
 Head down a little and take the path that goes left, and turns up up
 the next section.
 
 Take the first left here and jump on the stump.  Use your ring to
 have an animal smash into the boulder, not doing much.  Go back to 
 the right.
 
 Go up a bit and follow the path all the way right until you see a small
 scene.  Jump on the stump then use your ring.  Grab the Blue Seed and
 the chest behind the tree containing a Crystal Shell.  Now return to the
 pedestal at the beginning of the forest.
 
 To the left of the pedestal is a little fenced off garden with a pink flower.
 Examine it and choose "Yes" to plant the blue flower.  Head down and
 take the left path.  You can go up the branch of the tree to an elevated
 part of the path.  Take this up to the next section.
 
 Go down the tree here and you'll come to a split.  Take the left path
 and you'll find a dead end with a water lily.  Jump onto the lily and use
 your ring.  Now go right and take the path all the way around, continue
 on it until you come to another split up in the tree.  Take the South path
 and it will bring you to a save point.  Save your game then grab the chest
 behind the tree for a Maid's Hairband, and the one on the lily for a
 White Seed.  Return to the pedestal once again.
 
 Plant the white seed this time.  Now head back to the left and follow
 the path up to the map you were section recently in.  Follow the path
 to the split where you went down to the save point, now go to the right
 and onto the next map.
 
 Up this tree on the left, jump on the branch with the white flowers and
 use the ring.  Along the path to the right, use your ring on the stump to
 smash the boulder.  Head back by using your ring on the white flowers.
 Now return to the pedestal again.  
 
 Just above the right path from the beginning of the forest, is a tree you
 can run up.  From the top path jump on the branch with the white
 flowers and use your ring.  Go up and examine the wooden box.
 Choose "Yes" to drop it in the water and return again.
 
 Jump off the branch and go up, then down the tree on the right side.
 Head up towards the next section.  Take your first right here again.
 Your first left takes you to a dead end off of this path, so take your
 second right and go left up the tree.  At the North part of this path
 notice instead of going left, you can climb down the tree on the corner,
 so do it.  Go to the right, across the box you dropped and jump on
 the stump.  Use your ring and fruit will fall.  Now do the following:
 
 Jump off the stump, go left and back up into the tree.  Take the path
 South and head up when you get out of the tree.  Jump on this stump
 to drop a bug and occupy the fish.  Now go back down and take a
 right at the bottom fork, then go up the path to the water lily directly
 below the floating fruit.  Jump onto it and use your ring.  Jump off
 again.
 
 Return up into the tree and go back down at the same corner again.
 To your right will be the path with the box, and to the left will be the
 island near the fruit with a stump.  Jump on the stump and use your ring
 to knock the fruit down a bit more.  Go up the tree and return South,
 down to the other end.  Head back to the bottom entrance to this
 section of the forest, but do not leave.  You should be on the part that
 has two paths to the left, and one path to the right.  If you go to the
 top of this path you'll be almost in arm's reach of the fruit.  Now notice
 on your right the water lily with a blue flower on it.  Go down the right
 path for a couple steps and press A to jump on the lily.  Use your ring
 to call a fish to take the fruit.  Jump off the lily and go a bit left, then
 up the path and take the top left exit to the next section of the forest.
 
 You'll get a small scene here, then jump on the water lily.  You must 
 wait until the bottom fish is facing up.  The moment his "..." bubble
 disappears, use your ring and the fish with the fruit will slip by.  Now
 return to the pedestal.
 
 From the entrance to the forest, take the left path and go down at the
 fork.  Follow this all the way around to another lily.  Jump on it and use
 your ring   The fish will finally bring the fruit within' reaching distance.
 Go back to the pedestal area, and just a few steps North of the garden,
 jump on the lily and grab the fruit.
 
 Now all you have to do is go to the save point.  Take the path on your
 left that goes up the tree and to the North.  Follow it around to the save
 point, save your game and speak with the kid.  After a scene head 
 North out of the forest.
 
 ________________________________________
                                         _______________________________
 VIII - x - Heimdall
 
 After the events that occur when you enter, you can head a bit
 North to find the equipment shop.  Continue up taking a left at the
 stairs in front of the inn to head to another section of the map.
 
 At the top of this section is the Elder's house.  Before speaking with him
 enter the door at the back right.  In the upper right corner of this room
 is a painting to examine.  Do so and the Wonder Chef appears to teach
 you to make Cream Stew.  Now go into the other room and speak with
 the elder.
 
 After the scene you will receive the Elf Elder's Staff.  
 
 Make Colette your avatar and find the two dogs in this town.
 
 It is now time to leave Heimdall so exit, perform a quick jump and 
 return to the world map.
 
 Your next destination is the Latheon Gorge, directly Southeast of
 Heimdall on the same continent.  It's in the side of a mountain.
 
 ________________________________________
                                         _______________________________
 VIII - xi - Latheon Gorge
 
 With the Elder's Staff you are allowed to pass.  Watch the scene then
 head up to grab the treasure box containing an EX Gem Lv4.  Head
 down the next path and change the function of your Sorcerer's Ring.  
 Now go right and curve up with the path and get the chest with Rare 
 Pellets.  Up the hill you have to stand in front of the flower, and time
 your use of the Sorcerer's Ring in order to be carried across to the
 other side.
 
 Now head up the path to the tree.  Examine it and take a Kirima
 fruit.  You can take up to twenty, and you will need a bunch so if
 you have the patience take as many as you can.  Return down and
 examine the dead flower.  Use a Kirima fruit to revive it and have
 it blow you to the other side.  Now head down and follow the path
 around and across the bridge.
 
 In this section, take the lower path (but not up the hill) at the fork 
 and pick up the EX Gem Lv3.  Continue up the hill to the South
 and go left for a treasure containing an EX Gem Lv3.  Now head
 to the right up the hill and down the hill to the North.  There is a dead
 flower here, give it a Kirima fruit to revive it.  Now double back to
 the other flower right at the top where you came up the hill from the
 ground.  Use your ring and have it blow you across.  The flower you
 revived should send you diagonally onto the next hill.  Follow the
 path up to a new tree with purple fruit.  Grab as many Amango fruit
 as you can, and proceed North to the next section of the map.
 
 Follow this path up, and grab the treasure chest hidden by the hill (near
 the dead flower) on the left for an EX Gem Lv4.  Just up and left from
 the chest is a dead flower, use a Kirima fruit to revive it.  Now go back
 to the right and make your way up the hill.  Revive the dead flower here
 as well.  There's another living flower just South of this one, allow it
 to blow you across to the left.  When you reach the other side head up
 immediately and ride the wind of this flower to the upper left where it
 takes you.
 
 Grab the treasure here containing Flare Greaves, then go around to the
 right, open the chest for a Toroid, and head up to revive the dead
 flower here.  Now ride the lower left one back to the other side.  There
 is a much larger blue flower here, ride it to the next map.
 
 Ahead of you is a five way split.  Go up the hill to the Southeast and
 ride this flower across to the upper left.  Examine the flower on the
 right of this ledge and give it an Amango.  It will wilt, then ride the
 flower on the left across to the South.  Return to the point where
 the paths split ad once again go up the same hill to the Southeast.
 This time instead of riding the flower, give it an Amango to wilt it.
 Now from the split path go straight down and up the hill to the
 left.  Examine the flower on the right and give it a Kirima fruit to 
 revive it.  Now that the other two flowers are wilted you can ride
 this across without being pushed to the side.  Ride it across.
 
 When you land go up the path and revive the flower on the landing
 with a Kirima fruit.  Go up the hill to the left and ride the wind of that
 flower to the next section of the map.
 
 Now you should find yourself on the ledge of a cliff.  There's only one
 flower to ride here so ride it.  Go up the path to the top where you'll
 find two flowers.  Ride the wind of the blue one to the right into the
 next section.
 
 Ride the only flower you can when you land.  Landing again, revive
 the dead flower just in front of you, then be carried along to the left
 by the other one.  Be sure to revive this flower before proceeding into
 the cave, then enter.  Be warned the treasure box that lies in front of
 you is another Fake.
 
 Miniboss: Fake
 Hp: 7800
 Tp: 350
 
 Nothing has changed since the last two times really except his Hp
 total.  He is still impervious to physical attacks, so Genis' is your main
 man for this fight.  If Genis has explosion then it's all you need.  With a
 single hit it'll probably do around 1500 damage, so it won't take long
 to go down, especially with Raine supporting with Photon/Ray.  Your
 job as Lloyd is to pretty much hold the block button and force it to 
 attack you, not your magic users.
 
 When the battle ends you will receive an Elixir.
 
 Go up the path on your left and head right at the top.  Proceed up
 the slope here and defeat the goo enemy at the top, he holds the
 memory gem.  Go left and up the path to a chest at the top containing
 a Draupnir.  Return back down to the path above the fake treasure
 box and take the fork to the left.  There's a fork at the end here too, 
 if you're out of Kirima fruit head up to the tree.  Either way go down
 and out of the cave afterward.
 
 Revive the flower on this cliff ledge.  Then after landing take the blue
 flower.  Now you'll land on another ledge, assuming you've revived
 all the plants you were supposed to up to this point, riding this flower
 will take you up to a path at the top.  On your left will be a dead flower
 you should ignore, on your right will be a path North to the next section.
 Go towards the North path, watch a scene and proceed up.
 
 Follow the path all the way along until you find a dead flower.  Revive
 it but do not ride the wind, instead cross the bridge and revive the 
 flower on that side as well.  Go back across to the right and ride the
 first one.  A boulder will drop and you'll be on the bridge again.  GO
 left, save, and enter the house.
 
 Inside you will find the Storyteller.  Before speaking to anyone, go
 to the back left of the house and examine the big bunny.  The Wonder
 Chef will appear and teach you how to make Pescatore.  Now speak
 to the storyteller.  Watch a scene then save your game again.
 
 Head down the Southeast path and get the chest containing a Battle
 Pick.  Then head down the Southwest path.  After a quick scene,
 ride the flower across into the cave (the cave only appears if you
 knocked down the boulder, be sure you did.)  Now go inside.
 
 As you approach the flower an event will occur.  Once the conversation
 ends...
 
 Boss: Plantix
 Hp: 36,000
 Tp: 400
 
 Exp: 7500
 Gald: 1250
 
 This is a pretty stationary boss, and also a large one.  If you're good
 at racking up combos you should have a field day with this boss.  While
 he can get a few hits in here and there with his flailing tentacles, he's
 far too susceptible to tech attacks to get any of those dangerous hits
 in very often.  All this not to mention that Genis' Explosion spell will
 absolutely devastate him.  Even if you haven't learned it yet, Raging Mist
 is just as good.  Turn off all Genis' spells but Raging Mist and throw the
 best combos you have at him, and you're looking at a 2 - 3 minute
 fight.
 
 After the battle there will be a scene and you will receive the Mana Leaf 
 Herb you've been waiting so long for.  Now save your game and return
 to speak wit the Storyteller.  There will be an event, then you will be
 automatically teleported to the bottom of the mountain.  Leave for the
 world map.
 
 Head now to SE Abbey.  The Abbey is on the small island at the
 bottom right of the map, just Southeast of the Toize Valley Mine.
 
 ________________________________________
                                         _______________________________
 VIII - xii - SE Abbey
 
 Speak to the two people outside the abbey and then enter.  Go up the
 stairs and speak with the girl in this room for a scene.  Afterwards
 leave the Abbey.
 
 The time has come to return to the Tower of Salvation, you've been
 there before, so head there now.
 
 ________________________________________
                                         _______________________________
 VIII - xiii - Tower of Salvation
 
 Approach the tower to make the stairs appear.  Proceed up and into
 the tower.  Go forward for a scene.  After which...
 
 Boss: Kratos Aurion
 Hp: 25,000
 Tp: 980
 
 Exp: 7600
 Gald: 4800
 
 Kratos' judgment spell is extremely powerful, and he casts it quite
 often.  The one thing to keep in mind for this fight is:  Unison attacks
 cancel enemies' magic.  Therefore if you build up a unison attack, wait
 until he casts judgment and interrupt it, it'll probably save your life.
 With the exception of that his only other powerful attack is his sword
 thrust lightning attack, which he does more often than any other attack
 unfortunately.  Be sure to have a  Black Oryx equipped on Lloyd
 because if he's the main attacker he's going to absorb the majority
 of the damage.  Use your most powerful combos and unison attacks
 to bring Kratos down.
 
 A scene follows.  You will be transported to Welgaia.
 
 ________________________________________
                                         _______________________________
 VIII - xiv - Welgaia
 
 After the scene, ride the elevator across.  Save your game and use the
 warp portal on your left.  A scene will occur and you will gain control
 of Colette.  Push the lower block to the left, then pull the upper one
 off of the transporter panel.  Now with your full party, teleport up.
 
 Go into the building on the right and speak with the angel.  Following
 the conversation you will receive a Mana Fragment.  Leave the building
 and go up the conveyor belt at the upper left.
 
 At the split, take the path to the right and across the conveyor belt to
 the next section of town.  Go up the small set of stairs.  Up the second
 elevator here is a refresher machine, up the last elevator is a shop
 terminal.  The terminal on the ground floor at the far right is the 
 information 
 database, access it and read up on the three topics.  The terminal second 
 from the right will activate the portal you need to take.  Once it has
 been activated go back to the left, take the lower stairs and get on
 the lift just on your right.  Now take the warp.
 
 From this room head out to the left, then save and go down the stairs.
 
 Proceed left down the path, ignoring chances to head either up or
 down.  Continue on the path as it curves downward and then 
 descend the stairs.  Follow the path until it leads to a set of doors
 on your right, and watch a scene.  Now that you are weightless you
 find yourself in a puzzle room, similar to the one from the temple of
 ice, however much more complicated.  Use the following directions
 to get through, from where you start slide:
 
 1. Right
 2. Down
 3. Left
 4. Up
 5. Left
 6. Up
 7. Left
 8. Down
 9. Left
 10. Up
 11. Left
 12. Down
 13. Right
 14. Down
 15. Right
 16. Down
 17. Right
 18. Up
 19. Right
 
 And head into the door.  At the end of this path there is a treasure box
 at the bottom containing an EX Gem Lv4, and a red switch at the top.
 Examine the switch to disengage the Red Gate Lock.  Now return to
 the weightless room.  Find your way to the other door you came in
 from and exit.  Now return to the save point just near where you warped
 in from the angel city.
 
 Save if you like and head down the stairs.  Proceed up this time.  Ignore
 the door and go to your left.  At the bottom of the stairs head down
 both paths that lead South to find two treasures containing a Nagazuki
 and a Laser Blade.  At the top left of this room is the switch that
 disengages the Blue Door Lock.  Examine it to do so.  Now if you
 know your way back return to the low gravity room (if not just go
 to the save point and follow the first instructions.)
 
 When you reach the weightless room again, follow this new path:
 
 1. Right
 2. Down
 3. Left
 4. Up
 5. Left
 6. Up
 7. Left
 8. Down
 9. Left
 10. Up
 11. Left
 12. Down
 13. left
 14. Down
 15. Right
 16. Up
 17. Right
 
 Examine the elevator and select "Yes" to enter it.  When you reach
 the top you will find yourself in another similar room.  The directions
 to take here are as follows:
 
 1. Down
 2. Right
 3. Up
 4. Left
 5. Up
 6. Right
 7. Up
 8. Right
 9. Down
 10. Right
 11. Down
 12. Right
 13. Up
 14. Left
 15. Up
 
 Enter the door.  Follow the path up and then to the upper right at the
 split to find a chest with Energy Tablets in it.  Now take the path down
 and follow it into the same room again.  Don't worry if you don't see
 yourself (you're actually in the middle of the right wall) just use the
 following directions:
 
 1. Left
 2. Up
 3. Left
 4. Down
 5. Right
 6. Down
 7. Right
 8. Down
 9. Right
 10. Up
 11. Left
 12. Down
 13. Right
 
 Examine the elevator and choose "Yes" to go down.  You will find
 yourself in the first weightless room again, use the following directions:
 
 1. Left
 
 Yeah that's it.  Take this elevator up to one new (and thankfully final)
 weightless room.  Now go:
 
 1. Left
 2. Up
 3. Right
 4. Up
 5. Right
 6. Down
 7. Right
 8. Down
 9. Left
 10. Down
 11. Left
 12. Up
 13. Left
 14. Down
 15. Left
 16. Up
 17. Right
 18. Down
 19. Right
 20. Up
 21. Right
 
 Enter the room and grab the treasure chest at the bottom to get the
 Holy Circlet.  Now examine the terminal on the right and you will 
 obtain the Elevator Key.  Return to the weightless room and slide
 your way to the elevator you came from.  After going down, this
 time when you slide to the right, instead of going into the elevator
 slide up and left to exit the room.  Return to the first room and save
 your game.
 
 Now head down the stairs and take the upper path again.  Go into the
 door on the right.  Head up and you will find the elevator door.
 Examine the slot on the left of the door to unlock it and enter.
 Examine the glowing sphere and choose "Yes" to go down.
 
 The path here is straightforward, follow it until you reach a warp portal.
 Warp from the large circle at the end, and prepare for a scene.
 The scene ends with...
 
 Boss: Yggdrasill
 Hp: 40,000
 Tp: 3000
 
 Exp: 0
 Gald: 0
 
 You do not have to kill this guy, you only have to stay alive for a certain
 period of time.  I'd still recommend attacking him of course, it may be
 a trigger for the end of the fight, but don't waste resources like unison
 attacks or special potions to try and kill him.  Dedicate your time to
 trying to dodge his dangerous Holy Lance attack, as well as his equally
 powerful Ground Dasher, these spells have the capacity to wipe out
 entire parties if you aren't prepared so do everything you can to avoid
 being hit.  Hopefully the fight will end before you are too taxed.
 
 More events follow the battle.  Watch the next scene, then head South
 and take the warp back, and exit the Tower of Salvation.
 
 Upon leaving you will automatically be taken to Altessa's House.
 
 ________________________________________
                                         _______________________________
 VIII - xv - Altessa's House
 
 Save your game here and enter Altessa's home.  There are many events
 that take place here.  Even if you aren't following the story you may find
 it interesting, so sit back and enjoy it.  You'll have to fight a small battle
 here but it's nothing compared to what you're used to fighting as of late.
 
 When the fight is over speak with Raine, Yuan and Tabatha.
 
 If you defeated the first and second sword dancers, and feel up to
 the challenge it's time to fight the third and final one.  If not scroll
 down to the three asterisk marker (***).
 
 Fly to the Tethe'alla base and warp back to Sylvarent.  The third
 sword dancer is waiting right in front of you in the Iselia Forest,
 when you enter from the same side as Dirk's House.  Save your
 game and enter the forest.
 
 Optional Boss: Sword Dancer 3 (@@@)
 Hp: 99,999
 Tp: 8888
 
 Exp: 15,000 (Approx)
 Gald: 30,000
 
 If you have any All Divides in your inventory, now is a very good time
 to use one.  There is one thing to note:  When you see the word
 "Indignation" appear at the top of the screen, and Genis' isn't casting
 it:  RUN!  He can cast many, many spells, and while all of them hurt
 you quite a bit, it's just small potatoes compared to this spell.  It has
 a huge damage radius, and guarantees about 3000-4000 damage to
 everyone in it.  When you see the circle, get out of there!  Secondly,
 if you do not use constant unison attacks whenever you have them,
 this battle will take forever and you likely tire out before he does.
 Hit him with as many combos as you can, but more for the purpose of
 building your unison bar, than actual damage.  Hopefully you have
 a unison strategy set up that ends with a nice finishing combo.  One
 more thing to note is that when he goes below approximately 10,000
 Hp he will do almost nothing BUT Indignation.  So at that point you're
 going to have to do everything you can to finish him off if you wish to
 stay alive.  Personally when I beat him I used a party of Lloyd, Genis
 Raine and Zelos.  Raine and Zelos were on non stop heal, and Genis
 had every spell turned off except for ground dasher, which did a good
 bit of damage.  Everyone in my party was level 65, I used about 10
 Life Bottles, 10 Pineapple Gels, 10 Lemon Gels and one or two
 energy tablets after I was massively hurt by an indignation.  Good luck
 on this guy and don't hesitate to wait until later if you can't beat him now.
 Once it's over, if you win you will receive a Kusanagi Blade for Lloyd,
 his second best weapon in the game.  Now return to Tethe'alla.
 
 ***
 
 Head over to Flanoir, save on the map and enter.
 
 ________________________________________
                                         _______________________________
 VIII - xvi - Flanoir
 
 Follow the path to the right and up to the next map.  Enter the
 house with people lined up in front of it.  Inside watch the event with
 the doctor, now take note of the following:
 
 This is the determining point where either Kratos or Zelos will join you.
 It is much easier to get Zelos than Kratos, and if Kratos does not have
 a good enough relationship with you, it's is impossible to have him join
 at this point anyway.  If you are sure you want Zelos in your party then
 do the following:
 
 The first person who knocks on the door, agree to go outside with them.
 
 If you want to attempt to get Kratos back in your party do the following:
 
 Decline everyone's offer who comes to the door.  If you hear a voice
 and automatically go outside and see Kratos, it's a pretty sure sign he
 can join your party (I'm not positive about this though.)
 
 ________________________________________
                                         _______________________________
 VIII - xvii - Tower of Salvation
 
 Enter and attempt to go up but your path will be blocked.  Following
 a scene you will be taken to another entrance where you can use the
 shop and refresher.  After take the warp portal on the left to the top
 for a scene.  After the scene the outcome will depend.  If you decided
 to keep Zelos use the following, if you went for Kratos scroll down
 to the three Asterisk marker:
 
 Boss: Gatekeeper
 Hp: 18,000
 Tp: 800
 
 Angel Swordian (x2)
 Hp: 7480
 Tp: 130
 
 Exp: 9352
 Gald: 9640
 
 The angel swordians have low Hp so go after them first.  They will go
 down extremely fast.  The boss will also die quickly however he like
 a couple other bosses has the annoying trait of being impervious to
 stagger.  Meaning while being hit, even when not blocking he'll 
 continue to go about his business batting you around like a rag doll.  If
 it wasn't for the fact that his attacks are pathetically weak he might 
 actually pose a challenge to you, however since that is not the case,
 waste him.
 
 Scroll to the three plus sign marker (+++) at this point.
 
 ***
 
 For those who chose Kratos, your enemy will be...
 
 Boss: Zelos
 Hp: 28,000
 Tp: 1200
 
 Exp: 9300
 Gald: 9800
 
 Zelos fights a lot like Kratos in past battles, probably because they
 use similar weapons and techs.  He's fast and has some powerful
 combos, but you have good healers on your side and probably
 more powerful combos than he does, not to mention the ability
 to interrupt him with a unison attack.  Not a lot of strategy here, just
 appropriate levelling with a hefty dose of skillful attack/blocking
 combination, and Zelos will be out of your way.
 
 +++
 
 After the scene you will be teleported away.  Save your game and
 head up.
 
 Ignore the left and right paths and continue straight.  Use your
 Sorcerer's Ring to burn the branch that is in your way, and any others
 that follow.  Go in the door.
 
 When you are in this large room move to the right and press A to
 jump across.  After sliding down watch the scene and grab the chest
 containing a Diamond Shell.  Now go up the stairs at the top and
 attempt to jump across for a second time.  This time the path will
 slant and you can run across it.  Head into the door on the right.
 
 Make your way South and follow the path to the first split, at which
 you should head right, burning the branches.  Beyond them are three
 treasure chests with a Southern Cross, a Hanuman's Staff and an
 Ogre Ax.  Go back and take the path up this time, following it all
 the way down and then up the stairs.
 
 On this floor go left and activate the terminal which will open the
 door right beside it.  Now go back North and up the stairs.  Follow
 this path to a large area that forks up and down, head down and get
 the box for a Heavenly Robe.  Go up and stay in that direction, burning
 a branch until you find another chest containing Energy Tablets.  Now
 backtrack a few steps and head to the right.  Keep going right until
 you see a path down and then one going up.  Take the path up
 to find two chests, and grab the Star Mail and EX Gem Lv4.  Now
 return to the split and take the bottom path down and into the door.
 
 You are now high above the room with the slanting stone path.  Open
 the chest at the bottom to get the Phoenix Cloak and run over beside
 the large rock.  Use your Sorcerer's Ring to burn the branches
 holding it up and watch it fall.  Leave the room again.
 
 Head all the way back through the next part and down the stairs.  This
 time go through the door you opened with the panel and head South for 
 a shortcut.  Continue South until you find the save point again, save and
 go all the way North until you are back in the room with the huge
 boulder.
 
 Descend the stairs at the North and run up the slanted path.  Now you
 will be able to jump onto the higher part of the path.  Run to the back
 and examine the chest for a Star Guard, and proceed up the stairs and
 into the warp portal.  You will find yourself in a large room, go down
 the stairs and watch a scene.  Fight the easy battle and continue the
 scene.  After that display of awesome badassedness, your party will
 now be one Regal short.
 
 At this point save your game and head South to find a shop terminal
 and a chest containing a Shaman Dress.  On the opposite side to the
 North there is a lone chest with an EX Gem Lv3 in it.  After this
 take the active portal near the save point.  Descend this large spiral
 staircase.  At the bottom there is another scene.
 
 When you have control again, go North.  Run until you're at the corner
 at the top.  Say we call this open area a room, then head right and not
 the next room, but the one after it has a treasure box hidden behind
 some debris on the lower left side.  Open it for a Star Helm, then 
 keep going down and save you game.  Proceed down the only
 path you can which may be visually confusing but actually has no
 branches.  At the end warp up using the teleport.  There will be a
 scene here.  You'll have to fight a couple of battles but nothing worthy
 of note.
 
 Now you're a bit lacking in the character department, but venture on
 nonetheless.  Follow the path until the fork.  If you want to save you
 can make the long trip down the Southeastern path, after go down
 the Southwestern path and keep heading in that direction until you bump
 into a treasure box.  Open it to obtain a Star Shield.  Now take the
 Northwest path and follow it to the warp portal, and go up.Go down 
 the stairs and examine the door for a scene.  Now again with one
 less character, continue.
 
 From the portal go Southeast once, Northeast, then Southeast again.
 At the bottom of this area is a treasure box containing a Star Circlet.
 Go Northeast and save your game.  Now from the save point head
 Northeast again then Northwest.  Follow this path until you get to a 
 chest with an EX Gem Lv3.  Go now to the top Northeast corner and
 you will find the warp portal, don't go in it yet.  Follow the path down
 to the bottom and the a bit left to find a treasure box, open it to receive
 a Star Gauntlet.  Now go back and into that warp portal.
 
 At the top proceed North and make your first left.  Examine the chest
 to get an EX Gem Lv2 run to the right side on the opposite end and
 you'll find a Star Bracelet there.  Now continue North.  Watch the next
 scene.
 
 From this point go down to the Southeast until there is an unblocked
 path to the Northeast, and take it.  Follow this around to the left and 
 you'll find an EX Gem Lv4.  Now return to the warp portal.  Go up
 to the Northeast until you find an opening on your right, follow it down
 two rooms and you'll find a chest containing a Spirit Bottle.  Now run
 to the Northwest corner of this map and save your game.  (Random
 note, this exact save just put my game clock to 100:00... anyway)
 Go Southeast to the far right corner of this map and take the teleporter
 up.
 
 There's a fun little scene here, then you can save your game... again.
 When you're ready examine the sword sticking out of the wall.  Run
 through the door for a sequence of events.  Following these events is...
 
 Boss: Pronyma
 Hp: 32,000
 Tp: 850
 
 Idun (x2)
 Hp: 11,000
 Tp: 0
 
 Exp: 9400
 Gald: 6200
 
 Go after the underlings first as usual, the battle will be much easier with
 them out of the way.  Their Hp is low so you should make short work
 of them rather quickly.  Pronyma's Prism and Bloody Lance attacks are
 her two most dangerous, luckily she doesn't cast them too often.  She will
 cast them more often as her Hp depletes, but by the time she starts to
 do so, she'll be so close to death you won't notice much anyway.  She
 doesn't block too often, and if you've come up with a good combo-to-
 unison strategy by now, you can put it to good use on her.
 
 More scenes after this fight.  It's not quite over yet though...
 
 Boss: Yggdrasil
 Hp: 40,000
 Tp: 3000
 
 Exp: 8320
 Gald: 4800
 
 Finally a battle against this guy where you actually have to win.  That's
 a bit easier said than done though, he can put up quite a fight.  That's
 not to say he's the hardest boss you've fought either, while he is consistent
 with his attacks, none of them in particular will be the party obliterating
 spells you may fear.  He also doesn't block too much or have
 particularly high defense.  If you're able to get in with a couple good
 fighters you can actually juggle him for quite a long time, that way you'll
 be doing good damage, and won't have to worry about dodging his magic
 at all.
 
 Following this battle is yet another scene.  When it is over, leave the
 tower of Salvation and return to the world map.
 
 
                  ======================================
                    Part IX - The Beginning of the End
                  ======================================
 
 
 Now it is time to return to Heimdall.
 
 ________________________________________
                                         _______________________________
 IX - i - Heimdall.
 
 Do a quick jump through Ymir forest and head into Heimdall.
 
 After an event, go to the inn and spend the night.  Watch a little scene
 during the night, then head to the section of the village with the Elder's
 house.  At the upper left is the entrance to Torent Forest.
 
 ________________________________________
                                         _______________________________
 IX - ii - Torent Forest
 
 This place is extremely confusing so pay close attention.  Go up to the
 top until you see the little animal.  When he goes in the stump, shoot
 it with your Sorcerer's Ring.  Follow him up the path exactly where he
 goes and exit North after him.
 
 On this next screen shoot this stump as well and watch him run to the
 right.  Go left and up, examine the treasure chest for an Acalanatha.
 Now go right after the little animal.  Go up and follow the path right,
 grabbing the Angel's Tear on the way.  Head right to the next section
 of the forest.
 
 Along the path go up the first fork, and you'll come to a three way split.
 Take the middle path and defeat the flower at the end to get the 
 memory gem.  Follow the path up, then right, then up, then right and
 you'll be right next to another stump.  Use your ring to shoot it and
 follow the animal as he runs out.  Follow him back along the path to
 the left, and then go up.  (I'm assuming it's the same every time,
 regardless of which direction the thing goes follow it.)
 
 On the next map you'll find a left and right fork.  Take the left path
 and then go up to get an EX Gem Lv4.  Go back and take the right
 path.  At the next split you can go either up or right, go right and then
 head North to open the box for an EX Gem Lv3.  Go down again
 and to the right.  Use your memory gem to unlock the save point
 and save your game.  From the save point go right and get the EX
 Gem Lv4.  Go back and then South.  Take the right path at the
 fork and follow it around under the waterfall to the two chests
 containing a Warlock Garb and a Shield Ring.  Return to the
 fork and take the left path.  On the way down, shoot the stump
 and follow the animal to the right.
 
 Follow the path, go up and make your first right.  Go to the next screen.
 Similar here, follow the path then go up, make your first right and on
 the way shoot the stump.  Follow the animal to the East and into the
 next section.  
 
 A scene will occur automatically.  Then as usual...
 
 Boss: Kratos
 Hp: 12,000
 Tp: 1400
 
 Exp: 9990
 Gald: 5520
 
 The only difference between this and any other boss fight is that
 you're short three members.  No matter, Kratos low Hp total reflects
 that.  If you've been using Lloyd primarily through the whole game
 this fight shouldn't be too different, except now you have to keep an
 eye on your Hp total and use items to refill it, instead of Raine.  He's
 extremely easy if you use this tactic, a very simple one:  Get him in
 one of the corners.  Block one of his attack-lightning strikes, then send
 in a combo of your own to do good damage, then block and repeat.
 If he tries to cast magic, start a combo and usually you can interrupt
 him.
 
 After the battle there is another scene.  The summon spirit appears and
 the trial begins...
 
 Boss: Origin
 Hp: 40,000
 Tp: 800
 
 Exp: 10,240
 Gald: 9870
 
 This guy really doesn't like being hit so if you actually get the chance
 to break through his defenses, go nuts.  Genis' magic is a good way to
 knock him off guard so you can get in there.  He has a fair bit of Hp
 but his attack strengths don't rival those of someone like Kratos or
 Yggdrasill, so this is really a test of your endurance.  Be sure Raine
 is healing your party every time Origin manages to get a good magic
 spell through, and with the help of Genis and Sheena, try and get your
 combos as big as you can.  He'll go down.
 
 After the battle watch another event.  After there is a nice big impressive
 cutscene.  After that you will be returned automatically to Heimdall.
 
 ________________________________________
                                         _______________________________
 IX - iii - Heimdall
 
 Begin by running to the left and saving the purple haired elf.  Now
 go to the East section.  Cross the bridge in front of the inn and save
 the two elves there.  Now return to the West section and run up
 past the rubble into the Elder's house.  Speak with him and then
 run out of the village.
 
 As you approach the exit, there is another cutscene.  Exit Heimdall
 and quick jump.
 
 On the world map, fly to the Tethe'alla base and return to Sylvarent,
 specifically Dirk's House.
 
 ________________________________________
                                         _______________________________
 IX - iv - Dirk's House
 
 Enter the house and watch the event with Dirk.  After you will receive
 the "Material Blade" a new weapon for Lloyd.  If you defeated the
 third sword dancer then this weapon will be meaningless, but if you
 haven't, this new acquisition may be just the help you need.  You're
 already right next to the Iselia forest.  Anyway at the end of the scene
 leave Dirk's house and return to the world map.
 
 It is now time for the final chain of events.  Head to the
 Tower of Salvation.
 
 ________________________________________
                                         _______________________________
 IX - v - Tower of Salvation
 
 Enter the remains of the tower and run up the stairs.  Across the
 bridge there will be a scene.  After the scene Lloyd will acquire the
 title of "Eternal Swordsman."  You will automatically be teleported
 afterward.
 
 ________________________________________
                                         _______________________________
 IX - vi - Derris-Kharlan
 
 Start by going down the path to the South.  Open the chest and take
 the EX Gem Lv2.  Head up for a ways and get the EX Gem Lv3.
 Of the two paths here take the lower one then go East at the next
 split to the next section of the map.
 
 Go straight up and get the Golden Helm from the chest.  Head left
 now.  Go for a long ways then make another left.  Keep going and
 then go right at the next fork, at the end of this path get the Magical
 Ribbon.  Now go back to the second fork an go right (the left
 path closest to you leads to a dead end.)  Follow the path right
 until you hit a fork and take the North path.  
 
 *Note before the green panel, you can head right and follow it
 for about a million miles to get an EX Gem Lv3 and an EX Gem
 Lv4... I can't imagine you'd want to though
 
 Step on the green panel and there will be a scene.  Warp up with 
 the next portal, then the next one after that.
 
 ________________________________________
                                         _______________________________
 IX - vii - Welgaia
 
 Head to the split and take the Northeastern path, then follow it to the
 right.  Go down the stairs, then one of the elevators and examine the
 occupied jail cell.  Watch a lengthy scene.  After examine the broken
 glass on the ground. Choose "Yes."
 
 Miniboss:  The Neglected
 Hp: 20,000
 Tp: 500
 
 No problems here.  Just a miniboss, your strongest attacks will put it
 in its place, even if you don't have your best party with you.
 
 Go back up the elevator and run to the left.  Return to the main path
 split and go West back to the main part of town.  When you cross the
 conveyor belt an event will begin automatically.  After the scene,
 examine the green panel in the floor, choose "Yes."
 
 
 Miniboss:  The Fugitive
 Hp: 20,000
 Tp: 500
 
 Same as last time, except easier with a fourth party member.
 
 Now go down and take the warp portal.  Save your game and cross
 on the lift to the prison cells, then head forward for another scene.
 Examine the blood on the floor and choose "Yes."
 
 
 Miniboss:  The Judged
 Hp: 20,000
 Tp: 500
 
 Seems he has a few shield like drones around him, however they are
 not target-able enemies so don't even worry about them.  Just waste
 him like you did the other two.
 
 Take the lift back across and save your game.  Return to the main
 splitting path.  A scene will occur at this point.  Take the North path
 and obtain the Derris Emblem.  Now you have to make a decision
 again.  You can continue up that path, or you can return to the world
 map for an optional quest to receive a new summon.  If you choose
 not to, skip this next section and scroll down to the three asterisk
 marker (***).
 
 Go through the South warp portal and head all the way back until you
 are on the world map.
 
 On the world map start by doing the following:  Equip your Aquamarine,
 Opal, Ruby and Garnet accessories on your party.  Now you have to
 find the floating city of Exire.  I moves around but is easy to locate
 most of the time as a dot on your map over a large area of water.  Find
 it and fly there now.
 
 ________________________________________
                                         _______________________________
 IX - viii - Exire
 
 Enter Exire and make your way to the large three story building in the
 centre.  From there go to the top and take the path that leads to the next
 island on the right.  Here there should be two people standing out front
 and a small house you can enter.  Instead of going inside climb the steps
 but run around to the right and behind the house.  From here you can
 go down the left side and across a long bridge to a monument at the
 back.  If you have the right accessories equipped and the Derris 
 Emblem then a scene should occur.  After the scene...
 
 Optional Boss:  Maxwell
 Hp: 60,000
 Tp: 800
 
 Exp: 10,800
 Gald: 8250
 
 You'll probably find yourself fighting this guy thinking "Seems like
 age got the best of him, he's pretty slow and susceptible to attacks."
 And usually that's about the time to old man decides to cast Meteor
 Swarm.  "Hold block" is about all the advice I can give and hope
 for the best.  Keep him staggering as much as possible to delay
 the time between each of his spells so that Raine has time to heal your
 party.  He does have a lot of Hp but it'll deplete faster than you think,
 just focus on surviving those Meteor Swarms and you'll be fine.
 
 If you've been following the walkthrough up to this point, Sheena will
 obtain the title "Master Summoner."  Now return to the three story
 building.
 
 On the middle of the three floors there is an odd figurine.  Examine it
 and the Wonder Chef will appear.  He will teach you how to make
 Shortcake.  Now head back up to the top, go left and depart from
 Exire.
 
 Now head to the House of Guidance on the Southeastern continent,
 located just East of Latheon Gorge.
 
 ________________________________________
                                         _______________________________
 IX - ix - House of Guidance (Southeastern Continent)
 
 Go into the house and to the left to find a chef.  Make Regal the
 avatar (go into menu scroll down to Regal and press A.)  Then speak
 with the chef.  He will teach you how to make Potato Salad.  Now
 leave this place.
 
 Head to the Southwestern continent and find the House of Guidance
 located on the coastline, just Northeast of the Fooji Mountains.
 
 ________________________________________
                                         _______________________________
 IX - x - House of Guidance (Southwestern Continent)
 
 Enter with Regal as the on-screen character again.  Speak with the
 chef at the upper right and he will teach you to make Pork Cutlets.
 Now leave this place.
 
 If you're ready to go beat the game, then head to the Tower of Salvation,
 go all the way through Derris Kharlan again to find yourself in Welgaia.
 
 ***
 
 Head up past where you got the Derris Emblem and enter the portal.
 Go up and take the next portal to reach Vinheim.
 ________________________________________
                                         _______________________________
 IX - xi - Vinheim
 
 
 The following is entirely optional, if you don't wish to partake then
 simply scroll down to the three asterisk marker (***).
 
 Begin by heading into the room on the right.  Go around the bottom
 of the stairs to find an angel.  Run up to him to start a normal battle.
 After the fight you can see a treasure box appear at the upper left.
 Go into the room on the right and grab the Energy Tablets, then
 leave the room.  Now climb the stairs here and into the door at
 the top right.  Behind the couch here you will notice the "Examine" icon
 appears, push a to receive a Prism Guard.  Now return to the main room.
 
 From here head into the door at the upper left.  Go right to get a chest
 containing a Blue Shield, then start to ascend the spiral stairs.  Skip the
 first door, then the second door.  Enter the third and get the Elixir.  Exit
 this room, continue to the right and go into the next door.  Fight the
 enemy here.  When you defeat it, open the chest at the back to obtain
 the Past Stone.  Leave the room and head into the door on the right,
 out on to the roof.
 
 Go to the right a bit, then at the corner, head into the little hidden cove
 at the top.  There is a hidden treasure box here containing an Elemental
 Guard here, and another on the other side containing a Ninja Sword.
 Go into the door on the right side.
 
 Begin heading down the stairs to the left and enter the first room you
 come by.  Open the chest for a Spirit Bottle and another behind the
 couch for a Mortality Cloak.  Skip the next two doors and grab the EX
 Gem Lv4 in the hallway.  Now go back to the door you most recently
 passed and go in it.
 
 You should be on the bridge over the main hall, cross to the left and
 enter the door on the left wall.  Go across this room and into the upper
 left door and get the Shield Ring.  Exit and go up the stairs on your
 right.  Here you will come to a split path left and right.  Take the right
 path and proceed upward into the door.  Run across to the right side
 and enter the door.  Now you can open the chest you made appear
 awhile ago.  Open it to get the Future Stone.  Now exit through the
 door.
 
 Return to the split between the left and right stairs, now take the
 stairs to the left.  Go up into the door and grab the Demon's Seal.
 Leave the room and go all the way back to the main hall.
 
 When you enter the hall, presumably from the left, the Past Stone will
 create a number of boxes, then so will the Future Stone on the right
 side.  Now save your game.
 
 The following must be done with the correct boxes of the correct
 colours.  You can see the circular emblem on the ground to the
 left of the main stairs.  Well start by pushing the Black Box onto
 it.  When you teleport you will notice at the bottom right some there
 is a railing.  Between these is where you need to push the boxes to
 make a bridge to the section on the right.  After pushing the Black Box
 over the right edge, return and do the same for the Blue Box, then
 for the Red Box.  Now bring the Purple Box, push it across the bridge
 and set it into the indentation.
 
 On the other warp, take the Yellow Box first then the Green Box and
 finally the Cyan (Light Blue) Box to build the bridge.  Then use the
 White Box to put into the indentation.
 
 Your reward for all this hard work is a Sacred Stone.  It may be
 difficult to figure out exactly what this does.  Well it allows you
 to basically quick jump from this room to the Tower of Salvation
 and vice versa.  An interesting reward to say the least.  Anyway
 save your game.
 
 ***
 
 When you are ready proceed up the stairs and encounter the enemy...
 Choose "Let's Go!."
 
 Miniboss:  Dark Dragon
 Hp: 19,000
 Tp: 0
 
 Wow, talk about a pushover.  Use your most powerful combos and
 magic and he'll never see the light of day again.  Low Hp and defense
 really make it hard for him to do anything... at least for very long.
 
 Once you beat him and get the Vinheim Key, return and save your
 game if you like.  As of the end of this sentence you may go and
 explore the game's extras if you wish, because after proceeding through
 that door, there's no heading back.
 
 Head through the door.
 
 ________________________________________
                                         _______________________________
 IX - xii - Finale
 
 
 Witness the next event.  Then walk forward and warp.
 
 Watch the scene here.  Nothing much to say, and no reason to
 spoil it.  Obviously after some time there has to be...
 
 Boss: Mithos
 Hp: 55,000
 Tp: 5000
 
 Exp: 8280
 Gald: 1690
 
 This guy is hard.  Really hard, even at a high level.  This Holy Lance
 spell devastates, and his Judgment spell can eliminate your entire
 party if you're not careful.  He also has a lot of Hp and almost
 unbreakable defenses meaning this battle will take a long time.
 Consider using an all divide if you can't seem to stay alive.  The only
 decent ways of damaging him really are unison attacks and high level
 magic for Genis like Explosion.  The other thing you need to watch
 out for is the Retribution spell which will put adverse status effects
 on your entire party.  You absolutely need to command Raine to cast
 Nullify after that or you'll find yourself crippled for the rest of the
 fight.  Good endurance is the key to winning this battle.
 
 Immediately following that battle... is a second form!
 
 Boss: Mithos
 Hp: 60,000
 Tp: 1500
 
 Exp: 0
 Gald: 0
 
 I will ease your mind right now and tell you compared to the last fight,
 this is much much easier.  It's still no walk in the park of course, but if
 you can take on his first form, the only reason you have to lose here is
 if you ran out of Hp/Tp healing items.  There are only two hard things
 about this boss:  First, he still has Judgment, so he is capable of dealing
 massive damage to your party.  Be sure Raine is always ready to
 Revitalize.  Second is his most powerful attacks are all close range, 
 meaning you will likely find Lloyd killed more than a couple of times,
 but it won't be your entire party, so it shouldn't pose a problem.  He
 seems to have an objection to blocking, because he never does it.  Use
 this to your advantage and despite his 5000 Hp gain on his first form,
 you'll find he'll probably go down in barely half the time.  Then
 that's it.
 
 Now sit back and enjoy the ending.
 
 You beat the game.  Good job!                  
 
                                
                              
                              
                                  d--(o_O)--b
 
 
 
 
 Now there's two things you should do:
 
 1.  Save your completion data in another slot.  When you load it you can
 start a new file and purchase bonuses with the grade you accumulated in
 your last run.  See if you can save up for the 10x experience modifier
 and show every enemy in the game who's boss.
 
 2.  Head to your local Electronics Boutique, or other local video game
 retail and preorder Star Ocean 3.  Think how incredible Tales of Symphonia
 is, now imagine more dungeons, more side quests, more options, faster 
 battles, bigger bosses, bigger spells, dozens of unlockables, 300 challenges, 
 and an incredible soundtrack.  Yeah.  GO NOW! (http://starocean.net/dc)
 
 This is the end of the walkthrough, but it's far from the end of the game.
 There's tons of stuff to do, the check out the sidequests, or minigames
 sections to get all you can out of this game.  Enjoy :)
 
 ---------------------------------------------------------------------------
 4. Tech Attacks/Magic                                                    /4
 ---------------------------------------------------------------------------
 
 Tech attacks and magic are pretty simple in themselves, but choosing between
 a S and a T character can be tricky, as can trying to understand who learns
 what.  These are the tech attacks and magic, separated by character:
 
 - Terminology:
 
 Basic Tech: Character learns by level no matter what
 S Techs: Must be S type.  Learns at level and after a certain amount of
      uses of a previous skill
 T Techs: Must be S type.  Learns at level and after a certain amount of
      uses of a previous skill
 Advanced Techs: More than just a level requirement, also a previous
      usage requirement.  Not specifically T/S.
 Special Techs: Not gained in battle
 
 o--------------o
 | Lloyd Irving |--------------------
 o--------------o
 
 Basic Techs:
 - Demon Fang
 - Tiger Blade
 - Sword Rain
 - Sonic Thrust
 - Tempest
 
 S Techs:
 - Demonic Circle
 - Fierce Demon Fang
 - Heavy Tiger Blade
 - Twin Tiger Blade
 - Sonic Sword Rain
 - Super Sonic Thrust
 - Psi Tempest
 - Hunting Beast
 
 T Techs:
 - Double Demon Fang
 - Demonic Chaos
 - Tiger Rage
 - S.Rain Alpha
 - S.Rain Beta
 - Hurricane Thrust
 - Omega Tempest
 - Raging Beast
 
 Advanced Techs:
 - Demonic Tiger Blade
 - Demonic Thrust
 - Raining Tiger Blade
 - Tempest Thrust
 - Tempest Beast
 - Beast Sword Rain
 - Rising Falcon
 
 Special Techs:
 - Guardian
 
 o----------------o
 | Colette Brunel |--------------------
 o----------------o
 
 Basic Techs:
 - Ray Thrust
 - Pow Hammer
 - Ring Whirlwind
 - Item Thief
 
 S Techs:
 - Ray Satellite
 - Triple Ray Satellite
 - Para Ball
 - Torrential Para Ball
 - Whirlwind Rush
 
 T Techs:
 - Dual Ray Thrust
 - Triple Ray Thrust
 - Pow Pow Hammer
 - Hammer Rain
 - Ring Cyclone
 
 Advanced Techs:
 - Item Rover
 - Grand Chariot
 - Stardust Cross
 - Toss Hammer
 - Ice Hammer
 
 Special Techs:
 - Angel Feathers
 - Holy Song
 - Judgment
 - Sacrifice
 - Damage Guard
 
 o------------o
 | Genis Sage |--------------------
 o------------o
 
 Basic Techs:
 - Aqua Edge
 - Fire Ball
 - Wind Blade
 - Stone Blast
 - Lightning
 - Icicle
 
 S Techs:
 - Aqua Laser
 - Flame Lance
 - Air Blade
 - Grave
 - Spark Wave
 - Freeze Lancer
 - Atlas
 - Absolute
 - Earth Bite
 - Prism Sword
 
 T Techs:
 - Spread
 - Tidal Wave
 - Eruption
 - Explosion
 - Air Thrust
 - Cyclone
 - Stalagmite
 - Ground Dasher
 - Thunder Blade
 - Indignation
 - Ice Tornado
 - Raging Mist
 - Gravity Well
 
 Advanced Techs:
 - Indignant Judgment
 
 Special Techs:
 - Meteor Swarm
 - Force Field
 
 o------------o
 | Raine Sage |--------------------
 o------------o
 
 Basic Techs:
 - First Aid
 - Recover
 - Dispel
 - Sharpness
 - Barrier
 - Photon
 - Charge
 
 S Techs:
 - Heal
 - Cure
 - Revive
 - Restore
 - Anti-Magic
 - Keenness
 - Permaguard
 - Holy Lance
 
 T Techs:
 - Nurse
 - Healing Circle
 - Revitalize
 - Purify
 - Acuteness
 - Field Barrier
 - Ray
 
 Advanced Techs:
 - None
 
 Special Techs:
 - Resurrection
 - Force Field
 
 o---------------o
 | Kratos Aurion |--------------------
 o---------------o
 
 Basic Techs:
 - Demon Fang
 - Sonic Thrust
 - Light Spear
 - Fire Ball
 - Wind Blade
 - Stone Blast
 - Lightning
 - First-Aid
 
 S Techs:
 - Fierce Demon Fang
 - Super Sonic Thrust
 - Light Spear Cannon
 - Grave
 - Thunder Blade
 - Lightning Blade
 - Healing Stream
 
 T Techs:
 - Double Demon Fang
 - Hurricane Thrust
 - Eruption
 - Air Thrust
 - Hell Pyre
 - Healing Wind
 
 Advanced Techs:
 - Demon Spear
 - Super Lightning Blade
 - Grave Blade
 
 Special Techs:
 - Judgment
 - Guardian
 
 o--------------------o
 | Sheena Fujibayashi |--------------------
 o--------------------o
 
 Basic Techs:
 - Power Seal
 - Serpent Seal
 - Pyre Seal
 - Mirage Seal
 - Life Seal
 - Spirit Seal
 - Force Seal
 - Purgatory Seal
 - Cyclone Seal
 - Guardian Seal
 
 S Techs:
 - Power Seal Absolute
 - Serpent Seal Absolute
 - Mirage Seal Absolute
 
 T Techs:
 - Power Seal Pinion
 - Serpent Seal Pinion
 - Mirage Seal Pinion
 
 Advanced Techs:
 - Demon Seal
 
 Special Techs:
 - Sylva Seal
 - Tethe Seal
 
 Summons Spirits:
 - Fire
 - Water
 - Wind
 - Ice
 - Lightning
 - Earth
 - Light
 - Dark
 - Origin
 - Maxwell
 - Corrine
 
 o--------------o
 | Zelos Wilder |--------------------
 o--------------o
 
 Basic Techs:
 - Demon Fang
 - Sonic Thrust
 - Light Spear
 - Fire Ball
 - Wind Blade
 - Stone Blast
 - Lightning
 - First-Aid
 
 S Techs:
 - Fierce Demon Fang
 - Super Sonic Thrust
 - Light Spear Cannon
 - Grave
 - Thunder Blade
 - Lightning Blade
 - Healing Stream
 
 T Techs:
 - Double Demon Fang
 - Hurricane Thrust
 - Eruption
 - Air Thrust
 - Hell Pyre
 - Healing Wind
 
 Advanced Techs:
 - Demon Spear
 - Super Lightning Blade
 - Grave Blade
 
 Special Techs:
 - Guardian
 
 o-----------------o
 | Presea Combatir |--------------------
 o-----------------o
 
 Basic Techs:
 - Destruction
 - Punishment
 - Infliction
 - Devastation
 - Beast
 - Earth Protection
 
 S Techs:
 - Fiery Destruction
 - Finality Punishment
 - Resolute Infliction
 - Mass Devastation
 - Eternal Devastation
 
 T Techs:
 - Deadly Destruction
 - Infinite Destruction
 - Dual Punishment
 - Rising Punishment
 - Dual Infliction
 - Endless Infliction
 - Finite Devastation
 
 Advanced Techs:
 - Fiery Infliction
 - Eternal Damnation
 
 o--------------o
 | Regal Bryant |--------------------
 o--------------o
 
 Basic Techs:
 - Crescent Moon
 - Spin Kick
 - Triple Kick
 - Wolverine
 - Swallow Kick
 - Eagle Dive
 - Rising Dragon
 - Heaven's Charge
 - Healer
 - Crescent Dark Moon
 - Mirage
 - Bastion
 
 S Techs:
 - Dragon Dance
 - Eagle Fall
 - Dragon Rage
 - Grand Healer
 
 T Techs:
 - Swallow Dance
 - Eagle Rage
 - Dragon Fury
 - Chi Healer
 
 Advanced Techs:
 - Super Swallow Dance
 
 ---------------------------------------------------------------------------
 5. Unison Attacks                                                        /5
 ---------------------------------------------------------------------------
 
 Unison attacks are a special kind of attack you build up by performing
 combos.  You don't gain the ability to use unison attacks until leaving the
 Ossa Trail.
 
 The bar above your Hp/Tp totals is your unison attack bar.  When it becomes
 red you can activate it by pressing Z.  Once you press Z, the four buttons
 on the face of your controller become the activation buttons for the tech
 attacks and spells you set for everyone in the Unison Attack heading of
 the main menu.  Unlike normal techs and spells they do not require Tp to use.
 
 The best time to use a unison attack is either at the end of a really long
 combo, to guarantee lots of extra hits, or to interrupt a powerful enemy
 spell.  It works well for both.  Although unison attacks are just
 combined techs and spells, it is possible with the right combination
 to finish them with a special ending attack.
 
 ---------------------------------------------------------------------------
 6. EX Skills                                                             /6
 ---------------------------------------------------------------------------
 
 EX Skills serve as additional enhancements that are usually unique for each
 character.  When you find an EX Gem of either Lv1, Lv2, Lv3, or Lv4 you can
 equip it on your character by going to the EX Skill heading in the main
 menu.  
 
 You can put an EX Gem in an empty slot.  Once it has been set you cannot
 take it out.  You can put another gem on there but the first will 
 disappear.  All levels of EX Gems are extremely common near the end of the
 game so don't worry about loosing a high level gem if you need to.
 
 Once the gem is set you can choose between four enhancements depending on
 the level of the gem and character.  These are the EX Skills for each
 character:
 
 o--------------o
 | Lloyd Irving |--------------------
 o--------------o
 
 EX Gem Lv1:
 Strong - Increases physical strength.  Increases power of physical attacks.
 Tough - Increases defense.  Decreases damage from physical attacks.
 Taunt - Taunt opponents by pressing Z.  Increases U.Attack gauge.
 Sharp-eyed - Increases accuracy and physical attack damage on enemies with 
               low evasion.
 
 EX Gem Lv2:
 Dodge - Increases evasion.  Decreases physical damage from enemies with low
          accuracy.
 Dash - Increases mobility during battle.
 Vitality - Increases max Hp.
 Personal - Increases mobility in cities and dungeons.
 
 EX Gem Lv3:
 Eternal - Combine with other EX skills for different effects.
 Spirit - Increases max Tp.
 Add Combo - Increases basic attack combo by one.
 Guard Plus - Decreases the amount of damage taken while guarding.
 
 EX Gem Lv4:
 Immunity - Occasionally avoid receiving status effects from enemy attacks.
 Sky Combo - Increases midair basic attack combo by one.
 Ability Plus - Follow a special attack with a second special attack
 Follow Up - Increases the amount of time an enemy staggers after a hit.
 
 o----------------o
 | Colette Brunel |--------------------
 o----------------o
 
 EX Gem Lv1:
 Strong - Increases physical strength.  Increases power of physical attacks.
 Tough - Increases defense.  Decreases damage from physical attacks.
 Taunt - Taunt opponents by pressing Z.  Increases U.Attack gauge.
 Sharp-eyed - Increases accuracy and physical attack damage on enemies with 
               low evasion.
 
 EX Gem Lv2:
 Dodge - Increases evasion.  Decreases physical damage from enemies with low
          accuracy.
 Magical - Increases intelligence.  Increases power of spell attacks.
 Vitality - Increases max Hp.
 Personal - Increases the duration of the Holy Bottle effect.
 
 EX Gem Lv3:
 Eternal - Combine with other EX skills for different effects.
 Spirit - Increases max Tp.
 Lucky - Increases luck.
 Guard Plus - Occasionally revive automatically.
 
 EX Gem Lv4:
 Immunity - Occasionally avoid receiving status effects from enemy attacks.
 Stat Boost - Increases the effect of healing and spell-based status boosts.
 Angel Song - Decreases the casting time of Angel-type spells.
 Sky Combo - Increases midair basic attack combo by one.
 
 o------------o
 | Genis Sage |--------------------
 o------------o
 
 EX Gem Lv1:
 Magical - Increases intelligence.  Increases power of spell attacks.
 Tough - Increases defense.  Decreases damage from physical attacks.
 Taunt - Taunt opponents by pressing Z.  Increases U.Attack gauge.
 Dodge - Increases evasion.  Decreases physical damage from enemies with low
          accuracy.
 
 EX Gem Lv2:
 Spirit - Increases max Tp.
 Dash - Increases mobility during battle.
 Personal - Increases the effects of cooking.
 Guard Plus - Decreases the amount of damage taken while guarding.
 
 EX Gem Lv3:
 Eternal - Combine with other EX skills for different effects.
 Add Combo - Increases basic attack combo by one.
 Rhythm - Press A rapidly while casting spells to decrease casting time.
 E. Guard - Increases elemental defense.  Decreases damage from elemental
             attacks.
 
 EX Gem Lv4:
 Immunity - Occasionally avoid receiving status effects from enemy attacks.
 Speed Cast - Decreases spell casting time.
 Spell Save - Decreases casting time of the same spell if the spell is
               interrupted by an enemy.
 Spell Charge - Press A while delaying a spell.  Spell activates at the
                 end of an attack.
 
 o------------o
 | Raine Sage |--------------------
 o------------o
 
 EX Gem Lv1:
 Magical - Increases intelligence.  Increases power of spell attacks.
 Tough - Increases defense.  Decreases damage from physical attacks.
 Taunt - Taunt opponents by pressing Z.  Increases U.Attack gauge.
 Dodge - Increases evasion.  Decreases physical damage from enemies with low
          accuracy.
 
 EX Gem Lv2:
 Spirit - Increases max Tp.
 Neutralizer - Occasionally nullifies received damage.
 E. Guard - Increases elemental defense.  Decreases damage from elemental
             attacks.
 Personal - Decreases non-battle Tp consumption to 1 at Save Points.
 
 EX Gem Lv3:
 Eternal - Combine with other EX skills for different effects.
 Add Combo - Increases basic attack combo by one.
 Speed Cast - Decreases spell casting time.
 Guard Plus - Decreases the amount of damage taken while guarding.
 
 EX Gem Lv4:
 Immunity - Occasionally avoid receiving status effects from enemy attacks.
 Item Pro - Decreases the amount of time character is unable to move after
             using items.
 Spell Save - Decreases casting time of the same spell if the spell is
               interrupted by an enemy.
 Happiness - Occasionally increases the amount of Gald and Experience earned
              after battles.
 
 o---------------o
 | Kratos Aurion |--------------------
 o---------------o
 
 EX Gem Lv1:
 Strong - Increases physical strength.  Increases power of physical attacks.
 Magical - Increases intelligence.  Increases power of spell attacks.
 Taunt - Taunt opponents by pressing Z.  Increases U.Attack gauge.
 Dodge - Increases evasion.  Decreases physical damage from enemies with low
          accuracy.
 
 EX Gem Lv2:
 Spirit - Increases max Tp.
 Dash - Increases mobility during battle.
 Vitality - Increases max Hp.
 Personal - Not quite sure.
 
 EX Gem Lv3:
 Eternal - Combine with other EX skills for different effects.
 Slasher - Increase basic attack combos to six (not linkable to Special
            Attacks after fourth.)
 Super Chain - Able to link Level 1, 2, and 3 special attacks in any order.
 Guard Plus - Decreases the amount of damage taken while guarding.
 
 EX Gem Lv4:
 Immunity - Occasionally avoid receiving status effects from enemy attacks.
 Speed Cast - Decreases spell casting time.
 Sky Combo - Increases midair basic attack combo by one.
 Spell Charge - Press A while delaying a spell.  Spell activates at the
                 end of an attack.
 
 o--------------------o
 | Sheena Fujibayashi |--------------------
 o--------------------o
 
 EX Gem Lv1:
 Strong - Increases physical strength.  Increases power of physical attacks.
 Tough - Increases defense.  Decreases damage from physical attacks.
 Taunt - Taunt opponents by pressing Z.  Increases U.Attack gauge.
 Sharp-eyed - Increases accuracy and physical attack damage on enemies with 
               low evasion.
 
 EX Gem Lv2:
 Dodge - Increases evasion.  Decreases physical damage from enemies with low
          accuracy.
 Dash - Increases mobility during battle.
 Vitality - Slows the reaction time of enemies in dungeons.
 Personal - Increases mobility in cities and dungeons.
 
 EX Gem Lv3:
 Eternal - Combine with other EX skills for different effects.
 Spirit - Increases max Tp.
 E. Guard - Increases elemental defense.  Decreases damage from elemental
             attacks.
 Prolong - Increases the duration of Card-type spell effects
 
 EX Gem Lv4:
 Guard Plus - Decreases the amount of damage taken while guarding.
 Add Combo - Increases basic attack combo by one.
 Immunity - Occasionally avoid receiving status effects from enemy attacks.
 Speed Cast - Decreases spell casting time.
 
 o--------------o
 | Zelos Wilder |--------------------
 o--------------o
 
 EX Gem Lv1:
 Strong - Increases physical strength.  Increases power of physical attacks.
 Magical - Increases intelligence.  Increases power of spell attacks.
 Taunt - Taunt opponents by pressing Z.  Increases U.Attack gauge.
 Dodge - Increases evasion.  Decreases physical damage from enemies with low
          accuracy.
 
 EX Gem Lv2:
 Spirit - Increases max Tp.
 Dash - Increases mobility during battle.
 Vitality - Increases max Hp.
 Personal - May receive items when Zelos speaks to a female.
 
 EX Gem Lv3:
 Eternal - Combine with other EX skills for different effects.
 Slasher - Increase basic attack combos to six (not linkable to Special
            Attacks after fourth.)
 Super Chain - Able to link Level 1, 2, and 3 special attacks in any order.
 Guard Plus - Decreases the amount of damage taken while guarding.
 
 EX Gem Lv4:
 Immunity - Occasionally avoid receiving status effects from enemy attacks.
 Speed Cast - Decreases spell casting time.
 Sky Combo - Increases midair basic attack combo by one.
 Spell Charge - Press A while delaying a spell.  Spell activates at the
                 end of an attack.
 
 o-----------------o
 | Presea Combatir |--------------------
 o-----------------o
 
 EX Gem Lv1:
 Strong - Increases physical strength.  Increases power of physical attacks.
 Tough - Increases defense.  Decreases damage from physical attacks.
 Taunt - Taunt opponents by pressing Z.  Increases U.Attack gauge.
 Sharp-eyed - Increases accuracy and physical attack damage on enemies with 
               low evasion.
 
 EX Gem Lv2:
 Rear Guard - Able to guard attacks from the back
 Dash - Increases mobility during battle.
 Vitality - Slows the reaction time of enemies in dungeons.
 Personal - Able to find food items in dungeons.
 
 EX Gem Lv3:
 Eternal - Combine with other EX skills for different effects.
 Endure - Decrease amount of time needed to recover from a stagger hit.
 P. Charge - Hold A to temporarily increase attack power.
 Guard Plus - Decreases the amount of damage taken while guarding.
 
 EX Gem Lv4:
 Immunity - Occasionally avoid receiving status effects from enemy attacks.
 Heavy Hit - Increases probability of stunning enemies.
 Savior - Increases stats when alone in battle.
 Revive - Automatically recovers some Hp when near death.
 
 o--------------o
 | Regal Bryant |--------------------
 o--------------o
 
 EX Gem Lv1:
 Strong - Increases physical strength.  Increases power of physical attacks.
 Tough - Increases defense.  Decreases damage from physical attacks.
 Taunt - Taunt opponents by pressing Z.  Increases U.Attack gauge.
 Sharp-eyed - Increases accuracy and physical attack damage on enemies with 
               low evasion.
 
 EX Gem Lv2:
 Dodge - Increases evasion.  Decreases physical damage from enemies with low
          accuracy.
 Dash - Increases mobility during battle.
 Vitality - Slows the reaction time of enemies in dungeons.
 Personal - Price at shops decrease to 90% and sold items increase to 110%.
 
 EX Gem Lv3:
 Eternal - Combine with other EX skills for different effects.
 Spirit - Increases max Tp.
 Add Combo - Increases basic attack combo by one.
 Guard Plus - Decreases the amount of damage taken while guarding.
 
 EX Gem Lv4:
 Immunity - Occasionally avoid receiving status effects from enemy attacks.
 Sky Combo - Increases midair basic attack combo by one.
 Guilt - Increases stats when Presea is on the battlefield.
 Flash - Impervious to stagger when hit between combo attacks.
 
 ---------------------------------------------------------------------------
 7. Grade                                                                 /7
 ---------------------------------------------------------------------------
 
 Think of grade as the currency you can't spend.  That's not quite the truth,
 you can use it to purchase materials from some vendors, but it's primary
 purpose is for buying bonuses you can use during your next time through
 the game.  After the ending finishes you will get an chance to save your
 game.  Do so (not over your main file if you want to still explore the
 world.)  Now continue from that file, a shop-like menu will come up with
 the following choices:
 
 Retain Collector's Book data (10 Grade)
 Retain World Map data (10 Grade)
 Retain all Spells/Techs (1000 Grade)
 Retain Battle Strategy data (10 Grade)
 Retain Figurine Data (10 Grade)
 Retain Cooking Skills (50 Grade)
 Retain EX Gems in Inventory (600 Grade)
 Retain EX Gems that are Equipped (400 Grade)
 Retain Gald (1000 Grade)
 Retain Memory Gems (20 Grade)
 Retain Minigame data (10 Grade)
 Retain Monster List data (10 Grade)
 Retain Game Clock Time (10 Grade)
 Retain Recipes (50 Grade)
 Retain Relationship levels (10 Grade)
 Retain Number of Spell/Tech Usage (25 Grade)
 Retain Titles (1000 Grade)
 Hold up to 30 of each item (500 Grade)
 EXP x 1/2 (10 grade)
 EXP x 2 (1000 grade)
 EXP x 10 (3000 grade)
 More EXP from Combos (50 grade)
 Raise Relationship Levels (100 Grade)
 Receive more Grade in battles (100 grade)
 Start game with 500Hp more (250 Grade)
 Start with 160Hp in battles (10 grade)
 
 Here are some answers to the more commonly asked questions:
 
 - Any grade you don't spend you carry over
 - You cannot retain your levels
 - You cannot retain your items/equipment except EX Gems and Memory Gems
 
 ---------------------------------------------------------------------------
 8. Side Quests                                                           /8
 ---------------------------------------------------------------------------
 
 I - Colette's Dogs
 II - Rebuilding Luin
 III - Meltokio Arena
 IV - Titles
 V - Recipes
 VI - Devil's Arms
 VII - Meteor Swarm
 VIII - Costumes
 IX - Kuchinawa
 X - Hot Springs
 XI - Niflheim
 XII - Sword Dancer
 
 
                          ======================
                            I - Colette's Dogs
                          ======================
 
 
 Begin by making Colette your avatar (going to menu screen and pressing
 the A button on her profile.)  Now head to the following places:
 
 1.  Iselia Village (At end of game) - Find the spotted dog directly
     in front of Genis' house.
 
 2.  House of Salvation (Iselia) - Go to the House of Salvation South of 
     Iselia.  There is a white dog wandering just below the door to the house.  
 
 3.  Triet - There is a brown dog in the North section, just down the 
     path from the fortune teller.
 
 4.  Izoold - There is a spotted dog just directly ahead of you when you 
     enter the town.
 
 5.  Palmacosta - Find the dog in this town.
 
 6.  Thoda Island Dock - Spotted white dog on the path towards the
     dock.
 
 7.  Thoda Geyser - Find the dog here.
 
 8.  Asgard - The first dog is down the path to the right and up the
     small set of stairs beside the item booth
   
   - The second dog is a brown and white dog on the East map, wandering
     around near the children at the bottom
 
 9.  House of Salvation (Asgard) - Along the path North find the
     brown and white dog walking around
 
 10.  Luin (Must be Rebuilt) - Find the dog outside the equipment shop
 
 11.  Hima - Speak to the white dog sitting in front of the inn
    
    - There is another spotted dog in the graveyard up the hill at
      the back
 
 12.  Meltokio - Spotted brown dog at the North end of the slums
    
    - The second dog is in the upper class section of town, sitting
      in front of the gate of the far right mansion
 
 13.  Sybak - The first spotted dog is sitting outside of the library
      on the right
 
    - The second is South of the Research Facility, sitting beside
      someone
 
 14.  Mizuho - Find the dog next to the equipment booth
 
 15.  Ozette - Find the dog in this town
 
    - Find the second dog in this town
 
 16.  Flanoir - Right when you enter there is a brown dog wandering
      around at the fork path
 
    - The second dog is down the right path, to the left of the little
      vending cart
 
 17.  Altamira - At the top of the first section beside the path to the
      monument, there is a brown dog sitting.
 
    - Stay at the inn and choose "Yes" to going out at night.  Take the
      boat to the Casino.  Ride the elevator up and find the dog sitting
      to the right of the entrance
 
 18.  Exire - Starting from the three story house on the bottom floor
      go one island South and find a white dog sitting beside the
      ruined house.
 
    - From the top of the three story house, go two islands away
      starting in the Southeast direction.  There is a brown dog
      sitting here.
 
 19.  Heimdall (Before end of the game) - Find the dog in this town
 
    - Find the second dog in this town
 
 
                         ========================
                           II - Rebuilding Luin
                         ========================
 
 It is possible to rebuild the destroyed town of Luin in this game.  If
 you wish to do so, enter Luin and speak with Pietro just West of
 the entrance.  You will then have the option to donate as much as you
 like.  You cannot donate the full amount at once, you must do it in
 small increments.  Use these exact values each time you make a donation
 to have it cost the least amount of Gald to complete:
 
 1. 5000
 2. 12,000
 3. 21,500
 4. 15,000
 5. 20,000
 6. 25,000
 7. 35,000
 8. 40,000
 9. 45,000
 10. 50,000
 11. 75,000
 12. 100,000
 13. 5000
 14. 5000
 15. 5000
 
 Each time you pay, leave Luin and go back in before you pay again.
 Once Luin is rebuilt it becomes a normal town.
 
 ----------------o
 Fighting Spirit:
 
 Paper Fan - 40,000G
 Tambourine - 40,000G
 Phantasmagoria - 40,000G
 Deck brush - 40,000G
 Money Bag - 40,000G
 Toy Dagger - 40,000G
 Baseball Bat - 40,000G
 Pow Hammer DX - 40,000G
 Glory Arts - 40,000G
 
 -----------o
 Crossroads:
 
 Apple Gel - 100G
 Orange Gel - 200G
 Panacea Bottle - 150G
 Life Bottle - 300G
 Holy Bottle - 200G
 Magic Lens - 10G
 
                         ========================
                           III - Meltokio Arena
                         ========================
 
 
 After the events at SE Abbey, the arena in Meltokio becomes available
 to register.
 
 Winning the advanced matches for each character individually will
 get them their best overall titles.  Winning party mode will
 get another title for Lloyd.  You can also continue to battle to
 receive some powerful weapons, there are many rewards here.
 
 
 
                             ===============
                               IV - Titles
                             ===============
 
 
 The following is taken from my Titles FAQ at www.gamefaqs.com.  If you
 wish to go more in depth and find out the individual statistical values
 for each title, use the Titles FAQ.  That's what it's for.  The
 following is a guide to help you obtain each title:
 
 o--------------o
 | Lloyd Irving |
 o--------------o
 
 Swordsman - Default Title
 Drifting Swordsman - Get during main scenario, after being banned from 
 	Iselia.
 Eternal Swordsman - Get during main scenario, after receiving the 
 Eternal Sword.
 Gourmet King - Master all recipes and talk to the Wonder Chef at the Altamira 
 	Cafeteria
 Nobleman - See costumes section
 Arrgh, Me Hearties - See costumes section
 Beach Boy - See costumes section
 Gentle Idealist - Get during main scenario, after going to Mizuho for 
 	the first time.
 Peeping Tom - With Zelos in the party, talk to the pastor at the Hot 
 Spring. Choose 'Females' the second time around or later.
 Midlife Crisis - Clear Uncle game in Triet after returning to 
 	Sylvarant Base.
 Sword of Swords - Complete Advanced Single Mode at the 
 	Coliseum using Lloyd.
 Tactical Leader - Complete Party mode at the Coliseum with Lloyd in the 
 	party.
 Grand Swordsman - Get after reaching Level 20
 Master Swordsman - Get after reaching Level 40
 Holy Sword - Get after reaching Level 100
 Combo Newbie - Combo over 10 hits (during battle)
 Comboist - Combo over 30 hits (during battle)
 Combo Expert - Combo over 60 hits (during battle)
 Combo Master - Combo over 100 hits (during battle)
 Tetra Slash - Get a combo using three different types of 
 	normal attacks and then a Lv. 1, Lv. 2, or Lv. 3 Special Attack.
 Brave Soul - Clear the battle with Yuan without running away from battles up 
 	to that point.
 Lone General - Get this title when fighting alone (during battle). The party 
 	must contain at least two people.
 Boorish General - Use 10 shortcuts during battle.
 Gung Ho - Defeat Rodyle with 4 characters whose total 
 	combined level is 145 or less.
 Eternal Apprentice - Clear the Kilia battle by only using the Wooden Sword up 
 	to that point.
 Berserker - Fight enemies 256 times in the hard or mania difficulty levels.
 
 o----------------o
 | Colette Brunel |
 o----------------o
 
 Fledgling Chosen - Default Title
 Spiritua Reborn - Get during the Pope chase event.
 Klutz - Examine the hole in the classroom wall in Iselia 
 	with Genis and Colette.
 Charismatic Chef - Master all recipes and talk to the Wonder Chef at the 
 	Altamira Cafeteria with Colette as the onscreen character.
 Fair Lady - See costumes section
 Maid - See costumes section
 Mermaid - See costumes section
 Ill-fated Girl - When Colette's condition is revealed at Sybak.
 Dog Lover - Give names to all thirty of the dogs (Pepe is 
 	already set)
 Ironing Board - Have Zelos in the party. Talk to the pastor at the Hot Spring. 
 	Choose "Females in the second or later conversation.
 Turbo Waitress - After the Palma Potion event or after it 
 	becomes possible to purchase items at Pepe's Shop. In the Cafeteria at 
 the 
 	school (if Colette cannot speak then the event does not occur).
 Super Girl - Complete Advanced Single Mode at the Coliseum using Colette.
 Chosen - Get after reaching Level 20
 Tiny Angel - Get after reaching Level 40
 Angelic Maiden - Get after reaching Level 100
 Little Pickpocket - Use Item Thief and Item Rover a combined total of 400 
 times.
 Oblivious - Start a battle already affected by Poison and finish 
 	it without healing it.
 Single-Minded - Use the same Lv. 1 Special Attack ten times during 
 	one battle.
 Self-control - Finish a battle without using 
 Special Attacks (during battle). Colette must be controlled by the player.
 Don't Run - Finish a battle without running (during battle). 
 	Colette must be controlled by the player.
 Friendship First - No party members die until the battle with 
 	Iubaris.
 
 o------------o
 | Genis Sage |
 o------------o
 
 Magic User - Default Title
 Honor Roll - Get from sub-event: "Academy Challenge". Before Palmacosta 
 	is destroyed and Colette still has her voice. Happens at the 
 Palmacosta 
 	Academy.
 Friend - Get from sub-event:'Genis and Mithos' Adventure!
 Little Chef  - Master all recipes and 
 	talk to the Wonder Chef at the Altamira Cafeteria with Genis as the 
 	onscreen character.
 Easter Sunday - See costumes section
 Katz Katz Katz - See costumes section
 Beach Comber - See costumes section
 Brotherly Love - After completing Martel Temple--talk to 
 Raine inside the Iselia School.
 Item Collector - Get all items to complete the 
 Collector's Book and talk to Koton.
 Figurine Collector - Complete the Figurine Book by crafting 
 	pellets and talk to Harley in Asgard once it is complete.
 Strategist - Visit Grand Tethe'alla Bridge (after it is opened). Beat 
 	the red light/green light game.
 Ultimate Kid - Complete Advanced Single Mode at the 
 Coliseum using Genis.
 Mana Master - Get when learning "Meteor Storm" in 
 Heimdall after it is destroyed.
 Sorcerer - Get after reaching Level 20
 Warlock - Get after reaching Level 40
 Experimental - Change weapons 5 times or more during 
 	battle.
 Study Harder! - Use a magic that the enemy is resistant to 
 	10 times or more.
 Dependent - Finish a battle without taking damage or attacking 
 	(during battle). Player must be in control.
 Magic Cycle - Use every elemental spell in one battle (during 
 	battle)
 I Hate Gels! - Don't use gels until the first time the party meets 
 	Pronyma in Fooji Mountains.
 
 o---------------o
 | Kratos Aurion |
 o---------------o
 
 Mercenary - Default Title
 Traitor - Get when going into Iselia Ranch after Martel loses 
 	control.
 Dad - Get during the skit 'Childhood Memory'
 Gourmet Master - Master all recipes and talk to the Wonder Chef at the 
 Altamira Cafeteria with Kratos as the onscreen character.
 Judgement - Automatically acquired
 Conqueror - Complete Advanced Single Mode at the Coliseum using 
 	Kratos.
 Magic Swordsman - Get after reaching Level 20
 Battle God - Get after reaching Level 40
 War God - Get after reaching Level 100
 Tetra Slash - Perform a combo using three different types of 
 	normal attacks and then a Lv. 1, Lv. 2, or Lv. 3 Special Attack.
 
 o------------o
 | Raine Sage |
 o------------o
 
 Teacher - Default Title
 Archeological Mania - Get from an event at Triet 
 	Ruins.
 Grand Healer - Get from the event where the Unicorn Horn is 
 	received.
 Passable Chef? - Master all recipes and talk to the Wonder Chef at 
 	the Altamira Cafeteria with Raine as the onscreen character.
 Glamorous Beauty - See costumes section
 Maiden - See costumes section
 No, Not the Sun! - See costumes section
 Sisterly Love - Return to Triet after clearing the Triet Ruins.
 Monster Collector - After completing the Monster List talk to 
 	the Gypsies. Visit Nova during disc 2 after the sandworm event.
 Gladiator Queen - Complete Advanced Single Mode at the Coliseum 
 	using Raine
 Researcher - Get after reaching Level 20
 Professor - Get after reaching Level 40
 Wisewoman - Get after reaching Level 100
 Item Keeper - Raine uses the same item 5 times or more in one battle.
 Crimson Rose - Fight using a party of 4 women.
 Never Say Never - Die 5 or more times in one battle.
 Survivor - Finish a battle being the only party member alive.
 
 o--------------------o
 | Sheena Fujibayashi |
 o--------------------o
 
 Mysterious Assassin - Default Title.
 Summoner - Make pacts with the Water and Lightning Summon 
 	Spirits.
 Elemental Summoner - Make pacts with  the Summon 
 	Spirits of Fire, Water, Wind, Earth, Ice, and Lightning.
 Master Summoner - Make pacts with all of the Summon Spirits.
 You Look Great! - See costumes section
 Successor - See costumes section
 Queen of the Beach - See costumes section
 Master Cook - Master all recipes and talk to the Wonder 
 Chef at the Altamira Cafeteria with Sheena as the onscreen character.
 Treasure Hunter - Open every dungeon treasure chest, then 
 	talk to the sleeping Katz in Katz' Village with Sheena onscreen.
 WOW! - Zelos is in the party. Talk to the pastor at the 
 Hot Spring. .Choose 'Females' in the second or later conversation.
 Rose of Battle - Complete Advance Single Mode at the Coliseum 
 	using Sheena
 Acrobat - Get after reaching Level 40
 Ultimate Summoner - Get after reaching Level 100
 Chicken - Run away 50 times with Sheena as a party 
 	member.
 Indecisive - Attempt to escape from battle and cancel the 
 	escape 3 times.
 Party Comboist - Have Sheena start two Unison Attacks in one 
 	battle.
 Combo Conductor - Complete a battle using Unison Attacks only.
 
 o--------------o
 | Zelos Wilder |
 o--------------o
 
 Magic Swordsman - Default Title
 Princess Guard - Get during sub-event: "Princess Kidnapped", after the 
 	battle with the Papal Knights in Gaoracchia.
 Gigolo - Talk to every woman in the world after 
 	equipping the EX Skill "Personal", and then speak with Sebastian in 
 	Meltokio.
 Gourmet Prince - Master all recipes and talk to the 
 	Wonder Chef at the Altamira Cafeteria with Zelos as the onscreen 
 character.
 Narcissist - See costumes section
 Masked Swordsman - See costumes section
 Pickup Artist - See costumes section
 Idiot Chosen - Get during the skit "Mizuho, the Mystical 
 	Village"
 Grand Champion - Complete Advanced Single Mode at the Coliseum using Zelos
 Gleaming Knight - Get after reaching Level 40
 Elegant Swordsman - Get after reaching Level 100
 Tetra Slash - Perform a combo using three different types of 
 	normal attacks and then a Lv. 1, Lv. 2, or Lv. 3 Special Attack.
 Casanova - Fight with a party of 3 females (during 
 	battle)
 Gilgamesh - Equip Excalibur, Golden Helm, Golden Armor, Hyper 
 Gauntlet, or Blue Shield, and Jet Boots and finish a battle.
 Commander-in-Chief - Perform over 4 party commands 
 	in one battle.
 Loudmouth - Hear Zelos' voice many times in one battle.
 
 o-----------------o
 | Presea Combatir |
 o-----------------o
 
 Taciturn Girl - Default Title
 Mature Kid - Get during sub-event: "A Mature Child," talk to Wells when 
 	visiting Ozette for the first time.
 Empty Soul - Get during sub-event: "Nebilim Event". Collect all 
 	Devil's Arms and battle Abyssion.
 Master Chef - Master all recipes and talk to the Wonder 
 	Chef at the Altamira Cafeteria with Presea as the onscreen character.
 Little Madam - See costumes section
 Dream Traveler - See costumes section
 First-timer at Sea - See costumes section
 Paw Mania - Get during the skit 'Poke Poke'
 Deadly Flower - Complete Advance Single Mode at the Coliseum 
 	with Presea
 Axman - Get after reaching Level 40
 Bursting Girl - Get after reaching Level 100
 Fragile Shield - Guard Break over 10 times during one battle.
 Lone Girl - Form a party with Presea and three other male characters 
 	at the start of the battle.
 Associate - Form a party with only residents from 
 	Tethe'alla at the start of a battle.
 Hunter - Battle over 5 times with the same Monster 
 	Type. Works in the field or in dungeons.
 
 o--------------o
 | Regal Bryant |
 o--------------o
 
 Convict - Default Title.
 El Presidente - Get it when the members of the party 
 	discover he is the President of Lezareno.
 Eternal Sinner - Talk to George after defeating 
 	Vharley
 True Chef - Master all recipes and talk to the Wonder 
 	Chef at the Altamira Cafeteria with Regal as the onscreen character.
 Dandy - See costumes section
 God of The Kitchen - See costumes section
 Swimmer - See costumes section
 Paw Dandy - Get during the skit 'aw'
 King of the Coliseum - Complete Advance Single Mode at the 
 	Coliseum with Regal.
 Battle Artist - Get after reaching Level 40
 Perfect Battler - Get after reaching Level 100
 Testosterone - Form a party with four guys and battle.
 Potion King- Use potions more than 5 times on Regal during 
 	battle.
 Way of the Jungle - Fight against an enemy with over 8 
 	levels in difference and win.
 Pratfall King - Get knocked down more than 3 times during 
 	one battle without air escaping.
 
 **********************************************************
 * Titles Stats Chart                                     *
 **********************************************************
 
 Each numerical value here represents how effective that stat
 is when you're using a particular title and levelling up.
 A stat with a 6 for strength is better than a stat with 4
 for strength etc.
 
 o----------------------------------------------------------------o
 |Lloyd              |  HP    TP    STR   DEF   INT   EVA   ACC   |
 o----------------------------------------------------------------o
 |Swordsman          |   0     0     0     0     0     0     0    |
 |Drifting Swordsman |   1     0     2     2     0     0     0    |
 |Eternal Swordsman  |   7     0     7     6     0     0     6    |
 |Gourmet King       |   0     0     0     5     4     5     0    |
 |Nobleman           |   0     0     0     0     0     0     0    |
 |Arrgh, Me Hearties |   0     0     0     0     0     0     0    |
 |Beach Boy          |   0     0     0     0     0     0     0    |
 |Gentle Idealist    |   0     1     0     4     4     0     0    |
 |Peeping Tom        |   0     0     0     0     5     5     0    |
 |Midlife Crisis     |   0     1     0     0     6     0     0    |
 |Sword of Swords    |   4     3     4     4     4     4     4    |
 |Tactical Leader    |   0     3     0     0     5     5     5    |
 |Grand Swordsman    |   4     0     4     3     0     0     0    |
 |Master Swordsman   |   5     0     5     4     0     0     4    |
 |Holy Sword         |   0     0     0     10    0     10    0    |
 |Combo Newbie       |   0     0     3     0     0     0     2    |
 |Comboist           |   0     1     4     0     0     0     4    |
 |Combo Expert       |   6     2     6     0     0     0     2    |
 |Combo Master       |   0     5     0     0     0     0     10   |
 |Tetra Slash        |   2     0     2     0     0     0     0    |
 |Brave Soul         |   5     0     5     4     0     5     0    |
 |Lone General       |   0     0     0     2     0     3     0    |
 |Boorish General    |   0     1     0     0     3     0     0    |
 |Gung Ho            |   6     2     0     5     0     0     0    |
 |Eternal Apprentice |   3     0     2     2     0     4     3    |
 |Berserker          |   10    0     10    0     0     0     6    |
 o----------------------------------------------------------------o
 |Colette            |  HP    TP    STR   DEF   INT   EVA   ACC   |
 o----------------------------------------------------------------o
 |Fledgling Chosen   |   0     0     0     0     0     0     0    |
 |Spiritua Reborn    |   4     0     5     0     0     3     0    |
 |Klutz              |   1     0     1     0     0     0     1    |
 |Charismatic Chef   |   0     0     0     5     4     5     0    |
 |Fair Lady          |   0     0     0     0     0     0     0    |
 |Maid               |   0     0     0     0     0     0     0    |
 
 |Mermaid            |   3     0     3     0     0     0     0    |
 |Ill-fated Girl     |   3     0     3     0     0     0     0    |
 |Dog Lover          |   0     0     0     0     4     4     4    |
 |Ironing Board      |   5     0     0     4     0     0     0    |
 |Turbo Waitress     |   0     0     0     2     2     0     0    |
 |Super Girl         |   4     3     4     4     4     4     4    |
 |Chosen             |   0     2     0     0     3     0     2    |
 |Tiny Angel         |   0     0     4     0     4     0     3    |
 |Angelic Maiden     |   10    0     0     10    0     0     0    |
 |Little Pickpocket  |   6     0     6     6     0     0     0    |
 |Oblivious          |   3     0     0     0     0     0     0    |
 |Single-minded      |   0     1     0     0     0     0     2    |
 |Self-control       |   0     0     0     1     1     0     0    |
 |Don't Run          |   0     1     0     0     0     1     0    |
 |Friendship First   |   3     3     3     3     3     3     3    |
 o----------------------------------------------------------------o
 |Genis              |  HP    TP    STR   DEF   INT   EVA   ACC   |
 o----------------------------------------------------------------o
 |Magic User         |   0     0     0     0     0     0     0    |
 |Honor Roll         |   0     0     0     0     1     0     1    |
 |Friend             |   0     0     4     3     0     0     0    |
 |Little Chef        |   0     0     0     5     4     5     0    |
 |Easter Sunday      |   0     0     0     0     0     0     0    |
 |Katz Katz Katz     |   0     0     0     0     0     0     0    |
 |Beach Comber       |   0     0     0     0     0     0     0    |
 |Brotherly Love     |   1     0     0     1     0     0     0    |
 |Item Collector     |   10    0     10    0     0     0     0    |
 |Figurine Collector |   0     0     10    10    0     0     0    |
 |Strategist         |   2     0     3     0     0     0     0    |
 |Ultimate Kid       |   4     3     4     4     4     4     4    |
 |Mana Master        |   0     3     0     0     5     5     2    |
 |Sorcerer           |   2     1     0     0     0     0     1    |
 |Warlock            |   3     2     0     0     1     0     2    |
 |Experimental       |   1     0     1     0     0     0     3    |
 |Study Harder!      |   0     0     0     0     0     2     2    |
 |Dependant          |   0     0     1     1     0     0     0    |
 |Magic Cycle        |   0     1     0     0     2     0     0    |
 |I Hate Gels!       |   3     1     3     3     3     3     3    |
 o----------------------------------------------------------------o
 |Kratos             |  HP    TP    STR   DEF   INT   EVA   ACC   |
 o----------------------------------------------------------------o
 |Mercenary          |   0     0     0     0     0     0     0    |
 |Traitor            |   0     2     0     2     2     0     0    |
 |Dad                |   0     0     0     0     3     3     3    |
 |Gourmet Master     |   0     0     0     5     4     5     0    |
 |Judgment           |   0     0     0     0     0     0     0    |
 |Conqueror          |   4     3     4     4     4     4     4    |
 |Magic Swordsman    |   2     1     0     0     1     0     0    |
 |Battle God         |   3     0     2     0     1     0     0    |
 |War God            |   10    0     0     0     10    0     5    |
 |Tetra Slash        |   2     0     2     0     0     0     0    |
 o----------------------------------------------------------------o
 |Raine              |  HP    TP    STR   DEF   INT   EVA   ACC   |
 o----------------------------------------------------------------o
 |Teacher            |   0     0     0     0     0     0     0    |
 |Archeological Mania|   0     1     0     0     2     0     0    |
 |Grand Healer       |   0     1     2     2     0     0     0    |
 |Passable Chef      |   0     0     0     5     4     5     0    |
 |Glamorous Beauty  |   0     0     0     0     0     0     0    |
 |Maiden             |   0     0     0     0     0     0     0    |
 |No, Not the Sun!   |   0     0     0     0     0     0     0    |
 |Sisterly Love      |   0     0     1     0     0     0     1    |
 |Monster Collector  |   0     3     0     0     10    0     0    |
 |Gladiator Queen    |   4     3     4     4     4     4     4    |
 |Researcher         |   2     0     0     0     3     0     0    |
 |Professor          |   4     0     8     0     4     2     0    |
 |Wisewoman          |   10    0     0     0     10    0     0    |
 |Item Keeper        |   0     0     0     3     0     3     0    |
 |Crimson Rose       |   0     0     0     0     4     4     0    |
 |Never Say Never    |   5     0     4     0     0     0     0    |
 |Survivor           |   2     1     2     2     2     2     2    |
 o----------------------------------------------------------------o
 |Sheena             |  HP    TP    STR   DEF   INT   EVA   ACC   |
 o----------------------------------------------------------------o
 |Mysterious Assassin|   0     0     0     0     0     0     0    |
 |Summoner           |   0     1     0     0     3     0     0    |
 |Elemental Summoner |   0     2     0     0     4     0     3    |
 |Master Summoner    |   0     3     0     0     5     0     4    |
 |You Look Great!    |   0     0     0     0     0     0     0    |
 |Successor          |   0     0     0     0     0     0     0    |
 |Queen of the Beach |   0     0     0     0     0     0     0    |
 |Master Cook        |   0     0     0     5     4     5     0    |
 |Treasure Hunter    |   0     0     5     5     10    0     0    |
 |WOW!               |   5     0     0     4     0     0     0    |
 |Rose of Battle     |   4     3     4     4     4     4     4    |
 |Acrobat            |   2     0     3     2     0     0     0    |
 |Ultimate Summoner  |   10    0     0     10    0     0     0    |
 |Chicken            |   0     1     0     0     2     3     0    |
 |Indecisive         |   1     0     0     2     0     0     0    |
 |Party Comboist     |   0     0     2     0     0     0     2    |
 |Combo Conductor    |   1     0     3     0     0     0     3    |
 o----------------------------------------------------------------o
 |Zelos              |  HP    TP    STR   DEF   INT   EVA   ACC   |
 o----------------------------------------------------------------o
 |Magic Swordsman    |   0     0     0     0     0     0     0    |
 |Princess Guard     |   0     0     4     2     0     0     0    |
 |Gigolo             |   2     1     2     2     2     2     2    |
 |Gourmet Prince     |   0     0     0     0     5     4     5    |
 |Narcissist         |   0     0     0     0     0     0     0    |
 |Masked Swordsman   |   0     0     0     0     0     0     0    |
 |Pickup Artist      |   0     0     0     0     0     0     0    |
 |Idiot Chosen       |   0     0     3     0     0     3     0    |
 |Grand Champion     |   4     3     4     4     4     4     4    |
 |Gleaming Knight    |   3     2     2     0     1     0     0    |
 |Elegant Swordsman  |   10    0     0     10    0     0     0    |
 |Tetra Slash        |   2     0     2     0     0     0     0    |
 |Casanova           |   0     0     0     2     2     2     0    |
 |Gilgamesh          |   8     1     8     8     0     0     0    |
 |Commander-in-Chief |   0     1     0     0     3     0     0    |
 |Loudmouth          |   0     0     0     0     3     2     2    |
 o----------------------------------------------------------------o
 |Presea             |  HP    TP    STR   DEF   INT   EVA   ACC   |
 o----------------------------------------------------------------o
 |Taciturn Girl      |   0     0     0     0     0     0     0    |
 |Mature Kid         |   7     2     0     0     0     0     3    |
 |Empty Soul         |   4     3     4     4     4     4     4    |
 |Master Chef        |   0     0     0     5     4     5     0    |
 |Little Madam       |   0     0     0     0     0     0     0    |
 |Dream Traveler     |   0     0     0     0     0     0     0    |
 |First-timer at Sea |   0     0     0     0     0     0     0    |
 |Paw Mania          |   0     1     0     0     5     0     0    |
 |Deadly Flower      |   3     2     3     3     3     3     3    |
 |Axman              |   2     1     0     3     0     0     0    |
 |Bursting Girl      |   10    0     10    0     0     0     0    |
 |Fragile Shield     |   2     0     0     3     0     0     0    |
 |Lone Girl          |   0     0     0     2     2     2     0    |
 |Associate          |   0     0     0     3     3     0     0    |
 |Hunter             |   0     0     3     0     0     0     2    |
 o----------------------------------------------------------------o
 |Regal              |  HP    TP    STR   DEF   INT   EVA   ACC   |
 o----------------------------------------------------------------o
 |Convict            |   0     0     0     0     0     0     0    |
 |El Presidente      |   0     0     5     5     4     0     0    |
 |Eternal Sinner     |   0     2     0     0     0     5     5    |
 |True Chef          |   0     0     0     5     4     5     0    |
 |Dandy              |   0     0     0     0     0     0     0    |
 |God of the Kitchen |   0     0     0     0     0     0     0    |
 |Swimmer            |   0     0     0     0     0     0     0    |
 |Paw Dandy          |   0     1     0     0     5     0     0    |
 |King of the Colseum|   4     2     4     4     4     4     4    |
 |Battle Artist      |   5     0     5     0     0     0     4    |
 |Perfect Battler    |   10    0     10    0     0     0     0    |
 |Testosterone       |   0     0     0     0     4     4     0    |
 |Potion King        |   0     0     3     3     0     0     3    |
 |Way of the Jungle  |   4     0     0     3     0     3     0    |
 |Pratfall King      |   2     0     0     4     0     4     0    |
 o----------------------------------------------------------------o
 
 **********************************************************
 * Title Descriptions                                     *
 **********************************************************
 
 o--------------o
 | Lloyd Irving |
 o--------------o
 
 Swordsman - One who trains his body and soul to fight the enemy with all 
 	his might
 Drifting Swordsman - The boy sets out on a journey, bearing his sins. Do 
 	not forget the past.
 Eternal Swordsman - The sword promises eternity, and its radiance will 
 	transcend time and space.
 Gourmet King - A charismatic master of the culinary arts with a golden 
 	tongue.
 Nobleman - You gotta try on something new. You're always wearing what Dirk 
 	made.
 Arrgh, Me Hearties - The ocean & humanity's first frontier. The title given 
 	to one who loves the sea.
 Beach Boy - A snorkel, goggles, and flippers. How can you say you don't 
 	like the ocean?
 Gentle Idealist - The ideals he holds may be unrealistic, but many are 
 	moved by his heart.
 Peeping Tom - Even if it's a false accusation, it's not good to be a 
 	peeping tom!
 Midlife Crisis - A title for you who scrutinized the middle-aged men racing 
 	across the desert.
 Sword of Swords - A gladiator who fights only believing in his victory. His 
 	swordplay rallies the crowd.
 Tactical Leader - Friendship. Strength. Victory. Trust and teamwork brings 
 	ultimate glory.
 Grand Swordsman - The lofty spirit that lives by the sword. His skillful 
 	attacks could be called art.
 Master Swordsman - The demonic thrusts could create a whirlwind. The title 
 	represents his strength.
 Holy Sword - A man who has reached the pinnacle of battle. He commands 
 	respect from all.
 Combo Newbie - The title given to those who have completed a 10-hit combo.
 Comboist - The title given to those who have completed a 30-hit combo.
 Combo Expert - Combo, combo, combo! The title given to those who have 
 	completed a 60-hit combo.
 Combo Master - He who crosses countless hurdles and completes a 100-hit 
 	combo.
 Tetra Slash - Execution of the four combo attack by linking a Special 
 	Attack to a normal combo.
 Brave Soul - He who does not turn his back on enemies will be awarded this 
 	title.
 Lone General - The title for a lonely warrior who gave orders when no one 
 	was there.
 Boorish General - Shortcuts to do this, do that&The title for the one who 
 	loves giving orders.
 Gung Ho - Who cares what level the enemy is! The title for those who love 
 	to rush in and fight.
 Eternal Apprentice - He who earns this title never doubts the strength of a 
 	Wooden Blade.
 Berserker - The title given to a true warrior who has an undying lust for 
 	battle.
 
 o----------------o
 | Colette Brunel |
 o----------------o
 
 Fledgling Chosen - I'm still a fledgling but to save the world&Her smile 
 	heals the most wounded of souls.
 Spiritua Reborn - The angel of death sent from the heavens bringing death 
 	to any who oppose her. Not!
 Klutz - The countless miracles come naturally. Is it okay to make a hole in 
 	the wall at school?
 Charismatic Chef - The ultimate chef, who knows the difference between 
 	sugar and salt.
 Fair Lady - Gorgeous and brilliant. Wrapped in a silk dress, you're my fair 
 	lady.
 Maid - A maid&such a charming occupation. A uniform, such an appealing 
 	outfit.
 Mermaid - A whit swimsuit and a bright smile! You're the sunshine in my 
 	heart!
 Ill-fated Girl - A sacrificial lamb to save the world. Can't allow it even 
 	if she chose it herself
 Ironing Board - I'm like an ironing board. Or so we hear.
 Turbo Waitress - Oriental Rice in the right hand, and BBQ Combo in the 
 	left. The waitress is called.
 Super Girl - Um, I went boom! And bam!... And then I won!
 Chosen - She is the daughter of an angel. With her powers, she sacrifices 
 	herself to restore the world.
 Tiny Angel - The holy title given to the one who has superhuman power and 
 	limitless love.
 Angelic Maiden - The title of light given to the goddess who flies through 
 	the heavens.
 Little Pickpocket - I'm no thief! The enemies just give me items!
 Oblivious - Are you alright? It might be a good idea to cure that status 
 	abnormality soon.
 Single-Minded - Just one absolute belief. The title given to a very single-
 	minded person.
 Self-control - End a battle without Special Attacks. A title given to 
 	someone who is very hard on herself.
 Don't Run - Finish a battle without dashing. Always greet with a smile, and 
 	don't be late!
 Friendship First - Sacrifice none in battle. A heartwarming title for those 
 	who value teammates.
 
 o------------o
 | Genis Sage |
 o------------o
 
 Magic User - The first title given to those who study magic. Follow the 
 	path of sorcery!
 Honor Roll - The brightest student in town. He has three times the normal 
 	brainpower!
 Friend - It's awkward talking about it, but it represents the bond between 
 	the two.
 Little Chef  - I'm the best at cooking! The best!
 Easter Sunday - A new shirt and pants are laid out for this day. You better 
 	behave yourself!
 Katz Katz Katz - A miracle of love brought by a bit of kindness&A very 
 	heartwarming tale!
 Beach Comber - Straw hat and sandals. Older women won't be able to resist.
 Brotherly Love - You need me, sis. You can't do laundry and your cooking 
 	can only be called destructive.
 Item Collector - Congratulations, you got all of the items! The Collector's 
 	Book is now complete!
 Figurine Collector - Congratulations, youve recorded everyone's name! The 
 	Figurine Book is complete!
 Strategist - Such a young child shouldnt be so good at bargaining and 
 	strategizing.
 Ultimate Kid - The title given to small heroes. His magic can slice through 
 	the toughest of foes.
 Mana Master - A master of mana and reason. Thats what the people called 
 	the boy with godlike powers.
 Sorcerer - The title for the one who controls the flow of mana with 
 	intelligence and technique.
 Warlock - His power pierces the heavens. His strength strikes fear into all 
 	living souls.
 Experimental - Maybe this, or maybe that&The title given to those who 
 	change their weapons often.
 Study Harder! - That attack has no effect! A title for one who kept using 
 	the wrong elemental attack.
 Dependent - I don't want to do anything. A title for one who finished a 
 	battle doing nothing.
 Magic Cycle - The title given to he who used every kind of elemental attack 
 	in one battle.
 I Hate Gels! - It's amazing that you've made it this far without using any 
 	gels in battles!
 
 o---------------o
 | Kratos Aurion |
 o---------------o
 
 Mercenary - He travels the world, trusting only his own powers. His skills 
 	are for sale, not his loyalty.
 Traitor - A silent warrior who betrayed all trust. No reasons are given to 
 	those left behind.
 Dad - A name I will never be called, and did not seek, until now.
 Gourmet Master - A star of the cooking world with 4000 years of knowledge 
 	in the ancient arts.
 Judgement - He was the ancient hero of yore. But now, he is one of the 
 	enemies of the world.
 Conqueror - There is no looking back. There is nothing left for losers, so 
 	I must fight on.
 Magic Swordsman - His attacks will crush the earth and frighten the evils 
 	of this world.
 Battle God - He kills all who are in his way. He is beyond beast or man. He 
 	can only be called a god.
 War God - A powerful force itself. His battle spirit will tear the earth 
 	and shake the heavens.
 Tetra Slash - Execution of the four combo attack by linking a Special 
 	Attack to a normal combo.
 
 o------------o
 | Raine Sage |
 o------------o
 
 Teacher - A work filled with dreams, her job is to teach her students the 
 	joys of learning.
 Archeological Mania - If there's a ruin in the east, she'll be there. If 
 	there's one in the west, she'll be there too.
 Grand Healer - Using her energy from within, she can give her allies both 
 	salvation and healing.
 Passable Chef? - It wasn't that close of a shave! Nobody got sick 
 	(according to her).
 Glamorous Beauty - The perfect body! The title for a glamorous adult 
 	woman.
 Maiden - It's a charming word, part 2. A pity that it's not a white kimono 
 	with a red skirt.
 No, Not the Sun! - It's better to read under an umbrella. The sound of the 
 	waves calms you.
 Sisterly Love - The title given to an older sister who is strict but at 
 	times, kind as a mother.
 Monster Collector - She knows every creature that roams the world. Her 
 	research may aid humanity.
 Gladiator Queen - A warrior who has trampled every enemy. The audience is 
 	astounded by her power.
 Researcher - Her dedication has surpassed study itself; she can't stop 
 	flaunting her knowledge.
 Professor - Her vast knowledge cannot be expressed in words& People call 
 	her the Professor.
 Wisewoman - The title for the noble one who sees through the laws of the 
 	cosmos.
 Item Keeper - Even if I know it is an important job, it does not mean that 
 	I would want it.
 Crimson Rose - It blooms beautifully, because it is so close to death. But 
 	don't forget, it still has thorns!
 Never Say Never - From countless deaths, the Phoenix rises. The title for 
 	the one who keeps coming back.
 Survivor - Lonely as a castaway alone on an island. The title for the lone 
 	survivor.
 
 o--------------------o
 | Sheena Fujibayashi |
 o--------------------o
 
 Mysterious Assassin - An assassin who kills in the darkness of twilight 
 	with shadows of sorrow in her eyes.
 Summoner - A title for one who controls non-humans with the power of 
 	amulets and mana.
 Elemental Summoner - Title to one who opened the six gates to the three 
 	worlds and controls their mighty power.
 Master Summoner - The title for the great one who can even summon the 
 	gods.
 You Look Great! - Um, uh, Don't make fun of me!!
 Successor - The successor of the Igaguri style. She leads the Mizuho to 
 	protect their tradition.
 Queen of the Beach - She does not seem to be aware of it, but all eyes are 
 	glued on her.
 Master Cook - Title given to the culinary master who raised home-style 
 	cooking to the highest level.
 Treasure Hunter - Travel the two worlds, over every terrain in search of 
 	new territories and treasures.
 WOW! - So glamorous!
 Rose of Battle - Countless warriors have been defeated by her graceful 
 	magic. People called her.
 Acrobat - Confuse the enemy with quick moves, then attack with dead-aim, 
 	like an acrobat.
 Ultimate Summoner - The title which praises the strength of the one who 
 	trains her body and soul earnestly.
 Chicken - Never be compliant. Title given to one who knows that strategic 
 	retreat is a necessity.
 Indecisive - Can't decide whether to run or to fight! The title given to 
 	the one who is indecisive.
 Party Comboist - Defeated the enemy with a perfectly timed combo. She has 
 	won her teammates' trust.
 Combo Conductor - Title given to one who loves unison attacks and does not 
 	need anything else.
 
 o--------------o
 | Zelos Wilder |
 o--------------o
 
 Magic Swordsman - His attacks will crush the earth and frighten the evils 
 	of this world.
 Princess Guard - It is a sword to protect and to guard for one. The knight 
 	of the princess.
 Gigolo - You talked to every single girl in the world. A title befitting 
 	this great accomplishment.
 Gourmet Prince - Cultivated in elegant lifestyle, the sight of you making 
 	food is truly that of a prince.
 Narcissist - You'll get more chicks with beauty on the outside! ...Is that 
 	okay?
 Masked Swordsman - As long as it's a self-proclaimed title, its validity 
 	cannot be trusted.
 Pickup Artist - The ocean and the shores don't matter as long as there are 
 	beautiful ladies.
 Idiot Chosen - A title given by a friend during the journey. Its not a 
 	name given out of spite.
 Grand Champion - Float like a butterfly and sting like a bee. Its a little 
 	clich,.
 Gleaming Knight - A title given to the one whose swords edge gleams with 
 	the magical light.
 Elegant Swordsman - The ray of beauty emanates from him. Your beautiful 
 	eyes reflect off his blade.
 Tetra Slash - Execution of the four combo attack by linking a Special 
 	Attack to a normal combo.
 Casanova - It is the man's dream, the ever sought after ambition. A true 
 	man will have this title!
 Gilgamesh - A hero's title that starts with three Green Slimes. Be careful 
 	not to get ZAP.
 Commander-in-Chief - A title given to those who love to order people 
 	around. Can't you shut up for one second?
 Loudmouth - What do you mean 'loudmouth?' I have a beautiful voice, like my 
 	face and...
 
 o-----------------o
 | Presea Combatir |
 o-----------------o
 
 Taciturn Girl - Her eyes do not reflect anything. She shows no emotions. 
 	What has made her this way?
 Mature Kid - Her mature expressions represent her hidden, cruel past.
 Empty Soul - A huge void in her heart. It is filled not by darkness, but 
 	kindness from others.
 Master Chef - Silent and devoted, your cooking is supreme. A title well-
 	suited for someone like you.
 Little Madam - A cute dress that favors her charm. But no words of praise 
 	may reach her.
 Dream Traveler - The legendary Klonoa that traveled to the moon and the 
 	world of four bells.
 First-timer at Sea - The heat from the sand is proof that you are alive. 
 	But octagonal turtle?
 Paw Mania - Poke poke poke poke, I can't stop it, Poke poke poke poke, it 
 	doesn't stop.
 Deadly Flower - She is a flower that blooms in the Coliseum. But at her 
 	feet are numerous corpses.
 Axman - It is a raging storm; a steel storm that mows down all. Nothing is 
 	left after her battle.
 Bursting Girl - Run right and boom! Run left and boom! The ax she wields 
 	shakes the earth!
 Fragile Shield - A title for the fragile who repeatedly Guard Break.
 Lone Girl - The sole flower that blooms in battle. But she's a force to be 
 	reckoned with.
 Associate - Parties with only those of the same homeland. Is the wall 
 	between the worlds too wide?
 Hunter - Hunting down the same race of monster over and over. A title 
 	befitting a hunter like you.
 
 o--------------o
 | Regal Bryant |
 o--------------o
 
 Convict - The shackle is the symbol of the crime he committed. Its weight 
 	condemns him.
 El Presidente - Brought to you by the Lezareno Group, Making life 
 	magnificent from birth to death.
 Eternal Sinner - The dark wish is fulfilled but it is not the end. He 
 	fights for those hurt by Exspheres.
 True Chef - All are mesmerized by his cooking. The name makes all gourmets 
 	envious of his godly gift.
 Dandy - His combed hair, straightened back, and broad chest. His scent is 
 	just dandy.
 God of The Kitchen - The dark chef approaches! Stand up for the future of 
 	cooking and everyone's smiles!
 Swimmer - The raging wave calls to him. Beyond the horizon there is.
 Paw Dandy - It is a pure, elegant taste. Poke poke poke poke.
 King of the Coliseum - All doubted him at first, with his shackles&but he 
 	is the true king of the Coliseum.
 Battle Artist - Calculated, beautiful battle with no waste. It can only be 
 	called art.
 Perfect Battler - Each blow crushes the enemy. The word 'perfect' does not 
 	even begin to describe.
 Testosterone - The pinnacle of masculinity. There has never before been so 
 	much man in one place.
 Potion King - You get stronger as you drink more&maybe. A title for you who 
 	used a lot of potions.
 Way of the Jungle - The truly strong go all out, even against the weak. A 
 	title for you who showed your will.
 Pratfall King - Blown away several times and&fell. A title for the dandy 
 	who doesn't soften his fall.
 
 
                            ===============
                              V - Recipes
                            ===============
 
 There are many recipes you can learn in this game, each food you
 make has a different effect on your party.  You can view your
 recipes by choosing "Cooking" from the main menu.  Whenever
 you want you can press X to cook the dish in the menu, or after
 a battle.  The food under the character's name in the Cooking
 menu is the food they will try to cook after battle.
 
 Huge thanks to X Crono X for providing all the information
 below regarding locations and ingredients of all recipes.
 So much good information, could never quite hold it's own
 weight as an In-depth FAQ.
 
 ------------------------------
 ------------------------------
 The following is the list of recipes in the order of which they
 appear throughout the game:
 
 Town: Triet
 Recipe: Cabbage Rolls
 Location: At the end of the hall on the second floor of the Inn.
 Appears As: Turtle Shell Lamp
 
 Town: Izoold
 Recipe: Rice Ball
 Location: Back right corner inside the house next to the Katz
 Expedition booth.
 Appears As: Pelican House
 
 Town: Luin
 Recipe:Seafood Stew
 Location: Inside the Item Shop to the left of the counter.
 Appears As: Huge Pig thing that has steam coming out of it
 
 Town: Hima
 Recipe: Risotto
 Location: In the room next to the save point inside the Inn.
 Appears As: Tea Kettle
 
 Town: Asgard
 Recipe: Meat Stew
 Location: Second floor of Aisha's house next to the bed.
 Appears As: Phonograph
 
 Town: Asgard
 Recipe: Paella
 Location: Late in the game use Regal as the on screen character, and 
 talk to the Chef next to the Wind Mill.
 Appears As: N/A
 
 Town: Palmacosta
 Recipe: Omelet
 Location: Under the stairs as soon as you enter the school.
 Appears As: Ball Basket
 
 Place: Dirk's House
 Recipe: Miso Stew
 Location: Next to Lloyd's bed on the second floor, after the Mana tower
 or anytime later in the game.
 Appears As: Firebird House 
 
 Town: Meltokio
 Recipe: Steak
 Location: Inside the Weapon Shop
 Appears As: Good Luck Cat
 
 Town: Meltokio
 Recipe: Fruit Cocktail
 Location: Top of the stairs, in the biggest house in the upper class
 part of town.
 Appears As: Present
 
 Town: Meltokio
 Recipe: Beef Stew
 Location: Late in the game after getting the other recipes with Regal, go in
 front of the castle with Regal as your on screen character and should get a
 little scene (Walk to the left of the stairs leading up to the castle)
 Appears As: Wonder Chef, Dark Wonder Chef
 
 Town: Sybak
 Recipe: Fried Rice
 Location: In between two big book shelves inside the library.
 Appears As: Magazine Rack
 
 Town: Mizuho
 Recipe: Ramen
 Location: Inside the Cheif's hut.
 Appears As: Animal Trap
 
 Town: Ozette
 Recipe: Tenderloin
 Location: Inside the Inn.
 Appears As: Parakeet
 
 Town: Ozette
 Recipe: Gratin
 Location: Next to the bed in Presea's house, after she rejoins the
 group.
 Appears As: Taxidermist Bear
 
 Place: Altessa's House
 Recipe: Curry
 Location: Talk to Tabatha after Presea rejoins the group.
 Appears As: N/A
 
 Town: Flanoir
 Recipe: Quiche
 Location: Inside the church in the far left corner.
 Appears As: Wood Block
 
 Town: Exire
 Recipe: Shortcake
 Location: On the middle floor of the 3 floor house, Katz are on the top
 floor and a woman is on the bottom floor.
 Appears As: Rheaird Model
 
 Town: Heimdall
 Recipe: Cream Stew
 Location: Next to the bed inside the Elder's house.
 Appears As: Painting
 
 Place: Latheon Gorge
 Recipe: Pescatore
 Location: Inside the Storyteller's house, right behind him.
 Appears As: Turtle/Rabbit
 
 Town: Altamira
 Recipe: Spaghetti
 Location: Stay at the hotel and choose to go out at night.  Then take the 
 elevator to 4F
 Appears As: Giant Green Pumpkin
 
 Place: House Of Guidance (Southeast continent)
 Recipe: Potato Salad
 Location: As Regal talk to the Chef inside. After Heimdall is destroyed.
 Appears As: N/A
 
 Place: House Of Guidance (Southwest continent)
 Recipe: Pork Cutlets
 Location: As Regal talk to the Chef inside. After Heimdall is destroyed.
 Appears As: N/A
 
 ------------------------------
 ------------------------------
 
 This is a list of all the ingredients needed to prepare each dish:
 
 Sandwich: Recipe 1
 Ingredients: Bread
 Additional: Beef, Greens, Lemon, Cucumber
 
 Risotto: Recipe 2
 Ingredients: Rice, Cheese
 Additional: Milk, Onion, Mushroom, Carrot
 
 Ramen: Recipe 3
 Ingredients: Panyon, Black Satay, Seaweed
 Additional: Beef
 
 Spaghetti: Recipe 4
 Ingredients: Noodles, Onion, Tomato
 Additional: None
 
 Cabbage Rolls: Recipe 5
 Ingredients: Cabbage, Pork
 Additional: Onion, Mushroom, Cheese
 
 Fruit Cocktail: Recipe 6
 Ingredients: All Fruits, All Fruits
 Additional Ingredients: All Fruits, All Fruits, All Fruits
 
 Tenderloin: Recipe 7
 Ingredients: Meat, Onion, Tomato
 Additional: None
 
 Shortcake: Recipe 8
 Ingredients: All Fruits, Egg, Milk
 Additional: All Fruits
 
 Rice Ball: Recipe 9
 Ingredients: Rice
 Additional: Beef, Seaweed, White Satay
 
 Fried Rice: Recipe 10
 Ingredients: Rice, Egg
 Additional: Beef, Bell Pepper, Carrot, Black Satay
 
 Curry: Recipe 11
 Ingredients: Rice, Onion, Red Satay
 Additional: Beef, Potato, Carrot, Mushroom
 
 Miso Stew: Recipe 12
 Ingredients: Miso, Kelp, Egg
 Additional: Beef, Radish, Kunjac
 
 Omelet: Recipe 13
 Ingredients: Rice, Egg
 Additional: Onion, Beef, Lemon, Cheese
 
 Steak: Recipe 14
 Ingredients: Meat, Onion
 Additional: Carrot, Cheese, Rice, Black Satay
 
 Quiche: Recipe 15
 Ingredients: Egg, Meat
 Additional: Shrimp
 
 Cream Stew: Recipe 16
 Ingredients: Milk, Onion, Carrot
 Additional: Beef, Potato
 
 Meat Stew: Recipe 17
 Ingredients: Meat, Kelp
 Additional: Radish, Tofu, Carrot, Noodles
 
 Seafood Stew: Recipe 18
 Ingredients: Fish, Kelp
 Additional: Radish, Tofu, Carrot
 
 Gratin: Recipe 19
 Ingredients: Cheese, Pasta, Milk
 Additional: Beef, Egg, Potato
 
 Pescatore: Recipe 20
 Ingredients: Pasta, Fish, Tomato
 Additional: None
 
 Pork Cutlets: Recipe 21
 Ingredients: Pork, Bread, Egg
 Additional: Greens, Rice, Purple Satay
 
 Potato Salad: Recipe 22
 Ingredients: Potato, All Veggies, Purple Satay
 Additional: Onion, Cucumber, Carrot
 
 Beef Stew: Recipe 23
 Ingredients: All Meat, Tomato, Purple Satay
 Additional: None
 
 Paella: Recipe 24
 Ingredients: Rice, Fish, Purple Satay
 Additional: Fish
 
 ------------------------------
 ------------------------------
 
 The effect of each food dish is as follows:
    
 Sandwich - A lunchtime classic. Restores a small amount of HP.
 Cabbage Roll - Juicy morsels of meat wrapped in tender cabbage 
      leaves. Restores a small amount of TP.
 
 Rice Ball - A ball of rice wrapped in seaweed. Simple yet 
      delicious!  Restores a small amount of HP/TP.
 
 Seafood Stew - Succulent stew packed with flavor and nutrition. 
      Restores a small amount of TP. Temporarily increases Defense.
 
 Risotto - A melodic harmony of rice and cheese. Restores a small 
      amount of HP.
 
 Meat Stew - A combo of tender meat and heavenly broth. Restores a 
      small amount of HP. Temporarily increases Attack.
 
 Paella - A divine combination of rice, seafood, and vegetables. 
      Temporarily increases all characters stats.
 
 Omelet - A scrumptious omelet stuffed to the brim. Cures Poison 
      for the party.
 
 Miso Stew - A nutritious and delicious miso-based stew.  Restores 
      a large amount of Hp/Tp.
 
 Steak - A classic comfort food dish. Don't be shy on the gravy! 
      Cures paralysis for the party.
 
 Fruit Cocktail - An assortment of sweet succulent fruit in light 
      syrup.  Restores a small amount of Tp.
 
 Beef Stew - Beef slowly simmered in a rich sauce until fork-tender.
      Cures all Status Effects.
 
 Fried Rice - Rice stir-fried with egg and various vegetables. 
      Restores a small amount of HP/TP
 
 Ramen - An exotic broth-based noodle dish. Restores a moderate 
      amount of HP.
 
 Tenderloin - Steak pan-fried to perfection. Restores a moderate 
      amount of TP.
 
 Gratin - Pasta baked in a rich cream sauce.  Restores a small amount 
      of Hp/Tp.  Temporarily increases accuracy.
 
 Curry - The spicy sauce titillates the taste buds!  Restores a 
      moderate amount of Hp/Tp.
 
 Quiche - A delicate balance of ingredients baked in an egg mixture.
      Cures Curse for the party.
 
 Shortcake - Cake topped with a tantalizing array of fruits.  
      Restores a large amount of Tp.
 
 Cream Stew - Nothing warms the soul like hearty cream stew.  Cures 
      all status effects for the party.
 
 Pescatore - A pasta dish with bounty from the sea.  Restores a small 
      amount of Hp/Tp.  Temporarily increases magic attack.
 
 Spaghetti - Everyone's favorite tomato based pasta dish.  Restores
      a large amount of Hp.
 
 Potato Salad - An essential part of a respectable picnic.  Restores
      a large amount of Tp.
 
 Pork Cutlets - Tender pork dusted with bread crumbs, then fried 
      golden brown.  Restores a large amount of Hp.
 
 
                          ====================
                            VI - Devil's Arms
                          ====================
 
 
 Devil's Arms are special weapons you can obtain in numerous places
 throughout the game, primarily in the special black treasure boxes
 you find.  At the start you may think they are weak and useless for
 having no attack power, but their strength is actually based upon
 how many enemies the character has defeated.  You can quickly see
 how they become very strong.  If you wish to begin collecting these
 do the following:
 
 In the Toize Valley Mine, after crushing the spinning slab with the
 boulder, examine the remains to find an "Evil Eye."  This is Colette's
 Devil Arm.  Now head to Flanoir.
 
 Go into the city and speak with the man hunched over on the step of
 the house in front of you.  After the scene he will give you Nebilim
 and Nebilim's Key.  Nebilim is Lloyd's Devil Arm.  The names of
 all the Devil's Arms are:
 
 Nebilim (Lloyd)
 Evil Eye (Colette)
 Disaster (Genis)
 Heart of Chaos (Raine)
 Fafnir (Kratos/Zelos)
 Soul Eater (Kratos/Zelos)
 Gates of Hell (Sheena)
 Diablos (Presea)
 Apocalypse (Regal)
 
 Now to collect them all, look in the following locations:
 
 Lloyd - Received from speaking with Abyssion in Flanoir
 Colette - Received from pieces of slab in Toize Valley Mine
 Genis - Go out at night in Altamira and head to the Casino.
    Follow the bridge right and offer the buy the item from
    the man on the bridge for 1000 Gald.  The item is a Devil Arm.
 Raine - Upon obtaining everyone else's Devil Arm, return to
    Flanoir and speak with Abyssion.  After the scene return to
    Hakonesia Peak.  Enter the hut and speak with
 Kratos/Zelos - Black chest near the end of Gaoracchia Forest
 Kratos/Zelos - Go to Triet.  Speak with the man beside the
    item shop to hear about a giant worm.  Then go North to
    the next section and talk to the man beside the dog to
    hear about a legend.  Leave Triet and walk to the Northwest.
    Along the mountainside you should see a blue aura (you only
    see it if on foot.)  Go into it to fight the worm and get
    the weapon.
 Sheena - Go to Altessa's House and have the Gnome go back
    to the Temple of Earth.  Return there, head past the large
    dragon enemy at the bottom of the bridge-collapsing section
    and proceed past the gnomes to the black chest.
 Presea - Open the black chest in the second section to the right,
    across the bridge in Latheon Gorge.
 Regal - In Welgaia take the left path at the main split to the main
    area with the two buildings you can enter.  Go into the top one
    then into the door on the left to find a black chest with the
    Devil Arm.
 
 After you have collected all nine Devil's Arms, head to the
 Temple of Darkness.  At the bottom watch a scene and then...
 
 Optional Boss:  Abyssion
 Hp: 120,000
 Tp: 8200
 
 Exp: 8000
 Gald: 6800
 
 Abyssion is the hardest boss in the game, and you are not going to
 win this fight unless you are at least level 75.  If you don't
 have Lloyd's weapon from the Sword Dancer 3, you probably won't
 win at any level lower than 80.  This fight is the reason you've
 still go All Divides in your inventory.  Use one, either way it's
 going to be a long fight.  His physical attacks are brutal, and
 while you can try to block them, they are too fast and too often
 to block every time.  Also his magic, which can't be interrupted
 by comboing him, is just as powerful.  Lower level spells like
 Spread and Fire Lance aren't too bad and will give you a chance
 to heal.  But he has Indignation, he HAS Meteor Swarm and he will
 cast them.  Hopefully you've collected lots of Energy Tablets and
 Spirit Bottles because you won't have time to heal individually
 after a huge spell.  Forgive me for forgetting the name, but I
 believe it was his Prism or Holy Lance spell, very similar
 to Mithos' Judgment, that can be just as devastating if not more
 than Meteor Swarm.  Have Raine with no spells except Revitalize
 and maybe a defense up, but nothing else, you can't afford it.
 
 For attacking him expect him to block 90% of your combos.  Not
 only does that make it extremely hard to damage him, it also 
 makes it take forever to charge your unison bar.  Try and
 get him during a magic spell cast, or better yet, when coming
 back to the ground after an uppercut.  If you can time Genis'
 magic to be hitting him right when your combo ends, giving you
 time to start another while he is still staggering, then you
 will have a great opportunity for damage.  Since you will
 be struggling to penetrate his defenses, and your other
 characters will likely be healing, Genis is actually your
 main source of damage here.  Command him to use powerful
 spells like Explosion, Indignation, Ground Dasher or
 Meteor Swarm if you have it (actually Meteor Swarm doesn't
 work to well, he is pretty small.)  With 120,000 Hp this
 fight will take a good chunk of time, especially if you're
 using an All Divide (which is recommended).  But given that
 amount of time, if you can withstand his onslaught, he will
 fall.
 
 After the battle watch the scene, then Presea will obtain
 the title of "Empty Soul."
 
 After defeating Abyssion it is likely that the Nebilim will be
 Lloyd's new best weapon for you, and possibly others.  The
 strength of the Devil's Arms is based on the number of enemies
 you have killed, and the true power is unlocked once you defeat
 Abyssion.  Try them out after the battle, the more you fight,
 the stronger they get.
 
                          ======================
                            VII - Meteor Swarm
                          ======================
 
 To obtain Genis' most powerful spell you must first have gone through
 the majority of the final dungeon and received the Derris Emblem.  After
 you get this head to Heimdall village.  Go North and take a right at
 the inn.  Follow the path around and down to trigger a scene with an
 Elf and his pupil  After the scene Genis will learn "Meteor Swarm."
 
                           ===================
                             VIII - Costumes
                           ===================
 
 I - Formal Outfits:
 
 Return to Meltokio late in the game.  Go into Zelos' house and speak with
 the butler.  An event will occur requiring you to go to the castle
 immediately, so do so.
 
 Go to the Tethe'alla bridge and watch the events.  After you realize
 it's a trap and wind up back in Zelos' house again.  Watch the event here
 and leave.  Return to the world map.
 
 Enter Gaoracchia Forest from the entrance beside Mizuho.  There will
 be an event here and then you will have to fight some simple soldiers.
 When it's over after the next scene Zelos will obtain the title "Princess
 Guard."  Now you will be returned to Meltokio.
 
 Watch the scene in the castle and gain control of your character again.
 Leave and run over to Zelos' house.  Speak with the butler to learn that
 Lloyd's outfit did not arrive.  Now return to the castle and watch a quick
 scene to obtain the title of "Nobleman."  Choose whoever you like
 for the option, then enter the dinner room and speak with your party:
 
 Presea will obtain the title of "Little Madam"
 Genis will obtain the title of "Easter Sunday"
 Raine will obtain the title of "Glamorous Beauty"
 Sheena will obtain the title of "You Look Great!"
 Zelos will obtain the title "Narcissist"
 Regal can obtain the title "Dandy"
 
 I believe you are only able to get the upper class costumes for five
 people.  Lloyd, three you speak to at dinner and whoever you meet on
 the terrace.
 
 After the dinner party, leave Zelos' house.
 
 II - Beach Outfits:
 
 Use Zelos as your avatar and enter Altamira, sometime late in the
 game.  Speak with the woman standing out front of the hotel.  She mentions
 her daughters are lost, so agree to help look for them:
 
 Begin by going left down the stairs, follow the beach south and speak
 with the kid so that she agrees to return.  Now head back and
 go into the hotel.
 
 Take the elevator to the second floor and speak with the little girl
 looking at the bulletin board at the end of the path from the elevator.
 Go back down, leave the hotel and take the lift to the amusement park.
 
 Right when you get off the little girl is on your right.  You have to
 talk to her again and again and again until she actually disappears
 or it won't count.  She's stubborn, after she disappears return to the
 city and go back down to the beach where you found the first girl.
 
 At the drink stand is a blue haired girl, talk to her to send the last
 girl home.  Now return and speak with the woman in front of the hotel.
 After the scene head inside and talk to the person at the desk.  Lloyd
 will obtain the title of "Beach Boy"
 
 Now choose someone else you want a swimsuit for, you will get it for that
 person and two others who are chosen primarily by your relationship level
 with them I believe.
 
 Raine obtains the title "No, Not the Sun!"
 Colette obtains the title "Mermaid"
 Genis obtains the title "Beach Comber"
 Sheena obtains the title "Queen of the Beach"
 Zelos will obtain the title "Pickup Artist"
 Regal will obtain the title "Swimmer"
 Presea will obtain the title "First Timer at Sea"
 
 III - Individual Outfits
 
 ------o
 Lloyd:
 
 Go to Luin after it is rebuilt.  At the Southwest corner on the dock
 is a man next to a boat.  Speak to him and agree to buy the boat for
 3000 Gald.  He'll run and you realize you've been tricked.  Leave Luin.
 
 Re-enter Luin and go back, speak with him again to make a new contract,
 to once again be cheated, but you'll get the new costume for Lloyd
 "Arrgh, Me Hearties."  
 
 --------o
 Colette:
 
 Head to Meltokio and go up into the castle.  Head right, then up into the
 first door.  Speak with everyone in the kitchen, then exit.  Go up the stairs
 and find two women standing at the upper left.  Approach them with Colette
 as your avatar to trigger a scene.
 
 Watch Colette fall down... a lot.
 
 After that you will receive 100 Gald and Colette's title "Maid."
 
 ------o
 Genis:
 
 Head to Meltokio.  If you have done Colette's dog sidequest you have
 already scene the beginning of this event.  On the right to the slums,
 head there to witness a Katz being chased by a boy.  Following a scene
 with Genis go to the item shop.
 
 Speak with the Katz here and he'll tell you to speak with the Elder.
 Now go to Sylvarent.
 
 On the top left island is Katz Village, enter it.
 
 Katz' Meow (Shop):
 
 Katz Mittens - 10,000G
 Lemon Gel - 1000G
 Pineapple Gel - 1200G
 Miracle Gel - 3000G
 Life Bottle - 300G
 Snapper - 120G
 Tuna - 100G
 Cod - 110G
 Squid - 110G
 Shrimp - 60G
 Octopus - 70G
 Bell Pepper - 80G
 Cucumber - 70G
 Cabbage - 60G
 Lettuce - 80G
 Radish - 60G
 Purple Satay - 200G
 White Satay - 200G
 Red Satay - 200G
 Black Satay - 200G
 
 Follow the path on the right up to the top and speak with the elder.  
 Exit Katz village and go back to Tethe'alla.
 
 Return to Meltokio and go to the right, into the slums.  A scene will
 occur here.  Genis obtains the title of "Katz Katz Katz"
 
 ------o
 Raine:
 
 Your destination is Asgard.  With Raine as your avatar go up the
 large steps leading to the large stone slab.
 
 Very easy here, just a scene and you'll get the title "Maiden" for
 Raine.
 
 -------o
 Sheena:
 
 Make Sheena your avatar and return to Mizuho village.  Speak with
 the ninja outside the Chief's Hut.  After a scene go inside and speak
 with Tiga.  Following that, with your new information it's time to 
 head to the Temple of Lightning.
 
 In the temple, go North to the middle map and up the stairs to
 where you met Volt.  After a brief event with Sheena's grandfather
 you will be in Mizuho again.
 
 Speak with everyone at the campsite, back in Mizuho Sheena will
 obtain the title "Successor."
 
 ------o
 Zelos:
 
 Beat any difficulty in the arena with Zelos to get the attention
 of the butler.  Return to Zelos' house to be mobbed by some women.
 Everyone will agree he needs a mask and he will get the title of
 "Masked Swordsman."
 
 -------o
 Presea:
 
 Make Presea your avatar and head to Altamira.  Take the boat from
 there to the Lezareno Company.
 
 Go up to the Presiden't Office for a scene, at the hotel the
 new costume will be unveiled.  Presea receives the title of
 "Dream Traveler" (A Klonoa costume.)
 
 ------o
 Regal:
 
 Head to Meltokio with Regal as your avatar.  On the left of the stairs
 up to the castle you will find the wonder chef (unless you've got all
 the recipes, and have this costume.)  If not proceed through the scene,
 and at the end when you go to exit, Regal will obtain the title of "God of 
 the Kitchen."
 
                            ==================
                              IX - Kuchinawa
                            ==================
 
 For the optional fight against Kuchinawa, return to Mizuho.  Inside
 Orochi will speak with you and a scene will take place at the Elder's
 house.  Choose the bottom option.  After the scene speak with Orochi
 when you are ready.
 
 Take the boat and meet with Kuchinawa.  You can lose this fight and not
 get game over.  If you lose you receive Corrine's Bell, if you win
 you obtain an Asura weapon for Sheena, as well as Corrine's Bell.
 
                            ===================
                              X - Hot Springs
                            ===================
 
 Go to the island at the Northwest of Tethe'alla to find the hot springs.
 Run to the right and speak with the man to use them.  A scene will follow.
 
 Once you're out, speak to him again and choose "Females" for a humourous
 event.
 
 Following it Colette gets the title of "Ironing Board" Sheena gets the
 title of "WOW!" and Lloyd gets the title of "Peeping Tom."
 
                             =================
                               XI - Niflheim
                             =================
 
 The following can only be done after you have the Sacred Stone from
 the final room in the game before the final boss:
 
 Make your way to the Sybak library.  On the upper right bookcase, there
 is a book on the bottom shelf that stands out.  Examine it.  Now leave
 Sybak.
 
 Fly to Heimdall and speak with the elf wandering around in the middle of
 the Western side with the Elder's hut.  He'll teach you more about the
 book and how it must be destroyed, so return to Sybak.  Head into the
 library, examine the book and choose to enter:
 
 This place is extremely odd.  Don't let your soulfire reach 0, and almost
 all the time you'll have some kind of negative effect to deal with one
 floor.  Use your discretion to complete this dungeon, I have yet to
 do so myself.
 
                           ======================
                             XII - Sword Dancer
                           ======================
 
 I covered the sword dancer extensively in the walkthrough.  In case you
 are interesting, the Sword Dancer is an optional boss that appears three
 different times during the game:
 
 - Ossa Trail
 - Gaoracchia Forest
 - Iselia Forest
 
 If you want to know more about them individually I have included
 a quick search icon with each one.  Simply scroll to the top, press
 ctrl+f and search for "@@@" without the quotations.  It will take you
 to each of the three sword dancers.
 
                              ================
                                XIII - Clara
                              ================
 
 At the end of the game, return to Izoold.  Go down the wooden ramp
 to the beach to trigger an event with Clara.  Choose the top option
 and watch the scene.
 
 ---------------------------------------------------------------------------
 9.  Minigames                                                            /9
 ---------------------------------------------------------------------------
 
 Wouldn't be much of an RPG without mingames.  The following are some fun
 little ways to busy yourself mindless and pass some time:
 
 -----o
 
 Red Light, Green Light
 Location: Tethe'alla Bridge
 
 Orienteering
 Location: Palmacosta, speak with the guard
 
 EB
 Location: Izoold (Speak with the Katz on the dock)
 
 Uncle Game
 Location: Triet
 
 Waitressing
 Location: Palmacosta School Cafeteria
 
 ---------------------------------------------------------------------------
 10.  Legal                                                              /AA
 ---------------------------------------------------------------------------
 
 This guide is copyright (c)2005 Alex Eagleson because I wrote it.
 
 This guide is primarily written for www.gamefaqs.com, however I am willing to 
 host it on other sites provided you follow these conditions first:
 
 1. Email me with a link to your site to obtain permission
 2. You are not from www.cheatcc.com
 
 This guide may also be viewed at www.ign.com.
 
 I would also like to add an extra note regarding donations, I wish to 
 establish that I do not write game guides for a profit, I do it as a hobby to 
 benefit not only my fellow gamers, but myself as well because I happen to 
 enjoy writing quite a lot.  If you wish to support the continued writing 
 process, donations will be construed as appreciative gestures, not as 
 compensation, I do now, and always will continue to write guides free to 
 distribute online for all to enjoy.  Donations can be made to StarOceanDC(at)
 gmail(dot)com via Paypal, if you do choose to donate even a small amount, 
 please send an email to that same address so I can thank you personally.  
 
 As a final note I would just like to make mention of something, to date since 
 September 2004, I have personally received over 2200 emails all relating to my 
 work and while I have done my best to respond to as many as I can, I would 
 just like to use this space and take the opportunity to say thank you to 
 everyone who has sent me positive feedback or even just general questions 
 relating to my work, even if I do struggle to answer them sometimes.  
 Oftentimes it's too easy to just take these guides as anonymous free help, but 
 there are still those who recognize the blood and sweat that goes into these 
 walkthroughs, and those are the people who make it all worthwhile ^_^
 
 For a list of all my work, please visit the following URL:
 
 http://www.gamefaqs.com/features/recognition/45802.html
 
 ---------------------------------------------------------------------------
 11.  Credits and Thanks                                                 /BB
 ---------------------------------------------------------------------------
 
 - Thank you to GameFAQs for hosting this guide
 
 - Thank you to yokoshima for your wonderful guide for the JP version of the
 game which I used myself the first time through, which influenced me to
 write this NA guide
 
 - Thanks to X Crono X for providing all the information given about
 Recipes and the Wonder Chef
 
 - Thanks to Cat Astrophy for information on Efreet and Sylph, as
 well as the earliest EX Gem Lv3
 
 - damieus for getting some helpful information from his sidequests
 topic
 
 - DevilLockBoy for that awesome Tech Attack topic
 
 - Angetiger for the topic which helped me find the last few costumes
 
 - r_mage and Dreamwalker for a great Unison Attack FAQ
 
 - Thanks to Sean, Mark and jeremy at University of Guelph
 
 - Everyone reading this of course :)
 
 ----------------------------------------------------------------------
 
 
 
 Extra special thanks to Revolution reader Alex Eagleson!
  
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