Luigi’s Mansion Walkthrough


 
 
 

Luigi's Mansion Walkthrough

Gamecube

For a comprehensive list of cheats and hints click here.
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   ________
 
  | ..     |  _____   _____   _____   _   _____   _____
 
  |        | |  _  | |  _  | |  ___| | | |  _  | |  _  | TM
 
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  |__|  |__| |_| |_| |_| |_| |_____| |_| |_____| |_| |_|
 
 
 
        Walkthrough v3b by [email protected]
 
        +++++++++++++++++++++++++++++++++++++++
 
        BEWARE this FAQ was written by someone
 
      who thinks the new Zelda style looks great!
 
        +++++++++++++++++++++++++++++++++++++++
 
 
 
 Contents:
 
  - Why this game is great
 
  - Controls
 
  - Items
 
  - Menu translations [referral]
 
  - Types of ghost
 
  - Catching ghosts
 
  - General gameplay tips
 
  - At home with the Professor
 
  - The map
 
  - The walkthrough
 
  - A list of portraits
 
  - Madame Meiru's Mario Items
 
  - Sidequests
 
  - Monetary value
 
  - After finishing the game
 
  - The fallible Nintendo
 
  - Unanswered questions
 
  - Don't even THINK about it...
 
  - Please do...
 
  - Credits
 
  - Version history
 
 
 
 ****** NOTE ******
 
 This FAQ was written entirely from my perspective and I cannot guarantee
 
 everything listed here is 100% correct. My Japanese is shakey, at best, so some
 
 bits are very probably misinterpreted. I apologise for any annoyances created
 
 by my incompetence.
 
 
 
 ---------------------------
 
  - Why this game is great -
 
 ---------------------------
 
 Playing this game gave me a real sense of next-gen gaming that a console like
 
 PS2 totally failed to convey. Amazing graphics, smooth rendering, loading times
 
 shorter than it takes to blink. This game is gorgeous.
 
 You may not like the cartoony style but you have to admit it is exremely well
 
 done. the character animations, the many incidental and secondary animations.
 
 The shadows, the transparency of the ghosts. Everything is just beautiful.
 
 The controls take a little getting used to, but before long you will be an
 
 expert.
 
 Some puzzles make you scratch your head a little but none are unfairly hard.
 
 Is it too short? Yes, a little. Is there any replay value? Once you get to A
 
 rank, no, not much. Is it too easy? Well, if it was you wouldn't be reading
 
 this FAQ,I presume.
 
 Should I get this game? Yes, most defenitely.
 
 Are you being paid by Nintendo to promote this game? I wish...
 
 
 
 ------------
 
 - Controls -
 
 ------------
 
 * Direction stick
 
 Moves Luigi. If you have stated so in the option screen (or pause screen) it
 
 also moves the flashlight and vacuum in the same direction as Luigi walks.
 
 * Directional pad
 
 Nothing. Not used.
 
 * START button
 
 Pauses the game. Allows you to quit (up/down) or switch between control styles
 
 (left/right).
 
 * Yellow stick
 
 Moves the direction of your flashlight or vacuum independantly from Luigi. This
 
 is especially needed when sucking up ghosts.
 
 * B button
 
 While held down, this switches off the flashlight. This is handy to stun
 
 ghosts. Have the flashlight off, walk up close and release. This switches on
 
 the flashlight a lot faster than it would if you were vacuuming. On menu
 
 screens or on the Gameboy Horror, use this buton to go back.
 
 * A button
 
 Call "Maaaaaario!". Check walls. Jostle objects. Open doors. Your all-purpose
 
 action button.
 
 * Y buton
 
 Map screen. On the map screen use up/down to switch floors, left/right to
 
 rotate to an extend. Yellow direction pad to move around. A button to zoom. B
 
 button to go back.
 
 * X button
 
 First person viewmode. Handy for checking hidden areas and warping in mirrors.
 
 * L button
 
 Set the vacuum to blow. Only useful after geting any of the emblems that will
 
 turn your vacuum into a flame thrower, water or ice spray.
 
 * R button
 
 Set the vacuum to suck. Hold down to keep sucking.
 
 * Z button
 
 Satus screen. Check how many gems, items and portraits you have found.
 
 
 
 No, Luigi does NOT jump.
 
 
 
 ---------
 
 - Items -
 
 ---------
 
 These are the items you can pick up during the game.
 
 Coin, paper money, gold bar = Money items.
 
 Pearls = Come in three sizes as dropped by Portrait Ghosts.
 
 Gems = Come in three colours. Add up to your final score.
 
 Diamonds = Also come in three colours. Add up to your final score.
 
 Fire emblem = Enables you to use your vacuum as a flame thrower
 
 Water emblem = Enables you to spray water from your vacuum
 
 Ice emblem = Enables you to spray ice from your vacuum
 
 Mushroom = Shrinks Luigi for a period, leaving him vulnerable.
 
 
 
 ---------------------
 
 - Menu translations -
 
 ---------------------
 
 For an excellent menu translation FAQ I refer to Xombe's Translation Guide,
 
 also available on GameFAQs.com
 
 
 
 ------------------
 
 - Types of ghost -
 
 ------------------
 
 * Regular Ghost
 
 These come in many shapes and sizes. All you need to do to catch them is to
 
 flash a torch in their face and suck them up.
 
 * Masked Ghost
 
 To get a masked ghost, first suck off its mask, THEN flash him and vacuum him
 
 up.
 
 * Money Ghost
 
 Okay, I named this one myself. Sometimes, but not very often, when you open a
 
 box or cupboard, a white ghost will pop out and scare you. It will then
 
 disappear forever. If you manage to flash it and suck it up, it will leave
 
 behind a lot of gold and money and in some cases even gems! This can be hard
 
 because they scare Luigi and you only have a split second to react before they
 
 are gone. and when they are gone, they are gone forever.
 
 * Portrait Ghost
 
 These are semi-boss ghosts. When defeated they will become a portrait in your
 
 gallery.
 
 * Boss Ghost
 
 There are four bosses in this game. Each one transports you to a seperate
 
 "arena" when you battle them. After each battle the Professor will print
 
 portraits of the ghosts you've caught and will count all the treasure you've
 
 found so far.
 
 
 
 -------------------
 
 - Catching ghosts -
 
 -------------------
 
 The first time you play the game, the process seems a little awkward, but
 
 you'll soon get used to it. First shine a flashlight into the eyes of the ghost
 
 (the closer you are, the better), then when their heart is exposed, start your
 
 vacuum. When they are caught in the vacuum stream, use your yellow pad to aim
 
 at them directly to steal their hitpoints. They will try to shake you off, so
 
 hold on! When their hitpoints are down to 0, you will suck them up.
 
 Sometimes it takes special ways to expose their hearts. For example, the ghosts
 
 with the masks on cannot be blinded, so suck off their masks firs, THEN shine
 
 the torch in their eyes. Others have hearts surrounded by fire, ice or water.
 
 To get rid of that, use elements. For a ghost with a fire heart, spray him with
 
 water first (just a short squirt will be enough), until his heart is exposed,
 
 after which he will act as a normal ghost. When their heart is ice, blast them
 
 with fire. If it's water, blast them with ice.
 
 Portrait ghosts work entirely different, and usually require a puzzle to be
 
 solved before their hearts are exposed (see walkthrough).
 
 A handy tip for catching ghosts is this; Once they are in the vacuum stream,
 
 back away from them, if you can into a corner. Keep your directional pad so
 
 Luigi will try to stay in that corner; this will make it difficult for the
 
 ghosts to swing you from side to?@side. Then wriggle the yellow pad up and down
 
 a little to quickly suck up their hitpoints. Using this technique, you can
 
 easily suck up normal ghosts in one try, and even, with the extra-power vacuum
 
 (see walkthrough), portrait ghosts in one try, leaving huge pearls for you to
 
 pick up.
 
 
 
 -------------------------
 
 - General gameplay tips -
 
 -------------------------
 
 * CHECK EVERY OBJECT all the time. The great thing about this game is that
 
 almost every object is searchable. Lamps, portraits, cupboards, everything!
 
 They often hold money or gold and sometimes even gems, which all counts up to a
 
 final score.
 
 * When searching objects, do so with your vacuum. That's right. You can walk up
 
 to an object and press A to search it but if you take a little distance and
 
 just aim your vacuum a the object for a short while until it starts shaking, it
 
 gets the same effect. In many ways this is a better method because if money
 
 falls out, it will almost immediately be sucked up. If a ghost pops out you
 
 won't be shocked so much and be of a safer distance. Also some objects will
 
 swing open, causing harm to Luigi (e,g, the fridge in the kichen). Keep this
 
 safe distance.
 
 Of course, to search some items like lamps and ceiling fans, you NEED to use
 
 the vacuum.
 
 * Always water every plant you come across! Even the ones in bedrooms!
 
 Everywhere! Also the little ones on the small balcony of the beginning of the
 
 game. Plants only give up their treasures after watering them, not by
 
 "searching" them. And some plants hold many many goodies!!!
 
 * When checking objects ALWAYS be on your toes for MoneyGhosts.
 
 * Always avoid those annoying purple mushrooms! It is cute to hear Luigi call
 
 Mario in a high pitched voice, but it takes time and you are vulnerable when
 
 small.
 
 * Use any mirror in the game to warp to the entrance hall. Just go into first
 
 person viewmode, look at a mirror and press A. Handy in a few cases, like
 
 quickly travelling from the attic to the basement.
 
 * Before tackling the ghosts of a room or the Boo, get rid of all tablecloths
 
 or bedspreads. You don't want your vacuum stuck on one of these when a ghost is
 
 after you.
 
 * When treasure appears, it eventually disappears again. For this reason go for
 
 the highest value treasure first (gold bars, then money, then coins). Usually
 
 you can get all treasure by vacuuming it all up, but sometimes you won't have
 
 time, say if ghosts are chasing you, so in that case it's best to get the most
 
 expensive items first.
 
 * If you can, search a room BEFORE clearing it and switching on the lights. A
 
 MoneyGhost will only appear in a dark room. For example, in the pool room,
 
 ignore the pool player until you have found all the treasure and the
 
 MoneyGhost, after THAT tackle the pool playing ghost.
 
 
 
 ------------------------------
 
 - At home with the Professor -
 
 ------------------------------
 
 This section often causes some questions. The Prof's home is merely a base, as
 
 it were, where Luigi returns after quiting the game or catching one of the
 
 bosses. While in the gallery section you can check the map and see a few
 
 "undiscovered" rooms. These are sadly not secret rooms. These are just the
 
 other rooms in the Prof's home. While following the training section, pull up
 
 the map and you will see why.
 
                      ________
 
                     |        |   TheProfessor's Shack
 
                     |_  __  _|   --------------------
 
                       | || |     1. The Prof's house entrance
 
                       | || |     2. Machine room
 
                       | || |     3. Training room
 
                       | || |     4. The Portrait room
 
      _________________| || |__
 
     |       2      |    4     |
 
   __|______________|__________|
 
  |    1   |          |
 
  |________|    3     |
 
           |__________|
 
 
 
 1. The Prof's house entrance.
 
 This is where you start every game. The Prof will ask you what to do and you
 
 can choose some things. [a] Go back to the mansion, [b] Train using the vacuum
 
 or [c] go to the gallery.
 
 2. Machine room
 
 This is the long room where Luigi returns after defeating a Boss. Here the Prof
 
 stamps these ghosts into portraits which go in your portrait gallery.
 
 3. Training room
 
 In this room Luigi can learn the basics of vacuum-powered ghost sucking.
 
 4. The Portrait room
 
 Here Luigi can walk around and check all he portraits he has collected. Look at
 
 them using first person viewmode. Walk into the room at the back and press A to
 
 check the jewelled wall at the back. If you have finished the game at least
 
 once this wall will hold the final portrait and a count of how many portraits
 
 you found in total. Press B to look away.
 
 You can also check every portrait you have caught so far by standing in front
 
 of one and pressing A. Marvel at the bad Photoshop filters. Undoubtly these
 
 textures were done by the Nintendo work-experience intern. The portrait closest
 
 to the door near the Professor shows your mansion, and your high score (in
 
 gold) [only after you've finished the game once]
 
 The higher your high score, the more "complete" the mansion in the painting.
 
 Also, if the frame of a painting is gold, it means you did a good catch,
 
 probably meaning you sucked up the ghost in one try or in record time.
 
 To leave his area, speak to the Prof and select the third option.
 
 
 
 -----------
 
 - The map -
 
 -----------
 
 Please?@note all the names are my own. My kanji skills aren't good enough to
 
 translate all room names from the game.
 
 When using the walkthrough I will refer to this map with notations like [1F/2],
 
 which means 1st floor, room 2, on these maps. If you get lost, look to what
 
 room the walkthrough refers, and then check it on this map.
 
 
 
        _____
 
   1___|   2 |        Basement
 
  |____|__ __|        --------
 
         | |          1. Well
 
         | |          2. Shrine
 
         | |          3. Toxic room
 
   ______|_|_____     4. Power Generator
 
  |   3  | |  4  |    5. Ice room
 
  |______| |_____| 7  6. Storage room
 
  |      | |______/   7. Staircase [up]
 
  |  5   | |  6  |
 
  |______|_|_____|
 
 
 
   _____________________________________
 
  |      |     2                        |        1F
 
  |  1   |______________________________|        --
 
  |      | 3 |  |     5      |     6    |        1. Graveyard
 
  |      |___|  |____________|__________|        2. Backyard
 
  |      | 4 |                   |         7     3. Bathroom
 
  |______|___|___________    ____|________/      4. Toilet
 
  |      |        |      |  |     11    |        5. Piano room
 
  |   8  |   9    |   10 |  |___________|        6. Gym
 
  |______|________|______|  |           |        7. Staircase [up]
 
  |  12     |     13     |  |    14     |        8. Dog house
 
  |_________|____________|  |___________|        9. Pool room
 
  |  15  |                          |      21   10. Cinema
 
  |______|__________________________|_____/     11. Store room
 
  |  16  |  17  |    18    |   19   | 20 |      12. Kitchen
 
  |______|______|          |________|____|      13. Dining room
 
                |__________|                    14. Ballroom
 
                             15. Laundry room
 
                             16. Butler's room  19. Crystal Ball room
 
                             17. Treasure room  20. Mirror room
 
                             18. Entrance hall  21. Staircase [down]
 
 
 
 
 
          ______________________________         2F
 
         | 1 |  |     2      |     3    |        --
 
         |___|  |____________|__________|        1. Bathroom
 
         | 4 |                   |         18    2. Granny's room
 
       __|___|_____________    __|________/      3. Dining Room
 
      |5 |  6   |    7     |  |   8  | 9  |      4. Toilet
 
   ___|__|______|__________|  |______|____|      5. Balcony
 
  |      |      |          |  |           |      6. Dressing room
 
  |  10  |  11  |    12    |  |    13     |      7. Ante room
 
  |______|______|__________|  |___________|      8. Star room
 
  |             |          |               19    9. Observatory
 
  |_____________|___    ___|______________/     10. Master bedroom
 
  |  14  |  15  |          |   16   | 17 |      11. Study
 
  |______|______|          |________|____|      12. Reception room
 
                |          |                    13. Treasure room
 
                           17. Daughter's room  14. Baby room
 
                           18. Staircase [down] 15. Twin's room
 
                           19. Staircase [up]   16. Guest room
 
 
 
          ______________________________         3F
 
         |                              |        --
 
         |              1               |        1. Balcony
 
         |                              |        2. Vase room
 
   ______|_________________ __ _________|        3. Toy room
 
  |          |  |          |  |         |        4. Atelier
 
  |    2     |  |    3     |  |    4    |        5. Armoury
 
  |__________|  |__________|  |_________|  8     6. Attic
 
  |          |  |          |  |___________/      7. Rug room
 
  |          |  |          |  |         |        8. Staircase [down]
 
  |    5     |  |    6     |  |    7    |
 
  |__________|__|__________|__|_________|
 
 
 
   _____________________________
 
  |  |___|    |_____|    |___|  |               ROOF
 
  |                             |               ----
 
  |                             |
 
  |                             |
 
  |                             |
 
  |_____________________________|
 
 
 
 -------------------
 
 - The walkthrough -
 
 -------------------
 
 This walkthrough is written chronologically, meaning: the adventure is pretty
 
 linear, so this walkthrough is too.
 
 This walkthrough does NOT detail EVERY gem or diamond or treasure to be found,
 
 as that would mean listing almost EVERY object in the house. Just check out all
 
 cupboards, boxes, lamps, plants, etc. And check the SIDEQUESTS section for some
 
 tips on getting some of the bigger diamonds.
 
 
 
 *** Level 0
 
 When you first start the game, you will have no vacuum yet. In the entrance
 
 hall, walk around a bit, try a few of the doors until a yellow spectre appears
 
 and drops a key. Pick up the key and follow the yellow ghost up the stairs and
 
 through the door to the north, Enjoy the cutscene that introduces the
 
 Professor. You will leave the mansion and go to the Professor's shack where he
 
 will teach you how to use the vacuum. Go through his teaching simulation.
 
 Then he will take you to the portrait gallery. Look around a bit and go back to
 
 the Prof. Talk to him and choose the third option to leave the gallery, Back
 
 with the Prof, select the first option to go back.... TO THE MANSION!
 
 
 
 *** Level 1
 
 Back in the entrance hall, you will see Kinopio standing there, Don't step
 
 directly under the chandelier or it will fall down! Talk to him, and from now
 
 on he can help you save your game. Now the lights are on. Go up the staircase
 
 and through the door to the north, back to the room where you found the Prof.
 
 [2F/12] In this room, after sucking up the treasure, suck the candles on the
 
 north wall until the room is dark. The portraits will come alive and ghosts
 
 will attack you. After you suck up all the ghosts, a chest will appear with the
 
 key to the next room.
 
 [2F/7] Suck up all the ghosts in this room until the magic locks disappear off
 
 the doors. Continue to the next room.
 
 [2F/6] Suck up all the ghosts in this room. Don't forget one of them is hiding
 
 in the left closet, but open the right closest first for a MoneyGhost. After
 
 the light comes on, a key appears on the shelf above the clothes rack. Use your
 
 vacuum to get at it. Continue through the door to the left.
 
 [2F/5] Speak to Kinopio and save your game. Go into first person mode and look
 
 around. Do you see that broken window? We'll get to that later. Return to
 
 entrancehall's upper level and go through the door for which you just got the
 
 key and proceed to the study.
 
 [2F/11] Ah, the game's first "puzzle" and Portrait Ghost, the father of the
 
 house. He is sitting in his chair by the fire but every time you even try to
 
 look at him he dissapears. Turn your back to him and avoid the books that fly
 
 at you. And easy way to get rid of the books is to just suck them up with your
 
 vacuum as they come at you. As soon as the ghost starts yawning, shine your
 
 torch at him and his heart is exposed, so start your vacuum! After you defeat
 
 him, the key to the master bedroom appears. If you want, and you can read
 
 Japanese, you can read the books on the shelves on the north wall. Go to the
 
 master bedroom.
 
 [2F/10] Ah, here we find Mrs. Ghost in front of the mirror. Again, she
 
 disappears when you even look at her. Remember the broken window we saw from
 
 the balcony? Well, you can open the right curtain using your vacuum and a draft
 
 will enter the room. This annoys Mrs. Ghost so she will close he curtain. The
 
 best thing to do is to open the curtain and then shine your torch on her.
 
 She'll moan and at that point her heart will be exposed. Vacuum up Mrs. Ghost
 
 and get the key to the Baby room. Don't forget there is money hidden in her
 
 ceiling fan. Just vacuum it until it starts spinning around and after a while
 
 money will fall out. This goes for most ceiling fans and lamps in the house.
 
 When leaving this room, you will notice noise coming from the Baby room. You
 
 might want to go to the entrance hall first to save your game. Go to the Baby
 
 room.
 
 [2F/14] To wake the baby up, suck the rocking horse until it rocks and the baby
 
 appears on it. Now all you have to do is suck up the ball, aim at the baby and
 
 let go. This will throw the ball at the baby, which will take you to the first
 
 BOSS AREA. If those flying teddies annoy you, get rid of them first by sucking
 
 them up as they fly at you.
 
 
 
 *** BOSS 1 - Baby (100)
 
 Baby has three attacks, all of which are easy to avoid.
 
 Attack 1 - He throws giant rocking horses at you. These are easy to avoid if
 
 you walk on the far end?@of the bed toward the direction they are coming from.
 
 E.g., if the rocking horse comes from the right, walk to the left, etc. If he
 
 throws two rocking horses, stay in the middle.
 
 Attack 2 - He will throw a few balls into the bed that bounce around. Avoid.
 
 Attack 3 - He bounces aound the bed. Just stay away, he's quite slow so it's
 
 easy.
 
 To defeat baby, wait for attack #2 to finish. One solitary ball will remain in
 
 the bed. Suck it up with your vacuum, aim at the baby and let go. He is now
 
 vulnerable, so start your vacuum.
 
 Repeat this process until he is gone. Back in his room is a chest with the
 
 level 2 key. Pick up the key and you will go to the Prof's first end-of-level
 
 roundup.
 
 
 
 *** Level 2
 
 Back in the entrance hall, walk into he magically sealed door to the north and
 
 see it disappear. Go through and into the hallway beyond. If you check your
 
 map, you will see there is only one place you can go on this floor, the
 
 bathroom to the north, so go there.
 
 [1F/3] Clear the two ghosts until he light comes on. A key will appear on the
 
 shelf to the left. Use your vacuum to get to it. This is the key to the
 
 ballroom, so go there.
 
 [1F/14] Get rid of the ghosts by sucking off their masks and then blinding them
 
 and vacuuming them up. After this the two floor panels will start rotating and
 
 a ghostly couple appears. Look away from them until they do a twirl - this is
 
 when a heart is exposed, so start sucking. After that you'll get the key to the
 
 storeroom behind the ballroom.
 
 [1F/11] First get rid of the ghosts. Now this bit is sneaky. Look in the mirror
 
 and you will see a buton on he opposite wall (you will see this buton better is
 
 you look around he room in 1st person viewmode). Walk to the wall opposite the
 
 mirror and press A - Luigi will press the button and the room will extend. In
 
 the next section of the room, suck the poster off the wall and press the button
 
 to release the Boos.
 
 A lot of people seem to get stuck on the next bit.
 
 Now you have to cach a few Boos before you can continue. See the SIDEQUESTS
 
 section below on how to catch Boos. Go back to the first section of the game,
 
 on the 2nd floor and catch a few Boos. After catching 5 Boos the door to the
 
 toilet on 1F will open. If you want to catch more Boos now or later depends
 
 you. To finish the game you need to catch 40, over time (see walkthrough).
 
 Go to that toilet on 1F.
 
 [1F/4] Speak to Kinopio and open the toiletbowl to get the key to the crystal
 
 ball room. Go there.
 
 [1F/19] Look at the crystal ball and speak to Madame Mieru. Behind her chair is
 
 a wedge of cheese. If you click on it in 1st person viewmode a yellow mouse
 
 will appear which, when sucked up, will give you many coins and often a gem
 
 too. Go through the door to the right,
 
 [1F/20] In this room invisible ghosts appear, You can only tell where they are
 
 by their reflection in the mirror or the dustclouds they make when they appear.
 
 Suck up all the ghosts and a red chest will appear. This holds the FIRE EMBLEM.
 
 With this emblem, walk up to the torch in the room, jostle it and a fire sprite
 
 will appear. Suck it up to get fire power! Now, by pressing L1 you can use your
 
 vacuum as a flame thrower. There are several of these torches dotted around the
 
 mansion.
 
 Suck up a fire sprite and light the candles in the room to open the door again.
 
 Go back to the crystal ball room.
 
 [1F/19] Back in the Crystal ball room, light the candles in the four corners of
 
 the room?@and a key will appear on one of the pillars. Get it using your
 
 vacuum. This is the key to the laundry room.
 
 [1F/15] Defeat all the ghosts for a chest with gold and money, Then open the
 
 washing machine to find Mario's hat. This is the first of the 5 MARIO ITEMS we
 
 need to find for Madame Mieru.
 
 Now go to the invisible ghost that is stalking the northern part of the hallway
 
 on the 1st floor. You can see it is holding a candlestick. Light his candles
 
 using your flame thrower and an insane butler ghost will appear. Follow him to
 
 the laundry room. He will go to the butler's room so follow him there.
 
 [F1/16] Wait until the butler settles down in his chair, then flash and suck
 
 him. You will get the key to the piano room. There is usually a blue gem hidden
 
 in the bucket in the corner.
 
 Now if you want treasure, although this is not neccesary to finish the game,
 
 you might want to visit the secret treasure room to the right of this room.
 
 Stand near the right wall and go into first person viewmode. Look around until
 
 you see a mousehole. Click on it and a mist will appear. Leave first person
 
 viewmode and walk into the mist to get sucked into the next room.
 
 [F1/17] There are some treasue chests here and some ghosts with icy hearts.
 
 Give them a short burst of the flame thrower to melt their hearts and then
 
 vacuum them up as usual. Just treasure and a Boo here. The chest that appears
 
 after getting rid of all ghosts holds a blue, red and green gem, as well as
 
 treasure.
 
 Go to the piano room.
 
 [F1/5] Activate all instruments individually by walking up to them and pressing
 
 A. Don't forget the drums are three seperate instruments. Now walk up to the
 
 piano and a girl appears. She will play a famous Mario tune and you have to
 
 guess what game it's from. Unless you know Mario games well and speak Japanese,
 
 it's guess work, I'm afraid. If you guess wrong, leave the room and start over.
 
 If you guess right, sheet paper will attack you. Suck up the paper, use your
 
 flashlight on the girl when she grabs her head and suck her up. You will get
 
 the key to the dining room.
 
 [F1/13] First suck up the bananaskins. Then light the candles on the table
 
 using your flame thrower. Suck some of the jelly from the table. Two butlers
 
 will appear, try to suck them up. Now suck up the rest of the jelly (NOTE: wait
 
 until the slob has stopped eating before sucking the jelly). The big fat ghost
 
 will get angry and spit fire at you. Avoid his fireballs until he slumps down
 
 on the table, exhausted. Now start vacuuming. When he is defeated you get a
 
 chest full of goodies and a big diamond! Go through the door to the left.
 
 [F1/12] In the kitchen, pots will rattle and fly at you. Just suck them up with
 
 your vacuum. There is likely to be a MoneyGhost in the left oven. Open the
 
 fridge, but be careful! The door can slam in your face and hurt you! A frozen
 
 ghost pops out. Blast him with fire until his heart has thawed then get him as
 
 per usual. After him a chest will appear with the WATER EMBLEM. Now you can
 
 suck up water sprites and spray water. Get a water sprite from he running tap
 
 and extinguish the burning door. After the fire is out, go through it into the
 
 backyard with the doghouse. Don't forget you can get a gem by blasting the pot
 
 in the oven with your flame thrower.
 
 [F1/8] Wake the dog and avoid him a while. A butler will appear. Defeat the
 
 butler who will drop a big bone for the dog. If the dog manages to grab you,
 
 shake him off. After the big bone is dropped, the dog will try to eat it, at
 
 which point you can attack it and suck it up.
 
 At this point you might want to water the plant for the first time!
 
 Walk to the doghouse, go into 1st person viewmode, click on the opening to
 
 create a mist. Walk into that mist to get into the graveyard, although you
 
 might want to go back and save your game first.
 
 [1F/1] Don't forget to knock on the drainpipe for a gem. Knock on some graves
 
 for health until three ghosts appear to throw bones at you. Suck up the three
 
 ghosts. Now walk up to the big headstone at the end for the second boss.
 
 
 
 *** BOSS 2 - Shadow (100)
 
 This one isn't too difficult either, once you figure out what to do. The purple
 
 shadow is the one to get, but it creates black copies of itself that attack
 
 you. Suck up a black shadow until it turns into a ball that sicks to your
 
 vacuum nozzle. Then find the purple shadow (easy if you follow the long black
 
 shadows it creates because it gives off light) then aim the black ball at him
 
 and let go. Be careful not to hold the black ball too long or it will explode
 
 and hurt you. It will be hit by the ball and be vulnerable, so start sucking.
 
 Be careful of the other black shadows as you are thrown about trying to get
 
 him. Repeat until finished.
 
 You will appear in the graveyard where a huge chest containing the level 3 key
 
 awaits you.
 
 
 
 *** Level 3
 
 If you are following the SIDEQUESTs, you now might want to return to [F1/8] to
 
 water the plant a second time. If you don't do this now, after the next boss
 
 the plant will be dead.
 
 Otherwise go the the magically locked door at the end of the corridor to the
 
 north that leads into the backyard which will now magically open. Go to the
 
 backyard.
 
 [1F/2] Here, don't forget to water the plants around the fountain for some
 
 goodies and a gem. Clear away all the hanging ghosts for a chest full of
 
 treasure. Walk to the right until you come to a well. Go down this well.
 
 [Basement/1] Walk to the right and see a cutscene where Mario is stuck in a
 
 painting! Walk back and a ghost appears with the key to the gym. Climb out of
 
 the well.
 
 [1F/2] Continue right until you come across a birdhouse. Jostle the birdhouse
 
 and MARIO's LETTER falls out. Continue right until you come across a small
 
 shed. Knock on he side of it for the door to open (otherwise it will hit Luigi
 
 in the face) and speak to Kinopio. Continue right and enter the gym.
 
 [1F/6] In he middle of the room a weightlifter is unsuccessfully trying to lift
 
 weights. Stand near a punchbag and hit it by pressing A so it will swing and
 
 hit the ghost (beware of the backswing!!!). The ghost will start coming at you,
 
 waving his arms like a little girl, so swing another punchbag to hit him. After
 
 he is hit three times you can flash him and vacuum him. If he recovers, just
 
 swing a punchbag again. After he is defeated you get a chest full of goodies
 
 and a diamond.
 
 Before you leave, check a training bike on he right hand side for a moneyghost.
 
 Then go to the walking excercise machine at the left hand side of the room.
 
 Walk into it and Luigi will walk on top of it. Do this a while and a key will
 
 pop out. This is the key to the door just outside, effectively creating a
 
 shorcut for you. Now leave the gym and go upstairs.
 
 Once upstairs, you'll see another door on fire. Spray water on it and go
 
 through it.
 
 [2F/3] In this dining room crockery will fly at you and a few ghosts appear.
 
 Suck up the ghosts and a chest will appear on the table. Now walk to the right
 
 hand side of the room onto a tile that will flip Luigi onto the ceiling. Walk
 
 left and onto a tile that will drop him again, on the table, so you can get to
 
 the chest. This chest contains the FREEZE EMBLEM. Luigi can now suck up freeze
 
 sprites and have an ice spray. Grab a freeze sprite from the ice bucket on the
 
 table and leave the room.
 
 Make your way to the bahroom on the 2nd floor.
 
 [2F/1] Who says Nintendo has no sense of humour. Look through the shower
 
 curtain and see a lovely ghost having a bath. Open the curtain using your
 
 vacuum and see a whale of a ghost being shocked. Fantastic. Spray her with ice
 
 unil her hear is exposed and suck her up. You will get the key to the pool room
 
 on the 1st floor. Go there.
 
 [1F/9] Once in the pool room, wait for the guy to shoot the balls. Three balls
 
 will fly through the room. Suck one up, aim it at the pool player and then let
 
 go. Hit him three times like this, shine your torch and suck him up. Should he
 
 recover, you only have to hit him once more. Once defeated he will leave a
 
 chest wih goodies and a diamond. Don' forget the ceiling fan and the hidden
 
 MoneyGhost in this room. Go through the door to the right, into the cinema.
 
 [1F/10] Hit the projector to make it run. Ghosts will appear that again are
 
 invisible. Use the way their shadow falls on the screen as an indication of
 
 where they are, or, more handy, the dustclouds they make when they appear.
 
 After defeating them, a chest conaining MARIO's GLOVE appears. For fun try to
 
 suck the canvas off the movie screen. Underneath is a Boo poster. "Get out of
 
 here!"
 
 Return to the 2nd floor, but make sure you grab a fire sprite along the way. Go
 
 to the star room.
 
 [2F/8] Light all the candles on all the candlesticks and ghost will appear.
 
 Clear the room of ghosts and you will be able to go through the door to the
 
 right.
 
 [F2/9] Look into the Telescope to see the moon. Now the room is somewhat
 
 different. Walk out and try to suck up a shooting star. Aim it at the moon and
 
 let go. If successfull, the moon will blow up revealing a path. Follow the path
 
 to get MARIO's STAR. Leave this room through he starroom and go back into the
 
 hallway. Now go to Granny'sroom.
 
 [2F/2] Knock her balls of wool off the table. Suck up a ball, aim it at her and
 
 let go. There are only three balls and you have to hit her three times, so if
 
 you miss, leave the room and try again. Once she is hit three times, suck her
 
 up and get the key to the Twins' room. Leave this room and go to the toilet.
 
 [2F/4] Open the toilet bowl to release a ghost with a heart of fire. Spray him
 
 with water and suck him up to get a chest full of goodies. Suck he poster off
 
 the wall for another Boo poster. Leave and go to the twin's room.
 
 [2F/15] In the twin's room you have to make the two airplanes from the ceiling
 
 turn. The blue one is blown away by your vacuum and the red one is pulled
 
 towards the vacuum. If you climb the bed it is slightly easier. After a few
 
 rotations, two or three, the twins appear. Speak to them, select the first
 
 option, that you will play hide and seek with them. Leave the room and come
 
 back in to see some boxes.
 
 The following comes from quite a few sources that have emailed ne with this
 
 little tip:
 
 To find out which boxes the twins are hiding in, blow at them with your vacuum.
 
 If the box vibrates, one of the twins is inside, otherwise it is empty. You
 
 might have to blow fire or water, but as I haven't checked this out yet, I am
 
 not sure.
 
 If at any time you open an empty box, leave the room and come back in again to
 
 try over. If you find both twins, they will attack you. One is on a plane,
 
 dropping bombs, the other on a racecar.
 
 Suck away either vehicle until the kid is floaing around
 
 and then suck him up. Once both twins are defeated you get MARIO's SHOE.
 
 It's amazing how many people get stuck at this point.With the 5 Mario items, go
 
 back to Madame Meiru on the 1st floor.
 
 [F1/19] Speak to Madame Meiru ONCE FOR EVERY MARIO ITEM YOU HAVE, so that
 
 means, speak to her FIVE times. With each items she is able to channel some
 
 information. It all comes down to Bowser, who resurrected King Terasa, who is
 
 very VERY powerful. Mario warns Luigi in his letter to be afraid of King
 
 Terasa. His power his great but he is afraid of the vacuum. (handy!).
 
 After speaking to Madame Meiru (this will ake some time), she will be able to
 
 attack you. Flash her and suck her up and she will leave behind another key.
 
 Leave her room and go up the stairs to the 2F dining room.
 
 [2F/3] Grab an ice sprite and leave the room.
 
 Go up the stairs to the attic.
 
 [3F/7] In this room are some ghosts with water hearts, so use the ice spray on
 
 them before sucking them up. If they don't appear automatically, jostle the
 
 animal heads on the wall. After you've cleared this room of ghosts you will get
 
 the key to the big balcony. Leave throught the door to the left and head out to
 
 the balcony.
 
 If you have not yet caught at least 20 Boos, a Boo will appear and kick you
 
 out. Charming. Go around the mansion and catch some more Boos. When you have
 
 atleast 20, you can go through onto the balcony.
 
 [3F/1] This is one huge balcony. There are some Boos here, so walk up to them
 
 and touch them.
 
 
 
 *** BOSS 3 - Boos (15)
 
 A first you will see one big Boo. Quickly grab an ice sprite, then go after the
 
 Boo. Suck at him with your vacuum until you have him in what feels like a
 
 tractor beam, or something. Then use this to push him into one of the unicorn
 
 statues and he will explode into 15 small Boos. Use the ice spray to freeze a
 
 small Boo, then suck it up. The more small Boos you suck up he smaller and
 
 faster the Big Boo will become, until eventually it is only a handful of small
 
 Boos. At this point it gets tricky to spray them with ice. Short bursts of the
 
 ice spray sometimes cause an ice projectile, with which you can get them from
 
 afar. When only one small Boo remains he won't transform into a Big Boo
 
 anymore. Just try to ice him and suck him up. After you have defeated all the
 
 small Boos, a chest appears with the level 4 key.
 
 Note that the 15 Boos that make up this Boss stage are counted in your overall
 
 Boos score. These are 15 of the 50 Boos you were looking for!!!
 
 
 
 *** Level 4
 
 If you are following the SIDEQUESTs, you now might want to return to [F1/8] to
 
 water the plant one last time to get a huge gold diamond. Also, return to
 
 [3F/1] and water the plants there with the water spray. One of them holds a
 
 huge red diamond!!!
 
 [3F/1] Go to the door to the very left of the balcony. The magic seal with
 
 disappear but what now? Lightning strikes the house and all electricity is
 
 gone, filling every room with ghosts again!!!
 
 Make your way through the house, all the way back to one of the earlier rooms,
 
 the dressing room.
 
 [F2/6] Turn away from the mirror and you'll see a guy standing in front of it.
 
 Wait until he?@motions and his heart appears, then quickly turn around and
 
 catch him. Once caught, a chest appears with a key in it. This is the key to
 
 the power generator room. Go there.
 
 [Basement/4] Walk to the red switch and press A. The power will come back on
 
 and a chest appears. Get the chest for a key to the basement storage room. Go
 
 there.
 
 [Basement/6] First you might want to vacuum up the piles of dirt so you have
 
 room tomove. Then rattle the two barrels to get the ghosts out and catch them.
 
 After that a chest appears with the key to the toy room.
 
 Go all the way to the 3rd story balcony again and proceed to the attic.
 
 [3F/6] Open the trunks to reveal he skeleton ghosts and defeat them for a chest
 
 full of treasure. Go north to the toy room.
 
 [3F/3] In this room, acivate the clocks by knocking on them. Don't forget the
 
 one on the table to the left. Once activated the toy soldiers will come to
 
 life. To defeat them try to get close to them and keep vacuuming until the key
 
 in their backs fall out, after which you can suck them. But be carefull! Their
 
 reach is quite long! Once defeated a door will open with an elevator to he
 
 roof. Go there.
 
 [ROOF] Around the campfire are some masked ghosts. Get them the usual way. Afer
 
 that two more ghosts appear with frozen hearts, so use your flame thrower on
 
 them and catch them. Then a ches appears on top of the left chimney. In it is
 
 the key to the armoury. Go down the elevator again to the toy room, then make
 
 your way to the armoury.
 
 [3F/5] First open the boxes for treasure and some ghosts. Now go to the suits
 
 of armour and push them. Be careful!The ones with the maces drop their arm
 
 which could hurt Luigi. About half of the suits of armour will make a ghost
 
 appear when jostled, so work your way through the suits and the ghosts until
 
 they are all gone and the light comes on. Open the chest that appears for the
 
 key to the toxic room in the basement. Go through the door to the north to get
 
 to the vase room.
 
 [3F/2] Suck up an ice sprie, then push the blue vase somewhere in the middle. A
 
 ghost will appear and asks you if you want to play wih/challenge him/her.
 
 Select he first option. It will disappear and pop out of a random vase. Quickly
 
 blast it with the ice spray! Do his 6 orso times and it will attack you, so
 
 start that vacuum! When you have defeated it, a chest will appear with gold and
 
 a diamond. Go back to he roof using the elevator in the toy room.
 
 [ROOF] Climb up the right chimney and drop down into it.
 
 [2F/13] Another hidden treasure room with a few ghosts and lots of gold. Go
 
 crazy. Once all ghosts have been defeated, a chest with a key to the guest room
 
 appears. To leave this room suck the cloth off the mirror and use it to warp to
 
 the entrance hall.
 
 Although not neccesary for finishing the game, let's go to the guest room on
 
 the second floor.
 
 [2F/16] Grab a fire sprite and light the two candles on either side of the
 
 painting on the wall. A load of ghosts will appear. After this first wave
 
 another set of ghosts appear but these all have a fire heart, so make sure you
 
 quickly grab a water sprite and spray these ghosts wih water. When finished,
 
 grab a fresh water sprite and go through the door to the right to the
 
 up-side-down bedroom.
 
 [2F/17] Spray the little girl on the bed with water three times. She then wakes
 
 up and you can figh her. It is probably best to suck up her two dolls first,
 
 just to get them out of the way. Should she recover and go back to sleep, a
 
 single spray of water will wake her up again. After she is defeated, leave the
 
 room. A loud noise will startle Luigi. Go back into the room to find it the
 
 right side up again. Now you can open the chest and get treasure and a diamond.
 
 Go to the basement toxic room.
 
 [Basement/3] First get rid of the ghosts. Then suck up an ice sprite and spray
 
 the toxic pool until it freezes over. Then walk to the other side and Luigi
 
 will turn the wheel to stop the water. Now go to the chest and get the key to
 
 the ice room. Go there.
 
 [Basement/5] Grab a fire sprite and light the two campfires in the corner with
 
 your flame thrower. This will wake up some ghost. Atack the ghost's icy shell
 
 with your flame thrower, avoiding its attacks, until the shell is gone. Should
 
 you get hit by his attack, wriggle around until the ice is gone. When the
 
 shellis gone, attack him. Once defeated you get the key to the atelier.
 
 Go way back up to the attic to the atelier.
 
 [3F/4] This is a lenghty battle. The painter will make his paintings come to
 
 live, one by one, creating three of each ghost to attack you for each painting.
 
 Go through all the ghosts and eventually the painter himself becomes
 
 vulnerable. Suck him up and when he is gone a key will appear from his painting
 
 of a chest (cool). This is the key to the shrine!!
 
 It is probably best to save your game at this point and make sure you are
 
 stocked up on health and have aleast 40 Boos (otherwise you will be sent back
 
 to the entrance Hall).
 
 [Basement/2] Once inside he shrine vacuum the chandelier for an extra gem,
 
 It has been pointed out to me the candles, on the right side,  opposite the
 
 lion's head statue also contain treasure.
 
 Walk up to the front to confront King Terasa.
 
 
 
 *** BOSS 4 - Bowser / King Terasa (500)
 
 You are transported to the roof where a humungous Bowser appears to scare the
 
 hell out of poor Luigi.
 
 This Boss battle can be annoying.
 
 First, Bowser will throw three spiked balls around. You need to grab one of
 
 these by starting your vacuum and slowly walking straight INTO one of the
 
 balls, as they are too heavy to slide towards you. Once one is stuck you have
 
 to time it's release carefully. Bowser will appear, bend down and start to open
 
 his mouth. Quickly walk backwards and release he ball so it hits Bowser in the
 
 face before he attacks. His head will explode and fall off.
 
 BEWARE: You can only try this one attack afer Bowser releases the spiked balls.
 
 You have no time to try it again because they will explode. You have to wait
 
 until he throws three new ones. Also, when you catch a ball but Bowser jumps
 
 into the air, quickly let go and run. You won't have enough time to use it and
 
 it might explode in your face!!!
 
 Once you have blown Bowser's head off, King Terasa will appear. Start vacuuming
 
 him quickly, but beware of Bowser's floating head that is now shooting  ice at
 
 you!
 
 After a while King Terasa will crawl back into his Bowser shell and continue
 
 his attack. Repeat until dead.
 
 Be careful! After you have taken enough hitpoints off King Terasa his Bowser
 
 head will go back on BACKWARDS. He will stomp around the roof doing massive
 
 damage until he can turn his head around. The best place to be here is to hide
 
 on either side of the big chimneys as Bowser is too big to get there.
 
 Once you have sucked all he hitpoints off Terasa you WIN!
 
 
 
 Enjoy the end sequence and the credits. Make sure you check your rank on the
 
 last screen!
 
 
 
 -----------------------
 
 - A list of portraits -
 
 -----------------------
 
 This is a list of all the portraits that can be "captured" during the game.
 
 Also listed are the locations of where to find these ghosts/portraits in
 
 reference to the map earlier on in this FAQ. If you are missing a portrait,
 
 check out which one by pressing Z for the status screen and then scroll to the
 
 right, check in this list where to find it and then check on the map where that
 
 is. This is in case you don't want to read through the whole walkthrough to
 
 find out what you missed.
 
 
 
  #1 -The reading father, Papara, age 42
 
 He likes reading books and now he is a ghost he is still reading books. Before
 
 he became a ghost he was a novelist.
 
 Location: [2F/11] The Study
 
 
 
  #2 - The mother in front of the mirror, Mamara, age 34
 
 Her hobby is saving money secretly. She always uses too much cosmetics and is
 
 greedy. Recently her hair has become grey.
 
 Location: [2F/10] Master Bedroom
 
 
 
  #3 - The selfish baby, Babyra, age 1
 
 Every night he cries. He doesn't sleep enough. Actually, he was born a ghost.
 
 Location: [2F/14] Baby room *** BOSS ***
 
 
 
  #4 - The dancing couple, Mr. and Mrs. Gruten, age ???
 
 They are both famous party dancers. Now they are annoyed because they can't
 
 feel their footsteps when dancing.
 
 Location: [1F/14] Ballroom
 
 
 
  #5 - The wandering butler, Se Nobastian. age 72
 
 A long time ago his master's will said he had to guard the mansion. Now he is a
 
 ghost and is still guarding the grounds.
 
 Location: [1F/16] Butler's room
 
 
 
  #6 - The gorgeous pianist, Pian, age 26
 
 She plays the piano fluently but her character is very harsh, from a well-to-do
 
 upbringing. Surprisingly she likes playing games.
 
 Location: [1F/5] Piano room
 
 
 
  #7 - The mysterious fortune teller, Madame Meiru, age ???,
 
 With her clairvoyance she can see 49 says into the future. She has sharp ears
 
 and a sharp wit.
 
 Location: [1F/19] Crystal ball room
 
 
 
  #8 - The eating machine, Ta Han, age 30
 
 He likes eating more than 3 meals. His stomach is huge and he eats too much but
 
 is never full up.
 
 Location: [1F/13] Dining room
 
 
 
  #9 - The ever-hungry guard dog, Spooky. age 4
 
 He is always very hungry and will bite anything. If he thinks he can eat it he
 
 will bite it. His bite is an inevitability.
 
 Location: [1F/8] Backyard with doghouse
 
 
 
 #10 - The cemetary's black shadow, Shadoma, age ???
 
 The ghost is made from all the mansion's bitterness and nobody knows how to
 
 defeat it.
 
 Location: [1F/1] Graveyard *** BOSS ***
 
 
 
 #11 - The bodybuilder, Maddy, age 26
 
 He loves muscles and lillies. He can lift heavy weights. His favourite flowery
 
 word is 'purity'.
 
 Location [1F/6] Gym
 
 
 
 #12 - The showering beauty, Miss Bunya, age ???
 
 6 years ago she came second in the Ms. Ghost competition. Now she has less
 
 modelling jobs but is still veru beautiful.
 
 Location [2F/1] Bathroom
 
 
 
 #13 - The scarf-knitting Granny, Babara, age 76
 
 When she became a ghost she continued knitting the scarf, which is now more
 
 than 800 meters long.
 
 Location: [2F/2] Granny's room
 
 
 
 #14 - The lonely gambler, Paul Long, age 29
 
 He is a billiards master. He is the "Legend of the Gambler" but nobody has seen
 
 him gamble.
 
 Loaction: [1F/9] Pool room
 
 
 
 #15 - The twin brothers, Won & Ted, age 5
 
 Usually they play Hide & Seek together. They both hide, so the game never
 
 finishes.
 
 Location: [2F/15] Twins' room
 
 
 
 #16 - The giant ghost, Jumbo Terasa, age ???
 
 A lot of shy and timid Terasas together make a big body, so the attitude is
 
 also more agressive.
 
 Location: [3F/1] Balcony *** BOSS ***
 
 
 
 #17 - Bottleghost, Sebon, age ???
 
 He likes antiques, so he collects antiques to live in. But where does he go to
 
 the toilet?
 
 Location: [3F/2] Vase room
 
 
 
 #18 - The dreaming girl, Su Pee, age 7
 
 She sleeps a while but then she realises she has been sleeping forever.
 
 Location: [2F/17] Daughter's room
 
 
 
 #19 - The unsuccessfull painter, Senior Puji, age 59
 
 In 30 years he has never sold a ghost painting. Stubbornly, he is still
 
 painting. He does not yield to fate.
 
 Location: [3F/4] Atelier
 
 
 
 #20 - The resident in the dark, Yaminof, age 45
 
 He appears in the dark and never speaks. His background is also "in the dark".
 
 Location: [2F/6] Dressing room
 
 
 
 #21 - The toy army, Puppet Army, age ???
 
 A long time ago the Mansion's master collected toys. The toys got spirit and
 
 turned into ghosts.
 
 Location: [3F/3] Tpy room
 
 
 
 #22 - The cold climber, Alp, age 30
 
 I don't know why, exactly, but he is freezing in his room. He is a ghost but he
 
 suffers the heat.
 
 Location: [Basement/5] Ice room
 
 
 
 #23 - Bowser / King Terasa, age ???
 
 Location: [Basement/2] Shrine *** BOSS ***
 
 
 
 ------------------------------
 
 - Madame Meiru's Mario Items -
 
 ------------------------------
 
 Madame Meiru will command you to find 5 items that belong to your brother
 
 Mario. With each item she can channel herself to the spirit world and provide
 
 you with information. After you have found all five items and spoken to her
 
 five times, you can attack her for a key. These are the items and where to find
 
 them:
 
 
 
 #1 - Mario's Hat - In the washing machine in the laundry room [1F/15]
 
 #2 - Mario's Letter - In the birdhouse in the backyard [1F/2]
 
 #3 - Mario's Star - In the observatory [2F/9]
 
 #4 - Mario's Glove - In the cinema room [1F/10]
 
 #5 - Mario's Shoe - After beating the twins [2F/15]
 
 
 
 --------------
 
 - Sidequests -
 
 --------------
 
 During the game there are many little things to do that not neccesarily have
 
 anything to do with the plot or are not neccesary to finish the game, But they
 
 are fun and often leave big rewards which all go to getting an A ranking.
 
 
 
 * Catching 50 Boos
 
 After releasing the Boos (see walkthrough) you will be able to check most rooms
 
 that have been cleared of ghosts (ie. ones where the light is on) for hidden
 
 Boos. A little light on top of your Gameboy Horror display at the bottom of the
 
 screen will flash yellow. Walk around a room until it flashed quicker and it
 
 will turn red when you are close to the hidden Boo. (If the light is blue it
 
 means there is no Boo in this room)
 
 Once you find a location try to rattle him out by either vacuuming the place or
 
 knocking on it by pressing A. One of three things will happen.
 
 1 - A bomb will drop out and you will hear a Boo giggle: RUN!
 
 2 - A ball with a Boo-face painted on it appears with a Boo giggling.
 
 Har-de-har
 
 3 - A Boo appears.
 
 When a Boo appears he will have hitpoints, like any other ghost, except he is
 
 not stuck in your vacuum beam. The hitpoints range from 30 to 300. Start
 
 sucking!
 
 After you have sucked up a Boo, the Professor will page you and you can save
 
 your game.
 
 Sometimes, in the process of catching a Boo, the Boo will leave the room. You
 
 can easily follow it to the room he flew to and, if you were quick enough, he
 
 will still be there, so you can continue vacuuming him. If you are a little
 
 slow, he will have hidden himself in his new location. This means, even if you
 
 have cleared a certain room of its Boo before, this new Boo can take residence
 
 there. Also it means at one point there could be multiple Boos hidden in one
 
 room. Just use the light indicator to find them. For this reason it is usually
 
 handy to clear a set of rooms first, before going after the Boos. For example,
 
 the four rooms on the left hand side of the attic: the Boos there have a high
 
 number of hitpoints and will switch rooms often!!! It's far easier to clear
 
 these four rooms first and then go get the Boos. This is also true for the
 
 basement.
 
 Resetting the game will reset the Boos' locations and hitpoints.
 
 After getting the 50th Boo you will receive a large gold diamond.
 
 
 
 * Watering the flower
 
 Just before the 2nd boss (read the walkthrough), near the doghouse, you will
 
 see a small bud in the ground. This is aproximately beneath the small balcony
 
 of the 2nd floor. Next to it is a tap with a watersprite. By this time you will
 
 have the Water Emblem, so suck up a sprite and water the bud. It will sprout
 
 leaves. (It helps if you clear the area of ghosts first, so you can do this in
 
 peace, without being attacked).
 
 Now, return to this area after defeating the 2nd boss. Water the plant again
 
 and it will grow into a large flower.
 
 After defeating the 3rd boss (see walkthrough) and BEFORE beating the end boss,
 
 go back to this area and?@water the plant again. It will pop open and reveal a
 
 mass of gold and a large gold diamond will fall out.
 
 
 
 * Beating the 100,000,000 Gold mark (ie. getting an A rank)
 
 You need a lot of gold and money to beat the 100,000,000 mark, so try to do all
 
 of this...
 
 - Suck every pot, vase, cupboard and chandelier. Any object in any room. A lot
 
 of them hold coins or paper money, sometimes even a gem. Even if you have been
 
 to a room before, sometimes certain items are restocked (though not often).
 
 - Be aware of MoneyGhosts (see Types of Ghost).
 
 - Catch ALL PortraitGhosts (see Types of Ghost). The ones that don't further
 
 the plot or leave behind a key will leave behind a chest full of gold and money
 
 and a big silver diamond!
 
 - Water all plants you come across! Some hold money, some hold gems. One even
 
 holds a big red diamond!
 
 - Catch the gold mouse! Sometimes a gold mouse will appear. If you suck it up
 
 it will leave behind a lot of gold and money and sometimes a gem. Gold mice
 
 only appear in the dark! Also, some rooms have hidden wedges of cheese. Looking
 
 at a cheese in 1st person viewmode and clicking on it will produce a gold mouse
 
 to catch.
 
  Cheese locations:
 
    * Madame Meiru's room, behind her chair [1F/19]
 
    * 1F dining room, underneath a chair [1F/13]
 
    * In the study, behind the desk [2F/11]
 
    * 2F dining room, in the back of the room [2F/3]
 
    * In the rug room, behind a chair. [3F/7]
 
 - Follow the other side quests (see above) for the big gold diamonds.
 
 - Become a master vacuum user. When sucking up Portrait Ghosts they will drop
 
 pearls. The longer you can hold on to one of these ghosts the more and bigger
 
 pearls they drop. Ranging from small, to medium to LARGE pearls. Obviously, the
 
 large pearls are very expensive but for these you need to be able to suck up
 
 one of these ghosts in ONE effort! Good luck!
 
 
 
 ------------------
 
 - Monetary value -
 
 ------------------
 
 This is a list showing the value of the various items you can pick up during
 
 your adventure.
 
          Coin = 5,000 G
 
   Paper money = 20,000 G
 
      Gold bar = 100,000 G
 
   Small Pearl = 50,000 G
 
  Medium Pearl = 100,000 G
 
     Big Pearl = 1,000,000 G
 
      Blue gem = 500,000 G
 
     Green gem = 800,000 G
 
       Red gem = 1,000,000 G
 
 Clear diamind = 2,000,000 G
 
   Red diamond = 5,000 G (after all that trouble!!!)
 
  Gold diamond = 20,000,000 G
 
 
 
 You can see why it's worthwhile catching all the Boos.
 
 
 
 ----------------------------
 
 - After finishing the game -
 
 ----------------------------
 
 Do you get any extras? Well, no, not really. Your saved game icon will now
 
 contain a little green box listing how many times you have finished the game.
 
 Also, when speaking to the Prof before going back to the mansion, you will see
 
 an extra option has appeared. The 2nd option is the new one and basically
 
 allows you to replay the mansion with a slightly more powereful vacuum. The
 
 first option just means replay he game as-is.
 
 Maaaaayyyybe if you finish the game an X number of times something happens, but
 
 to be honest, I doubt it.
 
 
 
 -------------------------
 
 - The fallible Nintendo -
 
 -------------------------
 
 Every FAQ should have a bugs section, I recon. But that is quite hard for this
 
 game. The only things I came across are very nitpicky, but here they are.
 
 * A VERY slight drop in framerate in room [Basement/6] when rushing through and
 
 stepping on the pad to warp Luigi to the ceiling. Seriousness: absolute zero
 
 * In the well, [Basement/1] you can vacuum or spray fire/water/ice through the
 
 wall into nullspace by walking up to the left or back wall and pressing L or R.
 
 Or is there a secret I am missing? Nah, probably not. Seriousness: A little
 
 below absolute zero
 
 * Occasional plane clipping of shadows and the torch's lightbeam. A little
 
 below a little below absolute zero
 
 * Picking up a green gem on the small balcony [2F/5], as it was being picked
 
 up, Kinopio started talking to me. I declined for him to save my game and
 
 continued going through the gem-pick-up routine, during which Kinopio started
 
 talking again. his endless loop was only broken afer I told Kinopio to save my
 
 game. Seriousness: on a scale of a billion? Probably a 2 and a half.
 
 * When fighting Boss 3, the 15 Boos, and defeaing 14 of them, the last one
 
 suddenly disappeared. No giggling, no sighting. Seemed I was stuck in this boss
 
 arena. After running around a while, a few minutes later, he suddenly appeared
 
 again. I guess I iced him outside the arena and he fell down into nullspace
 
 until he defrosted and had to fly all he way back again. Seriousness: Tsk. That
 
 could have been potentially bad!
 
 * Not really a bug, just a fun little fact. A "mansion" in Japan is usually
 
 just an apartmentblock or block of flats with small apartments. Beware those of
 
 you moving to Japan thinking they have landed on their feet getting a room in a
 
 "mansion". Aternatively, I wonder what the Japanese are making of this game.
 
 "Luigi's Mansion? Looks more like a big house to me." Oh well.
 
 * This rather outrageous bug has been reported to me from several sources. One
 
 even sending me some photos taken of the game, as proof. It might be an
 
 elaborate hoax, but it sounds pretty real.
 
 [email protected] writes: "[...]  i was at boo/bowser. now i just thought
 
 "peice of cake, i'll just suck up boo and... what the?!?" i had him down to 194
 
 HP and all of a sudden he comes very close to my TV screen and LOW, i dodged
 
 bowser's ice blast and ran smack into boo's crown by some freak
 
 accident. so boo isn't dead (still has his 194 HP) and i have his jewel and it
 
 triggers the end of the battle. bowser drops over, but all the while boo is
 
 sitting there near the ground with his Hp showing, and then the fight just
 
 ends. it sends me to the ghost dump room and we dump the ghosts in the vat as
 
 usual... but there's NO BOO AND NO BOWSER HEAD. so i thought, "oh how strange"
 
 and watched the paintings drop... but i am MISSING the painting of bowser in
 
 the ending. we never got to turn mario's painting back into mario, and now it
 
 seems i am stuck. i can now enter boo's lair and walk right up to
 
 the mario painting... but i can't seem to get the game to go any further. i can
 
 send you screen caps if you like, because here's the part even i couldn't
 
 believe (as if this could get any more bizarre)... there is NO chandalier in
 
 boo's lair like there was before... as in, the one with the gem in it... and
 
 there is what looks like a severed LUIGI ARM! no, it doesn't just LOOK like
 
 it, it IS a severed luigi arm. what in the WORLD have i done, and now is there
 
 any way for me to continue, as i was just about to snag the LAST GOLD PAINTING.
 
 i am so sad. i am gonna go catch the last 10 boos, but somehow i think i broke
 
 the game."
 
 Few other sources have told me or the GameFAQs message board the exact same
 
 thing, and if it happens to you, apparently you are stuck and need to restart
 
 the game.
 
 * Gareth Stevenson writes: "I think I may have found a minor bug in the Piano
 
 room. If you activate all the instruments and press A on the bookcase to make
 
 some text appear, the music will stop, but the musical notes will continue
 
 coming from the instruments - even after you bypass the text."
 
 If you have found any repeatable bugs, please let me know.
 
 
 
 ------------------------
 
 - Unanswered questions -
 
 ------------------------
 
 If you can answer any of these questions, please email me!
 
 * What happens when you get all golden portraits?
 
 * Is the a maximum amount of diamonds / gems / gold?
 
 
 
 --------------------------------
 
 - Don't even THINK about it... -
 
 --------------------------------
 
 * Don't email me with other gameplay questions. If it's not in this FAQ it is
 
 probably not in the game or I don't care.
 
 * Don't make up stupid lies about the game. I've played it and finished it,
 
 remember? Why try to convince ME that Mario is a playable character? Maybe
 
 someone on the message boards will believe you.
 
 * Don't copy any part of this FAQ or redistribute it in any way. The FAQ is
 
 only available AS-IS from GameFAQs.com and a few other websites that have my
 
 express permission.
 
 
 
 ----------------
 
 - Please do... -
 
 ----------------
 
 * Please email me with any extra tips or information I have missed out on.
 
 * Please email any corrections, if I have printed false information.
 
 
 
 -----------
 
 - Credits -
 
 -----------
 
 Written by Jupe2010 [email protected]
 
 With many thanks to the guys on the GameFAQs message boards who helped fill in
 
 a few blanks, most notably Xombe and Odie and others.
 
 For emailing me information and tips, thanks to [email protected], Gareth
 
 Stevenson, Alex Deas, Matt Benson, Raz, Ben Wood, Tom Goodchild,
 
 Thanks also for those emailing me complementing me on the FAQ. I am glad to
 
 hear a lot of people found it useful, making this a humanatarian effort, rather
 
 than a geeky waste of time.  :)
 
 
 
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