Pokemon Trading Card Game Pokemon Card Walkthrough/FAQ


 

Pokemon Trading Card Game Walkthrough

Gameboy

This is a detailed walkthrough for Pokemon Trading Card Game. For codes and cheats click here!
                       ----------------------------
                        Pokemon Card Walkthrough/FAQ
                        ----------------------------
 
                       By Mew ([email protected])(CHANGED!!)
                       
                       Version 0.2c
                       Date 18/4/00
 
      ***  My old e-mail account had been deleted! If you had sent me a 
           Killer deck, I don't have it so you will have to sent it 
           again... Sorry. If you have a Killer deck and you think it 
           should be post in this FAQ, sent it to me and I'll post it up. 
           See Killer deck section for details.***
 
         ------------------------------------------------------------
        
         This walkthru guide was made and copyright 2000 by Mew. If 
         you're gonna put it at your web site, do so without my 
         permission, but you must give me full credit.
         
         ------------------------------------------------------------
 
 
 -------------------------
 Table of Content
 
 1) Version History
 
 2) Story
 3) Pokemon/Card List
 4) Walkthrough
 5) Carddex
 6) Deck Section
 7) Deck Strategy
 8) Killer Decks
 9) Badges and Gym Leaders (N/A)
 10)GameShark Codes (N/A)
 11)Credit
 -------------------------
 
 ------------------
 1) Version History
 ------------------
 V 0.2c  -  Added more to the Carddex.
 18/4/00
 
 V 0.2b  -  Added a lot of things.
 13/4/00    Added a Killer deck.
 
 V 0.2   -  Added more to Carddex.
 11/4/00
 
 V 0.1b  -  Added Killer Decks section.
 7/4/00     Added more to Carddex and Walkthru.
 
 V 0.1a  -  First release of walkthru/FAQ.
 1/4/00     
 
 
 --------
 2) Story
 --------
 There is not really a story in this game, but I will tell you what happens.
 
 Pro. Oak invented a Pokemon Card Game. He want you to try out the game. He 
 calls you to his lab, and show you how to play. After that, he gives you a 
 deck and wants you to become a master at this game. He has 3 decks or you to 
 choses from. Each of them has a starting Pokemon in it, they're Squirtle, 
 Bulbasaur, and Charmander. Then he tells you to go and get badges.
 
 
 --------------------
 3) Pokemon/Card List
 --------------------
 1. Bulbasaur     2. Ivysaur      3. Venusaur     4. Charmander     
 5. Charmeleon    6. Charizard    7. Squirtle     8. Wartortle    
 9. Blastoise     10. Caterpie    11. Metapod     12. Butterfree 
 13. Weedle       14. Kakuna      15. Beedrill    16. Pidgey         
 17. Pidgeotto*   18. Pidgeot     19. Rattata     20. Raticate        
 21. Spearow      22. Fearow      23. Ekans       24. Arbok                
 25. Pikachu*     26. Raichu*     27. Sandshrew   28. Sandslash            
 29. Nidoran (F)  30. Nidorina    31. Nidoqueen   32. Nidoran (M)
 33. Nidorino     34. Nidoking    35. Clefairy    36. Clefable
 37. Vulpix       38. Ninetales*  39. Jigglypuff* 40. Wigglytuff
 41. Zubat        42. Golbat      43. Oddish      44. Gloom
 45. Vileplume    46. Paras       47. Parasect    48. Venonat
 49. Venomoth     50. Diglett     51. Dugtrio     52. Meowth*
 53. Persian      54. Psyduck     55. Golduck     56. Mankey
 57. Primeape     58. Growlithe   59. Arcanine*   60. Poliwag
 61. Poliwhirl    62. Poliwrath   63. Abra        64. Kadabra
 65. Alakazam     66. Machop      67. Machoke     68. Machamp
 69. Bellsprout   70. Weepinbell  71. Victreebell 72. Tentacool
 73. Tentacruel   74. Geodude     75. Graveler    76. Golem
 77. Ponyta       78. Rapidash    79. Slowpoke    80. Slowbro
 81. Magnemite*   82. Magneton*   83. Farfetch'd  84. Doduo
 85. Dodrio       86. Seel        87. Dewgong     88. Grimer
 89. Muk          90. Shellder    91. Cloyster    92. Gastly*
 93. Haunter*     94. Gengar      95. Onix        96. Drowzee
 97. Hypno        98. Krabby      99. Kingler     100. Voltorb
 101. Electrode*  102. Exeggcute  103. Exeggutor  104. Cubone
 105. Marowak*    106. Hitmonlee  107. Hitmonchan 108. Lickitung
 109. Koffing     110. Weezing    111. Rhyhorn    112. Rhydon
 113. Chansey     114. Tangela    115. Kangaskhan 116. Horsea
 117. Seadra      118. Goldeen    119. Seaking    120. Staryu
 121. Starmie     122. Mr. Mime   123. Scyther    124. Jynx
 125. Electabuzz* 126. Magmar*    127. Pinsir     128. Tauros
 129. Magikarp    130. Gyrados    131. Lapras     132. Ditto
 133. Eevee       134. Vaporeon*  135. Jolteon*   136. Flareon*
 137. Porygon     138. Omanyte    139. Omastar    140. Kabuto
 141. Kabutops    142. Aerodactyl 143. Snorlax    144. Articuno*
 145. Zapdos*     146. Moltres*   147. Dratini    148. Dragonair
 149. Dragonite*  150. Mewtwo*    151. Mew*
 
 * have more than one in the game
 
 -----------
 4) Walkthru
 -----------
 This walkthrough will get much more detail when the english version 
 releases. If names of people/places are wrong, they'll be fix when the 
 english version comes out.
 
 1)You have to keep fighting to get new cards.
 
 2)Adjust your deck's cards as you go along your journey.
 
 3)Always save your game where ever you go.
 
 Your journey starts at the middle of the island. You go to Pro. Oak's lab 
 after you start the game. Pro. Oak introduce you to Mika (?). You play your 
 first game with him. He tells you what to do so just follow him. After you 
 beat him (you always do), Pro. Oak tells you to chose a deck. There are 3 
 decks here, each of them has a starting Pokemon in them. One has Squirtle, 
 the other has Charmander, and the other one has Bulbasaur. Chose anyone 
 you want because it just doesn't matter. Go to the Thunder Club to get you 
 first badge.
 
 When you first go inside, battle the guy at the left side first because he's 
 the easiest to beat. After you beat every player, he/she gives you 2 booster
 packs. Try to get a better deck before you go on to the next. Fight him 
 about 2-3 times to get more card for now. When you get enough cards to make 
 deck 1 (see deck section to find out what's deck 1), Go on and fight the 
 next player at the right side of the room. The Girl in the middle is the 
 hardest to beat out of all 3. After you beat the all three players about 2 
 times, is time to get your first badge. The Club Leader should not be hard 
 to beat. Beat him and get Electric Badge. Your next destination is the Stone 
 Club.
 
 You can get some better cards at this Club. Really, it doesn't matter where 
 you are, what matter is that what booster packs you get, but if you want 
 rare cards like Mewtwos, you'll have to fight a lot just to get one. The 
 first Mewtwo I ever got was from the 4 Club Leader. You don't have to fight 
 the other players before you fight the Club Leader, if you got the stuff, go 
 straight for him. The chance you can beat him is 50-50%. I suggest you beat 
 the other player in the Club first since you'll need the new cards. If 
 you're with me, then I suggest you have Deck 3 to beat him easily. After 
 you beat him you get a Stone Badge and 2 Boosters. By now, you should have 
 a pretty good deck and at least 200+ cards. Now go to the Water Club.
 
 Here you'll find players with decks that has a LOT of Horsea. If order to 
 fight the Leader you must talk to the Guy that's stopping from going to the 
 Leader. When you go past him without beating him, you will get stopped. Beat 
 the Leader and get Water Badge from her. Go to the Psychic Club after. 
 
 The Leader here is very tough. You might want to Battle the others first and 
 get a good deck or maybe you won't be able to beat him. No matter how
 many times you try, you still can win. I beat him with a deck of Psychic
 and Fighting Pokemon along with some Colorless. After you beat him, you
 should have 4 badge or more. You still have 4 more badge to get.
 
 Go to the Fire Club after beating the Psychic Club. Go and fight the Leader 
 of the Club. Beat him and get a Fire Badge. You should talk to all the 
 people in clubs so you can fight the Fighting Club Leader.
 
 More coming...
 
 ------------
 5) CardDex
 ------------
 This section is like a Pokedex. It tells you what number card they are. What 
 moves the Pokemon has, resistance, and things like that. This is also the 
 card list (what Pokemon cards are in the game), since there is no number for 
 the cards. 
 
 *** POKEMONS THAT I'M NOT SURE ABOUT WILL NOT BE LISTED BELOW UNTIL THEN***
 
 
 Legend:
 C - Colorless
 E - Electric
 F - Fire
 G - Fighting
 L - Grass/Leaf
 P - Psychic
 W - Water
 
 Example:
 ---------------------------------
 #001 Bulbasaur - Number/Name of Pokemon
 Type: Grass    - Type of Pokemon
 HP: 40         - HP
 LV: 13         - Level of Pokemon
 Length: 2'4''  - Size of Pokemon
 Weight: 15 Lbs - Weight fo Pokemon
 Stage: Basic   - Stage of Pokemon
 Kind: Common   - how rare is the Pokemon
 Retreat Cost: 1 - Retreat cost
 Weakness: Fire  - weakness
 Resistance:None - Resistance
 Series: Base    - Which set is the Pokemon from
 Attack:         - attack (s)
 
 L L  Leech Seed - attack name   20 - damages
      Unless all damage from   - description
      this attack is prevented, 
      you may remove 1 damage 
      counter for Bulbasaur.
 ----------------------------------
 The Attacks for a Pokemon, is like the real card. The letter at the left 
 side of the Name is the energy cost of the attack.
 
 
 ----------------------------------
 #001 Bulbasaur
 Type: Grass
 HP: 40
 LV: 13
 Length: 2'4''
 Weight: 15 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Fire
 Resistance: None
 Series: Base
 Attack:
 
 LL   Leech Seed                 20
      Unless all damage from
      this attack is prevented, 
      you may remove 1 damage 
      counter for Bulbasaur.
 ----------------------------------
 
 ----------------------------------
 #004 Charmander
 Type: Fire
 HP: 50
 LV: 10
 Length: 2'0''
 Weight: 19 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Water
 Resistance: None
 Series: Base
 Attack:
 
 C     Scratch                   10
 
 F C   Ember                     30
       Discard 1 F Energy Card
       attached to Charmander in
       order to use this attack.
 ----------------------------------
 
 ----------------------------------
 #005 Charmeleon
 Type: Fire
 HP: 80
 LV: 32
 Length: 3'7''
 Weight: 42 Lbs
 Stage: 1
 Kind: Uncommon
 Retreat Cost: 1
 Weakness: Water
 Resistance: None
 Series: Base
 Attack:
 
 CCC   Slash                     30
 
 FF C  Flamethrower              50
       Discard 1 Fire Energy
       card attached to 
       Charmeleon in order to 
       use this attack.
 ----------------------------------
 
 ----------------------------------
 #007 Squirtle
 Type: Water
 HP: 40
 LV: 8
 Length: 1'8''
 Weight: 20 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Electric
 Resistance: None
 Series: Base
 Attack:
 
 W     Bubble                    10
       Flip a coin. If heads, 
       the Defending Pokemon is
       now Paralyzed.
 
 W C   Withdraw
       Flip a coin. If heads,
       prevent all damage done
       to Squirtle during your
       opponent's next turn.
       (Any other effects of
       attacks still happen.)
 ----------------------------------
 
 ----------------------------------
 #008 Wartortle
 Type: Water
 HP: 70
 LV: 22
 Length: 3'3'
 Weight: 50 Lbs
 Stage: 1
 Kind: Uncommon
 Retreat Cost: 1
 Weakness: Electric
 Resistance: None
 Series: Base
 Attack:
 
 W C   Withdraw
       Flip a coin. If heads,
       prevent all damage done
       to Squirtle during your
       opponent's next turn.
       (Any other effects of
       attacks still happen.)
 
 W CC  Bite                      40
 ----------------------------------
 
 ----------------------------------
 #010 Caterpie
 Type: Grass
 HP: 40
 LV: 13
 Length: 1'
 Weight: 6 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Fire
 Resistance: None
 Series: Base
 Attack:
 
 L     String Shot               10
       Flip a coin. If heads, the
       Defending Pokemon is now 
       Paralyed.
 ----------------------------------
 
 ----------------------------------
 #011 Metapod
 Type: Grass
 HP: 70
 LV: 21
 Length: 2'4''
 Weight: 22 Lbs
 Stage: 1
 Kind: Common
 Retreat Cost: 2
 Weakness: Fire
 Resistance: None
 Series: Base
 Attack:
 
 CC    Stiffen
       Flip a coin. If heads, 
       prevent all damage done
       to Metapod during you
       next turn.(Any other 
       effects of attacks still
       happen.)
 
 LL    Stun Spore               20
       Flip a coin. If heads, 
       the Defending Pokemon is 
       now Paralyzed.
 ---------------------------------
 
 ----------------------------------
 #012 Butterfree
 Type: Grass
 HP: 70
 LV: 28
 Length: 3'7''
 Weight: 71 Lbs
 Stage: 2
 Kind: Uncommon
 Retreat Cost: None
 Weakness: Fire
 Resistance: Fighting
 Series: Jungle
 Attack:
 
 CC    Whirlwind                 20
       If your opponent has any 
       Benched Pokemon, he or 
       she chooses 1 of them and 
       switches it with the 
       Defending Pokemon. (Do
       the damage before 
       switching the Pokemon.)
 
 LLLL  Mega Drain                40
       Remove a number of damage
       counters from Butterfree
       equal to half the damage
       done to the Defending
       Pokemon (after applying
       Weakness and Resistance)
       (rounded up to the 
       nearest 10).
 ----------------------------------
 
 ----------------------------------
 
 #013 Weedle
 Type: Grass
 HP: 40
 LV: 12
 Length: 1'0''
 Weight: 7 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Fire
 Resistance: None
 Series: Base
 Attack:
 
 L     Poison Sting              10
       Flip a coin. If heads, 
       the Defending Pokemon is
       now Poisoned.
 ----------------------------------
 
 ----------------------------------
 #014 Kakuna
 Type: Grass
 HP: 80
 LV: 23
 Length: 2'0''
 Weight: 22 Lbs
 Stage: 1
 Kind: Uncommon
 Retreat Cost: 2
 Weakness: Fire
 Resistance: None
 Series: Base
 Attack:
 
 CC    Stiffen
       Flip a coin. If heads, 
       prevent all damage done
       to Kakuna during you
       next turn.(Any other 
       effects of attacks still
       happen.)
 
 LL    Poisonpowder              20
       Flip a coin. If heads, 
       the Defending Pokemon is
       now Poisoned.
 ----------------------------------
 
 ----------------------------------
 #015 Beedrill
 Type: Grass
 HP: 80
 LV: 32
 Length: 3'3''
 Weight: 65 Lbs
 Stage: 2
 Kind: Rare
 Retreat Cost: None
 Weakness: Fire
 Resistance: Fightinh
 Series: Base
 Attack:
 
 CCC   Twineedle                30x
       Flip a coin. This attack 
       does 30 damage times the 
       number of heads.
 
 LLL   Poison Sting              40
       Flip a coin. If heads, 
       the Defending Pokemon is 
       now Poisoned.
 ----------------------------------
 
 ----------------------------------
 #016 Pidgey
 Type: Colorless
 HP: 40
 LV: 8
 Length: 1'0''
 Weight: 4 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Electric
 Resistance: Fighting
 Series: Base
 Attack:
 
 CC    Whirlwind                 10
       If your opponent has any 
       Benched Pokemon, he or 
       she chooses 1 of them and 
       switches it with the 
       Defending Pokemon. (Do
       the damage before 
       switching the Pokemon.)
 ----------------------------------
 
 ----------------------------------
 #019 Rattata
 Type: Colorless
 HP: 30
 LV: 9
 Length: 1'0''
 Weight: 8 Lbs
 Stage: 1
 Kind: Common
 Retreat Cost: None
 Weakness: Fighting
 Resistance: Psychic
 Series: Base
 Attack:
 
 C     Bite                      20
 ----------------------------------
 
 ----------------------------------
 #020 Raticate
 Type: Colorless
 HP: 60
 LV: 41
 Length: 2'4''
 Weight: 41 Lbs
 Stage: 1
 Kind: Uncommon
 Retreat Cost: 1
 Weakness: Fighting
 Resistance: Psychic
 Series: Base
 Attack:
 
 C     Bite                      20
 
 CCC   Super Fang                ?
       Does damage to the 
       Defending Pokemon equal 
       to halp the Defending 
       Pokemon's remaining HP
       (Round up to the nearest
       10)
 ----------------------------------
 
 ----------------------------------
 #25 Pikachu
 Type: Electric
 HP: 50
 LV: 14
 Length: 1'4''
 Weight: 13 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Fighting
 Resistance: None
 Series: Jungle
 Attack:
 
 EE    Spark                     20
       If your opponent has any 
       Benched Pokemon, choose 1
       of them and this attack 
       does 10 damage to it.
       (Don't apply Weakness and 
       Resistance for Benched 
       Pokemon.)
 ----------------------------------
 
 ----------------------------------
 #025 Pikachu
 Type: Electric
 HP: 40
 LV: 12
 Length: 1'4''
 Weight: 13 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Fighting
 Resistance: None
 Series: Base
 Attack:
 
 C     Gnaw                      10
 
 E C   Thunder Jolt              30
       Flip a coin. If tails, 
       Pikachu does 10 damage
       to itself.
 ----------------------------------
 
 ----------------------------------
 #026 Raichu
 Type: Electric
 HP: 80
 LV: 40
 Length: 2'7''
 Weight: 66 Lbs
 Stage: 1
 Kind: Rare/Holo
 Retreat Cost: 1
 Weakness: Fighting
 Resistance: None
 Series: Base
 Attack:
 
 E CC  Agility                   20
       Flip a coin. If heads, 
       during your opponent's 
       next turn, prevent all 
       effects of attacks, 
       including damage, done to 
       Raichu
 
 EEE C Thunder                   60
       Flip a coin. If tails, 
       Raichu does 30 damage to 
       itself.
 ----------------------------------
 
 ----------------------------------
 #027 Sandshrew
 Type: Fighting
 HP: 40
 LV: 12
 Length: 2'0''
 Weight: 26Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Leaf
 Resistance: Electric
 Series: Base
 Attack:
 
 F     Sand-attack               10
       If the Defending Pokemon 
       tries to attack during 
       your opponent's next turn, 
       your opponent flips a 
       coin. If tails, that 
       attack does nothing.      
 ----------------------------------
 
 ----------------------------------
 #030 Nidorina
 Type: Grass
 HP: 70
 LV: 24
 Length: 2'7''
 Weight: 44 Lbs
 Stage: 1
 Kind: Uncommon
 Retreat Cost: 1
 Weakness: Psychic
 Resistance: None
 Series: Jungle
 Attack:
 
 L     Supersonic
       Flip a coin. If heads, 
       the Defending Pokemon is 
       now Confused.
 
 L CC  Double Kick              30x
       Flip 2 coin. This attack 
       does 30 damage times the 
       number of heads.
 ----------------------------------
 
 ----------------------------------
 #032 Nidoran M
 Type: Grass
 HP: 40
 LV: 20
 Length: 1'4''
 Weight: 15Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Psychic
 Resistance: None
 Series: Base
 Attack:
 
 L     Horn Hazard               30
       Flip a coin. If tails, 
       this attack does nothing.
 ----------------------------------
 
 ----------------------------------
 #033 Nidorino
 Type: Grass
 HP: 60
 LV: 25
 Length: 2'11''
 Weight: 43 Lbs
 Stage: 1
 Kind: Uncommon
 Retreat Cost: 1
 Weakness: Psychic
 Resistance: None
 Series: Base
 Attack:
 
 L CC  Double Kick              30x
       Flip 2 coins. This 
       attack does 30 damage 
       times the number of 
       heads.
 LL CC Horn Drill                50
 ----------------------------------
 
 ----------------------------------
 #035 Clefairy
 Type: Colorless
 HP: 40
 LV: 14
 Length: 2'0''
 Weight: 17 Lbs
 Stage: Basic
 Kind: Rare/Holo
 Retreat Cost: 1
 Weakness: Fighting
 Resistance: Psychic
 Series: Base
 Attack:
 
 C     Sing
       Flip a coin. if heads, 
       the Defending Pokemon is
       now Asleep.
 
 CCC   Metronome
       Choose 1 of the Defending
       Pokemon's attacks. 
       Metronome copies that 
       attack except for its 
       energy costs and anything 
       else required in order to 
       use that attack, such as 
       discarding Energy cards. 
       (No matter what type the 
       Defending Pokemon is, 
       Clefary's type is still 
       Colorless.)
 ----------------------------------
 
 ----------------------------------
 #37 Vulpix
 Type: Fire
 HP: 50
 LV: 11
 Length: 2'0''
 Weight: 22 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Water
 Resistance: None
 Series: Base
 Attack:
 
 FF    Confuse Ray               10
       Flip a coin. If heads, 
       the Defending Pokemon is 
       now Confused.
 ----------------------------------
 
 ----------------------------------
 #39 Jigglypuff
 Type: Colorless
 HP: 60
 LV: 14
 Length: 1'8''
 Weight: 12 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Fighting
 Resistance: Psychic
 Series: Jungle
 Attack:
 
 C     Lullaby
       The Defending Pokemon is
       now Asleep.
 
 CC    Pound                     20
 ----------------------------------
 
 ----------------------------------
 #048 Venonat
 Type: Grass
 HP: 40
 LV: 12
 Length: 3'3''
 Weight: 66 Lbs
 Stage: Base
 Kind: Common
 Retreat Cost: 1
 Weakness: Fire
 Resistance: None
 Series: Jungle
 Attack:
 
 L     Stun Spore                10
 
 L C   Leech Life                10
       Remove a number of damage
       counters from Venonat
       equal to the damage done 
       to the Defending Pokemon 
       (after applying Weakness 
       and Resistance). If 
       Venonat has fewer damage 
       counters than that, 
       remove all of them.
 ----------------------------------
 
 ----------------------------------
 #050 Diglett
 Type: Fighting
 HP: 30
 LV: 8
 Length: 0'8''
 Weight: 2 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: None
 Weakness: Leaf
 Resistance: Electric
 Series: Base
 Attack:
 
 F     Dig                       10
 
 FF    Mud Slap                  30
 ----------------------------------
 
 ----------------------------------
 #052 Meowth
 Type: Colorless
 HP: 50
 LV: 15
 Length: 1'4''
 Weight: 9Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Fighting
 Resistance: Psychic
 Series: Jungle
 Attack:
 
 CC    Pay Day                   10
       Flip a coin. If heads, 
       draw a card.
 ----------------------------------
 
 ----------------------------------
 #053 Persian
 Type: Colorless
 HP: 70
 LV: 25
 Length: 3'3''
 Weight: 71 Lbs
 Stage: 1
 Kind: Uncommon
 Retreat Cost: None
 Weakness: Fighting
 Resistance: Psychic
 Series: Jungle
 Attack:
 
 CC    Scratch                   20
 
 CCC   Pounce                    30
       If the Defending Pokemon 
       attack Persian during 
       your opponent's next 
       turn, any damage done by 
       the attack is reduced by 
       10 (after applying 
       Weakness and Resistance)
       (Benching either Pokemon 
       ends this effect.)
 ----------------------------------
 
 ----------------------------------
 #058 Growlithe
 Type: Fire
 HP: 60
 LV: 18
 Length: 2'4''
 Weight: 42 Lbs
 Stage: Basic
 Kind: Uncommon
 Retreat Cost: 1
 Weakness: Water
 Resistance: None
 Series: Base
 Attack:
 
 F C   Flare                     20
 ----------------------------------
 
 ----------------------------------
 #060 Poliwag
 Type: Water
 HP: 40
 LV: 13
 Length: 2'0''
 Weight: 27 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Leaf
 Resistance: None
 Series: Base
 Attack:
 
 W     Water Gun                10+
       Does 10 damage plus 10 
       more damage for each 
       water Energy attached to 
       Poliwag but not used to 
       pay for this attack's 
       Energy cost. Water Energy
       after the 2nd don't count.
 ----------------------------------
 
 ----------------------------------
 #061 Poliwhirl
 Type: Water
 HP: 60
 LV: 28
 Length: 3'4''
 Weight: 44 Lbs
 Stage: 1
 Kind: Uncommon
 Retreat Cost: 1
 Weakness: Leaf
 Resistance: None
 Series: Base
 Attack:
 
 WW    Amnesia
       Choose 1 of the 
       Defending Pokemon's 
       attack during your 
       opponent's next turn.
 WW C  Doubleslap               30x
       Flip 2 coins. This 
       attack does 30 damage 
       times the number of 
       heads.
 ----------------------------------
 
 ----------------------------------
 #063 Abra
 Type: Psychic
 HP: 30
 LV: 10
 Length: 2'11''
 Weight: 43 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: None
 Weakness: Psychic
 Resistance: None
 Series: Base
 Attack:
 
 P     Psyshock                  10
       Flip a coin. If heads, 
       the Defending Pokemon is 
       now Paralyzed
 ----------------------------------
 
 ----------------------------------
 #064 Kadabra
 Type: Psychic
 HP: 60
 LV: 38
 Length: 4'3''
 Weight: 125 Lbs
 Stage: 1
 Kind: Uncommon
 Retreat Cost: 3
 Weakness: Psychic
 Resistance: None
 Series: Base
 Attack:
 
 PP    Recover
       Discard 1 Psychic Energy
       card attached to Kadabra
       in order to use this 
       attack. Remove all damage
       counters from Kadabra.
 
 PP C  Super Psy                 50
 ----------------------------------
 
 ----------------------------------
 #066 Machop
 Type: Fighting
 HP: 50
 LV: 20
 Length: 2'7''
 Weight: 43 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Psychic
 Resistance: None
 Series: Base
 Attack:
 
 F     Low Kick                  20
 ----------------------------------
 
 ----------------------------------
 #067 Machoke
 Type: Fighting
 HP: 80
 LV: 40
 Length: 4'11''
 Weight: 155 Lbs
 Stage: 1
 Kind: Uncommon
 Retreat Cost: 3
 Weakness: Psychic
 Resistance: None
 Series: Base
 Attack:
 
 FF C  Karate Chop              50-
       Does 50 damage minus 10 
       damage for each damage
       counter on Machoke
 
 FF CC Submission                60
       Machoke does 20 damage to 
       itself.
 ----------------------------------
 
 ----------------------------------
 #070 Weepinbell
 Type: Grass
 HP: 70
 LV: 28
 Length: 3'3''
 Weight: 14 Lbs
 Stage: 1
 Kind: Uncommon
 Retreat Cost: 1
 Weakness: Fire
 Resistance: None
 Series: Jungle
 Attack:
 
 L     Poisonpowder              10
       Flip a coin. If heads, 
       the Defending Pokemon is 
       now Poisoned.
 
 LL    Razor Leaf                30
 ----------------------------------
 
 ----------------------------------
 #077 Ponyta
 Type: Fire
 HP: 40
 LV: 10
 Length: 3'3''
 Weight: 66 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Water
 Resistance: None
 Series: Base
 Attack:
 
 CC    Smash Kick                20
 
 FF    Flame Tail                30
 ----------------------------------
 
 ----------------------------------
 #081 Magnemite
 Type: Electric
 HP: 40
 LV: 13
 Length: 1'0''
 Weight: 13 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Fighting
 Resistance: None
 Series: Base
 Attack:
 
 E     Thunder Wave              10
       Flip a coin. If heads, 
       the Defending Pokemon is 
       now Paralyzed.
 
 E C   Selfdestruct              40
       Does 10 damage to each 
       Pokemon on each player's 
       Bench. (Don't apply 
       weakness and Resistance 
       for Benched Pokemon.)
       Magnemite does 40 damage 
       to itself.
 ----------------------------------
 
 ----------------------------------
 #082 Magneton
 Type: Electric
 HP: 60
 LV: 28
 Length: 3'3''
 Weight: 132 Lbs
 Stage: 1
 Kind: Rare/Holo
 Retreat Cost: 1
 Weakness: Fighting
 Resistance: None
 Series: Base
 Attack:
 
 EE C  Thunder Wave              30
       Flip a coin. If heads,
       the Defending Pokemon is 
       now Paralyed.
 
 EE CC Selfdestruct              80
       Does 20 damage to each 
       Pokemon on each player's
       bench. (Don't apply 
       Weakness and Resistance
       for Benched Pokemon.)
       Magneton does 80 damage 
       to itself.
 ----------------------------------
 
 ----------------------------------
 #083 Farfetch'd
 Type: Colorless
 HP: 50
 LV: 20
 Length: 2'7''
 Weight: 33 Lbs
 Stage: Basic
 Kind: Uncommon
 Retreat Cost: 1
 Weakness: Electric
 Resistance: Fighting
 Series: Base
 Attack:
 
 C     Leek Slap                 30
       Flip a coin. If tails, 
       this attack does nothing.
       Either way, you cna't use 
       this attack again as long 
       as Farfetch'd stays in 
       play (even putting it on 
       the Bench won't let you 
       use it again).
 
 CCC   Pot Smash                 30
 ----------------------------------
 
 ----------------------------------
 #084 Doduo
 Type: Colorless
 HP: 50
 LV: 10
 Length: 4'7''
 Weight: 86 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: None
 Weakness: Electric
 Resistance: Fighting
 Series: Base
 Attack:
 
 C     Fury Attack              10x
       Flip 2 coins. This 
       attack does 10 damage 
       times the number of 
       heads.
 ----------------------------------
 
 ----------------------------------
 #085 Dodrio
 Type: Colorless
 HP: 70
 LV: 28
 Length: 5'11''
 Weight: 188 Lbs
 Stage: 1
 Kind: Uncommon
 Retreat Cost: None
 Weakness: Electric
 Resistance: fighting
 Series: Jungle
 Attack:
 
       Pokemon Power:Retreat Aid
       As long as Dodrio is 
       Benched, pay one less 
       energy to retreat your
       Active Pokemon
 ----------------------------------
 
 ----------------------------------
 #086 Seel
 Type: Water
 HP: 60
 LV: 12
 Length: 3'7''
 Weight: 198 Lbs
 Stage: Basic
 Kind: Uncommon
 Retreat Cost: 1
 Weakness: Electric
 Resistance: None
 Series: Base
 Attack:
 
 W     Headbutt                  10
 ----------------------------------
 
 ----------------------------------
 #087 Dewgong
 Type: Water
 HP: 80
 LV: 42
 Length: 5'7''
 Weight: 265 Lbs
 Stage: 1
 Kind: Uncommon
 Retreat Cost: 3
 Weakness: Electric
 Resistance: None
 Series: Base
 Attack:
 
 WW C  Aurora Beam               50
 
 WW CC Ice Beam                  30
       Flip a coin. If heads, 
       the Defending Pokemon is 
       now Paralyzed.
 ----------------------------------
 
 ----------------------------------
 #092 Gastly
 Type: Psychic
 HP: 30
 LV: 8
 Length: 4'3''
 Weight: 0.2 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: None
 Weakness: None
 Resistance: Fighting
 Series: Base
 Attack:
 
 P     Sleeping Gas
       Flip a coin. If heads, 
       the Defending Pokemon is 
       now Asleep.
 
 P C   Destiny Bond
       Discard 1 Psychic Energy
       card attached to Gastly 
       in order to use this 
       attack. If a Pokemon 
       Knocks Out Gastly during
       your opponent's next turn,
       Knock Out that Pokemon.
 ----------------------------------
 
 ----------------------------------
 #093 Haunter
 Type: Psychic
 HP: 60
 LV: 22
 Length: 5'3''
 Weight: 0.2 Lbs
 Stage: 1
 Kind: Uncommon
 Retreat Cost: 1
 Weakness: None
 Resistance: Fighting
 Series: Base
 Attack:
 
 P     Hypnosis
       The Defending Pokemon is 
       now Asleep.
 
 PP    Dream Eater               50
       You can't use this attack
       unless the Defending 
       Pokemon is Asleep.
 ----------------------------------
 
 ----------------------------------
 #095 Onix
 Type: Fighting
 HP: 90
 LV: 12
 Length: 28'10''
 Weight: 463 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 3
 Weakness: Leaf
 Resistance: None
 Series: Base
 Attack:
 
 F     Rock Throw                10
 FF    Harden
       During your opponent's 
       next turn, whenever 30 or
       less damage is done to 
       Onix(after applying
       Weakness and Resistance),
       prevent that damage. 
       (Any other effects of 
       attacks still happen.)
 ----------------------------------
 
 ----------------------------------
 #096 Drowzee
 Type: Psychic
 HP: 50
 LV: 12
 Length: 3'3''
 Weight: 71 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Psychic
 Resistance: None
 Series: Base
 Attack:
 
 C     Pound                     10
 
 PP    Confuse Ray               10
       Flip a coin. If heads,
       the Defending Pokemon is 
       now Confused.
 ----------------------------------
 
 ----------------------------------
 #100 Voltorb
 Type: Electric
 HP: 40
 LV: 10
 Length: 1'8''
 Weight: 23 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Fighting
 Resistance: None
 Series: Base
 Attack:
 
 C     Tackle                    10
 ----------------------------------
 
 ----------------------------------
 #101 Electrode
 Type: Electric
 HP: 80
 LV: 40
 Length: 3'11''
 Weight: 147 Lbs
 Stage: 1
 Kind: Rare
 Retreat Cost: 1
 Weakness: Figthing
 Resistance: None
 Series: Base
 Attack:
 
       Pokemon Power: Buzzap
       At any time during your
       turn(before your attack),
       you may Knock Out 
       Electrode and attach it 
       to 1 of your other 
       Pokemon. If you do, 
       choose a type of Energy.
       Electrode is now an 
       Energy Card(instead of a
       Pokemon) that provides 2 
       of that type. This power 
       can't be used if 
       Electrode is Asleep, 
       Confused, or Paralyzed.
 
 EEE   Electric Shock            50
       Flip a coin. If tails, 
       Electrode does 10 damage
       to itself.
 ----------------------------------
 
 ----------------------------------
 #101 Electrode
 Type: Electric
 HP: 90
 LV: 42
 Length: 3'11''
 Weight: 147Lbs
 Stage: 1
 Kind: Rare or Rare/Holo
 Retreat Cost: 1
 Weakness: Fighting
 Resistance: None
 Series: Jugle
 Attack:
 
 CC    Tackle                    20
 
 EEE   Chain Lighning            20
       If the Defending Pokemon
       isn't Colorless, this 
       attack does 10 damage to
       each of the same type as
       the Defending Pokemon
       (including your own).
 ----------------------------------
 
 ----------------------------------
 #108 Lickitung
 Type: Colorless
 HP: 90
 LV: 26
 Length: 3'11''
 Weight: 144 Lbs
 Stage: Basic
 Kind: Uncommon
 Retreat Cost: 3
 Weakness: Fighting
 Resistance: Psychic
 Series: Jungle
 Attack:
 
 C     Tongue Wrap               10
       Flip a coin. If heads, 
       the Defending Pokemon is 
       now Paralyzed.
 
 CC    Supersonic
       Flip a coin. If heads, 
       the Defending Pokemon is
       now Confused.
 ----------------------------------
 
 ----------------------------------
 #109 Koffing
 Type: Grass
 HP: 50
 LV: 13
 Length: 2'0''
 Weight: 2 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Psychic
 Resistance: None
 Series: Base
 Attack:
 
 LL    Foul Gas                  10
       Flip a coin. If heads, 
       the Defending Pokemon is
       now Poisoned; if tails, 
       it is now Confused.
 ----------------------------------
 
 ----------------------------------
 #113 Chansey
 Type: Colorless
 HP: 120
 LV: 55
 Length: 3'7''
 Weight: 76 Lbs
 Stage: Basic
 Kind: Rare/Holo
 Retreat Cost: 1
 Weakness: Fighting
 Resistance: Psychic
 Series: Base
 Attack:
 
 CC    Scrunch
       Flip a coin. If heads,
       prevent all damage done
       to Chansey during your 
       opponent's next turn.
       (Any ther effects of 
       attack still happen.)
 
 CCCC  Double-edge               80
       Chansey does 80 damage to 
       itself.
 ----------------------------------
 
 ----------------------------------
 #114 Tangela
 Type: Grass
 HP: 50
 LV: 8
 Length: 3'3''
 Weight: 77 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 2
 Weakness: Fire
 Resistance: None
 Series: Base
 Attack:
 
 L C   Bind                      20
       Flip a coin. If heads, 
       the Defending Pokemon is 
       now Paralyzed.
 
 LLL   Poisonpowder              20
 ----------------------------------
 
 ----------------------------------
 #118 Goldeen
 Type: Water
 HP: 40
 LV: 12
 Length: 2'0''
 Weight: 33 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: None
 Weakness: Electric
 Resistance: None
 Series: Jungle
 Attack:
 
 W     Horn Attack               10
 ----------------------------------
 
 ----------------------------------
 #120 Staryu
 Type: Water
 HP: 40
 LV: 15
 Length: 2'7''
 Weight: 76 Lbs
 Stage: Basic
 Kind: Common
 Retreat Cost: 1
 Weakness: Electric
 Resistance: None
 Series: Base
 Attack:
 
 W     Slap                      20
 ----------------------------------
 
 ----------------------------------
 #121 Starmie
 Type: Water
 HP: 60
 LV: 28
 Length: 3'7''
 Weight: 176 Lbs
 Stage: 1
 Kind: Common
 Retreat Cost: 1
 Weakness: Electric
 Resistance: None
 Series: Base
 Attack:
 
 WW    Recover
       Discard 1 Water Energy 
       card attached to Starmie 
       in order to use this 
       attack. Remove all damage
       counters from Starmie.
 
 W CC  Star Freeze               20
       Flip a coin. If heads, 
       the Defending Pokemon is 
       now Paralyzed.
 ----------------------------------
 
 ----------------------------------
 #122 Mr. Mime
 Type: Psychic
 HP: 40
 LV: 28
 Length: 4'3''
 Weight: 120 Lbs
 Stage: Basic
 Kind: Rare/Holo
 Retreat Cost: 1
 Weakness: Psychic
 Resistance: None
 Series: Jungle
 Attack:
 
       Pokemon Power: 
       Invisible Wall
       Whenever an attack 
       (including your own) does
       30 or more damage to Mr. 
       Mime (after applying 
       Weakness and Resistance),
       prevent that damage. (Any
       other effects of attacks 
       still happen.) This power
       can't be used if Mr. Mime
       is Asleep, Confused, or
       Paralyzed.
 
 P C   Meditate                 10+
       Does 10 damage plus 10
       more damage for each 
       damage counter on the 
       Defending Pokemon.
 ----------------------------------
 
 ----------------------------------
 #124 Jynx
 Type: Psychic
 HP: 70
 LV: 23
 Length: 4'7''
 Weight: 90 Lbs
 Stage: Basic
 Kind: Uncommon
 Retreat Cost: 2
 Weakness: Psychic
 Resistance: None
 Series: Base
 Attack:
 
 P     Doubleslap               10x
       Flip a coins. This attack
       does 10 damage times the
       number of heads.
 
 PP C  Meditate                 20+
       Does 10 damage plus 10
       more damage for each
       damage counter on the 
       Defending Pokemon.
 ----------------------------------
 
 ----------------------------------
 #126 Magmar
 Type: Fire
 HP: 50
 LV: 24
 Length: 4'3''
 Weight: 98 Lbs
 Stage: Basic
 Kind: Uncommon
 Retreat Cost: 2
 Weakness: Water
 Resistance: None
 Series: Base
 Attack:
 
 FF    Fire Punch                30
 
 FF C  Flamethrower              50
       Discard 1 Fire Energy
       attached to Magmar in
       order to use this attack.
 ----------------------------------
 
 ----------------------------------
 #129 Magikarp
 Type: Water
 HP: 30
 LV: 8
 Length: 2'11''
 Weight: 22 Lbs
 Stage: Basic
 Kind: Uncommon
 Retreat Cost: 1
 Weakness: Electric
 Resistance: None
 Series: Base
 Attack:
 
 C     Tackle                    10
 
 W     Flail                    10x
       Does 10 damage times the
       number of damage counters
       on Magikarp.
 ----------------------------------
 
 ----------------------------------
 #143 Snorlax
 Type: Colorless
 HP: 90
 LV: 20
 Length: 6'11''
 Weight: 1014 Lbs
 Stage: Base
 Kind: Rare/Holo
 Retreat Cost: 4
 Weakness: Fighting
 Resistance: Psychic
 Series: Jungle
 Attack:
 
       Pokemon Power:
       Thick Skinned
       Snorlax can't become
       Asleep, Confused, 
       Paralyzed, or Poisoned.
       This power can't be used 
       if Snorlax is already
       Asleep, Confused, or
       Paralyzed.
 
 CCCC  Body Slam                 30
       Flip a coin. If heads, 
       the Defending Pokemon is 
       now Paralyzed.
 ----------------------------------
 
 ----------------------------------
 #147 Dratini
 Type: Colorless
 HP: 40
 LV: 10
 Length: 5'11''
 Weight: 7 Lbs
 Stage: Base
 Kind: Uncommon
 Retreat Cost: 1
 Weakness: None
 Resistance: Psychic
 Series: Base
 Attack:
 
 C     Pound                     10
 ----------------------------------
 
 ----------------------------------
 #148 Dragonair
 Type: Colorless
 HP: 80
 LV: 33
 Length: 13'1''
 Weight: 36 Lbs
 Stage: 1
 Kind: Rare
 Retreat Cost: 2
 Weakness: None
 Resistance: Psychic
 Series: Base
 Attack:
 
 CCC   Slam                     30x
       Flip 2 coins. This 
       attack does 30 damage 
       times the number of 
       heads.
 
 CCCC  Hyper Beam                20
       If the Defending Pokemon
       has any Energy cards 
       attached to it, choose 1 
       of them and discard it.
 ----------------------------------
 
 ----------------------------------
 #150 Mewtwo
 Type: Psychic
 HP: 60
 LV: 53
 Length: 6'7''
 Weight: 269 Lbs
 Stage: Basic
 Kind: Rare/Holo
 Retreat Cost: 3
 Weakness: Psychic
 Resistance: None
 Series: Base
 Attack:
 
 P C   Psychic                  10+
       Does 10 damage plus 10 
       more damage for each 
       Energy card attached to 
       the Defending Pokemon.
 
 PP    Barrier
       Discard 1 Psychic Energy 
       card attacked to Mewtwo 
       in order to use this 
       attack. During your 
       opponent's next turn, 
       prevent all effects of 
       attacks, including damage, 
       done to Mewtwo.
 ----------------------------------
 
 ----------------------------------
 #150 Mewtwo
 Type: Psychic
 HP: 70
 LV: 60
 Length: 6'7''
 Weight: 269 Lbs
 Stage: Basic
 Kind: Rare
 Retreat Cost: 2
 Weakness: Psychic
 Resistance: None
 Series: Promo
 Attack:
 
 P     Energy Absorption
       Choose up to 2 Energy 
       cards from your discard 
       pile and attach them to 
       Mewtwo.
 
 PP C  Psyburn                   40
 ----------------------------------
 
 Much more coming...
 ---------------
 6) Deck Section
 ---------------
 In the walkthru, I use deck 1, deck 2, deck 3... So that I don't have to 
 type what deck you should have everytime. Instead, you can just look it up 
 here.
 
 Deck 1. You should have 2 main types of Pokemon and Normal Pokemon in a 
         deck. It doesn't have to have water and fighting type in deck one 
         but it's just an example of how deck 1 should be. I suggest 
         deck 1 throughout the game because it's the basic deck.
 
         Ex. Water + Fighting + Normal.
 
 
 Deck 2. Has 2 main types of Pokemon in the deck. Add Normal type Pokemon to 
         it if you what to. Pokemon in deck should be stronger then deck 1's.
         
         Ex. Fire + Leaf & maybe Normal
 
 
 Deck 3. Has 1 or 2 type of Pokemon in it. This deck is good to fight 
         against Gym Leaders. Chose the type of Pokemon that has a resistance
         aganist that player or gym leader.
 
 
 ----------------
 7) Deck Strategy
 ----------------
 This section will tell you how to make the basic decks, how to make 
 advance decks, how to make type decks, etc.
 
 
 Basic Deck:
 A basic deck needs Pokemon, trainer, Energy Cards only. The good thing 
 about it is that a basic deck is fairly good against any decks. This is how 
 a bacis deck should have:
 
 24 - 28 Pokemons
 5 - 8 Trainer Cards
 27 - 30 Energy Cards
 
 You can switch those cards around as long as you have 60 cards in one deck.
 
 
 Advance Deck:
 A advance deck is a deck with stronger and better cards and Pokemon in it. 
 When a advance deck is used incorrectly, it's useless. These are the card I 
 found the most useful.
 
 20 Pokemons
 12 Trainer Cards
 28 Energy Cards
 
 The deck is only good for experience players.
 
 
 Type Deck:
 What I call a type deck is a deck that only has a certain type of pokemons 
 in it. The bad thing about the deck is that when you face a player that has 
 resistance against your Pokemons, you're basically screwed. But the good 
 thing about it is that you will ALWAYS get the right energy card for your 
 Pokemons.
 
 
 
 ---------------
 8) Killer Decks
 ---------------
 These decks are sent to me by deck creators. If you think you have a deck 
 that should be posted on here, sent it to me via e-mail at 
 [email protected]  Your deck will and only be post if you meet these
 conditions:
 
 1) Must have a name for your killer deck.
 2) Must be 60 cards.
 
 -----------------------------------
 This is a Killer deck by me. I 
 found it extremly po-w-er-ful when
 it is use in battle
 
 Name:Psyzap
 Creator: Mew (me)
 Rating:9
 Comment: Very powerful. Can be even better if I can put in better
          Pokemon.
 
 3 Doduo
 2 Dodrio
 3 Dratini
 2 Dragonair
 1 Snorlax
 1 Chansey
 
 1 Mewtwo (Base)
 1 Mewtwo (Promo)
 1 Mr. Mime
 
 3 Voltorb
 1 Electrode (Base)
 1 Electrode (Jungle)
 
 4 Energy Removal
 3 Switch
 3 Gust of Wind
 2 Super Potion
 2 Super Energy Removal
 
 1 Colorless Energy
 11 Psychic Energy
 14 Electric Energy
 
 -----------------------------------
 Name: Psychic Flame
 Creator: Sid803 (Not a name, but it's best I can find.)
 Rating: 8
 Comment: Very good deck, Pokemons stages are even thoughout.
          This deck can be even better.
 
 3 Charmander      
 2 Charmeleon      
 1 Charizard
 2 Growlithe       
 1 Arcanine
 3 Vulpix          
 1 Ninetales
       
 3 Abra            
 2 Kadabra         
 1 Alakazam
 1 Mewtwo
 
 2 Potion
 1 Super Potion
 1 Clefairy Doll
 1 Imposter Professor Oak
 3 Pokedex
 2 Gust of Wind
 
 16 Fire Energy
 14 Psychic Energy
 
 
 -----------------------------------
 Name: FireStorm
 Creator: Lauren
 Rating: 7
 Comment: This is an very good deck. It gots very 
          good Pokemon in it, but it doesn't have 
          enough Pidgeys for the Pidgeotto and Pidgeot.
       
 2 Charmander       
 1 Charmeleon
 1 Magmar
 1 Flareon
 
 2 Pikachu (Jungle) 
 2 Raichu (one Basic, one Fossil)
 1 Electabuzz
 1 Jolteon
 
 2 Pidgey           
 1 Pidgeotto      
 1 Pidgeot      
 2 Eevee
 1 Clefairy         
 1 Clefable
 
 1 Bill
 2 Full Heal
 2 Energy Search
 2 Pokemon Trader
 1 Potion
 2 Super Potion
 1 Energy Removal
 1 Super Energy Removal
 
 12 Fire energy
 14 Lightning energy
 
 
 
 ----------
 10) Credit
 ----------
 Name                         For
 ---------------------------------------------------------------------------
 Sid803                       Killer deck
 Lauren                       Killer deck
 
 
 

Extra special thanks to Revolution reader mew!

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