Seaman Walkthrough

                    SEAMAN US RELEASE WALKTHROUGH v0.1
                             for Sega Dreamcast
                  written by Xevo - [email protected]
 
 
 *******************
  TABLE OF CONTENTS
 *******************
 
 I.    Revision History
 II.   Introduction
 III.  General Tips
 IV.   Evolution
 V.    Coming Soon
 VI.   Special Thanks
 VII.  Legal Disclaimer
 
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 I.  REVISION HISTORY
 ___________________________________________________________________________
 
 
 Version 0.1 - 08/15/00:
  - First version, a glorious beginning!
 
 
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 II.  INTRODUCTION
 ___________________________________________________________________________
 
 Welcome to the world of Seaman!  If you've just bought the game, then I
 take it you have a taste for original and unsual games like I do.  If you
 are reading this but haven't decided whether or not to buy the game yet,
 then I hope my guide can shed some more light on the trials and
 tribulations of what it takes to raise and evolve a very unique creature.
 
 Regardless, I created this guide for two reasons.  There are no guides out
 that explain even the basic strategies of raising a Seaman from the egg
 you are provided with, and also no one has mapped the evolutionary process
 of the Seaman as far as is possible with the kit provided by Vivarium (some
 may call it a game, but it is far more I assure you!).  However, one should
 be warned: for some people, part of the fun of raising Seamen is that you 
 have to experiment with all the different settings of the aquarium and also 
 make your own decisions on how to take care of them.  This guide will 
 explain in detail how to evolve a Seaman through all the stages our kit 
 allows when it is completed.  If you would rather be surprised by the 
 evolution of your Seamen, then you should definitely skip section IV which 
 details exactly what steps to take when raising a Seaman and what happens 
 as a consequence.  Feel free to read the General Tips section below if you 
 need help getting started, however.
 
 Finally, Seaman can, at times, be quite offensive.  If you are offended by
 talk of sex, politics, religion, or are just generally unwilling to share
 very personal information with a virtual lifeform, then this game probably
 isn't for you.  However if you go into it with an open mind, hoping just to
 have fun and maybe learn some things about yourself and even about human
 nature than you should love it.  Remember, though- Seaman is rated T for 
 Teen for "Comic Mischief, Mild Language, and Suggestive Themes" per the 
 ESRB, although I would've added Animated Violence on as well...  again, 
 consider yourself duly warned!
 
 
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 III.  GENERAL TIPS
 ___________________________________________________________________________
 
 Before you begin playing with Seaman, you should at least read pages 12-23
 of the instruction manual so that you can manuever around the aquarium and
 also interact with your new pets.  
 
 One thing the manual doesn't explain that well is that there are several 
 key factors to making sure Seaman evloves as quickly as possible:
 
 1) Keep Seaman happy-  Once your Seaman has a face, try to keep it smiling.
 A happy Seaman will evolve for you much more quickly.
 
 2) Attend to Seaman's daily needs as quickly as possible-  Every time you
 enter the lab, Seaman will likely be cold, low on oxygen and hungry.  Be
 sure you fix these levels before interacting with Seaman, or else he will
 likely not respond or worse, could die.
 
 3) Interact with Seaman regularly-  Early on, you'll only be able to
 tickle or have one-sided conversations with Seaman, but later on he will
 actually ask you questions.  If you ignore these, or don't spend time 
 interacting with Seaman at all, he will not evolve!  You also don't need
 to interact with every Seaman individually, just make sure at least one
 is very happy and content with having interacted with you.
 
 4) Allow time to pass-  You can do this in one of two ways.  If you simply
 play the game, 1-2 times a day (2 is preferred, 3 is really unecessary, 
 1 time a day is minimum), then you will generally have something new
 happen every time you play.  You can also reset the dreamcast (hold down
 A+B+X+Y and press start) after ending your session with Seaman, then go to
 Settings, then Date/Time.  I generally played with Seaman between 09:30-
 11:00 and then between 20:00-21:30.  When you've played with him at the
 night time mode, simply change the day one day ahead then set the clock to
 an AM time.  Doing this, I was able to beat Seaman over what would've been
 about 2 weeks of real time in just 3 days.  Seaman's evolutionary stages
 do require time to pass before he will evolve, however.
 
 5) Pay attention to Leonard Nimoy-  Yes, Leonard Nimoy is the game's 
 narrarator, and if you ever find yourself stuck he generally has pretty 
 good advice on what to do next.  Also, he will often tell you when Seaman
 is nearing an evolutionary change, so if you want no help whatsoever, you
 might want to hit start to skip him when he says "If I may divulge the
 schedule for today..." or something to that extent.
 
 Other than those general tips, just try to have fun and enjoy the game.  
 If nothing else, Seaman can be very intriguing to watch, as the
 programmers spent a lot of time making his evolutionary cycle seem
 realistic.  Also, be ready to undergo a psychological evaluation-
 Seaman will eventually want to know everything about you (and I do mean
 EVERYTHING), and he will offer some very interesting insight over the
 course of his lifetime.  Try not to abuse this by lying to him, it can
 be much more interesting to tell the truth and perhaps learn things 
 about yourself you hadn't realized before!
 
 
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 IV.  EVOLUTION
 ___________________________________________________________________________
 
 
 ///WARNING -- This section does contain detailed game SPOILERS, and may
 take some of the fun out of scientifically observing and learning how to 
 care for Seaman through trial and error.  Proceed at your own risk =)
 
 
 *STAGE 1 - MUSHROOMER*
 
 --Quick Profile--
 
 The Mushroomer is a Seaman's first stage of evolution.  Having little
 personality whatsoever and even less ability to interact with you, they
 serve basically one purpose- to feed off the Nautilus and evolve into
 their next stage.
 
 --Stage Walkthrough--
 
 The first thing you will be greeted with is the voice of your Narrarator, 
 Leonard Nimoy.  He will be able to offer much advice and encouragement, and
 will have something different to say after every step of the evolution of
 your Seamen.  If you get stuck somewhere, the hints he give can often put
 you on the right track, but to get advice you must first end your current
 session through the Start button button menu then reset the system.  If you
 reset 3 or more times a day, he will begin to question your visiting the 
 tank so often, however!
 
 After you have moved on to the aquarium, you will notice it is in a dismal
 state- checking the levels of the tank, there is no air whatsoever and it 
 is at 0 degrees Celsius!  The water is also thick and brown after years of
 neglect.  Your first job should be to get the temperature of the aquarium
 into a comfortable living range for the Seaman, somewhere between 15-19.9
 degrees Celsius.  Too much below or above that is uncomfortable, and will
 hinder the progress of your Seaman.  BEWARE THOUGH!  The analog nature of
 the heater makes it very tricky to control, and once you start heating the
 water it will heat very rapidly and you should let go of the up button to
 keep from overheating it!  Also note that if you pass the 20.0 mark, there
 is no way to cool the tank down besides letting time pass. Get the water to
 25 degrees or beyond, and you could be sitting at the game for quite some
 time before the water cool down sufficiently.  I suggest stopping when it
 hits 15, then working your way slowly into the upper 19's.  
 
 Next, simply adding air to the tank also effectively filters the water out,
 which means you now have enough oxygen for your Seamen to breath and also
 have a nice, clean living enviroment.  I suggest keeping the air level as
 near 100% as possible, with the minimum being around 80%.
 
 Finally, turn the lights on to see the glory that is your Seaman's new
 home.  Now, you're ready to hatch Seaman!  Just access your storage matrix
 and drop the egg into the tank.  Assuming you've kept it at peak condition
 (15-19.9 degree temperature and 80-100% air level) then your egg should
 hatch within 3-5 minutes of dropping it in the water.  If you zoom your 
 view over the egg, you can see the cells dividing inside, and you know the
 tank's settings are good if the egg bobs up and down in the water.
 
 Once your egg hatches, you will have you first glimpse of a Seaman- the 
 small and energetic Mushroomers!  The are basically just little balls with
 tails, and have very little ability to interact at all.  Zooming in on 
 them generally makes them "look" at you with a small black eye, and
 besides picking them up you can really only tap on the glass to get them
 to move towards you.  Their lifespan is only 4-5 days, so in that period
 of time you must find a way for them to evolve...
 
 If you've been checking with Nimoy, you will notice he mentions the
 Nautilus quite often as "playing a key role" in the Mushroomer's evolution.
 What you need to do now is zoom in on the Nautilus (it's the big spiral-
 shaped shell) and "tap" on it with the right mouse button just like you 
 would do with the glass.  Make sure the Nautilus is "shadowed" which 
 indicates you have selected it under your cursor before you tap on it.  
 After tapping it, zoom out to see if your Mushroomers are swimming towards
 it.  If they have not, then simply tap several more times on the shell 
 before they do.  Once your Mushroomers get close enough, the Nautilus
 will come alive, revealing its squid-like form, and begin chasing down
 and eating your Seamen!  Do not fear, however, because the Mushroomers are
 essentially parasites, and the Nautilus is the only thing that will provide
 them with the nutrition they need.  You can allow the Nautilus to eat as
 many or as few of your Mushroomers as you wish, but they will all die soon
 enough so at least 4 is recommended but he can eat all 8 without any
 negative consequences.  
 
 You know your Mushroomers are doing their job because the Nautilus will 
 occasionally shoot off of the tank's floor, spewing ink in his wake.  This
 tells you the Seamen inside of him are eating him up, giving themselves 
 extra strength as well.  I have found that turning the lights off makes
 them attack more aggressively, but I am not entirely sure.  Regardless,
 after 2-4 minutes the Nautilus should start spitting the ink out more
 quickly, signaling he is near death.  Finally the squid-like Nautilus
 will retreat from the safety of its shell, letting you finally see its
 full form.  For around 2 minutes it will writhe furiously, with ink and
 blood flowing from its body, as the baby Seaman try to free themselves
 from inside of it.  They will finally be shot towards you, revealing their
 new form- the Gillman!
 
 
 *STAGE 2 - GILLMAN*
 
 --Quick Profile--
 
 Seaman's second stage of evolution, the Gillman, has a very interesting
 form.  As should be familiar to anyone who has seen the hilarious Seaman
 commercial, this form has a fully formed human head attached to a small
 translucent fish body!  Gillman starts out talking gibberish, but after
 a short period of time will repeat words you say to it and eventually
 speak full sentences.
 
 --Stage Walkthrough--
 
 Just some quick facts for now- Gillman can only respond to a few words
 at first, as it usually only speaks a baby-sounding generally language
 until around 2 days in this stage.  However, even the "baby" Gillmen
 
 will respond to you if you say "English".  Try it several times, there
 a some very funny responses!
 
 Eventually, you Gillman will begin to repeat several words: a short 
 list would include "Hello", "Play", "Fun", "Yes" and "No".  Experiment
 to see what you can get it to say.
 
 Your Gillmen will also feed off of eachother, slimming their numbers
 down by natural selection.  This is necessary, and until the "Insect
 Cage" is unlocked this will be the Gillman's only source of nutrition.
 
 Once you get to around 2-4 Gillmen or after about 2-3 days, your
 Gillman will begin speaking full sentences!  This only happens if you
 constantly spoke to your Gillmen before, and if enough time has
 passed.  You should notice this when you first enter the tank, as
 they will begin demanding that you turn up the heater and add more
 air!  
 
 At some point, you will need to decide which one you like best
 and say to it "I will give you a name".  It should say ok, and then
 ask that you have it repeat its name 3 times.  After doing so, your
 named Gillman should change to a bright gold color.  This helps you
 to remember which one you named.  You should also be able to start
 conversations with this Gillman by saying "Let's talk" or something
 along those lines.  You'll know you did this right if instead of
 it just responding the Gillman instead begins to ask you questions
 and discussing different subjects.  You should be able to keep
 saying "Let's talk" after he is done talking until he tells you that
 he is done talking for the day, at which point you should set all the
 levels to a comfortable point and end the session.
 
 
 *STAGE 3 - PODMAN*
 
 --Quick Profile--
 
 The Podman is basically a Gillman that has grown tiny hands and legs.
 Podman is the final stage of evolution for the aquatic Seaman, and
 will open the way for amphibious Seamen to evolve.
 
 --Stage Walkthrough--
 
 More extensive guide to follow, but for now-- once you are down to just
 two Podmen, they will end up mating.  The "male" Podman (although
 neither really seems to be female) will end up dying.  If this was
 your named Seaman, simply tell the surviving Podman "I will give you
 a name" and it will change colors after going through the naming 
 process again.  
 
 At some point, your Podman will tell you that he can help you move
 the big rock.  The only thing is you will have to answer a riddle
 before he will help you, and will make you answer 3 successfully.
 I will compile a list of as many questions and answers as I can 
 find, but here are the couple I remember:
 
 "What does a man who types for 6 days a week, 8 hours a day, over
 6 months get?"  Answer: Carpal Tunnel Syndrome or Tendonitis
 
 "If you're in a room with white walls, and one yellow light bulb
 and one blue light bulb, what color are the walls?"  Answer: White
 
 "What do you get if you drop a cat in a pool of water?"  Answer:
 A Wet Cat
 
 They're all basically trick questions, so generally the most
 obvious answer won't be correct.
 
 Once you get 3 right, you will reveal a drain in the tank, which
 drains out all the water except for the deep portion in the lower-
 right of the tank.  You now have a terrarium, and have opened the
 way for amphibious Seamen to evlove.
 
 Finally, your last Podman, the final survivor of your original 8
 Mushroomers, will crawl to shore, lay 6 eggs, then pass away.
 This part is actually very sad, as at this point you have bonded
 with Seaman heavily, having answered many of its questions, and
 hate to see it die.  However, look carefully at the eggs- there
 are Tadmen in each and every one, Seaman's next step in 
 evolution!
 
 
 *STAGE 4 - TADMAN*
 
 --Quick Profile--
 
 The Tadmen are tiny, especially compared to how bloated your Podman
 got before giving birth to them!  They do, however, have all the 
 memories of your Podman, and you should give one a name so that you
 can remember which one to play with and talk to every day.
 
 --Stage Walkthrough--
 
 Again, more coming soon...
 
 Soon enough, your Tadmen will feed off of eachother, narrowing it 
 down to just 2.  These 2 will begin to develop legs and feet again,
 and will soon venture out onto dry land!  This marks the beginning
 of the final form of Seaman evolution, the Frogman. 
 
 
 *STAGE 5 - FROGMAN*
 
 --Quick Profile--
 
 Representing the highest level of Seaman evolution,  the Frogman shows 
 just how far Seaman has evloved since you raised them from an egg. 
 Frogman can walk around and even jump onto the side of the tank!
 
 --Stage Walkthrough--
 
 Just a brief guide of what to expect:
 
 Frogmen unlock a new feature of the tank- a sprinkler system to keep
 them moist that pops up over the old air grate.  They will complain that
 they are too dry if you do not use this often enough.  Just like with Air,
 keep the Sprinkler as close to 100% as possible.  Even though the heater is
 as finicky and hard to control as ever, the Sprinkler is easy to use just 
 like the Air vent was, and the water spray effect looks pretty cool too!
 
 After much conversing with you, and some deep psychological evaluation,
 your Frogman will tell you that he needs to leave the tank.  His story is
 that back during the 3rd Dynasty of Egypt, he was the son of the King and
 had fallen in love with a priest's daughter.  Their marriage was forbidden
 because of the extreme class difference, but the priest prayed to Thoth,
 the God of Wisdom, for them to be able to come together.  Thoth obligied, 
 and made him into a fish while his true love was turned into a bird.  The 
 parents of the two asked Thoth why this was done, and he replied that after
 thousands of years they would evolve into their original states, and would
 still have all their memories, so they could be reunited and finally be
 together.
 
 Seaman implores you to help him escape, because the only way he can 
 continue to evolve is by getting outside.  Seaman says he thinks that pesky 
 ring hanging from the upper-left of the tank (haven't you always wondered 
 what that was for, it seems to be completely useless before this!) should 
 be the key to getting out.  He will try to jump to it from the big rock, 
 asking that you say "Jump!" for encouragment.  On his third try, he will
 reach it and the back panel of the tank slides down, revealing a lush 
 jungle outside.  Before Seaman leaves, he will tell you that he appreciates
 all the attention you gave him, and that he will always be just outside if
 you want to talk to him.  At this point, Seaman is independent, and the
 game has effectively been "won".
 
 Where's the required "Credits" sequence to indicate the games ending?  
 Well, in one of the funniest twists in video game history, Seaman tells you
 to tap on the glass for a surprise.  Sure enough, rythmically tapping the 
 glass (at least twice a second to keep it going) causes a song to start 
 playing, which your Seamen will dance to, and the credits will appear on
 the screen.  However, if you do not tap fast enough or stop tapping, the
 credits will stop as well!  It can be pretty torturous to make it all the
 way through the credits, as it requires some serious tapping!  I didn't 
 find anything special besides the music, dancing or credits, but perhaps
 if you tapped long enough some sort of easter egg could be revealed...?
 
 
 
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 V.  COMING SOON
 ___________________________________________________________________________
 
 
 More in-depth info on the stage walkthroughs, as well as any other hints 
 and tips I come up with after playing through the game several more times.
 
 Any suggestions/comments/corrections are welcomed- just send them to:
 [email protected]  and please include Seaman FAQ in the subject line.
 
 
 
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 VI.  SPECIAL THANKS
 ___________________________________________________________________________
 
 
 Thanks to Vivarium for bringing one of the most fun Dreamcast games yet
 to America!  I never could've guessed this game would be translated and
 brought here, but I am very glad you made the choice!
 
 Thanks also to IGN.com's Dreamcast crew, who turned me on to the coolness
 of raising a verbally abusive fish-man at home!  =P
 
 Thanks to everyone reading this, I hope you enjoy the game as much as I 
 have had playing it and writing this guide!
 
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 VII.  LEGAL DISCLAIMER
 ___________________________________________________________________________
 
 
 
 This FAQ is copyright 2000 by Brian Little.  Seaman is copyright 2000
 Vivarium Inc.  Sega Dreamcast is copyright 1999 SEGA Enterprises, Ltd.
 This FAQ is not associated with or endorsed by either Vivarium Inc. or SEGA
 Enterprises, Ltd.  This FAQ may be freely distributed for noncommercial 
 purposes only if it is not alterted in any way and the author is given due
 credit.  You may not use this FAQ as source material for any other 
 publication without express written consent of the author.  Author is not 
 responsible for any damage caused to any animal, living or virtual, as a 
 result of this FAQ.  No Seamen were intentionally harmed in the making of
 this FAQ.
 
 
 
 
 Extra special thanks to Revolution reader Xevo!
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